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GFF - Battle Brothers 3.3.1
GFF - Battle Brothers 3.3.1
BACKGROUND STORY
The Founder revealed his vision of a united and uplifted humanity, capable
of thriving throughout the galaxy with the use of advanced gene-mods. In
order to overcome political obstacles to his vision, the Founder led a daring
coup to seize control of humanity’s colonies. Many Battle Brothers followed
him, overtaking the previous administration in order to improve the lives of
many within the colonies, whilst other Battle Brothers rejected the Founder’s
ambitions, and soon a civil war erupted that engulfed all of humanity.
The civil war proved to be incredibly destructive. On Earth, the fighting was
INTRO particularly fierce and some feared that it might render it uninhabitable, and
a portion of humanity chose to flee the situation, commandeering one of the
The Battle Brothers are superhuman warriors that have been empowered
Founder’s fleets. The Battle Brothers pursued these refugees, eventually
through gene-mods and special training to bring about their Founder’s
meeting them in battle at the edge of known space. They were met with a
vision of an uplifted humanity. surprisingly fierce resistance, with the Founder losing his life in the ensuing
battle shortly before a massive wormhole engulfed both fleets, and left them
Their pursuit of this vision at any cost led to a violent civil war which nearly stranded in the Sirius Sector.
destroyed humanity itself, and in pursuit of their enemies fleeing this
conflict, they found themselves lost in the Sirius Sector. The Battle Brothers Scattered by the wormhole, the Battle Brothers have moved quickly to
have not relented however, and they go to any length to unite and uplift all establish themselves in the Sirius Sector. Stranded far from the rest of
of humanity.
humanity with their Founder slain, the Brothers still hope to carry out his
vision. Even as advancements are made in gene-sciences, the Battle Brothers
ABOUT OPR remain steadfast symbols of the Founder’s dream for humanity, and the their
unwavering faith has turned them into a symbol of humanity’s potential and
OPR (www.onepagerules.com) is the home of many free games which are resilience.
designed to be fast to learn and easy to play.
The Battle Brothers now serve as the highly elite army of the Conduit, a
This project was made by gamers for gamers and it can only exist thanks to genetic and mental duplicate of the original Founder. They seek to reunite
the support of our awesome community. the shattered human factions in Sirius under their rule, finding a means of
recontacting Earth and enforcing their vision of a united humanity. Other
If you want to help us in making more awesome content, you can support us factions and species are viewed as little more than impediments to this goal
on www.patreon.com/onepagerules which the Battle Brothers will overcome, and nothing will cause them to
relent in their pursuit of the Founder’s vision.
Thank you for playing!
How will you unite humanity?
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GFF - BATTLE BROTHERS V3.3.1
SPECIAL RULES
Advanced Tactics: Once per activation, before
attacking, pick up to 3 other friendly units within
12”, which may move by up to 6".
Medical Training: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get Regeneration. This effect lasts until the
end of the round.
Repair: Once per this model's activation, before
attacking, if within 2” of a model with Tough, roll
one die. On a 2+ you may remove D3 wounds from
that model.
Shield Wall: This model gets +1 to defense rolls
against hits that are not from spells.
Veteran Infantry: Gets +1 to hit in melee and
shooting.
War Chant: This model and up to 3 friendly units
that are within 12” at the beginning of the round
get Furious. If they already had Furious, they get
extra hits from Furious on unmodified rolls of 5-6
instead. This effect lasts until the end of the round.
SPELLS
Blurred Sight (1): Target 2 enemy units within 18"
get -1 to hit rolls next time they shoot.
Psychic Terror (1): Target enemy unit within 6"
takes 1 hit with AP(2).
Cerebral Trauma (2): Target enemy model within 9"
takes 1 hit with AP(4).
Cursed Ground (2): Target 4 enemy units within 18"
get -2" next time they Advance, or -4" next time
they Charge/Rush.
Lightning Fog (3): Target 2 enemy units within 12"
take 2 hits each.
Time Passage (3): Target 4 friendly units within 18"
get AP(+2) next time they charge.
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GFF - BATTLE BROTHERS V3.3.1
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GFF - BATTLE BROTHERS V3.3.1