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ONE USE ONLY

roBot access
codes
ENERGY: 4
Discard 1 Ammo/Injury Use to move to any other
Room on the board. ONE USE ONLY
marker each time you use ENERGY WEAPON
a ROBOT Action ( ). access Arm Gun
OR
Some of the Robot Actions codes
are removed ( ) from Use to draw (face up) 1 AMMO: 3
the game after use. Intruder Weakness card. Use any explored Room Action. This Item cannot be discarded.

CEO CEO CEO AN DROID

arm tablet ONE USE ONLY


eye
If you are in a Room with
a Computer, you may
scanner
check the Coordinates oculobe If you are in the same Room
OR drone as another Character, you may
ENERGY WEAPON Scan all Contamination cards
You may check the Status pistol You can use Interruption, in their hand, deck and discard.
of any 1 Engine. Don’t Panic, Would you Then, the targeted player
AMMO: 3 kindly? and Lend a hand Actions shu�es their cards and draws
This Item cannot be discarded. Rolls of are treated as . from a neighboring Room. up to their previous hand size.

ANDRO I D PSYCHOLOGIST PSYCHOLOGIST PSYCHOLOGI ST

Cuffs augumented
arm
Can be discarded by the Bounty
ONE USE ONLY Hunter or, if the Bounty Hunter You only die when receiving any
ENERGY WEAPON Cuffs key is at least 4 Corridors away Wound after your fourth Serious
rifle from you, any player in a Room Wound (instead of your third).
You may discard this card with a working Computer You can still be killed normally by
AMMO: 5 to discard the Cu�s item. may discard this card. Intruder Attack card e�ects.

B OUNT Y H UNTER B OUNT Y HUNTE R CONV ICT CON V ICT

MELEE WEAPON
combat combat combat
pipe
drone drone drone
AMMO: 3 AMMO: 3 AMMO: 3
You only su�er a Light When you perform a When you perform a When you perform a
Wound when you get a Shoot Action, you may also Shoot Action, you may also Shoot Action, you may also
during a Melee Action. perform a Shoot Action perform a Shoot Action perform a Shoot Action
If you should discard this with a Combat Drone. with a Combat Drone. with a Combat Drone.
card, �ip it over instead.
This item cannot be traded.

CONVI CT
QUEST ITEM:
QUEST ITEM:
QUEST ITEM:
Synthetic
Eye Scanner

A NC
Pipe

D ER O

ITEM
CRAFTED
STARTING ITEM

STARTING ITEM
OI D
Activate
Discard Energy Chargethis
toItems
activate this item.
Use an action in any room to activate. in the Generator Room

BOUNT Y HUNTER
CO NVI CT P S YACNHDORLOOI G
DI S T

B O UC
QUEST ITEM: QUEST ITEM:

NO
occulobe Drone access codes

TN
Y VHI U

ITEM
CRAFTED
STARTING ITEM
STARTING ITEM

CT
Activate in Emergency Room. Activate this item in any
working Room with a Computer.

PSYCHO LO GI ST

NTER
PSYC H O LO GI ST CEO

B O UC
QUEST ITEM:
QUEST ITEM:

NO
occulobe Drone access codes

TN
STARTING
Y VHI U

ITEM
ITEM
ITEM

CRAFTED
CRAFTED
CRAFTED

STARTING ITEM

ITEM
CN
Activate in Emergency Room. Activate this item in any
working Room with a Computer.
PSYCHO LO GI ST

T T E R
PSYC H O LO GI ST CEO

QUEST ITEM: QUEST ITEM:


QUEST ITEM:
QUEST ITEM:
augumented arm Synthetic
Eye Scanner
A NC

Pipe

STARTING
STARTING
D ER O

ITEM
ITEM
ITEM

CRAFTED
CRAFTED
CRAFTED

ITEM
ITEM
O I D

Activate this Item in the Surgery Room. Activate


Discard Energy Chargethis
toItems
activate this item.
Use an action in any room to activate. in the Generator Room

BOUNT Y HUNTER
CO N V ICT CO NVI CT P S YACNHDORLOOI G
DI S T
laser
pointer
Attach to a chosen Weapon.
ENviro-SuIT ENviro-SuIT ENviro-SuIT You may reroll the Combat die
once when using that Weapon.
Your Character ignores rules Your Character ignores rules Your Character ignores rules A Weapon may only have 1
for Slime and Fire Damage. for Slime and Fire Damage. for Slime and Fire Damage. Laser Pointer attached.

laser laser
pointer pointer
Attach to a chosen Weapon. Attach to a chosen Weapon.
You may reroll the Combat die You may reroll the Combat die
once when using that Weapon. once when using that Weapon.
A Weapon may only have 1 A Weapon may only have 1
Laser Pointer attached. Laser Pointer attached.
CRAFTED CRAFTED CRAFTED CRAFTED
ITEM ITEM ITEM ITEM

CRAFTED CRAFTED CRAFTED CRAFTED


ITEM ITEM ITEM ITEM

CRAFTED CRAFTED CRAFTED CRAFTED


ITEM ITEM ITEM ITEM

CRAFTED CRAFTED CRAFTED CRAFTED


ITEM ITEM ITEM ITEM
2+ 2+
2+ 2+
coLLECTor post-mortem
Clean Slate Field Trials
There must be at least There must be at least
You cannot have a Slime marker You must have a Larva miniature 1 Egg Heavy Object 1 Crew Corpse
on your Character board. on your Character board. on board of the Shuttle. on board of the Shuttle.

2+
2+ 4+
4+ Bringing
Trophy Finders keepers Specimen
Crafty
There must be at least You must have at least There must be at least
1 Intruder Carcass 1 Item of each color You must have at least 1 Intruder alive
on board of the Shuttle. (green, yellow, red). 1 Crafted Item. on board of the Shuttle.

3+
2+ 3+ 1+
Destination:
EArTH Madness Lucrative offer
LogIN
Nemesis’ Coordinates
At least 1 Chararcter Send the Signal and Escape in an
must be set towards Earth. Send a Signal.
cannot survive. Escape Pod with an Intruder Egg.
PERSONAL PERSONAL PERSONAL PERSONAL
REQUIREMENT REQUIREMENT PERSONAL
REQUIREMENT PERSONAL
REQUIREMENT
REQUIREMENT REQUIREMENT

PERSONAL PERSONAL PERSONAL PERSONAL


REQUIREMENT REQUIREMENT REQUIREMENT REQUIREMENT

PERSONAL PERSONAL PERSONAL LUCRATIVE


REQUIREMENT REQUIREMENT PERSONAL
REQUIREMENT PERSONAL
OFFER
REQUIREMENT REQUIREMENT

PERSONAL PERSONAL PERSONAL PERSONAL


REQUIREMENT REQUIREMENT REQUIREMENT REQUIREMENT
royal Ceremony
Slimy
Eggs hatching If the Queen is not in play, place her in
the Nest and remove the Queen token Each Character with a Slime marker
Place a Larva miniature in each from the Intruder bag. If the Queen adds 2 Contamination cards
Room with an Egg token. Place 1 is already in play or if the Nest hasn’t to his discard pile.
Larva miniature in the Nest. Remove been discoverd, add an additional
all Egg tokens from the board. Egg token on the Intruder board.

warbling
dripping
Place a Noise marker in each
Each Character in a Room with Technical Corridor connected to an Engine Sparks
Corridors gets a Slime marker. Room. Roll a Combat die for each
Engine – on a result of Hit or Double Place a Fire marker in each Room
Hit, switch that Engine’s status. with a Malfunction marker.

mandatory reboot

Until the next Event Phase, each


screeching Adaptability time a Room Action is performed in
a Room with a Computer, place
Place a Noise marker in each Discard 1 discovered Intruder Weakness. a Malfunction marker in that Room.
Corridor connected to a
Room with an Intruder.
EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT EVENT EVENT


EVENT EVENT EVENT
Infested supplies
maneuver
All Characters in Green Rooms
add a Contamination Card All Characters may perform
to their discard pile. a free Movement Action.
Intruders don’t Attack. All Characters
draw 1 less Action card next turn.
EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT
EVENT EVENT
EVENT EVENT
EVENT

EVENT EVENT EVENT


EVENT EVENT EVENT
TRAIT:
TRAIT:
unlimited
Laika
Ambition
At the start of your Round you can reposition Laika by up
to 2 Rooms. Laika ignores Fire/Combat. You can perform You start game with a Body Serious Wound. As long
an Interruption Action in a Room Laika is in. When checking your Robot has Energy markers, this Wound is
for Surprise Attack, any Character in a Room with Laika may considered as Dressed. Before the game starts,
count as having 1 more card in their hand if you decide so. check the Corporate Objectives of each player.
BOUNT Y HUNTER C EO

TRAIT:

TRAIT:
Synthetic
tough You do not have Personal Objectives. Instead, you are dealt
2 Corporate Objectives. You never draw Contamination cards.
When you have a Serious Wound, your hand limit is Larvae cannot follow or Infest you. You cannot use Green
increased to 6 and you draw until you have Items on yourself (except Clothes). Your Serious Wounds
6 cards at the start of the Player Phase. can only be Dressed with Tools or Duct Tape items.
CONVI CT ANDRO ID

TRAIT:

shrink
When any Character in your Room performs a Move
Action, you may discard an Action card from your hand
to perform a Move action to the same Room.
PSYC HO LO GIST
TRAIT:
TRAIT:
unlimited Laika
Ambition
At the start of your Round you can reposition Laika by up
You start game with a Body Serious Wound. As long to 2 Rooms. Laika ignores Fire/Combat. You can perform
your Robot has Energy markers, this Wound is an Interruption Action in a Room Laika is in. When checking
considered as Dressed. Before the game starts, for Surprise Attack, any Character in a Room with Laika may
check the Corporate Objectives of each player. count as having 1 more card in their hand if you decide so.
C EO BOUNT Y HUNTER
TRAIT:
Synthetic TRAIT:
You do not have Personal Objectives. Instead, you are dealt tough
2 Corporate Objectives. You never draw Contamination cards.
Larvae cannot follow or Infest you. You cannot use Green When you have a Serious Wound, your hand limit is
Items on yourself (except Clothes). Your Serious Wounds increased to 6 and you draw until you have
can only be Dressed with Tools or Duct Tape items. 6 cards at the start of the Player Phase.
ANDRO ID CONVI CT
TRAIT:
shrink
When any Character in your Room performs a Move
Action, you may discard an Action card from your hand
to perform a Move action to the same Room.
PSYC HO LO GIST
SEArCH
Reduce Item Counter by 1. protect protect
Draw 2 Item cards of the same color
as the Room you are in. Move without triggering any Intruder Move without triggering any Intruder
Pick one and discard the other. attack, then remove this card. attack, then remove this card.

CEO CEO CEO

CoMpuTEr SKILLS
roBoTIC puNCH roBoTIC puNCH Open or Close 1 Door in a Corridor
connected to the Room you are in.
Choose an Intruder in the Room you Choose an Intruder in the Room you
OR
are in. Discard 1 AMMO from Robot. are in. Discard 1 AMMO from Robot.
Roll the Attack die and deal Injuries Roll the Attack die and deal Injuries If you are in a Room with a Computer,
to that Intruder if you hit. to that Intruder if you hit. use its Room Action without paying its Cost.

C EO CEO CEO

Just one DEMoLITIoN


more thing
rEST Destroy 1 Closed Door in
At any moment after you have a Corridor connected to the Room you are in.
passed, play this card before the round Scan all Contamination cards
of any player. Draw an Action card. OR
in your hand and remove all not Infected cards.
Perform an additional Round. If any of the cards was INFECTED, Place a Malfunction marker
You have to pass afterwards. follow the Infection procedure. in the Room you are in.

C EO CEO CEO
ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
INTErrupTIoN
Discard this card to cancel any Action Fast rEpAIrS
performed by another player in the
Room you are in (the other player Discard a Malfunction marker
must still pay the action’s Cost) from the Room you are in.
Stop it!
OR OR
Cancel an Interruption Action Repair / Break the Engine Cancel an Intruder attack,
of another player. in the Engine Room you are in. then remove this card.

C EO CEO CEO

Don't you turn


your back on me!
Authority SEArCH
Choose a Character in the same
Room as you (mark them with a token). Choose 2 Characters in the Room Reduce Item Counter by 1.
As long as you stay in this Room, the you are in. Move the chosen Characters to Draw 2 Item cards of the same color
chosen Character must discard an extra any neighboring Room(s) of your choice as the Room you are in.
Action card to leave the Room. (with or without their permission). Pick one and discard the other.

CEO CEO ANDROI D

DEMoLITIoN
SEArCH Destroy 1 Closed Door in
a Corridor connected to the Room you are in.
Reduce Item Counter by 1. recharge OR
Draw 2 Item cards of the same color
as the Room you are in. Place a Malfunction marker
Pick one and discard the other. Add 1 Ammo to your Arm Gun. in the Room you are in.

A ND ROID ANDROI D ANDROI D


ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
INTErrupTIoN
Discard this card to cancel any Action rEpAIrS CoMpuTEr SKILLS
performed by another player in the
Room you are in (the other player Discard a Malfunction marker Open or Close 1 Doorin a Corridor
must still pay the action’s Cost) from the Room you are in. connected to the Room you are in.
OR OR OR
Cancel an Interruption Action Repair / Break the Engine If you are in a Room with a Computer,
of another player. in the Engine Room you are in. use its Room Action without paying its Cost.

A ND ROID ANDROI D ANDROI D

Direct access Efficiency


If you are in the a Room with a working Deactivate Use a Room Action.
Computer, check any Exploration token.
OR
When you trigger an Encounter, play this
OR card to ignore the Intruder’s Attack. The Choose and discard any number
If you are in a Room with a Computer, Intruder is not in Combat with you. of cards from your hand to draw
close any one Door. You Pass automatically. the same number of cards.

A ND ROID ANDROI D ANDROI D

SEArCH SEArCH rEST


Reduce Item Counter by 1. Reduce Item Counter by 1. Scan all Contamination cards in your
Draw 2 Item cards of the same Draw 2 Item cards of the same hand and remove all not Infected cards.
color as the Room you are in. color as the Room you are in. If any of the cards was INFECTED,
Pick one and discard the other. Pick one and discard the other. follow the Infection procedure.

PSYCH O LOGIST PSYC HOLOG I ST PSYC HOLOG I ST


ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
INTErrupTIoN
DEMoLITIoN Discard this card to cancel any Action Basic rEpAIrS
performed by another player in the
Destroy 1 Closed Door in Room you are in (the other player Discard a Malfunction marker
a Corridor connected to the Room you are in. must still pay the action’s Cost) from the Room you are in.
OR OR OR
Place a Malfunction marker Cancel an Interruption Action Repair / Break the Engine
in the Room you are in. of another player. in the Engine Room you are in.

PSYCH O LOGIST PSYC HOLOG I ST PSYC HOLOG I ST

Lend a hand
Choose another Character in the Room you
are in. This Character must immediately
Would you destroy 1 Closed Door connected to
kindly? the Room you are in (you choose).
CoMpuTEr SKILLS Choose another Character in the Room OR
you are in. This Character immediately Choose another Character in the Room you are
Open or Close 1 Door performs either a Move or Attack Action (you in. This Character must immediately perform
in a Corridor connected to the Room you are in. choose). There is no cost for that Action. this Room Action without paying its cost.
OR
If the chosen Character refuses, look at his If the chosen Character refuses,
If you are in a Room with a Computer, hand and discard a card of your choice. look at his hand and discard
use its Room Action without paying its Cost. a card of your choice.

PSYCH O LOGIST PSYC HOLOG I ST PSYC HOLOG I ST

Don't panic SEArCH SEArCH


Play this card Reduce Item Counter by 1. Reduce Item Counter by 1.
during a Surprise Attack (against you or Draw 2 Item cards of the same Draw 2 Item cards of the same color
any other Character in the Room) color as the Room you are in. as the Room you are in.
to ignore its e�ect. Pick one and discard the other. Pick one and discard the other.

PSYCH O LOGIST BOUNT Y HUNTER BOUNT Y HUNTE R


ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
INTErrupTIoN
DEMoLITIoN Discard this card to cancel any Action
performed by another player in the
rEST Destroy 1 Closed Door in Room you are in (the other player
a Corridor connected to the Room you are in. must still pay the action’s Cost)
Scan all Contamination cards
OR OR
in your hand and remove all not Infected cards.
If any of the cards was INFECTED, Place a Malfunction marker Cancel an Interruption Action
follow the Infection procedure. in the Room you are in. of another player.

B O U NT Y HU NT ER BOUNT Y HUNTER BOUNT Y HUNTE R

rEpAIrS
Tactical move
Discard a Malfunction marker Taking aim
from the Room you are in. Spend 1 Ammo.
Perform a Shoot Action Move your Character and an Intruder
OR with your Energy Weapon. in the Room you are in to any neighboring
Repair / Break the Engine You can reroll your �rst result Room without performing a Noise roll.
in the Engine Room you are in. on the Combat die. You do not trigger any Intruder attack.

B O U NT Y H U NT ER BOUNT Y HUNTER BOUNT Y HUNTE R

Go boy!
You can reposition Laika to any
neighboring Room. Before or after the
repositioning, you can take 1 Noise marker Close Look Close Look
from any Corridor connected to the
Room Laika is in and place it in another You can check the tile and Exploration You can check the tile and Exploration
Corridor connected to the same Room. token of the Room Laika is in. token of the Room Laika is in.

B O U NT Y H U NT ER BOUNT Y HUNTER BOUNT Y HUNTE R


ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
DEMoLITIoN
SEArCH rEST Destroy 1 Closed Door in
a Corridor connected to the Room you are in.
Reduce Item Counter by 1. Scan all Contamination cards
Draw 2 Item cards of the same color in your hand and remove all not Infected cards. OR
as the Room you are in. If any of the cards was INFECTED, Place a Malfunction marker
Pick one and discard the other. follow the Infection procedure. in the Room you are in.

CO NV I CT CONVI CT CONVI CT

INTErrupTIoN
Discard this card to cancel any Action rEpAIrS
performed by another player in the
Room you are in (the other player Discard a Malfunction marker
must still pay the action’s Cost) from the Room you are in. Short Temper
OR OR
Use a Room action
Cancel an Interruption Action Repair / Break the Engine without paying its cost.
of another player. in the Engine Room you are in. Perform a Noise roll in this Room.

CO NV I CT CONVI CT CONVI CT

opportunist
Play this card when another Character
in your Room performs a Movement Action
(even when Escaping) to immediately
perform the same Movement for free.
Noisemaker OR
Bash!
Discard 1 Heavy Item. Play this card when another Character Deal 1 Injury to an Intruder
Move without triggering in your Room performs a Search action in the Room you are in,
any Intruder attack. to get the card they discarded. then perform a Melee Attack.

CO NV I CT CONVI CT CONVI CT
ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION
ACTION ACTION
ACTION ACTION
ACTION

ACTION ACTION ACTION


ACTION ACTION ACTION
2+
2+
Decontamination
Disarming the bomb procedure
3+
Perform an Activation Action Perform an Activation Action
Escape Control in the Comms Room. in the Storage Room.

Perform an Activation Action


in Evacuation Section A and in Perform an Activation Action Use the Fire Control Room
Section B during the same game Turn. in the Storage Room. Action on the Nest.

3+ 4+
4+
recover Samples Kill the Alpha
Perform an Activation Action in Get Fuel Place an Adult Intruder in the
the Main Room to place a Sample Hibernatorium and place a
token in the Hibernatorium. Perform an Activation Action in the Status marker on it.
Engine 2 Room to place a Fuel Token there

Take that Sample token Kill it or force it to leave


to the Main Room. Take that Fuel token to the Main Room. the Hibernatorium.

3+
2+
decaying samples
MAp upDATE
Place a Sample token in each of 2+
the following Rooms: Laboratory, At least 1 Character must
Cockpit and Surgery. send a Signal. Goo Examination
Perform the Activation Action in the
Take 2 Sample tokens Perform the Activation Action Laboratory with a Character that has
to the Hibernatorium. in the Cockpit. a Slime marker.
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS

ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS

ALERTS ALERTS ALERTS


ALERTS ALERTS ALERTS
2+

Engine venting
Perform the Activation Action
in the Engine 2 Room, then close all Doors
leading to all Engine Rooms. Any Character 3+
or Intruder present in any Engine Room at
the start of the next Event phase is killed. Scrambled eggs
for a billion
Perform the Activation Action Take 3 Intruder Eggs
in the Main room to the Main Room.
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS

ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS

ALERTS ALERTS ALERTS


ALERTS ALERTS ALERTS

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