Build A Character

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 58

BUILD A CHARACTER CHARACTER CONCEPT

LA
OD
STEP ONE

W
GO

FU
L
CH
What sort of character do you want to play?

IL
AO

EV
TI
C
STEP TWO CHOOSE A RACE
Race represents your species. Race Caste

Some races have more than one type. [ ]


All medium and small races move at 30ft per round Size Speed Gender
unless stated otherwise. ft sq
Hit Ability Score
Points Adjustments +2 +2 -2

STEP THREE CHOOSE A THEME


Theme represents a core aspect of your character’s Theme
background and motivations. Ability Score
Bonus +1

STEP FOUR CHOOSE A CLASS


Class represents your character’s training, and determines Class Specialisation
your abilities. [ ]
Base Attack Hit Stamina Skill Key
Bonus Points Points Ranks Ability

STEP FIVE ABILITY SCORES


You have 10 points to allocate between your ability scores. 10 Ability Ability Key
Racial Theme Points Misc Score Modifier Ability
STRENGTH Melee attacks and damage
10 + + + +
INT CON DEX STR

DEXTERITY Ranged attacks, armour class, initiative


STR STR
CONSTITUTION Stamina and fortitude saves 10 + + + + DEX DEX
INTELLIGENCE Skills and languages
WISDOM Will saves and perceptive skills 10 + + + + CON CON
CHARISMA Social skills
10 + + + + INT INT
Ability Ability
= [ - 10 ] ÷ 2 10 + + + +
CHA WIS

Modifier Score WIS WIS


Almost always round down when dividing in Starfinder. 10 + + + + CHA CHA

STEP SIX HEALTH SAVING THROWS


HIT POINTS Racial Class Level FORTITUDE SAVE Class Misc
Fill in the sheet with your class abilities.
Fill in your hit points, stamina points, resolve points and hp = +[ × 1 ] FORT
AC = CON + +
saving throws using numbers for your class at level 1.
STAMINA POINTS Class Level REFLEX SAVE
To calculate resolve points, divide your level by two (rounded
down, but always at least 1) and add your class’ key ability sp =[ + CON ] × 1 REF = DEX + +
modifier. RESOLVE POINTS Level Key Ability WILL SAVE

rp =[ 1 ÷2]+ WILL = WIS + +


STEP SEVEN SKILLS FEATS
You class determines the number of skill ranks you get at SKILL RANKS Class Level
Level
each level (always at least 1).
=[ + INT ] × 1 1
Class, theme and race may each add a bonus to some skills.
Class skills get a +3 bonus once you have 1 rank. You gain another feat at each odd-numbered level.

STEP EIGHT EQUIPMENT


Buy your equipment. ARMOUR EAC KAC cr
Unless the GM says otherwise, level 1 characters have
WEAPON d cr
1000 credits to spend on equipment.
AMMUNITION × = cr
SPENT CREDITS cr
OTHER cr
UNSPENT CREDITS cr
OTHER cr

STEP NINE ARMOUR CLASS CARRYING CAPACITY


Armour Strength
Fill in your armour class, alignment, languages, carrying
ENERGY ARMOUR CLASS Bonus ENCUMBERED Score
capacity and other details.
All PCs speak ‘common’; each positive INT modifier or rank EAC
AC = 10 + DEX + bulk = ÷2
in Culture adds another language.
KINETIC ARMOUR CLASS OVERBURDENED
10 L items = 1 bulk.
KAC = 10 + DEX + bulk =
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER INFO
Name Gender

LA
OD

W
GO

FU
L
Player Home World

CH

IL
AO

EV
TI
C
Campaign RACE
XP Size

ABILITIES Hit Points

Ability Ability Upgraded Upgraded Speed


Score Modifier Score Modifier ft sq

STR STR STR ft sq

DEX DEX DEX ft sq


THEME
CON CON CON
INT INT INT
Level
WIS WIS WIS 1
CHA CHA CHA
6
Modifier = (Ability Score - 10) ÷ 2 Key ability

12

18

CLASSES Key Ability Skill Ranks Hit Points Stamina LEVEL

1
2
3
+ INT + CON
per level per level per level

SKILLS
Class Class Race + Feats + Armour
Skill Ranks Skills Bonus Theme Misc Check
Untrained Bonus +3 Penalty

FEATS + PROFICIENCIES
LANGUAGES
SKILL NOTES

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE WEAPONS
INITIATIVE BONUS Feats Training Misc LEVEL Critical

INIT
AC = DEX + + +
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
ATTACK BONUS # d + ft sq
BASE ATTACK
BONUS BAB LEVEL Critical

MELEE ATTACK Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + +
# d + ft sq
RANGED ATTACK
LEVEL Critical
= DEX + +
THROWN ATTACK
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + + # d + ft sq
SAVING THROW LEVEL Critical

FORTITUDE SAVE Class Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
FORT
AC = CON + +
# d + ft sq
REFLEX SAVE
AMMUNITION WEAPON SPECIALISATION
REF = DEX + +
Type Rounds DAMAGE
BONUS Level
WILL SAVE #
WILL = WIS + + Level + =
#
3 SMALL ARMS
CONDITIONAL MODIFIERS
# BONUS Level

# + = ÷2
ARMOUR CLASS HEALTH
Armour
ENERGY ARMOUR CLASS Bonus Misc HIT POINTS Racial Class Level CURRENT HIT POINTS Dying

EAC
AC = 10 + DEX + + hp = +[ × ] hp
KINETIC ARMOUR CLASS STAMINA POINTS Class Level STAMINA POINTS

KAC = 10 + DEX + + sp = [ CON + ]× sp


DAMAGE REDUCTION RESISTANCES
Power Armour
/ Hit Points hp
Temporary
Hit Points + hp
COMBAT MANOEUVRE ARMOUR CLASS Misc RESOLVE POINTS Level Key Ability RESOLVE POINTS

CM =8+ KAC + rp =[ ÷2]+ rp

ARMOUR INVENTORY
LEVEL LEVEL Bulk LEVEL Bulk

Armour Check
Max DEX Penalty
EAC KAC
Speed Bulk
UPGRADE
SLOTS ft sq

MAGIC ITEMS
1

ENCUMBERED Strength

bulk = ÷2
TOTAL UNIVERSAL
2 BULK ubp
OVERBURDENED Strength POLYMER BASE

bulk = CREDITS cr
10 L = 1 bulk
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE WEAPONS
INITIATIVE BONUS Feats Training Misc LEVEL Critical

INIT
AC = DEX + + +
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
ATTACK BONUS # d + ft sq
BASE ATTACK
BONUS BAB LEVEL Critical

MELEE ATTACK Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + +
# d + ft sq
RANGED ATTACK
LEVEL Critical
= DEX + +
THROWN ATTACK
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + + # d + ft sq
CONDITIONAL MODIFIERS LEVEL Critical

Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
# d + ft sq
LEVEL Critical
SAVING THROW
FORTITUDE SAVE Class Misc Temp Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
FORT
AC = CON + + # d + ft sq
REFLEX SAVE
AMMUNITION WEAPON SPECIALISATION
REF = DEX + + Type Rounds DAMAGE
BONUS Level
WILL SAVE #
+ =
WILL = WIS + + # Level
3 SMALL ARMS
CONDITIONAL MODIFIERS # BONUS Level

# + = ÷2

ARMOUR CLASS HEALTH


Armour
ENERGY ARMOUR CLASS Misc HIT POINTS Racial Class Level CURRENT HIT POINTS Dying
Bonus

EAC
AC = 10 + DEX + + hp = +[ × ] hp

KINETIC ARMOUR CLASS STAMINA POINTS Class Level STAMINA POINTS

KAC = 10 + DEX + + sp = [ CON + ]× sp

DAMAGE REDUCTION RESISTANCES


Power Armour Temporary
/ Hit Points hp Hit Points + hp

COMBAT MANOEUVRE ARMOUR CLASS Misc RESOLVE POINTS Level Key Ability RESOLVE POINTS

CM =8+ KAC + rp =[ ÷2]+ rp

ARMOUR POWER ARMOUR MAGIC ITEMS


LEVEL LEVEL
1
Armour Check Damage
Max DEX Penalty
EAC KAC STR d EAC KAC
Speed Bulk Armour Check
UPGRADE Max DEX Penalty Speed Bulk
SLOTS ft sq
ft sq
CAPACITY Usage Power

/
2
UPGRADE
SLOTS

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY WEAPONS
LEVEL

INVENTORY
Critical ATTACK BONUS Damage Wep.Spec. Range
LEVEL Bulk L
d + ft sq

LEVEL

Critical ATTACK BONUS Damage Wep.Spec. Range

d + ft sq

LEVEL

Critical ATTACK BONUS Damage Wep.Spec. Range

d + ft sq

LEVEL

Critical ATTACK BONUS Damage Wep.Spec. Range

d + ft sq

LEVEL

Critical ATTACK BONUS Damage Wep.Spec. Range

d + ft sq

AMMUNITION
Type Rounds Clips Clip size Current clip

# #

BULK # #
CONTAINER #
#

# #
LEVEL Bulk L
ARMOUR ARMOUR
LEVEL LEVEL

Armour Check Armour Check


Max DEX Penalty Max DEX Penalty
EAC KAC EAC KAC
Speed Bulk Speed Bulk
UPGRADE UPGRADE
SLOTS ft sq SLOTS ft sq

BULK

EXPENDABLE
Bulk

ENCUMBERANCE CURRENCY
ENCUMBERED Strength
UNIVERSAL
= ÷2 ubp
bulk POLYMER BASE
OVERBURDENED Strength
10 Light = 1 bulk TOTAL CREDITS cr
BULK bulk =
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TIER FEATURES
COMPUTER MODULES
CONTROL
Operate a complex device:
BASIC FUNCTIONS

SECURE DATA
An enclave of data reachable only with root access.

SPELL CHIP
User gains +2 to skills using this spell:

UPGRADES
ARTIFICIAL PERSONALITY
Hold simple conversations.

HARDENED
Encased in armour. +10 hardness, +8 to relevant saves

MINITUARISED Rank
DC 10 Computers check to add an appropriate Reduce the computer’s bulk.
basic function.
USER INTERFACE
RANGE Range I 100 ft
A secure remote access point. Range II 1 mile
Range III planetwide

SECURITY Rank
Increase the hacking DC.

SIZE
BULK Tier Miniaturisation SELF-CHARGING
2 Allow the device to operate without power for up to a week.
=[ – ] COUNTERMEASURES
ALARM Destination
SECURE ACCESS Send an alert message.
Unsecured
Password FAKE SHELL
Presents a simulated environment containing nothing useful.
Security Key
FEEDBACK
If you fail the hack DC by 5, your device is infected, incurring a -5
Biometrics penalty to all skill checks using that device.

FIREWALL
HACKING Need a second hacking check at +2 DC to reach partitioned modules
Security
LOCKOUT Duration
DIFFICULTY Tier Rank
Prevent access to the device after
DC = 13 + [ ×4]+ three failed attempts.

+5 bonus to hacking if you have either the password SHOCK GRID Rank DC Damage
or the security key. Stun Kill
d6
ROOT ACCESS
WIPE Failures
Succeed at a hacking check by 20 or more to gain Erases data after a number of failures.
root access, allowing unrestricted access.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ENVOY ENVOY IMPROVISATION

ENVOY IMPROVISATION › Level


Envoy
DIFFICULTY CLASS Level 1
DC
AC = 10 + [ ÷ 2 ] + CHA
EXPERTISE
Provided you have at least one resolve point, add a bonus to skills:
Level
Level

1 5 9 13 17 20 2
Expertise 1d6 1d6 1d6 1d8 1d8 1d8
Bonus
+1 +2 +2 +3 +4
SKILLS

Sense Motive Level


Level 4
1

9 Level
6
13

17

Bluff, Computers, Culture, Diplomacy, Disguise, Level


Engineering, Intimidate, Medicine 8
Once per day, when adding expertise bonus Used
Level to a skill where you have both expertise
today
9 and Skill Focus, roll the expertise die twice
and take the better result.
EXPERTISE TALENT
Level
10
Level
3

Level
12
Level
7

Level

Level 14
11

Level
Level 16
15

Level
Level
18
19

TRUE EXPERTISE
Improvisation

Level Level

20 20
While you have 1 resolve point, gain the effect for free.

May roll 2d8 in place of your expertise bonus.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ENVOY ENVOY IMPROVISATION

ENVOY IMPROVISATION › Level


Envoy
DIFFICULTY CLASS Level 1
DC
AC = 10 + [ ÷ 2 ] + CHA
EXPERTISE
Provided you have at least one resolve point, add a bonus to skills:
Level
Level

1 5 9 13 17 20 8
Expertise 1d6 1d6 1d6 1d8 1d8 1d8
Bonus
+1 +2 +2 +3 +4
SKILL EXPERTISE

Sense Motive Level


Level 10
1

9 Level
12
13

17

Bluff, Computers, Culture, Diplomacy, Disguise, Level


Engineering, Intimidate, Medicine 14
Once per day, when adding expertise bonus Used
Level to a skill where you have both expertise
today
9 and Skill Focus, roll the expertise die twice
and take the better result.
EXPERTISE TALENT
Level
16
Level
3

Level
18
Level
7

Level

Level 20
11

Level
15

Level
19

TRUE EXPERTISE
Improvisation

Level
20 While you have 1 resolve point, gain the effect for free.

May roll 2d8 in place of your expertise bonus.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ENVOY ENVOY IMPROVISATION

ENVOY IMPROVISATION › Level


Envoy
DIFFICULTY CLASS Level 1
DC
AC = 10 + [ ÷ 2 ] + CHA
EXPERTISE
Provided you have at least one resolve point, add a bonus to skills:
Level
Level

1 5 9 13 17 20 8
Expertise 1d6 1d6 1d6 1d8 1d8 1d8
Bonus
+1 +2 +2 +3 +4
SKILL EXPERTISE

Sense Motive Level


Level 10
1

13 Level
14
17

Bluff, Computers, Culture, Diplomacy, Disguise,


Engineering, Intimidate, Medicine
Once per day, when adding expertise bonus Level
Used
Level to a skill where you have both expertise 16
today
9 and Skill Focus, roll the expertise die twice
and take the better result.
EXPERTISE TALENT

Level Level
3 20

Level
7

Level
11

Level
15

Level
19

TRUE EXPERTISE
Improvisation

Level
20 While you have 1 resolve point, gain the effect for free.

May roll 2d8 in place of your expertise bonus.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MECHANIC MECHANIC TRICK
Mechanic Mechanic
SAVING THROW Level OPPOSED SKILL Level
ARTIFICIAL INTELLIGENCE
Drone Exocortex DC
AC = 10 + [ ÷ 2 ] + INT DC
AC = 10 + [ × 1½ ] + INT
CONTROL NET This saving throw DC is also used for Overload, Override
and attempts to identify the source of Remote Hack.
Level Drone Exocortex
17 Levels Levels

CUSTOM RIG Level


Armour upgrade Cybernetic implant Hand-held device 2
With your customised toolkit, you have the equipment for any
Computers or Engineering skill check.
Use your rig as a Mk I comm unit.

REMOTE HACK
Level
Mechanic
Level
RANGE Level 4
5 ft = 10ft × [ ÷ 2 ] - 10ft
ROUND UP

EXPERT RIG
Your custom rig now functions as a computer. Level
Level
When hacking, disable one countermeasure (except firewall). 6
7
Your custom rig counts as any special kit up to Level 6.

ADVANCED RIG
Your custom rig’s computer gains a bonus firewall module.
Level
13 Use your custom rig to communicate with your ship’s sensors, Level
security systems and engines up to 50 miles away.
8
SUPERIOR RIG
Level Your custom rig’s computer gains wipe and lockout modules.
19 You can use your custom rig while it’s locked out.

OVERLOAD Level
As a standard action, disable an electronic device for 1 round. 10
You or your drone must be adjacent to the target.
If used on an item in somebody’s possession, they can
Level attempt a reflex save to evade.
3 Affects energy weapons, powered weapons and armour.
Does not affect androids, robots, drones, cybernetics, Level
powered armour, technological creatures or items 12
larger than Medium size.

OVERRIDE
Affects androids, drones, robots and technological creatures.
Level
Targets may attempt a will save. If they fail by 10, you can
9 dictate their actions for 1 round; otherwise they are dazed Level
for 1 round.
14
GHOST IN THE MACHINE
If a target of Override which fail their will save, you can
Level dictate their actions for 1 round.
19
To use again on the same target within 24 hours: 1 rp
Level
MIRACLE WORKER 16
Uses ARMOUR
Level per day +2 Bonus to AC for 1 minute.
7 1 WEAPON
+2 Attack and damage for
11 2 1 minute.
Level
15 3 SHIP
hp Hit points equal to the ship’s 18
19 4 base frame HP increment.
Uses If it crosses an increment,
today repair one system one step.

TECH MASTER
To craft a weapon, armour or item in one minute 1 rp Level
Level per item level: 20
20 To convert a weapon or amour into a different type 1 rp
up to the same value in one minute per item level:

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MECHANIC DRONE ATTACK BONUS ATTACK
DRONE Level
Hit
Points
Base
Attack
Armour Saves
Class Good Poor
Ability
Increase Feat Mod
BASE ATTACK
BONUS BAB
LEVEL

CHASSIS 1 10 +1 +0 +2 +0 RANGED ATTACK


Range Type Ammo
2 20 +2 +1 +3 +0 = DEX +
ft sq
Size Speed 3 30 +3 +2 +3 +1
SAVING THROW ATTACK BONUS Damage Critical
ft sq
4 40 +3 +3 +3 +1 Level Good
FORTITUDE SAVE Bonus Save
d
Fly
5 50 +4 +4 +4 +1
ft sq FORT
AC = STATUS
Climb 6 60 +5 +5 +4 +1
HIT POINTS CURRENT HIT POINTS
ABILITIES 7 70 +6 +6 +5 +2 REFLEX SAVE
hp hp
Ability
Score
Ability
Modifier
Ability
Increase
8 80 +6 +7 +5 +2 REF = DEX +
Level RESOLVE POINTS Level RESOLVE POINTS
9 90 +7 +8 +5 +2 WILL SAVE
STR STR 10 rp = ÷2 rp
10 100 +8 +9 +6 +2 WILL = WIS +
DEX DEX 11 100 +9 +9 +6 +3 MODS
ARMOUR CLASS
CON 10 0 12 120 +9 +10 +6 +3 Chassis Level
BASIC
MODS
ENERGY AC Bonus Bonus
INT INT 13 130 +10 +11 +7 +3
14 140 +11 +12 +7 +3 EAC
AC = DEX + + Level
WIS WIS 1
15 150 +12 +13 +8 +4 KINETIC AC
CHA CHA 16 160 +12 +14 +8 +4 KAC = DEX + + Level

LIMITED AI 17 170 +13 +15 +8 +4 3


FEATS
After your turn, your drone takes either a move action 18 190 +14 +16 +9 +4 Level Level
or a standard action to attack.
19 210 +15 +17 +9 +5 1 5
EXPERT AI
Your drone takes either a move action, a
20 230 +15 +18 +9 +5
Level Level
Level standard action to attack or a full attack. SKILLS 3 7
7 Attack penalty when making Skill Skill
-6 a full attack Untrained Bonus Unit Level Level
TRUE AI Acrobatics DEX 6 8
Your drone can act with full autonomy. Athletics STR Level Level
It takes a full round of actions without
Level
needing direct control. Computers INT 9 11
20 Attack penalty when making Engineering INT
-4 a full attack Level Level
Perception WIS
MASTER CONTROL 11 13
Stealth DEX
Spend a move action to directly control your drone. Level Level
It gets a move action and a standard action.
14 15
UPGRADED POWER CORE
Level Make a full attack without requiring Level Level
1 rp
10 direct control, and at only -4 penalty. 17 17
COORDINATED ASSAULT
Level Level
Level When you and your drone attack the same
11 target, you both gain +1 to attack. 19 19
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MECHANIC MEMORY MODULE
EXOCORTEX Once a day, reroll a failed knowledge check.
SKILL FOCUS
Use
today

COMBAT TRACKING
Proficient in heavy armour and longarms.
You may replace this skill focus at each Mechanic level.
As a move action, designate a target for your
exocortex to track. As long as you can see the target, WIRELESS HACK
get constant status feedback and a bonus to hit.
As a standard action, hack a computer.
TARGET Level RANGE
You may make a fresh Computers check each round.
1 5 20ft Count both your action and your exocortex’s
Level standard action towards long tasks.
10 2 MULTITASKING
15 3 You may use Combat Tracking and Wireless Hack
Level RANGE at the same time, but the computer being hacked
20 4 15 40ft counts as one tracking target.
You may use your Memory Module while in combat.
Base
ATTACK Mechanic Attack MODS
BONUS Level Bonus
Level
= – 7
WEAPON SPECIALISATION
Level
Level Damage Bonus 11
3 Long arms Mechanic
Level Level
14
QUAD TRACKING
Level Wireless Hack no longer counts as a Level
20 tracking target. 17

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MYSTIC CONNECTION POWERS
Level
CONNECTION 1

Level

Mystic 3
SAVING THROW Level

DC
AC = 10 + [ ÷ 2 ] + WIS
Level
Mystic 6
OPPOSED SKILL Level

DC
AC = 10 + [ × 1½ ] + WIS

CHANNEL SKILL Level


9
+

Level
12

TRANSCENDENCE
Level
Cast each of your connection spells once a day without 15
Level spending a spell slot.
19
To project your consciousness beyond your body
as an intangible psychic image:
1 rp
Level
HEALING TOUCH 18
Mystic Used
HEALING Level Today
Take 10 minutes to
KNOWN SPELLS
AC hp = ×5 heal one ally.

SPELLS › 0
Spells Spells Spells Base Bonus
Save DC Known per day
=
Spells
+
Spells ∞
0 ∞ WIS
Connection Spell
1 1
2
3
4
Connection Spell
5
2
6
Spell Spell
Save DC = 10 + WIS + Level

MINDLINK Connection Spell


As a standard action, touch one creature and instantly 3
Level
communicate large amounts of information.
2
Can only use on each target once per day.

TELEPATHIC BOND
As a standard action, form a telepathic link with 6 allies. Connection Spell
Level
All the members can communicate with each other over
4
11
any distance (but not across planes), regardless of language.

ENLIGHTENMENT
No longer age.
Connection Spell
Once a week, cast miracle as a spell-like ability. 5
Level Once a day as a move action, enter a state of total communion
for 1 minute.
20
Bonus to attack rolls, saving throws Connection Spell
+4 and skill checks. 6
Temporary resolve points to spend on
20 rp connection powers.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OPERATIVE OPERATIVE EXPLOITS
Operative Operative
SPECIALISATION SAVING THROW Level OPPOSED SKILL Level

DC
AC = 10 + [ ÷ 2 ] + DEX DC
AC = 10 + [ × 1½ ] + DEX

SKILL FOCUS
Level
2

Gain a skill rank in each focus skill each level. Level


Level SKILL MASTERY 4
7 Always able to take 10 in your focus skills.
SPECIALISATION POWER
Level SPECIALISATION EXPLOIT
11
Level
5

OPERATIVE’S EDGE
Level
Operative
BONUS Level 6
Bonus to initiative
+ =1+[ +1]÷4 and skill checks
ROUND DOWN

TRICK ATTACK
Level
1st Optionally, move up to your speed.
8
2nd Make a Bluff, Intimidate or Stealth check
Target’s
DC = 20 + CR
If successful, do bonus damage and target is flat-footed.
3rd Attack with an Operative melee weapon or small arm.
Level
10
Level

1 3 5
Damage Operative
Bonus
1d4 1d8 d8 = Level ÷2
ROUND UP

DEBILITATING TRICK
Level
Level
Make your target flat-footed or off-target for 1 round. 12
4
DOUBLE DEBILITATION
Level
Apply two negative effects on trick attack.
17
Level
QUICK MOVEMENT
14
Level

3 10 15
Base
Speed
+10ft +20ft +30ft
UNCANNY AGILITY Level
Never flat-footed. Opponents get no bonus for flanking 16
Level
or attacking you when prone.
7 Covering fire and harrying fire have no effect on you.

TRIPLE ATTACK
Level When making a full attack with operative melee or small
8 arms, make 3 attacks. Level
18
QUAD ATTACK
Level When making a full attack with operative melee or small
13 arms, make 4 attacks.
SUPREME OPERATIVE
Level
When rolling a specialisation skill, roll twice and take the
Level better of the two. 20
20 Once a day as a move action, swap out any Operative
exploit for any other.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOLARIAN STELLAR REVELATIONS
Solarian Graviton
BALANCE
Photon
DIFFICULTY CLASS Level Revelations Revelations
SOLAR MANIFESTATION
SOLAR ARMOUR DC
AC = 10 + [ ÷ 2 ] + CHA
AC Energy Suit design Light Dark ZENITH REVELATIONS
Level Bonus Resistance
BLACK HOLE
1 +1 As a standard action, drag others closer if they fail a Fortitude save.
5 5 RANGE = 20ft + [
Solarian
= 10ft + [ Solarian
Level ÷ 5 ] × 5ft Level ÷ 5 ] × 5ft
Level DISTANCE
10 +2 10 1 SUPERNOVA
20 15 Only change suit design on level up
As a standard action, deal fire damage to nearby creatures who fail a Reflex save.

Solarian

Level

Level

Level
SOLAR WEAPON 1 10ft 9 15ft 17 20ft DAMAGE =[ Level + 1 ] × d6

Level
DAMAGE 2
Solarian Piercing
Level ÷3 Slashing
Bludgeoning
MIN 1
Level
d6 + STR + 4
Weapon Crystals

Level
6
STELLAR MODE
Graviton mode Photon mode
Level
Solarian REFLEX DAMAGE Solarian 8
Level BONUS BONUS Level

÷9= + + = ÷6 ZENITH REVELATIONS

Using a zenith revelation resets your stellar attunement.

SIDEREAL INFLUENCE
Level

Level
9
3

Level Level
11 10

Level Level
19 12

FLASHING STRIKES
Level
Level
7
When making a full attack, take only -3 penalty. 14
SOLARIAN’S ONSLAUGHT
Level When making a full attack, make up to 3 attacks with Level
13 -6 penalty; or -5 penalty for melee attacks. 16
STELLAR PARAGON
Raise or lower light levels. ZENITH REVELATIONS
When entering a stellar mode, and at the start of each
Level round if not changing stellar mode, +2 attunement points.
20 To become fully attuned immediately: 1 rp
Level
To swap attunement points: 1 rp
17

Level
18

Level
20

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOLDIER FIGHTING STYLE

COMBAT FEATS

Level Level

2 1

Level Level
4 5

Level
Level
6 9

Level
Level
8
13

Level
10 Level
17

Level
SECONDARY FIGHTING STYLE
12 =
Soldier
–8
Level

Level
Level 9
14

Level
Level
13
16

Level Level

18 17

GEAR BOOST
Level Level
20 3

Each level you take a combat feat, you may also swap an existing Level
combat feat. 7
SOLDIER’S ONSLAUGHT
Level When making a full attack, you may make up to three Level

11 attacks at -6 penalty. 11
KILL SHOT
Level
As a standard action, make one attack. If it hits and does
not kill, the enemy must pass a fortitude save or die. 15
Level
FORTITUDE Soldier
20 SAVING THROW Level Level
DC
AC = 10 + [ ÷ 2 ] + INT 19

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TECHNOMANCER KNOWN SPELLS

SPELLS ›
0
Spells Spells Spells Base Bonus
Save DC Known per day
=
Spells
+
Spells ∞
0 ∞ INT
1 1
2
3
4
5 2
6
Spell Spell Spell
Save DC = 10 + INT + Level + Focus
Level

Level

Level

3 +1 11 +2 17 +3 3
SPELL CACHE

An item that allows you to store and access spells. Used

Once a day, cast any spell you know, of any level.


today 4
CACHE CAPACITOR
Level
6
detect radiation, disguise self, keen senses or unseen servant 5
Level
8
dark vision, lesser resistant armour, life bubble or spider climb
Level 6
12
arcane sight, flight, see invisibility or tongues

MAGIC HACKS › MAGIC HACKS


Technomancer
Level DIFFICULTY CLASS Level Level
2 2
DC
AC = 10 + [ ÷ 2 ] + INT
TECH LORE
Technomancer Level
BONUS Level 5
Level
3 + AC = ÷3
Bonus applies to Computers and Mysticism checks.
Level
RESOLVE ATTUNEMENT
8
Level
Each time you cast a 6th level spell, regain 1 rp.
19
FUSE SPELLS Level

To combine lower-level spell slots into a single 1 rp 11


Level higher-level spell slot:
20
To combine two 6th level spell slots to cast wish: 2 rp
Level
14

Level
17

Level
20

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BIOHACKER THEOREM
Biohacker Key Biohacker Key
SAVING THROW Level Ability OPPOSED SKILL Level Ability
CUSTOM MICROLAB
A kit of medical supplies etc. DC
AC = 10 + [ ÷2]+ DC
AC = 10 + [ × 1½ ] +
• Functions as a basic medkit and chemalyzer Range
• Use Physical Science or Life Science to create 60ft Saving throw DC is also used for Superserum.
non-magical serums.
• As a move action, make a 20-equivalent Life Science (if living) or
Physical Science (if non-living) check to identify a creature.
• Take 10 minutes to attune your lab to a number of willing creatures;
apply boosters to these characters at range without an attack roll. Level
Key 2
MAX CREATURES Ability

AC = 3+
If your microlab is lost, take 1 hour to make one out of any medkit
or chemalyzer.
Level Level
Functions as an advanced medkit.
5 4
Level Range
Functions as a medical lab.
9 90ft
Level Range
17 120ft
Level
SCIENTIFIC METHOD
6
STUDIOUS
Bonus Level

1 3 8 16
+1 +2 +3 +4
Will

Gain a bonus to Life Science, Medicine and Physical Science checks: Level
8
Bonus Level

1 3 7 11 15 19
+1 +2 +3 +4 +5 +6
Skill

Add INT instead of WIS to Perception and Sense Motive checks.


SPARK OF INGENUITY Uses
Once a day, spend two uses of biohack to combine Today Level
Level two basic or minor biohacks into a single effect.
10
3 Level Level
Twice a day. Three times a day.
9 15
INSTINCTIVE
Skills
1 Level
12
2
Gain 1 rank in each of these skills at every level.
Bonus Level

1 3 7 11 15 19
+1 +2 +3 +4 +5 +6
Skill

Level

Add WIS instead of INT to Life Science, Medicine and


14
Physical Science checks.
SPARK OF INGENUITY Uses
Once a day when using a booster biohack, also Today
remove one of: dazzled, fascinated, or shaken.
Use spark of ingenuity twice a day.
Level
Level Level Remove one of: dazzled, deafened, fascinated, fatigued,
16
3 9 off-target, shaken, or sickened.
Or add the dazzled or off-target condition as an effect
to your inhibior biohacks.
Level
Three times a day.
15
RESOLVE ANALYSIS Level
Level When you use your spark of ingenuity, 18
19 regain 1 resolve point.
INJECTION EXPERT
Bonus Level

2 9 18
Attack

+1 +2 +3 Level
20
When you hit an ally with an injection weapon, do no damage but
still apply the booster or inhibitor effect.
If you have multiple ammo types loaded, choose which to fire.
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BIOHACKER FIELD OF STUDY
BIOHACKS PRIMARY

BIOHACKS
BOOSTER
BIOHACKS Key Uses
PER DAY Ability Today

=1+
Replenish biohacks with a 10 minute rest. INHIBITOR

MINOR BIOHACKS
Minor biohacks don’t count against your
biohacks per day.
BREAKTHROUGH
BASIC BOOSTER
One of: +1 AC, +2 skill checks, or +10ft base speed Level
Key
DURATION Ability
5

rds =
SECONDARY
BASIC INHIBITOR
One of: -2 AC, -5 DR, or -5 energy resist (one type)
Level BOOSTER
9 -10 DR or -10 resist
17 -15 DR or -15 resist Level
Key 7
DURATION Ability INHIBITOR

rds = 3 +
MINOR BOOSTER
Attempt a free medicine check against a target: BREAKTHROUGH
Level Administer first aid to stop bleeding or
Level
1 stop a target dying.
Treat drugs or poison; target gets +4 to
11
3 one save within the next hour.
Treat disease; target gets +4 to one save
6 within the next hour. TERTIARY
MINOR INHIBITOR
-1 attack roles BOOSTER
Key
DURATION Ability
Level
rds = 3 + 13
INHIBITOR
SUPERSERUM
Prepare 2 superserums per day.
• Grant major healing or bring back the dead
as raise dead or regenerate.
BREAKTHROUGH
Level • Deal 17d10 damage; target is exhausted
20 and stunned for 1 round. Fort save to halve
damage and negate effects. Level
• Remove all physical or all mental conditions. 17
Also remove confusion, fear, insanity and
any false memories.
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VANGUARD ENTROPIC POOL
Begin combat with 1 entropy point. Entropy
Points ep
MITIGATE Level AGENT OF CHANGE
As a reaction, reduce any damage you take 19 Begin combat with 3 entropy points.
1 ep by your Vanguard Level. You cannot gain
entity points from this attack. GAINING ENTROPY POINTS
DAMAGE Vanguard
As a swift action, you can end or waive any effect granting Gain 1ep when you: THRESHOLD Level
Level
you damage reduction or a bonus to AC.
2 • Take damage equal to twice your level (after DR) = ×2
• If the effect has a duration, you can end it.
• Take damage from a critical hit
• If the effect does not a duration, you can suspend it for
this turn. • Score a critical hit

• You can refuse an effect when you first gain it. • Take a full action to charge

• Gain entropy points when you:


REACTIVE
Spend 1 resolve to gain 1ep.
Level Uses
Once a day, take a second reaction in a round. Today Level
3 Spend 1 resolve to gain 2ep.
10
Level Level
Twice a day Twice a day
9 15 As a move action, designate an adjacent ally as your entropic focus for this round.

UNCANNY AGILITY Gain 1ep when your ally takes damage equal to twice their level.

Immune to being flat-footed, flanking and prone condition. Level


Level Designate an adjacent ally as a reaction.
Enemies get no benefit from flanking or prone. 6
7
Covering and harrying fire provide no advantage against you.
SPENDING ENTROPY POINTS
FLASHING STRIKES Spend 1 entropy point to add 10ft
Level
1 ep +10ft to your speed for 1 round.
When making a full round melee attack, only take
11 -3 rather than -4 penalty.
ENTROPIC STRIKE
UNCANNY SPEED A melee strike (with a weapon, shield or any body part) targeting EAC.
Level At any point when making a full attack, also take a move
Level WEAPON Level
15 action. This can be before, after or between your attacks.
ENTROPIC 3 SPECIALISATION 10
INVULNERABILITY STRIKE
= Entropic + CON + [ Entropy
d4 ] + Vanguard
+[ Other
÷2] + STR
DAMAGE Damage Points Level Levels
Once a day:
• Immune to weapon properties that impose
Damage Level

a penalty, or a bonus to attacks against you.


Used
1 3 5 6 9 12 13 14 15 16 17 18 19 20
Level
• Immune to combat manoeuvres, conditions, Today
20 critical hits and critical hit effects. 1d3 1d4 1d6 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6 11d6 12d6
• Take three reactions in a round.
This lasts for 1 minute.
As a move action, spend entropy points (up to your level)
1 ep +1d4 to add to your damage.

Level Using a combat manoeuvre for which you have Improved Combat Manoeuvre, target EAC + 8
5 (rather than KAC + 8) and determine level of success using EAC.

ENTROPIC ATTUNEMENT
Level WEAPON PROPERTY
5 Breach Bright Feint Force Penetrating

19 As long as you have at least 1 entropic point.

Level CRITICAL EFFECT


7 Corrode (1d8 for every 3 Vanguard levels) Knockdown Staggered
19 As long as you have at least 1 entropic point.
Reach Level

10 13 16 19
Level
10
Entropic
Strike

10ft 15ft 20ft 25ft


Range Level

13 16 19
Level
2 ep
13
Entropic
Blast

20ft 15ft 20ft

A single attack roll against the EAC of all targets within 20ft.
Level
16 Exclude a number of targets
1 ep equal to your CON. CON
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VANGUARD VANGUARD DISCIPLINES

ASPECTS AND DISCIPLINES SAVING THROW


Vanguard
Level

ASPECTS DC
AC = 10 + [ ÷ 2 ] + CON
FIRST
Saving throw DC is used for Entropic Attunement, Vanguard Aspects and Disciplines.

ASPECT INSIGHT
Level
2

Level
4
ASPECT EMBODIMENT

Level
4 Level
6

ASPECT CATALYST

Level

Level 8
12

Level
ASPECT FINALE
10

Level
18
Level
12

SECOND

ASPECT INSIGHT Level


14

Level
8

Level
16
ASPECT EMBODMENT

Level Level
17 18

Level
20

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WITCHWARPER KNOWN SPELLS + WORLD EFFECTS

SPELLS ›
0
Spells Spells Spells Base Bonus
= +
Save DC Known per day Spells Spells

4 0 ∞ CHA 1
1
2 ENVIRONMENTAL INSTANTANEOUS
Difficult terrain, which may affect any or all movement A bright flash of light. Fortitude save or be dazzled 1rd
3 types. per level. On rolling a 1, also blinded 1rd.
4
5 2
6
Spell Spell
Save DC = 10 + CHA + Level ENVIRONMENTAL INSTANTANEOUS
A hazard which deals damage equal to spell level. A destabilishing event. Reflex save or be knocked
INFINITE WORLDS › Fortitude save for half. prone. On rolling a 1, also moved 5ft per spell level.

As a standard action, spend a spell slot to create a bubble of altered


reality. Choose an effect of that level, or two effects of lower levels;
calculations are based on the spell level you spend.
3
You can determine the nature and appearance of these effects.
Witchwarper
RANGE Level ENVIRONMENTAL INSTANTANEOUS
Concealment against one sense. A disorienting event. Will save or be off target for rds
AC ft = 100ft + [ × 10ft ] equal to spell level. On rolling a 1, stunned for 1rd.

Witchwarper
DURATION Level BURST AREA
4
ACrds = 10
ACft
COMPOUND SIGHT ENVIRONMENTAL INSTANTANEOUS
SKILL Witchwarper A barrier made of 5ft cubes equal to 2x spell level. A burst of elemental damage equal to 2d6 per spell
BONUS Level level. Reflex save for half.
Level
DC
AC = ÷3
3
SKILLS 5
1
Level ENVIRONMENTAL INSTANTANEOUS
9 2 Make the air thicker, thinner or filled with smoke. Reflex save or be entangle and held in place for rds
Fortitude save or be sickened. equal to spell level.
ALTERNATE OUTCOME
As a reaction once a day, either:
• Reroll an attack, save, ability or skill check
Uses 6
Today
• Reduce a critical hit against you or an ally
Level
within 100ft to a normal hit ENVIRONMENTAL
6 Reduce hardness of objects 50% (Fortitude negates)
Level Level or increase 10 (up to double).
Twice a day. Three times a day.
12 18 PARADIGM SHIFTS
UNFOLD EXISTENCES Level
USES PER DAY 2
= CHA
TEMPORARY PARADIGM SHIFTS Level

1 5

Level
2 Level
19
8
3
Level
4 11
5
Level
REALITY STUTTER 14
Once a turn, apend 1 resolve to use a paradigm shift you know
(or use unfold existences) as a free action on your turn.
Level
Once a week, cast warp reality:
Level 17
Duplicate any Witchwarper spell up to 6th level, Used
20 or any other spell up to 5th level. this
Undo the harmful effects of certain spells, week
Level
or produce similar effects.
20
Save DCs are as a 7th level spell.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCANAMIRIUM SAGE
ARCHETYPE OF Level

BONUS SPELLS MAGIC ITEM SCHOLAR


Add to your list of available spells; or if you aren’t a Bonus to Engineering and Mysticism checks to identify and
spellcaster, gain the ability to cast twice a day. repair hybrid and magic items.

IDENTIFY INSIGHT BONUS


Level Class
Once per round, identify a device = Level
Level
or magic item using Engineering Used 2
or Mysticism. today Don’t need to cast detect magic to identify a magic item.
2
+10 to identify properties,
command words and password. Greater ability to find and purchase magic items up to your
character level + 2 in most settlements.
AUGURY
SPELL GEM MANIPULATION
Determine whether a course of
action is likely to bring good Once per day, sacrifice a spell slot to cast the spell in Used
Level
Level or bad results in the immediate Used a spell gem, provided the spell is on your spell list. today
future. today 6
6 Or if you aren’t a spellcaster, cast once per day.
Casting time: 1 minute
Window: 30 minutes
MAGIC ITEM ATTUNEMENT
Level
ARCANE SIGHT Wear three magic items at once.
9
See magic sources within 120ft.
Attempt a Mysticism check to Level
Wear four magic items at once.
Level
determine the school of magic.
Used 18
Concentrate on a creature to today
9 determine whether they have any RECHARGE MAGIC ITEM
spellcasting, and the caster level of Used
Level Once per day, spend 1rp to refresh
the highest level spell currently today
available to them. 12 a magic item’s daily charges.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AUGMENTED AUGMENTATIONS
LEFT
ARCHETYPE OF Level
2

3
FAVOURED AUGMENTATION ARMS
RIGHT
SYSTEM
Level
2
2
Reduce price of augmentations by 50%.
3
NESTED AUGMENTATION
BRAIN
SYSTEM
Level
LEFT
4 EARS
Install a second augmentation in this system. RIGHT

SUSTAINED BY SCIENCE LEFT


CURRENT CHARGES EYES
RIGHT
On spending rp, gain
ch that many charges.
LEFT
MAX CHARGES
Number of
Level
ch = augmentations FEET
2

6 1ch powers any device for 10 minutes. RIGHT

Subtract the number of augmentations from 3


your max resolve points when calculating the
rp you need to stabilise (normally ¼ your max). LEFT

At the same time, end bleeding or burning


2
with a saving throw against the original DC.

OVERCLOCKED SYSTEMS 3
HANDS
Level As a swift action, spend 1rp to gain a RIGHT
temporary ability boost from a personal
9 upgrade.
2
STRENGTH
Circumstance bonus to STR and DEX 3
checks and skills. Reduce ACP.
DEXTERITY HEART
Increase speed 10ft.
LEFT
CONSTITUTION
At the end of your turn, regain 3sp.
2
INTELLIGENCE LEGS
Circumstance bonus to INT checks RIGHT
and skills. Criticals deal +4.
WISDOM 3
Circumstance bonus to WIS checks
and skills. Bonus to initiative. LUNGS
CHARISMA
SPINAL COLUMN
Circumstance bonus to CHA checks
and skills. Allies can reroll as a reaction.
SKIN
Level

Level

13 Two upgrades 17 Three upgrades THROAT


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DIVINE DIVINE JUDGEMENT
HOLY AXIOMATIC

CHAMPION

LA
OD

W
GO

FU
L
CH

IL
AO
CHAOTIC UNHOLY

EV
TI
OF Level

C
4 Once a day as a move action, spend 1rp to designate one target
the enemy of your faith.

ARCHETYPE OF Level Until the target dies or your next long rest, your weapon gains the
above property to bypass DR and energy resistances.

DIVINE POWER
DIVINE AWAKENING CONNECTION

SAVING THROW Class


BONUS Level
Spell Key
=[ +2 ] ÷ 2 SAVING THROW Level Ability
Level
2 FORTITUDE DC
AC = 10 + [ ÷2]+
REFLEX
Spell
WILL Level CONNECTION SPELLS
1
2
3
4
5
6

Spell Spell Spell


Level Level Level
Level 1 2 3 4 5 6
6
10
12
14
16
18
20

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PHRENIC LESSER PHRENIC POWER
Spell
Once a day as a standard action, cast:

ADEPT Charm monster


Level
3
ARCHETYPE OF Level Used
Level
Clairaudience / clairvoyance 3 today
9
Psychokinetic strangulation 3
PHRENIC AWAKENING Spell Spell Key
Gain telepathy, or increase the range of your Save DC = 10 + Level + Ability
telepathy 60ft.

Level

Level
13 Twice a day 17 Three times a day
Level Psychic-only languages
2 PHRENIC POWER
Spell
Once a day as a standard action, cast:
Level
Confusion 4 Used
Level
PHRENIC DEFENCE today
12
Spend 1 resolve to reroll a failed saving Mind probe 4
throw with the emotion, fear, mind-affecting
or pain descriptor. Telepathic bond 4

Level DAMAGE REDUCTION


Level

Level
16 Twice a day 20 Three times a day
4 = Class
Level
GREATER PHRENIC POWER
Effect duration is reduced to half, Class Key
if it was at least two rounds. SAVE DC Level Ability

PHRENIC SENSES Level


= 10 + [ ÷2]+
As a standard action, spend one resolve 18 Class
point to see sources of emotion, fear, DURATION Level
mind-affecting or pain magic. Used
today
Pass a Mysticism check to identify the rds =
Level magic school.
MASS SYNAESTHESIA
6 Concentrate on an individual within 120ft
to learn if it can cast any emotion, fear, Class
mind-affecting or pain magic; and the TARGETS Level
caster level of the most advanced of these. No more than 30ft apart
DC
AC = ÷2 or 100ft from you.
Gain blindsense [emotion] 30ft.
Creatures must pass a Will save or are staggered and treat all targets
as having concealment.

PSYCHIC CRUSH

Nonlethal damage done to the mind of


15d8 a creature. Target is sickened.
A target passing their Will save takes half damage and is not sickened.

THOUGHT SHIELD
Bonus to saves against
+5 mind-affecting effects.
Immune to effects that read your thoughts.
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SKYFIRE COMBAT BOND
Increased bonus from bonded ally’s covering or
Level +4
CENTURION 4
harrying fire.
Increased captain’s bonus to encourage action.

ARCHETYPE OF Level LEND EXPERTISE


As a move action, grant your bonded ally use of a feat.
Level FEAT
COMBAT BOND 6
BONDED ALLY

CONCENTRATED FIRE
Spend an hour training with an ally to form Make a readied action together to attack the same target with
Level a combat bond. the same condition.

4 You may only have a combat bond with one If you both hit, total results before applying damage reduction
ally at a time. Level and energy resistances.

Level Spend 1rp to form a bond with a new ally as 9 In starship combat, attack the same target together. Take the
10 a standard action. higher roll (not including modifiers) to both attacks.
If you both hit, total results before applying the target’s
damage threshold.

PERSEVERENCE
Apply first aid to your bonded ally as a move action.

As a full action, spend 1rp to heal 1hp on your bonded ally.


Level You can only do this when your ally’s resolve
12 is below ¼ their maximum, and you are then
staggered for the next round.
Only usable once per day, unless you form a
bond with a new ally.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STAR KNIGHT ABILITIES
LEVEL 6 ABILITY

KNIGHT
ORDER OF

ARCHETYPE OF Level

ARMOUR MASTERY
Gain one of: Level

Level
• Proficiency with light armour 6
2 • Proficiency with heavy armour = + +
• Fortification ability with heavy armour
granting 20% critical resistance.

CHALLENGE
As a full action, move and make a single
attack against one target. This may be a
trick attack.
Roll an intimidate check, optionally using
Level your base attack bonus in place of total
4 skill bonus, to demoralise the target.
If successful, the target is also off-target
for any attack not against you. LEVEL 9 ABILITY
You cannot challenge the same target
for 24 hours.

Level
9
= + +

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARFINDER FAST RETRIEVAL
With access to an infosphere or downloaded data set,

DATA JOCKEY use the Computers skill to recall knowledge.

Pick one skill:


ARCHETYPE OF Level
Culture Medicine
Engineering Mysticism
Level
2 Life Science Physical Science
SYSTEMS GURU
Profession:
When using the Computers skill to:
Use half you Computers skill bonus in place of the skill bonus.
• Destroy or repair a system module
• Detect a fake shell Spend 1rp to use your full Computers skill bonus.
Level If you gain at least half your Computers skill bonus in your
• Disable or manipulate a countermeasure
6 chosen skill, you can change it to another skill.
• Gain root access
Level

Level

Level
• Hack a computer system 8 Second skill 14 Third skill 20 Fourth skill
Roll twice and take the better result.
MASTER OF LORE
TACTICAL ANALYSIS
Level Use your full Computers skill bonus to selected skills,
As a move action, attempt a skill check to 18 without spending rp.
analyse a target using the Engineering,
Life Science or Mysticism skills.

Level
DC = 15 + CR
9 If successful, gain +1 to attacks on that
target, and ignore 5 points of damage
reduction or energy resistance.
Spend a second move action to grant this
damage benefit to allies.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARFINDER READY FOR ANYTHING
Bonus to initiative when able to act in
+2
FORERUNNER Level
a surprise round.

Able to take 20 on Culture checks to decipher writing,


ARCHETYPE OF Level 4 even without the assistance of a computer.
Will never misconstrue the meaning of a message,
even when unable to decipher it.
Level
TRAINED FOR TROUBLE When identifying a creature with a skill check,
4 learn one more piece of information than normal.
Once a day, take the better of two rolls.
(if double class skills)
Used
11 Learn two more pieces of information than normal.
today
FIELD FIX
Culture Once a day as a standard action, spend 1 resolve point to
recover stamina.
Survival
STAMINA Class
Level Use untrained to identify creatures: Level RECOVERY Level Used
today
2 Engineering 6 sp =
Life Science Alternatively, spend 10 minutes and 1 resolve point to
repair that many hit points to a vehicle, piece of equipment
Mysticism or creature.

Use Survival to endure severe weather or


live off the land without penalty while moving
at full speed.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STEWARD MILITARY TRAINING
Advanced Melee Weapon Proficiency

OFFICER

Level
6 Weapon Specialisation
ARCHETYPE OF Level [advanced melee weapons]

Longarm Proficiency

Level
DIPLOMATIC TRAINING 6 Weapon Specialisation
[longarms]
Gain Culture and Diplomacy skills, or extra Level
languages. 4 Improved Unarmed Strike
Level
May use:
Level 4 8 12 15 20
• Diplomacy in place of Intimidate checks
2 to demoralise a target Unarmed Strike Damage
1d6 2d6 3d6 5d6 7d6
• Culture in place of Life Science checks
to identify a humanoid or monstrous
Level
humanoid 6 Improved Combat Manoeuvre

[ ]

DEMAND SURRENDER
As a full round action, ready an action to attack a foe if they
take any action other than to change grip, banter, drop an item,
drop prone, sheath a weapon or total defence.
At the same time you may attempt to demoralise the foe;
Level if successful, gain +1 to your attack.
9 If an ally attacks first, you lose your readied action and bonus.
Allies can ready an action on the same trigger, and gain the
same +1 bonus to attack.
Level

14 Demand surrender as a standard action.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ANDROID ABOLITIONIST AEGIS

ABOLITIONIST Once a day as a standard action, cast:

ARCHETYPE OF Level Level


9

CUNNING LIBERATOR
Reduced DC of Culture checks to
recall knowledge about a place
Level
you’re lying low.
4 -5

TRACELESS PERSONA

Level
18

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BATTLEFLOWER BATTLEFLOWER TRAINING
ADVANCED MELEE WEAPON
ARCHETYPE OF Level PROFICIENCY
Proficient in advanced melee weapons.
Gain Weapon Specialisation with advanced

Level
3 melee weapons.
STUNNING STRIKE BODYGUARD
Level When you make an unarmed strike, make an As a reaction when an adjacent ally is attacked,
grant them +2 circumstance bonus to AC for that attack.
9 attempt to stun your target for 1 round. Take -2 to AC yourself until the start of your next turn.
FORTITUDE Class Key CLOSE COMBAT
SAVE DC Level Ability When you hit an adjacent foe with a melee attack, gain
+2 AC against attacks from other creatures not adjacent,
= 10 + + until the beginning of your next turn as long as you
remain adjacent.
Level IMPROVED COMBAT MANOEUVRE
May stagger a target for 1d6+1 rounds.
12 Bull rush Dirty trick Disarm
Grapple Reposition Sunder
Level Trip
May permanently blind or deafen a target.
16 Level +4 Bonus to combat manoeuvre attack roll
2 IMPROVED UNARMED STRIKE
Level
May paralyse a target for 1d6+1 rounds.
Damage Level
20 4 8 12 15 20
Unarmed

BALANCED SCALES
1d6 2d6 3d6 5d6 7d6
Spend 1 resolve to take 20 on Acrobatics
Level checks to balance for 1 minute. Adjacent squares are threatened, even if you don’t have
12 a free hand, unless all your limbs are immobilised.
Spend 2 resolve to take 20 on Acrobatics
checks to tumble for 1 round. You cannot take combat manoeuvres without a free
hand.
UNCANNY INITIATIVE JET DASH
Level Pick any number 1-20 for your initiative Run at 6x your base speed. Not flat footed when running.
20 roll. Add bonuses as normal. Jump double the height and distance.
SPECIAL WEAPON PROFICIENCY
Weapon
Level

3 Gain Weapon Specialisation with this weapon.

ACROBATIC GRACE
Use Acrobatics in place of Diplomacy to influcence others.

As a full action, move up to 60ft while performing a battle dance.


A number of enemies must make a Will save or be fascinated
for as long as your dance continues.
Class
Level ENEMIES Level
6
=[ ÷3]-1
WILL Class Key
SAVE DC Level Ability

= 10 + [ ÷2]+
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHETYPE ABILITY

NAME
ARCHETYPE OF Level

ABILITY

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARSHIP FORWARD SHIELDS

sp sp

TIER Make and model

FORE STARBOARD SHIELDS

sp sp
Frame
POWER CORE Power budget

ARBOARD
pcu
Size Modifier

PORT
+ SHIELD Power cost Shield total

pcu sp

ST
SENSORS Short 5 Skill modifier
Medium 10 +
sp sp Long 20

PORT SHIELDS AFT COUNTERMEASURES Power cost TL bonus

pcu + TL
sp sp COMPUTER Nodes Power cost ICM bonus

AFT SHIELDS Mk pcu +

WEAPONS ARMOUR & SHIELDS


FORWARD Linked Piloting Armour Size ARMOUR
ARMOUR CLASS Ranks Bonus Modifier Misc
Mk
AC = 10 + + + +
STARBOARD Linked DAMAGE
Piloting Counter- Size DT THRESHOLD
TRACKING LOCK Ranks measures Modifier Misc
CRITICAL
AFT Linked
TL
AC = 10 + + + + CT THRESHOLD

STATUS EXPANSION
PORT Linked HULL POINTS CURRENT HULL POINTS EXPANSION
BAYS
hp hp

TURRET Linked CRITICAL SYSTEMS


M
al
fu
nc ing
Gl

WEAPON DETAILS
W ing
tio
itc

re
ck
h

Light
ed

Direct Heavy 1 - 10 LIFE SUPPORT


Tracking Capital
Short 5 Speed Power cost Damage
Medium 10 11 - 30 SENSORS
Long 20 pcu d
FORWARD
1
WEAPONS

Light STARBOARD
2
ARRAY
31 - 60

Direct Heavy
Tracking Capital
Short 5 Speed Power cost Damage AFT
3

Medium 10
Long 20 pcu d
PORT
4

61 - 80 ENGINES
Light
Direct Heavy
Tracking Capital 81 - 00 POWER CORE
Short 5 Speed Power cost Damage
Medium 10 MOVEMENT
Long 20 pcu d
THRUSTERS
Speed Piloting modifier Power cost

Light
+ pcu
Direct Heavy Manoeuvrability Turning distance
Tracking Capital
Short 5 Speed Power cost Damage
Medium 10
Long 20 pcu d DRIFT
DRIFT
÷
RATING
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARSHIP CREW STARSHIP

CREW Piloting Piloting


Crew Member Base Piloting Role Engineering Mysticism Acrobatics/
Attack Ranks Athletics
DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB

DEX BAB
STARSHIP COMBAT PHASES ACTION DIFFICULTY
ENGINEERING PHASE Ship
1 Repair or boost systems. Captain may inspire crew. Tier
Base Scale
HELM PHASE DC = value
+[ × factor
]
All ships roll piloting check, and move in order from lowest to highest.
2 Ships without a pilot act on 0. Pilots may attempt manoeuvres.
10 1½
Science officer can scan other ships.
10 1½ 10 1½
GUNNERY
3 Fire weapons, in the same order as helm phase. Other ship must Other ship’s tier
All ships fire before any damage is taken. attempt check (add countermeasures)
COMMON DCs
STUNTS
DC =5+ [ × 1½ ] 5 1½

DC = 10 + [ × 1½ ] 10 1½

DC = 15 + [ × 1½ ] 15 1½

DC = 20 + [ × 1½ ] 20 1½

NOTES

BACK OFF 10 1½ BARREL ROLL 10 1½ EVADE 10 1½


Retreat at ½ speed. Fly at ½ speed, weapons and Fly normally, gain +2 to AC
shields are flipped this round. and TL this round.

FLIP AND BURN 15 1½ FLYBY 15 1½ SLIDE 10 1½


Fly at ½ speed, turn at end. Move through enemy’s hex, Fore-port or fore-starboard.
attack at close range.

TURN IN PLACE
If manoeuverability is clumsy, take -4 to AC and TL this turn; if poor, take -2; otherwise no penalty.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STARSHIP COMBAT ACTIONS
1 ENGINEERING PHASE
OPEN CREW ACTIONS CAPTAIN ENGINEER
ERRATIC MANOEUVERING DEMAND DIVERT
15 1½
Small movements grant +1 AC and TL against the Intimidate to grant +4 to a another’s check. Engineering to give one system a boost:
flyby manoeuvre. ENCOURAGE Engines +2 speed
10 10 1½
Attempt same skill to grant +2 to another’s check. Science +2 science officer’s actions
FEIGN DISASTER 15 1½ Weapons Damage dice with 1 become 2
Diplomacy to grant +2 to another’s check.
Activate distress call and simulate catastrophe to give the
TAUNT Shields 5% of PCU distributed between shields
impression of an imminent explosion.
Each enemy captain (or science officer) must Bluff or intimidate to impose -2 for one phase. 15 1½ HOLD IT TOGETHER
10 1½ Cannot be used against the same enemy ship again. 15 1½
make a Computers check to see through the ruse. Treat a system’s damage as 2 lower this round.
On failing, they take -2 to scan or lock on, or Piloting Level ORDERS PATCH
checks within 1 hex of your ship. Spend 1 resolve and piloting to grant an 15 1½ Treat a systems’s damage as 1 lower for 1 hour.
6 additional action to one crew member. Engineers can work together.
PRIORITISE CALCULATION
Give +1 to a Computers check for any other task. Level MOVING SPEECH Glitching 1 10 1½

Actions
Spend 1 resolve and diplomacy to allow all 20 1½
12 crew members to take the better of two rolls. Malfunctioning 2 15 1½
RANGE FINDING
Grant the gunner, pilot or science officer +1 to an attack roll MAGIC OFFICER Wrecked 3 20 1½
or skill check related to starship combat. Engineering
ELDRITCH SHOT
READY WEAPONS SYSTEMS Mysticism check to add +5 to the range of one 10 1½ 6 OVERPOWER 15 1½
weapon. Does not work for Point weapons. ranks Divert to three systems at once.
Focus on one weapon system not firing this round;
grant that weapon +1 damage next round. 12 QUICK FIX
PRECOGNITION 20 1½
(+2 for starships tier 6 and up)
Mysticism check to add +2 to the 10 1½ ranks Spend 1rp to fix a system for 1 hour.
CHIEF MATE Piloting check for initiative.

MAINTENANCE PANEL ACCESS SCRYING


Acrobatics or Athletics check to let your engineer Mysticism check to Scan. 5 1½
Divert two systems at once, or Overpower four 10 1½
Mysticism
systems.
MYSTIC HAZE
If you fail by 10 or more, the engineer takes -2 this round. 6 Spend 1rp and a Mysticism check to add
ranks +1 to AC and force enemy science officers 20 1½
Acrobatics or Athletics
to take the worse of two rolls to Scan or
TARGETING AID Lock On to your ship.
Spend 1rp and an Acrobatics or Athletics
6 check to let your gunner Fire At Will or 20 1½ 12 PSYCHIC CURRENTS
ranks Broadside without the usual penalty. ranks Spend 1rp and a Mysticism check to get 20 1½
If you fail by 10 or more, the gunner takes -2 -1 to your ship’s turning distance.
this round.

2 HELM PHASE
CHIEF MATE SCIENCE OFFICER PILOT
HARD TURN BALANCE FLY
Acrobatics or Athletics check to add +1 to the 10 1½ Computers check to move shield points 10 1½ Move up to the ship’s speed and make allowed turns.
ship’s manoeuvrability this round. or redistribute shield points equally. MANOEUVRE
15 1½
If you fail by 10 or more, take -1 manoeuvreability. SCAN Fly; piloting check to reduce turning distance 1.
5 1½
Computers check to scan enemy ship, to learn one STUNT
MANUAL REALIGNMENT
piece of information (and one extra for every 5 by Pull one of the stunts.
Acrobatics or Athletics check to let your science 10 1½
which you beat the check):
officer gain an extra piece of information from Level FULL POWER
Scan this round. Basic information
If you fail by 10 or more, prevent any Scans this turn.
Crew, ship classification, size, speed, manoeuvrability 6 Spend 1 resolve to fly 1½ speed (turning distance +2)
Defences
Acrobatics or Athletics AC, TL, hp, current hp, shields, core PCU Level AUDACIOUS GAMBIT
Reduce turning distance 2 and fly through 20 1½
MAXIMISE SPEED Weapon (each) 12 enemy hexes. End facing any direction.
12 Spend 1rp and an Acrobatics or Athletics Firing arc, damage.
ranks check to add +2 to ship speed this round. 25 1½ Load MINOR CREW ACTIONS
This stacks with other speed increases. Expansion bays, cargo.
Other GLIDE
Any other stats. Fly at ½ speed; turning distance is 2 higher.
Add your piloting ranks to AC and TL this round.
TARGET SYSTEM
Computers check to aim next attack at one system. 5 1½ QUICK RESCAN
On a 19 or 20, deal critical damage. Learn one piece of information about a previously 5 1½
scanned target.
Level LOCK ON
Spend 1 resolve and a computers check to 5 1½ Cannot use if science officer has acted this round.
6 gain +2 against one enemy for this round.
VISUAL IDENTIFICATION
Level IMPROVE COUNTERMEASURES Computers, Engineering or Perception check to 10 1½
5 1½ learn one of: basic information, defences or
12 Force their gunner to take the worse of two
rolls. one weapon.
Cannot use if science officer has acted this round.

3 GUNNERY PHASE
GUNNER MINOR CREW ACTIONS
SHOOT Level PRECISE TARGETING SNAP SHOT
Fire one weapon. Spend 1 resolve to fire one weapon. If shields are Fire one weapon at -2.
12 depleted on that quadrant, do critical damage to a
FIRE AT WILL
random system.
Fire any two weapons at -4.
Level BROADSIDE
6 Spend 1 resolve to fire all weapons in an arc at -2.
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAPTAIN ENGINEER SYSTEMS
DEMAND DIVERT LIFE SUPPORT
15 1½ 10 1½
Intimidate to give +4 to a another’s check. Engineering to give one system a boost: SENSORS
Engines +2 speed
FORWARD

WEAPONS
ENCOURAGE Science +2 science officer’s actions

ARRAY
Attempt same skill to give +2 to crew check. 10 Weapons Damage dice with 1 become 2 STARBOARD
Diplomacy to grant +2 to another’s check. 15 1½ Shields 5% of PCU distributed between shields AFT

HOLD IT TOGETHER PORT


TAUNT
Bluff or intimidate: -2 for one phase. 15 1½ Treat a system’s damage as 15 1½ ENGINES
Cannot be used against the same ship. 2 lower this round.
POWER CORE
Engineering
Level ORDERS
PATCH
Spend 1 resolve and piloting to give 15 1½ 6 OVERPOWER Treat a systems’s damage as 1 lower for 1 hour.
6 an extra action to one crew member. ranks Divert to three systems at once. Engineers can work together.
15 1½ GLITCHING 1 10 1½

Actions
Level MOVING SPEECH QUICK FIX
Spend 1 resolve and diplomacy: 20 1½ 12 Spend 1 resolve to fix a MALFUNCTIONING 2 15 1½
12 crew take the better of two rolls. ranks system for 1 hour.
20 1½ WRECKED 3 20 1½

SCIENCE OFFICER GUNNER WEAPONS


BALANCE FIRE AT WILL FORWARD Linked
Computers check to move shield points 10 1½ Fire any two weapons at -4.
or redistribute shield points equally.
SHOOT STARBOARD Linked
SCAN Fire one weapon.
5 1½
Computers check to scan enemy ship.
AFT Linked
Level BROADSIDE
TARGET SYSTEM Spend 1 resolve to fire all weapons
Computers check to aim next attack at one 5 1½
6 in a single arc at -2.
PORT Linked
system. On a 19 or 20, deal critical damage.
PRECISE TARGETING
Level Spend 1 resolve to fire one weapon.
LOCK ON
Level Spend 1 resolve and a computers 12 If shields are depleted on that quadrant, TURRET Linked
5 1½ do critical damage to a random system.
6 check to gain +2 against one
enemy for this round.
ATTACK Base Piloting Computer
BONUS Attack Ranks Bonus Misc
Level IMPROVE COUNTERMEASURES
Force their gunners to take the 5 1½
12 worse of two rolls. = DEX + [ BAB OR ]+ +

PILOT
FLY
Move up to the ship’s speed and make allowed turns.

MANOEUVRE
15 1½
Fly; piloting check to reduce turning distance 1.

STUNT
Pull one of the stunts.

Level FULL POWER


6 Spend 1 resolve to fly 1½ speed (turning distance +2)
BACK OFF 10 1½ BARREL ROLL 10 1½ EVADE 10 1½
Retreat at ½ speed. Fly at ½ speed, weapons and Fly normally, gain +2 to AC Level AUDACIOUS GAMBIT
FAIL Retreat 1 hex. shields are flipped this round. and TL this round. Reduce turning distance 2 and fly through 20 1½
12 enemy hexes. End facing any direction.
FAIL Fly at ½ speed but don’t roll. FAIL No bonus.
TURN IN PLACE
Turn the ship but don’t move.
If manoeuverability is clumsy, take -4 to AC and TL this turn;
if poor, take -2; otherwise no penalty.

STARSHIP
Speed Piloting modifier Turning distance

+
Manoeuvrability

FLIP AND BURN 15 1½ FLYBY 15 1½ SLIDE 10 1½


Fly at ½ speed, turn at end. Move through enemy’s hex, Fore-port or fore-starboard.
FAIL Fly at ½, don’t turn attack at close range. FAIL Fly forward at ½ speed,
FAIL Move through enemy’s hex, don’t turn.
but attack as normal.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ENGINEERING PHASE HELM PHASE GUNNERY PHASE
OPEN CREW ACTIONS MINOR CREW ACTIONS MINOR CREW ACTIONS
ERRATIC MANOEUVERING GLIDE SNAP SHOT
Small movements grant +1 AC and TL against the Fly at ½ speed; turning distance is 2 higher. Fire one weapon at -2.
flyby manoeuvre. Add your piloting ranks to AC and TL this round.
FEIGN DISASTER QUICK RESCAN
Activate distress call and simulate catastrophe to give the Learn one piece of information about a previously 5 1½
impression of an imminent explosion. scanned target.
Each enemy captain (or science officer) must Cannot use if science officer has acted this round.
10 1½
make a Computers check to see through the ruse.
On failing, they take -2 to scan or lock on, or Piloting VISUAL IDENTIFICATION
checks within 1 hex of your ship. Computers, Engineering or Perception check to 10 1½
learn one of: basic information, defences or
PRIORITISE CALCULATION one weapon.
Give +1 to a Computers check for any other task. Cannot use if science officer has acted this round.

RANGE FINDING
Grant the gunner, pilot or science officer +1 to an attack roll
or skill check related to starship combat.

READY WEAPONS SYSTEMS


Focus on one weapon system not firing this round;
grant that weapon +1 damage next round.
(+2 for starships tier 6 and up)

CHIEF MATE SCIENCE OFFICER SCAN


ENGINEERING PHASE BALANCE Computers check to scan enemy ship, to learn one
Computers check to move shield points 10 1½ piece of information (and one extra for every 5 by
MAINTENANCE PANEL ACCESS which you beat the check):
or redistribute shield points equally. 5 1½
Acrobatics or Athletics check to let your
10 1½
engineer Divert two systems at once, or BASIC INFORMATION
Overpower four systems. TARGET SYSTEM Crew, ship classification, size, speed, manoeuvrability
Computers check to aim next attack at one
If you fail by 10 or more, the engineer takes
system. On a 19 or 20, deal critical damage. 5 1½ DEFENCES
-2 this round.
AC, TL, hp, current hp, shields, core PCU
Acrobatics or Athletics
LOCK ON
TARGETING AID Level Spend 1 resolve and a computers WEAPONS (each)
Spend 1rp and an Acrobatics or 6 check to gain +2 against one 5 1½ Firing arc, damage.
6 Athletics check to let your gunner 20 1½ enemy for this round.
ranks Fire At Will or Broadside without LOAD
the usual penalty. Expansion bays, cargo.
Level IMPROVE COUNTERMEASURES
If you fail by 10 or more, the gunner Force their gunners to take the OTHER
takes -2 this round. 12 worse of two rolls. 5 1½
Any other stats.

HELM PHASE
HARD TURN
Acrobatics or Athletics check to add +1
10 1½
to the ship’s manoeuvrability this round.
If you fail by 10 or more, take -1 manoeuvreability.

MANUAL REALIGNMENT
Acrobatics or Athletics check to let your
10 1½
MAGIC OFFICER
science officer gain an extra piece of
information from Scan this round. ELDRITCH SHOT
If you fail by 10 or more, prevent any Scans this turn. Mysticism check to add +5 to the range of one10 1½
weapon. Does not work for Point weapons.
Acrobatics or Athletics
PRECOGNITION
MAXIMISE SPEED Mysticism check to add +2 to the 10 1½
12 Spend 1rp and an Acrobatics or 25 1½ Piloting check for initiative.
ranks Athletics check to add +2 to ship
speed this round. SCRYING
This stacks with other speed increases. Mysticism check to Scan. 5 1½
Mysticism
MYSTIC HAZE
6 Spend 1rp and a Mysticism check
ranks to add +1 to AC and force enemy 20 1½
science officers to take the worse
of two rolls to Scan or Lock On to your ship.

12 PSYCHIC CURRENTS
ranks Spend 1rp and a Mysticism check 20 1½
to get -1 to your ship’s turning
distance.

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY
LEVEL Bulk
CREW FUNDS TOTAL FUNDS
Cash , ,
Credits , , ,
Valuables + , ,
VALUABLE ITEMS Debit + , ,
LEVEL Bulk
Credit - , ,

Assets + , ,

Sundry + , ,

Total , , ,

DEBTS REGULAR PAYMENTS

, , per

PAYMENTS
, , ,
#

, , , , , per

PAYMENTS
#
, , ,
, , per

PAYMENTS
, , , #
MISSION ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Cash , , , Cash , , ,
LEVEL Bulk LEVEL Bulk

10 L = 1 bulk Total Bulk Total Bulk Total Bulk


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER
STATS DISPLAY

Name

ARBOARD
Name

PORT
Name

ST
AFT
Make & model

ARMOUR TRACKING LOCK

AC TL HEX
DAMAGE THRESHOLD CRITICAL TOKENS
DT CT

SIZE Speed Turning

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DYSLEXIC CHARACTER SHEETS

Permission to Print
This document may be freely printed, copied, reproduced and distributed.

https://www.dyslexic-charactersheets.com
Copyright © Marcus Downing

This document is released under the Artistic License 2.0


https://opensource.org/licenses/Artistic-2.0

5. You may Distribute Compiled forms of the Standard Version without the Source, provided that you include
complete instructions on how to get the Source of the Standard Version. Such instructions must be valid at the
time of your distribution. If these instructions, at any time while you are carrying out such distribution, become
invalid, you must provide new instructions on demand or cease further distribution. If you provide valid instruc-
tions or cease distribution within thirty days after you become aware that the instructions are invalid, then you do
not forfeit any of your rights under this license.

This document uses properties covered by the Open Game License v1.0a
http://www.opengamingfoundation.org/ogl.html

This document uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's
Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This document is not published, endorsed, or specifically approved by Paizo Publishing.
http://paizo.com/paizo/about/communityuse

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AUGMENTATIONS AUGMENTATIONS
LEFT

3
ARMS
RIGHT

BRAIN

LEFT
EARS
RIGHT

LEFT
EYES
RIGHT

LEFT

2
FEET
RIGHT

LEFT

3
HANDS
RIGHT

HEART

LEFT

2
LEGS
RIGHT

LUNGS

SPINAL COLUMN

SKIN

THROAT
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under
Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
Name
FRIEND

CH

IL
AO
= CHA + + + + +

EV
TI
C
RIVAL

Origin

Planet / Region / Town

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
FRIEND

CH

IL
AO
= CHA + + + + +

EV
TI
C
RIVAL

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race Gender

LA
OD

W
GO

FU
L
Age Height Size FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair Weight

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Book Page Book Page

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Book Page Book Page

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Book Page Book Page

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Book Page Book Page

School School

Casting time Duration Casting time Duration

Range: Area / Target Range: Area / Target


Close Medium Long Close Medium Long

Saving throw Spell Y Saving throw Spell Y


Resistance N Resistance N
Book Page Book Page

0 1 2 3 4 5 6 7 8 9 INT
THROW
SAVING

WIS
Saving throw = 10 + Casting Stat + Spell Level
CHA
Caster Levels

CLOSE RANGE MEDIUM RANGE LONG RANGE


RANGE
SPELL

25’+ 5’ × (Level ÷ 2) 100’+ 10’ × Level 400’+ 40’ × Level

ft sq ft sq ft sq
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

School School School

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres

EAC KAC CM
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres

EAC KAC CM
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER
STATS DISPLAY

MAP FIGURE
Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres MAP
EAC KAC CM TOKEN
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or
face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres

EAC KAC CM
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres

EAC KAC CM
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER
STATS DISPLAY

MAP FIGURE
Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres MAP
EAC KAC CM TOKEN
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or
face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

You might also like