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11 Chess Endgame Patterns You Must Know
11 Chess Endgame Patterns You Must Know
11 Chess Endgame Patterns You Must Know
Chess patterns – the more you know, the easier it is to find winning ideas. This is
just as true for chess endgames as it is for checkmate patterns.
The aim of this post is to give you 11 chess endgame patterns that will help you in
your games.
They’re the kind of ideas that, once seen, are hard to forget… and will win you games
for years to come.
One pawn will be blocked and the other in danger of being captured if it moves,
either in the normal fashion or by en passant.
This is a useful way to stop your opponent’s expansion in any phase of the game,
but is more common in the endgame.
1
No. 2 – Self-reliant pawns
Even with their king far away, connected pawns
are perfectly safe against the opponent’s king.
All White needs to do is advance one of the
pawns so it is protected by the other.
2
The “N2” squares (b2, b7, g2, g7) are notoriously
poor for knights.
If this is not possible, place your king next to the knight, either horizontally or
vertically. The knight will have to make two moves to deliver check.
A more
advanced
version of
this sacrifice was seen in Topalov-Shirov,
1998, with what is widely considered one of
330
the most impressive moves of all-time.
3
Thankfully, White can take advantage of the
Black king’s position on the 7th rank with 1.Ra8!
Rxh7 (else the pawn promotes) 2.Ra7+ K(any)
3.Rxh7.
4
4.Kf4=) 4.Kd6! h2 5.c7 h1Q 6.c8Q=
55…Kf5! (obtaining the “long opposition”) 56.Kg1 Ke5! (…Ke4 57.Kf1) 0-1. On 57.Kf1
Ke4 and Black has achieved his aim. 58.Kf2 Kf4, 58.Ke1 Ke3.
Note how Black needs to lose another move near the end with …Kf3 as promoting to
a queen immediately would stalemate White.