Terrifying Virsitone

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Terrifying Virsitone CR

8
XP 4800
CG Large Fey (Chaotic)
Init +0; Senses Low-Light Vision, Detect Thoughts; Perception +19
Auras Aura of Malice (40ft., 3d6, DC 17)
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DEFENSE
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AC 19, touch 9, flat-footed 19 (-1 size, +10 natural)
hp 50 (11d6+11)
Fort +4, Ref +7, Will +11
Defensive Abilities Half Damage from Bludgeoning
Immunities Death Effect Resist Electricity 10
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OFFENSE
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Speed 40 ft.
Melee shortspear +13 (1d8+9)
Space 10 ft.; Reach 10 ft.

Cleric spells prepared: (CL 6, Concentration +8)


Domains: animal, madness
3rd-(DC 15) Rage, Contagion, Invisibility Purge
2nd-(DC 14) Touch of Idiocy, Augury, Enthrall, Lesser Restoration, Summon Monster
II
1st-(DC 13) Calm Animals, Divine Favor(2), Sanctuary, Summon Monster I
0th-(DC 12) Create Water, Stabilize, Detect Poison, Resistance

Special Attacks Rake (shortspear +13, 1d6+14)


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STATISTICS
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Str 28, Dex 10, Con 12, Int 20, Wis 14, Cha 14
Base Atk +5; CMB +15; CMD 25
Feats Cleave, Improved Sunder, Iron Will, Power Attack, Skill Focus (Perception),
Vital Strike
Skills Craft (choose one) +19, Diplomacy +16, Knowledge (religion) +16, Knowledge
(religion) +16, Knowledge (religion) +16, Knowledge (religion) +16, Knowledge
(religion) +16, Knowledge (religion) +16, Knowledge (religion) +16, Perception +19,
Sense Motive +16
Languages Common
SQ Fey Traits, Envisaging, Hide in Plain Sight, Aura of Malice
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SPECIAL ABILITIES
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Rake (Ex)
When a Terrifying Virsitone grapples its foe, it gets two free claw attacks at
1d6+9 damage against that grappled foe. A Terrifying Virsitone must begin its turn
already grappling to use its rake?it can?t begin a grapple and rake in the same
turn.

Fey Traits
A fey is a creature with supernatural abilities and connections to nature or to
some other force or place. Fey are usually human-shaped.
-Low-light vision.
-Fey breathe, eat, and sleep.

Envisaging (Su)
A Terrifying Virsitone can communicate wordlessly through thoughts. A Terrifying
Virsitone can read the thoughts of creatures around it and projects its thoughts
into the target in reply. They emit a psychic, wordless flash of their intended
message to the target's mind, functioning as a wordless form of telepathy. A
Terrifying Virsitone cannot read the thoughts of a creature immune to mind-
affecting effects.

Hide in Plain Sight (Ex)


A Terrifying Virsitone can use the Stealth skill to hide even while being observed.

Detect Thoughts (Su)


A Terrifying Virsitone can 'Detect Thoughts' as the spell of the same name (as an
18th level caster). A Terrifying Virsitone can suppress or resume this ability as
a free action. When a Terrifying Virsitone uses this ability, it always functions
as if it had spent 3 rounds concentrating and thus gains the maximum amount of
information possible. The will save DC to resist this effect is 17. The save DC
is charisma-based.

Aura of Malice (Su)


A Terrifying Virsitone is surrounded by a magical aura of hatred and evil spirits.
Each round at the beginning of its turn, any hostile targets within 40ft. must make
a DC 17 will save or suffer 3d6 damage.

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ECOLOGY
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Environment: Warm Plains
Organization: Family (3-8)
Treasure: Standard

The Terrifying Virsitone has scratched gray skin , and usually smells like old
rotten fruit. Because of their curious nature, a Terrifying Virsitone will
frequently kill theives, so they are usually worked with by livestock.

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