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Electronic Gaming Monthly Issue 224 (January 2008)
Electronic Gaming Monthly Issue 224 (January 2008)
STREET FIGHTER 4
First screens & info We played it! Plus, more classics
2D or 3D? You won’t believe Will old-school fans embrace From Bionic Commando to
the game’s stunning new look! their favorite World Warriors? Golden Axe, old is the new new!
oS P<a A=)a [=) INARY MAN
Prepare yourself for the adventure of a lifetime
as modern-day fortune hunter Nathan Drake
sets out to find the legendary treasure of El
Dorado. Swarmed by pirates and mercenaries,
Nate must rely on his wits to survive, while trying PROCESSING GRAPHICS
to unlock the secrets of this fabled prize. He's POWER
just an ordinary guy, hell-bent on an adventure Utilizing the raw power With the ability to
that will be anything but. of the Cell, each frame create sophisticated
is generated using doz lighting models, complex
ens of subtle layered pixel shaders, dynamic
motions. This creates real-time shadowing
fluid character move- and an advanced water
ments and realistic simulation,
the RSX cre-
facial expressions, all ates alevelofimmersion
while maintaining the and believability in a
desired responsiveness world unlike any you've
of the controls. ever experienced
PLAY ore
onlYr on
PLAYS TATIONS
Blood
Language
Mild Suggestive Themes Www.uncharted-thegame.com
Use of Tobacco f
Violence Uncharted: Drake's Fortune isa trademark of Sony Computer Entertainment America Inc. Created and developedpyNaughty Dog, Inc. ©2007 Sony Computer Entertainment America Inc. “PlayStation,” “PLAYSTATION” and the “PS”
Family logo are registered trademarks of Sony Computer Entertainment Inc. “Play B3yond” is a trademark of Sony|Computer Entertainment America Inc. “Cell Broadband Engine” is a trademark of Sony Computer Entertainment Inc.
5
a
Animated Blood
be
60.4NE
Mild Language
3
iolence
ESRB CONTENT RATING WWw.estb.org zx Playstation
8 0 x
Online Interactions
Not Rated by the ESRB
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THERE WAS ONCE A WAR
THAT SHOOK THE VERY FOUNDATIONS OF VANADIEL.
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PINALPANTASLL
1 ON SELON
IN STORES NOW
ALSO AVAILABLE:
VANA'DIEL COLLECTION 2008
INCLUDES ORIGINAL GAME AND ALL FOUR EXPANSION PACKS
Crude Humor © 2007 Electranic: Arts Inc. EA. the EA logo and Si
Mild Violence segistered trademarks of Electronic
Arts the U.S. an: ther county
SOFTWARE} Rights Reserved. All other trademarks are the property of their respective o:
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MOoNTYLAND CINC
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Boarp DIR
E YOUR SOCIETY.
HOW WILL YOU SHAP
while the
folks have stood by
For too long, ordinary ties.
few have shap ed humankind’s grand socie
elite
enoug h! For the love of Steve, Margaret, Monty
We say,
Joes, let them build a city
and the rest of the average
their own ideal societ y might come forth!
from which
ZIFF DAVIS
(scum
“FAST-paCED, A
‘AND VERY GTION-Pa
tea EN?m0 ICKED
empl
(An
well before Facebook, text messaging,
and Hannah Montana. I'm sitting in
math class at college, listening to the
teaching assistant drone on and on about
something, presumably math-related. My
mind wanders and starts tracing imaginary
figures in the air. It's like a Beautiful Mind
moment, except instead of formulas
and triangles, I'm dreaming of fat sumo.
wrestlers and Brazilian man-animals.
Street Fighter Il was a videogame
phenomenon back then; it was a daily
obsession for so many people. The series
has been on EGM’s cover on 13 different
occasions, for crying out loud.
Welcome to number 14: Street Fighter
IV. I'm still rubbing my eyes over the fact
that this sequel even exists, much less that
we got the world exclusive on it (in case
you hadn't noticed, we’ve been dropping
hints about this scoop over the last three
issues, on each “Next Month” page). The
game’s extremely early at this stage, but
not early enough that we couldn’t get
some screenshots and playtime.
What's it like? Of course, it’s exciting
just to be able to say we're playing SF4,
period. But the new art style threw me
ReEVIElL MT. off, and | had trouble grasping the new
95 SOCOM: U.S. Navy SEALs “Saving” system (read the cover story for
Tactical Strike > THIS MONTH'S €GM €& TRAS more on that), so | wasn’t enamored...
at first. But two hours later, | didn't want
EGM.1UP.COM
96 Reviews Wrap-Up
to relinquish my spot on the joystick.
When | got used to the idea that this isn’t
GAME oO Fe the exact same Street Fighter I've been
Street Fighter IV: Everything but the kitchen sink
playing for years (| went through a similar
98 Seanbaby’s Rest of the Crap Check out exclusive videos, interviews with the crew,
early-adjustment period with SF3), | started
Seanbaby revisits his gift-card stories straight from the developers, and more!
hijinks, but did our funnyman make really getting into it. It’s way too early to
the right choices?
Devil May Cry 4 say whether SF4 will end up as legendary
We've got new videos of both lead guys in action as the previous games, but it’s safe to say
Retro: WTFiction!? we can see the potential.
SuperGuides (get your walkthrough on)
We scrutinize Resident Evil’s Now that we’re done with our cover
zombie-blasting plot
Super Mario Galaxy, Assassin’s Creed, and Haze
story, our hands-on access to Street
102 Next Month Fighter IV is temporarily on hold. But the
And check out our podcast game’s got us excited again about seeing
104 Hsu & Chan on EGMLive.1UP.com and Ken, Ryu, and the rest of the gang. So until
our message boards at we can next do a preview, we'll be busy
boards.1UP.com. “quartering up” on the oldies-but-still-
goodies (and not studying for math finals).
—Dan “Shoe” Hsu, Editor-in-Chief
California Advertising Director, Vico President of Marketing, National Director of Vico President of Senior Technical Analyst,
Fichard Tow Il esearch and Events, Oniine Audience Development, Bil Schmelzer
Chiet Executive Officer, Desktop Administrator,
‘Senior Promotions Manager, Mar ting Director, Jo
{Chiet Financial Officer
Promotions Manager, 8
ship Director, All content copyright © 2007 zift
Editor-in-Chict, ns Coordinator, President, General Counsel, Davis Media inc. Reproduction,
tion Development Manager
hie Designer, ‘modification, or transmission, in
19 and Retention Manager, whole or in part, by any means,
ing Campaign Manager, ‘Markoting
Robyn Uye Graphic Designer, without written permission from
&
Development Manager, Zitf Davis Media
ing Campaign Coordinator,
Coordinator,
1p
= NETWORK
Inc. is strictly
prohibited. All
rights reserved.
ane ee
eMusic
Vann digs the West Coast sound. But when
he wants something completely different,
he’s all about eMusic. Because with over
2 million indie songs — and the ability
to download them over his phone —
he's always got the perfect track.
MySpace Mobile
Vann’s got a lot of friends, So he’s always getting
texts when one of his friends posts something
on MySpace. Or he’s posting a pic from his
phone. It’s nonstop
Sports
If he’s not texting, Vann is checking
his MEdia™ Net page for scores and
updates - he’s a full-on fanatic
who's always up to date with
what's going down in
Video Share
the league. Sometimes Vann shares a live rendition of
his / Am So Great dance with his boy
Jimmy while they catch up
over the phone.
ie
BACKBONE
www.sega.com
isteredinthe US. Pa Office. SEGA, the SEGA logo, Sonic Rivals 2 areeither r tered trademarks ortrad rks of SEGA Corporation. SEGA. Developed by Bac! ntertainment, a
of Foundation 9Ent erved. “PlayStation”, “PS" Family logo and “PSP” are regis ademarks of Sony Co ter Entertainment Inc. Memory Stick Duo™ may be requi (sold separately).
You breeze over this in your let- stroke the game lovingly with our
ter, Thomas, but you don’t seem to fingertips. What? Is that weird?
understand it: A score of 10 does
not mean a game is perfect. There How edutaining
is no such thing as a perfect game. Way back in the day, around 1996, |
Of course Halo 3 has flaws. The borrowed a game from a friend. It was
point is its strengths far, far out- a silly SNES platformer. | remember a
weigh them. That’s how a game level where you went into a body, and
gets a 10 without being perfect. you had to fight germs and viruses
Because there’s no such thing as and so on, and the boss was some
a perfect game. And a score of 10 kind of germ. I’ve looked online and
does not mean a game is perfect. | couldn’t find the name anywhere.
Because there’s no such thing. What is the name of this game?
Would you like us to repeat that? —Trevor Jansen
To achieve “Picture Perfection” with your HDTV you need Blu-ray Disc® Every Blu-ray™ player has perfect 1080p HD picture
and Jossless HD audio up to 7.1 surround. Connect your HDTV with Blu-ray Disc and you’ll be saying “1 Do Blu!”
oh
RATATOUILLE} 4
BlurayDisc.com >)
Bluray Dise
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es Res God of War ®/© Sony Computer Entertainment America Inc. All games featured are trademarked and copyrighted properties of
their respective publishers and/or licensors. “PlayStation”
the “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc. “The Only Place to Play” is a trademark of Sony Computer Entertainment America Inc.
roel
PlayStation Portable te
> features, previews, a suspiciously shaped microphone, and other stuff
By Jennifer Tsao
EA's package the megaconglomerate absorbs and certain: A couple more sequels—done
deal: BioWare and The first is the ruins its prey, destroying franchises right, naturally—wouldn’t be such
Pandemic formed a by rushing sequels or by simply kill- a terrible thing. We check in on the
massive publisher that scoops up.
partnership in 2005.
Pandemic brings to the charming independent developer, ing them altogether. (The buggy developer's presale works in progress
EA its own original plucking a few glittering gems of intel- and unfinished Ultima IX from Origin and past hits’ chances for a sequel....
IPs: Mercenaries (EA lectual properties (IPs) that EA can Systems is an infamous example of an
was already going to put its substantial resources behind EA acquisition and franchise-milking
publish the sequel),
Saboteur, Destroy All to transform into commercially suc- gone terribly wrong.)
Humans!, and Full cessful sequels and new franchises So, when EA swooped in recently to LucasArts
Spectrum Warrior. that encapsulate everything the little buy independent developers BioWare The first
developer stood for. (This would be and Pandemic for an impressive $860 Star Wars: Knights of the Old Republic
the story of Maxis—it brought SimCity million, it was hard for gamers not to set a new standard for console role-
to EA, developed superfranchise The feel a slight sense of dread. Would playing games, and its way-before-
Sims after joining, and now has cre- BioWare, beloved developer of Mass the-movies Star Wars story was.
ative juggernaut Spore in the making.) Effect, Star Wars: Knights of the Old way better than anything spit out of
The other face is much darker—that Republic, and Jade Empire, thrive like George Lucas’ word processor. Part
of a devil luring the unsuspecting indie Maxis or become another victim of two came out a year and a half later,
developer into an unholy bargain. The EA's sequel-factory mentality? made by another developer while
studio believes this route is the best Clearly, it’s too early to know—the BioWare focused on Jade Empire
way it can support its IPs. But its role deal hasn’t even closed yet. But look and other original IPs. Until recently,
as branch office in a big videogame at the roster of titles the company has publisher LucasArts had been
chain never quite jells, and eventually in the works, and one thing becomes surprisingly quiet on the KOTOR front,
d=
Preview: Preview: Feature:
Toys for Nero, our Just do it...
batboys new hero yourself
but the question’s inevitable: Now with BioWare and EA will be listed as the the non-cookie-cutter concepts that
EA’s money potentially behind it, will sequels’ developers. exemplify Jade. (It doesn’t hurt that
this fabled franchise ever fulfill its true EA CEO John Riccitello is a self-
destiny and become another classic Jade Empire 2 proclaimed fan of the franchise.)
Star Wars trilogy? Who owns the IP? BioWare
Is it gonna happen? Just weeks Does it deserve a sequel? The Sonic the Hedgehog
after announcing the acquisition deal commercial success of KOTOR Who owns the IP? Sega
with EA, BioWare and LucasArts proved that the previously PC-oriented Does it deserve a sequel? If anyone
announced that they were jointly BioWare was a contender in the can breathe life into the franchise
developing and publishing an console arena, and it allowed them that hasn't entirely aged gracefully,
“interactive entertainment product” to embark on projects that might it’s a company like BioWare. It’s
together. This wording, it turns not have seemed feasible before. exciting see what they’ll do with their
out, is intentionally vague: A The martial-arts epic Jade Empire first handheld effort, and to see how
LucasArts representative says was not only the company’s first they'll turn this action game into a DS
that the announcement’s goal was original intellectual property—it was, role-playing title. (Of course, neither
to emphasize the collaboration according to the founders, one of the of those statements would be true if
between the two companies, and games they created the company to the company didn’t have a sterling
that “regardless of EA’s acquisition, make. But while Jade was critically reputation for shipping polished, high-
the LucasArts and BioWare project is acclaimed, its sales were anemic in quality games.)
moving full steam ahead.” In fact, EA comparison with the Star Wars games. Is it gonna happen? “BioWare and
is not involved at all with this game, Is it gonna happen? BioWare EA's partnership...in no way impacts.
which LucasArts will publish. obviously invested significant or changes the development of the
Meanwhile, BioWare's Austin studio resources into creating the Jade Sonic RPG,” says Sega PR Director
is known to be working on a massively Empire universe; the game was richly Charlie Scibetta. “[It’s] on track to ship
multiplayer online role-playing game. detailed and gorgeously executed. in 2008.” In fact, we hear the game
It seems highly likely that the result EA could benefit from tapping into might arrive early this spring.
of the collaboration could be the Star
Wars game—KOTOR3, or Star Wars
Galaxies done right—that everyone * Microsoft will publish Mass Effect 2
has been waiting for. and 3, while BioWare and EA will
Mass Effect 2 be listed as the sequels’ developers.
Who owns the IP? BioWare —An insider close to the Mass Effect franchise
Does it deserve a sequel? Mass
Effect was planned as a trilogy from
the start, and there's little doubt
we'll see parts two and three ina
reasonable amount of time. The first
game was published by Microsoft,
and since the IP is wholly owned and
created by BioWare, it’s now an EA
property and is likely to be developed
and marketed as such, right?
Is it gonna happen? Mass Effect’s
buzz and acclaim has ensured it will
remain an important franchise for both
BioWare and Microsoft. The question
is whether EA will fight to get the
game to go multiplatform like all the
company’s other published titles—and
whether Microsoft has any say in
preventing that from happening.
Microsoft Game Studios’ Phil
Spencer recently told UK-based
Develop magazine that Mass Effect
will continue to be an important
franchise for the company. A source
close to the game was more to the
point, telling us that Microsoft will
publish Mass Effect 2 and 3, while 1 Clockwise from top left: Star Wars: Knights of the Old Republic, Mass Effect, Sonic the Hedgehog, and Jade Empire.
R-Type
was a joke?
TACTICS
was like, “Why did you send me a
rock?” And | responded, “It’s a dia-
mond—did you read the note?” She
hadn’t seen it at first... Then | walked
across the room and | got down on
For those with bad reflexes
one knee and she started crying and
said yes. But she really thought it was
a joke at first. Platform: Whoa, R-Type is back for the So how’s it work? Simple—imag-
PSP attack? Indeed. After R-Type Final ine playing some old R-Type game,
EGM: So can we expect you to pur- Likelihood was released for the PlayStation 2 except instead of pressing a button
chase Viva Pinata: Party Animals for it'll come in 2004, it was widely assumed that to fire your R-9’s cannon, you're
here:
her wedding present? the end of the galaxy had come for directing a dozen R-9s to do the
We don’t get
to say this arguably the most hardcore (and same thing at once. The charge
DR: Yeah, | actually bought it for her very often, but certainly the weirdest) of side-scroll- beam and detachable option thingie
birthday. we recently ing space shooter games. But now (the twin hallmarks of the R-Type
learned this
‘one's actu-
it has actually been reborn...as, series) are both vital tactical acces-
EGM: Oh, snap. ally coming to well, a PSP strategy game. Yeah, sories here, and the whole thing’s
America. it sounds strange, but at least the really easy to get into. Hmm, won-
developers at lrem stuck to their der what other doddering Japanese
roots in converting the concept over series will get turned into a strategy
to the strategy genre—the battles game next? Crazy Climber, maybe?
are laid out horizontally like any tra- Or how about a Dance Dance
ditional R-Type, and your units and Revolution sim where you must take
weapons are largely based on past over the entire arcade with your sick
games in the series. arrow-stepping moves?
@ r20x260 eo
strangleholdgame.com
MATURE 17+
Blood
MIDWAY TIGER HILL Intense Violence
Drug Reference
The |
Platforms: IF TRAVELLER’S TALES BUILDS Batter up the PS3 and Xbox 360 (visually, it’s a
Wii/PS3/XB360/
IT, gamers will come...to connect the Bruce Wayne’s alter ego couldn’t be folliTalicome ole[e-olem(cetiM Uatome (-)\(<1
(0)ecm)
PS2/PSP/DS.
pieces. The developer has proven a better superhero for a videogame: previous Lego efforts). So if you're
Publisher: that constructing a crazily success- He’s got wonderful toys, love-to- thinking, “been there, built that,”
Warner Bros.
Interactive ful series is a cinch when you com- hate-em villains, and enough fancy don’t—Lego Batman is offering up
bine two things people love: Star rides to rival Jay Leno's collection. just enough new features to keep
Developer:
Traveller's Tales
Wars and Legos. But with George Which is why it’s ironic his gaming both tykes and adults happy.
Lucas’ faraway galaxy behind them, track record is worse than Batman Since this game isn’t based on
Release Date:
Fall 2008
Traveller's Tales is looking to make & Robin director Joel Schumacher’s any specific Batman comics or mov-
the next big building-block money- love of nipples. Fortunately, this one ies, Traveller's Tales has a lot more
maker. And boy, are these men hard is off to a strong start, capitalizing freedom to fiddle around with the
at work—-not only is the developer on the Caped Crusader’s rich uni- story. Don’t expect a gripping nar-
Aialie)elinte M')eMM-xeeM /t1e/- 1am ey oc} verse while adding the simplistic feel rative akin to a Frank Miller graphic
(due cut on multiple systems dur- of Legos. Yeah, it’s basically Lego novel, though. The premise is actu-
ing '08) for LucasArts, but it’s also Star Wars brushed up with a batty ally simple: A bunch of Batman’s
working on a blueprint that doesn’t makeover, but we’re not complain- worst enemies escape from Arkham
involve a Harrison Ford trilogy. This ing. In fact, we're embracing it. We Asylum to...well, we think you know
particular design features one of DC just love the idea of playing as a the rest. But here’s the cool part:
Comics’ most beloved costumed pint-sized Batman and Robin. Plus, In addition to playing through the
crime fighters: Batman. the game looks like it belongs on game’s four chapters as a hero,
Cu
+BRA NDNEW STAND-ALONE ADDITION TO 2006’S
/ \AWARD-WINNING STEALTH ACTION TITLE
Mild Suggestive Th
Violence
PlayStation.Portable www.konami.com
© 1987 2007 Konami Digital Entertainment Co., Ltd. “METAL GEAR SOLID" and “METAL GEAR SOLID PORTABLE OPS" are trademarks or registered trademarks of Konami Digital Entertainment Co., Ltd.
Developed by Konami Digital Entertainment Co., Ltd. Published by Konami Digital Entertainment, Inc. KONAMI is a registered trademark of KONAMI CORPORATION. “PlayStation”, “PS” Family logo and “PSP” are registered
trademarks of Sony Computer Entertainment Inc. Internet connection and Memory Stick Duo™ may be required (sold separately).
LEGO BATMAN cont)
protection of the Boy Wonder, but this is just one of the fancy gad-
we wouldn’t be surprised if the likes gets in your arsenal. And while the
of Batgirl and Nightwing joined the fighting we witnessed in our demo
fight, too. Or even heroes outside seemed pretty basic, Traveller’s Tales
of the Batman universe—when we plans to incorporate various com-
‘asked if additional DC characters bos, finishing moves, and even team
would drop in here, Warner Bros. attacks over the coming months. So
Producer David Abrams seemed to even though things may look kinda
suggest other “supermen” might shallow now, Batman and Robin’s
lend a hand. repertoire should be much more
impressive by the time of the game’s
Biff! Pow! Zap! release next fall.
Though Lego Batman may share the Oh, and if you’re wondering how
same blocky look as Lego Star Wars, Batman and Robin will get through
the combat will sport some change- levels and solve puzzles without
ups. For starters, you won't see fancy Jedi powers, remember: These
Batman and Robin swinging around guys are pros—and, apparently,
a silly laser sword—these guys are master tailors. Throughout each
all about using their hands, feet, and level, you'll be able to switch into dif-
toys. “Batarangs—which can target ferent superpowered tights for both
a variety of objects or enemies on a Batman and Robin. For instance,
single sweep—are one of many new Robin can dress up in a magnet
gameplay elements for Lego Batman outfit that will let him walk on metal
players,” explains Smith. Obviously, walls, and Batman gets a demolition
AT HAPPENS IN VEGAS...
IS JUST THE BEGINNING
What we want:
«= Joker dance party (Batman): Visiting a museum is kinda boring...unless
you're the Joker and:you decide to deface the place while listening to Prince
like he did in director Tim Burton’s first Batman flick.
Bat-on-cat action (Batman Returns): Sure, Catwoman is technically a bad
3 gal, but we can’t help but get hot for the sexy scene in this movie when she
an ee pounces on Batman. Meow!
Rocket penguins (Batman Returns): Danny DeVito is a scary slob
here, yet we dig his little killer penguins.
Bank heist (Batman Forever): The third batfilm starts out with a bang.
Or a bust, really—Two-Face’s bank heist would make for a dastardly
fun villain level.
Training bat (Batman Begins): Even batmen need to start some-
where—that's why it’d be cool to see the hardcore training sequences
from this series reboot end up as the tutorial.
The rest (Batman & Robin): We want nothing from this movie.
That means no Bat Cards, no hockey team from hell, and no
subzero Arnold Schwarzenegger. Let us say it again: We want
absolutely nothing from Batman & Robin! 1
Nopres, A
\
Does Mario red run in your veins? Or are you a true-blue Sonic fan? The match-up the world's been waiting for
will finally happen at the Beijing 2008 Olympic Games. 20 different events mean 20 different Wii Remote™ moves
to master. What's in the cards for outeam? Suit up and find out.
es
ORLY?: Manhunt 2
Uncensored Comparo
Hobbess253:
See grisly kill scenes from Manhunts
1, 2, and the uncensored, unreleased
version of 2. Makes you think. About
playing games other than Manhunt.
Why TimeShift players aren’t
V3gasBall3r:
SSP Trailer:
WEDNESDAYS
FRIDAYS
ALL SEASON LONG
JFf
It’s just you, the road, and a timer ticking away. Burning
Route requires concentration, skill, and the ability to = ROAD RULE
maximize boost while minimizing any risks that could Here on the Eastern Shore you'll
lead to a clock-eating crash. That's twice as hard out find lots of first-to-the-finish race
here in twisty Lone Peaks, but go ahead and let loose events. But did you know that
the horses—just watch those hairpin turns. you can go for time records (and
|. crash-focused Showtime records)
on any street? You can even
collect mug shots (these pics
are taken using the console’s camera
peripheral) of players whose scores you beat.
Back to Jack
Audio Designer
his popularity and advised them to
stop covering him. Many did. So while
the gaming media was largely ignoring
Thompson, the mass media wasn’t.
Turns out that the “ignore him and
he'll go away” strategy backfired. He _... Our monthly look at the industry’s most
got even more exposure and became H ' A .
more influential and more powerful. : interesting celless) By mV eclal S elaaielelal
And so the games business built its
own worst nightmare with Thompson.
He is intelligent, articulate, passion-
ate, and camera-ready. You may
not subscribe to his philosophies or
appreciate his liberal interpretation
of the facts, but you should respect
him, as should we all. And while you
may know that his version of the facts
isn’t the same as yours, your parents,
grandparents, teachers, or friends who
are just casual gamers don’t.
One of the major strategic changes
we at the ECA undertook was to
stop ignoring Thompson. We all just
need to be smart about it to avoid
enabling him. Don’t avoid the discus-
sion; engage it head-on. Don’t jump
on a forum thread and flame the man;
doing so demeans your argument and
empowers your detractors. Instead,
voice your opinion, become involved,
and speak out. It’s time to fight back!
Platforms:
PS3/XB360
Publisher:
Capcom
Developer:
Capcom
Release Date:
February 2008
EGM Extras:
To see these Jedileler
two guys stylin’ and
profilin’, head to
EGM.1UP.com for
some exclusive Devil
May Cry 4 videos.
Why he hates Dante: Because he put Nero's boys down for the dirt nap.
“While Nero is protecting Fortuna from demons that suddenly appear,
Dante shows up and he kills some of Nero's comrades,” says Kobayashi.
“So he’s given the task to track down Dante and make him pay for what
he’s done.”
Devil May Cry 3 too difficult for ya? Producer Hiroyuki Kobayashi promises that
Personality: Even though Kobayashi describes Nero as “more of a
this installment will be a much more balanced offering. It'll even feature a tutorial,
straight shooter than Dante,” the producer is quick to admit that he ain’t which takes place during Nero and Dante’s first encounter.
exactly a model citizen, either. “[In one scene], Nero doesn't want to sit
through all this religious stuff, so you see him sitting there listening to his
headphones instead,” he says. “Nero can be a bit of a wiseass.”
Demonic streak: In addition to the Devil Bringer, Nero can call upon his
Devil Shadow, which temporarily beefs up attack power and adds some
nasty moves to his repertoire.
*; ao . Ss4
eS
_ DMCs onthePS2
Weapon collection: Dante returns to the scene with his Rebellion sword
and trusty pistols Ebony and Ivory (as you can tell by now, it’s basically a
requirement for every weapon to have some ridiculous moniker). DMC4
also introduces two new toys for this character to play with. The Lucifer
shoots exploding roses, while Pandora—depending on what fighting style
you’re using —transforms into a number of powerful firearms (bazooka,
machine gun, crossbow, etc.).
@ 4-player simultaneous play guarantees your house is the hottest party on the block
@ Use the Wii Remote” and DDR controller for full-body interaction
Mild Lyrics aa
IBIEMOANGIA : www.konami.com
© 1998 2007 Konami Digital Entertainment Co., Ltd. “Bemani”, “DanceDanceRevolution” and “DanceDanceRevolution Hottest Party” are registered trademarks or trademarks of Konami Digital Entertainment Co. Ltd. KONAMI is a registered trademarkofKONAMI CORPORATION.
Published by Konami Digital Entertainment, Inc. Wii and the Wii logo are trademarks of Nintendo,
CLT AWH'F (cont)
Mak. “At first, | didn’t want to sell it, tools to create while still maintaining
but here’s a company wiling to invest their standards? It won’t be easy. Just
time and energy. I'll reach more peo- ask NinjaBee, an indie game devel-
ple if | go through that channel. That oper in Orem, Utah. After making two
makes sense to me.” titles for Xbox Live Arcade, Cloning
Players don’t even require comput- Clyde and Outpost Kaloki X, the
er-science skills anymore to get in this company set about making Band of
development game. Already, they can Bugs, a quirky strategy game. For fun,
handcraft ultracreative play modes— they wanted to include a level-editing
from combat racing to plasma-gre- program to let gamers make their own
nade baseball—in Halo 3’s impressive maps. But Microsoft wasn’t exactly
Forge editor. February’s Super Smash thrilled. “They wanted it, but they
are bringing the creative rush to Bros. Brawl for Wii comes with a level knew it would be problematic,” says
console players: digital distribution, editor and the ability to share custom NinjaBee President Steve Taylor. “It’s
which makes it easier to upload and battlefields online. And next year’s about user-generated content. You’re
distribute content online at broadband LittleBigPlanet for PlayStation 3 is opening a can of worms.... One of
speeds, and toolsets that make devel- all about players taking their rag-doll obvious concern is that someone is
opment way easier. characters and loads of objects and going to take the editor and paint a
Microsoft isn’t the only console unleashing custom playlands in a picture of a penis.”
maker courting start-up program- world of realistic physics. The payoff: What to do? Microsoft includes an
mers. Nintendo’s WiiWare program Gamers’ creations can be rated and opt-out feature so that players—or
encourages developers of every size swapped by everyone else in the parents—can choose to lock out
to create small, innovative games that community. Creative designers will user-created content online. With that
players will buy and download from see their creations rise to the top of solution, Band of Bugs got the green
the Wii Shop Channel later in 2008. the download pile and achieve the light to put its level editor in the game
Sony, meanwhile, has been pushing same flavor-of-the-moment fame as after all. But NinjaBee felt enough of a
the ability to run the Linux program- would-be filmmakers do on YouTube. sting from the experience to not want
ming language on the PlayStation 3 Unreal Tournament 3, the latest to go back down that road anytime
as a means for game development. installment of the multiplayer shooter, soon. All the back-and-forth cost time
Eric Lempel, director of PlayStation is treading similar territory. Its level and money. “It was painful,” says
Network operations, says the com- editor lets players create maps on Taylor. “We do plan to do it again—in
pany’s stoked about the creativity their PCs, then important the content, the end, it’s a cool feature—but you
that gamers can bring. “We know this using a memory stick, right into their have to be careful about it.”
is something users want to do,” he PSs. “UT3 PS3 owners will have as Microsoft’s more cautious stance
says, “and it’s important we offer the much new content to play as they on user-created content isn’t slowing
ability to do it here.” ever wanted,” says Jeff Morris, pro- down the more hardcore homebrew-
Jon Mak, a 25-year-old coder from ducer of UT3 for Epic. “Additionally, ers. Coders like Silva, who will see
Toronto, Canada, got his dreamy they can start getting their feet wet his game Dishwasher on Xbox Live
action game, Everyday Shooter, on their own console ideas without Arcade sometime next year, hope
picked up by Sony after an execu- an expensive development kit. All the there’s plenty more DIY content to
tive spotted it at a videogame con- things that make user-created content come. “This taps a new market for
ference. The title was released for exciting for PC users apply to their creativity and innovation,” he says.
download in the PlayStation Store console brethren.” “Who knows what will happen if you
for $10 in October. Unlike Microsoft, open up the platform to hundreds of
which lets XNA developers maintain Let freedom sting potential developers? Good things
ownership of their titles, Sony pur- Giving power to the people comes can happen, and terrible things can
chased Everyday Shooter outright. at a price, however. How can game happen—but hopefully, the good
“Unfortunately, they own it,” says companies empower players with the ones win out.” st
Vile
Al World Wrestling Entertainment programming, talent names, images, likenesses, slogans, wrestling moves, and logos are the exclusive property of World Wrestling Entertainment, Inc. ECW is a trademark of WWE
Libraries, Inc. All other trademarks, logos and copyrights are the propertyofthei active owners, © 2007 World Wrestling Entertainment, Inc. All Rights Reserved. / FEMME /
©2007 THO/JAKKS Pacific, LLC, Used under exclusive license by THO/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE'S Co, Ltd. YUKE'S Co., Ltd. fa
and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. THO and the THQ logo are trademarks and/or registered trademarks of THO Inc, All Rights Reserved. All other trademarks, logos and copyrights
are property of their respective owners. www.thg.com
|PERFECT OP.
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cine 0B:
NRT a ORE Cie
www.socomtacticalstiike.com
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TEEN 1 SQLOM: U.S. Navy SEALs Tactical Strike ©2007 Sony Computer
Eftertainment America Inc. "PlayStation; "PSP" and the “PS”
Drug Reference Fomily logo are segistocod trademarksofSony Computer Entertain-
Violence ent Joc. Intermet corectionsind Memory Stick Duo™ may be
nd. Player responsitileyor Wi-Fitees, TheUS,Navyprovided
pork but doos not officially endorse.tys
fighting men as they
dangerous wat Z«
NFL Tour
PS3/XB360 ¢ EA Sports Big
EA steps back onto the arcadey gridiron, ditching the Street moniker and
that series’ thuggish aesthetic for a backdrop that would definitely please the
uptight NFL execs. While we’re enjoying the new exhibition-style setup and
fighting game-esque reversal system for making and breaking tackles, Tour
desperately needs an adrenaline shot (the gameplay is way too slow). Plus,
how about making the game look as pretty as EA’s other arcade sports offer-
ing, NBA Street: Homecourt?
Endless Ocean
Samurai Warriors: Wii ¢ Nintendo
Katana From marine biologists to those simply pretending to
Wii ¢ Koei be one like George Costanza, Endless Ocean hopes to
attract all sea lovers. You'll mingle with lots of marine
Koei is giving gamers yet another history les-
life, which includes the likes of penguins, manta rays,
son, but at least the publisher is reworking
and humpback whales. But aside from searching for
its hack-n-slash ways with this first Samurai
hidden treasure along the ocean floor, this one resem-
Warriors installment on the Wii. This one
bles more of an educational tool than an actual game.
takes place completely from a first-person
Too much time is spent reading log books that contain
perspective, and the developers have done
“fun” facts about the creatures here. And by fun we
a good job of balancing how much of the
mean absolutely boring.
action will get your heart pumping (normal
attacks are done with simple button presses,
while special moves require some Wii
Remote and Nunchuk wigglin’).
Bomberman Land Kingdom Under Fire:
Wii/PSP/DS ¢ Hudson Circle of Doom
Turning Point: XB360 ¢ Microsoft Game
Fall of Liberty Brothers in Arms: Road Studios
PS3/XB360 * Codemasters to Hill 30
Wii ¢ Ubisoft Nitrobike
This twist on World War II (in Turning Point Wii ¢ Ubisoft
the Nazis actually invade U.S. soil) got Bully: Scholarship
pushed into 2008 because Codemasters Edition Pursuit Force: Extreme
felt its first-person shooter could benefit Wii/XB360 ¢ Rockstar Justice
from a few more months of development PSP e Sony CEA
to spruce up the locales and tighten the Burnout: Paradise
controls. That all sounds great to us, but PS3/XB360 ¢ EA Games Sonic Riders: Zero
we have one more request: Can you give Gravity
the enemy A.I. some brains? From what Harvey Birdman: Wii/PS2 * Sega sh
we've seen so far, the game’s German Attorney at Law
soldiers aren’t the smartest fellas. Wii/PS2/PSP ¢ Capcom
Arlington,VA! Atlanta, GA *Boston,MA*Charleston,SC: rlotte,NC*Chicago, IL. *Cincinnati,OH’¢ Dallas,TX©Decatur,GA¢Denver,(0 ©Detroit, MI Lauderdale,FL *Houston,TX* I anapolis,IN‘*Jacksonville, FL’
Las Vegas,NV©Los Angeles (Orange County), CA ©Los Angeles (Santa Monica),CA®Los Angeles (Wilshire Boulevard), CA*Miami, FL*Minneapolis, MN *Nashvill New York, NY #Philadelphia, Phoenix,AZ©Pittsburgh, PA
Portland,OR*Sacramento,CA#Salt LakeCity,UT*San Bernardino, CA #San Diego,CA jumburg, IL. ©Seattle,WA©Tampa, FI? ©Tucson,AZ¢Vancouver,BC¢York, PA
The Art Institute of Washington (Arlington, VA)isa branchofThe Art InstituteofAtlanta, GA. ‘The Art Instituteof Charleston is a branch of The Art InstituteofAUanta, GA “The Art Institute
ofOhio — Cincinnati, 8845 GovemorsHillDrive, Suite 100, Cincinnati, OH 45249-3317,
OH Reg # 04-01-1698B, ‘The ArtInstitute ofIndianapolis fslicensedbythe Indiana Commission onProprietary Education, 302W,WashinglonSt,Rm E201, Indianapolis, IN 46204. AC-0080. *TheArtInstituteofJacksonville isabranch ofMiami Intemational University ofArt&Design.
The Art InstituteofTennessee —Nashville isa branchofThe Art Institute of Atlanta,GA. “The Art InstituteofTampaisabranchofMiami Intemational University of Art&Design.
A range of online coure opportunities i available
Student Art:ClassProject Mayhem — 2004, Game Art& Design, Student, The Art Instituteof Califia —LsAngeles ©2007y The Artinstitutesinternational, ne.@®15320 11/07 Administrative
Offic:210 Sixth Av, 33 Foor, Pitsburgh, PA 15222
Shaken (not stirred) scuttlebutt
Hey, Night series recently closed down. exclusive home on the 360. And to
that’s not to say 2007 wasn’t a swell But that’s not the only thing | hear got even things out, another unannounced
year for your favorite rumormonger. In knocked out—my EA mole tells me Square Enix sequel will apparently set
fact, The Q is currently enjoying one the studio was also working on a up shop permanently on the PS3.
of his best years ever (you don’t have now-canned Guitar Hero-inspired
Resurrected to thank him, er, me). But even though action game.
Rumors:
I've called a lot of
I’ve broken a lot of big stories this Nintendo creates some cool things,
stuff recently. For year, I’m always striving to find even yes, but it doesn’t necessarily want
instance, you may juicer scuttlebutt. In fact, | smell an Console sales don’t seem to sway other companies one-upping it...even
have heard that even better year ahead for me. Wait, | publisher Square Enix. Even though its own first-party developers. A gos-
Capcom is brushing
up a Wii port of last think that’s actually my— uh, let's just the PlayStation 8 still isn’t selling sipy Goomba let slip that Nintendo
year’s sleeper hit get to the rumors, shall we.... all that great, the role-playing game canceled a first-party Wii game
Okami. And if you powerhouse still insists on keeping its because the developers insisted on
remember correctly, Final Fantasy titles exclusive to Sony. allowing players to customize their
it was The Q who
broke that.
The once-mighty Microsoft Game Still, my RPG rogue informs me that cutesy Mii characters. Come on,
Studios lineup is starting to look a little Square Enix is at least throwing the Nintendo —we’re not asking you to
skimpier nowadays. Not only did Mass Xbox 360 a bone—it appears a new let us add simple things like clothes to
Effect developer BioWare get bought entry in its mech-based strategy our Miis. Wait, actually we are. Stop
by EA, but MGS also lost Geometry game Front Mission will find an being so stiff, guys!
Wars developer Bizarre Creations to
Activision. | don’t have any dirt on
BioWare, but | do have a heap on
Bizarre: My spy tells me the Project > G-TIFS
Gotham Racing 4 creators are
i @°* EA likes the Need for Speed franchise; that’s not new. This is: The series
working on the next James Bond
ion Ay looks like it will flip each year between being a realistic and an arcadey racer.
game. “But they make racing games,”
you say? Well, duh—that’s why it’s
@)° Here's one for you supernerds out there: Publisher THQ looks to be making
going focus a /ot on driving.
XN an action game based on the Warhammer toy line.
Postgame Show
We get answers on all of the hottest games this holiday
Hope you’re happy—with the all the amazing holiday releases this year, it’s going to be a Jong time before
elu mer-lamexe)an)e)i-lamr-lolel0imtat-Mi-(el me)me(eleleMer-laa(-MaAM (-m0 co macelmere)aale)(-liallale Pele] MoM lM t1.¢a1e RO[0c
tions. So we hunted down the developers of a handful of the fall’s biggest titles to squeeze all the juicy
info out of ’em (that means spoilers—proceed with caution). But even though we're only able to fit in four
winners here, we’ll be back next month with another answer-filled special—brace yourself.
aggressive than we intended for it to TG: The only ones that do are a cou- experience that is still reasonably
Lod be. We’re actively investigating that ple of the nonstandard Elite helmets attainable without endless frustration
— one right now to figure out what the that are slightly differently shaped. (e.g., Iron Skull).
best solution is. That’s certainly one of We're still pretty confident that those
the things on our list. things are evenly balanced. Certainly EGM: Are there any secrets or funny
they’re not unbalanced in the way inside jokes in the multiplayer levels
EGM: What about the different they were in Halo 2. We always knew we might have missed out on? _
pieces of armor you can unlock to that the Elites were going to be a little
=LHEMOHLY
=
customize your character in multi- bit different than the Spartans, but it’s TG: There are some places or
player—do any of these shiny new ‘still playing pretty fairly, | think. els where you might see en\
additions make you a bigger or artist names listed as “Architect.”
smaller target for enemy bullets? EGM: We heard a rumor that the The firm of Buelterman, Carney,
hittable area of the special Bungie- and Cotton [all Bungie multiplayer
employee-only flaming helmet is guys], that’s in one of the levels. The
half the size of a normal helmet. “Traxus” name on the crates you see
What is up with that? all over the place [is] from [the ol
Bungie shooter] Marathon, a bac! ‘
TG: Half the size? What are you talk- ground story character named Traxus. ee
ing about, it doesn’t exist! [Laughs] Funny story with that is, one of the
There actually isn’t a Bungie helmet. testers almost immediately filed a bug
Pil let you in on a secret here: It’s saying that word was aslur, becat
actually a Bungie chest piece, and the if you read it [flipped around], it says
chest piece has the fire on the collar, “art sux.” It was totally unintentional,
so we're free to use any helmet that but our art lead commented [on the
we like. bug] in a big font, “WHAT IS THIS
CRAP?” [Laughs]
EGM: But even when you’re invis-
ible, the flames show up, right? EGM: It seems like the announce-
ment that Bungie was separating
TG: It’s a bit of a penalty for us; we from Microsoft was downplayed i
knew that going in. You can turn it off quite a bit, like not much was :
if you want, but it’s something there to actually going to change at all.
just have fun with people. So tell us: What exactly is different —
now that Bungie is an independen
EGM: What can you tell us about development studio?
other secrets hidden in the game?
We've seen a pic of a monkey tribe BJ: Right now, things are ligthat
in the first level.... different at all. We're wo!
on Halo-related projects that w
TG: [Laughs] That's actually the face had [already] been working o1
of our art lead, Marcus Lehto. Microsoft. The attitude is d ¢
though—we are excited abi
| heard Jason’s in the game
‘somewhere as well...
We expected this,
because it’s the most straightforward
Medic pairing. It’s great for killing
bad guys but is going to have trouble
attacking a well-placed sentrygun.
If you can run to the sentrygun, a
Pyro-Medic pairing is probably best.
If you can’t reach it and need to take
it out at range, your best bet is a
pairing with a Demoman or Soldier.
A Heavy-Medic pair is always more
easily countered, with both Snipers
and Spies able to easily take out the
Heavy. The faster-moving combat
classes, like the Pyro and Demoman,
aren't as easily countered.
SAY IT ALONG WITH US: Street never attained the popularity of SF2.
Fighter...IV. Seems almost hard to “Foralot of‘people, Super Nintendo 4
believe, Fighting-game
right? fans — Fight was the last one
know that Capcom doesn’t whip out they real y played,” says Ono. "SF3,
larger Roman numerals for SF very unfortunately, got lost intheshuffle.”
often. We've endured 10 years of Also, consider the fact that creat-
spin-offs, updates, rereleases, and ing a new installment in an influential
‘emakes since Street Fighter Ill. And _ franchise presents a daunting task
as it turns out, SF4’s very existence for developers. Liberally tinkering
is something of a miracle—this with the classic formula could eas-
Lfesite
the beginning, the prevailing attitude | shouldn't be laid to rest. “Let's get
at Capcom had been that there this straight: Getting this game made
a explains
i ne et ta... seaaa
SF4 Producer Yoshinori
hagangaey propos win
Capcom,” says Ono. “There was
Ono. “Everyone had given up onthe certainly resistance at first, but the
idea because too much time had more interaction | had with fans at
pee since SF3, and ee at conventions, the more | realized that
Street Fighter II
remains the single
most important
and influential
fighting game of
all time. But that
doesn’t mean that
every conversion
of Capcom's clas-
sic title is a winner.
Check out what
happens when SF2
gets squeezed
onto platforms it
has absolutely no
business appear-
ing on.
1 Commodore 64
@ ZX Spectrum
E
Yee OOD
@ 8-bit NES @ To answer the burning question that’s on everyone’s lips: Street
(unlicensed port) Fighter IV features fully 3D graphics but strictly 2D gameplay.
like a sleeping giant, but we want to Tokyo-based Ono wasn’t around so it wasn’t really balanced.”
kick him in the ribs and wake him up.” back in the days of Street Fighter Humble honesty such as that rarely
Determined to restore the SF dynasty II (the main men behind that land- surfaces in this industry, and Ono isn’t
to its rightful place atop the fight- mark title, Akira Nishitani and Akira your typical fighting-game maestro.
ing-game pantheon, Ono was finally Yasuda, have long since left Capcom From our experience, the creators
able to persuade his boss, Mega Man to pursue other endeavors), but he behind your favorite fighters tend to
creator Keiji Inafune, to green-light did work on the well-received Street be cooler-than-thou egomaniacs or
the project in 2005. Now, after years Fighter Alpha and Street Fighter III buttoned-up salarymen. Ono is nei-
of rumor and speculation, the curtain titles. Unfortunately, the most recent ther, instead exuding an easygoing
finally rises on Street Fighter IV. fighter on his resumé isn’t quite so affability and playful creativity remi-
Unfortunately, due to the veil of impressive: He oversaw 2004’s sloppy niscent of Mario mastermind Shigeru
secrecy surrounding the game, we’re Capcom Fighting Evolution (PS2/XB). Miyamoto. Ono’s even a bit of a
afraid that some crucial details— But perhaps that’s a forgivable sin: Renaissance man, having penned the
including concrete info about when When we first met Ono in 2005, he genuinely slammin’ hip-hop tune that
it’s coming or what platforms it will candidly admitted to CFE’s failings, plays during SF3: 3rd Strike’s intro.
appear on—remain strictly off-limits and acknowledged that the game During our meeting, he was all smiles,
(though if you keep reading, you'll was actually a salvaged version of a constantly cracking jokes, and brim-
catch a few hints). But we didn’t let scrapped 3D arcade fighter known as ming with excitement to finally show
\ that stop us from delving deep into Capcom Fighting All-Stars. A couple off the game he fought so hard to pro-
the drama behind SF4’s creation and of years later, he’s still apologizing for duce. Yet this project clearly comes
getting our hands on the decade’s CFE. “That game was basically thrown saddled with a tremendous amount of
most important fighting game. into my lap after another producer left pressure, and Ono’s kind demeanor
the company halfway through devel- doesn’t mean that he’s a pushover.
The man behind SF4 opment,” Ono says. “Where the game “We still have a lot of people in
So, just who is this headstrong cham- broke down was the idea of having all Capcom R&D who worked on the
pion leading the charge for SF4? the different gameplay systems intact, original SF2, and many who joined the
company because of that game,” he packed with quartered-up opponents. concerned with attracting casual SF2
says, “so, as you can imagine, people Back then, SF2 mania reached such players to the game. “Those of us who
have their own ideas on how SF4 an absurd level that it even became played it back in the day—either in
should be made. We’ve been butting an internal mandate that EGM would arcades or on the Super Nintendo or
heads a bit trying to figure it all out, feature the game prominently on our Sega Genesis—now we’re out of col-
and it won't be easy from here on in, magazine’s cover every month. lege, out in the world with real jobs....
but the title is important enough that So how does Ono hope to recap- We want to bring those guys back into
I'm willing to sacrifice for it.” ture that bygone Street Fighter zeit- the fray,” Ono explains. He intends
geist? “With SF4, | think it’s important to do that by giving this new chapter
A return to form to look back at SF2 and see what instantly recognizable characters, ° ie
Ono’s goal with Street Fighter
IV is players enjoyed about that game,” gameplay, and visuals. “We realize
simple: He wants it to be the second he says. “We want it to feel like a that people still love SF2 and see it as /
coming of Street Fighter I]. Younger homecoming, for it to be natural and the pinnacle of fighters,” he says. “We - 5 A
gamers probably can’t fathom just instinctive for users to return to.” He want to respect that legacy.” .
how huge that game was 15 years believes that SF2 players opted out A'S: 5 .
ago. Although it wasn’t the first fight- of successive SF iterations because Such a tease \ ‘ <
ing game (that accolade belongs to of convoluted gameplay systems and At a recent press event in London, » a
Karate Champ...or maybe Rock ’Em unfamiliar characters. Having worked Capcom revealed a teaser video for AS a
Sock ’Em Robots), it was the one on Capcom Fighting Evolution, he’s Street Fighter IV amid a chorus of “ iy,
that became a phenomenon, bring- experienced both of those missteps cheers and gasps. In the brief CG clip, A
ing 1-on-1 hand-to-hand combat to firsthand: Ryu Dragon-Punching some SF poster boys Ryu and Ken trade ° .
the masses and inspiring a galaxy of cartoony half-octopus/half-nautilus blows in a stormy forest. The fight’s \
clones. At its peak, SF2 machines monstrosity was basically Street impressive, but the fresh new art style
were so ubiquitous in arcades across Fighter jumping the shark. steals the show: Expressive brush- oe %
America that it wasn’t peculiar to see Ono wants serious Street Fighter strokes and Okami-style “sumi-e” ink
multiple rows of identical cabinets fans to love SF4, but he’s equally splatters create the look of a living
i aS
i Hopefully SF4 will be able to overcome the lag
problems players witnessed in Hyper Fighting.
painting. While this assuredly seems Ono says. “But I’m not terribly worried with our art style.” Street Fighter IV's
like a cool manner of reintroducing about users being disappointed that distinctive look draws its inspiration
the world to the franchise, the trailer the final game doesn’t look like the from the talented artists who have
reveals precious little about the game teaser trailer... We do feel that if we worked on the series during the last
itself...including what it looks like or made a fighting game entirely in the two decades. “You've seen a lot of
how it plays. style of the teaser, it might be too Street Fighter art from our illustrators
- Millions of trailer downloads and impractical and too hard to play.” over the years that looks like oil paint-
inflammatory message-board posts We'll be honest: When we first ings or watercolors,” Ono explains.
° later, Capcom’s finally ready to stop gazed upon SF4, we weren't exactly “So when we first started this project,
teasing and start showing. Now that blown away by the graphics, at least we thought, ‘What would that look like
EGM has seen—and played—Street in a conventional sense. Its fluid ani- if it were moving in 3D?”
Fighter IV, we have to wonder if that mation and speedy action (even at While the game doesn’t look like
r teaser may have looked a little too this early point in development, the a moving painting in its early state,
* stylish and impressive. The actual game runs at a rock-solid 60 frames we see tremendous potential for the
game incorporates subtle elements per second) impress, yet the game style. The 3D character models look
of that stylish ink-splatter aesthetic doesn’t look much like that astonish- completely unlike anything you’ve
(mostly in menus and between-round ing teaser trailer, nor does it have the seen in other fighting games, with vis-
displays), but it renders its characters detailed sheen of upcoming genre ible veins and musculature moving in
and environments in a slightly car- competitors Soulcalibur IV and Tekken real time under their skin to give them
toon-shaded style that manages to 6. Nor was it supposed to. “When | an uncanny living-anime vibe. “We've
a evoke Street Fighter II reimagined in look at other upcoming games, | see never been able to convey realistic
. 3D. The game has a clean look, with a predictable pattern: Everything is facial expressions that make you feel
visible black lines outlining vividly col- going toward a very photo-realistic like you’re in a real street fight,” Ono
ored characters. “We're aiming for an look,” Ono says. “That’s only given explains. “Maybe you’d see someone
art style that looks like moving paint- the team more confidence, as we’re puke after a strong hit in SF2, but now
ings rather than a hyperrealistic look,” definitely going in a fresh direction you'll finally see guys wincing in pain
li Look for Capcom to incorporate more
— of the teaser trailer’s ink-splatter style into
SF4’s menus and cinematics.
and cheeks being deformed by fists in even though the backgrounds and ing flashy Ultra Combos and end-of- ee
Lee
st
real time.” characters have made the transi- round replays.
He’s definitely onto something—we tion. “Gameplaywise, we’re sticking Settling on this 2D-gameplay-in-
watched with sadistic glee as Ryu’s with 2D, and that’s a very deliberate a-3D-world model wasn’t an easy
eyes bugged out and his face con- choice,” Ono says. “We want to pre- decision. “Within the company, there
, _ i
torted with each Dragon Punch our serve the strategic nature of SF2 and were plenty of people who felt that we
Ken dished out. And Ono claims that
he’s only just begun to dabble with
SF3, where matches unfold almost
like a chess game.” He’s right: The
should go fully 3D with SF4’s game-
play,” Ono admits. “But | have too
7 é,
this form of grisly visual payoff. “I strict two-dimensional limitations of much respect for Street Fighter as it’s
hope that we can include some sort of the old games foster the fundamental always been, and 3D fighters can be
visible reactions from the characters balance between offense and defense very intimidating... | know that people
based on how much damage they that makes Street Fighter so incred- want to play something that they
receive and where they’re hit,” Ono ibly fun and addictive. You won't already understand.” Attempting to
says. “We'd like to add details such find any eight-way run or sidesteps reinvent the franchise with gameplay
as if a character gets hit in the shoul- here. “I feel the need to vehemently that mimics that of Tekken or Virtua
der multiple times, perhaps his shoul- protect what's at the title’s absolute Fighter would likely serve to alienate
der hangs a little lower, or perhaps his core: a side-view 2D game with one all the lapsed SF2 fans that Capcom
animations are affected.” character on the left and another on aims so desperately to please. “I told
the right, fighting each other in an those who wanted a 3D SF4 to keep
2D or not 2D... arena in a very serious manner,” says their hands off my SF4,” Ono says. “If
that is the question Ono. “We don’t want 3D movement or they really want to make a game with
Ono is prepared to shock fans with dynamic camera sweeps, as we really 3D gameplay so badly, perhaps we
SF4’s daring new graphical style, but must maintain the atmosphere of the can revisit the idea for SF6 or 7.”
he’s thankfully not looking to rock confined battle.” The camera doesn’t Ono’s adamant belief in the glory
their worlds by needlessly thrusting budge during fights; you'll only spy of 2D fighters begs the question:
the gameplay into three dimensions, dramatic spinning camera angles dur- Why not make the entire game using
Phe. ~
B In its current state, SF4 plays almost too fast...but it’s intentional. If Capcom can .
balance the gameplay at a brisk clip, they know it will still work when slowed down. —
el
a OUT Fo GEMITALIA
Capcom’s classic brawler Final Fight was originally titled Street Fighter ’89, and we’ve seen
plenty of FF-to-SF crossovers over the years. Ono claims that you won't find any direct FF
references in SF4, but that didn’t stop us from asking about a rumor that’s haunted gamers
for years: Is Final Fight’s pink-haired cutie (and SF3: 2nd Impact costar) Poison actually a dude?
“Let's set the record straight: In North America, Poison is officially a post-op transsexual,” Ono
reveals. “But in Japan, she simply tucks her business away in order to look like a girl.” Apparently, a
cross-dressing character with a penis was deemed taboo for sensitive Western audiences. Fun fact:
Capcom replaced her with a butch male thug (pictured here) in the SNES version!
gorgeous high-res, hand-drawn art? Skullomania-versus-Twelve melee last thing we want to do is to cut the
“The thought of making SF4 fully might pique the interest of hardcore character that [fans] loved.”
2D did cross my mind, as it would fans, most gamers might not even Officially, the only four fighters
preserve the traditional gameplay,” recognize such a freak show as being guaranteed a return ticket for SF4 are
Ono says. “Guilty Gear does a good Street Fighter. “As a nod to the fans, Ryu, Ken, Chun-Li, and Dhalsim, all
job of holding the torch for traditional we're trying to get as many of the of whom were playable in the early
2D fighters, and Capcom’s upcom- original SF2 characters into the game version we saw. And although their
ing high-def remake of Super Street as possible,” Ono says. “SF3 was punches, kicks, and special moves
Fighter Il Turbo has it covered for us.” a very great game, but we have our look instantly recognizable to Super
So rather than retread that safe route, regrets about having a whole new SF2 Turbo fans, the characters sport
Ono and his team have opted to roster of characters.... We feel that we anew look. To put it bluntly, these
bravely venture into the realm of three may have betrayed the audience we street fighters have been bulking up in
dimensions. “I don’t want to brag, but built up with SF2.” the off-season. “We really want to pre-
if you look at Street Fighter III, we've Although it seems somewhat like serve the look from Super SF2 Turbo,
pretty much done all that’s possible revisionist history, SF4 officially takes but to also bring them up to date with
with animated sprites,” Ono says. place after the events of Super Street modern times,” Ono explains. “You'll
“There’s simply not much for us to Fighter |! Turbo, but before the time notice that just about everyone has
learn from doing another 2D game.” of Street Fighter Ill. While that doesn’t been beefed up for SF4.”
necessarily prevent the inclusion of a If anything, the new art style seems
The gang’s all back, and few popular faces from the SF3 and like a concession to appeal to Japan’s
they’re thicker than ever SF Alpha games, we definitely caught perception of Western tastes: The
lf Capcom hopes to capitalize on the drift that the traditional “World newly thick Ken and Ryu can now
gamers’ fond memories of Street Warriors” from SF2 will constitute hang tough next to popular meat-
Fighter II, stuffing SF4’s roster most of the starting roster. “We want heads such as Gears of War’s Marcus
with new characters and obscure to do everything we can in order to and Dom. They’ve also seemingly
weirdos simply won't do. Even if a bring everyone back,” Ono says. “The had a decent chunk of their anime
flavor surgically removed. Even the what female fighters from past games that no matter what.” Even if you
formerly svelte Dhalsim’s been hitting will reappear... We'll have some new haven’t touched an SF since 1992,
the gym. “We were originally going to characters as well.” you'll instantly feel at home. Up still
go with the superskinny SF2 version jumps, Back still blocks, throws are
of Dhalsim, but it just didn’t look right: But how does it play? still cheap, and all of the moves you
Supers
He was like a stick figure compared “The game is only about 1 percent learned in 1991 still work here. “We Ultras
to the bigger guys,” Ono explains. complete,” warns Ono before letting need to keep the game approachable Taunts
“We widened his shoulders but kept us loose on an arcade cabinet hous- for everyone,” Ono says. “The first
his ribs and collarbone visible in order ing Street Fighter IV. Later, he corrects time you grab an SF4 joystick, you'll
to keep his general shape intact.” that to 2 percent, but even in its unfin- be able to pull off the Dragon Punches Throws
Luckily, Chun-Li hasn’t been hitting ished state, two-player Street Fighter and Hadoken fireballs you remember
the ‘roids to fit in, but her controver- IV delivers fun, addictive gameplay. without thinking too deeply.”
Quick get-up
sially wide thighs will continue to be a We could clearly sense the potential, In its current early state, the game
point of contention for leg-obsessed despite the severe limitations of this feels remarkably close to Super SF2
fans (scope the sidebar on pg. 71 for demo. We could play as any of the Turbo: wickedly fast and somewhat Saving .
the full scoop on her anatomy). four aforementioned characters, but straightforward compared to the EX specials /
Relying so heavily on the original only Ken and Ryu both felt and looked deeper defensive strategies offered
SF2 cast would seem to put a seri- somewhat complete (the others were by the Alpha and SFS titles. “The
ous damper on SF4’s chances for obviously unfinished: Dhalsim lacked big, overarching theme for SF4 is
gender equality, seeing as how Chun- moves and Chun-Li sported 1993-era that the game is more aggressive,”
Li was that game’s solitary female flat polygons). We didn’t require any Ono states. “It’s more about attack-
representative. Thankfully, Ono has instruction—all the SF fundamentals ing and less about defending.” Even
plans to avoid such a sausagefest: “If carry over flawlessly. “For SF4, | knew though recent SF titles offered greater
you're worried about how we'll bal- that we had to keep the traditional customization (SF Alpha 3 gave users
ance the gender war in our character eight-way joystick and six attack but- three different play styles to select
roster, don’t necessarily focus on tons,” Ono says. “We have to protect from, while SF3 introduced a tricky
,
So
OY
parry system for expert players), these ties. “The hardcore players are terribly that it can be used by newcomers and
advancements left casual players important to us, so we have to give expert players alike,” Ono explains.
confused. “Even though you and | them a deep system to keep them Balance remains the only missing
may have enjoyed the parries in SF3, interested,” Ono explains. “SF3’s par- piece in SF4’s gameplay puzzle. In
we're fighting-game maniacs,” Ono ries were in early versions of SF4, but the past, the series has had its dif-
Parries we've pulled them out and replaced ficulties equalizing its various fighters’
says. “SF3 wasn’t that popular, so a
Alpha counters
lot of players aren't really familiar with them with the new Saving system strengths and weaknesses (remember
Tech rolls
that system, and that might present that broadens your possible options Dhalsim’s inescapable Yoga Fire trap
Custom combos
Air blocking an unnecessary hurdle for players who instead of limiting them.” Saving uses in the original SF2?), but recent SF
Air fireballs haven't been into fighters for a while.” a simple button combination to unlock titles have offered surprisingly well-
But that’s not to say that Capcom a branching network of offensive and matched rosters. “We absolutely want
is paring SF4’s gameplay down to defensive possibilities depending on our players to have a well-balanced
some archaic level. Even though the player’s skill level. Unfortunately, experience,” Ono says. “We're obvi-
many of the SF3 and Alpha gameplay the system hadn’t been implemented ously thinking very hard about balance
systems have been scrapped, Super in the version we played, but we did the entire time we’re developing this
combos—originated in Super SF2 get to watch Ono demonstrate its title, but an online patch could also
Turbo—remain intact, joined by a various uses. (Serious SF players be a possibility if we run into balance
souped-up new Ultra version (check should check out the sidebar on pg. problems down the road.”
the sidebar above for the full lowdown 69 for an in-depth look at this pivotal
on these maneuvers). And hardcore new gameplay evolution.) Honestly, Fighting in the streets
Street Fighter Il] fans needn't be it’s kind of ingenious and could fun- As stoked as we were to play Street
bummed out by the removal of that damentally alter the concept of high- Fighter IV, we longed for a change
game’s parry system—Capcom has level Street Fighter play. But you don’t of scenery after 45 minutes of beat-
a suitable replacement in the works. have to master those intricacies to downs. Since the game’s in such an
In fact, this new Saving system might get use out of the move, either. “The early state, our myriad matches all
actually offer untold tactical possibili- great thing about the Saving system is took place in one stage—the same
exclusive route...and I’ve made this from their youth?” he asks. “People the positive reactions he saw to the
known to the company as a whole, so will be very nostalgic about the game, teaser. “I think a lot of the internal
we'll see how that turns out.” and everyone will envision precisely pressure has been taken off now that
Not only is SF4’s eventual home still how they want it to be.... At this early the trailer is up and people seem gen-
in question, but its release window stage, I’m emotionally preparing uinely excited about it,” Ono says. “I
also remains shrouded in secrecy. myself for the inevitable backlash.” can tell my superiors that, yes, people
2008 would seem like an ideal time Based on our time with the game, do want this...but now the question
frame, given that it’s Street Fighter’s Ono shouldn't be that worried: He’s becomes can you make something to
20th anniversary and all, but Capcom doing right by the franchise. Although live up to the legacy?”
isn’t prepared to commit. “Of course, he initially comes off as a naive If SF4 somehow fails to do that
they've already announced the new dreamer, his passion for the project legacy proud, Ono may go into hid-
feature film to mark the 20th anni- is palpable. “All of the titles that I've ing. He was alarmed to see enraged
versary, but there are no guarantees worked on in the past were interest- Monster Hunter fans posting his pic-
that SF4 will necessarily make it out ing, but they were nothing like this,” ture on message boards after Capcom
in time for that,” admits Ono. “It could Ono admits. “I truly have a lot of love made some unpopular tweaks (he’s
be a year or two after that!” for Street Fighter, and | think about also a producer on the PC version of
this as less of a game and more of a that online RPG), and he worried that
EGM Extras: Living up to the legacy tool that allows people to enjoy the angry players might recognize him on
Point your Videogame sequels don’t get much pure action of combat.” the train to work and confront him.
web browser to bigger than Street Fighter IV, and Perhaps the best advice we could Irate SF fans could be worse. “I better
in
attempting to recapture the magic give Ono would be to not place too be careful with SF4, because | really
the coming weeks
of a history-making, genre-defining much weight on the countless forum like going shopping in the States,”
for an SF4 bonanza,
with additional classic surely isn’t an easy task. The posts his game is sure to inspire. He Ono says. “But we’re going to get it
interviews, features, gravity of the situation isn’t lost on admits to regularly checking many right, even if we have to keep tweak-
and an exclusive Ono. “What happens when you revisit of Japan’s most notorious mes- ing and balancing until the moment
in-game trailer. something that people remember sage boards, and he was thrilled by the discs go to manufacturing.” 3
Votanftbm
ty,
Ww
Freedom A. Evans, DeVry University 09
Game & Simulation Programming
90% of DeVry grads* find careers in their areas of study within \'7.
6 months of graduation — in fast growing fields like Business, Dyas ry
Information Systems and Healthcare Technology. Classes start \
soon, so discover the DeVry education that is helping Freedom
ee— oe genet: : eo University
Cau 1.6/7 /. 514 R or
*System-wide for the 10-year period ending 2/07, of those who actively sought employment.
Accredited by The Higher Learning Commission of the North Central Association (NCA), www.ncahlc.org.
Programs vary by location.
DeVry University operates as DeVry Institute of Technology in New York.
©2008 DeVry University. All rights reserved.
The main difference: -
between Golden |. *, Po
Axe: Beast Rider@” Soi
she-warrior Tyris Flare %
(below) and her big- ee -@ mcaeaienh igs
haired ’80s progenitor se. ‘
(right): Jazzercise. *« - -
“One, the main character must be a was staying over at my best friend
superninja, and two, his name must Michael Yu’s house,” he remembers.
be Ryu Hayabusa.” “Back in the day when gaming was
Of course, 2004’s Ninja Gaiden much smaller and when you pretty
for Xbox was not a side-scroller. much only got four or so games a
Itagaki created a gorgeous, fiendishly year, if one of us would get a game,
difficult action game that spawned then the other person would crash
Xbox 360 and PlayStation 3 at that person’s house and we
installments, plus a bona fide sequel would play the new game all night.”
for the 360 next year. But making a Impressed by the innovative swing
killer remake isn’t as easy as a certain mechanic that Bionic Commando’s
Tomonobu ninja makes it look. It’s just as easy main character, Radd, used to
Itagaki. to disappoint old-school fans (see navigate the levels, Judd became
Fortunately, sidebar for remakes that worked and an instant fan. Now he’s producing
the man didn’t). Now more than ever, however, Capcom’s new Bionic Commando for
charged with game publishers are digging through the Xbox 360 and PlayStation 3.
modernizing the their back catalogs, finding classic Some things have changed—Radd
hit Ninja Gaiden titles they can “reimagine” into new now sports a less-goofy name, and
franchise—which games that'll inspire warm and fuzzy the game is set 10 years after the
dates back to a 1989 feelings. Why go through the bother original—but according to Judd, the
side-scroller on the of creating a new franchise, after all, core appeal remains. “There are new
_ Nintendo Entertainment when nostalgia sells? weapons, new enemies, and lots of
_ System—got to do things his new gameplay,” he says. “If you had
_ way. “The only constraints that Great expectations to compare the game to anything, |
the NES version of Ninja Gaiden Ben Judd was 14 when he first would say we are shooting for what
played 1987’s Bionic Commando. “| Ninja Gaiden did. They also stuck
with the same name but added in
new enemies, powers, and gameplay.
Yet they still try to keep key elements
and features from the original game
so that fans would appreciate the
Uae
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oe i
fantasy flights, dizzying heights, killin’ in white, and open-heart surgery
SUPER MARIO GA AX
(GAME
- OF THE
MONTH)
0
Nights: As Assassin’s:
dreamy as —" [ 7) Hanging on
ever? --. by a thread transition
RESIDENT EVIL:
THE UMBRELLA
CHRONICLES
@ Publisher: Capcom Developer: Cavia
@ Players: 1-2 l ESRB: Mature
SOULCALIBUR
LEGENDS
@ Publisher: Namco Bandai Developer: Namco
Bandai i Players: 1-2 ll ESRB: Teen
6.0
basic action game in which you run a lot of work without enough payoff
down a corridor into an empty room, since the scenarios are so bland, but +#SHANE: Wow, you guys are being
‘AVERAGE fight enemies until the progress- the mechanics could have been far far too kind to this sloppy spin-off.
blocking transparent blue walls disap- worse, and the seven-character roster Legends succeeds solely as fan
MILKMAN pear, fight a boss by performing the adds a nice bit of depth. service, delivering a hefty chunk of
same couple attacks over and over, backstory for its characters. As a
read a bunch of text while looking at ++MILKMAN: Put simply, Legends stand-alone action-adventure game,
character art, then repeat, mostly with feels like a bonus mode from a bigger it’s an absolute mess. These Calibur
the same environments, enemies, and game (think Tekken Force in Tekken 4) stars deserve better than wandering
art. Because what the Soul Calibur thanks to its sheer repetitive simplic- through countless crudely designed
series always needed was more story. ity. You basically swing both sticks to levels dispatching throngs of mind-
But the controls are what you jump and create various attacks, for less foes. Like Milky says, imagine
The Good: Nice
character visuals should care about, and if you can get hours, with little variation. | appreciate Tekken’s Force mode, but expanded
The Bad: Repetitive past the game’s whole button-masher- it, however, when a company takes a to an undeservedly epic scale, rife
gameplay, enemies, with-forearm-swinging mentality, the well-known franchise and successfully with dullness and repetition. As for the
and environments
setup actually works. You can pull the tries something new with it. And since haphazard motion controls “actually
Special Guest:
Lloyd from Tales of Remote back to launch enemies into Legends controls well and gives you working,” | had just as much success
Symphonia (GC) the air, mix in Nunchuk movements seven beloved characters to play with, randomly flailing my arms around.
Schick
DISPOSABLE |
SUPER MARIO GALAXY
@ Publisher: Nintendo M Developer: Nintendo M Players: 1-2 li ESRB: Everyone
for indulging your whims and doing it these past 25 years. Welcome back, ming inside an enormous ocean plan-
things that you suspect you maybe Mr. Mario...we’ve missed you. et, the next I’m dismantling a giant toy
shouldn't try. robot, who is the entire stage. Even
Galaxy isn’t without its shortcom- Let’s put Jeremy’s list of traditional level designs get fresh-
ings—|! was particularly annoyed to “tiny flaws” in perspective: Those thinking makeovers. In ice worlds,
find that the reward for beating the postgame coin-collecting stages are for example, Ice Mario freezes water
game is the ability to play through a just bonus hours on top of an already as he skims over it, creating instant
dozen of the much-hated coin- long, fulfilling experience. The camera walking surfaces that temporarily stick
collecting stages. (Gosh, thanks.) And almost never gets in the way (although around, even after he thaws out of his
the camera, in true Mario fashion, | do wish | had more control over it). power-up. Seemingly old-school side-
works just well enough that its occa- And the graphics are just fine, giving scrolling stages require some creative
sional lapses are doubly frustrating. It Galaxy’s fantastical, surreal charac- navigating with alternating gravita-
wouldn’t hurt if the Wii were just a tiny ters and environments just enough tional pulls that literally turn everything
bit more powerful, too; the graphics detail to look new-gen without making upside down. And just when it seems
are almost, but not quite, totally great. everything unrealistically “realistic.” the galaxies are starting to repeat their
These are ultimately tiny flaws in a But Jeremy’s comparison of Galaxy themes, antimatter creeps in, phasing
game that’s otherwise breathtaking in to Super Mario Bros. 3 is apt. Besides parts of the levels in and out of reality,
its scope and originality, though. The the specific similarities (see sidebar), making for some of the trickiest (and
platformer is a creaky dinosaur of a both offer such amazing, diverse coolest) Mario gameplay ever.
genre these days, so it’s only right that worlds to explore— feel like it’s That’s not to say everything’s
the man to make it feel fresh again is Christmas morning every time | unlock changed in Mario’s universe. The
the one who’s defined (and redefined) a new galaxy. One minute I’m swim- controls are still pinpoint-perfect and
6 006180 e233
instantly accessible (although the additional grievances: Compared gravitational fields and running across
360-degree upside-down-ness may to classic Mario power-ups such as ceilings. Plus, unlike the one-note
disorient some players). The pacing SMB3’s Raccoon Tail or Super Mario Super Mario Sunshine, Galaxy throws
is also classic Mario: The mix of short World’s Cape Feather, nearly all the such a startling variety of environ-
versus long levels and leisurely paced transformations Mario performs in ments, challenges, and puzzles in
romps versus high-stress platforming Galaxy seem limited and gimmicky, your path that you honestly never
keeps Galaxy on a roller-coaster ride and a few (Spring, Bee, and Fire know what to expect next. And that’s
of fun that lasts for hours. Flower) actually manage to make hop- not simply praise for how vastly var-
Where series like Zelda are start- ping and bopping on these planetoids ied the game’s worlds feel or how
ing to stagnate, Mario continues to less fun. And the coolest power you'll open-ended the progression has
innovate and impress. So if you’re discover—an exhilarating Remote- become, but also for the innovative,
worried about the Wii becoming too driven flight suit—can only be used in Creative pacing that you'll find within
casual a gaming machine, spend a the game’s hub world. Bummer. each individual stage. And although
few hours in this Galaxy—it’s a grand, But what truly shocks me is that not it initially seems like an afterthought,
grand adventure that’s impossible not one of those crabby nitpicks keeps the rewarding new two-player mode
to love. this game from being an instant clas- offers a groundbreaking way to bring a
sic. Sure, we all expect Mario games buddy along for the year’s wildest and
The cynic in me agrees to offer flawless control, but you most enjoyable ride.
wholeheartedly with Jeremy’s com- really learn to appreciate just how
plaints about Galaxy’s occasionally instinctive, responsive, and versatile EGM Extras: Can't find all 120 elu-
unreliable camera and less-than-stellar Mario’s running and jumping can be sive Stars? Head to EGM.1UP.com
graphics. Hell, |’ll even lodge some when you’re vaulting through bizarre for our invaluable Galaxy SuperGuide.
*
ars,
The coolant seema to be working. 4 @ ow drain the bloodtromthe
Now, use the scalpel to excise: QW pericardium
t "i
TRAUMA CENTER:
NEW BLOOD
@ Publisher: Atlus & Developer: Atlus M Players: 1-2 B ESRB: Teen
Sicko
A few operations into sci-fi nonsense from the first Trauma told in cheesy text-based cut-scenes,
Atlus’ second Wii surgery sim, | had Center has been excised in favor of could have been interesting, too. But
to perform multiple skin grafts on a realistic maladies like appendicitis and the game’s simply impossible to play
burn victim. But no matter how fast | brain aneurysms. After three games, at times, which is disappointing for
worked, the grafts would constantly the developers should be full-fledged someone new to this unique franchise.
burst. Frustrated, | attempted the level M.D.s...so why do they keep making
again with Jeremy as my co-op assis- the same med-school mishaps? Yep. | love the concept
tant. We saved the patient, and the of New Blood—saving lives is a wel-
diagnosis became clear: New Blood is Fitch has it right—this come change from killing everything in
designed for two players...even in the is the ER you hope the meat wagon sight —yet the pleasure flatlines when
single-player game. doesn’t cart you to. The ridiculously you realize that it’s easier to complete
And that’s hardly the only mal- unbalanced gameplay—simple in a real medical residency than to finish
practice worthy of a Michael Moore- some parts, hellishly difficult in oth- some of these operations solo. It’s
style investigation. The brain-dead ers—is unfortunate, because | really, not challenging, merely hard —and all
Co-op
mode is kinda fun nurses from the first game are back really, really wanted to play the game because of arbitrary difficulty spikes
Single- and as vague as ever, and the controls this should have been. Suturing and fussy controls. Unless you like
player gets frustrating require way too much precision from wounds, draining fluids, conducting hours of trial-and-error memorization,
your Wii-mote and Nunchuk, even ultrasounds under pressure...these are the two-player mode is the only way
Almost
gave Jeremy an on easy—l’m no brain surgeon for a wonderfully creative applications for to keep your blood pressure down in
aneurysm reason! Too bad, because much of the the Wii's unique mechanics. The story, this operating room.
ASSASSIN’S CREED
@ Publisher: Ubisoft & Developer: Ubisoft Montreal @ Players: 1 @ ESRB: Mature
Chuck commoners into each other to Lure the annoying panhandlers into
send ’em flying. Then pick up the spare! alleys and pound on those poor souls.
Killing people is cruel, so repent by giv- See how many people you can run
ing your pals massages. Tap the Blend down with your galloping horse. Bonus
button to work those magic fingers. points for plowing through a pilgrimage!
souls, and hearing the exact same I'll agree that Creed M. Night Shyamalanian plotjinks.
anti-Crusader speeches every hour, comes with amazing components. If only all that good stuff had a happy
on the hour. When it breaks from this, The greatest-of-ease rooftop-roam- home here, but the rest of Creed is no
Creed’s squandered potential is briefly ing acrobatics are exhilarating; put good. These guys already described
revealed: a trickier ascent up that the team who came up with that the déja vu-inducing mission struc-
viewpoint, a challenging parkour path mechanic in charge of a parkour simu- ture. What makes it all worse is the
of escape...this is where the game lator. Sword combat—which grows way the game piles on annoyances
could have been great. Instead, your in offensive and defensive finesse the longer you play. A clone army of
fellow assassin has very important throughout the game—is as much in-your-face beggars and street-brawl-
information, but can’t tell you what it fun to watch as it is to play. Drinks all ing lunatics hound you, for instance,
is until you collect a number of flags around for the gang who handled that throwing off your stealthy style and
in under three minutes. This city feels one, as well as for the guys behind the forcing you to retry failed missions
new, but we’ve been here before. sand-swept Middle Ages decor and (and rewatch unskippable mission
briefings) until you finally get them
right. It all pseudo-ends with a badly
handled sequel tease, but count me
out if the next Creed is more of this
repetitive crap.
The Good: The roar of the 6th man The Good: Low-post game works
The Bad: Recruiting is a snoozefest The Bad: Rebounding animations are atrocious
Now Featuring: South Carolina Upstate! Gotta Love: 70 classic teams (like ’83 NC State)
February
adyad ee
rE MEH MDE
x
“Rock Band has its share of classic rock and “It's criminal that Green Day isn’t already in “This game demands a crazy but delicate bal-
current metal, but very little of anything resem- Rock Band. Seriously, the pop punk kings’ ance of amazing vocals, ripping guitar licks,
bling ’90s postpunk/indie rock/hardcore, which third album is positively perfect for the game. and wild-man drums. So what other band to
is a shame, because it’s damn fun to play. Unlike some bands, all the members of Green pick than Los Angeles punk royalty X? I’m
From the thunderous drum intro of ‘Arcarsenal Day are mighty talented musicians (meaning dreaming of howling as Exene Cervenka on
to the spastically driving guitar hooks of ‘One you won't find any boring filler here, no matter ‘Breathless,’ living out my Billy Zoom guitar
Armed Scissor,’ Relationship of Command has which instrument you pick). No lies—every fantasies in ‘True Love,’ or doing my best DJ
plenty of rock to go around for every instru- single song on this CD is a classic. And they all Bonebrake drums on ‘I See Red.’ Plus, since
ment. Singers would also have a particularly manage to offer everything you could possibly this one’s somewhat forgotten in the annals of
interesting challenge on their hands, with lyrics want in a copycat music simulator: sweet lyrics, great rock 'n’ roll, a full Rock Band download
like ‘mechanical panaceas absolved by history, great guitar and bass licks, and enough Animal- would have the added benefit of exposing
phonetic paralysis inflicted through morality.’ approved drumbeats to keep your arms sore for a whole new generation of musicians to the
You know you want it.” days. Make it happen, Harmonix!” album’s punk rock virtuosity.”
hard to complain when it does have ize what a hardcore lone wolf | was my thing) will love it. But, perhaps as
such a well-rounded lineup—every- until | tried to assemble a band of in real life, being in a band takes com-
thing from “Maps” by the Yeah Yeah four musically-minded friends, one mitment—it’s not as simple as getting
Yeahs to Metallica’s “Enter Sandman” skilled enough to not totally suck on together as many people as you can
is here, and that’s before you factor drums, two others OK on guitar and and hitting the stage with whatever
in upcoming downloadable content. bass, and one drunk enough to not instrument strikes your fancy that
So even if Rock Band has to open for mind sounding like a complete fool night. The band roles are largely deter-
Guitar Hero III for now, it’s only a mat- rapping to “Sabotage” (I have new- mined at the outset (in multiplayer, the
ter of time before this series becomes found respect for the Beastie Boys’ band leader must always be present,
the new headliner. mic skills). Yes, the full band package and in solo, you can’t switch instru-
is revolutionary and impressive, and ments midcareer), so it’s not quite as
Casual crowd? Michael, those willing to put in the time (or play pick-up-and-play as I'd like.
you’ve got to be kidding. | didn’t real- online, which doesn’t happen to be Yet even with the oddly repetitive
World Tour and the less than perfect
song selection (downloadable content
should solve that), the bottom line is
this game takes the essence of Guitar
Hero, galvanizes it with drums, and
then tops it off with a karaoke game.
Sure, Rock Band's not for the faint of
heart, but | guess that’s what rock ’n’
roll is all about.
4
z
MX VS. ATV:
UNTAMED
@ Publisher: THQ @ Developer: Rainbow
@ Players: 1-12 Mf ESRB: Everyone
6.0
out some really spectacular arcade through its (competent, though occa- ly will suddenly jump from one spot to
JOE: eet
racing games. So it’s disappointing to sionally laggy) 12-way online multi- another) whenever all 12 human riders
discover that with Untamed it appears player. But ultimately, the game’s not are displayed simultaneously.
to be edging away from that arcade realistic enough to satisfy sim fans...
AVERAGE
style and in the direction of a more and it’s too realistic to be as much fun + GREG S: One of my gripes with
realistic racing experience. as Rainbow’s previous games. Untamed has to do with the weird
“Realistic” may sound good to you. concessions made to facilitate loads
But the trouble is that it’s inconsistent: + GORD: If it’s designed to travel off- of different vehicles competing in the
You can still get unrealistic air—you road, you'll find it in Untamed. But it’s same game. Why is it that when my
just can’t land it. You can still ride at a not the vehicles or their crazily fanciful ATV plows into a motorbike the biker
near-90-degree angle along the side physics that make this game. It’s the keeps on going while my rider flies
of a hill—but if you make the slightest seemingly infinite variety of competi- through the air? Why does my mon-
contact with other racers, you’re toast. tions, all of which are available online: ster truck feel like it weighs about 50
The Good: Waypoint
races still awesome, Untamed does have a good bit indoor, outdoor, circuit, checkpoint, pounds? The interaction of various
16-vehicle races going for it, especially its fantastic stunts, freestyle. Indeed, breezy yet vehicles in this game is just as bad as
The Bad: Realistic in cross-country waypoint races and its riveting online minigames such as the arcadey-but-trying-to-be-realistic
all the wrong places,
frantic 16-vehicle supercross competi- “Snake,” “Graffiti,” and “Tag” are high physics. Motorstorm does off-road
dated graphics
Best Online tions. It’s positively bristling with dif- points. That said, the racing inevitably racing better than this. So do Dirt and
Minigame: “Snake” ferent vehicles and competition types, devolves into a confusing hubbub of Sega Rally Revo.
PlayStation 3
TIME
CRISIS 4
@ Publisher: Namco Bandai li Developer: Namco
SHAME OF Bandai lf Players: 1-2 ™ ESRB: Teen
THE MONTH
6.5
Nintendo’s long-running board game- entire playthrough! Shoe must have made a deal with the
based party series, Mario Party DS is Like any Mario Party, this one’s devil, because he never loses!
more innovative than you’d think: It’s harmless fun, but the repetitiveness
AVERAGE
the first truly portable version of the just drives home why the wacky, +# SHOE: The second screen is great
BROOKS: game, as 2005's Mario Party Advance dynamic WarioWare has been for maps and expanded stages, and
6.5 (GBA) didn’t include the franchise’s crowned Nintendo’s real party king. the minigames are quicker and easier
AVERAGE conventional four-way multiplayer. to get into now (since each player can
For the most part, the transition + BROOKS: | like my music loud, read the rules and tips on his own DS
to the DS is reasonably successful, my steak medium rare, and now, my at his own pace, and the game is bet-
AVERAGE albeit predictable: You'll roll dice, Mario Party on the DS. Why? Tiny ter at demonstrating the action before
travel around the game board, col- splitscreen events don’t burden the each match starts). But like with Mario
lect stars, and play minigames, which player, since everyone has their own Party 8 on the Wii, | must ask: Why?
The Good: Most
minigames are fun take advantage of the portable format screen. Also appreciated: four-player Why only take partial advantage of
The Bad: The luck- and offer some decent stylus- and support on a single cartridge—com- your innovative hardware? Half the
based events, some mic-based gameplay. With over 60 plete with minimal load times. While events don’t even bother with the
games repeat too Mario Party DS triumphs in these
minigames in all, you’d expect a lot touch screen or microphone, leaving
often
Story Mode: Can be of variety...except that some games areas, Fitch makes a good point about us with too many uninspired, Nintendo
tough! repeated two or three times per ses- the repeating minigames, especially 64-era minigames.
PSP
SOCOM: U.S.
NAVY SEALS
TACTICAL STRIKE
@ Publisher: Sony CEA ™ Developer: Slant Six
@ Players: 1-4 ™ ESRB: Teen
6.0
out intricate strategies for my SEAL and absurdly generous with load
team and executing them simul- times, which is an awful combination. -#CRISPIN: My SEAL team certainly
taneously at the touch of a button If you have the patience for it, the wasn’t the smartest squad (they’d
AVERAGE
gives the feeling of a hyperstrategic game can be really rewarding...but | occasionally let the bad guys mosey
DARREN SOCOM, with vastly more deliberate don’t have that kind of patience. up and fire point-blank), but | didn’t
6.5
‘AVERAGE
pacing and the need for even greater experience the level of idiocy that the
care than what fans of this shooter + DARREN: Hey Joe, where’s camera other reviewers report. | also didn’t
CRISPIN: series are used to. When it works, it control on that unforgivable gaming find as many opportunities to get tac-
6.5 works really, really well. sins list? It'd sure be sweet to clearly
see what the hell’s going on. Oh, and
tical. Each mission spans a huge map
dotted with more objectives than you
‘AVERAGE If only my SEALs weren’t such com-
plete idiots. They ignore commands, ask me how much fun it is watching can accomplish during your commute,
wander into enemies’ field of view, trigger-happy A.|. squadmates spoil a but | found my team forced through
The Good: Execution
of a complex strategy and happily take fire from attackers surprise attack. Here’s what kills me, many kill-corridor choke points, and
The Bad: Having they claim they can’t see well enough though: Tactical Strike has moments | rarely bothered to split them up.
your complex strat- to shoot back at. What’s worse, the of greatness. The Full Spectrum Instead, my strategy was to load my
egy ignored
game commits the almost unforgiv- Warrior vibe makes for some smart sniper with ammo and take out evil-
The Infuriating:
“Pm sorry sir, | can't able sin of spawning enemies in areas portable play. That strategic team doers from afar. It was satisfying—just
do that.” you've just cleared out. planning and stealthy single-player not in an armchair-general sort of way.
LINK’S
CROSSBOW HALF-LIFE 2: GEOMETRY
TRAINING THE ORANGE BOX WARS: GALAXIES
@ Publisher: Nintendo li ESRB: Teen @ Publisher: Electronic Arts ll ESRB: Mature @ Publisher: Sierra & ESRB: Everyone
As a showpiece and introduction to the Wii PS3 players had to wait an extra month to Surprisingly, the DS version of Geometry
Zapper it’s bundled with, Link’s Crossbow find out if the cake really is a lie, but now Wars: Galaxies matches the Wii version
Training doesn’t inspire faith in the periph- their Orange unboxing day has arrived. In (reviewed last issue) almost exactly, with the
eral—we found no comfy way to hold it, and the Box: Half-Life 2 with two minisequel only notable difference being the superior
it lacks the ergonomic prowess of even its episodes, plus the hilariously clever puzzle control system. Just poke the stylus where
22-year-old NES father. Stick with the nor- game Portal (wherein lies the cake conun- you want to shoot. Easy. The game lends
mal Wii Remote/Nunchuk combo, though, drum) and the online shooter Team Fortress itself very well to handheld play, thanks to the
and you'll find Crossbow Training to be a 2. It’s a solid-gold compilation—although short, sharp level objectives and that trade-
surprisingly fun, albeit limited, shooter that’s this is the only version not handled in-house mark Geo Wars presentation. Of note
more interesting than most Wii party games by developer Valve. That must explain the is the multiplayer mode unique to the DS
out there. second episode's distinctly choppy visuals. version that passes enemies back and forth
like Tetris blocks when you zap them.
It won't last forever, but Despite Episode Two’s
Crossbow Training provides a surprisingly case of the jitters, such a vast quantity of Simple, effective, and
satisfying—and cheap ($20)—slice of Zelda. quality gaming is a no-brainer buy. beautiful. One of the best shooters on DS.
Halo 3 XB360
Lego Star Wars: The Complete Saga Wii ONE (@) 5 THE
GAME-DEGREE
Ratchet & Clank Future: Tools of Destruction Ps3 PROGRAMS LL JI
IN THE WORLD Real World Education
Assassin’s Creed PS3
~ Electronic Gaming Monthly
|| ia | |
i
| a I | |
>» press continue for masters of unlocking, wicked viruses, an id god-fearin’ vegetables
O ISSUES AGO, I TOOK $100 which were used to explain the trade- the previous games’ trade-in value,
to the game store and bought as in process. Let's see if | can do it in | must purchase as many terrible
much sadness as that could get me. fewer words: Trade games for money, games as possible. | don’t want to
Exhaustive testing revealed that my idiot. What'd that take...five words? show off how | made it all the way
purchases totaled over nine Phil Col- And | wasted one of them calling to 9th grade, but | liken this to an
linses’ worth of despair (9.3 Su-Su- the consumer an idiot. | realized that earthworm letting soil pass from one
Sudio Crystals). But how sad cana this must be the same thought all end of its body to the other. The dirt
Seanbaby earned pile of garbage really make you when advertising copy writers have: “My coming out is still just dirt, but ina
his suckonomics
degree from the pres-
you know that it’s worth 100 dollars? job would go so much faster if you way, it’s kind of poop now. After I’m
tigious International | could even tolerate singer/song- weren't an idiot, every person ever!” done trading in my old bad games for
Correspondence writer Phil Collins himself if |knew in Now to further explain my new new old bad games, | will reevaluate
Schools, where he’s the back of my mind that he could be challenge as set down by the Inter- the pain my original $100 has caused.
now pursuing a PhD
sold or traded. The only way | could national Sadness Commission: With After trading in my original batch,
in TV-VCR repair.
Also, heating and air keep Phil Collins from winning was to
conditioning. take this pile of garbage worth $100
and somehow prove that it wasn’t. = The only way ! could keep Phil
So | took the pile back to the store.
GameStop has a very simple game- Collins from winning was to take
return policy—so simple, in fact,
that last time | was there | was given
this pile of garbage worth $100 and
a 27-page Trade Guide, 10 pages of somehow prove that it wasn’t.
98 * ELECTRONIC GAMING MONTHLY * EGM.1UP,;COM
Retro: We ; Hsu & Chan:
cure the | Takin’ it to
T-Virus the streets
which included such hits as The Guy despite all the discounts | get from WETe BUETC)
Game for Xbox and Soul Plane on being an exclusive Edge customer. Cost: $3.59
DVD, | somehow turned my $100 Fun fact: | think all customers are in This is a rhythm-action game about a
into $19.75. And according to my 79- this club. fairy helping a small-town orchestra
foot-long receipt, this included every conduct—you know what? If anyone
Ultra Edge Member and Presidents’ had any interest in this game whatso-
Day Sale trade-in bonus possible. If, ever, it wouldn’t be retailing for $3.59.
for some reason, | didn’t know what Cost: $7.19 It was the only game in the entire
numbers were, I’d be certain | was As a student of the obvious, I’ve store | could afford with the remains
the craftiest customer they’d ever noticed that Christian music isn't as of my trade-in, and it’s only out of
Above: Death by
had. | wasn’t, though. In fact, | just good as Unqualified music. So imag- sheer dumb luck that it sucks.
Degrees and
gave the nation’s largest game-store ine how quickly | formed an opinion Two months ago, | had turned $100 Mad Maestro!
chain $80.25 for the privilege of of this game’s theme song, a Chris- into 11 games, a book, and Soul
having two used, boxless copies of tian rock song about a cucumber Plane. I’m now down to a critically
James Cameron’s Dark Angel in my who fights crime by launching toilet panned Tekken spin-off, evangelical
apartment for 60 days. plungers from the side of his head. food monsters, and a fairy-music
You might notice in the final tally So awesome! Listen to the premise: thing. | read somewhere that there
(see sidebar) that three items no You're a religious vegetable Batman was a law against destroying U.S.
longer had any value. They wouldn’t Fyofole)Allr=lea]=foy'amex-latl lave ie=(el-llarcig currency. After seeing what I’ve done,
take back Mary-Kate and Ashley: Temptation, an apple who wants you | hope that’s not true. #&
Winners Circle because they no to eat chocolate.
longer carry Game Boy Color games. Chasing this theme, literally every
In addition, they wouldn’t rebuy the cut-scene features a cliché or an old
Fantastic Four: Rise of the Silver line with one of the words changed
Surfer Strategy Guide, presumably to “chocolate.” For example, “With
because it shouldn’t exist in the first great chocolate comes great respon-
place. Now that | think about it, no sibility.” That doesn’t mean anything!
reason was given. It was silently That’s not a joke! That’s not even a
handed back to me as if | were the pun! Even if the word “chocolate”
only one who could see it. Unless | were inherently funny in any kind of
can solve this mystery, | may be the context, that’s laziness beyond any
only person who knows that in order god’s capacity for forgiveness.
to beat Fantastic Four: Rise of the If the Rapture came right now,
Silver Surfer, you walk away from here’s what the VeggieTales writer
the starting point while pressing the would scream: “Lord, I’ve been tire-
attack button near enemies. lessly doing your work! For instance,
The final unreturnable item was my on level two when the asparagus
least-favorite game, possibly ever: says that an apple a day keeps the
Orphen: Scion of Sorcery. After | left (olotescolar-\iccVAN minelle lalmcomeit-lale(-a-y
the store, | wrote down the clerk’s couple words to chocolate! Argh!!
reasons for not accepting the game: Why are you chocolating me with
“Too damaged. Too scratched. Too lightning bolts!?”
old. You’ll get more without it.” That’s
right: They’d actually give me more th by D »S2)
money if | didn’t return Orphen: Scion Cost: $7.19
of Sorcery. This was funny to me until For the simple cost of sponsoring an
| checked the disc, saw it was im- overseas child in need and 25 of his
maculate, and heard the other clerk friends, | bought Death by Degrees, a
tell the customer next to me that his collection of loading screens starring
2006 game Call of Duty 3 was “too Tekken’s Nina Williams. It’s perfect
old.” GameStop talks to its custom- if you like 3D fighting games but
ers exactly how | talk to my girlfriend hate controlling them properly. The
when | don’t want to take her shop- controls’ analog-stick pressing and
ping—l give a stack of excuses so wiggling seemed so unsuited for
grand, varied, and irrational that try- gamer brains and human hands that
ing to debunk them each individually | thought the game might have been
makes you the crazy one. Now that | designed for an octopus. Another
think about it, f*** you, GameStop. clue is that before each stage it
With my $19.75 of trade-in value, prompts, “Squirt the screen with your
| could only afford three games ink sac to continue.”
e The weapons.
DEVELOFED &. of mass con-
sumption—from
Progenitor to
the T-Virus to its
substrain the G-Virus,
It all began in Raccoon
RE’s viruses share in
City: Just your average
common an alarming
American town...well,
ability to turn normal
except for its population
people into violent, blood-
of 100,000 ravening zom-
thirsty monsters. The heroes battle
bies. Alas, the American
these gruesome diseases with
government nuked the city
firearms, presumably because vaccina-
. off the map at the end of
tions wouldn’t be nearly as exciting.
RE3, so we'll only ever be able to revisit its postapocalyptic com- DOWN
SHUTS
forts through prequels and flashbacks.
DOUBLE—-CRoOl
|
BATTLES AGAINST
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A sort of newfangled Umbrella
Page
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secret organization that achieves
SPIES OM its nefai rious is ends by kidnapping
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brain parasites to mutate and con-
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sex- starved mutated version of
Umbrella’s top viiral researcher, for-
mer STARS agent Leon Kennedy
went to work for the American
government. There he did STARS-
like duties with the added benefit
of having the president’s daugh-
ter totally crush on him as he put
an end to Los Illuminados.
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Fan a (4205) on sale January 1
|HSNO
SWE
BRAWLING IT UP + PREVIEWS
Nintendo Wii’s soon-to-be megahit Super
~~ Smash Bros. Brawl—sequel to
GameCube’s best-selling game of all time,
Super Smash Bros. Melee—is nearly upon
us. Check back next month as we blow
the lid off everything this stuffed-to-the-brim
fantasy fighter has to offer, including its star-
studded character roster (Sonic! Solid
Snake! Ike! Wait...who’s Ike?), cu:
able environments, creative online.
features, and the completely revamped single-player
adventure mode. You won’t want to miss it.
2008’s bound to be a crucial decision year for vot-
ers...and gamers, too. We're prepping a massive preview
feature covering titles such as Grand Theft Auto IV, Alan
Wake, Killzone 2, Final Fantasy XIII, and Wii Fit.
Which ones deserve your support? Which ones won't live
up to their campaign promises?
And for all you overachievers out there, you won't
want to miss our investigation on players’ obsession
with unlocking achievements and getting high gamer-
scores. It’s an addiction, man.
Last, but not least, our notorious Review
Crew returns with Devil May Cry 4, Burnout:
Paradise, Wii’s underwater scuba sim Endless
Ocean, and more. See you in 30....
? ADVERTISER INDEX
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www.sega.com. .
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Date: 4.07.07
See more at toyota.com (TAUcK 5)
Options shown. ©2007 Toyota Motor Sales, U.S.A, Inc.
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