50 The Old Artificers Dungeon

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

THE OLD ARTIFICER’S DUNGEON GREMLINS – artificial beings similar to goblins.

The old artificer is well known for collecting gems. However, he was Can see in the dark. Can talk on common.
never seen wearing some. Local folks say there should be a hidden Guard: +SRT +CON +ARMOR, vibroblade.
cache below his house full of precious gems! As the guy was not out Technic: +INT +DEX, tranquilizer dart handgun
of his house for a month, you are going to check what happened and (save vs paralysis or be stunned for 1d6 hours).
if the rumors are true. One night you decided to try your luck.
Operator: +INT +WIS +DEX, wired helmet with
Inside the house you found the path downstairs.
psychic power – read mind, mind control (1 target).

DINNER ROOM – Big table in


LIBRARY - Book shelves with CONTROL ROOM
the middle. Cooking machine is
knowledge about creating creating any food you can ENTRY HALL – One gremlin A big black chair along the
mechanical life, artificial imagine and describe to it. operating a big stationary opposite wall. Who sits in
intelligence studies, etc. Guides tranquilizer darts machine this chair – controls the
1d4 technics and 1d6 guards at
to the world with detailed maps gun. 1d4 darts per round, complex and all gremlins
the table.
of distant locations and multi target. have to obey his orders.
information about the creatures 1d6 gremlin guards. The chair now occupied by
living there. the old gremlin (operator).
Rusty iron golem – the holder of The master ordered clearly
the history of this place and the in the codex when he should
first creature created by the pass the control. And then
Master is sitting at the main this woman came and tried
table. He can barely move but to get him out. He have to
will gratefully answer questions calm her by the guards and
to anyone able to get and apply put her into the stasis.
some mechanical oil to him.

ENTRANCE blocked
by huge boulder. INT
to hack or WIS to
find fingerprints to
the right code for the
Console.

THE PICTURE THE WOMAN


An old man staying The woman in stasis field is a witch who
near the beautiful charmed the artificer to learn his secrets.
Combining her magic and his knowledge, they
lake and the forest.
created a picture of a beautiful place to hide
His eyes seems to from the world when they need to. Cowardly,
follow you! she trapped the old man inside and got a key
to the complex.
THE MACHINE However, stupid gremlin refused to obey her
In the center of the room. Can rise the orders! Instead, he put her here in motionless
INT, DEX or STR of any person up 1 point. STORAGE. It’s dark here. stasis.
Also, it can fill new empty shells with Four containers with pre-gremlins.
basic INT and put the CODEX into their They are just shells with little brain CODEX OF SERVANTS
brains. Needs gems to operate. and basic instincts. One is broken - 2d4 Can be found in the library.
Can rise the stat only if it’s below the creatures are free and very hungry. 1. Always obey the one in the CONTROL
average, otherwise all gems will be A barrel of mechanical oil is here. Be CHAIR.
wasted with no effect. careful – it is very flammable! 2. Operator should pass the control to any
At least 2 creatures needed. 1 put inside Two stasis containers. One with MAN with a KEY.
and one to run the machine. INT check to beautiful woman holding the strange 3. Any person not following the codex
recognize the correct sequence of actions key in her hands. Second is empty. STR should be treated as INTRUDER,
to start a successful run. Real good INT to break or INT to open.
roll can give a clue how to change the 4. Protect the complex from INTRUDERS at
Small chest with firetrap contains 2d8 all costs. Put them into stasis if possible or
CODEX. gems (the fuel for the machine). kill them all!
1d6 technics, 1d4 guards

By Andrey Plisko ( https://www.patreon.com/anisplan ) http://creativecommons.org/licenses/by-sa/3.0

You might also like