Shadow Weaver - Monster

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{"name":"Shadow

Weaver","size":"medium","type":"Undead","tag":"","alignment":"neutral
evil","hitDice":"11","armorName":"mage
armor","shieldBonus":0,"natArmorBonus":2,"otherArmorDesc":"15 (natural
armor)","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":fals
e,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"82 (11d8 +
33)","speedDesc":"30
ft.","strPoints":"16","dexPoints":"16","conPoints":"16","intPoints":"18","wisPoints
":"13","chaPoints":"12","blindsight":"0","blind":false,"darkvision":"60","tremorsen
se":"0","truesight":"0","telepathy":0,"cr":"8","customCr":"5 (1,800
XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The vampire spawn
can take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The vampire spawn regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the vampire
spawn can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the vampire spawn can take one lair action to cause one
of the following effects:","lairDescriptionEnd":"The vampire spawn can't repeat an
effect until they have all been used, and it can't use the same effect two rounds
in a row.","isMythic":false,"mythicDescription":"If the vampire spawn's mythic
trait is active, it can use the options below as legendary actions for 1 hour after
using {Some Ability}.","isRegional":false,"regionalDescription":"The region
containing the vampire spawn's lair is warped by the creature's presence, which
creates one or more of the following effects:","regionalDescriptionEnd":"If the
vampire spawn dies, the first two effects fade over the course of 3d10
days.","properties":[],"abilities":[{"name":"Regeneration","desc":"The vampire
regains 10 hit points at the start of its turn if it has at least 1 hit point and
isn't in sunlight or running water. If the vampire takes radiant damage or damage
from holy water, this trait doesn't function at the start of the vampire's next
turn."},{"name":"Spellcasting","desc":"The [MON] is a 6th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC [INT SAVE], [INT ATK] to hit
with spell attacks). The [MON] has the following wizard spells prepared:\n\n>
Cantrips (at will): _spell, spell, spell, spell_\n> 1st level (4 slots): _spell,
spell, spell_\n> 2nd level (3 slots): _spell, spell, spell_\n> 3rd level (3 slots):
_spell, spell_"},{"name":"Spider Climb","desc":"The vampire can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."},{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:\
nForbiddance. The vampire can't enter a residence without an invitation from one of
the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage when it
ends its turn in running water.\nStake to the Heart. The vampire is destroyed if a
piercing weapon made of wood is driven into its heart while it is incapacitated in
its resting place.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage
when it starts its turn in sunlight. While in sunlight, it has disadvantage on
attack rolls and ability checks."}],"actions":[{"name":"Multiattack","desc":"The
vampire makes two attacks, only one of which can be a bite attack."},
{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one willing
creature, or a creature that is grappled by the vampire, incapacitated, or
restrained. _Hit:_ 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The
target's hit point maximum is reduced by an amount equal to the necrotic damage
taken, and the vampire regains hit points equal to that amount. The reduction lasts
until the target finishes a long rest. The target dies if this effect reduces its
hit point maximum to 0."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +6 to hit,
reach 5 ft., one creature. _Hit:_ 8 (2d4 + 3) slashing damage. Instead of dealing
damage, the vampire can grapple the target (escape DC 13)."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[{"name":"dex","order":1},{"name":"wis","order":4}],"skills":
[{"name":"arcana","stat":"int"},{"name":"deception","stat":"cha"},
{"name":"perception","stat":"wis"},{"name":"persuasion","stat":"cha"},
{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"necrotic","note":"
(Resistant)","type":"r"},{"name":"radiant","note":"
(Vulnerable)","type":"v"}],"specialdamage":[{"name":"bludgeoning, piercing, and
slashing from nonmagical attacks","note":" (Resistant)","type":"r"}],"conditions":
[],"languages":[{"name":"the languages it knew in
life","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleCol
umns":false,"separationPoint":2,"damage":[]}

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