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Designing Meaningful

Experiences
Nathan Shedroff, AIGA CT
2011
Tuesday, April 19, 2011
SYSTEMS
DESIGN THINKING
THINKING &
& PROCESS
SUSTAINABILITY

“NEW BUSINESS”
& LEADERSHIP

Tuesday, April 19, 2011


SYSTEMS
DESIGN THINKING
THINKING &
& PROCESS
SUSTAINABILITY

“NEW BUSINESS”
& LEADERSHIP

Tuesday, April 19, 2011


SYSTEMS
THINKING &
DESIGN THINKING SUSTAINABILITY
& PROCESS

“NEW BUSINESS”
& LEADERSHIP

Tuesday, April 19, 2011


DESIGN SUSTAINABILITY

BUSINESS

Tuesday, April 19, 2011


DESIGN SUSTAINABILITY

EXPERIENCE

BUSINESS

Tuesday, April 19, 2011


DESIGN SUSTAINABILITY

MEANING

BUSINESS

Tuesday, April 19, 2011


SUSTAINABILITY

PERSONAL
FINANCIAL

SOCIAL
(inc. CULTURAL,
COMMUNITY...)

ECOLOGICAL

Tuesday, April 19, 2011


SUSTAINABILITY

YOU
MONEY

CULTURE

JUSTICE

NATURE

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies

Systems Thinking
• Parts & Wholes
• Stocks & Flows
• Centralization < > Decentralization
• Competition & Cooperation
• Diversity = Resiliency

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies

Systems Thinking
Multi-stakeholder Engagement
Multi-disciplinary Teamwork
Service/value-oriented
Customer/user-oriented?

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies

Natural Capitalism
The Natural Step™
Cradle to Cradle
Living Principles
Holistic Management

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies

Natural Capitalism
The Natural Step™
Cradle to Cradle
Living Principles
Holistic Management

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies
LCA (Life Cycle Assessment) ISO 50001
Total Beauty™ SOS (Blackburn)
Biomimicry (Design Spiral) Wheel of Change
SROI/SIA City Climate Protection
Sustainability Helix Manual
Metrics (GDP, GPI, GNH,
Integrated Bottom Line? GRI, SRI)
Blended Value LEED
LASER Manual FASB redefinition of Profit
Footprint Calculators SCORE
(water, carbon, etc.) Factor 4 and Factor 10
Stakeholder Analysis SHINGO
SA 8000 SIGMA
CSR

Tuesday, April 19, 2011


Principles Frameworks Tools Strategies
REDUCE Design for Use (Usability & Meaning)
Dematerialization (Materials, Energy &
Transportation)
Substitution (Materials & Energy)
Localization
Transmaterialization
Informationalization
REUSE Design for Durability
Design for Reuse
RECYCLE Design for Disassembly
Close the Loop
Design for Effectiveness
RESTORE Design for Restoration
Tuesday, April 19, 2011
Principles Frameworks Tools Strategies
REDUCE Design for Use (Usability & Meaning)
Dematerialization (Materials, Energy &
Transportation)
Substitution (Materials & Energy)
Localization
Transmaterialization
Informationalization
REUSE Design for Durability
Design for Reuse
RECYCLE Design for Disassembly
Close the Loop
Design for Effectiveness
RESTORE Design for Restoration
Tuesday, April 19, 2011
WHAT IS EXPERIENCE
DESIGN?

Tuesday, April 19, 2011


Film
Website
Game
Product
Service
App
Environment
Tuesday, April 19, 2011
Experience (Film)
Experience (Website)
Experience (Game)
Experience (Product)
Experience (Service)
Experience (App)
Experience (Environment)
Tuesday, April 19, 2011
Price/Value

Commodity Product Service Experience

From: The Experience Economy, Pine and Gilmore

Tuesday, April 19, 2011


Price/Value

Experience

Commodity Product Service Event/Environment

Tuesday, April 19, 2011


Film
Website
Game
Experience Product
Service
App
Environment
Tuesday, April 19, 2011
Film
Website
Game
Usability Product
Service
App
Environment
Tuesday, April 19, 2011
Film
Website
Game
Delight Product
Service
App
Environment
Tuesday, April 19, 2011
Film
Website
Game
Meaning Product
Service
App
Environment
Tuesday, April 19, 2011
EXPERIENCES ARE
DESIGNABLE

Tuesday, April 19, 2011


EVERYTHING WE CREATE
IS AN EXPERIENCE

Tuesday, April 19, 2011


All design is the process
of making experiences

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We recognize some
experiences easily

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We recognize some
experiences easily

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We recognize some
experiences easily

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Tuesday, April 19, 2011
WHAT IS AN EXPERIENCE?

Tuesday, April 19, 2011


SIGNIFICANCE DURATION
Meaning Initiation
Status/Identity Immersion
Emotion/Lifestyle Conclusion
Price Continuation
Function

TRIGGERS EXPERIENCE BREADTH


Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY INTERACTION
Reflex Passive
Habit Active
Engagement Interactive

Tuesday, April 19, 2011


EXPERIENCE BREADTH
Product
Service
Brand
Name(s)
Channel/Environment
(Space)
Promotion
Price

Tuesday, April 19, 2011


Breadth
Tuesday, April 19, 2011
TRIGGERS EXPERIENCE BREADTH
Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

Tuesday, April 19, 2011


Every sensorial decision is a trigger:

color, texture, smell, taste, typeface,


sound, music, voice, pattern, icon,
symbol, interaction, layout, concept,
temperature, expression, etc...

Tuesday, April 19, 2011


Tuesday, April 19, 2011
Tuesday, April 19, 2011
TRIGGERS EXPERIENCE BREADTH
Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY
Reflex
Habit
Engagement

Tuesday, April 19, 2011


Intensity
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Intensity
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Intensity
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DURATION
Initiation
Immersion
Conclusion
Continuation

TRIGGERS EXPERIENCE BREADTH


Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY
Reflex
Habit
Engagement

Tuesday, April 19, 2011


DURATION
Initiation
Immersion
Conclusion
Continuation

TRIGGERS EXPERIENCE BREADTH


Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY INTERACTION
Reflex Passive
Habit Active
Engagement Interactive

Tuesday, April 19, 2011


SIGNIFICANCE DURATION
Meaning Initiation
Status/Identity Immersion
Emotion/Lifestyle Conclusion
Price Continuation
Function

TRIGGERS EXPERIENCE BREADTH


Sight Product
Sound Service
Smell Brand
Taste Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY INTERACTION
Reflex Passive
Habit Active
Engagement Interactive

Tuesday, April 19, 2011


SIGNIFICANCE DURATION
Meaning Initiation
Status/Identity Immersion
Emotion/Lifestyle Conclusion
Price Continuation
Function

TRIGGERS BREADTH
Sight Product
Sound Service
Smell Brand
Taste MEANING Name(s)
Touch Channel/Environment
Concepts (Space)
Symbols Promotion
Price

INTENSITY INTERACTION
Reflex Passive
Habit Active
Engagement Interactive

Tuesday, April 19, 2011


MEANING
VALUES
EMOTIONS
PRICE
FEATURES

Tuesday, April 19, 2011


MEANING
VALUES/IDENTITY
EMOTIONS
PRICE
FEATURES (PERF.)

Does this do what I need...?


Tuesday, April 19, 2011
MEANING
VALUES/IDENTITY
EMOTIONS
PRICE (VALUE)
FEATURES

...at a price that’s worth it?


Tuesday, April 19, 2011
MEANING
VALUES/IDENTITY
EMOTIONS
PRICE
FEATURES

How does this make me feel?


Tuesday, April 19, 2011
MEANING
VALUES/IDENTITY
EMOTIONS
PRICE
FEATURES

Is this me?
Tuesday, April 19, 2011
MEANING
VALUES/IDENTITY
EMOTIONS
PRICE
FEATURES

Does this fit into my world?


Tuesday, April 19, 2011
Tuesday, April 19, 2011
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Tuesday, April 19, 2011
15 CORE MEANINGS:
Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Definitions: makingmeaning.org

Tuesday, April 19, 2011


15 CORE MEANINGS:
Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Definitions: makingmeaning.org

Tuesday, April 19, 2011


15 CORE MEANINGS:
Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Definitions: makingmeaning.org

Tuesday, April 19, 2011


15 CORE MEANINGS:
Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Definitions: makingmeaning.org

Tuesday, April 19, 2011


15 CORE MEANINGS:
Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Definitions: makingmeaning.org

Tuesday, April 19, 2011


Tuesday, April 19, 2011
MEANING TRANSCENDS
VALUES

Tuesday, April 19, 2011


Nike:

Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Tuesday, April 19, 2011
Apple (iPod):

Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation

Tuesday, April 19, 2011


Target:

Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Tuesday, April 19, 2011
Walmart:

Accomplishment Harmony
Beauty Justice
Creation Oneness
Community Redemption
Duty Security
Enlightenment Truth
Freedom Validation
Wonder
Tuesday, April 19, 2011
THE MOST SUCCESSFUL
EXPERIENCES ARE MEANINGFUL

Tuesday, April 19, 2011


Meaning is more valuable than
Price and Performance

Tuesday, April 19, 2011


Meaning is more powerful than
Price and Performance

Tuesday, April 19, 2011


Meaning lasts longer
than emotions
Tuesday, April 19, 2011
Meaning transcends values

Tuesday, April 19, 2011


Meaning transcends values

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Tuesday, April 19, 2011
Tuesday, April 19, 2011
MEANING IS PERSONAL

Tuesday, April 19, 2011


MEANING is the deepest
connection you can make with a
customer/user/audience
Tuesday, April 19, 2011
All DESIGN is the process
of evoking meaning
Tuesday, April 19, 2011
Tuesday, April 19, 2011
How does this relate to
business & strategy?

Tuesday, April 19, 2011


What meanings do
your customers prioritize?

Tuesday, April 19, 2011


What meanings does
your organization prioritize?

Tuesday, April 19, 2011


What meanings do
you prioritize?

Tuesday, April 19, 2011


What meanings do
your competitors trigger?

Tuesday, April 19, 2011


Organization’s
Meaning
Priorities
Focus

Customer Team/Your
Meaning Meaning
Priorities Priorities

Competitors’ Meanings

Tuesday, April 19, 2011


How do you put this into the
development process?

Tuesday, April 19, 2011


A meaning-filled development process:

Tuesday, April 19, 2011


A meaning-filled development process:

Tuesday, April 19, 2011


A meaning-filled development process:

Tuesday, April 19, 2011


A meaning-filled development process:

Tuesday, April 19, 2011


Research Techniques:
Interviews
Careful Surveys
Shadowing
Games, etc.

The Meaning of Things


by Mihaly Csikszentmihalyi
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Should companies evoke meaning?

Tuesday, April 19, 2011


Should companies evoke meaning?
Why not?

Tuesday, April 19, 2011


Is meaning manipulation?

Tuesday, April 19, 2011


Is meaning manipulation?
Maybe, maybe not

Tuesday, April 19, 2011


Are you creating
anything meaningful?

Tuesday, April 19, 2011


Tuesday, April 19, 2011
Environment People
Actions and issues that affect Actions and issues that affect how
natural systems, including communities manifest identity,
climate change, preservation, preserve and cultivate traditions,
carbon footprint and restoration and develop belief systems and
of natural resources. commonly accepted values.

Economy Culture
Actions and issues that affect Actions and issues that affect
how people and organizations all aspects of society, including
meet their basic needs, evolve poverty, violence, injustice,
and define economic success education, healthcare, safe housing,
and growth. labor and human rights.

Tuesday, April 19, 2011


Environment People
CREATION IMPACTS
DURABILITY CONFLICTS
DISASSEMBLY DESIRABILITY
SUPPLY CHAIN NEEDS/USE
BEHAVIORS LONG VIEW
WASTE

Economy Culture
SYSTEM VIEW VISIONS
METRICS MEANINGS & REACTIONS
BENEFITS A SYSTEMIC VIEW
TRANSPARENCY & TRUTH DIVERSITY
WASTE = FOOD
FROM PRODUCT TO SERVICE

Tuesday, April 19, 2011


INTEGRATED

The
Living Principles

Natural Capitalism

The Natural Step

IDEALISTIC ACTIONABLE

VISIONS PRINCIPLES FRAMEWORKS TOOLS

Cradle to Cradle

SELECTIVE

Tuesday, April 19, 2011


INTEGRATED

The
Living Principles

GDC
Kyoto | Cumulus Sustainability Presidio Model
Principles

Natural Capitalism

Sustainability
Helix Okala
World Economic
The Natural Step
Forum

First Things First The Ceres Sustainable


Manifesto 2000 Principles Packaging Coalition
The Hannover
IDEALISTIC re-nourish ACTIONABLE
Principles
IDSA Eco Design
VISIONS PRINCIPLES
Principles & FRAMEWORKS TOOLS
Practices
LEED

The Designers
First Things First Accord
Manifesto 1964 Total Beauty
The PHAROS
EEID Stockholm Project
Declaration

The Precautionary Eleven


Principle Design Questions
Biomimicry
Social Return
on Investment
(SROI) Life Cycle
Cradle to Cradle Analysis
(LCA)

AIA
The Designer’s The
Design Can
Field Guide Sustainability
Change
to Sustainability Scorecard

SELECTIVE

Tuesday, April 19, 2011


Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
Tuesday, April 19, 2011
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Tuesday, April 19, 2011


At its core, sustainability
is about people. Itʼs the
Golden Rule applied to
the global marketplace.
Empathy writ large–in
hundreds of languages.
Prosperity redefined.
Tuesday, April 19, 2011
NG RI
Systems OS EE
IN
Strategy
G

EN
Model:

D
ES
GN I

Charity
Social Proft Waterfall Process
Social Entrepreneurship Spiral/Agile/Rapid Prototyping
etc. Hybrid Models

STAINABILITY
Life Cycle Assessment
Genius Design Sustainability Helix
Participatory Design TNS Resource Funnel
Collaborative Design Biomimicry Spiral
D E S I GN

Waterfall Process etc.


Skunkworks Systems Thinking Design for Use
Customer Experience-Centered Dematerialization
User/Design Research Multidiscipinary Teamwork Natural Capitalism Material Substitution
Prototyping & Iteration Multi-stakeholder Engagement The Natural Step™ Localization
Critique Service/Value-oriented Cradle to Cradle Design for Disassembly
Charrette Living Principles Design for Systems
Personas & Scenarios etc.
IDEO HCD Toolkit
Experience Model Democracy
Meaning Model

SU
Socialism
etc. Totalitarianism Market Capitalism
Benevolent Dictatorship Porter
Social Contract Value Chain
etc. “Free Market”
etc.
GO

ROI, NPV, IRR


GDP, DNH
VE

Voting SWOT
Policy Stage Gate PRINCIPLES
RN

Bills & Regulations Market Research


Propoganda Positioning FRAMEWORKS
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etc. Segmentation
TOOLS
EN

etc.
STRATEGIES
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RN E S
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Tuesday, April 19, 2011
nathan@nathan.com
nathan.com/thoughts

Tuesday, April 19, 2011

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