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EnginyeriaInteraccio T2 Eng
EnginyeriaInteraccio T2 Eng
EnginyeriaInteraccio T2 Eng
• It is a multidisciplinary process
– Graphic, industrial and interaction designers
– Engineers (specialized in human factors)
– Sociologists & Anthropologists
– Computer scientists, ...
• presentation, • new rules of “game”; • the user starts doing the • the first interpretations
explanations, start relation task & we may interrupt to are commented & any
permissions master - apprentice ask for clarification on weak points are clarified
(5-15 min) (1-2 min) some details (10 min)
(variable time)
• Note: In a real CI, you will NOT be defining context, user profile, tasks, etc., because
you do not know them before hand.
This is precisely what you will be trying to find out.
Here we do it to make you think about these issues and to be able to simulate them.
• Flow Model:
– How is the activity divided among different people?
– How are they coordinated to do the activity?
– Indentify individuals, groups, & responsibilities
– Highlight communication paths, actions and themes
– Identify communication artifacts
– Identify communication locations and breaks in communication
– Graphic representation:
• Individuals → bubbles with list of responsibilities
Main user at the center of diagram
Check
operations
Confirm
operations
Transfer
Required
information
Other ATM
users waiting Companies you
They have agreed direct
different Are you taking Payment payment with
priorities, too long? confirmed They must charge
schedules, etc. correct amount and on
correct date.
• Sequence Model:
– Represents steps for actions to occur
– Provides low level information → useful to make detailed
design decisions
– Identify primary and secondary goals
– Identify triggers of actions
– Detail real actions, their order in time, any loops that may
appear, branching, & breaks in the sequence
Example
Intent: withdraw money
ATM asks for identification
Intent: identify yourself
Get some money Look for credit card
Select account
User might not have
sufficient money in account
Confirm operation
User can forget card
Take card
User can forget money
Take money
Interaction Engineering – ESUP – DTIC - UPF 2nd Yr, 3rd Trim
Contextual Design: Activity Modeling
• Physical Model:
– Study how physical space facilitates or hinders the activity
– Model of the site where the activity takes place and its spatial configuration,
which reflects the activity
– Graphic representation:
• The plan of the activity site
• The locations where activity occurs
• The structures that define and limit space: walls, furniture, etc.
• Artifact Model:
– Objects that are used or created during the activity
– Objects that “tell stories” about the activity
– Objects that show suppositions, concepts, strategies, or structure of activity
– Important to go over artifacts together with user and save copies
– Graphic representation:
• Physical structure of artifact: its parts and structure
• Its use
• Information it presents
• Any annotations that may denote informal use
• Its presentation
• Breaks in use or in activity
• Any other conceptual information
• Artifact Model
Example
• Cultural Model:
– Helps visualize the “culture” of the context of activity
– Users are immersed in a culture → it is invisible (e.g. water & fish, air & people)
– Relevant influences: standards, policies, power, values, expectations, desires, group
identity, emotions, style, preferences, etc.
– Make influences on user emerge explicitly: what conditions choices? what leads to
constraints? etc.
– Graphic representation:
• The user in the center
• The influencers (individuals or groups) that affect the activity practice surrounding user
• The extension of the effect of the influencers
• The influences that affect user
• Breaks in the activity
U1
ATM User
Offer new Did you hear “X”
banking products I don’t feel lost her job
safe using because of
recession?
the ATM
We want you to do
all operations Watch how he
through the ATM spends his money
You must learn to in the current
recession context
use interactive
technologies
Bank Society
• Note: In a real CI, you will NOT be choosing 2 only, although you will probably not be
using all 5 models either.
• Analyze and define which two models they will use and
justify why
• Analyze and define which three models they will NOT
use and justify why
• Prepare a short presentation to show to prof.
01:50 30 min Every team presents their ideas to prof. only, These presentation slides are
to ensure correct approach for doing preliminary approach to final
presentation for next
Contextual Inquiry & Modeling and to present
seminar session
in next seminar session.
02:20
• presentation, • new rules of “game”; • the user starts doing the • the first interpretations
explanations, start relation task & we may interrupt to are commented & any
permissions master - apprentice ask for clarification on weak points are clarified
(5-15 min) (1-2 min) some details (10 min)
(variable time)
• Analyze and define which two models they will use and
justify why
• Analyze and define which three models they will NOT
use and justify why
• Prepare a short presentation to show to prof.
01:50 30 min Every team presents their ideas to prof. only, These presentation slides are
to ensure correct approach for doing preliminary approach to final
presentation for next
Contextual Inquiry & Modeling and to present
seminar session
in next seminar session.
02:20
• Analyze and define which two models they will use and
justify why
• Analyze and define which three models they will NOT
use and justify why
• Prepare a short presentation to show to prof.
01:50 30 min Every team presents their ideas to prof. only, These presentation slides are
to ensure correct approach for doing preliminary approach to final
presentation for next
Contextual Inquiry & Modeling and to present
seminar session
in next seminar session.
02:20
00:30 105 Presentations on Contextual Inquiry and Every team has 10 min
min Modeling by students for their presentation
(plus 3 min for
comments)
02:15
Seminar Session