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START

Condition status update, Level and Personal Goals Check

EXPLORE
RESTING HEAL
(Pg. 109) (Pg. 74)

Set Camp Take a Breather Medicine


Check (D100)

Skill Improvement Recover


Apply
(Pg. 60) D10 Toughness
Bandage

Recover
Rest Restore
1 Health RETRACE
Toughness
(D4, Pg. 74
Attune
Reduce
Barricade
2 Exhaustion
Cook CORRIDOR ROOM
Craft
Heal Reduce
Repair 5 Light Source Light Source –1
Swap
Reduce Apply Persistent Condition
1 Tension Dice (Pg. 76)
Camp Check

Tension Check
Benefits (Pg. 86)

START
EXPLORE

+ 50 XP Yes
New Domain?

No START
Overseer
(D10, Pg. 165) Yes
Door?

No
DOOR
Overseer Open
Influence
(D10, Pg. 87) Room or Corridor? Locked

(D100, Pg. 85)

Description and Draw Map (Optional) (D100, Pg. 87)

Apply Persistent Condition


NEW CORRIDOR Replenish Aether NEW ROOM
(Pg. 76) (N.B. Blinded Pg. 84)

Yes Yes
Tension Check Found Lair? Found Exit?
(Pg. 86)
No No

Encounter Check Lair Check Exit Check


(D20 15+, Pg. 119) (Pg. 86) (Pg. 86)

No
Encounter? Light Source –1

Yes
START Tension Check
(Pg. 86)
COMBAT
Yes
Win
Scavenge
Encounter Check (Not in Lair)
(D20, Pg. 103) Encounter?
(D20 10+, Pg. 119)

No
Event Roll
Resolve Event
(D100, Pg. 95)
DOOR CONTAINER

Lock Check Lock Check


(D20 12+, pg. 104) (D20 10+, pg. 104)

RETURN

No
Open Locked? No

Yes Break?

Yes No
Lock Pick? Yes

Trap Check
(D10 7+)
Difficulty Check
(D8, Pg. 63)
Yes
Trapped

Thievery Check No
(D100)
Athletics Check
(D100)

No
Unlocked?
Tension Check

Yes

Yes
No Success?
RETURN Open Lock
No

Yes

Trap Check
+10 XP Continue?
(D10 7+)
(Pg. 60) No

Yes Yes

No
Open? Trapped Athletics Check +20
No
(D100)
Yes
Trap Resolved
TRAP Tension Check
TRAP

DOOR /
PRIOR KNOWN OTHER TRAP
CONTAINER

Perception Check
RETURN
(D100)

No
Pass?
Yes AVOID

Yes
Door / Container?

No
DISMANTLE TRIGGER Yes
Prior Avoid?

No
No
Thieves Tools? Tension Check
Roll Trap Table
Yes

Thievery Check Dodge Impossible Avoid Check Avoid Check +10


(D100) (D100, -30) (D100, Pg. 105) (D100, Pg. 105

No
Pass?

Yes
Pass?
Yes
+10 XP
No
(Pg. 60)

Roll Trap Table


No Avoid
(D10, Pg. 105)

RETURN
OTHER TRAP

Difficulty Check
(D8, Pg. 63)

Adjust Perception
By Difficulty

Perception Check
(D100)

No
Pass?

Yes

DISARM TRAP

AVOID
No
Thieves Tools?

Yes
TRIGGER

Difficulty Check
(D8, Pg. 63) RETURN

Adjust Thievery
+10 XP
By Difficulty
(Pg. 60)

Yes Roll Trap Table


Thievery Check No No Avoid
Pass? (D10, Pg. 105)
(D100)
COMBAT

Creature Sanity Trait


(D100, Pg. 80)

Frightening Horrifying
Sanity Check Sanity Check

No
Optional Surprise?

Yes

Opposed Check Perception


Stealth v Awareness (Pg. 66) -10 Modifier, Temporary

No
Success? Apply Initiative Modifiers
(E.g. Quick Weapon)
Yes

Opposed Initiative Check


Perception v Awareness (Pg 66)
Gain Initiative
First Attack +20
Attack First Each Round Yes No
Success?

Gain Initiative Lose Initiative


Attack First Each Round Attack Second Each Round

BATTLE
Win
Armour Depletion
(Pg. 72)
Yes
Gain Spoils
(Pg. 196)
Armour No RETURN
Used?
Gain D4
Toughness
CREATURE OVERSEER
+50 XP +200XP, Gain D4 Sanity
Per Round: BATTLE
• 1 Free Action Sanity Check?
• 1 Standard Action (Not first pass)
• Any number of Reactions. FLEE Dodge Check
–20 modifier, cumulative, 1 Action (D100, Pg. 66)
each consecutive, in
Round Reaction
(Pg. 65/66) Yes
Fail?

ROUND: Attack/Defend; Defend/Attack No

• Attack and Defend each ATTACK DEFEND


Round. (Turns and START
Rounds Pg. 65)
Yes
• Each Creature type Target? RETRACE
Attacks each Round
• Each member of a group -30 Physical Attack
No
of Creatures Attacks each +30 Magic Resistance
Round No Affect
Attack Type?
DEFEND/ATTACK/BATTLE

Target:
MAGICAL
• Weak Spot Hit = Critical
No
Hit Spend Aether DEFEND
• Disabling Hit = No Dam- Magic Resistance Check Fail?
age, Target –10 modifier (D100)
Apply Modifiers
until Combat over. Yes
Surprise, +10
(Pg. 68)
Attack lead

PHYSICAL
Apply Modifiers BATTLE
Surprise, +10
Else Else
Attack lead,
Weapon,
Masteries CHARACTER DEAD ENCOUNTER DEAD
END RETURN

Critical Hit / Defensive Move Deal Damage


Defend Win Fumble Affects (D10, Pg. 67) - Armour (Pg. 70)
(Pg. 72 / 73)
Opposed Check +
Hit Location,
(D100, Pg. 67) Creature & Roll Damage
Attack Win If not Targeted
Overseer Traits Dice
(D20, Pg. 69)

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