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o\F Wii games : @ SPIDER-MAN

previewed inside! 9 Bigger, blacker, and next-gen!


3

THE No.1 VIDEOGAME MAGAZINE penne CRACKDOWN


PAC-MAN COMEDY
GAMING AROUND
THE WORLD

SAYING GOODBYE
TO LAST GEN
fete) oie) AN7. a]

ELECTRONIC GAMING MONTHLY iL!F.C OM Me-

10-FAGE WORLD EXCLUSIVE

Ratchet & Clank


FUTURE
PS3 gets the big guns.
Na at-¥4) ale mesve¢=\-1als)aleleomlalsy(e(=}

if

SBOx SEO: ONE YEAR LATER


A 7-page interview with Xbox’s big boss

Aa |
A historical look at this epic RPG series

GIRL FOWER
How one girl gamer made it to the big leagues
Hedgehog and Sonic and the Secret'Rings are either registered trademarksortradema poration. All Rights Reserved. TM andthe
Wiilogo ndo. © 2006 Nintendo.
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sGNIC
mg gecret Rings
Sonic is racing into a mysterious new land. And you're at the controls. In this all-new adventure,
Sonic has to save the world from an evil genie. It'll be one heck of a ride.

100 missions set in a scorching Fun interactive environments featuring 40 party games including Sonic and
desert, a prehistoric jungle and more. catapults, magic carpets and flying pots. his friends for up to four players.
LOM
» issue 214 ° april 2007
TEMT =

ABiv

+ LETTERS 39 Exclusive: Mushroom + REVIEWS 89 Shining Force EXA


Kingdom Hearts
06 Readers write to us? Weird.... 74 Reviews Intro ) God of War Il
Sora, Mickey, and...Mario?
76 Sonic and the Secret Rings 92 After Burner: Black Falcon
+ PRESS START 40 Afterthoughts: Crackdown
Just a futuristic version of 79 Kororinpa: Marble Mania 92 Ratchet & Clank: Size Matters
12 Interview: Peter Moore
CHiPs? Estrada wishes...
We go 1-on-1 with Mr. 360, as 80 SSX Blur 94 Reviews Wrap-Up
we look back at '06 and more 42 Take This Job
82 Wing Island
Girls just want to have fun...and
22 Foreign Object + GAME OVER
kick ass at videogames 83 Tiger Woods PGA Tour 07
24 Preview: Spider-Man 3 98 Seanbaby’s Rest of the Crap
44 Preview: Left 4 Dead 84 Virtua Tennis 3
The web crawler gets a next-gen Seanbaby = funny. Pac-Man =
The Counter-Strike team has a
wardrobe change 84 Formula One Championship Not so much
creepy new multiplayer shooter
Edition
34 Online Scene 100 Retro: Elder Scrolls
48 The Big Ones
David Jaffe talks up his
Halo 3, Final Fantasy XIill
85 Armored Core 4 An RPG history lesson
ReloNWalfeof-(ol-le)(-Mer-lul-y
86 MotorStorm 102 Crossword/Grudge Match
49 Rumor Mill
36 We Are the World?
Wake up with the Q-Mann 88 Def Jam: Icon 104 Final Word
We travel the world to see if
other gamers are just like us 50 Coming Soon 89 Major League Baseball 2K7 106 Hsu & Chan

B ZIFF DAVIS MEDIA

ELECTRONIC GAMING MONTHLY ZIFF DAVIS MEDIA GAME GROUP


EDITORIAL HEAD HONCHOS COPY DESK PUBLISHING ‘Consumer Print & Automotive
Edtor-n-Chiet Dan “Shoe” Territory Managers & Acct. Execs. — West & Midwest
ona Gaming Northwest Key Ac
National Advertising Dir. Am)
West
Taw I
‘Scott McDaniel
Founder Stove Harris, Vice President, Sale
ts arketing,
Rey Leda
jee Joshi Promotions Coordinator
F Simon Cox Tittany Ort
‘Account Coordinator Marie O'Mara
> EDITORIAL

No “I” in Team

electronic gaming monthly

ALOT OF PEOPLE COME UP TO ME


and say, “Hey, great job on the magazine”
or “You're stepping on my dog.” | always
appreciate the feedback (especially if I’m
hurting an innocent animal), but | always
have to let them know that EGM is a team
effort. | am nothing without these guys
(pictured above, left to right)...
Bryan (previews editor), for example, is
a workhorse. He’ll do everything he can
to make the magazine the best possible,
even if it’s not in his job description. He
would have a bright future ahead of him...
if only he weren't an Ohio State fan,
working for a Michigan man (that’s me).
Sitting in the cube behind him is Michael
(news/features editor). This kid is insane
and brings a lot of humor and energy
to the magazine. He created one of my
favorite new sections: 5 Lives (see pg. 43).
Across the way sits Greg (reviews editor).
He's very meticulous, which makes him
superdependable. You can trust he’ll be
precise, and despite his huge workload
each month, he never complains. Then
é we have Shane (executive editor). Shane
Retro: Elder | is a pain in the ass and will give me an
Scrolls ulcer someday (listen to our podcasts on
EGMLive.1UP.com to understand why), but
no one can question his dedication to the
magazine. He seems to know everything
about everything going on in the gaming
} =F = ee = 7 business, so he brings serious expertise
+ THIS MONTH'S EGM EXTRAS (along with some out-there opinions) to
our group. Brooks (intern) rounds out their
EGM21 4 1 UP. (ere) i] cubicle cluster. He’s the hardest-working
] intern we've ever had. (I hope none of the
Ratchet & Clank: Peter Moore: Looking
others are reading this...)
Extended Coverage Back One Year Ago
Well, that’s it! The other people on
Want more Tools of Last year at this time, we staff aren't really worth mentioning. (Just
Destruction? We’ve interviewed Xbox top dog kidding, guys. I’m out of room this month.
got videos, developer Peter Moore about the a
I'll get ya next time....)
interviews, blogs about launch of the Xbox 360. The Please check out —Dan “Shoe” Hsu, Editor-in-Chief
our visit to the studio, discussion caused quite our podcast at
and more...all online. a bit of controversy—you EGMLive.1UP.com
can read it again online if and our message
More Wii you missed it the first time boards at
Go to our website to around. In this issue, we EGMboards.1UP.com.
see videos of more do a one-year follow-up
Wii games in motion. interview with Moore.

ZIFF DAVIS MEDIA INC. ‘SUBSCRIPTION SERVICE


MARKETING 0
an onal Licensing)
‘tficer & SVP Finance
All content copyright ©
2007 Ziff Davis Media Inc.
Reproduction, modification, or
transmission, in whole or in
part, by any means, without
written permission from Ziff
Davis Media Inc, is strictly
ve prohibited.
All rights
NETWORK reserved.

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com ¢ 5


LeTTe&rk=
wii porn, androgyny, and more sony backlash

>? TRIVIAL
TSSUE It’s not me, it’s you
This month’s I’m not given to voicing my opinion
EGM question:
too much, but | thought if | add my
What classic football voice then maybe Sony might believe
videogame was a hit
at the South Pole?
that they do have a problem. | am
speaking as a gamer who owned a
E-mail the answer to
PS1 and owns a PS2. | was satis-
EGM@ziffdavis.com
(subject head: fied with Sony’s products in the past.
Trivia: EGM #214) When | heard PS3’s launch price, |
for a chance to win figured | could afford it, but it had bet-
something potentially
ter be pretty darn amazing! But every-
awesome.
thing | saw was a dud. ee
Now that the hype is dying down § Jack Tretton in his underground lair
and the real work of keeping their
system on top begins, Sony seems to
ignore the cesspool it finds itself in. speeding up the PlayStation Store mine in for a PlayStation 3, and | feel
| can’t find the Wii anywhere—but | and web browser, and we know it is a much smoother system than
could get up from my chair and have a they’re planning to add functionality the 360 (not to mention the fact that it
PS3 in minutes if | wanted. | stopped to the online platform. The question doesn’t make nearly as much noise).
at a Toys “R” Us and asked when is: Will anything be enough at this Sony has already proven to be the
they’d get more Wiis. Of course they point? Ask us again in six months— leader in the gaming world, and | think
didn’t know, but they said they had it’s way too early to consider Sony Jack Tretton is right when he tells EGM
“tons of PSs on the shelf.” I’ve got a out of the game at this point. that the leader will always receive
friend who works at a major electron- more criticism. Yes, the PS3 is more
ics retailer. He says the only way they Xbox flashback expensive, but it comes with more
can sell their PS3s is to put one or I'm confused by EGM’s cover features (like Blu-ray support, for one).
two on a shelf and pretend [that] that’s story last month—so much praise Maybe the launch lineup was weak,
all they have. This isn’t good, Sony. for the Xbox 360. How soon we but it’s always that way—the early
And Sony’s response to this seals forget the problems Microsoft had games on any system are never as
the deal. Every Sony bigwig deflects when its system was first released. good as the ones that come out later,
the bad press and the embarrassing Overheating boxes, no good games years into a console’s life cycle. | can’t
launch by trash talking the com- around launch...and besides being wait to see what PS has in store.
petition, hyping their disappointing incredibly loud (additional cooling fan, —Todd
games, or outright blaming the gam- please?), my Xbox 360 was constantly
ers for not emptying their pocket- locking up. | have to say | was very Spiral galaxy
books. [Sony Computer Entertainment disappointed—the 360 is not a perfect The other day | was playing a demo
America President Jack] Tretton say- game system by any means. | traded of Rogue Galaxy, and | barely got
ing, “The problem we have...it’s soci-
ety in general” [EGM #213] is inexcus-
able. You screwed up. Your product is
overpriced and your lineup is disap- MHMED!
pointing. Your online sucks and your
attempt to push your Blu-ray agenda Ask an EGM cover model
Dear Fabio: | created a Wii Mii that looks exactly like me, but he looked lonely
down the consumers’ collective throat
so | created a girlfriend for him. They cannot date or perform coitus. Actually,
is irritating at best.
pretty much all they can do is go on parade and arm wrestle in WarioWare. |s this
| used to be a fan and didn’t want
healthy? Should | be concerned about my mental state? en Ue
to see you fail, but you did. | will not
purchase another Sony videogame Fabio responds: Ephraim, you don’t need to worry
product until you clean up your act. about your mental state, but it sounds like you
—Travis Carlson should try to get out of the house more often.
Girls like a guy who projects a confident attitude.
You know, it’s true what they say: And—trust me on this—interactions with an actual
girl are a lot more fun than playing with your Mii
There’s no rage like the rage of the
(or your wee wee). Good luck!
recently brokenhearted. (Don’t they
Bee say that? They don’t? Well, they
For writing this should.) To be fair, though, Travis,
Have a question about life, love, exotic creams, or anything
month's winning let- else for Fabio, who appeared on the cover of EGM #3?
ter, Travis Carlson
Sony has addressed some of the E-mail EGM@ziffdavis.com, subject: “Dear Fabio.” We're
wins a game and issues plaguing the PS3, clean- not kidding. Fabio really answers these!
other goodies. ing up backward compatibility and

6 * ELECTRONIC GAMING MONTHLY * www.1UP.com


=
o
=
6
S.
29
2
a

You're a genetically enhanced agent of justice authorized to


do whatever it takes to sweep the criminal scum out of Pacific
City. From the streets to the rooftops, use anything you can
get your hands on to show the thugs that crime doesn’t pay.
And for the ultimate payback, combine forces in co-op play
for twice the destruction and double the retribution.

All Justice. No Restraints.


ae ME Blood and Gore
INCLUDES INVITATION TO Intense Violence
Sexual Themes
HALO’3 MULTIPLAYER BETA Strong Language
Micresoft x8 Epa Use of Drugs
Limited time offer—look for specially marked boxes” gamexstudios |
singing the praises of such upcoming parental controls that can block out
ass-kickers as Halo 3, Lair, BioShock, the browser entirely. What more
and company, what do Wii owners needs to be done?
have to look forward to? Another Look, a web browser (in whatever
lame Sonic game, another Pokémon format) is a tool. Like most tools, it
game, Cooking Mama, Mario Party 8... can be used for nefarious activities.
ugh. And the salt in the wound: You Does that mean we should get rid
show eight games slated for 2008 of all tools? Kids could get hold of
that look amazing, too, and not one of a screwdriver and stab someone to
them is a Wii title either. Assuage my death. Should we outlaw screwdriv-
fears, EGM: I'm afraid Nintendo fans ers? What will happen to all those
might have another GameCube on our poor, lonely, unscrewed screws?
hands. Look, these things need to get
—John Hayes screwed, and without the tools for
screwing, how’s that going to hap-
First of all: You will not dis Cooking pen? Someone’s got to...to screw...
Mama. How dare you? You get to Aaaaaand...done.
chop onions! You get to roll dough!
How can you not be excited about They’re so precious at this
1 Rogue Galaxy: It really doesn’t get any that? Second: Perhaps you’re for- age, aren’t they?
manlier than this, people. getting Metroid Prime 3? Super Reading Katie Bailey's letter [“The
Mario Galaxy? Dragon Quest rosy view...”] in EGM #212 reminded
Swords? Super Smash Bros. Brawl? me of a conversation | had after | got
into the first 30 seconds of it before Resident Evil: Umbrella Chronicles? a PS3. | went to school and was brag-
saying, “This is just like every other Sure, the Wii may not have as vast ging how cool Resistance was. One
Japanese role-playing game on the a lineup as the other systems, but of my friends then tried to tell me that
market.” It seems like JRPGs are try- it’s got more than its fair share of WarioWare: Smooth Moves was the
ing to copy the qualities of the clas- strong games for ’07. best game he ever played, and how
sics, like Final Fantasy and Dragon the Wii was so much better than the
Quest, only to spiral into a pattern of Naughty, naughty consoles PS3. After he said that, | was left with
clichés. The shy, magical, center-of- | just wanted to drop a line and let just one question: When buying the
plot girl? Long, dull cut-scenes? The people know that | don’t like that a Wii, did you have to pay extra to have
metrosexual parade of boys? It’d take kid-friendly Wii or PS3 supports web your masculinity stripped from you, or
a fool or an RPG zealot to say that browsing, letting them access adult was that included in the price? Never
JRPGs are actually going somewhere sites that announce that they’re Wii or before have | heard a teenager utter
with this. As for the Western-made PS3 compatible. | think in doing this the words “Dude, | played Smooth
games, I’m seeing some disturbing the gaming industry is going to get Moves for like 10 hours yesterday.”
parallels to Dungeons & Dragons. some real heat from the government. After hearing this | was convinced
—Scotty Farnsworth We see what transpired with that lame that if you are the owner of a Wii, and
“Hot Coffee” mod. As a parent and you’re over nine years old and not a
You’re seeing parallels to Dungeons a faithful gamer of many years, | find woman, you’d better kiss your man-
& Dragons in a genre that was this completely unnecessary. hood goodbye.
essentially created as an unabashed | have the 360 right now. It doesn’t —Tobe Platt
Dungeons & Dragons homage? Ric support web browsing, and | hope
Romero salutes you! Look, when it stays that way. | don’t want our Tobe, Tobe, Tobe. Put aside how
you're speaking of specific genres, innocent consoles becoming porn brilliantly innovative some of the
you have to consider certain things machines. College guys (or guys who games are. Put aside what a blast
as standards. Almost all beers use don’t have a hot wife like mine) can fill it is to actually throw punches in
the same basic ingredients. Almost their laptops with that junk. a boxing game or swing a bat in
all blues tunes use the same basic My biggest fear is my wife. She a baseball game. Here’s the real
chord progressions. And almost all already gets mad when | even men- power of the Wii: Girls Jove it. Is that
JRPGs feature spiky-haired girlie- tion the word download, so | can just reason enough to get one? That’s
men with delusions of grandeur and imagine what she’d do to my poor your call. But it’s pretty compelling,
a flair for soliloquy. It’s what you do videogame console if she found out isn’t it? eh
with these ingredients that counts. the kids were getting XXX-rated stuff.
eS St Funny thing is, we found Rogue Forget about it. She’d take a sledge-
Have you ever tried to Galaxy to be one of the least, er, hammer to the thing.
knit a sweater while
“femmy” JRPGs we’ve played ina —Joe Parker
riding a unicycle and COMTRI eoM
playing “Mandy” on long while.
the kazoo? Our last Before we go on, let us just say: EGM@ziffdavis.com
deadline was kinda History Wiipeats itself? Wii porn. Tee hee. Now that that’s
like that, and we
When EGM declared 2007 the “Best out of the way, let’s investigate EGM Letters
missed a few gram- 101 2nd Street, 8th Floor
matical errors in the Year Ever” for games [EGM #212], | your letter’s claims of console porn.
San Francisco, CA 94105
cover story. We'll take couldn’t wait to read what was on the Thoroughly. No wait, hang on, we’re
it slower this month, grill for the only next-gen console | still investigating. Aaaaaand...done. Web: www.zdmcirc.com
we promise. own: the Wii. Man, was | disappoint- So yes, the PS3 and Wii support Phone: (800) 779-1174

S
ed. You listed 36 games coming out web browsing. Yes, the Internet is
for the 360, 32 titles for the PS3. The full of things kids shouldn’t see. back_issues@ziffdavis.com
Wii got a lousy 12. And while you were That’s why both consoles have

8 ¢ ELECTRONIC GAMING MONTHLY © www.1UP.com



2
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>» features, previews, brazilian nuts, and other stuff
=TART

Moore’s Law
The 360 is a year old. Where do things stand now, and
where do things go from here? The Xbox boss tells us...

12 © ELECTRONIC GAMING Mf
PAGE PAGE

Feature: Take This


Next-gen A world of Job: Girl
’ Spidey gaming power

A YEAR AGO, WE INTERVIEWED PM: That comment was specifically nobody at Microsoft is able to give
XBOX BOSSMAN PETER MOORE referring to the early manufacturing in us a straight answer about this.
shortly after the 360’s launch. Most ‘05 and wasn’t referring to all consoles There used to be echoes...now
of you liked our line of question- manufactured. We took care of that there are players who just can’t
Peter Moore was
ing—brutal, honest, and frankly, a little through some warranty measures—we hear each other. It’s especially frus- president and
smart-assy. (Google “Moore’s Law, have increased our warranty to 12 trating considering that the service COO of Sega of
1UP” to read it online.) Xbox loyalists, months. We're trying to do right by costs $50 a year. America, where he
however, thought we were being rude the consumer. helped launch the
Dreamcast, before
and said we needed to apologize to PM: Why are you still getting voice- joining Microsoft
Moore. Yeah, right. EGM: We talked about how the 360 chat problems? [Laughs] | know you in January 2003.
Don’t worry, Xbox fans...Moore is a really loud machine, but it’s spoke with [Group Product Marketing He is now corpo-
actually enjoys tackling the tough even more apparent now next to Manager for Xbox Live Global] Aaron rate vice president
of the Interactive
issues—he told us so himself. So we the relatively quiet PS3 and Wii. Greenberg, and we’re actually going Entertainment
decided to do a one-year follow-up to try and come down and fix that on- Business in the
with the guy, and we threw in a few PM: | keep a very close eye on what site with you. It’s pretty complex when Entertainment and
Devices Division
questions direct from our readers on consumers are saying. | really don’t we’re connecting millions of people
of Microsoft Corp,
EGMboards.1UP.com to force Moore see that as being a major issue. and 20-odd countries around the making him: 1) the
to address his customers directly. Would we like to be able to have a world with so many different protocols boss of the Xbox and
We also ask him some of the same quieter machine? | guess so. Is it fea- and broadband partners—every now Games for Windows
businesses, 2)
big-picture questions that we posed sibly possible? You're probably asking and again you’ll get some glitches. If
responsible for estab-
last month to Jack Tretton, Sony the wrong guy to start talking about this is something that is broader than lishing relationships
Computer Entertainment America’s technology for cooling fans. more than a handful of people, my with third-party game
president and CEO, so you can com- apologies, and we'll do everything we developers and pub-
pare the two’s responses... EGM: We gave you a hard time can to be able to fix it. lishers, and 3) holder
of one the longest
about the 360 not being backward titles known to corpo-
EGM: Last year we asked you compatible with the entire Xbox 1 EGM: Are you saying that you and rate America.
about the successor to the Xbox library. Now the Wii is out, and it Aaron are going to come over to
360, and you told us, “The platform can play GameCube discs, going as my house to fix my voice chat?
development team is taking a well- far as to offer ports for GameCube
deserved break, and they should controllers. And the PlayStation PM: [Laughs] | didn’t say “Aaron and
come back in a year refreshed, 3, although it’s not perfect at it, |,” but | did say “we” meaning the
looking for the next challenge.” OK, certainly supports a far greater broader Microsoft “we.” Somebody
it’s been a year. What are those percentage of past-generation titles will come to your house, yes. | want
guys working on now? than the 360 does. Both these sys- you to print this. Somebody will come
tems even let you transfer old save to your house, diagnose the problem,
Peter Moore: As with any platform files. Is this just an area that you and fix it...once we replicate it.
group, they’re always looking ahead don’t care to compete in?
once they deliver a system. They start EGM: While we’re giving you a hard
looking at scenarios, four, six years PM: If you look back at when the time about stuff, to be fair, last year
from now—where will we be, what will issue of backward compatibility came we complained that many of the
the consumer be looking for, what will up, | don’t think anybody really felt 360 games looked only marginally
be the capabilities of silicon [chips] we'd get to where we are today. We better than their current-gen equiv-
in 2011, 2012, whenever it is that the recently had another update that alents. But now that we’ve seen
next next generation starts. These pushed us to over 300 games. It is Gears of War, we’re believers. But
things take years to develop; you something that is not easy to do, and we’re still not sure about that whole
have to work with partners to be able you and | talked about this ad nau- “games feeling like a lucid dream”
to build the necessary infrastructure seum over the past couple of years, thing that you were pitching....
to make sure the next-generation but we continue to work on it. We'll
console is truly a next-generation con- continue to add games to that list. PM: You know, it’s funny. My son
sole. We’re going to be ready for the was home from [UC] Berkeley.... The
next generation if and when it arrives. EGM: Why are we still getting Xbox 360 is on the big screen—! got
voice-chat problems? It seems like a DLP projector—and let me tell you,
EGM: A year ago you said the num-
ber of defective Xbox 360s was
small, “no different from any other > We’re going to be ready for the
major consumer electronics prod-
uct,” but late in 2006 your company [next] next generation if
admitted that there was a higher
than usual number of units coming and when it arrives.
in for repair. What happened? ‘Microsoft Corporate Vice President Peter Moore

ELECTRONIC GAMING MONTHLY © www.1UP.com ¢ 13,


launch that you would never expect at
launch. Viva Pifata will do the same
thing this past holiday, and Banjo will
do the same thing when it’s available.
Rare is still very, very important.

EGM: Whatever happened to com-


munity-driven microtransactions?
You originally envisioned part of
Xbox Live Marketplace being run
by the community, where you
could buy and download content
designed by other gamers.

PM: |think that XNA Game Studio


Express is the first step there. People
are loving this idea of being able to
build their own Xbox 360 games. And
| think that’s the first stepping stone to
[other types of] user-created content.
Those microtransactions are still in
our plans. There’s a lot of complexity
involved with that...allowing consum-
ers to interact with each other...but
we're committed to [being] able to do
you get involved in some of those EGM: You told us that Rare is very that in the future.
late-night games on Xbox Live in important to the future of the Xbox
Gears of War, and you are exhausted. 360 platform. We love Viva Pinata, EGM: In regard to offering HD-DVD
| don’t know if it’s a lucid dream, but it was a sales disappointment. as an optional add-on, you said in
but boy, you are transported to a Kameo and Perfect Dark Zero were the past, “We’re not forcing movie
different world. You’re ducking and relatively disappointing. So what technology on game players, but
popping and shooting and watching else do you have? Is it all up to instead are letting them choose
your team’s back...it transports you Banjo-Kazooie now? how to personalize their experi-
to what we used to talk about in my ences.” If that’s true, why not sell a
old PE-teacher days: the right side PM: Well, let’s talk about Viva Pifata. Blu-ray player as well?
of the brain, where you move over You say it’s a sales disappointment.
into a different world. All of a sudden Our long-term plan for Viva Pirata PM: Well, because...when we look at
you're away from that left side of the is not a typical videogame cycle of, HD-DVD, we’re looking at a superior
brain—analytical thinking—and you’re “Let’s look at the first four weeks and format. Microsoft is a backer of HD-
at war. It’s intense and it’s immersive, then make a determination whether DVD for a number of reasons, and |
so yeah, one of these days something it's been a success or failure after don’t see any reason why we should
is going to come along where people that.” The people who play it, includ- support something that we don’t
will say it felt like a lucid dream. | ing your boss [editorial director John believe in. We believe in HD-DVD.
dunno. [Laughs] You're going to ham- Davison], love it. And we also see a
mer me on that every year, so | may longer tail in Viva Pifiata than we're EGM: Why not give the consumer
as well just come up with a good seeing in other games—it contin- the choice, though?
story for it. ues to truck along nicely. It’s a very
important title that will broaden as we PM: Because the consumer’s choos-
EGM: Another thing we have to continue to reach out into a broader ing HD-DVD. [Laughs all around]
give to you: Originally we thought demographic of consumers. So don’t Look...we’re not going to get
the concept of Achievements was write off Viva Pifiata as anything but a embroiled in a movie-playback war.
rather silly, but most of us are success yet, because | think it does a We're very clear on this. If you've
hooked now. lot of things for the platform that other already got your 360, $199 puts you in
games aren’t doing for it. the high-def movie playback scenario,
PM: Yeah, | watch all of you guys Rare continues to be very impor- but I'm not burdening the box with
on your blogs. You're all hooked. tant. Banjo will be along soon, and it as our competitor's done. This is
You're chasing the most obscure while you and | have gone back and about games. It’s not about movies.
Achievements I’ve ever seen. Things | forth on Kameo, | still think that was
never knew existed. | think it’s human an important title at launch for us. It’s EGM: Does that mean you wouldn’t
nature to want to achieve something, easy to look at sales and dismiss it, include a built-in HD-DVD player in
and then more importantly, let the rest but it’s the more subjective opinion future iterations of the Xbox 360?
of the world know you've achieved it. of having titles that were available at
PM: No, no, it’s about choice. We’re
absolutely focused on consumers that
* | watch all of you guys on your blogs. want to play games, and if they're for-
tunate enough to be the small minority
You’re all hooked. You’re chasing the most right now that have the equipment to
take advantage of the new genera-
obscure Achievements I’ve ever seen. tion of high-definition movie playback,

14 * ELECTRONIC GAMING MONTHLY © www.1UP.com


TWO BRAND-NEW WAYS TO

p ieitice
RLY L

Seer
Use the Nunchuk™ to control Use the Wii Remote™ and Nunchuk™ Fend off your foes in pulse-quickening Head-to-head multiplayer races demand
the Daggertail and annihilate to perform stealthy Speed Kills and new chariot races. reflexes and ruthlessness.
your enemies from afar. dual-weapon attacks

Blood
Violence

UBISOFT
to announce right now, we’ve got tons
of stuff in the hopper, and when the
time is right we'll let you know.

EGM: Why are we paying for


Xbox Live Gold if Sony can offer
PlayStation Network for free?

PM: Well, it’s interesting...we’re now


5 million-plus members strong. When
we look at the experience that $50 a
year is giving people, in relation to the
experience that | have certainly seen
with the PS3 online network, | don’t
think there’s a comparison yet.
People say the value for their
money is the experience of having
single gamertags and identities, voice
chat in all games...you talk about
Achievements...to be able to see
achievements in your gamer profile,
know who your friends are, have
this consistent quality of experience
across all games.... It’s something that
we do and do very, very well. We're
then at their choice they can buy an the hardware. And don’t you want now into our fifth year of building this
HD-DVD player for $199. to compete with Sony on things thing out...| haven’t found anybody
like high-definition HDMI output? that complains about paying $50 a
EGM: So tell us about the Zephyr. Is there a strategy on a timeline for year for the Xbox Live Gold subscrip-
releasing an updated system? tion. Haven't found anybody at all.
PM: The what?
PM: | don’t think that there’s neces- EGM: Isn't there a way to kick the
EGM: The Zephyr, the prototype of sarily a timeline, but we are constantly foul-mouthed, 12-year-old racist
a new 360 model that was leaked looking. The industry now, even in homophobes off of Xbox Live a
on the Internet... relation to when | got into it, is chang- little bit more quickly?
ing so quickly. It used to be just a
PM: The Internet...OK, therefore it piece of fixed hardware—something PM: [Laughs] Well, you know, we have
must be true. [Laughs] We have noth- we were stuck with for five or six millions of people now that can be
ing to announce about that. The last years. Technology didn’t move along on Live, and it’s not easy. We do our
time | looked, zephyr was actually at the pace it does now. So we’re utmost to govern. There’s a lot of self-
some sort of wind. From a British constantly looking at what consum- governing going on as well that we
point of view, it was the first car | ever ers are feeding back to us, what their appreciate—the community reporting
bought—a Vauxhall Zephyr, | think. wants and needs are, whether that’s people who are exactly what you talk
But no, we have nothing to announce hardware, whether that’s software, about: foul-mouthed, racist, homo-
about any leaks and what-have-you. If and most importantly, whether that’s phobic...and we do everything we can
| had to respond to that, that would be the services we're providing. to quickly react to the complaints.
my full-time job. The platform team here takes all But | apologize to anybody that’s
that feedback seriously and does a lot offended by [inappropriate behavior],
EGM: But you told us you are of research and does a lot of usability particularly if they’re going into games
always looking at ways to improve [studies], so...while we've got nothing that are not Mature-rated and are

WHAT'S UF WITH...
»athe Halo movie?
“The Halo movie is on hold,” Moore says. “It’s unfortunate that, for whatever reason,
the two partners that we had, Universal and Fox, decided that they didn’t want to
pursue the next step for the movie. Here’s something that is probably one of the top
three cultural icons for the 18-to-34-year-old male, who Hollywood continues to com-
plain doesn’t go to movies anymore, and for whatever reason they just don’t see
the opportunity [in a Halo movie]. Some production work has already been done,
and we continue to be optimistic that a movie will be made.”

«movie director Peter Jackson’s [King Kong,


Lord of the Rings] upcoming Halo spin-off game?
“We've got teams that are going back and forth from New Zealand, working with
Peter and his group,” Moore says. “So while we don’t have anything to announce
yet, work is going on...actually, pretty feverishly. Hopefully, let’s say in the next
12 months, we’ll have a little bit more information to tell you.”

16 * ELECTRONIC GAMING MONTHLY ¢ www.1UP.com


Qype Cae
aUUNEE

DU AGIUALLY HAVE ROGKEDS.

There’s only one place you can get hands-on training with the most advanced
technology in the world and that’s the U.S. Navy. If you’re up to the challenge,
log on the Life Accelerator at navy.com or call 1.800.USA.NAVY.
© 2004. Paid for by the U.S. Navy. All rights reserved

EPEBPSSBALSOSS ASS DAA SS Bs LE PATS S


ADD DDD bp
bb fp b bb
bp pp bh he bb
bp hp PPP Pp
BLY © www.1UP.com
hearing things. | would just encourage Microsoft left the Xbox 1 to wither but there’s plenty around here that |
the community to self-police. away? Why abandon the potential get to play with. My house is an Xbox
cash flow with a wider audience? 360 house. And a Games for Windows
EGM: What’s the point of purchas- house, | might add.
ing a core Xbox 360 to save $100 if PM: Well, we have tried to give
you have to buy— consumers enough notice on what EGM: How do you view the
our intentions are. The PlayStation PlayStation 3?
PM: To save $100! 2 continues to do well, as you say,
and my plaudits go out to Sony on PM: Sony clearly had a shaky start,
EGM: But you have to pay $40 to that, but we've moved forward. The and | think even they will admit that.
get a memory card to make up for Xbox 1 continues to be something I'm a little disturbed from an industry
the lack of a hard drive. that our third-party partners develop point of view to actually see them
and publish games for. But we have available at retail just recently...still
PM: So you’re saving $60. determined that we need to move on sitting on the shelf. | don’t know what
to the next gen, and the Xbox 360 is that’s telling me. | certainly think
EGM: But these memory cards our focus. Resistance has done a good job for
aren’t even big enough for the them, but the games that come to
upcoming content you have on EGM: What would have to happen mind trail off pretty quickly after that.
Xbox Live Marketplace... at the end of this current Xbox 360
cycle for you to want to support it EGM: Some analysts are predicting
PM: We need to offer choice to longer and more heavily than you that the PlayStation 3 will end up
the consumers, and not everybody did Xbox 1? the market leader in a few years
wants a hard drive—a memory unit despite its stumble out of the
is just fine for their purposes. Look, PM: While we’re talking hypothetically gates. Why do you think that is?
we would love for everybody to have about, | don’t know, four to six years
a hard drive, and we would love for from now, our plans are to continue PM: | don’t know what the analysts
everybody to connect their box to to support the Xbox 360 for as many would [look at] right now—vis-a-vis
broadband, but we also recognize years as consumers want to buy it. | the price point, the quality of the
that the majority of people outside the think that first-party plays a large role games, the number of units they’re
United States don’t have access to in that. When you think of Halo, Gears shipping, their supply chain schedul-
broadband right now, although that’s of War, Fable, Forza, and Project ing on a global basis—that would indi-
quickly changing. We're trying to offer Gotham, to name just a few, you now cate the PS3 is going to beat the Wii
the choice. have franchises that we can continue or the Xbox 360. The facts don’t bear
to extend longer and deeper into the that out right now. Maybe the histori-
EGM: The certification process for lifecycle than we [were able to] in cal strength of the PlayStation brand
Xbox Live Arcade games has taken the first generation. [On Xbox 1] you is something that they’re looking at,
a robust opportunity that Microsoft could have said there was Halo and to say, “Well, it's happened twice,
had to innovate in the space and not much else, for better or for worse. therefore it must happen a third time.”
clogged things up. We hear a lot of We've continued to build on a five- to Maybe they think that Blu-ray is going
horror stories from developers with 10-year plan with first party that you’re to be the de facto high-def movie
games in certification limbo, and now starting to see the benefits of. playback format this year, and that
it seems like Nintendo is capital- consumers will be clamoring to pay
izing by shoveling out up to four EGM: Now that it’s out, how do you extra money to get a Blu-ray player as
titles per week on the Wii's Virtual view the Wii? part of the PlayStation 3 experience.
Console. Do you feel like this might | don’t know. | guess you’d have to
be a missed opportunity for you? PM: The same way when | first saw it ask them.
last year: It's a very innovative device.
PM: No. You use the term “shoveling It’s done incredibly well at the holiday EGM: Sony’s seeing a few former
out,” and that’s what we’re trying to period and retailers seem to be very exclusives head to the Xbox 360 as
avoid. Arcade needs to be something happy. The question that remains is, well, such as Grand Theft Auto 4
that’s managed very closely from a how long will the experience be inno- and Virtua Fighter 5. This is good
quality point of view. There’s a cost vative to consumers, and what are the news for you, but it seems to make
involved in this, and what we don’t legs of this thing? Is it a real next-gen the two platforms feel...a little bit
want to do is “shovel” things out and contender that can continue deep more homogenized. So besides a
make the experience that little bit into the lifecycle, that can continue to few first-party games, what defines
more diluted. | think the publishers meet the numbers? your platform?
and the developers are all getting
used to our quality standards now, EGM: Do you have one yourself? PM: | think you absolutely downplay
and we've certainly got no shortage of the importance of first-party. There’s
concepts that are coming in. PM: | don’t. | was hoping my friend not going to be the equivalent of a
But don’t expect us to shovel any- Reggie [Fils-Aime, Nintendo’s presi- Grand Theft Auto like there was in the
thing out. Not having to sit through dent and COO] would send me one, previous generation—a third-party
bad games to buy good games is
something we're all about.
>» Don’t expect us to shovel
EGM: With the continued suc-
cess of the PlayStation 2, why has anything out.
ELECTRONIC GAMING MONTHLY * www.1UP.com * 19.
were actually paying for licenses of
consumer-product companies to put
in the game. | think about Crazy Taxi
[Dreamcast], things like KFC and
Pizza Hut.... Boy, the shoe is on the
other foot now, no pun intended. The
ability for us to be able to have control
of this demographic and bring that
to consumer-product companies...
it’s a powerful tool. It’s already help-
ing to defray some of the costs in the
next-generation game environment,
because these next-gen games are
fabulous, but they’re not cheap.

EGM: What do you think are the


immediate challenges for the
games industry?

PM: It’s not an easy business. The


hardware is expensive, we’re pushing
the boundaries of where the silicon
manufacturers can go, it’s a heavy
investment up front, and you’ve seen
exclusive that will determine winners EGM: If there’s one game or fran- Sony announce that they think that
and losers in this next generation. It chise you could steal away from the PlayStation 3’s first year is going
will be the power of the franchises the competition, what would it be? to cost them $1.7 billion in losses and
that first-party develops and delivers startup costs alone.
on a regular basis. That’s where we PM: You know, I’ve always been So it’s big bets. [We need to be]
feel really good about where we stand a huge fan of Nintendo intellectual able to cover our costs as quickly as
in this next generation. property from the early days of own- we possibly can, and start to bring the
And of course, having some key ing a Super NES, and when | think prices to the mass market and get to
third-party exclusive games is very of franchises that have defined our these 100, 150 million-unit console
important. I'll point to Lost Planet... industry, there’s probably none bigger generations that we all need to be
on the heels of what we did with for me than Mario. I’m sure the head- able to scale our business, and there-
Dead Rising. \'ll point to BioShock. line will be “MOORE WANTS MARIO fore reinvest in even better games.
lll point to Splinter Cell 5. So when ON XBOX 360,” but when you think That’s the key. We can’t make this
you combine what | think is a very of our industry over the past 25 years, elitist. We cannot, absolutely, make
strong portfolio from a first-party point and you think of the one character this all about the early adopter and
of view, and then you add some key that would define what videogaming is nobody else.
exclusives from third party, and then about, it’s that little Italian plumber.
having Xbox Live as a very powerful EGM: As someone who can
layer all over that...that’s why we feel EGM: When will ad-supported directly impact the way the indus-
real good about what we can offer to games actually change the eco- try evolves, what is your vision for
the consumer. nomics of games for gamers? Will where this business is going?
you be passing along the savings
EGM: What is the deal with Halo to consumers, or do you think it will PM: The industry is in as good a
3? There’s no other game out there ultimately let you afford more ambi- shape as I’ve seen it in the years that
that could get away with putting tious projects? I’ve been involved. | remember years
out updates on just a gun or some- ago, people saying there was no way
thing minor like that.... PM: There are numerous ways now three consoles could ever coexist.
that we can continue to bolster devel- Now, the Wii has carved out a position
PM: | just think it recognizes the opment budgets with advertising, with that is very distinctive, | think we've
voracity and the passion around Halo product sponsorship, with sponsored carved out a position that’s distinctive,
nation, that we can update a weapon, downloads.... We continue to look at and the PlayStation 3 is in the process
update a vehicle, or add a character, ways that advertisers can get what of carving out a position. | think that
and volumes...tomes are written about they need, but at the same time, so is good for consumers; it’s good for
it. People look at it like a conspiracy gamers don’t get games that are too retail. The more competitors that you
theory, and people break down frame over-commercialized. have and the more that companies
by frame anything that we send them. You're looking at companies that like Microsoft, Sony, and Nintendo
It’s in recognition of the power of this are just lining up down the street invest in the industry and invest in
franchise around the world that any to be involved in the game environ- great development resources, and
morsel of information that we provide ment. | look back at the old days in with publishers putting large amounts
is voraciously gobbled up. my previous life at Sega, when we of money behind marketing...it makes
for a very healthy industry. | hope that
continues. sh
> Pm sure the headline will be
“MOORE WANTS MARIO ON XBOX 360.” Next month: It’s Nintendo’s turn....

20 © ELECTRONIC GAMING MONTHLY * www.1UP.com


I CAN'T GET CLOSE
IF I CAN'T GET PAST
YOUR BODYSPRAY.

RGX BODYSPRAY ( h) |
Try one of four crisp, clean scents that 2 ; ARE YOU READY TO STEP UP?
don’t overpower. From Right Guard: rgxlife.com
“8 se
> THAT Su

Dastardly delays
Even though the next gen has arrived,
we're still waiting for the games to
show up to the party—like, ironically,
Mario Party 8 for the Wii. Nintendo
has pushed back the festive minigame
collection to this summer. The Wii isn’t
the only culprit, though. Publisher Koei
ending up delaying both the PS3 but-
ton masher Bladestorm: The Hundred
Years’ War and the futuristic racer
Fatal Inertia to this summer as well.
Things aren’t looking good for The
Lord of the Rings: The White Council,
either. Mega-publisher EA confirmed
the upcoming 360/PS3 role-playing
game is indefinitely on hold (a nice
way of saying the game will eventually
get canned).

Phantom hourglass
Like racing your saved time-trial ghost
in the Virtual Console release of Mario
Kart 64? Probably not, considering
you, uh, can’t—Nintendo confirmed
it’s impossible to save time-trial ghost
data because doing so requires an
N64 memory pack...something the
Virtual Console does not support.

WHO

Gundam MHiJ=0L!
Solving pressing international
conflicts with giant robots

I suck at most sports,


but I play a mean mi
ture golf.

Working in an office is
so mundane; | prefer the
fancy freelance life.

EME: CM om ole-lelel late)


about her intelligence—
what a show-off!

I like to scan my own


groceries—not only is it
quicker, but it’s also fun.

5 I’m not hotheaded, but |


do tend to blow up every
now and then.

Who am I?
saves plojey ey} Woy UesY SnWeS

22 ¢ ELECTRONIC GAMING MONTHLY # www.1UP.com


FIGHT. THROUGH A BARRAGE OF HOSTILE
AIR, AND|LAND-BASED ENEMIES WITH
ICALLY LICENSED JETS.

RULE THE STREETS IN ALL OUT


DESTRUCTIVE COMBAT-RACING.

“Pe CHALLENGE FRIENDS INA VARIETY .


) OF COMPETITIVE MULTIPLAYER MODES.

OBLITERATE CITY STREETS TO ri 4


CHANGE THE PHYSICAL LANDSCAPE’
OF YOUR OPPONENT'S PATTer
BUILD YOUR'CAR wiruffass YEA
WEAPONS AND VARIOUS SKINS.

Ys

CoM KOM AANA SEGA. COM/SAVE- “MONEY

iv
EVERYONE

0
Mild Lyrics
Violence

SRB CONTENT RATING www.estb.org


PlayStation Portable
]
SEGAN
www.sega.com

SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, After Burner and After Bumer Black Falcon are either registered tractemarks or trademarks of SEGA
ed. Planet Moon Studios and t! Planet Moon Logo e tr of Planet Moo d under license from Boeing Management Company. Lockheed
juced under a | poration. FULL AUTO and FULL AUTO BATTLELINES are either registered
ried Eni ment Inc. and the Deep Fried logo are trademarks of Deep Fried
r PlayStation’, "PS" Family logo and "PS ainment Inc. Memory Stick Duo™ may be required (sold separately}. Certain limitations
Wi-Fi compatible connectivity. See manual for details Ni-Fi compatible fees ny Computer Entertainment Ametica takesnoresponsibility for this offer
oe

FAHD INFO

Spider-Ma
Full of venom

24 * ELECTRONIC GAMING MONTHLY * www.1UP.com


The screenshots shown here are from
the PS3 and 360 editions of Spider-Man 3.

Platforms: SOME TWENTY-ODD YEARS take center stage in Treyarch’s video- game stays true to the suit’s origins.
Wii/PS3/XB360 before Sony decided to use the game adaptation of Spider-Man 3. “Playing as black-suited Spider-Man
Publisher: Spider-Man font as the PlayStation 3 enables greater strength, more hit
Activision logo, and even before Tobey Maguire Man in black points, the ability to absorb dam-
Developer: suited up for the first time onscreen, The black suit’s basic characteris- age, and a completely unique set of
Treyarch Spider-Man reached one of the big- tics make it the perfect power-up in more powerful combat maneuvers,”
Release Date: gest milestones in its history: the terms of gameplay. In the comics, the says Executive Producer and Game
May 2007 black suit. Its origin is totally goofy suit generated its own webbing (no Director Chris Archer.
and reeks of the ’80s—Spidey got it need for pesky web-fluid cartridges The city in which you'll wear your
when he was transported to an alien or organic web-shooters). It could new suit has also changed. “This is
world where he was forced to fight change its shape (hence Spider-Man the biggest Manhattan we’ve ever
in a sort of intergalactic UFC match never took it off; it just morphed into built,” says Senior Producer Greg
and needed a replacement for his civilian clothes when needed). And John. “In addition to the full city
bte-eli toatl Mo)(Ul-wr-lalepiccre Meltle(ma=01m it enhanced his general abilities. The from street to the tops of the tall- >
despite that, it had an extremely
rere)al(em(ote) @e-Uure MALIN om LS
augmented his abilities, making it * We have taken painstaking steps to
the centerpiece for the creation of
one of the series’ most popular vil- make sure that every mission has a
lains, Venom (who will appear in the
upcoming Spider-Man 3 movie). And different flavor and feel.
it’s this very same black suit that will —Executive Producer and Game Director Chris Archer

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com * 25,


=FIOER—HMAH = (cont.)

est buildings, we have an extensive


subway and sewer system, plus the
Ti
atess) Move) e)alici ((ercl-Le Me-Lnle Me itl) (-10|
interiors of any Spider-Man game.”
But Treyarch doesn’t want you to just
gawk at a big map of New York—
you’ll need to actively clean up the
streets yourself. “We wanted the
player to not only be able to visually
see the effect that they are having
on the city, but also we wanted to
reward them for cleaning up crime,”
says Archer. The game's Citizen
Satisfaction Index (CSI) system
tracks everything that players do in
the city, translating that into progress
and rewards. “Do your job right and
the citizens are happy and you'll be
given more complex missions and
tasks,” says Archer. “Fail to be a
good superhero and you will have
more crime and unhappy citizens
than you can deal with.”

More web-slinging,
less pizza-delivering
Which leads us to how Treyarch
plans to address one of the big-
gest criticisms of Spider-Man 2: the
“sameness” of the missions. “We
have taken painstaking steps to
make sure that every mission has a
different flavor and feel,” says Archer.
The black suit has many unique
“The ‘missions’ are exactly that—
capabilities, including auto dent repair.
fully developed immersive gameplay
experiences. This is in contrast to
the more ‘nugget’-like gameplay that
was sprinkled into SM2.” Specifically,
you'll find more cohesive storylines
Este Melis) (vei @erinvme -Ule m= (et 1U)
their unique mission sets. “SM3 also
has a wide variety of story-based
missions that weave their way
through the movie storyline and lead
the player into key moments,” says
Archer. His ultimate aim for the mis-
sions in this game? “Less repetition
and a more rewarding, deep game-
play experience,” he says.
But the mission structure is only
one of the ways the team is chang-
ing things up this time around.
Combat has been redesigned “from
the ground up,” says Archer. The
developers have added more moves,
upgrades, and combos, as well as
more sophisticated aerial combat
and more multi-opponent focused
attacks. Web maneuvers and web-
bing, of course, are an integral part
of the core combat system, and “it
still feels like Spider-Man—fast, fre-
netic, and big, over-the-top ground
and air maneuvers,” says Archer.
All of this new stuff, however,
applies to normal, red-and-blue
Spidey. The black suit has its own

26 » ELECTRONIC GAMING MONTHLY * www.1UP.com


set of combat mechanics, and
Treyarch promises enough difference
between the two suits’ gameplay that
it will add a new layer to the game.
“With missions built specifically for
each suit to play up their respective i
abilities and talents,” he says, “for
the first time players will be able to
enjoy two totally different Spider-
Man experiences in one game.”
But what about the villains?
Treyarch is keeping that info closely
Foltr-lce(-ve Mcolm@are Amel W-eln-1me (eM -4
slip that lame-o Shocker, who’s been
in all the other Spider-Man games,
will not make an appearance. It’s just
one of the ways that Spider-Man 3
looks to be the natural evolution of
the series. John notes, “With SM2
and Ultimate SM we made locomo-
tion an incredible experience. You
got to be Spider-Man, web-swinging
through the huge city. In SM3 we’ve
made it bigger and better in every
aspect.” Archer agrees, “We have
improved or totally replaced every
system in the game. It is really bigger
and badder in every way.”
When asked to narrow down the
most exciting new feature here,
though, they both went back to the
one element that predates the game
by 22 years: “the black suit.”
pidey polices the streets for
crimes of passion and fashion.

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com * 27


Blood and Gore
Intense Violence
Nudity
Sexual Themes
Strong Language
BRING THE GODS
BACK DOWN FO EARTFE
The epic journey continues as Kratos, driven by rage and revenge,

crawls back from the depths of Hades to battle against Greek

mythology’s wickedest. Now he must do what no mortal has done

before: change his fate and bring down the gods once and for all.

God of Warisa rk¢


the “P5 gistered tradem
BRING THE GODS
BACK DOWN FO EARFE
The epic journey continues as Kratos, driven by rage and revenge,

crawls back from the depths of Hades to battle against Greek

mythology’s wickedest. Now he must do what no mortal has done

before: change his fate and bring down the gods once and for all.

Blood and Gore


Intense Violence
Nudity
Sexual Themes
Strong Language

God of War is register id Beal if pt inmentAmericaInc. ©2606 Sony Computer Entertait itAmerica Inc. “PlaySt
the “PS” Fas y lous four World. Play In Ours.” ts a registered trademark of Sony Coi
FILE END BEGHNS

PlayStation.2
LIVE IN YOUR W®RLD,
PLAY IN DURS®
> NOW SHOWING AT
GAMEVIDEOS

We got your game-related clips


right here—or at least we do on
GameVideos.com. And every
month we put four of our favorites
in the EGM channel; see ’em at
GameVideos.com/EGM.

+ OHLIME

FTW: Retronauts Bonus Stage


The all-new video incarnation of 1UP’s
Retronauts audio podcast, Bonus
Calling all CARS
Stage is for the old-time 2D sprite Throwing David Jaffe behind bars
lover in you.

ZOMG: Streaming TV on PSP


Nice hack for streaming live TV sta-
tions from your PC to PSP. In case
your regular TV screen is, you know,
too big.

LOL: Crackdown havoc vids


It’s the new Grand Theft Auto; he (or
she!) who blows up the most crap in
the game wins. Assuming he/she/it
makes a super cool video detailing all
the destruction.

w.djwiij.cam

Setting a button to the Beatmasher effect on


Traktor can create suiagm rolls like so

WTF: The art of Wiijing


DJ Wiij controls the virtual wheels of
steel using a pair of Wii Remotes. And
dances in a quite brightly lit room.

34 * ELECTRONIC GAMING MONTHLY * www.1UP.com


on the franchise, and that has hap-
pened. So they didn’t say, “OK Jaffe,
iS
we're going to force you to make iM
God of War II and God of War Ill,” ct
FE
you know, into the infinite, because ny
they knew the product would suffer. Wi
If your heart isn’t into it, the gamer nny
w
will know. a
o
EGM: Most people know about
CAC because the “God of War
guy” is making it. Do you think
that people would actually care
about your game if your name
weren’t attached to it?

DJ: I’d like to think that the game


that we’re making is going to be
compelling enough—regardless of
who's the lead designer. From an ego
standpoint, | guess it’s kinda nice if DJ: And | get that. It’s kind of like that has more to do with the fact that
people know more about it because the World of WarCraft [PC] or Diablo gamers may just not be informed
my name’s attached, but at the same [PC] thing—there’s a certain kind enough to realize that a $5 title can
time, I’m proud of Calling All Cars. of gamer who just likes to acquire entertain the hell out of them and
stuff, be it experience points or their buddies as much as a $60 title Calling All Cars
EGM: A lot of people are really Achievements. And any good game can. It’s just entertaining them in a will run you no
into racking up Xbox Live designer worth their salt knows that different way. more than 10
measly bucks
Achievements...to the point where is one of the little strings you can
and should be on
we actually know people who pull to make a game addictive. | just EGM: The Wii’s Virtual Console the PlayStation
impulse-buy Xbox Live Arcade don’t think Achievements are the be- has a bunch of classics, but it Network by
games not so much to play the all end-all, and | don’t think that our also has a whole lot of crap. What the time you
read this.
game but mainly to earn a few games are going to suffer because oldie would you least want to see
easy Achievements. Do you think they don’t have them. on the Virtual Console?
Achievements are a good way to
increase a game’s life? And are EGM: We hear that some PS3 DJ: I’d hate to see any of the classic
you bummed Sony didn’t turn its games are getting scaled back Nintendo games, because they’re a
rumored “entitlements” system into downloadable games. Do you competitor. I’d like there to be noth-
into a reality? think these meatier downloadable ing but s*** on the Virtual Console.
titles will overshadow something [Laughs] But that’s just as a person
DJ: I’ve been at Sony for a long time, small like CAC? who works for Sony. As a game fan,
I'm privy to a lot of information, [and] | remember Jaws [NES] being pretty
| never heard one word about “enti- DJ: | hope not. | think the idea is disappointing when | brought it home
tlements.” So | think that was prob- that we, as both an industry and as from the store, so I’d have to say the
ably an Internet rumor. So there’s game consumers, are just about at NES version of Jaws would probably
that for you. | think Achievements are the point that we can mature this be the most disappointing game if
kinda cool; | respect what Microsoft market enough to say that look, | actually paid for it. I'd go, “You've
did with them. I’d like to think that everything doesn’t have to be God of gotta be kidding me—this is crap....”
the games we’re making for the War, Gears of War, Halo 3. You guys
PlayStation store can live or die know from time to time | bitch about EGM: That’s a pretty bad game.
based on [their] quality. Let’s put it the state of game journalism. | really
this way: If your game is so weak think the onus in many ways is not DJ: You know, lemme f***ing go back
that it needs this meta-game on top only on our marketing at Sony and to my own heritage. Cliffhanger on
of it in order to make it compelling, at Microsoft but also on the game the NES—1 actually tested that, so it
then maybe you need to go back journalist to say to our audience, would be doubly painful, not just for
com talMele-\iUinreM oler-cem-Ule Mot. aela) “Look, guys, there are many flavors gamers, but for me to actually have
the actual core of your game. By of games.” to play that s*** again. The block in
the way, print this, so [people won’t Will it be overshadowed? | cer- Adventure for Atari 2600 had more
think] “Jaffe hates f***in’ Microsoft.” tainly hope not, but | think a lot of animation,
That’s not what I’m saying.

EGM: Yeah, but it’s something


a lot of gamers are really into. > Vd like there to be nothing but
People will play crap like the
Burger King games just for
s*** on the Virtual Console.
Achievements... —Director David Jaffe
a
a
m
\
if World
NASA
of
courtesy
map
\
4
at]
al
a

i
> REAL WORLD

We Are the Worid?


EGM trots the globe to see if games really are
a universal language By Lauren Gonzales

LOVE, FOOD, COCA-COLA, English from games and manuals, alone cost the U.S. equivalent of
PAMELA ANDERSON—all cross says the only sports titles Brazilians nearly $330 each! Legal and unofficial
cultural boundaries in ways the United play are the Winning Eleven and FIFA importers are the only way to score
Nations can only dream of. But what soccer games. No basketball. No ten- hardware, as none of the systems are
about videogames? Sure, it’s a given nis. And no surprise, really. Futbol is manufactured in Brazil. But Brazil’s
that software piracy and FIFA soccer Brazil’s national sport. economy is getting stronger. Does
games (that’s futbol to the rest of the Gamer Marcos Felipe adds that the this mean hope for an end to piracy?
world) are big just about everywhere Tony Hawk series is slightly more pop- “Even those who can afford an original
that Madden is not. But surely U.S. ular in Brazil than other U.S. sports buy the pirated [copies],” Felipe says.
éHabla EGM? Did
you know this maga- console gamers and their overseas games are, but it’s by no means “It’s a culture over here.”
zine is translated into counterparts share some similarities. mainstream like it is here. Speed and
We poll EGM’s enthusiastic interna- action are big—especially series like ] Japan
tional correspondents—from analysts Need for Speed and Gran Turismo |Population: 127,463,611
to editors at EGM’s foreign editions to and fighting franchises such as Soul L ) We are conflicted about
regular gamers like you—to see what Calibur and Street Fighter. What’s not Japan. On one hand, it’s the birth-
plays from San Pablo to Iraq to (we’re so big in Brazil are “games where you ing ground of many of our favorite
not kidding!) Antarctica. must use the brain,” says Monteiro. franchises, from Mario to Metal Gear
Fabio Santana, editor-in-chief of to Final Fantasy. On the other hand,
Brazil EGM Brasil, says that piracy and taxes Japan spawned...Cho Aniki, a series
Population: 188,078,227 are the two biggest issues facing of homoerotic shooters.
An unscientific poll of Brazil’s games biz. The Associagao Japan is the Schrédinger’s cat of
Americans shows that most can’t Brasileira das Empresas de Software videogame culture, exactly like and
distinguish Brazil from the Fédération (ABES) fights piracy, but no one can entirely different from gaming in the
Internationale de Football Association beat the import taxes, which are 60 States. In the 1980s and ’90s, the U.S.
(FIFA) on a map. But wait...FIFA isn’t a percent of the original price, plus an and Japan’s interest in side-scrollers,
country; it’s a state of mind. Brazilian additional 18 percent sales tax. That’s fighters, and role-playing games was
Pietro Marafiga Monteiro, who learned before shipping, kids. PS2 games closely aligned. Today, says Tokyo-

36 * ELECTRO! GAMING MONTHLY ¢ www.1UP.com


1 Clockwise from top left: FIFA 07, Halo 2,
Cho Aniki, Brian Lara International Cricket.

based game writer and localizer Ike Wii. But for U.S. troops serving in SI LZ United Kingdom
Sato, not so much: “What’s popular Baghdad, gaming is the ultimate way Population: 60,609,153
in Japan right now is the DS and its to unwind. Army Captain Scott D. VA The U.K., Europe’s larg-
‘educational’ games like Brain Age.” Wence, the Bandido Charlie Company est game market, must be just like us,
Even once-blockbuster and wholly Commander in Al Asad, tells EGM right? After all, we speak (essentially)
Japanese series such as Virtua Fighter that, of about 170 personnel in his the same language. And, as further
5 and Tekken 6 for PS3 aren’t such a company, eight have Xboxes (the evidence, WWE SmackDown vs.
big deal anymore; only niche fighter original—not 360s), more than 28 RAW 2007 tops console lists there.
fans really care, Sato says. have PS2s, and about 20 have PSPs, Hold on—so does soccer, of course.
The Japanese have a name for U.S. with no PSs yet in sight (but an open Sean Dromgoole, the CEO of London-
and European games: “yo-ge” (pro- invite to Sony to send one). What's hot based consumer-analyst group Some
nounced yoh-gay), meaning “Western in the desert? The usual stuff—with an Research, says F1 (Indy Karts), rally
games.” The notorious Grand Theft emphasis on games with guns: Halo driving, motorbike racing, and shoot-
Auto III, for one, has made yo-ge 2, Tiger Woods, NCAA 06 and 07, ers—especially the “story-driven,
more than a blip to mainstream Japan. Madden 06 and 07, and Tom Clancy's kooky ones”—are more popular in
Does that mean other quality Western Rainbow Six. “| guess they can’t get Europe. Licensed-film games sell too,
games such as the God of War or enough of the competitive games,” Dromgoole says, but, like here, with
Burnout series do well? “It doesn’t says Wence, “especially if [they] deal skepticism on the consumer's part.
matter if the game is really good with carrying a weapon.” Deloitte media consultant Christy
or popular in the U.S. or Europe,” The larger military bases sell PS2s Kulasingam agrees that games that
Sato says. “Somehow the Japanese and “every conceivable game” for do well in the U.K. generally resemble
don’t have the appetite.” Blame it on all systems, Wence says, but he big sellers from the U.S., with some
Western-style gameplay mechanics, isn’t sure these are legal versions. exceptions like Cricket 2007 and
art design, and difficulty—although Regardless, they're morale boosters. Brian Lara International Cricket 2007.
sometimes the problem is the genre When his men aren’t on missions, They’re not especially high on the
itself. “First-person shooters especially they “relax” by playing war games. charts, and unheard of here in the
don’t do well,” Sato says. Because, when battling insurgents States, but they’re nevertheless popu-
What do Japanese gamers want? and fighting for one’s life, what could lar, particularly in England. U.K. gam-
Anything on the DS, for starters. “It’s be more relaxing at the end of the day ers, in fact, embrace a wider variety
become so common | see even girls than a little Rainbow Six Vegas? “They of genres than we do. “The variation
in their 20s and 30s playing DS in the love to sit around and talk crap to of taste inside Europe is extraor-
train,” Sato says. “That’s a phenom- each other about who is better at cer- dinary,” says Dromgoole, “and the
enon in my opinion because it used to tain games,” he says. “[It’s] commonly more research | do...the more | find
be ‘geeky’ to carry a handheld con- called s*** talking.” Roger that. difference and distinctiveness than
sole on trains.” No word on whether
it’s geeky to play homoerotic shooters.
> They love to sit around and talk
Ma
xii
20
Population: 26,783,383 crap to each other about who is
The average Iraqi citizen
has more pressing matters on his better at certain games.
or her mind than tracking down a —Army Captain Scott D. Wence on videogaming in Iraq

ELECTRONIC GAMING MONTHLY © www.1UP.com ¢ 37


similarity and overlap.” And, according
to research from Dromgoole’s com-
pany, almost half of all gamers in the
U.K. are female. These girls, he says,
“emulate the testosterone violence of
their male paramours.” Hot!

France
‘4 Population: 60,876,136
Peal Toss aside the aspersion
freedom fries, folks, and get back to
French kissing, for no gamers in the
world seems more aligned with U.S.
players than the Frenchies. EGM’s
enthusiastic pollster Elsa Chesnet
surveyed gamers ages 18 to 23 and
found that the PS2 is the most desired
system, while players favor typical ® Blockbusters the world over: the Grand
U.S. hits such as the Metal Gear Solid Theft Auto and Metal Gear Solid series.
and Kingdom Hearts series, Saints
Row, Dead Rising, God of War, and...
wait—wha? NBA Live 07 and NHL games have a following in his country, See Thailand
2K7? Sure, FIFA Street 2 and Pro too, but their language-heavy content Population: 64,631,595
Evolution Soccer 6 made French loses audiences among non-English mummmmemm £GM Thailand's Attakorn
lists instead of Madden, but hockey? speakers. Most surprising is that— Limparongpatnagit says futbol isn’t
Basketball? And the best system ever, unlike in Asia, the Middle East, and the only sport on gamers’ minds (they
according to the majority in Chesnet’s Africa—PC games aren't as popular prefer Winning Eleven to FIFA, by the
poll? The Super Nintendo. Vive la as console games. “I'll say that the way): Thai players also dig basketball
France! But you’d expect good taste ratio [is that about] 90 percent of games and even the Tiger Woods
from a country that gives tax breaks to gamers play on consoles, and only 10 PGA series. Among role-playing fans,
game developers. [percent play on] PCs,” says Carbajal. the Final Fantasy franchise is number
one with a steep lead, then comes
HE «“Netherlands Singapore Dragon Quest and Kingdom Hearts II.
Population: 16,491,461 ae Population: 4,492,150 See—just like us.
In an anything-goes city ____| EGM Singapore editor But when it comes to first-person
like Amsterdam, who needs games Tommy Wee says we're “not far off shooters, U.S. and Thai gamers
for fun? Nevertheless, gaming exists the mark” to assume that FIFA games somewhat differ. “Thai gamers do
and the PS2 dominates. Top games instead of Madden titles are big with not like to play first-person-shooter
include FIFA 07 and World Cup 06, Asian gamers. And half of those play- games because they do not like to
plus the Cail of Duty and GTA series. ing futbol games, according to Wee, use controllers to aim at the target,”
The Netherlands is also home to are playing Winning Eleven, too. The Limparongpatnagit says. “But when
Smith & Jones addiction consultancy, PC game market is bigger than the they see Gears of War, it seems to
whose Wild Horses Center counsels console market in Asia in general, make them change their minds.”
game addicts back to health. Smith & but the usual franchises (Metal Gear
Jones did not return our cries for help. Solid, Final Fantasy, Super Mario, Antarctica
Pokémon) are staples, unlike Madden, Population: Various staff
Mexico which Wee calls “culturally alienat- at research facilities
Population: 107,449,525 ing.” In spite of a ban, Grand Theft Scientist Hugh W. Ducklow from the
Surprise, surprise: Auto is popular in Singapore. Virtually 45-plus-person Palmer Research
Mexico’s top game in December 2006 everyone, Wee says, owns a copy. It’s Station doesn’t play games, but he
was FIFA 2007. Winning Eleven is up just the cool bad-boy thing to do, like knows that Quake online is big on
there, too. EGM’s Guadalajara cor- chewing gum—which is also heavily the “icebreaker [ship] that supplies
respondent Itziar Lanzagorta expected regulated in this take-no-guff nation. the station” and on the station itself.
as much. “Everyone here played soc- So we tracked down scientist Tom
cer growing up, so they can relate,” HE Latvia Lohr of the South Pole Station, who
she says. Population: 2,274,735 confirms that yes, console gaming
Adrian Carbajal of EGM Mexico exca2) Latvian IT guy Dmitry has landed in Antarctica, though the
says that, according to a recent poll, Komarov makes one thing clear: games themselves are a little dated.
the top three non-soccer series in Videogames are not popular in Latvia. He even referred to a Tecmo Bow!
Mexico are Metal Gear Solid, Grand “People do not have much interest marathon during a string of flight can-
Theft Auto, and Halo, in that order. in specialized devices, which are still cellations due to—what else?—weath-
And, yes, Viva Pifiata makes the must- quite expensive compared to ordinary er. Scientists hooked up an NES to a
play list, too. “If you’re talking about PCs,” he says. Videogames aren't big-screen monitor and enjoyed “but-
hardcore gamers,” he says, “all the usually localized to the Baltic States ton-mashing madness until the wee
kind of games you find in EGM—the (including Estonia and Lithuania), and, hours of the morning.” And at a time
mature kind—are pretty popular [in when they are, they're too costly. of year when the sun never sets, those
Mexico]. Carbajal says role-playing Practical Latvians buy PCs instead. wee hours aren’t so wee,

38 * ELECTRONIC GAMING MONTHLY © www.1UP.com


Think playing
Guitar Hero is
hard? Try recording
the riffs! We asked
series guitarist
een © Marcus Henderson
to tell us the top five hardest songs he
recorded for the Guitar Hero games.

5. “Hangar 18” — “Not only tech-


nically difficult, but it’s basically two
songs in one—it’s one of the gnarliest
call-and-response solo sections ever
laid to tape.”

4. “No One Knows” — “This one


was a challenge to keep the strings
in tune while hitting the strings like
[Queens of the Stone Age singer/gui-
tarist] Josh Homme does. Final score:
3 strings broken + 6 hours tracking =
1 killer tune.”

3. “Heart-Shaped Box” — “That


little note skip you hear in the song?
That was me artfully playing off notes
on purpose. Sometimes, it’s harder to
sound like an antihero.

2. “Institutionalized” — “Ever like


asong so much but you never learned
it because you didn’t want to over-
analyze its greatness? Well, at the age
of 15, this song encapsulated my vit-
riol. Later in my career, it became part
of the ‘will-never-learn-on-purpose-
but-secretly wish-|-knew-how-to-play-
it’ file in my brain.”

1. “Cowboys from Hell” —


Mushroom Kingdom
“When tasked to record the guitars
and bass for ‘CFH,’ | had to balance
a lot of thoughts throughout the pro- The ultimate fanboy pipe dream
cess. How do | sound like [Pantera
lead guitarist] Dimebag Darrell? Can
| come close? Then | asked myself,
‘What would Dime do?’ He would’ve Platform: —the original idea for sequel...only this game isn’t set in
Wii
wanted me to attack the living crap Kingdom Hearts was absolutely under the sea, but rather under the
out of it, and that’s what we did!” Publisher: absurd. A role-playing game featur- pipes of the Mushroom Kingdom.
Square Enix
ing characters from Final Fantasy We don’t know much of the juicy
Developer: and Disney? Hell, that’s about as deets right now (all Square Enix
Square Enix asinine as combining Legos and gave us was this early logo) but
Release Star Wars (wait—scratch that). But AVM-1¢-W-1e)(omCosel 0-\-y4-MelU| Moe) LI)
Date: the only dumb ones were the ones helpful intel. First off, Mushroom
> OVERHEARD 2008
who doubted it’d work—the unlikely Kingdom Hearts is a Wii exclusive
“(If |weren't in jail], I'd be in front combination actually touched a and will feature a cast of over 41
of my computer screen playing helluva lot of gamers’ hearts. So Nintendo characters. Not only that,
Final Fantasy XI. 1 like Final now that we’re used to seeing but it will also feature Sora, Mickey,
Fantasy because it has Mickey Mouse and the rest of his and a flock of other favorites from
a network that can con- cartoon clowns muck it up with the first two Kingdom Hearts. And
nect to people all over the Final Fantasy crew, we thought as far as the story goes, all we
the world, from Europe to we'd seen the last of these oddball know is Mario will get his hands
Japan. pairings. Boy, were we wrong— (and feet) dirty hammering down on
—Accused child kidnapper publisher Square Enix is ramping the Heartless...oh, and apparently
Michael Deviin’s creepy quote up a radically new Kingdom Hearts some princess needs saving, too.
proves Nintendo's friend codes
aren't such a bad idea after all.
Quote
FOXNews,
source:

ELECTRONIC GAMING MONTHLY * www.1UP.com * 39,


Crackdo
Cracking the case

Francisco yesterday looking at the complete commercial sense. If


skyscrapers and just thinking, “Ah, they're going to do it, it has to be
, you quickly realize Crackdown [c-tol cola Meroe lo Me(-1@0) oiCoM (10 Mla) with a Mature-rated title, and if it’s
offers a different take on the open- one jump]?” We don’t have build- going to be any title I’d rather it was
world genre, in part because of ings like that in Dundee [Scotland]. Crackdown. The real positive, and
Lead Designer Billy its ripped-from-a-graphic-novel You instantly look at one and think, why we are happy with it, is because
Thompson (left) and art style, and in part due to the “Oh, that’s a level-3 jump; | can make it obviously drives awareness of the
Producer Phil Wilson
of developer Realtime upgradeable superpowers. But that.” It’s really sad. brand and franchise.
Worlds don't condone this robust world still feels kinda
stealing cars. Scaling bare-bones, no? We threw Realtime
buildings in a single
Worlds’ Billy Thompson (a designer
bound? They don’t
condone that, either. on past Grand Theft Auto titles) and
Phil Wilson into the interrogation | know we kind of play it on the
room for the down-low. negative side—we did have mixed
opinions—but in the end, had they
really wanted to know if it was OK
with us, we would have definitely
We were both. Our initial reac- been OK with it. But yeah, in the end,
tion was, | think, kinda similar to the it was a Microsoft decision. They’re
way people have reacted to it when the publisher; they decide how this
[Laughs] | guess [they] heard about it. We knew that stuff works.
some guys did nearly jump out win- we didn’t need Halo; it wasn’t like,
dows. Those big windows were a “[(Crackdown]’s gonna get reviewed
worry in some of the stressful times. low, so with the Halo 3 beta it might
It’s crossed my mind a few times, be worth a purchase.” It wasn’t that
but | hope nobody ever tries to re- at all, and we were really worried
create the stuff in Crackdown. that that was how people would
view it. However, having said that,
The funny thing is, we we can completely understand why We actually joked about that...
were actually walking around in San Microsoft would do it; it makes you never know!

40 * ELECTRONIC GAMING MONTHLY © www.1UP.com


EGM: One of our biggest com- EGM: Now, about the map. In
plaints was the mission struc- Saints Row you have the GPS-
ture—it’s always assassination like device that shows you where
missions. Come on, where’s the to go, and in San Andreas you
variety there? have the waypoint system that’s
a huge help. Here, you don’t have
BT: From our point of view, Dave anything like that, which makes
Jones, the guy who runs the com- navigation more difficult.
pany, really wanted something that
was free-form and open, and he PW: It’s harder at first, yeah. That
didn’t want any failure conditions.... was actually deliberate, [not] includ-
We didn’t want things like in other ing the GPS-style thing. To be hon-
genres like your Grand Theft Autos, est, Saints Row is done really well,
where you have to answer a phone but the reason we didn’t go, “You
or talk to a contact to open a mis- know what, we’re going to have to
sion.... [Dave] wanted it based on do the Saints Row-style thing,” was
gang bosses as well; he didn’t want that...people were using [the GPS]
environment-based missions or any- to navigate—they weren’t using the Crackdown’s si ing visuals were in part
thing like that.... We just didn’t want environment. They were just look- inspired by stylish flick Blood: The Last Vampire.
to get too close to GTA. We wanted ing at the map and blindly driving.
to make our own game. We spent a lot of time making this
unique city, no two buildings are the get a lot of developers—l’ve done it
EGM: All right, but the game is same, everything’s been hand-built before in the past with games I’ve
still bare-bones in terms of for your character actions...[and with worked on as well—where a tester
what you can do—some more this type of assistance], the game will come across and say, “Have you
sub-missions would’ve really loses that sense of exploration. seen this? Wait until |show you this.”
helped. And you go, “Oh, I’ve got to fix that.”
EGM: So the main guys are cops. And yet they were having fun doing
BT: Crackdown’s a game you can Did you want to get away from it. You end up stopping it because
dip in and out of; you can turn it on the villains that usually star in you think it’s broken. We tried not to
for 15 minutes and feel that you’ve these types of games? do that this time, which is quite hard
made a bit of progress.... Some other Ft We (-\1/-)(0) 0-18
games, you put in so much time that PW: Dave actually did, at the very
it’s almost like you’ve got to plan start; | was trying to get him to go for EGM: Downloadable content—we
[ahead to play it]. another villain game. [Laughs] That’s know it’s coming. Whatcha got?
what we wanted at the start because
EGM: Aren’t you worried that there’re certain things you can do PW: The stuff that people want
people who are really into GTA- with villains, but Dave wanted to to know that we’re working on
style games—since some of you make sure that you were on the good and that we can confirm are new
worked on that franchise—will side this time. | think it was another vehicles...[and] there’s something
be disappointed there isn’t more [way to get] away from GTA. special about each one. We're doing
to do? a lot of new equipment, new gad-
BT: Initially |was worried, just gets, just toys to play around with in
PW: | think to a point, if people are Lof-fer-TWki-mo) mital iowecxe [UI--LaVaey(=r-la me[UVa the game world.
coming into Crackdown expecting nobody wants to be. But then we’re MEMCMe folate Mon E-vo le] -W(e) Munle)c}
Grand Theft Auto, which is under- like, well, Blade’s a good guy, Judge game modes, a lot more things for
standable. We’ve done our best to Dredd’s a cop—it’s that kind of mold. Fo)folklao Meronere)oo) - NVC)
fARE- Lt0 (r=(0-1
make it clear that it’s different ina It’s not CHiPs. boards that are attached to those,
lot of ways, but it’s understandable. that make for more reasons to screw
Initially they might [think], “OK, so | EGM: [Laughs] Downloadable con- around, so you’re not so much mak-
was expecting more scripted objec- tent? We'll look out for the 20th ing your own fun, you’re going with
tives; | was expecting to be directed anniversary of CHiPs: Crackdown the game modes we’ve created. The
a lot more.” But then | think they’ll pack! So the grenade launcher is stuff we’re putting together is just
appreciate the gameplay that is in insanely powerful—by the time really fun.
Crackdown. We have heard the reac- you build it up, it makes the game
tion a lot of times: “I’m almost not too easy...bosses included. EGM: Finally, given your Rockstar
exactly sure why I’m having a great connections, how about you tell
time.” We don’t want to question it BT: We had to make a conscious us something about GTA4....
too much if it works. decision at one point to say, “If
Coming back to Grand Theft Auto, they’re having loads of fun, then BT: It’s probably going to be really,
as you'd expect, people are talk- don’t close the door on them.” You really good. [Laughs]
ing not about the Grand Theft Auto
franchise, but about San Andreas,
which was what, the fifth in the
series? Those guys have done an
= We just didn’t want to get too close to
amazing job on those games; they Grand Theft Auto. We wanted to make
don’t just churn out the same thing....
And, over time, Crackdown will also our own game.
become a richer experience. —Crackdown lead designer Billy Thompson

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com « 41


Come out and play...nice
Constructing your own videogame
costume may be a breeze (and
insanely nerdy), but forging your own
dragon-slayer is a wee bit tougher.
Well, at least all you crazy cosplay-
ers can now swing semireal weap-
ons—Square Enix has released scaled
replicas of the keyblade from Kingdom
Hearts and the gunblade from Final
Fantasy Vill. Pick up these $39 geek
gifts at import site www.ncsx.com.

2K Sports gaining yards


Move over Madden—2K Sports
announced it’s returning to the
field. After spending three years on
the sideline, the sports publisher
announced All-Pro Football 2K8 for
the next-gen. Because EA owns the
rights to the NFL license, 2K8 won't
feature any current stars or teams,
though. Don’t worry—it will feature
football legends instead.

Killing people is easy. But choosing


the right weapon is tough. Shotgun? i liad ele) x4at iiats)[feless) you want
Sniper rifle? Decisions, decisions! : By Vela} rarclanterela
Well, since we don’t like making our
own choices we asked develop-
ers Epic (Gears of War), Insomniac
(Resistance: Fall of Man), and Ubisoft
(Rainbow Six: Vegas) to pick their
favorite killing pieces from their own
games. Here’s what they chose...

42 « ELECTRONIC GAMING MONTHLY


> THE GAME OF LI

5 Lives:

Fending off butt-ugly bugs in


Lost Planet: Extreme Condition
got our blood boiling. So before
this shooter melts completely
off our gaming radar, we pinned
down the game’s producer, Keiji
Inafune (who also produced the
mall-infested zombie romp Dead Rising and created
Mega Man), to find out just how long he can last in our 5
Lives hot seat. Can he handle the heat? Let'’s find out...

Keiji Inafune: [Laughs] Some people


made it out alive after the Titantic, so
that may have been a little less of a
tragedy than the box art.

EGM: Correct

Lives remaining: 99999

KI: Action
EGM: Incorrect. It’s first-person shooter

Lives remaining: 99993

Halo 2 tournaments—along with paid


appearances—are Hebert’s bread and butter.

KI: Cutman is Mega Man 1. Yamato Man is Mega Man


6. Snake Man is Mega Man 4.
EGM: Incorrect. Snake Man appeared in Mega Man 3.

KI: Bah, the one | like the least is Mega Man 3!

Lives remaining: 9998

@
KI: Pretzel )
4
EGM: Incorrect. It’s actually a
cinnamon bun Jy 2
KI: But | like pretzels better.

EGM: Sorry, cinnamon bun is the correct answer.

Lives remaining: 993%

KI: Maybe Columbus?


EGM: Correct.

Lives remaining: a9

Game Over: A noble effort, Mr. Inafune. But here’s a


quick tip: Next time defeat Sarcasm Man before you
battle with EGM.

ELECTRONIC GAMING MONTHLY © www.1UP.com ¢ 43


The dead are the lucky ones

Platform: RABIES IS A NASTY DISEASE. If certainly, to serve as the premise of a survival-horror norm. It sets a very
XB360
contracted by a human (generally survival-horror game. different pace, dispensing with the
Publisher: through an animal bite), it can be shambling, Romero-esque zombie
Valve virtually undetectable for up to three Meth zombies formula in favor of vast mobs of fast,
Developer: months. Once symptoms start mani- Enter Left 4 Dead, a multiplayer- agile, and powerful Infected.
Turtle Rock
festing themselves—such as aggres- focused shooter from Turtle Rock, “My favorite zombie movie is 28
Release Date: sion and hallucinations—it’s generally a studio best known for its work Days Later,” says Turtle Rock founder
Winter 2007
too late; death almost invariably fol- with Valve’s tremendously success- Michael Booth. “It took the whole
lows in as little as two days from the ful Counter-Strike (which is still a big mythical undead genre and turned it
first manifestation of symptoms. deal in the PC gaming community). upside down, making the whole situ-
In our world of SARS and West Stemming from a Counter-Strike ation disturbingly plausible.” If you’re
Nile and bird flu, where affordable experiment featuring a handful of familiar with the film, it should be no
air travel transports disease with human players against a swarm of surprise that the Left 4 Dead team
a speed and breadth never before bots equipped with hand-to-hand favored the fast-moving zombie type.
seen, the idea of a drug-resistant, weapons, Left 4 Dead is essentially a But it’s not a mere homage to good
fast-spreading rabies virus is frighten- zombie game—but it’s a far cry from cinema: “From our very early pro-
ingly plausible. Frightening enough, the plodding, Resident Evil-derived totypes,” Booth continues, “we just

44 * ELECTRONIC GAMING MONTHLY * www.1UP.com


loved the intensity and chaos of a run- how do you design a co-op game that so on. [We also focus on] communi-
ning mob attack. Trying to survive a forces true cooperation without rely- cations, an award system to highlight
screaming, raging mob running full-out ing on cheap gimmicks? And second, helpful teammates as well as team-
at your team is visceral and intense, how do you create an A.I. enemy that mates who are causing problems, and
and just never gets old.” actually poses a challenge to human a voting system to allow the group to
players working together? police itself.”
United we stand “The reason more games don’t
Note the reference to “your team.” support co-op, or don’t do it well,” Game, program thyself
This is one of the primary features of says Booth, “is because co-op is For the often-problematic A.1.
Left 4 Dead: a fully fleshed-out, care- hard to do. Allowing two or more issue, Turtle Rock is taking a novel
fully constructed online co-op mode. people to play your game together is approach, building in routines to
While players can choose to take the not enough; the game itself must be allow the game to generate enemies
role of an Infected, the main focus of designed from the ground up with co- on its own—but to do so in a care-
the game is the conflict between a tiny op in mind. We've explicitly focused fully directed way. “Each and every
squad of human players and swarms on things like sharing items, reviving Infected, whether part of the common
of A.l.-controlled Infected. This idea downed friends, rescuing trapped horde or a boss, is placed in the world
presents two serious challenges: First, friends, helping them up ledges, and by our A.I. director algorithms,” Booth

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com « 45


LEFT ral DEAD (cont.)

says. “There are no triggers, genera-


tors, special flags, or other human- >? UNLEASH YOUR INNER ZOMBIE
placed information to determine
< While Left 4 Dead will support make them the focus of A.l.-con- __ strike up to 50 feet; can attack
where these enemies are placed. As i é
i only four human-controlled trolled Infected. from above, hanging Survivors
a fesult he Supivericam Cele Survivor characters, four addi- by the neck until dead. Collapses
predict when or where they will tional humans can take on the Hunter: Zombie ninja. Leaps, into smoke when killed, blinding
encounter anything.” role of these “boss Infected.” hides, and pounces on Survivors, _ the Survivors.
And enemy placement and numbers pinning them in place.
won't be the only factors driving the Boomer: Methane-filled fat-ass. Tank: Tank smash! Tank throw
challenge here; individual Infected will Explodes when killed, can tag Smoker: Zombie Gene cars! Tank break walls! Tank big
be powered by Turtle Rock’s celebrat- Survivors with projectile vomit to Simmons. Prehensile tongue can _ and slow, but Tank strong!

ed A.l., the tech that drives Counter-


Strike’s surprisingly intelligent bots.
The result, Booth says, will be a
game that’s almost infinitely replay-
able. “A primary design goal,” he says,
“is to make each campaign playable
hundreds of times.” And perhaps
more important for the game’s lon-
gevity, it should create an experience
that’s easily transferred to new maps
and scenarios (Turtle Rock is still fig-
uring out whether this 360 game will
support user-created content like in
the PC edition).
Are we talking about a revolution in
the crowded survival-horror genre?
Probably not. But with its premise of
a handful of humans working together
against near-insurmountable odds,
Left 4 Dead has the potential to re-
create that classic zombie-flick atmo-
sphere with an accuracy no game has
yet managed. @ The rule of “no fatties” doesn’t
seem to apply to Left 4Dead.

46 © ELECTRONIC GAMING MONTHLY * www.1UP.com


SOUNDTRACK:
NIRVANA, SUBLIME, THESTOOGES,
PIXIES, 311, WOLFMOTHER, THE SPECIALS,
TAPES 'N TAPES, OFA 1973, THERMALS
‘AND MORE!

CHECK OUT MORE SIGNATURE STYLES AT 2KSPORTS.COM/MLB2K7


GAME BOY ADVANCE:

PLAYSTATIOMS A ei iVE
xBOx - a INTEND EES.
a
This title is intended for both the PlayStation®2 computer entertainment system and the PSP® (PlayStation®Portable) system.
© 2007 Take-Two Interactive Software and its subsidiaries. All rights reserved. 2K Sports, the 2k Sports logo, and Take-Two interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc.
Major League Baseball and Hail of Fame trademarks and copyrights are used with permission of Major League Baseball Properties, Inc, and the Nationa! Baseball Hall of Fame and Museum, Inc., respectively. Visit the official ws
at MI m © MLBPA-Official Licensee, Major League ‘ball Players Association. Visit www.MLBPLAYERS. com, the Players Choice on the web. & MLBP 2007 /MLBPA 2007. "PlayStation", "PLAYSTATION", the "PS" Family logo and
are registered trademarks of Sony Computer Enterta‘ nt Ing, Memory Stick Duo™ may be required (sold separately), @ 2007 Microsoft Comoration. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox Live and the Xbox logos are
trademarks of the Microsoft group of carnpanies. 2005 Nintendo. ™, ®,Game Boy Advance and Nintendo OS are trademarks of Nintendo. @ 2004 Nintenus. The ratings icon is a registered trademark of the Entertainment Software Association.
THE BIG ONe=
New info on the heaviest hitters

Halo 3
XB360 ¢ Microsoft ¢ Fall 2007

Frank O'Connor, Bungie’s content manager, is a mathemat-


ical genius. “Anyone who’s played multiplayer on Xbox Live
knows the following is true: Teenagers, plus anonymity,
plus microphone, equals idiot,” he said on Bungie.net, the
developer's website. Hence the reason Bungie will make
playing Halo 3 much easier on the ears. “Now, you simply
press a button...and up comes the score list with every-
one’s tag on it,” said O'Connor. “The right analog stick
lets you highlight the miscreant and you can then instantly
mute them for the rest of the game.”

* Final Fantasy XIll Metal Gear Solid 4:


PS3 ¢ Square Enix * 2008
Guns of the Patriots
Xbox Live may be the download hotspot this spring (thanks PS3 © Konami ¢ Fall 2007
in large part to the Halo 3 multiplayer demo), but late this
With rumors running wild about Snake slith-
year that honor will go to the PlayStation Network. We hear
ering into ’08, perhaps the due date of his
that Square will release a demo of its highly anticipated
action figure will put those worries to rest.
role-playing game via Sony’s online marketplace. Now
The 12-inch-tall geriatric you see here is com-
that’s one helluva season greeting.
ing this November. So unless Konami pulls a
George Lucas and has the toys hit well before

* Super Mario Galaxy the game’s release, the PlayStation 3 may


have its killer (exclusive) app by this holiday
Wii ¢ Nintendo ¢ Fall 2007
after all. st
Wanna know how “OMFG” awesome Mario’s next
adventure will be? The plumber ain’t shy about telling
ya: “[Super] Mario Galaxy is going to be the most excit-
ing, amazing fun ever,” said Charles Martinet, the long-
time voice of Mario, to the British newspaper The Sun.
“I played a little preview of it, and | had goose bumps of
joy and was giddy with laughter. The new Wii control-
ler has so much versatility and makes possible all the
things you could never imagine doing before.” Thanks
for the sales pitch, Chuck. Still, at least it’s nice to hear
that someone is actually playing the game these days.

48 « ELECTRONIC GAMING MONTHLY * www.1UP.com


Space-age scuttlebutt

YAWN—someone wake me up. Why mode will also be available on Xbox to keep it alive—my spies told me
am | not pumped by all the next-gen Live...for a price, of course. new Gears of War downloadable
pizzazz going on...oh yeah, because content is on its way (possibly
| know some people
Microsoft, Sony, and Nintendo are Up all night, play all day this month). Expect some new mul-
out in Internet land
have been calling
snoozing, too. Seriously, guys, wake Now that Resistance is out, you’d tiplayer modes and maps. But get
me out.:.well, | hope up! Make me excited. Make me want think the developers at Insomniac this: The ranked Achievements may
you naysayers had to play your systems. Make me stop could finally get some sleep—yeah, also switch over to player matches
a chance to pick up (if Microsoft approves it, that is).
complaining...and while you’re at it, right! Along with the PS3 Ratchet &
our last issue when
my rumor about pub-
make me a sandwich—I’m hungry. Clank, they’re keeping busy—! hear
lisher Square Enix | bet y’all are starving for some dirt, a Resistance map pack will arrive Hurtin’ hawk
making several Final too. No worries, | got you covered.... this spring. Not only that, but a Seems like Sony is trickling out its
Fantasy remakes first-party PS3 titles pretty slowly.
sequel is also in the works (duh).
for the PSP came
true—booyah!
Stretching out a saga Expect that to fall, well, fall of 2008, One of those games, the flight-
Xenosaga—once planned as sprawl- actually. | wonder if they have room shooter Warhawk, is currently
ing six-game series—eventually for another project, though? Hmm.... crying mayday—|’m hearing the
got chopped down to a trilogy. And game is in bad shape, and because
though the series apparently sung Bloody new content of that, it will only be released as a
its swan song, | hear Namco Bandai We may be playing Gears of War to download title. Don’t be surprised if
intends to keep this series singing. death, but developer Epic is trying you hear this soon, too. #%
Word is it is making a PS3 action
game starring the ass-kicking
robo KOS-MOS.
2S
A braaainy move )) * Looks like | got more music rumors for ya—my Microsoft mole told me both
Even though we're waiting for a XN Every Extend Extra and Rez are coming to Xbox Live Arcade.
sequel to last year’s Dead Rising,
my undead sources claim Capcom @:*
) Someone must be hungry—! discovered a certain publisher is cooking up
is reanimating the campy zombie Ay a collaboration with the Food Network. /ron Chef on Wii? Yes, please.
game as a 360 Platinum Hit, com-
( >) * We thought Need for Speed was putting the brakes on a new game—guess
plete with a tasty extra: online co-
XN not! | hear a new NFS is coming this fall. Worst part? It’s a sim—ugh.
op. Now don’t moan if you already
own the game—we hear this new

ELECTRONIC GAMING MONTHLY © www.1UP.com * 49.


LOMING SOOM
April’s arrivals

“+
Finalsv
Esheey Fables:
Chocobo Tales
DS ¢ Square Enix
Guitar Hero II The DS is literally going to the birds! Cuteness aside,
XB360 © Activision/RedOctane
spending time as a chocobo—without some filthy
Well, it’s about freakin’ time that folks other than PS2 owners can rock out human on its back—looks promising, with combat (con-
with their c***s out. New tracks and venues up the ante in the 360 edition, but sisting of a highly polished card-battling system) that
Achievements and the promise of downloadable tunes are what really have us should even interest gamers who have long waved bye-
itchin’ to jam again. bye to puberty.

The Elder Scrolls


Travels: Oblivion
MLB 07: The Show PSP ¢ Bethesda
PS3/PS2/PSP ¢ Sony CEA
Squeezing an enormous world like Oblivion on to a
The MLB series has always played at an All-Star level, but now with the power handheld would be a dangerous act of dark magic. So
of the PS3, the game should start lookin’ like a big leaguer (so, it'll be better instead, this Elder Scrolls role-playing installment will
than this PS2 screen). It’s also steppin’ it up off the diamond; you can now cre- focus more on dungeon-crawling (think Zelda) and less
ate online leagues. See, Madden, other next-gen sports games are doing it... on dicking around towns.

50 « ELECTRONIC GAMING MONTHLY * www.1UP.com


Mt,

Monster Madness:
Battle for Suburbia
XB360 ° SouthPeak

Don’t let the name foo! you; this doesn’t involve 4x4s
terrorizing some remote neighborhood (a la Monster
Truck Madness). Rather, it’s a top-down action game in
the vein of Zombies Ate My Neighbors (SNES). So be
prepared for plenty of comedy-filled carnage.

Pokémon Diamond
and Pearl
DS ¢ Nintendo

Shadowrun Attention all Pokéholics: You can finally retire (read:


throw out) your GBA, as Nintendo’s dual-screen
XB360 ¢ Microsoft Game Studios
machine will soon fulfill your pocket-monster fix. And
Who woulda thunk it—a role-playing game providing the source material for a expect a major rush from Diamond and Pear! when you
first-person shooter. But that’s exactly what’s happening with Shadowrun, which go battling online (a series first). If you’re still attached
originally hit the videogame scene during the Genesis/Super Nintendo era. While to your old creatures, don’t worry—thanks to the
fragging replaces spellcasting, the real draw here lies in the Live Anywhere fea- handheld’s GBA slot, you can upload your cute pals into
ture, meaning you can shoot the holy hell outta 360 and PC players. these adventures.

[SISISISG|

More April Releases


Code Lyoko Riviera
Plager™ scaPcon iHPunS PaaS ‘wad Roll the dice.
DS ¢ Game Factory PSP e Atlus

> SNK vs. Capcom: Card Fighters Cooking Mama: Cook Off Super Paper Mario
DS e SNK Playmore
Wii ¢ Majesco Wii ¢ Nintendo
Didja feel that? It’s the spirit of the NeoGeo Pocket swirling about, as one of the
handheld’s top titles finally receives the sequel treatment. This DS follow-up will Dead Head Fred The Settlers
sport wireless versus play (which only requires one DS card) and decks that'll PSP ¢ D3Publisher DS © Ubisoft seh
now include character cards such as Street Fighter's resident lover of Indian
cuisine, Dhalsim (read the original SF// manual for the full scoop on this pugilist’s Legend of the Dragon
food choices...seriously). PS2/PSP * Game Factory

ELECTRONIC GAMING MONTHLY * www.1UP.com ¢ 54


Wii-al
Grandsons, grandmas,
the family pet...these days,
it seems like everyone is
playing Nintendo’s unique
“graphics aren’t everything”
console. So what better
time to preview the next
crop of Wii games and
show how some are taking
a page from, well, your life’?

ast A ~<a

Looking for more? Head to i


for videos of — }
several of the Wii games in this feature."
www.claudiagoetzelmann.
by
Photographs

52 ¢ ELECTRONIC GAMING MONTHLY * www.1UP.com


THECK

WII-ALI
£
Bdidelshintohaivnt,
WII-ALITY CHECK
* Cooking Mama:
Cook Off
Majesco ¢ April 2007

After fattening up the DS’ quirky catalog last


year, Cooking Mama returns to the kitchen
to serve up a tasty dish for the Wii. Sure,
it’s disappointing that Cook Off borrows so
much from the DS version, but at least using
the Wii Remote to whip up a smorgasbord of
fake food feels surprisingly intuitive. Cooking
the grub on the Wii could even prepare you
for a potential future career as a short-order
cook—you chop vegetables, roll dough,
and crack eggs using the same motions
you would in real life (assuming you actually
cook, that is). Each delicious recipe breaks
down into several little minigames—some are
super-simple (filling a pot with water) while
others a little more complex (carefully chop-
ping the legs off a crab).
Though Cook Off is a pseudo-sequel to
the first game, don’t expect to prepare all the
same meals all over again. “While there are
fewer recipes than in the DS version,” says
Senior Product Manager Liz Buckley, “there
is a lot more variety between dishes and the
actual steps to prepare them, because Cook
Off includes cuisine—plus desserts—from 10
different countries. There are also new modes
like multiplayer that delivers the cook-off con-
cept in a competitive way.” Sprinkling in the
Iron Chef-like competition really helps keep
this simplistic series fresh, especially con-
sidering the original DS game needed some
meatier modes to keep us fully satisfied. But
don’t worry too much if you can’t find a friend
to battle with—the “Friends and Food of
the World” mode pits you in the same com- Tonight's secret ingredient
petitive dish duals, only against CPU-con- on Iron Chef: rubber bands!
trolled chefs.

> Tamagotchi: Party On! > Dewy’s Adventure


Namco Bandai ¢ Spring 2007 Konami ¢ Fall 2007

Party On! marks the first time the seemingly immortal Konami follows up its electricity-based Elebits with another cud-
Tamagotchi license makes the journey from obnoxious beeping dly—yet more promising—elemental diversion: Meet Dewy, an
keychains all the way to a home console. As if that isn’t ambi- animated droplet of water who's tasked with saving the world.
tious enough, your creepy virtual pet now has presidential aspi- But don’t expect a traditional platformer; instead of controlling
rations. A party game in the same vein as Mario Party, Party Dewy directly, you tilt the Wii Remote to manipulate the entire
On! sets you off on the campaign trail to participate in various level, Super Monkey Ball-style. And we like that it’s got more
minigames gathering popularity points. Too bad so many of the depth than Sega’s simian-rolling sim: Dewy gains new abilities
challenges are so lame. Paper-rock-scissors? C’mon now. when frozen or boiled, and you can edit and share levels online.

ELECTRONIC GAMING MONTHLY * www.1UP.com * 55


gees

4ALIT-IIm
HOSHoS

“A nai
yld
.
G

&

Dance Dance Revolution:


Hottest Party
Konami ¢ Summer 2007

Having already conquered consoles, arcades, and even


grade schools, Konami's ubiquitous hot-stepping simulator
gets a major face-lift for its Wii debut. In addition to a more
realistic visual style, Hottest Party also features reworked
gameplay that has you posing (and attacking rival dancers)
with the Wii-mote and Nunchuk while hopping on the tra-
ditional dance pad. Series vets can also look forward to an
all-new soundtrack packed with pop hits from the last four
decades and a smattering of new multiplayer minigames.

Location courtesy of The Cellar, San Francisco


* Super Paper Mario
Nintendo ° April 2007

After banishing this quirky GameCube


platformer to release-date limbo for a few
months, Nintendo finally wised up and moved
Super Paper Mario to a more fitting home—
the red-hot Wii. Like the Paper Mario role-
playing games, you can expect here creative
papercraft visuals, whimsical dialogue, and
obscure Mario in-jokes aplenty. The oddball
plot tasks the plumber with saving Flipside,
a bizarre town that’s under attack by the evil
Count Bleck. His quirky weapon of choice?
A massive black hole that spews crazy math-
ematical equations.
Don’t expect a return of the series’ turn-
based RPG combat, though—this flattened-
out romp unfolds as a traditional platformer a
la Super Mario Bros. This time, you'll be able
to take control of three beloved Mushroom
Kingdom regulars, switching between them
on the fly to best make use of their unique
abilities: Mario can rotate the 2D environ-
ments by 90 degrees (allowing you to travel
“into” the stages to find hidden goodies),
Princess Peach can glide long distances
thanks to her frilly parasol, and Bowser can
trample obstacles and belch deadly fireballs.
Traditional Mario power-ups work a little dif-
ferently here—Mushrooms still increase your
size, but Starmen now balloon characters
into colossal, megapixelated monstrosities,
while two different species of flowers serve
to increase or decrease your top speed. Also,
look for some wild new accoutrements, such
as a powerful space suit/raygun combo and
various “Pixls,” little familiars that let you use
the Wii-mote in clever new ways (for example, :
one Pixl named Tippy lets you point at the ges f f What's the square root of Fire
. toe Flower divided by Starman?
screen to uncover hidden objects).

* Alien Syndrome Heatseeker


Sega * Summer 2007 Codemasters ¢ April 2007

The sci-fi experts at Totally Games (the guys behind PC hits Ever since that biplane tech demo at the Revolution’s unveiling
TIE Fighter and X-wing) aim to revitalize this dusty top-down (see: Wii, circa 2005), we’ve been hoping for a new Pilotwings
arcade shooter with a new Wii-only control scheme. Now, you'll from Nintendo. Instead we’re getting Codemasters’ Heatseeker.
use the Nunchuk’s analog stick to maneuver the alien-hunt- Here you don’t hold the Wii Remote like a pencil, but rather
ers while independently aiming and blasting enemies with the rotate the Nunchuk to turn, which works surprisingly well. Still,
Wii-mote. Expect over 30 levels of action, plenty of massive it’s unfortunate that Heatseeker’s backgrounds currently look
bosses, plus graphics—even by Wii standards—that look ugly like they got tossed in a blender, and a multiplayer mode will
(guess that’s what happens when you start out life on the PSP). only appear in the PSP edition.

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com ¢ 57


4LIT-IIn
HO3SHS

"a, Escape from Bug Island


mw" Eidos ¢May 2007
Known as Necro-Nesia in its Japanese homeland, Bug
Island takes a brave-n-bloody first stab at survival horror
on Wii. If you’re expecting something of Resident Evil's
caliber, be prepared to dial down those lofty hopes—this
bug-busting horror show evokes cornball Dreamcast
“classics” such as Blue Stinger, Illbleed, and Carrier. The
game clearly doesn’t take itself very seriously, as chunky
visuals, cheesy dialogue, and goofy enemies lend the
adventure a definite B-movie feel. Thankfully, Eidos plans
on tweaking the controls, interface, and difficulty in the
U.S. version.
My Sims
EA Games °Summer 2007

You read that right—this is a Sims game. The


same life simulator that’s one of the great-
est-selling franchises of all time has gotten
a cute-tastic kiddie makeover for this Wii-
exclusive release. Gone are the grown-up
dollhouse graphics, replaced by toddler-block
architecture and squished, Mii-like creatures
(though Lead Designer Robin Hunicke insists,
“We actually started working on the charac-
ters way before the Miis came out”).
The graphical overhaul is only the most
immediately noticeable change. What's really
new for this version is the gameplay. If you
hated babysitting your Sims’ every bodily
need, from eating hash browns for break-
fast to going doo-doo after dinner, you’ll be
pleased to hear that this game does away
with the micromanagement-intensive motive
gameplay. Instead, you'll focus on making
your town a nice place to live. Part Animal
Crossing, part SimCity, the objective here is
to create a harmonious town where the type
of residents you want to attract will be happy.
Let’s say you want to have the pizza chef
(one of dozens of characters in the game)
living in your town. You’ll need to make sure
he has everything he needs to run a success-
ful restaurant. In previous Sims games, you
would have simply bought prefab objects, like
an oven. Here, you'll create everything from
the ground up using building blocks, unlock-
ing more sophisticated blocks as you go. It
may sound complicated, but simplicity is the
designers’ goal—the Wii Remote is mainly a
pointing and dragging device. “We want to
get it down to a simple click, a simple point, a
simple grab,” says Hunicke. “It shouldn't feel
like a big science project.”

Mario Party 8 Space Station Tycoon


Nintendo ° Spring 2007 Namco Bandai *Summer 2007

Pitting friend against friend in a race for dominance on six Amassing fame and fortune as a space tycoon sounds great.
intricate game boards is Nintendo’s way of saying “social get- Dealing with space pirates and their tendency to destroy every-
together.” We call it every man for himself. Play as one of 14 thing in their path sounds dodgy. You've got to keep a keen eye
characters, including newcomers Hammer Bros. and Blooper, on your many clients’ best interests while also thwarting danger
the white squid. And unlike the Tamagotchi game mentioned using the Wii Remote to repel asteroid attacks and fling can-
earlier, we're actually looking forward to this Party’s minigames, nonballs. Space isn’t just about work, though: In a nice SimCity-
such as steering a Jet Ski, balancing on a tightrope, and lasso- like move, you can have some fun with your space empire by
ing barrels—all with the Wii Remote. opening tiki bars and hole-in-the-wall taverns.

ELECTRONIC GAMING MONTHLY * www.1UP.com « 59


Nintendo’s console may be home to lots of new ideas,
but it’s also opened its doors to several ports. Let’s find
out if these Wii-ifed editions are worth your time...again

The Godfather:
Blackhand Edition
EA Games e April 2007

What's the difference?


It’s a “director's cut” of the 360 version: In short, more of every-
thing, but now you use the Wii Remote and Nunchuk to knock out
enemies. No, you can’t furiously move your arms to whale on your
opponent; technique is mired by animation strings. But you can RRR
use the Wii-mote for better aim when shooting enemies. New mis-
sion trees guide you as Enforcer or Operator, offering exclusive
contract hits and missions. Additional side missions, revised com-
pounds, and larger hit squads round out the new content.

Worth the upgrade?


The extra gameplay keeps this one from sleepin’ with the fishes.

Location courtesy of Original Joe’s, San Francisco


«
rc
\ garni

60 © ELECTRONIC GAMING MONTHLY * www.1UP.com


Driver: Parallel Lines Mortal Kombat Armageddon
Ubisoft *April 2007 Midway ° April 2007
What’s the difference? What's the difference?
Whether you’re bobbin’ and weavin’ through NYC traffic in 1976 or Although Armageddon felt like just another by-the-numbers Kombat
2006 (remember, Parallel Lines takes place during two different eras), rehash on PS2/XB, this tardy Wii port injects some new blood into the
all of the controls are now mapped to the Wii-mote. Also, the devel- mix. Now, you can use simple Wii-mote gestures to unleash brutal,
opers are using the console’s (slightly) extra horsepower to spruce up spine-stealing special moves and string together custom fatalities.
the visuals and A.|. Thanks, fellas.
Worth the upgrade?
Worth the upgrade? Purists can still play with old-fashioned dial-a-combo controls, but
The lack of fresh content keeps this Driver outta the fast lane. frankly, we’re sold on the delightfully dumbed-down new method.

Scarface: The World Is Yours Prince of Persia: Rival Swords


Vivendi Games * Spring 2007 Ubisoft *March 2007

What’s the difference? What's the difference?


A certain videogame-hating attorney's head is gonna explode once Hmm, that crafty name change can’t hide the fact that Rival Swords
he hears about Tony Montana’s Wii-exclusive mechanic: “We added constitutes little more than a waggle-fied version of 2005's trilogy-
a gesture system that feels really natural when you want to insult ending The Two Thrones (PS2/XB/GC). The shadiness doesn’t stop
someone,” says Producer Geoff Thomas of developer Radical. “I'll there: The PSP Rival Swords sports new areas to explore and original
leave it to your imagination, but I’m sure you get the idea.” multiplayer challenges...this version, not so much.

Worth the upgrade? Worth the upgrade?


Sure, if taunting pretend characters with silly gestures gets you off. Hardly, but maybe worth a look if you skipped Thrones.

ELECTRONIC GAMING MONTHLY * www.1UP.com ¢ 64


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From the worlds they explore to the weapons
=a
they're packin’, Insomniac’s fuzzball and his wise-
cracking sidekick go big in their PlayStation 3 debut,
Ratchet & Clank Future: Tools of Destruction >
By Bryan Intihar

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64 ELECTRONIC GAMING MONTHLY... wii UP oeifty 4 Sa be 9 \a a”)Ga «
-— = 4
ELECTRONIC GAMING MONTHLY ® www. 1UP.com ° 65
IN THE MIDST OF THIS UNBE-
LIEVABLY HEATED CONSOLE
WAR, developer Insomniac ain’t
afraid to play the role of Saturday
Night Live. “Cronk and Zephyr are
pretty old, decrepit, kind of fall-
ing apart, and always at odds with
one another on whose hardware is
best,” Design Director Brian Allgeier
tells us as he describes two new
robots you'll meet in Ratchet &
Clank Future: Tools of Destruction,
which jumps and shoots its way to
the PlayStation 3 this fall. “Cronk’s
got Blu-ray technology, Zephyr’s
got some online abilities...it’s a long
story. | think | know who you guys
would side with given your last cover
art [a tomato-splattered PS3 con-
sole].” Burrrn.
Poking fun at the Sony/Microsoft
rivalry, the heavily rumored Xbox
360 redo (code name Zephyr),
and EGM's cover choices do more
than make us laugh, though: It’s
a surefire sign that even after just
shipping the PS3’s premier launch
title, Resistance: Fall of Man, this
studio has plenty of gas left in the
development tank. And, according
to Art Director Chad Dezern, this
180-degree changeup (going from
making a darkly sci-fi first-person
shooter to a humor-filled platformer)
has definitely helped keep the dev
team from hitting the snooze button.
“Most of us find it invigorating to
change styles so dramatically,” he
says. “I think that’s the reason we’re
not tired and can actually have a
conversation [with you] right now.”
So, what exactly did we learn
during our chat about Ratchet and
Clank’s next-gen coming-out party?
As the lombax and his metallic mate
move forward, they’re first taking a
step back.

Don’t forget where


you came from
Four Ratchet games (all on the PS2)
in four years—yeah, we’d say that
Insomniac’s franchise suffered from
one helluva case of sequelitis. And
it definitely started showing by the
end. Deadlocked, with its Running
Man-esque backdrop, became
more of a shooter and left Ratchet

> itwasan
brainer for us
to explore what
made the original
so compelling.
—Insomniac President Ted Price

66 © ELECTRONIC GAMING MONTHLY * www.1UP.


Seeing really is believing: All
the images throughout this cover
story are actual gameplay screens.

EO
a nn ee al ee
tills RONIGAGAMING MONTHLY. » www.JUP.com 26%,e
4Sn05

AXdOLS

® The Groovitron gets enemies dancin’ and leaves them open to attacks.
Other new toys in Ratchet’s arsenal include the Flame Blaster (complete
“. with crazy heat distortion effects) and the highly electrical Plasma Beast.

with a nasty Master Chief-looking us were thinking the same thing. So grinding along a rail and jumping
makeover and Clank stuck on the it was a no-brainer for us to explore over gaps that the enormous enemy
sidelines. Even Allgeier refers to that what made the original Ratchet so has so graciously made with his
last one as “a fun experiment.” But compelling.” In Tools of Destruction, pulverizing limbs. Then comes a mis-
now, after a much-needed break and you'll see roughly a 60/40 split sile attack, which Ratchet must first
the introduction of a new console, between combat and platforming (in dodge from the side (as shards of
Insomniac is reverting to a play style comparison, Deadlocked was closer broken window glass obstruct your
from the early days. to 80/20) with much more of an view) and then from straight on. As
“When we talk to people who emphasis on exploration, gadgets, the rail suddenly twists him upside
played all of the Ratchet games,” and gadget puzzles. Insomniac isn’t down, it’s time to fire away at the
says Insomniac President Ted Price, ready to talk specifics on that front, boss’ weak spot from this unortho-
“one of the things we hear the most but you’ll see challenges along the dox perspective. Soon thereafter, the
is ‘l grew up playing Ratchet, and | lines of Up Your Arsenal's Hacker furball finds himself on firm ground,
remember it four or five years ago, minigame. “It’s all about variety,” but now in addition to dealing with
and | have really fond memories of says Dezern. “We've had a lot of this heavy hunk of metal’s devastat-
those times. Are you ever going to different types of gameplay in the ing paws, he’s gotta figure out how
go back to its roots?’ And a lot of series, and | think we’re getting back to curb the enthusiasm of its helper
to the studio’s strength of show- robots—spherical Kerchu rollers,
ing as much as we possibly can in which have their own specific line of
> It’s all about variety...we’re a title.” And Ratchet’s encounter defense. Aha! Time to bring out the

getting back to the studio’s with the Kerchu City boss, the giant
construction beast with wrecking-
Groovitron (more on that discorific
gizmo later).
strength of showing as ball arms pictured above, more than Now here’s the kicker: That’s only
demonstrates that the developers the halfway point of this wonderfully
much as we possibly can. are back on track. chaotic meeting. “We’re calling this
—Art Director Chad Dezern The battle begins with our hero an action sequence,” says Allgeier.

68 « ELECTRONIC GAMING MONTHLY * www.1UP.com


TOOL TIME
What else to expect from this next-gen galaxy thrill ride
Ta} Playable Clank: After riding the bench in Deadlocked (and getting
his name removed from the title—how dare they?), Ratchet’s
robo bud will once again have his own sections in Tools i
of Destruction. What’s the metalhead gonna play like? All fa

s) Insomniac will say is that “Clank discovers that he has


new powers.”
Ww

Star Fox-y space combat: In between hoppin’ and boppin’ around


gorgeous planets, Ratchet and Clank will take to the stars. But
space combat is getting a big makeover from previous install-
ments. “Before, we felt that we gave players too much rope to
hang themselves with,” says Design Director Brian Allgeier. “So we
decided to keep these segments more in the vein of an action sequence and
show off the best visuals we could.”

Multiplayer: Insomniac’s still evaluating whether or not to include versus play in


this installment. Yet since Up Your Arsenal and Deadlocked’s competitive battle-
fields were a virtual wasteland (especially when compared to those of
other PS2 online games like SOCOM), we're not holding our breath a
for this feature. Online co-op may be a different story... Ss
%
Captain Qwark: Aside from our two stars, the longtime
troublemaker Captain Qwark will be the only other familiar ¢
face returning here. His role? “He’s up to no good again,”
says Allgeier. “We really don't know what side he’s on, as he’s
kind of working for Tachyon [who wants to kill all lombaxes],
but also giving secrets to Ratchet and Clank.”

Goin’ to the zoo:


Yes, in true series
form, you'll be able
to turn enemies into
helpless animals.
Our pick for Tools
of Destruction: How
about morphing them
into something from
PS3 safari-sim Afrika’s
wild kingdom?

“We’re taking the various gameplay the dev team also realized they had ality, you can actually maneuver its
modes and stringing them together to take a different approach when enemy-catching twister via tilting the
to really create this intense series creating Ratchet's weapon set, the joypad in various directions (expect
of events.” Intense indeed, plus a hallmark feature of the franchise. other firearms to support Sixaxis,
fine example of how this next-gen “One of the things that was very too). Plus, while guiding that tornado,
Ratchet will play more like its tempting to do was to try to make you can move Ratchet with the left
early predecessors. the weapons more complicated, and analog stick. Think of it as the gaming
that’s something every designer is equivalent of simultaneously rubbing
Lethal weapons faced with the problem of: ‘Oh, we your stomach and patting your head
Like we mentioned earlier, Tools of have more functionality, so there’s (but you'll look less stupid). Also,
Destruction won't be Insomniac’s more ways to control the weapons,”” the Tornado Launcher is evidence
maiden PS3 voyage; the studio says Allgeier. “Resistance is for a of how, from a technical standpoint,
already cut its next-gen teeth with different type of audience, the more Tools of Destruction’s...well, tools of
Resistance: Fall of Man. And as you hardcore gamer who likes the alter- destruction are more intricate than
might expect, that experience is nate fire and all that stuff. For a while those found in Resistance. “There’s
making the lombax’s transition to there, we went down the path of a little more interaction with the
the new console much smoother. ‘let's make things complicated,’ but environment here,” admits Allgeier.
“We definitely know where we wanna then we realized that, for this type of “One of our goals is that there’s
push things early on, and now we adventure and the amount of variety always something that affects the
know our development tools a lot it has to offer, we wanted to keep environment and is more tied into the
better,” says Allgeier. “We've learned things simpler for people.” environment. Anything from dynamic
from our mistakes and from some Yet just because this game’s arse- lighting to things bouncing around,
of the things that went really well.” nal will be more accessible doesn’t we really want the weapons to have
With this series tailored as more of mean it won’t sport some fancy an impactful feel.”
a mainstream product compared tricks. Take the Tornado Launcher: It doesn’t hurt that Insomniac can
to Insomniac’s first-person blaster, Thanks to the PS3’s Sixaxis function- have a little more fun here, either.

ELECTRONIC GAMING MONTHLY * www.1UP.com « 69


“We have a lot more range of play,”
says Allgeier. “The Groovitron is a
good example of that.” Tell us about
it—rather than using standard stun
grenades to confuse foes, Ratchet
tosses disco balls at ’em. And if he
waits long enough before attacking,
HSn00
enemies will start groovin’ with
the rhythm of a prepubescent boy
band. Freaky.
AOL:

Welcome to the jungle


Let’s set the scene for ya: Ratchet
begins the demo standing on the
tropical outskirts of Kerchu City.
The lombax rests his feet on grass
so green it almost hurts our eyes.
Colors overwhelm every square
inch of this jungle, which is home to
cuddly creatures that soon end up
being not so adorable (their bite is
literally as big as Ratchet). Yet it’s
the action way off on the horizon that
really grabs our attention. Swarms
of Kerchu vehicles and space-pirate
ships whiz by the towering structures
of this budding futuristic metropolis,
whose beauty is only tainted by the
mortar flares raining down from the
bright blue heavens. Comparing this
scenery to a Pixar flick may be a
stretch, but man, it sure does dem-
onstrate how Insomniac is taking this
game’s backdrops up a notch.
“A big goal of ours is to really
round out these worlds, give them
a lot of dimension, and ultimately,
give people a living, breathing
galaxy,” says Allgeier. “Something
we've always wanted to do is have
this very dense jungle, which we
couldn’t do before. Same holds
true for the traffic moving in the
distance.” Environments here will be
roughly twice of size of the largest
level in any previous Ratchet title,
and Tools of Destruction’s areas
even one-up those Chimera-infested
cities from the studio’s only other
PS3 offering. “In Resistance, if you
backed away far enough, some of
the distant objects would lose some
definition,” says Allgeier. “Now with
this Ratchet, we can maintain that
definition.” But given the fugly mugs
of Resistance’s enemies, maybe
that blurry picture wasn’t such a
bad thing.

> A big goal of ours


is to really round
out these worlds...
give people a living,
breathing galaxy.
—Design Director Brian Allgeier

70 + ELECTRONIC GAMING MONTHLY ¢ www. 1UP.q


“%
“We can get roughly 15 enemies onscreen,” says
Allgeier. “And we're still putting in more guys, still

ELECTRONIC GAMING MONTHLY wwwitUP.com « 71 j


Express yourself
A.l. hasn't exactly been a selling
point of the platform genre (serious-
ly, have Mario’s Koopas or Hammer
Bros. gotten any smarter over the
Ao years?). While the power of the
PS3 won’t suddenly turn Ratchet’s
new adversaries into brainiacs, the
console should spark a few extra
synapses. “We have a lot more
4S
AXOLS
expression in our enemies,” says
Allgeier. “One thing that we’ve been
working on is creating different emo-
tional states for enemies. So they will
change their facial reactions depend-
ing on the situation, like if they’re
fearful or angry. Our goal is to get
a performance out of the enemies
and to have special moments where
they will work with environments.”
Unfortunately, we weren’t able to
catch a glimpse of space pirates
crappin’ their pants (the emotion
system hasn't been instituted just
yet), but we did see how at least
one enemy will take advantage of
the environment—this particular foe
used a rock as a launching pad to
leap forward and catch the lombax
off guard.
You can also expect better coor-
dination on the battlefield. “We have
a much more advanced scripting
system than we've ever had before,
even compared to Resistance,” says
Allgeier. “In Ratchet, it’s never been
about whether the A.I. feels human—
it’s more about making it interesting
and how much more fun can you
make the gameplay based on the
sophistication of the enemies.”

Now, about those robots...


After we left Insomniac’s office, we
couldn’t help but think back to that
feud between Cronk and Zephyr.
Something just didn’t seem right.
Sure, it was a clever jab at today’s
gaming climate, but why was
Nintendo—the other player in this
console race—absent from the gag?
“Cronk and Zephyr used to have
a combat buddy, Willy, but he didn’t
make it through their last battle,”
says Allgeier, responding to our fol-
low-up question. “He was a hyperac-
tive fellow who had a tendency to
wave his arms wildly whenever they
saw action. Unfortunately, it made
him an easy target and he was taken
out by the enemy.” Hey, at least he
restrained himself from making some
silly Wii/“Dick in a Box” joke... #&

Our exclusive coverage of this


PS3 platformer continues online
at EGM214.1UP.com with developer
interviews, footage of the game, and a
special treat for those who like to boogie.

72 * ELECTRONIC GAMING MONTHLY ¢ www.1UP.com


ll

, WAIT...WHAT'S A
LOMEAS AGAIN?
Well, after four console games and one adventure on the PSP (peep
the review on pg. 92), that mystery may finally be solved in Tools of
Destruction. “We're asking a lot of new questions here, but at the same
time answering questions about Ratchet’s origins, where he came from,
and where the lombaxes came from,” says Design Director Brian Allgeier.
“This is something we've never done before in past Ratchet games and a
lot of our fans have been asking for.” Just don’t expect every loose end to
be tied up here. “We've got this really epic story that we feel will span mul-
tiple games,” says Allgeier. An epic story? In a platformer? That'd be a first.

Grinding that rail can’t feel


good on Ratchets bunions.

ROM@IGAMING MONTHLY # www.1 UPCom'* 73


> shiny bling, small gold rings, wonky wings, the king of swing, and hardcore threesomes

Sonic and the Secret Rings


79 Kororinpa: Marble Mania
SSX Blur
Wing Island
83 Tiger Woods PGA Tour 07
84 Formula One Championship Ed.
Virtua Tennis 3
Armored Core 4
MotorStorm
Def Jam: Icon
Major League Baseball 2K7
89 Shining Force EXA
God of War Il
Ratchet & Clank: Size Matters
After Burner: Black Falcon | haven’t played a game on PS2,
Reviews Wrap-Up Xbox, or GameCube. It’s hard to go
back after experiencing MotorStorm’s
visuals, Crackdown’s seamless co-op
play, or WarioWare: Smooth Move’s
novel controls. But then God of War
Il arrives, and for a moment, the PS2
doesn’t seem so archaic any more.
You might even wonder why we need
the next-gen with games this good.
But we go through this routine every
five years or so—a late, great game
comes along to keep us current-gen
gaming for just a bit longer.... Sure,
developers can mine more out of We give awards to games based on
the hardware toward the end of their their scores. Platinum: all 10s; Golds: 9.0
life cycles, but do we really want to average and up; Silver: 8.0 average or
remain in a static state? To me, God higher. Game of the Month goes to the
highest-scoring game with unanimously
of War II is the perfect send-off to a
“Good” scores, and Shame of the Month
great system...but you’d better believe
is the reverse. Simple.
the eventual PS3 follow-up will have Keep in mind that a 10 does not mean
us glad the PS2 is enjoying this early- a game is perfect, but rather it’s the best
bird special. score we can give. Also, 5.0 is average.
—Greg Ford, Reviews Editor

74 © ELECTRONIC GAMING MONTHLY * www.1UP.com


PAGE PAGE

ve =O
Sonic: Blur: Snow
Almost up bunnies A series
to speed tossin’ balls scratch

THIS MOHTH'S REVIEW CREW -


Brought to you by the letter F, the number 3, and cheap intern labor
Dan “Shoe” Hsu Shane Bettenhausen
Editor-in-Chief Executive Editor
Shoe and Crispin were recently A month after reviewing Virtua
seen holding hands...er, Fighter 5, Shane's still training
controllers, during two-player in hopes of toppling Milky’s
John Davison
Wing Island, which has the two dreaded Pai. His new secret
Editorial Director
sharing one Wii-mote/Nunchuk weapon? Drinking incredible 1UP Network
combo. It was simply adorable. amounts of Sofia Coppola’s
‘And creepy. awful-tasting wine in a can. Brooks Huber
Now Playing: Crackdown, Now Playing: Sonic (Wii), Virtua Editorial Intern
Castlevania: Portrait of Ruin Fighter 5, MotorStorm
Garnett Lee
Blog: egmshoe.1UP.com Blog: egmshane.1UP.com Managing
1UP.com
Jennifer Tsao Crispin Boyer
Managing Editor Senior Editor James Mielke
Executive Editor
Jen’s new jacket has her totally Crispin spent this month in the
1UP.com
pumped to go snowboarding... future (in 20XX) to work on our
the sleek stylings, the chic next cover story. He learned Andrew Pfister
hood, the pearly white fabric— that fashion will be as ironic as Reviews Editor
come to think of it, she’d hate ever, all restaurants become 1UP.com
to see it get dirty. Better stick to Taco Bell, and you should avoid
SSX Blur.
Jenn Frank
airships on Smarch 47, 4000!
Community Police
Now Playing: SSX Blur, Zelda: Now Playing: PlayStation 9's 1UP.com
Twilight Princess (Wii) Greatest Hits, Super Mario 69
Blog: egmjennifer.1UP.com Blog: egmcrispin.1UP.com Mark MacDonald
Director
GameVideos.com
Bryan Intihar Greg Ford
Previews Editor Reviews Editor
Demian Linn
Big B is taking a break from his Inspired by Kratos’ continued Managing Producer
regularly scheduled bio to ask success with the ladies, GameVideos.com
you to please start watching Greg decided to take a more
Friday Night Lights (his fave aggressive approach with the Andrew Fitch
Staff Reviewer
new show) so the TV execs fairer sex. First move: looks.
don’t cancel yet another killer Michael told him all the chicks James Lee
program, like Armed & Famous. go wild for this look. Word. Staff Reviewer
Sorry, Ponch.... Now Playing: The game, God
Now Playing: God of War I of War Il, Crackdown Greg Sewart
Blog: egmbryan.1UP.com Blog: egmford.1UP.com
Staff Reviewer

Michael Donahoe Matt Leone


lews/Featur Pre Editor, 1UP.com
Reviewing Def Jam: Icon this Sensing we needed help
month didn’t make Michael handling the beast of a game
shizzle his bizzle—a hip-hop known as God of War Il, we
game without Kriss Kross, brought in 1UP.com’s alleged
Vanilla Ice, or “Macho Man” God of War expert Matt Leone.
Randy Savage? Now that is After seeing him blow through
wiggy wack, dawg. the game, we're believers.
Now Playing: GOW2, Hotel Now Playing: God of War II,
Dusk: Room 215, Crackdown After Burner: Black Falcon
Blog: egmhoe.1UP.com Blog: bigolaf.1UP.com

Want more? Joe Rybicki Todd Zuniga


Looking for a review Staff Reviewer Sports Guy
of a.game we didn't After nine years on the now- Todd's on the shelf this month
have enough time or defunct OPM, Joe has finally with Virtua Tennis 3 thumb,
room for? We've got moved beyond the warm, safe but he’s fought through the
you covered. Check confines of Sony's machines. pain to get his Cubbies into
1UP.com forallyour He's finding that this strange, first-place in MLB 2K7. Also of
up-to-date review
new, Nintendo-scented world note: He wants you to share
needs. It's where you his obsession with Brazil by
has its share of challenges.
can also find the lead
Now Playing: Wii Sports, Netflixing City of Men.
EGM review. The
MotorStorm, Hote! Dusk Now Playing: MLB 2K7
second and third
reviews, though— Blog: opmjoer.1UP.com Blog: opiumtodd.1UP.com
you'll find those here.

ELECTRONIC GAMING MONTHLY * www.1UP.com * 75,


SONIC AND THE
SECRET RINGS
@ Publisher: Sega Developer: Sonic Team @ Players: 1-4 l ESRB: Everyone

Running in the right direction


Secret Rings isn’t exactly satisfying homing attack. The controls which take place within the overall
a triumph, but it’s a clear cut above feel reckless at first—Sonic’s momen- level, that you must complete a cer-
most Wii fare. In the wake of all the tum takes some getting used to, and tain number of in order to advance.
recent PS2, PSP, and DS ports, it’s trying to go in reverse is a pain—but And then you've got the multiplayer
encouraging to see that a from-the- become more natural and fluid as mode, which provides mild thrills but
ground-up Wii game can look hot. you get acclimated to the fast-paced, sure won’t make you forget about the
While nothing here looks like Gears of twitchy action. It’s almost as if you Wii's other 45 minigame collections.
War, some stages approach Resident combined a surreal, motion-controlled
Evil 4-level artistry...not bad. Sadly, racing game with the tricky, pinpoint While Secret Rings
the same can’t be said for the vocal- platforming of Super Mario Sunshine. does a decent job of stopping the
packed soundtrack, seemingly per- bleeding caused by the recent 360/
formed by a local Winger cover band. Compared to other plat- PS3/PSP Sonics, it’s not quite there
Perhaps all the singing is forgivable formers, Secret Rings rests just above yet. | applaud the decision to focus
in lieu of the fact that Secret Rings average. Shane’s right on about one on Sonic (his wretched “friends” have
Snazzy
visuals, creative con- is more fun than any other Sonic in point, though. The good stuff (the been wisely relegated to the unin-
trols, cool bosses years. The radically deconstructed complete stages themselves and the spiring party mode) and deliver pure
Difficulty gameplay has you steering the ‘hog boss battles) is a lot of fun. It’s just a platforming stages, but the control
spikes, control issues,
by holding the Wii Remote horizontally pity it doesn’t make up a majority of a scheme, while innovative, proves too
awful music
Ain't and tilting it right and left, while thrust- game. Instead, we’re stuck with tons ambitious and unreliable in the overly
‘exactly Mario Party ing the Wii-mote forward delivers a of pointlessly difficult side missions, complex later stages. #8

76 ¢ ELECTRONIC GAMING MONTHLY ¢ www.1UP.com


tapenente nian pete

(PG13)

Pre
1 eae,
007 GUN
Casino RoyaAce © 2006 DaNuag, LLC, UNITED ARTISTS CORPORATION, COLUMBIA PICTURES INDUSTRIES, INC.
Loco AND RELATED JAMES BOND TRADEMARKS © 1962-2007 DaNuag, LLG AND UNITED ARTISTS CORPORATION.
rll
l
4 CASINO ROYALE, 00'7 AND RELATED JAMES BOND TRADEMARKS ARE TRADEMARKS OF DANJAQ, LLC. ALL RIGHTS RESERVED. SONW
= © 2007 Layout AND DESIGN SONY PICTURES HOME ENTERTAINMENT ING. ALL RIGHTS RESERVED. HOME
What’s the difference
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KORORINPA: Improved
Forward

MARBLE MANIA
Pivot-
follows the
@ Publisher: Konami il Developer: Hudson contours of
li Players: 1-2 ll ESRB: Everyone the face

Worth losing your marbles over


With chirpy music and candy- | had the same initial reaction as
land levels, Kororinpa: Marble Mania comes Jenn—at first, | was horrified that the next-gen
wrapped in a deceptively unassuming pack- Wii experience boiled down to something so
age. You simply navigate a marble through plain-Jane. Next thing | knew, I’d played 30 Ergonomically
a 3D puzzle, tilting your Wii-mote to move levels. Kororinpa won't go down in the annals Advanced Handle
the board while collecting gems en route to of innovation, but it does have a pleasantly
the exit. The most fulfilling of these puzzles addictive quality, with compelling level design,
involve rotating the game board onto its side, a natural difficulty curve, and surprisingly
so that walls become floors. It’s a simple sharp controls (the music, though? Jenn’s
On-Board
game mechanic that makes full use of the Wii being nice—yeah, it’s chirpy...just like chil-
_ Microchip-
Remote’s range of motion while not being too dren’s music in hell). | also like that falling off
sensitive. In fact, the controls are responsive edges incurs only a minor penalty: It motivates
- optimizes power
and tight, and each unlockable marble has its
omrenrec)
you to keep trying when the going gets rough.
own weight and physics. Nice.
Splitscreen competition (the second player Marble Mania ought to be the
uses the Nunchuk or Wii Remote) is uninven- final test for any aspiring surgeon due to its
tive: Each marble mundanely races against the requirement for a steady hand and a high level
other marble’s “ghost” of patience. Fortunately, controlling your little
toward the goal. Here hero-sphere feels flawless in execution; | never
I'd hoped to, oh, fight felt cheated by some inaccuracy with the Wii-
for gems or bump my mote. Also cool: Unlockable balls, with abilities
opponent screaming over like increased speed or bounce, add a deeper
a ledge. Missed oppor- level of strategy. But what really won me over
tunities and some per- was the intricate and well-thought-out level
spective glitches aside, design—nastier boards come equipped with
though, Marble Mania is a all sorts of imaginative obstacles, with stairs
solid, charming puzzler. becoming arch-nemesis No. 1.

Solid level design, great use of the Wii-mote


Can't see into nooks and crannies, lame two-player mode
The adorable “Panda” marble
re

@ Moves that look good onscreen


usually mean you look ridiculous off.

SSX BLUR
@ Publisher: EA Sports Big Developer: EA Montreal @ Players: 1-4 ll ESRB: Everyone

Left in the cold


THE VERDICTS
(OUT OF 10) +fANDREW P: Imagine, if you will, a Blur is passable. But for longtime SSX tion and some deliciously soothing
snowboard. Straight, thin, and most fans, this installment’s much too lim- tunes—l’d kill for the soundtrack.
‘ANDREW: P:

9.9
important, one piece. This is the case ited coursewise, the track design is as
for a good reason: If each foot got its poor as SSX on Tour’s, and instead of + JENNIFER: Please don’t hurl your
own board, you’d end up with a mas- innovating, the unreliable motion con- Nunchuks at me, guys. | agree with
AVERAGE
sive lack of coordination and control trols get in the way. your criticisms—the controls here
over what you were doing. Now imag- are baffling, the courses ordinary, the
ine the Wii Remote attached to a Wii -+#TODD: Yeah, the controls here are overall game structure both simplistic
Nunchuk. See the problem? bunk. | used to be an SSX trickmas- and impenetrable at the same time.
JENNIFER: SSX Blur’s motion-control scheme ter, but Blur’s nonintuitive arm-flail (Would it have killed them to make
6.5 sounds intuitive on paper, but just system has turned me into the guy the signs more readable? Or include
AVERAGE like the idea of splitting up a board who gets slapped in the face with the a decent training system?) And yet,
in real life, breaking the controller in cord attaching the Nunchuk to the somehow | ended up having...fun.
half doesn’t really work. Instead of Wii-mote. The embarrassing face-whip Now, I’m not sure this was the sort of
The Good: Hip
music and (mostly) feeling like a natural extension of your reached a peak every time | tried to fun EA intended. It’s much more fun
smooth graphics body, your board and rider respond pull off an Ubertrick by drawing a pat- to learn accurate controls and be able
The Bad: Can't play erratically, and performing tricks is tern with the Wii-mote, which never to execute them when you want. But
it on a Wii Classic
less about the finesse the franchise is worked, though the workout routine this is a nice way for casual gamers to
Controller
The Multiplayer: known for and more about the random was great cardio. To ease all this, Blur dabble in SSX. | just hope they get it
Lacks options waving of limbs. As a “My First SSX,” at least features outstanding art direc- really right next time. sh

80 © ELECTRONIC GAMING MONTHLY * www.1UP.com


Unleash Your Inner Rockstar.

ox 360
ant

‘New iorfoerr Xb
. “se
Nf
aad
%.B Controller
es songs and
. Additional
content
downloadable

www.guitarherogame.com

a Ge HARMONIX ra
-=coctane
ESRB CONTENT RATING __www.esrb.org
SMBH
i

Wii

WING ISLAND
@ Publisher: Konami & Developer: Hudson M@ Players: 1-2 ™@ ESRB: Everyone

Wild blue yawner


THE VERDICTS
(OUT OF 40) + CRISPIN: Wing Island packs all the novelty is the motion control. Jerking where one guy uses the Nunchuk
thrills of massively subsonic (more the Wii-mote to turn and turbo-boost, and the other uses the Wii-mote
like walking-speed) flight coupled with however, feels like a hokey way to (you can also use two Wii Remotes).
aerial searches for wayward livestock fly—like you're piloting a bar of soap. Here, again, the game falters: The few
and villages just begging for propa- | would’ve preferred gripping it like a modes you get last about five minutes
ganda-leaflet bombardment. I’ve got flight stick. before you want to bail out.
nothing against oddball flight games;
the quirkiness is most of the charm + SHOE: The made-for-kids flying ++ JENN F: Playing this game, my
in higher-flying titles like Pilotwings tasks and cut-scenes (complete with first question was, obviously, “Why
64 (N64) and PS2 launch game Sky baby-talking chickens) won't interest does a bird need to fly a plane?” But
Odyssey. But Wing Island’s mis- most of-age gamers despite the dif- new questions (such as, “Why am
sions are often as boring as they are ficulty taking off to hardcore heights | still playing this?”) soon surfaced.
bizarre. Dumping water on fires? Eh, in a hurry. Too bad, because unlike Navigating your too-large cartoon
The Good: Cinch to
kinda fun. Hauling crates to hard-to- Crispin, | found the controls to be plane among clunky cliffs and bluffs
play, nifty formation hit drop zones? Uh, great. Bombing responsive and intuitive; your plane is akin to playing in a world of giant
options immobile, derelict ships? Someone mimics the Wii-mote’s movements Duplo bricks. Like Shoe, | thought the
The Bad: Dull mis- wake me up when we land. really well for such an otherwise poor- controls were oddly crisp. But where
sions, baby-game
Guiding multiple planes and chang- ly designed game. Crispin’s just bitter are the dogfights? Dreamcast-era
story
Relaxing: The bal- ing their formations to alter handling because he consistently lost to me in graphics further sour the deal. In the
loon-popping game and speed is a nice twist, but the real multiplayer, an odd two-player setup end, Wing Island’s one lame duck. sh

82 © ELECTRONIC GAMING MONTHLY © www.1UP.com


FULL
{ Practice [—}
100 Yards

TIGER WOODS
PGA TOUR 07
@ Publisher: EA Sports & Developer: EA Redwood Shores
@ Players: 1-4 M ESRB: Everyone

Golf without bells, whistles, and other such junk


+ TODD: Let me first declare myself a Super demos. Just like in real life (read: the great
Swing Golf hater (Tiger’s early Wii competitor). outdoors), a sloppy Wii Remote backswing
It plays fine, but | don’t go for starlight spew- results in a wicked hook or slice. | can with
ing from a struck ball or clubs made out of live that. Real frustration sets in, however, with
donut holes. So, yeah, | favor EA’s golf debut any attempt to manage power when trying to
on the Wii based on its lower silliness index. nail those smaller greens; ultimately, though,
But the main reason | find it to be a far better persistence pays off. Rookies take note: If the
game is the pacing. | zipped through a back swing motion is too much for you to handle,
nine in minutes, without having to slog through switch over to the Nunchuk’s analog swing; it’s
my opponent's shots. As for Tiger’s mechan- less fun but more accurate.
ics, arthritics beware. If my backswing was
jittery, |swung before | intended to—which + BRYAN: Sorry, fellas, but | can't be quite so
is frustrating, as the maddening result is a generous to Tiger’s handicap. Not only does
dink instead of a drive. The irony is that when the lack of a power meter make any stage of
! wanted to hit a shot with reduced power, it a hole extra difficult, but even when you think
was as inconsistent as John Daly’s sobriety. you’ve performed the perfect swing (which the
Plus, the lack of a power meter for putts game indicates onscreen), all too often you'll
means lots of profanity. end up overshooting the tin cup or landing off
Cover your ears, kiddies! to the side of the green and in the bunker.
THE VERDICTS But here’s something | didn’t expect: Even
Sari ++BROOKS: Todd nailed with these mishaps, | had a tough time putting
TODD it. Tiger finally offers a down my Wii Club. The one thing this game
reason to geek out with does right—thanks to the realistic mechan-
a worthy golf simulator, ics—is when you finally hit that clutch shot, it
Officially demoting Wii feels really damn good. You just can’t get that
Sports Golf and Super kind of gratification from the other Tigers, and
Swing Golf to mere tech this is why I'm excited for next year’s edition.

The Good: Real courses, great pace of play


The Bad: No power meter for putting, shaky backswing causes problems
Manlier Than: Super Swing Golf
PlayStation 3

FORMULA ONE
CHAMPIONSHIP
EDITION
@ Publisher: Sony CEA @ Developer: Sony Liverpool
@ Players: 1-11 ™ ESRB: Everyone

It doesn’t make you feel like a race driver...it requires you to be one
THE VERDICTS
(OUT OF 10) -+#JOHN: No one can deny that F7 is isfying results, but more so than any patible wheel and ample patience will
a truly gorgeous game that absolutely other sports franchise (including EA take this game past a few laps.
‘JOHN:

7.5
wallows in the rich culture of Formula Sports’ NASCAR), F1 requires a pas-
One—but get beyond the pretty stuff, sion for the sport and a tolerance for -# DEMIAN: You aren’t a Formula One
and you need to be prepared for a its quirks and minutiae that are still race driver for a good reason—you
jejeje}2}
shockingly tough game. quite rare in the United States. can’t handle it, and neither can |. But
Even skilled racing enthusiasts are if you’re undeterred, in time you'll
6.5
AVERAGE
going to struggle with how sensitive + GARNETT: Yeah, F7 looks great, but find the sweet spot between the
and twitchy the steering can be, and | felt more like | was guiding the cam- all-assists-off crash-o-rama and the
DEMIAN anyone used to the way a “normal” era around the track on a flyby than all-assists-on “Look, Ma, no hands!”
car performs is going to be quite driving a 19,000-rpm racing beast. difficulty settings. You have to be a
shocked at the way an F1 car acceler- Those assists John mentions basi- dyed-in-the-flame-retardant-NOMEX
ates and stops. Unless you're some cally turn your vehicles into slot cars. F1 fan to make it that far, though.
kind of race-driving savant, you're Without them, though, carving the But wouldn’t online races against
The Good: Visuals,
sense of the speed going to need to spend a few hours racing line takes an almost unattain- 21 other gearheads be fun? Couldn't
The Bad: Steep in “idiot mode” with the braking and ably deft touch on the sticks. Sixaxis tell you, because F7 gives up at 11
learning curve, steering assists turned on. Yes, | said motion control also lacks this neces- human players and pads the field with
twitchy controls sary precision, compounded by the 11 computer-controlled cars. And dur-
steering assist. I'm not proud; | can
The Risky:
America’s still not admit it. Climbing the ludicrously awkwardness of holding it in midair. ing our test sessions, the action would
wild about F1 steep learning curve yields very sat- Only hardcore fans with a PS3-com- occasionally freeze for a second or so.

Nadal yp PS3/XB360

VIRTUA
TENNIS 3
Publisher: Sega & Developer: Sega AM3.
@ Players: 1-4 ESRB: Everyone

Could use more top spin


THE VERDIC’
(le) + TODD: Virtua Tennis 3 reminds me you're ranked 300th, you'll clown him. version in time but will let you know
of modern-day gym classes, where If you play him when you're ranked of any major differences next month),
TODD:

6.5
kids jump rope without the rope. 100th, he’ll turn you inside out. | find though, is a crime against gaming.
Because of the rare unforced errors, the core game to be a lot of thumb-
it’s a perfect game for those frail- flattening fun—it’s just no Top Spin 2. -+#ANDREW P: Yeah, that’s the
‘AVERAGE
ists who live in fear of failure (for the thing—as soon as | started ignoring
record, | want to hit those delicate- + JOE: Yeah, kicking pros’ asses up VT’s attempts to be more simlike, |
egoed people with a tennis racket). and down the court is a little odd, found what | love about the series.
More problematic is the incessant div- but personally, | like the more-fun- Right when you play that first serve-
ing that keeps the ball in play, denying than-realistic challenge. The draw of and-volley specialist in career mode
so many winner-worthy hits. It con- VT is that you can do well right off who effortlessly locks you into a cycle
tinually leads to unrealistically lengthy the start, but you can do really well of desperate diving, the “simulation” is
rallies. But gameplay gripes aside, my if you get your player’s stats up and shattered. But if you just play a pick-
biggest “What the—?!” is the omis- your technique down. | spent loads up game with the maxed-out pros (or
The Good:
Minigames are still sion of generic players. You'll only play of time in the Tennis Academy, which better yet, get some friends on the
a hoot against pros (of which there are just throws specific challenges at you, like sticks), the ridiculous running speed
The Bad: Where are 20), which goofs up the career mode. winning a point with a lob, or scoring and light-speed smashes suddenly
the unforced errors? become tons 0’ fun. VT’s always been
The best in the world will lower them- within four shots of the serve. The lack
Uneven difficulty
We'd Rather Play: selves to your level, which is plain of online play in the PS3 version (we an arcadey, party-game experience—
Top Spin 2 (XB360) dumb. If you play Roger Federer when didn’t get the online-enabled XB360 let’s not muck that up with “realism.”

84 * ELECTRONIC GAMING MONTHLY * www.1UP.com


DREAMERS WANTED.

ARMORED
CORE 4
@ Publisher: Sega ll Developer: From Software
@ Players: 1-8 li ESRB: Teen

Rotten to the core


Here’s the thing you need to remember play was barely interrupted by a mission list,
about Armored Core 4. The game isn’t about AC4 makes with the cut-scenes, resulting in
giant mechs fighting in large, bland arenas. a decent reason to propel through the mis-
The game is about building giant mechs to sions. And that mech customization you bitch
fight in large, bland arenas. The actual fight- about at least now is less about deciphering
ing takes a backseat to the insanely in-depth the arcane number of parts combinations than
customization of your “Next.” This is the focus it is about building a mech from blueprints.
of the game: selecting, tuning, and modify- Also, Missile Command-style defensive objec-
ing weapons, boosters, arms, legs, paint tives help mix up the missions. So yes, AC4
schemes, decals, and about three dozen other has decent enough action, but | gotta wonder:
parts | haven’t mentioned. Why can’t Japanese developers design realis-
That being the case, it shouldn’t really be tic backgrounds to save their lives?
much of a surprise that the bits in between—
you know, the gameplay—are awfully weak, Wait a second, Joe—l’d hate for
with missions that tend to be almost comically anyone to read your review and think the
short and simple. It should also come as no mech building in AC4 is handled well. Thanks
surprise that online play is little more than a to the single most confusing, cumbersome,
simplistic way to show just all-around worst interface of any game |
off and trade Nexts. But have ever played (seriously, Milky), tuning your
SCHOOL OF
somehow, the lack of sur- mech’s impressive list of options is a chore.
prise doesn’t improve the The controls are great once you get them cus- 800.226.7625 ; 3300 university Boulevard * Winter Park, FL 327
product any. tomized properly (fire buttons on L1 and R1),
able to those who qualify»C jstance * Accre ec
with nimble movement and crazy bursts of
Credit speed seldom seen outside of anime, but this
is due where credit is dexterity is wasted on short missions, bare-
deserved, Joe. Unlike
past Cores, where game-
bones multiplayer, and the same ol’ gameplay
AC has been recycling for years. ONE OF THE
TOP FIVE
GAME-DEGREE
PROGRAMS
Near-infinite customization of your mech
Actually doing anything with your mech INTHE WORLD Real We

Playing the “Desert” arena online—it's just...sand! — Electronic Gaming Monthly


MOTORSTORM
Publisher: Sony CEA @ Developer: Evolution @ Players: 1-12 &@ ESRB: Teen

Burning Man meets motocross


Few videogame experi- less than a glorious example of PS3 gameplay modes or challenges,
ences are more exhilarating than supremacy? Play the single-player increasingly psychotic A.I. opponents
playing MotorStorm in first-person mode for any length of time, and and an escalation of unreasonable
mode, hurtling through the Dust Devil the frustrations start to kick in... race requirements are what test your
track in a rally car, with Wolfmother’s hard. Initially, the game forces you to skill. As a single-player game it’s just
“Woman” blasting in the background. learn the tracks by demanding that too limited and too long, and after
The sense of barely controlled velocity you tackle them with specific vehicle an initial push to open stuff up, you'll
is shockingly convincing thanks to the classes. While this is a great way to almost certainly want to only play
spectacular visuals, bouncy camera learn the myriad paths through the online (see sidebar).
work, glorious lighting, and ambient mud and scree, it soon becomes
dust effects. It’s a stunning package, a burden. With only eight tracks to ! wouldn’t buy a PS3
all presented with an achingly hip plough through, the pacing soon to play it, but MotorStorm definitely
Burning-Man-meets-MotoX-weekend proves too slow and repetitive. deserves a spot on your playlist if you
aesthetic that somehow begs as many As you plod your way through, own one. It looks so amazing that just
Stunning
visuals, exhilarat- comparisons with Wipeout as with the game offers little to reward your watching the HD video of Monument
ing ride something like ATV Offroad Fury. It’s progress aside from a pathetic trickle Valley included as an extra made me
Steep certainly a feel-good PS3 game...or at of new vehicles and changes to the wonder for a moment, “Wait, is this
learning curve, game- least it is for the first few hours.
play stretched thin (albeit impressive) lighting effects. in-game?” | also got a great sense of
Motor- So why not a higher score? Surely Difficulty scales on a fairly steep getting in a groove with each of the
Storm 2 will astonish something this gorgeous is nothing curve, and rather than add new different off-road toys and finding the

86 © ELECTRONIC GAMING MONTHLY © www.1UP.com


ORAS OMS

While the single-player game suffers from being stifling and frustrating, the
online mode provides a lot of what you might be craving from the overall
experience. For starters, you can put any vehicle in any race on any track...an
option sorely lacking elsewhere. It’s limited to human players only, so if you
want a more exciting 12-man race, you need to rustle up a big crew. The game
tracks stats against your profile and ranks you accordingly, so all that offline
training will come in useful. After playing online, all three of us said we’d prob-
ably not be returning to polish off the brutally tough single-player game.

right line around the courses to suit market with astoundingly photo-real- addictive and rewarding as Wipeout
their strengths. istic visuals. Now, if you closely exam- and Burnout. And the game’s seem-
But beauty can’t hide the bare- ine every graphical element in exact- ingly scant eight tracks offer surpris-
bones game underneath. The single- ing detail, you’ll spy the occasional ingly diverse experiences, thanks to
player mode’s long progression of blurry texture or simplistic shrubbery. the large number of unique vehicle
races intended to disguise the lack of But the insane blur effects, lifelike types to master (Road Rash-style
variety only reinforces the scarcity of lighting, and constantly shifting desert fisticuffs make ATVs and bikes my
tracks. | got completely fed up with roadways combine to effectively put favorites) and plentiful shortcuts.
knowing what | enjoyed driving but you behind the wheel in a mind-bend- Sure, the epic loading times and
being forced to use something else ing virtual rally through Monument minimal extras remind you that this is
just for the sake of filling up another Valley. If you’re playing in the glori- indeed a launch effort, but the killer
level. It left me wishing for additional ously disorienting first-person view, online mode will keep me racin’ for
modes and environments. Only online expect to witness at least one “holy months to come. Divorced from the
play offered a glimpse of what could s***” moment per race, guaranteed. single-player rules and restrictions,
have been. Eye candy’s great for a next-gen these online races simply rock, boast-
sugar rush, but MotorStorm delivers ing zero lag (due to dedicated servers)
Man, tough crowd around on a more satisfying level, too. The and full voice chat.
here...while it doesn’t fully deliver on instantly accessible gameplay bal-
the absurdly ambitious promise of that ances arcadey physics, supremely Go to to find our
infamous concept video, MotorStorm aggressive A.I., and a crucial risk/ MotorStorm SuperGuide. Among
comes awfully damned close, handily reward boosting system to create other tips, we outline the best racing lines
outclassing every other racer on the an off-road experience that’s just as for each vehicle type on every course.

ELECTRONIC GAMING MONTHLY ¢ www.1UP.com * 87


DEF JAM: ICON
@ Publisher: EA Games @ Developer: EA Chicago @ Players: 1-2 li ESRB: Mature

Bling without the bite


When it comes to concept, sive damage. It’s a slightly silly game- label stuff is a nice distraction, but like
Def Jam games have always been play mechanic, but the sterling envi- blocking, it’s completely arbitrary.
shaky. But /con’s (finally) believ- ronments alone make it worth a play.
able premise gets rid of most of the And I’ve gotta give big kudos for the Icon’s ambitious gameplay
clunk. | liked working my way up the dropping of N- and F-bombs—EA’s initially feels way too convoluted—
label’s ranks from thug (by protect- finally getting with the urban program. prepare to struggle with needlessly
ing Ludacris from the paparazzi) to complicated blocking and record-
entrepreneur (by signing Mike Jones Believable premise? Uh, scratching mechanics for the first hour
to a record deal). Now, with the ya mean grill-bustin’ gangstas tossing or so. Luckily, breathtaking visuals
story sorted out, the series’ biggest each other into exploding gas pumps and a richly detailed story mode make
weakness is the fighting itself. The is realistic? Sorry, but the story is ascending that steep learning curve
amount of available moves is limited, pretty wack—it’s completely jarring a helluva lot easier. When two adept
and | found the right analog stick to to go from superserious cut-scenes players engage in a brawl, the action
be about as responsive as a stretch to supersurreal fights in a matter of resembles a glitzy, million-dollar rap
Beautiful
environments that Hummer’s steering. Flashy moves seconds. Like the previous Def Jams, video gone brutally awry. Plus, the
rock to the beat aren’t terribly necessary, though: Here, Icon can’t decide what kind of game developers truly seem to understand
Right ana- victory requires you to throw foes into it wants to be. | personally dug the hip-hop culture, and close involve-
log stick is broken,
specific level hazards while using the bizarre environments boppin’ to the ment from several key MCs gives the
too few moves
Notable lack new “DJ controls” to time analog-stick beat—too bad it doesn’t carry over to game some serious street cred (and a
of Def Jam artists “scratches” with each impact for mas- the actual story. And yeah, the record killer soundtrack). sh

88 * ELECTRONIC GAMING MONTHLY * www.1UP.com


PS3/XB360 PlayStation 2

MAJOR LEAGUE SHINING


BASEBALL 2K7
@ Publisher: 2K Sports @ Developer: Kush Games/Visual Concepts
FORCE EXA
@ Publisher: Sega @ Developer: Neverland
@ Players: 1-2 & ESRB: Everyone @ Players: 1 @ ESRB: Everyone 10+

Chicks dig the long ball Eerily eXact replicA


++TODD: | know my fellow reviewers will rant about MLB 2K7’s lack +A. FITCH: Hey, it’s the Madden of action-RPGs! EXA sports the
of innovation, and yes, the fielding and pitching feel a bit historic exact same engine, combat system, enemies, environments, and
compared to EA’s MVP “Analog Everything” 07 (PS2). But | can’t amateur-hour voice acting as 2005’s Shining Force Neo. |n fact, it’s
get over how lifelike the first true next-gen baseball game looks! probably more appropriate to think of it as an “expansion pack”
The player models and behaviors are so accurate that | feel like than anything else.
Comcast snuck the MLB Extra Innings package on my 360. | love EXA does add a couple of wrinkles to Neo’s formula, though.
how Derrek Lee’s pants go to his heels, how Tom Glavine lives on First, you get two clichéd RPG heroes for the price of one: impetu-
the outer half of the plate, how Pedro wears a jacket when he lucks ous, hardheaded warrior lad and haughty, mysterious sorceress
onto first. The game does have faults: The offense is way too home- chick. Second, gameplay revolves around defending your headquar-
run-centric, pitchers throw so hard that you won’t have enough time ters—one character ventures out on quests, while the other stays
to distinguish a ball from a strike, and defense is often a Manny home and wards off hordes of invading monsters. A cool concept,
Ramirez-—like adventure. But those faults shouldn't stop you from but the attacks on HQ interrupt the flow of gameplay and happen
putting this in your system and keeping it there all summer long. far too often—it felt like | was fighting the Battle of Helm’s Deep
every 15 minutes. And without Gimli and Legolas alongside to liven
+#G. FORD: Here’s the thing, Todd. MVP 07 plays better in each things up, that’s way too much “defend the fortress” for my tastes.
area that matters—pitching, batting, fielding—which means it’s my
game of choice when I’m looking for a gritty matchup of skill. But it + MICHAEL: Yikes, | didn’t realize EXA was going to be such a
sure doesn’t look as sweet (or feature the MLB license). 2K7’s sick blatant rip-off of the ho-hum Neo. Even so, | kinda fancied its girlie-
presentation makes it easy for me to keep playing despite the mis- man’s take on Gauntlet. Though the combat is simple enough for
cues. You know, like the feast-or-famine hitting—how about some a brain-dead baboon to play, it’s still fun to hack down endless
feedback so | can learn why | pull my best Adam Dunn and whiff far hordes of enemies. Sure, | prefer the serious head-scratching of the
too often? And while the pulsating pitching meter got the job done original Shining Force games to this recent thumb-numbing thwack-
last year, I'd hoped some seasoning would've improved it. | do love ing, but complaining about the old sure ain’t going to make anything
how catchers will call the whole game if you let them...as well as the new. Face it, fanboys: Sega’s current strategy with the Shining
gimmicky Sixaxis swinging with the PS3 game. Seriously. Force series ironically doesn’t involve, uh, strategy.

+ BRYAN: Oh Greg, |think you just miss your college days a bit too ++GREG S: The constant interruption by the castle-defense sce-
much: 2K7 is a much cleaner-playing game narios Andrew speaks of doesn’t bother me so
than last year’s edition and EA's error-filled much. What's irritating is that they add abso-
THE VERDICTS MVP. And while I’m psyched that this diamond THE VERDICTS lutely nothing to the game. Had they offered a
(OUT OF 10) {OUT OF 10)
finally looks next gen (which | think is the only different gameplay experience, maybe some-
‘TODD: thing about this game all three of us agree AJ FITCH: thing more strategic than the rest of the game,
7
Ad
jevore}s}
5 upon), I’m equally disappointed with the utter
lack of innovation. The visual upgrade will get
you by this season, 2K, but come back ped-
6.0
AVERAGE
they’d be worthwhile. Perhaps even a throw-
back to the old Genesis Shining Force series?
As is, more of the exact same hack-n-slash
dling the same lackluster feature set next year MICHAEL schlock interrupts your main game, making
and I'm sendin’ you down to the minors. EXA supergeneric and forgettable.

The Good: A beautiful game that mimics real-life baseball The Good: Fast-paced combat
The Bad: Too many homers, spotty defense The Bad: Way too similar to Shining Force Neo
Bad Vibrations: No PS3 vibration makes pitching tough Voice Acting: A horrifying assault on the ears

ELECTRONIC GAMING MONTHLY * www.1UP.com * 89.


GOD OF WAR Ii
Publisher: Sony CEA @ Developer: Sony CEA Santa Monica @ Players: 1 & ESRB: Mature

God among last gen


(Warning, spoilers ahead!) in-game. And you'll find plenty more My only real disappointment is that
Leaping off the back of Pegasus in examples like these of how the game- most of the best new stuff in the game
midair to grab a Chimera and tear its play and story work together. doesn’t stick with you all the way
wings off; air-wrestling with Icarus in The core gameplay features have through. Grappling does, but things
a free fall over who gets his wings; done a nice job of keeping up with like Pegasus and many of the great
fighting a giant Colossus and then inflation (you can swing around on moments you come across only hap-
ascending its burning innards to fin- grappling points and glide with the pen for a few minutes at a time and
ish it off—gory actioner God of War Icarus Wings), but the game relies on then disappear.
Il is essentially a back-to-back string story as its biggest asset. And there
of some of the most memorable it does a fantastic job continuing the No way I’m going to chal-
moments in gaming history. franchise—I challenge anyone to lenge you on most of those points,
Like the original, the sequel puts come away from the game without Matt. Be it a slog through viper-haired
you in scenes that are amplified by being incredibly pumped for the Euryale’s bog or a plummet into and
how well they fit with the story. So you inevitable PS3 sequel. That the game subsequent ascent out of world-shoul-
One
incredible scenario don’t just fight the Colossus at the manages to both come to a satisfying dering Atlas’ underworld, each memo-
after another, amazing game’s outset—you have to drain all conclusion and still make it clear that rable section carries a gravity most
graphics, clever story your powers (that you earned in the Kratos’ adventure is far from over is games don’t achieve in their entirety.
It's a bit
first game) into a sword to properly quite a feat and a lesson that other Let’s discuss your last point, though.
familiar...
Lots of ’em, slash its stomach. You don’t fight your action-game developers could learn |s it really disappointing that you don’t
you whiners way out of hell in a cut-scene—that’s something from. make use of the same mechanics

90 * ELECTRONIC GAMING MONTHLY ¢ www.1UP.com


What’s missing?

God of War II succeeds in many of the same ways as


the original—great graphics and gameplay—but what
did the first game (above) have that’s missing here?
You won’t find yourself slashing
through crowds of civilians to earn health bonuses now.
It’s got a few thinkers, but nothing on
the scale of the align-the-doors-in-Pandora’s Temple
puzzle from the original.
Technically, you'll
still find these, but in limited amounts and not nearly as
challenging as they were last time.
Enjoy pulling back and letting the spears fly?
It’s gone.

ll
throughout, new or otherwise? The here is stronger, with a more epic brutal ways. Um, yeah...that wasn’t
sense of wonder for me grows when | scale and exemplary boss battles. the case—you don’t use the Barbarian
don’t know whether | will take another Two of my favorites weren't even Hammer, Spear of Destiny, or Blade
ride on Pegasus (which, aside from of the titanic variety: one involved a of Olympus for any special fatalities.
those kick-ass Chimera kills, was the straight-up clash against a mounted | never felt the urge to use ‘em since
weakest section). Besides, in addition barbarian, and the other a simple duel Athena’s Blades are still the best way
to the grappling move you mention, that’s limited to a 2D plane as you and to kill. Hey, but that ain’t so bad,
Kratos’ new time-slowing power finds your opponent battle it out as silhou- really—chopping up enemies into
myriad uses throughout. ettes against a vibrant backdrop. So mangled carcasses still manages to
An area where GOW2 could have a more radical makeover will have to leave a sadistic smile on my face. And
taken a step out of its forebear’s wait, but what Sony delivered here like these guys said, the onslaught
shadow is with the weapons...but it rocks pretty hard. of new bosses is so damn great—no
doesn’t quite answer the prayer. The other game captures the carnage of
Spear of Destiny is badass thanks to Big surprise—everything these grandiose duels. And when
its enemy-skewering simplicity, but | about GOW2 is frickin’ epic (badass GOW2 gets something like that so
still found myself using the blades 90 bosses, mammoth levels, and a right, it’s hard to ramble on about
percent of the time. And that brings sharp narrative that never gets dull). what’s hardly wrong.
me to the point you'll hear all of us What did surprise me, however, was
harp: The original was a masterpiece, that GOW2 failed to impress me as
Go to to finda
and GOW2 feels a lot like it...which is much as the original. With two new SuperGuide for God of War II. Check
both good and bad. It’s missing that weapons, | fully expected to dissect it for tips on taking out gods, monsters,
first-time excitement, but the journey and dismember baddies in new, more and multiarmed fat-ass blue dudes.

ELECTRONIC GAMING MONTHLY © www.1UP.com « 91


PSP

RATCHET &
CLANK: SIZE
MATTERS
@ Publisher: Sony CEA @ Developer: High Impact
@ Players: 1-4 ll ESRB: Everyone 10+

Gameplay matters more


THE VERDICTS
(OUT OF 10) + JOE: Funny thing about Size matically unbalanced difficulty level. this, let alone seamless online play
Matters: If you look at it like an Add some fairly ho-hum weaponry this addictive. Prepare to suffer some
eles
unknown platformer, it actually seems and gadgets, and you end up with a meaty load times for that fun, though.
pretty good. It’s got loads of variety, game that, while decent enough in its
mixing up jump-n-gun gameplay with own right, is a substantial step down ++ JAMES L: Since | get the last word,
plenty of tangents into things like rac- for the series. I’m gonna say that Joe’s totally wrong
ing, simple puzzles, and minigames. (even if his score isn’t too far off),
Collectibles, upgradeable weapons, +#SHANE: Although it’s not a port, and | think he has a small penis, too.
armor and weapon customization, and Size Matters feels awfully familiar Ratchet game or not, Size Matters
an entertaining (if rather shallow) four- to this R&C fan. But hey, after the doesn’t have many gameplay deficien-
way multiplayer mode (online or via misguided stylistic departure of cies for me to bitch about. The “ho-
local Wi-Fi) make for a ton of replay Deadlocked, |’m up for a new romp hum” weapons and gadgets—they
value. And for a PSP game, it sure that expertly transplants the series’ deftly add to the mix. The camera
does look nice. best bits (a single-player experience posed no problems for me, nor did
The Good: Typical
Ratchet-style variety But if you look at it in comparison that rekindles the effortless charm of | find the lombax’s adventure to be
and humor to the standards set by the Ratchet Going Commando, multiplayer online overly difficult. The puzzles could be
The Bad: Distinctly games on PS2 it’s, well, abysmal. A shoot-outs with funky firearms) onto more elaborate to match up with the
un-Ratchet-like cam-
finicky camera is just the beginning; the PSP. Sure, it’s familiar fare, but solid combat, sure, but compared
era and control
Pretend: It’s not a Size Matters also boasts a uniquely executed well—no platformer on PSP to the handheld competition, Size
Ratchet game irritating control scheme and a dra- delivers an audiovisual package like Matters measures up quite nicely.

é PSP

AFTER
BURNER:
BLACK FALCON
@ Publisher: Sega Ml Developer: Planet Moon
@ Players: 1-4 & ESRB: Teen

Experience a little turbulence


THE VERDIC
(OUT OF 10) ++JAMES L: G forces be damned. bug me, like failing a mission if you is no damn fun, you won’t want to
After Burner gives the arcade flight- reach the last checkpoint when you play long enough to enjoy the perks.
JAMES:L::

6.5
combat genre a nitrolike feature that haven't finished off the boss—kind of
makes you feel like you’re moving at like if your pilot suddenly got home- ++DEMIAN: What Greg said, and I'd
AVERAGE
ludicrous speed. And hey, the combat sick and abandoned the fight...which like to add that the local Wi-Fi co-
is enjoyable at first: Aiming is a cinch nicely sums up my feelings about the op mode is the best way to play if
GREG:S: with the constant target locks, which game—| could walk away at any time. you’re going to play at all. Two to four
3 means you'll be shooting off a pletho- players share the same on-rails path
TERRIBLE:
ra of missiles, no problem (thankfully, + GREG S: James is being too nice; | (but with more stuff to blow up and
DEMIAN. the enemies don’t seem to mind). was ready to quit the service after one shared lives), and you can open up
5.5 The levels follow a pretty standard mission. After Burner sports merely new stages just like in single player.
AVERAGE format: Shoot down planes and decent graphics while managing to The competitive mode, on the other
tanks/turrets, hit a few checkpoints, suck all the fun out of a once-great hand, sucks. One player becomes the
watch the obligatory cut-scene, and franchise. It’s next to impossible to target—his or her plane morphs into a
The Good: Tons of
enemies, power-ups, finish up with a boss. That’s all fine, know if or when you're taking dam- half cow, half plane hybrid, naturally—
and missiles but I’m not a big fan of the camera—it age, and the game moves at a snail's and then the other players cram about
The Bad: Repetitive tilts as if it wants to make you run into pace when you aren’t jamming that 50 practically unavoidable, heat-seek-
levels and vehicles
Afterburning
rock formations, and it’s generally Afterburner button. | really dig that ing missiles up the flying cow’s tail-
Feature: Too fast difficult to tell what the hell is shoot- the game has so many planes and pipe. Then someone else gets to be
and furious ing you down. The little things also upgrades to buy. But when the action the flying cow. Huh?

92 ¢ ELECTRONIC GAMING MONTHLY * www.1UP.com


DO
BE A PART
OF THE

KNOW DAP CIRCLE


—- MAKE A
WHAT'S | DIFFERENCE!

We, the makers of Dap Body Spray for Men, have spent the last 27 months researching and
developing a brand that speaks to young men in a real and authentic way. Through personal
interviews and focus groups across the country, we talked seriously with thousands of young adults
and asked them what they demand from a brand.We studied the products they use, why they
choose them and whether they were happy with their choices. Most importantly, we took it back
to the streets, neighborhoods, and even Myspace.com to get the 411 on what you want, need and
think is hot — and here’s what we found:
WHEREVER THERE IS LIFE, THERE IS DAP. DAP ISA MOVEMENT. THE CIRCLE IS OPEN...YOU IN?
Basketball games, Music Awards shows, Hip-Hop videos, When we started asking young adults what they were really
playgrounds and schoolyards, political events, street corners, looking for in a product, their answers mirrored the principles
church, birthday parties, holidays, weddings, funerals, video games, behind Dap.We knew we had a concept that people would feel
Dap is EVERYWHERE and ANYWHERE. good about.We also found that many products in the male
grooming market only catered to one type of person. But there DAP BODY SPRAY
In 1999, a project graduated into a seven year research effort which was a whole audience, just like you, that were left out — with no
ae further ‘@aamination ofthealready solidified message of Dap: representation and often we heard, “What about me? | want to
smell good too!” And when we asked you who you thought
Theend a was full
a miegrassroots Gna for buildingareal represented Dap, you told us overwhelmingly ... Allen Iverson.
and legitimate brand based on the goodwill message of Dap. We agreed, so did he ... we got him.

Thousands of people were involved. The goal was to create YOU ARE OUR CIRCLE. SO WE GIVE DAP AND
something of substance, something timeless with a solid PEACE TO ALL WHO READTHIS.
foundation. It needed to be done right. So here's the credit —toevery young adult that demanded a product
that was created for them, by them, we give you Dap Body Spray.
The development of every small detail was analyzed by thousands We're not down with over-promising — let’s be real, ladies ain’t
of young adults to gain their approval on a brand we were building gonna jump you because you wear a body spray. They'll want you
specifically for them. There were focus groups in high schools, visits ‘cause you're real ... you're Dap — and you smell good.
to some of the most well-known street basketball temples around,
and personal interviews with those that know ... just like you. So now we need your voice. This brand ... this movement is
growing and we want all of you to be an active part in its
DAP, THE BRAND development. We want to hear what you think about Dap and
What is Dap? Thousands of videos and essays, blogs and text how well you think we've represented you.We want you to tell
messages, emails and instant messages answered that question. The us what you think about the scents, about our website, even
initial responses showed Dap to be a fist pound, a lean-in with a about Allen Iverson representing the brand.
shoulder tap,a head nod, a finger point, and other “physical” gestures.
Over a period of time, allthe abstract properties that makeup the This brand was built for you, by you so call 1-800-452-0852
components of Dap started to pour in. Dap is a philosophy of or visit www.dapcircle.com to voice your opinion. When
inclusion, opening up one’s personal circle, networking you register, you'll get the three Dap scents (Crew, True, and
relationships. Dap is giving credit to another Chill) absolutely free plus a free Dap Dog Tag. Once you get your
and embracing that accomplishment. Dap cans, tell us what you and your friends think by visiting
is an understanding thatabranch of loyalty dapcircle.com.We're even looking for a new name for our next
is being extended, a spirit of integrity Dap scent. So get your entries in! All entries must be received by
exchanged. Dap is an approach 03/20/07 to make your mark on the next Dap launch so get
taken,a commitment begun. registered for your free cans today!

YOU IN?
GHOST RECON
ADVANCED
WARFIGHTER 2
@ Publisher: Ubisoft li ESRB: Teen

Wait, is this GRAW2 or just GRAW 1.5?


Yeah, we loved last year’s original, but not a
lot has changed here. The differences include
day/night cycles and dynamic weather
changes, smarter A.I., less wonky 16-person
co-op, and improved graphics—especially
in multiplayer. Speaking of multi, Ubisoft
has added plenty of new maps, several new
game modes, and (best of all) clan support.

GRAW 2 looks to continue


the series’ “real American hero” feel; we'll let
you know how it turns out—and how it dif-
fers from the first GRAW—next month.

DANCE DANCE
REVOLUTION BURNOUT
UNIVERSE CHULIP DOMINATOR
@ Publisher: Konami i ESRB: Everyone @ Publisher: Natsume @ ESRB: Teen @ Publisher: EA @ ESRB: Everyone 10+

The first next-gen effort in this rhythm-action Far too long in the making (Chulip was first New tracks, new cars...but old gameplay
series doesn’t stray too far from what you've announced four years ago), the silly kissing ideas? Why has developer Criterion decided
seen a million times, but one particular new adventure game slid in for a Valentine’s Day to take the franchise backward? Those of
feature is more than enough to separate it release in PS2’s death throes. You play a you who loved traffic-checking in the last
from all that came before: individual songs poor boy trudging around, helping townspeo- game will be sorely disappointed to see that
available for purchase over Xbox Live. A cou- ple, writing love letters, and, yes, practicing the boost-fueled destruction has been omit-
ple new multiplayer modes also give newbies his kissing skills. Your ultimate goal? Win the ted in Dominator in favor of a game that feels
and hardcore alike fun ways to play together. heart (and luscious lips) of the town hottie. like a superrefined Burnout 2 with Burnout
Our favorite? Speed mode, where you race 3-inspired party play.
to complete steps. Maybe if it had come
out in the PS2’s heyday, Chulip might have It still looks great and is
DDR never exactly wows enchanted gamers looking for something faster than any other racer, but it’s lost some
with its innovation, but it’s nice to see a different. Instead, chunky graphics and plod- of the magic this time around. If this is the
rhythm-action game finally offering down- ding gameplay make it only worthy of a quick direction it’s taking, then Burnout peaked
loadable songs. peck on the cheek. with Revenge.

94 ¢ ELECTRONIC GAMING MONTHLY * www.1UP.com


Ai
i
a
en
Tt)
PS2 XB360/PS2 GBA tf

SAMURAI
WARRIORS 2: FINAL FANTASY VI
RAW DANGER EMPIRES ADVANCE
@ Publisher: Agetec M ESRB: Mature @ Publisher: Koei i ESRB: Teen @ Publisher: Square Enix & ESRB: Everyone 10+

Raw Danger’s Geo City is a haven for This one falls under the Empires line, which The last of the GBA Final Fantasy remakes—
destruction, where “survival of the fittest” means it’s not 100 percent mindless hacking and for all intents and purposes, the last
means overcoming obstacles—such as a and slashing of ancient Asian warriors; it’s significant GBA game—has finally arrived,
mazelike flooded subway—to stay alive. only 95 percent that, with the rest empha- and boy, are gamers angry! FFVI, formerly
The story is decent, as is the cheesy, soap sizing strategy and resource management. the Super NES game known as FFIll, is a
opera-esque dialogue, but it’s the varied Build up armies, collect gold, and take over fan favorite, and those fans aren't too crazy
puzzles (which usually involve escorting oth- territories—or risk being an unpronounceable about the new dialogue and music here. But
ers) that prove surprisingly fun in their execu- footnote in history. assuming you don’t have too much emotional
tion and make the game worth checking out. investment in the original, FFVIA is great: a
-* BOTTOM LINE: News flash: Koei’s Warriors deep, richly textured RPG with a huge cast
++BOTTOM LINE: Admirable level design games are near indistinguishable from each and an equally epic story. The new English
keeps the action moving. It’s just too bad other. New features in SW2E include...ah, script adds more backstory, and the bonus
your character is constantly bitching about it doesn’t matter. But you should know the areas add new substance to the adventure.
being wet—who knew staying alive would game starts off rather difficult unless you
involve so much frivolous maintenance. build up before invading other areas. “+BOTTOM LINE: RPG fans need this one.

On the DL
Some downloadable games worth your space buck: Ir not

WORTHY WINNERS LOUSY LOSERS

TEKKEN 5: DARK RESURRECTION (PS3) ROOT BEER TAPPER (XB360)


@ Pub: Namco CF @ Pub: Midway
Bandai @ Price: $5
@ Price: $19.50 Man, Midway is
The PSP’s best really tapping its
martial arts con- s : crusty arcade
test arrives on the PS3 sporting a gorgeous favorites. Sure, this mug-tossing simulator

CHILI CON HD face-lift. It won’t exactly supplant VF5


as the console’s top fighter, but at this
was fun when it was a quarter, but for five
bucks? Not so much. You're better off cash-
CARNAGE price, you'll likely want to own ’em both.... ing in on a better classic.
@ Publisher: Eidos @ ESRB: Mature
ZELDA: A LINK TO VIGILANTE (Wii)
THE PAST (Wii) @ Pub: Hudson
Over-the-top humor adds a jalapefio-induced @ Pub: Nintendo & Price: $6
kick to this spiritual successor to third-per- @ Price: $8 Not even the
son shooter Total Overdose (PS2). Delivering Hmm...since nine fact that you’re
flamboyant action sequences that will fulfill out of 10 Wii trying to rescue
any extreme junkie’s prescription, Carnage owners bought Twilight Princess, odds are a blonde hottie named “Madonna” can save
ups the Max Payne-style bullet time effect they’ll also go gaga for this fan-favorite this brain-dead brawler. Keep your cash for
SNES Zelda. the inevitable Streets of Rage or Final Fight.
with gravity-defying acrobatics. Also, the
designers created levels specifically geared
OTHER WINNERS: OTHER LOSERS:
toward a plethora of fiery explosions, thanks SUPER MARIO WORLD (Wii) + BONANZA BROS. (Wii)
to scads of red barrels. Most important, vary- @ Pub: Nintendo Ml Price: $8 @ Pub: Sega M Price: $8
ing missions and locales keep things fresh. > JUMPING FLASH! (PSP) } HEAVY WEAPON (XB360)
@ Pub: Sony CEA @ Price: $6 @ Pub: PopCap @ Price: $10
+ BOTTOM LINE: A lack of strafing hurts, > flow (PS3) + RALLY CROSS (PSP)
but racking up combos with precision lock- 1 Pub: Sony CEA @ Price: $10 @ Publisher: Sony CEA @ Price: $6
on shooting complements the gameplay well.

ELECTRONIC GAMING MONTHLY * www.1UP.com * 95


Prepare-yourself for Compony
Gillette
The
106
Ei

e best shave ever.

eee
aa
Cvenumerseoniene
_ the best shave ever.

sgulirs and
SWertteelnitres

Kelganhele]
Tnvsloleneiae
7 of protection...

from the
first stroke
to the last.

th Aloe + Vitamin E
Wew finish

sha ve =
Name Platform

WarioWare: Smooth Moves Wii


WarioWare: Smooth Moves
is the first non-Wii Sports
Wii game that’s compatible
with your man-made Miis.
Where’re the other games,
Nintendo? Hello? Anyone?

Guitar Hero 2 (Bundle with Guitar) PSs2

Gears of War XB360

Brain Age: Train Your Brain in Minutes a Day! Ds

Lost Planet: Extreme Condition XB360


Lost Planet already has
a sequel...or a prequel...
or whatever—Lost Planet:
Trag Zero, a mobile phone
od game, is currently out...if
aks you care (please don’t!).

The Legend of Zelda: Twilight Princess Wii

Hotel Dusk: Room 215 DS


ou Don't be a dick in Hotel
mw Dusk—the different end-
ings you receive are
=, dependent on the way you
: treat people. So try being
nice for a change, a**hole.

Kirby Squeak Squad DS

New Super Mario Bros. DS

Big Brain Academy Ds

Mario Kart DS DS

Final Fantasy Ill Ds


Now that the portable FFII/
and FFVI Advance are
out, you can play the first
six FF games anywhere
HYDRA SOOTHE Ma
you want—just wash your
hands afterward, OK?

Rainbow Six Vegas XB360 jothes Skin

Resistance: Fall of Man PS3

Madden NFL 07 Ps2

Fight Night Round 3 XB360

Call of Duty 3 XB360

The Legend of Zelda: Twilight Princess Gc

Animal Crossing: Wild World DS

Rayman Raving Rabbids


a | is 2
> press continue for pac-humor, educational programming, and horse armor

Great minds obviously think alike: “the HunchPAC of Notre Dame.”


W\:Xo\Uy mt] [>] ol IG cy for almost Schwarz’ and King Mike’s books Yet at times, these pivotal comedic
a decade. But did you know that share the same witty observation works offer startlingly unique visions
videogame comedy goes all the way that compact cars have a linguistic of Pac-humor. This month, | pay my
back to the early ’80s? Two fantastic similarity to Pac-Man’s name, and respects to these timeless literary
Paperbacks started it all in 1982. both wordsmiths crafted clever puns standouts who paved the way for my
Author Haller Schwarz released his such as “Leader of the Pac” and own work,
masterwork, The Official Pac-Man
Joke Book: Pac-Mania! It featured
Seanbaby and his “96 Pac-Filled Pages of Biting
girlfriend Natalie are
still searching for an Humor!” and encouraged readers to
application for their “JUST OPEN WIDE AND LAUGH!”
combined zero hours Working in parallel, rival Pac-vision-
of formal kung fu Eva'a Clute my Ualacer-tomatle(eleMdarei
training.
Mike Thaler wrote and illustrated The
Pac-Man Riddle and Joke Book, a
book that was “PACKED, MAN, WITH
RIDDLES AND JOKES.” @ Witness cutting-edge comedy circa 1982: Pac-Man in and as a com-PAC car.

98 * ELECTRONIC GAMING MONTHLY * www.1UP.com


PAGE PAGE PAGE

{oo joe OE.


Retro: Grudge: Hsu & Chan:
The Elder Motorcycle
Scrolls Diaries

DOnNKEY KOMG ERO BREATH


Since America’s Riddle King is as brilliant Haller Schwarz: “Here’s my idea—Pac-
an artist as he is a writer, Donkey Kong is Man, with bad breath!”
now a platypus holding a woman with a Haller Schwarz’ conscience: “And then
starfish for a hand and most of her is soup. something funny happens because of it?”
aS “am Hold on, though, what's the comical twist? Haller Schwarz: “No, it makes other Pac-
That a talking gorilla recognizes a rival crime against God? In Mans KEEP THEIR DISTANCE...BECAUSE HE HAS BAD
the back of his book, it says Mike Thaler “has met Pac-Man BREATH!”
and won a new high score in humor.” If that’s not an outright Haller Schwarz’ conscience: “And then, something funny hap-
lie, then the previous champ was Fatal Wheelchair Accident. pens, right?”
Haller Schwarz: “No! Get it? Ha ha ha ha!”
Joke Rating: There will never be a lazier anything meets any-
thing comic in the history of anything. 0 out of 10. Joke Rating: You’re an idiot, Haller Schwarz. 0 out of 10.

PAC-POMG FAC-MAN DRESSEO FOR


J Riddles aren’t funny—the riddle industry LET'S MAKE A OEAL
perpetuates that myth to sell taffy. What's Author Haller Schwarz would have no
especially criminal about this riddle, idea that in 25 years, Let’s Make a Deal
What's Pac-Man’s though, is how it makes a special effort to would be canceled and his dumbass book
favorite sport? kill its own punchline. Pac-Man isn’t good would still exist. If a caption were written
at the “table sport” your own joke made for this picture today, it would say, “PAC-MAN DRESSED UP.
up? How does that pertain to the comedic FOR DATELINE: TO CATCH A PREDATOR.” Or, now that |
device of changing words to “Pac”? think about it, “WILL GOD FORGIVE ME FOR WHAT | HAVE
DRAWN?” Who let Schwarz crap directly into my brain?
Joke Rating: If someone ever asks you
Pac-Pong, and Pac-Man’s favorite sport, you should know Joke Rating: No one should get paid for being this bad at
he’s lousy! that it’s OK to stab them. 0 out of 10. something. 0 out of 10.

HYFEREXTEHMOED FAC-MAM WEARIMG A


; Try using this one as a Rorschach test. If TOUFEES
ee you see sideways, one-nippled cleavage, This was a whole page in this book. It’s like
you’re ruled by your passions. If you see someone scribbled hair on Pac-Man and
a snake that swallowed two tacos, you’re a taxonomist declared, “Yes, gentlemen,
a community leader. But if you see a Pac- this is Pac-Man wearing a toupee.” And
Man yanked inside out, your mother carried you to term dur- how did the artist manage to draw the world’s only nonfunny
ing a drinking contest. On another medical note, this unfunny toupee? This thing looks like Hitler, and Hitler’s only funny to
mess is perfect for doctors trying to get a happy person the men he tried to sleep with. Which is why I’m declaring
ready to hear about his or her inoperable face cancer. this joke review to be Victory Over Hitler paragraph. Have fun
getting emasculated and being dead, Hitler!
Joke Rating: Step one in a successful Pac-Man joke will
rarely be the spine-rending murder of Pac-Man. 0 out of 10. Joke Rating: This is less than unfunny. 0 out of 10.

LOOKING FAC: THE 12205 THE FACSON FIVE


Who can forget the classic gag of putting (] As a nonracist white person, I’m required
a hat on something, then shouting the by law to have no idea if painting your
era in which that hat was popular? Well, 4 4 C2 face like an African-Pacmerican is funny.
look who’s doing it now! It’s Pac-Man! For a ( However, my girlfriend is black—and she
bonus fun, see if you can spot where | assures me it is NOT. And she has solid
F-o[o{-te Mei|| ofe-14 ae) mr-W ale) Me(ole Merere) <lale Mave) Me[ele
l-Paln [ome ole elm gon racial-comedy qualifications: Once, a Burmese girl shouted
this wouldn’t have even been funny in the 1920s, although the catchphrase “Burmese, if you please!” at her, and my
back then it would just be a Pac-Man saying, “Now.” girl countered, “Uh...black! Shacka-lacka-lack!” Even with no
actual Pac-content, it’s currently my favorite racist Pac-joke.
Joke Rating: This “Pac-Mans in hats” concept went on,
without a punchline or a point, for several more pages. Well, Joke Rating: Hey, racists, Pac-Man jokes should heal, not
here’s a number punchline for you, Pac-Man: 0 out of 10. divide. 0 out of 10. si

ELECTRONIC GAMING MONTHLY. * www.tUP.com * 99


By Jeremy Parish

While The Elder between a big-ass world and a few


Scrolls is still a ON T IN 3 marks million gamers. It also introduced
fanting fledgling in the
console world, it’s
the first cine e that Bethesda’s block- Uriel Septim VII, the beleaguered
uh
no stranger to the buster The Elder Scrolls series has emperor of the land of Tamriel with
portable format appeared on a Sony system. The a habit of needing the player’s aid.
thanks to a series PlayStation family has always been y-Ve-er-macolelave Mallen) olétxelarcve ir-tale]
of cell-phone spin-
offs called Travels. Atntemexe)al-vo) Moyacesalo)ex-WColm ce)(<tro)E-\/1i1e} replaced by his battlemage, Jagar
Weirdly enough, the fans, but the emphasis has always Tharn. To rescue him, players had
spin-off appeared been on games of Japanese origin. to hack-n-slash through an entire
‘on the notoriously You Final Fantasy nuts are bound to randomly generated kingdom packed
terrible N-Gage.
feel a little lost the first time you play with monsters. In short? The quintes-
Oblivion, so we've put together this sential role-playing game.
handy primer as you travel to a land
(PC.
no pretty boy has gone before.
Basgeral might cca be the big-
Arena (PC, 19: a) gest game ever created in terms of
Although you wouldn't have known the actual explorable area relative to
it by looking at the horrible, heavy- the player’s character. Sounds awe-
metal-album box art, Arena was the some, right? Well, not entirely—as
beginning of a beautiful friendship in Arena, much of the enormity of

com
+ ELDER SCREEHS
Here’s a peek at what The Elder Scrolls series looked like
before all them fancy Blu-rays and Cell processors.

@ You won't find world-saving kids in The Elder Scrolls.

ci
But tacky looking skeletons? A whole closet full of ‘em.

Jee
Arena is infamous for its ee bitchin’
box art. Rock on, barbarian!

Daggerfall is a hardcore game—seri-


ously! It features nude characters.

fs fas

f aN
Vi:
¥

Unlike the first two games, Morrowind


doesn’t look quite as dated.

the second Elder Scrolls game was convenient continuity-saving event take the series’ mythology very, very Every Elder Scrolls so
arrived at by what is scientifically called a “Dragon Break.” Cheaters! seriously. far has taken place on
Tamriel. Its population
known as “fudging it.” That is to say, On the other hand, Morrowind
comprises numerous
fi mn'c-tome-(elol-re Mole] muita nm(o) CMe)ae-Uh Morrowind (PC/Xbox, 2002) expanded on its predecessors’ demihuman races
domly generated territory. Morrowind slimmed down the unique character-building system, such as the Dunmer
The story, however, was not as explorable area to a tiny fraction of which eschewed common leveling- (dark elves), the Khajiit
(cat people), and the
grandiose—you are sent to the its predecessors, instead focusing up systems in favor of skill-building Ores. And the one
city of Daggerfall, by request of on crazy innovations like “variety” and specialization. Canny character race that rules over
the Emperor, to perform a couple and “design.” And text—the game is development allowed players to them all? It’s us, the
of tasks: 1) free the ghost of King famous for the sheer amount of dia- approach their adventure in com- humans. Man, we're
‘such bastards.
Lysandus (yawn), and 2) recover a logue and literature it contains. This pletely different ways—something
letter that reveals the location of a gave rise to the advent of loremas- plenty of games always promise to
special item that resurrects the giant ters, crazed fanboys who happen to include but rarely ever deliver. sh
golem, Numidium (yikes!). What the
tale lacked in complexity it made up
for in choices—the game offered six
different endings. Since each one > The enormity of the second Elder
messed with the overall story time
line, the sequel, Morrowind, com-
Scrolls game was arrived at by what
bined all the endings together via a is scientifically known as “fudging it.”
ELECTRONIC GAMING MONTHLY ¢ www.1UP.com e 101
SHE
HSn0

§ ea A
Wee Anost Writer
7 we or A ya

: La
Premise yo
|

Stunt rider sells soul, Kids solve mysteries with


transforms into superfreak help from pedophilic spook

Arsenal
CO aS
Typical beat-em-up moves Teamwork, communicative
and a hell-spawned chopper props, and ethnic diversity!
Adva er

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Voices of Cage and
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) Taateve(=)
a's be
Grease meets Spawn In Living Color meets
Ad ler The Bloodhound Gang

Ultimate
Pitfall PBS

It’s on last-gen consoles, Like most PBS shows,


‘so does anyone even care? they ran out of money

Dhact
VII. CATIOUSL
Oh, sorry Ghost Rider. Your loss was made possible by public
television and the support of gamers like us.
Now the lamest reason ever for losing...

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Out with the old
Saying farewell to the last generation of consoles
Next gen is now current gen, making the previous gen last gen...right? Oh,
the PlayStation 2’s still got it going on, but really, it’s time we moved on.
Goodbye, GameCube, Xbox, and soon, PS2—you all played a good game.

1 Michael Donahoe, News/Features Editor @ Greg Ford, Reviews Editor

Which “last generation” GameCube: Come on, you'd have to PlayStation 2: Going for the obvious
be a gaming goof not to choose the answer, huh, Donahoe? Fact is, for first-party
console had the best first-
“NintenCube.” While the third-party sup- games, the Cube was Nintendo’s weak-
party games: PlayStation 2, port was—wait, what am | saying? It had no est system, with many franchises having
Xbox, or GameCube? frickin’ third-party support! But hell, it didn’t strong but not classic showings. Sony really
really need it—games like Animal Crossing, stepped it up, though. Ratchet, Jak, and Sly
Metroid Prime 2: Echoes, and Fire Emblem: made me forget debacles like PS1’s Blasto,
Path of Radiance were more than enough to God of War is the gen’s best action game,
keep any sane gamer satisfied. and some feel /co is Smithsonian-bound.

A
AVatom atte ial-Wel-smi aliconsel-lang PlayStation 2: Though | absolutely adore Xbox: (Do not dignify with response. Do not
Oddworld Stranger’s Wrath (my most under- dignify with response....) So, did you skip the
games?
rated game of last gen) and Star Wars: whole “if a game is on all systems, get the
Knights of the Old Republic on the Xbox, Xbox version” trend? Pretty much any multi-
| have to go with the PS2’s lavish library. platform release was superior on the black-
Ihave no choice, really: The PS2 is the and-green behemoth, both graphically and
prominent system for Japanese role-playing online. And you forgot the spate of made-
games. But Greg wouldn’t understand this— in-Japan Sega exclusives (Jet Set Radio
he only plays American games. Racist. Future, Otogi) that buoyed the fledgling box.

Lamer exit: Xbox or Xbox: Though your first instinct may be to Bzzt!: This is not a valid either/or question.
choose the GameCube, it’s easy to forget The way both systems whimpered into the
GameCube?
that The Legend of Zelda: Twilight Princess sunset has brought shame onto the deci-
gracefully put the Cube into its official console sionmakers—and any kids they'll be lucky
grave. As for the Xbox? The system went to produce, given the blanks they’re shoot-
down the s****er as soon as the 360 ushered ing. The fact that Nintendo tried to bury the
in the next generation of costly consoles. But release of the GameCube’s Twilight Princess
at least you can play all your old favorites on to shill more Wiis is a disgrace to tights-
your 360—oh, wait, you can’t. Ha, my bad! wearing fans everywhere—led by Michael.

One problem you’re glad Turning on consoles: Sure, you guys Tangled: |, too, love the remote switch-flip-
may praise the pretty polygons and wacky ping: Just install a crapper in my bed, and
has been fixed this
motion-sensing technology our current I’m good for two days minimum. But what
generation: generation consoles tout, but only one new really makes this all possible is the death of
addition has truly impressed me: the ability wires. All three of the new systems have fully
to turn on my consoles without moving my embraced wireless technology, and | couldn’t
lazy ass off my bed. After this kind of luxury, be happier. Anger-induced controller chucks,
| really can’t imagine going back to pushing however, just got a lot more dangerous.
a button—man, that is soooo 1985. Hello, next-gen lawsuits! sh

104 * ELECTRONIC GAMING MONTHLY * www.1UP.com


ae ie HOWTH

2027: it’s Coming


May Issue (#215) ¢On sale April 10 OVER
GAME

iBuyPower Microsoft Sony Pictures Entertainment ..

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