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GF - PLAGUE DISCIPLES V3.3.

BACKGROUND STORY

On arriving in the Sirius Sector, the Founder’s fleet was scattered and
damaged. Most of these ships and their crews were discounted as destroyed,
but had in fact arrived safely in Sirius far from the rest of humanity. Many
believed themselves to be the sole survivors of the fleet and that they were
likely the only humans in this strange new galaxy. Without any idea of how
they might return to Earth, most of the scattered Battle Brothers were forced
to contend with their inevitable deaths in a strange new galaxy.

Humanity was not alone in this galaxy however, and the arrival of these
strange interlopers drew the eyes of powerful entities in Sirius: the Havoc
Gods. These gods bided their time and reached out to the Battle Brothers in
their most desperate moments. Each Havoc God sought to sway these new
arrivals to their influence through various gifts and boons.

The God of War offered strength, allowing its Disciples to triumph over their
INTRO foes. Change granted its followers knowledge and secrets, necessary for
understanding their place in this new galaxy. Plague offered renewed vitality
Havoc Disciples are Battle Brothers who have embraced the worship of a
to those taken by disease. While Lust offered redemption and power to those
particular Havoc God. Individually powerful and resilient, each Havoc
cast out by the Battle Brothers.
Disciple has been molded with unique blessings by the god they follow.
Those who accepted the pact were granted powerful boons by their patrons,
Stranded in the Sirius Sector, many Battle Brothers were scattered and left
who reforged them in their image. These Havoc Disciples repaid their gifts
with little chance of survival. These desperate castaways were approached
with a fanatical loyalty, willing to devote their lives to the god who had
by different gods who offered powerful boons in exchange for their worship. chosen them. Disciples began to seek each other out, forming new bands
Each god empowered their respective followers, reforging their Disciples utterly dedicated to their respective god.
according to their will. The Havoc Disciples are now torn between fanatical
devotion to their new gods and maintaining their former discipline.
Yet the fanaticism demanded by their faith was often at odds with the
discipline required to maintain their cohesion as a unit. While some Disciples
ABOUT OPR recognized organization as a necessary means to achieving their God’s goals
OPR (www.onepagerules.com) is the home of many free games which are against powerful foes, others viewed it as a mere distraction, and cared little
designed to be fast to learn and easy to play. about structure that once defined their lives as Battle Brothers. As a result,
many bands are held together through brute force, as leaders struggle to
preserve order amongst fanatics. Others have collapsed into marauding
This project was made by gamers for gamers and it can only exist thanks to hordes of zealots, roving blindly through the sector as they spread havoc in
the support of our awesome community. the name of their god.

If you want to help us in making more awesome content, you can support us How will your devotion guide you?
on www.patreon.com/onepagerules

Thank you for playing!

Created by: Gaetano Ferrara

1
GF - PLAGUE DISCIPLES V3.3.1

Name [size] Qua Def Equipment Special Rules Cost


Plague Destroyer Champion [1] 3+ 3+ Dual Energy Claws (A8, Rending) Ambush, Hero, Putrid, Tough(6) 155pts
Plague Champion [1] 3+ 3+ Champion Heavy Rifle (24", A2, AP(1)), CCW (A1) Hero, Putrid, Tough(3) 70pts
Plague Cultist Champion [1] 5+ 5+ Champion Rifle (24", A2), CCW (A1) Hero, Putrid, Tough(3) 35pts
Plague Zombies [10] 5+ 6+ Claws (A2) Putrid, Slow, Undead 95pts
Plague Cultists [10] 5+ 5+ Rifle (24", A1), CCW (A1) Putrid 135pts
Plague Brothers [5] 3+ 3+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Putrid 150pts
Plague Support [3] 3+ 3+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), CCW (A1) Putrid, Relentless 135pts
Plague Destroyers [3] 3+ 3+ Dual Energy Claws (A4, Rending) Ambush, Putrid, Tough(3) 225pts
Mutated Plague Cultists [10] 5+ 6+ Claws (A2) Mutations, Putrid 115pts
Mutated Plague Brothers [5] 3+ 4+ Heavy Claws (A2, AP(1)) Fast, Mutations, Putrid 150pts
Greater Plague Mutated [3] 3+ 4+ Heavy Claws (A4, AP(1)) Fast, Mutations, Putrid, Tough(3) 235pts
Mutated Plague Destroyer [1] 3+ 4+ Dual Mutated Claws (A6, AP(1)) Ambush, Mutations, Putrid, Tough(6) 140pts
Plague Bikers [3] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Putrid, Tough(3) 280pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Plague APC [1] 3+ 2+ Storm Rifle (24", A3, AP(1)) Fast, Impact(3), Putrid, Tough(6), Transport(11) 210pts
Plague Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Impact(6), Putrid, Tough(12) 540pts
Demolition Cannon (24", A1, AP(4), Blast(6), Indirect)
Plague Heavy Tank [1] 3+ 2+ Quad Laser Cannon (36", A4, AP(3), Deadly(3)), Fast, Impact(9), Putrid, Tough(18), Transport(11) 875pts
Twin Heavy Machinegun (30", A6, AP(1))
Plague Drone [1] 3+ 2+ Twin Plague Sprayer (12", A2, Blast(3), Poison, Reliable) Fast, Impact(2), Putrid, Regeneration, Strider, 200pts
Tough(6)
Plague Hauler [1] 3+ 2+ Missile Pod (30", A1, AP(2), Deadly(3), Lock-On), Fear(1), Putrid, Regeneration, Tough(6) 285pts
Heavy Fusion Rifle (18", A1, AP(4), Deadly(3)),
Daemonic Teeth (A3, AP(1)), Stomp (A2, AP(1))
Plague Infernal Brute [1] 3+ 2+ Stomp (A4, AP(1)), 2x Brute Hammer (A2, Blast(3)) Fear(2), Putrid, Tough(12) 325pts
Plague Fiend [1] 3+ 2+ Steel Tails (A8, AP(1)), Fiend Claws (A4, Rending), Fear(2), Putrid, Regeneration, Tough(12) 410pts
Stomp (A4, AP(1))
Plague Crab Walker [1] 3+ 2+ Battle Cannon (30", A2, AP(2), Blast(3)), Fear(3), Putrid, Regeneration, Tough(18) 790pts
Reaper Cannon (24", A4, AP(1)), Crab Flail (A8),
Crab Fists (A4, AP(3)), Stomp (A6, AP(2))

SPECIAL RULES
Blessing of Plague: This model and its unit get
Regeneration.
Chosen Veteran: Gets +1 to hit in melee and
shooting.
Dark Tactics: Once per this unit's activation, before
attacking, pick one other friendly unit within 12”,
which may move by up to 6".
Mutations: When in melee, roll one die and apply
one bonus to all models with this rule. On a 1-3
attacks get Rending, on a 4-6 attacks get AP(+1).
Putrid: When taking a wound, roll one die. On a 6+
it is ignored.
Repair: Once per this model's activation, before
attacking, if within 2” of a model with Tough, roll
one die. On a 2+ you may remove D3 wounds from
that model.
Ring the Bell: This model and its unit move +2” on
Advance, and +4” on Rush/Charge.
Undead: Whenever a unit where most models have
this rule fails a morale test, it counts as passed
instead. Then, roll as many dice as the number of
wounds it would take to fully destroy it, and for
each result of 1-3 the unit takes one wound, which
can't be ignored.
War Chant: This model and its unit get Furious. If
they already had Furious, they get extra hits from
Furious on unmodified rolls of 5-6 instead.

PLAGUE DISCIPLES ARMY

SPELLS
Blessed Virus (1): Target friendly unit within 12"
gets Stealth next time it is shot at.
Muscular Atrophy (1): Target enemy unit within 18”
takes 1 hit with Blast(3).
Plague Curse (2): Target enemy unit within 9" takes
1 hit with AP(4) and Deadly(3).
Putrefaction (2): Target 2 friendly units within 12"
get AP(+1) next time they fight in melee.
Pestilence (3): Target 2 enemy units within 12" get
-4" next time they Advance, or -8" next time they
Charge/Rush.
Rot Wave (3): Target enemy unit within 12" takes 6
hits with AP(2).

2
GF - PLAGUE DISCIPLES V3.3.1

Plague Destroyer Champion [1] - 155 pts Plague Cultist Champion [1] - 35 pts Plague Brothers [5] - 150 pts
Quality 3+ Defense 3+ Quality 5+ Defense 5+ Quality 3+ Defense 3+
Dual Energy Claws (A8, Rending) Champion Rifle (24", A2) Heavy Rifle (24", A1, AP(1))
Ambush, Hero, Putrid, Tough(6) CCW (A1) CCW (A1)
Upgrade with one: Hero, Putrid, Tough(3) Putrid
+10pts Apostle (War Chant) Upgrade with one: Upgrade all models with:
+25pts Plague Bringer (Ring the Bell) +10pts Apostle (War Chant) +50pts Chosen Veteran
+30pts Plague Lord (Blessing of Plague) +25pts Plague Bringer (Ring the Bell) Replace all Heavy Rifles and CCWS:
+35pts Dark Smith (Repair) +30pts Plague Lord (Blessing of Plague) -45pts Dual Plague CCWs (A2, Poison)
+40pts Warlock (Caster(2)) +35pts Dark Smith (Repair) +10pts Heavy Pistol (12", A1, AP(1)),
+50pts Havoc Lord (Dark Tactics) +40pts Warlock (Caster(2)) Heavy CCW (A2, AP(1))
+60pts Master Warlock (Caster(3)) +50pts Havoc Lord (Dark Tactics) Replace one Heavy Rifle:
Replace Dual Energy Claw: +60pts Master Warlock (Caster(3)) +5pts Flamer (12", A1, Blast(3), Reliable)
-20pts Great Plague Flail Replace Champion Rifle and CCW: +5pts Plague Sprayer
(A2, AP(1), Blast(3), Poison) -5pts Champion Pistol (12", A2), CCW (A2) (12", A1, Blast(3), Poison, Reliable)
+5pts Champion Heavy Rifle (24", A2, AP(1)), Replace Champion Pistol: +10pts Plasma Rifle (24", A1, AP(4))
Flamer-Mod (6", A1, Blast(3), Reliable), +5pts Champion Shred Pistol (9", A3, Rending) +10pts Shred Rifle (18", A2, Rending)
CCW (A4) +5pts Flamer Pistol (6", A1, Blast(3), Reliable) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3))
+5pts Great Scythe (A2, AP(4), Deadly(3)) +10pts Champion Shotgun (12", A4, AP(1)) +15pts Plague Launcher
+50pts Rapid Storm Rifle (24", A6, AP(1)), +70pts Champion Sniper Rifle (24", A1, Blast(3), Poison)
CCW (A4) (30", A2, AP(1), Sniper) +35pts Heavy Machinegun (30", A3, AP(1))
Replace Flamer-Mod: Replace CCW: +45pts Reaper Cannon (24", A4, AP(1))
+5pts Plasma-Mod (12", A1, AP(4)) +10pts Energy Sword (A2, AP(1), Rending) +55pts Autocannon (36", A3, AP(2))
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +55pts Laser Cannon (36", A1, AP(3), Deadly(3))
Replace CCW: Plague Zombies [10] - 95 pts +55pts Missile Launcher
+5pts Energy Hammer (A2, Blast(3)) Quality 5+ Defense 6+ (30", A1, AP(2), Deadly(3), Lock-On)
+15pts Energy Sword (A4, AP(1), Rending) Claws (A2) Replace one Heavy Rifle and CCW:
+25pts Energy Axe (A2, AP(2), Deadly(3)) Putrid, Slow, Undead free Sgt. Heavy Pistol (12", A1, AP(1)),
+30pts Energy Fist (A4, AP(4)) Sgt. Hand Weapon (A2)
Upgrade with : Plague Cultists [10] - 135 pts Replace Sgt. Heavy Pistol:
+25pts Chosen Veteran Quality 5+ Defense 5+ +5pts Plasma Pistol (12", A1, AP(4))
Rifle (24", A1) Replace Sgt. Hand Weapon:
Plague Champion [1] - 70 pts CCW (A1) +5pts Plague Sword (A2, AP(1), Poison)
Quality 3+ Defense 3+ Putrid +10pts Energy Sword (A2, AP(1), Rending)
Champion Heavy Rifle (24", A2, AP(1)) Replace all Rifles and CCWS: +15pts Energy Fist (A2, AP(4))
CCW (A1) free Pistol (12", A1), CCW (A2) Replace one Heavy Rifle and CCW:
Hero, Putrid, Tough(3) Replace up to two Rifles: +5pts Plague Flail (A1, AP(1), Blast(3), Poison)
Upgrade with one: +5pts Plasma Rifle (24", A1, AP(4))
+10pts Apostle (War Chant) +5pts Shotgun (12", A2, AP(1))
+25pts Plague Bringer (Ring the Bell) +10pts Grenade Launcher (24", A1, Blast(3))
+30pts Plague Lord (Blessing of Plague) +10pts Shred Rifle (18", A2, Rending)
+35pts Dark Smith (Repair) +15pts Flamer (12", A1, Blast(3), Reliable)
+40pts Warlock (Caster(2)) +15pts Machinegun (30", A3)
+50pts Havoc Lord (Dark Tactics) +30pts Sniper Rifle (30", A1, AP(1), Sniper)
+60pts Master Warlock (Caster(3))
Replace Champion Heavy Rifle and CCW:
-10pts Champion Heavy Pistol (12", A2, AP(1)),
CCW (A2)
-10pts Dual Plague CCWs (A4, Poison)
-5pts Dual Energy Claws (A4, Rending)
Replace Champion Heavy Pistol:
-5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+5pts Plague Sprayer
(12", A1, Blast(3), Poison, Reliable)
+10pts Champion Plasma Pistol (12", A2, AP(4))
+10pts Heavy Rifle (24", A1, AP(1)),
Flamer-Mod (6", A1, Blast(3), Reliable)
+35pts Champion Plasma Rifle (24", A2, AP(4))
+45pts Champion Storm Rifle (24", A4, AP(1))
Replace Flamer-Mod:
+5pts Plasma-Mod (12", A1, AP(4))
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
Replace CCW:
+10pts Energy Hammer (A1, Blast(3))
+10pts Plague Sword (A2, AP(1), Poison)
+15pts Energy Sword (A2, AP(1), Rending)
+20pts Energy Axe (A1, AP(2), Deadly(3))
+20pts Energy Fist (A2, AP(4))
+25pts Heavy Scythe (A1, AP(4), Deadly(3))
Upgrade with one:
+15pts Jetpack (Ambush, Flying)
+85pts Combat Bike (Tough(3), Fast,
Twin Heavy Rifle (24", A2, AP(1)))
Upgrade with:
+20pts Chosen Veteran

3
GF - PLAGUE DISCIPLES V3.3.1

Plague Support [3] - 135 pts Plague Bikers [3] - 280 pts Plague Heavy Tank [1] - 875 pts
Quality 3+ Defense 3+ Quality 3+ Defense 3+ Quality 3+ Defense 2+
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) Twin Heavy Rifle (24", A2, AP(1)) Quad Laser Cannon (36", A4, AP(3), Deadly(3))
CCW (A1) Heavy Pistol (12", A1, AP(1)) Twin Heavy Machinegun (30", A6, AP(1))
Putrid, Relentless CCW (A2) Fast, Impact(9), Putrid, Tough(18), Transport(11)
Replace any Heavy Flamer: Fast, Putrid, Tough(3) Upgrade with one:
-5pts Plague Sprayer Replace all Heavy Pistols and CCWs: +25pts Heavy Rifle (24", A1, AP(1)),
(12", A1, Blast(3), Poison, Reliable) +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1) Flamer-Mod (6", A1, Blast(3), Reliable)
+5pts Plague Launcher Replace one Heavy Rifle: +35pts Rot Volley Gun (24", A3, Poison)
(24", A1, Blast(3), Poison) +5pts Flamer (12", A1, Blast(3), Reliable) +45pts Storm Rifle (24", A3, AP(1))
+20pts Heavy Fusion Rifle +10pts Plasma Rifle (24", A1, AP(4)) +50pts Heavy Machinegun (30", A3, AP(1))
(18", A1, AP(4), Deadly(3)) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +60pts Havoc Missiles
+25pts Heavy Machinegun (30", A3, AP(1)) Replace one Heavy Pistol and CCW: (24", A1, AP(2), Deadly(3), Lock-On)
+35pts Reaper Cannon (24", A4, AP(1)) free Sgt. Heavy Pistol (12", A1, AP(1)), Replace Flamer-Mod:
+45pts Laser Cannon (36", A1, AP(3), Deadly(3)) Sgt. Hand Weapon (A2) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+45pts Missile Launcher Replace Sgt. Heavy Pistol: +5pts Plasma-Mod (12", A1, AP(4))
(30", A1, AP(2), Deadly(3), Lock-On) +5pts Plasma Pistol (12", A1, AP(4)) Upgrade with any:
+45pts Plasma Cannon (30", A1, AP(4), Blast(3)) Replace Sgt. Hand Weapon: +10pts Spiked Ram (Impact(+2))
+50pts Autocannon (36", A3, AP(2)) +5pts Plague Sword (A2, AP(1), Poison) +25pts Dozer Blade (Strider)
+10pts Energy Sword (A2, AP(1), Rending)
Plague Destroyers [3] - 225 pts +15pts Energy Fist (A2, AP(4)) Plague Drone [1] - 200 pts
Quality 3+ Defense 3+ Quality 3+ Defense 2+
Dual Energy Claws (A4, Rending) Plague APC [1] - 210 pts Twin Plague Sprayer (12", A2, Blast(3), Poison,
Ambush, Putrid, Tough(3) Quality 3+ Defense 2+ Reliable)
Replace all Dual Energy Claws: Storm Rifle (24", A3, AP(1)) Fast, Impact(2), Putrid, Regeneration, Strider,
+35pts Poison Gauntlet Fast, Impact(3), Putrid, Tough(6), Transport(11) Tough(6)
(6", A1, Blast(3), Poison, Reliable), Upgrade with one: Replace Twin Plague Sprayer:
Heavy Scythe ] +25pts Heavy Rifle (24", A1, AP(1)), +5pts Meat Grinder (A6, Rending)
+60pts Storm Rifle (24", A3, AP(1)), CCW (A1) Flamer-Mod (6", A1, Blast(3), Reliable) +20pts Heavy Plague Launcher
Replace any Storm Rifle: +35pts Rot Volley Gun (24", A3, Poison) (30", A2, Blast(3), Poison)
-20pts Heavy Rifle (24", A1, AP(1)), +45pts Storm Rifle (24", A3, AP(1))
Flamer-Mod (6", A1, Blast(3), Reliable) +50pts Heavy Machinegun (30", A3, AP(1)) Plague Hauler [1] - 285 pts
Replace any Flamer-Mod: +60pts Havoc Missiles Quality 3+ Defense 2+
+5pts Plasma-Mod (12", A1, AP(4)) (24", A1, AP(2), Deadly(3), Lock-On) Missile Pod (30", A1, AP(2), Deadly(3), Lock-On)
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) Replace Flamer-Mod: Heavy Fusion Rifle (18", A1, AP(4), Deadly(3))
Replace one Storm Rifle: +5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) Daemonic Teeth (A3, AP(1))
-25pts Plague Sprayer +5pts Plasma-Mod (12", A1, AP(4)) Stomp (A2, AP(1))
(12", A1, Blast(3), Poison, Reliable) Upgrade with any: Fear(1), Putrid, Regeneration, Tough(6)
-15pts Heavy Flamer +10pts Spiked Ram (Impact(+2))
(12", A1, AP(1), Blast(3), Reliable) +10pts Dozer Blade (Strider)
-15pts Plague Launcher
(24", A1, Blast(3), Poison) Plague Tank [1] - 540 pts
+15pts Reaper Cannon (24", A4, AP(1)) Quality 3+ Defense 2+
Replace any CCW: Twin Heavy Machinegun (30", A6, AP(1))
+10pts Energy Hammer (A1, Blast(3)) Demolition Cannon (24", A1, AP(4), Blast(6),
+20pts Energy Axe (A1, AP(2), Deadly(3)) Indirect)
+20pts Energy Sword (A3, AP(1), Rending) Fast, Impact(6), Putrid, Tough(12)
+20pts Plague Sword (A3, AP(1), Poison) Upgrade with one:
+30pts Energy Fist (A3, AP(4)) +25pts Heavy Rifle (24", A1, AP(1)),
Replace one Dual Energy Claws: Flamer-Mod (6", A1, Blast(3), Reliable)
+10pts Great Plague Flail +35pts Rot Volley Gun (24", A3, Poison)
(A2, AP(1), Blast(3), Poison) +45pts Storm Rifle (24", A3, AP(1))
+50pts Heavy Machinegun (30", A3, AP(1))
Mutated Plague Cultists [10] - 115 pts +60pts Havoc Missiles
Quality 5+ Defense 6+ (24", A1, AP(2), Deadly(3), Lock-On)
Claws (A2) Replace Flamer-Mod:
Mutations, Putrid +5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+5pts Plasma-Mod (12", A1, AP(4))
Mutated Plague Brothers [5] - 150 pts Upgrade with any:
Quality 3+ Defense 4+ +10pts Spiked Ram (Impact(+2))
Heavy Claws (A2, AP(1)) +15pts Dozer Blade (Strider)
Fast, Mutations, Putrid Replace Demolition Cannon:
Upgrade all models with: -35pts Plague Mortar
+25pts Wings (Ambush, Flying) (36", A2, Blast(3), Indirect, Poison)
-15pts Twin Laser Cannon
Greater Plague Mutated [3] - 235 pts (36", A2, AP(3), Deadly(3))
Quality 3+ Defense 4+ -10pts Rapid Autocannon (36", A6, AP(2))
Heavy Claws (A4, AP(1)) Replace Twin Heavy Machineguns:
Fast, Mutations, Putrid, Tough(3) -55pts Twin Plague Sprayer
(12", A2, Blast(3), Poison, Reliable)
Mutated Plague Destroyer [1] - 140 pts +5pts Twin Entropy Gun
Quality 3+ Defense 4+ (30", A2, AP(2), Deadly(3))
Dual Mutated Claws (A6, AP(1)) +40pts Twin Laser Cannon
Ambush, Mutations, Putrid, Tough(6) (36", A2, AP(3), Deadly(3))
Replace Dual Mutated Claws:
+60pts Mutated Gun (24", A6, AP(1)),
Mutated Claw (A3, AP(1))

4
GF - PLAGUE DISCIPLES V3.3.1

Plague Infernal Brute [1] - 325 pts


Quality 3+ Defense 2+
Stomp (A4, AP(1))
2x Brute Hammer (A2, Blast(3))
Fear(2), Putrid, Tough(12)
Replace one Brute Hammer:
+80pts Missile Array (30", A4, AP(2), Lock-On)
Replace one Brute Hammer:
+55pts Super-Heavy Fusion Rifle
(18", A1, AP(4), Deadly(6))
+75pts Twin Heavy Machinegun (30", A6, AP(1))
+90pts Heavy Reaper Cannon (24", A6, AP(2))
+95pts Heavy Plasma Cannon
(30", A1, AP(4), Blast(6))
+115pts Twin Laser Cannon
(36", A2, AP(3), Deadly(3))
Replace any Brute Hammer:
+10pts Brute Flail (A4, AP(1), Rending)
+20pts Brute Axe (A2, AP(2), Deadly(3))
+20pts Brute Fist (A4, AP(4))
Upgrade any Brute Fist with one:
+30pts Heavy Flamer
(12", A1, AP(1), Blast(3), Reliable)
+45pts Storm Rifle (24", A3, AP(1))

Plague Fiend [1] - 410 pts


Quality 3+ Defense 2+
Steel Tails (A8, AP(1))
Fiend Claws (A4, Rending)
Stomp (A4, AP(1))
Fear(2), Putrid, Regeneration, Tough(12)
Replace Steel Tail:
+5pts Dual Maul Cutters (A6, AP(3))
Replace Steel Tail and Fiend Claw:
+100pts Twin Fiend Autocannon (36", A8, AP(2))
+155pts Twin Ecto-Cannons
(24", A4, AP(4), Blast(3))

Plague Crab Walker [1] - 790 pts


Quality 3+ Defense 2+
Battle Cannon (30", A2, AP(2), Blast(3))
Reaper Cannon (24", A4, AP(1))
Crab Flail (A8)
Crab Fists (A4, AP(3))
Stomp (A6, AP(2))
Fear(3), Putrid, Regeneration, Tough(18)
Replace Reaper Cannon:
+40pts Twin Heavy Machinegun (30", A6, AP(1))
+80pts Twin Laser Cannon
(36", A2, AP(3), Deadly(3))
Replace Crab Flail:
+15pts Twin Heavy Flamer
(12", A2, AP(1), Blast(3), Reliable)
+15pts Havoc Missiles
(24", A1, AP(2), Deadly(3), Lock-On)

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