Professional Documents
Culture Documents
Advantages of Flight Simulator Games in Comprehensive Aviation Education in WCC ATC North Manila Senior High School
Advantages of Flight Simulator Games in Comprehensive Aviation Education in WCC ATC North Manila Senior High School
Advantages of Flight Simulator Games in Comprehensive Aviation Education in WCC ATC North Manila Senior High School
Jedidiah T. Dionisio
Kevin M. Penawin
May 2024
1
Table of Contents
Chapter 1
Statement of Objectives………………………………………………………..pg. 4 - 5
Chapter 2
Chapter 3
Methodology of the Study……………………………………………………..pg. 24 -32
Bibliography…………………………………………………………………pg. 33 - 35
2
Chapter 1
The Study
Introduction
The advancement of technology that people have today has revolutionized the use
through gadgets such as cell phones, tablets, and computers. The usage of Flight
simulations in gadgets has become a tool for aviation students, that has a massive impact
on students and offers a great experience allowing users to virtually pilot an aircraft and
enthusiasts, what are the specific benefits that aviation enthusiast students derive from
playing flight simulator games, and how do these advantages contribute to their learning
instruction, hands-on training, and flight experience to impart knowledge and skills to
aspiring pilots.
3
While these methods remain invaluable, flight simulator games offer a
with different scenarios, and gain confidence in their abilities within a controlled virtual
environment.
by aviation enthusiast students through engaging with these simulations. This gap in
games and their impact on student learning outcomes. This study addresses the
aforementioned research gap by examining the advantages of flight simulator games for
WCC ATC North Manila Senior High School aviation students. Through empirical
investigation and qualitative analysis, the study aims to elucidate how engagement with
For its stated purpose, this study's claimed objective is to determine the
advantages of flight simulator games for students who are aviation enthusiasts, as well as
to understand the potential personal experiences and viewpoints of students who play
4
● To determine what specific advantages Flight Simulator Games give to
The major concern of the study is to determine the advantages of WCC ATC North
Manila Senior High School students in playing flight simulator games in their
comprehensive aviation studies such as the "aviation" subject in their curriculum. In this
5
● How can the contribution of flight simulator games in aviation education
WCC-ATC Aviation students get from playing Flight simulator games in WCC North
Manila Campus. The results of this research will be beneficial to the following group:
To the Aviation Students. This study will help the students know what
instructors, create a way for them to apply Flight Simulators in their teachings.
To the Future Researcher. This study can serve as an important research tool and
6
1.5 Scope and Delimitation of the Study
This study includes aviation students and is to be conducted within the WCC
North Manila Senior High School only. In identifying the possible outcomes, the
instrument that will be used is a digital survey that will be given out to Senior High
School students. This will serve as a source of information in knowing the perceptions of
WCC ATC North Manila Senior High School aviation students about Flight Simulator
7
Chapter 2
Simulator Games
theoretical version of reality (Smetana and Bell, 2012). These simulations provide a
platform for students to delve into the intricacies of real-world phenomena and gain a
education. This came from a detailed and critical analysis that was recently presented by
parameters and noting the results (Windschitl and Andre, 1998; de Jong, 2006; Perkins et
al., 2012). The consensus among most scholars is that computer simulation's interactivity
and student engagement potential is crucial for leveraging its benefits towards enhancing
student learning (Tversky et al., 2002; Day, 2012). Interactive computer simulations
empower students with a feeling of control and ownership over their exploration and
8
discovery, which in turn heightens their comprehension and recall of information
(such as geologic processes), overly dangerous or too complex for a traditional classroom
education has led to numerous studies investigating the interplay between these games
and educational outcomes (Yang, Chen, & Jeng, 2010; Chiang, Lin, Cheng, & Liu,
2011). In recent times, digital and web-based games have played a growing role in
facilitating learning. This area of research garners considerable attention in the realm of
online education, drawing interest from various stakeholders such as educators, learners,
9
and game developers. As technology continues to evolve, educators and policymakers are
exploring the potential of innovative tech tools like video games, virtual realities, and
achievement, involvement, and enthusiasm for learning is not consistent. Yet, these
studies are confined to specific disciplines, leaving a void in the literature regarding a
comprehensive usage framework across all academic courses. For that reason, the
effective incorporation of games and simulations into education often falls to the teacher's
judgment. Therefore, this study seeks to build a structure that enables educators from all
fields to more accurately comprehend the advantages and limitations of games and
enthusiasts. These simulators allow pilots to simulate challenges without any expense or
danger. Additionally, it allows them to practice, helping them become more skilled. In an
enthusiast perspective, it helps them familiarize with flying paths and the cockpit setting.
Flight simulator games can improve knowledge on aircraft parts, air traffic control
10
phraseology, and develop their problem-solving abilities. In conclusion, flight simulator
games can be a cheap and safe approach to develop fundamental piloting abilities.
We first need to understand the different types of games that can be used for
educational purposes in order to discuss how the aviation sector has incorporated
game-based learning. These include Educational games, Online Games, Leisure games
and, in the case of aviation, Simulators. Simulators are among the earliest forms of
games, used not just by military and automobile manufacturers, but also recently by
Gettysburg allow gamers to replay military conflicts under different conditions" (Freitas,
2006). These games enhance the users' comprehension of handling real world situations.
Clearly, Sid Meier's games are not limited to military use, they can also be used for
leisure gaming.
The Microsoft Flight Simulator series, while intended for general gaming
flight situations without the costs associated with real aircraft or simulators (Lackey,
11
2006). This acclaimed series initiated in 1984 and has since seen Microsoft make
significant strides in creating a game that closely mirrors reality. The 2006 release, Flight
Simulator X, garnered substantial success. Studies indicate that pilot training with
simulators enables what is termed as Adaptive Training. This method refers to the
the learner's progress (Williges, 1973). It ensures that trainees proceed in alignment with
The flight sector is witnessing an increased need for skilled workers, especially
pilots and airplane mechanics. To cater to this need and adequately equip students for the
intricacies of the profession, educational bodies are on the hunt for efficient instructional
methods. Conventional classroom education fails to fully cover the hands-on aspects of
involves incorporating flight simulators into lab sessions. The X-Plane flight simulator,
noted for its authenticity and security, provides an economical substitute to real flight
exposure. Through mimicking various situations and airplane systems, learners can
deeply engage in structured, lifelike environments. Yet, the complete capabilities of flight
12
simulators in an educational setting for enhancing experiential learning are still largely
Study aims to assess the effects of incorporating the X-Plane flight simulator into
lab sessions at the Philippine State College of Aeronautics. We will evaluate student
this method. Furthermore, it examines the advantages and difficulties of integrating flight
simulators into the syllabus, offering valuable perspectives for teachers, policy makers,
"prepared". This simulator's genesis can be traced back to the original Microsoft Flight
Simulator franchise, starting with Microsoft Flight Simulator 1.0 in 1982. This franchise
was Microsoft's most enduring title until its progression was paused in 2006.
licensing agreement that left the home flight simulation community flabbergasted at the
time. Over the past decade, Lockheed Martin has been enhancing it under the moniker
Prepar3D. Up until now, this remains the sole product that Lockheed Martin markets
13
In order to enhance flexibility and encourage the creation of exceptional
This unique approach, combined with Prepar3D's decade-long history, has resulted in a
vast selection of top-notch "add-ons" for the simulator, specifically in the civilian airliner
category. Prepar3D offers highly realistic simulations of well-known and widely used
It has also brought about a revolution in the U.S. Air Force's approach to flight training.
The Pilot Training Next (PTN) program of the USAF is now modernizing their pilot
various aircraft such as the T-1 mid-level training jet. Students initially receive a copy of
Prepar3D which they can use on their laptops at home, and then proceed to complete their
training in full-scale motion cockpits using Mixed Reality (MR). All of this is made
possible by the same version of Prepar3D that is available to home simmers. The primary
simultaneously reducing the cost per student and shortening training durations. (Chris
14
Sputnik Aviation Flight Simulator in Manila Certified in the Aviation Industry.
simulator session at the discounted rate of P8,888. You can find the flight simulator at the
It is affirmed that the simulator system holds certification from EASA, also
known as the European Aviation Safety Agency. This agency is responsible for ensuring
the safety of civil aviation across the continent. The simulator system is designed to
replicate the experience of actual pilots flying real planes, providing guests with a
genuine sense of what it's like. Users have the option to select their preferred departure or
arrival airport, ranging from well-known destinations such as Hong Kong or Changi in
Singapore, JFK in New York, Charles De Gaulle in Paris, or London Heathrow in the
UK, to domestic airports like Dumaguete, Cebu, Davao, and Iloilo. Additionally, there
are plans to introduce a rating system in the near future, allowing users to gauge their
simulator later this year. (De Koenigwarter, a licensed pilot, Sputnik Aviation, Jan 2024)
The aim of Sputnik Aviation is to inspire the next generation of pilots and offer
them a glimpse into the life of a pilot. The hope is that this experience may ignite their
passion for aviation and encourage them to pursue a career in this field.
15
However, Sputnik Aviation is not limited solely to aspiring pilots. It caters to
anyone fascinated by the idea of flying, granting them the opportunity to soar through the
skies from the comfort and safety of solid ground. (De Koenigwarter, a licensed pilot,
Flight simulators can imitate conditions that pilots may experience. They can
perform difficult maneuvers and instrument abilities using these simulators. Some of the
advantages of flight simulators are the safety which they don’t have to be concerned of
breaking the plane or anything that could endanger their lives, practical training which
helps students to try to recover the plane in realistic situations, numerous climates which
they can learn how to fly in various weather conditions, emergencies, and a setting free
from stress for learning which can offer pilots a safe environment, increase reliance and
Air Link International Aviation College in Using Flight Simulators in their Aviation
Studies.
The CAT III Desktop BATD system builds on the success of the popular CAT II
system by introducing additional features such as a manual or electric trim wheel, panel
surface lighting, and a digital clock or timer. These enhancements take the BATD to the
16
next level. The inclusion of the Instructor's Operating Station (IOS) as a standard feature
allows for complete control of the simulation. Furthermore, this system enables users to
log instrument experience, enhancing its versatility and value. The CAT III BATD system
can be fully upgraded to a CAT III ProPanel BATD, CR-12 AATD, or CR-12 ProPanel
AATD system. The CAT II BATD system is widely recognized as the leading Basic
Aviation Training Device approved by the FAA. The incorporation of the Cirrus II
switches, light switches, and more. Its utilization spans across numerous countries
The Redbird TD2 is a compact device that incorporates the sophisticated flight
training features available on our extensive simulators. Its purpose is to improve training
through simulation and allow pilots to refine their skills and stay up to date, all within the
The FAA has granted approval for the Redbird TD2 to be used as a Basic Aviation
Training Device. This device emulates a generic single-engine piston aircraft, providing
students with the option to simulate flying with or without retractable landing gear, a
Flight Simulators offer a cost-effective solution for pilots and owners in the aviation
industry. With a range of fixed-wing, rotorcraft, and Flight Training Devices available,
17
these simulators cater to the needs of general aviation, commercial, forestry service, and
military aircraft. They provide valuable training opportunities for cockpit familiarization,
flow patterns, emergency procedures, and both basic and advanced proficiency training.
Renowned for their durability and high quality, ATC Flight Simulators are designed to
withstand the demanding requirements of daily training sessions. As a result, they have
gained recognition and boast the second largest installed base among all simulators in
A vital part of training in general aviation, commercial aviation, and the military
is the use of flight simulation training devices (FSTD) for safe and effective training. The
biggest advantages of using ground trainers over in-person instruction are increased
safety and lower training costs for pilots. Being a diverse topic, flight simulation draws
concurrently.
many study subjects from a broad perspective, which is why this paper provides a
thorough review of the research in the FSTD domain. The literature's vocabulary is
examined, and application areas for FSTD usage are covered. The primary study areas in
18
the FSTD domain are identified, categorized, and summarized. Particular features of
FSTD pertaining to fighter aircraft are covered in distinct sections. (IJASS, 2021)
The game offers a diverse selection of aircraft, spanning from well-known trainers
such as the Cessna 172 to large commercial planes like the Boeing 787. It also includes
smaller twin-engine aircraft like the Beechcraft 58 and 350, which happen to be personal
favorites of mine. Additionally, Microsoft Flight Simulator introduces some unique and
intriguing airplanes, including warbirds like the North American T6 and P51. Naturally,
I couldn't resist the temptation to fly each and every one of them, which led me to
pilot operating handbook. This process encompasses both practical and legal aspects, as
failure to adhere to the manual's instructions renders the aircraft ineligible for flight.
and detailed instructions for normal and emergency procedures. For instance, a Cessna
172 manual typically spans several hundred pages, while more complex
19
aircraft like the Boeing 787 may require a manual spanning several thousand pages.
I estimate that I have meticulously gone through approximately thirty to forty thousand
with a wide range of aircraft models that I wouldn't have otherwise encountered.
I have gained an in-depth understanding of these planes directly from the source.
Although it may have been a somewhat tedious endeavor, the outcome has undeniably
aviation professionals, and those who aspire to become pilots. These games offer the
opportunity to experience the same sensations and challenges of flying, all without the
associated risks and expenses. By replicating real flight conditions, pilots are able to
practice and refine their skills, ultimately becoming more proficient and safer in their
20
profession. Furthermore, flight simulator games can help reduce costs related to actual
flights, such as fuel and maintenance expenses. For individuals aspiring to become pilots,
these games allow them to familiarize themselves with the cockpit environment and gain
enhance knowledge of air traffic control and aircraft systems. Ultimately, flight simulator
games offer a secure and cost-effective method for practicing and improving essential
Theory”, but at this time, the focus is on the “Practice in Simulation Theory” developed
by Timothy C. Clapper since the study covers how Flight Simulation Games becomes an
advantage in terms of Aviation Education in WCC ATC North Manila Senior High
School. Well, in this way we can use this to construct how the study will happen and
In the abstract of the theory, it stated that simulation is just one of the many
strategies used for learning. Similarly, there are multiple theories that inform the use of
21
facilitator to be knowledgeable about these theories to implement best practices. In this
special issue of Simulation & Gaming, various theories of learning and concepts are
explored, with the aim of enhancing the learning experience for our students. The articles
in this symposium reveal several interconnected themes, including the recognition that
people, tools, and roles all have an impact on and contribute to the learning environment.
consider the needs of their learners and their own actions in order to facilitate effective
learning. When reflecting the study of this theory, there is a vision that simulations can
be really an advantage in terms of studying fields, and in this case, specifically Aviation.
The conceptual framework in this study will not only apply to the theory of
“Practice in Simulation” by Timothy C. Clapper during 2015, but also the theory
“Simulation Education Theory” by Les R. Becker and Belinda A. Hermosura of the year
2019, and the Theory of “Experiential Learning” by David Kolb. Because these theories
similarly state that discovering new specific knowledge will arise in Simulations.
22
Figure 1.0
23
Chapter 3
This chapter presents research methodologies about the advantages of flight simulator
estimated time of completion of the research. The chapter also covers the methods and
techniques used, the locale of the study, the target population/respondents, the research
design in, instrument of the study, the data processing, and the statistical treatment. It is
convergent rather than divergent. Using qualitative means we would need a solution in
order to obtain results, therefore the study needs to use a questionnaire or any digital
platform that serves as a substitute questionnaire. The study will use google forms and a
hard copy questionnaire as an alternative in this matter. This meant the study would use
descriptive questionnaires as our method to get results. The data that will be receive
would be used after the questionnaires in order to tally all opinions and anecdote in order
aviation education. The research would also use some of the data collected on the
games in aviation. The respondents are Senior High school students of WCC ATC North
24
Research Design
The priority is the feedback of Senior High school students of WCC ATC North
Manila regarding the advantages of flight simulator games in their aviation studies. Study
needs to observe the perceptions of the Senior High school students in order to fully
This is a purposive study that targets the population of Senior High school students of
WCC ATC North Manila, and this will focus on knowing their feedback and anecdotes
aviation education.
In the research, google forms as the digital questionnaire are used. Google forms is the
best choice out there for it has easy access and is more accurate in terms of getting the
be prepared on answering the statement of the problem and to also learn about what
students think about the said topic. Manual tallying of feedbacks would be used to
arrange the data collected from the answers attained in our questionnaire. Google docs
and word are the main structure of our research as it would house our research itself
25
Methods and Techniques
The research utilized descriptive questionnaire methods by the use of both physical and
digital questionnaires to be able to collect and get accurate information and answers from
the respondents by using the manual analysis made by each question. Qualitative were
used in this study, qualitative is a form of gathering logical, and opinionated data.
The researchers use digital questionnaires and manual analysis to gather the data, and
next, permissions from the research teacher or class advisers are a must to conduct
forms and respondents will answer by inputting their opinions on specific questions. This
will all be done inside the campus. This was permitted to us by the research professor
26
Locale of the Study
The research will be conducted in WCC Aeronautical and Technological College, 461,
World Citi Colleges Building, William Shaw Street, Grace Park, Caloocan by a group of
The data gathered will be turned into a feedback reading analysis in order for the
researchers to better understand how student perceive the flight simulator games in being
an advantage to their aviation studies, and will be used to determine on how the Senior
High school students in WCC ATC North Manila feel about flight simulator games,
because not all students have the same experiences in playing flight simulator games like
that, that is why in this way, learning and observing through qualitative questioning will
27
The Questionnaire Itself
28
29
30
31
32
Bibliography
Bedenlier, S., Bond, M., Buntins, K., Zawacki-Richter, O., Kerres, M., & Bedenlier, S.
https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-006
2-1
https://goldenepaulettes.com/flight-simulator-games-benefits
https://pilotworkshop.com/tips/using-sims-proficiency/
https://aliac.edu.ph/about-us/facilities/simulators/
Asian Institute of Aviation. (n.d.). Summer flight simulator training. Retrieved from
https://aliac.edu.ph/event/summer-flight-simulator-training/
33
Airworks Aviation Group. (n.d.). Why flight simulators are important tools for training
https://aag.aero/why-flight-simulators-are-important-tools-for-training-pilots/
Esquire Philippines. (2024, January 12). The rise of flight simulator experiences in
https://www.esquiremag.ph/culture/lifestyle/sputnik-aviation-flight-simulator-mannila-a0
0289-20240112
https://pressbooks.pub/techandcurriculum/chapter/to-be-determined-ashfaqul-islam/
Sporty's Pilot Shop. (n.d.). A closer look at Lockheed Martin’s Prepar3D flight simulator
https://www.sportys.com/blog/a-closer-look-at-lockheed-martins-prepar3d-flight-simulat
or-software/
The Gamer. (n.d.). How Microsoft Flight Simulator made me a better pilot. Retrieved
from https://www.thegamer.com/microsoft-flight-simulator-made-me-better-pilot/
34
Yusoff, M. (2016). Gamification in education: A systematic literature review.
https://files.eric.ed.gov/fulltext/EJ1091078.pdf
35