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EGM2 Issue 44 (February 1998)
EGM2 Issue 44 (February 1998)
EGM2 Issue 44 (February 1998)
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study the enclosed first aid instructions. Then mount
them in an easily accesible location near your
PlayStation: And rest assured that once you've assisted
the injured, you can finish what their lame ass couldn’t.
You’ve been warned.
Many features and functions of gaming have been ana-
lyzed and debated, but perhaps one of the most impor-
tant and overlooked features raised quite a debate in the
Office lately: saving games. This unspectacular and yet
‘Number 4.3. immensely important feature is literally our “saving”
Editorial Statf
grace. Whether it’s a memory card function or an in-
game save feature, this is clearly an important part of gam-
publisher
editorial director
ing. So what stirred up this discussion in our offices? Well,
several great games as of late have had some interesting implementations
editor in chiet with saving that have actually affected their playability or enjoyment.
managing editor One of the focal points was the concern of
associate editors drew Baran * Carey Wise saves and how they influence the difficulty and replay value of a game. In
im Davis * Benjamin Durbin
contributing editors ‘Scott Jacobs » Jason Morgan the case of Castlevania, there are not only numerous saves, but they
an MacDonald restored all life and magic. These abundant save points made the game eas-
arcade editor
ier with a completion time of about 15 hours, including most secrets (at
tricks editor least enough to get the good ending). On the opposite end of the scale is
online editor Red Alert, which has no in-game saves and relies strictly on passwords at
chief correspondent
foreign correspondents the end of each level. The original PC version has on-the-fly saving, and
managing copy editor without this feature, the game proves a lot more difficult on the console.
senior copy editor
copy editor Lastly, the challenging Abe’s Oddysee used a compromising method where
you can save in the game but only at certain checkpoints. This is mainly a
creative director
art director puzzle-orientated game, but you simply couldn’t save in the midst of partial-
art consultant ly completing the objective. The game required you to complete the task
and then to go to the nearest checkpoint. By doing this it increased the dif-
production director
prepress manager ficulty of simply saving each stage of progress, but likewise it didn’t put the
assoc. prepress manager demand on the player to go through a very long sequence in order to save.
production assistant
Some like the challenge and feel that too
network manager many saves make a game too easy while others argue the fact of replay and
analyst
secret searching through the use of many saves. The balance is an integral
circulation director loan McInerney point of a game’s longevity as well as the overall experience of frustrations
newsstand sales manager on Galen or over simplification. Personally, | like to be able to save and explore at my
circulation coordinator
subscription service number whim, but if it is not balanced, it becomes too easy. The key is balancing in
terms of gameplay. If lack of saves are being used to exploit replay or diffi-
business manager
culty, then it’s simply done wrong. On the same token, if saves are used too
advertising f-Davis Inc. frivolously, it can reduce and simplify gameplay.
inquiries 20 Highland Ave. Suite 222
contac ‘Lombard, IL 60148
On a similar note, the saving
lephone: (630) 916-7222 of features and codes took issue with a few games. One of the interesting
x: (630) 916-9254 cases that fueled the fire was the recent hit Diddy Kong Racing. After you
Assoc. Publisher Sales & Mrkt Jennie Parker beat the game, you get one of 21 codes. The problem is that the game
Account Executive doesn’t save the codes. This requires you to remember them all and enter
Midwest & East Coast the ones you want to use each time you power up. This hit several editors
District Ad Sales Manager Anthony George pretty hard, especially after playing GoldenEye which let you save all the
West Coast cool multiplayer codes. Another area of feature saving arose in our discus-
District Ad Sales Manager sion with many fighting games such as SF EX+ Alpha. | love this game and
Northwest unlocked all the characters, but then you’re stuck with this memory card
San Francisco, CA 94105
lephone: ne 857-5322 that you must always keep and take with you (unless you use
Fax: (415) 357-5201 the cheat code, but what's the sense of accomplishment —_
E-mail: jon_yoffie@zd,
there?) in order to play as the extra characters. This is a lot i
District Ad Sales Manager ren Landon less severe than the previous example, but it would be
Southwest ©) Main Street
San Francisco, CA 94105 nice to not have to worry about the card. The idea of |
Telephone: (415) 357-5460 earning codes is awesome, but | think we all
» Fax: (415) 357-5201 agreed that they need to be as accessible as
- £-mail: karen_landon@zd.com
possible. After all, how many codes can you
Send Advertising Material remember and how many memory cards can
Advertising Coordinator Mike Darling
you afford?
Founder
OPACTA RHO
- a Windows” 95
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OFTWARE), | Seve a APE Siu i
SEGA SATURN nm
Mass Destruction” is a trademark of BMG Interactive International, a unit of BMG Entertainment. 61997 NMS Software, Ltd. ASC Games* Is a trademark of American Softworks
Corporation. ©1997 American Softworks Corporation. Mass Destruction” is developed by NMS Software, Ltd. The NMS logo is used under license from BIG. BMG is a trademark of BMG
Music. Play Station” and the Playstation logos are trademarks of Sony Computer Entertainment, Inc. Windows® 95 is a registered trademark of Microsoft Corp. Se and the Sega Saturn”
logo are trademarks of Sega Enterprises, Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. All rights reser’
Presenting Masters of Teras Kasi, an all-out fighting frenzy featuring 9 Star Wars
he characters and introducing a new villain masterfully trained in the ancient martial
Lak
—
art of terds kasi. Battle through 9 action-packed arenas. Engage in weapon-to-
|
ay
—_
weapon or hand-to-hand combat. Wield lightsabers, blasters, flame throwers and
ie) battle axes to engage in the ultimate conflict. Heck, even the
ie Empire never struck back this hard. www.lucasart
ej
PlayStation
©,™& ©1957Lucas Li.andLucas EnertnmentCorpany AlRigsReserved.trWarsandtheLucas logareregisteredademas andMasters Ts Kia edema of Lucas Lt, sedunderauthorization.
PtyStain adthePlayStationloosareradars of SonyComputerEnteranmet re,
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PRINCESS LEIA —_
LORE SEYWALEER
$1.95/minute
Vice President Paul Somerson
Vice President, Product Testing Mark Van Name
Vice President Sam Whitmore
Executive Director, Licensing Gertrud Borchardt
Director, ZD Labs Mark Hall
Finally there’s an instant way to get the latest gaming Director, Benchmark
Interactive Media
Operation Bill Catchings
And Development Group
information and interact with the game editors at EGM & EGM’ Jeffrey Ballowe
President
without using snail mail or the Internet! Executive Vice President David Shnaider
Executls aaident 2ONet Daniel Rosenweig
Pi
LATEST NEWS & GAMING GOSSIP Editor In Ghiet 2ONet
Daniel Farber
Listen to the Q-Mann for the hottest news in the industry! Vice President, ZDTV Richard Fisher
President. Computer
Tell us your reviews or strategies, then read ’em online— intelligence Bob Brown,
or maybe even in the next EGM and EGM'! Vice President, ZD Brand Herb Stern
Vice President, ZD Research Elda Vale
Director, Corporate Relations Gregory Jarboe
COMING SOON Executive Vice President,
Corporate Sales Joe Gillespie
Be first to unearth the next big thing in EGM and EGM'! Executive Director Mike Perkowski
ales &Marketing
ere Davia Meds letwork
eff Bruce
EGH : ELECTRONIC’
‘xecutive Directors:
cott Murphy
Managing Director Rita Burke
Directors Ken Beach
Michael
an DalyBird
—— MONTHLY Melinda Maginn
Associate Network Directors bin Kofsky
Be sure to get your parents’ permission to use EGM's Talkline if you are under 18 years bbie Moss
Julie Tuttle
of age. Make sure you have a touch-tone phone. Messages subject to change Ziff-Davis Inc.,
without notice. A service of EGM and EGM’. A SOFTBANK Company
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© ATLUS / RACDYM 1997 US. Patent Number 5.269.687,5.354.202 and 5.577.913 and related informational Patents are used under license from Atari Games Corp. Licensed by Nintendo, the Official Seal, Nintendo 64, the
3-D'N’ logo, and the Rumble Pak are trademarks of Nintendo of America Inc. ©1996 Nintendo of America Inc.
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: By beating the game without losing
and getting all the portraits, you'll Sa ee
receive some silly weapons.
~ lettvith yAdethanger jy
Welcome back’Ag ourr second instal to“theTomb Raider f Strategy guide. Once again, we have
anery detailed: guide showing you the locations to the secrets needed to get tothe next level: As
well/we/also pinpoint where the baddies will Me,so you can either avoid them or blow their heads
off,And just for arvédded bonus, we have a/iy, of cool tricks for Vy $607 Pick’ip where we last
LyLeva wy) or SE)267
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For all tHe generals who commandAbelKtoops. from Ai Lazy E-Boys,/ we toe Ae strategy
guide for you. In thisiissue,we coversome/of the ASugher missions for the PS version of
Coes Conquer: Red AlertThe ayiide also’showsthe general locations-ot enemies‘and
valuable iy Yay 6 ji manualto iy jf On PAGE PAGE 66.:
66.”
hed Ubi
it'sdefinitely a “hae, AC
world out there
‘pide is. a mind-boggling game that will leave some peoplevery frustrated. However, ECM
wilt help yau with asix=page strategy guide on the first-half of the game. We'llprovide maps
We're calling and answers to all ofthe difficult puzzles. So plunge into fantasy land on PAGE 82,
prevent him f
Dear EGM’, who don’t derive their ideas is supposed to be one, but I’ve
| am really concerned with from some games that they done everything and still haven't
gotten a music video. So how do
Gem count
the path that fighting games are had previously seen and want Dear EGM,
following today. Sure, they to imitate. you get it? How many yellow crystals are
changed things around by Charles Turner Ryan Campogiani there in Mischief Makers?
going from leveled 2-D planes Sardis, MS Birdsboro, PA 1.0.
to expanded 3-D ones. Even At the time the MDK strategy Address withheld
though they have changed a We’ve said this before: When guide was being completed in For each Boss and level there
bit, they still follow the same companies see a good thing EGM®, there was supposed to is one yellow crystal.
basic structures in their like the success of fighting be a music video in the game.
sequels, like all the different games, they want to jump on However, at the last minute, due
Street Fighter and Mortal the bandwagon to reap the to a conflict with the artists who
made the video, it was pulled
Bearing it...
Kombat games. rewards also. Of course, some- Dear EGM’,
You can just look at Street times this means gamers are from the game. The Crash Bandicoot 2
Fighter and see all the different stuck with a less than par strategy guides were awesome
games that have spawned off
of it with similar characters,
fighting game.
If we had a nickel for every Missing characters (and so is EGM).
moves and commands. World time a new fighter came in and Dear EGM’,
we could see it was a “clone” | recently rented Clay Fighter
Heroes, Fighter’s History and
of another fighter...well, we 63 1/3 and truly enjoyed it. |
Toshinden are just a few.
Games today need to be would be publishing the book noticed that in the ads for Clay
innovative and unique. They in the Bahamas. Fighter 63 1/3 there were more
need something to help them However, there are some characters, such as Sumo Santa
set standards between them good fighters coming out that and Lockjaw.
and other games. have something to add to If they are accessible by code,
Some games are doing that the genre. please tell me.
So how can we put a stop to C. Hyde
such as Bushido Blade, Tobal
Gretna, LA
2 and Tekken 3. Yet, you can bad fighting games being
see how Tekken designers released? We, as the con- Poor little guy! But if you squash
got some of their ideas from sumers, have to stop buying him, you get more lives.
Virtual Fighter. them. Put a little research into
Companies today need to buying a fighting game, even if
hire designers who have a it might have the word “street”
set of original ideas and or “kombat” in it. Because as * Keith Levison from
the old saying goes: You Westwood Studios
get what you pay for. And
Charles won an who really wants another * Nemer Velasques
InterAct Control | crummy fighting game? q from Sony
Pad for the
N64,PlayStation Is this really the jolly, old fat man
or Saturn! who slides down chimneys?
Anyway, | have a tip that can ® For Blood Refill: While playing, For more Lemmings codes, However, by following your sug-
get you about 18 lives. Once you press Up, Right, Square, Circle, turn to last issue’s Best of '97 gestion, you run the risk of flip-
get to the second platform, after Up, Down, Right, Left. Tricks of the Trade. ping off the ledge. (By the way,
you defeat Ripper Roo, hit the ® For Full Magic: While playing, Justin Farkin of Green Valley, Ill.,
Japanese
Games
—
Tis a felony However, the point that needs
emphasizing in the strat stats of
Trevelyan: You could have joined me,
‘i _ James, but you'had to side
With the! én pushers:
OK, here’s another chance to let
your creativity really shine! Send your
Dear EGM’,
the guide is “time to complete.” “what Ifs” in and maybe they'll get
In your September issue, you
For the person who played published in our mag! All you have to
said that Felony 11-79 “ROCKS,”
through the game just to simply do is think of the weirdest possible
and that it would take two to
beat it only completed about 25 thing you can imagine and write it
three hours to complete. | would
percent of it. Each course must down! Easy enough!
assume that’s how long it would
be raced four different ways—12
take if you got really good at the
in total—depending on the objec-
game. However, it only took me
tive required and the player who ...we could use PlayStation con-
45 minutes and my friend one
wants to complete the game and trollers to control our siblings?
hour to beat it on the first try. If GoldenEye’s cheats are too hard
obtain all the items hidden in it (in ... Turok hunted for Barney and
| have to say that | was very dis- to get, then why bother trying?
this case, all 22 vehicles). Baby Bop?
appointed. (Only three tracks?
cheat in a game, but then make it ...in the game Independence
What’s up with that?)
For a racing game to be good, Pesky cheaters almost impossible to pull it off.
Readers, what are your opin-
Day, you could be the aliens and
destroy the world?
you need a lot more tracks than Dear EGM’, ions on cheats? Should access- ..Lara Croft fell madly in love
that. Didn’t they learn that from Is it me or are the cheat codes ing a cheat be easier/harder to with the bear?
Ridge Racer? This game was a in GoldenEye kind of pointless? do in a game or should codes not Nick Bartolerop
great idea gone wrong! | mean they’re neat to have, but be in the game at all? Write us Waukesha, WI
Matt Salacain trying to get the hard ones are with your opinions.
Rochester, NY ridiculous. | have been trying for ...Doom only had Nerf ammo?
You're correct in stating that the invisibility code for about a
there are only three levels in the month now and it is too hard. | Age-old wisdom ...the VF Kids hit puberty?
Samantha Booth
game, and most gamers should have tried hundreds of routes Dear EGM’, Santa Cruz, CA
be able to beat it within an hour around the level but to no avail—I | really enjoy your magazine,
or so. am still 15 seconds off the mark. and | am glad that | subscribe to ...the 64DD is Diddy 46
C. Jameson it. My husband passed away a backward?
via Internet few years ago, and | did not know ...Reptile on MKy is an alien?
Aren't all cheats “kind of point- what to do. So my son (age 34) -if he is, then will Will Smith be
less?” You can play a game all started me (age 69) out ona a secret character?
the way through without using Nintendo. Soon | bought the AUDIODAVE
them and still have as much fun Super NES, the N64 and the via the Internet
as with using them. Cheats are PlayStation. I’ve completed 45
just that—using the easy way out games in my lonely days and ...Tickle Me Elmo became a video
of a difficult situation. (Granted have received lots of help from game?
some games are extremely hard your mag. ..-it sold more than the doll?
and the cheats do come in Evelyn Dalton Melissa Woodford
handy.) So why should the game Hilton, NY Sherwood Park, Alberta
Felony 11-79’s tracks can be raced makers create a cheat that is See fellow readers, you are
many different ways. easy to get? Then never too old to start gaming!
again, game makers Thanks for the letter, Evelyn! It
shouldn't have a meant a lot to us!
Haly Chhe, of
Long Beach,
CA, won an
ASCII
Lance Stewart
Springfield, MO
Surf the Web in style on VideoGameSpot, the premier source of video game information
on the Web. Nowhere else will you find a complete archive of previews, reviews and news
for all of the top systems—PlayStation, Nintendo 64 and Saturn-plus arcade, too!
Sabscribe to
Garfree
Thankfully, Tekken 3 will not require any hardware add-on to run it.
It looks like the arcade version, but how close will it play like it?
@ The PlayStation and Nintendo 64 home conversions of Mortal Kombat anITURtIarS |onivinairivng |Fianna PLATFORM,
4 have been delayed from March to an unspecified date. VideoGameSpot S siemens Ter TRATEGYSUM |ACCESSOMEE
reports these versions will be more than just ports, with at least one extra
character added for both, plus new introductory FMVs for the PS version.
If you just can’t get enough of EGM? (or our sister publication EGM) in print, check us out online with
our newly redesigned Web site! It's the only place where you'll get expanded
coverage about our features, news, previews,
reviews and strategy guides—as well as give
@ you the chance to offer feedback! Here's just a
snippet of cool info found in EGM issue 103:
...From the files of Q-Mann: Rumor has it that Sony is considering a different
format for the PlayStation 64. It'll either be a recordable DVD or a proprietary
MiniDisc format. Whatever the choice (cost is the major factor of the moment),
the PlayStation 64 seeks CD capacity plus game rewriteability-something
Nintendo boasts with the Nintendo 64 “Bulky Drive”...
.-Speaking of “Bulky Drive,” EGM has an in-depth feature about the state of
this much-awaited peripheral, featuring information acquired directly from SF D2 FELS PAYEE
Nintendo's top officials. Slated for a June '98 release in Japan, the Nintendo 64 tion
add-on hopes to combine cartridges and disks to create new, revisable games. euecreOue EG’ PiayStatio
www.videogames.com
GAMING
MAD.” HIS BEST BUDDY MICK JUST WISHES IT WOULD HAPPEN TO HIM.
Inset photo (above): Without warning,
tea time becomes TR I time.
SIPos
You’ve been warned.
Score big with a
GameShark from
InterAct
Accessories System PlayStation Publisher Lacez
If your trick is
selected as
the Trick ofth ie AS ;
ah yan MARA JADE
will win a free t RELEASED
GameShark {
| provided by
the people
at InterAct. If
you are given To get Mara Jade you must hold Enter Team Mode and win the To get your secret scroll left or
aiSus er submiting a great trick in this down the L1+L2+R1 buttons here. _ following battle on Jedi difficulty. right on the Character Select.
section. you will win a free game.
more details and rules on the contest, In the game there are sever- _ Slave Leia: Beat the game with You can also get a Level
read the text below. E-mail your tricks } al secret characters that you Princess Leia on the Jedi Level _—Select if you play through
and cheats to: tricks @zd.com can get. Follow the directions of difficulty. the game with Chewbacca
and be sure to include your name, to release each one. Mara Jade: To get Mara Jade on any setting.
address, city, state and zip. Or you Stormtrooper: Play through you must press and hold Ismail Rascil
can mail your tricks to: the game on a hard setting L1+L2+R1 when you enter the Potomac, MD
Tricks of the Trade with Han Solo. Team Mode. The difficulty
1920 Highland Avenue Suite 222 Darth Vader: Play through the setting must be set on Jedi.
Lombard, IL 60148 game using Luke Skywalker on If done correctly, the computer
Contests like this are only found in the any setting. will automatically select your
Best Video Game Mag, EGM*! Jodo Kast: Play the Survival fighters and the battle for Mara
Mode and go through all Jade will begin. If you beat the
10 fighters. computer, she will become a
playable fighter.
Contest Rules
1. No Purchase Necessary: To enter, send alotor or standard size postcard
with your best trick codes for any video game to “Tricks ofthe Trade’, 1920
Highland Avenue, Suite 222, Lombard, lines 60148, or e-mail us at
cegmiks @mes.com, Be sue to include your name, addtess, andphonenumber,
Cheat Sheet
No purchase or payment of any money is necessary to ener. One enty per Play through the game with a ai
exc opto Spas adwantostood tram Secret certain character at various difficulty =-s f|
postage orsec oes,Spnan conebeiutocoel Fighters levels to unlock hidden fighters. Sos | zi
‘contest at anytime with appropriate notice. Only one prize per family, organiza = worthless
ton, or household per issue, Winning entries may be printed in EGM’ andlor
EGM, however, only one prize shall be awarded.
2, Prizes: First Prize winners will have their name and tick displayed in the
‘magazine and wil receiveavideo game cartidge selected by Sponsor. Ftst
Prize has an approximate retail valueof$60.00. The best trick submited by the
First Prize winners wil be declared the Grand Prize Winner. One Grand Prize
‘winner wil receive (in addition to the First Prize awards) one (1) GameShark
Grand Prize has an approximate roti valve of $109.95. Winners wil beselect
ed by a judging panel whose decisions are final. Winners shal be selected from
all valid entries received. Entries shall be judged on the folowing cftea: ()
iquonoss (25%); (i) Novelty (25%); (il) Accuracy (25%); and () Originality
25%). Judging to beheldonor about February25,1997. All prize winners wil
be lied by mal, Prizes) are non-transferable, No substitutions of prizes) are
alowed, except atthe option of Sponsors should the featured prizesbecome
unavailable,
3. Odds of Winning: The numberof winnors and th ods of winning wil be
<etermined by numberof valid entries received To access the Cheat Menu enter this code at the Title
4. Eligibility: Contest open to residents of United tates and Canada, Void in
Quebec. Non-compliance wit the time parametors contained herein or retumn of Screen: L, L, L button, L button, R, R, L, L
any prizelprize notification asundeliverable wilresult in disqualification, Winners « Monsters Off/On: L button, L-C button, L, R button,
f
: ° & » RC button, R, L, L, R
fee to tho use of their name andor likeness for purposes ofadvertising,
trade, or promotionwithout futher compensation, unless prohibited bylaw. Invincibility: R button seven times then L
tae
Sims sheidstentorShim
Zt ersiheual ash Sosied
Assstenca orhot spec pe hig Turn items i on: R button, : R-C button, R, L NEW Gane
Sanoges tes, a epeso thacrsones mipna2eat co ¢ button, L-C button, L, R-C button, R LOAD GANE
test or receipt of prize. Winners accepting prizes agree tl OPTIONS
1d on the condition that Zit-Davis Inc, InerAct Accessor
representatives, and employees will have no lability whatso Ti Ho CHEATS
losses, or damages of any kind resulting from acceptan
the prizes. Manassas Park, VA
5. Winners List: Fora istofwinners, send astamped, sol addressed enve
lope identiying the th fr which the winners sts requested to“Ticks of the “N Enter all of the codes
Trade Winners Uist", 1920 Highland Avenue,Sule 222,Lombard, lines 60148,
Requests for winners lists must be received bythe 15th day of next month fo from the Main Menu Screen.
lowing the on-sale date of the publication. Allow 4 weeks for delivery of winners
fist
6, Restrictions: Void where prohibited orrestricted bylaw.Al fedora, state and
7: ponver:Thscial sprsredby 2a ard edt i
Accassoves, ne. ©1008 Zi-Davi ne, Al Pighs Reserved. Pied inU
@ Cheat Menu J
heats f 1
and c & : worthless useful godlike
20 EGM
Wayne Gretzky '98
EGM 21
CONFIGURATIO!
ez. ~
STAGE
}TIMeE
f SPE
These codes will give you a Extra Pilot and Plane: At the
couple of new pilots and some Title Screen, not the Main
new planes. Some of them Menu Screen, press C-Left, C-
must be earned while others Down, C-Right, C-Up, C-Left, C-
are codes. See each one for Right, C-Down. Then check in
diwith ¢ what you get and how to the Plane Select Screen on the
obtain the extras: far left.
_ secret characters. The Enable Spanky: To get him
characters a jiamond you must complete all three Garret Gooch
Dallas Page bonus missions. Memphis, TN
New Planes in Deathmatch: The new pilot and plane will be
For each mission you com- available once you enter the code
plete you will get a new plane. at the screen above-don’t enter
the code at the Main Menu.
Extra Pilots
and Planes y
godlike:
Turn the machine of and on and You will then be rewarded with To get the new weapon, you must
get to this point 15 times. three new difficulty levels. have three portraits for a fighter.
This game has many cheats. In order to get them, For example, for Joe press
secrets to it. One secret is you must play through difficul- and hold Right on the D-pad.
the special difficulty levels. ty levels Normal, Hard and Movies: If you enter into
(Konami/PlayStatior ) Once you have opened the Arcade. You must play through Saturn Mode and play
door of your Saturn and each level without losing to a through, you will be rewarded
Special Audio Track started the game 15 times, single fighter. with a movie of your character
To hear a very special you will be rewarded with Joke Weapons: Once you and his arch-enemy. Press the
song you must insert your — three new difficulty settings: obtain all three portraits for a A or C buttons to watch the
Castlevai Defense, Berserk and Judo. character, you will be able to movie and the B button at any
CD player« Portraits: There are three get the weapon for that char- time to return to the Movie
sets of portraits for each acter. The column that your Viewing Screen.
character. Obtaining these character is in is the direction
portraits will open up other that you must press and hold.
Secret Movies
and Weapons
- e) VER and
4 GrYZ
B P Pe
PE = Oe i OOPe,
reom a si A MD ir
Ever feel like driving a Porsche®? Want to? The Alps Gamepad for theyPlnystanonlignimelconso)e)
offers you the power, performance, and handling you've been waitingppranhas 7 hie any,
finely-tuned and! tested controller designed by professional game players pmneer ine demanding)
needs of today's gamers.
— —4
PlayStation
This is your inventory before the This is after the code. You will Although cool to watch, self-
All-weapons code is used. have 5,000 shots for each weapon. destructing makes you restart.
1
© godlike
ai is
Access All
trip
Use these codes to get some 4 Enter the Password Screen
iP secret characters and also q and type in the password
P beat the game to get a secret “pantalon.” This will give you
combo gauge. g access to all of the hidden
Press Start during your victory
bonus levels.
stance to keep fighting.
: Continues and Shi
To get an extra menu ep here are a couple of epnter the Password
‘ou will be able to mani| secret characters to Screen. From there enter
ie amount of lives you st play as in this killer the password “PANTALON.”
ith, the amount of continu: fighting game. This will open up all of the
‘hat you will have, and the Gouki: Go to the top row of bonus levels in the game.
amount of shots that you can characters and press Up
fire, you must do some sharp once more.
shooting. You must shoot the Alpha Chun-Li: Hold Start
gun at the hole in the R in the when highlighting Chun-Li
and press any button.
@ You can get a random Go to the sides and hold Left or Over the next
select by highlighting any Right to get a random select. couple of months,
character on the left or right
|} I will print lists
side and press and hold Left
or Right until the random of monsters for
selection starts. Monster Rancher. I
= To get the combo
gauge, you have to beat will show you what
the game twice. it takes to create
= You can still beat on each one and rate
your opponent after you
defeat him in the normal their rarity. Keep
rounds. While you are doing
To get Gouki, press Up once more watching future
your victory stance, press issues for info...
at the very top.
Start. You can then move
around and execute moves.
Nintendo 64/Nintendo PlayStation/Electronic Arts
Nintendo 64/Midway
Racing Cheat Codes Many Cool Codes
Level Passwords
Enter these codes in the Magic Codes
These passwords will take you to some of the hardest levels in the game. On Here are some awesome codes for
Menu. If you turn off the power, you NCAA Football '98. At the User
the Title Screen, go into the Options. From the Options, choose Password and
will have to re-enter the codes. Records Screen, enter one of these
enter these codes as shown:
Horn Cheat: BLABBERMOUTH
The Terraformer: CB92NBPLSYL?JO27 Main Engineering: BXYH?G416Z4JPJ2Z
names to release a cheat for either a
Two-Player Adventure: JOINTVENTURE new team, or a cool code. Check out
Holding Area: CYCCMGPKX47GTS2B Tech Center: CF3?PG6DS12ZPFKB
All Balloons are Yellow: BODYARMOR these tricks:
Alpha Quadrant: BXROTH1F52GG7W?B Research Lab: BBXWHLGSXB8F4RKB.
All Balloons are Rainbow: FOOTBALL CHEATS
Final Outpost: FVV9FLSS5QGFVDWJB Even Simpler: FFLBMQ6CVV1CPF1B
OPPOSITESATTRACT ELECTRICH—Electric Football
All Balloons are Green: SEE FMV—Enables the FMV Menu
TOXICOFFENDER Donkey Kong Country 3 WHOLE POLL—See 112 teams in
All Balloons are Red: BOMBSAWAY the poll
PlayStation/Virgin Interactive Super NES/Nintendo
All Balloons are Blue: ROCKETFUEL GB SPEED—Fast Players
Game Passwords Cheat Codes
Disable Weapons:
Enter the fol- COOLSITE—Show all stadiums
BYEBYEBALLOONS Just enter the Cheat Enable code first. EASPORTS—EA Sports Team
lowing pass- To do this, go to the Game Select
No Limit to Bananas: VITAMINB TIBURON—Tiburon Team
words at the Screen and press buttons: L, R, R, L,
Bananas reduce speed: SHORT QUART—15 second quarters
Password R, R, L, R, L, R. An Enter Code Screen
BOGUSBANANAS
Screen to will appear. Now, enter any of the fol-
Disable Bananas: NOYELLOWSTUFF
access vari- lowing codes in the space given to
Zap the Zippers: ZAPTHEZIPPERS
ous levels receive various cheats and effects in
Ultimate Al: TIMETOLOSE Nintendo 64/Nintendo
within the the game. Enter MUSIC for a Music
Maximum Power-up: FREEFORALL Special Codes
game. The Test. Enter LIVES for 50 lives at the
Start with 10 bananas: FREEFRUIT Use this key for the Music and Stage
vases will spin if entered correctly. start of your game. Enter COLOR for a
Music Menu: JUKEBOX select trick: 1=Quick Punch,
For “Hero’s Gauntlet” enter: change of clothes on Dixie and Kiddy.
Big Characters: ARNOLD 2=Medium Punch, 3=Fierce Punch,
Hydra/Medusa/Shield/ Medusa. Enter MERRY for Christmas music on
Small Characters: TEENYWEENIES ledium Kick,
For “Centaurs Forest” enter: the Bonus levels. Enter TUFST for no
Select Same Player: DOUBLEVISION 6=Fierce Kick, U=Up, D=Down. To
Centaur/Here’s head/ Continue barrels. Enter ASAVE to
Display Credits: WHODIDTHIS access the Music and Stage Select: In
Minotaur/Archer. automatically save after completing a
Four-wheel Drive: OFFROAD a two-player game, the first person will
For “Big Olive” enter: level. Enter choose the stage and the second per-
Centaur/Shield/Hydra/Herc’s Head. WATER to son will choose the music. Hold the
For “Hydra Canyon” enter: enter the buttons accordingly for the results:
Shield/Helmet/Shield/Soldier. waterfall for Sabrewulf's Lair—U+1, Maya’s
For “Medusa’s Lair” enter: a hidden
Saturn/Capcom Jungle—U+2, Glacius’ Crash Site—
Archer/Pegasus/Archer/Centaur. bonus game.
Battle Game U+3, Tusk’s Stone Henge—U+4,
For “Cyclops Attacks” enter: Enter ERASE
There is a special mode in the Fulgore’s Museum—U+5, Orchid's
Helmet/Pegasus/Herc’s Head/Archer to erase the
game. In this mode you are given Helipad—U+6, Jago’s Bridge—D+1,
For “Titan Flight” enter: record times. Entering HARDR will
most of the weapons, a ton of Gargos’ Castle—D+2, Combo’s
Soldier/Shield/Shield/Lightning. make the game a little more difficult
ammo and a whole bunch of tar- Street—D+3, Kim Wu's Dojo—D+4,
For “Passageways of Eternal (but the effect is hard to notice).
gets. To get this mode you must Spinal’s Ship—D+5, Sky Stage—D+5
Torment” enter:
first start a normal game and (Both players must press). For
Medusa/Soldier/Centaur/Pegasus.
save anywhere. Reset the game Random Select: Hold Up and press.
For “Vortex of Souls” enter:
then and when it comes to the Start at the Character Selection
Soldier/Lightning/Soldier/Centaur.
Title Screen hold X, Y, Z Screen. To access Gargos: At the
One more code to try out is the FMV
on controller two, and Genesis/Sega character profile demo, press Z, A, R,
cheat. Just go to the Password
press Start. The Level Select Z, A, B. You'll hear Gargos laugh. Now
Screen and enter:
screen will flash and At the Password Screen, enter the he is selectable. To Change Colors: At
Pegasus/Soldier/Centaur/Soldier.
you should now be password | LOVE U to gain access the character profile demo, press Z,
Once this code is entered, you should
able to select Battle to all levels of the game. If done B, A, Z, A, L. You'll hear, “Welcome.”
be able to view all the videos within
Game Mode. correctly, you will see "Select You can now choose the gold, shadow,
the game.
Active" after entering the code. etc. colors.
pases
4 Bare
= —4
INFOGRAMES fae Playstation Speed and Electronic Arts are trademarksor registered trademarks
ofElectronic Arts in the U.S. and/or other c Rally, INFOGRAMES MULTIMEDIA
and the
nt inf the game, arereproduced
and used with the formal authorization of th Company names, lo are protected byIntellectual Property Rights.
MICHELIN
ACO ENKEI
Hi AS YOU CAN SEE (SORTOF], NEED FOR SPEED HAS GONE DOWN AND DIRTY.
ae pe Oe
we V
wr me we! [7 7 a INNEED FOR SPEED V-RALLY YOU CHOOSE FROM 1! WORLD RALLY CHAMPIONSHIP CARS.
THEN YOU SLUG IT OUT DAY OR NIGHT OVER 42 PERILOUSLY LIFE-LIKE, GRITTY OFF-ROAD TRACKS. SNOW. RAIN. FOG.
ANDIF YOURE LUCKY, BLISTERING HOT SUN ROUND OUT THIS BRUTALLY RAW JOURNEY. BRING SOAR
ELECTRONIC ARTS"
www.ea.com
AMES MULTIN oftware © Infograme Multimedia 1997. Allvehicles, company names, trademarks
Computer Entertainment Inc.
Pitfall: The Mayan
Nintendo 64/Midway
Adventure PlayStation/Williams Entertainment Saturn/Sega
Special Cheat Menu Secret Konfigure Menu Various Cheats
As soon as the War Gods logo appears Super NES/Activision On the Main Menu Screen, highlight For Options Plus Menu: Finish the
on the screen, use the directional pad Infinite Continues and choose "Options." In the Options game in Normal difficulty. It will be
and the buttons (not the analog joy- Once the Continue Screen appears, Screen, highlight one of the selectable selectable on the Start/Options
stick) to enter the following code very rapidly press the Start button on boxes and hold the top four L and R Screen. For B.M. and Mauler as selec-
quickly: Right, Right, Right, B, B, A, A. controller one. If done correctly, you buttons. With these held, hold table characters: Finish the game on
If you did it quickly enough, you will will receive nine Up. The game will make a the hardest setting with any character
hear the announcer say, “All too easy.” continues. You noise and the screen will and they will be selectable on the
At the Main Menu (Start/Options) can do this repeat- shake. Now you may Character Select Screen by scrolling
Screen, highlight Options and enter it. edly, so technical- access the Secret past the visible list of characters. For
A new option will be available called ly, you can get infi- Konfigure Mode that will let Kumachan as a selectable character:
“Cheat Menu.” Choose this menu to nite continues! you turn on or off these On the Character Select Screen, play
get a new screen filled with Options special options. in Versus Mode and play through at
such as a Level Select, Timer Option least 40 matches (more or less). He
and skill levels for players one and will be selectable on the Character
two. Depending on the length of these Select Screen in the same manner as
meters, your life meter in the game will Nintendo 64/Williams Entertainment B.M. and Mauler. For Big Head Mode:
either go down slower or quicker. Also, Various Cheats Finish the game on the hardest set-
easy fatalities will be available. When In order to change the players’ attributes, go to the Options Screen. Press ting in Hyper Mode, which is selec-
you are about to finish your opponent, and hold any of the C buttons and then press R (shift). By doing this it table from the Gameplay Options
make sure to stand the correct dis- will change the “Specials” numbers at the bottom. Enter the following for Screen (activated on the Character
tance with your character, and press various results: Select Screen). This will open up one
A+B+Top C+Right C buttons simultane- 1100000=Small heads of the question marks in the Option
ously for the fatality. 0100000=Giant heads Plus Menu, which will be Big Head
1101100=Giant players, small heads Mode. For Other Question Mark (No
0101100=Giant players, giant heads Walls Mode): Get an “OK” by every
0001010=Giant players move for
0110010=Midget players, giant heads every char-
PlayStation/Namco 0000100=Crunched players acter in the
Hidden Game 0000010=Elongated players Training
Go into the museum and from the To turn players invisible, go into the “Replay” Option before the faceoff and Mode. This
information booth, go right and up the press L or R. While the players are flashing press the Z button to make them will open
stairs. Now, turn to the left and you disappear. Then continue your game to see your invisible player. up the sec-
will see a room next to the game ond ques-
rooms called the X-Room. Go into this tion mark.
room and hold the L1+L2+R1+R2+Up
simultaneously. With these held,
press Triangle. You will hear a sound Saturn/Working Designs
and the room will flash white for a PlayStation/Fox Interactive Debug Mode
second. To the right of the dark room Level Select To access this, begin by turning on the system. While the game is booting,
will be a woman with green clothes. With this code you will have access to press and hold buttons: L+R+X+Z+Start. Then when at the Title Screen
Stand in front of her and press X. She all of the levels, including the secret (while still holding those buttons) press Down, Down, Up, Down, Down,
will then disappear and you will be left one. For the code to work you must Left, Left, Left, Up, Down, Right, Right, Right. Let go of the Start button and
with the pedestal in the middle of the enter the Password Screen and then press it once more. If entered correctly, “Debug Mode” should appear at
room and the words “Assault Plus” hit Left, Left, Left, Left, the bottom of the Game/Options Screen. Then begin your game and you will
flashing above it. Access the pedestal Down, Right, Right, Left, be able to find a Debug Option at the Main Map Menu as well as other
and the arcade game will be the new Left, Down, Right, Down, Debugging Menus.
Assault Plus game! Left, Up, Right.
8008c5ac OOff Last Bronx Infinite Energy P2: 160940ceffff Infinite Lumber (Humans):
Infinite Grenades: 8008c5bc OOff Infinite Health P1: 160955b80090 Albert Odyssey 160d560a270f
Infinite Harpoons: 8008c5b8 OOff Infinite Health P2: 160955dc0090 _ Quick Level Gain Pike: 160366b2ffff Infinite Gold (Humans):
Anfinite 8008c5c0 OOff Quick Level Gain Amon: 16036782ffff 160d564a270f
Quick Level Gain Eka: 160366e6ffff Infinite Oil (Humans): 160d568a270f
Level Gain Gryzz:
unky Gettin’ Vertical
Punky Skunk ©1998 Visit Co., Ltd, Presented by JALECO USA. Jaleco and the Jaleco logo are
trademarks of Jaleco Ltd, www.jaleco.com
PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings
PlayStation icon is a trademark of the interactive Digital Software Association.
-
PlayStation
LOMBIESAIAING
Resident Ry
5 sKnife
Don’t even bother using it.
Those relentless undead are tough to
You're better off running away
kill, especially since they're already dead!
instead of trading blows.
Since ammunition gets scarce, you'll want
to find ways to take them down with the
fewest shots possible. ia = Handgun
A . Generally, it takes four consecutive
handgun shots to down a zombie, then
This is your basic weapon. It
4 Playstation two more in a row to finish the job. The
takes at least four hits to kill
your average zombie.
publisher! Capcom key is consecutive shots—missing every
developer: Capcom (Japan)
Shotgun
other shot will waste ammo. Weapons like
strategy talk
the flamethrower and grenade launcher
can take out multiple enemies at the same
(Leon) If he doesn’t get this in
time, which helps conserve ammo.
the weapon shop, he'll find it
later in the police station.
y on’t play thisgame ¢ aed gs s es iia
é D with the lights on!
@ That's the best advice to
give to anyone booting
up the newest chapter in
the Resident Evil series.
aL It seems Leon has a slightly tougher first half of
(Claire) Get this in the weapon
shop; it scores multiple hits
per shot, so aim it smartly.
While the feel of the a game; he doesn’t have access to Claire’s more
game is preserved from powerful weapons and starts off with the Lighter Magi
the original, Capcom has rather than the Lockpick. His quest is very straight-
added elements to (Leon) This heavy-duty
forward. He can carry up to eight items to start.
wonder is more powerful
enhance its replay value:
than the handgun.
GOAIRE
alternate paths, different
story lines for the two
characters and a bigger
ema’ Gren. Launcher
While Claire may have an easier 2
area to explore. Also new time with the game from a weapons standpoint, (Claire) This should be her
are the protagonists, she actually has the tougher puzzle story line weapon of choice, especially
Claire and Leon, who are (namely at the end, but we won’t spoil that yet). later in the game.
out to solve the mystery
in Raccoon City.
This hands-on strategy
She starts with the Lockpick, which is another major
advantage for her. Also, it seems that she takes less
damage per hit compared to Leon.
oS
‘
7
ad Submachine
(Claire) Unlike other guns, this
guide covers about half takes up two slots. Shoot in
the game, playing both short bursts to save ammo.
characters on the default
path. It is meant to help
“4, you solve puzzles and
ad =SPark Shot
= find items, while the (Claire) This powerful weapon
% maps can ensure you should be saved for the bigger
don’t miss any rooms. Bosses near the end.
However, we intentionally
omitted some gameplay Flamethrower
elements that would spoil (Leon) Leon finds this in the
the story line, especially laboratory. It's great for taking
near the end. out the plant creatures.
In any case, this guide
should be enough to get
you to the end...but if
f not, look for complete (Leon) The shotgun, magnum
EYatoMat-(atelo]0la merle el- miele] o1-0]
= updates in future issues.
Herbs are an important part of the game. up with these items.
—The ECM? Deadline
WiRPONS
You can either take them straight, or combine
“Tag Team” Crew them to improve their effects—combining also
frees up inventory space in a pinch.
Me Warning: Strategy was done from a preliminary copy, and is subject to change without notice..
ional
because the corpse on the floor
will come alive. Pump it with
bullets before it ae
PUZZLE 6
Green Herb
Room 5: File Room
Patrol Report
Ink Ribbon In the office area (first floor, Room
Crank 15), you will find a safe in the corner.
Room 6: Briefing Room Check your memos and police files,
Operation Report and you will come across the safe
Red Jewel combination in one of them. The
Handgun Ammunition number in our version is “2236,”
Room 8: Staircase although this may change in the final
Green Herb version of the game. Inside are some
Room 9: Acid Rounds (Claire) or Shotgun Third digit amber?
Ink Ribbon Shells (Leon), and possibly more... Lagos
Operation Report #2
36 EGM Warning: Strategy was done from a preliminary copy, and is subject to change ‘without notice...
<>
PlayStation
5
este
“A total rush...
The undisputed
king of combat
racing games!”
-Tips and Tricks
A helicopter has crashed
into the Police Department,
Room 1:
and its burning hulk is caus-
Bishop Plug (Leon)
ing an obstruction. What
Serpent Stone (Claire) you must do is find the
Red Herb
Valve Handle (second floor,
Room 2: i Bow Gun Bolts(Claire) Room 18). Use the handle
Handgun Ammunition (Leon) i un (Chelle) ~ on the water pressure valve.
Handgun Parts (Leon) It's behind the open fence
Room 3: S.T.A.R.S. Room — next to the copter. Once this
First Aid Spray is done, water will come
Look for stairs to the right
ESJiTe) (eU1n (Tey) rushing out, and quench the
of the burning helicopters
Grenade Launcher (Claire) y flames, allowing you
Chris’ Diary ™ ‘ entrance into Room 15
Handgun Ammunition — on the second floor.
Unicorn Medal an SiG _ Check the smoke for ce
Fax Report to |
Chris tA some Hand Gun
Room 6: fe
icc
Red Jewel
Room 8:
Ink Ribbon.
PULZEE 8
Room 10: the Plastic Explosives.
prprecaeen, Rey | Exit through the other door in
A this room to meet up with the
officer you met with earlier.
Precinct be reat) (Cl Use the Diamond Key to
However, this time it looks as if -
Room 13: enter the evidence room (first
the mysterious virus has taken
Handgun Ammuni Mt W/guir, floor, Room 17). Here you'll find
control of him. Pick up the
Room 15: ie Film. Leon will find Shotgun
Precinct Key (Leon/heart) or
Precinct Key (diamond) Shells, and Claire will acquire
Detonator (Claire).
Shotgun Shells a7
King Plug (Leon)
Blue Stone (Claire)
Room 16:
Green Herb (X38)
Room 17: $
Handgun Ammunition.
Room 18:
Ink Ribbon:
ValveHfandle iy
Handgun Ammunition re »)
Bow Gun Bolts -
Oe suid Jn
Room 1:
Knight Plug (Leon)
Blue Stone (Claire)
38 EGM*
The only third-floor puzzle
L/h ra lj deals with a series of gears you
have to get running again. First,
heHe = you need to reveal a staircase
by using the crank found in the ef
file room (first floor Room 5) on ‘i j
a square hole in the wall. Climb |~ f
those stairs to the engine B =
assembly. If you have the
Golden Cog Wheel from the
first-floor Room 18, insert it into
' the assembly and press the red
button to get it running. A door
to the right should lift to reveal a
chute and the Knight
(Hola) Mola =]10 (Moy Cola) orice
PUZZLE i }
This is the first area where Claire and
Leon have rooms only they can
visit—and also where you play as an
alternate character: Claire has Sherry
while Leon has Ada. Playing as these
characters, you have to solve the
same Puzzle 12 (see below).
iii . =
PUCZir i2
PUZZLE if)
Claire and Leon must fight
the same creature—just in
fi yAtter leon killshis Here's the way-too-easy puz-
ing different ease creature, Leon must open the zle in Room 2 that Sherry or
fighting spaces are pretty ; :
Hiaht: somake sure youback door (in Room 1) with the four Ada must solve. Move the
He iiigkt before eheche chess pieces he must find in boxes in the manner shown
ae Me Sait BUe litte the Police Station, and plug above, then turn on the water.
crawlers that ak enio tie them into the holes on the The boxes will float to make a
g OF os panel. Do this as a separate bridge so the character can
character. These nuisances i Hi | 4 lon
don't hurt too.bad. bul tne task from fighting the Boss get the . Don't leave
Willpraventveu fron Boa here so you don't clog up your the |room without the
3 y inventory with useless items. sposal Map found on the
ing, so kill them as well.
wall near the door.
was done from a preliminary copy EGM’ 39
Pe
_ he
MIDWAY
www.midway.com
v= =)
PlayStation A
PUZZLE i
42 EGM
eC!
La
eS ae
;
Shotgun Shells (Leon) The final area requires Claire to do
Magnum Bullets (Leon) several more tasks than Leon, but both
Acid Rounds (Claire) will visit all the same rooms. Some
Fire Rounds (Claire) quick notes to help you along:
Ink Ribbon @ First, go to Room 4 on Level 4. In this
Room 4: Frozen Lab Room cold room you'll find the Fuse Case.
Fuse Case Use the fuse case on the one-arm
Fuse machine on the right to get the Fuse.
First Aid Spray Don't forget a can of First Aid Spray
Room 5: Big Plant while you're there. Use the fuse in the
Green Herb (X2) middle of the level to turn on the lights.
Room 6: B.O.W. Sprinkler Comp.
@ Turn on the computer in Room 6 on
Blue Herbs (whole bush)
Level 4, then kill the plant in the air
Laboratory Security Manual
shaft to get to Room 7.
Temporary User Registration
Flamethrower (Leon) ™ On Level 4, Room 5 houses the lad-
Bow Gun Bolts (Claire) der between the two laboratory levels.
Room 7: On the floor in the top area are Green
Tales tlelefeya) Herbs that you might miss with all the
Shotgun Shells (X2) (Leon) green foliage around.
Grenade Rounds (X2) (Claire)
Room 8: Need Lab Key To Enter
Magnum Rounds (Leon)
G-Virus (Leon)
First Aid Spray (Leon)
AVofoi[at=m@r-Vatalele[-M (@qI-Ulk-))
“ wYou'll find the Laboratory
BERRI. BS Map underneath the room with
the big monitors on the wall
Room 2: (Level 5, Room 3).
Green Herb (X3) On Level 5, Room 7 has the
Room 3: ; Lab Key Card needed to reach
Laboratory Map File ‘the giant moth in the room shown at
Room 4: right (Level 5, Room 6). Clear out the
Red Herb vermin on the computer to gain access
Serum Instructions (Claire) to the computer. The password is
Room 5: “guest,” which you can find in a file in
Magnum Parts (Leon) Level 4, Room 6.
Grenade Rounds (X2) (Claire)
First Aid Spray ™ The MO card opens the
Room 7: . door to the exit. The
coast seems Clear...
Lab Card Key
EGM? 43
INTRODUCING THE FIRST GAME YOU CAN PLAY WITH THIS JOYSTICK.
tat pie te
wolhhd pi
(C) ERG
it. Search for the secret past it and take the path beyond
ing video games on the and to the left. Follow it all the way to the top.
2 Be sure to replenish Lara’s health completely and
market today. So enjoy! edrop down the hole to pick up the Cabin Key below.
—Tim “The Ref” Davis Now make your way to the ship’s deck by following the
and Ryan “Hollywood cavern path to the left you originally passed up to After you've landed on the huge copper
Hogan” McDonald acquire the Cabin Key. structure, run to.the far.side, following the
seam where the flat portion of the rooftop and
the downward slope join. Turn around and hop
P.S. Extra special thanks off the side with)the Grab button held down.
4 goes out to Gary Keith of Release the roof and get ready to latch
@ Eidos Int. and the crew at &# eonto along erack in the wall. Shimmy left
VideoGameSpot for all of to where you can stand, then leap to the
tunnel beyond. Follow the tunnel to its end and
their help with this the rooftops beyond. Now make your way up.
4 mother of a to the main cabin and use the key to get in.
video game!
2D Sa va
Blast the eagle and make your
way to the other end of the bowl.
the ledge, grabbing to stop the fall.
Release to slide down, again with the
3 =
Run for the bars on the right. You'll on the platform, point it down the
find the first secret statuette near the long, ramped runway and dismount.
Turn right and jump through the gap Grab button held down. After hanging
grating, waiting. Dash down the rampway.
in the rocks. Leap over the first set of on the ledge, release to fall on firm
Turn the snowmobile around and Check out the huge, rectangular
snow boulders, press ahead, then ground. Make your way through the
rampage down the tunnel. Run 4d eice block—actually two blocks in
duck into the alcove on the left wall to tunnel on your left, taking care to
through the bad guy who appears one. Shove them both into the tunnel,
wait out a second avalanche. avoid unstable stalactites. When you
(fun!), and continue to the open-air then return to the snowmobile.
Since you can’t simply leap come to the ledge overlooking the
4# across the crevasse, you'll have
ramp arena. Once there, blast up the Drive until you see the ladder on
main area of water, turn right and
to turn around and hop backward off
ramp, aiming for the right edge of the the right wall made of ice. Climb
make your way up it.
ramp and the wide, flat area beyond up it and move the lever to continue.
Hit the Action button for an extra Approach the top edge of the chasm
burst of speed as you roar up the to trigger the first set of snowballs.
ramp. Hit the brakes hard when you 4 Look for the ice ladder going
land and crash-steer into the wall to edown the chasm. Jump over the
keep from slipping off the platform ice ladder wall to the angled ground.
After you've planted the snowmobile Hit the Grab button as you slide. Drop
a9 - toa down to the lower edge of
the cave below you and
pull up. At the back of tl
cave you'll find the
Drawbridge Key. Now
follow the path back up
the second secret. This large open- to your snow mobile.
air area contains more than a wild
1 Enter the frozen pond area and snowmobile jump—it also is the cur-
edismount the sled. The key lock rent resting place of the your little
is around the left corner from where green dragon friend. Jump across to
you entered. After raising the bridge, claim it. Beware the pretty kitties that
make your way to the beginning of come out to play the moment you After suc-
the ramp on the other side of the grab it. Head back to the hut where cessfully
pond and follow the ledge around. you first picked up the snowmobile. sedating the ter-
Goose the sled to safety past the Now use the Hut Key to gain rorists, go through
snowballs’ blast and past the eentrance, yank the switch inside the gate you just opened—guns still ledge that flanks the left side of the
to unlock the gate past the hut, and drawn—and snipe the snowmobile- chasm. Once across, stop for the final
crevasse by using the left snow
ramp, then hook around into the get out of the building as fast riding baddie. Take his snowmobile for mission secret. Of course, a few more
main area. Search the snowy area to as you can! a ride after he’s done with it. of Bartoli’s boys find Lara’s intrusion
1 To obtain the fifth and final Prayer Wheel, again start from the
Buddha room and use your handy-dandy Trapdoor Key to open it up.
This path leads you through numerous different cavems until it ends with
the structure containing the final item. The door is locked, so
Lara must leap her way on the ledges on the near side to
vault herself onto the roof of the building.
2 Simply drop down though the trapdoor and into the room
ebelow. Once you have the last wheel, head back to the
Buddha shrine and head for the room on the lower level to
the left of the great statue. Before you enter though, search
around the back of it first and pick up the level's final secret.
Name of Item |
Location
steel
4) Golden Mask 1 | = Locked away in a
cage on the upper ledge
2) Golden Mask 2 | in the room with the pool.
ed in
= On a pedestal locat
r the
| a pool hidden unde
| melted ice.
|
When you enter the first room, 2 From this square ledge, leap to Place the mask in the lock you find in
f2)
in the wall opposite the building. Jump
emake for the ladder in the right ethe ramp on your left. Run up and the right wall. to grab, then climb on in. Angle to the
wall or pause for the first secret. Run don’t stop until the snowballs begin 1 When you dash into the next area, left and head toward the icy pond.
to the crack in the wall, grab it and rumbling toward you. The moment ebeware of the rolling boulders. Hang a right at the pond and blast
shimmy to the right. Go over the ledge you release them, stop and backflip to Run at them, jumping to the left or through the cave opening. Climb the
for the dragon. Return to the entrance the ledge above. From the ledge right at the last moment and you'll live blocks immediately to your left.
of the room. When you reach the bot- above (the Tibetan Mask cage ledge), to fight the good fight. 3 Drop to the other side of the
tom of the ladder, pull the switch next angle a leap to the right so that you When the action dies down, head eblocks and enter the water. The
to the bars, then retake the ladder to land on the snowy outcropping above 44 efor lowest square below the hole second Tibetan Mask beckons.
the top of the room. Slide down the the pool. Hook around to the left and
ramp, leap through the opening in the over the unstable floor plates.
far wall, watch for stalactites and bat- Climb the ladder you find to
tle down the stairs. From the bottom e(almost) the top; then backflip to
stair, leap to the small square platform the ledge behind. Pull atop the small 1 Enter the large area and pause at
that’s half-covered in snow. ramp to draw up the cage protecting ethe doorway. It’s about to get inter-
the first Tibetan Mask. esting. This is it: the end of the mis-
sion. You do like evading boulders and
4 Leap to the Mask,
death spikes, don’t you? Leap to the
ethen head for the
hole in the center of the flat platform above the snarling cats.
now-empty pool. Note the ice wall on the right.
44 Then trigger the boulders dead
ahead first (jump up the ramp, then
jump over them as they come at
you). Next trigger the boulders up the
left ramp; evade them with a side-
ways jump toward the other ramp. through and stop. Turn left and
These boulders will smash the wall. approach the corner—specifically the
As you enter the newly opened section of wall that could double for a
earea, note the pair of floor plates. ladder. To end this mission, run like
The near plate opens a door in the hell over the first floor plate, then
room beyond. The far plate, to the keep up the pressure over the
left, opens the door in the wall near it. second. Now come the jumps: Leap
Yank the switch you find next to the bowl, draw your best yeti-killing device Of course, things being what they through the first doorway—angle right
eand let them have it. After that, find the box in the right corner, near the are, each door is timed. Ignore the a tad—and immediately jump again
switch. Pull/push it under the near set of raised bars. Pull the switch on the back near floor plate and head for the floor to clear the spikes and make it past
wall, then exit the yeti room the same way you entered, Your destination is the plate that opens the first door. Jump the far door before it closes.
now-familiar hole in the wall next to the boulder ramp. Past the hole in the wall,
dash down the rope bridge and go through the newly opened door.
Once over the bridges, leap to the ladder on the right and make your
&# away to the next level
secret. Lastly, look for
the second suspended
ladder on the other side
of the pools to find the
lever that opens up the
main doors.
cient Traps
EGM? 49
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Games, vyI
Any elon’;
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a _ “* ORs fs: 6 x ™
Soret es es, : ¥
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:
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Pet ueer
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K 4
2 * ; “a ~ Fa 4
ve ao .
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s waa, . .
ae i. * a ¥ .
re * % ~
a+ yest ‘* 4 ‘
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: gc tileee PSs
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7] c = 2
Use your newly acquired Silver Key to open up the final chambers of the level.
Of course, traps abound in here so keep an eye peeled for the ever-present
boulder rolling your way. Don’t worry about the disc cutter in the room just
before the wooden suspending bridge. It won't start moving until you've
cleared the room first. Just remember that it will be active on your retum trip.
@) Get The Keys On the other side of the bridge is a switch that opens up the last room.
Infortunately, to reach it you have to go through everything again—only this
time backward. After you clear the second disc cutter, spring board your way
up to the highest areas of the chamber.
1 From the Dragon Seal platform, climb your way around the left side of the In the final room, climb up the ladder ahead of you and follow the
Statue and move the switch to raise the lava-filled floor. You'll have to 1. path along the roof to the switch waiting at the end.
master using the springboards effectively in here, as one wrong landing can Grab the Main Chamber Key from its platform and slide down
toss her into the lava pits below or into the path of an oncoming boulder. athe dragon statue’s tail, and make your way around hopping
2 Enter the room beyond and drop down a floor with the armed knights from’ ledge to ledge until you reach the final set of ladders in the room
ebelow. Use the Dragon Seal to open the door ahead. In the water-filled and ultimately, the level's exit.
room you need to flip three cleverly hidden switches on the walls to open up
a hidden passage.
3 The puzzle that follows will really test Lara’s lung capacity. First, move
ethe submerged lever at the end of the room to raise the water level.
Next, flip the lever located across from the gate it opens hidden in a long
corridor, then immediately hit the switch beyond to open up access to the
last switch she must move in the room (Whew). The water-filled tunnel
beyond will take you directly to the Gold Key. Use the key to open up a
hidden cavem near the waterfall and a platform containing the Silver Key.
Item Checklist
Name of ttem
Location
1) Dragon Seal j= In a room past the
| Swinging spikes.
2) Gold Key = Past the room
q ith the adjustable
3) Silver Key |water level.
In a room Past the
spider domain.
4) Main
Key Chamber | = Past the Spiked wall
pin the Main Chamber.
vy
try)
AME Of It
Location
1) Mystic Plaque 1 = In the room above the
Switch-activated trap
2) Mystic Plaque 2 door.
= Located on a separate
island just below you
From the start, jump to the slant more baddies when you exit. When at
the Start of the level.
eed green island. Execute your all's quiet, head for the edge of the It’s
island; jump up to the roof of the easier, however, to
jump a few feet before the edge of skip it
the slide, then jump again with a last- building via the rocks to find a secret. until you go and Pick
up
second grab. Pull up and dash for the At the edge of the island, turn to Mystic Plaque 1 first.
switch dead ahead. Pull it to unhinge 4&4 eface the building (the tree will be
a trapdoor on the underside of the to your right), drop down and climb
building that rests on this area’s main your way up the islands beyond. The
island (to the right of the switch). one near the building where you found
Dash down the caged hall; drop the first plaque holds the second one
down the slide; jump near the bottom in plain sight below for the taking.
to make the next slide. Now climb up Place both plaques in their
into the building and claim the first of erespective areas on each side
two Mystic Plaques. Watch out for of the main door and go through.
} y
Croft's. Codez
& During a level, perform the following commands in
the sequence below to receive secret help:
EG?) 55
PlayStation
Sometimes, to achieve perfect control, you've got to get a little out of control. ve
We at Team Mad Catz take pride in going the distance for you and your game. lige
AS
You want perfect replication of the high-speed driving experience. We eeit
The real wheel —for PlayStation, Saturn and Nintendo 64. By any means necessary aide
@ By using you Me
need this ma. ae
|
Morgan and Carey “The usefulness below:
Undertaker” Wise
12 hours ©
challenge:_
~~ moderate
[
COMBOS!
coolest Boss:
Vandalizer
replay value: when approaching
none Violator. His long
Ki coolest realm: spindly arms have a |
Hell way of getting in
your path!
STodd McFarlane Productions
Battle your way through zombies and rabid werewolves, as you continue This primitive stage in the game offers plenty of confusing corridors and
your quest for hidden keys and added strength. There are many sharp puzzling traps to slow you down. Don't forget to check out everything. You
objects to stay clear of, so take it slow and know your next step. might find something you need or discover a better way!
EGM? 59
See No Evil... Hear No Evil...
©1987 DreamWorks Interactive LLC. Alrightsreserved. Skullmonkeys Is a trademark ofDreamWorks Interactive L.L.C.DreamWorks Interactive Is
a trademark of
DreamWorks
LLC.TheNeverhaod Isa trademark ofTheNevertood LLC.Etectranic ArtsandtheElectronic
Artslogoaretrademarks and/orregistered trademarks
ofElectronic Arts
inthe
Armed with a Killer butt
and a boatload of bizarre
Weapons, you're Klaymen,
the last cay action hero.
—from the
Fart-Head to the almighty Universe Enema.
hand-crafted in
high-tech, superfly, 3-D...CLAY!
e
23
feic}
val
=>
nw}
=
i)
BP Nite
Nei
PlayStation Pen
bs ELECTRONIC ARTS
Pick up the newspaper and read for info. Go to the costume shop and show him the photo then
Proceed to the construction area. ask about the clown.
After the interview with the detective (Rosso) in the cafe, Leave the costume shop and go to a phone to call the
talk to the journalist (Nicole). tailor. Ask the tailor about Khan using the photograph. He
Ask her about the clown and Plantard until she gives you will then direct you to the Hotel Ubu.
her number.
Enter the hotel and talk to Lady Piermont.
Go upstairs (the door will be locked).
Head back down and get Lady Piermont to distract the
clerk so you can grab the room key.
Enter the first room on the right.
[o> Seusnmesne>
wacenmmews, Go outside the window and enter the next window over to
get to the other room.
Try leaving the room through the door.
After the killer leaves the room, check the pants on the
Go back to the construction area and talk to the worker. bed for two items.
elcome to the world Give him your newspaper. Show the clerk the ID card to try to get a package intend-
of George Stobbard, Grab the T-shaped tool from the toolbox. ed for the killer.
an American who’s trying Go to the alley across from the cafe and then open the
to enjoy a nice cup of sewer lid with the T-shaped tool.
Go down the sewer entrance and pick up the clown nose.
coffee at a local Parisian
Continue on and pick up the tis-
> cafe. But after a hideous sue and scrap of material.
; sinister act takes place, Go up the ladder and out to the
| George is hurled into a hotel courtyard.
mystery that takes him Talk to the concierge about the
i around the globe and on material. (You will need to show
to the secrets of the him Rosso’s card before you ask Use Lady Piermont by showing her the ID card to help
Knights Templar. him this.) you deal with the clerk and get the package.
Ask about the green jacket for clues. Go upstairs and into the first room.
This mystery adventure
Go to the construction area and call Nicole for Drop the manuscript off the ledge to avoid being caught
with an easy-to-follow
her address. by the men outside the hotel.
interface will captivate Proceed to the area map to go to Nicole's apartment Leave the hotel and after being searched, go to the alley
you with its strong story (Rue Jarry). to retrieve the manuscript.
: line and rich music, done Look at the manuscript with Nicole.
by one of Britain's pre- Talk to the flower lady for info on the whereabouts of
mier composers, the apartment. Proceed to the Crune Museum.
Barrington Pheloung. Go inside Nicole’s apartment. Go to the tripod exhibit at the center of the room and
This simple walk- Take the photograph from her after showing the material. examine it for more clues.
Go to Nicole’s apartment and discuss the tripod and
through breaks the game
next plan.
up into several acts that
Go to the airport and fly to Ireland.
take you from country to
country, Stay alert to the
clues given out; you may
, need to remember them Talk to the boy Maguire to find more clues
about Peagram.
later on. If you breeze
Enter MacDevitts (the bar) and talk to Sean
through the levels, you Fitzgerald.
may miss something Talk to the bartender and snatch the towel
important, so take it by the beer pump.
slow. Also, try to pick up Talk to the poacher (Sneezy) and take his
anything you can to help wire trap when he leaves it on the table.
yourself through difficult Go back to Fitzgerald and ask about the dig.
areas. You will soon find (He won't say much).
Leave the bar and talk to the kid again. Then go back to the cellar and retrieve the gem.
that George has a big
Go back inside the bar and confront Fitzgerald about Rinse the towel under the running water.
enough jacket to carry Leave the bar and take the path out of town.
Peagram and the package.
just about anything!
—Carey “The Talk to Fitzgerald's uncle by the
Undertaker” Wise hay wagon and ask him about
Sean Fitzgerald.
N When he leaves, climb the haystack.
© Walk over to the club and return the brush to Bull's Head Hill
the manager. © Break off a twig from the tree,
EGM’ 63
Montfaucon Church ‘ Act 8: Excavation at
In the Church Institut Nerval
© Talk to the priest. Give him
the chalice. In the Lobby
© Examine the tomb on the © Go down the steps to the lobby (where the
rear wall to the right. guard is standing watch).
© Use the lens on the © Try to open the bathroom door.
scroll located on the © Ask the guard for the keys fo the
statue's hand to reveal bathroom (toilet icon).
a clue. ® Take the soap that’s on the rusty sink.
© Get the chalice back © Use your keys on the soap to make into the bathroom.
from the priest. an impression.
© Go to the Crune Museum ® Then sprinkle the plaster onto the soap.
and talk to André about © Rinse the soap under the sink to make the
the Baphomet. plaster key.
© Go to the Baphomet site from the Paris map. © Give the keys back to the guard, and then go
back outside.
® Try to dip the plaster key in the paint pot (the
painter won't allow you).
© Go to the lobby again and phone
Nicole. To get rid of the painter, tell
© Go outside and tell the painter about
A Second Visit to the Countess the phone call.
© Take the mirror hanging on the wall, from the © Dip the key into the paint pot.
utility room. © Return to the lobby and look over.
© Talk to the Countess about what you know. the thermostat.
© Go to the mausoleum and shut the window © Ask the guard about the thermostat.
using the window staff. © Then turn down the heat to make the
© Use your tissue at the end of the staff and guard put on his gloves.
light it using the candles on the lectern. » Ask for the keys again and go into
© Then light the big candle up top to reveal the the bathroom. Swap the painted key for
hidden key. the excavation key on the keychain.
* Take the Bible and go back to the Countess. © Give the keys back to the guard.
* Have the Countess read the Bible passages (He won't tell the difference with his gloves on.)
you have discovered. © Phone Nicole once more.
© Ask Lopez about the wells and where they © When the guard and painter are arguing, go
are located. open the excavation door with the key.
© Then grab the hazel stick from the tree by © Use the polished chalice to decipher the
the side of the house and show it to Lopez. ‘| mosaic pattern on the lower floor. This will
© Look at the lion’s head and pull its tooth and ‘send you back to Nicole's.
then immediately jump out of the way. ® Go to Spain. bbl
» Examine the exposed wall.
© Use your mirror to deflect light coming down from the top of the well, onto the Use the chalice on the pattern
exposed wall to see the socket. ct 1 ain below to read the message.
© Locate the socket (keyhole) and use the stone key to
access the secret room. All Aboard! ® Attempt to leave the baggage car.
© Walk into the secret room, © After the ticket guy visits, leave the © Talk to Nicole and leave the
© Return to Nicole’s and then go to the airport to take compartment you're in and head left. baggage car.
off for Bannockburn. © After running into Guido, go back to
your compartment.
© When you realize
that Nicole is gone,
After entering the head to the second
well, walk up to compartment and
the lion’s head. talk to Georgie (the
Just as soon as guy who's drinking)
you pull its tooth, about Nicole.
Beco jump out of the © Open the window
rakes hasal 2 way to avoid and climb on the top of
‘ake ahazeloa thotwig<ias.
from i smashed! t
being the train with Georgie’s help.
» Head right to the baggage car and
enter the side door.
® To avoid getting shot, grab the brake
cable after Guido is knocked off. This
will stop the train and knock Eklund to
the floor,
Enter the Crypt
© Go into the tower and turn the handle on the wheel mechanism to
break it off. Then take the cog and spindle pieces.
» Walk over to the rubble and examine the pile for more pieces and a
second cog.
© Use the two cogs to put in the demon’s eye sockets.
© Place the handle on the demon statue.
© Enter the crypt and go to the far exit. In
sated
wenn
© To foil the grand master’s plans, throw the nearest torch on
the gunpowder.
64 EGM
CHIPS
& BITSinc. Als o Available www.cdmag.com/chips.
html
POB 234 DEPT 10974 ROCHESTER, VT 0576
INT’L 802-767-3033 FAX 802-767-3382
Jaguar, 3D and CD or call 1-800-600-4263
Source Code 10974
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Visa, MC and Discover accepted. Checks held 4 weeks. MONEY ORDERS UNDER $200 SAME AS CASH. COD $8. Price, availability, offer subject to change at any time. Release sched- Standard Priority Mail To Mail To
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order will include a 12-month subscription starting with the Nov. 1997 issue(while supplies last) of Computer Games Strategy Plus Magazine, for which $10.00 of the order cost will be allocated. Peritem $0.75 $1.00 $1.00 $2.00 36.00
©1997 CHIPS&BITS, ING. 5GM2298
( j= “vn
(“BUILD
&SELL ) (ANYTHING TRACKED)
<u Whi enever your refineriesfineri or silos
il start
tart toto fill
fil up, Alny vehicle
hicle thatthat hihas
& = uild ththe most t expensive
build ive building that
building that you can. racks, including
tracks, includi some that tha’
we Once it is finished being built, cancel it. You will be don’t—like the ore truck—has
4 vu refunded with cash, not the ore. This will give you P the ability to run over infantry.
: WW all Il of of ththe money withith none of f th the ore. J Thiis can b be very useful, ful con-
mmichair gerierals will (T)fee sidering it can be pretty tough
for armor to quickly kill incom-
be absolutely giddy ing infantry. When using the
when they play this ( plfULTIPLE TRUCKS "J mouse, try
game. It proved a great targeting an |
4 success on the PC, and Later in the game when you can build some area behind
serious hardware, try to have more than one
4 now it has been ported your target
ore truck running at any given time. This tactic Talcclal (ava
over to the PlayStation. will help you increase cash flow so you can keep
My guide covers some up with your building costs.
2 of the tougher missions
for both sides, and shows
the general locations of
enemies and valuable ore
to keep your war machine
running smooth. The
tactics given should be
You must learn the pattern
taken to heart—if you can of the patrolling dogs
master them, you can before running your
master this game. spy into the base and
—Scott “The British subsequently into the war The Soviets collect
Bulldog” Augustyn factory. Once you get ore southeast to
Tanya, destroy as much your base.
If you would like a guide as you can before
written by me that covers boarding the helicopter.
After saving her, you must
all the missions here, send
destroy the remains of the
e-mail to egm2@zd.com
Soviet base. Defeat the
with “Red Alert FAQ smaller Soviet base and
Request” as the subject. build yours there. Once
you build up enough base
defense, have a strike
M@P KEY NOREEN
DN
SELINA
TE force go down to destroy
their ore trucks.
K = Starting Point
rNItexe Mist-tsxc)
Soviet Base
At the start, move your destroyers east and take out as much of the
armor as they can. Be sure to repair your power centers. Once the
armor by the bridge is destroyed or weakened, move your troops to the
base. Quickly make a war factory and start cranking out tanks. Don’t
forget to have your ore truck go out and get ore. Construct turrets and
pillboxes all around your base. You will be attacked from four
different spots: north, northwest, far west and far southeast.
Have mine
layers
(Igo)eo}
mines The Soviet base is in the
along northeast corner of the map.
the main Don't try to go after it though. You
EcolToiCo) cannot muster enough forces to
your base. quickly dispatch them.
=e]!
The convoy
will follow one
Aa CULCH
Take it slow: A countdown will start when you are
so find out
so far across the map, but by the time you reach
which one you
that point, you should be ready to rush through.
cannot move
Use your air force to crush any buildings or turrets
from the start.
that get in your way. Use your tanks to move in
and take out any anti-aircraft measures that will
hassle you. Replace your Yaks, when they get
destroyed, with MiGs.
Avoid the
tank and
concrete
walls at
the end
by going
north
or south.
At the start, try to keep your mammoth and V2 alive, after you destroy
the base. Use your V2 on the turrets and the mammoth as protection
against infantry. Once you have a strong force, attack the base to the
southeast. Try to capture the construction yard if you can. You will
need to clear out the rivers around the center island before proceeding.
Use your air force to take out as much of the islands’ defenses as possi-
ble. Land a team of engineers and tanks. Once you capture one of the
tech centers, you will need to capture them all within five minutes—
so when you try and get one, be ready to get them all.
The start
will be
the hardest You should try and take over the
part of technology center in the southwest
survival for corner. This will provide you with a
this satellite view of the map. Needless to
mission. say, that is quite an asset and should
be guarded.
68 EGM*
To handle the bases, secure them with turrets and pillboxes,
plus build a large force of medium tanks. You can use your air
force to smash this mission. Use groups of helicopters to
destroy the vital buildings at the base to the east. That will
free up a lot of ore and let you focus your defenses to the west.
Also be sure to capture all of the research centers. You don't
have to keep them and can sell them afterward; you just need to
capture them.
CeeAEDALERT
Enter these codes from
ACHILLES HEEL the game sidebar while in
In the hierarchy of buildings, the most vital is a mission. Hit the cancel
the construction yard. This is followed by the button over the symbols in
refinery. Take those two out and you have a blockade on the order shown below to
your opponent. They can’t gather money or build build- get the listed effect.
ings. Use this knowledge when planning raids.
oe |e C&C: Red Alert
Unshroud the Map has been on the
SPEED OF DEFEAT BAOXAEH PC for some time.
With this version
As you will find in a multiplayer game,
Win Level you will get multi-
the computer goes at lightning speed. Build
' up defenses quickly and churn out tanks as
fast as you can. Expect a large strike force
X<BHB@A ple choices for
each mission and
coming at you within 10 minutes into a game.
Free Nuke will enjoy an in-
game save feature.
MULTIPLE BUILDINGS X@ABA For these reasons,
To speed the construction or collection of anything, build | think that the PC
Peete
ees
snag
nee
more than one of the factories. This will give you that extra Free Chronoshift
version is better.
tank or those extra credits quicker than your opponent.
A Bmx
— EGNEAllbo
PcrovAl tIMeme
07: 46:
Ua
ue Bae
HIOTAL Sibu
O04: 375 40,
PlayStation te
© 1997 YANOMAN GAMES © 1997 CLIMAX. All rights reserved. ASCII Entertainment, Felony 11-79, and the Felony 11-79 logo are trademarks
of ASCII Entertainment Software, Inc. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. All other
ENTERTAINMENT __ brand and product names are trademarks or registered trademarks of their respective holders.
ion
ory
The
onster’ are.
made from
Tecmo’s keeping a tight lid on
what the disc reads, but we do
abies Ears|
know that the number of tracks
play a part. Should you use
apes
bike pre
a disc containing one track
(most data CDs), you will get a
purebred (ex. Naga/Naga).
- 72 EG
Seems to be a place
dedicated tomonsters,
-}-Building _J -Secret
J -Obstacle -Landmark|
Square = 1/10 days travel |
building search = 1/2 days|
=e] a A)
the right of the
Fite wee a
fo blast the rock (OnMetene
(Level
2/Mining Machine: Surveys report the
desert area to be Energon rich. It must become
é ) a Predacon resource. Annihilate all of Cheetor’s
When shooting at the :
| defenses and plant a bomb at the heart of his
Ldccle -(ero) nO =I Lalo MY(e1.4 mining base.
so that most of the turrets will The hardest part of this level is
il
in Robot Mode. Your best
offer is to slowly creep
bet is to kill off all of the
through the levels. The
| enemies in an area, then
enemies will “pop” in, transform and wait for your
allowing you to blast meter to recharge.
them before they appear.
Remember, if an enemy
ship is crashing toward
you, run forward to avoid | Use this mode This mode restores
@ being hit. when you want to _|}] Energon and is
The rescue missions attack enemies. great for making
are pretty easy. The first Watch out for the most difficult
section of each consists | Energon build-up. jumps.
of segmented worms or
swarms of fighters.
Destroy them all to get
weapon power-ups. These
will allow you to blast
the enemy ship at the
itelt-vor-vaa
Energon was cool in
the show but it slows
down gameplay. You
should sit back and wait
for it to recharge.
—Andrew “Ultimo
Dragon” Baran
i ot Mode
time to complete:
Firepower Firepower Firepower
challenge: Speed Speed Speed
Strength Strength Strength
Go-Bots better? Agility Agility Agility
how's the TV show? Energon Energon Energon
os Speed Speed
Agility Agility
ESYolol
yo)ae) @iar-tomecligcr-t (cic)
to his base to rebuild his forces. His base is protected resources have been boosted by your success.
by an ion force field. Destroy the shield generators and Destroy Cheetor, and domination of this vital area
then Scorpinok himself. will be complete.
Boss Strategy: After you blast the two shield genera- Boss Strategy: The toughest part of this zone is
tors, you'll want to shoot the series of jumps you
Scorpinok. After awhile, must make to get to
AT
PREDACONS
he'll fall into the pit. Cheetor’s base. Once
=G
Ride the hover- there, Cheetor will
ing rock into ‘ ‘i attempt to get behind
Blatemreni erate) “s you and begin to shoot. MEGATRON
finish this Take cover behind one Robot Mode
Predacon off! of the pillars. Firepower
Speed
Strength
Agility
3 ght Attack: Maximal’s Chief Engineer
scientist, has overrun Rhinox’s base and repro- Rhinox has expanded his heavily fortified base to Energon
grammed the defenses. Maximal technical within easy reach of Tarantulas’ Lair. Invade and Beast Mode
blueprints must not fall into neutralize this threat. Speed
Predacon hands.
Survival Tips: To find your
Survival Tips: This level is
pretty straightforward. You'll
Agility
way to the end of this level, often have a choice between
you must find all of the two paths. One will have a SCORPINOK
switches. Search out every force barrier at the end, and Robot Mode
area you can reach, until you the other will have a switch Firepower
can get the fourth doorway that turns it off. Have patience ] Speed
open. The hardest to find is Use the platform to and go through slowly, and If you hear “walking,”
Strength
atop the central tower. reach the switch. you'll a past. watch out for mechs.
Agility
e Source: |Scans reveal that Rhinox
_Level 2/Perimeter Defense:|Tarantulas has is reHEatnG but a massive mobile power source Energon
retreated to the base perimeter. Destroy his has been detected outside Beast Mode
remaining forces and secure the area. his fortress. Press on into Speed
Survival Tips: (A) Use the terrain to your advan- his territory and annihilate
tage. When up on a ridge, Agility
Elle) e)efesj]
te)g
blast the helpless enemies Survival Tips: The best way
below. (B) Jump over the to defeat the many enemies INFERNO
steam just after it appears. of this level is to take them Robot Mode
(9) Use grenades on the out from a distance. You can Firepower
three spider droids. stand on the narrow wall that Speed
circles the area, and shoot
almost everything.
Strength
The Boss is a giant mech. Agility
Shoot it and back up at the Energon
same time. If it grabs you,
Beast Mode
you will get mauled.
Speed
Agility
During the attack on
Rhinox’s base, sensitive dijata fell into Tarantulas’
‘Level '3/Heart of the City:/The destroyed mech
contained a powerful energy cell. Eliminate Rhinox
hands. Locate and destroy Tarantulas before he TARANTULAS
and his technology will be ours.
uses the information against us. - Robot Mode
Boss Strategy: The final Urban level is pretty short.
Boss Strategy: Carefully
To get farther into the interior,
Firepower
hop onto the platforms Speed
you'll have to jump down
until you get to the bottom. |
You'll want to attack
ventilation shafts. Strength
Rhinox awaits. Circle
Tarantulas from a dis- around him and keep firing. If Agility
tance, as his weapons are
you need some help, Energon
quite powerful. This level
there are power- Beast Mode
is short, but very intense.
ups onthe Speed
Make sure your character ‘Attack Tarantulas from a platforms.
has a lot of life. distance or get shot up. Agility
RHINGH RATTRAP
BLACK ARACHNIA
Robot Mode
Robot Mode Robot Mode
Firepower
Firepower Firepower
Speed
Speed
Speed
Strength
Strength Strength
Agility
Agility
Agility
Energon
Energon Energon
Beast Mode
Beast Mode Beast Mode
Speed
Speed Speed
Agility Agility Agility
EGM? 75
You will meet the The purple mechs The big cannons
vicious Skriix. can go over walls. can be relentless.
Locate and recover a downed stasis
pod in the Polluted Zone. The last war rendered this region
highly unstable—Energon levels are high; transformations will be
limited.
Survival Tips: This level will introduce you to the Level 1/Stasis Pod: Maximals have sent a resource party for a
Skriix. These giant aliens will cause you some Stasis pod traced to the Polluted Region. You must find it first.
serious harm. Read more about them in the next Unstable Energon deposits mean transformations will be limited.
level strategy. Survival Tips: The hardest section of this level is finding where the
This level will get you an additional Maximal switch that deactivates the force field is hidden. Near the base with
named Rattrap. There is no Boss to the level. You the teleporter is a strip of Energon gas. Drop into the pit (yes, it
just have to find the stasis pod. looks like it'll kill you). Inside is the switch.
76 EGM
Maximal armories have been detect-
ed in the vicinity of our ship. This is a
major threat to our security and must be
neutralized.
Survival Tips: This level is pretty damn
tough. The hovering platforms can be dead-
ly. For example, they will drop into the lava if
you wait on them too long. Or worse, they'll
seem like they're moving to the right direc-
tion, but will slowly sink. Another deadly
threat is the lava streaks on the ground. If
you are not looking carefully, you could Lots of tough jumps
seriously injure yourself. and pitfalls await. —
MERELY
Level 2/Counterstrike: More tough jumps over lava, with tons of
moving and sinking platforms. Lots of fun.
Level 3/Supreme Victory: The Maximals rejoice in their hour of Here are the recommended
triumph—if you can survive this daunting stage... picks for each of the levels.
WARS
you can avoid if you know Polluted3: Primal Inferno
what to do. The enemy jets
Volcanic: — Primal Inferno
will always try to crash into
Volcanic2: Primal Inferno
you. Run forward, and they will
Volcanic3: — Primal Inferno
TRANSFORMERS; fly right over your head.
EGM 77
Your Rage Meter goes up every
>
the
4 best part of the game. ing ,you‘need
concrete bridgeIp. and
JUmphead
on tie
to
xcept for some skill-based the right. You could go straight
jumping, you are always
= gunning for the end of the
= level. There’s really no
yneed to kill every single
S thing as you go. Don’t
¢ stop; just keep running
+ with your gun firing.
« This guide covers the
-», four toughest levels in the
y fe game (the other two are StaseBs Mountain Fe Hyper Rage when killed. Go
a little farther and you'll reach
- ridiculously easy!). Run around the mountain. we eS a the mountain fortress. Then
= —Mark “Macho Man” Hain Every so often there’s a metal we zt comes a pulley where you slide
door to break through or a down a wire.
tower to take down. The main
enemy on this level, besides
the walking infantry, is Ghost In
The Shell-style spider tanks. There is a 1-Up located right
_ number of levels? next to the heli pad.
You'll f
jump on. These collapse when Weapons Acquired:
. best Boss? finally get to the top of the
mountain. At YOU jump on them, and on the _
; this point second platform is a Homing
theranare Missile Launcher. On one plat- A;
7 & best action game? three round form is a metal tower. Destroy Hardest Part:
that to receive the Shell Cannon. the | to shoe
here on holidays? \ platforms 3 3 ‘ou nee ia:
a \ you have to On the last collapsible platform is basehet
a character that will give you
Number of 1-Ups: 3
78. EGM?
way. Some give
more time than oth-
ers. There are wood-
This is a pain en-looking boxes all around. If
* in the butt! you stand on these, boxes
appear in a certain pattern. The
blue boxes are normal and do Then
nothing when you walk on them. comes these
J The gray or silver boxes collapse thin bridges
% Basically
s fol- soon after you stand on them. with moving
low the path while shooting all
platforms in |
the yellow crystals along the no real strategy. front of you,
Thesesbecome
Weapons Acquired: increasingly
None hard as some of the boxes collapse, and there are
Hardest Part:
Geiting all the yellow crystals; is toward the end of the level—
especially the ones toward the:
You then F
€nd Of the levelion the moving
have to find the floating yellow crystals. The first is
boxes and bridges: These boxes appear for a short to the left, then a little forward and on the right, then }.
Number of 1-Ups: 3 time, so get off quick! left and right and so on.
a g »
owd you or they d
ones take three e larg 0 One o e olds a
Ride the lift and jump on the differ- A mech-type guy is running
ent platforms, slowly making your alongside the train you’re on. At Ss i
way to the top of the tower. regular intervals a car comes by |
on the ceiling on the left side
above the Boss.
Stage 1 es Blow them and the top of
Attack Airship the tower falls on the ship. —it’ll fall on the mech, Stage 4 Boss:
hurting it. Robot Mech
You are on an airship and attack crafts are This spider looks menacing and [= -
' i 4, after you. They get sick of trying to hit you pretty tough, but he’s not. Run
Ne and they get orders to take the airship around the bridge. All you do is
down. run around
If the airship is hit by one of their mis-
2 Boss: siles, the ship turns vertical and you have Stage 5 3
bas . to try to stay toward the top. If you fight below hurting him. Boss:
Gu ing Airship them off successfully, you live and escape. Robot Spider
Le There are two helicopters attacking you Blow off his four lower metal arms with your i 5
las 4 ola Wl-lse(-mcolelae mo)clue ium E-L<omelU |melal-y shell cannon. Stay on the bottom platform. ; x \
_ r el of the helicopters and the view switches Eventually he gets close. i wt
ate at Me to the other helicopter looking at you. A
: errs Shoot the dot *~
nneervnemananmmmeie and repeat the process. However, you can —
Stage > Boss: Stand in front of the fall off the tower when you Jump Kick, so stage 6 Boss:
Two Helicopters door, he'll shoot the supports. constantly be holding back on the D-pad. 8-Armed Beastie
CO. Ane, ene) h
ENTS tat
Official
ELECTRONIC s
GAMING
MONTHLY Magazine
et Fo 45D Yr tag. y 1 9-938
aa ZIFF-DAVIS
—videogamespot company
A aX ..
PARTO ne
\
¢ lundra is a remark-
able game with a lot
of great puzzles and
gameplay. If you were a
fan of the Secret of Mana
series or Zelda, then this
game is for you. Alundra
incorporates
elements from both of
these games, but with a
lot more features added.
The puzzles are innova-
tive and often tricky. The
plot of the game was well
thought out, but it could
have been done a little
better. This RPG is great
for beginners, but may be
a little too easy for hard-
core RPG gamers. The
solutions to the hardest
puzzles and toughest
f@ Bosses can be found in
this guide. I can’t
emphasize this enough:
Only look at this guide if
you are really stuck.
~strat-stats i
time to complete:
challenge:
Time after
4 time you will ® Make sure you open the chest
be called upon and get the gold falcon. Wendell
to enter the is inno g
villagers’ dreams immediate
to rid them of danger, so
This is your first test of skill for the some sort of terror. Your first you can
kinds of tasks ahead of you: Enemies, journey into the nightmare spare the
levers, traps, a key and a quest item. realm is on behalf of the old side trip.
man, Wendell.
© The Boss here is imposing but
© Right away you will see the easy to beat. Strike and move
nature of Wendell’s terrors: He is away. (While it is flashing, you
surrounded by slime monsters. cannot hurt it.) After a
To save him you must first work while it will divide 4 4
The dungeon level has your way through the maze. into four medium \S i
the items you need to slimes, which will Kos . 3
unlock the upper floors. © Flip the levers to shift the stone divide into four i
slabs so that you can travel small slimes. Net
through the maze. Once they are q W ‘
all dead, the . i
© If you become trapped, you dream ends 1
may be able to kill your enemies and you
to proceed.
Cc = In order to move on to
2 the next section, you have
to extend the “conveyor
belts” here.
¢ Go through the
door into the room
with the moving
slabs. Work your
way over to the
barrel and carry it
The next puzzle is easy but can « Advance one step forward to the
over to the north
get extremely frustrating. The sign room with the slimes. Kill all the
side of the room. Drop the
outside reads “One step forward, two slimes to open the gate.
barrel by the raised platform
steps back.” This is the key to
so that you can jump up and
advancing through this endless loop. ¢ Go two steps back—each time
speak to the statue. The stat-
leaving through the west-side
ue will extend the
* Start in the room with the orbs. To door. After your two steps Si
moving floor. Take
open the gates, light all three orbs at back, your next step forward
the outside track.
the same time. This is easiest if you (east) will take you
light them in the order shown. to face the
Shrine Protector.
EGM?
star block near the star emblem. __ barrel. You can make the
In the temple, you must find Don't place it yet! Use the star jumps but it is very diffi-
four statues that will open as a stepping stone to get the cult. Once you get to the
paths for you. other rocks. barrel, you can reach the
switch. This will trigger a
® Notice that the sun rock is platform to come down.
missing? Don't panic. It is hiding
To get to the first statue, out of sight just behind the plat- © The lift will bring you to
exit the main hall to the left form on the east. a room with four holes
and go through the room and a lever in the middle.
with the steel balls. Flick the © Exit the room and carefully Hit the lever and move
switches and go up the stairs at make your way to the south over one of the holes.
your right. You will see four door in the eye room. Barrels (if you are lucky) or
plates on the ground with Star, spikes (if you are not) will drop
Moon, Sun and Rain emblems. from the ceiling. You can use the
Also in the room are four rocks When you get out into the open, Iron Flail to reach the switch even
with those emblems on them. walk north and you will see two if you are standing very near the
B The object is to place doorways. Go into the first door- hole. Get enough barrels so that
the rocks on : way. You will need to you can make a path across the .
ethe correct use your Sand Cape sand. If you don’t have enough star, moon, rain, sun. When done
emblems. To to get past some barrels after five tries, you will get correctly, this will start a massive
get the star and areas. Make your way _ nothing but spikes from then on (although harmless) rockslide that
E moon, jump on through and you will so you will need to leave the will halfway uncover the Shrine
p. the stone slab end up in the upper room and re-enter. Protector. Repeat this process
and it will raise left-hand corner of the on the other side and you will
you to the plat- castle. Talk to the third © Once you climb out of this completely reveal him.
form. Kill the mummy and pick statue. Then walk back down and room you will see those familiar
Eup the rocks. WAIT! Do NOT enter the second door to get to rocks again. It looks easy this Shrine Protector Strategy
E place the rocks on their plates statue four. time but you only have about 10 This Boss is very easy to beat.
just yet, you will need them seconds to place all four rocks or Make sure your Sand Cape is
to get the other two rocks. you will have to start over. Once equipped. Get next to the
Drop the moon on the floor, Once you enter the second door _ you get it right a chest will drop. mummy, hit him, then sink under
F then toss the star on the you will be in a room with three Get the key from the chest, then the sand. You cannot be hurt
moon. You've made stairs! steel balls. You will also see two head to the next room to speak while under the sand. Repeat this
Now you can get the other switches on the floor. You must with the statue. until the Boss is dead for a flaw-
two rocks. Place the rocks on press both switches together to —— less victory!
the plates. open the door. © Continue downward until you ae
find a doorway with two red flags. a
® Go to the top of the room and Enter this doorway and you will Wy
To find the second statue, you you will find a pedestal. Push it soon come upon a room with the fj,|
must solve two puzzles. Walk so that it is in the middle of the rocks and emblems. This time the ;
up the stairs you carpet and the flowers. Now icons rotate and you must time th
saw when you make your the placement perfectly. Watch mye
F entered the tem- way down the the cycle of symbols and drop the
ple. Enter either room while rock when you see the symbol
door and place avoiding the that comes just before the one
the rocks on | steel balls. you are holding.
;. the emblems Push the
as before. pedestal onto © After you succeed here move
Now walk the switch on to the next room. Kill all the
through the and you can enemies to receive another
door and you stand on the installment of the four rocks.
will be ina other one. Stack the rocks on the plate in
room with a this order: rain, sun, moon, star.
bunch of eyes: @ Exit the Then proceed to the Boss area.
some open, door into a
some closed. sand-covered ® This room has two holes in the 4
Walk only on room. You sand-covered floor. Hop into the
; the closed must kill the hole and the four rocks will fall.
eyes or the bees so thata This time you must place them in
: doors will slam barrel will fall a certain configuration. The sign
shut and lock. down. Take on the wall says “SWEN” so you
the barrel and _ should place the rocks on those
@ As you place it atthe plates in the order they drop:
enter the edge of the
room, head stone tower
south on the
light-colored blocks. You will which is about
see a barrel which you can the same height
pick up. Walk back to the very as you. Jump
top and use the barrel to from the stone
» bridge over to the door. paving in the cor-
nér onto the first i
@ When you walk into this tower. Then pro- —_Duck under the
90m, you will see the ceed toward the —_gand for safety.
A close ally of Lars, “Vul” is the © The opening rooms are very @ The passageway to the Boss
keeper of the second jewelled straightforward. To descend to has one final test of skill for
crest and can be found here. the deeper areas, you must you. Jump on the switch plate
Although the crest has already activate the three jewelled to release the ball, and ride
been stolen by the Malta, the pedestals. The order of acti- the rolling ball down the hall-
E. Coastal Cave is well worth your vation does not matter as long way. Switch to the second ball
ies. Visit anyway. Here as you get.all three. This when you:can and avoid the
& you will find a Life unlocks the plate that covers the spikes. Before the second ball
Vessel, a staircase. falls into the hole, jump for-
= Golden ward onto the raised platform.
Falcon and © Your next major Next stop: the Water Guardian.
the Merman challenge requires © To reach the key,
Boots. These patience and timing. don’t break any of the pots in the © The Water Guardian is not
: boots are very Smash the center post room. You can climb up on the too bad if you keep your wits
| important as of the two swinging balls pots in order to make the jump about you. Move slowly but be
¢ they allow so that the balls break to the first island. prepared to dodge pseudopods
E you to enter free and roll into place or bubbles. When the Guardian
» watery along the outside walls. rises up out of the water, dash
& areas. Now you can jump up to forward and hit
the outside ledge the body with a
F ® You will and continue on. charge attack
F need the Iron Flail from your
= to smash your way © When you reach the wood- sword. A few
rthrough the many rocks in the en bridge, do not switch the such hits and
cave. Be careful which rocks you lever in the middle of the bridge. the battle is
smash as you may need them It's a trap. However, you should yours.
to access hard-to-reach places. smash all the rocks you find
here.
foun Kline's Dream
& Matters with Kline worsen after ¢ There is a key at the bottom of e When you reach the Boss, them all down. Wait a few
you return from the cave. the center tower. Don’t bother equip your sword and bombs. seconds, the Boss will start
¥ Speak to Septimus to bring picking your way down: Jump. The Boss will try to suck you and sucking again, including his
matters to a head. Kline into its mouth. Stand so that own slimy allies.
¢ Many puzzles in Kline’s dream you are between Kline and the
E ¢ Once you reach the towers, involve pushing the ice pillars into monster so that you can keep ¢ After you beat the dream
f head for the right-hand tower. him from getting swallowed. monster, you will return to the
Inside, maneuver the small rock real world. Unfortunately, it is
toward the top of the room by ¢ Each time the monster starts too late for Kline. He will trans-
switching the lever post. You
must smash through the large
rocks by sending the small
‘ie ‘alES inhaling, throw a bomb. Two
bombs will stop it temporarily and
give you time to push Kline away.
form into a werewolf and attack 3
you. Use your swords charge
attack to defend yourself when
boulder through them. he lunges. If you have any magicy
mea
pPaice ° If you get too close, you can available,
¢ The demons in a turn around and attack quickly use the
Kline's dream with your sword. This should Blue Scroll.
are able to dis- cause the monster to stop.
appear, but your the proper positions over switch
4 'sword’s charge plates. The solution to the first ¢ From time to time the monster
attack can kill them in one blow such puzzle is above. The upper- will spit out a bunch of slimes.
when they reappear. left pillar can slide to the right. Don't bother trying to chase
. This is an extremely important © Lizard men come to life from more than once, you will have to you kill, more will appear. Your
and challenging level. The statues. Get out your Iron Flail restart the room. best bet is to try to ignore them
game seems to shift gears at because it is great for smashing as much as possible and work
this point away from puzzles statues. (You can also use your © You have on the Lizard King himself.
and jumping skills and goes new bow!) many oppor-
all out with combat. tunities to @ The king has the ability to jump
© Advancing from save your into the air and shake the earth
Sweep» Before you enter room to room game and to when he lands. Of course, this
he lair, make sure requires you to kill replenish will stun you and anyone else in
} you have a full a lot of lizard men. your physical the room, including the lizard
\ supply of herbs and If you are stuck, strength. The men. Unfortunately, they always
at least one of step close to statues, use your lair has many recover first. You can avoid this,
ra each elixir. Your Iron Flail or throw some bombs. looping areas so it is easy to of course, by jumping into the air
\\Brown Scroll sidetrack for a quick save. just before he lands.
will come in © These eight statues can only
Ne very handy so be destroyed if you hit them © The strategy for Reptilicus
make sure you while they = Maximus is easier said than
have some Magic are pulsing. done. For starters, he always
\\> Elixir too. If you can They will appears with a number of lizard
>» afford it, a Life only pulse men of random abilities: some
~ Potion is a nine times. warriors, some archers, some
must.
If you miss spitters. No matter how many
Life vessels
Partial List
After going through the tomb, any remaining 1) In chest in Tarn’s
you will come upon a room enemies. Once Manor
with four switches that cannot that is complet- 2) Buy from Naomi in Inoa
be turned. Head up to the ed, pick up the 3) In Mine just before exit
room on the left. In the room flames and toss 4) Reward at end of Lars’ crypt
there are four warp plates. them on the torches. When all of thorns to your immediate left. 5) Found in Bonaire’s dream
Each plate gets a little the flames are placed, read the Drop down this ledge and walk 6) In south shop (buy armor first)
more difficult as you go stone and walk out. The stone is up the stairs. Now take this 7) In Sand Palace before exit
along. The bottom-right the first part of the riddle which flame and walk back down the 8) South of Reptile Lair in swamp
plate is the easiest, top- reads, “The modest one gazes stairs and over to the thorn bush 9) Coastal Cave before boss
right is moderately easy, top- downward in the face of evil.” on the left. Jump and toss the 10) In third tower of Kline’s dream
left is hard and bottom-left is flame on this thorn bush. After 11) In pool above waterfall
= the hardest. In each level, you that, walk back up and take the 7p) Across bridge in Reptile Lair
fee must place the flames on the This area takes a lot of patience. final flame. You must be very ak) In Giles’ nightmare
torches to light the room so You must be quick and accurate careful with this final run. Take iC) On thorn island in Altar Tomb
you can read the riddle. too. Take the first flame and line the flame and drop down the its) Casino for 5 rounds vs. slime
it up with the right torch. Walk to ledge like you did with the first aT)) (rT rom(olmom clae(-1 aoe) ale]
the end of the edge flame. Walk down to 17) Casino for 5 roulette games
and do a jump toss. € eee 0 the steps and jump up. aEs) im
={ol0le
1a)molan ko mr-l(e101)
E. When you enter the room, Move to the middle When you get to the ats) Bought for 25 Falcons
F jump on the platform and right flame and walk thorn bush, you know 0) Bought for 25 Falcons
move it toward the left wall. to the middle torch what to do. Walk up a 21) Bought for 25 Falcons
; Jump off and destroy the and stand on the little farther and you 22) In church north of Inoa
roach spitter. This takes eight edge. Toss the flame will notice a lever. Hit it Px)) In dream of Hide and Seek
hits. Then go over to the other down. Proceed to the with your sword and
roach spitter on the bottom middle-left flame and four flames will drop
right and destroy that one. line up with the left from the ceiling. Read
+ Jump off the latform and kill torch and do a jump toss. Take
the remaining flame from the far
this message: “The light of
salvation rises from the east to
Bes. FALcons
Partial List
left and jump down from the free from darkness those wait-
ing in expectation.” 1) In chest in Tarn’s Manor
level. Try not to hit any
In Wendell’s dream
enemies or you will
In Olen’s dream (act fast!)
drop the flame. Now,
In Olen’s house (before Mine)
toss the remaining
This area can be hard if you In Mine (to east of save point)
flame on the far-
don’t take your time. Not only do In Lars’ crypt (fall on this one!)
thest unlit-torch and
you have to avoid falling into the In Bonaire’s dream
you are done. You
have about 10 sec- spikes when you carry the
‘onds before rain flames, you have to be careful
10) On riverbank near Mill
, begins to drop from of the rain that drips from the
ceiling. The raindrops have a 11) Hidden room in Coastal Cave
the ceiling which will
extinguish the pattern and you can notice
flames. Read the where they come from due to
stone and exit the the shadows. Now you must
room. The stone indicates take your time while jumping.
that “the finger of accusa- You can place flames on any
tion points to the left.” torch. Just be cautious. Le
When you have placed all
the flames, the light fills the
This area is very deceiving. This room and you can read the
is the only area where you don’t stone which says, “The eyes of
need the flames to light the the pious ones gaze upward in
torches. You do need the flames reverence.” Exit the area and
to burn the thorn bushes. When when you get back to the main
you enter the room, you will see room, exit that as well.
a flame on your right (leave it
alone for now) and two flames Back In the Switch Room
on the ledge below you. Drop When you are back in this room,
down in front of the flame on the you want to look at the riddles
left but don’t drop and which room the riddles
on the flame. came from. Now you must match
Pick up the flame the directions with the room you
and toss it on the came out of. Thus:
Weak and Strong Grapples Pe Ol) Aerial Attack* © Drag Opponent Out of Ring
pretty fun nevertheless. proper combination of keys. The we ofe ee Foot Choke Knee
move chart shows the correct e% mane
Unlike its N64 counter- e” Repeatedly Ten Punch Splash
positions of the wrestlers and
part, this version boasts a Throw out Ring
the buttons to press. Certain Flying Elbow Drop
lot of “official” images, moves are available only to Throw to Ropes/TB Flying Leg Drop
sounds and characters. certain wrestlers—these moves
The most interesting are shown on the facing page.
. In/Out Ring up on TB Flying Knee Drop
feature of this game is the Drag Flying Drop Kick
sheer volume of hidden Character Roster
Pinning Power Bomb
characters. They are easy This roster shows all 64 (normal
= enough to release-each and hidden) characters, in the
time you beat the game order they are released. In order standard characters which are
to unlock a character, you must always available, must win 10
with one character, you
beat the game with a higher matches to beat the game and
release the character in
level character. The first tier, the unlock the character in the
the next tier (see chart second tier. The second tier
at right). character must win five to unlock
As for strategy, there's the third tier, and the third
not much to it. Pick any tier must win three matches
maneuver that will knock to unlock the fourth and final
y your opponent to the tier of characters. The first
; mat-the Pile Driver is a two tiers are full of wrestling
* good choice. Then simply celebrities; tier three has
goofy characters and tier
walk up to your downed
Ric Flair has two great : four has the developers.
opponent and use the
moves in his arsenal.
Stomp maneuver until
he/she has no energy left.
Pick ‘em up, give ‘em
another Pile Driver and Character Wu. |4 AS) Ff 4
~
pin ’em. Sometimes
he/she will kick out and Roster OK, so where’s
Charlie Sheen?
you'll have to give
him/her another Pile
Driver, but he/she never
Pa eh
escapes twice. This works + fe The absolute coolest j Malenko is a superb RG Outsider’s [=elet-y
row of characters. technical grappler. is difficult to stick,
even on hard difficulty
settings.
i v
—Benjamin “Andy i H
Kaufmann” The Scorpion Death Buzz has one of the of Big Back Hits: good
Lock is a good closer. best wrestling rings. family fun-like Santa!
q fg rel ‘2, Grey
F Rist ey Pa adie Bs” Greene ae
eae, What
afreak Fake blood gets my But why do they have
matches played: show lineup. fur all gooky. the same move list?
over 300 « aa
challenge: eta te «|
none at all
i Cie ; hot iP
best move? Small, but can throw Giant isn’t as effective WomirdaneltHate to be the guy
you over the top rope. as he should be. following the clown.
“Cheap Shot”
weirdest: ji rep i
4 Emilio Estevez? hee re
4 fastest match: Macho, babe, macho... Suffer through Nash Try some of Syxx’s
28 seconds FUSH? to play Jimmy Hart. moves with Konnan.
BON A ofa eo eo ego “Hollywood” Leg Drop Flying Head-Butt
CS dn
mi (ws, ©. ©. © :
DES Of, oe exe) oP Big Boot Double Arm Clothesline
TG 8, On Ce ©,
Gs ks lox) oe ox) Knee Bashes German Suplex
German Suplex
o. 0. ©
e9 xe) oP Big Back Hits
S
S68. 6
IP OP ox) Face Smash Scissor Kick
To get some i
crowns on this h
level, destroy all
the floating white
creatures in a
given room by
shooting bombs
at them. Two
examples are
pointed out here.
Also, exploding creatures can clear Worry more dbout shoot-
out red squares into yellow ones
i cannons than fallin
you can safely walk on (see above).
lanks. You can afford to
Standahd wait for a cannonball to
before running oh. TNS tactic will oeyou get
alll the crowns without dying.
Official
PiayStefion
br FORMERLY P.S.X. a hd |fats
PC TENS)
PlayStation
Demo Di
: playable demos:
_Star,Wars: Masters of,Teras Kasi
Bushid Blade
Vs.
eer) Py
+ Cardinal SYN ie,
Ghost in the Shell
Moto Racer £
Test Drive 4
non-playable demo:
One
Secret
crowns
appear in
these two
rooms
after all aon eS
enemies a
are killed. a
Never :
“wake up”
>, more than one enemy
at a time! Face one
dead on, get it to shoot
fire, then jump with
your tongue stuck out. You
Do not Jump when can grab the fire and shoot
in this room! Just it back while in midair!
use your tongue to
clear out any fires
in your way.
To get acroS the room with the rotating hallway, Reverse pole vault jumps at
run diagonally forward-left just after the window the left door will get you to
holes pass. Switch viewS to look ahead. When the the top of this library room.
holes approach, jumo Up ahd left and keep running.
50 crowns are
needed to play
This crown Is so obviously hidden, you
pool in this
might miss it the first time around. Look
room and get
behind the fireplace—walk carefully to
a new crown!
avoid getting hit by the flames.
BUYER'S GUIDE
these mags are created by your favorite EGM and EGM? editors, they contain
lots of information not found in the pages of EGM and EGM?. Let me tell you a
little about each...
VIDEO GAMES
listed and rated! Plus, go behind the scenes with Shigeru Miyamoto on
the future of Nintendo, and take a top-secret look at the world ofvideo
Crispin Boyer
EGM Review Crew
Features Editor
PlayStation Magazine
Available Today!
Quan Chi is a tough
adversary. Your best
bet in taking him out is
Neck Kicks. Keep
belay ediatemex=\er.ar-laremcongia)
over him and you'll nail
him every time. Just Jaataka kills Quan Chi, and
when you think you've begs to be taken out of the A sudden appearance
defeated him, an unex- realm. However, fate inter- by Raiden leads the ninja
pected ally shows up venes and Shinnok kills her - to ask questions about
and finishes him off. with a bolt of energy. The his soul. Raiden explains
final fight begins! to Sub-Zero that he must
choose his own path,
e whether it be good or
evil. With these words of
wisdom, the god leaves.
Sub-Zero approaches
his master, who
congratulates him. A
stranger is in the room—
aman named Shang
Tsung. He invites
ESTO] of74-10 hk
CoM of-Tales or-1(-)
in a contest known as
%
\
Mortal Kombat...
ELECTRONIC de VB
—}
MONTHLY
elayth®
00 12898
Ajo}g
aunjea4
March 1998
In EGM*s March issue, we'll And don’t forget: Yoshi! (As if any
unleash the next installment of our one of us could forget that sweet-
Resident Evil 2 strategy guide. It’ll looking dino.) EGM? will begin its
show you how to finish the rest of blowout of the much-anticipated S- SSi
the game—and stay in one piece! Nintendo 64 game Yoshi’s Story. Shore
RPG fans should look forward to Rounding out the issue will be
part two of our Alundra strategy, guides for Dead or Alive, Fighter’s
covering all the puzzles and items Destiny and Skullmonkeys—just
found in later chapters. to name a few!
March 1998
The year 1997 was a great time The next few months promise
for next-generation gaming. Now to be landmark ones for gaming.
that the last games of ’97 have Kicking off the tidal wave is
arrived, dress up in your tux, Resident Evil 2, which we will
hands on
The only event bigger than because it’s time for the 1997 EGM review, in addition to major cover-
the popu-
the Oscars or the Super Editors’ Choice and Reader Awards. age on the N6q4’s Yoshi’s Story.
® lar dino, We're sure you can guess some of Also look for reviews of NBA In the
Bowl—The EGM Editors’ Yoshi’s
Choice Awards. the obvious winners, but there will Zone ’98, Nagano Winter Olympics
Story. be a few surprises. (N64/PS) and Winter Heat (SAT).
March 1998
Next month, check out some strategy extra on the horror sequel
’ killer previews and reviews by that will leave you victorious.
the authority on PlayStation As always, we'll have the latest
games: OPM. Look for reviews on domestic and international news
Capcom’s Resident Evil 2, Crystal as well as the coolest GEAR avail-
Dynamic’s Gex 2, Activision’s Pitfall able for your PlayStation.
3D plus much more! All this and a brand-spankin’
In addition to our review of new demo disc are coming soon ae
Resident Evil 2, we’ll have a super in the March issue of OPM. oa ae
A
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