Ainz Ooal Gown, Elder Lich Overlord

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Ainz Ooal Gown, The

Elder Lich Overlord


Medium Undead, Neutral Evil

Armor Class 20 (Natural Armor)


Hit Points 400 (30d10 +250)
Speed 30 ft., fly 60ft. (hover)

STR DEX CON INT WIS CHA


10 (+4) 14 (+2) 22 (+6) 24 (+7) 20 (+5) 24 (+7)

Saving Throws: INT +15, WIS +13, CHA +15


Skills: Arcana +15, Insight +13, Perception +13
Damage Resistances: Bludgeoning, Piercing, and
Slashing from all attacks
Damage Immunities: Poison, Necrotic
Condition Immunities: Charmed, Exhaustion,
Frightened, Paralyzed, Poisoned
Senses: Darkvision 120 ft., Passive Perception 23
Languages: Common, Abyssal, Infernal
Challenge: 26 (90,000 XP)
Actions
Magic Resistance. Ainz has advantage on saving Multiattack. Ainz may make one attack with his staff,
throws against spells and other magical effects. and use Spellcasting or his Grasp Heart ability (if
Legendary Resistance (3/day). If Ainz fails a saving available).
throw, he can choose to succeed instead. Staff of Ainz Ooal Gown. Melee Weapon Attack: +10
Innate Spellcasting. Ainz's innate spellcasting ability to hit, reach 5 ft., one target. Hit: 14 (1d8 +10)
is Intelligence (spell save DC 23). He can innately bludgeoning damage, plus 24 (5d8+4) necrotic
cast the following spells, requiring no material damage.
components: Grasp Heart (Recharge 5-6). Ainz targets one creature
At will: mage hand, prestidigitation, detect magic, he can see within 60 feet. The target must succeed
identify, mage armor, misty step on a DC 23 Constitution saving throw or take 56
3/day each: false life, ray of sickness, darkness (16d6) necrotic damage and be paralyzed for 1
1/day each: animate dead, dispel magic, blight minute. The target can repeat the saving throw at
the end of each of its turns, ending the effect on
Spellcasting. Ainz is a 20th-level spellcaster. His itself on a success.
spellcasting ability is Intelligence (spell save DC 23,
+15 to hit with spell attacks). Ainz has the following Legendary Actions:
spells prepared: Ainz can take 3 legendary actions, choosing from
Cantrips (at will): chill touch, minor illusion, ray of the options below. Only one legendary action
frost option can be used at a time and only at the end of
1st level (4 slots): detect magic, magic missile, another creature's turn. Ainz regains spent legendary
shield actions at the start of his turn.
2nd level (3 slots): hold person, invisibility, ray of
Cantrip. Ainz casts a cantrip.
enfeeblement
3rd level (3 slots): fireball, counterspell, stinking Spell (Costs 2 Actions). Ainz casts a spell of 3rd level
cloud or lower from his list of prepared spells, using a
4th level (3 slots): dimension door, blight, greater spell slot as normal.
invisibility Teleport. Ainz teleports up to 120 feet to an
5th level (3 slots): cloudkill, teleportation circle unoccupied space he can see.
6th level (2 slots): circle of death, disintegrate
7th level (2 slots): finger of death, plane shift
8th level (1 slot): dominate monster, power word
stun Created by Major Illusion
9th level (1 slot): meteor swarm
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