Dalton

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CHARACTER NAME

Dalton HIT POINTS


MAXIMUM CURRENT
RACE LEVEL AND CLASS HEIGHT WEIGHT
Human Fighter 1

ALIGNMENT KIT RELIGION EXPERIENCE POINTS

PHYSICAL DESCRIPTION AGE


ATTACK TABLE
Melee Attack Melee Weight Maximum Force Open Bend & Lift MELEE THAC0 MISSILE
16
Bonus Damage Allowance Press Doors
STRENGTH 0 0
0 1 70 195 9 10% 17
Surprise Missile Defense

14
Adjustment Attack Bonus Adjustment
DEXTERITY 0 0 0
AC To Hit To Hit AC
Hit Point System Resurrect Poison Save Regeneration

15
Adjustment Shock Survival Bonus Rate
CONSTITUTION 1 90% 94% 0 0
1 16 18 -1

Additional Highest Learn Spell Max Spells Illusion & Phantasm Immunity 2 15 19 -2

14
Proficiencies Spell Level Chance Per Level
INTELLIGENCE 60% -
4 7th 9 3 14 20 -3

Magical Bonus Spells Spell Failure Spell Immunity

10
Defense Chance
-
4 13 20 -4
WISDOM 0 0 15%
Maximum Loyalty Reaction Adjustment
5 12 20 -5

9
Henchmen Adjustment
CHARISMA 4 0 0
6 11 20 -6

7 10 20 -7

WEAPON ATTACK INFORMATION 8 9 20 -8

8 20
Type Speed Number Attack Ranges Damage Damage Damage
WEAPON Attacks Adjust Adjust vs. Large 9 -9

Great Sword S 10 1 0 Enaged +1 1d10 3d6 10 7 20 -10

Attack success requires an equal to or above roll to hit.

ARMOR CLASS
NATURAL ARMORED SHIELDLESS

10 5
5
DEFENSIVE INFORMATION SURPRISED REAR

5 5
Dex
ARMOR AC Penalty

OTHER DEFENSES
Chainmail 5

SAVING THROWS

13 13 13 15 14 14 16 16
SAVE

Rod / Staff / Breath


Death Paralyze Poison Petrification Polymorph Weapon Magic Spell
Wand
ADJ

[Ability Checks: Equal & Under] [Attack Checks: Equal & Greater] [Saving Throw Checks: Equal & Greater] [Proficiency Checks: Equal & Under]
CHARACTER NAME
Dalton WEAPON PROFICIENCIES
NONWEAPON PROFICIENCIES
PROFICIENCY NAME Ability Mod Slots
WEAPON PROFICIENCIES
CARRIED EQUIPMENT & WEALTH
Swimming STR 0 1
CARRIED ITEM VALUE WEIGHT
Fire-Building WIS -1 1
BackPack 2 GP 2 LBS Cooking INT 0 1
Belt Pouch (Large) 3 SP 1 LBS Literacy INT 0 1
Grappling Hook 8 SP 4 LBS Running CON -6 1
Iron Pot 5 SP 2 LBS Endurance CON 0 2
Rope (50 ft Hemp) 1 GP 20 LBS

Small Tent 5 GP 10 LBS

Whetstone 2 CP 1 LBS

Winter Blanket 5 SP 3 LBS

Soap 5 SP 1 LBS

Belt 3 SP -

Boots (Soft) 1 GP -

Breeches 2 GP -

Gloves 1 GP -

Mittens 3 SP -

Sword Scabbard 4 GP -

WEAPON PROFICIENCIES
ENCUMBERED MOVE RATES WEIGHT ALLOWANCES
Walk x1 Jog x2 Run x3 Run x4 Run x5
UNENCUMBERED
UNENCUMBERED 0 0 0 0 No Penalties

LIGHT
LIGHT 0 0 0 0 No Penalties

MODERATE

0 0 0 0
Attack -1
MODERATE
HEAVY WEAPON PROFICIENCIES
HEAVY 0 0 0 0 Attack -2, Armor Class +1
WEAPON NAME Slots
SEVERE
WEAPON NAME
0 0 0 0
Attack -4, Armor Class +3
SEVERE & MAXIMUM
MAXIMUM
Attack -4, Armor Class +3
ADDITIONAL MOVEMENT TYPES
ADDITIONAL WEIGHT ALLOWANCES

ROGUE ABILITIES

Pick Open Find/Remove Move Hide In Detect Climb Read Use Lore & Morale Influence
Pockets Locks Traps Silently Shadows Noise Walls Language Scrolls Knowledge Modifier Reactions
CHARACTER NAME
Dalton PRIEST SPHERES
MAJOR SPHERES
ETHOS RELIGION

MINOR SPHERES
PATRON

PREPARED SPELLS GRANTED POWERS / ADDITIONAL FEATURES


Level SPELL V S M Level SPELL V S M

COMPONENTS / INCANTATIONS / NOTES


CHARACTER NAME
Dalton WIZARD SCHOOLS
SPECIALIST SCHOOL
DESCRIPTION OF SPELL BOOK, ENCHANTMENTS, PROTECTIONS, ETC.

OPPOSITION SCHOOLS

MEMORIZED SPELLS
Level SPELL V S M Level SPELL V S M Level SPELL V S M Level SPELL V S M

ADDITIONAL FEATURES FAMILIAR

COMPONENTS / INCANTATIONS / NOTES


CHARACTER NAME
Dalton WIZARD ABILITIES
SPECIALIST SCHOOL
DESCRIPTION OF SPELL BOOK, ENCHANTMENTS, PROTECTIONS, ETC.

OPPOSITION SCHOOLS

STANDARD SPELL BOOK


Level SPELL V S M Level SPELL V S M Level SPELL V S M Level SPELL V S M

COMPONENTS

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