Professional Documents
Culture Documents
Processes Jono V0.01
Processes Jono V0.01
EXPLORE
RESTING HEAL
(Pg. 109) (Pg. 74)
Recover
Rest Restore
1 Health RETRACE
Toughness
(D4, Pg. 74
Attune
Reduce
Barricade
2 Exhaustion
Cook CORRIDOR ROOM
Craft
Heal Reduce
Repair 5 Light Source Light Source –1
Swap
Reduce Apply Persistent Condition
1 Tension Dice (Pg. 76)
Camp Check
Tension Check
Benefits (Pg. 86)
START
EXPLORE
+ 50 XP Yes
New Domain?
No START
Overseer
(D10, Pg. 165) Yes
Door?
No
DOOR
Overseer Open
Influence
(D10, Pg. 87) Room or Corridor? Locked
Yes Yes
Tension Check Found Lair? Found Exit?
(Pg. 86)
No No
No
Encounter? Light Source –1
Yes
START Tension Check
(Pg. 86)
COMBAT
Yes
Win
Scavenge
Encounter Check (Not in Lair)
(D20, Pg. 103) Encounter?
(D20 10+, Pg. 119)
No
Event Roll
Resolve Event
(D100, Pg. 95)
DOOR CONTAINER
RETURN
No
Open Locked? No
Yes Break?
Yes No
Lock Pick? Yes
Trap Check
(D10 7+)
Difficulty Check
(D8, Pg. 63)
Yes
Trapped
Thievery Check No
(D100)
Athletics Check
(D100)
No
Unlocked?
Tension Check
Yes
Yes
No Success?
RETURN Open Lock
No
Yes
Trap Check
+10 XP Continue?
(D10 7+)
(Pg. 60) No
Yes Yes
No
Open? Trapped Athletics Check +20
No
(D100)
Yes
Trap Resolved
TRAP Tension Check
TRAP
DOOR /
PRIOR KNOWN OTHER TRAP
CONTAINER
Perception Check
RETURN
(D100)
No
Pass?
Yes AVOID
Yes
Door / Container?
No
DISMANTLE TRIGGER Yes
Prior Avoid?
No
No
Thieves Tools? Tension Check
Roll Trap Table
Yes
No
Pass?
Yes
Pass?
Yes
+10 XP
No
(Pg. 60)
RETURN
OTHER TRAP
Difficulty Check
(D8, Pg. 63)
Adjust Perception
By Difficulty
Perception Check
(D100)
No
Pass?
Yes
DISARM TRAP
AVOID
No
Thieves Tools?
Yes
TRIGGER
Difficulty Check
(D8, Pg. 63) RETURN
Adjust Thievery
+10 XP
By Difficulty
(Pg. 60)
Frightening Horrifying
Sanity Check Sanity Check
No
Optional Surprise?
Yes
No
Success? Apply Initiative Modifiers
(E.g. Quick Weapon)
Yes
BATTLE
Win
Armour Depletion
(Pg. 72)
Yes
Gain Spoils
(Pg. 196)
Armour No RETURN
Used?
Gain D4
Toughness
CREATURE OVERSEER
+50 XP +200XP, Gain D4 Sanity
Per Round: BATTLE
• 1 Free Action Sanity Check?
• 1 Standard Action (Not first pass)
• Any number of Reactions. FLEE Dodge Check
–20 modifier, cumulative, 1 Action (D100, Pg. 66)
each consecutive, in
Round Reaction
(Pg. 65/66) Yes
Fail?
Target:
MAGICAL
• Weak Spot Hit = Critical
No
Hit Spend Aether DEFEND
• Disabling Hit = No Dam- Magic Resistance Check Fail?
age, Target –10 modifier (D100)
Apply Modifiers
until Combat over. Yes
Surprise, +10
(Pg. 68)
Attack lead
PHYSICAL
Apply Modifiers BATTLE
Surprise, +10
Else Else
Attack lead,
Weapon,
Masteries CHARACTER DEAD ENCOUNTER DEAD
END RETURN