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a ah DATA SCREEN 2.0.2.0. BVA Ue Ld DIFFICULTY OF TASK, SHOT OR OPPONENT ‘10 fit 12 13 14] 15|16 17 18 19|20]21 22 23 24[25|26 27 28 29| 30 s [56 7 8 9]10|11 12 13 14]15|16 17 18 19[20]21 22 23 24/25 64 |5 6 7 8|9 1017 12 13]14]15 16 17 18/19/20 21 22 23] 24 7|3|4 5 6 7|8]9 10 11 12/13]14 15 16 17|18/19 20 21 22] 23 8 }2|3 4 5 6|7]8 9 10 11]12|13 14 15 16]17]18 19 20 21 | 22 9 |1|2 3 4 S]6]7 8 9 10]17]12 13 14 15]16]17 18 19 20] 21 yo] |1 2 3 4|/5|6 7 8 9|1oli1 12 13 14/15/16 17 18 19] 20 n 1.2 3/4]5 6 7 8|9|10 11 12 13/14/15 16 17 18] 19 12| 1 213]4 5 6 7|8]9 10 11 12/13/14 15 16 17/18 B 1]213 4 5 6]7]8 9 10 11|12]13 14 15 16] 17 14] 1}2 3 4 5]6]7 8 9 10/11/12 13 14 15] 16 15 12.3 4|/s|6 7 8 9}i10]11 12 13-14] 15 16| 1.2 3/4|/s 6 7 8|9|10 11 1213] 14 17) 1213/4 5 6 7/8]9 10 11 12] 13 18) 1/213 4 5 6|7|8 9 1011] 12 19 1/2 3 4 sl6|7 8 9 10/1 20. 1.2 3 4|s|6 7 8 9|10 Sa Nate al | The Task/Attack Table can be used to speed up combat or actions for NPC's or player charac- ters For NPC's: 1) Decide the level of NPC's Statin the requited area of expetise (see Opponent Rating Table) 2) Decide the NPC's level of Skil. (O.R. Table) 3) Add the total together and compare this valueto the left side of the table, Use the top of the table determine the range or level oftasedficulty. The cross indexed number isthe 110 roll needed to succeed. For Players: 1) Write down major Skil/Stat combinations (Aware: ness, weapon skillset.) forall playersin the game. Use thetablett tell players the 110 rollneeded to suceed, belt Pe te Te DRUGS & POISON Type Nausea Teargas Hallucinogen Sleep Drugs Biotoxin 1 Biototoxin I Nerve Gas itd teat) Effect Confusion Miness| Tearing Slept Death Death Death Damage INT 4 REF 2 REF None 46 D6 8010 (MICROWAVER SIDE EFFECTS 1. Gyberopties sho for 2 Neural pulse enwcter plugs, refer boot or other hacaeng Ke tt recueed by 10612 permanent thu epared yberaudio sors or 108 tums of be Roll 108 for ind, reeling fo mb present 1-2 wight Arm 3 eft eg 4 omg beg 5-6 «Let mn 5 Tota Neral breakdown Cha. eter educed to twtching, epiep titer 1D6/3 ams, 6 Notect ADD TO DAMAGE Weak ‘irengeh Very Weak Average strong Very Strong Body Type 11-12 Body Type 13-14 Body Type 15+ 2 4 40 H 42 “4 ‘6 +8 Pe Vi" LEVEL OF STAT Level Stat 12 Poor 34 Below Average 5-6 Average 78 Above Average 9-10 Exceptional LEVEL OF SKILL Level Skill Rating 12. Novice 34 Unskilled 56 Trained 7B consneessnsnene PrOfeSSIONAL 9-10. Master ya Lite) ERS Complen Repair. 2 ‘ery Complex Repair. “4 “My Neer een Done Ls Don't have the ight pats 2 Don't have the ight tol a stain ol Under es a Druk rugged or ted “4 Hoste Environment nt Lash of instruction for task <2 Actes hats tying todo te tas 8 ionaregee ns ” Dieu Acrobats invoved 8 ey Ditheult Arba re “ Imposaible Acrobats iene s Infrmation hidden el siden cu, secret dor, pares “a Complex program 2 Very complex progam “é complex lack a Very complex lek “8 Tonge on guard or alert 2 Insulin taht a eine anion at WEAPONS LIST = aaie Se Pei Te mm oe tee a Seen Bf cee lee eee ae zee Lat f Rise a eons manne mg cae, soap at oe ae ge pny a ee eee ee See yo 4b Be oe oe ee =a hi | eis Paes Se ae — eeceee wea te mute | tee niet wa ot 1 € peagonm [sti RE a er ma fw sme eas, Se ces de Bartel anteater eles a, BG) eee ei Hee a wc ee - s eS ae caee iene Be Ba eee oe eutenites. fod SUB ee ie eo ame Ft GS odie ce ae coma St oe Freie | ae ( Femmes tees rea | frag Grenade tw 8 . 4 : : seizes Sf) be a 2 ee eee EE RG eerie Ft kT ee ee Semen, £2 4 $B 4 3 rove rpm rated ek etn = a pa ‘ ee a EOD rS FRR ISS Tetra cen ioe a ey Siren ance ion cer fre a bey es ‘canes iho Sell 1 eee ee fy a rere He ere ore Fe he oe = ecicar WS ceasy eg ad WEAPON RANGES Handguns... ilo Submachineguns 150m Shotguns 50m Rifle 400m ‘Thrown Objects .......10m x Body Stat To HIT NUMBERS Point Blank (Touching) 10 ‘Close (1/4 Long range) 1s Medium(1/2 Long range) 20 Long (Full range) 28 Extreme (2x Long range) «. 30 MODIFIERS (40010 arvsceéts nous) Target immobile nell Target dodging inate oy) 2 Moving Target REF >10. 3 Moving Target REF >12 ..... 4 Moving Target REF >14 $ Snapshot iii Ambush .. ee 5 Aimed shot at body location 4 Ricochet or indirect fre $ Blinded by light or dust 3 Target sihoutted Turning to Face Target Using two weapons Firing while running Firing shoulder arm from hip, ‘Turret mounted weapon Vehicle mounted, no turret Large target .. Small target... i Tiny target. ie 6 Aiening (1 exchnan upto 3 wes) Laser Sight +1 Telescopic Sight Den, 41 od Targeting scope +1 SmartgUN on 2 Smartgoggles 2 Three Round Burst (Close/Medium only) +3 Fall Auto, Close Fall Auto, all other 1 tore 1 +1 aro 10r AREA EFFECT TABLE Type Area Grenades. Sm Molotovs 2m pe Flamethrower 5 2m Cyberlimb flamethrower. Im Mine See 2m Claymore s6P oe ham cr of epson C6 Sm pas RPG 4m Missile ‘6m Shotgun (Close) Im Shotgun (Med)... cam Shotgun (Lng/Ext) 3m, a ae ed mene | les ‘ancion seemed i, animist «=| ] me | RT a (as eres EM conmutas Sas gr chesrerscte. 2 1 2 nmixrive =" Se Saar 1B |] code 3 cea wernt 8c ee acter rs rt da > i o8 sretoi nn ae i of & ures a 2 1B || conrmouters rowteuarocn ove = oc. . 2 8 =a Sesame |} OS avnisysren =. 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Federated ars 8 208e¢mm) 300 Badgers Autos 306(11mm) aso Stenmeye Type 35 P Sp6(1tmm) 400" very neavy avrorisroLs eat 44 406412) aso Colt AMT Mod 2000, 4oee1Gzmm) ro 500% Un Miaute S| 206(%m som arse Hick P2013 2083410) Sim a3 Feel Ams Tech Asal 1s: (sem) st 180m 400%" sepium secs Pesala Minas 10 20602(10m) zoom S00 avy smc Stemmeyer SMG 21 806(11m 200m 00% aa a0s{12m) 30m oo Ingram MAC 14 Sd6{12m) zoom 50" itech Roni ight Asst S06(5.56) 400m 450" KE 16 Mesum hasnt 5001558) fom Soo FNCAL Heny Ast le sbse207 52) fom = «on Nolirihor 80 Hy. le 608120752) st fom $80 ‘taka Rap Asal 12 405(00) 0 som 90098 StermmeyetStakeou 10 40800) Som 80 Batet-rara ight 20mm Hellas Té Misi Launcher Frag Grenade Sun Grenade Incendny Grenade Gar Grenade 6 Plas Explosive Mie (a pen) Kae 253 Faethrower 710 km 3,000 aro root — 1300 406 for ums Thom 30% Deat/ind 3 ums Tow 30% Ste DrugiPaon how 30 DIO per. RA 100.8 exores Techtronca 15 Microwaver 108 400” itech Ele, Lsereannon 1306 19,000 vant P1135 Needegn Drags 2003 Ener AKM Power Squirt rugs 32 Nesspot "Wo Brags 200" DMitecn ectonies Tass 1DstSmm) oo EageTech Tomcat” Bow 208 50" EageTech ‘Sipe’ bow S063 20» "Note: Most melee weapon ae svatabieon the pen mare and have a 2 WAt 0, and ne reload, Kendal Monatnites ME TN 206 Kerdch Monoktana Mt oP 4s SINE Bategove™ MeL 305/206 cu Melee 1s kre Melee ibs Sword Melee 20612 ie Melee 2083 ‘uehakarTonfa Melee Sos Nagata Melee Ss Shen Melee 6/3 Sythe Melee ib6/2 Brass ches Melee 106.2 Sleaghonmer Melee 208 Chainsaw Melee 4s When you're getting down to the Meat and the Metal, you don't have time to dig through stacks of hardcopy. That's why you need to interface with the Data Screen. Alll the information you need, in one place and at your fingertips, includ- ing new tables to make FNFF combat and Metrunning even faster. Plus: WHEN Dee ea ere a ee eee Pe een er =. 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