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38 FRAMING DESIGN THINKING

Framing Design Thinking: The


Concept in Idea and Enactment

Lisa Carlgren, Ingo Rauth and Maria Elmquist

The concept of design thinking (DT) has emerged in management debates as promising
innovation inspired by the way designers work. Despite the growing interest in DT, it is a
difficult concept to study due to the lack of coherence between what DT ‘is’ in academic and
practical terms. While there are numerous normative and often process-focused depictions of
DT, they seem limited in their ability to account for what occurs in practice. Given the discussion
of DT as a concept, and emerging discussion of its enactment, a framing is needed that
acknowledges both aspects. This paper proposes a framing of DT that makes it researchable in
both theory and practice, and discusses commonalities and discrepancies in how the concept is
usually portrayed in the literature. The paper builds on an empirical interview study in six large
organizations, which led to the development of a framework structure and the identification of
five themes characterizing DT: User focus, Problem framing, Visualization, Experimentation
and Diversity. Each theme is associated with specific principles/mindsets, practices and
techniques. The main contribution of this paper is to propose a framework that includes DT both
as an idea and as the enactment of the idea, inspired by the works of Latour.

Introduction There is increasing interest in design as a


strategic resource in managerial debates. The
concept of ‘design thinking’ (DT) has emerged
T he innovation potential in design has been
highlighted by several scholars (Bruce &
Bessant, 2002; Von Stamm, 2003, 2004; Perks,
as a human-centred approach to innovation
based on the ways that designers think and
Cooper, & Jones, 2005; Borja de Mozota, 2010). work (Brown, 2008, 2009; Martin, 2009).1
However, there has been little focus in Previous research on design and innovation
innovation research on design as a critical emphasizes the significance of professionally
activity (Hobday, Boddington, & Grantham, trained designers (Kimbell, 2011; Jahnke, 2012)
2011; Noble, 2011), although there are some and their impact on innovation (Dorst, 2006;
exceptions in the product development lite- Lawson, 2006; Verganti, 2008). In contrast,
rature (Gemser & Leenders, 2001; Perks et al., proponents of DT – most notably from the
2005; Veryzer, 2005; Luchs & Swan, 2011; design firm IDEO (Brown, 2008, 2009) and the
Micheli, Jaina, Goffin, Lemke, & Verganti, Rotman School of Management (Martin, 2009)
2012). Some recent research initiatives suggest – stress that any discipline could take inspi-
an increased interest among innovation scholars ration and learn from the way designers think
in the intersection between design and inno- and work, and apply this to their operations;
vation. Examples are the discourse around not only their innovation efforts but also their
design-driven innovation, which explores how strategy, new product development (NPD) or
design can enable companies to innovate in organizational renewal (Brown, 2009; Holloway,
the meaning of products (Verganti, 2008), design 2009; Brown & Katz, 2011; Frisendal, 2012).
as meaning-making (Jahnke, 2013) and concept- Further, these proponents argue that firms would
knowledge (C-K) theory (Hatchuel & Weil, learn how to address problems differently, come
2009), which describes how companies need to up with breakthrough ideas, find a better balance
work with the dual expansion of concepts and between exploration and exploitation (Dunne &
knowledge to become more innovative (Hatchuel Martin, 2006; Martin, 2009) and transform their
& Weil, 2009; Masson, Weil, & Hatchuel, 2010). business (e.g., Brown, 2008, 2009; Martin, 2009).

Volume 25 Number 1 2016


10.1111/caim.12153 © 2016 John Wiley & Sons Ltd
CREATIVITY AND INNOVATION MANAGEMENT 39

Of course such miracle cures can and should claiming to use it. The investigation shows that
be questioned, and DT has been accused current depictions of DT are limited in
of being just the latest management fad describing what is practised in the name of DT
(e.g., Nussbaum, 2011). Nevertheless, in the last (Lindberg et al., 2012; Carlgren et al., 2014),
few years, DT has been put into practice in many and that a conceptualization is needed that
large organizations (Lafley & Charan, 2008; takes account of this variety. Inspired by the
Holloway, 2009; McCreary, 2010; Martin, 2011) works of Latour (1986), as well as Feldman
but to date there is very little empirical research and Pentland (2003) on organizational routines
on DT in organizational settings and only a as having an ostensive (the idea) and a perfor-
limited understanding of what happens when mative (the enactment of the idea) dimension,
DT is adopted in a company context (Carlgren, we propose a framework that is adaptable to both
2013; Carlgren, Elmquist, & Rauth, 2014; these dimensions. In applying the framework,
e.g., Carr, Halliday, King, Liedtka, & Lockwood, five themes were identified that characterize DT
2010; Lindberg, Köppen, Rauth, & Meinel, 2012; as a concept. The framework allows for the
Seidel & Fixson, 2013). Deployment of DT has analysis and comparison of DT in the popular
been described mainly in the business press management discourse as well as in specific
and books written by practitioners advo- applications, thus allowing researchers to
cating DT (Johansson-Sköldberg, Woodilla, investigate the concept and its application in
& Çetinkaya, 2013). Therefore, the emergence greater detail.
of DT gives rise to several questions: how does
DT relate to design in general, and to design
research in particular? Is it a new way to Previous Research
design, or is it a new way to organize any
activity that is not necessarily about design? Ambiguity Around the Concept
Does DT offer something new compared to
other approaches to managing innovation, There is a long tradition in design research of
creativity and user-centeredness? studying the practice of professional designers
In seeking to answer these questions, one and architects (Simon, 1969; Schön, 1983; Rowe,
issue is immediately evident: although DT 1991; Krippendorff, 2006; Cross, 2011). As this
seems to be growing in importance, there is little strand of research is sometimes also referred to
coherence around the concept among scholars. as ‘design thinking’ (Liedtka, 2004, Johansson-
The term ‘design thinking’ is quite ambiguous, Sköldberg et al., 2013), the label has caused
and is often a source of misunderstandings some confusion. Johansson-Sköldberg et al.
(see, e.g., Johansson-Sköldberg, Woodilla & (2013) argue that research on design thinking
Çetinkaya, 2013). Many academic publications can be separated into two major streams: (1)
on DT rely on popular descriptions of the ‘designerly thinking’, which pertains to the
concept provided by its main proponents (IDEO, design research tradition of studying designers
Rotman, d.school at Stanford University) and and can be traced back to the 1960s, and (2)
in some cases the authors do not define it ‘design thinking’, which pertains to the
at all. concept that has emerged from more recent
In order to advance our understanding of DT, managerial debates. They note further that
a scholarly framing of the concept is essential. the two discourses are disconnected, and
However, it has been argued that searching for that there are few, if any, cross-references
a single meaning of the term would be to fall between the two fields. In this paper, we
into an essentialist trap (Johansson-Sköldberg apply this distinction and refer to the current
et al., 2013). Czarniawska and Joerges (1996) managerial discourse in using the term
and others have proven that when an idea, design thinking or DT.
such as about how to manage, is taken up by In the managerial discourse, DT typically
organizations, it often assumes different shapes does not refer to classic design disciplines such
through its situated use and adaptation to the as engineering design, industrial design or
local context (e.g., Zilber, 2006; Ansari, Fiss, & communication design; rather it is presented as
Zajac, 2010). Thus, to be able to investigate a a general human-centred approach to problem
concept such as DT in theory and in practice solving, creativity and innovation (e.g., Brown,
requires a researchable frame. To address this, 2008, p. 92). Brown (2008) also describes DT
the purpose of this paper is to propose a framing as a way to balance feasibility, viability and
of DT that makes it researchable in both theory desirability, stressing that desirability is often
and practice. It also discusses commonalities overlooked from work on innovation and
and discrepancies related to how the concept is development. While on a general level there are
usually portrayed in the literature. some similarities in how DT’s main proponents
The paper is based on a qualitative inquiry portray the concept, they differ in relation to their
into the use of DT in six large organizations perspectives and areas of application of DT even

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


40 FRAMING DESIGN THINKING

when citing one another. Tim Brown, who is the Stanford model. However, while there are
author of the most cited article to date on DT differences, these models all describe to a
(‘Design Thinking’ in Harvard Business Review, varying degree three stages of a process (data
2008), defines DT in multiple ways within the gathering, idea generation and testing), a
same piece. For example, a ‘team-based approach common set of tools (Liedtka, 2015) and
to innovation’ (Brown, 2008, p. 86), a discipline prescribed ways of thinking (e.g., Stanford d.
(Brown, 2008, p. 86), and part of a development school, 2010; Fraser, 2012, p. 20). Taken together,
process (Brown, 2008, pp. 88–9). He further these accounts are illustrative of the ambiguity
considers that everyone with the right ‘aptitude’ that characterizes the discourse around DT.
(Brown, 2008, p. 87) is capable of solving any kind First, there is inconsistency between the des-
of social problem using DT (Brown, 2008, p. 92). criptions (despite similar definitions). Second,
Roger Martin (2006) argues that companies there is varying emphasis related to the level
should become more like design shops, with of detail, normativity and elements of DT.
the main emphasis on the cognitive processes Third, it is unclear how the views of the
of designers, which in his view could also help different authors interrelate.
managers. Martin describes these processes as
‘integrative thinking’, which is a way of Scholarly Perspectives on Design Thinking
thinking that ‘combines the generation of new
ideas’ (abductive logic) ‘with their analysis There are two main approaches among
and evaluation of how they apply’ (deductive, scholarly ways of depicting DT. The first and
inductive logic) (Dunne & Martin, 2006, p. 518). most frequent approach is characterized by
reliance on practitioner descriptions of DT
by focusing on a specific definition provided
Design Thinking Models by one of its main proponents or on a specific
Despite the ambiguity in these main works dimension (e.g., the process) in the writings of
(e.g., discipline vs. approach vs. way of multiple authors (e.g., Seidel & Fixson, 2013).
thinking), several renowned universities such However, some scholars, such as Liedtka
as Rotman School of Management and Stanford (2015), have indirectly critiqued a too narrow
University have introduced DT programmes focus, suggesting that DT’s distinctiveness
(David Kelley, chairman of IDEO, is a professor rather lies in the ‘bundle of attitudes, tools and
at Stanford). Both these institutions have approaches’ (Liedtka, 2015, p. 929).
developed more normative models of DT Maria, Did we say that we should skip
centred on frameworks that feature a set of mentioning their framework since it was not
tools, and which emphasize a human-centred published (or, obscure conf ref)? or not just
approach to innovation as well as inter- draw upon it so much? it does have some
disciplinary teams (Stanford d.school, 2010; similarities with ours, although theirs is quite
Seidel & Fixson, 2013; Fraser, 2012). However, confused and the linkages are very unclear
there are some differences. you decide if we skip the text here, we also need
The d.school at Stanford University (2010), to remove it from the refs.
which has been partly credited for the spread In the second approach DT is discussed in
of DT, has proposed a stepwise, iterative light of design theory, in relation to previous
process framework which is often depicted as research on designers and architects, and their
a sequence of activities that can be interpreted ways of working and relating (e.g., Kimbell,
as linear: empathize (data collection based on, 2011; Tonkinwise, 2011; Johansson-Sköldberg
for example, ethnographic studies), define (data et al., 2013; Liedtka, 2015).
synthesis to gain a refined problem understanding), Given the anecdotal nature of the discourse,
ideate (suggest ideas for solving the problem), some scholars have argued for empirical
prototype (develop tangible and experienceable research to investigate DT (e.g., Johansson-
representations of the ideas) and test (with Sköldberg et al., 2013). Although these calls
potential users). At the School for Design Thinking are fairly recent, there is some published
at the Hasso Plattner Institute in Potsdam, empirical research. The earliest studies inves-
Germany (Stanford’s sister school), a more explicit tigate how students work with DT (Meinel &
depiction of the initial phase breaks empathize Leifer, 2011; e.g., Seidel & Fixson, 2013), based
down into ‘understand’ and ‘observe’. largely on a practitioner’s definition of DT (e.g.,
Heather Fraser from the Rotman School of Brown, 2008). Others investigate and report
Management proposed ‘three Gears of Design’ preliminary findings regarding DT in orga-
(2006, 2012). While the first two, ‘empathy and nizational settings. Carr et al. (2010, p. 62), for
deep human understanding’ and ‘concept visu- example, reportpreliminaryfindingsregarding
alization’, are similar to the activities described managers’definitions of DT. According to the
by Stanford University, the third gear ‘strategic authors, there are ‘stark conceptual divides
business design’ is rather overlooked in the over the very definition of design thinking’

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CREATIVITY AND INNOVATION MANAGEMENT 41

(Carr et al., 2010, p. 62). This is especially true Data Collection


when comparing what designers do or how
designers use the techniques and methods Data were collected mainly through semi-
taught in design schools to solve problems, structured interviews, and wherever possible
to a design discipline independent, rigorous internal documentation. We conducted 36
and universal approach to problem solving, interviews between 2011 and 2013, 11 during a
using customer ethnography, visualization, pilot phase and then an additional 25. The
pattern finding, ideation and rapid proto- interview questions revolved around the
typing. Lindberg, Meinel, and Wagner (2011) companies’ definitions of DT, its context of
identify multiple ways that DT is used in one use, the initial motivation for adopting DT,
large organization. The authors argue that this and what the companies actually do, and
is the result of individual managers’ interpre- experience as the main benefits and challenges
tations, which are influenced by their previous related to using DT. We focused on how the
experience and background, as well as their interviewees perceived DT and how it is used.
surroundings. Another study by Carlgren et al. A majority of the interviews were conducted
(2014) proposes similar multiple definitions. by two of the researchers (26), and the remaining
To summarize, many representations of DT in by one. Twenty-two interviews were conducted
the literature are general, vague and sometimes face-to-face, and 14 by telephone. The interviews
ambiguous, and depict the concept as an approach lasted between 45 and 120 minutes and were
to creative problem solving (Liedtka, King, & recorded and later transcribed. Multiple pers-
Bennett, 2013), or an abductive way of thinking pectives were gathered (Eisenhardt & Graebner,
(Martin, 2009; Leavy, 2011). Other representations 2007) from interviewees from different functions
are more precise and prescriptive, and describe such as innovation and R&D managers, DT
various versions of a methodology or ‘typical practioners and people in the organizational
process’ that could be used in multidisciplinary interfaces. Table 1 summarizes the six companies
settings (Kelley & Littman, 2001; Brown, 2008; and the interviews (face-to-face interviews in
Stanford d.school, 2010). The result is multiple brackets).
perspectives and a lack of consensus. Scholars
interested in studying DT empirically often have
to resort to one of these poplar definitions, or Data Analysis
make sense of numerous definitions that emerge
from practitioners’ writings (e.g., Seidel &
A Framework to Conceptualize DT
Fixson, 2013). An inclusive, empirically The first step in our analysis consisted of open
informed framing of DT is lacking, and is coding of the interview transcripts, identifying
possibly hindering further research and statements linked to descriptions of DT and its
contributing to fragmentation of the discourse. use. The second step involved creating a
structure to describe DT that was sufficiently
flexible to account for the various ways of
Method perceiving and using the concept (e.g., as a
process, as a toolbox or as guiding principles
Research Design for employees).
To investigate how DT is applied and under- As noted by other researchers (Carr et al.,
stood in practice, we designed an interview 2010), there are many similarities with the
study to include companies that claim to use concept of total quality management (TQM)
DT in various ways, and that had quite extensive introduced in the mid-1990s: apart from being
experience (4–10 years) of DT. Given the limited loosely defined when first introduced to
empirical understanding of DT, the study was industry, both TQM and DT have been
designed based on a qualitative, exploratory promoted as holistic approaches to manage-
approach to data collection (Bryman & Bell, ment, and initially gained more attention from
2007). The investigation focused on identifying practitioners than scholars. Dean and Bowen
emerging patterns, and differences in what the (1994) proposed a conceptualization of TQM
interviewees described as DT. As there is no describing its principles, practices, and tech-
official list of companies that apply DT, we used niques, that has been used widely (Sousa &
purposive sampling to identify three pairs of Voss, 2002). Given its similarities to DT, we
companies: two with a product focus, two with adopted Dean and Bowen’s terminology to
a service focus and two software companies. inform our framing of DT. We grouped and
Four companies were identified through articles refined our first open coding of how DT is used
in the business press, and two were identified as a concept, using structured coding based on
through snowballing. The companies selected Dean and Bowen’s conceptualization of the
vary in size, with annual sales revenues ranging principles, practices and techniques. Dean and
from US$4 billion to US$84 billion. Bowen (1994) did not operationalize their

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


42 FRAMING DESIGN THINKING

Table 1. Overview: Companies Included in Case Studies

Case Size (empl) Start No. of interviews Position of


interviewees

1 Corporate Soft >50,000 2005 7 (6) Director DT initiative (VP), DT


Co. Software manager & facilitator, Product
Design (VP) (previous DT
facilitator), Design leader,
Designer, Innovation manager,
R&D manager
2 Intuit Software >5,000 2007 5 (2) DT manager, DT facilitator,
R&D manager, Innovation
manager, HR manager
3 Procter & >100,000 2002 7 (3) Director DT initiative (VP) &
Gamble Products facilitator, DT manager, DT
facilitator, R&D manager,
R&D engineer, Senior manager,
Business development manager
4 Panasonic >100,000 2006 5 (4) DT leader & R&D corporate
Products unit (VP), R&D manager, R&D
manager, Strategy manager
R&D, Concept developer
5 Kaiser Permanente >100,000 2003 7 (6) Director DT initiative (VP),
Service – Health care Senior manager, DT manager,
DT specialist & nurse, DT
specialist & designer,
Performance improvement
manager (VP), Nurse manager
6 Deutsche Bank >100,000 2008 5 (1) Director DT initiative (VP),
Service – Banking Total: 36 (22) Innovation manager, Innovation
manager, HR manager, DT
specialist & internal consultant

dimensions but we introduced three qualifying Table 2. Basic Structure of the Framework
questions to facilitate the coding: (1) Is this a
general rule, or law, or corner-stone? If yes, it fell
into the category of ‘principles’; (2) Is this a Themes Principles Practices Techniques
principle put into action in a specific way? If yes, /Mindsets
it was categorized as ‘practice’; (3) Is this a
description of how to carry out a specific task? If Theme 1
yes, it was categorized as a ‘technique’. Theme …
It soon became clear that certain statements Theme N
did not exactly match with our qualifying
questions because they referred mostly to
mental attitudes and ways of thinking. In order mindsets, practices and techniques. Open
to take account of these ‘soft aspects’, we coding of the statements within each of these
reassigned our first category to ‘principles/ categories identified a number of themes. For
mindsets’, and added an alternative question: instance, ‘user involvement’ included activities
Is this a way to describe how an individual thinks involving users in idea generation, prototyping
or is inclined to think? If yes, the quote was or concept evaluation (expressed in various
included in the principles/mindsets category. ways). After several iterations between the
Table 2 shows the basic framework structure. empirical data and the emerging results, a
Using this basic structure, we coded all the pattern of five themes was identified, with
transcribed interviews for statements cha- each theme connected to a set of principles/
racterizing DT, sorting them by principles/ mindsets, practices, or techniques.

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CREATIVITY AND INNOVATION MANAGEMENT 43

Labelling the themes gave rise to much dis- integrating influences from service and beha-
cussion over whether to retain the interviewees’ viour design and improvement science. DT is
words, or construct labels that encompassed the deployed as a process that includes a number of
interviewees’ statements to reduce ambiguity iterative phases: gaining empathy through ethno-
for researchers and practitioners. The latter graphic and participatory research, synthesizing
position was eventually chosen, but Table 3 insights, brainstorming and prototyping, pilot
shows some of the alternatives considered. testing in the field and scaling up. Some of the
While the analysis was grounded in the empirical techniques used include ethnographies, journey
data, discussion of themes with other researchers mapping, analogies and various brainstorming
showed that they were close to existing techniques. Prototyping was mentioned as
research streams in design theory. To allow for fundamental to the approach, often performed
further exploration, the authors decided to through storyboards or skits, role playing or
frame and discuss the themes in relation to filming a scenario. The approach mostly involves
existing design theory, in line with a systematic a small innovation team practising large-scale
combining approach (Dubois & Gadde, 2002). innovation by targeting problems related to
The label ‘Problem framing’ was influenced healthcare across the organization. The approach
by this literature and our discussions and is is participatory, involving a large number of
descriptive while it provides a link to design frontline staff (e.g., nurses and physicians). DT
theory. is also used on a smaller scale (use of specific
In a final step, we verified the framework methods rather than the full process) for
using within-case analysis (Eisenhardt & individual problem solving, everyday group
Graebner, 2007), in which we mapped examples work, meetings and, recently, in projects aimed
of practices, mindsets and techniques from all at overcoming resistance to implementation of
six companies. new ideas.
CorporateSoft Co. is a multinational
Empirical Results software company with 50,000 employees
which specializes in enterprise software.
To contextualize the findings, we present six Inspired by an early article on IDEO’s approach
brief stories that outline the different ways in to innovation, in 2005 one of the founders
which DT is utilized within the six companies decided to introduce DT into the organization,
studied (Table 4). facilitated by IDEO. In the face of competition
from fast-moving start-ups, the company was
keen to implement DT in order to develop a
Six Stories about the Use of Design Thinking new way to innovate based on user-centeredness,
Kaiser Permanente is a healthcare provider and also to improve collaboration across func-
employing around 182,000, with headquarters tional silos. At CorporateSoft Co., DT is seen
in Oakland, California (US). Although innovation mainly as a process used to develop new soft-
was described as central to the company, at the ware, services, strategies and business models. It
turn of the century there was no structured is being applied by development and leadership
approach to innovation in healthcare delivery. teams in a variety of contexts, such as in
DT was introduced in 2003 when the company consulting, innovation jams and facilitation of
began to collaborate with IDEO. The idea was innovation workshops with clients. It involves
that a small group of Kaiser employees would six steps: (1) understanding the subject, (2)
learn about the approach through a series of observing the user and his/her environment, (3)
projects. Through iterations, the IDEO approach defining a point of view based on this under-
was adapted to the healthcare context and its standing, (4) developing ideas based on the
prevailing evidence-based culture, including information gathered, (5) building prototypes

Table 3. The Characteristic Themes and Alternative Labels

Themes Alternative labels that were under consideration

User focus User orientation, Customer focus, human-centeredness


Problem framing Unconstrained view of the problem, Question the problem,
Problem exploration, Problem focus
Visualization Prototyping, Making tangible
Experimentation Iteration and testing, Action orientation
Diversity Collaboration, Systemic perspective

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


44

Volume 25
Table 4. An Overview of the Use of Design Thinking in the Six Case Companies

Number 1 2016
Company Year started + main influence Main Use of DT

Kaiser Permanente 2003 IDEO DT is deployed as a process in large-scale innovation projects related to health care
(service/ healthcare) delivery, but is also used outside of these projects, for example to facilitate change
processes within the organization. Frontline staff that have participated in
projects often use the techniques learned in direct contact with patients in order to
improve their work practices.

Corporate Soft. 2005 IDEO, Stanford Especially in training and facilitation, understood as a process, based on the
Co. (software) d.school d.school DT process. Teams who utilize parts of DT (e.g., brainstorming,
prototyping on a daily basis) have often developed their own new ways of
working by incorporating DT elements.

P&G (products) 2006 R. Martin, T. Brown DT as a set of principles on an organizational level. Diverse practices in different
(IDEO), P. Whitney (IIT) parts of the company. Facilitated workshops vary in terms of the process but
use a shared set of techniques aiming at training DT and supporting
development teams in idea development, team achievement and learning. Teams
who use DT in their daily work have developed their own routines utilizing
elements of DT.

Intuit (software) 2006 Networking with peers On an organizational level, DT is established as a set of principles to
(P&G, SAP), R. Martin, IDEO. which every employee should adhere. Facilitated workshops are held to teach
DT and to support development teams. Teams who use DT in their daily work
have developed their own ways of working by utilizing elements of DT and a
set of internally developed techniques in line with the principles.

Panasonic (products) 2006 Stanford University DT as elements are utilized within a newly developed product innovation
(ME310) process for long-term innovation projects. Focus on iterative, low-resolution
prototyping and early user involvement.

Deutsche Bank 2008 University of St. Gallen DT is perceived as an innovation process that uses a variety of techniques to develop
(service/ finance) (ME310) and test innovative solutions by means of prototypes.

© 2016 John Wiley & Sons Ltd


FRAMING DESIGN THINKING
CREATIVITY AND INNOVATION MANAGEMENT 45

and (6) testing these prototypes and their under- and needs. Instead of creating a specific process,
lying assumptions. Based on this process, the goal was to make its 8,000 employees embrace
different groups within the organization have three principles that were established at the
been developing distinct ways of working, organizational level, and apply them in their daily
combining elements of DT with approaches such work. First, ‘deep user empathy’ was intended to
as Lean Startup, Agile Development, and make employees focus on developing a deep user
SCRUM. It is also considered essential for understanding. Second, ‘going broad to narrow’
developing a shared culture within the firm that would encourage staff to engage in a creative
encourages employees to use DT on a day-to- process to develop a variety of solutions before
day basis. narrowing down to the preferred solution. Finally,
Procter & Gamble (P&G) is a global ‘rapid experiments with users’ was designed to
consumer goods company with 120,000 test ideas with the user throughout the develo-
employees. The original intent was to use pment process while gathering behavioural data.
design differently to increase the company’s The company believes there is no prescribed
ability to create better-designed products, but way of working with DT, and employees are free
the role of design developed into a more general to apply these principles according to their beliefs.
approach to innovation, later called DT. This It seems that more and more teams are applying
development started in 2006 through an ini- DTon an everyday basis in their innovation work.
tiative of the CEO supported by faculty from
Within the company, DT has been applied to
Stanford University’s d.school, Roger Martin
finance, strategy and marketing, and used to
from the Rotman School of Management,
develop internal social networks and informal
Patrick Whitney from the Illinois Institute of
Technology, and Tim Brown from IDEO. DT is structures for innovation. All DT principles are
not seen as a prescriptive process, rather the linked to a series of techniques, some of which
emphasis is on a number of principles: empathy, are common in DT discourse, others of which
‘from defining to framing’, ‘from validation to have been developed by the company. Wide-
learning through prototyping’, ‘from ideas to spread awareness of these principles is achieved
stories’ and ‘from knowing to collective curiosity’. by holding workshops and advertising cases of
Processes as well as the application of techniques success internally.
are seen as project dependent. These are enacted Panasonic is a multinational electronics cor-
in various business units through various poration with more than 300,000 employees. In
practices. There is a focus on storytelling and 2006, the company set up a new corporate
displayed thinking or the use of sketching and R&D lab in Silicon Valley. Inspired by an early
prototyping during conversations. Within the collaboration with Stanford University and its
company DT is utilized in three ways. First, as Mechanical Engineering 310 (ME310) course, it
an element in a human-centred approach, which was believed that including rapid experi-
supports teams over many months to improve mentation through prototyping and iteration,
their innovation capabilities. Second, as a faci- and a user-focus based on observations, would
litated workshop format aimed at supporting complement the existing development process.
teams in idea generation, team alignment and As a result, elements of DT were integrated into
learning, supported by a volunteer network of the concept development process. Panasonic
facilitators. Third, as in some divisions where describe DT as a multi-step, iterative process
continuous prototyping and testing have been towards product innovation, which is executed
integrated into everyday practice. All three by multidisciplinary teams. The main emphasis
approaches have been applied in numerous areas is on user-involvement – sometimes including
including strategy, business models, products, external partners such as suppliers – as an input
services, processes and organizational structure. to concept development and prototype evalua-
The company’s objective is to make DT daily tion. The use of low-resolution prototypes in
practice among employees. combination with an open environment that
allows for failure and iterations is also considered
Intuit is a Silicon Valley-based software firm
important. The company headquarters supports
targeting small businesses and private users. On
the work of its lab and has encouraged it to
its founder’s initiative, the company engaged
formalize its DT-based approach in order to
with DT in 2006 to increase its innovativeness by disseminate it to other R&D locations.
focusing on user needs. Intuit learnt about DT Deutsche Bank is a global banking and
and its implementation through networking with financial services company with some 98,000
other companies using DT, and through contacts employees which has its headquarters in
with Roger Martin and IDEO. No external Germany. DT was introduced into the Group
consultants were involved in the implementation; Technology and Operations division, which
instead, the company used its internal resources supports the retail banking business, to
and tried to adapt DT to fit the company context experiment with an alternative way of

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46 FRAMING DESIGN THINKING

innovating in an otherwise operationally focu- the large variety in use and application, five
sed organization. It was also seen as a way of common themes characterizing the use of DT
signalling the company’s innovativeness in emerged from our study. These themes are
order to attract young graduates and new described below, and later discussed in the light
talent. The approach was developed through of previous literature.
close collaboration with facilitators from the
University of St. Gallen, following a predefined
process inspired by Stanford University’s User Focus
ME310 course which is perceived as closely The first theme refers to an inherent user focus,
connected to the Stanford d.school. The process expressed in terms of empathy building, deep
starts with ‘on-boarding’ to familiarize team user understanding and user involvement.
members with each other and the company. Interviewees described how the development
An exploration phase ‘d.Space’ follows where of all offers and solutions was made with the
various methods and tools are used to generate user in mind, and that every activity is geared
insights (e.g., progression curves, back-casting, towards finding solutions to user needs. In
fore-casting, user research), including an unloa- some companies, this strong focus on the user
ding phase to discard old ideas. Based on initial was considered the norm, and was often one
research, the team develops a series of ideas that of the reasons for engaging with DT in the first
are developed into prototypes. Testing and place. In other companies, shifting from being
refining these prototypes result in an iterative technology driven to user driven had proved
process that allows for verification of initial more difficult. In general, even in companies
assumptions and ideas. Results are presented with an explicit ambition to be user-focused,
in internal open presentations, and imple- the DT approach was perceived as fundamen-
mentation is left to the project sponsor. DT has tally shifting their mindset about how to relate
been utilized since 2008 in special innovation to user knowledge. In their view, a crucial part
projects (2–3 per year). The projects have been of DT entails gaining a thorough understanding
performed by multidisciplinary teams of of users and their needs, even those they are
students and facilitated by method coaches from unaware of. The practices employed to arrive
the University of St. Gallen. Depending on the at this understanding are generally carried out
internal sponsor, projects can involve many through extensive qualitative research, as
areas of the financial institution (e.g., human described by an interviewee: ‘We like to go as
resources, bank-of-the-future). far as we can to really understand the customer
[…] what really motivates them and what their
purposes are and what they do’. The ethnographic
Design Thinking in Practice: Five Themes approach to user research often required the use of
Characterizing the Concept new techniques such as observation in combi-
nation with qualitative interviews. Some com-
To summarize, the six companies have panies chose to focus on techniques that were
implemented DT in various ways (Table 4). This perceived as more straightforward; for instance,
diversity of use applies mainly between firms journey mapping and empathy maps were
but in some cases also within a firm, between step-by-step techniques that were considered easy
business areas or even between projects. In one to grasp.
company all large innovation projects were Empathy was stressed as important and, in
structured according to an explicit, cascade-like order to empathize, different principles/mind-
process inspired by DT. In another, there was a sets were seen as crucial: being open, avoiding
desire to step away from DT as an innovation being judgmental and being comfortable
process, and instead, to frame a set of principles around people with different backgrounds and
that allowed for more flexible use of DT across opinions. Several techniques used to develop
different functions at both the project and an empathic mindset were highlighted. For
individual levels. In another company, DT was instance, one interviewee told us how the com-
neither integrated into development nor at an pany encouraged its employees to informally
organizational level but was used in a series of engage users in different settings:
side projects. Several interviewees thought of
DT as a structured approach to innovation or
problem solving. Although they often sought Simple things like ‘why don’t you go and
to distance themselves from common des- have a cup of coffee with the customer first’,
criptions of DT that they felt were too ‘process- and get to know them as a person first, then
like’, many of their descriptions of DT included as a customer who has a problem. […] The
a number of broad subsequent steps. It was beauty of that is when they come back,
often pointed out that these steps or phases it’s… there’s something inherent about ‘oh
could be executed in varying order. Despite Judy had this problem’ […] and then they

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CREATIVITY AND INNOVATION MANAGEMENT 47

get to take the leap to what’s implicit in what during the session you struggle with a little
Judy might need or have or want. ambiguity and tension’.
In some companies, problem framing was
Central to the user focus was the active
addressed explicitly through the use of
involvement of users in idea generation,
techniques such as ‘how-might-we questions’,
prototyping and validation of ideas. Users were
‘painstorming’ (brainstorming on problems
involved in rapid prototyping to get direct
users might experience) and other internally
input, and one interviewee said that direct
developed techniques.
feedback on ideas had been an eye-opener for
project members: Visualization
We made them go back to the customers and The third theme refers to visual representations:
get feedback on their ideas, I mean, it was making ideas tangible by means of low-
transformative, these leaders were like ‘Oh resolution representations or mock-ups of ideas
my God, first of all, it’s been forever since I or solutions. These representations could be
talked to a customer, I can’t believe these physical in two or three dimensions, or enacted
are their problems, and you know, I thought through role-play and storytelling. Typical
I came up with great ideas but they were techniques include sketching, improvisation or
actually terrible’. making simple models by gluing or taping
paper, foam, wood, etc. In software develop-
ment, writing ‘ugly code’ was mentioned as a
Problem Framing way of prototyping, as well as creating still
The second theme refers to how interviewees images displayed on smartphones as a way of
related to the problem at hand: instead of trying visualizing a new application. Further, story-
to solve the problem, they tried to widen, boarding, acting, role-playing and video-skits
challenge and reframe it. Many described how were used across companies to prototype new
they repeatedly questioned and reformulated ideas and insights.
the initial problem, and how identifying a larger Interviewees stressed that prototyping was not
problem space helps create a larger solution only about testing and refining ideas, but was
space. Several interviewees from one of the also a way to create consensus and share insights:
companies stressed the importance of creating There are a lot of things you can learn from
many alternatives as opposed to narrowing quick prototyping […] You don’t need to
down the choice too quickly to a single solution: completely design the product to death to
really know, to start to learn things, and that
We tend to narrow down the choice very fast, you will learn even things you didn’t think
and then to converge toward a kind of you could learn about user experience, very
solution, [now, with DT] we open up much simple prototypes … It fosters creativity; it
more in the beginning in terms of the number gives people something to talk about.
of choices and the number of insights, that
maybe we didn’t think about. Various visualization techniques were useful
for making sense of data, selecting ideas and
converging on solutions – tasks that many
Although problem framing was depicted as perceived as difficult. Overall different ways of
characteristic of DT, it was often perceived as making ideas tangible were seen as helpful for
counter-intuitive: ‘It’s difficult for people to externalizing and communicating ideas in order
achieve because we’re trained to think in to test and clarify them.
solutions. Even at home, if somebody
approaches us and asks us, look I have this Experimentation
and this problem, all of us come up with the The fourth theme refers to experimentation and
great idea of how he should do this’. Here, iteration: a bias towards testing and trying
several mindsets were proposed as critical: things out in an iterative way, and moving
unconstrained and futuristic thinking, and between divergent and convergent ways of
openness to the unexpected, as one inter- thinking. The importance of working on
viewee put it: ‘… no constraints, no limits, multiple solutions was described by one
take the corporate hat off and just free flowing interviewee as:
of ideas and thoughts’. They also mentioned
that the approach requires people to feel A lot of times our brains want to lock in to
comfortable with complex problems and to our favourite solution immediately or our
accept ambiguity, something that was des- favourite narrowed concept before we have
cribed as difficult in some cases: ‘I would say had a chance to go broad and really give
companies aren’t as comfortable with the idea better ideas a chance to live. So we
of ambiguity. And it’s certainly at a few points specifically work on the broad to narrow

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


48 FRAMING DESIGN THINKING

[…] and even do that iteratively, say we are Several stressed that not everyone has to
building an offering, we may want to step have the same or ‘right’ DT mindset and that,
back mid-process and say look, we are instead, there is strength in having a diverse
actually down to something that is not team with combinations of different skills and
working or that we are overly focused and personalities. In at least two companies,
should we think broadly again. conscious recruitment and even personality
tests were used to ensure a wide range of skills.
Interviewees also described how ideas and A consequence of the importance placed on the
solutions are tested as soon as possible to obtain diversity of teams was a democratic spirit, and
user feedback. openness to differences in backgrounds which
The idea to ‘fail often and fail soon’, which were seen as essential. In some instances
values mistakes rather than considering them diversity referred not only to skills but also to
a waste of time, was mentioned repeatedly. hierarchy.
Several principles/mindsets were viewed Diversity of perspectives and inspiration
as supporting the different practices linked from various different fields were described as
to experimentation: curiosity, playfulness, important: ‘[It is] a philosophy of looking across
optimism and displaying a sense of humour. the border so to look into other industries, how
One interviewee expanded on how mindsets do they solve things that are similar’. Analogies
had become a critical dimension of project team with and study visits to different industries
creation: were useful techniques. Networking with other
organizations such as universities, design firms
I wanted it to be people that were kind of and other companies was also seen as a way of
innately curious and people that had kind expanding horizons. While most of the com-
of a sense of humour about themselves, panies described user research and analogies
because we will probably be making a lot of as their major sources of inspiration, one of the
mistakes. So ‘are they people who can kind interviewees emphasized conducting thorough
of roll with it and laugh at themselves and and broad background research. This should
be OK with it?’. include past, current and future trends, and
Further, creativity, and unconstrained thinking focus on a wide range of stakeholders, com-
were seen as important, as a mindset geared petitors and parallel fields. Business, techno-
towards action: logy and design viability are also considered
important; ‘360° research’ was mentioned as a
[We need to] push our employees to rapidly technique, including white space analysis,
experiment, ‘don’t sit there with this thing study of secondary documentation, internet
that you think is right, go find out if it’s right, and newspaper articles, pattern recognition,
and don’t wait until it’s perfect before you go demographics and various types of data from
and find out’. previous work.

The common denominator in practices linked


to ‘Experiment’ seems to be a focus on learning. Towards an Alternative Framing of
Design Thinking
Diversity
It is notable that the concept varies across
The fifth theme refers to diversity, encom- contexts, with emphasis on, for example, iteration
passing collaboration in diverse teams, and the in one setting, and deep user understanding in
integration of diverse outside perspectives another.
throughout the process.
The importance of team diversity was a
central theme running through the interviews. The Need for a Different Way of Describing
For instance, one interviewee described the Design Thinking
mix of competences that was ideal for a team:
Each organization’s understanding of a concept
I want people that are new, that are coming depends on a variety of factors, such as their
out of college, that bring fresh ideas from needs, their sources of knowledge about the
college or people that had a couple of years concept, and their organizational context, which
of experience […] in many industries, so that allows and suppresses various aspects of use.
you can bring in that breadth […] I wanted According to Sevón (1996, p. 51), a concept
people that have the kind of the front end that is picked up in the organization and
from a design research, expertise in that area ‘materialized into action’ will change
[…] and I want people that are really great continuously through its use and in the
builders of things, prototypes of things. borrowing of ideas or practices from various

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CREATIVITY AND INNOVATION MANAGEMENT 49

actors. Nevertheless, a common problem Proposing an Analytical Framework of Design


related to previous representations is that Thinking
they are normative and essentialist in nature,
and do not take account of what the concept Based on this ontology, this paper proposes a
of DT becomes when it is used by and framework to describe DT that provides a
adapted to different practices in different structure to discuss it. The analysis of its use in
contexts. The essentialist view of models that the six companies revealed five main cha-
is common in the current management racteristic themes that were present across
literature has been criticized in general terms contexts, despite the variety of industrial
(e.g., Engwall, Kling, & Werr, 2005) as have settings and areas of application: User focus,
attempts to define what is DT (Johansson- Problem framing, Visualization, Experimen-
Sköldberg et al., 2013). There is a need for a tation and Diversity. Table 5 shows the basic
description of DT that is less normative and structure of the framework in which the five
static and that is specific enough to be able themes (on one axis) are connected to various
to frame it as a concept, yet flexible enough themes/mindsets, practices and techniques (on
to allow for variety in its local use. There is the other axis).
also a need for a description that takes In the various organizations the principles
account of the various facets of use, so that were more or less pronounced, and enacted in
DT can be seen as a process, or as methods, a variety of ways. Our analysis shows also
a toolbox, a mental approach, a culture or a that there is an abundance of techniques used
mix thereof. This would mean that resear- to support these practices. Examples of
chers studying DT would not have to rely principles/mindsets, practices and techniques
on, for example, the d.school process, which are presented in Table 5. The proposed
is one of the more common descriptions but framework is seen as one way of framing
which does not capture what goes on in the name the idea of DT. Thus, it supports analysis of
of DT in many organizations. DT, allowing for the inclusion of variations
in the way that DT is translated in the
different organizations.
Ontological Underpinnings While the characteristic themes are presen-
Building on Latour’s (1986) distinction between ted as separate in our simplified framework,
the ostensive and performative aspects of there is a certain overlap as some of the
power (power exists both in principle and statements made by our interviewees were
practice), Feldman and Pentland (2003) linked to several themes, explaining that
challenged the traditional understanding of there is some overlap between the themes.
organizational routines as static. According to For example, when interviewees refer to
them, rapid experimentation with users, this
included User Focus, Visualization and
The ostensive aspect is the ideal or schematic Experimentation. Similarly, many of the
form of a routine […] the abstract, principles/mindsets identified can be linked
generalized idea of the routine, or the routine to several practices. For example, an
in principle. The performative aspect of empathetic mindset is useful to develop an
the routine consists of specific actions, by understanding of the user and to facilitate
specific people, in specific places and times. working in diverse teams. Accordingly, some
It is the routine in practice. Both of these of the techniques support several practices
aspects are necessary for an organizational and principles/mindsets (e.g., brainstorming
routine to exist (Feldman & Pentland, techniques were found useful both for
2003, p. 101). exploring a problem statement and for
generating ideas once the problem statement
Feldman and Pentland (2003) claim that this was defined). There is also a natural
ontology allows for a better explanation of the interplay between the various elements: a
empirical findings and of the actions of principle/mindset is developed by the
individuals in organizations. Along the same experience of use, and vice versa. One
lines, Sevón (1996) argues that a management interviewee stated that: ‘these are a series of
concept can be seen as consisting of both an methods and techniques that if you do them
ostensive and a performative part. Drawing on often enough, they become part of your
these two perspectives allows DT to be mindset. So I really get people to do them
discussed as something that ‘is’, as well as first, rather than change their mind of what
multiple versions of what it ‘becomes’ in use. it is’. Such reinforcing power would naturally
Thus, both the idea and the enactment of the work in both directions, so mindsets may also
idea are necessary to constitute what we influence the way things are done and which
understand as DT. techniques are selected.

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


50

Volume 25
Table 5. Characteristics of Design Thinking Put Forward by Interviewees, Structured According to the Proposed Framework

Themes Principles/Mindsets Practices Techniques

Number 1 2016
User focus • Empathic • Seek to understand latent needs and pain • Ethnographic research
• Curious points of users (empathize) and let this • Informal meetings with customers
• Non-judgemental understanding guide all work • Accumulate user stories and anecdotes
• Social • Use a qualitative, context specific approach • Journey mapping, empathy map, persona
in user research. • User feedback sessions
• Involve users in ideation, prototyping, testing

Problem framing • Unconstrained thinking • Challenge and reframe the initial problem • ‘How-might-we-questions’
• Comfortable with to expand both problem and solution space • ‘Five why’
complexity and ambiguity • Synthesis of research insights: finding • ‘The problem statement’ (Point Of View),
• Open to the unexpected patterns, framestorming (ideation to find ‘painstorm’,
alternative problem formulations) ‘FOG’ (fact, opinion, guess)

Visualization • Thinking through doing • Make ideas and insights visual and tangible • Creation of rough physical mock-ups
• Bias towards action to externalize knowledge, communicate by using e.g. paper, card-board, glue and
and create new ideas foam, Lego, or any available artefacts
• Visually structure data • Sketching, storyboarding
• Make rough representations • Storytelling, role-play, video
• Provide experiences to enable understanding • Writing ‘ugly code’, wireframes

Experimentation • Curious and creative • Work iteratively (divergent, convergent) • Brainstorming techniques
• Playful and humoristic • Converge based on a diverse set of ideas • Creation of flexible and physical space
• Optimistic and energetic • Prototype quickly and often to learn that supports experimentation and
• Learning-oriented • Test solutions quickly and often: share visualization
• Eager to share prototypes with users and colleagues
• Fail often and fail soon

Diversity • Integrative thinking • Create diverse teams and let everyone’s • Personality tests
• Open to differences in opinion count • Conscious recruitment
personality • Collaborate with external entities • Analogies, study visits
type/background • Seek diverse perspectives and inspirations • ‘360° research’: white space analysis,
• Democratic spirit (variety of fields, broad research) benchmarking, past failure and success,
• Take a holistic perspective into account pattern recognition, demographics, etc.

© 2016 John Wiley & Sons Ltd


FRAMING DESIGN THINKING
CREATIVITY AND INNOVATION MANAGEMENT 51

Discussion risking failure and failing fast (e.g., Fraser,


2007; Brown, 2008; Holloway, 2009). Overall,
This paper has developed a framework this resonates with our results, although
structure for DTas well as identified five themes our interviewees tended to focus on what
characterizing DT. In this section, these themes they do rather than how they reason.
will first be discussed, followed by a discussion Liedtka (2015) notes also that there are some
of the framework per se. elements critical to DT that are not prominent
in earlier design research: the issue of empathy
(the core value of human-centeredness); the role
The Characteristic Themes of Design Thinking of visualization and prototyping (in order to
In discussing the intellectual roots of DT in learn, not just display); and the issue of
design theory, Liedtka (2015) identified a who designs (the designer, architect or engineer
number of characteristics present in current DT vs. ‘anyone’ who can take inspiration
discourse: the focus on wicked problems (Rittel from designers’ thinking and working, and co-
& Webber, 1973), problem exploration (Rittel & creation with users); these elements correspond
Webber, 1973; Schön, 1983; Dorst & Cross, well to the remaining themes we identified:
2001) learning focus and a hypothesis-driven User focus, Visualization and Diversity.
approach (Schön, 1983), and a focus on what Although user focus and, more specifically,
might be (Schön, 1983). This corresponds to empathy have been argued to be less
the themes Problem framing and Experimen- emphasized in design theory, they are core to
tation identified by our analysis. newer design approaches such as user-
For example, Dorst (2006, p. 67) sees framing centred (Norman, 2002) and user experience
as ‘the creation of a novel standpoint from (e.g., Buxton, 2007) design, and disciplines
which a problematic situation can be tackled’, such as user interface (e.g., Norman, Miller,
building on Schön (1983) who argued that & Henderson, 1995) and service design
creating a framework is a core practice common (e.g., Goldstein, Johnston, Duffy, & Rao,
to all design disciplines. Also, Cross (2011, p. ii) 2002). In line with these newer develop-
emphasizes the mental process of designing, ments, Brown (2008, p. 87) describes a de-
sign thinker as someone who has empathy
and argues that this represents ‘the core of
– and can ‘imagine the world from multiple
the creative process for any designer’. The
perspectives’ – those of colleagues, clients,
reflective reframing of problems is also present
end users and customers. He argues that
in the recent DT literature (e.g., Boland &
‘great design thinkers observe the world in
Collopy, 2004; Drews, 2009; Lockwood, 2010). minute detail. They notice things that others
Being comfortable with ambiguity has been do not and use their insights to inspire
stressed as a characteristic of individuals innovation’.
engaged in DT (e.g., Boland & Collopy, 2004; The repeated use of the term ‘empathy’ by
Cooper & Junginger, 2009; Drews, 2009; our interviewees reflects the proximity to
Lockwood, 2010), along with enjoyment from popular discourse around DT. Several inter-
problem solving and exploration of constraints viewees stressed observation in combination
in ways that can result in unexpected directions with qualitative interviews; approaches that
(e.g., Fraser, 2007; Brown, 2008; Gloppen, 2009). are also advocated by DT proponents (e.g.,
In design theory a learning-focused and Brown, 2008; Holloway, 2009; Ward, Runcie,
hypothesis-driven approach, such as pro- & Morris, 2009). User involvement through-
posed by Schön (1983), is central. The idea out the design process is also a recurring
here is that while scientific hypothesis work theme in the DT literature (e.g., Brown, 2008,
focuses on what already exists, design 2009). Practices such as iterating concepts
hypothesis work is about what might be. The and unfinished prototypes with users in
DT literature stresses the logic of ‘what could short loops are described, as is involving
be’ and being future-oriented (e.g., Fraser, users actively in an empathy-building phase
2009; Martin, 2009; Lockwood, 2010). Martin (Brown, 2008; McCreary, 2010; Stanford d.
(2009) refers to the ability of professional school, 2010; Liedtka & Ogilvie, 2011; Lin,
designers to switch among abductive, Hughes, Katica, Dining-Zuber, & Plsek,
inductive and deductive ways of reasoning. 2011).
Practices such as early and fast prototyping, In the DT-related literature the idea of visual
the combination of divergent and convergent thinking and making tangible representa-
approaches, and rapid iterative development tions as part of iterations and learning is
cycles are proposed by several researchers discussed (e.g., Boland & Collopy, 2004; Drews,
(e.g., Boland & Collopy, 2004; Brown, 2009; 2009; Ward et al., 2009; Carr et al., 2010;
Rylander, 2009; Lockwood, 2010). Attitudes Lockwood, 2010). Common visualization prac-
mentioned include inclination to explore, tices, especially in relation to prototyping, are

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


52 FRAMING DESIGN THINKING

described in the DT literature and include A few topics supported by DT proponents did
techniques such as sketching, building models, not have the same weight in our interviews:
acting, role-play, storyboarding, storytelling, for example, the focus on ideation and defining
personas, metaphors and analogies (e.g., (Stanford d.school, 2010), and the idea of
Drews, 2009; Ward et al., 2009; Stanford d. finding the right balance between desirability,
school, 2010; Liedtka & Ogilvie, 2011). Using feasibility and viability. Regarding ideation
the walls of a project room, or a ‘creative space’ and defining, we should mention that
to make sense of large amounts of data is individuals referred to how they took ideas
described as common practice (Doorley & forward or made sense of the data they
Witthoft, 2011). These are practices that were collected. However, they did not recognize
present in all the investigated companies, and these activities as distinct phases, or did not
perceived as something very new compared to put particular emphasis on these in describing
earlier ways of working. Interestingly, despite their use of DT. Regarding the balance between
this focus on visualization, both Tonkinwise desirability, feasibility and viability, it is
(2011) and Jahnke (2013) criticize the DT interesting that while many authors (although
discourse for its lack of focus on aesthetic not Liedtka & Ogilvie, 2011) referred to them
knowledge, thereby questioning the potential as benefits of DT, there was reference to very
contribution that DT could have to innovation. few tools for how to work with feasibility and
Since both Tonkinwise and Jahnke refer viability (e.g., Brown, 2008; Stanford d.school,
to similar practices, this criticism points to 2010). This could be because the roots of this
an interesting conflict. More specifically, it discourse lie in consulting and education,
poses the question of whether only trained which are less influenced by feasibility and
designers have the ability to reflect and learn viability constraints. Also, the lack of
by making ideas tangible and evolving principles/mindsets, practices and techniques
concepts. addressing these aspects might be linked to
The issue of who designs – is a topic reflected challenges regarding the uptake and further
in our final theme, Diversity. Proponents linked advancement of ideas developed using DT in
to IDEO (Kelley & Littman, 2001; Brown, 2008, companies (Carlgren et al., 2014).
2009; Kelley & Kelley, 2013) often put focus on
the individuals engaged in practising DT, and
argue for mixed teams where a range of A Framing of Design Thinking as Idea and
individuals from different disciplines colla- Enactment
borate. A collaborative work style involving
many stakeholders and interdisciplinary teams This paper set out to propose a way of framing
is also stressed by, for example, Dunne and DT by investigating its use in practice in
Martin (2006) and Sato, Lucente, Meyer, organizations claiming to use DT. We argue that
and Mrazek (2010). This aspect of DT has also a starting point for a different type of discussion
been picked up by scholars, for example around DT is an acknowledgement that both
Seidel and Fixson (2013) in their work on DT the ostensive and performative aspects of DT
in multidisciplinary teams. As noted by Liedtka need to be taken into account: DT as an idea
(2015), aspects of collaboration are absent from and the enactment of DT. Interviews with
classic design research, which is focused mainly members of the six companies constituting our
on studies of the individual professionally sample revealed that DT is perceived to be used
trained designer or architect. By democratizing and applied in a variety of ways in different
and codifying design, and portraying it as a contexts; a richness that earlier representations
general discipline, DT thus challenges the role fail to depict. In order to create a framing for DT
of the professional designer, focusing renewed that is sufficiently flexible to embrace the many
attention on the question of expert design ways it is put into practice, rather than building
(Lawson & Dorst, 2013). Further, the trend towards on the literature we needed to investigate
general design education at universities and in how it was used in practice in companies.
industry raises questions regarding the practices It can be argued that conceptualizing DT as
and content of a general design education. five themes is merely to add another cate-
We observe that the five themes identified by gorization of DT. However, the proposed
our study have good correspondence with both framework contributes by providing a structure
design theory and how DT is portrayed in for a discussion of DT that encompasses various
current discourse. A majority of the case com- understandings of DT. As such, the framework
panies implemented DT in collaboration with, allows for more specific discussion of how DT
or influenced by some of the core promoters of affects, and potentially creates, value in large
DT (IDEO, Roger Martin, Stanford d.school), organizations, which responds to the call for a
which is reflected in many shared practices more sustained development of the concept
and similar ways of thinking in relation to DT. (Johansson-Sköldberg et al., 2013).

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CREATIVITY AND INNOVATION MANAGEMENT 53

Our investigation shows that the way DT is language for discussing DT, the proposed
perceived and used in the case companies is framework presents opportunities to connect
similar in many ways to how the concept DT in practice with previous research in order
is portrayed in the literature, and by its main to examine how DT relates to design more
proponents, which could be expected given that broadly, and to ‘designerly thinking’ in parti-
many of the early adopters of DT were influenced cular. If DT is compared to design in general,
(directly or indirectly) by, for example, IDEO, what aspects are missing or overlapping? The
Roger Martin and the d.school. Several of the findings from the analysis in this paper and
firms in this study include early adopters of DT. the framework proposed facilitate comparison
However, we showed that over the course of a with current management research on design
few years, the concept has been translated and innovation, and identification of gaps and
(Czarniawska & Sevón, 1996) by these companies overlaps between the fields. The framework
in making sense of it in their particular contexts. could be used to outline and design further
Therefore, there is a need to frame DT such that empirical research, and for theoretical studies
it makes sense to practitioners who may interpret of DT in relation to other academic discourses.
and adapt it in different ways. For researchers The proposal of five characteristic themes
investigating DT in organizations, a framing of opens the way to discussion of how to view
DT that accommodates its many ways (Lindberg the boundaries to the concept of DT. For
et al., 2011; Carlgren et al., 2014) is crucial for example, is an empathic mindset or the use of
research design and the communication of one specific design method in a corporate
results. setting ‘enough’ to justify it being described as
It could be argued that framing DT in a way DT, or is it necessary for all five themes
that allows for a large variety of interpretations, suggested in this paper to be present? Building
leads to a dilution of the concept, until it finally on research into various management concepts
loses its sense. For instance, many of the and ideas would allow comparison with other
practices linked to DT are included in the managerial concepts, and further exploration
notions of lean start-up and customer-centred of DT diffusion, translation and adaptation to
development. As discussed in the literature management concepts.
(Johansson-Sköldberg et al., 2013; Liedtka, It has been suggested that DT might provide
2015), the key to understanding DT might a way to challenge existing cognitive biases
lie in the interplay among its elements, (Liedtka, 2015). However, given the emphasis
rather than in a single element in isolation. In on a change in mindset – which can be regarded
this context, the proposed framework allows as cognitive bias – it could be argued that DT
for an alternative framing of the whole, that leads to new cognitive biases. Thus, the exis-
allows consideration of multiple dimensions tence of cognitive bias or mindsets might be
throughout the process. It allows for seen as signalling DT expertise, rather than a
identification of design-related themes such as limitation. Future research could explore cogni-
user focus, not just in specific phases, such as tive bias as expertise, and DT’s influence in
‘empathize’ and ‘test’ (Stanford d.school, 2010). fostering design-related cognitive bias.
The idea of mindset as a way of individual
embodiment of principles is central to DT. The
focus on specific ways of thinking, attitudes Managerial Implications
and cognition emphasize the importance of
individuals and the ways they interact. Other In the rhetoric promoting the idea of DT to
concepts, such as Lean and TQM, also involve practitioners, there is a frequent, unspoken,
mindset changes but in the context of DT the assumption that DT in practice is always the
interviewees emphasized the development of a same thing. This is exemplified by generic
different mindset from the outset. This will process descriptions of ideation and concept
affect how DT is addressed in organizations, development (Plattner, Meinel, & Weinberg,
what actions might be planned, and how DT 2009; Stanford d.school, 2009, 2010). However,
might be evaluated. when the interviewees described what they do
when they use DT, it is clear that some
companies put more emphasis on actions and
Implications specific techniques/methods, while others talk
more about the principles or mindsets guiding
Implications for Academia and Future Research their employees. This insight might allow
Our research addresses a previously identified managers to make more informed decisions
gap in the research (Carr et al., 2010; Johansson- with regard to implementation, planning and
Sköldberg et al., 2013) by increasing our evaluation. Our framework could provide a
empirical understanding of how DT is practised language to describe DT, and could reduce the
in organizations. In providing a structure and a ambiguity that accompanies loosely defined

© 2016 John Wiley & Sons Ltd Volume 25 Number 1 2016


54 FRAMING DESIGN THINKING

concepts while leaving room for interpretation. To increase the trustworthiness of the study
The framework describes central themes in DT (Guba & Lincoln, 1994), we documented each
but also provides a structure to identify those step in the research carefully to make the
principles/mindsets, practices and techniques relations between data, coding and categories
that might be useful to the companies. This transparent. Finally, we solicited feedback from
would help managers planning DT initiatives, our interviewees and there were no objections
and reflecting on the adaptation and use of raised in relation to our findings. One company
DT. In previous research on management has already used the framework to improve its
concepts, fads and innovations such as Lean strategy of integrating and communicating its
and TQM, it has been argued that forgetting the DT-based approach internally. For transparency,
‘soft factors’ can be detrimental to the the paper also includes a description of the use
implementation and success of a management of DT within each company, as well as at an
concept (Hoogervorst, Koopman, & van der Flier, aggregate level. The three members of the
2005; Jeyaraman & Teo, 2010). Our proposed research team who ran this study also come
framework should encourage managers to from a variety of backgrounds, including both
include this perspective from the beginning. engineering and design. We have tried to exploit
Further research into managerial concepts could our different perspectives and relations to
extend our analysis by looking into the rhetorical design as assets in our discussions and inter-
dimensions of DT (e.g., Kieser, 1997). pretations of the data.

Acknowledgements
Quality of Research We would like to thank the Center for Business
Our study has some important limitations. First, Innovation at Chalmers University of Technology
some might question whether our study design and VINNOVA (The Swedish Governmental
allows us to study the phenomenon of interest: Agency for Innovation Systems) for financial
we may be studying companies with such support.
different perceptions of DT that it is like com-
paring apples and oranges. However, in identi-
fying our cases as companies that publicly
Note
state that they use the concept of DT, we hope 1. Refers to the managerial concept of DT, not to be
we have addressed this potential weakness. To confused with previous design thinking research
ensure that our companies were experienced described in design theory literature (see
in DT practice, we chose firms declaring they Johansson-Sköldberg et al., 2013).
had used DT for at least four years. Also, to
allow observations within and between indus-
tries, we identified pairs of companies from References
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Simon, H.A. (1969) The Sciences of the Artificial. MIT


Press, Cambridge, MA. Lisa Carlgren, PhD (lisa.carlgren@chalmers.se)
is an Assistant Professor at the Center
Sousa, R. and Voss, C. (2002) Quality Management
for Business Innovation Department of
Re-Visited: A Reflective Review and Agenda for Technology Management, Chalmers Uni-
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Stanford d.school. (2010) bootcamp bootleg [WWW innovation in large firms, and she has
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industrial designers in the front end of
edu/wp-content/uploads/2011/03/Bootcamp
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Bootleg2010v2SLIM.pdf [accessed 28 October Ingo Rauth (ingo.rauth@chalmers.se) is a
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Journal of Product Innovation Management, 25, holds a diploma in industrial design and has
436–56. previously worked as a professional designer
for various companies and consultancies.
Veryzer, R. (2005) The Roles of Marketing and
Further, Ingo has been teaching design and
Industrial Design in Discontinuous New Product management related topics in university as
Development. Journal of Product Innovation well as professional settings.
Management, 22, 22–41. Maria Elmquist (maria.elmquist@chalmers.
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and Design. In Management of Innovation, Design Innovation, Department of Technology
and Creativity. John Wiley & Sons, Chichester, Management, Chalmers University of Tech-
pp. 1–18. nology. Her research is focused mainly on
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Got to Do with It? Design Management Review, 15, of R&D and design activities and strategic
change. She is interested in how large
10–19.
companies can work to develop innovation
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Innovation: Design Thinking for Small Enterprises. journals such as Research Policy, R&D
Journal of Business Strategy, 30, 78–84. Management and Creativity and Innovation
Zilber, T.B. (2006) The Work of the Symbolic in Management.
Institutional Processes: Translations of Rational
Myths in Israeli High Tech. Academy of Management
Journal, 49, 281–303.

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