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SCRIPT FOR DEFENSE - TinBagual
SCRIPT FOR DEFENSE - TinBagual
As the researcher, I gave a test before and after using games to see if there was a big change. I
looked at the average score and how much the scores varied to see the difference between the
two tests.
I found out that the results in chapter four show that using games to learn had a positive effect
on kids' math skills. Most of the students, if not all did better on math tests and got better at
numbers. They also seemed more excited about math. I therefore conclude that teachers should
use these strategies well to help kids do better in math.
This table compares the pre-test and post-test scores of both the controlled group and
the experimental group.
In the pre-test:
The controlled group had a mean score of 14.71, with a performance level of
64.32%. The lowest score was 11, and the highest score was 18.
The experimental group had a higher mean score of 18.36, with a performance
level of 67.85%. The lowest score was 15, and the highest score was 21.
In the post-test:
The controlled group's mean score increased to 17.07, with a performance level
of 83.73%. The lowest score was 13, and the highest score was 21.
The experimental group showed a significant improvement, with a mean score of
27.21 and a performance level of 91.71%. The lowest score was 25, and the
highest score was 30.
From the data, it's evident that both groups improved from the pre-test to the post-test.
However, the experimental group showed a much greater improvement compared to
the controlled group. This suggests that the game-based learning approach used with
the experimental group was more effective in enhancing numeracy skills compared to
traditional methods used with the controlled group.