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GFF - Blessed Sisters 3.3.1
GFF - Blessed Sisters 3.3.1
BACKGROUND STORY
The Founder caught the refugee fleet and forced an engagement on the edge
of known space. Seeking to recapture his ship, his forces lead a number of
boarding attacks on the refugee fleet. The Battle Brothers easily outmatched
most refugee forces, until a mysterious young woman began to rally them
together, displaying an almost supernatural ability to inspire confidence in
her forces and fear in her foes. Together they repelled the initial attack, and
some began to hope that they might manage to escape.
INTRO Then, a massive wormhole formed around the fleets. In an instant, both
fleets were further damaged and separated by the wormhole. The colony
The Blessed Sisters are an elite force of religious warriors equipped with
fleet was scattered, but many sought out and followed the mysterious
advanced armour and weaponry, which formed under the guidance of the
woman, looking out for suitable worlds to settle. Under her command, a
God-Queen, a humble woman suddenly turned into a symbol of hope and makeshift fleet settled a few dispersed worlds where her diplomatic skills
resistance.
allowed them to thrive in relative peace.
The sisterhoods act as mediators and rely on diplomacy rather than ruling
Soon after arriving in Sirius, she began to develop psychic abilities. These
through force. This has left them without the power and resources of other abilities drew many acolytes and followers, inspiring many to name her their
factions, dependent instead on an ever fragile web of alliances and God-Queen. Fearful of the return of the Battle Brothers, the God-Queen
donations.
decided to focus on training her own band of hand picked warriors. These
became the Blessed Sisters and many of them came to truly believe she was
ABOUT OPR divine.
OPR (www.onepagerules.com) is the home of many free games which are
designed to be fast to learn and easy to play. After she sacrificed herself to kill an Avatar of Lust, worship of the God-Queen
spread, and many new orders formed in her honour. These orders are often
called on to protect allied worlds as peace-keepers and as arbitrators. The
This project was made by gamers for gamers and it can only exist thanks to Blessed Sisters rely on volunteers, supplies and other donations from faithful
the support of our awesome community. worlds and followers.
If you want to help us in making more awesome content, you can support us Many worlds take their help for granted, making donations hard to come by,
on www.patreon.com/onepagerules and forcing their orders to go through long periods of fasting and self-
reflection to survive. When all else fails, the orders find themselves forced to
Thank you for playing! turn on those they were seeking to protect, and establish martial law in
order to survive.
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GFF - BLESSED SISTERS V3.3.1
SPECIAL RULES
Blind Faith: This model and up to 3 friendly units
that are within 12” at the beginning of the round
get Stealth. This effect lasts until the end of the
round.
Canticle Megaphone: This model and up to 3
friendly units that are within 12” at the beginning
of the round get +1 to morale test rolls. This effect
lasts until the end of the round.
Celestial Infantry: Gets +1 to hit in melee and
shooting.
Devout: When shooting at enemies within 12",
unmodified rolls of 6 to hit deal one extra hit (only
the original hit counts as a 6 for special rules).
Frenzy: Counts as having Furious and gets AP(+1)
when charging.
Highly Devout: When shooting at enemies within
12", unmodified rolls of 5-6 to hit deal one extra hit
(only the original hit counts as a 6 for special rules).
Medical Training: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get Regeneration. This effect lasts until the
end of the round.
Shield Wall: This model gets +1 to defense rolls
against hits that are not from spells.
Spiritual Guidance: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get AP(+1) when shooting. This effect lasts
until the end of the round.
War Hymns: This model and up to 3 friendly units
that are within 12” at the beginning of the round
get AP(+1) in melee. This effect lasts until the end
of the round.
SPELLS
Eternal Flame (1): Target enemy unit within 6”
takes 2 hits.
Holy Tears (1): Target 4 friendly units within 18" get
Poison next time they fight in melee.
Admonition (2): Target enemy model within 9"
takes 1 hit with AP(4).
Heretics (2): Target 4 enemy units within 18" get -1
to defense rolls next time they take hits.
Litanies (3): Target 4 friendly units within 12" get
+12" range next time they shoot.
Righteous Wrath (3): Target 2 enemy units within
12" take 2 hits each.
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GFF - BLESSED SISTERS V3.3.1
High Sister [1] - 45 pts Novice Leader [1] - 30 pts Warrior Sister [1] - 20 pts
Quality 4+ Defense 4+ Quality 5+ Defense 5+ Quality 4+ Defense 4+
Master Heavy Pistol (12", A2, AP(1)) Master Heavy Pistol (12", A2, AP(1)) Heavy Rifle (24", A1, AP(1))
CCW (A2) CCW (A2) CCW (A1)
Devout, Hero, Tough(3) Devout, Furious, Hero, Tough(3) Devout
Replace Master Heavy Pistol and CCW: Replace Master Heavy Pistol and CCW: Upgrade with:
+5pts Heavy Chainsaw Sword (A4, AP(1)) +5pts Heavy Chainsaw Sword (A4, AP(1)) +5pts Celestial Infantry
+40pts Procession Sword +50pts Procession Sword Replace Heavy Rifle:
(A2, AP(1), Reliable, Rending), (A2, AP(1), Reliable, Rending), +5pts Shred Rifle (18", A2, Rending)
Procession Banner (Fear(+3)), Procession Banner (Fear(+3)), +10pts Plasma Rifle (24", A1, AP(4))
Shield Wall Shield Wall +10pts Flamer (12", A1, Blast(3), Reliable)
+35pts Holy Spear (A4, AP(2), Reliable) +50pts Holy Spear (A4, AP(2), Reliable) +15pts Fusion Rifle (12", A1, AP(4), Deadly(3))
Replace Master Heavy Pistol: Replace Master Heavy Pistol: +20pts Heavy Flamer
-10pts Combat Shield (Shield Wall) -5pts Combat Shield (Shield Wall) (12", A1, AP(1), Blast(3), Reliable)
free Flamer Pistol (6", A1, Blast(3), Reliable) +5pts Flamer Pistol (6", A1, Blast(3), Reliable) +25pts Storm Rifle (24", A3, AP(1))
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +25pts Heavy Fusion Rifle
+5pts Master Shotgun (12", A3, AP(1)) +5pts Master Shotgun (12", A3, AP(1)) (18", A1, AP(4), Deadly(3))
+5pts Master Shred Pistol (9", A4, Rending) +5pts Master Shred Pistol (9", A4, Rending) +30pts Heavy Machinegun (30", A3, AP(1))
+10pts Master Plasma Pistol (12", A2, AP(4)) +5pts Master Plasma Pistol (12", A2, AP(4)) Upgrade one model with one:
+10pts Heavy Rifle (24", A1, AP(1)), +10pts Heavy Rifle (24", A1, AP(1)), +10pts Canticle Megaphone
Flamer-Mod (6", A1, Blast(3), Reliable) Flamer-Mod (6", A1, Blast(3), Reliable) +15pts Medical Training
+10pts Master Heavy Rifle (24", A2, AP(1)) +10pts Master Heavy Rifle (24", A2, AP(1)) +20pts Sacred Banner (Fear(+2))
+30pts Master Plasma Rifle (24", A2, AP(4)) +20pts Master Plasma Rifle (24", A2, AP(4)) Replace Heavy Rifle and CCW:
+25pts Master Flamethrower Sniper Rifle +30pts Master Flamethrower Sniper Rifle free Sgt. Heavy Pistol (12", A1, AP(1)),
(18", A3, Reliable) (18", A3, Reliable) Sgt. Hand Weapon (A2)
+35pts Master Storm Rifle (24", A4, AP(1)) +25pts Master Storm Rifle (24", A4, AP(1)) Replace Sgt. Heavy Pistol:
Replace Flamer-Mod: Replace Flamer-Mod: +5pts Plasma Pistol (12", A1, AP(4))
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) -5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +5pts Shred Pistol (9", A2, Rending)
free Plasma-Mod (12", A1, AP(4)) -5pts Plasma-Mod (12", A1, AP(4)) Replace Sgt. Hand Weapon:
+5pts Crossbow-Mod (12", A1, AP(1), Reliable) +5pts Crossbow-Mod (12", A1, AP(1), Reliable) +5pts Energy Sword (A2, AP(1), Rending)
Replace CCW: Replace CCW: +10pts Energy Fist (A2, AP(4))
+5pts Energy Sword (A2, AP(1), Rending) +5pts Energy Sword (A2, AP(1), Rending)
+10pts Chain-Fist (A1, AP(2), Deadly(3)) +5pts Chain-Fist (A1, AP(2), Deadly(3)) Pistoleer Sister [1] - 25 pts
+10pts Energy Fist (A2, AP(4)) +10pts Energy Fist (A2, AP(4)) Quality 4+ Defense 4+
+10pts Heavy Mace (A1, AP(2), Blast(3)) +5pts Heavy Mace (A1, AP(2), Blast(3)) Twin Heavy Pistol (12", A2, AP(1))
Upgrade with one: Upgrade with one: CCW (A1)
+10pts Superior (Blind Faith) +10pts Superior (Blind Faith) Ambush, Devout, Flying
+15pts Priestess (War Hymns) +15pts Priestess (War Hymns) Replace any Twin Heavy Pistol:
+20pts Witch (Caster(2)) +20pts Witch (Caster(2)) -5pts Twin Light Flamer Pistols
+30pts Canoness (Spiritual Guidance) +30pts Canoness (Spiritual Guidance) (6", A2, Reliable)
+30pts Master Witch (Caster(3)) +30pts Master Witch (Caster(3)) free Twin Light Fusion Pistols (6", A2, AP(4))
Upgrade with one: +5pts Twin Light Plasma Pistols
+10pts Jetpack (Ambush, Flying) Fanatic Superior [1] - 30 pts (12", A2, AP(2))
+10pts Vanguard (Scout, Strider) Quality 5+ Defense 5+ Replace Twin Heavy Pistols and CCW:
+50pts Holy Wings (Flying, Ambush, Tough(3)) Dual Shock Whip (A1, Blast(3)) +5pts Sgt. Heavy Pistol (12", A1, AP(1)),
+65pts Twin Heavy Rifle (24", A2, AP(1)), Fearless, Frenzy, Hero, Tough(3) Energy Sword (A2, AP(1), Rending)
Combat Bike (Fast, Tough(3)) Replace Dual Shock Whip: Replace Sgt. Heavy Pistol:
Upgrade with : +5pts Dual Plasma Whip (A2, AP(4)) +5pts Plasma Pistol (12", A1, AP(4))
+5pts Celestial Infantry +5pts Dual Force Whip (A1, AP(2), Deadly(3)) +5pts Flamer Pistol (6", A1, Blast(3), Reliable)
+15pts Superior Chainsaw Sword +5pts Fusion Pistol (6", A1, AP(4), Deadly(3))
(A4, AP(1), Rending)
Upgrade with :
+10pts Flagellant (Regeneration)
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GFF - BLESSED SISTERS V3.3.1