Professional Documents
Culture Documents
IT Reviewer
IT Reviewer
IT Reviewer
Contribution of Science to Technology "What are the distinct roles of science and
technology, and how does acknowledging their
individual significance contribute to our
understanding of their impact on societal progress
and development?"
HISTORY
History is an important element of culture. It is a
“Culture is the complex whole which includes record of the past that provides a sense of identity
knowledge, belief, art, morals, law, customs and and continuity to a society. Historical events,
habits, and any capabilities acquired by man as a figures, and places are often celebrated and
member of society. commemorated in various ways, such as through
- Edward Tylor festivals, monuments, museums, and other cultural
practices.
DAILY LIFE
Rules of behavior (written and unwritten)
What/how people eat, what they wear, homes
they build.
LANGUAGE
Important for communication and passing on
traditions and beliefs.
SOCIAL GROUPS
When a culture organizes its members into smaller RELIGION
groups Monotheism - belief in one god
Polytheism - belief in more than one god. become the basis for an established consensus. It
can be influenced by various factors, such as
Major world religions: Judaism, Christianity, culture, religion, family, education, and personal
Islam, Hinduism, Buddhism experience. (right or wrong in a certain group or
base sa nakapag sunduan)
SUMMARY
Disruptive Innovation/Technology brands
understand consumer trends before they become
trends and capitalize on them better than their
competitors. Many of these brands understand the
shift to a sharing economy and have designed their
business model accordingly.
LESSON 3: Role Of
Information & Communication
Technology
ICT Users communications, business, education, scientific
People use a variety of computers, mobile devices, exploration, etc.
and apps everyday.
Technological Use
Information and Communication 1. EDUCATION Computers can be used to give
Technologies (ICT) learners audio-visual packages, interactive
exercises, and remote learning, including
Information and communication technologies are
tutoring over the internet.
those technologies which enable society to process,
2. GOVERNMENT Various government
collect consolidate, communicate, manage and
departments use computers to improve the
process information in multimedia and various
quality and efficiency of their services.
digital formats for different purposes by using
3. MILITARY Computers are used extensively by
telecommunication techniques.
the military. They are use for training purposes.
"ICT is the scientific, technological and engineering They are used for analyzing intelligence data.
disciplines and the management techniques used to 4. RETAIL AND TRADE Computers can be
handle, transmit information with men and used to buy and sell products online - this
machines“-UNESCO enables sellers to reach a wider market.
5. ARTS AND ENTERTAINMENT Computers
Impact of ICT can be used to create drawings, graphic designs,
and paintings. They can be used for playing
Developments of ICT have provided exchanging of
games.
information anytime, anywhere, in the digital
6. HEALTHCARE Healthcare continues to be
format lend by computers. The technological
revolutionized by computers.
convergence has brought an enormous impact in
7. SCIENCE Scientists were one of the first
everyday life. Such as use of ICT in
groups to adopt computers as a work tool.
8. TRAVELS Computers can be used by travelers
to study timetables, examine route options, and
buy plane, train, or bus tickets.
9. PUBLISHING Computers can be used to
design pretty much any type of publication.
10. ENGINEERING Improves the performance of
construction processes in terms of cost, time,
quality and client satisfaction.
11. MANUFACTURING ICT can be used from
the stage of acquiring materials to selling the
finished products.
Effect in Education
1. Lack of exploitation of full potential hence low
performance
2. Enhanced convenience in learning
3. Decreased productivity among the poor.
4. Unfair competitive edge
5. A difference in the learning experience