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SCRIPT FOR DEFENSE: “IMPROVING THE NUMERACY LEVEL OF GRADE TWO

PUPILS IN MATHEMATICS THROUGH REMEDIATION USING GAME-BASED


LEARNING”
My research aims to help Grade 2 students at Silangan Elementary School get better at math
and do better in their lessons. I took this initiative to be my focus of research due to the result of
our NuMAT in Grade 2, wherein majority of our learners had a hard time counting to 100 and
even adding and subtracting 2-digit numbers. In this study, we're using games to teach them.
We made a plan and math activities for Grade 2, all using games. We want to see if there's a big
change in how well Grade 2 students do in math after they've used these game-based materials
and activities.

As the researcher, I gave a test before and after using games to see if there was a big change. I
looked at the average score and how much the scores varied to see the difference between the
two tests.

I found out that the results in chapter four show that using games to learn had a positive effect
on kids' math skills. Most of the students, if not all did better on math tests and got better at
numbers. They also seemed more excited about math. I therefore conclude that teachers should
use these strategies well to help kids do better in math.

This table compares the pre-test and post-test scores of both the controlled group and
the experimental group.
In the pre-test:

 The controlled group had a mean score of 14.71, with a performance level of
64.32%. The lowest score was 11, and the highest score was 18.
 The experimental group had a higher mean score of 18.36, with a performance
level of 67.85%. The lowest score was 15, and the highest score was 21.

In the post-test:

 The controlled group's mean score increased to 17.07, with a performance level
of 83.73%. The lowest score was 13, and the highest score was 21.
 The experimental group showed a significant improvement, with a mean score of
27.21 and a performance level of 91.71%. The lowest score was 25, and the
highest score was 30.

From the data, it's evident that both groups improved from the pre-test to the post-test.
However, the experimental group showed a much greater improvement compared to
the controlled group. This suggests that the game-based learning approach used with
the experimental group was more effective in enhancing numeracy skills compared to
traditional methods used with the controlled group.

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