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Webp Pineline

Old Flow

Final asset Export DEV Final & Texture Pack


Frontend place in game
PNG & JPG (optimized) Frontend texture pack
Build in DEV
PNG & JPG (high)

VFX team Quality check


Frontend replace optimized QA performance test
and Optimize Export
assets to DEV And Go 2A.
PNG & JPG (optimized)

New Flow
DEV Final & Texture Pack
Final asset Export Frontend texture pack +
Frontend place in game optimize Webp
Webp (optimized) Build in DEV .
VFX team Quality check
.
Frontend automate fallback
PNG & JPG for old phone
QA performance test
And Go 2A.

Export / Convert
- Update Photoshop 23.2 or higher.
- File > Save a Copy once you've completed editing your document.
- Recommended settings Quality 70 for high detail image.
(Final settings need to be determined based on individual circumstances)
- Convert from this WebApp, https://squoosh.app

Plan
We plan to have 2 stages, to upgrade all our games.
1. Convert 2A/ 2B games before go live, all art assets to all webp, but all asset resolution remain
no change. Start with Anubis Wrath.
2. Current and future game’s asset, all use Webp, UI/ Symbol/ Text/ assets in 100% game size
resolution, but blur or sequence assets in resize resolution.

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