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THE No.

1 VIE OGAME MAGAZINE

12-FAGE WORLD EXCLUSIVE ROCKS ‘YOU LIKE A HURRICANE RICH

STREET FIGHTER 4
First screens & info We played it! Plus, more classics
2D or 3D? You won’t believe Will old-school fans embrace From Bionic Commando to
the game’s stunning new look! their favorite World Warriors? Golden Axe, old is the new new!
oS P<a A=)a [=) INARY MAN
Prepare yourself for the adventure of a lifetime
as modern-day fortune hunter Nathan Drake
sets out to find the legendary treasure of El
Dorado. Swarmed by pirates and mercenaries,
Nate must rely on his wits to survive, while trying PROCESSING GRAPHICS
to unlock the secrets of this fabled prize. He's POWER
just an ordinary guy, hell-bent on an adventure Utilizing the raw power With the ability to
that will be anything but. of the Cell, each frame create sophisticated
is generated using doz lighting models, complex
ens of subtle layered pixel shaders, dynamic
motions. This creates real-time shadowing
fluid character move- and an advanced water
ments and realistic simulation,
the RSX cre-
facial expressions, all ates alevelofimmersion
while maintaining the and believability in a
desired responsiveness world unlike any you've
of the controls. ever experienced

PLAY ore

onlYr on

PLAYS TATIONS

Blood
Language
Mild Suggestive Themes Www.uncharted-thegame.com
Use of Tobacco f
Violence Uncharted: Drake's Fortune isa trademark of Sony Computer Entertainment America Inc. Created and developedpyNaughty Dog, Inc. ©2007 Sony Computer Entertainment America Inc. “PlayStation,” “PLAYSTATION” and the “PS”
Family logo are registered trademarks of Sony Computer Entertainment Inc. “Play B3yond” is a trademark of Sony|Computer Entertainment America Inc. “Cell Broadband Engine” is a trademark of Sony Computer Entertainment Inc.
5
a
Animated Blood
be

60.4NE
Mild Language

3
iolence
ESRB CONTENT RATING WWw.estb.org zx Playstation
8 0 x
Online Interactions
Not Rated by the ESRB
a ee [SOFTWARE @
eres

pre baek
THERE WAS ONCE A WAR
THAT SHOOK THE VERY FOUNDATIONS OF VANADIEL.
t

AND NOW HISTORY IS REBORN,


AS WE RETURN TO THAT AGE OF STRIFE...

PINALPANTASLL
1 ON SELON

YWVINGS OF THE GODDESS


EXPANSION PACK

IN STORES NOW

ALSO AVAILABLE:
VANA'DIEL COLLECTION 2008
INCLUDES ORIGINAL GAME AND ALL FOUR EXPANSION PACKS

oO WWW.FINALFANTASYXILCOM SQUARE ENIX.


:NIX logo, VANA'DIEL, and WINGS OF THE GODDESS are registered trademarks
(box I trademarks oftheMicrosoft group of compani
ER1c oF STEVE

Crude Humor © 2007 Electranic: Arts Inc. EA. the EA logo and Si
Mild Violence segistered trademarks of Electronic
Arts the U.S. an: ther county
SOFTWARE} Rights Reserved. All other trademarks are the property of their respective o:
|
C eco, coo,
.)
MOoNTYLAND CINC
CE }
Boarp DIR

E YOUR SOCIETY.
HOW WILL YOU SHAP
while the
folks have stood by
For too long, ordinary ties.
few have shap ed humankind’s grand socie
elite
enoug h! For the love of Steve, Margaret, Monty
We say,
Joes, let them build a city
and the rest of the average
their own ideal societ y might come forth!
from which

In Stores Now _ simcity.com


Lego
Batman

Cover Story: Street Fighter IV


Capcom's revered fighting franchise finally returns and we’ve
got the world-exclusive first look. Quarter up, anyone? aoe"
38 Take This Job
This month: audio designer
16 Is this the day we reply to you? Probably not Reviews Intro
40 Preview: Devil May Cry 4
Nights: Journey of Dreams
It's a battle of the white heads in the next
chapter of this demonic action series Soulcalibur Legends
22 ‘Electronic Arts/BioWare Merge
42 Do-It-Yourself Gaming Resident Evil: The Umbrella Chronicles
As these two companies become one, find
There’s treasure to be had designing your
out the fate of the Mass Effect sequels and Super Mario Galaxy
own game, but where should you start?
other BioWare franchises
Trauma Center: New Blood
48 Coming Soon
24 Foreign Object
Endless Ocean, NFL Tour, and more Assassin’s Creed
26 Preview: Lego Batman
50 Rumor Mill NCAA College Hoops 2K8
An exclusive first look at the Dark Knight's
The Q dishes some serious dirt on 007’s
blocky return to gaming NCAA March Madness 08
next assignment
34 = Online Scene Rock Band
52 Top Secrets: Afterthoughts Edition
Find out who's not playing Halo 3 online
Featuring Halo 3, Mass Effect, Uncharted: MX vs. ATV: Untamed
36 = Preview: Burnout: Paradise Drake’s Fortune, and The Orange Box
Time Crisis 4
Take a drive with us through Burnout’s new
wide-open, crashtastic metropolis Mario Party DS

ZIFF DAVIS

ZIFF DAVIS MEDIA GAN


ELECTRONIC GAMING MONTHLY
HEAD HONCHOS TERRITORY MANAGERS
EDITORY CONTRIBUTORS & AC T, EXECS,
Editor-in-Chief
Ht intern
Executive Editor
ging Editor DESIGN
Art Director
F Editor
wes Editor PY DESK
Editor
DECEMBER 2
BRING THEtARUSHTMWOau SOLMEONCATR\ i i e (NK
NEO a BRAC na "et
a
7 tTNEN
A "a
RO wg 5M

(scum
“FAST-paCED, A
‘AND VERY GTION-Pa
tea EN?m0 ICKED

empl
(An
well before Facebook, text messaging,
and Hannah Montana. I'm sitting in
math class at college, listening to the
teaching assistant drone on and on about
something, presumably math-related. My
mind wanders and starts tracing imaginary
figures in the air. It's like a Beautiful Mind
moment, except instead of formulas
and triangles, I'm dreaming of fat sumo.
wrestlers and Brazilian man-animals.
Street Fighter Il was a videogame
phenomenon back then; it was a daily
obsession for so many people. The series
has been on EGM’s cover on 13 different
occasions, for crying out loud.
Welcome to number 14: Street Fighter
IV. I'm still rubbing my eyes over the fact
that this sequel even exists, much less that
we got the world exclusive on it (in case
you hadn't noticed, we’ve been dropping
hints about this scoop over the last three
issues, on each “Next Month” page). The
game’s extremely early at this stage, but
not early enough that we couldn’t get
some screenshots and playtime.
What's it like? Of course, it’s exciting
just to be able to say we're playing SF4,
period. But the new art style threw me
ReEVIElL MT. off, and | had trouble grasping the new
95 SOCOM: U.S. Navy SEALs “Saving” system (read the cover story for
Tactical Strike > THIS MONTH'S €GM €& TRAS more on that), so | wasn’t enamored...
at first. But two hours later, | didn't want

EGM.1UP.COM
96 Reviews Wrap-Up
to relinquish my spot on the joystick.
When | got used to the idea that this isn’t
GAME oO Fe the exact same Street Fighter I've been
Street Fighter IV: Everything but the kitchen sink
playing for years (| went through a similar
98 Seanbaby’s Rest of the Crap Check out exclusive videos, interviews with the crew,
early-adjustment period with SF3), | started
Seanbaby revisits his gift-card stories straight from the developers, and more!
hijinks, but did our funnyman make really getting into it. It’s way too early to
the right choices?
Devil May Cry 4 say whether SF4 will end up as legendary
We've got new videos of both lead guys in action as the previous games, but it’s safe to say
Retro: WTFiction!? we can see the potential.
SuperGuides (get your walkthrough on)
We scrutinize Resident Evil’s Now that we’re done with our cover
zombie-blasting plot
Super Mario Galaxy, Assassin’s Creed, and Haze
story, our hands-on access to Street
102 Next Month Fighter IV is temporarily on hold. But the
And check out our podcast game’s got us excited again about seeing
104 Hsu & Chan on EGMLive.1UP.com and Ken, Ryu, and the rest of the gang. So until
our message boards at we can next do a preview, we'll be busy
boards.1UP.com. “quartering up” on the oldies-but-still-
goodies (and not studying for math finals).
—Dan “Shoe” Hsu, Editor-in-Chief

ZIFF DAVIS MEDIA GAME GROUP

California Advertising Director, Vico President of Marketing, National Director of Vico President of Senior Technical Analyst,
Fichard Tow Il esearch and Events, Oniine Audience Development, Bil Schmelzer
Chiet Executive Officer, Desktop Administrator,
‘Senior Promotions Manager, Mar ting Director, Jo
{Chiet Financial Officer
Promotions Manager, 8
ship Director, All content copyright © 2007 zift
Editor-in-Chict, ns Coordinator, President, General Counsel, Davis Media inc. Reproduction,
tion Development Manager
hie Designer, ‘modification, or transmission, in
19 and Retention Manager, whole or in part, by any means,
ing Campaign Manager, ‘Markoting
Robyn Uye Graphic Designer, without written permission from
&
Development Manager, Zitf Davis Media
ing Campaign Coordinator,
Coordinator,
1p
= NETWORK
Inc. is strictly
prohibited. All
rights reserved.

14 ¢ ELECTRONIC GAMING MONTHLY ¢ EGN 1UP,COM


Meet Vann.

ane ee
eMusic
Vann digs the West Coast sound. But when
he wants something completely different,
he’s all about eMusic. Because with over
2 million indie songs — and the ability
to download them over his phone —
he's always got the perfect track.

MySpace Mobile
Vann’s got a lot of friends, So he’s always getting
texts when one of his friends posts something
on MySpace. Or he’s posting a pic from his
phone. It’s nonstop
Sports
If he’s not texting, Vann is checking
his MEdia™ Net page for scores and
updates - he’s a full-on fanatic
who's always up to date with
what's going down in
Video Share
the league. Sometimes Vann shares a live rendition of
his / Am So Great dance with his boy
Jimmy while they catch up
over the phone.

This is Vann’s digital world.


You've never met him but now you know what he’s like.

What can AT&T do for your digital world?”


Evimerryelfeiccnreate

ived. AT&T. the ATAT logo.


LeTTeR=
the death of game writing, the life of landstalker, and trouble with the undead

} TRIVIAL Le of the Month


TISSUE Striking distance
This month’s Now that movie- and TV-show writers
EGM question:
are on strike, we’re gonna be stuck
Capcom's classic watching Heroes reruns and crap-
Final Fight started off
as a different game— Flava reality shows until God only
what was it called? knows. But will games suffer the same
E-mail the answer to fate? Are game writers also involved
EGMG@ziffdavis.com in this strike? It’s not like games are
(subject head: known for having great writing, but |
Trivia: EGM #224) felt like we were seeing the start of a
for a chance to win
new trend with smartly penned games
something potentially
awesome. like BioShock and Portal. It'd hate ™ Game writers like Pandemic’s Tom
to see that trend end because game Abernathy here are still on the job.

writers won't cross the picket line.


—Rob Robertson
Can | keep my hopes up, or should a) making sexual remarks (demanding
Fear not, Rob. We got the story I stop dreaming? sexual favors included), or b) making
straight from a game-biz scribe, —Adam McDonald accusations that I’m actually a 10-
Pandemic’s Tom Abernathy. He says year-old boy. | can’t understand how
game writers do not have their own Keep hope alive, Adam. We’ve not guys can complain that there are no
union and are not currently covered heard anything about the game girl gamers, but when they actually
by the Writer’s Guild of America being canceled, and a recent re- meet a girl on Live they feel like they
(WGA), the folks striking. design of developer Climax’s web- have to denigrate her. | certainly hope
“Gamers needn’t worry that the site—featuring a very Landstalker- guys don’t do this when they meet a
2008 holiday-buying season will find esque interactive menu—seems to girl in person. Then again, no wonder
them agonizing over whether to buy indicate the project is still in prog- so many gamers are virgins.
The Littlest Groom: The Game for ress. Check out www.climax.co.jp —Kimberly Mauchley
360 or PS3,” Abernathy says. “Their and see if you don’t agree.
friendly neighborhood game scribes Meanwhile, don’t forget the origi- Testosterone injections should help
continue to toil on their behalf.” nal game is available for the Wii’s with that voice problem.
But all that might change in the Virtual Console.
future. Abernathy explains that the Vae Victis
WGA’s New Media Caucus has a A/S/L? Has the world seen the end of the
long-term goal of persuading game I'm a girl gamer who enjoys shooting Legacy of Kain series? They were all
publishers to use only WGA writ- people up in Halo 3 over Live. What great titles, with a wonderful, epic sto-
ers, just like the film studios and TV sucks is that | can’t play a single ryline. Oh, the torture! | need to know:
networks do. “This is a complicated match without some smartass either Is there anything new coming to
issue,” Abernathy adds, “fraught
with anxiety for game writers, who
make far less money than those in
traditional media and whose legiti-
macy is not yet fully embraced by
our industry.” Your proudest gaming moments
The next contestant in our monthly harder-core-than-thou competition arrives!
Meanwhile, the writers’ strike
might actually benefit the game biz. In the manual for [The Activision] Decathlon
All those crappy reality-TV shows on the Atari 2600, David Crane promised he
and hack movie plots are going to would send free Decathlon patches and T-
send folks looking for fresher forms shirts to anyone who could beat his scores
of entertainment. Why watch a sea- and send pics of the times. At the age of 5, | ACIIVISION
son of reruns when you can play took up Mr. Crane’s challenge, and in a few
2,
brand new games instead?
weeks | had beaten all of his scores. | even
smoked his 100-meter dash time by three
Scary
seconds! Did | ever receive anything from that
Land of the lost Better late than never, right?
lying jerkoff? No! —David Tyler Harmon
Can you please let me know what the
details are surrounding the release of
ea—s
Landstalker for the PSP? Landstalker
For writing this is still my favorite game of all time,
month’s LOTM, Rob Lech
oe
gets a copy of cult and | just wanted to see if it was can-
classic Madden 06. celed or what.

16 ¢ ELECTRONIC GAMING MONTHLY ¢ EGM.1UP-COM


GO HEAD —D _ 10 a
on Move your feet or be defeated inan
all new race with 8 Rivals, 12 new | :
and unlimited speed. Battle your friends in 6 —
multiplayer modes or take off and explore
the courses via Free Play mode. To stay
ahead of the pack, upgrade your yertte
Rival with 150 new cards. On aie
mark, get set, spin! — F

ie
BACKBONE

www.sega.com

isteredinthe US. Pa Office. SEGA, the SEGA logo, Sonic Rivals 2 areeither r tered trademarks ortrad rks of SEGA Corporation. SEGA. Developed by Bac! ntertainment, a
of Foundation 9Ent erved. “PlayStation”, “PS" Family logo and “PSP” are regis ademarks of Sony Co ter Entertainment Inc. Memory Stick Duo™ may be requi (sold separately).
You breeze over this in your let- stroke the game lovingly with our
ter, Thomas, but you don’t seem to fingertips. What? Is that weird?
understand it: A score of 10 does
not mean a game is perfect. There How edutaining
is no such thing as a perfect game. Way back in the day, around 1996, |
Of course Halo 3 has flaws. The borrowed a game from a friend. It was
point is its strengths far, far out- a silly SNES platformer. | remember a
weigh them. That’s how a game level where you went into a body, and
gets a 10 without being perfect. you had to fight germs and viruses
Because there’s no such thing as and so on, and the boss was some
a perfect game. And a score of 10 kind of germ. I’ve looked online and
does not mean a game is perfect. | couldn’t find the name anywhere.
Because there’s no such thing. What is the name of this game?
Would you like us to repeat that? —Trevor Jansen

Hello, Clarice Sounds like you’re talking about


§ Rex Ronan: Spreading truth before
On pg. 59 of EGM #222 [“World War Rex Ronan: Experimental Surgeon.
truth became ail hip and urban. True: See Em Coming”] you incor- This 1993 game from publisher
rectly identified a soldier as wear- Health Hero Network (also known
ing a set of AN/PVS-14 night-vision for such classics as Bronkie the
continue the storyline left open at the devices. | have been in the military Bronchiasaurus and Captain
end of Defiance? Or should | just go for 10 years and have had the oppor- Novolin) puts you in the role of a
lock myself in my closet and cry? tunity to use both the PVS-7 and the scientist who has to enter the body
—“LordMicro” PVS-14. The soldier is in fact wearing of a tobacco salesman to fight off
a set of AN/PVS-7s. The AN/PVS-14 the effects of a life of smoking the
Weep, goth dude. Weep. With the is a true monocular device that only evil cancer sticks.
lackluster performance of the most covers one eye, and can in addition
recent Kain titles, and the 2003 be mounted on the M4 to give it night- Invalid page fault
departure from developer Crystal fighting capability. The AN/PVS-7 cov- You advertise high-end PC gaming
Dynamics of series mastermind ers both eyes, but is filtered through a systems and games for them, so why
Amy Hennig (now at Naughty Dog), single lens so depth perception is lost. don’t you review PC games? Do you
we doubt we’ll see more time- This is the one the soldier is wearing think they’re not worth your time?
traveling vampires anytime soon. in your photo. Just wanted to clear Yes, lots of people think consoles are
Besides, Tony “Elder God” Jay this up. better—just don’t forget the people
passed away in 2006. The games —Wil Pagan who like computer gaming better. This
just wouldn’t be the same without year, games like Crysis, Far Cry 2, and
his stentorian voice. We’re a little creeped out by how Hellgate: London will dominate, not
much you know about night-vision to mention StarCraft 2 coming out in
An imperfect world goggles, Mr. Pagan. So let us pre- August 2008. You would also appeal
| couldn’t disagree more with the emptively say: We will happily put to a wider audience. | do like con-
stance [Editor-in-Chief] Dan Hsu has the lotion in the basket. We do not soles, but PCs are just plain better.
taken to defend his Halo 3 score. want the hose again. —Eric Ball
He says that Halo 3 deserves a 10
because “it’s incredibly fun” and You gotta get a gimmick We had a really great response pre-
has lots of replay value. Now, while | have noticed that, over the last year pared for this, but we got a driver
that may be true, is that justification or two, more and more media has error before we could save it and
enough to award it the highest possi- been released with a cardboard sleeve had to reboot.
ble rating a game can get? Not really. over the case. I’ve noticed it more on
There are plenty of games that meet DVD-based things like BioShock or Maybe someday
[those] criteria but don’t deserve a 10. 300. | admit | think they are cool and After browsing the Wii’s Virtual
The reason why so many people usually try to get the media with the Console lineup, | have one question:
have a problem with Halo 3’s score sleeve, but what is the significance of Where is EarthBound?!
specifically is because EGM sends a having a sleeve that looks just like the —Geonathan Sena
mixed message. What are you telling case beneath?
your readers when a review rewards —Devon Pieper On a whole lot of wish lists, that’s
a game [with] a perfect score (even if where. Hh
it doesn’t literally mean perfect) while It’s just a matter of differentiation.
simultaneously criticizing its “going- Shelf space in retailers is always at
through-the-motions gameplay” and a premium, so publishers will often
essentially admitting that the score is try gimmicks like the cardboard ONTACT &6M
really just for sheer value? sleeve to make a game or movie
EGM@ziffdavis.com
And if Halo 3 deserves a 10 just for stand out from the other boxes it’s
value...why would The Orange Box get wedged between on the shelf.
EGM Letters
anything less than an 11? It also lets the graphic designers 101 2nd Street, 8th Floor
Maybe the question, then, isn’t why stretch a bit beyond the confines San Francisco, CA 94105
so many people want Halo 3 to fail, of the traditional plastic-sleeved
but why so many people are willing to case. In the case of BioShock, for Web: www.zdmcirc.com
ignore its flaws. example, it allows for that nifty Phone: (800) 779-1174
—Thomas Ella embossing that makes us want to

18 © ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


| Do Blu.
High Definition TV and Blu-ray...
a picture perfect marriage.

To achieve “Picture Perfection” with your HDTV you need Blu-ray Disc® Every Blu-ray™ player has perfect 1080p HD picture
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(@xe}aaliate]
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PRODUCTS RANGE FROM


RATING PENDING
ro MATURE

es Res God of War ®/© Sony Computer Entertainment America Inc. All games featured are trademarked and copyrighted properties of
their respective publishers and/or licensors. “PlayStation”
the “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc. “The Only Place to Play” is a trademark of Sony Computer Entertainment America Inc.
roel
PlayStation Portable te
> features, previews, a suspiciously shaped microphone, and other stuff

By Jennifer Tsao

EA's package the megaconglomerate absorbs and certain: A couple more sequels—done
deal: BioWare and The first is the ruins its prey, destroying franchises right, naturally—wouldn’t be such
Pandemic formed a by rushing sequels or by simply kill- a terrible thing. We check in on the
massive publisher that scoops up.
partnership in 2005.
Pandemic brings to the charming independent developer, ing them altogether. (The buggy developer's presale works in progress
EA its own original plucking a few glittering gems of intel- and unfinished Ultima IX from Origin and past hits’ chances for a sequel....
IPs: Mercenaries (EA lectual properties (IPs) that EA can Systems is an infamous example of an
was already going to put its substantial resources behind EA acquisition and franchise-milking
publish the sequel),
Saboteur, Destroy All to transform into commercially suc- gone terribly wrong.)
Humans!, and Full cessful sequels and new franchises So, when EA swooped in recently to LucasArts
Spectrum Warrior. that encapsulate everything the little buy independent developers BioWare The first
developer stood for. (This would be and Pandemic for an impressive $860 Star Wars: Knights of the Old Republic
the story of Maxis—it brought SimCity million, it was hard for gamers not to set a new standard for console role-
to EA, developed superfranchise The feel a slight sense of dread. Would playing games, and its way-before-
Sims after joining, and now has cre- BioWare, beloved developer of Mass the-movies Star Wars story was.
ative juggernaut Spore in the making.) Effect, Star Wars: Knights of the Old way better than anything spit out of
The other face is much darker—that Republic, and Jade Empire, thrive like George Lucas’ word processor. Part
of a devil luring the unsuspecting indie Maxis or become another victim of two came out a year and a half later,
developer into an unholy bargain. The EA's sequel-factory mentality? made by another developer while
studio believes this route is the best Clearly, it’s too early to know—the BioWare focused on Jade Empire
way it can support its IPs. But its role deal hasn’t even closed yet. But look and other original IPs. Until recently,
as branch office in a big videogame at the roster of titles the company has publisher LucasArts had been
chain never quite jells, and eventually in the works, and one thing becomes surprisingly quiet on the KOTOR front,

22 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


PAGE

d=
Preview: Preview: Feature:
Toys for Nero, our Just do it...
batboys new hero yourself

but the question’s inevitable: Now with BioWare and EA will be listed as the the non-cookie-cutter concepts that
EA’s money potentially behind it, will sequels’ developers. exemplify Jade. (It doesn’t hurt that
this fabled franchise ever fulfill its true EA CEO John Riccitello is a self-
destiny and become another classic Jade Empire 2 proclaimed fan of the franchise.)
Star Wars trilogy? Who owns the IP? BioWare
Is it gonna happen? Just weeks Does it deserve a sequel? The Sonic the Hedgehog
after announcing the acquisition deal commercial success of KOTOR Who owns the IP? Sega
with EA, BioWare and LucasArts proved that the previously PC-oriented Does it deserve a sequel? If anyone
announced that they were jointly BioWare was a contender in the can breathe life into the franchise
developing and publishing an console arena, and it allowed them that hasn't entirely aged gracefully,
“interactive entertainment product” to embark on projects that might it’s a company like BioWare. It’s
together. This wording, it turns not have seemed feasible before. exciting see what they’ll do with their
out, is intentionally vague: A The martial-arts epic Jade Empire first handheld effort, and to see how
LucasArts representative says was not only the company’s first they'll turn this action game into a DS
that the announcement’s goal was original intellectual property—it was, role-playing title. (Of course, neither
to emphasize the collaboration according to the founders, one of the of those statements would be true if
between the two companies, and games they created the company to the company didn’t have a sterling
that “regardless of EA’s acquisition, make. But while Jade was critically reputation for shipping polished, high-
the LucasArts and BioWare project is acclaimed, its sales were anemic in quality games.)
moving full steam ahead.” In fact, EA comparison with the Star Wars games. Is it gonna happen? “BioWare and
is not involved at all with this game, Is it gonna happen? BioWare EA's partnership...in no way impacts.
which LucasArts will publish. obviously invested significant or changes the development of the
Meanwhile, BioWare's Austin studio resources into creating the Jade Sonic RPG,” says Sega PR Director
is known to be working on a massively Empire universe; the game was richly Charlie Scibetta. “[It’s] on track to ship
multiplayer online role-playing game. detailed and gorgeously executed. in 2008.” In fact, we hear the game
It seems highly likely that the result EA could benefit from tapping into might arrive early this spring.
of the collaboration could be the Star
Wars game—KOTOR3, or Star Wars
Galaxies done right—that everyone * Microsoft will publish Mass Effect 2
has been waiting for. and 3, while BioWare and EA will
Mass Effect 2 be listed as the sequels’ developers.
Who owns the IP? BioWare —An insider close to the Mass Effect franchise
Does it deserve a sequel? Mass
Effect was planned as a trilogy from
the start, and there's little doubt
we'll see parts two and three ina
reasonable amount of time. The first
game was published by Microsoft,
and since the IP is wholly owned and
created by BioWare, it’s now an EA
property and is likely to be developed
and marketed as such, right?
Is it gonna happen? Mass Effect’s
buzz and acclaim has ensured it will
remain an important franchise for both
BioWare and Microsoft. The question
is whether EA will fight to get the
game to go multiplatform like all the
company’s other published titles—and
whether Microsoft has any say in
preventing that from happening.
Microsoft Game Studios’ Phil
Spencer recently told UK-based
Develop magazine that Mass Effect
will continue to be an important
franchise for the company. A source
close to the game was more to the
point, telling us that Microsoft will
publish Mass Effect 2 and 3, while 1 Clockwise from top left: Star Wars: Knights of the Old Republic, Mass Effect, Sonic the Hedgehog, and Jade Empire.

ELECTRONIC G, AMING MONTHLY * EGM.1UP.COM « 23


> FAR-OUT FANS
Pinata proposer:

It’s easy to fall in love


with videogames, but
it’s difficult to find love
through games—or in
David Rosowski’s case,
win a wife with the push of a but-
ton. But that’s just what the pro Viva
Pinata player did—using developer
Rare’s cutesy pifiata game, Rosowski
proposed to his then-girlfriend. Since
we didn’t find this sexy strategy in
the strategy guide, we tracked down
Rosowski to find out how he won
over his woman.

EGM: So why propose over a con-


sole game? Too cool for World of
WarCraft (PC) weddings?

David Rosowski: | did a lot of


research on online proposals—World
1507 150}
of WarCraft has had weddings,
Second Life (PC) has had weddings,
but no one has done a proposal over
a console game. And we've been get-
ting crap for it. Like, “Oh, these guys
must be losers.” Well, [the haters] are
the ones in their parents’ basements
at 35 and I’m the one who has a fian-
cée, so who’s the loser?
? FOREIGH OB.
EGM: Were you at all worried your
fiancée would think the whole thing

R-Type
was a joke?

DR: Well, she did. | mailed the pro-


posal to her [in the game] and she

TACTICS
was like, “Why did you send me a
rock?” And | responded, “It’s a dia-
mond—did you read the note?” She
hadn’t seen it at first... Then | walked
across the room and | got down on
For those with bad reflexes
one knee and she started crying and
said yes. But she really thought it was
a joke at first. Platform: Whoa, R-Type is back for the So how’s it work? Simple—imag-
PSP attack? Indeed. After R-Type Final ine playing some old R-Type game,
EGM: So can we expect you to pur- Likelihood was released for the PlayStation 2 except instead of pressing a button
chase Viva Pinata: Party Animals for it'll come in 2004, it was widely assumed that to fire your R-9’s cannon, you're
here:
her wedding present? the end of the galaxy had come for directing a dozen R-9s to do the
We don’t get
to say this arguably the most hardcore (and same thing at once. The charge
DR: Yeah, | actually bought it for her very often, but certainly the weirdest) of side-scroll- beam and detachable option thingie
birthday. we recently ing space shooter games. But now (the twin hallmarks of the R-Type
learned this
‘one's actu-
it has actually been reborn...as, series) are both vital tactical acces-
EGM: Oh, snap. ally coming to well, a PSP strategy game. Yeah, sories here, and the whole thing’s
America. it sounds strange, but at least the really easy to get into. Hmm, won-
developers at lrem stuck to their der what other doddering Japanese
roots in converting the concept over series will get turned into a strategy
to the strategy genre—the battles game next? Crazy Climber, maybe?
are laid out horizontally like any tra- Or how about a Dance Dance
ditional R-Type, and your units and Revolution sim where you must take
weapons are largely based on past over the entire arcade with your sick
games in the series. arrow-stepping moves?

@ Aww, what a sweet pic.

24 ¢ ELECTRONIC GAMING MONTHLY ¢ EGM.1UP,;COM


Honor is his code.
Vengeance is his mission.
Bloodshed is his only option.

JOHN WOO PRESENT

@ r20x260 eo
strangleholdgame.com

: Ne haem aor - for Windows


PLAYS TATIOM=

MATURE 17+
Blood
MIDWAY TIGER HILL Intense Violence
Drug Reference
The |

Platforms: IF TRAVELLER’S TALES BUILDS Batter up the PS3 and Xbox 360 (visually, it’s a
Wii/PS3/XB360/
IT, gamers will come...to connect the Bruce Wayne’s alter ego couldn’t be folliTalicome ole[e-olem(cetiM Uatome (-)\(<1
(0)ecm)
PS2/PSP/DS.
pieces. The developer has proven a better superhero for a videogame: previous Lego efforts). So if you're
Publisher: that constructing a crazily success- He’s got wonderful toys, love-to- thinking, “been there, built that,”
Warner Bros.
Interactive ful series is a cinch when you com- hate-em villains, and enough fancy don’t—Lego Batman is offering up
bine two things people love: Star rides to rival Jay Leno's collection. just enough new features to keep
Developer:
Traveller's Tales
Wars and Legos. But with George Which is why it’s ironic his gaming both tykes and adults happy.
Lucas’ faraway galaxy behind them, track record is worse than Batman Since this game isn’t based on
Release Date:
Fall 2008
Traveller's Tales is looking to make & Robin director Joel Schumacher’s any specific Batman comics or mov-
the next big building-block money- love of nipples. Fortunately, this one ies, Traveller's Tales has a lot more
maker. And boy, are these men hard is off to a strong start, capitalizing freedom to fiddle around with the
at work—-not only is the developer on the Caped Crusader’s rich uni- story. Don’t expect a gripping nar-
Aialie)elinte M')eMM-xeeM /t1e/- 1am ey oc} verse while adding the simplistic feel rative akin to a Frank Miller graphic
(due cut on multiple systems dur- of Legos. Yeah, it’s basically Lego novel, though. The premise is actu-
ing '08) for LucasArts, but it’s also Star Wars brushed up with a batty ally simple: A bunch of Batman’s
working on a blueprint that doesn’t makeover, but we’re not complain- worst enemies escape from Arkham
involve a Harrison Ford trilogy. This ing. In fact, we're embracing it. We Asylum to...well, we think you know
particular design features one of DC just love the idea of playing as a the rest. But here’s the cool part:
Comics’ most beloved costumed pint-sized Batman and Robin. Plus, In addition to playing through the
crime fighters: Batman. the game looks like it belongs on game’s four chapters as a hero,

> It immediately became apparent that bad guys such


as the Penguin and the Joker deserved a greater
share of the gameplay stage than mere opponents.
—Development Director Jonathan Smith

26 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UP,COM


Animated Blood
Mild Suggestive Themes
Violence
ESRB CONTENT RATING —_wwwwesthorg ° } : » WWW.Sega.com
© SEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and GHOST SQUAD ate either registered trademarks or trademarks of SEGA Corporation. TM and the Willogo are trademarks of Nintendo. ©2006 Nintendo.
LEGO BATMAN cont)
you'll also have the option to assume we know that Catwoman, Killer Croc,
the roles of the franchise's famous Scarecrow, Joker, Harley Quinn, and
villains. “Batman and Robin are Penguin will appear in the game. And
spectacular heroes, of course, but a after playing all the Lego Star Wars
fel(r-\atel-1-| Me) Mta-mere) (ollie MiWe) mel titles and seeing its massive amount
Gotham City comes from the energy of characters, we imagine this is only
and inventiveness of its great vil- a sampling of the foes that'll show
lains,” says Development Director up here. They may even be able to
Jonathan Smith. “We set out to give beat up Batman for good, too. “Will
players the full range of characters Batman and Robin lose in the end?”
to play with, as we did in Lego Star asks Smith. “Ah, you'll have to play
Wars, and it immediately became the game to find out...”
apparent that bad guys such as the _ We sure hope they lose. Not
Penguin and the Joker deserved a because we're dicks (we swear!), but
greater share of the gameplay stage rather, it’s not often you get to play
than mere opponents.” So while as bad guys and actually come out
Lego Star Wars teased the idea of on top. Yet we bet Batman won't get
letting us tour the dark side, Lego thwarted so easily...at least when
Batman gives us what we really you're playing as him or his side-
want: the ability to play through the kick, Robin. During our demo, we
actual story as the bad guys. So far, only witnessed Batman enjoying the

Tired of being a tights-wearing joody two-shoes? Lego Batman


features lots of missions where you'll play as a bad dude.

28 * ELECTRONIC GAMING MONTHLY * EGM.1UPR.COM


WHEN ALLIES BETRAY YOU,
METAL GEAR SOLID: 7p
PORTABLE OPS rei
s

Cu
+BRA NDNEW STAND-ALONE ADDITION TO 2006’S
/ \AWARD-WINNING STEALTH ACTION TITLE

Y MORE MAPS, MISSIONS, AND PLAYABLE


FERS FROM THE METAL GEAR SOLID UNIVERSE

W “INFINITY MISSION” SINGLE PLAYER MODE

Mild Suggestive Th
Violence

ESRB CONTENT RATING www.esth.org

PlayStation.Portable www.konami.com

© 1987 2007 Konami Digital Entertainment Co., Ltd. “METAL GEAR SOLID" and “METAL GEAR SOLID PORTABLE OPS" are trademarks or registered trademarks of Konami Digital Entertainment Co., Ltd.
Developed by Konami Digital Entertainment Co., Ltd. Published by Konami Digital Entertainment, Inc. KONAMI is a registered trademark of KONAMI CORPORATION. “PlayStation”, “PS” Family logo and “PSP” are registered
trademarks of Sony Computer Entertainment Inc. Internet connection and Memory Stick Duo™ may be required (sold separately).
LEGO BATMAN cont)
protection of the Boy Wonder, but this is just one of the fancy gad-
we wouldn’t be surprised if the likes gets in your arsenal. And while the
of Batgirl and Nightwing joined the fighting we witnessed in our demo
fight, too. Or even heroes outside seemed pretty basic, Traveller’s Tales
of the Batman universe—when we plans to incorporate various com-
‘asked if additional DC characters bos, finishing moves, and even team
would drop in here, Warner Bros. attacks over the coming months. So
Producer David Abrams seemed to even though things may look kinda
suggest other “supermen” might shallow now, Batman and Robin’s
lend a hand. repertoire should be much more
impressive by the time of the game’s
Biff! Pow! Zap! release next fall.
Though Lego Batman may share the Oh, and if you’re wondering how
same blocky look as Lego Star Wars, Batman and Robin will get through
the combat will sport some change- levels and solve puzzles without
ups. For starters, you won't see fancy Jedi powers, remember: These
Batman and Robin swinging around guys are pros—and, apparently,
a silly laser sword—these guys are master tailors. Throughout each
all about using their hands, feet, and level, you'll be able to switch into dif-
toys. “Batarangs—which can target ferent superpowered tights for both
a variety of objects or enemies on a Batman and Robin. For instance,
single sweep—are one of many new Robin can dress up in a magnet
gameplay elements for Lego Batman outfit that will let him walk on metal
players,” explains Smith. Obviously, walls, and Batman gets a demolition

Not laughi at the Joker has some serious consequences.

30 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UR.COM


“KKK!
THE MOST
©XCITING Movie
hawn Edwards, FOX-TV

AT HAPPENS IN VEGAS...
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Available together for the first


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‘ os MDH. All Rights Reserved.


(®) CQnotantintion Baris
iS IMAG n g Ine, AllRights Reserved.
OR STAONG RORAOR VIOLENCE THROUGHOUT AND SOME HUDITY.
| “PICTURES: f A tradortark wenComputer Entertainment Inc.
ec)
getup that gives him the ability to ing a whole lot of time searching
toss little batbombs. Just in the one for secrets. Yet unlike in the previ-
level we saw (which had Batman and ous Lego outings, you'll be heading
Robin traversing through Gotham to more than one place to unlock
City’s enemy-ridden rooftops and extra content. Here, the good and
gritty alleyways), our two heroes bad.guys have their own respective
switched into several different suits. hub hideouts: Wayne Manor for the
So it seems the Dynamic Duo will do heroes and Arkham Asylum for the
S554
LHbLS
just fine without the Force. not-so-humble villains.
It’s no secret the folks at Traveller's
Tales have built themselves up as
Hey, completists—prepare to freak, developers that can transform plastic
as you’re going to find (or attempt into gold. Now let's just hope they
BCom ilaveMRtar-\ ac) e-Weic-l0)(er-Ce Reymel i(cas stick to licenses that aren’t totally
ent collectibles in Lego Batman. All lame—if we see Lego Aquaman or
the coveted goodies from Lego Star Lego Howard the Duck, we’re gonna
Wars will be returning: bolts, gold bust out the dump truck.
bricks, and even some canister-like
items. Factor in the free-play mode EGM Extras: ee the teaser trailers
for each level and you’ll be spend- for Lego Batman at EGM.1UP.com.

> TAKE IT...AND LEARWE IT


Lego Batman may not be based on any of the Dark Knight's movies, but that doesn’t mean it can't borrow from
’em. Here are five things we'd like to see make it into the game...and five we hope stay on the cutting-room floor.

What we want:
«= Joker dance party (Batman): Visiting a museum is kinda boring...unless
you're the Joker and:you decide to deface the place while listening to Prince
like he did in director Tim Burton’s first Batman flick.
Bat-on-cat action (Batman Returns): Sure, Catwoman is technically a bad
3 gal, but we can’t help but get hot for the sexy scene in this movie when she
an ee pounces on Batman. Meow!
Rocket penguins (Batman Returns): Danny DeVito is a scary slob
here, yet we dig his little killer penguins.
Bank heist (Batman Forever): The third batfilm starts out with a bang.
Or a bust, really—Two-Face’s bank heist would make for a dastardly
fun villain level.
Training bat (Batman Begins): Even batmen need to start some-
where—that's why it’d be cool to see the hardcore training sequences
from this series reboot end up as the tutorial.

What we don’t want:


ye < Mr. Pink (Batman Forever): Nobody wants
to fight a version of Two-Face who
looks like he’s been dipped in Pepto
Bismol. We prefer a darker Harvey
mS Dent like in the comics.
Tankmobile (Batman Begins): Cars are cool, especially ones
that Batman drives. Well, except for the hideous tank-looking
ride he sports in this movie.

High octane (Batman Forever): Speaking of the Batmobile, it


belongs on the ground, so none of Batman Forever's physics-
defying wall driving. Uh, isn’t that what the Batwing is for?

Lame dames (Batman, Batman Begins): Batman is really at


his best when he saves cities, not rescuing annoying broads
such as Vicki Vale in the first movie and whoever the hell Katie
Holmes played in the last Batman flick.

The rest (Batman & Robin): We want nothing from this movie.
That means no Bat Cards, no hockey team from hell, and no
subzero Arnold Schwarzenegger. Let us say it again: We want
absolutely nothing from Batman & Robin! 1

32 © ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


WHOSE TEAM ARE YOU
U ON?
TY oe 5 <tlly op ara

Nopres, A
\

i Fantastic unlockable stages


avauientie Giyndle aveats
= featuring three modes of, gy
including 10,000 meter diving the action.
and more. XY
— TA ad AE a LI Sw ow:

Does Mario red run in your veins? Or are you a true-blue Sonic fan? The match-up the world's been waiting for
will finally happen at the Beijing 2008 Olympic Games. 20 different events mean 20 different Wii Remote™ moves
to master. What's in the cards for outeam? Suit up and find out.

es

ys Comite any 2008 OFFICIAL


VIDEO GAME
se yh Pe ) ery x
‘TMUSOC 3649022050 "Copyright © 2007Intemational“Olympic Committee(“10C”). All settsreservad SUPERMARIO characters ©)NINTENDO, Mintendo,!vinlendods‘and Wii
iiaretrademarks of ae SONICTHE HEDGEHOGharécters © SEGA. All
Rights Reserved. Sega is istered‘in-the U.S. Patent and Trademar 1e.SEGA; %‘SEGAlogo andiSonic Theeliadgetogare wither registeredasain of
of‘SEGA Cofporati TM and the Wii are trademarks oF
Rintapeee© 2006-Nintendo,
Ay ) ae ~ Oy Sars * eis Se, oH g* ag
Quick! These videos will only be on
the Internet for a limited time, until
Alternate Shot
civilization as we know it ceases to
exist, and then you’ll have to watch
Find out why some aren’t playing Halo 3
them on space microfiche. See ’em
now at GameVideos.com/EGM.

ZOMG: Mass Effect Lesbian


Love Scene
It’s Mass Effect’s special moment, in Why Call of Duty 4: Modern Warfare players aren’t
case you didn’t see it from the com- hot for Halo 3:
fort and privacy of your Naugahyde IceViper777:
couch. Lady/lady alien edition.
HellBlazerUSA:

Why Team Fortress 2 players aren’t


hot for Halo 3;
Bukster:

ORLY?: Manhunt 2
Uncensored Comparo
Hobbess253:
See grisly kill scenes from Manhunts
1, 2, and the uncensored, unreleased
version of 2. Makes you think. About
playing games other than Manhunt.
Why TimeShift players aren’t

Hi hot for Halo 3:


dead box 102;

V3gasBall3r:

<3: The Hitoshi Sakimoto


Interview
The famed game music composer Why Medal of Honor: Airborne players aren’t
invites us into his home (and studio) hot for Halo 3:
to chat about Final Fantasy, Vagrant SSP Steved400:
Story, and the creative process.

SSP Trailer:

Why F.E.A.R. Files players aren't


hot for Halo 3:
FireStarta316:
1337: Portal “GLaDOS
Sequence Break”
How to out-think Portal’s final boss Zombie a gogo:
in seconds, by Groobtube. Visit
mycheats.com for more Portal
strategies and videos.

34 © ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


YOUR NBA DESTINATION

WEDNESDAYS
FRIDAYS
ALL SEASON LONG

FOLLOW ALONG ATESPN.COM ALSO AVAILABLE ON Brr14 HD


Inc.
ESPN,
©2007
Platforms: S yi
PS3/XB360, ae i 4 Tu
Publisher: =~ 4 On the hills and turns of Crystal
{EA Games” } Summit, you'll find plenty of opportuni-
Geveloper: ties for jumps, spins, barrel rolls, and
Criterion other automotive acrobatics. Use your
boost to link tricks together into com-
Release Date: bos and rack up the really big points.
January 2008
And check out the railroad tracks to
the east for some truly amazing jumps.

JFf
It’s just you, the road, and a timer ticking away. Burning
Route requires concentration, skill, and the ability to = ROAD RULE
maximize boost while minimizing any risks that could Here on the Eastern Shore you'll
lead to a clock-eating crash. That's twice as hard out find lots of first-to-the-finish race
here in twisty Lone Peaks, but go ahead and let loose events. But did you know that
the horses—just watch those hairpin turns. you can go for time records (and
|. crash-focused Showtime records)
on any street? You can even
collect mug shots (these pics
are taken using the console’s camera
peripheral) of players whose scores you beat.

36 © ELECTRONIC GAMING MONTHLY * EG


oe
If the vast expanses of Paradise
Every stoplight in Burnout Par City aren’t enough to keep you
hos! nother event—simply spin busy, get online with a group of
heels and the thrills begin. friends and go after one of 50
in Palm Bay Heights, you'll find Freeburn challenges. (For exam-
urself a Marked Man: Make a mad ple, you could try doing barrel
dash to the finish line (in this case, rolls off the handy split ramps
somewhere down south by Paradise here at Big Surf Beach.) You
Wharf) before your host of pursuers don’t even need to race—just
takes you down for good. roam, experiment, and have fun.

Scattered all over Paradise City are


Super Jumps, special breakable bill-
boards, and “private” areas behind flimsy
chain-link fences—almost 600 in all, each
one painstakingly tracked by the game.
Hit this Super Jump in Harbor Town and
you'll be treated to a slow-mo shot of
your car majestically leaping the river.

The series’ famous Crash mode is now dubbed Showtime, a


free-form orgy of destruction you can trigger anytime. Downtown
Paradise is the perfect place to bust it up, with its traffic-clogged
streets and nice selection of mutliplier-adding buses. You need to
see the ridiculously detailed damage modeling. It’s absurd.

ELECTRONIC GAMING MONTHLY * EGM.1UP.com ¢ 37


? PLAYING POLITIC

Back to Jack

For the nine years that | ran the


Interactive Entertainment Merchants
Association, the retail trade body that
represented game sellers, | subscribed
to the same thinking as my counter-
parts at the other game-biz groups:
Ignore Jack Thompson and he'll go
away. It was the biggest mistake that
the industry has ever made. By walk-
ing away from counter-point interview
opportunities, we left Thompson—the
Florida attorney who's built a career
around his crusade against violent
games—as the only person at the mic
when the media came calling.
Doug Lowenstein, the former head
of the Entertainment Software Associa-
tion—and in many respects, my men-
tor—gave a historic farewell speech
last year at an industry summit. In part,
he blamed the enthusiast media who
covered Thompson as the reason for

Audio Designer
his popularity and advised them to
stop covering him. Many did. So while
the gaming media was largely ignoring
Thompson, the mass media wasn’t.
Turns out that the “ignore him and
he'll go away” strategy backfired. He _... Our monthly look at the industry’s most
got even more exposure and became H ' A .
more influential and more powerful. : interesting celless) By mV eclal S elaaielelal
And so the games business built its
own worst nightmare with Thompson.
He is intelligent, articulate, passion-
ate, and camera-ready. You may
not subscribe to his philosophies or
appreciate his liberal interpretation
of the facts, but you should respect
him, as should we all. And while you
may know that his version of the facts
isn’t the same as yours, your parents,
grandparents, teachers, or friends who
are just casual gamers don’t.
One of the major strategic changes
we at the ECA undertook was to
stop ignoring Thompson. We all just
need to be smart about it to avoid
enabling him. Don’t avoid the discus-
sion; engage it head-on. Don’t jump
on a forum thread and flame the man;
doing so demeans your argument and
empowers your detractors. Instead,
voice your opinion, become involved,
and speak out. It’s time to fight back!

Hal Halpin is founder of


the Electronic Consumers
Association, a nonprofit orga-
nization dedicated to watch-
dog gaming legislation. Join its
cause at

38 * ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


enough for Konami. The publisher recently confirmed
its snazzy PS3 stealth title Metal Gear Solid 4: Guns
of the Patriots— originally slated to sneak into stores
around January or February—is delayed yet again. Now
it will arrive sometime this spring.
Suzanne
Photograph
by
Ingeborg

for the Unreal Engine lawsuit. In case you forgot, Too


Human developer Silicon Knights originally sued Gears
of War developer Epic for apparently providing an
incomplete version of its Unreal Engine. The latest: Epic
was recently unsuccessful in dismissing its case, mean-
ing the battle isn’t ending any time soon. Nice try, Epic!

® Audio designer or L.L. Bean model?


Owen records the great outdoors in style.

How’d he get the gig? eventually started working closely


Owen actually graduated from col- with EA’s sound-production depart-
lege with a marketing/business ments and was asked to join a > OVERHEARD
degree and got a job at EA Sports, team as an audio producer, writing
his first dream gig. “But | had other E-lale Me-revo)
coliaveMelt-lole
6 (-a-(nTe Rel tc “So although it was important to try and release
paths | wanted to travel using my ing with music licensing. Eventually, [Super Mario Galaxy] simultaneously with Wii’s
F-l0(e|(ol= Lule Manelcj[om es-(elcece]
aleRama<} he moved to Vancouver-based launch, we also felt that it was much more impor-
says (he’s been in various bands Propaganda, where he often finds tant to make a game that the customers would
and has a degree in music pro- himself in Mother Nature recording feel was really worth buying. We were so deter-
duction and jazz piano). Owen animal sounds. #1 mined that we even thought of closing
down the Tokyo office if Super Mario
Galaxy received poor reviews.”
—Can Super Mario Galaxy Director Takao
Shimizu be any more modest? It’s almost as if
he makes Sonic games or something.
? TOGGLES OF HIS TRADE
The real world V-Synth, Cakewalk ing about the different
“We had to get beeps Dimension Pro, and methods they're using.”
F-TaTe Mlo)]]ox-maoM cM Cclerel cory other software.
ed [ourselves] pushing Send in the clown
buttons on our micro- Gearslutz.com “When things are crazy,
wave,” says Owen. “So many people [who] | look at the accordion-
are doing postproduc- playing clown,” Owen
Sound design tion work for big com- says of his absurd desk
Owen uses Nuendo 4, mercial stuff are on their toy. “It brings me back
Role
l(om oma ate)-Ule| forums,” he says, “talk- down to earth.”
Devil May Cry
The tale of the tape on these two demonic superstars
As Capcom brings its slash-and-shoot-em-up action series to the new consoles, the
publisher feels it’s also time for a fresh face. Enter Nero, who joins DMC veteran Dante
as a playable character. Find out why these guys ain’t exactly BFF and much more....

Platforms:
PS3/XB360

Publisher:
Capcom

Developer:
Capcom
Release Date:
February 2008

EGM Extras:
To see these Jedileler
two guys stylin’ and
profilin’, head to
EGM.1UP.com for
some exclusive Devil
May Cry 4 videos.

40 ¢ ELECTRONIC GAMING MONTHLY ¢ EGM.1UP-COM


,” says Producer Hiroyuki Kok

play roughly 60 percent of the | fn

Why he hates Dante: Because he put Nero's boys down for the dirt nap.
“While Nero is protecting Fortuna from demons that suddenly appear,
Dante shows up and he kills some of Nero's comrades,” says Kobayashi.
“So he’s given the task to track down Dante and make him pay for what
he’s done.”
Devil May Cry 3 too difficult for ya? Producer Hiroyuki Kobayashi promises that
Personality: Even though Kobayashi describes Nero as “more of a
this installment will be a much more balanced offering. It'll even feature a tutorial,
straight shooter than Dante,” the producer is quick to admit that he ain’t which takes place during Nero and Dante’s first encounter.
exactly a model citizen, either. “[In one scene], Nero doesn't want to sit
through all this religious stuff, so you see him sitting there listening to his
headphones instead,” he says. “Nero can be a bit of a wiseass.”

Weapon collection: Nero will come packin’ a revolver (dubbed Blue


Rose) and a sword (Red Queen). The latter also sports a motorcycle-
esque handle, which you can rev (via continuous presses on a shoulder
button) to increase the potency of your blade attacks.

Fighting style: While his arsenal is extremely limited when compared


to Dante’s wide assortment, Nero—with the help of his demonically
enhanced right arm, the Devil Bringer—still looks awfully good on DMC4’s
5 battlefields. Nero’s limb causes all sorts of destruction, from literally tear-
43 ing enemies in half to grabbing foes and using them as shields. It even
;
acts as a grappling hook for the game’s limited platforming segments.

Demonic streak: In addition to the Devil Bringer, Nero can call upon his
Devil Shadow, which temporarily beefs up attack power and adds some
nasty moves to his repertoire.

*; ao . Ss4
eS

_ DMCs onthePS2

E Nero: OK, maybe the word “hate” is too strong in Dante’s


case, as the source of his dislike for the game's other leading man and
crew remains a mystery. “Dante is given a mission to head to Fortuna and
do something that we’re not ready to talk about just yet,” says Kobayashi.
Personality: In the past, sarcastic and corny is probably how most
people would’ve described Dante. Yet it seems he’s finally starting to
show signs of maturity. “In DMC3 he was very young and a wiseass,” says
@ Aside from some yet-to-be revealed Sixaxis motion controls, the PS3 and Xbox
Kobayashi. “But in this one, he’s more experienced as a demon hunter
360 versions of Devil May Cry 4 will be identical.
and [has] grown up a little bit. He’s still as interesting as he used to be,
but now he has a wider view of the world.”

Weapon collection: Dante returns to the scene with his Rebellion sword
and trusty pistols Ebony and Ivory (as you can tell by now, it’s basically a
requirement for every weapon to have some ridiculous moniker). DMC4
also introduces two new toys for this character to play with. The Lucifer
shoots exploding roses, while Pandora—depending on what fighting style
you’re using —transforms into a number of powerful firearms (bazooka,
machine gun, crossbow, etc.).

Fighting style: How you deliver a beatdown is totally up to you, thanks


to the return of the Trickster, Gunslinger, Swordmaster, and Royal Guard
fighting styles. But unlike in DMC3 (where you chose a style before mis-
sions and could only change it at save statues), you can now switch
between them on the fly, which makes for some sweet-looking combos.

Demonic streak: As in every other DMC, transforming into a demon


brings out Dante’s uglier (not to mention much more powerful) side. #&

ELECTRONIC\GAMING MONTHLY * EGNL1UP.COM « 44


> BGM IM

Do-it-yourself games like LittleBigPlanet and Halo 3’s


H''>
Forge are turning players into designers, but
what’s in it for them?

Development Group at Microsoft. transformed music and film. “Games


“People who aren’t professional game are uniquely personal, and now it’s
But the one thing developers have great ideas that stay starting to get a little more outside the
that could top it: creating his own. locked up in the head.” box where you can give a portion of
“That’s the thrill of game development While industrious geeks have been that personal experience to someone
Get personal advice
for me,” he says. “! want to make creating and modifying computer else,” says Will Wright, creator of The
for kicking off your
own basement- something I’m really proud of.” While games for decades, the walls around Sims and the upcoming Spore, a PC
brewed-gaming gig he’d made some games for comput- consoles are finally coming down. life-creation game built around com-
next month when ers, what he really burned to do was Start-up developers can make their munity sharing of user-created con-
we feature Everyday code for consoles. “It was like the own titles on PCs and distribute tent. “You're performing in a game not
Shooter creator Jon
Mak in our Take This holy grail,” he says. them via Xbox Live Arcade or the just as a player but as a designer.”
Job series. Using Microsoft's XNA Game Studio PlayStation Network’s store, while The YouTubing of videogames is now.
Express, a set of game-development average thumb jockeys can express
tools that anyone can download for themselves in more and more games
free, Silva created a gleefully violent that offer in-depth content editors The game industry already owes
side-scrolling shooter called The (we'll get to them in a bit). Such DIY much to DIY development. Some of
Dishwasher: Dead Samurai. And he gaming will transform the industry, the biggest franchises and developers
got the ultimate score—a contract bringing in fresh blood and talent around—Epic, Valve, id Software—
from Microsoft to distribute the game just as, say, garage bands and hatched from the computer-game
on Xbox Live. This marked not only underground moviemakers have underworld. Today, two innovations *
the start of his life as a professional
game developer but a new chapter
for the console industry: homebrewed
gaming for profit as well as fun. “What
One obvious concern is that
we really want to do is unlock the cre- someone is going to...paint a
ativity not only in the indie market, but
in the homebrew crowd as well,” says
picture of a penis.
Chris Satchell, manager of the Game —NinjaBee President Steve Taylor on the level editor in one of his games

42 « ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


AVAILABLE ING RUD SS )
NOW CONTROLLER)

@ 4-player simultaneous play guarantees your house is the hottest party on the block

@ All-new soundtrack includes smash hits from the last 4 decades

@ Use the Wii Remote” and DDR controller for full-body interaction

Mild Lyrics aa

IBIEMOANGIA : www.konami.com
© 1998 2007 Konami Digital Entertainment Co., Ltd. “Bemani”, “DanceDanceRevolution” and “DanceDanceRevolution Hottest Party” are registered trademarks or trademarks of Konami Digital Entertainment Co. Ltd. KONAMI is a registered trademarkofKONAMI CORPORATION.
Published by Konami Digital Entertainment, Inc. Wii and the Wii logo are trademarks of Nintendo,
CLT AWH'F (cont)
Mak. “At first, | didn’t want to sell it, tools to create while still maintaining
but here’s a company wiling to invest their standards? It won’t be easy. Just
time and energy. I'll reach more peo- ask NinjaBee, an indie game devel-
ple if | go through that channel. That oper in Orem, Utah. After making two
makes sense to me.” titles for Xbox Live Arcade, Cloning
Players don’t even require comput- Clyde and Outpost Kaloki X, the
er-science skills anymore to get in this company set about making Band of
development game. Already, they can Bugs, a quirky strategy game. For fun,
handcraft ultracreative play modes— they wanted to include a level-editing
from combat racing to plasma-gre- program to let gamers make their own
nade baseball—in Halo 3’s impressive maps. But Microsoft wasn’t exactly
Forge editor. February’s Super Smash thrilled. “They wanted it, but they
are bringing the creative rush to Bros. Brawl for Wii comes with a level knew it would be problematic,” says
console players: digital distribution, editor and the ability to share custom NinjaBee President Steve Taylor. “It’s
which makes it easier to upload and battlefields online. And next year’s about user-generated content. You’re
distribute content online at broadband LittleBigPlanet for PlayStation 3 is opening a can of worms.... One of
speeds, and toolsets that make devel- all about players taking their rag-doll obvious concern is that someone is
opment way easier. characters and loads of objects and going to take the editor and paint a
Microsoft isn’t the only console unleashing custom playlands in a picture of a penis.”
maker courting start-up program- world of realistic physics. The payoff: What to do? Microsoft includes an
mers. Nintendo’s WiiWare program Gamers’ creations can be rated and opt-out feature so that players—or
encourages developers of every size swapped by everyone else in the parents—can choose to lock out
to create small, innovative games that community. Creative designers will user-created content online. With that
players will buy and download from see their creations rise to the top of solution, Band of Bugs got the green
the Wii Shop Channel later in 2008. the download pile and achieve the light to put its level editor in the game
Sony, meanwhile, has been pushing same flavor-of-the-moment fame as after all. But NinjaBee felt enough of a
the ability to run the Linux program- would-be filmmakers do on YouTube. sting from the experience to not want
ming language on the PlayStation 3 Unreal Tournament 3, the latest to go back down that road anytime
as a means for game development. installment of the multiplayer shooter, soon. All the back-and-forth cost time
Eric Lempel, director of PlayStation is treading similar territory. Its level and money. “It was painful,” says
Network operations, says the com- editor lets players create maps on Taylor. “We do plan to do it again—in
pany’s stoked about the creativity their PCs, then important the content, the end, it’s a cool feature—but you
that gamers can bring. “We know this using a memory stick, right into their have to be careful about it.”
is something users want to do,” he PSs. “UT3 PS3 owners will have as Microsoft’s more cautious stance
says, “and it’s important we offer the much new content to play as they on user-created content isn’t slowing
ability to do it here.” ever wanted,” says Jeff Morris, pro- down the more hardcore homebrew-
Jon Mak, a 25-year-old coder from ducer of UT3 for Epic. “Additionally, ers. Coders like Silva, who will see
Toronto, Canada, got his dreamy they can start getting their feet wet his game Dishwasher on Xbox Live
action game, Everyday Shooter, on their own console ideas without Arcade sometime next year, hope
picked up by Sony after an execu- an expensive development kit. All the there’s plenty more DIY content to
tive spotted it at a videogame con- things that make user-created content come. “This taps a new market for
ference. The title was released for exciting for PC users apply to their creativity and innovation,” he says.
download in the PlayStation Store console brethren.” “Who knows what will happen if you
for $10 in October. Unlike Microsoft, open up the platform to hundreds of
which lets XNA developers maintain Let freedom sting potential developers? Good things
ownership of their titles, Sony pur- Giving power to the people comes can happen, and terrible things can
chased Everyday Shooter outright. at a price, however. How can game happen—but hopefully, the good
“Unfortunately, they own it,” says companies empower players with the ones win out.” st

44 » ELECTRONIC GAMING MONTHLY * EGM.1UP-COM


WEIMAR

Vile

8 ties SuperstarFighting Styles


Choose to fight as a high flyer, powerhouse, brawler,
hardcore, submission artist, technical, showman or dirty
fighter. All with unique moves and special abilities

All-New Struggle Submission System


New Pressure-based system allows players to decide how
Much pressure to apply using the right stick

extreme Superstars, arenas and hardcore weapons:

IN TICKETS TO LOG ONTO


RESTLEMANIA24 vurgamebattics.com
formore
TEEN Alcohol Reference
Blood
Mild Language
Suggestive Themes power te the players
CONTE NATEDEYViolence Major League Gaming

Al World Wrestling Entertainment programming, talent names, images, likenesses, slogans, wrestling moves, and logos are the exclusive property of World Wrestling Entertainment, Inc. ECW is a trademark of WWE
Libraries, Inc. All other trademarks, logos and copyrights are the propertyofthei active owners, © 2007 World Wrestling Entertainment, Inc. All Rights Reserved. / FEMME /

©2007 THO/JAKKS Pacific, LLC, Used under exclusive license by THO/JAKKS Pacific, LLC. JAKKS Pacific and the JAKKS Pacific logo are trademarks of JAKKS Pacific, Inc. Developed by YUKE'S Co, Ltd. YUKE'S Co., Ltd. fa
and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. THO and the THQ logo are trademarks and/or registered trademarks of THO Inc, All Rights Reserved. All other trademarks, logos and copyrights
are property of their respective owners. www.thg.com
|PERFECT OP.
“nt

cine 0B:
NRT a ORE Cie

= Eliminate soldiers near ambassador


Mo
Ww

Eliminate enemy on balcony. =

Provide covering fire.

www.socomtacticalstiike.com
www.us.playstation.com/psp
www.seal.navysnil
TEEN 1 SQLOM: U.S. Navy SEALs Tactical Strike ©2007 Sony Computer
Eftertainment America Inc. "PlayStation; "PSP" and the “PS”
Drug Reference Fomily logo are segistocod trademarksofSony Computer Entertain-
Violence ent Joc. Intermet corectionsind Memory Stick Duo™ may be
nd. Player responsitileyor Wi-Fitees, TheUS,Navyprovided
pork but doos not officially endorse.tys
fighting men as they
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True combat simulation,


tactics determine the outcon

Engage. enemy soldiers.

Eliminate all enemy threat


Cover team’s extraction.

Fire grenade at machine gunner,


Move to secure ambassador.
Escort ambassador to rendezvous point.
Nyelalerclavasm @)dlaaismillaniom @is\iclks)

NFL Tour
PS3/XB360 ¢ EA Sports Big

EA steps back onto the arcadey gridiron, ditching the Street moniker and
that series’ thuggish aesthetic for a backdrop that would definitely please the
uptight NFL execs. While we’re enjoying the new exhibition-style setup and
fighting game-esque reversal system for making and breaking tackles, Tour
desperately needs an adrenaline shot (the gameplay is way too slow). Plus,
how about making the game look as pretty as EA’s other arcade sports offer-
ing, NBA Street: Homecourt?

Endless Ocean
Samurai Warriors: Wii ¢ Nintendo
Katana From marine biologists to those simply pretending to
Wii ¢ Koei be one like George Costanza, Endless Ocean hopes to
attract all sea lovers. You'll mingle with lots of marine
Koei is giving gamers yet another history les-
life, which includes the likes of penguins, manta rays,
son, but at least the publisher is reworking
and humpback whales. But aside from searching for
its hack-n-slash ways with this first Samurai
hidden treasure along the ocean floor, this one resem-
Warriors installment on the Wii. This one
bles more of an educational tool than an actual game.
takes place completely from a first-person
Too much time is spent reading log books that contain
perspective, and the developers have done
“fun” facts about the creatures here. And by fun we
a good job of balancing how much of the
mean absolutely boring.
action will get your heart pumping (normal
attacks are done with simple button presses,
while special moves require some Wii
Remote and Nunchuk wigglin’).
Bomberman Land Kingdom Under Fire:
Wii/PSP/DS ¢ Hudson Circle of Doom
Turning Point: XB360 ¢ Microsoft Game
Fall of Liberty Brothers in Arms: Road Studios
PS3/XB360 * Codemasters to Hill 30
Wii ¢ Ubisoft Nitrobike
This twist on World War II (in Turning Point Wii ¢ Ubisoft
the Nazis actually invade U.S. soil) got Bully: Scholarship
pushed into 2008 because Codemasters Edition Pursuit Force: Extreme
felt its first-person shooter could benefit Wii/XB360 ¢ Rockstar Justice
from a few more months of development PSP e Sony CEA
to spruce up the locales and tighten the Burnout: Paradise
controls. That all sounds great to us, but PS3/XB360 ¢ EA Games Sonic Riders: Zero
we have one more request: Can you give Gravity
the enemy A.I. some brains? From what Harvey Birdman: Wii/PS2 * Sega sh
we've seen so far, the game’s German Attorney at Law
soldiers aren’t the smartest fellas. Wii/PS2/PSP ¢ Capcom

48 « ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


Meet your new classmates.

Ideas? They just come to you.


But turning those ideas into a game design career?
That’s something you have to go after.
Begin with an education from The Art Institutes.
Art Institute schools offer master’s, bachelor’s, and associate’s programs in these areas of interest:
e

Degrees and programs vary by location.

Classes begin four times a year

The Art Institutes


America’s Leader in Creative Education

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OH Reg # 04-01-1698B, ‘The ArtInstitute ofIndianapolis fslicensedbythe Indiana Commission onProprietary Education, 302W,WashinglonSt,Rm E201, Indianapolis, IN 46204. AC-0080. *TheArtInstituteofJacksonville isabranch ofMiami Intemational University ofArt&Design.
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A range of online coure opportunities i available
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Shaken (not stirred) scuttlebutt

Hey, Night series recently closed down. exclusive home on the 360. And to
that’s not to say 2007 wasn’t a swell But that’s not the only thing | hear got even things out, another unannounced
year for your favorite rumormonger. In knocked out—my EA mole tells me Square Enix sequel will apparently set
fact, The Q is currently enjoying one the studio was also working on a up shop permanently on the PS3.
of his best years ever (you don’t have now-canned Guitar Hero-inspired
Resurrected to thank him, er, me). But even though action game.
Rumors:
I've called a lot of
I’ve broken a lot of big stories this Nintendo creates some cool things,
stuff recently. For year, I’m always striving to find even yes, but it doesn’t necessarily want
instance, you may juicer scuttlebutt. In fact, | smell an Console sales don’t seem to sway other companies one-upping it...even
have heard that even better year ahead for me. Wait, | publisher Square Enix. Even though its own first-party developers. A gos-
Capcom is brushing
up a Wii port of last think that’s actually my— uh, let's just the PlayStation 8 still isn’t selling sipy Goomba let slip that Nintendo
year’s sleeper hit get to the rumors, shall we.... all that great, the role-playing game canceled a first-party Wii game
Okami. And if you powerhouse still insists on keeping its because the developers insisted on
remember correctly, Final Fantasy titles exclusive to Sony. allowing players to customize their
it was The Q who
broke that.
The once-mighty Microsoft Game Still, my RPG rogue informs me that cutesy Mii characters. Come on,
Studios lineup is starting to look a little Square Enix is at least throwing the Nintendo —we’re not asking you to
skimpier nowadays. Not only did Mass Xbox 360 a bone—it appears a new let us add simple things like clothes to
Effect developer BioWare get bought entry in its mech-based strategy our Miis. Wait, actually we are. Stop
by EA, but MGS also lost Geometry game Front Mission will find an being so stiff, guys!
Wars developer Bizarre Creations to
Activision. | don’t have any dirt on
BioWare, but | do have a heap on
Bizarre: My spy tells me the Project > G-TIFS
Gotham Racing 4 creators are
i @°* EA likes the Need for Speed franchise; that’s not new. This is: The series
working on the next James Bond
ion Ay looks like it will flip each year between being a realistic and an arcadey racer.
game. “But they make racing games,”
you say? Well, duh—that’s why it’s
@)° Here's one for you supernerds out there: Publisher THQ looks to be making
going focus a /ot on driving.
XN an action game based on the Warhammer toy line.

@) ° A Final Fantasy Crystal Chronicles game is coming to Nintendo’s WiiWare


Poor EA Chicago —the development S: XN service, but what about the real CC Wii game? It appears to be in trouble.
studio behind the jaw-dropping Fight

50 ¢ ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


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> AF TERTHOLIGHTS —

Postgame Show
We get answers on all of the hottest games this holiday
Hope you’re happy—with the all the amazing holiday releases this year, it’s going to be a Jong time before
elu mer-lamexe)an)e)i-lamr-lolel0imtat-Mi-(el me)me(eleleMer-laa(-MaAM (-m0 co macelmere)aale)(-liallale Pele] MoM lM t1.¢a1e RO[0c
tions. So we hunted down the developers of a handful of the fall’s biggest titles to squeeze all the juicy
info out of ’em (that means spoilers—proceed with caution). But even though we're only able to fit in four
winners here, we’ll be back next month with another answer-filled special—brace yourself.

52 © ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


* HALO =
Battling it out with Bungie’s master chiefs i]
FE
<r
su)
Obvious statement EGM: Why no levels where you play EGM: A lot of people bitch about EGM: Any rejected ideas for equip- ee
of the year: Halo 3 is Oo
as the alien Arbiter in single-player one campaign level in particular: ment you can share? a
big—3 millior pe
Halo 3? Were you guys surprised “Cortana.” Some have gone so far tr
sold in one mon\ .
‘So we talked to Brian at how much hate he received after as to compare it to “The Library,” Bu: [Sandbox Design Lead] Jaime Ww
ra
Jarrard, community Halo 2? the infamously unpopular Halo 7 Griesemer just reminded me of an ie
and franchise lead, level that you worked on, Tyson.... c
example: the Vortex. It was deployed
and Tyson Green,
multiplayer design
Tyson Green: | wouldn’t say sur- similarly to the Energy Drainer, thrown
lead, from developer prised. We knew some people weren't TG: [*Cortana”] is a claustrophobic in front of the player, creating <
Bungie to find out going to like it. | feel like if [Halo 2] had level, it’s all against the Flood—it has black-hole or magnetic field. Itwould
what makes this game actually closed off in a better fashion, many of the same problems that “The “suck” in any object or projectile
fewer people would have minded. It’s Library” did. | think it’s a gorgeous within range: grenades from midair,
like the Arbiter became the scapegoat level, myself, in a kind of horrible way. tracers from rifles would alter course
for the story not ending. “Bungie The art is probably some of the best into the Vortex rather than your face,
bit off more than they could chew in the game as far as realizing that etc. It would even affect nearby
because of this Arbiter character and particular space. But it’s such a harsh objects like Fusion Coils and [even
then they couldn’t finish the game.” environment for having a good, richly other] players. As cool as it sounds, it
But it was clear from the very onset rewarding game experience. | think was ultimately cut because it was too
that the last game in the trilogy was it’s criticism well taken, and it’s stuff “expensive” from a networking and
going to be the Master Chief’s story. that the single-player guys are fully performance standpoint.
There were various discussions early aware of.
on about whether or not you would. EGM: On to weapons—you think
play as the Arbiter for one or two mis- EGM: It also has backtracking. the Needler is finally vindicated in —
sions andthen...there was even talk Many people were surprised to see Halo 3 after sucking so hard in Halo
of, “We should kill the Arbiter! Yeah! any backtracking in Halo 3 given 7 and 2?
n!” In my opinion, cooler the flak you guys took for it in the
heads prevailed and we said, “No, original Halo. TG: You know, sometimes | feel like
let’s make him a cool character in the the Needler is overpowered, and other
but still keep the focus on the TG: | think we were sensitive to that, times I’m cursing at the Needler. |
f.” | think it worked out well. because it was a perfectly valid criti- think it’s actually working
cism of Halo 1. But, [the second level
EGM: Speaking of killing characters, in Halo 3] “Crow’s Nest,” for exam-
some of the ads and part of the ple—you spend a lot of time back-
ending made it seem like you might tracking and running back through
kill off the Chief. Was that ever part rooms, but | don’t think it’s the same
of the plan? thing. That particular level was more good, in a way; |tl
‘of an experiment to have people feel really did find its way
TG: There were certainly storylines like they were actually in a real space,
proposed that said stuff like, “Yeah, developing some knowledge of the EGM: We’ve been hearing lots of
ies the Cel ut 'S terrain. So | don’t really feel like that people complain about the Mauler”
was a failure on the part of the single- being too powerful...
player guys—I thought it was a really
and make it feel cool. But good mission—but | can see where uc wa Mauler melee combo [where |
ple knew we could achieve that complaint comes from.
ed, to close the story
a without doing that. EGM: Opinions also vary on some
pieces of equipment. What equip- paying attention to. |
Brian Jarrard: One funny story about ment do you think works well, and see us looking at [mul
that: The first time Bungie sat down any you’d like to change? saying, “Y’know, we should dial|
with Microsoft [executive honchos the Maulers.” It’s something we’
Shane Kim and Peter Moore] to walk TG: | think the Bubble Shield is a posi- playing by ear.
them through the final story, we had tive example, where it totally worked—
‘a PowerPoint presentation with a we’re really happy with that one. [On EGM: Some are bummed it’s tough
bunch of concept art [and a musical the other hand], the Trip Mine...it was to find any ranked games with
score], so it was pretty evocative and [potentially] a really powerful griefing friends, even if they are just a few
emotional. And the very last image tool for betraying your teammates, skill levels apart. Is that a concern?
wepiel: tl with was a memorial, so we had to water it down...it never
(UNSC soldiers] paying tribute to worked right. We’re not really happy TG: We do feel like that [the m
ster Chief, and then we with that piece of equipment. system] is a problem; it’s m
turned the lights on and shut off the
projector. And | think it was actually
a couple of days that we let them
sweat before we finally let them know
that that wasn’t the true ending of the
game. [Laughs] :
HALO = (cont.)

aggressive than we intended for it to TG: The only ones that do are a cou- experience that is still reasonably
Lod be. We’re actively investigating that ple of the nonstandard Elite helmets attainable without endless frustration
— one right now to figure out what the that are slightly differently shaped. (e.g., Iron Skull).
best solution is. That’s certainly one of We're still pretty confident that those
the things on our list. things are evenly balanced. Certainly EGM: Are there any secrets or funny
they’re not unbalanced in the way inside jokes in the multiplayer levels
EGM: What about the different they were in Halo 2. We always knew we might have missed out on? _
pieces of armor you can unlock to that the Elites were going to be a little
=LHEMOHLY
=
customize your character in multi- bit different than the Spartans, but it’s TG: There are some places or
player—do any of these shiny new ‘still playing pretty fairly, | think. els where you might see en\
additions make you a bigger or artist names listed as “Architect.”
smaller target for enemy bullets? EGM: We heard a rumor that the The firm of Buelterman, Carney,
hittable area of the special Bungie- and Cotton [all Bungie multiplayer
employee-only flaming helmet is guys], that’s in one of the levels. The
half the size of a normal helmet. “Traxus” name on the crates you see
What is up with that? all over the place [is] from [the ol
Bungie shooter] Marathon, a bac! ‘
TG: Half the size? What are you talk- ground story character named Traxus. ee
ing about, it doesn’t exist! [Laughs] Funny story with that is, one of the
There actually isn’t a Bungie helmet. testers almost immediately filed a bug
Pil let you in on a secret here: It’s saying that word was aslur, becat
actually a Bungie chest piece, and the if you read it [flipped around], it says
chest piece has the fire on the collar, “art sux.” It was totally unintentional,
so we're free to use any helmet that but our art lead commented [on the
we like. bug] in a big font, “WHAT IS THIS
CRAP?” [Laughs]
EGM: But even when you’re invis-
ible, the flames show up, right? EGM: It seems like the announce-
ment that Bungie was separating
TG: It’s a bit of a penalty for us; we from Microsoft was downplayed i
knew that going in. You can turn it off quite a bit, like not much was :
if you want, but it’s something there to actually going to change at all.
just have fun with people. So tell us: What exactly is different —
now that Bungie is an independen
EGM: What can you tell us about development studio?
other secrets hidden in the game?
We've seen a pic of a monkey tribe BJ: Right now, things are ligthat
in the first level.... different at all. We're wo!
on Halo-related projects that w
TG: [Laughs] That's actually the face had [already] been working o1
of our art lead, Marcus Lehto. Microsoft. The attitude is d ¢
though—we are excited abi
| heard Jason’s in the game
‘somewhere as well...

TG: Yeah, [Bungie co-founder] Jason very much in close partnership


Jones, he’s the shirtless guy [hidden] Microsoft, and we both enjoy :
in the last level. ally beneficial relationship.
In the future, should we GES
EGM: What about the skulls you branch out to a new [
can find in the campaign maps? Is perhaps Microsoft wa:
there a particular skull combination in funding, we’d have the flexi
you personally recommend activat- investigate other partners
ing for a tough, but not impossible, different platform. We have
experience?

BJ: I'll have to credit to [Content


Editor] Luke Smith for helping estab-
lish my de facto skull [playlist]: | like
to enable Tough Luck, Thunderstorm,
Mythic, and Tilt for a challenging

> We have no plans [to develop


a different system], but we co:
—Bungie Community and Franchise Lead Bri

54 ¢ ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


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TALKTO OURFRIEND. SOMETHING WILL STICK.


: ABOVETHEINFLUENCE.COM
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56 * ELECTRONIC GAMING MONTHLY ¢ EGNE


>» MASS EFFECT
Going beyond the galaxy with BioWare’s epic role-playing game Wi
iS
a
yh)
ad
Mass Effect Project system for a role-playing game is the planet Nodacrux, but one of our Oo
Director Casey probably one of the biggest and most designers didn’t like them because he I
Hudson likes tender
complicated systems. It’s actually one thought they looked too creepy. But Ei
conversations with
of the drawbacks to giving people so he let us put the cows in the game on w
aliens. And six-legged Ee
cows, No, he’s not much to do and so many things. We the condition that one of them would ve
weird—all of this follow you around and eventually c
It’s still there ina didn’t get much negative feedback
is perfectly normal
sense; when you press the X button, during development with the inventory pickpocket you.
in BioWare’s space
RPG. We sat down. it worked out so you could skip lines screen, although [if stuff doesn’t work
with Hudson to find of dialogue. As things wrapped up right], that’s definitely something we
‘out more about this toward the end of the project, there want to fix in the future.
were some aspects of [the dialogue
system] that weren’t working the way Unfortunately, we haven't
we had intended. But that’s definitely announced any specifics about
something that we want to be the downloadable content, but we’re
focus with the next Mass Effect. We Actually, no. We try to make sure working on some really cool stuff.
want to add not only the ability to we're giving you lots of places to go
Casey Hudson is interrupt characters, but also other and not designing it with a bias for
BioWare's project active things to the conversations. a certain path. We tried to create a
director for Mass
feeling around the middle of the game
Effect. Before that, he
was the project lead that you can go wherever you want
on Star Wars: Knights and in the order you choose, and it'll
of the Old Republic. work out as well as anything else. Yes, it will definitely be much,
much bigger and better than
KOTOR’s. From the beginning, we
It’s definitely a skill, something were able to plan for DLC because
we never had to do before Mass we knew even before the 360 came
Effect. | would say our writing team | really like Liara. She’s an out how important the Xbox Live
spent a couple of months ramping alien but turned out to be the most stuff would be. So it was built into
up on learning how to do that well. “human” character in the game. the design of Mass Effect and built
| think they definitely had fun with it. She's very sensitive; | like the little to work really well. That’s part of
The paraphrases were opportunities conversations you have with her the reason why we created this big
to replace a well-written, well-crafted aboard the Normandy where she tells galaxy—it’s a good place for us to
sentence with something that makes you her hopes and fears. It’s a very place downloadable content.
the player chuckle—but also tells tender little story about her character.
them exactly what will happen if they
make that choice.

Yeah, that was always my hope.


Obviously, the first took the longest
One of the neat things is going because we had to build so much new
back to our solar system and helping technology. But now we can get done
the Human Alliance on the moon. a lot faster with parts two and three.
You'll drive around, and as you're It'll also come down to the lifespan of
cresting a mountain, you'll see the the system—it seems like they keep
Well, the item comparison is Earth come up over the horizon—it’s getting shorter and shorter. But if the
probably a lot better than KOTOR’s actually pretty cool. Then there’s 360 is around a few more years, we'll
because we now show you a graph Eletania, the planet with a quest be able to put them all out, and you'll
that compares [the stats] of one that involves space monkeys, which get to play with the same character
weapon to another. As you can always gets a laugh around here. We you created in the first game.
imagine, the inventory-management also made six-legged space cows for

In general, Mass Effect is a game


that streams all the way through.
We could’ve had more load screens,
but instead we let you physically
get into an elevator—still be in
the game, hearing news reports or
your characters talking—while you
transitioned to another area. But,
yeah, they weren’t the most epic part
of the experience. [Laughs] *

ELECTRONIC GAMING MONTHLY * EGM.1UP.COM ¢ 57


ilestutted box
Why notinclude the first Half- Classic, Half-Life 2 including Counter- the Weighted Companion Cube. We
console players aren’t up Strike: Source, Orange Box.... We also deliberately designed the map you
and Half-Life 2’s story aim to give customers choices about get the Cube in to revolve around
will be lost on them. how they want to buy the products. carrying it everywhere and using it
So, I’m sure we'll follow tradition and in a bunch of different ways. | think
We thought about break tradition on the next [package]. that, coupled with Erik’s hilarious
; great
asthe idea is, we What that looks like, exactly, is still dialogue and the [Cube] being unique
just
had to let it go in order to get all being defined. from all of the other cubes you’ve
five of the games that are included encountered, seems to make a
_ in Orange done, tested, and—in the EGM: Since you can’t exactly run lasting impression.
__ case of the consoles—processed Steam [Valve's online multiplayer
through certification. and distribution service for PCs] EGM: Will Portal’s gun and heroine,
on the consoles, any thought of Chell, wind up in Episode Three? Or
EGM: Episode Two’s Little Rocket working with Microsoft or Sony will Portal become its own series?
Man Achievement [carry the to sell your games individually on
garden gnome from the first shack Xbox Live Arcade or the PlayStation | We're still in the midst of figuring
to the rocket hatch at the end] is Network Store? out our plans. We've gotten plenty of
hardcore. What do you do when input from forums and people e-mail-
thissea effort and you're in the car? | We'd like that very much, please. ing in, and we're definitely taking their
talked to Marketing As soon as they’re ready, we'll do it. thoughts into consideration.
Director Doug feit|<Ss1.7 7-19 some people tind
Lombardi, Episode
‘Two Lead David different places where they can wedge EGM: Portal is the funniest game EGM: What are people demanding?
Speyrer. Portal Level it in the car. One person wedged it we’ve ever played. Psychonauts
Designer Kim Swift, though the back windshield—there’s cowriter Erik Wolpaw wrote it. >) A variety of things: map packs,
and Team Fortress 2 a hole back there where you can How’d you go about enabling him? multiplayer/co-op, Portal 2, Portal
Programmer/Designer
Robin Walker. eens
kinda stick it. tt works for a while, but gun in Episode Three, and beyond.
eventually it’ll roll out if you go around vis We would always make Right now, we’re prototyping a few of
a sharp corner or something. jokes about stuff, and if we laughed... these ideas and more. Getting Portals
we put it in the game. Erik would say to work at all is a fairly significant
EGM: Episode One stuck closely to something; that would spark one of challenge, but now that we're able to
the Half-Life 2 formula, to the point us to reflect what he was saying in capture feedback from what worked in
of being too similar. Episode Two the [game’s] environment. Like with the first version, we have a lot to build
mixes things up. So what can we the Weighted Companion Cube—it upon for future versions.
expect from Episode Three? was this constant back-and-forth
between gameplay and writing and EGM: We hear you can track how
»)|"We haven’t announced any details environment... long it takes players to complete
on Episode Three, but the direction for Portal. What's the average finish
the series can be charted against the EGM: We’ve heard you’ve gotten time, and what’s the maximum time
direction from One to Two. e-mails from people saying they Portal should take players before
Litetebe-Marelce(-lm CuiCm lacediCiecl
ar: minty you consider them morons?
EGM: Where will Episode Three fall Companion Cube than harvesting
in the Half-Life saga? Little Sisters in BioShock. _-. Everyone is different: Some
people prefer to go through games
\s)=Episode Three will close this _. It's actually pretty crazy for us as fast as they can, and others enjoy
chapter of the game, but not the here to see everyone so in love with taking their time. | personally fall
franchise. Once Episode Three is
complete, we will basically have made
what should have been called Half-
Life 3.

EGM: How will you deliver Episode


Three? After Orange Box, gamers
will feel ripped off if the third
episode ships by itself.

= We're giving a lot of thought to


that right now. History shows that
almost every time we release a new
product for the PC, we change the
tules a little and try something new....
Look back at Half-Life: Game of the __ Elf quest: Episode Two's carry-the-gnome Achievement was inspired
Year Edition including Team Fortress by player-invented goodie-hauling challenges from Half-Life 2 on PC.

58 « ELECTRONIC GAMING MONTHLY * EGM.1UP-COM


toward the latter end of the spectrum,
but | certainly wouldn’t call myself a
moron. Our average playtime during
playtests was three to six hours.

| don’t know. | mean, we just sort


of put it out there as a “what if’? What
if games can be this short, but still be
enjoyable and fun? We're still not sure
what we want to do next, but when
we stepped into Portal, we wanted
to take a risk on many different
dimensions... There’s the risk of, it’s
too short—what are people going to
say about that?
And also, it’s an experiment in
creating easily consumable chunks of
game. | know everyone can commit
maybe a couple of hours a week to go
watch a movie, but not a whole lot of
people will commit 20 hours a week to
play a game....

We expected this,
because it’s the most straightforward
Medic pairing. It’s great for killing
bad guys but is going to have trouble
attacking a well-placed sentrygun.
If you can run to the sentrygun, a
Pyro-Medic pairing is probably best.
If you can’t reach it and need to take
it out at range, your best bet is a
pairing with a Demoman or Soldier.
A Heavy-Medic pair is always more
easily countered, with both Snipers
and Spies able to easily take out the
Heavy. The faster-moving combat
classes, like the Pyro and Demoman,
aren't as easily countered.

As soon as we get them done.


We’re playtesting several now. ©

Special thanks to sister publication Games


for Windows: The Official Magazine for
helping with our Orange Box interviews.
LWMCHAR TEC:
DRARE'S FORTUNE
On the scent of Naughty Dog’s gorgeous treasure hunter
If it seems difficult to EGM: So, how much did Gears puzzles intentionally made this
find a PlayStation 3 of War influence Uncharted’s straightforward?
gem, you obviously
haven't uncovered
development?
Uncharted: Drake’s AH: We focus-tested this game...
Fortune. We have— Evan Wells: Certainly we all played and it came back that people either
that’s why we round- Gears of War and liked it. It set a bar marked the puzzling just right or a
ed up Naughty Dog
Copresident Evan visually that we knew we wanted to little too hard.
Wells and Uncharted compete with.... As far as gameplay,
Director Amy Hennig | think I’ve heard them cite the same EW: Some of those puzzles were
to spill the jewels on game that put us on this path: ratcheted up a notch or two [earlier
their game.
kill.switch. Gears of War obviously took in the game’s development], and we
that to another level, and again, that had to back them off because they
level of polish helped push us. became brick walls and players would
become stuck.
EGM: Drake hardly seems like an
everyman hero, given his perfect aim AH: I'm almost wondering as an older
Evan Wells, copresi- and all these great leaps he does... gamer that maybe the current crop
dent of Uncharted why was he billed as such? of gamers [have different tastes]? We
developer Naughty
were concerned going into the focus
Dog, has worked on
some expected (the Amy Hennig: It’s funny; everybody tests that we needed to make more
Jak and Crash series) uses that term differently. For instance, difficult puzzles. And the opposite
and unexpected people call Bruce Willis in Die Hard an information came back consistently.
projects. Panic on everyman hero.
Funkotron, anyone?
EGM: The final boss battle at the
EW: The reason we bring it up so end of the game is a little bit lame.
often is to point out that we’re trying to Did you ever have plans for a
distinguish ourselves from characters different finale?
like Master Chief, Marcus Fenix, and
Lara Croft, who are these superheroes, EW: Nothing dramatically different. We
The career of game these acrobats, and who stick every created this island and this world, so
director Amy Hennig landing. Nathan Drake is not that, and we had to come up with a boss battle
also covers a lot of yet he still manages to be a hero. that fit within those confines. If we had
ground. Before mov-
a few more weeks, we probably would
ing over to Naughty
Dog, she was at EGM: Elena, on the other hand, is have made the setup a little more
Crystal Dynamics more of a refreshing character—not elaborate, but it was still pretty much
working on the all boobs and leather. Was this a the direction we were headed.
Legacy of Kain series. conscious attempt to avoid that kind
of femme fatale character? AH: [With] a lot of games, you get
this jumping-the-shark problem at
AH: Well, she has boobs and she’s the end because you've got to be
wearing a leather belt... ramping up to something. Because
movies are more about the narrative
EGM: [Laughs] You got us there. and the emotional experience, they
get away with less. Whereas with
AF: It was definitely a conscious games, it’s almost like we have to shift
choice. If Nate’s going to be an ourthinking away from boss battles to
everyman, we want her to be an peaks of the experience.
everywoman...like a 21st-century
version of the classic ’30s foil for EGM: In the end, do you feel you
the hero—the spunky, cute girl next captured what you were going for?
door. She has her own humor, her
own strengths and weaknesses in AH: It’s doing what we wanted it to
her personality. So that meant, in her do. So many games are cynical and
character design, that she has a real dark and gritty; we wanted this to
person’s proportions. feel colorful, optimistic, humorous,
and romantic. Those are funny words
EGM: About the puzzles, they to use for a videogame, particularly
wouldn’t make much sense without one where you’re popping hundreds
Drake’s diary in terms of figuring of guys in the head with bullets, but
out what you have to do, but that it’s that sense of the romance of
diary pretty much spells out exactly adventure that we felt was lacking in
what you need to do. Were the so many games these days. #

60 ¢ ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


IRL AGRA ESAS STORE

SAY IT ALONG WITH US: Street never attained the popularity of SF2.
Fighter...IV. Seems almost hard to “Foralot of‘people, Super Nintendo 4
believe, Fighting-game
right? fans — Fight was the last one
know that Capcom doesn’t whip out they real y played,” says Ono. "SF3,
larger Roman numerals for SF very unfortunately, got lost intheshuffle.”
often. We've endured 10 years of Also, consider the fact that creat-
spin-offs, updates, rereleases, and ing a new installment in an influential
‘emakes since Street Fighter Ill. And _ franchise presents a daunting task
as it turns out, SF4’s very existence for developers. Liberally tinkering
is something of a miracle—this with the classic formula could eas-
Lfesite

the beginning, the prevailing attitude | shouldn't be laid to rest. “Let's get
at Capcom had been that there this straight: Getting this game made
a explains
i ne et ta... seaaa
SF4 Producer Yoshinori
hagangaey propos win
Capcom,” says Ono. “There was
Ono. “Everyone had given up onthe certainly resistance at first, but the
idea because too much time had more interaction | had with fans at
pee since SF3, and ee at conventions, the more | realized that

agsom seemed perfectly OK


aoeitend.” aia
with
Feels rh ieraey desperotely expected thie
appen, and that Capcom had to
Why would the publisher choose to do it.” And the success of a certain
retire thisgenre-defining franchise? le on Xbox LiveUNierTol)

the popularity of fighters. The reign FighterW: iase Fighting on XBLA,


of the 2D fighting game ended well it might not be the highest-quality
CoV ar-We[-ver-(ol -W-(e(oME-Lule Mates) product, but the fact that it sold so
was immune from the fallout: Despite _ well despite that proves that a lot of
gamering critical acclaim and a hard- people are still really into this series,”
core fan following,the Street Fighter Ono says. “I.don’t feel that the brand
Alpha and Street Fighter Ill games is dead in the U.S.—if anything, it's >

ELECTRONIC GAMING MONTHLY * EGM.1UPCOM* 63


Street
Fighter II,
is that you?

Street Fighter II
remains the single
most important
and influential
fighting game of
all time. But that
doesn’t mean that
every conversion
of Capcom's clas-
sic title is a winner.
Check out what
happens when SF2
gets squeezed
onto platforms it
has absolutely no
business appear-
ing on.

1 Commodore 64

@ ZX Spectrum

E
Yee OOD
@ 8-bit NES @ To answer the burning question that’s on everyone’s lips: Street
(unlicensed port) Fighter IV features fully 3D graphics but strictly 2D gameplay.

like a sleeping giant, but we want to Tokyo-based Ono wasn’t around so it wasn’t really balanced.”
kick him in the ribs and wake him up.” back in the days of Street Fighter Humble honesty such as that rarely
Determined to restore the SF dynasty II (the main men behind that land- surfaces in this industry, and Ono isn’t
to its rightful place atop the fight- mark title, Akira Nishitani and Akira your typical fighting-game maestro.
ing-game pantheon, Ono was finally Yasuda, have long since left Capcom From our experience, the creators
able to persuade his boss, Mega Man to pursue other endeavors), but he behind your favorite fighters tend to
creator Keiji Inafune, to green-light did work on the well-received Street be cooler-than-thou egomaniacs or
the project in 2005. Now, after years Fighter Alpha and Street Fighter III buttoned-up salarymen. Ono is nei-
of rumor and speculation, the curtain titles. Unfortunately, the most recent ther, instead exuding an easygoing
finally rises on Street Fighter IV. fighter on his resumé isn’t quite so affability and playful creativity remi-
Unfortunately, due to the veil of impressive: He oversaw 2004’s sloppy niscent of Mario mastermind Shigeru
secrecy surrounding the game, we’re Capcom Fighting Evolution (PS2/XB). Miyamoto. Ono’s even a bit of a
afraid that some crucial details— But perhaps that’s a forgivable sin: Renaissance man, having penned the
including concrete info about when When we first met Ono in 2005, he genuinely slammin’ hip-hop tune that
it’s coming or what platforms it will candidly admitted to CFE’s failings, plays during SF3: 3rd Strike’s intro.
appear on—remain strictly off-limits and acknowledged that the game During our meeting, he was all smiles,
(though if you keep reading, you'll was actually a salvaged version of a constantly cracking jokes, and brim-
catch a few hints). But we didn’t let scrapped 3D arcade fighter known as ming with excitement to finally show
\ that stop us from delving deep into Capcom Fighting All-Stars. A couple off the game he fought so hard to pro-
the drama behind SF4’s creation and of years later, he’s still apologizing for duce. Yet this project clearly comes
getting our hands on the decade’s CFE. “That game was basically thrown saddled with a tremendous amount of
most important fighting game. into my lap after another producer left pressure, and Ono’s kind demeanor
the company halfway through devel- doesn’t mean that he’s a pushover.
The man behind SF4 opment,” Ono says. “Where the game “We still have a lot of people in
So, just who is this headstrong cham- broke down was the idea of having all Capcom R&D who worked on the
pion leading the charge for SF4? the different gameplay systems intact, original SF2, and many who joined the

64 « ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


a CIM THE REMAKING
Last spring, Capcom announced that U.S. developer
Backbone Entertainment would helm a high-definition
remake of Super Street Fighter Il Turbo for Xbox Live
Arcade and PlayStation Network featuring completely
redrawn art by the comic-book artists at Udon. It’s an
Ean)
ol}(coll lomolco)(ceieal[ae-Vo ol} ColmCome Nae Mm
tnloMe e-lola Cert
modern-day makeover, the developers also plan to create
an entirely original game mode that rebalances the char-
acters, simplifies special move inputs, and adds a host of
new maneuvers to the World Warriors’ arsenals.
Since its announcement, Super Street Fighter II Turbo
HD Remix has remained largely under wraps, leaving fans
to pore over unfinished character art, blurry screenshots,
and shaky camera-phone footage that leaked onto the Net.
When Capcom finally unveiled an early playable version at
a recent London press event, few were surprised to hear
that the game’s release had been pushed back to a highly
nebulous “2008.” Based on our hands-on time with a very
limited demo, we feel that the final product should meet
fans’ expectations. The new art style looks incredibly clean
and crisp, and the gameplay feels perfectly fine (assuming
you have a joystick).

> It’s important to look back at Street Fighter Il


and see what players enjoyed about that game.
—SF4 Producer Yoshinori Ono

company because of that game,” he packed with quartered-up opponents. concerned with attracting casual SF2
says, “so, as you can imagine, people Back then, SF2 mania reached such players to the game. “Those of us who
have their own ideas on how SF4 an absurd level that it even became played it back in the day—either in
should be made. We’ve been butting an internal mandate that EGM would arcades or on the Super Nintendo or
heads a bit trying to figure it all out, feature the game prominently on our Sega Genesis—now we’re out of col-
and it won't be easy from here on in, magazine’s cover every month. lege, out in the world with real jobs....
but the title is important enough that So how does Ono hope to recap- We want to bring those guys back into
I'm willing to sacrifice for it.” ture that bygone Street Fighter zeit- the fray,” Ono explains. He intends
geist? “With SF4, | think it’s important to do that by giving this new chapter
A return to form to look back at SF2 and see what instantly recognizable characters, ° ie
Ono’s goal with Street Fighter
IV is players enjoyed about that game,” gameplay, and visuals. “We realize
simple: He wants it to be the second he says. “We want it to feel like a that people still love SF2 and see it as /
coming of Street Fighter I]. Younger homecoming, for it to be natural and the pinnacle of fighters,” he says. “We - 5 A
gamers probably can’t fathom just instinctive for users to return to.” He want to respect that legacy.” .
how huge that game was 15 years believes that SF2 players opted out A'S: 5 .
ago. Although it wasn’t the first fight- of successive SF iterations because Such a tease \ ‘ <
ing game (that accolade belongs to of convoluted gameplay systems and At a recent press event in London, » a
Karate Champ...or maybe Rock ’Em unfamiliar characters. Having worked Capcom revealed a teaser video for AS a
Sock ’Em Robots), it was the one on Capcom Fighting Evolution, he’s Street Fighter IV amid a chorus of “ iy,
that became a phenomenon, bring- experienced both of those missteps cheers and gasps. In the brief CG clip, A
ing 1-on-1 hand-to-hand combat to firsthand: Ryu Dragon-Punching some SF poster boys Ryu and Ken trade ° .
the masses and inspiring a galaxy of cartoony half-octopus/half-nautilus blows in a stormy forest. The fight’s \
clones. At its peak, SF2 machines monstrosity was basically Street impressive, but the fresh new art style
were so ubiquitous in arcades across Fighter jumping the shark. steals the show: Expressive brush- oe %
America that it wasn’t peculiar to see Ono wants serious Street Fighter strokes and Okami-style “sumi-e” ink
multiple rows of identical cabinets fans to love SF4, but he’s equally splatters create the look of a living

ELECTROMIC GAMING MONTHLY a


é
+? S64 TA THE FIGHT OMLINE
With the newest renditions of Virtua Fighter, Tekken, and
Soulcalibur all promising online fighting action, Street
Fighter IV wisely plans to follow suit. “Online play is an
absolute necessity for SF4,” Producer Yoshinori Ono says.
YSn03 “The project is still early, so | can’t go into much detail,
but we want this mode to tie into the central SF concept
of going out into the world to fight different people and
HOLS become stronger.” Surprisingly, Capcom doesn’t seem
concerned with the pitfalls of Internet latency. “We're
building our game around the existing online technology,”
Ono says. “There’s no reason you can’t make an enjoyable
online fighter as long as you're aware of the technological
limitations —you just find a way to work around them.”
Don’t expect to see the same wacky item-collection and
customization options offered by VF and Tekken’s online
games in SF4, though. “The characters in this series are
quite iconic, and everyone has a lot of love and respect for
them,” says Ono. “The idea of Ryu wearing a girl’s sailor
suit and a funny hat would kind of crush the SF memory
that we all know and love.”
An online-enabled SF4 also allows for the possibility of
future content updates, including new characters, stages,
and gameplay modes. “Microtransactions are a cool idea
from a gamer’s perspective,” says Ono. “I'd really like to
go that route, but it’s up to the company as a whole to
decide whether or not we can do that... It’s difficult to
adjust to the new landscape of digital distribution.”

i aS
i Hopefully SF4 will be able to overcome the lag
problems players witnessed in Hyper Fighting.

painting. While this assuredly seems Ono says. “But I’m not terribly worried with our art style.” Street Fighter IV's
like a cool manner of reintroducing about users being disappointed that distinctive look draws its inspiration
the world to the franchise, the trailer the final game doesn’t look like the from the talented artists who have
reveals precious little about the game teaser trailer... We do feel that if we worked on the series during the last
itself...including what it looks like or made a fighting game entirely in the two decades. “You've seen a lot of
how it plays. style of the teaser, it might be too Street Fighter art from our illustrators
- Millions of trailer downloads and impractical and too hard to play.” over the years that looks like oil paint-
inflammatory message-board posts We'll be honest: When we first ings or watercolors,” Ono explains.
° later, Capcom’s finally ready to stop gazed upon SF4, we weren't exactly “So when we first started this project,
teasing and start showing. Now that blown away by the graphics, at least we thought, ‘What would that look like
EGM has seen—and played—Street in a conventional sense. Its fluid ani- if it were moving in 3D?”
Fighter IV, we have to wonder if that mation and speedy action (even at While the game doesn’t look like
r teaser may have looked a little too this early point in development, the a moving painting in its early state,
* stylish and impressive. The actual game runs at a rock-solid 60 frames we see tremendous potential for the
game incorporates subtle elements per second) impress, yet the game style. The 3D character models look
of that stylish ink-splatter aesthetic doesn’t look much like that astonish- completely unlike anything you’ve
(mostly in menus and between-round ing teaser trailer, nor does it have the seen in other fighting games, with vis-
displays), but it renders its characters detailed sheen of upcoming genre ible veins and musculature moving in
and environments in a slightly car- competitors Soulcalibur IV and Tekken real time under their skin to give them
toon-shaded style that manages to 6. Nor was it supposed to. “When | an uncanny living-anime vibe. “We've
a evoke Street Fighter II reimagined in look at other upcoming games, | see never been able to convey realistic
. 3D. The game has a clean look, with a predictable pattern: Everything is facial expressions that make you feel
visible black lines outlining vividly col- going toward a very photo-realistic like you’re in a real street fight,” Ono
ored characters. “We're aiming for an look,” Ono says. “That’s only given explains. “Maybe you’d see someone
art style that looks like moving paint- the team more confidence, as we’re puke after a strong hit in SF2, but now
ings rather than a hyperrealistic look,” definitely going in a fresh direction you'll finally see guys wincing in pain
li Look for Capcom to incorporate more
— of the teaser trailer’s ink-splatter style into
SF4’s menus and cinematics.

> If they really want to make a game


with 3D gameplay so badly,
perhaps we can revisit the idea
for Street Fighter VI or Vil.
—Yoshinori Ono

+} MORE CAPCOM COMEER


We asked Ono if he’d like to try reinventing any of the other fighting franchises languish-
ing in Capcom’s stable. As it turns out, he sure does: “Personally, I'd love to make a new
Marvel vs. Capcom, and I'd also like to see the triumphant return of Darkstalkers to a new
generation of technology. It would be an interesting challenge with Darkstalkers, because
in the old games you'd see a lot of really interesting animations as characters would morph into
different forms. That would be tricky to do with this 3D engine, but not impossible. In two or three ’
years, if | got the chance to resurrect that series, I’d like to shock Hollywood with how good the
graphics would look.” AN
an

and cheeks being deformed by fists in even though the backgrounds and ing flashy Ultra Combos and end-of- ee
Lee
st
real time.” characters have made the transi- round replays.
He’s definitely onto something—we tion. “Gameplaywise, we’re sticking Settling on this 2D-gameplay-in-
watched with sadistic glee as Ryu’s with 2D, and that’s a very deliberate a-3D-world model wasn’t an easy
eyes bugged out and his face con- choice,” Ono says. “We want to pre- decision. “Within the company, there
, _ i
torted with each Dragon Punch our serve the strategic nature of SF2 and were plenty of people who felt that we
Ken dished out. And Ono claims that
he’s only just begun to dabble with
SF3, where matches unfold almost
like a chess game.” He’s right: The
should go fully 3D with SF4’s game-
play,” Ono admits. “But | have too
7 é,
this form of grisly visual payoff. “I strict two-dimensional limitations of much respect for Street Fighter as it’s
hope that we can include some sort of the old games foster the fundamental always been, and 3D fighters can be
visible reactions from the characters balance between offense and defense very intimidating... | know that people
based on how much damage they that makes Street Fighter so incred- want to play something that they
receive and where they’re hit,” Ono ibly fun and addictive. You won't already understand.” Attempting to
says. “We'd like to add details such find any eight-way run or sidesteps reinvent the franchise with gameplay
as if a character gets hit in the shoul- here. “I feel the need to vehemently that mimics that of Tekken or Virtua
der multiple times, perhaps his shoul- protect what's at the title’s absolute Fighter would likely serve to alienate
der hangs a little lower, or perhaps his core: a side-view 2D game with one all the lapsed SF2 fans that Capcom
animations are affected.” character on the left and another on aims so desperately to please. “I told
the right, fighting each other in an those who wanted a 3D SF4 to keep
2D or not 2D... arena in a very serious manner,” says their hands off my SF4,” Ono says. “If
that is the question Ono. “We don’t want 3D movement or they really want to make a game with
Ono is prepared to shock fans with dynamic camera sweeps, as we really 3D gameplay so badly, perhaps we
SF4’s daring new graphical style, but must maintain the atmosphere of the can revisit the idea for SF6 or 7.”
he’s thankfully not looking to rock confined battle.” The camera doesn’t Ono’s adamant belief in the glory
their worlds by needlessly thrusting budge during fights; you'll only spy of 2D fighters begs the question:
the gameplay into three dimensions, dramatic spinning camera angles dur- Why not make the entire game using

ELECTRONIC GAMING MONTHLY « M.1UP.COM* 67 # ,


Se -,
EF]
=
4oO
1]
<

Phe. ~
B In its current state, SF4 plays almost too fast...but it’s intentional. If Capcom can .
balance the gameplay at a brisk clip, they know it will still work when slowed down. —

el
a OUT Fo GEMITALIA
Capcom’s classic brawler Final Fight was originally titled Street Fighter ’89, and we’ve seen
plenty of FF-to-SF crossovers over the years. Ono claims that you won't find any direct FF
references in SF4, but that didn’t stop us from asking about a rumor that’s haunted gamers
for years: Is Final Fight’s pink-haired cutie (and SF3: 2nd Impact costar) Poison actually a dude?
“Let's set the record straight: In North America, Poison is officially a post-op transsexual,” Ono
reveals. “But in Japan, she simply tucks her business away in order to look like a girl.” Apparently, a
cross-dressing character with a penis was deemed taboo for sensitive Western audiences. Fun fact:
Capcom replaced her with a butch male thug (pictured here) in the SNES version!

gorgeous high-res, hand-drawn art? Skullomania-versus-Twelve melee last thing we want to do is to cut the
“The thought of making SF4 fully might pique the interest of hardcore character that [fans] loved.”
2D did cross my mind, as it would fans, most gamers might not even Officially, the only four fighters
preserve the traditional gameplay,” recognize such a freak show as being guaranteed a return ticket for SF4 are
Ono says. “Guilty Gear does a good Street Fighter. “As a nod to the fans, Ryu, Ken, Chun-Li, and Dhalsim, all
job of holding the torch for traditional we're trying to get as many of the of whom were playable in the early
2D fighters, and Capcom’s upcom- original SF2 characters into the game version we saw. And although their
ing high-def remake of Super Street as possible,” Ono says. “SF3 was punches, kicks, and special moves
Fighter Il Turbo has it covered for us.” a very great game, but we have our look instantly recognizable to Super
So rather than retread that safe route, regrets about having a whole new SF2 Turbo fans, the characters sport
Ono and his team have opted to roster of characters.... We feel that we anew look. To put it bluntly, these
bravely venture into the realm of three may have betrayed the audience we street fighters have been bulking up in
dimensions. “I don’t want to brag, but built up with SF2.” the off-season. “We really want to pre-
if you look at Street Fighter III, we've Although it seems somewhat like serve the look from Super SF2 Turbo,
pretty much done all that’s possible revisionist history, SF4 officially takes but to also bring them up to date with
with animated sprites,” Ono says. place after the events of Super Street modern times,” Ono explains. “You'll
“There’s simply not much for us to Fighter |! Turbo, but before the time notice that just about everyone has
learn from doing another 2D game.” of Street Fighter Ill. While that doesn’t been beefed up for SF4.”
necessarily prevent the inclusion of a If anything, the new art style seems
The gang’s all back, and few popular faces from the SF3 and like a concession to appeal to Japan’s
they’re thicker than ever SF Alpha games, we definitely caught perception of Western tastes: The
lf Capcom hopes to capitalize on the drift that the traditional “World newly thick Ken and Ryu can now
gamers’ fond memories of Street Warriors” from SF2 will constitute hang tough next to popular meat-
Fighter II, stuffing SF4’s roster most of the starting roster. “We want heads such as Gears of War’s Marcus
with new characters and obscure to do everything we can in order to and Dom. They’ve also seemingly
weirdos simply won't do. Even if a bring everyone back,” Ono says. “The had a decent chunk of their anime

TRONIC GAMING MONTHLY ¢ EGM.1UP:;COM


HOD
Ay Cost: 3 Revenge

> B® 4OOO@ nex SiDy


eG,

“OQ ADHD LOO® Word

Cost: 1 Revenge Cost: 1 Revenge Cost: 1 Revenge Cost: 1 Revenge

flavor surgically removed. Even the what female fighters from past games that no matter what.” Even if you
formerly svelte Dhalsim’s been hitting will reappear... We'll have some new haven’t touched an SF since 1992,
the gym. “We were originally going to characters as well.” you'll instantly feel at home. Up still
go with the superskinny SF2 version jumps, Back still blocks, throws are
of Dhalsim, but it just didn’t look right: But how does it play? still cheap, and all of the moves you
Supers
He was like a stick figure compared “The game is only about 1 percent learned in 1991 still work here. “We Ultras
to the bigger guys,” Ono explains. complete,” warns Ono before letting need to keep the game approachable Taunts
“We widened his shoulders but kept us loose on an arcade cabinet hous- for everyone,” Ono says. “The first
his ribs and collarbone visible in order ing Street Fighter IV. Later, he corrects time you grab an SF4 joystick, you'll
to keep his general shape intact.” that to 2 percent, but even in its unfin- be able to pull off the Dragon Punches Throws
Luckily, Chun-Li hasn’t been hitting ished state, two-player Street Fighter and Hadoken fireballs you remember
the ‘roids to fit in, but her controver- IV delivers fun, addictive gameplay. without thinking too deeply.”
Quick get-up
sially wide thighs will continue to be a We could clearly sense the potential, In its current early state, the game
point of contention for leg-obsessed despite the severe limitations of this feels remarkably close to Super SF2
fans (scope the sidebar on pg. 71 for demo. We could play as any of the Turbo: wickedly fast and somewhat Saving .
the full scoop on her anatomy). four aforementioned characters, but straightforward compared to the EX specials /
Relying so heavily on the original only Ken and Ryu both felt and looked deeper defensive strategies offered
SF2 cast would seem to put a seri- somewhat complete (the others were by the Alpha and SFS titles. “The
ous damper on SF4’s chances for obviously unfinished: Dhalsim lacked big, overarching theme for SF4 is
gender equality, seeing as how Chun- moves and Chun-Li sported 1993-era that the game is more aggressive,”
Li was that game’s solitary female flat polygons). We didn’t require any Ono states. “It’s more about attack-
representative. Thankfully, Ono has instruction—all the SF fundamentals ing and less about defending.” Even
plans to avoid such a sausagefest: “If carry over flawlessly. “For SF4, | knew though recent SF titles offered greater
you're worried about how we'll bal- that we had to keep the traditional customization (SF Alpha 3 gave users
ance the gender war in our character eight-way joystick and six attack but- three different play styles to select
roster, don’t necessarily focus on tons,” Ono says. “We have to protect from, while SF3 introduced a tricky
,

ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM * 69


OOK
DID

So
OY

parry system for expert players), these ties. “The hardcore players are terribly that it can be used by newcomers and
advancements left casual players important to us, so we have to give expert players alike,” Ono explains.
confused. “Even though you and | them a deep system to keep them Balance remains the only missing
may have enjoyed the parries in SF3, interested,” Ono explains. “SF3’s par- piece in SF4’s gameplay puzzle. In
we're fighting-game maniacs,” Ono ries were in early versions of SF4, but the past, the series has had its dif-
Parries we've pulled them out and replaced ficulties equalizing its various fighters’
says. “SF3 wasn’t that popular, so a
Alpha counters
lot of players aren't really familiar with them with the new Saving system strengths and weaknesses (remember
Tech rolls
that system, and that might present that broadens your possible options Dhalsim’s inescapable Yoga Fire trap
Custom combos
Air blocking an unnecessary hurdle for players who instead of limiting them.” Saving uses in the original SF2?), but recent SF
Air fireballs haven't been into fighters for a while.” a simple button combination to unlock titles have offered surprisingly well-
But that’s not to say that Capcom a branching network of offensive and matched rosters. “We absolutely want
is paring SF4’s gameplay down to defensive possibilities depending on our players to have a well-balanced
some archaic level. Even though the player’s skill level. Unfortunately, experience,” Ono says. “We're obvi-
many of the SF3 and Alpha gameplay the system hadn’t been implemented ously thinking very hard about balance
systems have been scrapped, Super in the version we played, but we did the entire time we’re developing this
combos—originated in Super SF2 get to watch Ono demonstrate its title, but an online patch could also
Turbo—remain intact, joined by a various uses. (Serious SF players be a possibility if we run into balance
souped-up new Ultra version (check should check out the sidebar on pg. problems down the road.”
the sidebar above for the full lowdown 69 for an in-depth look at this pivotal
on these maneuvers). And hardcore new gameplay evolution.) Honestly, Fighting in the streets
Street Fighter Il] fans needn't be it’s kind of ingenious and could fun- As stoked as we were to play Street
bummed out by the removal of that damentally alter the concept of high- Fighter IV, we longed for a change
game’s parry system—Capcom has level Street Fighter play. But you don’t of scenery after 45 minutes of beat-
a suitable replacement in the works. have to master those intricacies to downs. Since the game’s in such an
In fact, this new Saving system might get use out of the move, either. “The early state, our myriad matches all
actually offer untold tactical possibili- great thing about the Saving system is took place in one stage—the same

A 70 ® ELECTRONIC GAMING MONTHLY * EGM.1UP.;COM


3D throwback to Chun-Li’s memo- acters fighting.” Does this mean that approach, by assessing the strengths
rable Chinese SF2 stage that frames we can hope for real-time elephant and weaknesses of each platform and
all of our screenshots. While it’s dung in Dhalsim’s stage? Considering making a version to suit each platform
certainly colorful and nostalgic, the Capcom’s effort to revisit the glory as needed.” The version we played
backdrop isn’t quite there. “That stage days of SF2, seeing additional 3D was running on a PC that had been
you fought in is only about 50 percent variations on familiar stage concepts tucked away in an arcade cabinet (and
done right now,” says Ono. “We want seems like a safe bet. “We’re going to we also heard rumors of a test ver-
this place to feel as if people actually make stages that remind you of past sion hitting Japanese arcades in early
live there, to impart a better sense of ones without being exact replicas.” 2008). While it might appear obvious
atmosphere with subtle details and that SF4 is headed to Xbox 360 and
plenty of motion.” Unsolved mysteries PS3 based on its visuals, Ono sug-
One way of making the stages feel Sure, the game looks early, but its gests that Capcom could produce a
more alive will be to allow players heart is in the right place, and it has PS2 or DS version if they deem the
to interact with them. “We’re doing all the basic ingredients for success. market suitable.
experiments with having elements in So, when can you get it, and what will In this era of console-specific third-
the stages react to being hit by fire- you play it on? Good questions, but party games (and “timed exclusives”
balls, or when your character lands not ones that Capcom's prepared to like Lost Planet), one has to wonder if
from a jump having the objects near answer. “| mean this in all sincerity: SF4 could end up allied with a single
his feet move in real time,” says Ono. We haven't decided for sure what platform if the proper incentives were
“One of the experiments we did was platforms SF4 will end up on, and if offered. But Ono doesn’t seem inter-
with actual chickens walking by the there will even be an arcade version, ested in these so-called moneyhats. a
action, and if a fireball went past them for instance,” Ono says. “We're not “Speaking personally as the producer, ¢ 4
they’d actually roast. We'll add little looking to release it on a certain plat- I'd like to get it out on as many plat-
details like that, but we do need to form first and use that to collect info forms as possible and in as many
make sure that the player’s attention as a beta test and tune the game— hands as humanly possible,” he says.
remains squarely on the two char- we’re instead taking the opposite “| don’t think that I'd like to go the

ELECTRONIC GAMING MONTHLY © EGM.1UP.COM ¢ 74


+> AHNOF IH"
Ono dropped one bomb-
shell aimed at longtime
EGM readers. “I'll give you
a big scoop without going
into much detail,” Ono says.
“Let’s just say that [jokes] that your
magazine have reported in the past
might find their way into the game
as fan servic:
Unless he’s planning on putting
Sonic and Tails in the game as
hidden characters, this would
seem to imply that our famous
Street Fighter II “Sheng
Long” April Fools’ joke
may finally become real.
For the uninitiated, Sheng
Long is the official name of Ryu and Ken’s Dragon Punch,
as well as the nickname of Ken and Ryu’s mentor, a leg-
endarily powerful karate master referenced in the game’s
backstory. If he does appear in SF4, he'll go by the name
Gouken (in the years since SF2, Capcom fleshed out the
character's identity...and even made this action figure).

§ SF4’s colorful, stylized visuals purposefully hearken back to the


= SF2 days, as does the soundtrack: Expect to hear plenty of remixes.

exclusive route...and I’ve made this from their youth?” he asks. “People the positive reactions he saw to the
known to the company as a whole, so will be very nostalgic about the game, teaser. “I think a lot of the internal
we'll see how that turns out.” and everyone will envision precisely pressure has been taken off now that
Not only is SF4’s eventual home still how they want it to be.... At this early the trailer is up and people seem gen-
in question, but its release window stage, I’m emotionally preparing uinely excited about it,” Ono says. “I
also remains shrouded in secrecy. myself for the inevitable backlash.” can tell my superiors that, yes, people
2008 would seem like an ideal time Based on our time with the game, do want this...but now the question
frame, given that it’s Street Fighter’s Ono shouldn't be that worried: He’s becomes can you make something to
20th anniversary and all, but Capcom doing right by the franchise. Although live up to the legacy?”
isn’t prepared to commit. “Of course, he initially comes off as a naive If SF4 somehow fails to do that
they've already announced the new dreamer, his passion for the project legacy proud, Ono may go into hid-
feature film to mark the 20th anni- is palpable. “All of the titles that I've ing. He was alarmed to see enraged
versary, but there are no guarantees worked on in the past were interest- Monster Hunter fans posting his pic-
that SF4 will necessarily make it out ing, but they were nothing like this,” ture on message boards after Capcom
in time for that,” admits Ono. “It could Ono admits. “I truly have a lot of love made some unpopular tweaks (he’s
be a year or two after that!” for Street Fighter, and | think about also a producer on the PC version of
this as less of a game and more of a that online RPG), and he worried that
EGM Extras: Living up to the legacy tool that allows people to enjoy the angry players might recognize him on
Point your Videogame sequels don’t get much pure action of combat.” the train to work and confront him.
web browser to bigger than Street Fighter IV, and Perhaps the best advice we could Irate SF fans could be worse. “I better
in
attempting to recapture the magic give Ono would be to not place too be careful with SF4, because | really
the coming weeks
of a history-making, genre-defining much weight on the countless forum like going shopping in the States,”
for an SF4 bonanza,
with additional classic surely isn’t an easy task. The posts his game is sure to inspire. He Ono says. “But we’re going to get it
interviews, features, gravity of the situation isn’t lost on admits to regularly checking many right, even if we have to keep tweak-
and an exclusive Ono. “What happens when you revisit of Japan’s most notorious mes- ing and balancing until the moment
in-game trailer. something that people remember sage boards, and he was thrilled by the discs go to manufacturing.” 3

72 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


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Game & Simulation Programming

90% of DeVry grads* find careers in their areas of study within \'7.
6 months of graduation — in fast growing fields like Business, Dyas ry
Information Systems and Healthcare Technology. Classes start \
soon, so discover the DeVry education that is helping Freedom
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Cau 1.6/7 /. 514 R or

*System-wide for the 10-year period ending 2/07, of those who actively sought employment.
Accredited by The Higher Learning Commission of the North Central Association (NCA), www.ncahlc.org.
Programs vary by location.
DeVry University operates as DeVry Institute of Technology in New York.
©2008 DeVry University. All rights reserved.
The main difference: -
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ghter IV isn’t the only new


(o)/anemteaamcie)(e(-\aW-V.<- me)

“One, the main character must be a was staying over at my best friend
superninja, and two, his name must Michael Yu’s house,” he remembers.
be Ryu Hayabusa.” “Back in the day when gaming was
Of course, 2004’s Ninja Gaiden much smaller and when you pretty
for Xbox was not a side-scroller. much only got four or so games a
Itagaki created a gorgeous, fiendishly year, if one of us would get a game,
difficult action game that spawned then the other person would crash
Xbox 360 and PlayStation 3 at that person’s house and we
installments, plus a bona fide sequel would play the new game all night.”
for the 360 next year. But making a Impressed by the innovative swing
killer remake isn’t as easy as a certain mechanic that Bionic Commando’s
Tomonobu ninja makes it look. It’s just as easy main character, Radd, used to
Itagaki. to disappoint old-school fans (see navigate the levels, Judd became
Fortunately, sidebar for remakes that worked and an instant fan. Now he’s producing
the man didn’t). Now more than ever, however, Capcom’s new Bionic Commando for
charged with game publishers are digging through the Xbox 360 and PlayStation 3.
modernizing the their back catalogs, finding classic Some things have changed—Radd
hit Ninja Gaiden titles they can “reimagine” into new now sports a less-goofy name, and
franchise—which games that'll inspire warm and fuzzy the game is set 10 years after the
dates back to a 1989 feelings. Why go through the bother original—but according to Judd, the
side-scroller on the of creating a new franchise, after all, core appeal remains. “There are new
_ Nintendo Entertainment when nostalgia sells? weapons, new enemies, and lots of
_ System—got to do things his new gameplay,” he says. “If you had
_ way. “The only constraints that Great expectations to compare the game to anything, |
the NES version of Ninja Gaiden Ben Judd was 14 when he first would say we are shooting for what
played 1987’s Bionic Commando. “| Ninja Gaiden did. They also stuck
with the same name but added in
new enemies, powers, and gameplay.
Yet they still try to keep key elements
and features from the original game
so that fans would appreciate the

‘we al it was like Commando...in new title.”


Fan support will only get you so
the year 3000 battling robotic aliens. far, though. “We care very much
about the hardcore fans, but we
—Capcom Director of U.S. and U.K. Design Kraig Kujawa also need to make sure that there is
THREE
REIMAGININGS
THAT WORKED...

Uae

AHO THREE
REIMASININGS
THAT OIOM'T...
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fantasy flights, dizzying heights, killin’ in white, and open-heart surgery

SUPER MARIO GA AX
(GAME
- OF THE
MONTH)

Nights: Journey of Dreams


Soulcalibur Legends
Resident Evil:
The Umbrella Chronicles
Super Mario Galaxy
Trauma Center: New Blood
Assassin's Creed
NCAA College Hoops 2K8
NCAA March Madness 08
Rock Band
MX vs. ATV: Untamed
Time Crisis 4
Mario Party DS
SOCOM: U.S. Navy SEALs
Tactical Strike
Reviews Wrap-Up Two very different
games share the spotlight this month.
With Mario, we have a superstar
returning to glorious form. Seriously,
this guy is in a class with the likes
of Vinny Testaverde and Julio
Franco in terms of longevity, and the
mustachioed one is still undoubtedly
in his prime. He again shows the
world how platformers should be
done—well, minus that spring power-
up. In doing so, he also nabbed Game
of the Month honors and is on the
inside track for Game of the Year.
Creed didn’t fare as well. If you’ve You can also find the lead
been following this game, you’ve EGM review on 1UP.com. The second
likely noticed mixed reviews, and this and third reviews—you'll find those here.
holds true with EGM. Yet | still have to We dole out awards to games
based on their scores. Platinum: all 10s;
play this game. Partially to see where
Gold: 9.0 average and up; Silver: 8.0
on the scale it rests for me, but also
average or higher. Game of the Month
simply because it’s hard not to play a goes to the highest-scoring game with
game surrounded by so much drama. unanimously “Good” scores, and Shame
Plus, Mario can’t last forever, right? of the Month is the reverse. Simple.
—Greg Ford, Reviews Editor

78 ¢ ELECTRONIC GAMING MONTHLY © EGM.1UP.C


le
a)
4 PAGE PAGE PAGE

0
Nights: As Assassin’s:
dreamy as —" [ 7) Hanging on
ever? --. by a thread transition

THIS HONTH'S REVIEW CREM


Take a good, long look—you never know when they'll pop up in your hood
Dan “Shoe” Hsu Shane Bettenhausen Also on
Editor-in-Chief/Editorial Dir. Executive Editor
Three Mario reviews (Party DS, Working on this month’s cover deck. .
Galaxy, and Olympic Games) story inspired Shane to sharpen
in two months? That smile isn’t up his fisticuffs by sparring with
joy; Shoe’s in some sort of ie interns...who
oe
ee Ae Sam Kennedy
Site Director
cuteness-induced sugar shock/ yet to master that complex new 4 uP.com
coma. Maybe Smash Bros. “Saving” system.
(Feb.) can beat it out of him. Now Playing: Street Fighter IV, James “Milkman”
Now Playing: Super Mario Super Mario Galaxy, Burnout: Mielke .
Galaxy, Halo 3, Street FighterIV Paradise, Crisis Core: FFVII See art
Blog: egmshoe.1UP.com Blog: egmshane.1UP.com iy
Garnett Lee
Jennifer Tsao Crispin Boyer Managing Editor
Managing Editor Senior Editor 1UP.com
Jennifer has lots of New Year's Some folks thought Crispin’s Eanes
resolutions for '08. Lose weight 4.5 review score for Assassin's y
Previews Editor
playing Rock Band! Lose weight Creed was a little harsh, but try 4P.com
playing Mario & Sonic at the telling that to the family of the
Olympic Games! Lose weight innocent controller he smashed Andrew Pfister
playing Wii Fit! She’s gonna be against the floor after one Reviews Editor
way active in '08. particularly frustrating mission. 7UP-com
Now Playing: Rock Band, Now Playing: Super Mario Darren Gladstone
Ratchet & Clank Future, Portal Galaxy, Orange Box Features/Tech
Blog: egmjennifer.1UP.com Blog: egmerispin.1UP.com Editor
Games for
Windows: The
Bryan Intihar
Greg Berd Official Magazine
Previews Editor Reviews Editor
Bryan rented out his bio space Reading this month’s cover Brooks Huber
to Team Fortress 2, the best story got Ford all nostalgic for Editorial Intern
multiplayer experience on a the days of donnybrooks on the
console that people aren't docks, Vegas Strip showdowns, Andrew Fitch
playing. Go buy Orange Box so heated rumbles in the jungle... Starr Geviower
you can enjoy this gem along oh, and Street Fighter II. Man, Gord Goble
with him. Like, now! he loved that game. Staff Reviewer
Now Playing: Call of Duty 4, Now Playing: Super Mario
Super Mario Galaxy, Uncharted Galaxy, Halo 3, Call of Duty 4 Greg Sewart
Blog: egmbryan.1UP.com Blog: egmford.1UP.com Staff Reviewer
¥ Todd Zuniga
Michael Donahoe Jeremy Parish Sports Guy
News/Features Editor Features Editor, 1UP.com Staff Reviewer
Playing Assassin’s Creed made Parish despairs at the prospect
Michael realize he doesn't fancy of ever catching up with all the
killing folks in games...or in real great games he missed this fall
life, for that matter (phew!). But because he was reviewing, uh,
he does enjoy giving nice back other great games. Too bad
The Review Crew is massages—heal the pain, don’t he can’t be at multiple places
the 1UP Network’s kill it. That's what he says. at once, otherwise the holiday
ensemble cast of Now Playing: Orange Box, Call game rush would be far easier,
writers from all of our of Duty 4, Super Mario Galaxy Now Playing: Everything!
publications, both Blog: egmhoe.1UP.com Blog: jparish.1UP.com
online and in print. We
believe that games are Nick Suttner Joe Rybicki
more than the sum of Reviews Intern, 1UP.com Staff Reviewer
their parts, so we tack- After a ridiculously close With the arrival of Guitar Hero
le them subjectively, as. Rock Band loss in the finals Ill and Rock Band, Joe’s been
‘experiences. of the media outlet Battle of spending some time reliving
Head over to
the Bands, Nick figured there his sordid past as a punk-rock
ReviewCrew.1UP.com
might be a worthwhile use for star. Here he is onstage at some
to meet all of the 1UP
the GunCon 3 after all. To be basement club in New York City.
Network's expert
continued.. Oh, such angst!
reviewers. And check
out 1UP.com for
Now Playing: Skate, Team Now Playing: Halo 3, Guitar
Fortress 2, Scrabble Hero Ill, Rock Band, Portal
reviews of games we
didn't have enough
Blog: rocksolidaudio.1UP.com Blog: opmjoer.1UP.com
time or room for.

ELECTRONIC GAMING MONTHLY * EGM.1UP.COM ¢ 79


NIGHTS:
JOURNEY OF DREAMS
@ Publisher: Sega HB Developer: Sonic Team M@ Players: 1-2 i’ESRB: Everyone

Sega rewrites its Harlequin romance


If you harbor fond memo- old-school approach may not click phonic score, the top-notch voice act-
ries of the original Nights Into Dreams for newbies (or the young tykes who ing, and the solid controls (provided
for Sega Saturn, you’ll surely welcome will appreciate its for-babies-only nar- you ditch the Wii-mote). It’d be easy
this decade-late sequel with open rative), but few Wii titles offer such to write this one off as child’s play, but
arms...well, at least once you eschew addictive, finesse-driven mechanics it has a hidden depth that reveals itself
the abhorrent new Wii-mote control and rewarding challenge. If only the over time.
scheme for a Classic Controller or same could be said for the amateur-
GameCube pad. ish 3D platforming levels, confusing As someone who didn’t have
Journey feels slavishly faithful to its boss encounters, and undercooked that affinity toward the original as
predecessor in every respect, from A-Life virtual-pet minigame... many others, | found Journey bizarre
the parallel mission structure for its at first but quickly became captivated
two preteen protagonists to its immi- I'm a little disappointed thanks to its fantastical atmosphere.
nently hummable Enya-meets-Disney that the new Nights didn’t blow me While the game suffers from some
soundtrack. Despite a few meager away like | was hoping it would. But basic issues, like uneven graphics,
Lovely
aesthetics, lush music tweaks, the core gameplay remains the original Saturn game was so inno- unskippable story sequences, and
Lean on intact: As the weirdly asexual Nights, vative, so complete, that nothing short a lack of checkpoints, it offers a
content, some con- you soar past surreal landscapes on of a next-gen reinvention was going welcome challenge and a gameplay
fusing bosses a set, on-rails path, balancing speed, to satisfy me 11 years later. That said, experience unlike any on the market.
The
new Wii Remote precision, and acrobatic tricks in | did enjoy playing this conservative Just be sure to at least plug ina
controls order to finish with a high score. This sequel, thanks to the re-created sym- Nunchuk and you'll be flying fine.

80 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


SANYO Think GAIA
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RESIDENT EVIL:
THE UMBRELLA
CHRONICLES
@ Publisher: Capcom Developer: Cavia
@ Players: 1-2 l ESRB: Mature

Don’t shoot till you see the dead in their eyes


THE VERDICTS
(OUT OF 10) ++NICK: Shooting clouds of zombie to shoot up the environment for hid- battles are tough, but | was pleasantly
vomit out of the air probably isn’t the den goodies. Series fans will devour it surprised by the varied environments
NICK:
first use you'd think of for the Wii as an excuse to flesh out the Resident and plethora of firepower.
Remote, but here we are. Umbrella Evil canon, but it features enough
Chronicles isn’t quite a light-gun casual slaughter of the undead for + MICHAEL: | find it just a little funny
(crete
game, nor is it a first-person shooter; anyone to enjoy. that Sega’s classic light-gun series
ANDREW: P: think of it as an on-rails whirlwind tour House of the Dead has way more life
of the series (sans RE4), retold and ++ANDREW P: Not being the big- than Umbrella Chronicles. Sure, it’s
experienced from the perspectives of gest fan of the traditional RE games, great to take a gun-toting trip through
MICHAEL: most everyone involved. The point- | appreciated the capsule look at the Resident Evil saga, but the actual
and-pull shooting is straightforward the series’ story arc, as it was far creature-killing lacks the ghastly
e'
AVERAGE and mostly satisfying despite a lack of more interesting than the other gun- whimsy of the HOD games; unload-
pinpoint precision and zombies that based spin-offs in years past. To me, ing oodles (and oodles) of bullets into
always seem to take slightly too long Resident Evil was always about intimi- the undead just wasn’t as gratifying
The Good: Resident
Evil works as a House to kill, though the “horror” aspect gets dating foes, limited resources, and as | thought it would be. Play with
of the Dead rip-off lost since there’s precious little time to the wonderfully cheesy/kinda serious a buddy, though, and it’s way more
The Bad: Terrible build tension. approach— Umbrella Chronicles gets fun. And easier—some bosses in the
voice acting and
It’s also a surprisingly meaty game, that part right. The gun cursor lags a game are unnecessarily difficult with-
cheesy cut-scenes
Wii Zapper: Makes and having a second player gunning bit behind my actual aiming with the out a companion at your side to help
headshots easier alongside allows you even more time Wii Remote, and some of the boss shoot down the frustration.

SOULCALIBUR
LEGENDS
@ Publisher: Namco Bandai Developer: Namco
Bandai i Players: 1-2 ll ESRB: Teen

Merely a disappointing sideshow on the stage of history


THE VERDICTS
(OUT OF 10) + MATT: Controls aside, almost every to perform special moves, and parry | found this seemingly simple diversion
MATT: aspect of Legends feels dated. It’s a enemy attacks. It ends up feeling like worth the time.

6.0
basic action game in which you run a lot of work without enough payoff
down a corridor into an empty room, since the scenarios are so bland, but +#SHANE: Wow, you guys are being
‘AVERAGE fight enemies until the progress- the mechanics could have been far far too kind to this sloppy spin-off.
blocking transparent blue walls disap- worse, and the seven-character roster Legends succeeds solely as fan
MILKMAN pear, fight a boss by performing the adds a nice bit of depth. service, delivering a hefty chunk of
same couple attacks over and over, backstory for its characters. As a
read a bunch of text while looking at ++MILKMAN: Put simply, Legends stand-alone action-adventure game,
character art, then repeat, mostly with feels like a bonus mode from a bigger it’s an absolute mess. These Calibur
the same environments, enemies, and game (think Tekken Force in Tekken 4) stars deserve better than wandering
art. Because what the Soul Calibur thanks to its sheer repetitive simplic- through countless crudely designed
series always needed was more story. ity. You basically swing both sticks to levels dispatching throngs of mind-
But the controls are what you jump and create various attacks, for less foes. Like Milky says, imagine
The Good: Nice
character visuals should care about, and if you can get hours, with little variation. | appreciate Tekken’s Force mode, but expanded
The Bad: Repetitive past the game’s whole button-masher- it, however, when a company takes a to an undeservedly epic scale, rife
gameplay, enemies, with-forearm-swinging mentality, the well-known franchise and successfully with dullness and repetition. As for the
and environments
setup actually works. You can pull the tries something new with it. And since haphazard motion controls “actually
Special Guest:
Lloyd from Tales of Remote back to launch enemies into Legends controls well and gives you working,” | had just as much success
Symphonia (GC) the air, mix in Nunchuk movements seven beloved characters to play with, randomly flailing my arms around.

82 © ELECTRONIC GAMING MONTHLY ° EGM.1UP.COM


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SUPER MARIO GALAXY
@ Publisher: Nintendo M Developer: Nintendo M Players: 1-2 li ESRB: Everyone

In space, no one can hear you scream (with delight)


Super Mario Galaxy to-basics gameplay, and squirt guns but earning all 120 Stars throughout
begins with a fleet of airships bomb- have no place here.) the game demands mad skills and
ing the Mushroom Kingdom back That fact alone should be enough to maddening determination. He looks
into the Stone Age—yes, the same send anyone who ever owned an NES cute—too cute, really (see sidebar)—
airships that patrolled Bowser’s turf rushing for the nearest store to pick but Mario isn’t afraid to hand you your
in NES classic Super Mario Bros. 3. up a copy of the game, but wait! It ass every now and then.
Coincidence? Not likely. Galaxy is gets better. Galaxy also makes a good Most impressive is the way that
probably the closest thing we'll ever case for Nintendo’s grand business Galaxy happily defies your expecta-
see to a 3D version of Mario 3, and scheme, bridging the divide between tions about what platform games
those iconic flying boats set the tone its hardcore fans and nontraditional can do, flipping gravity on a whim
quite nicely. Like that 8-bit classic, newcomers with challenges that range and constantly asking you to perform
Galaxy sees Mario tackling a huge from mild to insane. The controls are stunts that would be suicidal (or
array of wildly varied worlds one generally spot-on (although your brain impossible!) in any other game. Yet it
A brilliant bite-sized chunk at a time, collect- may balk at the prospect of dodging never breaks the rules of good design;
take on classic Mario ing wacky power-ups, and eagerly enemies while running up a wall) and once you understand how Mario’s
Enough rewriting the rules of platform gaming; the game makes effective but taste- new worlds work, you'll find that the
damn coin collecting, it’s rooted in and expands upon its fully restrained use of the Wii Remote. game subtly defines the limits of every
and better camera
controls, please genre-defining predecessor. (By which Galaxy’s overall structure is open situation with tiny visual cues. Which
Isa big | mean Super Mario 64; sorry, Super enough that even a casual player can isn’t to say you shouldn’t push those
sack of lamesauce Mario Sunshine fans, but this is back- beat Bowser with a bit of practice... limits—in fact, you're often rewarded

84 * ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


The Emasculation of Mario
When did Mario become a hypersaccharine exercise in cuteness? The
older games teetered between surreal and psychedelic, whereas Galaxy
comes off like a sugar-dipped Care Bear. Let’s compare:

Sounded like Sounds like a shrieking


(a a gruff pro castrato
wrestler World is obnoxiously alive and
World was squeaky
eerily alive yet Turns into a fuzzy-
appreciably wuzzy, adorable
silent bumblebee
Turned into a take-no-names, Feeds candy-
badass hammer-flinging turtle like star bits
Stomped enemies in a giant to cuddly baby
wind-up shoe stars

for indulging your whims and doing it these past 25 years. Welcome back, ming inside an enormous ocean plan-
things that you suspect you maybe Mr. Mario...we’ve missed you. et, the next I’m dismantling a giant toy
shouldn't try. robot, who is the entire stage. Even
Galaxy isn’t without its shortcom- Let’s put Jeremy’s list of traditional level designs get fresh-
ings—|! was particularly annoyed to “tiny flaws” in perspective: Those thinking makeovers. In ice worlds,
find that the reward for beating the postgame coin-collecting stages are for example, Ice Mario freezes water
game is the ability to play through a just bonus hours on top of an already as he skims over it, creating instant
dozen of the much-hated coin- long, fulfilling experience. The camera walking surfaces that temporarily stick
collecting stages. (Gosh, thanks.) And almost never gets in the way (although around, even after he thaws out of his
the camera, in true Mario fashion, | do wish | had more control over it). power-up. Seemingly old-school side-
works just well enough that its occa- And the graphics are just fine, giving scrolling stages require some creative
sional lapses are doubly frustrating. It Galaxy’s fantastical, surreal charac- navigating with alternating gravita-
wouldn’t hurt if the Wii were just a tiny ters and environments just enough tional pulls that literally turn everything
bit more powerful, too; the graphics detail to look new-gen without making upside down. And just when it seems
are almost, but not quite, totally great. everything unrealistically “realistic.” the galaxies are starting to repeat their
These are ultimately tiny flaws in a But Jeremy’s comparison of Galaxy themes, antimatter creeps in, phasing
game that’s otherwise breathtaking in to Super Mario Bros. 3 is apt. Besides parts of the levels in and out of reality,
its scope and originality, though. The the specific similarities (see sidebar), making for some of the trickiest (and
platformer is a creaky dinosaur of a both offer such amazing, diverse coolest) Mario gameplay ever.
genre these days, so it’s only right that worlds to explore— feel like it’s That’s not to say everything’s
the man to make it feel fresh again is Christmas morning every time | unlock changed in Mario’s universe. The
the one who’s defined (and redefined) a new galaxy. One minute I’m swim- controls are still pinpoint-perfect and

ELECTRONIC GAMING MONTHLY * EGM.1UR.COM « 85


Mario 3 Reborn
Not convinced that Super Mario Galaxy chan-
nels the awesomeness of Super Mario Bros.
3? Try these on for size:

6 006180 e233

SMB3’s tiny levels were strung together like


Galaxy’s individual planetoids

Galaxy has seven power-ups total—more


than any Mario game since SMB3

Bowser's airship fleet is everywhere! (Alas,


the Koopa Kids are still MIA)

Those screw-and-bolt platforms are even


trickier in 3D

instantly accessible (although the additional grievances: Compared gravitational fields and running across
360-degree upside-down-ness may to classic Mario power-ups such as ceilings. Plus, unlike the one-note
disorient some players). The pacing SMB3’s Raccoon Tail or Super Mario Super Mario Sunshine, Galaxy throws
is also classic Mario: The mix of short World’s Cape Feather, nearly all the such a startling variety of environ-
versus long levels and leisurely paced transformations Mario performs in ments, challenges, and puzzles in
romps versus high-stress platforming Galaxy seem limited and gimmicky, your path that you honestly never
keeps Galaxy on a roller-coaster ride and a few (Spring, Bee, and Fire know what to expect next. And that’s
of fun that lasts for hours. Flower) actually manage to make hop- not simply praise for how vastly var-
Where series like Zelda are start- ping and bopping on these planetoids ied the game’s worlds feel or how
ing to stagnate, Mario continues to less fun. And the coolest power you'll open-ended the progression has
innovate and impress. So if you’re discover—an exhilarating Remote- become, but also for the innovative,
worried about the Wii becoming too driven flight suit—can only be used in Creative pacing that you'll find within
casual a gaming machine, spend a the game’s hub world. Bummer. each individual stage. And although
few hours in this Galaxy—it’s a grand, But what truly shocks me is that not it initially seems like an afterthought,
grand adventure that’s impossible not one of those crabby nitpicks keeps the rewarding new two-player mode
to love. this game from being an instant clas- offers a groundbreaking way to bring a
sic. Sure, we all expect Mario games buddy along for the year’s wildest and
The cynic in me agrees to offer flawless control, but you most enjoyable ride.
wholeheartedly with Jeremy’s com- really learn to appreciate just how
plaints about Galaxy’s occasionally instinctive, responsive, and versatile EGM Extras: Can't find all 120 elu-
unreliable camera and less-than-stellar Mario’s running and jumping can be sive Stars? Head to EGM.1UP.com
graphics. Hell, |’ll even lodge some when you’re vaulting through bizarre for our invaluable Galaxy SuperGuide.

86 ¢ ELECTRONIC GAMING MONTHLY * EGM.1UP,;COM


Time tirnit Time fimit Time fimit
‘score

*
ars,
The coolant seema to be working. 4 @ ow drain the bloodtromthe
Now, use the scalpel to excise: QW pericardium
t "i

TRAUMA CENTER:
NEW BLOOD
@ Publisher: Atlus & Developer: Atlus M Players: 1-2 B ESRB: Teen

Sicko
A few operations into sci-fi nonsense from the first Trauma told in cheesy text-based cut-scenes,
Atlus’ second Wii surgery sim, | had Center has been excised in favor of could have been interesting, too. But
to perform multiple skin grafts on a realistic maladies like appendicitis and the game’s simply impossible to play
burn victim. But no matter how fast | brain aneurysms. After three games, at times, which is disappointing for
worked, the grafts would constantly the developers should be full-fledged someone new to this unique franchise.
burst. Frustrated, | attempted the level M.D.s...so why do they keep making
again with Jeremy as my co-op assis- the same med-school mishaps? Yep. | love the concept
tant. We saved the patient, and the of New Blood—saving lives is a wel-
diagnosis became clear: New Blood is Fitch has it right—this come change from killing everything in
designed for two players...even in the is the ER you hope the meat wagon sight —yet the pleasure flatlines when
single-player game. doesn’t cart you to. The ridiculously you realize that it’s easier to complete
And that’s hardly the only mal- unbalanced gameplay—simple in a real medical residency than to finish
practice worthy of a Michael Moore- some parts, hellishly difficult in oth- some of these operations solo. It’s
style investigation. The brain-dead ers—is unfortunate, because | really, not challenging, merely hard —and all
Co-op
mode is kinda fun nurses from the first game are back really, really wanted to play the game because of arbitrary difficulty spikes
Single- and as vague as ever, and the controls this should have been. Suturing and fussy controls. Unless you like
player gets frustrating require way too much precision from wounds, draining fluids, conducting hours of trial-and-error memorization,
your Wii-mote and Nunchuk, even ultrasounds under pressure...these are the two-player mode is the only way
Almost
gave Jeremy an on easy—l’m no brain surgeon for a wonderfully creative applications for to keep your blood pressure down in
aneurysm reason! Too bad, because much of the the Wii's unique mechanics. The story, this operating room.

ELEC TRONIC GAMING MONTHLY ¢ EGM.1UP.COM ° 87


counter @x@ grab break
dodge

ASSASSIN’S CREED
@ Publisher: Ubisoft & Developer: Ubisoft Montreal @ Players: 1 @ ESRB: Mature

Not quite a killing


It kills me that Assassin's each city is amazing—especially scal- time, I’m confident it would have been
Creed is so close to being a complete ing walls—the main objective (assas- a more successful hit.
gaming experience. From the second sinating nine Third Crusaders) is overly
| started Ubisoft’s stealthy assassin- repetitive. You perform each hit in the The premise intrigues,
ation simulator, | was sucked into—or same way: Conduct an investigation but Assassin's Creed is an incomplete
more like jacked into—a creative story (eavesdrop, pick pockets, etc.), find template based on multiple other
that begged for a kick-ass conclusion. the target, and murder them. At first, games. Much like The Legend of
And | kept intently playing thinking | it was a thrill to kill, but once | realized Zelda, it has a beautiful environment
would get it—boy am | an idiot. See, | had to do the same thing over and with controls that eventually feel natu-
Creed wasn't built with a beginning, over, | began to lose interest. This isn’t ral—but you’re never given a satisfy-
a middle, and an end. No, it was to say | didn’t enjoy playing Creed—it ing reason to explore. It has an open
built with a beginning, a middle, and attempts a lot of ambitious things (a city design much like Crackdown’s
an advertisement...for its inevitable simple but ironically complex control that’s authentically detailed, but the
Awesome
sequel. Because of this, the actual scheme, a realistic combat system, districts within lack distinction. The
animation, climbing game feels stretched out to saltwater- and a living world that reacts to your satisfying centerpiece assassinations
walls, cool story taffy proportions. every move) and it almost succeeds at recall Hitman, yet the investigations
Repetition, This doesn’t just affect the story, every one. But it’s apparent that these leading up to each kill are copied-
repetition, and
repetition either—the core gameplay also suffers grandiose ideas may have been a bit and-pasted throughout—you’re
Since from the insistence on saving things too much to master the first go-round. climbing up the same lookout tower,
Halo 2's for a follow-up. While, yes, exploring If Creed had been given a little more saving the same falsely accused

88 © ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


Horsing Around
When collecting the optional hidden flags loses its luster, try...

Chuck commoners into each other to Lure the annoying panhandlers into
send ’em flying. Then pick up the spare! alleys and pound on those poor souls.

Killing people is cruel, so repent by giv- See how many people you can run
ing your pals massages. Tap the Blend down with your galloping horse. Bonus
button to work those magic fingers. points for plowing through a pilgrimage!

souls, and hearing the exact same I'll agree that Creed M. Night Shyamalanian plotjinks.
anti-Crusader speeches every hour, comes with amazing components. If only all that good stuff had a happy
on the hour. When it breaks from this, The greatest-of-ease rooftop-roam- home here, but the rest of Creed is no
Creed’s squandered potential is briefly ing acrobatics are exhilarating; put good. These guys already described
revealed: a trickier ascent up that the team who came up with that the déja vu-inducing mission struc-
viewpoint, a challenging parkour path mechanic in charge of a parkour simu- ture. What makes it all worse is the
of escape...this is where the game lator. Sword combat—which grows way the game piles on annoyances
could have been great. Instead, your in offensive and defensive finesse the longer you play. A clone army of
fellow assassin has very important throughout the game—is as much in-your-face beggars and street-brawl-
information, but can’t tell you what it fun to watch as it is to play. Drinks all ing lunatics hound you, for instance,
is until you collect a number of flags around for the gang who handled that throwing off your stealthy style and
in under three minutes. This city feels one, as well as for the guys behind the forcing you to retry failed missions
new, but we’ve been here before. sand-swept Middle Ages decor and (and rewatch unskippable mission
briefings) until you finally get them
right. It all pseudo-ends with a badly
handled sequel tease, but count me
out if the next Creed is more of this
repetitive crap.

EGM Extras: Finding all those flags


proving to be a pain in the ass?
Check our SuperGuide at EGM.1UP.com.

ELECTRONIC GAMING MONTHLY * EGM.1UP.COM ¢ 89.


XB360 (also on PS3) PS3/XB360

NCAA COLLEGE NCAA MARCH


HOOPS 2K8
@ Publisher: 2K Sports & Developer: Visual Concepts
MADNESS 08
@ Publisher: EA Sports ll Developer: EA Canada
@ Players: 1-8 ESRB: Everyone @ Players: 1-4 ll ESRB: Everyone

A next-gen threepeat More gloss than game


-+#TODD: A No. 1 seed in every gameplay aspect, College Hoops + TODD: What a letdown! | had high hopes for March Madness this
2K8’s victory over March Madness 08 is decisive. To counter year, but this one’s all sizzle and very little steak. | was starstruck
EA’s superb pressure-D mechanics, 2K implemented NBA 2K8’s by the great menus, sharp players, thrilling atmosphere, and the
Defensive Lock, so with the pull of a trigger, | have a fighting chance Dynasty mode stacked with smart options (the recruiting challenges
against Tyus Edney-quick guards. And since I’m an atmosphere are my favorite). But once | stepped on the court, this game felt off.
whore like Intihar, | love the 6th Man meter (which measures how The ball moves too quickly, the players move too slowly, passing is
pumped up the fans are and can give you a performance boost) too deliberate, and rebounding is laughable—instead of reaching for
and the way the crowd roars to life after a home-team dunk, a key the ball, players jump straight up, arms held high. Plus, when | tried
missed free throw, or a big steal. My main issue is with the bitter- to reach for a loose ball, players from both teams were so measured
sweet Dynasty mode: | love the drills that let me key on one aspect that it looked like they were helping each other lift a large rock! | like
of one player's game during off-days, but recruiting is an unpleasant the low-post improvements, but it still has a ways to go. Outside of
mess unless you take serious notes, and scouting ends up being a little more pregame gloss than its rival, March Madness’ gameplay
too time consuming. But since gameplay is what matters most, go doesn’t come close to outshining 2K8’s.
ahead and cut down the nets for the NCAA basketball champion.
++ BRYAN: Todd, in the words of basketball’s big men, “Get that
+* BRYAN: It’s a good thing Todd isn’t on the NCAA Tournament s*** outta here!” You couldn't be more wrong about 08. First off, the
selection committee—he’s a bit too generous when it comes to game moves at a decent clip as long as you increase the speed
seeding. The A.I. here still needs work, as you'll find little off-the-ball at the settings menu. And too-deliberate passing? Oh, so | guess
movement on offense and bouts of lackadaisical play on defense you’d rather have players blindly tossin’ the rock up and down the
(even the most talented squads are suckers for back-door cuts). court. Anyway, as you said, it’s the series’ new low-post mechanics
But at least 2K8 finally feels like a college basketball game. From that make this one a contender; in addition to the reworked moves
the crazy crowds to the way the camera shakes while shooting free set on the offensive end, you have more control of defenders on the
throws, this edition even outshines longtime atmosphere king March block. Too bad, though, that the arenas aren’t as electric as they
Madness. Still, those A.|. hiccups need to be addressed before I'll used to be—2K’s offering definitely has the edge there.
award it the top slot in the Big Dance.
+ GARNETT: I'll give you that the right-stick controls on offense and
++GARNETT: On the court, this game doesn’t decisively win any- defense make for some epic battles down on the blocks, but they’d
thing. At first, it feels like 2K8 nails the college better, since the game all but forces post play
b-ball tempo, but as | played more, | found this down your throat. Other than the odd kick-
THE VERDICTS tempo to feel artificial. For instance, too much THE VERDICTS out for a three, the art of a good jumper gets
(OUT OF 10) (OUT OF 10)
of the ball handling relies on moves that lock completely marginalized. Going all high-flying
TODD: you into an animation. Meanwhile, big men TODD: causes problems, too. Get stopped on a drive
refused to take it to the hole all too often, no and suddenly your baller becomes a bumbling
matter what combos | pulled off. Sill, | love how jester who almost always loses the rock. March
the game delivers the college hoops spirit (the Madness is still a decent hoops sim, but | have
crowd is great) and the fact that the 6th Man to wonder: Why does it think that school spirit
meter actually changes with the game's flow. amounts to taunting and Dickie V ranting?

The Good: The roar of the 6th man The Good: Low-post game works
The Bad: Recruiting is a snoozefest The Bad: Rebounding animations are atrocious
Now Featuring: South Carolina Upstate! Gotta Love: 70 classic teams (like ’83 NC State)

90 * ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


myGDC
Professional Networking System
Open to all GDC registrants

February

Visit gdconf.com for more information & event updates


ROCK BAND
@ Publisher: MTV Games @ Developer: Harmonix @ Players: 1-4 & ESRB: Teen

We could rock all night with this one


Rock Band is one of those mode is the best way to play, a mas- While Guitar Hero is try-
concepts that’s so inherently dynamite sive nonlinear progression of special ing to save its popularity by catering
that if it simply delivers on its promise set lists and cities to unlock, with to its loyal group of hardcore head-
it's more than enough. And it certainly fans, managers, and roadies to garner bangers, Rock Band is playing to a
does deliver: Built squarely in the (though considering the game has 58 more casual crowd. Both master the
Guitar Hero mold (by the ex-Guitar songs, they repeat far too often along feeling of playing real music, but Rock
Hero team), the game lets you rock the way). The Solo tour isn’t nearly as Band is less about racking up high
out to scrolling notes and chords interesting, though, and simply con- scores and more about celebrating the
by matching the colored buttons on sists of unlocking new tiers of songs euphoric nature of playing fake instru-
the (surprisingly substantial) new to play that obviously weren’t built for ments to real music. In that sense,
Stratocaster guitar, whaling on the a single instrument. It’s still great fun, it makes it the ultimate party game.
four pads and foot pedal of the drum but the song selection—while mostly Sure, it’s not nearly as much fun to go
set (with real sticks), or if you’re not excellent—was chosen with the entire it solo, but neither is playing an actual
Amazing too shy, busting a lung on the mic band in mind, so expect more than instrument by your lonesome. Wrangle
multiplayer, excellent (Karaoke Revolution-style). If you can a few awkward silences if you're by four wannabe rockers, though, and it’s
accessories get three friends over (and another yourself. Guitar Hero is still the way to amazingly awesome.
Not nearly guitar for bass), the experience shines go for lone wolves, but if you have the As good as the experience is, | have
as fun by yourself
and provides about as much fun as space, the manpower, and the means to admit | wasn’t stoked to play a few
Singalongs get you can have with a videogame. ($170), Rock Band unquestionably, of the songs (“Celebrity Skin” from
everyone pumped The (multiplayer-only) World Tour unequivocally rocks. Hole? Uh, no thanks!). But it’s really

92 * ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


What We Wanna Rock
We've heard some seriously big promises when it comes to Rock Band’s supposed flood of downloadable content lined up for the future. We love the
game, and our wallets are ready for a bruising, but what one album do each of our reviewers want above all others?

\ Relationship of Command Dookie More Fun in the New


A At the Drive-In Green Day World

adyad ee
rE MEH MDE
x

“Rock Band has its share of classic rock and “It's criminal that Green Day isn’t already in “This game demands a crazy but delicate bal-
current metal, but very little of anything resem- Rock Band. Seriously, the pop punk kings’ ance of amazing vocals, ripping guitar licks,
bling ’90s postpunk/indie rock/hardcore, which third album is positively perfect for the game. and wild-man drums. So what other band to
is a shame, because it’s damn fun to play. Unlike some bands, all the members of Green pick than Los Angeles punk royalty X? I’m
From the thunderous drum intro of ‘Arcarsenal Day are mighty talented musicians (meaning dreaming of howling as Exene Cervenka on
to the spastically driving guitar hooks of ‘One you won't find any boring filler here, no matter ‘Breathless,’ living out my Billy Zoom guitar
Armed Scissor,’ Relationship of Command has which instrument you pick). No lies—every fantasies in ‘True Love,’ or doing my best DJ
plenty of rock to go around for every instru- single song on this CD is a classic. And they all Bonebrake drums on ‘I See Red.’ Plus, since
ment. Singers would also have a particularly manage to offer everything you could possibly this one’s somewhat forgotten in the annals of
interesting challenge on their hands, with lyrics want in a copycat music simulator: sweet lyrics, great rock 'n’ roll, a full Rock Band download
like ‘mechanical panaceas absolved by history, great guitar and bass licks, and enough Animal- would have the added benefit of exposing
phonetic paralysis inflicted through morality.’ approved drumbeats to keep your arms sore for a whole new generation of musicians to the
You know you want it.” days. Make it happen, Harmonix!” album’s punk rock virtuosity.”

hard to complain when it does have ize what a hardcore lone wolf | was my thing) will love it. But, perhaps as
such a well-rounded lineup—every- until | tried to assemble a band of in real life, being in a band takes com-
thing from “Maps” by the Yeah Yeah four musically-minded friends, one mitment—it’s not as simple as getting
Yeahs to Metallica’s “Enter Sandman” skilled enough to not totally suck on together as many people as you can
is here, and that’s before you factor drums, two others OK on guitar and and hitting the stage with whatever
in upcoming downloadable content. bass, and one drunk enough to not instrument strikes your fancy that
So even if Rock Band has to open for mind sounding like a complete fool night. The band roles are largely deter-
Guitar Hero III for now, it’s only a mat- rapping to “Sabotage” (I have new- mined at the outset (in multiplayer, the
ter of time before this series becomes found respect for the Beastie Boys’ band leader must always be present,
the new headliner. mic skills). Yes, the full band package and in solo, you can’t switch instru-
is revolutionary and impressive, and ments midcareer), so it’s not quite as
Casual crowd? Michael, those willing to put in the time (or play pick-up-and-play as I'd like.
you’ve got to be kidding. | didn’t real- online, which doesn’t happen to be Yet even with the oddly repetitive
World Tour and the less than perfect
song selection (downloadable content
should solve that), the bottom line is
this game takes the essence of Guitar
Hero, galvanizes it with drums, and
then tops it off with a karaoke game.
Sure, Rock Band's not for the faint of
heart, but | guess that’s what rock ’n’
roll is all about.

ELECTRONIC GAMING MONTHLY * EGM.1UP.COM ¢ 93.


PS3/XB360

4
z

MX VS. ATV:
UNTAMED
@ Publisher: THQ @ Developer: Rainbow
@ Players: 1-12 Mf ESRB: Everyone

The higher they jump, the harder they crash


THE VERDICTS
(OUT OF 10) + JOE: Developer Rainbow has put with even more game types available spilled bikes (that often and annoying-

6.0
out some really spectacular arcade through its (competent, though occa- ly will suddenly jump from one spot to
JOE: eet
racing games. So it’s disappointing to sionally laggy) 12-way online multi- another) whenever all 12 human riders
discover that with Untamed it appears player. But ultimately, the game’s not are displayed simultaneously.
to be edging away from that arcade realistic enough to satisfy sim fans...
AVERAGE
style and in the direction of a more and it’s too realistic to be as much fun + GREG S: One of my gripes with
realistic racing experience. as Rainbow’s previous games. Untamed has to do with the weird
“Realistic” may sound good to you. concessions made to facilitate loads
But the trouble is that it’s inconsistent: + GORD: If it’s designed to travel off- of different vehicles competing in the
You can still get unrealistic air—you road, you'll find it in Untamed. But it’s same game. Why is it that when my
just can’t land it. You can still ride at a not the vehicles or their crazily fanciful ATV plows into a motorbike the biker
near-90-degree angle along the side physics that make this game. It’s the keeps on going while my rider flies
of a hill—but if you make the slightest seemingly infinite variety of competi- through the air? Why does my mon-
contact with other racers, you’re toast. tions, all of which are available online: ster truck feel like it weighs about 50
The Good: Waypoint
races still awesome, Untamed does have a good bit indoor, outdoor, circuit, checkpoint, pounds? The interaction of various
16-vehicle races going for it, especially its fantastic stunts, freestyle. Indeed, breezy yet vehicles in this game is just as bad as
The Bad: Realistic in cross-country waypoint races and its riveting online minigames such as the arcadey-but-trying-to-be-realistic
all the wrong places,
frantic 16-vehicle supercross competi- “Snake,” “Graffiti,” and “Tag” are high physics. Motorstorm does off-road
dated graphics
Best Online tions. It’s positively bristling with dif- points. That said, the racing inevitably racing better than this. So do Dirt and
Minigame: “Snake” ferent vehicles and competition types, devolves into a confusing hubbub of Sega Rally Revo.

PlayStation 3

TIME
CRISIS 4
@ Publisher: Namco Bandai li Developer: Namco
SHAME OF Bandai lf Players: 1-2 ™ ESRB: Teen
THE MONTH

Now this is a Crisis Zone


THE VERDICTS
(OUT OF 10) +# NICK: When paying 90 dollars for enough to run into these problems. makes this game OK, Time Crisis 4
a light-gun shooter you’re used to Multiplayer is passable (though would be a complete abomination.
playing in movie theater lobbies, you cramped with two windows squeezed
would expect to be able to feed it onto one screen) and the story ++G. FORD: A complete abomination
virtual quarters when you die, right? provides buckets of unintentional sounds right. Single player and some
Time Crisis 4 disagrees. With the comedy, but the real joke is on PS3 of the minigames can be enjoyable in
sometimes seemingly unavoidable owners expecting anything resembling bursts, but a fundamental flaw hangs
hits you'll take while popping in and a “new-gen” shooter. over everything. | could never calibrate
out of cover, it’s a frustrating struggle the GunCon 8 perfectly with either
to simply make it to the end of each -+#BROOKS: No arguments here; the setup routine. Surprisingly, this isn't
level intact enough to tackle the graphically challenged first-person a huge problem through most of the
laughable bosses. That’s OK, though; stages—with their barren locales and game since you're constantly shooting
whether you're playing the mundane cookie-cutter henchmen—scream and can always see where your shots
The Good: Shooting arcade levels or the incredibly slow disaster. And man, those horrendous are hitting onscreen, but good luck
mostly works and equally hideous new first-person plastic analog nubs. My advice: Have trying to snipe the tires of a moving
The Bad: Wasting shooter levels—where you control some Advil handy for when the arthrit- semi with an always-off-target gun.
$90, first-person your movement and the camera ic pain builds up in your cramped An onscreen reticule option would
shooter levels
Best Played...and
with the physically painful new ana- hands early in the game. If it weren’t have helped—but that’s only possible
Cheaper: In an log sticks on the included GunCon for teaming up with a bud in Arcade in those FPS stages you should be
arcade 3—you likely won’t stick around long mode’s co-op, which embraces what avoiding. And yeah, again: $90.

94 * ELECTRONIC GAMING MONTHLY * EGM.1UP.COM


PARTY DS
@ Publisher: Nintendo ™@ Developer: Hudson Soft
@ Players: 1-4 M ESRB: Everyone

Is that a plumber in your pocket?


THE VERDICTS
(OUT OF 10) ++ A. FITCH: While it may be the sion and quickly grew tiresome, while during short games (10 dice rolls
10th game (in just eight years!) in others triggered only once...during our each). Oh, and for a game of luck,
ASFITCH:

6.5
Nintendo’s long-running board game- entire playthrough! Shoe must have made a deal with the
based party series, Mario Party DS is Like any Mario Party, this one’s devil, because he never loses!
more innovative than you’d think: It’s harmless fun, but the repetitiveness
AVERAGE
the first truly portable version of the just drives home why the wacky, +# SHOE: The second screen is great
BROOKS: game, as 2005's Mario Party Advance dynamic WarioWare has been for maps and expanded stages, and
6.5 (GBA) didn’t include the franchise’s crowned Nintendo’s real party king. the minigames are quicker and easier
AVERAGE conventional four-way multiplayer. to get into now (since each player can
For the most part, the transition + BROOKS: | like my music loud, read the rules and tips on his own DS
to the DS is reasonably successful, my steak medium rare, and now, my at his own pace, and the game is bet-
AVERAGE albeit predictable: You'll roll dice, Mario Party on the DS. Why? Tiny ter at demonstrating the action before
travel around the game board, col- splitscreen events don’t burden the each match starts). But like with Mario
lect stars, and play minigames, which player, since everyone has their own Party 8 on the Wii, | must ask: Why?
The Good: Most
minigames are fun take advantage of the portable format screen. Also appreciated: four-player Why only take partial advantage of
The Bad: The luck- and offer some decent stylus- and support on a single cartridge—com- your innovative hardware? Half the
based events, some mic-based gameplay. With over 60 plete with minimal load times. While events don’t even bother with the
games repeat too Mario Party DS triumphs in these
minigames in all, you’d expect a lot touch screen or microphone, leaving
often
Story Mode: Can be of variety...except that some games areas, Fitch makes a good point about us with too many uninspired, Nintendo
tough! repeated two or three times per ses- the repeating minigames, especially 64-era minigames.

PSP

SOCOM: U.S.
NAVY SEALS
TACTICAL STRIKE
@ Publisher: Sony CEA ™ Developer: Slant Six
@ Players: 1-4 ™ ESRB: Teen

Conduct worthy of a court martial


THE VERDICTS
(OUT OF 10) -#JOE: Oh man. The fundamental idea On top of all that, Tactical Strike is combat is fun. It just needs to be
of Tactical Strike is so good: Planning absurdly stingy with checkpoints— more consistent...and controllable.
Blol=s

6.0
out intricate strategies for my SEAL and absurdly generous with load
team and executing them simul- times, which is an awful combination. -#CRISPIN: My SEAL team certainly
taneously at the touch of a button If you have the patience for it, the wasn’t the smartest squad (they’d
AVERAGE
gives the feeling of a hyperstrategic game can be really rewarding...but | occasionally let the bad guys mosey
DARREN SOCOM, with vastly more deliberate don’t have that kind of patience. up and fire point-blank), but | didn’t
6.5
‘AVERAGE
pacing and the need for even greater experience the level of idiocy that the
care than what fans of this shooter + DARREN: Hey Joe, where’s camera other reviewers report. | also didn’t
CRISPIN: series are used to. When it works, it control on that unforgivable gaming find as many opportunities to get tac-
6.5 works really, really well. sins list? It'd sure be sweet to clearly
see what the hell’s going on. Oh, and
tical. Each mission spans a huge map
dotted with more objectives than you
‘AVERAGE If only my SEALs weren’t such com-
plete idiots. They ignore commands, ask me how much fun it is watching can accomplish during your commute,
wander into enemies’ field of view, trigger-happy A.|. squadmates spoil a but | found my team forced through
The Good: Execution
of a complex strategy and happily take fire from attackers surprise attack. Here’s what kills me, many kill-corridor choke points, and
The Bad: Having they claim they can’t see well enough though: Tactical Strike has moments | rarely bothered to split them up.
your complex strat- to shoot back at. What’s worse, the of greatness. The Full Spectrum Instead, my strategy was to load my
egy ignored
game commits the almost unforgiv- Warrior vibe makes for some smart sniper with ammo and take out evil-
The Infuriating:
“Pm sorry sir, | can't able sin of spawning enemies in areas portable play. That strategic team doers from afar. It was satisfying—just
do that.” you've just cleared out. planning and stealthy single-player not in an armchair-general sort of way.

ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM « 95


UNREAL
TOURNAMENT 3
@ Publisher: Midway & ESRB: Mature

With Haze delayed into 2008, this multiplayer


fragfest deserves the attention of every first-
person-shooter fan. Technically, U73 has a
single-player campaign, but pretty cinematics
aside, it’s little more than a training ground
for the game’s true calling: online multiplayer.
With smooth-running, gorgeous visuals, the
ability to download user-generated content,
and a pick-up-and-play style that ensures
even novice players will get a few kills, U73
doesn’t screw around.

An impressive shooter, but


don’t expect to remember the storyline.

LINK’S
CROSSBOW HALF-LIFE 2: GEOMETRY
TRAINING THE ORANGE BOX WARS: GALAXIES
@ Publisher: Nintendo li ESRB: Teen @ Publisher: Electronic Arts ll ESRB: Mature @ Publisher: Sierra & ESRB: Everyone

As a showpiece and introduction to the Wii PS3 players had to wait an extra month to Surprisingly, the DS version of Geometry
Zapper it’s bundled with, Link’s Crossbow find out if the cake really is a lie, but now Wars: Galaxies matches the Wii version
Training doesn’t inspire faith in the periph- their Orange unboxing day has arrived. In (reviewed last issue) almost exactly, with the
eral—we found no comfy way to hold it, and the Box: Half-Life 2 with two minisequel only notable difference being the superior
it lacks the ergonomic prowess of even its episodes, plus the hilariously clever puzzle control system. Just poke the stylus where
22-year-old NES father. Stick with the nor- game Portal (wherein lies the cake conun- you want to shoot. Easy. The game lends
mal Wii Remote/Nunchuk combo, though, drum) and the online shooter Team Fortress itself very well to handheld play, thanks to the
and you'll find Crossbow Training to be a 2. It’s a solid-gold compilation—although short, sharp level objectives and that trade-
surprisingly fun, albeit limited, shooter that’s this is the only version not handled in-house mark Geo Wars presentation. Of note
more interesting than most Wii party games by developer Valve. That must explain the is the multiplayer mode unique to the DS
out there. second episode's distinctly choppy visuals. version that passes enemies back and forth
like Tetris blocks when you zap them.
It won't last forever, but Despite Episode Two’s
Crossbow Training provides a surprisingly case of the jitters, such a vast quantity of Simple, effective, and
satisfying—and cheap ($20)—slice of Zelda. quality gaming is a no-brainer buy. beautiful. One of the best shooters on DS.

96 © ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM


DREAMERS WANTED

Name Platform EGM Scores

Super Mario Galaxy


Collecting all the stars in
Mario Galaxy ain’t easy,
_ but those who actually
take the time to seek ’em
all out will be rewarded
with a special character.

Call of Duty 4: Modern Warfare XB360


Call of Duty 4 doesn't just
deal with military dudes
battling a bunch of evil
terrorists. It also deals with
hardcore rhyming—watch
a. WikC 4 the credits for a wack rap.

Wii Play (with Wii Remote) Wii

Halo 3 XB360

Brain Age 2: More Training in Minutes a Day! DS

Guitar Hero Ill: Legends of Rock Ps2

The Legend of Zelda: Phantom Hourglass DS


Hi Zelda series director Eiji
Aonuma recently stated in
an interview that he’d be
down to do a remake of
the SNES classic Link to
the Past in 3D. OK, do it!

Assassin’s Creed XB360

Half-Life 2: The Orange Box XB360

High School Musical: Sing It! Wii

Brain Age: Train Your Brain in Minutes a Day! DS

Dance Dance Revolution: Hottest Party Bundle Wii

Guitar Hero Ill: Legends of Rock Wii


The Wii version of Guitar 8
ONIYNOL
<ONIGHOD3Y
MOHS
NOILINGOYd
AWVD
LN3Wd013A90
WIIld
LNIWNIVIY3ING
SSINISNS
NOISIG
TVLIDIC
SLYV
S334930
‘NI
¥31NdWOD
NOILVWINY
Hero Ill rocks, well, softly,
actually— right now the
sound only plays in mono.
Might wanna fix that prob-
lem, Activision. Just sayin’.

Carnival Games Wii

Final Fantasy Tactics: The War of the Lions PSP

Call of Duty 4: Modern Warfare PS3

Lego Star Wars: The Complete Saga Wii ONE (@) 5 THE

Flash Focus: Vision Training in Minutes a Day DS TOP AVA a

GAME-DEGREE
Ratchet & Clank Future: Tools of Destruction Ps3 PROGRAMS LL JI
IN THE WORLD Real World Education
Assassin’s Creed PS3
~ Electronic Gaming Monthly

© 2006 Full Sail Inc. All rights reserved


= Le ==
| | J

|| ia | |
i
| a I | |
>» press continue for masters of unlocking, wicked viruses, an id god-fearin’ vegetables

O ISSUES AGO, I TOOK $100 which were used to explain the trade- the previous games’ trade-in value,
to the game store and bought as in process. Let's see if | can do it in | must purchase as many terrible
much sadness as that could get me. fewer words: Trade games for money, games as possible. | don’t want to
Exhaustive testing revealed that my idiot. What'd that take...five words? show off how | made it all the way
purchases totaled over nine Phil Col- And | wasted one of them calling to 9th grade, but | liken this to an
linses’ worth of despair (9.3 Su-Su- the consumer an idiot. | realized that earthworm letting soil pass from one
Sudio Crystals). But how sad cana this must be the same thought all end of its body to the other. The dirt
Seanbaby earned pile of garbage really make you when advertising copy writers have: “My coming out is still just dirt, but ina
his suckonomics
degree from the pres-
you know that it’s worth 100 dollars? job would go so much faster if you way, it’s kind of poop now. After I’m
tigious International | could even tolerate singer/song- weren't an idiot, every person ever!” done trading in my old bad games for
Correspondence writer Phil Collins himself if |knew in Now to further explain my new new old bad games, | will reevaluate
Schools, where he’s the back of my mind that he could be challenge as set down by the Inter- the pain my original $100 has caused.
now pursuing a PhD
sold or traded. The only way | could national Sadness Commission: With After trading in my original batch,
in TV-VCR repair.
Also, heating and air keep Phil Collins from winning was to
conditioning. take this pile of garbage worth $100
and somehow prove that it wasn’t. = The only way ! could keep Phil
So | took the pile back to the store.
GameStop has a very simple game- Collins from winning was to take
return policy—so simple, in fact,
that last time | was there | was given
this pile of garbage worth $100 and
a 27-page Trade Guide, 10 pages of somehow prove that it wasn’t.
98 * ELECTRONIC GAMING MONTHLY * EGM.1UP,;COM
Retro: We ; Hsu & Chan:
cure the | Takin’ it to
T-Virus the streets

which included such hits as The Guy despite all the discounts | get from WETe BUETC)
Game for Xbox and Soul Plane on being an exclusive Edge customer. Cost: $3.59
DVD, | somehow turned my $100 Fun fact: | think all customers are in This is a rhythm-action game about a
into $19.75. And according to my 79- this club. fairy helping a small-town orchestra
foot-long receipt, this included every conduct—you know what? If anyone
Ultra Edge Member and Presidents’ had any interest in this game whatso-
Day Sale trade-in bonus possible. If, ever, it wouldn’t be retailing for $3.59.
for some reason, | didn’t know what Cost: $7.19 It was the only game in the entire
numbers were, I’d be certain | was As a student of the obvious, I’ve store | could afford with the remains
the craftiest customer they’d ever noticed that Christian music isn't as of my trade-in, and it’s only out of
Above: Death by
had. | wasn’t, though. In fact, | just good as Unqualified music. So imag- sheer dumb luck that it sucks.
Degrees and
gave the nation’s largest game-store ine how quickly | formed an opinion Two months ago, | had turned $100 Mad Maestro!
chain $80.25 for the privilege of of this game’s theme song, a Chris- into 11 games, a book, and Soul
having two used, boxless copies of tian rock song about a cucumber Plane. I’m now down to a critically
James Cameron’s Dark Angel in my who fights crime by launching toilet panned Tekken spin-off, evangelical
apartment for 60 days. plungers from the side of his head. food monsters, and a fairy-music
You might notice in the final tally So awesome! Listen to the premise: thing. | read somewhere that there
(see sidebar) that three items no You're a religious vegetable Batman was a law against destroying U.S.
longer had any value. They wouldn’t Fyofole)Allr=lea]=foy'amex-latl lave ie=(el-llarcig currency. After seeing what I’ve done,
take back Mary-Kate and Ashley: Temptation, an apple who wants you | hope that’s not true. #&
Winners Circle because they no to eat chocolate.
longer carry Game Boy Color games. Chasing this theme, literally every
In addition, they wouldn’t rebuy the cut-scene features a cliché or an old
Fantastic Four: Rise of the Silver line with one of the words changed
Surfer Strategy Guide, presumably to “chocolate.” For example, “With
because it shouldn’t exist in the first great chocolate comes great respon-
place. Now that | think about it, no sibility.” That doesn’t mean anything!
reason was given. It was silently That’s not a joke! That’s not even a
handed back to me as if | were the pun! Even if the word “chocolate”
only one who could see it. Unless | were inherently funny in any kind of
can solve this mystery, | may be the context, that’s laziness beyond any
only person who knows that in order god’s capacity for forgiveness.
to beat Fantastic Four: Rise of the If the Rapture came right now,
Silver Surfer, you walk away from here’s what the VeggieTales writer
the starting point while pressing the would scream: “Lord, I’ve been tire-
attack button near enemies. lessly doing your work! For instance,
The final unreturnable item was my on level two when the asparagus
least-favorite game, possibly ever: says that an apple a day keeps the
Orphen: Scion of Sorcery. After | left (olotescolar-\iccVAN minelle lalmcomeit-lale(-a-y
the store, | wrote down the clerk’s couple words to chocolate! Argh!!
reasons for not accepting the game: Why are you chocolating me with
“Too damaged. Too scratched. Too lightning bolts!?”
old. You’ll get more without it.” That’s
right: They’d actually give me more th by D »S2)
money if | didn’t return Orphen: Scion Cost: $7.19
of Sorcery. This was funny to me until For the simple cost of sponsoring an
| checked the disc, saw it was im- overseas child in need and 25 of his
maculate, and heard the other clerk friends, | bought Death by Degrees, a
tell the customer next to me that his collection of loading screens starring
2006 game Call of Duty 3 was “too Tekken’s Nina Williams. It’s perfect
old.” GameStop talks to its custom- if you like 3D fighting games but
ers exactly how | talk to my girlfriend hate controlling them properly. The
when | don’t want to take her shop- controls’ analog-stick pressing and
ping—l give a stack of excuses so wiggling seemed so unsuited for
grand, varied, and irrational that try- gamer brains and human hands that
ing to debunk them each individually | thought the game might have been
makes you the crazy one. Now that | designed for an octopus. Another
think about it, f*** you, GameStop. clue is that before each stage it
With my $19.75 of trade-in value, prompts, “Squirt the screen with your
| could only afford three games ink sac to continue.”

ELECTRONIC GAMING MONTHLY ¢ EGM.1UP.COM * 99:


>)
edl Imb re lla Between plotting, backstabbing, and killing their employees,
it's a wonder that Umbrella’s founders had time to develop
zombie viruses. But they did—and their infighting began
at Umbrella’s Spencer Mansion, ultimately revealing the
The Umbrella Corporation is responsible for just
corporation’s ambitions and leading to its downfall. And the
about everything bad in Resident Evil. It began
destruction of Raccoon City, too. What swell guys.
as a helpful pharmaceuticals business, but later
switched to creating mutagenic Ebola-based
bioweapons. In the wake of Raccoon City’s
destruction, Umbrella went bankrupt—although
certain ex-Umbrella employees are still main-
taining the nastiness quota.

e The weapons.
DEVELOFED &. of mass con-
sumption—from
Progenitor to
the T-Virus to its
substrain the G-Virus,
It all began in Raccoon
RE’s viruses share in
City: Just your average
common an alarming
American town...well,
ability to turn normal
except for its population
people into violent, blood-
of 100,000 ravening zom-
thirsty monsters. The heroes battle
bies. Alas, the American
these gruesome diseases with
government nuked the city
firearms, presumably because vaccina-
. off the map at the end of
tions wouldn’t be nearly as exciting.
RE3, so we'll only ever be able to revisit its postapocalyptic com- DOWN
SHUTS
forts through prequels and flashbacks.
DOUBLE—-CRoOl
|
BATTLES AGAINST

“Why won't you die?!” Wesker seems to get


- killedalot, but he always seems to pop up _
agin, just looking slightly less human.
An Umbrella employee masquerad-
ing as a STARS member, Wesker _
tried betraying his comrades only __
to be killed by his own creation, the.
Tyrant. He later switched allegiance,
~ hoping to steal Umbrella’s secrets
_ for a rival corporation—and even
later hoped to cultivate Las Plag

yo}
100 * ELECTRONIC GAMING MONTHLY * EGM.1URCOM
eePse

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A sort of newfangled Umbrella

Page
from Spain, Los Illuminados is a

5538
secret organization that achieves
SPIES OM its nefai rious is ends by kidnapping

cts
-presidential daughters and using
brain parasites to mutate and con-

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trol its underlings.


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infested Raccoon Ci ity
DOUBLE CROSSES
Eile Molblatiare R-Wcico)omColt)
\

*\
sex- starved mutated version of
Umbrella’s top viiral researcher, for-
mer STARS agent Leon Kennedy
went to work for the American
government. There he did STARS-
like duties with the added benefit
of having the president’s daugh-
ter totally crush on him as he put
an end to Los Illuminados.

se
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Fan a (4205) on sale January 1
|HSNO
SWE

BRAWLING IT UP + PREVIEWS
Nintendo Wii’s soon-to-be megahit Super
~~ Smash Bros. Brawl—sequel to
GameCube’s best-selling game of all time,
Super Smash Bros. Melee—is nearly upon
us. Check back next month as we blow
the lid off everything this stuffed-to-the-brim
fantasy fighter has to offer, including its star-
studded character roster (Sonic! Solid
Snake! Ike! Wait...who’s Ike?), cu:
able environments, creative online.
features, and the completely revamped single-player
adventure mode. You won’t want to miss it.
2008’s bound to be a crucial decision year for vot-
ers...and gamers, too. We're prepping a massive preview
feature covering titles such as Grand Theft Auto IV, Alan
Wake, Killzone 2, Final Fantasy XIII, and Wii Fit.
Which ones deserve your support? Which ones won't live
up to their campaign promises?
And for all you overachievers out there, you won't
want to miss our investigation on players’ obsession
with unlocking achievements and getting high gamer-
scores. It’s an addiction, man.
Last, but not least, our notorious Review
Crew returns with Devil May Cry 4, Burnout:
Paradise, Wii’s underwater scuba sim Endless
Ocean, and more. See you in 30....

? ADVERTISER INDEX

Ball Park Franks Konami America


¢ www.konami.com

New Line Home Entertainment


www.rushhourmovie.com .

Sanyo North America Corp.


www.eneloopusa.com . .

‘Sega Of America
www.sega.com. .

Sony Electronics
www.bluraydisc.com .

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102 * ELECTRONIC GAMING MONTHLY * EGM.1UPR-COM


PAR’(TY
THE DEMOCRATIC
N
HILLARY CLINTO
of JLLINOIS

ICAN PARTY
THE REPUBL
RUDY GIULIANI =
of NEW YORK

THE LAN PARTY


MASTER CHIEF ©
of Halo

The fate of 2007 video games is in your hands.


Exercise your right to vote! Only you have the
power to create game legends!

GO TO HH) TO VOTE FOR

NETWORK
* HSU & CHAM IM:

SWHo
YSA0

RESOLVED, CHAN -- ATLEAST OUR THIRD-


\N THE FUTURE, WE DO NOT SIGN WORLD SPECTATORS.
UP FOR ANYTHING AFTER TWO ARE HAVING A GOOD TIME!
PITCHERS OF MARGARITAS. SUST LOOK AT THEIR
ONHYGIENIC LITTLE
SMILES!

OPERATE AT OUR DIS- TO BE HONEST, BROTHER, | WE'D BETTER DO SOME-


CRETION, BUT KNOW THIS: HESITATE TO TAKE ACTION ON, THING -- PEANUT SALES
PURELY HUMANITARIAN GROUNDS -- ARE DWINDLING, AND THE
VM STILL KINDA WOOZY, VENDORS ARE GETTING
SPECIFICALLY, THE FACT THAT TWITCHY!
AND THE FIRST PUNCH THE WINNER HAS TO FIGHT THE MY EMPIRE IS
THROWN SHALL LIKELY GREEN GENTLEMAN BEHIND ME,
LAND A VERITABLE CROMBLING!
RAINBOW OF SALTY BLARGH!!
BOOZE OVER THESE.
PROUD AND EXOTIC
PEOPLES’ SIMPLE
FURNISHINGS!

WATCH OUT
FOR MY FILTHY:
TENT, BOY!
Ss
MINT!

\
NEED THAT,

WAIT, [HAVE AN IDEA! HE GOT ME!

THINK FAST, \CONCEDE


TOURIST! DEFEAT!

ALSO, HE HAS
MY WALLET!

QEAH, 'M BETTER —-


BARFED ON A
(HAVE DONE THINGS ie sae ADVERSELY
OF WHICH | AM NOT PROUD. OCONL” Aurea
HEADS.
200 OK FORA
LONG RON, HSU?
TACOMA
Artist: Kinsey
Location: Los Angeles, CA

Date: 4.07.07
See more at toyota.com (TAUcK 5)
Options shown. ©2007 Toyota Motor Sales, U.S.A, Inc.
IME XoK=yMatta) KONE) LoyV7

<EIROMAG-
OUT Cel TS io irae) GESSIKE Miclxe) GEMS TEC ELMS SO Wiel
they are not) lost permanently:

[XeXoy
o)Ke)Mahe Tin) (Ved) Ie) COWIE Ha) ETAhY7 CCTOKCAVE
DEESO MSE US cli iolmeEte Scorn

INKoy forKoy TES Tne Kole) iol Se) SCEMMS, TAKoLe CKO WE) CLE ETA’
AMMIAN)
EMENEVO(S) tion) Une OU OTS ETS WeMISONES

i NOW) CONS EXCKOSS Eloy SAI inte) HAICESSAS iO)


MS SUGY, VISES) Ko) TnKohe SU oyoxoyne davedan) clave! Cokes exe US |
Cavey

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