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Bravely Default II Fabula Ultima Launch Scenario ENG
Bravely Default II Fabula Ultima Launch Scenario ENG
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IN SEARCH OF THE CRYSTAL
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A demo scenario for thefor
launch of the BRAVELY DEFAULT video game II
with the system Game of Role from Table FABULA LATEST
4-6 participants For
Machine Translated by Google
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INTRODUCTION
4
We welcome you to the “Search for the Crystal” demo scenario, WHAT IS BRAVELY DEFAULT II
where you and 3-5 other people will role-play in the fantastic world of
the BRAVELY DEFAULT II video game, coming exclusively to The third chapter (despite the name) of the BRAVELY
Nintendo SwitchTM!
DEFAULT series puts the player at the helm of four heroes
and at the center of an unforgettable adventure that revolves
around four crystals.
CONTENTS
The Heroes of Light, in their extraordinary mission, will fight to
FOR PLAYING
WHAT IS FABULA ULTIMA
You will need a few sheets of paper, erasers, pencils, the five
character sheets, and one or more sets of polyhedral dice. Published by NEED GAMES! and written and designed by
Emanuele Galletto, FABULA ULTIMA is a tabletop role-
Don't have dice handy? Don't worry: there are many free dice roller
playing game that recreates the atmosphere and gameplay of
apps for mobile phones. JRPG video games, with formidable antagonists and tense
conflicts that will test the strategy and creativity of the gaming
group.
GAME ROLES The release of the FABULA ULTIMA Basic Manual is
OR
OR
3
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BASIC RULES
4
In FABULA ULTIMA, when a character undertakes an action with The four features of the game are as follows:
relevant implications for the evolution of the current scene, the
Game Master can request a Test. DEXTERITY (DEX)
A Test always involves exactly two dice, based on the Coordination, precision, manual skill, speed.
A Test obtaining
be basedinformation by conversing with a character could a WILL (VOL)
about
Intuition
e Will, While
Tenacity, discipline, authority, persuasion.
Test the information through the same information a threat might rely on
For the sake of simplicity, this demo only includes two Difficulty
In any case, there are always two dice to roll in a Test .
Levels for use in Tests: 10 for a standard Test, or 13 for a
particularly difficult Test.
Gloria's Dexterity is equal to hers and to 1d8, then attack for
she
with the will roll 2d8 and add them, adding the +2 bonus granted by the weapon
bow.
Obviously, there will be cases where an effect or rule will determine
the Difficulty Level to be used.
The result of the Test, i.e. the total of the roll of the two dice and
A Test is successful if the total result is equal to or greater than
any bonuses, must be compared with a Difficulty Level the Difficulty Level.
provided by the rules or established by the Game Master (see
opposite column).
OR
l Rolls must always be visible to the entire table.
OR
4
Machine Translated by Google
CIRCUMSTANCES
DOUBLE ONE
If both dice on a Test show the same number and that number
For example, in self the heroes infiltrating after are step the
is 6 or higher , then it is a critical success, which is an an enemy fortress, I open a Clock Game Master could be
titled “Alarm”.
automatic , extraordinary success . a If filled, the
to them!
guards would start hunting
Basically, critical success occurs on a roll of 6+6, 7+7, 8+8,
9+9, 10+10, 11+11 or 12+12.
Clocks have from 4 to 12 sections, designed like this:
OPPORTUNITY
There are many ways to spend opportunities in the game; in this l Clocks are always visible to the entire table.
demo we propose the simplified list below.
l When a Test increases or decreases the ticks on a Clock, the
number of ticks is equal to 1, + 1 for every 3 points by which
The goblin archers attack a 7 and 7, critical. with a Fist gets and
the Clock has exceeded the Difficulty Level (or for every 3
a success goes to The attack signs, then Adelle
points by which the character He has failed).
the goblin backwards, the slow negative
inflicting
status
pushes
(see next page).
l The Game Master can increase or decrease the ticks on a
Clock based on the narrative, but must warn the group if
certain actions will have this consequence.
OPPORTUNITY
OR
OR
5
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During the game, characters can suffer negative statuses due In FABULA ULTIMA, Fabula Points represent the heroic
to attacks or other effects. destiny of the protagonists.
Lowers your Stamina and Willpower by one die size. In this demo there are two ways to spend Fabula Points:
CONFUSED
l After rolling the dice for a Test, if the result is not a double
one, you can spend 1 Fabula Point to reroll one or both
Lowers Intuition by one die size.
dice. You must keep the new results, but if you want you
WEAK can continue spending Fabula Points to continue rerolling
one or both dice.
Lowers Stamina by one die size.
When you do, narrate how your character's identity or
FURENT theme helps you defy fate.
Lowers Dexterity and Intuition by one die size. l A player can spend 1 Fabula Point to introduce a narrative
element into the scene, as long as the rest of the table
SLOW agrees with the proposal. The mechanical impact of this
narrative element is at the sole discretion of the Game
Lowers Dexterity by one die size.
Master; the power level should be around that of an
SHAKEN opportunity or slightly higher.
For example, Adelle has a Dexterity one with d10. equal base size
PCs can earn Fabula Points in the following ways:
and If he was furious at slow, Dexterity would have its d6.
OR
OR
6
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This value represents the character's combativeness and This value is an abstraction of the “bag of consumable items”
resistance to pain and fatigue. This is an abstract value; only that the character carries with him.
when zero is reached is the character actually seriously injured
and put out of action. l A character's current IP can never be higher than the maximum
score, noted on the card
as max.
l A character's current MP can never be higher than the maximum spends 2 IP for any Remedy. Now, point
score, noted on the card Notrefill
remaining, can create
object will be better.
OR
OR
7
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CONFLICTS
4
In FABULA ULTIMA, conflicts are the most complex, tense During his turn, a character can take a single action from
and exciting part of the game. the following:
In this demo there are two conflict scenes, both classic ATTACK
JRPG style battles; however, conflicts are also used in the
game for chase scenes, infiltration, debates, and hearings. The character attacks with a weapon at his disposal.
To do this, perform an Accuracy Test based on the
characteristics indicated by the weapon: the Difficulty
A conflict is always considered a scene in itself. Level is equal to the target's Defense . If the hit hits, the
damage dealt is based on the Major Roll (TM) and is
l As with any scene, it is the responsibility of the Game Master subtracted from the target's HP.
state when it begins or ends.
The accuracy of Seth's Greataxe is Seth has Strength ÿVIG + VIGÿ +1;
l Conflicts require medium to long times and should only be
d10, so attack for 2d10+1 with it . will pull
used for situations of great narrative importance.
c c it will take normal damage from fire until the start of its
next turn.
OR
OR
8
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OBJECTIVE
The character uses one of his abilities listed in the “You can
MAGIC SPELL use an action to” text, such as Examine, Firebird or Vitamin.
During a conflict, all the characters can reach each other, attack
each other and interact freely, in line with the heroic and "video
Elvis' Thunder spell can target up to three to 10 MP creatures at once, cost but
game" tone of the gaming experience.
targeted creature.
TEAMWORK
Offensive spells work similarly
to attacks, with a Test of ÿINT + VOLÿ whose Difficulty Level After a character takes a Test during a conflict, any number of
is equal to the target's Magic Defense . Damage is based his allies who have not yet taken their turn during the current
on Major Roll (TM). round can help: to help, a character sacrifices his turn during
If the spell has more than one target, take a single Test and the round but grants a bonus of +2
INVENTORY If the party decides to flee a conflict, then this becomes their
new resolution objective for the current conflict, and that
The character spends Inventory Points to use a potion, ether ,
means having to work together to fill a 10-section clock.
or remedy on himself or another creature.
OR
OR
9
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PLAYABLE CHARACTERS
4
In the next pages you will find the complete sheets of the five characters available for this scenario.
We recommend printing or photocopying them so you can easily write on them.
OR
OR
1010
+
JOB:
a
Hit
SLOW
K
OR
DEXTERITY DEFENSES
FEATURES
+1):
(DEXTERITY
DEFENSE
11
d10
FURIOUS
K
A
CONFUSED
K
O
INTUITION
Adelle
6
d
+1):
(INTUITION
MAGIC
DEF.
skilled
WEAK
K
O
VIGOR
8
d
his
POISONED
K
Your
SHOCK
K
OR
WILL
8
d
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Remember:
Defense
400
Initials:
HP,
MAX CURRENTS
BODYGUARD
PRAGMATIC
IDENTITY
HP
50
PM
50
THEME
duty
(to
PI
6
PotionEther
3
Initials:
Remedy
11
FABULA
+
EQUIPMENT
Punch
OR
OR
+
in
one
a
l+1
Fabula
ACTIONS
Punch
EARNING
Defenses).
in
counted
(already
Magical
and
Defense
your
to
bonus
+1
a
Gives
weapon.
equipped
an
with
Attack
ATTACK
Duster:
turn.
next
your
of
start
the
until
types
damage
all
to
gain
You
GUARD
ABILITY
Resistance
a
spend
you
Whenever
a
5
SPEND
your
how
Narrate
l1
know.
you
spells
the
of
one
Cast
or
MAGIC
Inner
ifitis
(not
Test
a
one).
Alchemy:
a
use
and
generate
to
Points
Inventory
Spend
double
4
Pain
element
narrative
a
add
to
INVENTORY
potion,
ifdo,
two
your
of
each
with
once
attack
to
decide
can
you
action
Point
a
be
will
It
agrees.
group
rest
long
as
scene,
the
added.
have
you
what
of
etc.)
status,
negative
damage,
(bonuses,
consequences
mechanical
any
determine
to
Master
Game
1
Tests).
consecutive
several
(or
Test
requires
generally
strategy;
or
goal
a
on
Work
Fists;
Fabula
Attack
OBJECTIVE
the
take
you
when
Furthermore,
lSpend
Barehanded
© SQUARE ENIX CO., LTD, All Rights Reserved; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
USE
action.
requires
that
ability
an
Activate
from
damage
extra
the
of
advantage
take
can
you
when
only
fists
both
with
Attack
Tip:
Pain
Test.
a
in
rolled
dice
two
the
of
higher
The
a
lTM
GLOSSARY
Punch . .
a
make
immediately
zero,
HP
your
reduce
doesn't
this
If
rolled.
VP
lose
roll
action
an
use
can
You
elemental
fire-
becomes
from
all
and
d8,
on
rolled
you
number
the
to
equal
damage
extra
deals
attack
The
Roll):
(Major
1d8:
single
Firebird:
+
JOB:
Capture
SLOW
K
O
DEXTERITY DEFENSES
FEATURES
8
+1):
(DEXTERITY
DEFENSE
d
9
FURIOUS
K
to
CONFUSED
K
O
INTUITION
do
6
d
+2):
(INTUITION
MAGIC
DEF.
Once
Anihal
willing
WEAK
K
OR
VIGOR
d10
POISONED
K
Your
SHOCK
K
OR
WILL
Machine Translated by Google
8
d
Remember:
Defense
200
Initials:
HP,
PG
MAX CURRENTS
TAMER
SURVIVING
IDENTITY
HP
60
PM
50
THEME
DOUBT
(Is
PI
6
PotionEther
3
Initials:
Remedy
12
FABULA
+
EQUIPMENT
Spear
OR
OR
Defenses).
in
counted
(already
Magic
+2
and
Defense
your
to
+1
of
bonus
a
Gives
in
one
a
l+1
Fabula
ACTIONS
EARNING
Duster:
weapon.
equipped
an
with
Attack
ATTACK
turn.
next
your
of
start
the
until
types
damage
all
to
gain
You
GUARD
ABILITY
Resistance
ability).
special
its
tells
captured
and
itdefeated
HP,
current
target's
the
than
greater
or
equal
is
roll
ifyour
+5;
VOLÿ
of
Test
a
Perform
captured).
be
opponents
which
you
tell
will
Master
Game
(the
enemy
capture
attempt
to
action
an
use
can
You
+
SPEND
your
how
Narrate
l1
know.
you
spells
the
of
one
Cast
or
ÿVIG
MAGIC
is
it
if
(not
Test
a
one).
Capture:
a
use
and
generate
to
Points
Inventory
Spend
double
element
narrative
a
add
to the
takes
creature
one
creatures:
following
with
game
begin
ability.
special
creature's
captured
a
to
MP
20
spend
and
action
an
use
can
You
INVENTORY
of
potion,
Point
Free:
Toxic
(effect:
Luxalotl
be
will
It
agrees.
group
rest
long
as
scene,
the
added.
have
you
what
of
etc.)
status,
negative
damage,
(bonuses,
consequences
mechanical
any
determine
to
Master
Game
1
Tests).
consecutive
several
(or
Test
requires
generally
strategy;
or
goal
a
on
Work
Fabula
OBJECTIVE
lSpend
Spear ,
When
not).
by
hit
were
which
determine
Defense
target's
each
it
compare
and
Test
Accuracy
single
a
make
(you
once
at
creatures
two
to
up
target
attack
the
do,
If
MP.
10
spend
can
you
© SQUARE ENIX CO., LTD, All Rights Reserved; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
USE
action.
requires
that
ability
an
Activate
Slash:
Test.
a
in
rolled
dice
two
the
of
higher
The
a
lTM
GLOSSARY
Roll):
(Major
Vulnerabilities ,
creature's
chosen
the
reveals
Master
Game
The
creature.
a
analyze
to
action
an
use
can
You
and
Traits,
Examine:
maximum
+
JOB:
Exploit
SLOW
K
O
DEXTERITY DEFENSES
FEATURES
6
+3):
(DEXTERITY
DEFENSE
d
9
FURIOUS
K
a
Elvis
CONFUSED
K
OR
INTUITION
An
and
+2):
(INTUITION
MAGIC
DEF.
d10
12
eccentric
WEAK
K
O
VIGOR
6
d
POISONED
K
Your
SHAKEN
K
OR
WILL
Machine Translated by Google
mentor.
d10
Remember:
Defense
300
Initials:
HP,
PG
MAX CURRENTS
ASTERISKS
OF
SCHOLAR
ECCENTRIC
IDENTITY
PV
45
PM
55
THEME
ambition
PI
6
PotionEther
(discover
3
Initials:
Remedy
13
FABULA
+
EQUIPMENT
OR
OR
Defenses).
in
counted
(already
Defense
your
to
bonus
+2
a
Gives
Magician's
in
one
a
l+1
Fabula
ACTIONS
EARNING
Defenses).
in
counted
(already
Magic
+2
and
Defense
your
to
+1
of
bonus
a
Confers
weapon.
equipped
an
with
Attack
ATTACK
Zither: Magitunica:
turn.
next
your
of
start
the
until
types
damage
all
to
gain
You
GUARD
ABILITY
Resistance
+
SPEND
your
how
Narrate
l1
know.
you
spells
the
of
one
Cast
Cryo
or
MAGIC
ifitis
(not
Test
a
one).
(Offensive
a
use
and
generate
to
Points
Inventory
Spend
double
element
narrative
a
add
to
INVENTORY
potion,
Point
+
Energy Ignis
be
will
It
agrees.
group
rest
long
as
scene,
the
added.
have
you
what
of
etc.)
status,
negative
damage,
(bonuses,
consequences
mechanical
any
determine
to
Master
Game
1
Tests).
consecutive
several
(or
Test
requires
generally
strategy;
or
goal
a
on
Work
Fabula
(Offensive
OBJECTIVE
lSpend
+
© SQUARE ENIX CO., LTD, All Rights Reserved; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
USE
action.
requires
that
ability
an
Activate
Thunder
(Offensive
Test.
a
in
rolled
dice
two
the
of
higher
The
a
5
lTM
GLOSSARY
Roll):
(Major
not.
hit
were
creatures
which
determine
Defense
Magic
target's
each
itto
compare
then
and
Test
single
a
take
spell,
offensive
an
with
time
same
the
at
creature
one
than
more
target
you
If
of
its
overcome
must
To
Reminder:
Solar
+
ÿINT
VOLÿ.
+
JOB:
Use
SLOW
K
O
DEXTERITY DEFENSES
FEATURES
8
+1):
(DEXTERITY
DEFENSE
d
9
FURIOUS
K
of
CONFUSED
K
O
INTUITION
the
Glory
8
d
+2):
(INTUITION
MAGIC
DEF.
10
Princess
WEAK
K
O
VIGOR
Musa,
6
d
POISONED
K
Your
SHOCK
K
OR
WILL
Machine Translated by Google
d10
Remember:
Defense
200
Initials:
HP,
PG
MAX CURRENTS
MUSA
OF
PRINCESS
SOLEMN
IDENTITY
HP
40
PM
65
THEME
HOPE
PI
(bring
PotionEther
3
Initials:
Remedy
14
FABULA
+
EQUIPMENT
OR
OR
Shortbowa
in
one
Defenses).
in
counted
(already
a
l+1
Fabula
ACTIONS
EARNING
Faithful
weapon.
equipped
an
with
Attack
ATTACK
turn.
next
your
of
start
the
until
types
damage
all
to
gain
You
GUARD
ABILITY
Resistance
5
SPEND
your
how
Narrate
l1
know.
you
spells
the
of
one
Cast
or
MAGIC
is
it
if
(not
Test
a
one).
(Spell;
Cocoon
a
use
and
generate
to
Points
Inventory
Spend
double
element
narrative
a
add
to
INVENTORY
potion,
Point
5
be
will
It
agrees.
group
rest
long
as
scene,
the
added.
have
you
what
of
etc.)
status,
negative
damage,
(bonuses,
consequences
mechanical
any
determine
to
Master
Game
1
Tests).
consecutive
several
(or
Test
requires
generally
strategy;
or
goal
a
on
Work
Fabula
(Spell;
OBJECTIVE
lSpend
Energy Protection
Vulnerabilities ,
creature's
chosen
the
reveals
Master
Game
The
creature.
a
analyze
to
action
an
use
can
You
and
© SQUARE ENIX CO., LTD, All Rights Reserved; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
USE
action.
requires
that
ability
an
Activate
Traits,
Examine:
maximum
Test.
a
in
rolled
dice
two
the
of
higher
The
a
lTM
GLOSSARY
Roll):
(Major
+
JOB:
Protect
DEFENSES
SLOW
K
O
DEXTERITY
FEATURES
6
d
VALUE):
(FIXED
DEFENSE
Seth
12
FURIOUS
K
a
A
in
CONFUSED
K
OR
INTUITION
8
d
+1):
(INTUITION
MAGIC
DEF.
sailor
shipwrecked
WEAK
K
OR
VIGOR
d10
POISONED
K
score.
SHAKEN
K
OR
WILL
8
d
Machine Translated by Google
Defense
Magic
100
Initials:
HP,
MAX CURRENTS
LAND
FAR
A
FROM
SAILOR
IDENTITY
HP
65
PM
45
THEME
pity
PI
7
PotionEther
3
Initials:
Remedy
15
FABULA
+
EQUIPMENT
OR
Greataxe
OR
a
in
one
a
l+1
Fabula
ACTIONS
Round
EARNING
a
weapon.
equipped
an
with
Attack
ATTACK
Lamellar
turn.
next
your
of
start
the
until
types
damage
all
to
gain
You
GUARD
ABILITY
Resistance
a
SPEND
your
how
Narrate
l1
Self-
know.
you
spells
the
of
one
Cast
or
possible).
whenever
attacks
of
targets
the
among
include
must
(it
you
on
attention
its
focus
to
forced
is
and
status
suffers
creature
succeed,
If
taunt.
your
effectiveness
depending
penalty
-2
or
bonus
+2
a
give
can
Master
Game
creature;
that
provoke
how
Describe
MAGIC
is
it
if
(not
Test
a
one).
Enraged
a
use
and
generate
to
Points
Inventory
Spend
double
element
narrative
a
add
to
is
creature
the
long
as
lasts
compulsion
This
INVENTORY
potion,
Point
be
will
It
agrees.
group
rest
long
as
scene,
the
added.
have
you
what
of
etc.)
status,
negative
damage,
(bonuses,
consequences
mechanical
any
determine
to
Master
Game
1
Tests).
consecutive
several
(or
Test
requires
generally
strategy;
or
goal
a
on
Work your
from
attack
with
opponent
an
hit
you
When
Fabula
you
OBJECTIVE
lSpend
the
suffers
target
The
option:
one
choose
do,
you
If
© SQUARE ENIX CO., LTD, All Rights Reserved; Fabula Ultima © Need Games! & Rooster Games. This work was created without profit and may be reproduced for personal use only.
USE
action.
requires
that
ability
an
Activate
Skullcrusher:
confused
MP.
HP
10
recovers
chosen
The
yourself).
can't
(you
creature
allied
choose
to
MP
5
spend
and
action
an
use
can
You
Test.
a
in
rolled
dice
two
the
of
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1. INTRODUCTION 2. MEETING
AMONG THE SANDS
First, read or paraphrase:
In this first scene, the party meets up with Anihal in the shadow of the
The story of BRAVELY DEFAULT II takes place on the continentof Excillant, in a ruins outside the city of Savalon.
grave land danger
risingout of control: the
nature's
temperatures andtheft of of floods, due
Read or paraphrase:
elemental
putting all living beings crystals, which balance in the four world brought,
at risk.
When our heroes are Savalon, they arrived in the desert land
However, it is the last
certainly expected to find the oasis not by the water.
to die: the legend hope that the Heroes of Light will succeed in the
elements. narrates which half submerged
l If there are five players, the available characters are Adelle, Anihal, Anihal has organized city,
Note: In the BRAVELY DEFAULT II video game, the playable This scene should be structured slightly differently depending on
characters are Adelle, Elvis, Gloria and Seth. In this demo we have whether or not Anihal is present as a PC (see opposite page).
included Anihal as a playable character to allow groups of 5 participants
to play. First, read or paraphrase:
Nintendo SwitchTM, they may want to know how this scenario them and causes rocks.
is positioned chronologically.
l If someone examines the vases and chests in the camp, they will find
The answer is that this scenario is not canon
and is set to coincide with the end of the game's second demo, a bag with 200pg and a small yellowish gem: it is a Wrath of Zeus,
an item that can be consumed to inflict 10 lightning element
when the group convinces Anihal to reveal where Bernard hid
the Water Crystal. damage to all enemies present on scene.
OR
OR
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SAVALON OASIS
When the group reaches the camp, Anihal is already there When the rest of the group reaches the camp, Anihal is already
waiting, wrapped in a heavy brown tunic from which locks of there waiting for them.
white hair peek out. First, communicate the following information to whoever is
Seeing the PCs, his blue eyes light up. playing the character of Anihal:
OR
OR
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ENEMIES
3. CONFLICT SCENE:
THE WORM 3 PCs 1 Sand Worm (2 turns per round)
3 PCs 4 PCs 5 PG
Just when you manage to glimpse the doors of Savalon in the distance, the colossal
and to find out how the turns of each round should be structured.
In this conflict, the PCs have the first turn of each round. l If both the sand worm and one or more diatryma are
present in the scene, we recommend always having
the diatryma act before the worm during each round.
The following rules apply to this scene:
l Obviously, as some PCs or enemies are defeated, some
turns will automatically be skipped because there is no
l If a PC ends up with zero HP, there are no particular
one to exploit them.
consequences: the character falls unconscious and
receives 2 Fabula Points, and will automatically recover
at the end of the conflict, with HP equal to half of his maximum.
CATCH THEM ALL!
l If all the PCs end up at zero HP, the party falls unconscious,
but is saved by a group of soldiers from Savalon (see 4b
If Anihal is present in the party, he can use his
on page 20).
Capture ability on both the worm and the diatryma.
l If the group wants to escape towards the gates of The special abilities obtained if successful are indicated
Savalon, they must overcome the whirlpool of sand under the profiles of each enemy (see opposite page);
caused by the worm and move away: it is a ten-section
since each creature is “single use”, capturing both
Clock (Difficulty Level 10), which any PC can intervene diatryma will allow you to exploit Scavenger twice.
on. The worm (and any diatryma birds) will not affect the
Clock, instead limiting themselves to their normal attacks.
OR
OR
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A gigantic monster that prowls the ruins near Savalon. A large feathered bird that feeds on corpses, with enormous hooked
It has a swollen and soft central body, and its mouth is a rose of teeth claws.
ATTACKS ATTACKS
Effect: target takes ÿTM + 10ÿ fi- element damage Effect: the target takes ÿTM + 5ÿ physical element damage .
yes.
$ Carrion Eater w Accuracy ÿDES + VIGÿ
$ Slime of the Worm w Accuracy ÿDEX + VIGÿ +4
Effect: the target takes ÿTM + 5ÿ physical element damage
Effect: the target takes ÿTM + 5ÿ earth elemental damage and and the Diatryma recovers 5 HP.
suffers the poisoned status.
$ Supersonic Gust w Accuracy ÿDEX + INTÿ
$ Sandstorm (20 MP) w Accuracy ÿINT + VOLÿ +1
Effect: the target takes ÿTM + 5ÿ air elemental damage .
Effect: each target takes 10 earth elemental damage and suffers the
This attack targets Magic Defense instead of Defense.
slow status. This attack targets Magic Defense rather than Defense,
and targets all PCs at once (you make a single Accuracy Test and CATCHING SKILLS
compare it to each target's Magic Defense to determine who was hit Carrion Eater w A creature of your choice loses 10 HP; then, you
by the attack and who wasn't). gain 10 VP.
CATCHING SKILLS
During battle, remember to always inform the party when:
Sandstorm w Any number of creatures of your choice take 20
earth damage each and
suffer from slow status . l An enemy spends MP on an attack;
This conflict scene should conclude at the end of the first hour of the demo.
If the scene is still in progress and there are a few minutes left, we recommend having the soldiers arrive from Savalon, who
they ward off monsters using arrows and spears. The group is then escorted into the city (4th on the next page).
uu When the conflict ends, for better or worse, move on to the next scene.
OR
OR
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If all the PCs dropped to zero HP and fell unconscious during the
The first What that you see, after have regained consciousness,it's the face
Characters recover all HP and MP and heal from all negative statuses .
4. SAVALON
Once they leave the inn, the PCs see that there is a lot of movement in
At this point, the group has returned to the city; depending on what the street:
Another sentry, older, empties the hat from the At this point, you must inform the party that a Clock has started, called
sand that the e “Sure view mutters: gravity I the situation, of “Bernard's Suspicion”.
Not understand why soldiers were part Bernard! messi to
Not
guarding the villa should not even be particularly exposed to the storm! l This Clock has ten sections, and once filled will cause Bernard to take
If one or more characters were down to zero HP during the conflict, they
l Since the party has spent some time at the inn, Bernard has already
regain consciousness with a number of HP equal to half their
gathered some information, so make a number of notches on the
maximum HP.
Clock equal to the number of PCs.
At this point, you must inform the party that a Clock has started, called
“Bernard's Suspicion”. Remember that the Clocks and their progress are always visible to the
whole group.
l This Clock has ten sections, and once filled will cause Bernard to take
Remember that the Clocks and their progress are always visible to the
whole group.
OR
OR
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REST
5. RUNNING
AGAINST TIME A character can decide to spend 30pg and rest at the
Savalon inn, thus recovering all HP, all MP, and healing
Now that the party is in town, the PCs have four different from all negative statuses.
activities available, described on this page.
A character can decide to visit the shops to top up their waiting for them in his study. Go to 6b.
Inventory Points. Each point costs 10pg, and you cannot l If the PCs complete the investigation, they manage to
go beyond your maximum. sneak into Bernard's villa without being noticed. Go to 6c.
The second hour should end with the start of one of the possible final scenarios: 6a, 6b, 6c (see next page).
If there are only a few minutes left, advise a party member to spend a Fabula Point to come across a lucky coincidence that
indicates a secret access to Bernard's villa (let the person spending the Fabula Point tell what it is); this
way you can go directly to scenario 6c.
OR
21OR
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6A. SUSPICIOUS AT 10
6. CONFLICT SCENE:
BERNARD If the “Bernard Suspicion” Clock has reached 10, Bernard uses his
contacts at the Savalon court and a group of soldiers intercepts the
This conflict essentially occupies the third hour of the demo. The PCs in the street.
group faces the Villain Bernard Alphard, a thief and swindler who
has taken over the Savalon Games Room and is exploiting the Water l If the PCs agree to follow the guards, they are escorted directly to
Crystal for his personal purposes, still unknown to our heroes. Bernard's mansion (which they clearly are
unusual). Once they reach the villa, the guards lead the group
directly into Bernard's study, where the man is waiting for them (go
Depending on what happened previously, the group might come to
to 6b, in the opposite column).
this conflict in quite different ways, referred to in these pages as 6a,
6b , and 6c. l If at any time the PCs try to dissuade the guards, counter that it is not
Each of these situations also specifies how to handle the scenario's normal for Savalon's soldiers to respond to Bernard's orders, or
l Can spend an action and 1 Ultima Point to recover 50 MP and blending into the crowd, attracted by the noise. The group is
immediately heal all negative statuses. surrounded by the population and the guards, who seem to be
intent on arresting the PCs; suddenly, Prince Castor of Savalon
arrives on the scene, returning from the desert, his armor covered
l He can spend 1 Ultima Point at any time to escape the scene
in sand. The prince stops the guards and explains the situation,
in complete safety.
declaring that Bernard's plans are on their last legs.
Bernard, having no intention of letting himself be captured,
will always keep his fifth Ultima Point aside to choose this But will it really be like this?
last option.
l Defeat: The last thing the group sees before falling unconscious is
We recommend making the amount of Ultima Points available Bernard's obnoxiously grinning face, hissing "Your performance
to Bernard known to the group, so that the PCs can consciously was disappointing to say the least... I hope you'll give me a better
manage their resources. performance next time." step of my plan. I will personally make
sure this city hates you.”
OR
OR
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If the PCs show up at the mansion or are escorted there by guards, they are If the PCs have found a way to sneak into the mansion, let them describe
led to Bernard's study. how they get past the guards and into the building.
Initially, Bernard is polite and dismisses the guards. For a few minutes he
answers any accusations or questions, albeit evasively, then he grins and When they head to Bernard's study and use the key to unlock the secret
rubs his hands. door leading to the room behind the bookcase, the ferocious guard wolves
trained by the thief (two wolves if there are three or four PCs, three wolves if
“Let's finish this with betray farce. I knew this one would or Then Anihal
there are five PCs).
me first: ha one weak spirit I And
naive. It is me
The battle then begins: since the group managed to sneak in, Bernard will
useful for
wasa bit, but already have in some valid mind
only join the fight at the beginning of the second round, attracted by the
substitute. Concerningcuriosity, I will show you yours in the What there is
hype caused by the fight:
room
dungeon..."
At this point, Bernard approaches the bookcase and uses his key to open “I just needed someone to hold responsible for the Savalon, as
the secret door. From inside his guard wolves emerge, and the battle you have given me thechaos to opportunity. And
perfect
begins; since Bernard has revealed himself as a Villain, each PC immediately I will say that here, definitively...
in you attacked those
me, silence me
gains a Fabula Point. home yokels will drink everything as
This battle involves the PCs plus Bernard and a variable number of guard
wolves; the number of actions per round and Bernard's maximum HP vary
Remember that Bernard will only be present from the start of the
based on the number of PCs (see page 24 for details on the conflict). second round.
There are two possible conclusions: There are two possible conclusions:
l Victory: Cornered, Bernard spends 1 Ultima Point and escapes into the
l Victory: Cornered, Bernard spends 1 Ultima Point and escapes into the
secret room, then pulls a lever and a heavy grate descends to cover his
secret room, then pulls a lever and a heavy grate descends to cover his
escape.
escape.
Attracted by the commotion, the guards burst into the room, but shortly
Attracted by the commotion, the guards burst into the room, but shortly
afterwards Prince Castor of Savalon arrives on the scene, returning from
afterwards Prince Castor of Savalon arrives on the scene, returning from
the desert, his armor covered in sand. The prince stops the guards and
the desert, his armor covered in sand. The prince stops the guards and
explains the situation, declaring that Bernard's plans are on their last legs.
explains the situation, declaring that Bernard's plans are on their last legs.
l Defeat: The last thing the group sees before losing consciousness is
l Defeat: The last thing the group sees before losing consciousness is
Bernard's obnoxiously grinning face, hissing “Your performance was
Bernard's obnoxiously grinning face, hissing “Your performance was
disappointing to say the least... I hope you'll give me a better performance
disappointing to say the least... I hope you'll give me a better performance
during the next one step of my plan. I will personally make sure this city
during the next one step of my plan. I will personally make sure this city
hates you.”
hates you.”
OR
OR
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ENEMIES
Bernard
3 PC Bernard (2 turns per round; 100 HP MAX)
2 Wolves (1 turn per round each)
OR
OR
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Owner of the Savalon Entertainment Hall and a scoundrel of the first One of the guard wolves trained by Bernard, who makes sure they
order, Bernard exploits the Water Crystal for his own purposes, are well fed and strong.
DEFENSE (DEX +1): 11 MAGICAL DEFENSE (INT +1): 7 RESISTANCES: None VULNERABILITY: Fire
SPECIAL RULES
During battle, remember to always inform the party when:
Second Phase w When Bernard reaches half or less of his HP
for the first time (50 or 75), the second phase of the battle begins.
He shrugs off his heavy cloak and pulls out a second dagger. l An enemy spends MP on an attack;
OR
OR
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