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(Download PDF) Microeconomics 2nd Edition Karlan Test Bank Full Chapter
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Chapter 09 Test Bank
Student: _______________________________________________________________________________________
1. While everyone wants a clean environment, it can be very hard to achieve. An approach governments
could take to promote that outcome is to:
A. create social norms.
B. create and enforce strict laws and heavy fines.
C. influence individual's incentives.
D. All of these are ways governments can get the "green" behavior they want.
5. Economic games can be used to analyze decisions around which of the following situations?
A. War
B. Business
C. Environmental protection
D. All of these situations.
6. The study of how people behave strategically under different circumstances is called:
A. game theory.
B. game strategy.
C. strategy optimization.
D. strategy theory.
9-1
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of McGraw-Hill Education.
9. When the trade-offs you face are determined by the choices someone else will make, behaving
rationally involves:
A. behaving strategically.
B. ignoring the behavior of other actors.
C. acting in a way to help others.
D. All of these statements are true.
12. When your outcomes depend on another's choices, asking __________________ is the key to good
decision making.
A. how will others respond
B. what the wants and constraints are of those involved
C. what the trade-offs are
D. why everyone isn't already doing it
19. An example of a real-life rule that might constrain people's behavior is:
A. minimum wage legislation.
B. having 24 hours in a day.
C. the earth's limited supply of oil.
D. All of these are examples of real-life rules.
22. In games:
A. there is only one strategy associated with each outcome.
B. there are several strategies that can achieve a single goal.
C. all strategies followed in one particular game should all be similar in order to be successful.
D. if one person's strategy is wildly different from those of others, he will typically come in first or last.
9-3
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of McGraw-Hill Education.
27. The prisoner's dilemma:
A. can be summarized in a payoff matrix.
B. can involve two players.
C. leads to a less-than-ideal outcome for all players.
D. All of these statements are true.
30. When a strategy is the best one to follow no matter what strategy other players choose, it is called a:
A. golden decision.
B. dominated strategy.
C. dominant strategy.
D. zero-sum strategy.
42.
9-5
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of McGraw-Hill Education.
A. decision tree.
B. decision matrix.
C. flowchart.
D. graph.
43.
44.
A. a sequential game.
9-6
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of McGraw-Hill Education.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
45.
According to the figure shown, if Nike charges a high price, then Adidas should:
46.
According to the figure shown, if Adidas charges a low price, then Nike should:
47.
48.
9-8
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of McGraw-Hill Education.
49.
50.
The stable outcome of the game in the figure shown will be:
9-9
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of McGraw-Hill Education.
51.
The outcome of the game in the figure show predicts that Nike will earn profits of:
A. $2 million.
B. $4 million.
C. $10 million.
D. $15 million.
52.
If the players in the figure shown act in their own self-interest, then we know that Adidas will earn:
A. $2 million.
B. $8 million.
C. $6 million.
D. $10 million.
9-10
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of McGraw-Hill Education.
53.
If Nike and Adidas are faced with the game in the figure shown, we can predict:
A. an outcome that is good for society and less than ideal for the companies.
B. an outcome that is less than ideal for society, but optimal for the companies.
C. that both will follow their dominant strategy and society will lose.
D. None of these is likely to happen.
54.
If Nike and Adidas are faced with the game in the figure, we can see that:
9-11
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of McGraw-Hill Education.
55.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If Sarah and Joe are working on a project together and faced with the choices outlined in the figure
shown, we can predict the outcome will be that:
56.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-12
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of McGraw-Hill Education.
The game in the figure shown is a version of:
57.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. a sequential game.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
58.
9-13
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of McGraw-Hill Education.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Joe puts forth high effort, then Sarah should:
59.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Sarah puts forth low effort, then Joe should:
9-14
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of McGraw-Hill Education.
60.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
61.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-15
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of McGraw-Hill Education.
According to the figure shown, Sarah:
A. should put forth low effort, regardless of what Joe chooses to do.
B. should put forth high effort, regardless of what Joe choose to do.
C. does not have a dominant strategy.
D. should take the first-mover advantage and put forth low effort.
62.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
63.
9-16
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of McGraw-Hill Education.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. Joe puts forth high effort and Sarah puts forth low effort.
B. Joe puts forth low effort and Sarah puts forth high effort.
C. Joe and Sarah both put forth low effort.
D. Joe and Sarah both put forth high effort.
64.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
The outcome of the game in the figure shown predicts that Joe will earn utility of:
A. 5.
B. 7.
C. 9.
D. 13.
9-17
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of McGraw-Hill Education.
65.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If the players in the figure shown act in their own self-interest, then we know that Sarah will earn utility of:
A. 6.
B. 10.
C. 7.
D. 15.
66.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-18
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of McGraw-Hill Education.
If Joe and Sarah are faced with the game in the figure shown, we can see that:
67.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
Assume that Joe and Sarah, from the figure shown, are also dating, in addition to working together on the
joint school project. Further assume that Joe is madly in love with Sarah, who is an excellent student.
Sarah tells Joe that she will break up with him if he does not put forth high effort on this project. This
future punishment by Sarah is an example of:
A. a commitment strategy.
B. an effort optimization strategy.
C. an ultimatum.
D. a bargaining strategy.
69. If there is no single strategy that is best regardless of other players’ behavior:
A. there is no dominant strategy.
B. the dominant strategy will be to defect.
C. a noncooperative equilibrium is the only possible outcome.
D. the game is called a Prisoners’ dilemma.
9-19
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of McGraw-Hill Education.
70.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure shown, we can predict the outcome will be that:
A. MiiTunes charges low prices and The Rock Shop does not enter.
B. MiiTunes charges high prices and The Rock Shop enters.
C. MiiTunes charges high prices and The Rock Shop does not enter.
D. MiiTunes charges low prices and The Rock Shop enters.
71.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-20
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of McGraw-Hill Education.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure, we can predict the outcome will be that:
A. MiiTunes charges high prices and The Rock Shop does not enter.
B. there is more than one stable outcome to this game.
C. there is no stable outcome to this game.
D. None of these statements is true.
72.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if MiiTunes charges low prices, The Rock Shop should:
9-21
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of McGraw-Hill Education.
73.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if The Rock Shop enters the market, MiiTunes should:
74.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-22
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of McGraw-Hill Education.
According to the figure, MiiTunes:
75.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-23
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of McGraw-Hill Education.
76.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
Given the dominant strategy of MiiTunes according to the figure, we can predict that The Rock Shop:
77.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-24
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of McGraw-Hill Education.
The game between music stores in the figure shows us that:
A. only The Rock Shop has a dominant strategy, and so the outcome cannot be predicted.
B. only MiiTunes has a dominant strategy, and so the outcome cannot be predicted.
C. neither store has a dominant strategy, and so the outcome cannot be predicted.
D. None of these statements is true.
78.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If the two music stores are faced with the game in the figure, we can see that:
A. The Rock Shop has a dominant strategy, but MiiTunes does not.
B. MiiTunes has a dominant strategy, but The Rock Shop does not.
C. neither store has a dominant strategy.
D. both stores have a dominant strategy.
80. Games:
A. only have one outcome possible.
B. with noncooperative equilibriums are always negative-negative outcomes.
C. may have several stable outcomes.
D. must have a dominant strategy present to reach a stable equilibrium.
9-25
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of McGraw-Hill Education.
81. Games:
A. will always have a dominant strategy.
B. are always zero sum.
C. will always have several stable outcomes.
D. None of the above are true.
82. Games:
A. only have one possible stable outcome.
B. may have noncooperative equilibriums that are positive-positive outcomes.
C. must have a dominant strategy present in order to reach an equilibrium.
D. None of these statements is true.
87. When all players in a game choose the best strategy they can, given the choices of all other players, it
is always a:
A. Nash equilibrium.
B. positive-positive outcome.
C. cooperative equilibrium.
D. negative-negative equilibrium.
98. Collusion:
A. occurs only when no dominant strategy is present.
B. is a cooperative outcome between competitors.
C. is observed, but economists cannot theoretically model it.
D. is a theoretical concept that is rarely observed.
9-27
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of McGraw-Hill Education.
99. When businesses cooperate and agree to hold prices high, it is called ____________, and when they
reach a noncooperative equilibrium it is called _______________.
A. collusion; competition
B. competition; collusion
C. commitment strategy; collusion
D. collusion; commitment strategy
100. Collusion:
A. rarely occurs in reality.
B. never occurs in reality.
C. has not occurred in the last hundred years or so, due to government policy outlawing it.
D. is a common problem in reality.
109. If one player defects in a repeated game, and his opponent is following a tit-for-tat strategy, we can
predict the opponent will:
A. defect in the next round.
B. renegotiate.
C. cooperate and try to get his opponent to follow.
D. collude.
110. If you are following a tit-for-tat strategy in a repeated game, and your opponent makes a cooperative
move, you will:
A. collude.
B. make a cooperative move in the next round.
C. price compete.
D. defect.
111. Two players who are both playing tit-for-tat can quickly find their way toward:
A. lasting cooperation.
B. noncooperative outcomes for the remaining rounds.
C. a cycle of cooperation and noncooperation, similar to a business cycle.
D. None of these statements is true.
114. Which of the following is a subtle way for a company to reassure their competitors that it is
committed to a tit-for-tat strategy?
A. Setting prices below cost
B. Price-matching guarantees
C. Collusion
D. Offering a commitment strategy
116. When one player has to make a decision before the other player, the situation is called a:
A. commitment game.
9-29
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of McGraw-Hill Education.
B. simultaneous game.
C. sequential game.
D. prisoner's dilemma.
118. The process of analyzing a problem in reverse-starting with the last choice, then the second-to-last
choice, and so on, to determine the optimal strategy-is called:
A. backward induction.
B. backward thinking.
C. forward thinking.
D. backward working.
121. A way to summarize the actions and payoffs of a sequential game is to use a:
A. decision matrix.
B. decision tree.
C. payoff tree.
D. flowchart.
123.
9-30
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of McGraw-Hill Education.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
A. decision tree.
B. decision matrix.
C. flowchart.
D. graph.
124.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-31
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of McGraw-Hill Education.
The game in the figure shown is a version of:
125.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Starbucks expands in the market, then Dunkin Donuts should:
9-32
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
126.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Dunkin Donuts expands, then Starbucks should:
127.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
9-33
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
128.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-34
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of McGraw-Hill Education.
129.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
130.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
9-35
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of McGraw-Hill Education.
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
The outcome of the game in the figure shown predicts that Starbucks will earn profits of:
A. $2 million.
B. $1 million.
C. $0 million.
D. $2 million.
131.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If the players in the figure shown act in their own self-interest, then we know that Dunkin Donuts will earn:
A. $2 million.
B. $1 million.
C. $2 million.
D. $0 million.
9-36
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of McGraw-Hill Education.
132.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If Starbucks and Dunkin Donuts are faced with the game in the figure shown, we can see that:
9-37
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136. An ultimatum game:
A. is a repeated game.
B. is a simultaneous move game.
C. is when one player makes an offer and the other has to accept or reject.
D. is a realistic way of modeling union negotiations.
138. Repeated play can change the outcome in sequential games by:
A. reducing the first-mover advantage.
B. removing the incentive to cooperate.
C. making collusion more probable.
D. increasing the incentive to defect.
139. The ability to make counteroffers transforms bargaining from a game in which ___________ trumps
everything to a game in which ____________ is the winning strategy.
A. patience; first-mover advantage
B. commitment strategy; self-interested behavior
C. first-mover advantage; patience
D. first-mover advantage; cooperation
141. In a game of bargaining, those who _______________ will likely get the highest payoff.
A. are patient
B. are cooperative
C. have a commitment strategy
D. collude
144. In the real world, wage negotiations typically do not drag on for years:
A. because the company can simply offer the split that would eventually occur if the two sides played all
the rounds.
B. because neither a company nor employees can afford to not work for that long.
C. unless the employees play an ultimatum game using a union to negotiate.
D. None of these statements is true.
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145. Using a commitment strategy in:
A. a simultaneous game can alter payoffs, but has no effect in sequential games.
B. a simultaneous game has no effect, but can alter the payoffs and outcome of sequential games.
C. either a simultaneous or sequential game has little impact on payoffs or outcome.
D. either a simultaneous or sequential game can greatly alter the payoffs and outcome of the game.
146. By committing to reduce one's options during a sequential game, a player can force a change in his
opponents' strategy, and that commitment strategy results in a:
A. payoff that he likely would have gotten anyway.
B. cooperative equilibrium.
C. payoff that would otherwise be out of reach.
D. negative-negative outcome.
147. The famous historical example of the commitment strategy used by Cortes against the Aztecs is
sometimes referred to as:
A. "burning your boats."
B. "burning your bridges."
C. "friendly fire."
D. "putting all your eggs in one basket."
5. Economic games can be used to analyze decisions around which of the following situations?
A. War
B. Business
C. Environmental protection
D. All of these situations.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
6. The study of how people behave strategically under different circumstances is called:
A. game theory.
B. game strategy.
C. strategy optimization.
D. strategy theory.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-40
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of McGraw-Hill Education.
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9. When the trade-offs you face are determined by the choices someone else will make, behaving
rationally involves:
A. behaving strategically.
B. ignoring the behavior of other actors.
C. acting in a way to help others.
D. All of these statements are true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
12. When your outcomes depend on another's choices, asking __________________ is the key to good
decision making.
A. how will others respond
B. what the wants and constraints are of those involved
C. what the trade-offs are
D. why everyone isn't already doing it
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
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D. All games involve all of these things.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-42
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of McGraw-Hill Education.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
19. An example of a real-life rule that might constrain people's behavior is:
A. minimum wage legislation.
B. having 24 hours in a day.
C. the earth's limited supply of oil.
D. All of these are examples of real-life rules.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
22. In games:
A. there is only one strategy associated with each outcome.
B. there are several strategies that can achieve a single goal.
C. all strategies followed in one particular game should all be similar in order to be successful.
D. if one person's strategy is wildly different from those of others, he will typically come in first or last.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-43
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of McGraw-Hill Education.
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-44
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of McGraw-Hill Education.
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
30. When a strategy is the best one to follow no matter what strategy other players choose, it is called a:
A. golden decision.
B. dominated strategy.
C. dominant strategy.
D. zero-sum strategy.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
9-45
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of McGraw-Hill Education.
Topic: Prisoners Dilemma
9-46
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of McGraw-Hill Education.
39. The prisoner's dilemma game:
A. is a zero sum game.
B. is a game of chance.
C. is a game with no dominant strategies.
D. is a game with a stable equilibrium.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
42.
A. decision tree.
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of McGraw-Hill Education.
B. decision matrix.
C. flowchart.
D. graph.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Decision Matrix
43.
44.
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of McGraw-Hill Education.
The game in the figure shown is a version of:
A. a sequential game.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
45.
According to the figure shown, if Nike charges a high price, then Adidas should:
9-49
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of McGraw-Hill Education.
46.
According to the figure shown, if Adidas charges a low price, then Nike should:
47.
48.
49.
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of McGraw-Hill Education.
A. there is no stable equilibrium to the game.
B. both players will act in their own self-interest and get a stable, but less than optimum, equilibrium.
C. both players will act in their own self-interest and get an optimum equilibrium that is stable.
D. both players have an incentive to charge a low price and undercut the competition.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
50.
The stable outcome of the game in the figure shown will be:
51.
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of McGraw-Hill Education.
The outcome of the game in the figure show predicts that Nike will earn profits of:
A. $2 million.
B. $4 million.
C. $10 million.
D. $15 million.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
52.
If the players in the figure shown act in their own self-interest, then we know that Adidas will earn:
A. $2 million.
B. $8 million.
C. $6 million.
D. $10 million.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
9-53
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of McGraw-Hill Education.
53.
If Nike and Adidas are faced with the game in the figure shown, we can predict:
A. an outcome that is good for society and less than ideal for the companies.
B. an outcome that is less than ideal for society, but optimal for the companies.
C. that both will follow their dominant strategy and society will lose.
D. None of these is likely to happen.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
54.
If Nike and Adidas are faced with the game in the figure, we can see that:
55.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If Sarah and Joe are working on a project together and faced with the choices outlined in the figure
shown, we can predict the outcome will be that:
9-55
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of McGraw-Hill Education.
56.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
57.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
9-56
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of McGraw-Hill Education.
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. a sequential game.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
58.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Joe puts forth high effort, then Sarah should:
9-57
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of McGraw-Hill Education.
59.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Sarah puts forth low effort, then Joe should:
60.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
9-58
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
61.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. should put forth low effort, regardless of what Joe chooses to do.
B. should put forth high effort, regardless of what Joe choose to do.
C. does not have a dominant strategy.
D. should take the first-mover advantage and put forth low effort.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
9-59
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of McGraw-Hill Education.
62.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
63.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
9-60
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of McGraw-Hill Education.
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. Joe puts forth high effort and Sarah puts forth low effort.
B. Joe puts forth low effort and Sarah puts forth high effort.
C. Joe and Sarah both put forth low effort.
D. Joe and Sarah both put forth high effort.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
64.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
The outcome of the game in the figure shown predicts that Joe will earn utility of:
A. 5.
B. 7.
C. 9.
D. 13.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
9-61
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of McGraw-Hill Education.
65.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If the players in the figure shown act in their own self-interest, then we know that Sarah will earn utility of:
A. 6.
B. 10.
C. 7.
D. 15.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
66.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
9-62
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of McGraw-Hill Education.
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If Joe and Sarah are faced with the game in the figure shown, we can see that:
67.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
Assume that Joe and Sarah, from the figure shown, are also dating, in addition to working together on the
joint school project. Further assume that Joe is madly in love with Sarah, who is an excellent student.
Sarah tells Joe that she will break up with him if he does not put forth high effort on this project. This
future punishment by Sarah is an example of:
A. a commitment strategy.
B. an effort optimization strategy.
C. an ultimatum.
D. a bargaining strategy.
AACSB: Reflective Thinking
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
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of McGraw-Hill Education.
Topic: Prisoners Dilemma
69. If there is no single strategy that is best regardless of other players’ behavior:
A. there is no dominant strategy.
B. the dominant strategy will be to defect.
C. a noncooperative equilibrium is the only possible outcome.
D. the game is called a Prisoners’ dilemma.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-03 Identify whether or not a player has a dominant strategy in a one-time game.
Topic: Dominant Strategy
70.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure shown, we can predict the outcome will be that:
A. MiiTunes charges low prices and The Rock Shop does not enter.
B. MiiTunes charges high prices and The Rock Shop enters.
C. MiiTunes charges high prices and The Rock Shop does not enter.
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D. MiiTunes charges low prices and The Rock Shop enters.
AACSB: Reflective Thinking
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-03 Identify whether or not a player has a dominant strategy in a one-time game.
Topic: Dominant Strategy
71.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure, we can predict the outcome will be that:
A. MiiTunes charges high prices and The Rock Shop does not enter.
B. there is more than one stable outcome to this game.
C. there is no stable outcome to this game.
D. None of these statements is true.
AACSB: Reflective Thinking
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-03 Identify whether or not a player has a dominant strategy in a one-time game.
Topic: Dominant Strategy
9-65
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of McGraw-Hill Education.
72.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if MiiTunes charges low prices, The Rock Shop should:
73.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
9-66
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of McGraw-Hill Education.
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if The Rock Shop enters the market, MiiTunes should:
74.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-67
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75.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
76.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
9-68
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such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
Given the dominant strategy of MiiTunes according to the figure, we can predict that The Rock Shop:
77.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
A. only The Rock Shop has a dominant strategy, and so the outcome cannot be predicted.
B. only MiiTunes has a dominant strategy, and so the outcome cannot be predicted.
C. neither store has a dominant strategy, and so the outcome cannot be predicted.
D. None of these statements is true.
AACSB: Reflective Thinking
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-03 Identify whether or not a player has a dominant strategy in a one-time game.
Topic: Dominant Strategy
9-69
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78.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If the two music stores are faced with the game in the figure, we can see that:
A. The Rock Shop has a dominant strategy, but MiiTunes does not.
B. MiiTunes has a dominant strategy, but The Rock Shop does not.
C. neither store has a dominant strategy.
D. both stores have a dominant strategy.
AACSB: Reflective Thinking
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-03 Identify whether or not a player has a dominant strategy in a one-time game.
Topic: Dominant Strategy
80. Games:
A. only have one outcome possible.
B. with noncooperative equilibriums are always negative-negative outcomes.
C. may have several stable outcomes.
D. must have a dominant strategy present to reach a stable equilibrium.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
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Difficulty: 01 Easy
Learning Objective: 09-04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Topic: Game Theory
81. Games:
A. will always have a dominant strategy.
B. are always zero sum.
C. will always have several stable outcomes.
D. None of the above are true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Topic: Game Theory
82. Games:
A. only have one possible stable outcome.
B. may have noncooperative equilibriums that are positive-positive outcomes.
C. must have a dominant strategy present in order to reach an equilibrium.
D. None of these statements is true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Topic: Game Theory
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Topic: Game Theory
87. When all players in a game choose the best strategy they can, given the choices of all other players, it
is always a:
A. Nash equilibrium.
B. positive-positive outcome.
C. cooperative equilibrium.
D. negative-negative equilibrium.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Difficulty: 02 Medium
Learning Objective: 09-04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Topic: Nash Equilibrium
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AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Topic: Nash Equilibrium
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Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-05 Explain how a commitment strategy can be used to achieve cooperation in a one-time game.
Topic: Commitment Strategies
98. Collusion:
A. occurs only when no dominant strategy is present.
B. is a cooperative outcome between competitors.
C. is observed, but economists cannot theoretically model it.
D. is a theoretical concept that is rarely observed.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-05 Explain how a commitment strategy can be used to achieve cooperation in a one-time game.
Topic: Commitment Strategies
99. When businesses cooperate and agree to hold prices high, it is called ____________, and when they
reach a noncooperative equilibrium it is called _______________.
A. collusion; competition
B. competition; collusion
C. commitment strategy; collusion
D. collusion; commitment strategy
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-05 Explain how a commitment strategy can be used to achieve cooperation in a one-time game.
Topic: Commitment Strategies
100. Collusion:
A. rarely occurs in reality.
B. never occurs in reality.
C. has not occurred in the last hundred years or so, due to government policy outlawing it.
D. is a common problem in reality.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
9-74
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Difficulty: 02 Medium
Learning Objective: 09-05 Explain how a commitment strategy can be used to achieve cooperation in a one-time game.
Topic: Commitment Strategies
9-75
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Topic: Repeated Games
108. If each player responds by imitating the action of his opponent in the previous round of a repeating
game, the players are following a:
A. repeated cooperation agreement.
B. collusion plan.
C. commitment strategy.
D. tit-for-tat strategy.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-06 Explain how repeated play can enable cooperation.
Topic: Repeated Games
109. If one player defects in a repeated game, and his opponent is following a tit-for-tat strategy, we can
predict the opponent will:
A. defect in the next round.
B. renegotiate.
C. cooperate and try to get his opponent to follow.
D. collude.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-06 Explain how repeated play can enable cooperation.
Topic: Repeated Games
110. If you are following a tit-for-tat strategy in a repeated game, and your opponent makes a cooperative
move, you will:
A. collude.
B. make a cooperative move in the next round.
C. price compete.
D. defect.
9-76
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-06 Explain how repeated play can enable cooperation.
Topic: Repeated Games
111. Two players who are both playing tit-for-tat can quickly find their way toward:
A. lasting cooperation.
B. noncooperative outcomes for the remaining rounds.
C. a cycle of cooperation and noncooperation, similar to a business cycle.
D. None of these statements is true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-06 Explain how repeated play can enable cooperation.
Topic: Repeated Games
114. Which of the following is a subtle way for a company to reassure their competitors that it is
committed to a tit-for-tat strategy?
A. Setting prices below cost
B. Price-matching guarantees
C. Collusion
D. Offering a commitment strategy
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-06 Explain how repeated play can enable cooperation.
Topic: Repeated Games
116. When one player has to make a decision before the other player, the situation is called a:
A. commitment game.
B. simultaneous game.
C. sequential game.
D. prisoner's dilemma.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-07 Explain how backward induction can be used to make decisions.
Topic: Sequential Games
118. The process of analyzing a problem in reverse-starting with the last choice, then the second-to-last
choice, and so on, to determine the optimal strategy-is called:
A. backward induction.
B. backward thinking.
C. forward thinking.
D. backward working.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-07 Explain how backward induction can be used to make decisions.
Topic: Backward Induction
9-78
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of McGraw-Hill Education.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-07 Explain how backward induction can be used to make decisions.
Topic: Backward Induction
121. A way to summarize the actions and payoffs of a sequential game is to use a:
A. decision matrix.
B. decision tree.
C. payoff tree.
D. flowchart.
AACSB: Knowledge Application
Accessibility: Keyboard Navigation
Blooms: Apply
Difficulty: 03 Hard
Learning Objective: 09-08 Use a decision tree to solve a sequential game.
Topic: Decision Trees
123.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-79
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of McGraw-Hill Education.
A. decision tree.
B. decision matrix.
C. flowchart.
D. graph.
AACSB: Knowledge Application
Blooms: Apply
Difficulty: 03 Hard
Learning Objective: 09-08 Use a decision tree to solve a sequential game.
Topic: Decision Trees
124.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-80
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
125.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Starbucks expands in the market, then Dunkin Donuts should:
126.
9-81
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Dunkin Donuts expands, then Starbucks should:
127.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-82
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
AACSB: Knowledge Application
Blooms: Apply
Difficulty: 03 Hard
Learning Objective: 09-08 Use a decision tree to solve a sequential game.
Topic: First Mover Advantage
128.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-83
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
129.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
130.
9-84
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
The outcome of the game in the figure shown predicts that Starbucks will earn profits of:
A. $2 million.
B. $1 million.
C. $0 million.
D. $2 million.
AACSB: Knowledge Application
Blooms: Apply
Difficulty: 03 Hard
Learning Objective: 09-08 Use a decision tree to solve a sequential game.
Topic: Backward Induction
131.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If the players in the figure shown act in their own self-interest, then we know that Dunkin Donuts will earn:
A. $2 million.
B. $1 million.
C. $2 million.
D. $0 million.
9-85
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
AACSB: Knowledge Application
Blooms: Apply
Difficulty: 03 Hard
Learning Objective: 09-08 Use a decision tree to solve a sequential game.
Topic: Backward Induction
132.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If Starbucks and Dunkin Donuts are faced with the game in the figure shown, we can see that:
9-86
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of McGraw-Hill Education.
134. First-mover advantage is:
A. most advantageous in a prisoner's dilemma-type game.
B. very important in one-round sequential games.
C. likely to lead to a positive-positive outcome.
D. None of these statements is true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Remember
Difficulty: 01 Easy
Learning Objective: 09-09 Define first-mover advantage and identify it in practice.
Topic: First Mover Advantage
138. Repeated play can change the outcome in sequential games by:
A. reducing the first-mover advantage.
B. removing the incentive to cooperate.
C. making collusion more probable.
D. increasing the incentive to defect.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-10 Explain why patient players have more bargaining power in repeated games.
Topic: Repeated Sequential Games
9-87
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of McGraw-Hill Education.
139. The ability to make counteroffers transforms bargaining from a game in which ___________ trumps
everything to a game in which ____________ is the winning strategy.
A. patience; first-mover advantage
B. commitment strategy; self-interested behavior
C. first-mover advantage; patience
D. first-mover advantage; cooperation
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-10 Explain why patient players have more bargaining power in repeated games.
Topic: Repeated Sequential Games
141. In a game of bargaining, those who _______________ will likely get the highest payoff.
A. are patient
B. are cooperative
C. have a commitment strategy
D. collude
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-10 Explain why patient players have more bargaining power in repeated games.
Topic: Repeated Sequential Games
9-88
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of McGraw-Hill Education.
144. In the real world, wage negotiations typically do not drag on for years:
A. because the company can simply offer the split that would eventually occur if the two sides played all
the rounds.
B. because neither a company nor employees can afford to not work for that long.
C. unless the employees play an ultimatum game using a union to negotiate.
D. None of these statements is true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-10 Explain why patient players have more bargaining power in repeated games.
Topic: Repeated Sequential Games
146. By committing to reduce one's options during a sequential game, a player can force a change in his
opponents' strategy, and that commitment strategy results in a:
A. payoff that he likely would have gotten anyway.
B. cooperative equilibrium.
C. payoff that would otherwise be out of reach.
D. negative-negative outcome.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-11 Explain how a commitment strategy can allow players to achieve their goals by limiting their options.
Topic: Commitment Strategies in Sequential Games
147. The famous historical example of the commitment strategy used by Cortes against the Aztecs is
sometimes referred to as:
A. "burning your boats."
B. "burning your bridges."
C. "friendly fire."
D. "putting all your eggs in one basket."
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-11 Explain how a commitment strategy can allow players to achieve their goals by limiting their options.
Topic: Commitment Strategies in Sequential Games
9-89
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of McGraw-Hill Education.
AACSB: Reflective Thinking 135
Accessibility: Keyboard Navigation 102
Blooms: Apply 12
Blooms: Remember 28
Blooms: Understand 107
Difficulty: 01 Easy 28
Difficulty: 02 Medium 108
Difficulty: 03 Hard 12
Learning Objective: 09-
25
01 Understand strategic behavior and describe the components of a strategic game.
Learning Objective: 09-
43
02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Learning Objective: 09-
11
03 Identify whether or not a player has a dominant strategy in a one-time game.
Learning Objective: 09-
12
04 Identify whether or not a Nash equilibrium will be reached in a one-time game.
Learning Objective: 09-
05 Explain how a commitment strategy can be used to achieve cooperation in a one- 10
time game.
Learning Objective: 09-06 Explain how repeated play can enable cooperation. 15
Learning Objective: 09-
5
07 Explain how backward induction can be used to make decisions.
Learning Objective: 09-08 Use a decision tree to solve a sequential game. 12
Learning Objective: 09-09 Define first-mover advantage and identify it in practice. 5
Learning Objective: 09-
7
10 Explain why patient players have more bargaining power in repeated games.
Learning Objective: 09-
11 Explain how a commitment strategy can allow players to achieve their goals by limi 3
ting their options.
Topic: Backward Induction 9
Topic: Commitment Strategies 10
Topic: Commitment Strategies in Sequential Games 3
Topic: Decision Matrix 1
Topic: Decision Trees 3
Topic: Dominant Strategy 13
Topic: First Mover Advantage 6
Topic: Game Theory 31
Topic: Nash Equilibrium 5
Topic: Prisoners Dilemma 43
Topic: Repeated Games 15
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Topic: Repeated Sequential Games 7
Topic: Sequential Games 2
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vessel sighted perplexed us; that our radio was useless.
Where were we? Should we keep faith with our course and
continue?
“Mess” epitomized the blackness of the moment. Were we
beaten?
We all favored sticking to the course. We had to. With faith lost in
that, it was hopeless to carry on. Besides, when last we checked it,
before the radio went dead, the plane had been holding true.
We circled the America, although having no idea of her identity at
the time. With the radio crippled, in an effort to get our position, Bill
scribbled a note. The note and an orange to weight it, I tied in a bag
with an absurd piece of silver cord. As we circled the America, the
bag was dropped through the hatch. But the combination of our
speed, the movement of the vessel, the wind and the lightness of the
missile was too much for our marksmanship. We tried another shot,
using our remaining orange. No luck.
U. S. Shipping Board
THE FRIENDSHIP “BOMBING” THE AMERICA
THE LAST PAGE IN THE LOG BOOK
Should we seek safety and try to come down beside the steamer?
Perhaps one reason the attempt was never attempted was the
roughness of the sea which not only made a landing difficult but a
take-off impossible.
Bill leaped to the radio with the hope of at least receiving a
message. At some moment in the excitement, before I closed the
hatch which opens in the bottom of the fuselage I lay flat and took a
photograph. This, I am told, is the first one made of a vessel at sea
from a plane in trans-Atlantic flight.
Then we turned back to the original course, retracing the twelve
mile detour made to circle the steamer. In a way we were pooling all
our chances and placing everything in a final wager on our original
judgment.
Quaintly, it was this moment of lowest ebb that Slim chose to
breakfast. Nonchalantly he hauled forth a sandwich.
We could see only a few miles of water, which melted into the
greyness on all sides. The ceiling was so low we could fly at an
altitude of only 500 feet. As we moved, our miniature world of
visibility, bounded by its walls of mist, moved with us. Half an hour
later into it suddenly swam a fishing vessel. In a matter of minutes a
fleet of small craft, probably fishing vessels, were almost below us.
Happily their course paralleled ours. Although the gasoline in the
tanks was vanishing fast, we began to feel land—some land—must
be near. It might not be Ireland, but any land would do just then.
Bill, of course, was at the controls. Slim, gnawing a sandwich, sat
beside him, when out of the mists there grew a blue shadow, in
appearance no more solid than hundreds of other nebulous
“landscapes” we had sighted before. For a while Slim studied it, then
turned and called Bill’s attention to it.
It was land!
I think Slim yelled. I know the sandwich went flying out the
window. Bill permitted himself a smile.
Soon several islands came into view, and then a coast line. From
it we could not determine our position, the visibility was so poor. For
some time we cruised along the edge of what we thought was typical
English countryside.
With the gas remaining, we worked along as far as safety
allowed. Bill decided to land. After circling a factory town he picked
out the likeliest looking stretch and brought the Friendship down in it.
The only thing to tie to was a buoy some distance away and to it we
taxied.
CHAPTER IX
JOURNEY’S END
Trouble in the air is very rare. It is hitting the ground that causes it.
Obviously the higher one happens to be, the more time there is to
select a safe landing place in case of difficulty. For a ship doesn’t fall
like a plummet, even if the engine goes dead. It assumes a natural
gliding angle which sometimes is as great as eight to one. That is, a
plane 5000 feet in the air can travel in any direction eight times its
altitude (40,000 feet) or practically eight miles. Thus it has a potential
landing radius of 16 miles.
Sometimes, a cautious pilot elects to come down at once to make
a minor engine adjustment. Something is wrong and he, properly, is
unwilling to risk flying further, even though probably able to do so.
Just so the automobile driver, instead of limping on with, say, worn
distributor points, or a foul spark plug, would do well to stop at once
at a garage and get his engine back into efficient working order.
All of which obviously points the necessity of providing frequent
landing places along all airways. Few things, I think, would do more
to eliminate accidents in the air. With perfected motors the dread of
forced landings will be forgotten, and with more fields, at least in the
populous areas, “repair” landings would be safe and easy.
Eliminating many of the expected sensations of flying doesn’t
mean that none are to be anticipated or that those left are only
pleasant. There are poor days for flying as well as good ones. Just
as in yachting, weather plays an important part, and sometimes
entirely prevents a trip. Even ocean liners are occasionally held over
in port to avoid a storm, or are prevented from making a scheduled
landing because of adverse conditions. In due time a plane will
probably become as reliable as these ocean vessels of today,
because although a severe storm will wreck it, its greater speed will
permit it to fly around the storm area—to escape dangers rather than
battle through them as a ship must do.
The choppy days at sea have a counterpart in what fliers call
“bumpy” conditions over land. Air is liquid flow and where
obstructions occur there will be eddies. For instance, imagine wind
blowing directly toward a clump of trees, or coming in sudden
contact with a cliff or steep mountain. Water is thrown up when it
strikes against a rock and just so is a stream of air broken on the
object in its way, and diverted upward in atmospheric gusts which
correspond to the spray of the seaside. Encountering such a
condition a plane gets a “wallop”—is tossed up and buffeted as it
rolls over the wave.
There are bumps, too, from sources other than these land shoals.
Areas of cool air and warm disturb the flow of aerial rivers through
which the plane moves. The “highs” and “lows” familiar to the
meteorologists—the areas of high and low barometric pressure—are
forever playing tag with each other, the air from one area flowing in
upon the other much as water seeks its own level, creating fair
weather and foul, and offering interesting problems to the students of
avigation, not to mention variegated experiences to the flyer himself.