Excalibur's Chosen

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EXCALIBUR’S CHOSEN>> The Hero of heroes, the Swordmaster above all

STARTING ABILITY (Choose 1)


ASCENDING SWORDMASTER: You have EASY to all rolls against anyone wielding a sword.
RIGHTFUL HEIR: Once per round, you can add your CHA to ANY of your rolls.
RISING HERO: When successfully attacking the same target twice in a row, your second
success counts as a CRIT.

STARTING LOOT (Choose 1)


EXCALIBUR: WEAPON. Indestructible. If lost, it reappears in 1D8 rounds, but you lose
access to all the Abilities/Milestones that come from it while it's lost. While owned, any
sword that enters your inventory is instantly absorbed by Excalibur. As an ACTION,
Excalibur can transform into any sword that it has absorbed, gaining all its properties on
top of its own. The transformation can be dismissed freely.

MILESTONES (Ever Stronger: gain +1 to any STAT or gain 1 SPELL or BASIC LOOT )
ROYAL PRESENCE: Before an assailant can target you, they must succeed on
WIS roll vs 10+ your CHA. They only need to succeed once in the encounter.
DUALCALIBUR: Sacrifice your MOVE to summon a second, replica Excalibur
into your hands. It does everything the original can. Lasts 1D4 rounds.
HEROIC ASCENSION: ACTION. Once per encounter, for rounds equal to your CHA,
all allies gain a replica Excalibur and 1(except this one) of your milestones.
Replicas will not absorb swords.
LONELY SWORD: If there are no allies within NEAR of you, you can roll twice for attack
attempts and efforts, taking the higher roll of each. (it's not two separate attacks)
COMMANDING SHOUT: ACTION.Roll CHA. All allies within NEAR add 1D4 to their next
attempt, and all enemies remove 1D4 from their next attempt.
UNDINE: ACTION. Roll CHA to summon a beautiful water spirit. She heals one ally and
deals damage to one enemy within FAR for MAGIC effort and then disappears.
AWAKENED EXCALIBUR: Your attacks with swords bypass immunities and resistances.

MASTERY
ASCENDING SWORDMASTER: When Excalibur defeats a
target, you can make a MOVE up to NEAR to attack another
sword-wielding target if they are within reach.
RIGHTFUL HEIR: When adding CHA to your Effort, deal max
Effort.
RISING HERO: On a CRIT, instead of adding ULTIMATE to your
damage you can choose to heal yourself for ULTIMATE.

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