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Metropolis:

ATH - Against the HIVE


AOM - Amulets of Memory
ASG - Azarathian Sin Gems
CA - Confiscated Arcanum
CSF - Crystalline Soul Fragments
GBC - Gorilla Bomb Components
GS - Gorillatech Schematics
LGD - LexCorp Genome Database
LS - Lunar Silver
NME - No Man Escapes
OOL - Oaths of Light
SOTB - Signs of the Beast
TAC - The Atlantis Chronicle
TDII - The Doctor Is In
TTA - Trigon Tainted Artifacts

Gotham:
EP - Enigmatic Puzzles
FF - Falcone's Finest
FH - Frozen Heart
GITM - Ghost in the Machine
PP - Pernicious Pictures
PAIC - Power Armor Integration Circuits (Not on the Global Map)
RCJ - Ritual Canopic Jars
RBAON - Rose By Any Other Name
TPOF - The Precipice of Fear
TTT - Twisting the Titans
VLLL - Viva la Lucha Libre

Global:
AOT - Artifacts of Themyscira (Not on the Global Map) (Wonderwoman/Circe required)
COTS - Creatures of the Shadowlands (Not on the Global Map) (Wonderwoman/Circe required)
FCT - Five-Clawed Treasures (Not on the Global Map)
HODHT - Hall of Doom Holographic Tokens
ITHOD - Infiltrating the Hall of Doom (Superman required)
ITW - Infiltrating the Watchtower (Lex Luthor Required)
LE - Legal Eagle (Not on the Global Map)
MMM - Morrow's Magnificent Mechaniks (Not on the Global Map) (Superman/Joker required)
SMH - STAR Materials Handling (Not on the Global Map) (Superman/Joker required)
TTOC - The Tenets of Crime (Not on the Global Map)
WHT - Watchtower Holographic Tokens

Briefings (Blues)
Again, these are all followed by numbers, but in some cases they have episodes (read "parts")

(Eg. TDDUP13 would be the 3rd token found in the Briefing 'Til Death Do Us Part: Episode 1 )

(Eg2. BOTEE13 would be the 3rd token for Beginning of the End Episode 1, i simply added an extra
E)

*Blues are still not in order* They are harder to organise =P

Metropolis:
BOTEE1 - Beginning of The End Episode 1
BB - Big Belly
BI - Brainiac Incursion (Circe)
BI - Brainiac Incursion (Lex Luthor)
BI - Brainiac Incursion (Superman)
BI - Brainiac Incursion (Wonderwoman)
DPL - Daily Planet Live!
DOTLE1 - Dying of the Light: Episode 1
DOTLE2 - Dying of the Light: Episode 2
HODE1 - Hearts of Darkness: Episode 1
HODE2 - Hearts of Darkness: Episode 2
HODE3 - Hearts of Darkness: Episode 3
HODE4 - Hearts of Darkness: Episode 4
HODE5 - Hearts of Darkness: Episode 5
HODE6 - Hearts of Darkness: Episode 6 (Not on Global Map) (Wonderwoman/Circe required)
LOKE1 - Legacy of Krypton: Episode 1
LOKE2 - Legacy of Krypton: Episode 2
LOKE3 - Legacy of Krypton: Episode 3 (Not on Global Map) (Superman required)
LOKE4 - Legacy of Krypton: Episode 4 (Not on Global Map) (Superman required)
LC - Levitz Cameras
LexC - LexCorp
MT - Metro Transit
SOTFE1 - Sins of the Father: Episode 1
SOTFE2 - Sins of the Father: Episode 2
SOTFE3 - Sins of the Father: Episode 3
SL - STAR Labs
SOTFiE1 - Survival of the Fittest: Episode 1
SOTFiE2 - Survival of the Fittest: Episode 2
TDDUP1 - 'Til Death Do Us Part: Episode 1
UOM - University of Metropolis

Gotham:
AUE1 - Arkham Unleashed: Episode 1
AUE2 - Arkham Unleashed: Episode 2
AUE3 - Arkham Unleashed: Episode 3
BOTEE2 - Beginning of the End: Episode 2
BB - Big Belly
BI - Brainiac Incursion (Batman)
BI - Brainiac Incursion (Joker)
GN - Gotham Now!
GGWE1 - Gotham's Gang War: Episode 1
GGWE2 - Gotham's Gang War: Episode 2
GGWE3 - Gotham's Gang War: Episode 3
GGWE4 - Gotham's Gang War: Episode 4 (Not on the Global Map)
LC - Levitz Cameras
PE1 - Punchline: Episode 1
PE2 - Punchline: Episode 2
PE3 - Punchline: Episode 3
PE4 - Punchline: Episode 4
SOTFE4 - Sins of the Father: Episode 4
SC - Soder Cola
SD - Sun Doller
TDDUP2 - 'Til Death Do Us Part: Episode 2
UOG - University of Gotham
WE - Wayne Enterprises
WTE1 - Wishful Thinking: Episode 1 (Not on the Global Map)

Please Note; Not all of these are on the maps above, as they are within mini instances.

Superheroes and Supervillains (Purples)


These are the random heroes or villains that you can encounter whilst roaming the 2 cities, they
count towards the Fanboy and More Than You Can Chew Feats.

Metropolis:
Heroes:

1. Green Lantern
2. Steel
3. Superman

Villains:

1. Deathstroke
2. Metallo
3. Monsieur Mallah

Gotham:
Heroes:

1. Batman
2. Nightwing
3. Robin

Villains:

1. Harley Quinn
2. Killer Croc

For more info on Random Encounters, scroll down.

Metropolis:
Heroes:
Green Lantern
1. Just southwest of the Daily Planet, stands just off to the south side of the road. Ground level.

2. East of the STAR Labs building in tomorrow district, ground level on the pavement near the
ocean.

3. Northwest of the Daily Planet, ground level again, he stands by the side of the road, he is on
the north side of the building directly northwest of the Daily Planet.
4. West of the STAR labs in tomorrow district, this time hes on a roof. get to the end of the little
quay, he stands on top of the first building to the north.

5. West of the newspaper building. Ground level, he stands next to the south side of the building
just northwest of the Daily Planet building.

Steel
1. Stands on top of the roof, north west corner of the suicide slums, the building has a bottled
building east of it.

2. He stands on a guard tower esque building, in the north side of the Steel Works in suicide
slums.

3. Stands on the little bridge that connects two smoke stacks in the Steelworks in suicide slums.

4. Find the river just west of the STAR labs in tomorrow district, he is ontop of the building directly
west of the end of the river.

5. North east of the Daily Planet building, there is a building which is connected to another directly
south of it (superman3s location) he is on the north building.
Superman
1. North west of the Daily Planet, he stands on the south east corner of the roof.

2. On the west side of suicide slums, he is on the 1 story building, next to an old Soder Cola
building (Will need to check this)

3. Northeast of Daily Planet, West of LexCorp, he is standing on a little bridge that joins two
buildings together.

4. Standing on the top of the 2nd building east of the STAR labs buildings in tomorrow district.

5. The building that he is standing on is just southeast of the research spire, it has the highway
thing run past the west side of the building.

6. He is directly beneath location 4, on another ledge. about a 3rd of the way up the building.
*Missing Image*

Villains:
Deathstroke
1. Northwest of where you fight the mini-boss General Kordax in suicide slums. he is on the south
of a 1 story building.
2. 2 blocks north of the Midtown police station, he is on a bridge that connects two buildings.

3. West of the daily planet, just before you hit the manhunter/sinestro battlefield with 8 towers, he
is on the north side of a brown building, same level as a satellite dish.

4. Directly west of the STAR labs building, west side of the river, on top of a building that has 2
prong type towers, with little gaps in the faces, he is in one of these gaps.

5. On a tall building north of the Ellsworth Memorial Hospital.

Metallo
1. West of where you fight the mini-boss General Kordax in the south of suicide slums, he stands
near a single floored building, with some large cargo containers south of it/him.

2. Southeast of the Daily Planet building, on ground floor, south side of the road.

3. On the main part of the eastern pier of the Research Spire, south side of the building located
here.

4. West of the STAR labs building, you will get to the end of a river, head northwest, he stands
under the entrance balcony of this building.
5. Just 1 building east of the Midtown Police Station, on the east side of this building, near the
Computers sign.

Monsieur Mallah
1. West of the STAR Labs building, head west over the river, he stands near the corner of the
river, ground floor.

2. Directly north of the Ellsworth Memorial Hospital. ground floor near some shops.

3. North of the Midtown Police Station, east of the bridge Deathstroke sits on. He stands in front of
a shop with a Marios Meats billboard on it.

4. Dead West of the LexCorp building, ground floor, in the entrance of a brown building.

5. North east of the STAR labs, West of the knotted highway section. Almost ground floor, on a
balcony type area.

Superheroes and Supervillains (Purples)


These are the random heroes or villains that you can encounter whilst roaming the 2 cities, they
count towards the Fanboy and More Than You Can Chew Feats.

For the full size image, you can click each thumbnail.

Gotham:
Heroes:
Batman
1. Northwest of the East End Police Station, on tall building, with 4 gargoyles, he sits on the
southwest gargoyle.

2. Northeast of the Gotham University, on a tall building with signs that advertise the radio station.

3. East of the Diamond District Police Station. On a tall building with a Spire like tower, he resides
on the northwest corner of this tower. (I promise that thats Batmans leg xD)

4. South from the Knightsdome Sporting Complex. On top of the Building with the "STAGG" sign
on the sides.

5. Directly south of the Knightsdome Sporting Complex, this building has 4 corner towers, he sits
on top of the Southwest tower.

Nightwing
1. West of the Jokers Funhouse, Northeast of Ivys botanical gardens. Ground Floor, he stands at
the southwest corner of the building.
2. East of Knightsdome Sporting Complex, he is sitting on a tower of a building.

3. Near the Botanical Gardens, south side of the park, he is crouched near a building. ground floor.

4. Southeast of the Botanical Gardens, Ground Floor, he is standing outside of a car mechanics.

5. West of the Jokers Funhouse, Northeast of Ivys botanical gardens. he is hiding in a little nook,
beside a building.

Robin
1. West of Jokers funhouse, near where Ivys spores are in gotham. Hes perched near the top of
the tower.

2. On the row of apartments just west of the Gotham Sewers entrance, he is perched in the middle
of the roof.

3. Head west from the entrance of the East End Police Station, he is on a tall building that is just
west of the part of the main road that goes underground.
4. Standing on the west side of the roof of the Monarch Playing Card Company building.

5. 1 building north of the Diamond District Police Station. On the roof, he stands on the north east
corner of the cluster of 3 buildings.

Villains:
Killer Croc
1. West of T.O.Morrow's Hideout in Otisburg, he stands on the ground floor, near the north eeast
corner of the building.

2. He stands pretty much on the marker for the Gotham Sewers mini instance in East End, ground
floor, near the buildings to the west.

3. West of the East End Police Station, he is under ground where the main road heads
underground.
*Missing Image*
4. East of the Knightsdome Sporting Complex, he stands at the building just across the ocean,
stands at the north west corner, ground floor.

5. 2 buildings north of the Botanical Gardens, he stands on the ground floor, north of the little
alley between the 2 buildings.
Harley Quinn
1. North of the Amusements Mile marker, she is on thesouth side of a tall building,

2. Found on the north side of the eastern pillar that holds up the bridge which connects Arkham
Asylum to Otisburg.

3. On the East most corner of the roof of the Burnley Nightclub.

4. After exiting the Diamon District Police Station, she stands on the roof of the building to the
south east.

5. She stands on the northeast corner of the roof of the building just north of the Monarch Playing
Card Company.

THINGS I
WISH I
KNEW
WHEN I
STARTED
PLAYING
DCUO!!!

UI/CONTR
OLS
1) Use the Mouse-wheel
during the Character
Creation process to see
all the options. Scroll bars
were apparently recently
added, but the Mouse-
wheel also works great.

2) You don't have to hit


"E" if you use a mouse.
You can just click both
mouse buttons at any npc
or item that is "E"
interactive.

3) Slash
commands...there aren't
a lot ingame yet, but
here are the ones posted
so far (you can hit "o" to
get to the chat window):

/say - Say something


to anyone in your local
area
/s - Same as /say
/groupsay - Say
something to members of
your group
/group - Same as
/groupsay
/g - Same as
/groupsay
/party - Same as
/groupsay
/p - Same as
/groupsay
/tell [name] - Send a
private message to
another person (use
quotes around names
with a space)
/t - Same as /tell
/reply - Send a
private message to the
last person that sent you
a private message
/r - Same as /reply
/shout - Shout a
message to everyone in
the same region (like say
but broader)
/invite [name] -
Invite another person to
join a group with you (no
quotes needed)
/leave - Leave your
current group
/kick [name] - Kick
the specified person from
your group (no quotes
needed; must be leader)
/promote [name] -
Promote the specified
person to be the group
leader (no quotes
needed; must be leader)
/league - Say
something seen only by
those in your same
league
/l - same as /league
/friend [name] - Add
a friend to your friends
list

Kithkarnon has posted a


more detailed list of chat
commands here.

4) Regarding Costumes:

 Costumes are
unlocked each
time you equip an
item or use a
costume token.
Using the token
will 'destroy' the
token, but it
unlocks the
costume in your
'style' tab. You do
NOT have to have
an item equiped
in order to see it
on your
character. Once
the piece is
unlocked you can
change your look
via the style tab.
 When you hit
"esc", if you click
on the "mask"
"style tab" at the
bottom menu bar,
you can change
your look without
changing the
stats of what you
are wearing. The
"look" of items is
dependent on
what items
you've collected
and equiped so
far. You can sell
any item you
have previously
equiped and still
keep the "look"
as an option (so
you can go to a
vendor, buy all
the gear, equip it,
then sell it back
losing a little bit
of cash and add
all those "looks"
to your options).
 You can now lock
or unlock your
costume choices.
If you do not
want gear
changing the way
your character
currently looks,
you can use the
'lock all' button at
the top of the
style tab. If you
want to change a
piece of gear later
on however, you
must unlock your
costume, equip
the piece, and
then lock again
(just to be safe)
in order for it to
appear on your
character.

5) You can change the


color your costume and
player at
anytime. [Added
1/12/11]

Just go into your style tab


(see #4) and click on the
icon next to each gear
type to bring up the color
change menu for that
item.

 To change your
player colors,
including skin,
eyes, hair &
make-up, just
click on the 2nd
tab of the style
tab.

6) Pressing the Shift key


will release you from
being crowd controlled
(most of the time), as
well as provide you with a
couple of seconds of
immunity.

7) If you hold the Shift


key and a strafe
movement key, you will
do a rolling dodge in that
direction.

8) F9 takes a screenshot.
You can change your
settings if you want the
screenshot to show the
UI or not (default is not
showing the UI). Images
are saved to your game
folder to your "My
Documents" Folder.
Pathing on my computer
looks like:

\My Documents\My
Games\DC Universe
Online\DCGame [updat
ed 1/12/11]

9) Hovering over a gear


item in your inventory,
via a quest reward offer
or via a vendor will now
tell you the set type and
whether you've collected
it yet as a style item.

10) Auto-run is available


at all levels, in or out of
movement mode.

To auto run on the


mouse/keyboard, press
"num lock."
To auto run on the
controller, press and hold
the left thumbstick.
Every movement mode
allows you to purchase a
"level up" to your auto-
run speed via the skill
tree, but you can still
auto-run without it.
Note: you can't engage
auto-run while in the
slower combat movement
mode (i.e., if you've been
attacking or have been
attacked within the last
few seconds).

11) Pressing the "R" key


works the same way as
the "Shift" key.

12) During the openning


movies, you can hold
down ESC to skip past
them. During the
cutscenes after boss
fights, you can hold down
the LEFT mouse button
(or whatever is the
equivilant on your
controller), to skip
it. [added 1/18/11]

13) You can cancel a race


by hitting '/'. You don't
have to finish it or let
enough time pass if you
wish to end the race
early. [added 1/19/11]

Message edited by
rom101 on 01/19/2011
12:31:38.

01/11/2011 06:40:53
Subject: Re:Things I wish I knew when I started playing DCUO

rom101
POWERS/ABILITIES
Player
1) Don't fly through doors...just don't...

2) Something I learned because of #12. If you get stuck anywhere,


just use your map (M) warp buttons to port yourself out of that
stuck spot.

3) In acrobatics, to use the Grapple line climb abilities mount a wall


and press and hold SPACE to zip up a wall. To use the grapple wall
be near a wall and hit space to grapple and pull yourself to it while
falling. To use the auto move abilities move forward and hit
NUMLOCK.

4) With acrobatics, you can double jump by pressing jump again


while in the air. If you hold jump down on the second tap, you
glide. Tapping spacebar a third time with the crosshairs on any
climbable object within aggro range will shoot a zipline and take
you to that location. [updated 1/13/11]

Joined: Dec 20, 2010 5) In combat, your energy recharges and your supercharge meter
Messages: 778 fills up based on your combo. The higher your hit counter, the
Offline faster they fill. Your supercharge meter currently appears as a
colored overlay on your hotbar'd supercharge powers. This is not
final, and will be replaced with a real meter eventually.

6) You can switch roles using "T", these can be configured in the
Loadouts screen. Note: Some loadouts are for
illusions/transformations, to get to these you have to use specific
abilities. You can hit "P" to change your loadouts by dragging
powers around.

7) Might increases the damage of your powers. DPS and Precision


increase the damage of your abilities and weapon attacks.

8) Pet commands:

To summon: Activate the ability like you would any other


To change tactics from aggressive to passive or back: Activate the
ability again while the pet is summoned
To dismiss the pet: Hold the button for the ability until the pet goes
away

9) You can enter flight mode by holding down the spacebar instead
of hitting "F" (if you have the flying travel form). I believe you can
activate the other travel modes the same way.

10) Enemies who are trapped by Encasement control effects


(freezing, stasis field, etc) can only be damaged by certain powers
-- specifically, ones that say they do heavy damage to Encased
enemies in the power description. Normal attacks and powers will
not cause any damage, and will in fact break the Encasement
faster.

11) Current Stats & Descriptions that effect powers, abilities and
weapon attacks.

Note: These are found by going to your inventory tab (i) and
clicking on the stats tab.

Health:Health measures the amount of damange you can take


before being knocked out. Enemy attacks can reduce your health.
You automatically begin regenerating health when you leave
combat.
Power: ower is required to use super abilities and is drained as
they are preformed. Power is recovered quickly when using weapon
attacks to drive up the hit counter. Power returns slowly when out
of combat.
Defense: Defense reduces the damage received by attacks made
by non-player enemies.
Might: Might increases the damage caused by super powers.
Restoration: Restoration increases the potency of all health
recovery effects you activate.
Vitalization: Vitalization increases the potency of all Power
recover effects you activate.
Precision: Precision adds to the base damage caused by all
weapon attacks.
Toughness: Toughness reduces the damange you receive from
attacks made by enemy players.
Dominance: Dominance makes your control effects such as stuns
harder to escape. Dominance increases the damage an enemy
must take before control is broken.

12) Stat Formulas

Precision: 10 Precision = +1 Weapon DPS


Might: 4 Might = +1% increase in base damage or healing
Restoration: 4 Restoration = +1% increase in base amount
healed
Vitalization: 4 Vitalization = +1% more power generated by any
effects you cause
Dominance: 2 Dominance = +1 additional damage an enemy
must take before control is broken
Defense/Toughness: As you gain levels more
Defense/Toughness is required to maintain the same protection.
Roughly 15 Defense at level 1 and 71 Defense at level 30 = +1%
more damage prevention.

There are hard caps but you shouldn't be able to reach them. They
are more or less just there in case the devs flubbed up somewhere.

13) passive bonuses available in the weapon trees are ALWAYS


ACTIVE. You don't need to be using a 1-Handed weapon to get the
Precision bonus. If you buy a box you get that bonus no matter
what weapon you're using.

14) Certain select powers require the meter to be at a set level


(full, half, etc.) before they can be used. The icons for these
powers is grayed out if there is insufficient Supercharge, and they
have a coloured outer ring that fills as you gain Supercharge. Once
the ring is full the icon is no longer grayed out, and the power can
be used. Mouse over the various power types to see if they require
50 to 100% of your full supercharge meter. The Supercharge Bar
(and the Power Bar) is filled through the standard attack combo
counter.

15) You do NOT get your designated second role/loadout until level
10. After that you can use "T" to switch roles outside combat.

Message edited by rom101 on 01/18/2011 08:51:32.

01/11/2011 06:41:09
Subject: Re:Things I wish I knew when I started playing DCUO
MISSIONS/INSTANCES/
rom101

Player COMBAT/LEVELING
1) Make sure to click on all the investigation items before you leave
an instance. You may not be able to get back in later until after you
hit 30 or unless you have a mission still inside that instance.

2) Repair after you complete a series of missions, especially if you


get knocked out a lot. Nothing feels worse then getting to a boss
only to see that "your gear is broken" message.

Joined: Dec 20, 2010 3) When you get to a mission zone, fly around the area and look
Messages: 778 for secondary side quests (a "?" on your mini map). Most will have
Offline something to do with that current mission and you can end up
getting more XP just completing your main mission.

4) Level 30 is the current level cap for Heroes and Villains. Once
you hit that level, you get a new mission to see your mentor. That
leads you on a quest series that activates the ability to access end
game content (raiding and such).

5) Green Investigation items (outside of an instance) are normally


around the quests zones so while looking for the secondary quest
givers (Noramlly 1 or 2 at each area but not always) look for the
Green symbols.

6) If you can't re-find a side quest giver, go into your journal and
activate the side quest so you get the directional arrow on your
mini map. You can later go back in and re-activate your main
mission.

7) After the majority of boss fights, there is a path to a quick exit


that opens up. You don't have to run all the way back to the
beginning to get out. Just look at your mini map.

8) World bosses are often in the lvl appropriate quest areas so


watch it while doing them.

9) You can reset any instance (before the last boss is defeated) by
logging out of the game. This will put you back outside the instance
with it reset.

10) Group sizes: Solo, Duo, 4-man and 8-man

11) The Skull and Red Arrow means that a near by enemy is
readying a powerful attack...good time to block or dodge (covered
in the turtorial, but good to remember).

12) Regarding Quest Credit...Everyone who has contributed to an


encounter gets credit for all secures or deliveries.

 If you need to KO + secure some guys and someone comes


up and secures one while you're fighting the other, you
BOTH get credit for it!
 If there's an object you need to deliver. But there's an NPC
guarding it. While you're fighting that NPC, someone grabs
the object and delivers it. You BOTH get credit for the
delivery.
 If there's an encounter with a KO, a secure and a delivery
and you're fighting the KO and two other guys come up and
do the secure and the delivery, guess what? That's right,
you get credit for both the delivery and the secure.
 If there are three NPCs and a secure. Two people KO one
guy, three other people KO the second and a lone guy
number six KOs the third. Meanwhile a seventh hero does
the secure. All seven people get secure credit and the ones
that helped KO a guy get a single KO credit a piece.

13) Completing investigations automatically sends you Mail that


appears to show no gear attachment. If you "take attachment" you
will still get the gear reward (check your inventory).

14) If you leave an instance to join an alert that you were queued
for, when the alert completes will be ported back outside the
instance with it reset. This may be true for other queued items. You
do not reset the instance by queing for an alert or pvp, just by
joining them once called.

15) Combat Controls:

Left and right mouse buttons for melee and ranged combo attacks.
1-6 keys to activate your super powers.
7 to use consumables.
8 to use trinkets.
Left-shift to block and breakout (hold shift + WASD to dodge)
Left-ctrl to gather loot.
Tab to hard lock your current target.
Tab / Q for cycle left and right through targets once you have hard
lock.
C to Clear your hard lock.

16) Roles: (Credit for this goes to RONIN13 over in the PS3
forums. Thank you sir!)

"Powers determine "roles" (jobs/class). Fire and Ice are Tank roles.
Gadgets and Mental are Controller roles. Magic and Nature are
Healer roles. Every class has a "damage" role. That is the default
dps role. So anyone can DPS. A Tank's job is the same here as in
any other MMO. He draws enemies to him and take the hits for the
team. Healer heals. Controller's hold enemies via stuns and what
have you. Controllers keep too many enemies from swarming the
group. Controllers also have a few powers to replenish the group's
power bars.

Anyone CAN dps. How much you do is up to you. But you can only
be Damage Role (DPS) or Tank/Controller/Healer Role at one time,
not both. At level 10 you get stances.

Your powers work a bit differently when you're in


Tank/Controller/Healer role. Make sure to read the descriptions of
each power carefully and note the differences.

When grouped up it is advisable to switch out of the Damage role


and into your Tank/Controller/Healer role. The three roles were
made with synergy in mind. Having 4 people in damage role in an
Alert is not well advised. You may be able to power through it, but
you're more likely a lot better off playing your role and acting as a
team. This becomes crucial at level 30 for raids."

As mentioned previously, hit 'T' to change your roles.

 Fire is Damage
 Shield is Tank
 Plus is Healer
 Diamond is Controller

Note: This can not be done in combat.

17) A few tips for PvP

 Tank counters Controller


 Controller counters Healer
 Healer counters Tank

As for Combat -
Blocks countered by Block breakers
Block breakers countered by Lunges
Lunges countered by Block
Ranged avoided by Dodge roll
Dodge roll countered by Lunge
Every hold and stun is countered by tapping block
Hold and stun break costs energy so must be used
carefully, or you end up with no energy and dead.

And a really great place to learn everything you wanted to know


about PvP in this game - Thanks going out to Lokai for all his hard
work:http://forums.station.sony.com/dcuo...m?topic_id=9969

Message edited by rom101 on 01/29/2011 19:45:16.

01/11/2011 06:41:25
Subject: Re:Things I wish I knew when I started playing DCUO

rom101
LOCATIONS
Player
1) On the Watch Tower, there are consoles in the place formally
call the Habitat that you can respec with. The best way I've found
to get to them is traveling from the Tech wing to the Meta wing or
vice versa.

2) Teleport portals for Gotham are in the tech wing. Teleport


portals for Metropolis are in the meta wing (pretty obvious, but
didn't click right away they were by wing). It is the same for the
Watch Tower and Hall of Doom.

3) As you get to later levels, go to the Watch Tower for the better
Joined: Dec 20, 2010
potions (healing/mana). The initial portals in the Meta and Tech
Messages: 778 wings have vendors just outside the door. One sells potions.
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4) Your map contain 2 buttons on the bottom left where you can
teleport to the nearest rally point or teleport directly to the
watchtower. Cooldown for Rally teleport is just about 8 minutes.
Cooldown for HQ teleport is 1 hour.

GENERAL/OTHER
1) Itemization Coloring:

Gray = not useful to you; sell it to a vendor


White = okay, but has no stat bonuses
Green = has good stat bonuses
Blue = has really good stat bonuses
Purple = has really, really good stat bonuses
Orange = Legendary

2) Regarding clickable "?" item in the World Environment

Collectible item = Yellow


Investigation item = Green
Brief = Blue

3) During Beta not all audio voices are in game yet. Many NPCs will
have wrong voices until the actual voices are added to the
game...This explains why Supergirl sounded over-dosed on
Testosterone. I'm happy to report this appears fixed. Please report
if you find any voices overs missing ingame.

4) Falling does no damage. It doesn't matter how high you fall


from, you will take no fall damage ingame. One fun thing to do is
fly up really high and turn off your flight ability (f) and just fall to
earth. The devs decided it wasn't very epic to die ingame via
falling.

5) Badge Types:

Distinction - earned thru 8 man raids, used to buy "t2" iconic


armors (note that just because it queues under the raid tab doesn't
mean it's a raid)
Triumph - earned thru duos and 4 mans, used to buy "t1" iconic
armors
Victory - earned thru pvp arena, used in conjunction with pvp cash
to buy iconic pvp armor
Courage - earned thru pvp Legends, used in conjunction with pvp
cash to buy pvp weapons and armors from the high level
PD/Nightclubs

6) Pre-Order bonus items...once you have entered your code to


your account via dcuniverseonline.com or soe.com, your pre-order
items can be retrieved ingame by hitting "ESC", then hitting the
store icon (bottom right). You click on the item, and hit claim. So
far in my tests of 7 items, all items are available to all
characters...this could be different for some items.

7) HOW TO LEAVE A LEAGUE: Open up the menu, go to the social


tab and find your name. There is an option to 'leave league' there.

8) Regarding Costume choices...you don't start with everything


unlocked; you get basics via the character customization, and then
you have to acquire the rest of the gear in-game.

9) Double Vault Visit...When you hit lvl 6, Ambush Bug gives you
a mission to visit his Vault. This first visit actually allows you to
visit TWICE in 24 hours. Hit "Y" and click on "Vault" to do a vault
run. After you finish, equip the consumable ticket that the Ambush
Bug gives you via accepting his quest. Order does not matter. Until
the marketplace starts selling vault tickets, this is the only time I
know of that you get a double visit. [added 1/24/11]

Saice

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Joined: Jan 11, 2011


Messages: 1403
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Note this is one of the level 30 daily mission areas. There are level
30 and level 30 elites that wander around the island in places so
please be careful going to any or these locations.
Message edited by Saice on 02/02/2011 18:37:49.

01/16/2011 20:34:32
Subject: Gotham - Otisburg

Saice

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Joined: Jan 11, 2011


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Message edited by Saice on 01/30/2011 14:03:30.

01/16/2011 20:34:49
Subject: Gotham - Burnley

Saice

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Message edited by Saice on 01/23/2011 19:06:02.

01/16/2011 20:35:05
Subject: Gotham - East End
Saice

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Message edited by Saice on 01/23/2011 17:47:52.

01/16/2011 20:35:21
Subject: Gotham - Robinson Park
Saice

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Message edited by Saice on 01/30/2011 12:17:56.

01/16/2011 20:35:37
Subject: Gotham - Diamond District

Saice

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Message edited by Saice on 02/02/2011 16:20:31.

01/16/2011 20:36:02
Subject: Gotham - Chinatown

Saice

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Joined: Jan 11, 2011


Messages: 1403
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Sorry about the low number of locations This place is heavly bottled
and the lower half is the post 30 mission area for villans dealing with
Brainic forces so there is a ton of specail elite level 30s roaming
down there.
Message edited by Saice on 02/02/2011 16:58:03.

01/16/2011 20:36:19
Subject: Gotham - Old Gotham
Saice

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Another heavly bottled area with a post 30 elite mob area this one is
the heroes.
The darkness of Gotham really takes something away from the
Cathedral Sqaure but still one of the nicer areas to vist and complete
free of mobs.
Message edited by Saice on 02/02/2011 17:48:30.

01/16/2011 20:36:36
Subject: Metro - Strker's Island

Saice WARNING this is a level 30 area be careful going to or from


locations.
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Message edited by Saice on 01/19/2011 17:34:21.

01/16/2011 20:36:51
Subject: Metro - Chinatown
Saice

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Message edited by Saice on 01/16/2011 21:24:46.

01/16/2011 20:37:08
Subject: Metro - Suicide Slums
Saice

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Message edited by Saice on 01/16/2011 21:28:13.

01/16/2011 20:37:26
Subject: Metro - Tomorrow District
Saice

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Joined: Jan 11, 2011


Messages: 1403
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I want to take a moment and note here. The area around the spire
has a lot of nice ground areas I just opt'd not to take shots of them
to save time. But do check it out sometime.
Message edited by Saice on 01/16/2011 21:31:50.

01/16/2011 20:37:49
Subject: Metro - Midtown

Saice

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Message edited by Saice on 01/16/2011 22:26:34.

01/16/2011 20:38:13
Subject: Metro - Downtown
Saice

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Message edited by Saice on 01/17/2011 19:11:41.

01/16/2011 20:38:30
Subject: Metro - Historic District

Saice

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Joined: Jan 11, 2011


Messages: 1403
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Fore warning this zone is vary busy with mobs from both sides. The
middle of the map is where the Latern Corps are fighting and part of
the Ring War event so be mindful of those.

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