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Ling - 2017 - Augmented Reality in Reality
Ling - 2017 - Augmented Reality in Reality
T
Haibin Ling he study of augmented reality (AR) can This rise in AR use stems from four main
HiScene be traced back to Ivan Sutherland’s inven- developments:
tion of the head-mounted display (HMD)
in the 1960s,1,2 though it wasn’t until 1990 ■■ the pervasiveness of low-cost visual sen-
that Tom Caudell, a former Boeing researcher, sors, such as phone cameras, which created
coined the term.3 Furthermore, for many years, the foundation for AR consumerism;
AR was confined to academia and sci-fi films. ■■ progress in environmental perception
Early AR systems were mostly experimental algorithms, such as visual simultaneous
and focused on specific tasks, such as main- localization and mapping (SLAM), which
tenance and repair.4 More recently, AR has has provided key guidance for fusing vir-
started to successfully step away from laborato- tual information and reality;
ries and appear in a wide range of applications, ■■ advances in optics, which largely pushed
including ones for advanced driver-assistance the development of consumer-level AR
systems, advertising, education, entertainment, displays; and
defense, manufacturing, medicine, smart cities, ■■ the maturity of multimedia techniques,
social networking, and tourism. which enriched the content and styles of
In particular, the 2013 launch of Google AR applications.
Glass was when AR first caught the attention
of a more general audience. Despite reluc- In considering these developments, here I
tance from mainstream consumers, Google review contributions from academia driving
Glass ignited a new enthusiasm for AR from AR’s newfound commercial potential, and I
certain industries and techies. Since then, consider the trends being exploited by industry
tech giants have been actively developing to advance software and hardware development
and investing in AR technologies (see the and emerging applications. I then discuss how
“Investing in AR Hardware” sidebar), and the startups hoping to leverage these advances can
progress is by no means limited to hardware compete against senior tech tycoons in today’s
innovation. ultracompetitive environment.
AR on smartphones has been soaring
to new heights thanks to breakthroughs in Breakthroughs of
AR algorithms. In July 2016, Niantic and Enabling Algorithms
Editor: Tao Mei, Microsoft Research Asia
Nintendo released Pokemon Go (Figure 1a), Although industry efforts are driving AR’s recent
triggering millions of downloads in one popularity, it’s important to note the pioneering
week.5 One month later, social media giant contributions of academia. It’s beyond this arti-
Tencent organized the virtual Olympic torch cle’s scope to elaborate on all related breakthrough
relay on smartphones (Figure 1b),6 encour- algorithms; instead, I sample a few important
aging 100 million to use AR techniques pro- ones from the past decade that have significantly
vided by HiScene. The trend became clearer influenced today’s AR. A more comprehensive
in 2017, with Snapchat’s release of World survey of milestones in AR appears elsewhere.8
Lenses7 (Figure 1c) and the popularity of
Meitu’s facial-up app (Figure 1d). These apps 2D Recognition and Tracking
each have hundreds of millions of active In early AR systems, recognition and track-
users. ing was mostly based on 2D binary markers
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Startups
July–September 2017 13
Startups
like Microsoft to young unicorns like Magic model. For example, HiScene contributed to
Leap. Company involvement varies, but here the Tencent QQ virtual Olympic torch relay
I focus on those developing AR techniques in by providing the underlying AR tracking
particular—as opposed to using AR. algorithm.
If you work for an AR startup, you’ve likely Second, a high-quality user experience
been asked how you plan to survive, competing is often crucial in 2C products, and current
against all those tech giants. Every startup has techniques often need improvements. This is
its own strengths, expertise, resources, culture, particularly true for AR headsets, which are
and focuses, which work together to form a still under active development for better FOV,
unique growing path. That said, some common lighter weight, and longer battery life. Differ-
guidelines still exist. ent from most 2C scenarios, users of 2B appli-
cations are relatively easy to satisfy, because
Work around Technique Limitations they usually care more about the functional
Every technology has its inadequacies; so does enhancement, productivity, and efficiency over
AR. As AR techniques continue to evolve, so certain user experiences. For example, when
do their limitations. For example, real-world a mechanical engineer wearing AR glasses is
AR used to be restricted to tracking 2D binary repairing a specific part, he or she cares more
markers, but recent AR products typically work about the part-relevant information—that is,
well with natural image patterns such as post- the model specifics—than about the precise
ers. While a big company can afford to work on location in the picture where the information
far-reaching, long-term problems, most start- is presented. In other words, weak virtual-real
ups can’t. That said, startups can still stay up to fusion is sufficient for such 2B applications.
date on the latest AR techniques and can work
around their limitations. Foster Deep Integration
A startup should know the limitations of with Specific Industries
AR techniques, be able to predict how these Because AR is still in its early stages, find-
limitations will change in the near future, and ing universal solutions for all applications is
be willing to push the limits. Taking 3D object extremely hard—if not impossible. Conse-
tracking as an example, a startup should know quently, deep integration with a specific indus-
that this technology is still in its infancy— try is more practical for a startup to build a solid
despite tons of research papers on the topic—to protective barrier. Furthermore, big companies
avoid making over-aggressive promises to will find it more difficult to pursue such deep
potential clients. In addition, the startup integration because of their historical burdens.
should have a rough projection of when, and
to what degree, the technique will mature, to
help plan ahead. Finally, startups that require
3D object tracking should devote serious time
and effort to pushing the limits.
W e’re witnessing the rise of AR thanks
to the technical advances in relevant
areas as well as an increase in demand. I fore-
see the emergence and maturity of a rich set
Use a To-Business (2B) Model of enabling technologies and prosperity of
For an AR startup, it is much safer to select a wide spectrum of AR applications, provid-
the 2B rather than to-consumer (2C) busi- ing tremendous opportunities for startups to
ness model for two reasons. First, 2C relies make significant contributions to this growing
heavily on channels that reach high-capacity field.
users, and such channels are seldom available
to AR startups. Note that this doesn’t mean References
a startup can’t contribute to a 2C product. 1. D. Schmalstieg and T. Höllerer, Aug-
In fact, this can be accomplished via collab- mented Reality: Principles and Practice, 1st
oration with channel owners via the 2B2C ed., Addison-Wesley Professional, 2016.
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