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Electronic Gaming Monthly Issue 214 (April 2007)
Electronic Gaming Monthly Issue 214 (April 2007)
SAYING GOODBYE
TO LAST GEN
fete) oie) AN7. a]
if
Aa |
A historical look at this epic RPG series
GIRL FOWER
How one girl gamer made it to the big leagues
Hedgehog and Sonic and the Secret'Rings are either registered trademarksortradema poration. All Rights Reserved. TM andthe
Wiilogo ndo. © 2006 Nintendo.
ORF pseu
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i ba
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sGNIC
mg gecret Rings
Sonic is racing into a mysterious new land. And you're at the controls. In this all-new adventure,
Sonic has to save the world from an evil genie. It'll be one heck of a ride.
100 missions set in a scorching Fun interactive environments featuring 40 party games including Sonic and
desert, a prehistoric jungle and more. catapults, magic carpets and flying pots. his friends for up to four players.
LOM
» issue 214 ° april 2007
TEMT =
ABiv
No “I” in Team
>? TRIVIAL
TSSUE It’s not me, it’s you
This month’s I’m not given to voicing my opinion
EGM question:
too much, but | thought if | add my
What classic football voice then maybe Sony might believe
videogame was a hit
at the South Pole?
that they do have a problem. | am
speaking as a gamer who owned a
E-mail the answer to
PS1 and owns a PS2. | was satis-
EGM@ziffdavis.com
(subject head: fied with Sony’s products in the past.
Trivia: EGM #214) When | heard PS3’s launch price, |
for a chance to win figured | could afford it, but it had bet-
something potentially
ter be pretty darn amazing! But every-
awesome.
thing | saw was a dud. ee
Now that the hype is dying down § Jack Tretton in his underground lair
and the real work of keeping their
system on top begins, Sony seems to
ignore the cesspool it finds itself in. speeding up the PlayStation Store mine in for a PlayStation 3, and | feel
| can’t find the Wii anywhere—but | and web browser, and we know it is a much smoother system than
could get up from my chair and have a they’re planning to add functionality the 360 (not to mention the fact that it
PS3 in minutes if | wanted. | stopped to the online platform. The question doesn’t make nearly as much noise).
at a Toys “R” Us and asked when is: Will anything be enough at this Sony has already proven to be the
they’d get more Wiis. Of course they point? Ask us again in six months— leader in the gaming world, and | think
didn’t know, but they said they had it’s way too early to consider Sony Jack Tretton is right when he tells EGM
“tons of PSs on the shelf.” I’ve got a out of the game at this point. that the leader will always receive
friend who works at a major electron- more criticism. Yes, the PS3 is more
ics retailer. He says the only way they Xbox flashback expensive, but it comes with more
can sell their PS3s is to put one or I'm confused by EGM’s cover features (like Blu-ray support, for one).
two on a shelf and pretend [that] that’s story last month—so much praise Maybe the launch lineup was weak,
all they have. This isn’t good, Sony. for the Xbox 360. How soon we but it’s always that way—the early
And Sony’s response to this seals forget the problems Microsoft had games on any system are never as
the deal. Every Sony bigwig deflects when its system was first released. good as the ones that come out later,
the bad press and the embarrassing Overheating boxes, no good games years into a console’s life cycle. | can’t
launch by trash talking the com- around launch...and besides being wait to see what PS has in store.
petition, hyping their disappointing incredibly loud (additional cooling fan, —Todd
games, or outright blaming the gam- please?), my Xbox 360 was constantly
ers for not emptying their pocket- locking up. | have to say | was very Spiral galaxy
books. [Sony Computer Entertainment disappointed—the 360 is not a perfect The other day | was playing a demo
America President Jack] Tretton say- game system by any means. | traded of Rogue Galaxy, and | barely got
ing, “The problem we have...it’s soci-
ety in general” [EGM #213] is inexcus-
able. You screwed up. Your product is
overpriced and your lineup is disap- MHMED!
pointing. Your online sucks and your
attempt to push your Blu-ray agenda Ask an EGM cover model
Dear Fabio: | created a Wii Mii that looks exactly like me, but he looked lonely
down the consumers’ collective throat
so | created a girlfriend for him. They cannot date or perform coitus. Actually,
is irritating at best.
pretty much all they can do is go on parade and arm wrestle in WarioWare. |s this
| used to be a fan and didn’t want
healthy? Should | be concerned about my mental state? en Ue
to see you fail, but you did. | will not
purchase another Sony videogame Fabio responds: Ephraim, you don’t need to worry
product until you clean up your act. about your mental state, but it sounds like you
—Travis Carlson should try to get out of the house more often.
Girls like a guy who projects a confident attitude.
You know, it’s true what they say: And—trust me on this—interactions with an actual
girl are a lot more fun than playing with your Mii
There’s no rage like the rage of the
(or your wee wee). Good luck!
recently brokenhearted. (Don’t they
Bee say that? They don’t? Well, they
For writing this should.) To be fair, though, Travis,
Have a question about life, love, exotic creams, or anything
month's winning let- else for Fabio, who appeared on the cover of EGM #3?
ter, Travis Carlson
Sony has addressed some of the E-mail EGM@ziffdavis.com, subject: “Dear Fabio.” We're
wins a game and issues plaguing the PS3, clean- not kidding. Fabio really answers these!
other goodies. ing up backward compatibility and
S
ed. You listed 36 games coming out web browsing. Yes, the Internet is
for the 360, 32 titles for the PS3. The full of things kids shouldn’t see. back_issues@ziffdavis.com
Wii got a lousy 12. And while you were That’s why both consoles have
www.bodybymilk.com
PLAYSTATION®3 computer entertainment system
PSP® (PlayStation®Portable) system
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Enjoy faster reactions, unparalleled realism and more player control as the award-winning Virtua Tennis series steps into the
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With the new PLAYSTATION®3 system’s tilt functionality, you'll deliver the expert shots of today’s tennis elite with just a flick of
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Patent and Trademark Office.SEGA, the SEGA lo irtua Tennis are either registered trademarks or trademarks of SEGA Corporation, © SEGA Corporation, 2006, Allrights reserved. “PlayStation”, “PLAYSTATION”, “PS'
Sony Computer nc. PSP@ system - Memory Stick duo™ may be required (sold separately). Microsott, Xbox, Xbox 360, Xbox Live, and the Xbox logos are trademarks of the Microsoft group of
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=TART
Moore’s Law
The 360 is a year old. Where do things stand now, and
where do things go from here? The Xbox boss tells us...
12 © ELECTRONIC GAMING Mf
PAGE PAGE
A YEAR AGO, WE INTERVIEWED PM: That comment was specifically nobody at Microsoft is able to give
XBOX BOSSMAN PETER MOORE referring to the early manufacturing in us a straight answer about this.
shortly after the 360’s launch. Most ‘05 and wasn’t referring to all consoles There used to be echoes...now
of you liked our line of question- manufactured. We took care of that there are players who just can’t
Peter Moore was
ing—brutal, honest, and frankly, a little through some warranty measures—we hear each other. It’s especially frus- president and
smart-assy. (Google “Moore’s Law, have increased our warranty to 12 trating considering that the service COO of Sega of
1UP” to read it online.) Xbox loyalists, months. We're trying to do right by costs $50 a year. America, where he
however, thought we were being rude the consumer. helped launch the
Dreamcast, before
and said we needed to apologize to PM: Why are you still getting voice- joining Microsoft
Moore. Yeah, right. EGM: We talked about how the 360 chat problems? [Laughs] | know you in January 2003.
Don’t worry, Xbox fans...Moore is a really loud machine, but it’s spoke with [Group Product Marketing He is now corpo-
actually enjoys tackling the tough even more apparent now next to Manager for Xbox Live Global] Aaron rate vice president
of the Interactive
issues—he told us so himself. So we the relatively quiet PS3 and Wii. Greenberg, and we’re actually going Entertainment
decided to do a one-year follow-up to try and come down and fix that on- Business in the
with the guy, and we threw in a few PM: | keep a very close eye on what site with you. It’s pretty complex when Entertainment and
Devices Division
questions direct from our readers on consumers are saying. | really don’t we’re connecting millions of people
of Microsoft Corp,
EGMboards.1UP.com to force Moore see that as being a major issue. and 20-odd countries around the making him: 1) the
to address his customers directly. Would we like to be able to have a world with so many different protocols boss of the Xbox and
We also ask him some of the same quieter machine? | guess so. Is it fea- and broadband partners—every now Games for Windows
businesses, 2)
big-picture questions that we posed sibly possible? You're probably asking and again you’ll get some glitches. If
responsible for estab-
last month to Jack Tretton, Sony the wrong guy to start talking about this is something that is broader than lishing relationships
Computer Entertainment America’s technology for cooling fans. more than a handful of people, my with third-party game
president and CEO, so you can com- apologies, and we'll do everything we developers and pub-
pare the two’s responses... EGM: We gave you a hard time can to be able to fix it. lishers, and 3) holder
of one the longest
about the 360 not being backward titles known to corpo-
EGM: Last year we asked you compatible with the entire Xbox 1 EGM: Are you saying that you and rate America.
about the successor to the Xbox library. Now the Wii is out, and it Aaron are going to come over to
360, and you told us, “The platform can play GameCube discs, going as my house to fix my voice chat?
development team is taking a well- far as to offer ports for GameCube
deserved break, and they should controllers. And the PlayStation PM: [Laughs] | didn’t say “Aaron and
come back in a year refreshed, 3, although it’s not perfect at it, |,” but | did say “we” meaning the
looking for the next challenge.” OK, certainly supports a far greater broader Microsoft “we.” Somebody
it’s been a year. What are those percentage of past-generation titles will come to your house, yes. | want
guys working on now? than the 360 does. Both these sys- you to print this. Somebody will come
tems even let you transfer old save to your house, diagnose the problem,
Peter Moore: As with any platform files. Is this just an area that you and fix it...once we replicate it.
group, they’re always looking ahead don’t care to compete in?
once they deliver a system. They start EGM: While we’re giving you a hard
looking at scenarios, four, six years PM: If you look back at when the time about stuff, to be fair, last year
from now—where will we be, what will issue of backward compatibility came we complained that many of the
the consumer be looking for, what will up, | don’t think anybody really felt 360 games looked only marginally
be the capabilities of silicon [chips] we'd get to where we are today. We better than their current-gen equiv-
in 2011, 2012, whenever it is that the recently had another update that alents. But now that we’ve seen
next next generation starts. These pushed us to over 300 games. It is Gears of War, we’re believers. But
things take years to develop; you something that is not easy to do, and we’re still not sure about that whole
have to work with partners to be able you and | talked about this ad nau- “games feeling like a lucid dream”
to build the necessary infrastructure seum over the past couple of years, thing that you were pitching....
to make sure the next-generation but we continue to work on it. We'll
console is truly a next-generation con- continue to add games to that list. PM: You know, it’s funny. My son
sole. We’re going to be ready for the was home from [UC] Berkeley.... The
next generation if and when it arrives. EGM: Why are we still getting Xbox 360 is on the big screen—! got
voice-chat problems? It seems like a DLP projector—and let me tell you,
EGM: A year ago you said the num-
ber of defective Xbox 360s was
small, “no different from any other > We’re going to be ready for the
major consumer electronics prod-
uct,” but late in 2006 your company [next] next generation if
admitted that there was a higher
than usual number of units coming and when it arrives.
in for repair. What happened? ‘Microsoft Corporate Vice President Peter Moore
p ieitice
RLY L
Seer
Use the Nunchuk™ to control Use the Wii Remote™ and Nunchuk™ Fend off your foes in pulse-quickening Head-to-head multiplayer races demand
the Daggertail and annihilate to perform stealthy Speed Kills and new chariot races. reflexes and ruthlessness.
your enemies from afar. dual-weapon attacks
Blood
Violence
UBISOFT
to announce right now, we’ve got tons
of stuff in the hopper, and when the
time is right we'll let you know.
WHAT'S UF WITH...
»athe Halo movie?
“The Halo movie is on hold,” Moore says. “It’s unfortunate that, for whatever reason,
the two partners that we had, Universal and Fox, decided that they didn’t want to
pursue the next step for the movie. Here’s something that is probably one of the top
three cultural icons for the 18-to-34-year-old male, who Hollywood continues to com-
plain doesn’t go to movies anymore, and for whatever reason they just don’t see
the opportunity [in a Halo movie]. Some production work has already been done,
and we continue to be optimistic that a movie will be made.”
There’s only one place you can get hands-on training with the most advanced
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“8 se
> THAT Su
Dastardly delays
Even though the next gen has arrived,
we're still waiting for the games to
show up to the party—like, ironically,
Mario Party 8 for the Wii. Nintendo
has pushed back the festive minigame
collection to this summer. The Wii isn’t
the only culprit, though. Publisher Koei
ending up delaying both the PS3 but-
ton masher Bladestorm: The Hundred
Years’ War and the futuristic racer
Fatal Inertia to this summer as well.
Things aren’t looking good for The
Lord of the Rings: The White Council,
either. Mega-publisher EA confirmed
the upcoming 360/PS3 role-playing
game is indefinitely on hold (a nice
way of saying the game will eventually
get canned).
Phantom hourglass
Like racing your saved time-trial ghost
in the Virtual Console release of Mario
Kart 64? Probably not, considering
you, uh, can’t—Nintendo confirmed
it’s impossible to save time-trial ghost
data because doing so requires an
N64 memory pack...something the
Virtual Console does not support.
WHO
Gundam MHiJ=0L!
Solving pressing international
conflicts with giant robots
Working in an office is
so mundane; | prefer the
fancy freelance life.
Who am I?
saves plojey ey} Woy UesY SnWeS
Ys
iv
EVERYONE
0
Mild Lyrics
Violence
PlayStation Portable
]
SEGAN
www.sega.com
SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, After Burner and After Bumer Black Falcon are either registered tractemarks or trademarks of SEGA
ed. Planet Moon Studios and t! Planet Moon Logo e tr of Planet Moo d under license from Boeing Management Company. Lockheed
juced under a | poration. FULL AUTO and FULL AUTO BATTLELINES are either registered
ried Eni ment Inc. and the Deep Fried logo are trademarks of Deep Fried
r PlayStation’, "PS" Family logo and "PS ainment Inc. Memory Stick Duo™ may be required (sold separately}. Certain limitations
Wi-Fi compatible connectivity. See manual for details Ni-Fi compatible fees ny Computer Entertainment Ametica takesnoresponsibility for this offer
oe
FAHD INFO
Spider-Ma
Full of venom
Platforms: SOME TWENTY-ODD YEARS take center stage in Treyarch’s video- game stays true to the suit’s origins.
Wii/PS3/XB360 before Sony decided to use the game adaptation of Spider-Man 3. “Playing as black-suited Spider-Man
Publisher: Spider-Man font as the PlayStation 3 enables greater strength, more hit
Activision logo, and even before Tobey Maguire Man in black points, the ability to absorb dam-
Developer: suited up for the first time onscreen, The black suit’s basic characteris- age, and a completely unique set of
Treyarch Spider-Man reached one of the big- tics make it the perfect power-up in more powerful combat maneuvers,”
Release Date: gest milestones in its history: the terms of gameplay. In the comics, the says Executive Producer and Game
May 2007 black suit. Its origin is totally goofy suit generated its own webbing (no Director Chris Archer.
and reeks of the ’80s—Spidey got it need for pesky web-fluid cartridges The city in which you'll wear your
when he was transported to an alien or organic web-shooters). It could new suit has also changed. “This is
world where he was forced to fight change its shape (hence Spider-Man the biggest Manhattan we’ve ever
in a sort of intergalactic UFC match never took it off; it just morphed into built,” says Senior Producer Greg
and needed a replacement for his civilian clothes when needed). And John. “In addition to the full city
bte-eli toatl Mo)(Ul-wr-lalepiccre Meltle(ma=01m it enhanced his general abilities. The from street to the tops of the tall- >
despite that, it had an extremely
rere)al(em(ote) @e-Uure MALIN om LS
augmented his abilities, making it * We have taken painstaking steps to
the centerpiece for the creation of
one of the series’ most popular vil- make sure that every mission has a
lains, Venom (who will appear in the
upcoming Spider-Man 3 movie). And different flavor and feel.
it’s this very same black suit that will —Executive Producer and Game Director Chris Archer
More web-slinging,
less pizza-delivering
Which leads us to how Treyarch
plans to address one of the big-
gest criticisms of Spider-Man 2: the
“sameness” of the missions. “We
have taken painstaking steps to
make sure that every mission has a
different flavor and feel,” says Archer.
The black suit has many unique
“The ‘missions’ are exactly that—
capabilities, including auto dent repair.
fully developed immersive gameplay
experiences. This is in contrast to
the more ‘nugget’-like gameplay that
was sprinkled into SM2.” Specifically,
you'll find more cohesive storylines
Este Melis) (vei @erinvme -Ule m= (et 1U)
their unique mission sets. “SM3 also
has a wide variety of story-based
missions that weave their way
through the movie storyline and lead
the player into key moments,” says
Archer. His ultimate aim for the mis-
sions in this game? “Less repetition
and a more rewarding, deep game-
play experience,” he says.
But the mission structure is only
one of the ways the team is chang-
ing things up this time around.
Combat has been redesigned “from
the ground up,” says Archer. The
developers have added more moves,
upgrades, and combos, as well as
more sophisticated aerial combat
and more multi-opponent focused
attacks. Web maneuvers and web-
bing, of course, are an integral part
of the core combat system, and “it
still feels like Spider-Man—fast, fre-
netic, and big, over-the-top ground
and air maneuvers,” says Archer.
All of this new stuff, however,
applies to normal, red-and-blue
Spidey. The black suit has its own
before: change his fate and bring down the gods once and for all.
before: change his fate and bring down the gods once and for all.
God of War is register id Beal if pt inmentAmericaInc. ©2606 Sony Computer Entertait itAmerica Inc. “PlaySt
the “PS” Fas y lous four World. Play In Ours.” ts a registered trademark of Sony Coi
FILE END BEGHNS
PlayStation.2
LIVE IN YOUR W®RLD,
PLAY IN DURS®
> NOW SHOWING AT
GAMEVIDEOS
+ OHLIME
w.djwiij.cam
i
> REAL WORLD
LOVE, FOOD, COCA-COLA, English from games and manuals, alone cost the U.S. equivalent of
PAMELA ANDERSON—all cross says the only sports titles Brazilians nearly $330 each! Legal and unofficial
cultural boundaries in ways the United play are the Winning Eleven and FIFA importers are the only way to score
Nations can only dream of. But what soccer games. No basketball. No ten- hardware, as none of the systems are
about videogames? Sure, it’s a given nis. And no surprise, really. Futbol is manufactured in Brazil. But Brazil’s
that software piracy and FIFA soccer Brazil’s national sport. economy is getting stronger. Does
games (that’s futbol to the rest of the Gamer Marcos Felipe adds that the this mean hope for an end to piracy?
world) are big just about everywhere Tony Hawk series is slightly more pop- “Even those who can afford an original
that Madden is not. But surely U.S. ular in Brazil than other U.S. sports buy the pirated [copies],” Felipe says.
éHabla EGM? Did
you know this maga- console gamers and their overseas games are, but it’s by no means “It’s a culture over here.”
zine is translated into counterparts share some similarities. mainstream like it is here. Speed and
We poll EGM’s enthusiastic interna- action are big—especially series like ] Japan
tional correspondents—from analysts Need for Speed and Gran Turismo |Population: 127,463,611
to editors at EGM’s foreign editions to and fighting franchises such as Soul L ) We are conflicted about
regular gamers like you—to see what Calibur and Street Fighter. What’s not Japan. On one hand, it’s the birth-
plays from San Pablo to Iraq to (we’re so big in Brazil are “games where you ing ground of many of our favorite
not kidding!) Antarctica. must use the brain,” says Monteiro. franchises, from Mario to Metal Gear
Fabio Santana, editor-in-chief of to Final Fantasy. On the other hand,
Brazil EGM Brasil, says that piracy and taxes Japan spawned...Cho Aniki, a series
Population: 188,078,227 are the two biggest issues facing of homoerotic shooters.
An unscientific poll of Brazil’s games biz. The Associagao Japan is the Schrédinger’s cat of
Americans shows that most can’t Brasileira das Empresas de Software videogame culture, exactly like and
distinguish Brazil from the Fédération (ABES) fights piracy, but no one can entirely different from gaming in the
Internationale de Football Association beat the import taxes, which are 60 States. In the 1980s and ’90s, the U.S.
(FIFA) on a map. But wait...FIFA isn’t a percent of the original price, plus an and Japan’s interest in side-scrollers,
country; it’s a state of mind. Brazilian additional 18 percent sales tax. That’s fighters, and role-playing games was
Pietro Marafiga Monteiro, who learned before shipping, kids. PS2 games closely aligned. Today, says Tokyo-
based game writer and localizer Ike Wii. But for U.S. troops serving in SI LZ United Kingdom
Sato, not so much: “What’s popular Baghdad, gaming is the ultimate way Population: 60,609,153
in Japan right now is the DS and its to unwind. Army Captain Scott D. VA The U.K., Europe’s larg-
‘educational’ games like Brain Age.” Wence, the Bandido Charlie Company est game market, must be just like us,
Even once-blockbuster and wholly Commander in Al Asad, tells EGM right? After all, we speak (essentially)
Japanese series such as Virtua Fighter that, of about 170 personnel in his the same language. And, as further
5 and Tekken 6 for PS3 aren’t such a company, eight have Xboxes (the evidence, WWE SmackDown vs.
big deal anymore; only niche fighter original—not 360s), more than 28 RAW 2007 tops console lists there.
fans really care, Sato says. have PS2s, and about 20 have PSPs, Hold on—so does soccer, of course.
The Japanese have a name for U.S. with no PSs yet in sight (but an open Sean Dromgoole, the CEO of London-
and European games: “yo-ge” (pro- invite to Sony to send one). What's hot based consumer-analyst group Some
nounced yoh-gay), meaning “Western in the desert? The usual stuff—with an Research, says F1 (Indy Karts), rally
games.” The notorious Grand Theft emphasis on games with guns: Halo driving, motorbike racing, and shoot-
Auto III, for one, has made yo-ge 2, Tiger Woods, NCAA 06 and 07, ers—especially the “story-driven,
more than a blip to mainstream Japan. Madden 06 and 07, and Tom Clancy's kooky ones”—are more popular in
Does that mean other quality Western Rainbow Six. “| guess they can’t get Europe. Licensed-film games sell too,
games such as the God of War or enough of the competitive games,” Dromgoole says, but, like here, with
Burnout series do well? “It doesn’t says Wence, “especially if [they] deal skepticism on the consumer's part.
matter if the game is really good with carrying a weapon.” Deloitte media consultant Christy
or popular in the U.S. or Europe,” The larger military bases sell PS2s Kulasingam agrees that games that
Sato says. “Somehow the Japanese and “every conceivable game” for do well in the U.K. generally resemble
don’t have the appetite.” Blame it on all systems, Wence says, but he big sellers from the U.S., with some
Western-style gameplay mechanics, isn’t sure these are legal versions. exceptions like Cricket 2007 and
art design, and difficulty—although Regardless, they're morale boosters. Brian Lara International Cricket 2007.
sometimes the problem is the genre When his men aren’t on missions, They’re not especially high on the
itself. “First-person shooters especially they “relax” by playing war games. charts, and unheard of here in the
don’t do well,” Sato says. Because, when battling insurgents States, but they’re nevertheless popu-
What do Japanese gamers want? and fighting for one’s life, what could lar, particularly in England. U.K. gam-
Anything on the DS, for starters. “It’s be more relaxing at the end of the day ers, in fact, embrace a wider variety
become so common | see even girls than a little Rainbow Six Vegas? “They of genres than we do. “The variation
in their 20s and 30s playing DS in the love to sit around and talk crap to of taste inside Europe is extraor-
train,” Sato says. “That’s a phenom- each other about who is better at cer- dinary,” says Dromgoole, “and the
enon in my opinion because it used to tain games,” he says. “[It’s] commonly more research | do...the more | find
be ‘geeky’ to carry a handheld con- called s*** talking.” Roger that. difference and distinctiveness than
sole on trains.” No word on whether
it’s geeky to play homoerotic shooters.
> They love to sit around and talk
Ma
xii
20
Population: 26,783,383 crap to each other about who is
The average Iraqi citizen
has more pressing matters on his better at certain games.
or her mind than tracking down a —Army Captain Scott D. Wence on videogaming in Iraq
France
‘4 Population: 60,876,136
Peal Toss aside the aspersion
freedom fries, folks, and get back to
French kissing, for no gamers in the
world seems more aligned with U.S.
players than the Frenchies. EGM’s
enthusiastic pollster Elsa Chesnet
surveyed gamers ages 18 to 23 and
found that the PS2 is the most desired
system, while players favor typical ® Blockbusters the world over: the Grand
U.S. hits such as the Metal Gear Solid Theft Auto and Metal Gear Solid series.
and Kingdom Hearts series, Saints
Row, Dead Rising, God of War, and...
wait—wha? NBA Live 07 and NHL games have a following in his country, See Thailand
2K7? Sure, FIFA Street 2 and Pro too, but their language-heavy content Population: 64,631,595
Evolution Soccer 6 made French loses audiences among non-English mummmmemm £GM Thailand's Attakorn
lists instead of Madden, but hockey? speakers. Most surprising is that— Limparongpatnagit says futbol isn’t
Basketball? And the best system ever, unlike in Asia, the Middle East, and the only sport on gamers’ minds (they
according to the majority in Chesnet’s Africa—PC games aren't as popular prefer Winning Eleven to FIFA, by the
poll? The Super Nintendo. Vive la as console games. “I'll say that the way): Thai players also dig basketball
France! But you’d expect good taste ratio [is that about] 90 percent of games and even the Tiger Woods
from a country that gives tax breaks to gamers play on consoles, and only 10 PGA series. Among role-playing fans,
game developers. [percent play on] PCs,” says Carbajal. the Final Fantasy franchise is number
one with a steep lead, then comes
HE «“Netherlands Singapore Dragon Quest and Kingdom Hearts II.
Population: 16,491,461 ae Population: 4,492,150 See—just like us.
In an anything-goes city ____| EGM Singapore editor But when it comes to first-person
like Amsterdam, who needs games Tommy Wee says we're “not far off shooters, U.S. and Thai gamers
for fun? Nevertheless, gaming exists the mark” to assume that FIFA games somewhat differ. “Thai gamers do
and the PS2 dominates. Top games instead of Madden titles are big with not like to play first-person-shooter
include FIFA 07 and World Cup 06, Asian gamers. And half of those play- games because they do not like to
plus the Cail of Duty and GTA series. ing futbol games, according to Wee, use controllers to aim at the target,”
The Netherlands is also home to are playing Winning Eleven, too. The Limparongpatnagit says. “But when
Smith & Jones addiction consultancy, PC game market is bigger than the they see Gears of War, it seems to
whose Wild Horses Center counsels console market in Asia in general, make them change their minds.”
game addicts back to health. Smith & but the usual franchises (Metal Gear
Jones did not return our cries for help. Solid, Final Fantasy, Super Mario, Antarctica
Pokémon) are staples, unlike Madden, Population: Various staff
Mexico which Wee calls “culturally alienat- at research facilities
Population: 107,449,525 ing.” In spite of a ban, Grand Theft Scientist Hugh W. Ducklow from the
Surprise, surprise: Auto is popular in Singapore. Virtually 45-plus-person Palmer Research
Mexico’s top game in December 2006 everyone, Wee says, owns a copy. It’s Station doesn’t play games, but he
was FIFA 2007. Winning Eleven is up just the cool bad-boy thing to do, like knows that Quake online is big on
there, too. EGM’s Guadalajara cor- chewing gum—which is also heavily the “icebreaker [ship] that supplies
respondent Itziar Lanzagorta expected regulated in this take-no-guff nation. the station” and on the station itself.
as much. “Everyone here played soc- So we tracked down scientist Tom
cer growing up, so they can relate,” HE Latvia Lohr of the South Pole Station, who
she says. Population: 2,274,735 confirms that yes, console gaming
Adrian Carbajal of EGM Mexico exca2) Latvian IT guy Dmitry has landed in Antarctica, though the
says that, according to a recent poll, Komarov makes one thing clear: games themselves are a little dated.
the top three non-soccer series in Videogames are not popular in Latvia. He even referred to a Tecmo Bow!
Mexico are Metal Gear Solid, Grand “People do not have much interest marathon during a string of flight can-
Theft Auto, and Halo, in that order. in specialized devices, which are still cellations due to—what else?—weath-
And, yes, Viva Pifiata makes the must- quite expensive compared to ordinary er. Scientists hooked up an NES to a
play list, too. “If you’re talking about PCs,” he says. Videogames aren't big-screen monitor and enjoyed “but-
hardcore gamers,” he says, “all the usually localized to the Baltic States ton-mashing madness until the wee
kind of games you find in EGM—the (including Estonia and Lithuania), and, hours of the morning.” And at a time
mature kind—are pretty popular [in when they are, they're too costly. of year when the sun never sets, those
Mexico]. Carbajal says role-playing Practical Latvians buy PCs instead. wee hours aren’t so wee,
5 Lives:
EGM: Correct
KI: Action
EGM: Incorrect. It’s first-person shooter
@
KI: Pretzel )
4
EGM: Incorrect. It’s actually a
cinnamon bun Jy 2
KI: But | like pretzels better.
Lives remaining: a9
Platform: RABIES IS A NASTY DISEASE. If certainly, to serve as the premise of a survival-horror norm. It sets a very
XB360
contracted by a human (generally survival-horror game. different pace, dispensing with the
Publisher: through an animal bite), it can be shambling, Romero-esque zombie
Valve virtually undetectable for up to three Meth zombies formula in favor of vast mobs of fast,
Developer: months. Once symptoms start mani- Enter Left 4 Dead, a multiplayer- agile, and powerful Infected.
Turtle Rock
festing themselves—such as aggres- focused shooter from Turtle Rock, “My favorite zombie movie is 28
Release Date: sion and hallucinations—it’s generally a studio best known for its work Days Later,” says Turtle Rock founder
Winter 2007
too late; death almost invariably fol- with Valve’s tremendously success- Michael Booth. “It took the whole
lows in as little as two days from the ful Counter-Strike (which is still a big mythical undead genre and turned it
first manifestation of symptoms. deal in the PC gaming community). upside down, making the whole situ-
In our world of SARS and West Stemming from a Counter-Strike ation disturbingly plausible.” If you’re
Nile and bird flu, where affordable experiment featuring a handful of familiar with the film, it should be no
air travel transports disease with human players against a swarm of surprise that the Left 4 Dead team
a speed and breadth never before bots equipped with hand-to-hand favored the fast-moving zombie type.
seen, the idea of a drug-resistant, weapons, Left 4 Dead is essentially a But it’s not a mere homage to good
fast-spreading rabies virus is frighten- zombie game—but it’s a far cry from cinema: “From our very early pro-
ingly plausible. Frightening enough, the plodding, Resident Evil-derived totypes,” Booth continues, “we just
PLAYSTATIOMS A ei iVE
xBOx - a INTEND EES.
a
This title is intended for both the PlayStation®2 computer entertainment system and the PSP® (PlayStation®Portable) system.
© 2007 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2k Sports logo, and Take-Two interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
Major League Baseball and Hail of Fame trademarks and copyrights are used with permission of Major League Baseball Properties, Inc, and the Nationa! Baseball Hall of Fame and Museum, Inc., respectively. Visit the official ws
at MI m © MLBPA-Official Licensee, Major League ‘ball Players Association. Visit www.MLBPLAYERS. com, the Players Choice on the web. & MLBP 2007 /MLBPA 2007. "PlayStation", "PLAYSTATION", the "PS" Family logo and
are registered trademarks of Sony Computer Enterta‘ nt Ing, Memory Stick Duo™ may be required (sold separately), @ 2007 Microsoft Comoration. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox Live and the Xbox logos are
trademarks of the Microsoft group of carnpanies. 2005 Nintendo. ™, ®,Game Boy Advance and Nintendo OS are trademarks of Nintendo. @ 2004 Nintenus. The ratings icon is a registered trademark of the Entertainment Software Association.
THE BIG ONe=
New info on the heaviest hitters
Halo 3
XB360 ¢ Microsoft ¢ Fall 2007
YAWN—someone wake me up. Why mode will also be available on Xbox to keep it alive—my spies told me
am | not pumped by all the next-gen Live...for a price, of course. new Gears of War downloadable
pizzazz going on...oh yeah, because content is on its way (possibly
| know some people
Microsoft, Sony, and Nintendo are Up all night, play all day this month). Expect some new mul-
out in Internet land
have been calling
snoozing, too. Seriously, guys, wake Now that Resistance is out, you’d tiplayer modes and maps. But get
me out.:.well, | hope up! Make me excited. Make me want think the developers at Insomniac this: The ranked Achievements may
you naysayers had to play your systems. Make me stop could finally get some sleep—yeah, also switch over to player matches
a chance to pick up (if Microsoft approves it, that is).
complaining...and while you’re at it, right! Along with the PS3 Ratchet &
our last issue when
my rumor about pub-
make me a sandwich—I’m hungry. Clank, they’re keeping busy—! hear
lisher Square Enix | bet y’all are starving for some dirt, a Resistance map pack will arrive Hurtin’ hawk
making several Final too. No worries, | got you covered.... this spring. Not only that, but a Seems like Sony is trickling out its
Fantasy remakes first-party PS3 titles pretty slowly.
sequel is also in the works (duh).
for the PSP came
true—booyah!
Stretching out a saga Expect that to fall, well, fall of 2008, One of those games, the flight-
Xenosaga—once planned as sprawl- actually. | wonder if they have room shooter Warhawk, is currently
ing six-game series—eventually for another project, though? Hmm.... crying mayday—|’m hearing the
got chopped down to a trilogy. And game is in bad shape, and because
though the series apparently sung Bloody new content of that, it will only be released as a
its swan song, | hear Namco Bandai We may be playing Gears of War to download title. Don’t be surprised if
intends to keep this series singing. death, but developer Epic is trying you hear this soon, too. #%
Word is it is making a PS3 action
game starring the ass-kicking
robo KOS-MOS.
2S
A braaainy move )) * Looks like | got more music rumors for ya—my Microsoft mole told me both
Even though we're waiting for a XN Every Extend Extra and Rez are coming to Xbox Live Arcade.
sequel to last year’s Dead Rising,
my undead sources claim Capcom @:*
) Someone must be hungry—! discovered a certain publisher is cooking up
is reanimating the campy zombie Ay a collaboration with the Food Network. /ron Chef on Wii? Yes, please.
game as a 360 Platinum Hit, com-
( >) * We thought Need for Speed was putting the brakes on a new game—guess
plete with a tasty extra: online co-
XN not! | hear a new NFS is coming this fall. Worst part? It’s a sim—ugh.
op. Now don’t moan if you already
own the game—we hear this new
“+
Finalsv
Esheey Fables:
Chocobo Tales
DS ¢ Square Enix
Guitar Hero II The DS is literally going to the birds! Cuteness aside,
XB360 © Activision/RedOctane
spending time as a chocobo—without some filthy
Well, it’s about freakin’ time that folks other than PS2 owners can rock out human on its back—looks promising, with combat (con-
with their c***s out. New tracks and venues up the ante in the 360 edition, but sisting of a highly polished card-battling system) that
Achievements and the promise of downloadable tunes are what really have us should even interest gamers who have long waved bye-
itchin’ to jam again. bye to puberty.
Monster Madness:
Battle for Suburbia
XB360 ° SouthPeak
Don’t let the name foo! you; this doesn’t involve 4x4s
terrorizing some remote neighborhood (a la Monster
Truck Madness). Rather, it’s a top-down action game in
the vein of Zombies Ate My Neighbors (SNES). So be
prepared for plenty of comedy-filled carnage.
Pokémon Diamond
and Pearl
DS ¢ Nintendo
[SISISISG|
> SNK vs. Capcom: Card Fighters Cooking Mama: Cook Off Super Paper Mario
DS e SNK Playmore
Wii ¢ Majesco Wii ¢ Nintendo
Didja feel that? It’s the spirit of the NeoGeo Pocket swirling about, as one of the
handheld’s top titles finally receives the sequel treatment. This DS follow-up will Dead Head Fred The Settlers
sport wireless versus play (which only requires one DS card) and decks that'll PSP ¢ D3Publisher DS © Ubisoft seh
now include character cards such as Street Fighter's resident lover of Indian
cuisine, Dhalsim (read the original SF// manual for the full scoop on this pugilist’s Legend of the Dragon
food choices...seriously). PS2/PSP * Game Factory
ast A ~<a
WII-ALI
£
Bdidelshintohaivnt,
WII-ALITY CHECK
* Cooking Mama:
Cook Off
Majesco ¢ April 2007
Party On! marks the first time the seemingly immortal Konami follows up its electricity-based Elebits with another cud-
Tamagotchi license makes the journey from obnoxious beeping dly—yet more promising—elemental diversion: Meet Dewy, an
keychains all the way to a home console. As if that isn’t ambi- animated droplet of water who's tasked with saving the world.
tious enough, your creepy virtual pet now has presidential aspi- But don’t expect a traditional platformer; instead of controlling
rations. A party game in the same vein as Mario Party, Party Dewy directly, you tilt the Wii Remote to manipulate the entire
On! sets you off on the campaign trail to participate in various level, Super Monkey Ball-style. And we like that it’s got more
minigames gathering popularity points. Too bad so many of the depth than Sega’s simian-rolling sim: Dewy gains new abilities
challenges are so lame. Paper-rock-scissors? C’mon now. when frozen or boiled, and you can edit and share levels online.
4ALIT-IIm
HOSHoS
“A nai
yld
.
G
&
The sci-fi experts at Totally Games (the guys behind PC hits Ever since that biplane tech demo at the Revolution’s unveiling
TIE Fighter and X-wing) aim to revitalize this dusty top-down (see: Wii, circa 2005), we’ve been hoping for a new Pilotwings
arcade shooter with a new Wii-only control scheme. Now, you'll from Nintendo. Instead we’re getting Codemasters’ Heatseeker.
use the Nunchuk’s analog stick to maneuver the alien-hunt- Here you don’t hold the Wii Remote like a pencil, but rather
ers while independently aiming and blasting enemies with the rotate the Nunchuk to turn, which works surprisingly well. Still,
Wii-mote. Expect over 30 levels of action, plenty of massive it’s unfortunate that Heatseeker’s backgrounds currently look
bosses, plus graphics—even by Wii standards—that look ugly like they got tossed in a blender, and a multiplayer mode will
(guess that’s what happens when you start out life on the PSP). only appear in the PSP edition.
Pitting friend against friend in a race for dominance on six Amassing fame and fortune as a space tycoon sounds great.
intricate game boards is Nintendo’s way of saying “social get- Dealing with space pirates and their tendency to destroy every-
together.” We call it every man for himself. Play as one of 14 thing in their path sounds dodgy. You've got to keep a keen eye
characters, including newcomers Hammer Bros. and Blooper, on your many clients’ best interests while also thwarting danger
the white squid. And unlike the Tamagotchi game mentioned using the Wii Remote to repel asteroid attacks and fling can-
earlier, we're actually looking forward to this Party’s minigames, nonballs. Space isn’t just about work, though: In a nice SimCity-
such as steering a Jet Ski, balancing on a tightrope, and lasso- like move, you can have some fun with your space empire by
ing barrels—all with the Wii Remote. opening tiki bars and hole-in-the-wall taverns.
The Godfather:
Blackhand Edition
EA Games e April 2007
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ELECTRONIC GAMING MONTHLY ® www. 1UP.com ° 65
IN THE MIDST OF THIS UNBE-
LIEVABLY HEATED CONSOLE
WAR, developer Insomniac ain’t
afraid to play the role of Saturday
Night Live. “Cronk and Zephyr are
pretty old, decrepit, kind of fall-
ing apart, and always at odds with
one another on whose hardware is
best,” Design Director Brian Allgeier
tells us as he describes two new
robots you'll meet in Ratchet &
Clank Future: Tools of Destruction,
which jumps and shoots its way to
the PlayStation 3 this fall. “Cronk’s
got Blu-ray technology, Zephyr’s
got some online abilities...it’s a long
story. | think | know who you guys
would side with given your last cover
art [a tomato-splattered PS3 con-
sole].” Burrrn.
Poking fun at the Sony/Microsoft
rivalry, the heavily rumored Xbox
360 redo (code name Zephyr),
and EGM's cover choices do more
than make us laugh, though: It’s
a surefire sign that even after just
shipping the PS3’s premier launch
title, Resistance: Fall of Man, this
studio has plenty of gas left in the
development tank. And, according
to Art Director Chad Dezern, this
180-degree changeup (going from
making a darkly sci-fi first-person
shooter to a humor-filled platformer)
has definitely helped keep the dev
team from hitting the snooze button.
“Most of us find it invigorating to
change styles so dramatically,” he
says. “I think that’s the reason we’re
not tired and can actually have a
conversation [with you] right now.”
So, what exactly did we learn
during our chat about Ratchet and
Clank’s next-gen coming-out party?
As the lombax and his metallic mate
move forward, they’re first taking a
step back.
> itwasan
brainer for us
to explore what
made the original
so compelling.
—Insomniac President Ted Price
EO
a nn ee al ee
tills RONIGAGAMING MONTHLY. » www.JUP.com 26%,e
4Sn05
AXdOLS
® The Groovitron gets enemies dancin’ and leaves them open to attacks.
Other new toys in Ratchet’s arsenal include the Flame Blaster (complete
“. with crazy heat distortion effects) and the highly electrical Plasma Beast.
with a nasty Master Chief-looking us were thinking the same thing. So grinding along a rail and jumping
makeover and Clank stuck on the it was a no-brainer for us to explore over gaps that the enormous enemy
sidelines. Even Allgeier refers to that what made the original Ratchet so has so graciously made with his
last one as “a fun experiment.” But compelling.” In Tools of Destruction, pulverizing limbs. Then comes a mis-
now, after a much-needed break and you'll see roughly a 60/40 split sile attack, which Ratchet must first
the introduction of a new console, between combat and platforming (in dodge from the side (as shards of
Insomniac is reverting to a play style comparison, Deadlocked was closer broken window glass obstruct your
from the early days. to 80/20) with much more of an view) and then from straight on. As
“When we talk to people who emphasis on exploration, gadgets, the rail suddenly twists him upside
played all of the Ratchet games,” and gadget puzzles. Insomniac isn’t down, it’s time to fire away at the
says Insomniac President Ted Price, ready to talk specifics on that front, boss’ weak spot from this unortho-
“one of the things we hear the most but you’ll see challenges along the dox perspective. Soon thereafter, the
is ‘l grew up playing Ratchet, and | lines of Up Your Arsenal's Hacker furball finds himself on firm ground,
remember it four or five years ago, minigame. “It’s all about variety,” but now in addition to dealing with
and | have really fond memories of says Dezern. “We've had a lot of this heavy hunk of metal’s devastat-
those times. Are you ever going to different types of gameplay in the ing paws, he’s gotta figure out how
go back to its roots?’ And a lot of series, and | think we’re getting back to curb the enthusiasm of its helper
to the studio’s strength of show- robots—spherical Kerchu rollers,
ing as much as we possibly can in which have their own specific line of
> It’s all about variety...we’re a title.” And Ratchet’s encounter defense. Aha! Time to bring out the
getting back to the studio’s with the Kerchu City boss, the giant
construction beast with wrecking-
Groovitron (more on that discorific
gizmo later).
strength of showing as ball arms pictured above, more than Now here’s the kicker: That’s only
demonstrates that the developers the halfway point of this wonderfully
much as we possibly can. are back on track. chaotic meeting. “We’re calling this
—Art Director Chad Dezern The battle begins with our hero an action sequence,” says Allgeier.
“We’re taking the various gameplay the dev team also realized they had ality, you can actually maneuver its
modes and stringing them together to take a different approach when enemy-catching twister via tilting the
to really create this intense series creating Ratchet's weapon set, the joypad in various directions (expect
of events.” Intense indeed, plus a hallmark feature of the franchise. other firearms to support Sixaxis,
fine example of how this next-gen “One of the things that was very too). Plus, while guiding that tornado,
Ratchet will play more like its tempting to do was to try to make you can move Ratchet with the left
early predecessors. the weapons more complicated, and analog stick. Think of it as the gaming
that’s something every designer is equivalent of simultaneously rubbing
Lethal weapons faced with the problem of: ‘Oh, we your stomach and patting your head
Like we mentioned earlier, Tools of have more functionality, so there’s (but you'll look less stupid). Also,
Destruction won't be Insomniac’s more ways to control the weapons,”” the Tornado Launcher is evidence
maiden PS3 voyage; the studio says Allgeier. “Resistance is for a of how, from a technical standpoint,
already cut its next-gen teeth with different type of audience, the more Tools of Destruction’s...well, tools of
Resistance: Fall of Man. And as you hardcore gamer who likes the alter- destruction are more intricate than
might expect, that experience is nate fire and all that stuff. For a while those found in Resistance. “There’s
making the lombax’s transition to there, we went down the path of a little more interaction with the
the new console much smoother. ‘let's make things complicated,’ but environment here,” admits Allgeier.
“We definitely know where we wanna then we realized that, for this type of “One of our goals is that there’s
push things early on, and now we adventure and the amount of variety always something that affects the
know our development tools a lot it has to offer, we wanted to keep environment and is more tied into the
better,” says Allgeier. “We've learned things simpler for people.” environment. Anything from dynamic
from our mistakes and from some Yet just because this game’s arse- lighting to things bouncing around,
of the things that went really well.” nal will be more accessible doesn’t we really want the weapons to have
With this series tailored as more of mean it won’t sport some fancy an impactful feel.”
a mainstream product compared tricks. Take the Tornado Launcher: It doesn’t hurt that Insomniac can
to Insomniac’s first-person blaster, Thanks to the PS3’s Sixaxis function- have a little more fun here, either.
, WAIT...WHAT'S A
LOMEAS AGAIN?
Well, after four console games and one adventure on the PSP (peep
the review on pg. 92), that mystery may finally be solved in Tools of
Destruction. “We're asking a lot of new questions here, but at the same
time answering questions about Ratchet’s origins, where he came from,
and where the lombaxes came from,” says Design Director Brian Allgeier.
“This is something we've never done before in past Ratchet games and a
lot of our fans have been asking for.” Just don’t expect every loose end to
be tied up here. “We've got this really epic story that we feel will span mul-
tiple games,” says Allgeier. An epic story? In a platformer? That'd be a first.
ve =O
Sonic: Blur: Snow
Almost up bunnies A series
to speed tossin’ balls scratch
(PG13)
Pre
1 eae,
007 GUN
Casino RoyaAce © 2006 DaNuag, LLC, UNITED ARTISTS CORPORATION, COLUMBIA PICTURES INDUSTRIES, INC.
Loco AND RELATED JAMES BOND TRADEMARKS © 1962-2007 DaNuag, LLG AND UNITED ARTISTS CORPORATION.
rll
l
4 CASINO ROYALE, 00'7 AND RELATED JAMES BOND TRADEMARKS ARE TRADEMARKS OF DANJAQ, LLC. ALL RIGHTS RESERVED. SONW
= © 2007 Layout AND DESIGN SONY PICTURES HOME ENTERTAINMENT ING. ALL RIGHTS RESERVED. HOME
What’s the difference
between Fusion Power and MACH3?
Eight years of shaving innovation.
Comfort Guard-
sets up your beard for
the world’s best shave Optimized Blade
Spacing-for
reduced pressure
Finger Pad-for
precise trimming control
New Jet-Black
Fusion Power
Phantom-=water
tight and shower safe
Precision
Trimmer-
for those
tricky places
KORORINPA: Improved
Forward
MARBLE MANIA
Pivot-
follows the
@ Publisher: Konami il Developer: Hudson contours of
li Players: 1-2 ll ESRB: Everyone the face
SSX BLUR
@ Publisher: EA Sports Big Developer: EA Montreal @ Players: 1-4 ll ESRB: Everyone
9.9
important, one piece. This is the case ited coursewise, the track design is as
for a good reason: If each foot got its poor as SSX on Tour’s, and instead of + JENNIFER: Please don’t hurl your
own board, you’d end up with a mas- innovating, the unreliable motion con- Nunchuks at me, guys. | agree with
AVERAGE
sive lack of coordination and control trols get in the way. your criticisms—the controls here
over what you were doing. Now imag- are baffling, the courses ordinary, the
ine the Wii Remote attached to a Wii -+#TODD: Yeah, the controls here are overall game structure both simplistic
Nunchuk. See the problem? bunk. | used to be an SSX trickmas- and impenetrable at the same time.
JENNIFER: SSX Blur’s motion-control scheme ter, but Blur’s nonintuitive arm-flail (Would it have killed them to make
6.5 sounds intuitive on paper, but just system has turned me into the guy the signs more readable? Or include
AVERAGE like the idea of splitting up a board who gets slapped in the face with the a decent training system?) And yet,
in real life, breaking the controller in cord attaching the Nunchuk to the somehow | ended up having...fun.
half doesn’t really work. Instead of Wii-mote. The embarrassing face-whip Now, I’m not sure this was the sort of
The Good: Hip
music and (mostly) feeling like a natural extension of your reached a peak every time | tried to fun EA intended. It’s much more fun
smooth graphics body, your board and rider respond pull off an Ubertrick by drawing a pat- to learn accurate controls and be able
The Bad: Can't play erratically, and performing tricks is tern with the Wii-mote, which never to execute them when you want. But
it on a Wii Classic
less about the finesse the franchise is worked, though the workout routine this is a nice way for casual gamers to
Controller
The Multiplayer: known for and more about the random was great cardio. To ease all this, Blur dabble in SSX. | just hope they get it
Lacks options waving of limbs. As a “My First SSX,” at least features outstanding art direc- really right next time. sh
ox 360
ant
‘New iorfoerr Xb
. “se
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WING ISLAND
@ Publisher: Konami & Developer: Hudson M@ Players: 1-2 ™@ ESRB: Everyone
TIGER WOODS
PGA TOUR 07
@ Publisher: EA Sports & Developer: EA Redwood Shores
@ Players: 1-4 M ESRB: Everyone
FORMULA ONE
CHAMPIONSHIP
EDITION
@ Publisher: Sony CEA @ Developer: Sony Liverpool
@ Players: 1-11 ™ ESRB: Everyone
It doesn’t make you feel like a race driver...it requires you to be one
THE VERDICTS
(OUT OF 10) -+#JOHN: No one can deny that F7 is isfying results, but more so than any patible wheel and ample patience will
a truly gorgeous game that absolutely other sports franchise (including EA take this game past a few laps.
‘JOHN:
7.5
wallows in the rich culture of Formula Sports’ NASCAR), F1 requires a pas-
One—but get beyond the pretty stuff, sion for the sport and a tolerance for -# DEMIAN: You aren’t a Formula One
and you need to be prepared for a its quirks and minutiae that are still race driver for a good reason—you
jejeje}2}
shockingly tough game. quite rare in the United States. can’t handle it, and neither can |. But
Even skilled racing enthusiasts are if you’re undeterred, in time you'll
6.5
AVERAGE
going to struggle with how sensitive + GARNETT: Yeah, F7 looks great, but find the sweet spot between the
and twitchy the steering can be, and | felt more like | was guiding the cam- all-assists-off crash-o-rama and the
DEMIAN anyone used to the way a “normal” era around the track on a flyby than all-assists-on “Look, Ma, no hands!”
car performs is going to be quite driving a 19,000-rpm racing beast. difficulty settings. You have to be a
shocked at the way an F1 car acceler- Those assists John mentions basi- dyed-in-the-flame-retardant-NOMEX
ates and stops. Unless you're some cally turn your vehicles into slot cars. F1 fan to make it that far, though.
kind of race-driving savant, you're Without them, though, carving the But wouldn’t online races against
The Good: Visuals,
sense of the speed going to need to spend a few hours racing line takes an almost unattain- 21 other gearheads be fun? Couldn't
The Bad: Steep in “idiot mode” with the braking and ably deft touch on the sticks. Sixaxis tell you, because F7 gives up at 11
learning curve, steering assists turned on. Yes, | said motion control also lacks this neces- human players and pads the field with
twitchy controls sary precision, compounded by the 11 computer-controlled cars. And dur-
steering assist. I'm not proud; | can
The Risky:
America’s still not admit it. Climbing the ludicrously awkwardness of holding it in midair. ing our test sessions, the action would
wild about F1 steep learning curve yields very sat- Only hardcore fans with a PS3-com- occasionally freeze for a second or so.
Nadal yp PS3/XB360
VIRTUA
TENNIS 3
Publisher: Sega & Developer: Sega AM3.
@ Players: 1-4 ESRB: Everyone
6.5
kids jump rope without the rope. 100th, he’ll turn you inside out. | find though, is a crime against gaming.
Because of the rare unforced errors, the core game to be a lot of thumb-
it’s a perfect game for those frail- flattening fun—it’s just no Top Spin 2. -+#ANDREW P: Yeah, that’s the
‘AVERAGE
ists who live in fear of failure (for the thing—as soon as | started ignoring
record, | want to hit those delicate- + JOE: Yeah, kicking pros’ asses up VT’s attempts to be more simlike, |
egoed people with a tennis racket). and down the court is a little odd, found what | love about the series.
More problematic is the incessant div- but personally, | like the more-fun- Right when you play that first serve-
ing that keeps the ball in play, denying than-realistic challenge. The draw of and-volley specialist in career mode
so many winner-worthy hits. It con- VT is that you can do well right off who effortlessly locks you into a cycle
tinually leads to unrealistically lengthy the start, but you can do really well of desperate diving, the “simulation” is
rallies. But gameplay gripes aside, my if you get your player’s stats up and shattered. But if you just play a pick-
biggest “What the—?!” is the omis- your technique down. | spent loads up game with the maxed-out pros (or
The Good:
Minigames are still sion of generic players. You'll only play of time in the Tennis Academy, which better yet, get some friends on the
a hoot against pros (of which there are just throws specific challenges at you, like sticks), the ridiculous running speed
The Bad: Where are 20), which goofs up the career mode. winning a point with a lob, or scoring and light-speed smashes suddenly
the unforced errors? become tons 0’ fun. VT’s always been
The best in the world will lower them- within four shots of the serve. The lack
Uneven difficulty
We'd Rather Play: selves to your level, which is plain of online play in the PS3 version (we an arcadey, party-game experience—
Top Spin 2 (XB360) dumb. If you play Roger Federer when didn’t get the online-enabled XB360 let’s not muck that up with “realism.”
ARMORED
CORE 4
@ Publisher: Sega ll Developer: From Software
@ Players: 1-8 li ESRB: Teen
While the single-player game suffers from being stifling and frustrating, the
online mode provides a lot of what you might be craving from the overall
experience. For starters, you can put any vehicle in any race on any track...an
option sorely lacking elsewhere. It’s limited to human players only, so if you
want a more exciting 12-man race, you need to rustle up a big crew. The game
tracks stats against your profile and ranks you accordingly, so all that offline
training will come in useful. After playing online, all three of us said we’d prob-
ably not be returning to polish off the brutally tough single-player game.
right line around the courses to suit market with astoundingly photo-real- addictive and rewarding as Wipeout
their strengths. istic visuals. Now, if you closely exam- and Burnout. And the game’s seem-
But beauty can’t hide the bare- ine every graphical element in exact- ingly scant eight tracks offer surpris-
bones game underneath. The single- ing detail, you’ll spy the occasional ingly diverse experiences, thanks to
player mode’s long progression of blurry texture or simplistic shrubbery. the large number of unique vehicle
races intended to disguise the lack of But the insane blur effects, lifelike types to master (Road Rash-style
variety only reinforces the scarcity of lighting, and constantly shifting desert fisticuffs make ATVs and bikes my
tracks. | got completely fed up with roadways combine to effectively put favorites) and plentiful shortcuts.
knowing what | enjoyed driving but you behind the wheel in a mind-bend- Sure, the epic loading times and
being forced to use something else ing virtual rally through Monument minimal extras remind you that this is
just for the sake of filling up another Valley. If you’re playing in the glori- indeed a launch effort, but the killer
level. It left me wishing for additional ously disorienting first-person view, online mode will keep me racin’ for
modes and environments. Only online expect to witness at least one “holy months to come. Divorced from the
play offered a glimpse of what could s***” moment per race, guaranteed. single-player rules and restrictions,
have been. Eye candy’s great for a next-gen these online races simply rock, boast-
sugar rush, but MotorStorm delivers ing zero lag (due to dedicated servers)
Man, tough crowd around on a more satisfying level, too. The and full voice chat.
here...while it doesn’t fully deliver on instantly accessible gameplay bal-
the absurdly ambitious promise of that ances arcadey physics, supremely Go to to find our
infamous concept video, MotorStorm aggressive A.I., and a crucial risk/ MotorStorm SuperGuide. Among
comes awfully damned close, handily reward boosting system to create other tips, we outline the best racing lines
outclassing every other racer on the an off-road experience that’s just as for each vehicle type on every course.
+ BRYAN: Oh Greg, |think you just miss your college days a bit too ++GREG S: The constant interruption by the castle-defense sce-
much: 2K7 is a much cleaner-playing game narios Andrew speaks of doesn’t bother me so
than last year’s edition and EA's error-filled much. What's irritating is that they add abso-
THE VERDICTS MVP. And while I’m psyched that this diamond THE VERDICTS lutely nothing to the game. Had they offered a
(OUT OF 10) {OUT OF 10)
finally looks next gen (which | think is the only different gameplay experience, maybe some-
‘TODD: thing about this game all three of us agree AJ FITCH: thing more strategic than the rest of the game,
7
Ad
jevore}s}
5 upon), I’m equally disappointed with the utter
lack of innovation. The visual upgrade will get
you by this season, 2K, but come back ped-
6.0
AVERAGE
they’d be worthwhile. Perhaps even a throw-
back to the old Genesis Shining Force series?
As is, more of the exact same hack-n-slash
dling the same lackluster feature set next year MICHAEL schlock interrupts your main game, making
and I'm sendin’ you down to the minors. EXA supergeneric and forgettable.
The Good: A beautiful game that mimics real-life baseball The Good: Fast-paced combat
The Bad: Too many homers, spotty defense The Bad: Way too similar to Shining Force Neo
Bad Vibrations: No PS3 vibration makes pitching tough Voice Acting: A horrifying assault on the ears
ll
throughout, new or otherwise? The here is stronger, with a more epic brutal ways. Um, yeah...that wasn’t
sense of wonder for me grows when | scale and exemplary boss battles. the case—you don’t use the Barbarian
don’t know whether | will take another Two of my favorites weren't even Hammer, Spear of Destiny, or Blade
ride on Pegasus (which, aside from of the titanic variety: one involved a of Olympus for any special fatalities.
those kick-ass Chimera kills, was the straight-up clash against a mounted | never felt the urge to use ‘em since
weakest section). Besides, in addition barbarian, and the other a simple duel Athena’s Blades are still the best way
to the grappling move you mention, that’s limited to a 2D plane as you and to kill. Hey, but that ain’t so bad,
Kratos’ new time-slowing power finds your opponent battle it out as silhou- really—chopping up enemies into
myriad uses throughout. ettes against a vibrant backdrop. So mangled carcasses still manages to
An area where GOW2 could have a more radical makeover will have to leave a sadistic smile on my face. And
taken a step out of its forebear’s wait, but what Sony delivered here like these guys said, the onslaught
shadow is with the weapons...but it rocks pretty hard. of new bosses is so damn great—no
doesn’t quite answer the prayer. The other game captures the carnage of
Spear of Destiny is badass thanks to Big surprise—everything these grandiose duels. And when
its enemy-skewering simplicity, but | about GOW2 is frickin’ epic (badass GOW2 gets something like that so
still found myself using the blades 90 bosses, mammoth levels, and a right, it’s hard to ramble on about
percent of the time. And that brings sharp narrative that never gets dull). what’s hardly wrong.
me to the point you'll hear all of us What did surprise me, however, was
harp: The original was a masterpiece, that GOW2 failed to impress me as
Go to to finda
and GOW2 feels a lot like it...which is much as the original. With two new SuperGuide for God of War II. Check
both good and bad. It’s missing that weapons, | fully expected to dissect it for tips on taking out gods, monsters,
first-time excitement, but the journey and dismember baddies in new, more and multiarmed fat-ass blue dudes.
RATCHET &
CLANK: SIZE
MATTERS
@ Publisher: Sony CEA @ Developer: High Impact
@ Players: 1-4 ll ESRB: Everyone 10+
é PSP
AFTER
BURNER:
BLACK FALCON
@ Publisher: Sega Ml Developer: Planet Moon
@ Players: 1-4 & ESRB: Teen
6.5
combat genre a nitrolike feature that haven't finished off the boss—kind of
makes you feel like you’re moving at like if your pilot suddenly got home- ++DEMIAN: What Greg said, and I'd
AVERAGE
ludicrous speed. And hey, the combat sick and abandoned the fight...which like to add that the local Wi-Fi co-
is enjoyable at first: Aiming is a cinch nicely sums up my feelings about the op mode is the best way to play if
GREG:S: with the constant target locks, which game—| could walk away at any time. you’re going to play at all. Two to four
3 means you'll be shooting off a pletho- players share the same on-rails path
TERRIBLE:
ra of missiles, no problem (thankfully, + GREG S: James is being too nice; | (but with more stuff to blow up and
DEMIAN. the enemies don’t seem to mind). was ready to quit the service after one shared lives), and you can open up
5.5 The levels follow a pretty standard mission. After Burner sports merely new stages just like in single player.
AVERAGE format: Shoot down planes and decent graphics while managing to The competitive mode, on the other
tanks/turrets, hit a few checkpoints, suck all the fun out of a once-great hand, sucks. One player becomes the
watch the obligatory cut-scene, and franchise. It’s next to impossible to target—his or her plane morphs into a
The Good: Tons of
enemies, power-ups, finish up with a boss. That’s all fine, know if or when you're taking dam- half cow, half plane hybrid, naturally—
and missiles but I’m not a big fan of the camera—it age, and the game moves at a snail's and then the other players cram about
The Bad: Repetitive tilts as if it wants to make you run into pace when you aren’t jamming that 50 practically unavoidable, heat-seek-
levels and vehicles
Afterburning
rock formations, and it’s generally Afterburner button. | really dig that ing missiles up the flying cow’s tail-
Feature: Too fast difficult to tell what the hell is shoot- the game has so many planes and pipe. Then someone else gets to be
and furious ing you down. The little things also upgrades to buy. But when the action the flying cow. Huh?
We, the makers of Dap Body Spray for Men, have spent the last 27 months researching and
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GHOST RECON
ADVANCED
WARFIGHTER 2
@ Publisher: Ubisoft li ESRB: Teen
DANCE DANCE
REVOLUTION BURNOUT
UNIVERSE CHULIP DOMINATOR
@ Publisher: Konami i ESRB: Everyone @ Publisher: Natsume @ ESRB: Teen @ Publisher: EA @ ESRB: Everyone 10+
The first next-gen effort in this rhythm-action Far too long in the making (Chulip was first New tracks, new cars...but old gameplay
series doesn’t stray too far from what you've announced four years ago), the silly kissing ideas? Why has developer Criterion decided
seen a million times, but one particular new adventure game slid in for a Valentine’s Day to take the franchise backward? Those of
feature is more than enough to separate it release in PS2’s death throes. You play a you who loved traffic-checking in the last
from all that came before: individual songs poor boy trudging around, helping townspeo- game will be sorely disappointed to see that
available for purchase over Xbox Live. A cou- ple, writing love letters, and, yes, practicing the boost-fueled destruction has been omit-
ple new multiplayer modes also give newbies his kissing skills. Your ultimate goal? Win the ted in Dominator in favor of a game that feels
and hardcore alike fun ways to play together. heart (and luscious lips) of the town hottie. like a superrefined Burnout 2 with Burnout
Our favorite? Speed mode, where you race 3-inspired party play.
to complete steps. Maybe if it had come
out in the PS2’s heyday, Chulip might have It still looks great and is
DDR never exactly wows enchanted gamers looking for something faster than any other racer, but it’s lost some
with its innovation, but it’s nice to see a different. Instead, chunky graphics and plod- of the magic this time around. If this is the
rhythm-action game finally offering down- ding gameplay make it only worthy of a quick direction it’s taking, then Burnout peaked
loadable songs. peck on the cheek. with Revenge.
SAMURAI
WARRIORS 2: FINAL FANTASY VI
RAW DANGER EMPIRES ADVANCE
@ Publisher: Agetec M ESRB: Mature @ Publisher: Koei i ESRB: Teen @ Publisher: Square Enix & ESRB: Everyone 10+
Raw Danger’s Geo City is a haven for This one falls under the Empires line, which The last of the GBA Final Fantasy remakes—
destruction, where “survival of the fittest” means it’s not 100 percent mindless hacking and for all intents and purposes, the last
means overcoming obstacles—such as a and slashing of ancient Asian warriors; it’s significant GBA game—has finally arrived,
mazelike flooded subway—to stay alive. only 95 percent that, with the rest empha- and boy, are gamers angry! FFVI, formerly
The story is decent, as is the cheesy, soap sizing strategy and resource management. the Super NES game known as FFIll, is a
opera-esque dialogue, but it’s the varied Build up armies, collect gold, and take over fan favorite, and those fans aren't too crazy
puzzles (which usually involve escorting oth- territories—or risk being an unpronounceable about the new dialogue and music here. But
ers) that prove surprisingly fun in their execu- footnote in history. assuming you don’t have too much emotional
tion and make the game worth checking out. investment in the original, FFVIA is great: a
-* BOTTOM LINE: News flash: Koei’s Warriors deep, richly textured RPG with a huge cast
++BOTTOM LINE: Admirable level design games are near indistinguishable from each and an equally epic story. The new English
keeps the action moving. It’s just too bad other. New features in SW2E include...ah, script adds more backstory, and the bonus
your character is constantly bitching about it doesn’t matter. But you should know the areas add new substance to the adventure.
being wet—who knew staying alive would game starts off rather difficult unless you
involve so much frivolous maintenance. build up before invading other areas. “+BOTTOM LINE: RPG fans need this one.
On the DL
Some downloadable games worth your space buck: Ir not
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Cvenumerseoniene
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Name Platform
Mario Kart DS DS
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+ ELDER SCREEHS
Here’s a peek at what The Elder Scrolls series looked like
before all them fancy Blu-rays and Cell processors.
ci
But tacky looking skeletons? A whole closet full of ‘em.
Jee
Arena is infamous for its ee bitchin’
box art. Rock on, barbarian!
fs fas
f aN
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the second Elder Scrolls game was convenient continuity-saving event take the series’ mythology very, very Every Elder Scrolls so
arrived at by what is scientifically called a “Dragon Break.” Cheaters! seriously. far has taken place on
Tamriel. Its population
known as “fudging it.” That is to say, On the other hand, Morrowind
comprises numerous
fi mn'c-tome-(elol-re Mole] muita nm(o) CMe)ae-Uh Morrowind (PC/Xbox, 2002) expanded on its predecessors’ demihuman races
domly generated territory. Morrowind slimmed down the unique character-building system, such as the Dunmer
The story, however, was not as explorable area to a tiny fraction of which eschewed common leveling- (dark elves), the Khajiit
(cat people), and the
grandiose—you are sent to the its predecessors, instead focusing up systems in favor of skill-building Ores. And the one
city of Daggerfall, by request of on crazy innovations like “variety” and specialization. Canny character race that rules over
the Emperor, to perform a couple and “design.” And text—the game is development allowed players to them all? It’s us, the
of tasks: 1) free the ghost of King famous for the sheer amount of dia- approach their adventure in com- humans. Man, we're
‘such bastards.
Lysandus (yawn), and 2) recover a logue and literature it contains. This pletely different ways—something
letter that reveals the location of a gave rise to the advent of loremas- plenty of games always promise to
special item that resurrects the giant ters, crazed fanboys who happen to include but rarely ever deliver. sh
golem, Numidium (yikes!). What the
tale lacked in complexity it made up
for in choices—the game offered six
different endings. Since each one > The enormity of the second Elder
messed with the overall story time
line, the sequel, Morrowind, com-
Scrolls game was arrived at by what
bined all the endings together via a is scientifically known as “fudging it.”
ELECTRONIC GAMING MONTHLY ¢ www.1UP.com e 101
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Wee Anost Writer
7 we or A ya
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Premise yo
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Arsenal
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Typical beat-em-up moves Teamwork, communicative
and a hell-spawned chopper props, and ethnic diversity!
Adva er
Star
Power
Voices of Cage and
Mendes are MIA
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a's be
Grease meets Spawn In Living Color meets
Ad ler The Bloodhound Gang
Ultimate
Pitfall PBS
Dhact
VII. CATIOUSL
Oh, sorry Ghost Rider. Your loss was made possible by public
television and the support of gamers like us.
Now the lamest reason ever for losing...
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Which “last generation” GameCube: Come on, you'd have to PlayStation 2: Going for the obvious
be a gaming goof not to choose the answer, huh, Donahoe? Fact is, for first-party
console had the best first-
“NintenCube.” While the third-party sup- games, the Cube was Nintendo’s weak-
party games: PlayStation 2, port was—wait, what am | saying? It had no est system, with many franchises having
Xbox, or GameCube? frickin’ third-party support! But hell, it didn’t strong but not classic showings. Sony really
really need it—games like Animal Crossing, stepped it up, though. Ratchet, Jak, and Sly
Metroid Prime 2: Echoes, and Fire Emblem: made me forget debacles like PS1’s Blasto,
Path of Radiance were more than enough to God of War is the gen’s best action game,
keep any sane gamer satisfied. and some feel /co is Smithsonian-bound.
A
AVatom atte ial-Wel-smi aliconsel-lang PlayStation 2: Though | absolutely adore Xbox: (Do not dignify with response. Do not
Oddworld Stranger’s Wrath (my most under- dignify with response....) So, did you skip the
games?
rated game of last gen) and Star Wars: whole “if a game is on all systems, get the
Knights of the Old Republic on the Xbox, Xbox version” trend? Pretty much any multi-
| have to go with the PS2’s lavish library. platform release was superior on the black-
Ihave no choice, really: The PS2 is the and-green behemoth, both graphically and
prominent system for Japanese role-playing online. And you forgot the spate of made-
games. But Greg wouldn’t understand this— in-Japan Sega exclusives (Jet Set Radio
he only plays American games. Racist. Future, Otogi) that buoyed the fledgling box.
Lamer exit: Xbox or Xbox: Though your first instinct may be to Bzzt!: This is not a valid either/or question.
choose the GameCube, it’s easy to forget The way both systems whimpered into the
GameCube?
that The Legend of Zelda: Twilight Princess sunset has brought shame onto the deci-
gracefully put the Cube into its official console sionmakers—and any kids they'll be lucky
grave. As for the Xbox? The system went to produce, given the blanks they’re shoot-
down the s****er as soon as the 360 ushered ing. The fact that Nintendo tried to bury the
in the next generation of costly consoles. But release of the GameCube’s Twilight Princess
at least you can play all your old favorites on to shill more Wiis is a disgrace to tights-
your 360—oh, wait, you can’t. Ha, my bad! wearing fans everywhere—led by Michael.
One problem you’re glad Turning on consoles: Sure, you guys Tangled: |, too, love the remote switch-flip-
may praise the pretty polygons and wacky ping: Just install a crapper in my bed, and
has been fixed this
motion-sensing technology our current I’m good for two days minimum. But what
generation: generation consoles tout, but only one new really makes this all possible is the death of
addition has truly impressed me: the ability wires. All three of the new systems have fully
to turn on my consoles without moving my embraced wireless technology, and | couldn’t
lazy ass off my bed. After this kind of luxury, be happier. Anger-induced controller chucks,
| really can’t imagine going back to pushing however, just got a lot more dangerous.
a button—man, that is soooo 1985. Hello, next-gen lawsuits! sh
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