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Aftermath Persy
Aftermath Persy
roBot access
codes
ENERGY: 4
Discard 1 Ammo/Injury Use to move to any other
Room on the board. ONE USE ONLY
marker each time you use ENERGY WEAPON
a ROBOT Action ( ). access Arm Gun
OR
Some of the Robot Actions codes
are removed ( ) from Use to draw (face up) 1 AMMO: 3
the game after use. Intruder Weakness card. Use any explored Room Action. This Item cannot be discarded.
Cuffs augumented
arm
Can be discarded by the Bounty
ONE USE ONLY Hunter or, if the Bounty Hunter You only die when receiving any
ENERGY WEAPON Cuffs key is at least 4 Corridors away Wound after your fourth Serious
rifle from you, any player in a Room Wound (instead of your third).
You may discard this card with a working Computer You can still be killed normally by
AMMO: 5 to discard the Cu�s item. may discard this card. Intruder Attack card e�ects.
MELEE WEAPON
combat combat combat
pipe
drone drone drone
AMMO: 3 AMMO: 3 AMMO: 3
You only su�er a Light When you perform a When you perform a When you perform a
Wound when you get a Shoot Action, you may also Shoot Action, you may also Shoot Action, you may also
during a Melee Action. perform a Shoot Action perform a Shoot Action perform a Shoot Action
If you should discard this with a Combat Drone. with a Combat Drone. with a Combat Drone.
card, �ip it over instead.
This item cannot be traded.
CONVI CT
QUEST ITEM:
QUEST ITEM:
QUEST ITEM:
Synthetic
Eye Scanner
A NC
Pipe
D ER O
ITEM
CRAFTED
STARTING ITEM
STARTING ITEM
OI D
Activate
Discard Energy Chargethis
toItems
activate this item.
Use an action in any room to activate. in the Generator Room
BOUNT Y HUNTER
CO NVI CT P S YACNHDORLOOI G
DI S T
B O UC
QUEST ITEM: QUEST ITEM:
NO
occulobe Drone access codes
TN
Y VHI U
ITEM
CRAFTED
STARTING ITEM
STARTING ITEM
CT
Activate in Emergency Room. Activate this item in any
working Room with a Computer.
PSYCHO LO GI ST
NTER
PSYC H O LO GI ST CEO
B O UC
QUEST ITEM:
QUEST ITEM:
NO
occulobe Drone access codes
TN
STARTING
Y VHI U
ITEM
ITEM
ITEM
CRAFTED
CRAFTED
CRAFTED
STARTING ITEM
ITEM
CN
Activate in Emergency Room. Activate this item in any
working Room with a Computer.
PSYCHO LO GI ST
T T E R
PSYC H O LO GI ST CEO
Pipe
STARTING
STARTING
D ER O
ITEM
ITEM
ITEM
CRAFTED
CRAFTED
CRAFTED
ITEM
ITEM
O I D
BOUNT Y HUNTER
CO N V ICT CO NVI CT P S YACNHDORLOOI G
DI S T
laser
pointer
Attach to a chosen Weapon.
ENviro-SuIT ENviro-SuIT ENviro-SuIT You may reroll the Combat die
once when using that Weapon.
Your Character ignores rules Your Character ignores rules Your Character ignores rules A Weapon may only have 1
for Slime and Fire Damage. for Slime and Fire Damage. for Slime and Fire Damage. Laser Pointer attached.
laser laser
pointer pointer
Attach to a chosen Weapon. Attach to a chosen Weapon.
You may reroll the Combat die You may reroll the Combat die
once when using that Weapon. once when using that Weapon.
A Weapon may only have 1 A Weapon may only have 1
Laser Pointer attached. Laser Pointer attached.
CRAFTED CRAFTED CRAFTED CRAFTED
ITEM ITEM ITEM ITEM
2+
2+ 4+
4+ Bringing
Trophy Finders keepers Specimen
Crafty
There must be at least You must have at least There must be at least
1 Intruder Carcass 1 Item of each color You must have at least 1 Intruder alive
on board of the Shuttle. (green, yellow, red). 1 Crafted Item. on board of the Shuttle.
3+
2+ 3+ 1+
Destination:
EArTH Madness Lucrative offer
LogIN
Nemesis’ Coordinates
At least 1 Chararcter Send the Signal and Escape in an
must be set towards Earth. Send a Signal.
cannot survive. Escape Pod with an Intruder Egg.
PERSONAL PERSONAL PERSONAL PERSONAL
REQUIREMENT REQUIREMENT PERSONAL
REQUIREMENT PERSONAL
REQUIREMENT
REQUIREMENT REQUIREMENT
warbling
dripping
Place a Noise marker in each
Each Character in a Room with Technical Corridor connected to an Engine Sparks
Corridors gets a Slime marker. Room. Roll a Combat die for each
Engine – on a result of Hit or Double Place a Fire marker in each Room
Hit, switch that Engine’s status. with a Malfunction marker.
mandatory reboot
EVENT
EVENT EVENT
EVENT EVENT
EVENT
EVENT
EVENT EVENT
EVENT EVENT
EVENT
TRAIT:
TRAIT:
Synthetic
tough You do not have Personal Objectives. Instead, you are dealt
2 Corporate Objectives. You never draw Contamination cards.
When you have a Serious Wound, your hand limit is Larvae cannot follow or Infest you. You cannot use Green
increased to 6 and you draw until you have Items on yourself (except Clothes). Your Serious Wounds
6 cards at the start of the Player Phase. can only be Dressed with Tools or Duct Tape items.
CONVI CT ANDRO ID
TRAIT:
shrink
When any Character in your Room performs a Move
Action, you may discard an Action card from your hand
to perform a Move action to the same Room.
PSYC HO LO GIST
TRAIT:
TRAIT:
unlimited Laika
Ambition
At the start of your Round you can reposition Laika by up
You start game with a Body Serious Wound. As long to 2 Rooms. Laika ignores Fire/Combat. You can perform
your Robot has Energy markers, this Wound is an Interruption Action in a Room Laika is in. When checking
considered as Dressed. Before the game starts, for Surprise Attack, any Character in a Room with Laika may
check the Corporate Objectives of each player. count as having 1 more card in their hand if you decide so.
C EO BOUNT Y HUNTER
TRAIT:
Synthetic TRAIT:
You do not have Personal Objectives. Instead, you are dealt tough
2 Corporate Objectives. You never draw Contamination cards.
Larvae cannot follow or Infest you. You cannot use Green When you have a Serious Wound, your hand limit is
Items on yourself (except Clothes). Your Serious Wounds increased to 6 and you draw until you have
can only be Dressed with Tools or Duct Tape items. 6 cards at the start of the Player Phase.
ANDRO ID CONVI CT
TRAIT:
shrink
When any Character in your Room performs a Move
Action, you may discard an Action card from your hand
to perform a Move action to the same Room.
PSYC HO LO GIST
SEArCH
Reduce Item Counter by 1. protect protect
Draw 2 Item cards of the same color
as the Room you are in. Move without triggering any Intruder Move without triggering any Intruder
Pick one and discard the other. attack, then remove this card. attack, then remove this card.
CoMpuTEr SKILLS
roBoTIC puNCH roBoTIC puNCH Open or Close 1 Door in a Corridor
connected to the Room you are in.
Choose an Intruder in the Room you Choose an Intruder in the Room you
OR
are in. Discard 1 AMMO from Robot. are in. Discard 1 AMMO from Robot.
Roll the Attack die and deal Injuries Roll the Attack die and deal Injuries If you are in a Room with a Computer,
to that Intruder if you hit. to that Intruder if you hit. use its Room Action without paying its Cost.
C EO CEO CEO
C EO CEO CEO
ACTION
ACTION ACTION
ACTION ACTION
ACTION
ACTION
ACTION ACTION
ACTION ACTION
ACTION
C EO CEO CEO
DEMoLITIoN
SEArCH Destroy 1 Closed Door in
a Corridor connected to the Room you are in.
Reduce Item Counter by 1. recharge OR
Draw 2 Item cards of the same color
as the Room you are in. Place a Malfunction marker
Pick one and discard the other. Add 1 Ammo to your Arm Gun. in the Room you are in.
ACTION
ACTION ACTION
ACTION ACTION
ACTION
ACTION
ACTION ACTION
ACTION ACTION
ACTION
Lend a hand
Choose another Character in the Room you
are in. This Character must immediately
Would you destroy 1 Closed Door connected to
kindly? the Room you are in (you choose).
CoMpuTEr SKILLS Choose another Character in the Room OR
you are in. This Character immediately Choose another Character in the Room you are
Open or Close 1 Door performs either a Move or Attack Action (you in. This Character must immediately perform
in a Corridor connected to the Room you are in. choose). There is no cost for that Action. this Room Action without paying its cost.
OR
If the chosen Character refuses, look at his If the chosen Character refuses,
If you are in a Room with a Computer, hand and discard a card of your choice. look at his hand and discard
use its Room Action without paying its Cost. a card of your choice.
ACTION
ACTION ACTION
ACTION ACTION
ACTION
rEpAIrS
Tactical move
Discard a Malfunction marker Taking aim
from the Room you are in. Spend 1 Ammo.
Perform a Shoot Action Move your Character and an Intruder
OR with your Energy Weapon. in the Room you are in to any neighboring
Repair / Break the Engine You can reroll your �rst result Room without performing a Noise roll.
in the Engine Room you are in. on the Combat die. You do not trigger any Intruder attack.
Go boy!
You can reposition Laika to any
neighboring Room. Before or after the
repositioning, you can take 1 Noise marker Close Look Close Look
from any Corridor connected to the
Room Laika is in and place it in another You can check the tile and Exploration You can check the tile and Exploration
Corridor connected to the same Room. token of the Room Laika is in. token of the Room Laika is in.
ACTION
ACTION ACTION
ACTION ACTION
ACTION
CO NV I CT CONVI CT CONVI CT
INTErrupTIoN
Discard this card to cancel any Action rEpAIrS
performed by another player in the
Room you are in (the other player Discard a Malfunction marker
must still pay the action’s Cost) from the Room you are in. Short Temper
OR OR
Use a Room action
Cancel an Interruption Action Repair / Break the Engine without paying its cost.
of another player. in the Engine Room you are in. Perform a Noise roll in this Room.
CO NV I CT CONVI CT CONVI CT
opportunist
Play this card when another Character
in your Room performs a Movement Action
(even when Escaping) to immediately
perform the same Movement for free.
Noisemaker OR
Bash!
Discard 1 Heavy Item. Play this card when another Character Deal 1 Injury to an Intruder
Move without triggering in your Room performs a Search action in the Room you are in,
any Intruder attack. to get the card they discarded. then perform a Melee Attack.
CO NV I CT CONVI CT CONVI CT
ACTION
ACTION ACTION
ACTION ACTION
ACTION
ACTION
ACTION ACTION
ACTION ACTION
ACTION
3+ 4+
4+
recover Samples Kill the Alpha
Perform an Activation Action in Get Fuel Place an Adult Intruder in the
the Main Room to place a Sample Hibernatorium and place a
token in the Hibernatorium. Perform an Activation Action in the Status marker on it.
Engine 2 Room to place a Fuel Token there
3+
2+
decaying samples
MAp upDATE
Place a Sample token in each of 2+
the following Rooms: Laboratory, At least 1 Character must
Cockpit and Surgery. send a Signal. Goo Examination
Perform the Activation Action in the
Take 2 Sample tokens Perform the Activation Action Laboratory with a Character that has
to the Hibernatorium. in the Cockpit. a Slime marker.
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS
Engine venting
Perform the Activation Action
in the Engine 2 Room, then close all Doors
leading to all Engine Rooms. Any Character 3+
or Intruder present in any Engine Room at
the start of the next Event phase is killed. Scrambled eggs
for a billion
Perform the Activation Action Take 3 Intruder Eggs
in the Main room to the Main Room.
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS
ALERTS
ALERTS ALERTS
ALERTS ALERTS
ALERTS