Consolação

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the failing character receives a Consolation.

This is a minor
benefit that doesn’t exactly give the character what she
wants, but advances the group’s interests somehow. MOMENTUM
CONSOLATION AND VIRTUES
A Consolation is a helpful, but minor, side effect of fail- Scions and mortals known as saints possess
ure, which the Storyguide can use to keep the game moving. a trait called Virtue, powerful polar forces of
The simplest type of Consolation is Momentum, a resource attitude that suffuse and define the pantheons.
which players can later spend for a variety of effects. Other The Æsir, for example, are defined by their
Audacity and their Fatalism; every Æsir is
Consolations are listed below:
doomed to die, yet is not the greatest heroism to
• Fateful Encounter. Failure reveals another approach be found in the darkest of moments? The Netjer,
to the character’s goals, through new information or by contrast, are consumed with Balance and
sheer coincidence. For example, a failed lockpicker Justice; they are concerned with the proper and
might overhear gossip about the new ventilation
orderly flow of the world, yet all things demand
an accounting.
system.
Virtues are represented mechanically by a
• Chance Meeting. Failure introduces a new character track with a trait on either side. When a Scion,
who can offer help or information, though perhaps God, or other being with the track takes an
at a price. For example, a character fails to endure action in line with one of their Virtues, they
the ravages of poison, but wakes in the care of a sew- slide on the track closer to that trait, and any
er-dwelling hag with her own agenda. Momentum spent out of the Momentum pool to
add dice to that roll results in bonus dice added.
• Unlooked-for Advantage. Failure results in a level 1
Enhancement to a future challenge, though it can’t ben-
Example: Vera is playing Sigrun, a Scion
of Loki. As an Æsir Scion, she possesses the
efit a second attempt at the same goal. For example, a Virtues of Audacity and Fatalism. Vera decides
character fails to land a vicious strike, but their dazzling to add Momentum to a roll to defiantly attack
form wins the admiration of a watching asura prince. some support beams in defiance of a witch’s
curse on her destiny, collapsing a flaming
MOMENTUM temple on her ice giant opponent; she receives
The force of destiny gathers behind heroes, and is bonus dice to the roll.
represented by Momentum. This is a resource that players Saints and Origin Virtues are covered
can spend to affect the game on a dramatic level. The char- elsewhere; see p. XX. For more on Virtues, see
acters themselves aren’t normally aware of Momentum, but Scion: Hero, p. XX.
instead put its effects down to Fate or good luck. Momentum
is stored in a single pool shared by all players (called the
Momentum pool), which can hold up to (twice the number • Add Dice. A player can spend 1 Momentum per die
of players) at a time. Whenever a player receives Momentum to add a single die to a dice pool, before it is rolled.
as a Consolation, she adds 1 Momentum to this pool. This dice pool can belong to any player, or even a
Momentum can activate Knacks (cool, epic things Storyguide character. This is with the agreement of
characters can do that make other people drop their jaws), the table; if a player wants to spend Momentum, they
add dice equal to Momentum used to a dice pool, or enable must share their idea with the table. If every player
additional attempts at complex actions (p. XX). agrees, the Momentum is spent.
All players can spend Momentum in the following ways: • Add Interval. A player can spend 3 Momentum to
add another interval to a complex action, giving the
characters more time in which to work.
• Activate Knacks. If a player has a Knack that re-
WHAT GRANTS quires spending Momentum, they may spend it. They
don’t need another player’s say-so.
MOMENTUM
• Consolation from a failed roll: 1 BOTCH
• Failed Specialty: +1 An especially bad failure is called a botch. This occurs
• Botch: +2 when a character rolls no successes at all, and at least one
of their dice shows a 1. When a character botches, they
Certain Knacks, divine relics, or Purviews
can additionally grant Momentum to the pool. fail to achieve their goal, and they also suffer an additional
See Scion: Hero for details. setback. A botched attack not only misses, it slips the char-
acter’s weapon from her grip. A botched escape gets her
both captured and injured. The only Consolation players

70 CHAPTER TWO: STORYPATH SYSTEM

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