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Schizm 4
Schizm 4
Schizm 4
Sam
Searching for a base-station
Zoom in on the
golden circuit
to the right of
the door. Click
at the center-
button.
The door opens
to a tunnel. Go
through and you'll see Bosh's Temple.
To the right a catwalk leads to a stone-pillar.
Firstly turn left
and see Base 1,
lead by Angela
Davies.
Frances
Bremmer (or
her ghost) said
that Angela had
found something interesting here at Bosh. It seems impossible to reach the base, better
examine the temple.
Turn right and pass the catwalk. Continue forward up and down stairs until you find yourself
at a tunnel with a monorail.
A new number-system
You find a
thing with a
green domed
lid. Click at it
to seat down,
then pull the
handle to open
the lid.
Look at the three instruments and note down the symbols you see.
The brown plate is scaled from 0 to 10. If you look at the last symbol and compare it with the
first two symbols you can see that the last symbol is formed by the other two the same way
we use. The number system on this instrument is a position-system with base 10. You can
also see that the symbol looking like a dumb-bell has the height 10.
The lower horizontal scale is graded from 0 to 50. You read the tens in the upper row. It
measures the symbol written under the scale.
The uppermost instrument can be moved to measure heights and the seat can be rotated so
you can measure different objects.
You can't learn more this time so leave the platform and enter the catwalk.
Go forward until you can go no further then go: R, F, F, F, L, F, L, F, L.
Zoom in at the
pillar in front
of you.
Press the
button to call a
wagon. Click at
the wagon to
enter it.
Bosh Temple
Go to the
tunnel with the
monorail and
follow it
inwards.
You com to a
small plaza at
the temple
pool.
The temple is built with two floors round the pool.
Notice the way you take in the temple because later, you have to return the same way.
Turn left and take two steps forward. Look left and notice the niche with eight prayer-
grinders. Go R, F, R and forward up the stairs. Turn left and enter the room.
There is a
picture of an
Asian priest
and behind it a
picture of a
bee.
There is also a
picture
showing the
symbol for
number 9 from
the flask in the
Island World.
Turn around
and exit the room. Turn left and go forward down the stairs.
Turn right. Go forward and look left to see another niche with eight prayer-grinders.
The grinders are placed in the same order as in the first niche, but the colors are different..
Turn right and go forward two steps.
Turn left to a
spiral staircase.
Walk upwards
as far as you
can. Then turn
right and go
forward to the
second floor.
Look at the
right wall. It is
the same
painting you
saw in the
corridor. Zoom
in to get a closer look.
Do you recognize something in the painting.
It must be the instrument with the green domed lid, you found at the platform. The man is
measuring something that looks like a pillar.
Zoom in on the triangle at the top of the painting. This must be about uniformity. A simple
mathematical problem, Three of the symbols on the painting are known to you but not the
forth one.
The Triangle-Puzzle
Enter the platform
and click at the lid to
seat down. Look
down and pull the
The man on the painting is measuring some sort of pillar. Look around and you'll see five
different pillars that you can zoom in on.
In the temple room there were five instruments showing the same symbol.
The distance BC, (marked with the same symbol as that on the wall) represents the height of
the thing to be measured.
You must measure the height of these five pillars.
Turn your
seat and
zoom in on
the first
pillar,
counted
from the
wall.
Measure the height by pulling the red line to the top of the pillar. The height is 4.
Zoom in at the lower scale to measure the distance BD
First click the button named 0 to reset the scale. Then click the button named + and you can
read the length of the distance BD.
The upper row shows the tenths the row below shows the units. Compare the symbols with
the ones on the brown scale and you can see that the length is 45.
The distance AD is 10+45=55.
Now you can use the laws of uniformity to calculate the length of the distance DE.
BC/AB = DE/AD. Since AB always is 10 we get: DE=BCxAD/10.
Zoom in on the remaining four pillars, measure their heights and read the corresponding
distance at the appropriate scale. Put your measurements in a table like the one below.
Pillar BC BD AD BCxAD/10 DE
1 4 45 45+10=55 4x55/10 22
2 5 16 26 5x26/10 13
3 7 20 30 7x30/10 21
4 4 25 35 4x35/10 14
5 6 35 45 6x45/10 27
Return to the
temple and go
to the room
with the five
instruments.
Number them
1-5 from left to
right as on the
right picture, and enter the calculated height of DE for
each pillar in this order. Drag your pointer to the left
until the hand of the scale points at the correct
number. When all the numbers are entered correctly a drawer opens and you get a circular
plate. Take it.
You have solved the triangle-puzzle.
Exit the room. Go left and take the spiral stairs to the first floor. Enter the corridor and turn
left. Take one step forward and look left. Eight prayer-grinders. Turn back, take one step
forward and look left. A forth niche with eight prayer-grinders. All four sets of prayer-
grinders have been placed in exactly the same order.
Turn right. You can't go any further so turn right again. Save your game you are going to
need it.
You see a
bridge leading
to the other
side of the pool
passing a large
statue . Go
forward. When
you come to
the statue a priest appears. He says six words and disappears again. Listen carefully and note
down what he says. If you haven't grasped the words, return to your saved game and listen
again. Do this until you have grasped all six words. I had to do it many times and concentrate
on one word at the time and at last I think it sounded like this: tossi, santoo, tolji, hurma,
haan, tooma.
You have heard the words earlier when you listened to the prayer-grinders. Tossi, tulji and
haan are grinder names the other three represents colors. You have better find some prayer-
grinders. Turn right and follow the bridge to the other side of the pool. Turn right and take a
step forward. Turn left and you'll see a fifth set of prayer-grinders. This time they are not
standing in the same order as the previous four. This must mean that you shall study this set.
You have
to identify
the
grinders
named by
the priest.
Look at
your
notes or at my pictures. The easiest one to find is the lumpy one, haan, number 8 on the left
picture. Tooma means green. Pull the frame until the green color is shown. Then find the
other two grinders. Tossi is number 6 and tolji number 3. Look at the colors. When you
changed the color on the first grinder, the colors on the other two grinders were set
automatically. Now you must click at the grinders in the same order the priest named them, 6,
3, 8. You'll hear the words again and if they are correct you can see the secret door opening.
Bosh Tunnel
Go to the big
statue ( L, F, F,
F, L, F, F, F,
R.) Climb the
statue. Point at
the ring. The
pointer changes
to a claw and
when you click, the round plate you got after solving the triangle-puzzle is placed in the ring.
Climb down and look at the plate on the floor. Some new symbols are written on it. It must
be coordinates to take the floating island to another location. Translated to our number
system, the numbers in the first row are 10, 1, 9 and in the second row, 3, 12, 10.
There is
nothing more
he can do here
so Sam decides
to visit the
Island World.
Turn left and
walk forward
to the end of the tunnel. Click at the chair twice to be transported to the Floating Island which
is also called the Living Ship.
Walk down the ramp, take the lift and go to the instrument panel.
Zoom in on the
instrument in
the middle and
click at the first
green button to
go to the Island
World, then
click at the
hand to take off.
It is a long journey and when you arrive night has fallen.
Take the lift
down and walk
up the ramp.
Take the chair-
lift to he other
island. Walk
forward along
the spines, take
the ramp down and go to the gondola-button.
Press the button to be transported to the island where Hannah started
Return down
the ramp and
press the
gondola-button
to be
transported to
the other
island. Turn
right and go up the ramp. Cross the spines and take the chair-lift to your island-ship.