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GF - WATCH PRIME BROTHERS V3.3.

BACKGROUND STORY

Following the genetic innovations of the Founder, the Battle Brothers were
soon deployed to maintain unity and peace over Earth and its nearby
colonies. Early space travel had proven an expensive and difficult process,
and as a result, Battle Brothers were assigned to each colony as a permanent
garrison. These garrisons were formed into the first Detachments, serving as
their world’s first line of defence against insurgency and civil conflict.

Detachments rapidly adapted to combat on their respective worlds,


developing unique tactics, equipment and roles to excel in localized
conflicts. By the time that the first wave of recruits had been fully trained,
most Detachments had already developed their own unique culture, skills
and traditions, which set them apart from the original Battle Brothers. Many
Detachments became symbols of stability and cultural identity on their
respective home worlds, gathering respect and political influence as their
reputation grew.
INTRO
At the height of the Detachments’ influence, the Founder revealed his vision
Prime Brother Detachments are elite battle companies of superhuman
of a united and uplifted humanity, capable of thriving throughout the galaxy
warriors with highly specialized training and tactics. Stranded in the Sirius
with the use of advanced gene-mods. In order to overcome political
Sector, the Detachments settled a number of worlds which they have obstacles to his vision, the Founder led a daring coup to seize control of
adapted to their unique needs.
humanity’s colonies. Detachments moved quickly, with some declaring their
loyalty to the Founder while others opposed him. This division sparked a
The Detachments changed over time as well, becoming more distinct and long and destructive civil war which soon engulfed all of humanity.
developing their own ideas of how best to serve their Founder. Now,
Detachments struggle to maintain a sense of unity and purpose as they On Earth, the fighting was particularly fierce and some feared that it might
become more distinct.
leave the world uninhabitable. A portion of humanity chose to flee the
situation, commandeering one of the Founder’s fleets. The Founder drew a
ABOUT OPR number of Detachments from the front lines to pursue these refugees, but a
massive wormhole left both fleets stranded in the Sirius Sector.
OPR (www.onepagerules.com) is the home of many free games which are
designed to be fast to learn and easy to play.
The Battle Brothers moved quickly to establish themselves in the Sirius
Sector, with each remaining detachment tasked with gathering their
This project was made by gamers for gamers and it can only exist thanks to surviving members and settling on a world in order to best achieve the
the support of our awesome community. Founder’s vision. Their time in Sirius has given the detachments time to
further specialize and hone their skills, building upon their predecessors in
If you want to help us in making more awesome content, you can support us new ways. This has fostered a strong sense of independence and even rivalry
on www.patreon.com/onepagerules among a number of detachments, united only by their loyalty to the original
Founder and his successors, the Conduits.
Thank you for playing!
How will your detachment adapt to the Sirius Sector?

Created by: Gaetano Ferrara

1
GF - WATCH PRIME BROTHERS V3.3.1

Name [size] Qua Def Equipment Special Rules Cost


Watch Grave Prime Master [1] 3+ 2+ Fist-Pistol (12", A6), Fearless, Hero, Purge, Tough(6) 220pts
Energy Sword (A4, AP(1), Rending),
Energy Fist (A4, AP(4))
Watch Prime Master [1] 3+ 2+ Master Heavy Pistol (12", A2, AP(1)), CCW (A2) Fearless, Hero, Purge, Tough(3) 75pts
Watch Elite Raider [1] 4+ 3+ Master Heavy Pistol (12", A2, AP(1)), CCW (A2) Fearless, Furious, Hero, Purge, Strider, 60pts
Tough(3)
Watch Raider Squad [5] 4+ 3+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Fearless, Furious, Purge, Strider 125pts
Watch Infiltration Squad [5] 4+ 3+ Marksman Carbine (18", A1, Rending), CCW (A1) Fearless, Purge, Scout, Strider 125pts
Watch Assault Squad [5] 3+ 2+ Heavy Pistol (12", A1, AP(1)), Heavy CCW (A2, AP(1)) Fearless, Purge 175pts
Watch Prime Brothers [5] 3+ 2+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Fearless, Purge 170pts
Watch Blaster Squad [5] 3+ 2+ Plasma Rifle (24", A1, AP(4)), CCW (A1) Fearless, Purge 220pts
Watch Desolator Squad [5] 3+ 2+ HE-Launcher (30", A2), CCW (A1) Fearless, Purge 220pts
Watch Infernal Squad [3] 3+ 2+ Flamer (12", A1, Blast(3), Reliable), CCW (A1) Fearless, Purge 120pts
Watch Elimination Squad [3] 3+ 3+ Sniper Rifle (30", A1, AP(1), Sniper), CCW (A1) Fearless, Purge, Scout, Stealth 185pts
Watch Guard Squad [3] 3+ 2+ Heavy Pistol (12", A1, AP(1)), Fearless, Heavy Shield, Purge, Tough(3) 265pts
Relic Sword (A1, AP(2), Deadly(3))
Watch Eradication Squad [3] 3+ 2+ Fusion Rifle (12", A1, AP(4), Deadly(3)), CCW (A1) Fearless, Purge, Tough(3) 260pts
Watch Heavy Prime Brothers [3] 3+ 2+ Grave Auto-Rifle (18", A4), CCW (A1) Fearless, Purge, Tough(3) 265pts
Watch Jetpack Squad [3] 3+ 2+ Twin Assault Blaster (12", A4), CCW (A1) Ambush, Fearless, Flying, Purge, Tough(3) 280pts
Watch Aggro Squad [3] 3+ 2+ Twin Fist-Flamers (6", A3, Reliable), Fearless, Purge, Tough(3) 330pts
Dual Energy Fists (A4, AP(4))
Watch Hover Squad [3] 3+ 2+ Suppressor Cannon (24", A3, AP(2), Indirect), Fearless, Purge, Strider 325pts
CCW (A1)
Watch Prime Bikers [3] 3+ 2+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Fearless, Purge, Tough(3) 325pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Watch Prime ATV [1] 3+ 2+ Twin Heavy Rifle (24", A2, AP(1)), Gatling Gun (18", A6) Fast, Fearless, Impact(3), Purge, Scout, 245pts
Strider, Tough(6)
Watch Anti-Grav APC [1] 3+ 2+ Twin Frag-GL (18", A2, Blast(3)) Fast, Fearless, Impact(3), Purge, Strider, 290pts
Tough(9), Transport(11)
Watch Anti-Grav Tank [1] 3+ 2+ Twin Light Gatling Gun (18", A8), Fast, Fearless, Impact(6), Purge, Strider, 500pts
Twin Frag-GL (18", A2, Blast(3)) Tough(15)
Watch Heavy Anti-Grav Transport Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Fearless, Impact(9), Purge, Strider, 750pts
Heavy Gatling Gun (18", A8), Tough(18), Transport(11)
Proximity Defense Array (18", A3, AP(1), Lock-On)
Watch Heavy Anti-Grav Destroyer Tank [1] 3+ 2+ Heavy Plasma Cannon (30", A1, AP(4), Blast(6)), Fast, Fearless, Impact(9), Purge, Strider, 870pts
Twin Heavy Machinegun (30", A6, AP(1)), Tough(18), Transport(6)
Heavy Gatling Gun (18", A8),
Proximity Defense Array (18", A3, AP(1), Lock-On)
Watch Attack Speeder [1] 3+ 2+ Gatling Gun (18", A6), Ambush, Fast, Fearless, Impact(3), Purge, 335pts
Strike Missiles (18", A1, AP(3), Deadly(3)) Strider, Tough(9)
Watch Light Walker [1] 3+ 2+ Incendiary Cannon (12", A2, AP(1), Blast(3), Reliable), Fear(2), Fearless, Purge, Scout, Tough(9) 325pts
Light Fist (A4, AP(2)), Stomp (A3, AP(1))
Watch Attack Walker [1] 3+ 2+ Chest-GL (18", A1, Blast(3)), Stomp (A5, AP(2)), Fear(3), Fearless, Purge, Tough(15) 505pts
2x Walker Claw (A6, AP(1), Rending)
Watch Support Turret [1] 3+ 2+ Twin Rapid Laser Talon (24", A9, AP(3)), Entrenched, Fearless, Immobile, Purge, 330pts
Turret Crew (A3) Tough(6)

SPECIAL RULES
Battle Rites: This model and its unit get +1 to hit
when shooting.
Heavy Shield: When units where all models have
this rule take hits, those hits count as having
AP(-1), to a min. of AP(0).
Medical Training: This model and its unit get
Regeneration.
Precision Shots: This model and its unit get AP(+1)
when shooting.
Purge: When shooting at enemies within 12",
unmodified rolls of 6 to hit deal one extra hit (only
the original hit counts as a 6 for special rules).
Repair: Once per this model's activation, before
attacking, if within 2” of a model with Tough, roll
one die. On a 2+ you may remove D3 wounds from
that model.
Veteran Infantry: Gets +1 to hit in melee and
shooting.
War Chant: This model and its unit get Furious. If
they already had Furious, they get extra hits from
Furious on unmodified rolls of 5-6 instead.

WATCH PRIME BROTHERS

ARMY SPELLS
Blurred Sight (1): Target enemy unit within 18" gets
-1 to hit rolls next time it shoots.
Psychic Terror (1): Target enemy unit within 12"
takes 2 hits with AP(2).
Cerebral Trauma (2): Target enemy model within
12" takes 2 hits with AP(4).
Cursed Ground (2): Target 2 enemy units within 18"
get -2" next time they Advance, or -4" next time
they Charge/Rush.
Lightning Fog (3): Target 2 enemy units within 9" 2
take 6 hits each.
GF - WATCH PRIME BROTHERS V3.3.1

Watch Grave Prime Master [1] - 220 pts Watch Elite Raider [1] - 60 pts Watch Prime Brothers [5] - 170 pts
Quality 3+ Defense 2+ Quality 4+ Defense 3+ Quality 3+ Defense 2+
Fist-Pistol (12", A6) Master Heavy Pistol (12", A2, AP(1)) Heavy Rifle (24", A1, AP(1))
Energy Sword (A4, AP(1), Rending) CCW (A2) CCW (A1)
Energy Fist (A4, AP(4)) Fearless, Furious, Hero, Purge, Strider, Tough(3) Fearless, Purge
Fearless, Hero, Purge, Tough(6) Upgrade with one: Upgrade one model with:
Upgrade with one: +10pts Judge (War Chant) +30pts Medical Training
+10pts Judge (War Chant) +30pts Ancient Banner (Fear(+3)) Replace any Heavy Rifle:
+30pts Ancient Banner (Fear(+3)) +35pts Engineer (Repair) +5pts Auto-Rifle (18", A2)
+35pts Engineer (Repair) +40pts Archivist (Caster(2)) +5pts Precision Rifle (24", A1, Reliable)
+40pts Archivist (Caster(2)) +50pts Captain (Battle Rites) Replace one Heavy Rifle:
+50pts Captain (Battle Rites) +60pts Lieutenant (Precision Shots) +5pts Flamer (12", A1, Blast(3), Reliable)
+60pts Lieutenant (Precision Shots) +60pts Master Archivist (Caster(3)) +10pts Gravity Rifle (18", A2, Rending)
+60pts Master Archivist (Caster(3)) Replace Master Heavy Pistol: +10pts Plasma Rifle (24", A1, AP(4))
Replace Energy Sword and Energy Fist and Fist- free Flamer Pistol (6", A1, Blast(3), Reliable) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3))
Pistol: +5pts Master Gravity Pistol (9", A4, Rending) +15pts Heavy Mod-Rifle (24", A1, AP(1)),
-30pts Energy Greatsword (A8, AP(1), Rending), +10pts Master Auto-Rifle (18", A3) Grenade-Mod (12", A1, Blast(3))
Combat Shield (Heavy Shield) +10pts Master Plasma Pistol (12", A2, AP(4)) +40pts Heavy Machinegun (30", A3, AP(1))
Replace Energy Sword: +10pts Master Heavy Rifle (24", A2, AP(1)) Upgrade all models with any:
+10pts Energy Fist (A4, AP(4)) +25pts Master Precision Rifle (24", A2, Reliable) +55pts Veteran Infantry
+40pts Master Marksman Carbine Replace one Heavy Rifle and CCW:
Watch Prime Master [1] - 75 pts (18", A2, Rending, Sniper) -5pts Sgt. Heavy Pistol (12", A1, AP(1)),
Quality 3+ Defense 2+ Replace CCW: Sgt. Hand Weapon (A2)
Master Heavy Pistol (12", A2, AP(1)) +5pts Energy Hammer (A1, Blast(3)) Replace Sgt. Heavy Pistol:
CCW (A2) +5pts Energy Sword (A2, AP(1), Rending) +5pts Gravity Pistol (9", A2, Rending)
Fearless, Hero, Purge, Tough(3) +10pts Energy Fist (A2, AP(4)) +5pts Plasma Pistol (12", A1, AP(4))
Upgrade with one: +10pts Relic Sword (A1, AP(2), Deadly(3)) Replace Sgt. Hand Weapon:
+10pts Judge (War Chant) Upgrade with one: +10pts Energy Sword (A2, AP(1), Rending)
+30pts Ancient Banner (Fear(+3)) +5pts Infiltration Gear (Scout) +15pts Energy Fist (A2, AP(4))
+35pts Engineer (Repair) +5pts Orbital Drop (Ambush)
+40pts Archivist (Caster(2)) Watch Blaster Squad [5] - 220 pts
+50pts Captain (Battle Rites) Watch Raider Squad [5] - 125 pts Quality 3+ Defense 2+
+60pts Lieutenant (Precision Shots) Quality 4+ Defense 3+ Plasma Rifle (24", A1, AP(4))
+60pts Master Archivist (Caster(3)) Heavy Pistol (12", A1, AP(1)) CCW (A1)
Replace Master Heavy Pistol: CCW (A2) Fearless, Purge
-5pts Flamer Pistol (6", A1, Blast(3), Reliable) Fearless, Furious, Purge, Strider Upgrade one model with:
+10pts Master Gravity Pistol (9", A4, Rending) Upgrade one model with: +30pts Medical Training
+10pts Master Auto-Rifle (18", A3) +30pts Medical Training Replace any Plasma Rifle:
+10pts Master Plasma Pistol (12", A2, AP(4)) Replace one Heavy Pistol and CCW: +5pts Heavy Plasma Rifle (30", A1, AP(4))
+15pts Master Heavy Rifle (24", A2, AP(1)) +5pts Heavy Pistol (12", A1, AP(1)), +25pts Plasma Auto-Rifle (24", A2, AP(4))
+20pts Master Precision Rifle (24", A2, Reliable) Energy Hammer (A1, Blast(3))
+35pts Master Marksman Carbine +5pts Heavy Pistol (12", A1, AP(1)),
(18", A2, Rending, Sniper) Energy Sword (A2, AP(1), Rending)
Replace CCW: +10pts Heavy Chainsaw Sword (A4, AP(1))
+5pts Energy Hammer (A1, Blast(3)) +10pts Heavy Pistol (12", A1, AP(1)),
+10pts Energy Sword (A2, AP(1), Rending) Energy Fist (A2, AP(4))
+15pts Energy Fist (A2, AP(4)) +10pts Heavy Pistol (12", A1, AP(1)),
+15pts Relic Sword (A1, AP(2), Deadly(3)) Relic Sword (A1, AP(2), Deadly(3))
Upgrade with one: Upgrade all models with:
+10pts Combat Shield (Heavy Shield) +10pts Orbital Drop (Ambush)
+15pts Jetpack (Ambush, Flying)
+100pts Combat Bike (Fast, Tough(+3), Watch Infiltration Squad [5] - 125 pts
Twin Heavy Rifle (24", A2, AP(1))) Quality 4+ Defense 3+
Upgrade with: Marksman Carbine (18", A1, Rending)
+15pts Veteran Infantry CCW (A1)
Fearless, Purge, Scout, Strider
Upgrade one model with:
+30pts Medical Training
Upgrade all Marksman Carbines with:
+80pts Scopes (Sniper)

Watch Assault Squad [5] - 175 pts


Quality 3+ Defense 2+
Heavy Pistol (12", A1, AP(1))
Heavy CCW (A2, AP(1))
Fearless, Purge
Upgrade one model with:
+30pts Medical Training
Upgrade all models with any:
+25pts Jetpacks (Ambush, Flying)
+60pts Veteran Infantry
Replace one Heavy Pistol:
+5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+5pts Plasma Pistol (12", A1, AP(4))
Replace one Heavy CCW:
free Energy Hammer (A1, Blast(3))
+5pts Energy Sword (A2, AP(1), Rending)
+10pts Energy Fist (A2, AP(4))
+10pts Relic Sword (A1, AP(2), Deadly(3))

3
GF - WATCH PRIME BROTHERS V3.3.1

Watch Desolator Squad [5] - 220 pts Watch Aggro Squad [3] - 330 pts Watch Heavy Anti-Grav Transport Tank [1] - 750 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+ Quality 3+ Defense 2+
HE-Launcher (30", A2) Twin Fist-Flamers (6", A3, Reliable) Twin Heavy Machinegun (30", A6, AP(1))
CCW (A1) Dual Energy Fists (A4, AP(4)) Heavy Gatling Gun (18", A8)
Fearless, Purge Fearless, Purge, Tough(3) Proximity Defense Array (18", A3, AP(1), Lock-On)
Upgrade one model with: Replace any Twin Fist-Flamer: Fast, Fearless, Impact(9), Purge, Strider, Tough(18),
+30pts Medical Training +5pts Twin Fist-Pistols (12", A3) Transport(11)
Replace any HE-Launcher: Upgrade all models with : Replace Heavy Gatling Gun:
+5pts AT-Launcher (30", A1, AP(2), Lock-On) +50pts Shoulder-GL (18", A1, AP(2)) +80pts Rapid Laser Talon (24", A6, AP(3))
Replace one HE-Launcher: Replace Twin Heavy Machinegun:
+25pts Vengeance HE-Launcher Watch Hover Squad [3] - 325 pts +45pts Twin Laser Cannon
(30", A1, Blast(3), Indirect) Quality 3+ Defense 2+ (36", A2, AP(3), Deadly(3))
+35pts Vengeance AT-Launcher Suppressor Cannon (24", A3, AP(2), Indirect) Upgrade with one:
(30", A1, AP(2), Deadly(3)) CCW (A1) +55pts Gatling Gun (18", A6)
Upgrade all models with: Fearless, Purge, Strider +55pts Heavy Machinegun (30", A3, AP(1))
+15pts Mini-GL (18", A1, Indirect, Limited)
Watch Prime Bikers [3] - 325 pts Watch Heavy Anti-Grav Destroyer Tank [1] - 870 pts
Watch Infernal Squad [3] - 120 pts Quality 3+ Defense 2+ Quality 3+ Defense 2+
Quality 3+ Defense 2+ Twin Heavy Rifle (24", A2, AP(1)) Heavy Plasma Cannon (30", A1, AP(4), Blast(6))
Flamer (12", A1, Blast(3), Reliable) Heavy Pistol (12", A1, AP(1)) Twin Heavy Machinegun (30", A6, AP(1))
CCW (A1) CCW (A2) Heavy Gatling Gun (18", A8)
Fearless, Purge Fast, Fearless, Purge, Tough(3) Proximity Defense Array (18", A3, AP(1), Lock-On)
Fast, Fearless, Impact(9), Purge, Strider, Tough(18),
Watch Elimination Squad [3] - 185 pts Watch Prime ATV [1] - 245 pts Transport(6)
Quality 3+ Defense 3+ Quality 3+ Defense 2+ Replace Heavy Gatling Gun:
Sniper Rifle (30", A1, AP(1), Sniper) Twin Heavy Rifle (24", A2, AP(1)) +80pts Rapid Laser Talon (24", A6, AP(3))
CCW (A1) Gatling Gun (18", A6) Replace Twin Heavy Machinegun:
Fearless, Purge, Scout, Stealth Fast, Fearless, Impact(3), Purge, Scout, Strider, +45pts Twin Laser Cannon
Replace any Sniper Rifle: Tough(6) (36", A2, AP(3), Deadly(3))
+95pts Laser Sniper Rifle Replace Gatling Gun: Replace Heavy Plasma Cannon:
(30", A1, AP(2), Deadly(3), Sniper) +40pts Super-Heavy Fusion Rifle +5pts Heavy Laser Cannon
(18", A1, AP(4), Deadly(6)) (36", A1, AP(3), Deadly(6))
Watch Guard Squad [3] - 265 pts
Quality 3+ Defense 2+ Watch Anti-Grav APC [1] - 290 pts Watch Attack Speeder [1] - 335 pts
Heavy Pistol (12", A1, AP(1)) Quality 3+ Defense 2+ Quality 3+ Defense 2+
Relic Sword (A1, AP(2), Deadly(3)) Twin Frag-GL (18", A2, Blast(3)) Gatling Gun (18", A6)
Fearless, Heavy Shield, Purge, Tough(3) Fast, Fearless, Impact(3), Purge, Strider, Tough(9), Strike Missiles (18", A1, AP(3), Deadly(3))
Replace any Relic Sword: Transport(11) Ambush, Fast, Fearless, Impact(3), Purge, Strider,
+5pts Energy Sword (A3, AP(1), Rending) Replace Twin Frag-GLs: Tough(9)
+55pts Twin Storm Rifle (24", A6, AP(1)) Replace Gatling Gun:
Watch Eradication Squad [3] - 260 pts Upgrade with one: +15pts Fusion Destroyer
Quality 3+ Defense 2+ +100pts Twin AA-MG (30", A6, Lock-On) (12", A2, AP(4), Deadly(3))
Fusion Rifle (12", A1, AP(4), Deadly(3)) +100pts Heavy Machinegun (30", A3, AP(1)), +20pts Laser Talon (24", A3, AP(3))
CCW (A1) Shield Projector (Stealth) Replace Strike Missile:
Fearless, Purge, Tough(3) +105pts Artillery Relay (36", A1, Blast(6), Indirect) +5pts AA-Pod (24", A2, AP(2), Lock-On)
Replace any Fusion Rifle: +140pts Missile Array (30", A2, AP(3), Deadly(3)) +10pts Heavy Machinegun (30", A3, AP(1))
+15pts Heavy Fusion Rifle Upgrade with one:
(18", A1, AP(4), Deadly(3)) Watch Anti-Grav Tank [1] - 500 pts +20pts Frag-GL (18", A1, Blast(3))
Replace one Fusion Rifle: Quality 3+ Defense 2+ +25pts Rocket-GL (18", A2, AP(2))
+60pts Super-Heavy Fusion Rifle Twin Light Gatling Gun (18", A8) +55pts Fury Missiles (24", A1, AP(2), Deadly(3))
(18", A1, AP(4), Deadly(6)) Twin Frag-GL (18", A2, Blast(3))
Fast, Fearless, Impact(6), Purge, Strider, Tough(15) Watch Light Walker [1] - 325 pts
Watch Heavy Prime Brothers [3] - 265 pts Replace Twin Light Gatling Gun: Quality 3+ Defense 2+
Quality 3+ Defense 2+ +80pts Twin Laser Talon (24", A6, AP(3)) Incendiary Cannon (12", A2, AP(1), Blast(3),
Grave Auto-Rifle (18", A4) +85pts Twin Laser Cannon Reliable)
CCW (A1) (36", A2, AP(3), Deadly(3)) Light Fist (A4, AP(2))
Fearless, Purge, Tough(3) Replace Twin Frag-GLs: Stomp (A3, AP(1))
Replace any Grave Auto-Rifle: +55pts Twin Heavy Fusion Rifle Fear(2), Fearless, Purge, Scout, Tough(9)
+5pts Grave Precision Rifle (24", A2, Reliable) (18", A2, AP(4), Deadly(3)) Replace Incendiary Cannon:
+15pts Grave Heavy Rifle (24", A3, AP(1)) +55pts Twin Storm Rifle (24", A6, AP(1)) +95pts Twin Iron-Cannon (36", A6, AP(2))
Replace one Grave Auto-Rifle: +55pts Twin Tempest Rifle (18", A8, AP(1)) Replace Light Fist:
+40pts Grave Heavy Machinegun (30", A4, AP(1)) Upgrade with one: -5pts Walker Pistol (18", A2, AP(2))
+55pts AA-Pod (24", A2, AP(2), Lock-On) Upgrade with one:
Watch Jetpack Squad [3] - 280 pts +55pts Heavy Machinegun (30", A3, AP(1)) +20pts Frag-GL (18", A1, Blast(3))
Quality 3+ Defense 2+ +65pts Twin Walker-MG (24", A4, AP(1))
Twin Assault Blaster (12", A4)
CCW (A1)
Ambush, Fearless, Flying, Purge, Tough(3)
Replace all Twin Assault Blasters:
+10pts Twin Plasma Blaster (12", A2, AP(4))

4
GF - WATCH PRIME BROTHERS V3.3.1

Watch Attack Walker [1] - 505 pts


Quality 3+ Defense 2+
Chest-GL (18", A1, Blast(3))
Stomp (A5, AP(2))
2x Walker Claw (A6, AP(1), Rending)
Fear(3), Fearless, Purge, Tough(15)
Replace one Walker Claw:
+25pts Twin Heavy Rifle (24", A2, AP(1)),
Walker Fist (A4, AP(4))
+60pts Light Gatling Cannon (24", A10)
+80pts Heavy Plasma Cannon
(30", A1, AP(4), Blast(6))
+100pts Twin Laser Cannon
(36", A2, AP(3), Deadly(3))
Replace one Walker Claw:
+25pts Twin Heavy Rifle (24", A2, AP(1)),
Walker Fist (A4, AP(4))
+65pts Missile Array (30", A4, AP(2), Lock-On)
Replace any Twin Heavy Rifle:
free Heavy Flamer
(12", A1, AP(1), Blast(3), Reliable)
+5pts Light Gatling Gun (18", A4)
Replace Chest-GL:
+10pts Chest-Gun (24", A2, AP(1))
+10pts Chest-Fuser (12", A1, AP(4), Deadly(3))
+35pts Chest-MG (30", A3, AP(1))
Upgrade with one:
+55pts AA-Pod (24", A2, AP(2), Lock-On)
+70pts AA-MG (30", A3, AP(1), Lock-On)

Watch Support Turret [1] - 330 pts


Quality 3+ Defense 2+
Twin Rapid Laser Talon (24", A9, AP(3))
Turret Crew (A3)
Entrenched, Fearless, Immobile, Purge, Tough(6)
Replace Twin Rapid Laser Talon:
+15pts Twin Rapid Autocannon (36", A9, AP(2))

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