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getgenv().

Circle = {
["Size"] = 10,
["Enabled"] = true,
["Random FTI"] = false,
["Whitelisted Limbs"] = {"Left Arm","Right Arm","Left Leg","Right
Leg","Head","Torso","HumanoidRootPart"}
}

getgenv().Configuration = {
["Active"] = true,
["Increase Size"] = 0.25,
["Decrease Size"] = 0.25,
["Notifications"] = true,
["Auto Clicker"] = false,
["Transparency Check"] = false,
["Team Check"] = false,
["Fake Handle FTI"] = false -- if true, will only trigger if a fake handle is
present (use for advanced antis)
}

getgenv().Keybinds = {
["Toggle Reach"] = "R",
["Toggle AC"] = "E",
["Increase Reach"] = "J",
["Decrease Reach"] = "K",
["Toggle Script"] = "Z",
["Notifications Toggle"] = "N",
["Fake Handle FTI Toggle"] = "F"
}

local StarterGui = game:GetService("StarterGui")


local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

local function SendNotification(Ti,Te)


StarterGui:SetCore('SendNotification', {Title = tostring(Ti), Text =
tostring(Te)})
end

local Mouse = LocalPlayer:GetMouse()

Mouse.KeyDown:Connect(function(key)
if key == string.lower(getgenv().Keybinds["Toggle Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Enabled"] = not getgenv().Circle["Enabled"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Reach =
"..tostring(getgenv().Circle["Enabled"]))
end
elseif key == string.lower(getgenv().Keybinds["Toggle AC"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Configuration["Auto Clicker"] = not getgenv().Configuration["Auto
Clicker"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","AutoClicker =
"..tostring(getgenv().Configuration["Auto Clicker"]))
end
elseif key == string.lower(getgenv().Keybinds["Fake Handle FTI Toggle"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Configuration["Fake Handle FTI"] = not
getgenv().Configuration["Fake Handle FTI"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Fake Handle FTI =
"..tostring(getgenv().Configuration["Fake Handle FTI"]))
end
elseif key == string.lower(getgenv().Keybinds["Increase Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Size"] = getgenv().Circle["Size"] +
getgenv().Configuration["Increase Size"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
end
elseif key == string.lower(getgenv().Keybinds["Decrease Reach"]) then
if getgenv().Configuration["Active"] == false then return end
getgenv().Circle["Size"] = getgenv().Circle["Size"] -
getgenv().Configuration["Decrease Size"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Size = "..getgenv().Circle["Size"])
end
elseif key == string.lower(getgenv().Keybinds["Notifications Toggle"]) then
getgenv().Configuration["Notifications"] = not
getgenv().Configuration["Notifications"]
SendNotification("Xen-Zone","Notifications =
"..tostring(getgenv().Configuration["Notifications"]))
elseif key == string.lower(getgenv().Keybinds["Toggle Script"]) then
getgenv().Configuration["Active"] = not getgenv().Configuration["Active"]
if getgenv().Configuration["Notifications"] == true then
SendNotification("Xen-Zone","Script =
"..tostring(getgenv().Configuration["Active"]))
end
end
end)

hookfunction(gcinfo or collectgarbage, function(...)


if getgenv().Configuration["Active"] == false then return end
return math.random(200,400)
end)

local HPHook;

HPHook = hookmetamethod(game, "__index", function(H, HP)


if not checkcaller() then
if tostring(H) == "Humanoid" and tostring(HP) == "Health" then
return 0
end
end
return HPHook(H, HP)
end)

local HitParts = {}
local t = tick()

local FTI = function(hit,handle)


local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid and Humanoid.Health ~= 0 and hit.Parent.Name ~=
LocalPlayer.Character.Name then
if getgenv().Configuration["Transparency Check"] == true then if
hit.Transparency > 0.8 then return end end
local Region = Region3.new(handle.Position + Vector3.new(-1,-1,-1),
handle.Position + Vector3.new(1,1,1))
local InRegion = game:GetService("Workspace"):FindPartsInRegion3(Region)
if getgenv().Configuration["Fake Handle FTI"] then
for _,v in pairs(InRegion) do
if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter")
and
v.Name ~= "Handle" then
if getgenv().Circle["Random FTI"] == true then
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted
Limbs"],parts.Name) then
if not table.find(HitParts,parts.Name) then
if #HitParts >= 6 then
table.clear(HitParts)
end
table.insert(HitParts,parts.Name)
if math.abs(tick() - t) < 0.05 then return
end
t = tick()
firetouchinterest(parts,handle,0)
firetouchinterest(parts,handle,1)
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
else
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted
Limbs"],parts.Name) then
firetouchinterest(parts,handle,0)
firetouchinterest(parts,handle,1)
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
end
end
else
for _,v in pairs(InRegion) do
if v:IsA("Part") and v:FindFirstChildOfClass("TouchTransmitter")
then
if getgenv().Circle["Random FTI"] == true then
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted
Limbs"],parts.Name) then
if not table.find(HitParts,parts.Name) then
if #HitParts >= 6 then
table.clear(HitParts)
end
table.insert(HitParts,parts.Name)
if math.abs(tick() - t) < 0.05 then return
end
t = tick()
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
else
for i,parts in pairs(hit.Parent:GetChildren()) do
if parts:IsA("Part") then
if table.find(getgenv().Circle["Whitelisted
Limbs"],parts.Name) then
firetouchinterest(parts,v,0)
firetouchinterest(parts,v,1)
end
end
end
end
end
end
end
end
end

local IsTeam = function(Player)


if Player.Team == LocalPlayer.Team then
return true
else
return false
end
end

game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().Configuration["Active"] == false then return end
if getgenv().Circle["Enabled"] == false then return end
local Tool = LocalPlayer.Character and
LocalPlayer.Character:FindFirstChildOfClass("Tool")
if Tool then
if getgenv().Configuration["Auto Clicker"] and
LocalPlayer.Character.Humanoid.Health ~= 0 then Tool:Activate() Tool:Activate() end
local Handle = Tool:FindFirstChild("Handle")
if Handle then
local Size = getgenv().Circle["Size"]
if getgenv().Configuration["Team Check"] == true then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if IsTeam(v) == false then
local HRP = v.Character and
v.Character:FindFirstChild("HumanoidRootPart")
if HRP then
local Distance = (HRP.Position -
Handle.Position).Magnitude
if Distance <= Size then
FTI(HRP,Handle)
end
end
end
end
else
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
local HRP = v.Character and
v.Character:FindFirstChild("HumanoidRootPart")
if HRP then
local Distance = (HRP.Position -
Handle.Position).Magnitude
if Distance <= Size then
FTI(HRP,Handle)
end
end
end
end
end
end
end)

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