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Homebrew Solo Oracle System V3
Homebrew Solo Oracle System V3
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Yes/No Questions
D6 YES/NO QUESTIONS
1-3 No
4-6 Yes
Random Events
If the Oracle Roll results in Doubles, A Random Event Occurs.
Roll 2d6, the Result is the number of Turns (multiple character) or Actions (single character) you have till the event Resolves.
Event Focus
Next, it is up to you to determine the Event is.
Below is Few of Tables that can help to inform the Events Focus.
Though, you are not require to use these specify. If you have Other resources with table that suit the situation or flavor of your game better, then you are
encouraged to use it.
1d6 Focus
1 PC
2 NPC
3 Plot
4 Trap
5 Hazard
6 Monster
Action
2d6 – Action 1 2 3 4 5 6
Subject
2d6 - Subject 1 2 3 4 5 6
1 Failure Rumor Magic Environment Peace Plans
One reason for approaching the game this way, it so avoid what i refer to as "Impassable situations." This is Simply a Situation that halts the Progress of the
Game or Story.
The Rewind
With this method you take your Character back to before the roll and simply Intuit what happen or roll a Different Event.
Success on the defense roll means the attack is dodged or absorbed by armor;
failure means the attack hits.
Advantage on the attack roll grants disadvantage on the defense roll, and vice versa.
Rolling a 1 on the defense roll results in a critical hit for the attacker, with expanded critical ranges based on the attacker's normal crit range.
Difficulty Classes
I have found a much simpler approach to Handling DC for Non-Combat actions, is to use a set room DC.
To do this Roll 1d6 plus 10, that is the Rooms Target DC. so, for any Non-Combat Actions that your Character(s) make, you roll VS. this DC.
This removes the need for Deciding yourself how Easy or Hard something is to do, thus Freeing up a portion of your Mental Bandwidth for other things.