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Dust 1947 SSU Platoon Cards
Dust 1947 SSU Platoon Cards
Dust 1947 SSU Platoon Cards
PLATOON ADVANTAGE: PACK HUNTERS PLATOON ADVANTAGE: AIRBORNE ASSAULT PLATOON ADVANTAGE: BREAKTHROUGH
If any KV-47 in or supporting this Platoon has Line of Sight to KV-47A, B and C Walkers in or supporting this Platoon are After making a March Move Action, an IS-5 or IS-48 or IUS-
an enemy Unit within Range 4 that preforms a triggering not placed at the start of the game. Instead on the first Turn 203 Tank in or supporting this Platoon rolls one die. On a roll
Action Combination, any other KV-47 in or supporting this of the game, they are place anywhere in play (but not within of , it may perform a free Attack Action.
Platoon that has not already taken an Action may attempt a Range 2 of any Objective). The Walkers’ first Action must be
Reactive Attack against the enemy Unit. Rolls of as well a Nothing Action, followed by rolling a die. On a roll of or
as are considered successes for determining the number , the player may choose to assign the Walker a second
of Actions of the Unit attempting the Reactive Attack. Action. On a roll of , the Walker must perform a second
nothing Action. Walkers may not capture not contest
Objectives on the turn they are placed.
PLATOON ADVANTAGE: VIGILANT PLATOON ADVANTAGE: NIGHT WITCHES PLATOON ADVANTAGE: INFILTRATION
All Units in or supporting this Platoon gain Actions on a roll of As long as Red Ace and the Red Star are in play, the Red All vehicles on the PT-47 chassis in or supporting this Platoon
or when making Reactive Attack rolls. This platoon is Ace and the two required Units in the Red Sky Platoon gain that execute a March Move when entering the battlefield, benefit
a Fortified Platoon. the And Stay Down skill. from the Camouflage Skill. This Platoon Advantage only works
on the first Turn of the game and the Vehicle remains
FORTIFIED PLATOON: Fortifications are Special Terrain AND STAY DOWN: Any Unit Hit by this Unit’s Ranged camouflaged until its Activation on Turn 2. A Camouflaged
elements placed by players at the start of the game. The Weapons automatically gains a Suppression token if it does Vehicle does not block Line of Sight. All PT-47 in this Platoon
scenario may indicate that a Fortification is required, in which not already have one. must be a part of the same Bloc/Faction.
case the Fortification indicated is provided for free. The
scenario may indicate that a Fortification is optional, in which CAMOUFLAGUE: A Unit that takes a Camouflage Special
case the player can take the specified Fortification as part of Action cannot be attacked at Range 3 or higher. This benefit
their force, paying the appropriate cost. ends if the Camouflaged Unit takes any Action other than a
Move or Nothing Action.
SSU RED SSU STEEL THE HAMMER
GUARDS GUARD STEEL GUARDS
PLATOON PLATOON PLATOON
PLATOON ADVANTAGE: FIRE SUPPORT PLATOON ADVANTAGE: SURPRISE STRIKE PLATOON ADVANTAGE: STRIKE UNSEEN
All Steel Guard Units in or supporting the Platoon may re-roll Any Spetsnaz Unit or KV-47 (TSH) Tropical Light Walker As long as Roza is in play, all Spetsnaz Infantry Units in or
any failed dice once when determining the number of the (such as the KV-47K (TSH) Aleksei) in or supporting this supporting this Platoon gain the Camouflage Skill.
Actions received while trying to perform a Reactive Attack. Platoon gains the At The Double Skill for its first Activation, or
the Activation in which it arrives from Reserves. CAMOUFLAGUE: A Unit that takes a Camouflage Special
Action cannot be attacked at Range 3 or higher. This benefit
AT THE DOUBLE: A Unit with the At the Double Skill may ends if the Camouflaged Unit takes any Action other than a
perform a free Move Action immediately after performing a Move or Nothing Action.
March Move Action.
THE DRAGON AND
THE PHOENIX
LIBERATION
PLATOON