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Sumptown Action Reference V3
Sumptown Action Reference V3
Sumptown Action Reference V3
PRONE AND SERIOUSLY INJURED FIGHTERS INSANITY! (ROLL BEFORE ACTIVATING INSANE FIGHTER)
Fighters who have lost their last wound, are Prone and 1-2 The fighter immediately becomes Broken; if they
face-down are Seriously Injured.
were already Broken, they flee the battlefield
Seriously Injured fighters attempt to Recover during the 3-4 The opposing player can control the fighter this
End Phase. Roll an Injury die (2 if a friendly Standing and activation, as if the fighter is part of their gang in
Active fighter is within 1”), and apply a result of your all respects until the activation ends. As soon as
choice. the activation ends, the Insane fighter no longer
NOTE: A fighter that is Prone and in cover is hiding counts as part of the opposing gang. In a
and cannot be targeted! multiplayer game, roll off to see which opponent
controls this fighter.
CRAWL (Double): Move up to half Mv. 5-6 The fighter activates as normal. At the end of the
activation, make a Will test; if passed, lose
Insane marker.