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Fading Signal
Fading Signal
A larp about a mecha pilot dying in space, their last contact with
someone home on earth, and their first contact with something unknown.
Meant to be played digitally, on separate computers in dark rooms
thousands of miles apart.
Sadia Bies
Twitter: @sadiabies
What you need: Before you play:
Safety:
Be mindful of what people said they didn’t want to play with. If you’re worried you’ll
forget keep a list next to you. Even if the subject seems innocuous respect your fellow
players wishes to not engage with that content.
If at any point during play you are uncomfortable or need to take a moment you can
not respond to the chat for a few minutes. The signal is unstable. When you return
you can say that the signal cut out and play will resume without questions.
If you are uncomfortable and need the subject of play to change you can write or say
pause. The timer will be stopped and you can take a moment to negotiate play away
from the area that is bothering you.
If you need to leave the game you may do so at any time. Let the other players know
that you are leaving the game.
Ask before the game starts if people want to be checked up on or given space if they
need to pause or leave play.
Description of play:
Choose who will be managing the timer. Have them screenshare the timer with
everyone.
Play consists of text chat between players. It is a line between the the pilot and the
crew member back on earth. All text chat between the pilot and crew member is
meant to be in character, without any out of game descriptions of what’s happening.
Your character can of course describe what is happening around them. The third
player will join this chat at their discretion.
There are moves that each character can do. You can type the name of the move into
the chat in paratheses or describe the move in character. These moves exist not to
avoid the fate of the pilot dying out in space, but to show what you can do, even in
the context where survival is no longer possible. The one controlling the timer should
adjust it if moves are used that lower the battery life.
The pilot can choose at any point to open a video channel from the cockpit. At that
point their battery life is significantly shortened and they will die when the video chat
is over. If they open the channel the crew member should also go on video chat. The
third player may remain in the text chat, open an audio line, or also go on video chat
at their discretion. Turn the timer off. The pilot is responsible for ending the chat by
cutting their video, at which point the game has come to a close. You should have less
time in the video chat than you had left on the timer but dramatic timing trumps all.
Does the video cut off right before you confess a secret? Do you die after one perfect
final line? It’s up to the pilot to make the ending meaningful.
Pilot: Crew Member:
Ace, rookie, daredevil, analyst, leader, Commander, mentor, childhood friend, ex-
mystic pilot, ex-partner, zealot
Your mecha is a ruined husk. A rend You saw it go down from back on earth.
in your chassis lets in the darkness, Hundreds of thousands of miles away, feet
the empty part of space that holds the firmly planted on the ground. The video
mysteries you fight. You’ve grappled feed only came through when the solar
with monsters, felt them grasp at wind let up, but you watched the vitals
the shell that made you big enough on the mecha drop on all the monitors.
to walk amongst the stars. Now you You heard them scream in the cockpit.
can feel how small you are, a human You were a hundred thousand miles away
curled in the body of a mechanical and when it came down to it, there was
beast, something too soft and delicate nothing you could do. Now the room has
to survive. You watch the slow blink of gone quiet. The only vital sign that’s left is
your life support. You have 2 hours left the battery life, flashing up on the central
to live. monitor. In life support mode, if the pilot
doesn’t try anything, there are 2 hours
Why do you pilot? left. There are 6 hours of spaceflight to
What is your reason for living? reach them.
Whichever of these roles you play you are the first direct communication humans
have received. You are vastly more powerful than either of these humans. Your role is
to heighten play, to push at the things they don’t want to say, to know more than you
should and to be curious about what you don’t. Your story is larger than this moment,
but for this one human pilot it is their climax. You should be as honest as you can to
playing an inhuman character with different wants and needs, but also remember to
use your role to complicate the narrative rather than solve it.
Monster: Mecha:
hivemind, natural phenomena, soul, ghost, AI, alien, mythological,
terraformer, ancient, returning, fated willpower
You are vast and undiscovered. No one You were created by humans, to look
knows your purpose or your desires. like humans, and to carry them inside
No one knows if you even think at all. you. You have never spoken to one.
All that humans have experienced is You were made to destroy, to send out
your violence. A violence that only you lasers, bullets, and fire, large enough to
know the purpose of. Earth is a small fight monsters. You were also made to
planet out of millions and yet, you are protect. You know that what you carry
here. They have built false bodies that within you is soft, vulnerable meat. It is
look like their own, large enough to from that center that all of your actions
contend with you. You have never seen stem, it is that softest part within you
one outside its shell. Now there is one that births war. You can feel that part,
that you broke, drifting through space, your pilot, dying with your battery.
dark but not empty. This is a chance
for you to learn about these creatures. How did you first recognize your own
existence?
What is your purpose? What do you know about your pilot that
How do you feel about humans? no one else knows?