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Excalibur's Chosen
Excalibur's Chosen
Excalibur's Chosen
MILESTONES (Ever Stronger: gain +1 to any STAT or gain 1 SPELL or BASIC LOOT )
ROYAL PRESENCE: Before an assailant can target you, they must succeed on
WIS roll vs 10+ your CHA. They only need to succeed once in the encounter.
DUALCALIBUR: Sacrifice your MOVE to summon a second, replica Excalibur
into your hands. It does everything the original can. Lasts 1D4 rounds.
HEROIC ASCENSION: ACTION. Once per encounter, for rounds equal to your CHA,
all allies gain a replica Excalibur and 1(except this one) of your milestones.
Replicas will not absorb swords.
LONELY SWORD: If there are no allies within NEAR of you, you can roll twice for attack
attempts and efforts, taking the higher roll of each. (it's not two separate attacks)
COMMANDING SHOUT: ACTION.Roll CHA. All allies within NEAR add 1D4 to their next
attempt, and all enemies remove 1D4 from their next attempt.
UNDINE: ACTION. Roll CHA to summon a beautiful water spirit. She heals one ally and
deals damage to one enemy within FAR for MAGIC effort and then disappears.
AWAKENED EXCALIBUR: Your attacks with swords bypass immunities and resistances.
MASTERY
ASCENDING SWORDMASTER: When Excalibur defeats a
target, you can make a MOVE up to NEAR to attack another
sword-wielding target if they are within reach.
RIGHTFUL HEIR: When adding CHA to your Effort, deal max
Effort.
RISING HERO: On a CRIT, instead of adding ULTIMATE to your
damage you can choose to heal yourself for ULTIMATE.