Clash

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 1067

[{"id":"af44e8ed-99e8-43ff-b501-

e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Ancient Deep
Crow","maxHP":187,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":23,"conSave"
:"+11","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+7","chaScore":19,"chaSav
e":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
ancient deep crow makes three attacks: one with its mandibles and two with its
claws."},{"name":"Mandibles","desc":"Melee Weapon Attack +11 to hit, reach 10 ft.,
one target. 17 (2d10 + 6) piercing damage, and the target is GRAPPLED (escape DC
19). Until this grapple ends, the target is RESTRAINED, and the ancient deep crow
can't use its mandibles on another target."},{"name":"Claw","desc":"Melee Weapon
Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},
{"name":"Shadow Caw","desc":"The ancient deep crow releases an ear-splitting caw.
Each creature within 60 feet of the crow and able to hear it must make a DC 17
Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic
damage."}],"legendaryActions":[{"name":"Detect","desc":"The deep crow makes a
Wisdom (Perception) check."},{"name":"Shadow Caw (Costs 2 Actions)","desc":"The
ancient deep crow uses Shadow Caw."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The ancient deep crow beats its wings. Each creature within 10
feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13
(2d6 + 6) bludgeoning damage and be knocked PRONE. The ancient deep crow can then
fly up to half its flying speed."}],"specialAbilities":[{"name":"Magic
Resistance","desc":"The ancient deep crow has advantage on saving throws against
spells and other magical effects."},{"name":"Shadow Stealth","desc":"While in dim
light or darkness, the ancient deep crow can take the Hide action as a bonus
action."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
120 ft.","languages":"Deep Crow","speedWalk":20,"speedFly":80,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
uspicia Dran","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Auspicia
makes two attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to
hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"Auspicia's innate spellcasting
ability is Intelligence. She can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Thoughts"},{"name":"Once a
Day/Each","desc":"Augury"}],"reactions":[],"senses":"None","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"B
rahma Lutier","maxHP":33,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"War Lute","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Song of Domination (3/Day)","desc":"Brahma targets one creature that can
see or hear her, which must succeed on a DC 13 Wisdom saving throw or be CHARMED by
her for 1 minute. The target can repeat the save at the end of each of its turns,
ending the effect on itself on a success. It has disadvantage on these saves if
being CHARMED by Brahma is something the target openly or secretly desires. For 1
hour after the charm effect ends, the target has disadvantage on Intelligence,
Wisdom, or Charisma checks made as part of a contest with
Brahma."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Brahma has advantage on saving throws against being CHARMED, and
magic can't put her to sleep."},{"name":"Taunt (2/Day)","desc":"Brahma can use a
bonus action to target one creature she can see within 30 feet of her. If the
target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have
disadvantage on ability checks, attack rolls, and saving throws until the start of
Brahma's next turn."}],"spellActions":[{"name":"Spellcasting","desc":"Brahma is a
4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5
to hit with spell attacks). She has the following bard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Message, Vicious
Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Heroism,
Illusory Script, Sleep, Unseen Servant"},{"name":"Level 2 Spells (3
Slots)","desc":"Cloud Of Daggers, Invisibility"}],"reactions":
[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"C
haos Quadrapod","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chaos
quadrapod makes up to two tentacle attacks."},{"name":"Tentacle","desc":"Melee
Weapon Attack +6 to hit, reach 15 ft., one target. 11 (2d6 + 4) bludgeoning damage.
If the target is a creature, it is GRAPPLED (escape DC 14). Until this grapple
ends, the target is RESTRAINED. The chaos quadrapod can grapple no more than two
targets at a time."},{"name":"Chaos Cloud (Recharges after a Short or Long
Rest)","desc":"The chaos quadrapod shoots forth a knot of roiling ethereal light
that explodes at a point it can see within 60 feet of it. Each creature in a 20-
foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving
throw or be STUNNED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The chaos quadrapod has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"C
lockwork
Dragon","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Fire Breath Recharge
5","desc":"The clockwork dragon exhales fire in a 15-foot cone. Each creature in
that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on
a failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"While the clockwork
dragon remains motionless, it is indistinguishable from a metal
statue."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
60 ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"
Deep Crow","maxHP":133,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+8","intScore":8,"intSave":-
1,"wisScore":15,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The deep crow makes three
attacks: one with its mandibles and two with its claws."},
{"name":"Mandibles","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
target. 16 (2d10 + 5) piercing damage, and the target is GRAPPLED (escape DC 17).
Until this grapple ends, the target is RESTRAINED,
and the deep crow can't use its mandibles on another target."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12
(2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The deep crow has advantage on saving throws
against spells and other magical effects."},{"name":"Shadow Stealth","desc":"While
in dim light or darkness, the deep crow can take the Hide action as a bonus
action."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the deep crow
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that
rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 120 ft.","languages":"Deep
Crow","speedWalk":20,"speedFly":80,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"D
onaar Blit'zen","maxHP":45,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+
2","chaScore":16,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"
None","damageResistances":"undefined","conditionImmunities":"None","challengeRating
":"3","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Donaar makes two attacks with his greatsword or his
whip."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a
damage die, he can reroll the die and must use the new roll."},
{"name":"Whip","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 5
(1d4 + 3) slashing damage."},{"name":"Acid Vomit","desc":"Donaar regurgitates acid
in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12
Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Champion Challenge (Recharges after a Short or Long Rest)","desc":"As a
bonus action, Donaar causes each creature of his choice that he can see within 30
feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't
willingly move more than 30 feet away from Donaar. This effect ends on the creature
if Donaar is INCAPACITATED or dies, or if the creature is moved more than 30 feet
away from him."}],"spellActions":[{"name":"Spellcasting","desc":"Donaar is a 5th-
level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to
hit with spell attacks). He has the following paladin spells prepared:"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Compelled Duel, Cure Wounds,
Wrathful Smite"},{"name":"Level 2 Spells (2 Slots)","desc":"Aid, Branding Smite,
Lesser Restoration, Warding Bond, Zone Of Truth"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Orc","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"F
labbergast","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":17,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Flabbergast is a 9th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Distort Value|
AI*"},{"name":"Level 2 Spells (3 Slots)","desc":"Gift Of Gab|AI*, Suggestion"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fast Friends|AI*, Lightning Bolt"},
{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility"},{"name":"Level 5
Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Elvish,
Gnomish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"J
im Darkmagic","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":18,"intSave":"+
7","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Minor Conjuration","desc":"Jim conjures an inanimate object, no larger
than 3 feet on a side and no more than 10 pounds, in his hand or on the ground in
an unoccupied space he can see within 10 feet of him. The object is visibly
magical, radiating dim light out to 5 feet. It disappears if it takes any damage,
after 1 hour, or when Jim uses this feature again."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Jim carries a wand of
wonder."},{"name":"Benign Transportation (Recharges after Jim Casts a Conjuration
Spell of 1st Level or Higher)","desc":"As a bonus action, Jim teleports up to 30
feet to a space he can see. The space must be unoccupied or occupied by a willing
Small or Medium creature. If the latter, Jim and the willing creature both
teleport, swapping places."}],"spellActions":[{"name":"Spellcasting","desc":"Jim is
a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC
15, +7 to hit with spell attacks). He has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Friends, Mage Hand,
Minor Illusion, Prestidigitation"},{"name":"Level 1 Spells (4
Slots)","desc":"Disguise Self, Jim's Magic Missile|AI*, Mage Armor"},{"name":"Level
2 Spells (3 Slots)","desc":"Invisibility, Jim's Glowing Coin|AI*"},{"name":"Level 3
Spells (3 Slots)","desc":"Incite Greed|AI*, Fireball"},{"name":"Level 4 Spells (3
Slots)","desc":"Conjure Minor Elementals, Polymorph"},{"name":"Level 5 Spells (1
Slots)","desc":"Mislead"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"K
'thriss Drow'b","maxHP":44,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":"+0","dexScore":14,"dexSave":"+3","conScore":12,"conSave":
"+2","intScore":14,"intSave":"+3","wisScore":11,"wisSave":"+3","chaScore":18,"chaSa
ve":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"K'thriss makes two attacks with his sickle."},
{"name":"Sickle","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"K'thriss wears a robe of stars (accounted for
in his statistics). The robe allows him to cast the following spells: 6/day: Magic
Missile (7 missiles)"},{"name":"Awakened Mind","desc":"K'thriss can telepathically
speak to any creature he can see within 30 feet of him, provided the creature can
understand at least one language."},{"name":"Fey Ancestry","desc":"K'thriss has
advantage on saving throws against being CHARMED, and magic can't put him to sleep.
Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls,
as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"K'thriss's innate spellcasting ability is
Charisma (spell save DC 14). He can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Disguise
Self"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Celestial, Common, Elvish,
Undercommon; can read all writing","speedWalk":30,"spellList":[],"dataSlug":"AI"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"K
eg Robot","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 7 (1d8 + 3) bludgeoning damage."},{"name":"Acid
Squirt","desc":"{@atk rw} +5 to hit, range 20/40 ft., one target. 7 (1d8 + 3) acid
damage."},{"name":"Beer Shower","desc":"The keg robot spews an unnaturally potent
beer in a 15-foot cone
or in a 30-foot line that is 5 feet wide. Each creature in the area must succeed
on a DC 13 Constitution saving throw or be POISONED. While POISONED in this way, a
creature has its speed halved by exposure to the potent brew. An affected creature
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Hot Oil Spray Recharge 5","desc":"The keg robot
sprays hot oil in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each
creature in the area must make a DC 13 Dexterity saving throw. On a failed save, a
creature takes 7 (1d8 + 3) fire damage and falls PRONE. On a successful save, a
creature takes half as much damage and doesn't fall PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Customizable Storage","desc":"A keg robot can hold
up to three types of liquid payload totaling 12 gallons within its hollow, barrel-
shaped body. A full keg robot can make one liquid attack per gallon before the
liquid must be refilled. Filling a keg robot takes 2 rounds per gallon. Differing
payloads can alter the keg robot's attacks from those presented
here."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"M
ôrgæn","maxHP":66,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+3","dexScore":18,"dexSave":"+6","conScore":12,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Môrgæn
makes three attacks with her scimitars or her longbow."},
{"name":"Scimitars","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
7 (1d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range
150/600 ft., one target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Môrgæn has advantage on
saving throws against being CHARMED, and magic can't put her to
sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Môrgæn's
spellcasting ability is Intelligence. She can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Mage
Hand"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic,
Dwarvish, Giant, Goblin","speedWalk":30,"spellList":[],"dataSlug":"AI"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"O
ak Truestrike","maxHP":32,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"Oak makes
three attacks with his hooked daggers or his hand crossbow."},{"name":"Hooked
Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3)
piercing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range
30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Oak has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."},{"name":"Keen
Hearing and Sight","desc":"Oak has advantage on Wisdom (Perception) checks that
rely on hearing or sight."}],"spellActions":[],"reactions":[{"name":"Return the
Favor (3/Day)","desc":"When Oak takes damage from a melee weapon attack, he can
make a hooked dagger
attack."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"O
min Dran","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+
7","chaScore":12,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"
None","damageResistances":"None","conditionImmunities":"None","challengeRating":"5"
,"experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"Omin makes two attacks with his maul."},
{"name":"Maul","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10
(2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Divine Strike","desc":"Once on each of his turns when he hits a creature
with a weapon attack, Omin can cause the attack to deal an extra 4 ((1d8)) damage
of the same type dealt by the weapon."},{"name":"Fey Ancestry","desc":"Omin has
advantage on saving throws against being CHARMED, and magic can't put him to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Omin is a 9th-level
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with
spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Guidance, Sacred Flame, Spare The Dying,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command, Divine
Favor, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Enhance
Ability, Hold Person, Magic Weapon, Silence, Spiritual Weapon"},{"name":"Level 3
Spells (3 Slots)","desc":"Beacon Of Hope, Crusader's Mantle, Dispel Magic, Mass
Healing Word, Spirit Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Death
Ward, Freedom Of Movement, Locate Creature, Stoneskin"},{"name":"Level 5 Spells (1
Slots)","desc":"Dispel Evil And Good, Flame Strike, Hold Monster, Greater
Restoration, Legend Lore"}],"reactions":[{"name":"War God's Blessing (Recharges
after a Short or Long Rest)","desc":"When a creature within 30 feet of Omin makes
an attack roll, but before learning whether it hits or misses, Omin can grant the
creature a +10 bonus to that roll."}],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish, Elvish, Goblin","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"P
endragon Beestinger","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":17,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Neutral Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Echo Spell
(1/Day)","desc":"Pendragon can cast the spell he cast on his last turn, whose
casting time becomes 1 bonus action. This bonus casting uses a spell slot as
normal."}],"spellActions":[{"name":"Spellcasting","desc":"Pendragon is a 4th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit
with spell attacks). He has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Acid Splash, Light, Mage Hand, Poison Spray,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage
Armor, Magic Missile, Sleep"},{"name":"Level 2 Spells (3
Slots)","desc":"Blindness/deafness, Cloud Of Daggers, Scorching Ray"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Elvish,
Halfling","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"P
hoenix Anvil","maxHP":27,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Phoenix
makes two melee attacks."},{"name":"Warhammer","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage, and the target must
succeed on a DC 12 Strength saving throw or be pushed 5
feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine Display
(1/Day)","desc":"As a bonus action, Phoenix causes his shield to flare with divine
light. Each creature of his choice within 30 feet of him must succeed on a DC 13
Wisdom saving throw or be BLINDED for 1 minute. A creature can repeat the save at
the end of each of its turns, ending the effect on itself with a
success."}],"spellActions":[{"name":"Spellcasting","desc":"Phoenix is a 4th-level
spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
spell attacks). He has the following cleric spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Guidance, Light, Mending, Sacred Flame"},
{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Cure Wounds, Guiding Bolt"},
{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual
Weapon"}],"reactions":[],"senses":"None","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"
isActive":0,"unitName":"Portentia
Dran","maxHP":45,"armorClass":17,"unitType":"monstrosity","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Portentia makes three melee attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 7 (1d6 + 4) slashing damage."},{"name":"Change Shape","desc":"Portentia
magically polymorphs into a humanoid or beast that has a challenge rating equal to
or less than her own, or back into her true form. Any equipment she is wearing or
carrying is absorbed or borne by the new form (her choice). In a new form,
Portentia retains her game statistics and ability to speak, but her AC, movement
modes, Strength, Dexterity, and special senses are replaced by those of the new
form, and she gains any statistics and capabilities (except class features,
legendary actions, and lair actions) that the new form has but that she
lacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Sneak Attack
(1/Turn)","desc":"Portentia deals an extra 14 ((4d6)) damage when she hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 feet of an ally of Portentia that isn't INCAPACITATED and Portentia
doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"P
rophetess Dran","maxHP":27,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine
Eminence","desc":"As a bonus action, Prophetess can expend a spell slot to cause
her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a
target on a hit. This benefit lasts until the end of the turn. If Prophetess
expends a spell slot of 2nd level or higher, the extra damage increases by (1d6)
for each level above 1st."},{"name":"Fey Ancestry","desc":"Prophetess has advantage
on saving throws against being CHARMED, and magic can't put her to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Prophetess is a 5th-level
spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
spell attacks). Prophetess has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt,
Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration,
Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel Magic, Spirit
Guardians"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"R
osie Beestinger","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":12,"conSave":
"+1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaSa
ve":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"
alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Rosie
makes three attacks, then makes two unarmed strike attacks."},{"name":"Staff of the
Master (+1 Quarterstaff)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used
with two hands."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage. Rosie's unarmed strikes
are magical."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brave","desc":"Rosie has advantage on saving throws against being
FRIGHTENED."},{"name":"Halfling Nimbleness","desc":"Rosie can move through the
space of any creature that is of a size larger than hers."},
{"name":"Evasion","desc":"If Rosie is subjected to an effect that allows her to
make a Dexterity saving throw to take only half damage, she instead takes no damage
if she succeeds on the saving throw, and only half damage if she fails. She can't
use this trait if she's INCAPACITATED."},{"name":"Shadow Step","desc":"When Rosie
is in dim light or darkness, she can use a bonus action to teleport 60 feet to an
unoccupied space she can see that is also in dim light or darkness. She then has
advantage on the first melee attack she makes before the end of the
turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rosie's innate
spellcasting ability is Wisdom (spell save DC 12). She can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Minor Illusion, Sacred Flame, Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Command, Darkness, Darkvision, Pass Without Trace,
Silence"}],"reactions":[{"name":"Deflect Missiles","desc":"In response to being hit
by a ranged weapon attack, Rosie deflects the missile. The damage she takes from
the attack is reduced by (1d10 + 9). If the damage is reduced to 0, she catches the
missile if it's small enough to hold in one hand and she has a hand
free."}],"senses":"None","languages":"Common, Draconic, Elvish,
Halfling","speedWalk":40,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
plugoth the
Returned","maxHP":27,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+4","wisScore":11,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Splugoth
makes two attacks with his dagger."},{"name":"Dagger","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Word
From Beyond (1/Day)","desc":"Splugoth remembers and repeats aloud a few words from
a place he entered while walking back from the next world to this one. Each
creature of his choice within 30 feet of him that can hear him must succeed on a DC
12 Wisdom saving throw or be STUNNED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Defensive
Advantage","desc":"As long as two or more of Splugoth's allies are within 5 feet of
him and are not INCAPACITATED, attack rolls against him are made with
disadvantage."},{"name":"Nimble Escape","desc":"Splugoth can take the Disengage or
Hide action as a bonus action on each of his turns."},{"name":"Touch of
Madness","desc":"Splugoth has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Absorb Attack","desc":"When
a creature Splugoth can see hits him with a melee weapon attack, the weapon snags
on a pocket of residual resurrectional energy and is caught fast. The attack is
negated and the weapon cannot be used until the creature succeeds on a DC 12
Strength (Athletics) check as an action to pull it out of Splugoth. Natural weapons
can have their attacks negated by this feature, but can then be retracted
automatically at the end of the attacking creature's turn."}],"senses":"Darkvision
60 ft.","languages":"Common, Draconic, Elvish, Goblin","speedWalk":30,"spellList":
[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"V
iari","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":20,"dexSave":"+8","conScore":14,"conSave"
:"+2","intScore":10,"intSave":"+3","wisScore":8,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"5",
"experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Viari makes two attacks with his shortsword and two
attacks with his rapier."},{"name":"+1 Shortsword","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 9 (1d6 + 6) piercing damage."},
{"name":"Rapier","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9
(1d8 + 5) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack
+8 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If
Viari is subjected to an effect that allows him to make a Dexterity saving throw to
take only half damage, he instead takes no damage if he succeeds on the saving
throw, and only half damage if he fails. He can't use this trait if he's
INCAPACITATED."},{"name":"Second-Story
Work","desc":"Climbing does not cost Viari extra movement. Additionally, when he
makes a running jump, the distance he covers increases by 5 feet."},{"name":"Sneak
Attack (1/Turn)","desc":"Viari deals an extra 14 ((4d6)) damage when he hits a
target with a weapon attack and has advantage on the attack roll, or when the
target is within 5 feet of an ally of Viari that isn't INCAPACITATED and Viari
doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":
[{"name":"Uncanny Dodge","desc":"Viari halves the damage that he takes from an
attack that hits him. He must be able to see the
attacker."}],"senses":"None","languages":"Common, Draconic, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"AI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"W
alnut
Dankgrass","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":10,"intSave"
:"+2","wisScore":18,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"Walnut makes two attacks with
Foremother or her longbow."},{"name":"Foremother (+1 Scimitar)","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},
{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Ancestry","desc":"Walnut has advantage on saving throws against being
CHARMED, and magic can't put her to sleep."},{"name":"Mask of the
Wild","desc":"Walnut can attempt to hide even when she is only lightly obscured by
foliage, heavy rain, falling snow, mist, and other natural phenomena."},
{"name":"Wild Shape (Recharges after a Short or Long rest)","desc":"As a bonus
action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3
hours or until she reverts to her normal form as a bonus action. She automatically
reverts if she falls UNCONSCIOUS, drops to 0 hit points, or
dies."}],"spellActions":[{"name":"Spellcasting","desc":"Walnut is a 7th-level
spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with
spell attacks). She has the following druid spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Thorn Whip"},
{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Flame Blade, Moonbeam, Pass Without
Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Call Lightning, Dispel Magic,
Plant Growth"},{"name":"Level 4 Spells (1 Slots)","desc":"Blight, Freedom Of
Movement"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Druidic, Elvish, Sylvan","speedWalk":35,"spellList":[],"dataSlug":"AI"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Giant Zombie Constrictor
Snake","maxHP":187,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":1,"intSave":-
5,"wisScore":15,"wisSave":"+2","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The snake
makes two attacks: one with its bite and one with a constrict attack."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 17
(3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving
throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a
successful one."},{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 17 (3d8 + 4) bludgeoning damage, and the target is GRAPPLED
(escape DC 16). Until this grapple ends, the creature is RESTRAINED and the snake
cannot constrict another target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Sunlight Vulnerability","desc":"While in sunlight, the snake has
disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
When the snake begins its turn in sunlight, it immediately suffers 10 radiant
damage."},{"name":"Undead Fortitude","desc":"If damage reduces the snake to 0 hit
points, it must make a Constitution saving throw with a DC of 5 + the damage taken,
unless the damage is radiant or from a critical hit. On a success, the snake drops
to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 15
ft., Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":20,"speedSwim":30,"spellList":
[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"H
amish Hewland","maxHP":85,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+9","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignmen
t":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Hamish makes
two attacks with his axe or throws two rocks."},{"name":"Axe","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},
{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 17 (2d10
+ 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Parry","desc":"Hamish adds 2 to his AC
against one melee attack that would hit him. To do so, he must see the attacker and
be wielding a melee weapon or a shield."}],"senses":"None","languages":"Common,
Dwarvish, Giant","speedWalk":40,"spellList":[],"dataSlug":"AitFR-DN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Kyrilla, Accursed
Gorgon","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
3","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":15,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed","challengeRating":"10","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Kyrilla makes one attack to constrict and two
attacks with her claws, or she makes three attacks with her longbow."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(3d6 + 3) slashing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +4 to
hit, reach 10 ft., one target. 10 (3d6) bludgeoning damage, and the target is
GRAPPLED (escape DC 13) if it is a Large or smaller creature. Until this grapple
ends, the target is RESTRAINED, and Kyrilla can't constrict another target."},
{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 16
(3d8 + 3) piercing damage."},{"name":"Summon Swarm of Poisonous Snakes Recharge
5","desc":"Kyrilla conjures a swarm of poisonous snakes into an empty space within
10 feet of her. The swarm is under Kyrilla's control and acts on her turn,
immediately after her in the initiative order."}],"legendaryActions":
[{"name":"Claw","desc":"Kyrilla or a swarm of poisonous snakes makes a weapon
attack."},{"name":"Detect","desc":"Kyrilla makes a Wisdom (Perception) check."},
{"name":"Slither","desc":"Kyrilla moves up to her speed without provoking
opportunity attacks."}],"specialAbilities":[{"name":"Feed on Pain
(2/Day)","desc":"The first time she hits with a weapon attack on her turn, Kyrilla
can deal an extra 16 (3d10) poison damage to the target and regains a number of hit
points equal to half the damage dealt."},{"name":"Legendary Resistance
(2/Day)","desc":"If she fails a saving throw, Kyrilla can choose to succeed
instead."},{"name":"Petrifying Gaze","desc":"When a creature that can see Kyrilla's
eyes starts its turn within 30 feet of her, Kyrilla can force it to make a DC 14
Constitution saving throw if Kyrilla isn't INCAPACITATED and can see the creature.
If the saving throw fails by 5 or more, the creature is instantly PETRIFIED.
Otherwise, a creature that fails the save begins to turn to stone and is
RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its
next turn, becoming PETRIFIED on a failure or ending the effect on a success. The
petrification lasts until the creature is freed by the Greater Restoration spell or
other magic."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Kyrilla
has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Primordial","speedWalk":30,"spellList":
[],"dataSlug":"AitFR-DN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Skeletal Horror","maxHP":150,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes two
attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 19 (3d10 + 3) slashing damage."},{"name":"Wave of Bones
Recharge 5","desc":"The horror crashes into foes like a wave before quickly
reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity
saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much
damage on a successful one. A creature that fails this saving throw is also knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"AitFR-DN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"M
ercenary Envoy","maxHP":26,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"","standardActions":[{"name":"Multiattack","desc":"The mercenary makes two
longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +4 to hit, range"}],"legendaryActions":
[],"specialAbilities":[{"name":"Inspired Courage","desc":"The mercenary has
advantage on savings throws against being CHARMED, FRIGHTENED, GRAPPLED, or
RESTRAINED while within 5 feet of at least one ally."},{"name":"Martial
Advantage","desc":"Once per turn, the mercenary can deal an extra 7 (2d6) damage to
a creature it hits with a weapon attack if that creature is within 5 feet of an
ally of the mercenary that isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"AitFR-FCD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":156,"isActive":0,"unitName":"
Tyreus, Illusionist","maxHP":156,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":20,"intSave":"+10","wisScore":15,"wisSave":"+7","chaScore":16,"chaSav
e":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"undefined, Bludgeoning, Piercing, Slashing (from
stoneskin)","conditionImmunities":"None","challengeRating":"13","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4
+ 3) piercing damage."},{"name":"Modify Illusion","desc":"When Tyreus casts an
illusion spell that has a duration of 1 minute or longer, he can use his action to
change the nature of that illusion (using the spell's normal parameters for the
illusion), provided that he can see the illusion."}],"legendaryActions":
[{"name":"Scrutinize","desc":"Tyreus makes an Intelligence (Investigation) or
Wisdom (Perception) check."},{"name":"Cast Cantrip","desc":"Tyreus casts a cantrip
from his spell list."},{"name":"Cast Spell (Costs 1-3 Actions)","desc":"Tyreus uses
a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. Doing
so costs 1 legendary action per level of the spell."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Tyreus fails a saving throw, he
can choose to succeed instead."},{"name":"Illusory Reality","desc":"When Tyreus
casts an illusion spell of 1st level or higher, he can choose one inanimate,
nonmagical object that is part of the illusion and make that object real. He can do
this on his turn as a bonus action while the spell is ongoing."},
{"name":"Displacement (Recharges after Tyreus Casts an Illusion Spell of 1st Level
or Higher)","desc":"As a bonus action, Tyreus projects an illusion that makes him
appear to be standing a few inches from his actual location, causing any creature
to have disadvantage on attack rolls against Tyreus. The effect ends if Tyreus
takes damage, he is INCAPACITATED, or his speed becomes 0."}],"spellActions":
[{"name":"Spellcasting","desc":"Tyreus is a 16th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell
attacks). He has the following wizard spells prepared."},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion, Shocking
Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile,
Shield, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility*,
Mirror Image*, Phantasmal Force*"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fly, Lightning Bolt, Major Image*"},{"name":"Level 4
Spells (3 Slots)","desc":"Banishment, Hallucinatory Terrain*, Phantasmal Killer*,
Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Conjure Elemental, Mislead*,
Telekinesis"},{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate"},
{"name":"Level 7 Spells (1 Slots)","desc":"Plane Shift"},{"name":"Level 8 Spells (1
Slots)","desc":"Maze"}],"reactions":[],"senses":"None","languages":"Common, Deep
Speech, Draconic, Primordial, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"AitFR-FCD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Exul","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave"
:"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+2","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoin
ts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Exul makes two handaxe attacks or uses his Hurl
Flame twice."},{"name":"Handaxe","desc":"Melee Weapon Attack +10 to hit, reach 5
ft., one target. 13 (2d6 + 6) slashing damage plus 3 (1d6) fire damage."},
{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 17
(5d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Elemental
Demise","desc":"If Exul dies, his body disintegrates in a flash of fire and puff of
smoke, leaving behind only the equipment he was wearing or
carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Exul's innate
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
He can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a
Day/Each","desc":"Conjure Elemental (earth or fire elemental only), Invisibility,
Major Image, Plane Shift, Wall Of Fire"},{"name":"Thrice a
Day/Each","desc":"Comprehend Languages, Tongues"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Ignan,
Terran","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"AitFR-ISF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"M
alivar","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":17,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage"}],"legendaryActions":[],"specialAbilities":[{"name":"Benign Transportation
(Recharges after Malivar Casts a Conjuration Spell of 1st Level or
Higher)","desc":"As a bonus action, Malivar teleports up to 30 feet to an
unoccupied space that he can see."}],"spellActions":
[{"name":"Spellcasting","desc":"Malivar is a 9th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Acid Splash, Mage Hand, Poison Spray,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic
Missile, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of
Daggers*, Misty Step*, Web*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball,
Thunder Step|XGE*"},{"name":"Level 4 Spells (3 Slots)","desc":"Evard's Black
Tentacles*, Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold*,
Conjure Elemental*"}],"reactions":[],"senses":"None","languages":"Common, Draconic,
Ignan, Infernal","speedWalk":30,"spellList":[],"dataSlug":"AitFR-ISF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Greater Shadow Horror","maxHP":170,"unitType":"Humanoid","unitSize":"Huge
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-
4,"wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunit
ies":"Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes three
attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 21 (4d8 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 17 (4d6 + 3) slashing damage, and the target
must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of the horror until
the end of the target's next turn."},{"name":"Lashing Shadows Recharge
5","desc":"Each creature within 60 feet of the horror, except other horrors, must
succeed on a DC 16 Dexterity saving throw or take 36 (8d8) necrotic
damage."}],"legendaryActions":[{"name":"Claw","desc":"The horror makes a weapon
attack."},{"name":"Glide","desc":"The horror moves up to 20 feet without provoking
opportunity attacks."},{"name":"Frighten Foe (Costs 2 Actions)","desc":"The horror
targets one enemy it can see within 30 feet of it. If the target can see and hear
it, the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED until
the end of horror's next turn."}],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The horror can move through other creatures and objects as if
they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it
ends its turn inside an object."},{"name":"Legendary Resistance (2/Day)","desc":"If
the horror fails a saving throw, it can choose to succeed instead."},
{"name":"Shadow Stealth","desc":"While in dim light or darkness, the horror can
take the Hide action as a bonus action."},{"name":"Shadow Stride","desc":"As a
bonus action, the horror can step into a shadow within 5 feet of it and magically
appear in an unoccupied space within 5 feet of a second shadow that is up to 60
feet away. Both shadows must be cast by a Medium or larger creature or object."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror has
disadvantage on attack rolls and on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"AitFR-THP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"M
orwena Veilmist","maxHP":55,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":17,"intSave"
:"+6","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Morwena is a 10th-level
spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +6 to hit
with spell attacks). She has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending, Message"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person*, Mage Armor, Magic
Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person*, Invisibility,
Suggestion*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Haste,
Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Arcane Eye, Phantasmal
Killer"},{"name":"Level 5 Spells (2 Slots)","desc":"Hold Monster*"}],"reactions":
[{"name":"Instinctive Charm (Recharges after Morwena Casts an Enchantment Spell of
1st Level or Higher)","desc":"Morwena tries to magically divert an attack made
against her, provided that the attacker is within 30 feet of her and visible to
her. She must decide to do so before the attack hits or
misses."}],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"AitFR-THP"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"U
sagt","maxHP":97,"unitType":"aberration","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":15,"intSave":"+5","wisScore":20,"wisSave":"+8","chaScore":12,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
usagt makes two attacks with its claws."},{"name":"Claws","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage plus 11 (2d6
+ 4) psychic damage."},{"name":"Personal Insight","desc":"The usagt targets one
creature it can see within 30 feet of it. The target must contest its Charisma
(DECEPTION) check against the usagt's Wisdom (Insight)
check."}],"legendaryActions":[],"specialAbilities":
[{"name":"Invisibility","desc":"The usagt's true form is INVISIBLE."},
{"name":"Shapechanger","desc":"The usagt can use its action to polymorph into a
Small, Medium, or Large humanoid it has seen in person or telepathically, or back
into its true form. Its statistics, other than its size, are the same in each form.
While polymorphed, the usagt is not INVISIBLE. Its new form appears to wear
clothes, carry equipment, and even wield weapons, but these are all parts of the
usagt itself; they vanish if dropped or removed from the creature. It can't
activate, use, wield, or otherwise benefit from any of its apparent equipment. It
reverts to its true form if it dies."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The usagt's innate spellcasting ability is Charisma (spell
save DC 15). It can cast the following spells, requiring no spell components:"},
{"name":"At-Will Spells","desc":"Banishment, Detect Thoughts, Disguise
Self"}],"reactions":[{"name":"Invisibility Response (Recharges When the Usagt Uses
Its Shapechanger Ability)","desc":"When the usagt takes damage, it can choose to
revert to its default, INVISIBLE form and move up to 15 feet without provoking
opportunity attacks."}],"senses":"Darkvision 100 ft.","languages":"All, Telepathy
30 ft.","speedWalk":30,"spellList":[],"dataSlug":"AitFR-THP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Bi
g Water Slurpent","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Neutral ","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +5
to hit, one target. 13 (3d6 + 3) bludgeoning damage. If the target is Medium or
smaller, it is GRAPPLED (escape DC 13) and pulled 5 feet toward the big water
slurpent. Until this grapple ends, the target is RESTRAINED, the big water slurpent
tries to drown it, and the big water slurpent can't constrict another
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in
Water","desc":"The big water slurpent is INVISIBLE while fully immersed in
water."},{"name":"Water Bound","desc":"The big water slurpent dies if it leaves the
water to which it is bound or if that water is destroyed."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":0,"speedSwim":60,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Bi
rdsquirrel","maxHP":0,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":
-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Birdsquirrel
makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"Birdsquirrel has advantage on
an attack roll against a creature if at least one of the Birdsquirrel's allies is
within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedFly":30,"speedClimb":20,
"spellList":[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Bo
ontu Monkey","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1
to hit, reach 5 ft., one target. 1 ({@damage 1d4 ‒1}) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The Boontu monkey has advantage on an attack roll against a
creature if at least one of the boontu monkey's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cr
ystal
Cave Merfolk","maxHP":0,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignm
ent":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to
hit, one target. 3 (1d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The merfolk can breathe air and
water."},{"name":"Siren Song","desc":"Lovely singing voices charm every humanoid or
giant within 300 feet. The targets must succeed on a DC 11 Wisdom saving throw or
be CHARMED until the song ends."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedSwim":40,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Du
m-Dum Goblin","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Catch me if you
can!","desc":"Dum-Dum Goblins will opt to run and hide before fighting! A DC 15
Dexterity check must be made before they can be attacked."},
{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, one target. 3 (1d6 + 2)
slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, one target. 6
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nimble Escape","desc":"The goblin can take the {@action Disengage} or
{@action Hide} action as a bonus action on each of its turns."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dw
arf","maxHP":0,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignm
ent":"Lawful Good ","standardActions":[{"name":"Shortbow","desc":"Melee Weapon
Attack +3 to hit, one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"They have advantage on
saving throws against poison, and they have resistance to poison
damage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":25,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Gr
eat Kroom, Purple
Worm","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes
two attacks:"},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, one target.
22 (3d8) piercing damage. Target must make a DC 19 Dexterity save, or be swallowed
by the worm!"},{"name":"Tail Stinger","desc":"Melee Weapon Attack +14 to hit, one
creature. 19 (3d6 + 9) piercing damage Target must make a DC 19 Constitution save,
or take 42"}],"legendaryActions":[],"specialAbilities":
[{"name":"Tunneler","desc":"The worm can burrow through solid rock at half its
burrow speed and leaves a 10-foot-diameter tunnel in its wake."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ha
ngry Otyugh","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The otyugh makes
three attacks:"},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 12 (2d8 + 3) piercing damage. Target must make a DC 15 Constitution
save, or take d"},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach
10 ft., one target. 7 (1d8 + 3) bludgeoning damage ,Target must make a DC 19
Constitution save, or take 42"},{"name":"Slam","desc":"Target must make a DC 14
Constitution save, or be GRAPPLED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple
messages and images to any creature within 120 feet of it that can understand a
language. This form of telepathy doesn't allow the receiving creature to
telepathically respond."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Hi
ll Giant, Blorbo","maxHP":0,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-
1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant
makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +8
to hit, one target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Rock","desc":"{@atk
rw} +8 to hit, one target. 21 (3d10 + 5) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sa
leeth the
Couatl","maxHP":0,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":20,"dexSave":"+5","conScore":17,"conSave"
:"+3","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage, Target
must make a DC 13 Constitution save, or fall UNCONSCIOUS. Another creature can use
an action to shake the target awake."},{"name":"Constrict","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one Medium or smaller creature. 10 (2d6 + 3)
bludgeoning damage, Target is GRAPPLED (escape DC 15). The couatl can constrain
only one target at a time."},{"name":"Change Shape","desc":"The couatl magically
polymorphs into a humanoid or beast that has a challenge rating equal to or less
than its own, or back into its true form. It reverts to its true form if it dies.
Any equipment it is wearing or carrying is absorbed or borne by the new form (the
couatl's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Weapons","desc":"The couatl's weapon attacks are magical."},{"name":"Shielded
Mind","desc":"The couatl is immune to scrying and to any effect that would sense
its emotions, read its thoughts, or detect its location."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The couatl's spellcasting ability is
Charisma (spell save DC 14). It can innately cast the following spells, requiring
only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good,
Detect Magic, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Dream, Greater
Restoration, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless, Create Food And
Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary,
Shield"}],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"AWM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
artuk Elder","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk
makes two Branch attacks, two Radiant Pellet attacks, or one of each."},
{"name":"Branch","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target.
11 (2d6 + 4) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs}
+4 to hit, range 60 ft., one target. 10 (4d4) radiant damage."},{"name":"Bonus:
Tongue {@recharge}","desc":"The aartuk tries to use its gooey tongue to snare one
Large or smaller creature it can see within 30 feet of itself. The target must make
a DC 12 Dexterity saving throw. On a failed save, the target is GRAPPLED by the
tongue (escape DC 14) and pulled up to 25 feet toward the aartuk. The tongue can
grapple one creature at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The aartuk can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The aartuk
casts one of the following spells, requiring no spell components and using Wisdom
as the spellcasting ability (spell save DC 12):"},{"name":"Once a
Day/Each","desc":"Calm Emotions, Detect Magic, Sending"}],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
artuk
Starhorror","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk
makes two Branch attacks, two Radiant Pellet attacks, or one of each."},
{"name":"Branch","desc":"Melee Weapon Attack +3 to hit, reach 10 ft., one target. 8
(2d6 + 1) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs} +2 to
hit, range 60 ft., one target. 7 (3d4) radiant damage."},{"name":"Bonus: Rally the
Troops (1/Day)","desc":"The aartuk magically ends the CHARMED and FRIGHTENED
conditions on itself and each creature of its choice that it can see within 30 feet
of itself."},{"name":"Bonus: Tongue {@recharge}","desc":"The aartuk tries to use
its gooey tongue to snare one Medium or smaller creature it can see within 30 feet
of itself. The target must make a DC 12 Dexterity saving throw. On a failed save,
the target is GRAPPLED by the tongue (escape DC 11) and pulled up to 25 feet toward
the aartuk. The tongue can grapple one creature at a time."}],"legendaryActions":
[],"specialAbilities":[{"name":"Spider Climb","desc":"The aartuk can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The
aartuk casts one of the following spells, requiring no spell components and using
Wisdom as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Revivify,
Speak With Plants"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"A
artuk Weedling","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The aartuk
makes two Branch attacks, two Radiant Pellet attacks, or one of each."},
{"name":"Branch","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one target. 8
(2d6 + 2) bludgeoning damage."},{"name":"Radiant Pellet","desc":"{@atk rs} +3 to
hit, range 60 ft., one target. 7 (3d4 + 1) radiant damage."},{"name":"Bonus: Tongue
{@recharge}","desc":"The aartuk tries to use its gooey tongue to snare one Medium
or smaller creature it can see within 30 feet of itself. The target must make a DC
11 Dexterity saving throw. On a failed save, the target is GRAPPLED by the tongue
(escape DC 12) and pulled up to 25 feet toward the aartuk. The tongue can grapple
one creature at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The aartuk can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aartuk","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Adult Lunar
Dragon","maxHP":172,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+10","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+6","chaScore":15,"chaSav
e":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResist
ances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints
":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage."},
{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13
(2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit,
reach 15 ft., one target. 13 (2d6 + 6) bludgeoning damage."},{"name":"Cold Breath
Recharge 5","desc":"The dragon exhales a blast of frost in a 60-foot cone. Each
creature in the cone must make a DC 18 Constitution saving throw. On a failed save,
the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the
end of its next turn. On a successful save, the creature takes half as much damage,
and its speed isn't reduced."},{"name":"Bonus: Phase (3/Day)","desc":"The dragon
becomes partially incorporeal for as long as it maintains {@status concentration}
on the effect (as if {@status concentration||concentrating} on a spell). While
partially incorporeal, the dragon has resistance to bludgeoning, piercing, and
slashing damage."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon
makes one Tail attack."},{"name":"Treacherous Ice","desc":"Magical ice covers the
ground in a 20-foot radius centered on a point the dragon can see within 120 feet
of itself. The ice, which is difficult terrain for all creatures except lunar
dragons, lasts for 10 minutes or until the dragon uses this legendary action
again."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the
dragon fails a saving throw, it can choose to succeed instead."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and leaves a 15-foot-diameter tunnel in its wake."},
{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellLis
t":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Adult Solar
Dragon","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":15,"dexSave":"+7","conScore":22,"conSave"
:"+11","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+8","chaScore":14,"cha
Save":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Blinded","challengeRating":"14","experience
Points":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail
attack."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one
target. 14 (2d6 + 7) piercing damage plus 7 (2d6) radiant damage."},
{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one target. 10
(1d6 + 7) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The
dragon exhales a flashing mote of radiant energy that travels to a point the dragon
can see within 180 feet of itself, then blossoms into a 30-foot-radius sphere
centered on that point. Each creature in the sphere must make a DC 19 Constitution
saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[{"name":"Tail
Attack","desc":"The dragon makes one Tail attack."},{"name":"Burst of Light (Costs
2 Actions)","desc":"The dragon emits magical light in a 30-foot-radius sphere
centered on itself. Each creature in this area must succeed on a DC 23 Wisdom
saving throw or be BLINDED until the end of its next turn."}],"specialAbilities":
[{"name":"Flyby","desc":"The dragon doesn't provoke opportunity attacks when it
flies out of an enemy's reach."},{"name":"Legendary Resistance (2/Day)","desc":"If
the dragon fails a saving throw, it can choose to succeed instead."},
{"name":"Nebulous Thoughts","desc":"Magical attempts to read the dragon's mind or
glean its thoughts fail automatically."},{"name":"Siege Monster","desc":"The dragon
deals double damage to objects and structures."},{"name":"Unusual
Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 180
ft.","languages":"Draconic","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Ancient Lunar
Dragon","maxHP":297,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan

","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":24,"conSave"
:"+13","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+8","chaScore":17,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"19","experiencePoi
nts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 15 (2d6 + 8) piercing damage plus 7 (2d6) cold damage."},
{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 15
(2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit,
reach 20 ft., one target. 15 (2d6 + 8) bludgeoning damage."},{"name":"Cold Breath
Recharge 5","desc":"The dragon exhales a blast of frost in a 90-foot cone. Each
creature in the cone must make a DC 21 Constitution saving throw. On a failed save,
the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the
end of its next turn. On a successful save, the creature takes half as much damage,
and its speed isn't reduced."},{"name":"Bonus: Phase (3/Day)","desc":"The dragon
becomes partially incorporeal for as long as it maintains {@status concentration}
on the effect (as if {@status concentration||concentrating} on a spell). While
partially incorporeal, the dragon has resistance to bludgeoning, piercing, and
slashing damage."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon
makes one Tail attack."},{"name":"Treacherous Ice","desc":"Magical ice covers the
ground in a 20-foot radius centered on a point the dragon can see within 120 feet
of itself. The ice, which is difficult terrain for all creatures except lunar
dragons, lasts for 10 minutes or until the dragon uses this legendary action
again."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity
saving throw or take 12 (1d8 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its speed without provoking opportunity
attacks."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the dragon fails a saving throw, it can choose to succeed instead."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and leaves a 20-foot-diameter tunnel in its wake."},
{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellLis
t":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":425,"isActive":0,"unitName":"
Ancient Solar
Dragon","maxHP":425,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":15,"dexSave":"+9","conScore":26,"conSave"
:"+15","intScore":17,"intSave":"+3","wisScore":18,"wisSave":"+11","chaScore":16,"ch
aSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"Blinded","challengeRating":"21","experien
cePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Tail
attack."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one
target. 19 (3d6 + 9) piercing damage plus 10 (3d6) radiant damage."},
{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 13
(1d8 + 9) bludgeoning damage."},{"name":"Photonic Breath Recharge 5","desc":"The
dragon exhales a flashing mote of radiant energy that travels to a point the dragon
can see within 240 feet of itself, then blossoms into a 40-foot-radius sphere
centered on that point. Each creature in the sphere must make a DC 23 Constitution
saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[{"name":"Tail
Attack","desc":"The dragon makes one Tail attack."},{"name":"Blinding Brilliance
(Costs 2 Actions)","desc":"The dragon emits magical light in a 30-foot-radius
sphere centered on itself. Each creature in this area must succeed on a DC 23
Wisdom saving throw or be BLINDED until the end of its next
turn."}],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Legendary
Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to
succeed instead."},{"name":"Nebulous Thoughts","desc":"Magical attempts to read the
dragon's mind or glean its thoughts fail automatically."},{"name":"Siege
Monster","desc":"The dragon deals double damage to objects and structures."},
{"name":"Unusual Nature","desc":"The dragon doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Draconic","speedWalk":30,"speedFly":120,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":103,"isActive":0,"unitName":"
Astral Elf
Aristocrat","maxHP":103,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":21,"intSave":"+8","wisScore":18,"wisSave":"+7","chaScore":18,"chaSave":"
+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two
Scimitar attacks and uses Radiant Beam (if available)."},
{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage."},{"name":"Radiant Beam
(3/Day)","desc":"A magical beam of radiance flashes out from the elf's hand in a 5-
foot-wide, 60-foot-long line. Each creature in the line must make a DC 16
Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half
as much damage on a successful one."},{"name":"Bonus: Starlight Step
(3/Day)","desc":"The elf magically teleports up to 30 feet, along with anything it
is wearing or carrying, to an unoccupied space it can see."},{"name":"Bonus: Summon
Solar Dragon (1/Day)","desc":"The elf has a 50 percent chance of magically
summoning a {@creature young solar dragon|BAM}. A summoned dragon appears in an
unoccupied space that the summoner can see, acts on its own initiative count, and
is an ally of its summoner. It remains for 10 minutes, until it or its summoner
dies, or until its summoner dismisses it as an action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on
saving throws it makes to avoid or end the CHARMED condition on itself, and magic
can't put it to sleep."},{"name":"Special Equipment","desc":"The elf wears a suit
of elven chain."},{"name":"Unusual Nature","desc":"The elf doesn't require
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts one of the
following spells, using Intelligence as the spellcasting ability:"},{"name":"Once a
Day/Each","desc":"Fly, Mislead, Sending"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Common, Draconic, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Astral Elf
Commander","maxHP":143,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+5","conScore":13,"conSave"
:"+4","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+7","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf
makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10
+ 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage."},
{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage plus 14 (4d6) radiant damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on
saving throws it makes to avoid or end the CHARMED condition on itself, and magic
can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts the
following spell, using Wisdom as the spellcasting ability:"},{"name":"Twice a
Day","desc":"Teleport"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"A
stral Elf Honor
Guard","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+6","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf
makes two Longsword or Radiant Ray attacks."},{"name":"Longsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) slashing damage, or
13 (2d10 + 2) slashing damage when used
with two hands, plus 10 (3d6) radiant damage."},{"name":"Radiant
Ray","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 22 (4d10) radiant
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The elf has advantage on saving throws it makes to avoid or end
the CHARMED condition on itself, and magic can't put it to sleep."},
{"name":"Unusual Nature","desc":"The elf doesn't require sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"A
stral Elf Star
Priest","maxHP":90,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":16,"intSave":"+6","wisScore":20,"wisSave":"+8","chaScore":17,"chaSave":"+6"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes two
Morningstar attacks. It can use Rain of Radiance in place of one of these
attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 4 (1d8) piercing damage plus 17 (5d6) radiant damage."},
{"name":"Rain of Radiance","desc":"Magical, flame-like radiance rains down on a
creature that the elf can see within 60 feet of itself. The target must make a DC
16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half
as much damage on a successful one."},{"name":"Bonus: Starlight Step
(2/Day)","desc":"The elf magically teleports up to 30 feet, along with anything it
is wearing or carrying, to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on
saving throws it makes to avoid or end the CHARMED condition on itself, and magic
can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The elf casts one of the
following spells, using Wisdom as the spellcasting ability (spell save DC 16):"},
{"name":"Once a Day/Each","desc":"Divination, Sending, Word Of Recall"},
{"name":"Twice a Day/Each","desc":"Cure Wounds (8th-level version), Hold
Person"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial,
Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"A
stral Elf
Warrior","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":10,"conSave"
:0,"intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The elf makes
two Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1)
slashing damage when used with two hands, plus 10 (3d6) radiant damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage plus 10 (3d6) radiant damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The elf has advantage on
saving throws it makes to avoid or end the CHARMED condition on itself, and magic
can't put it to sleep."},{"name":"Unusual Nature","desc":"The elf doesn't require
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
utognome","maxHP":39,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+5","intScore":4,"intSave":-
3,"wisScore":11,"wisSave":"+2","chaScore":6,"chaSave":"+0","damageVulnerabilities":
"None","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The autognome makes two Shock
attacks."},{"name":"Shock","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5
ft. or range 60 ft., one target. 7 (2d6) lightning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Malfunction","desc":"Whenever the autognome takes
15 damage or more from a single source and isn't reduced to 0 hit points by that
damage, roll a (d20) to determine if it suffers a malfunction:"},{"name":"1-
10: \"All Fine Here!\"","desc":"No malfunction occurs."},{"name":"11-12: \"My Mind
Is Going. I Can Feel It.\"","desc":"The autognome is INCAPACITATED for 1 minute."},
{"name":"13-14: \"You've Disarmed Me!\"","desc":"One of the autognome's arms falls
off, reducing the number of Shock attacks it can make by 1 until a creature uses an
action to reattach the arm."},{"name":"15-16: \"Who Turned Out the
Lights?\"","desc":"The autognome's head falls off and deactivates, causing the
autognome to be BLINDED and DEAFENED until a creature uses an action to reattach
the head, which reactivates it."},{"name":"17-20: \"Have a Magical
Day!\"","desc":"The autognome explodes and is destroyed. Each creature within 20
feet of the exploding autognome must make a DC 11 Dexterity saving throw, taking 22
(4d10) slashing damage on a failed save, or half as much damage on a successful
one."},{"name":"Unusual Nature","desc":"The autognome doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Gnomish","speedWalk":20,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"B
'rohg","maxHP":92,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":21,"conSave"
:"+5","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The b'rohg makes
four Fist attacks or two Rock attacks."},{"name":"Fist","desc":"Melee Weapon Attack
+8 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +5 to hit, range 60/240 ft., one target. 23 (4d8 +
5) bludgeoning damage."},{"name":"Hideous Rend","desc":"The b'rohg uses all four of
its hands to target one Large or smaller creature it can see within 10 feet of
itself. The target must succeed on a DC 16 Dexterity saving throw or be GRAPPLED
(escape DC 16). Until this grapple ends, the b'rohg can't make Fist attacks or Rock
attacks, and the target takes 49 (8d10 + 5) bludgeoning damage at the start of each
of its turns. A creature reduced to 0 hit points by this damage is ripped into four
pieces."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Braxat","maxHP":162,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":26,"strSave":"+8","dexScore":8,"dexSave":-
1,"conScore":22,"conSave":"+6","intScore":14,"intSave":"+2","wisScore":13,"wisSave"
:"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The braxat makes two Greatclub
attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +12 to hit, reach 10
ft., one target. 21 (3d8 + 8) bludgeoning damage."},{"name":"Acid Breath
{@recharge}","desc":"The braxat exhales a 15-foot cone of acid. Each creature in
the cone must make a DC 18 Constitution saving throw, taking 26 (4d12) acid damage
on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Intellect
Fortress","desc":"The braxat's AC includes its Intelligence
modifier."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The braxat
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"Once a
Day/Each","desc":"Compulsion, Fear"}],"reactions":[{"name":"Psionic Shield
(3/Day)","desc":"When the braxat would be hit by an attack roll or a Magic Missile
spell that originates from a source the braxat can see, the braxat can create an
INVISIBLE barrier of magical force around itself that lasts until the start of its
next turn. This barrier gives the braxat a +5 bonus to AC, including against the
triggering attack, and prevents Magic Missile spells from damaging
it."}],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"B
rown Scavver","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore"
:1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Swallowing Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the
target is a Medium or smaller creature, it must succeed on a DC 13 Dexterity saving
throw or be swallowed by the scavver. The scavver can have one creature swallowed
at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ch
winga Astronaut","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":14,"intSave":"+
2","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Magical Gift (1/Day)","desc":"The chwinga targets a
Humanoid it can see within 5 feet of itself. The target gains a {@filter
supernatural charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|
DMG|7|Other Rewards} for more information on supernatural charms."},
{"name":"Natural Shelter","desc":"The chwinga takes shelter inside a rock, a bush,
a tree, or a natural source of fresh water in its space. The chwinga can't be
targeted by any attack, spell, or other effect while it is magically protected in
this way, and the shelter doesn't impair the chwinga's blindsight. The chwinga can
use its action to emerge from a shelter. If its shelter is destroyed, the chwinga
is forced out and appears in the shelter's space, but is otherwise
unharmed."}],"legendaryActions":[],"specialAbilities":
[{"name":"Evasion","desc":"When the chwinga is subjected to an effect that allows
it to make a Dexterity saving throw to take only half damage, it instead takes no
damage if it succeeds on the saving throw, and only half damage if it fails,
provided it isn't INCAPACITATED."},{"name":"Unusual Nature","desc":"The chwinga
doesn't require air, food, or drink. When it dies, it turns into a tiny pile of
moondust, a cloud of glittering spores, a statuette resembling its former self, a
chunk of ice, or a sponge shaped like a dodecahedron (DM's
choice)."}],"spellActions":[{"name":"Spellcasting","desc":"The chwinga casts one of
the following spells, requiring no material or verbal components and using Charisma
as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft,
Guidance, Pass Without Trace, Resistance"}],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedSwim":20,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":280,"isActive":0,"unitName":"
Cosmic
Horror","maxHP":280,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+
7","intScore":24,"intSave":"+13","wisScore":15,"wisSave":"+8","chaScore":24,"chaSav
e":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The horror makes one Bite attack
and two Tentacle attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit,
reach 10 ft., one target. 22 (4d6 + 8) piercing damage."},
{"name":"Tentacle","desc":"Melee Weapon Attack +14 to hit, reach 30 ft., one
target. 18 (3d6 + 8) force damage, and if the target is a creature, it is GRAPPLED
(escape DC 18). Until this grapple ends, the horror can't use this tentacle against
other targets. The horror has (1d8 + 1) tentacles, each of which can grapple one
target."},{"name":"Psychic Whispers Recharge 5","desc":"The horror emits dreadful
whispers in a 60-foot-radius sphere centered on itself. Each creature in the sphere
that isn't an Aberration must make a DC 21 Wisdom saving throw, taking 33 (6d10)
psychic damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Crushing Tentacle","desc":"The horror crushes
one creature it is grappling. The GRAPPLED creature must make a DC 22 Constitution
saving throw, taking 18 (3d6 + 8) force damage on a failed save, or half as much
damage on a successful one."},{"name":"Poison Jet (Costs 2 Actions)","desc":"Foul
gas squirts from the horror in a 30-foot line that is 5 feet wide. Each creature in
the line must succeed on a DC 21 Constitution saving throw or take 14 (4d6) poison
damage."},{"name":"Teleport (Costs 2 Actions)","desc":"The horror teleports, along
with any creatures it is grappling, to an unoccupied space it can see within 120
feet of itself."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the horror fails a saving throw, it can choose to succeed
instead."},{"name":"Unusual Nature","desc":"The horror doesn't require
air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Deep Speech, Telepathy 240
ft.","speedWalk":50,"speedFly":100,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"D
ohwar","maxHP":10,"unitType":"Humanoid","unitSize":"Small
","strScore":5,"strSave":-
3,"dexScore":12,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,
"wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"0","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Merging","desc":"Two dohwars can have a telepathic
conversation with each other and a third willing creature of their choice, provided
all three are within 30 feet of one another."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The dohwar casts the following spell,
requiring no spell components and using Charisma as the spellcasting ability (spell
save DC 11):"},{"name":"Thrice a Day","desc":"Detect Thoughts"}],"reactions":
[],"senses":"None","languages":"Common, Dohwar, Telepathy 30 ft. (see also Merging
below)","speedWalk":20,"speedSwim":20,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":217,"isActive":0,"unitName":"
Esthetic","maxHP":217,"armorClass":14,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":24,"strSave":"+7","dexScore":8,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Petrified,
Prone","challengeRating":"12","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The esthetic makes two Tentacle
attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +11 to hit, reach 30 ft.,
one target. 17 (3d6 + 7) force damage, and if the target is a creature, it is
GRAPPLED (escape DC 17). Until this grapple ends, the creature takes 18 (4d8) acid
damage at the start of each of its turns, and the esthetic can't use this tentacle
against other targets. The esthetic has (1d4 × 2) tentacles, each of which can
grapple one target."},{"name":"Bonus: Jammerscream {@recharge}","desc":"The
esthetic targets one spelljamming ship within 300 feet of itself, magically
suppressing the properties of the ship's spelljamming helm for (2d10) days. If the
ship has more than one helm aboard it, randomly determine which helm is affected. A
creature attuned to that helm can choose to make a DC 17 Charisma saving throw. On
a failed save, the creature takes 42 (12d6) psychic damage, and the helm is
suppressed for (2d10) hours instead of (2d10) days. On a successful save, the
creature takes half as much damage, and the helm is suppressed for (2d10) minutes
instead of (2d10) days."}],"legendaryActions":[],"specialAbilities":
[{"name":"Bioluminescence","desc":"While it has at least 1 hit point, the esthetic
sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and
its interior compartments are dimly lit."},{"name":"Spelljamming","desc":"The
esthetic has the properties of a spelljamming helm (see the Astral Adventurer's
Guide), but only its reigar creator can attune to it."},{"name":"Unusual
Nature","desc":"The esthetic doesn't require air, food, or
drink."}],"spellActions":[],"reactions":[],"senses":"Blindsight 300 ft. (blind
beyond this radius)","languages":"None","speedWalk":0,"speedFly":60,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"
Eye Monger","maxHP":149,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":6,"dexSave":-
2,"conScore":23,"conSave":"+6","intScore":7,"intSave":-
2,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignm
ent":"Lawful
Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 12 (2d6 + 5) piercing damage, and if the target is a
Medium or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be
swallowed by the eye monger and deposited in the eye monger's gullet (see Antimagic
Gullet). The eye monger can swallow one creature at a time. A swallowed creature is
BLINDED and RESTRAINED, has total cover against attacks and other effects
originating outside the eye monger, and takes 35 (10d6) acid damage at the start of
each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Gullet","desc":"Magical effects, including those produced by spells and magic items
but excluding those created by artifacts or deities, are suppressed inside the eye
monger's gullet. Any spell slot or charge expended by a creature in the gullet to
cast a spell or activate a property of a magic item is wasted. While an effect is
suppressed, it doesn't function, but the time it spends suppressed counts against
its duration. No spell or magical effect that originates outside the eye monger's
gullet, except one created by an artifact or a deity, can affect a creature or an
object inside the gullet."},{"name":"False Appearance","desc":"If the eye monger is
motionless and has its eye and mouth closed at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn't observed the eye
monger move or act, that creature must succeed on a DC 18 Intelligence
(Investigation) check to discern that the eye monger is animate."},{"name":"Unusual
Nature","desc":"The eye monger doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft., Blindsight 120 ft. while the eye
monger's eye is closed","languages":"Deep
Speech","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"F
eyr","maxHP":88,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":11,"conSave"
:0,"intScore":14,"intSave":"+5","wisScore":14,"wisSave":"+5","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
feyr makes one Frightful Bite attack and one Tentacle attack."},{"name":"Frightful
Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 (1d10 +
3) piercing damage, and each creature within 10 feet of the feyr that can see it
must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED of the feyr until the
end of the feyr's next turn."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to
hit, reach 10 ft., one creature. 17 (4d6 + 3) psychic damage, and the target is
GRAPPLED (escape DC 13). Until this grapple ends, the feyr can't use this tentacle
against other targets. The feyr has two tentacles, each of which can grapple one
creature."},{"name":"Invisibility","desc":"The feyr becomes INVISIBLE until it
attacks, uses Nightmare Fuel, or uses a bonus action to become visible."},
{"name":"Nightmare Fuel (1/Day)","desc":"The feyr targets one UNCONSCIOUS creature
it can see within 10 feet of itself. The target must succeed on a DC 13 Wisdom
saving throw or take 27 (5d10) psychic damage, and the feyr gains temporary hit
points equal to the damage dealt."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unusual Nature","desc":"The feyr doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"G
aj","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":7,"chaSave"
:-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The gaj makes
one Mandibles attack and uses Mind-Probing Antennae or Paralyze (if available)."},
{"name":"Mandibles","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
creature. 10 (2d6 + 3) slashing damage, and the target is GRAPPLED (escape DC 11).
Until the grapple ends, the target takes 10 (2d6 + 3) slashing damage at the start
of each of the gaj's turns. While it is grappling a creature, the gaj can't use its
mandibles to attack other creatures."},{"name":"Mind-Probing Antennae","desc":"The
gaj targets one creature GRAPPLED by it. The target must make a DC 12 Wisdom saving
throw. On a failed save, the target takes 16 (3d10) psychic damage, and the gaj
magically pulls one piece of information from the target's mind that the gaj wants
to know. On a successful save, the target takes half as much damage, and the gaj
learns nothing."},{"name":"Paralyze {@recharge}","desc":"The gaj magically targets
one creature it can see within 60 feet of itself. The target must succeed on a DC
12 Wisdom saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all
languages but can't speak","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Space Hamster","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":10,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"G
iff Shipmate","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes
two Longsword or Musket attacks."},{"name":"Longsword","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk rw} +4 to
hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},{"name":"Force
Grenade","desc":"The giff throws a grenade up to 60 feet, and the grenade explodes
in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity
saving throw, taking 17 (5d6) force damage on a failed save, or half as much damage
on a successful one. After the giff throws the grenade, roll a (d6); on a roll of 4
or lower, the giff has no more grenades to throw."}],"legendaryActions":
[],"specialAbilities":[{"name":"Firearms Knowledge","desc":"The giff's mastery of
its weapons enables it to ignore the loading property of any firearm."},
{"name":"Steady as She Goes","desc":"On the deck of a ship, the giff has advantage
on ability checks and saving throws made against effects that would knock it PRONE
or shove it overboard."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"G
iff Shock
Trooper","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes
two Greatsword or Musket attacks."},{"name":"Greatsword","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."},
{"name":"Musket","desc":"{@atk rw} +5 to hit, range 40/120 ft., one target. 15
(2d12 + 2) piercing damage."},{"name":"Thunder Bomb","desc":"The giff lights a
grapefruit-sized bomb and throws it at a point up to 60 feet away, where it
explodes. Each creature within a 10-foot-radius sphere centered on that point must
make a DC 15 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed
save, or half as much damage on a successful one. After the giff throws the bomb,
roll a (d6); on a roll of 4 or lower, the giff has no more bombs to
throw."}],"legendaryActions":[],"specialAbilities":[{"name":"Firearms
Knowledge","desc":"The giff's mastery of its weapons enables
it to ignore the loading property of any firearm."},{"name":"Headfirst
Charge","desc":"If the giff moves at least 20 feet in a straight line and ends
within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16
Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked PRONE."},
{"name":"Siege Monster","desc":"The giff deals double damage to objects and
structures."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Giff Warlord","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":22,"strSave":"+10","dexScore":15,"dexSave":"+6","conScore":18,"conSave
":"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":18,"cha
Save":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff
makes two Morningstar attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack
+10 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},
{"name":"Double-Barreled Musket","desc":"{@atk rw} +6 to hit, range 40/120 ft., one
target. 28 (4d12 + 2) piercing damage."}],"legendaryActions":
[{"name":"Move","desc":"The giff moves up to its speed without provoking
opportunity attacks."},{"name":"Rallying Cry","desc":"The giff ends the FRIGHTENED
condition on itself and each creature of its choice that it can see within 30 feet
of it."},{"name":"Weapon of Choice (2 Actions)","desc":"The giff makes two
Morningstar attacks or one Double-Barreled Musket attack."}],"specialAbilities":
[{"name":"Firearms Knowledge","desc":"The giff's mastery of its weapons enables it
to ignore the loading property of any firearm."},{"name":"Legendary Resistance
(2/Day)","desc":"If the giff fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"G
ithyanki
Buccaneer","maxHP":58,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+4","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two Greatsword or Telekinetic Bolt attacks."},
{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage."},
{"name":"Telekinetic Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target.
13 (3d6 + 3) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The
githyanki teleports, along with any equipment it is wearing or carrying, up to 30
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The githyanki casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
13):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible)"},
{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"}],"reactions":
[],"senses":"None","languages":"Common, Gith","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Githyanki Star
Seer","maxHP":110,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+5",
"intScore":19,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"
alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes three Astral Bolt attacks."},{"name":"Astral Bolt","desc":"{@atk
ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 20 (3d10 + 4) radiant
damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The githyanki teleports,
along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied
space it can see."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand
(the hand is invisible)"},{"name":"Once a Day/Each","desc":"Contact Other Plane (as
an action), Plane Shift, Telekinesis"},{"name":"Twice a Day/Each","desc":"Detect
Magic, Invisibility (self only), Mage Armor (self only), Tongues"}],"reactions":
[],"senses":"None","languages":"Common, Gith","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Githyanki Xenomancer","maxHP":157,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+8","conScore":17,"conSave"
:"+7","intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes three Staff attacks, three Telekinetic Bolt attacks, or a
combination thereof."},{"name":"Staff","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning
damage when used with two hands, plus 14 (4d6) psychic damage."},
{"name":"Telekinetic Bolt","desc":"{@atk rs} +8 to hit, range 60 ft., one target.
20 (3d10 + 4) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The
githyanki teleports, along with any equipment it is wearing or carrying, up to 30
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The githyanki casts one of the following spells, requiring no
spell components and using Wisdom as the spellcasting ability (spell save DC
16):"},{"name":"At-Will Spells","desc":"Druidcraft, Light, Mage Hand (the hand is
invisible)"},{"name":"Once a Day/Each","desc":"Dominate Monster, Forcecage, Plane
Shift, Telekinesis"},{"name":"Twice a Day/Each","desc":"Invisibility (self only),
Pass Without Trace (self only)"}],"reactions":[],"senses":"None","languages":"Gith
plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
ray Scavver","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit (with advantage if the target is a creature that is missing any hit points),
reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require
air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"H
adozee
Explorer","maxHP":49,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+
3","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+5","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hadozee
makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Musket","desc":"{@atk rw} +5 to hit, range 40/120 ft., one target. 16
(2d12 + 3) piercing damage."},{"name":"Bonus: Nimble Escape","desc":"The hadozee
takes the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the
hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1
foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe
Descent","desc":"When it would take damage from a fall, the hadozee extends its
skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy
armor."}],"senses":"None","languages":"Common,
Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ha
dozee
Shipmate","maxHP":9,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":11,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the
hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1
foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe
Descent","desc":"When it would take damage from a fall, the hadozee extends its
skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy
armor."}],"senses":"None","languages":"Common,
Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"H
adozee Warrior","maxHP":16,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hadozee
makes two Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Light
Crossbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 12 (2d8 + 3)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Glide","desc":"If it isn't INCAPACITATED or wearing heavy armor, the
hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1
foot it descends in the air."}],"spellActions":[],"reactions":[{"name":"Safe
Descent","desc":"When it would take damage from a fall, the hadozee extends its
skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy
armor."},{"name":"Uncanny Dodge","desc":"The hadozee halves the damage that it
takes from an attack that hits it, provided it can see the
attacker."}],"senses":"None","languages":"Common,
Hadozee","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"J
ammer Leech","maxHP":27,"armorClass":12,"unitType":"Humanoid","unitSize":"Tiny
","strScore":11,"strSave":0,"dexScore":1,"dexSave":-
5,"conScore":16,"conSave":"+3","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed, Frightened,
Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Spiked Tentacle","desc":"Melee Weapon Attack +2 to
hit, reach 5 ft., one target. 2 (1d4) piercing damage."},{"name":"Bonus: Attach to
Hull","desc":"The leech attaches itself to a ship's hull in its space, dealing 2
(1d4) piercing damage to the ship (ignoring the ship's damage threshold). This
damage can't be repaired until the leech is scraped off the hull. While the leech
is attached, its speed is 0, and it can detach itself as a bonus action. As an
action, a creature within reach of the leech can to try to scrape it off the hull,
doing so with a successful DC 18 Strength check. On a failed check, the action is
wasted as the leech remains attached to the hull. Removing the leech in this way
deals no damage to the leech or the ship."}],"legendaryActions":
[],"specialAbilities":[{"name":"Spelljammer Overload","desc":"If the leech is
reduced to 0 hit points while attached to a ship that has a spelljamming helm, the
creature attuned to that helm must make a DC 13 Constitution saving throw. On a
failed save, the creature takes 10 (4d4) psychic damage and is INCAPACITATED for 1
minute. On a successful save, the creature takes half as much damage and is
INCAPACITATED until the end of its next turn."},{"name":"Unusual
Nature","desc":"The leech doesn't require air or sleep."}],"spellActions":
[],"reactions":[{"name":"Magical Discharge (1/Day)","desc":"When it takes damage,
the leech can discharge a bolt of magical energy from its eye that targets one
creature it can see within 30 feet of itself. The target must succeed on a DC 13
Dexterity saving throw or take 10 (3d6) force damage and be STUNNED until the end
of its next turn."}],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"
Kindori","maxHP":202,"armorClass":11,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":7,"dexSave":-
2,"conScore":17,"conSave":"+3","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +10
to hit, reach 5 ft., one target. 23 (3d10 + 7) bludgeoning damage."},
{"name":"Bonus: Flashing Eyes {@recharge}","desc":"The kindori emits bright light
in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving
throw or be BLINDED for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The kindori doesn't require food, drink, or air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":60,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"L
unar Dragon
Wyrmling","maxHP":37,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+5","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":"+2","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 3 (1d6)
cold damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales a blast
of frost in a 15-foot cone. Each creature in the cone must make a DC 13
Constitution saving throw. On a failed save, the creature takes 13 (3d8) cold
damage, and its speed is halved until the end of its next turn. On a successful
save, the creature takes half as much damage, and its speed isn't reduced."},
{"name":"Bonus: Phase (2/Day)","desc":"The dragon becomes partially incorporeal for
as long as it maintains {@status concentration} on the effect (as if {@status
concentration||concentrating} on a spell). While partially incorporeal, the dragon
has resistance to bludgeoning, piercing, and slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The
dragon can burrow through solid rock at half its burrowing speed and leaves a 5-
foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon
doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Draconic","speedWalk":40,"speedFly":40,"speedBurrow":10,"spellLis
t":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"
Megapede","maxHP":175,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
7","intScore":1,"intSave":-5,"wisScore":10,"wisSave":"+4","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The megapede
makes one Bite attack and uses either Life Drain or Psychic Bomb."},
{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one target. 22
(3d10 + 6) piercing damage plus 22 (5d8) poison damage."},{"name":"Life
Drain","desc":"The megapede magically drains life energy from other creatures
nearby. Each creature within 15 feet of the megapede must make a DC 15 Constitution
saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much
damage on a successful one."},{"name":"Psychic Bomb","desc":"The megapede targets
one creature it can see within 60 feet of itself. The target must make a DC 15
Wisdom saving throw. On a failed save, the target takes 22 (5d8) psychic damage and
is INCAPACITATED until the end of its next turn. On a successful save, the target
takes half as much damage and isn't INCAPACITATED."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"M
ercane","maxHP":75,"armorClass":13,"unitType":"Humanoid","unitSize":"Large

","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":15,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
mercane makes three Psi-Imbued Blade attacks."},{"name":"Psi-Imbued
Blade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3)
slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom
saving throw or be FRIGHTENED of the mercane until the end of the target's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Mercane
Telepathy","desc":"The mercane can communicate telepathically with any other
mercane it knows, regardless of the distance between them."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The mercane casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic,
Light"},{"name":"Once a Day/Each","desc":"Dimension Door, Invisibility, Mage Armor
(self only)"}],"reactions":[],"senses":"None","languages":"Common, Giant, Telepathy
60 ft. (see also Mercane telepathy)","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"M
urder Comet","maxHP":66,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed,
Petrified, Poisoned, Prone,
Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The comet makes one Slam attack
and one Spit Fire attack."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) fire
damage."},{"name":"Spit Fire","desc":"{@atk rw} +5 to hit, range 60 ft., one
target. 13 (2d10 + 2) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Explode","desc":"When the comet drops to 0 hit points, it explodes in a
20-foot-radius sphere centered on itself. Each creature in the sphere must make a
DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half
as much damage on a successful one."},{"name":"Flyby","desc":"The comet doesn't
provoke opportunity attacks when it flies out of an enemy's reach."},
{"name":"Illumination","desc":"The comet sheds bright light in a 30-foot radius and
dim light for an additional 30 feet."},{"name":"Siege Monster","desc":"The comet
deals double damage to objects and structures."},{"name":"Unusual
Nature","desc":"The comet doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Ignan, Terran","speedWalk":0,"speedFly":120,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"N
eh-thalggu","maxHP":95,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave"
:0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The neh-
thalggu makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) slashing damage."},{"name":"Extract Brain","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one INCAPACITATED Humanoid. 35 (10d6) piercing damage. If this
damage reduces the target to 0 hit points, the neh-thalggu kills the target by
extracting and consuming its brain."},{"name":"Mind Blast Recharge 5","desc":"The
neh-thalggu magically emits psychic energy at one Humanoid it can see within 10
feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save,
the target takes 9 (2d8) psychic damage and is INCAPACITATED until the end of its
next turn. On a successful save, the target takes half as much damage and isn't
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Brain
Dump","desc":"Whenever the neh-thalggu consumes a brain, it gains the magical
ability to speak and understand languages known by the brain's previous owner."},
{"name":"Unusual Nature","desc":"The neh-thalggu doesn't require
air."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The neh-thalggu
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 11). It must have consumed
the requisite number of brains to cast the spell, as indicated:"},{"name":"Once a
Day/Each","desc":"Arms Of Hadar (1 brain), Detect Magic (2 brains), Magic Missile
(3 brains), Tenser's Floating Disk (4 brains), Darkness (5 brains), Hold Person (6
brains), Invisibility (7 brains), Spider Climb (8 brains), Fear (9 brains),
Hypnotic Pattern (10 brains), Major Image (11 brains), Stinking Cloud (12
brains)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech;
see also Brain Dump","speedWalk":40,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"N
eogi Hatchling Swarm","maxHP":52,"unitType":"aberration","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one creature. 22 (6d6 + 1) poison damage, or 11 (3d6 + 1) poison
damage if the swarm has half of its hit points or fewer, and the target must
succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny neogi
hatchling. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"N
eogi Pirate","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave"
:"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the
target must succeed on a DC 12 Constitution saving throw or become POISONED for 1
minute. A target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mental
Fortitude","desc":"The neogi has advantage on saving throws against being CHARMED
or FRIGHTENED, and magic can't put the neogi to sleep."},{"name":"Spider
Climb","desc":"The neogi can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech,
Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"N
eogi Void
Hunter","maxHP":58,"armorClass":14,"unitType":"aberration","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack
and two Claw attacks, or it makes two Eldritch Bolt attacks."},
{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus
14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving
throw or become POISONED for 1 minute. A target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Eldritch Bolt","desc":"{@atk rs} +6 to hit,
range 120 ft., one creature. 20 (3d10 + 4) force damage."},{"name":"Bonus: Enslave
(Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it
can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving
throw or be magically CHARMED by the neogi for 1 day, or until the neogi dies or is
more than 1 mile from the target. The CHARMED target obeys the neogi's commands and
can't take reactions, and the neogi and the target can communicate telepathically
with each other at a distance of up to 1 mile. Whenever the CHARMED target takes
damage, it can repeat the saving throw, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the neogi's darkvision."},
{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws against
being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},
{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi casts one of the
following spells, using Charisma as the spellcasting ability:"},{"name":"Once a
Day/Each","desc":"Dimension Door, Invisibility"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Telepathy 30
ft., Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Night Scavver","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8
to hit (with advantage if the target is a creature that is missing any hit points),
reach 10 ft., one target. 27 (4d10 + 5) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The scavver doesn't require
air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"P
lasmoid Boss","maxHP":82,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
plasmoid makes three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon
Attack +6 to hit (with advantage if the plasmoid has one or more allies within 10
feet of itself), reach 10 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The plasmoid can squeeze through a space as narrow as
1 inch wide, provided it is wearing and carrying nothing. It has advantage on
ability checks it makes to initiate or escape a grapple."},{"name":"Hold
Breath","desc":"The plasmoid can hold its breath for 1 hour."}],"spellActions":
[],"reactions":[{"name":"Uncanny Dodge","desc":"The plasmoid halves the damage that
it takes from an attack that hits it. The plasmoid must be able to see the
attacker."}],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"P
lasmoid Explorer","maxHP":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined,
undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a
Javelin attack."},{"name":"Pseudopod","desc":"Melee Weapon Attack +3 to hit, reach
5 ft., one target. 3 (1d4 + 1) bludgeoning damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 30/120 ft., one target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous","desc":"The plasmoid can squeeze through
a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It
has advantage on ability checks it makes to initiate or escape a grapple."},
{"name":"Hold Breath","desc":"The plasmoid can hold its breath for 1
hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"P
lasmoid
Warrior","maxHP":71,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined,
undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a
Spear or Pistol attack."},{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 6 ((1d6 + 3)) piercing damage, or 7 (1d8 + 3) piercing
damage when used with two hands to make a melee attack."},
{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10
+ 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The plasmoid can squeeze through a space as narrow as
1 inch wide, provided it is wearing and carrying nothing. It has advantage on
ability checks it makes to initiate or escape a grapple."},{"name":"Hold
Breath","desc":"The plasmoid can hold its breath for 1 hour."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"P
surlon","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":7,"chaSave"
:-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Blinded,
Charmed","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The psurlon makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) slashing damage."},{"name":"Psychic Crush","desc":"The psurlon targets
one creature it can see within 120 feet of itself. The target must make a DC 13
Wisdom saving throw, taking 14 (2d10 + 3) psychic damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aberrant Mind","desc":"Magic can't read the psurlon's thoughts or put the
psurlon to sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The
psurlon casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"Once a
Day","desc":"Suggestion"},{"name":"Twice a Day/Each","desc":"Disguise Self, Mage
Armor (self only)"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Psurlon
Leader","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":20,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":7,"chaSa
ve":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"undefined","conditionImmunities":"Blinded,
Charmed","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The
psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if
available) or Psychic Crush."},{"name":"Bite","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one creature. 7 (1d8 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5
(1d4 + 3) slashing damage."},{"name":"Pacify Recharge 5","desc":"The psurlon
targets one creature it can see within 120 feet of itself. The target must succeed
on a DC 16 Wisdom saving throw or fall UNCONSCIOUS for 10 minutes. The condition
ends if the target takes any damage or if another creature uses its action to shake
the target awake."},{"name":"Psychic Crush","desc":"The psurlon targets one
creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom
saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aberrant Mind","desc":"Magic can't read the psurlon's thoughts or put the
psurlon to sleep."},{"name":"Two Heads","desc":"The psurlon has advantage on saving
throws it makes to avoid or end the FRIGHTENED, STUNNED, or UNCONSCIOUS condition
on itself. While one of the psurlon's heads is asleep, its other head is
awake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The psurlon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"Once a
Day/Each","desc":"Dimension Door, Suggestion"},{"name":"Twice a
Day/Each","desc":"Disguise Self, Mage Armor (self only)"}],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep
Speech, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"P
surlon Ringer","maxHP":31,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Charmed","challengeRating":"1","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4)
piercing damage plus 4 (1d8) psychic damage."},{"name":"Psychic Crush","desc":"The
psurlon targets one creature it can see within 120 feet of itself. The target must
make a DC 13 Wisdom saving throw, taking 12 (3d8 + 3) psychic damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aberrant Mind","desc":"Magic can't read the
psurlon's thoughts or put the psurlon to sleep."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The psurlon casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 13):"},{"name":"Once a Day","desc":"Suggestion"},
{"name":"Twice a Day","desc":"Mage Armor (self only)"}],"reactions":
[],"senses":"None","languages":"Deep Speech plus the languages of the Humanoid it
is imitating, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"R
eigar","maxHP":82,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":12,"conSave"
:"+4","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+6","chaScore":24,"chaS
ave":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0
,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The reigar makes two Trident attacks."},
{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing
damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if
the reigar is wearing its talarith."},{"name":"Chromatic Bolt","desc":"{@atk rs}
+10 to hit, range 90 ft., one target. 22 (5d8) damage of a type chosen by the
reigar from the following list: cold, fire, lightning, or radiant."},
{"name":"Summon Duplicate (Recharges after a Short or Long Rest)","desc":"Using its
talarith, the reigar summons a duplicate of itself. The duplicate obeys the
reigar's commands and uses the reigar's statistics, except it is an unaligned
Construct that doesn't have a talarith of its own. The duplicate takes its turn
immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0
hit points."}],"legendaryActions":[],"specialAbilities":
[{"name":"Glory","desc":"The reigar's Armor Class includes its Charisma
modifier."},{"name":"Hold Breath","desc":"The reigar can hold its breath for 1
hour."},{"name":"Special Equipment","desc":"The reigar wears a
talarith."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The reigar
casts one of the following spells, requiring no spell components and using Charisma
as the spellcasting ability (spell save DC 18):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Mass Suggestion, Sending"},{"name":"Twice a
Day/Each","desc":"Dimension Door, Phantasmal Force"}],"reactions":
[],"senses":"None","languages":"Celestial, Common, Deep Speech,
Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"S
olar Dragon
Wyrmling","maxHP":51,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+4","conScore":18,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":10,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Blinded","challengeRating":"3","experiencePoint
s":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus
3 (1d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 10 ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Photonic
Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy
that travels to a point the dragon can see within 120 feet of itself, then blossoms
into a 10-foot-radius sphere centered on that point. Each creature in the sphere
must make a DC 14 Constitution saving throw, taking 22 (4d10) radiant damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Unusual
Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Draconic","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"S
pace Clown","maxHP":58,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Shock","desc":"{@atk ms} +5 to
hit, reach 5 ft., one target. 17 (4d6 + 3) lightning damage."},{"name":"Ray
Gun","desc":"{@atk rs} +5 to hit, range 120 ft., one creature. 7 (2d6) psychic
damage, and if the target is a Humanoid with an Intelligence score of 3 or higher,
it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives
everything it sees or hears as hilariously funny and is INCAPACITATED for 1 minute.
The target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Bonus: Phantasmal Form
(3/Day)","desc":"The clown veils itself and everything it is wearing and carrying
in an illusion that makes it look like some other creature of its size or smaller
(such as a child) or an object small enough to fit in the clown's space (such as a
floating balloon). Maintaining this effect requires the clown's {@status
concentration} (as if {@status concentration||concentrating} on a spell), and the
illusion fails to hold up to physical inspection. As an action, a creature that can
see the clown's illusory form can make a DC 15 Wisdom (Insight) check, piercing the
illusion and discerning the clown's true form on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dying Burst","desc":"When the clown drops to 0 hit
points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each
creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity
saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage
on a successful one."},{"name":"Squeakers","desc":"The clown wears shoes that
squeak when it walks. The squeaking can be heard out to a range of 30 feet. The
squeaking is silenced while the clown's Phantasmal Form is in
effect."}],"spellActions":[{"name":"Spellcasting","desc":"The clown casts one of
the following spells, requiring
no material components and using Charisma as the spellcasting ability:"},
{"name":"At-Will Spells","desc":"Friends, Mage Hand, Prestidigitation"},
{"name":"Once a Day/Each","desc":"Mirror Image, Spider Climb"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Common","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Sp
ace Eel","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":11,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"If it isn't
attached to a creature, the eel makes one Bite attack and one Tail Spine attack."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4
(1d6 + 1) piercing damage, and the eel attaches to the target. While attached, the
eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage
at the start of each of the eel's turns. The eel can detach itself as a bonus
action. A creature, including the target, can use its action to detach the eel."},
{"name":"Tail Spine","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
creature. 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10
Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the
target is PARALYZED. The target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The eel doesn't require
air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedFly":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Sp
ace Guppy","maxHP":3,"unitType":"Humanoid","unitSize":"Small
","strScore":3,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail Slap","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 1 bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Air Envelope","desc":"If it has at least 1 hit
point, the guppy can generate an air envelope around itself when in a vacuum. This
air envelope can sustain the guppy and one other Tiny creature in its space
indefinitely."},{"name":"Flyby","desc":"The guppy doesn't provoke opportunity
attacks when it flies out of an enemy's reach."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"S
pace Hamster","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Go for the Eyes
{@recharge}","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 8
(1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving
throw or be BLINDED until the start of the hamster's next turn."},{"name":"Bonus:
Escape","desc":"The hamster takes the Dash or Disengage
action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Telepathy 5
ft.","speedWalk":20,"speedBurrow":5,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Sp
ace Mollymawk","maxHP":3,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The
mollymawk doesn't provoke opportunity attacks when it flies out of an enemy's
reach."},{"name":"Hold Breath","desc":"The mollymawk can hold its breath for 15
minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
pace Swine","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
surran
Defiler","maxHP":52,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+5","intScore":15,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The ssurran
makes two Claw attacks and uses Defile (if available)."},
{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4
(1d6 + 1) slashing damage plus 4 (1d8) necrotic damage."},{"name":"Defile
{@recharge}","desc":"Ordinary vegetation within 10 feet of the ssurran withers and
dies. In addition, each creature within 10 feet of the ssurran must make a DC 11
Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or
half as much damage on a successful one. The ssurran regains 5 ((1d10)) hit points
for each creature that fails the saving throw."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The ssurran can hold its
breath for 15 minutes."},{"name":"Intellect Fortress","desc":"The ssurran's AC
includes its Intelligence modifier."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The ssurran casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability:"},{"name":"At-
Will Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a
Day","desc":"Invisibility (self only)"}],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
surran
Poisoner","maxHP":22,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The ssurran makes
two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Javelin","desc":"Melee or
Ranged Weapon Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6
+ 1) piercing damage plus 4 (1d8) poison damage."},{"name":"Poison
Bomb","desc":"The ssurran throws a tangerine-sized bomb at a point up to 60 feet
away, where it explodes, releasing a 10-foot-radius sphere of poisonous gas that
disperses quickly. Each creature in the sphere must make a DC 11 Constitution
saving throw, taking 10 (3d6) poison damage on a failed save, or half as much
damage on a successful one. After the ssurran throws a bomb, roll a (d6); on a roll
of 4 or lower, the ssurran has no more bombs to throw."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The ssurran can hold its
breath for 15 minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":72,"isActive":0,"unitName":"S
tarlight Apparition","maxHP":72,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":18,"intSave":"+4",
"wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Radiant Eruption","desc":"{@atk ms,rs} +6 to hit,
reach 5 ft. or range 120 ft., one target. 20 (5d6 + 3) radiant damage, and if the
target is a creature, it must succeed on a DC 14 Wisdom saving throw or be BLINDED
for 1 minute. The target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success."},{"name":"Possession
{@recharge}","desc":"One Humanoid that the apparition can see within 5 feet of
itself must succeed on a DC 14 Charisma saving throw or be possessed by the
apparition; the apparition then disappears, and the target is INCAPACITATED and
loses control of its body. The apparition now controls the body but doesn't deprive
the target of awareness. The apparition can't be targeted by any attack, spell, or
other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and
immunity to being CHARMED and FRIGHTENED. It otherwise uses the possessed target's
statistics, but doesn't gain access to the target's knowledge, class features, or
proficiencies."}],"legendaryActions":[],"specialAbilities":[{"name":"Astral
Existence","desc":"The apparition can exist only on the Astral Plane. If it is sent
to a location not on the Astral Plane, the apparition is destroyed."},
{"name":"Illumination","desc":"While it has at least 1 hit point, the apparition
sheds bright light in a 20-foot radius and dim light for an additional 20 feet."},
{"name":"Incorporeal Movement","desc":"The apparition can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10) force
damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The
apparition doesn't require air, drink, food, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew
in life","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Thri-kreen
Gladiator","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+7","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+5","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Frightened","challengeRating":"7","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-
kreen makes two Gythka attacks and one Chatkcha attack."},
{"name":"Gythka","desc":"Melee Weapon Attack +7 to hit (with advantage if the thri-
kreen is missing any hit points), reach 5 ft., one target. 13 (2d8 + 4) slashing
damage."},{"name":"Chatkcha","desc":"{@atk rw} +7 to hit (with advantage if the
thri-kreen is missing any hit points), range 30/120 ft., one target. 7 (1d6 + 4)
slashing damage."},{"name":"Bonus: Leap","desc":"The thri-kreen leaps up to 20 feet
in any direction, provided its speed isn't 0."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The
thri-kreen adds 3 to its AC against one melee attack that would hit it. To do so,
the thri-kreen must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-
kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"T
hri-kreen
Hunter","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen
makes two Gythka or Chatkcha attacks."},{"name":"Gythka","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage."},
{"name":"Chatkcha","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 6
(1d6 + 3) slashing damage."},{"name":"Bonus: Chameleon Carapace","desc":"The thri-
kreen changes the color of its carapace to match the color and texture of its
surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in
those surroundings."},{"name":"Bonus: Leap","desc":"The thri-kreen leaps up to 20
feet in any direction, provided its speed isn't 0."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Parry","desc":"The
thri-kreen adds 2 to its AC against one melee attack that would hit it. To do so,
the thri-kreen must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-
kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"T
hri-kreen
Mystic","maxHP":99,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thri-kreen
makes two Gythka attacks or four Psychic Bolt attacks."},
{"name":"Gythka","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10
(2d8 + 1) slashing damage."},{"name":"Psychic Bolt","desc":"{@atk rs} +6 to hit,
range 60 ft., one creature. 6 (1d6 + 3) psychic damage."},{"name":"Drain Vitality
(Recharges after a Short or Long Rest)","desc":"The thri-kreen targets one creature
it can see within 30 feet of itself. The target must make a DC 14 Constitution
saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much
damage on a successful one. The thri-kreen regains hit points equal to the damage
dealt."},{"name":"Bonus: Chameleon Carapace","desc":"The thri-kreen changes the
color of its carapace to match the color and texture of its surroundings, gaining
advantage on Dexterity (Stealth) checks it makes to hide in those
surroundings."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The thri-kreen casts one of the
following spells, requiring no spell components and using Wisdom as the
spellcasting ability:"},{"name":"At-Will Spells","desc":"Levitate (self only), Mage
Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Freedom Of
Movement (self only), Invisibility (self only)"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Telepathy 60 ft., Thri-
kreen","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"V
ampirate","maxHP":42,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Energy Drain","desc":"{@atk ms,rs} +4 to hit, reach 5
ft. or range 30 ft., one creature. 11 (2d10) necrotic damage. A Humanoid reduced to
0 hit points by this attack dies and instantly transforms into a free-willed shadow
under the DM's control."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit,
range 80/320 ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Explode","desc":"When the vampirate is reduced to 0
hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must
succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage."},
{"name":"Spider Climb","desc":"The vampirate can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Unusual Nature","desc":"The vampirate doesn't require air or
drink."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"V
ampirate
Captain","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+7","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed,
Exhaustion,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Energy
Drain","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 30 ft., one creature.
22 (4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies
and instantly transforms into a free-willed shadow or vampirate (captain's choice)
under the DM's control."},{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit,
range 100/400 ft., one target. 19 (3d10 + 3) piercing damage."},{"name":"Ship
Invisibility (Recharges after a Short or Long Rest)","desc":"A ship upon which the
captain stands, along with all creatures and objects aboard it, becomes INVISIBLE
to creatures not aboard the ship. The captain must concentrate on this magical
effect to maintain it (as if {@status concentration||concentrating} on a spell),
and it lasts for up to 1 hour. The effect ends if the captain leaves the
ship."}],"legendaryActions":[],"specialAbilities":[{"name":"Explode","desc":"When
the captain is reduced to 0 hit points, it explodes in a cloud of ash. Any creature
within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 16
(3d10) necrotic damage."},{"name":"Spider Climb","desc":"The captain can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."},{"name":"Unusual Nature","desc":"The captain doesn't require air
or drink."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"The
captain halves the damage that it takes from an attack that hits it. The captain
must be able to see the attacker."}],"senses":"Darkvision 120 ft.","languages":"The
languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"V
ampirate Mage","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined, undefined","damageResistances":"None","conditionImmunities":"Charmed,
Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The mage makes two Ray of Cold
attacks."},{"name":"Energy Drain","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or
range 30 ft., one creature. 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit
points by this attack dies and instantly transforms into a free-willed shadow under
the DM's control."},{"name":"Ray of Cold","desc":"{@atk rs} +5 to hit, range 120
ft., one target. 11 (2d8 + 2) cold damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Explode","desc":"When the mage is reduced to 0 hit
points, it explodes in a cloud of ash. Any creature within 5 feet of it must
succeed on a DC 14 Constitution saving throw or take 11 (2d10) necrotic damage."},
{"name":"Spider Climb","desc":"The mage can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Unusual Nature","desc":"The mage doesn't require air or
drink."}],"spellActions":[{"name":"Spellcasting","desc":"The mage casts one of the
following spells, using Charisma as the spellcasting ability (spell save DC 13):"},
{"name":"At-Will Spells","desc":"Mage Hand, Message"},{"name":"Once a
Day","desc":"Darkness, Dimension Door, Fly, Hypnotic Pattern"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Void Scavver","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":19,"conSave"
:"+4","intScore":4,"intSave":-
3,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Swallowing Bite","desc":"Melee Weapon
Attack +10 to hit, reach 10 ft., one target. 45 (6d12 + 6) piercing damage. If the
target is a Large or smaller creature, it must succeed on a DC 16 Dexterity saving
throw or be swallowed by the scavver. The scavver can have one creature swallowed
at a time."},{"name":"Bonus: Ray of Fear Recharge 4","desc":"The scavver's eye
emits an INVISIBLE, magical ray that targets one creature the scavver can see
within 60 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or
be FRIGHTENED of the scavver until the start of the scavver's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The scavver doesn't require air."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Young Lunar
Dragon","maxHP":123,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+7","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":"+3","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach
10 ft., one target. 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage."},{"name":"Cold Breath Recharge 5","desc":"The dragon
exhales a blast of frost in a 30-foot cone. Each creature in the cone must make a
DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8) cold
damage, and its speed is halved until the end of its next turn. On a successful
save, the creature takes half as much damage, and its speed isn't reduced."},
{"name":"Bonus: Phase (2/Day)","desc":"The dragon becomes partially incorporeal for
as long as it maintains {@status concentration} on the effect (as if {@status
concentration||concentrating} on a spell). While partially incorporeal, the dragon
has resistance to bludgeoning, piercing, and slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Tunneler","desc":"The
dragon can burrow through solid rock at half its burrowing speed and leaves a 10-
foot-diameter tunnel in its wake."},{"name":"Unusual Nature","desc":"The dragon
doesn't require air."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellLis
t":[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Young Solar
Dragon","maxHP":178,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+6","conScore":20,"conSave"
:"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":12,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Blinded","challengeRating":"9","experiencePo
ints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage
plus 7 (2d6) radiant damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to
hit, reach 15 ft., one target. 8 (1d6 + 5) bludgeoning damage."},{"name":"Photonic
Breath Recharge 5","desc":"The dragon exhales a flashing mote of radiant energy
that travels to a point the dragon can see within 120 feet of itself, then blossoms
into a 20-foot-radius sphere centered on that point. Each creature in the sphere
must make a DC 17 Constitution saving throw, taking 44 (8d10) radiant damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The dragon doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Unusual
Nature","desc":"The dragon doesn't require air."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Draconic","speedWalk":20,"speedFly":60,"spellList":
[],"dataSlug":"BAM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Zodar","maxHP":200,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":26,"conSave":"
+13","intScore":12,"intSave":"+6","wisScore":15,"wisSave":"+7","chaScore":18,"chaSa
ve":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Petrified,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The zodar makes two Crushing
Fist attacks. Before or after these attacks, the zodar uses Forced Teleport."},
{"name":"Crushing Fist","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one
target. 21 (2d10 + 10) force damage."},{"name":"Forced Teleport","desc":"The zodar
magically warps space around one creature it can see within 60 feet of itself. The
target must make a DC 21 Constitution saving throw. On a failed save, the target
takes 22 (4d10) force damage,
and the zodar teleports it, along with any equipment it's wearing or carrying, up
to 60 feet to an unoccupied space that the zodar can see and that can support the
target. On a successful save, the target takes half as much damage and isn't
teleported."},{"name":"Wish","desc":"The zodar casts the Wish spell, requiring no
spell components and using Charisma as the spellcasting ability (spell save DC 17).
After casting this spell, the zodar turns to dust and is
destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Disembodied
Voice","desc":"Up to three times in its life, the zodar can cause a message of up
to twenty-five words to issue from the air around it. It speaks only when it has
something profoundly important to say, and the message can be understood by any
creature that has an Intelligence score of 2 or higher."},{"name":"Legendary
Resistance (3/Day)","desc":"If the zodar fails a saving throw, it can choose to
succeed instead."},{"name":"Transport Inhibitor","desc":"The zodar can't be
teleported or sent to any plane of existence against its will."},{"name":"Unusual
Nature","desc":"The zodar doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"See Disembodied Voice
below","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BAM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"A
byssal Chicken","maxHP":10,"armorClass":13,"unitType":"fiend","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":
-3,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Blinded,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The abyssal chicken makes two
attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Bad Flier","desc":"The abyssal chicken falls at the end of a turn if it's
airborne and the only thing holding it aloft is its flying
speed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind
beyond this radius)","languages":"Understands Abyssal but can't
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"A
mrik
Vanthampur","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Amrik
makes three dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing
damage."},{"name":"Smoke Bomb (1/Day)","desc":"Amrik hurls a smoke bomb up to 20
feet away. The bomb explodes on impact, creating a cloud of black smoke that fills
a 10-foot-radius sphere. The area within the cloud is heavily obscured. A strong
wind disperses the cloud, which otherwise remains until the end of Amrik's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Suave
Defense","desc":"While Amrik is wearing light or no armor and wielding no shield,
his AC includes his Charisma modifier."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":221,"isActive":0,"unitName":"
Arkhan the
Cruel","maxHP":221,"armorClass":23,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+5","chaScore":18,"chaSave
":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Frightened","challengeRating":"16","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Arkhan makes three weapon attacks."},{"name":"Fane-
Eater (Battleaxe)","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target.
16 (1d8 + 12) slashing damage, or 17 (1d10 + 12) slashing damage when used with two
hands, plus 9 (2d8) cold damage. If the target is a creature and Arkhan rolls a 20
on the attack roll, the creature takes an extra 9 (2d8) necrotic damage, and Arkhan
regains an amount of hit points equal to the necrotic damage dealt."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or
range 30/120 ft., one target. 8 (1d6 + 5) piercing damage, plus 4 piercing damage
and 9 (2d8) cold damage if the javelin was used to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Hate","desc":"While Arkhan isn't INCAPACITATED, he and all fiends and undead within
30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack
(already factored into Arkhan's attacks). This extra damage is of the same type as
the weapon's damage type."},{"name":"Hand of Vecna","desc":"The Hand of Vecna has 8
charges and regains (1d4 + 4) expended charges daily at dawn. Arkhan can cast the
following spells from the hand by expending the specified number of charges (spell
save DC 18): Finger Of Death (5 charges), Sleep (1 charge), Slow (2 charges), and
Teleport (3 charges)."},{"name":"Special Equipment","desc":"Arkhan wields Fane-
Eater|bgdia and wears a suit of Obsidian Flint Dragon Plate|bgdia. The armor gives
Arkhan advantage on ability checks and saving throws made to avoid or end the
GRAPPLED condition on him."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Arkhan's spellcasting ability is Charisma (spell save DC 17).
He can cast the following spells, requiring no material components:"},{"name":"Once
a Day/Each","desc":"Geas, Raise Dead"},{"name":"Thrice a Day/Each","desc":"Animate
Dead, Branding Smite (at 4th level), Revivify"}],"reactions":
[],"senses":"Darkvision 60 ft. (can see invisible creatures out to the same
range)","languages":"Common, Draconic","speedWalk":40,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":364,"isActive":0,"unitName":"
Bel","maxHP":364,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave
":"+16","intScore":25,"intSave":"+7","wisScore":19,"wisSave":"+12","chaScore":26,"c
haSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"25","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Bel
makes three attacks: two with his greatsword and one with his tail."},
{"name":"Greatsword","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one
target. 23 (4d6 + 9) slashing damage plus 21 (6d6) fire damage. If the target is a
flammable object that is not being held or worn, it catches fire."},
{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 25
(3d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC
23 Constitution saving throw or be STUNNED until the end of its next
turn."}],"legendaryActions":[{"name":"Fireball","desc":"Bel casts Fireball."},
{"name":"Tactical Edge (Costs 2 Actions)","desc":"Roll a (d6) for Bel. The number
rolled on the die is subtracted from the next attack roll made against Bel or an
ally of his choice within the next minute."},{"name":"Summon Ice Devil (Costs 3
Actions)","desc":"Bel magically summons an ice devil with an ice spear (as
described in the ice devil's entry in the Monster Manual). The ice devil appears in
an unoccupied space within 60 feet of Bel, acts as Bel's ally, and can summon other
devils if it has such power. The ice devil remains until Bel dies or until he
dismisses it as an action."}],"specialAbilities":[{"name":"Fear Aura","desc":"Any
creature hostile to Bel that starts its turn within 20 feet of him must make a DC
23 Wisdom saving throw, unless Bel is INCAPACITATED. Unless the save succeeds, the
creature is FRIGHTENED until the start of its next turn. If a creature's saving
throw is successful, the creature is immune to Bel's Fear Aura for the next 24
hours."},{"name":"Legendary Resistance (3/Day)","desc":"If Bel fails a saving
throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Bel
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Bel's weapon attacks are
magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bel's
spellcasting ability is Charisma (spell save DC 23). Bel can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Fireball"},{"name":"Once a
Day/Each","desc":"Imprisonment, Meteor Swarm"},{"name":"Thrice a
Day/Each","desc":"Dispel Magic, Hold Monster, Mirror
Image, Mislead, Raise Dead, Teleport, Wall Of Fire"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"B
lack Gauntlet of
Bane","maxHP":51,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
black gauntlet makes two attacks with its mace."},{"name":"Mace","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage
plus 13 (3d8) necrotic damage."},{"name":"Guiding Bolt (1st-Level Spell; Requires a
Spell Slot)","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 14 (4d6)
radiant damage, and the next attack roll made against the target before the end of
the black gauntlet's next turn has advantage. If the black gauntlet casts this
spell using a spell slot of 2nd level or higher, the damage increases by (1d6) for
each slot level above 1st."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aura of Terror","desc":"When a hostile creature within 5 feet of the
black gauntlet makes an attack roll or a saving throw, it has disadvantage on the
roll. Creatures that are immune to the FRIGHTENED condition are immune to this
trait."},{"name":"Tactical Discipline","desc":"The black gauntlet has advantage on
all ability checks and saving throws made during combat."}],"spellActions":
[{"name":"Spellcasting","desc":"The black gauntlet is a 5th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
It has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Bane, Bless, Cure Wounds, Guiding Bolt (see \"Actions\" below)"},
{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness, Hold Person,
Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Sending, Spirit
Guardians"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"B
one Whelk","maxHP":27,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":5,"dexSave":-
3,"conScore":11,"conSave":0,"intScore":6,"intSave":-2,"wisScore":9,"wisSave":-
1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one creature. 4 (1d8) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Adhesive","desc":"The bone whelk can cause Medium
or smaller objects to adhere to it. A Medium or smaller creature that touches the
bone whelk is GRAPPLED by it (escape DC 10)."},{"name":"Death Scream","desc":"When
the bone whelk dies, it emits a blood-curdling shriek than can be heard out to a
range of 120 feet. This shriek causes nonmagical, organic material within 10 feet
of the bone whelk to rot. Each creature within 10 feet of the bone whelk when it
dies takes 9 (2d8) necrotic damage."},{"name":"Spider Climb","desc":"The bone whelk
can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":15,"speedClimb":15,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Crokek'toeck","maxHP":297,"armorClass":15,"unitType":"fiend","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":10,"dexSave":0,"conScore":24,"conSave":"+
12","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":"+5","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach
15 ft., one target. 44 (10d6 + 9) piercing damage."},{"name":"Disgorge Allies
{@recharge}","desc":"Crokek'toeck opens its mouth and disgorges (1d4) {@creature
barlgura||barlguras}, (3d6) {@creature gnoll||gnolls} led by 1 {@creature gnoll
fang of Yeenoghu}, (6d6) {@creature dretch||dretches}, or (1d3) {@creature vrock||
vrocks}. Each creature it disgorges appears in an unoccupied space within 30 feet
of Crokek'toeck's mouth, or the next closest unoccupied
space."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Crokek'toeck can breathe air and water."},
{"name":"Magic Resistance","desc":"Crokek'toeck has advantage on saving throws
against spells and other magical effects."},{"name":"Magic
Weapons","desc":"Crokek'toeck's weapon attacks are magical."},{"name":"Secure
Memory","desc":"Crokek'toeck is immune to the waters of the River Styx as well as
any effect that would steal or modify its memories or detect or read its
thoughts."},{"name":"Standing Leap","desc":"Crokek'toeck's long jump is up to 60
feet and its high jump is up to 30 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Abyssal but can't
speak","speedWalk":60,"speedSwim":60,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"D
eath's Head of Bhaal","maxHP":76,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":20,"dexSave":"+5","conScore":20,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
death's head uses Stunning Gaze and makes two dagger attacks."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Stunning
Gaze","desc":"The death's head targets one creature it can see within 30 feet of
it. The target must succeed on a DC 14 Wisdom saving throw or be STUNNED until the
end of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Murder","desc":"As long as the death's head is not INCAPACITATED, hostile creatures
within 5 feet of it gain vulnerability to piercing damage unless they have
resistance or immunity to such damage."},{"name":"Magic Resistance","desc":"The
death's head has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[{"name":"Unstoppable
(3/Day)","desc":"The death's head reduces the damage it takes from an attack to
0."}],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":50,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"D
uke Thalamra Vanthampur","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Thalamra
uses eldritch blast twice or makes two unarmed strikes."},{"name":"Eldritch Blast
(Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 9 (1d10 + 4)
force damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 4 bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dark Devotion","desc":"Thalamra has advantage on
saving throws against being CHARMED or FRIGHTENED."},{"name":"Devil's
Sight","desc":"Thalamra can see normally in darkness, both magical and nonmagical,
out to a distance of 120 feet."}],"spellActions":[],"reactions":[{"name":"Hellish
Rebuke (1st-Level Spell; 2/Day)","desc":"When Thalamra is damaged by a creature
within 60 feet of her that she can see, the creature that damaged her is engulfed
in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10)
fire damage on a failed save, or half as much damage on a successful
one."}],"senses":"Darkvision 120 ft. (see devil's sight
below)","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Fiendish Flesh
Golem","maxHP":210,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks that aren't adamantine or silvered","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 16 (2d10 + 5) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn
with 100 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each
of its turns while berserk, the golem attacks the nearest creature it can see. If
no creature is near enough to move to and attack, the golem attacks an object, with
preference for an object smaller than itself. Once the golem goes berserk, it
continues to do so until it is destroyed or regains all its hit points. If the
golem's creator is within 60 feet of the berserk golem, the creator can try to calm
it by speaking firmly and persuasively. The golem must be able to hear its creator,
who must take an action to make a DC 15 Charisma (Persuasion) check. If the check
succeeds, the golem ceases being berserk. If it takes damage while still at 100 hit
points or fewer, the golem might go berserk again."},{"name":"Immutable
Form","desc":"The golem is immune to any spell or effect that would alter its
form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to
lightning damage, it takes no damage and instead regains a number of hit points
equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The golem's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"F
ist of Bane","maxHP":22,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"Frightened","challengeRating":"1/2","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},
{"name":"Longbow","desc":"{@atk rw} +2 to hit, range 150/600 ft., one target. 4
(1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Tactical Discipline","desc":"The fist of Bane has advantage on all
ability checks and saving throws made during combat."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Gideon Lightward","maxHP":136,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":18,"conSave"
:"+7","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Paralyzed,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Gideon attacks twice with his
fists."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Withering Gaze","desc":"Gideon
targets one creature he can see within 60 feet of him. The target must make a DC 15
Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Regeneration","desc":"Gideon regains 10 hit points
at the start of each of his turns. If he takes radiant damage, this trait doesn't
function at the start of his next turn. Gideon is destroyed only if he starts his
turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"H
ellwasp","maxHP":52,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":7,"chaSave"
:-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
hellwasp makes two attacks: one with its sting and one with its sword talons."},
{"name":"Sting","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 8
(1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on
a DC 12 Constitution saving throw or be POISONED for 1 minute. While POISONED in
this way, the target is also PARALYZED. The target can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success."},
{"name":"Sword Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Weapons","desc":"The hellwasp's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Infernal, Telepathy 300 ft. (with other hellwasps
only)","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"H
ollyphant","maxHP":36,"armorClass":18,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":11,"dexSave":"+3","conScore":12,"conSave":"+
4","intScore":16,"intSave":"+3","wisScore":19,"wisSave":"+4","chaScore":16,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":
0,"alignment":"Lawful Good ","standardActions":[{"name":"Tusks","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."},
{"name":"Trumpet (3/Day)","desc":"The hollyphant blows air through its trunk,
creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet
also creates a 30-foot cone of energy that has one of the following effects, chosen
by the hollyphant:"},{"name":"Trumpet of Blasting","desc":"Each creature in the
cone must make a DC 14 Constitution saving throw. On a failed save, a creature
takes 17 (5d6) thunder damage and is DEAFENED for 1 minute. On a successful save, a
creature takes half as much damage and isn't DEAFENED. Nonmagical objects in the
cone that aren't being held or worn take 35 (10d6) thunder damage."},
{"name":"Trumpet of Sparkles","desc":"Creatures in the cone must make a DC 14
Constitution saving throw, taking 22 (4d8 + 4) radiant damage on a failed save, or
half as much damage on a successful one. Evil creatures have disadvantage on the
saving throw. Good creatures in the cone take no damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aura of Invulnerability","desc":"An INVISIBLE aura
forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any
spell of 5th level or lower cast from outside the barrier can't affect creatures or
objects within it, even if the spell is cast using a higher level spell slot. Such
a spell can target creatures and objects within the barrier, but the spell has no
effect on them. Similarly, the area within the barrier is excluded from the areas
affected by such spells. The hollyphant can use an action to suppress this trait
until its {@status concentration} ends (as if {@status concentration||
concentrating} on a spell)."},{"name":"Magic Weapons","desc":"The hollyphant's
weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The hollyphant's innate spellcasting ability is Wisdom (spell
save DC 15). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Light"},{"name":"Once a
Day/Each","desc":"Banishment, Heal, Raise Dead, Shapechange (into a golden-furred
MAMMOTH with feathered wings and a flying speed of 120 ft.), Teleport (with no
chance of error)"},{"name":"Twice a Day/Each","desc":"Bless, Cure Wounds,
Protection From Evil And Good"}],"reactions":
[],"senses":"None","languages":"Celestial, Telepathy 120
ft.","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"I
ron Consul","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
iron consul makes one attack with its spear and can use its Voice of Command
ability."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5
ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3)
piercing damage when used with two hands to make a melee attack."},{"name":"Voice
of Command","desc":"The iron consul selects up to two allies within 90 feet of it
that can hear its commands. Each ally can immediately use its reaction to make one
melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Tactical
Discipline","desc":"The iron consul has advantage on all ability checks and saving
throws made during combat."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"
Kostchtchie","maxHP":243,"armorClass":16,"unitType":"fiend","unitSize":"Large
","strScore":30,"strSave":"+10","dexScore":12,"dexSave":"+9","conScore":27,"conSave
":"+16","intScore":18,"intSave":"+4","wisScore":22,"wisSave":"+14","chaScore":19,"c
haSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined","conditionImmunities":"Charmed,
Frightened,
Poisoned","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Kostchtchie makes two melee
attacks, only one of which can be a bite attack."},{"name":"Bite","desc":"Melee
Weapon Attack +18 to hit, reach 5 ft., one creature. 13 (1d6 + 10) piercing
damage."},{"name":"Matalotok (Warhammer)","desc":"Melee Weapon Attack +18 to hit,
reach 10 ft., one target. 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10)
bludgeoning damage when used with two hands, and the weapon emits a burst of cold
that deals 10 (3d6) cold damage to each creature within 30 feet of
it."}],"legendaryActions":[{"name":"Attack","desc":"Kostchtchie makes one melee
weapon attack."},{"name":"Charge","desc":"Kostchtchie moves up to his speed."},
{"name":"Curse (Costs 2 Actions)","desc":"Kostchtchie curses one creature he can
see within 60 feet of him. The cursed creature gains vulnerability to all damage
dealt by Kostchtchie until the end of Kostchtchie's next
turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Kostchtchie fails a saving throw, he can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Kostchtchie has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Kostchtchie's innate spellcasting ability is Charisma (spell
save DC 20). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Command, Darkness"},{"name":"Once a
Day/Each","desc":"Dispel Evil And Good, Gate, Harm, Telekinesis, Teleport, Wind
Walk"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Giant,
Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Krull","maxHP":117,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+8","chaScore":12,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 7 (1d4 + 5) piercing damage."},
{"name":"+1 Maul","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Shell
Defense","desc":"Krull withdraws into his shell. Until he emerges as a bonus
action, he has a +4 bonus to AC and has advantage on Strength and Constitution
saving throws. While in his shell, Krull is PRONE, his speed is 0 and can't
increase, he has disadvantage on Dexterity saving throws, he can't take reactions,
and the only action he can take is to emerge from his shell."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"Krull can hold his breath for
1 hour."},{"name":"Inescapable Destruction","desc":"Necrotic damage dealt by
Krull's spells ignores resistance to necrotic damage."}],"spellActions":
[{"name":"Spellcasting","desc":"Krull is a 14th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Chill Touch, Mending, Resistance, Sacred Flame, Spare The Dying,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Detect Evil
And Good, False Life, Inflict Wounds, Ray Of Sickness"},{"name":"Level 2 Spells (3
Slots)","desc":"Blindness/deafness, Gentle Repose, Hold Person, Ray Of
Enfeeblement, Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate
Dead, Magic Circle, Speak With Dead, Spirit Guardians, Vampiric Touch"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Blight, Death Ward,
Divination, Locate Creature"},{"name":"Level 5 Spells (2 Slots)","desc":"Antilife
Shell, Cloudkill, Contagion, Greater Restoration"},{"name":"Level 6 Spells (1
Slots)","desc":"Create Undead, True Seeing"},{"name":"Level 7 Spells (1
Slots)","desc":"Divine Word, Regenerate"}],"reactions":
[],"senses":"None","languages":"Aquan, Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Mahadi the
Rakshasa","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+9","chaScore":20,"chaS
ave":"+10","damageVulnerabilities":"Piercing from magic weapons wielded by good
creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mahadi
makes four claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 9 (2d6 + 2) slashing damage, and the target is cursed if
it's a creature. The curse takes effect whenever the target takes a short or long
rest, filling the target's thoughts with horrible images and dreams. The cursed
target gains no benefit from finishing a short or long rest. The curse lasts until
it is lifted by a Remove Curse spell or similar magic."},{"name":"Summon Erinyes
(1/Day)","desc":"Mahadi summons Ilzabet, an erinyes bound to him by an infernal
contract. The erinyes appears in an unoccupied space within 60 feet of him, acts as
his ally, and can't summon other devils. The erinyes remains for 10 minutes or
until Mahadi dismisses it as an action. If the erinyes dies, Mahadi loses this
action option."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Magic
Immunity","desc":"Mahadi can't be affected or detected by spells of 6th level or
lower unless he wishes to be. He has advantage on saving throws against all other
spells and magical effects."},{"name":"Magic Weapons","desc":"Mahadi's weapon
attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Mahadi's innate spellcasting ability is Charisma (spell save
DC 18, +9 to hit with spell attacks). He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect
Thoughts, Disguise Self, Mage Hand, Minor Illusion"},{"name":"Once a
Day/Each","desc":"Banishment, Demiplane, Dominate Person, Fly, Forcecage, Geas,
Plane Shift, True Seeing"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect
Magic, Dispel Magic, Hellish Rebuke, Invisibility, Major Image, Speak With Dead,
Suggestion"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All (can
read only), Common, Infernal","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
aster of Souls","maxHP":45,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+
3","intScore":19,"intSave":"+4","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
master of souls attacks twice with its flail."},{"name":"Silvered Skull
Flail","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8)
bludgeoning damage plus 14 (4d6) necrotic damage, and the target has disadvantage
on all saving throws until the end of the master of souls' next turn."},
{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one
creature. 13 (2d8) necrotic damage, and the target can't regain hit points until
the start of the master of souls' next turn. If the target is undead, it has
disadvantage on attack rolls against the master of souls for the same duration."},
{"name":"Ray of Sickness (1st-Level Spell; Requires a Spell Slot)","desc":"{@atk
rs} +6 to hit, range 60 ft., one creature. 9 (2d8) poison damage, and the target
must succeed on a DC 14 Constitution saving throw or be POISONED until the end of
the master of souls' next turn. If the master of souls casts this spell using a
spell slot of 2nd level or higher, the damage increases by (1d8) for each slot
level above 1st."},{"name":"Scorching Ray (2nd-Level Spell; Requires a Spell
Slot)","desc":"{@atk rs} +6 to hit, range 120 ft., one target per ray (3 rays if a
2nd-level spell slot is used, 4 rays if a 3rd-level spell slot is used). 7 (2d6)
fire damage per ray."}],"legendaryActions":[],"specialAbilities":[{"name":"Grave
Magic","desc":"When the master of souls cast a spell that deals damage, it can
change the spell's damage type to necrotic."}],"spellActions":
[{"name":"Spellcasting","desc":"The master of souls is a 5th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Chill Touch (see \"Actions\" below), Mage Hand, Message,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Detect
Magic, Ray Of Sickness (see \"Actions\" below), Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Darkness, Misty Step, Scorching Ray (see \"Actions\" below)"},
{"name":"Level 3 Spells (2 Slots)","desc":"Animate Dead, Fireball"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"M
ortlock Vanthampur","maxHP":90,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mortlock
makes two attacks with his greatclub."},{"name":"Greatclub","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage, plus 5
(2d4) bludgeoning damage if Mortlock has taken any damage since his last turn."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one
target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Indomitable (2/Day)","desc":"Mortlock can reroll a saving throw that he
fails. He must use the new roll."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"N
ecromite of Myrkul","maxHP":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+
2","intScore":16,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Neutral Evil ","standardActions":[{"name":"Skull Flail","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage."},
{"name":"Claws of the Grave","desc":"{@atk rs} +5 to hit, range 90 ft., one target.
8 (2d4 + 3) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Abyssal, Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"N
ight Blade","maxHP":11,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignm
ent":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Murder","desc":"As long as the night blade is not INCAPACITATED, hostile creatures
within 5 feet of it gain vulnerability to piercing damage unless they have
resistance or immunity to such damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60","languages":"Common","speedWalk":40,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"N
ine-Fingers
Keene","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Nine-
Fingers attacks three times with her daggers."},{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4
+ 4) piercing damage, plus 6 piercing damage if it's a ranged
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of her turns in combat, Nine-Fingers can use a bonus action
to take the Dash, Disengage, or Hide action."},{"name":"Dagger
Thrower","desc":"Nine-Fingers adds double her proficiency bonus to the damage she
deals on ranged attacks made with daggers (already factored into her
attacks)."}],"spellActions":[],"reactions":[{"name":"Uncanny Dodge","desc":"Nine-
Fingers halves the damage that she takes from an attack that hits her. She must be
able to see the attacker."}],"senses":"None","languages":"Common, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"R
eaper of Bhaal","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+
1","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
reaper makes two dagger attacks and uses Shroud Self."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d4 + 5) piercing damage."},{"name":"Shroud
Self","desc":"The reaper magically turns INVISIBLE until the start of its next
turn. This invisibility ends if the reaper makes an attack roll, makes a damage
roll, or casts a spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura
of Murder","desc":"As long as the reaper is not INCAPACITATED, hostile creatures
within 5 feet of it gain vulnerability to piercing damage unless they have
resistance or immunity to such damage."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The reaper's innate spellcasting ability is Charisma (spell
save DC 13). It can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Charm Person, Disguise Self,
Sanctuary"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"R
ilsa Rael","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Rilsa makes
three weapon attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cunning Action","desc":"On each of her turns in
combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
action."},{"name":"Focus","desc":"If Rilsa damages a creature with a weapon attack,
she gains advantage on attack rolls against that target until the end of her next
turn."},{"name":"Tactical Leadership","desc":"As a bonus action, Rilsa chooses one
creature she can see within 30 feet of her. The creature doesn't provoke
opportunity attacks until the end of its next turn, provided it can hear Rilsa's
commands."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
kull Lasher of Myrkul","maxHP":32,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+
2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The skull lasher makes two
attacks with its flail."},{"name":"Iron Skull Flail","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 4 (1d8) bludgeoning damage plus 7 (2d6) necrotic
damage, and the target has disadvantage on all saving throws until the end of the
skull lasher's next turn."},{"name":"Ray of Sickness (1st-Level Spell; Requires a
Spell Slot)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 9 (2d8)
poison damage, and the target must succeed on a DC 13 Constitution saving throw or
be POISONED until the end of the skull lasher's next turn. If the skull lasher
casts this spell using a spell slot of 2nd level or higher, the damage increases by
(1d8) for each slot level above 1st."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The skull lasher is a 3rd-level
spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
spell attacks). It has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Mage Hand, Message, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Protection From Evil And
Good, Ray Of Sickness (see \"Actions\" below), Shield"},{"name":"Level 2 Spells (2
Slots)","desc":"Darkness, Misty Step"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Smiler the Defiler","maxHP":165,"armorClass":18,"unitType":"fey","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Smiler
makes two weapon attacks. He can cast a spell in place of one of these attacks."},
{"name":"+1 Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 9 (1d6 + 6) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Step Recharge 4","desc":"As a bonus action, Smiler can teleport up to
30 feet to an unoccupied space that he can see or to the empty seat of his infernal
war machine."},{"name":"Magic Resistance","desc":"Smiler has advantage on saving
throws against spells and other magical effects."},
{"name":"Equipment","desc":"Smiler wears +2 leather armor. He carries seven soul
coins in a bag and a +1 shortsword"}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Smiler's innate spellcasting ability is Charisma (spell save
DC 15). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Charm Person, Tasha's Hideous
Laughter"},{"name":"Once a Day/Each","desc":"Hallucinatory Terrain, Otto's
Irresistible Dance"},{"name":"Thrice a Day/Each","desc":"Confusion, Enthrall,
Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"T
havius Kreeg","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+4","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Lawful Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow of
Guilt","desc":"Thavius's shadow is that of a pudgy, horned devil with small
wings."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Abyssal,
Common, Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Th
urstwell Vanthampur","maxHP":5,"unitType":"humanoid","unitSize":"Medium
","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":6,"conSave":-
2,"intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":12,"chaSave"
:"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Sacred Flame
(Cantrip)","desc":"Flame-like radiance descends on one creature Thurstwell can see
within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or
take 4 (1d8) radiant damage, gaining no benefit from cover."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dark Devotion","desc":"Thurstwell has advantage on
saving throws against being CHARMED or FRIGHTENED."}],"spellActions":
[{"name":"Spellcasting","desc":"Thurstwell is a 2nd-level spellcaster. His
spellcasting ability is Wisdom (spell save DC 13). He has the following cleric
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance,
Sacred Flame (see \"Actions\" below), Thaumaturgy"},{"name":"Level 1 Spells (3
Slots)","desc":"Command, Detect Evil And Good, Sanctuary"}],"reactions":
[],"senses":"None","languages":"Common, Elvish,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Torogar
Steelfist","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":25,"strSave":"+11","dexScore":17,"dexSave":"+3","conScore":20,"conSave
":"+9","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"11"
,"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Torogar makes three attacks: two with his scimitars
and one with his horns."},{"name":"Scimitar","desc":"Melee Weapon Attack +11 to
hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage, or 17 (2d6 + 10)
slashing damage while raging, plus 3 (1d6) fire damage from the gauntlets of
flaming fury."},{"name":"Horns","desc":"Melee Weapon Attack +11 to hit, reach 5
ft., one target. 16 (2d8 + 7) piercing damage, or 19 (2d8 + 10) piercing damage
while raging."}],"legendaryActions":[],"specialAbilities":[{"name":"Goring
Rush","desc":"Immediately after using the Dash action, Torogar can make one melee
attack with his horns."},{"name":"Labyrinthine Recall","desc":"Torogar can
perfectly recall any path he has traveled."},{"name":"Rage (Recharges after a Short
or Long Rest)","desc":"As a bonus action, Torogar can enter a rage that lasts for 1
minute. The rage ends early if Torogar is knocked UNCONSCIOUS or if his turn ends
and he hasn't attacked a hostile creature or taken damage since his last turn.
While raging, Torogar gains the following benefits:"},{"name":"Special
Equipment","desc":"Torogar wears gauntlets of flaming fury|bgdia and a belt of fire
giant strength. Without the belt, his Strength is 21. He also carries a soul coin|
bgdia."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Ulder
Ravengard","maxHP":112,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":17,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Ulder makes
three melee attacks, only one of which can be with his shield."},{"name":"+1
Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 +
4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands."},
{"name":"Shield","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature.
6 (1d6 + 3) bludgeoning damage, and Ulder pushes the target 5 feet away from him.
Ulder then enters the space vacated by the target. If the target is pushed to
within 5 feet of a creature friendly to Ulder, the target provokes an opportunity
attack from that creature."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Guardian Strike","desc":"If an enemy
within 5 feet of Ulder attacks a target other than him, Ulder can make a melee
attack against that
enemy."}],"senses":"None","languages":"Common","speedWalk":25,"spellList":
[],"dataSlug":"BGDIA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"A
nimated Broom","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Multiattack","desc":"The
broom makes two melee attacks."},{"name":"Broomstick","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Object","desc":"If the broom is motionless at the start of combat, it has advantage
on its initiative roll. Moreover, if a creature hasn't observed the broom move or
act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern
that the broom is animate."},{"name":"Flyby","desc":"The broom doesn't provoke
opportunity attacks when it flies out of an enemy's reach."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"A
nimated Chained
Library","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":5,"wisSave":-
3,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions":
[{"name":"Multiattack","desc":"The library makes two attacks."},{"name":"Chained
Book","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2)
bludgeoning damage, and if the target is a creature, it is GRAPPLED (escape DC
12)."}],"legendaryActions":[],"specialAbilities":[{"name":"False Object","desc":"If
the library is motionless at the start of combat, it has advantage on its
initiative roll. Moreover, if a creature hasn't observed the library move or act,
that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the
library is animate."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.
(blind beyond this radius)","languages":"None","speedWalk":10,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Arrant Quill","maxHP":135,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+
3","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":20,"chaSave
":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Quill
makes two attacks with his dagger and uses Supreme Mockery."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or
range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},{"name":"Quill's Fable
{@recharge}","desc":"Quill utters a short fable while targeting up to five
creatures within 30 feet of him that he can see. Each target that can hear Quill's
magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage
on a failed save, or half as much damage on a successful one."},{"name":"Supreme
Mockery","desc":"Quill hurls a string of insults laced with enchantments at a
creature he can see within 60 feet of him. If the creature can hear Quill (though
it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take
66 (12d10) psychic damage and have disadvantage on the next attack roll it makes
before the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Quill casts one of the following
spells using Charisma as the spellcasting ability (save DC 17):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Mind Blank, Teleport"},{"name":"Thrice a Day/Each","desc":"Detect
Magic, Dispel Magic, Faerie Fire, Hold Monster"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Bak Mei","maxHP":102,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":"+5","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+9","intScore":13,"intSave":"+6","wisScore":17,"wisSave":"+8","chaScore":16,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Paralyzed","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Bak Mei attacks three times:
twice with Thunder Strike and once with his staff of striking."},{"name":"Thunder
Strike","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 15 (2d10 +
4) thunder damage, and if the target is a creature, it must succeed on a DC 17
Constitution saving throw or be DEAFENED and STUNNED until the start of Bak Mei's
next turn."},{"name":"Staff of Striking","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage
when used with two hands, and Bak Mei can expend up to 3 of the staff's charges.
For each expended charge, the target takes an extra 1d6 force damage."},
{"name":"Heal Self (Recharges after a Long Rest)","desc":"Bak Mei regains (2d8 + 4)
hit points, and all levels of EXHAUSTION end on him."},{"name":"Bonus: Nimble
Escape","desc":"Bak Mei takes the Disengage or Hide action."}],"legendaryActions":
[{"name":"Crane Dance","desc":"Bak Mei moves up to 20 feet. This movement does not
provoke opportunity attacks."},{"name":"Thunder Strike (Costs 2
Actions)","desc":"Bak Mei uses Thunder Strike."}],"specialAbilities":
[{"name":"Legendary Resistance (2/Day)","desc":"If Bak Mei fails a saving throw, he
can choose to succeed instead."},{"name":"Special Equipment","desc":"Bak Mei
carries a staff of striking with 10 charges."},{"name":"Unarmored
Defense","desc":"While Bak Mei is wearing no armor and wielding no shield, his AC
includes his Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect
Missile","desc":"In response to being hit by a ranged weapon attack, Bak Mei
deflects the missile. The damage he takes from the attack is reduced by (1d10 +
12). If the damage is reduced to 0, Bak Mei catches the missile if it's small
enough to hold in one hand and Bak Mei has a hand
free."}],"senses":"None","languages":"Auran, Common","speedWalk":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":252,"isActive":0,"unitName":"
Canopic Golem","maxHP":252,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":7,"intSave":"+3","wisScore":11,"wisSave":"+5","chaScore":1,"chaSave":
"+0","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistanc
es":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"","standardActio
ns":[{"name":"Multiattack","desc":"The golem makes two attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 27
(4d10 + 5) force damage."},{"name":"Crystal Dart","desc":"{@atk rw} +10 to hit,
range 120 ft., one target. 14 (2d8 + 5) force damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Limited Spell Immunity","desc":"The golem
automatically succeeds on saving throws against spells of 7th level or lower, and
the attack rolls of such spells always miss it."},{"name":"Unusual
Nature","desc":"The golem doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[{"name":"Spell Deflection","desc":"In
response to a spell attack missing the golem, it causes that spell to hit another
creature within 120 feet of it that it can see."}],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Cloud Giant
Ghost","maxHP":104,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":17,"chaSave":"
+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"9","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The ghost makes two melee attacks."},
{"name":"Spectral Weapon","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one
target. 21 (3d8 + 8) force damage."},{"name":"Etherealness","desc":"The ghost
enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on
the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't
affect or be affected by anything on the other plane."},{"name":"Wind Howl
{@recharge}","desc":"The ghost emits a dreadful howl that summons a cold, biting
wind. This wind engulfs up to three creatures of the ghost's choice that it can see
within 60 feet of it. Each target is pulled up to 20 feet toward the ghost and must
make a DC 15 Constitution saving throw, taking 16 (3d10) cold damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The
ghost can see 120 feet into the Ethereal Plane when it is on the Material Plane,
and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through
other creatures and objects as if they were {@quickref difficult terrain||3}. It
takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Regeneration","desc":"The ghost regains 10 hit points at the start of its
turn. If the ghost takes radiant damage or damage from a magic weapon, this trait
doesn't function at the start of the ghost's next turn. The ghost dies only if it
starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[{"name":"Spellcasting","desc":"The ghost casts one of the following spells, using
Charisma as the spellcasting ability and requiring no material components:"},
{"name":"At-Will Spells","desc":"Fog Cloud"},{"name":"Once a Day","desc":"Control
Weather"},{"name":"Thrice a Day","desc":"Telekinesis"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common,
Giant","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Co
nstructed
Commoner","maxHP":6,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":15,"conSave":"+2",
"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None"
,"conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target.
2 (1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unusual Nature","desc":"The commoner doesn't require air, food, drink, or
sleep, and it gains no benefit from finishing a short or long rest. When it drops
to 0 hit points, it becomes a lifeless object."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":25,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"C
orrupted Avatar of
Lurue","maxHP":90,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":"+3","wisScore":17,"wisSave":"+6","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Multiattack","desc":"The avatar makes two attacks: one with its hooves
and one with its horn."},{"name":"Hooves","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 32 (8d6 + 4) necrotic damage."},
{"name":"Horn","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 32
(8d6 + 4) necrotic damage. If the target is a humanoid, it must succeed on a DC 13
Wisdom saving throw or be transformed into a wolf under the avatar's control. This
transformation lasts for 1 hour, or until the target drops to 0 hit points or dies.
The target's game statistics are replaced by the wolf's statistics, but it retains
its hit points. The target is limited in the actions it can perform by the nature
of its wolf form, and it can't speak, cast spells, or take any other action that
requires hands or speech. The target's gear melds into the new form, and it can't
activate, use, wield, or otherwise benefit from any of its
equipment."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Elvish,
Sylvan, Telepathy 60 ft.","speedWalk":50,"speedFly":50,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Fa
erl","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Neutral Evil ","standardActions":[{"name":"Rapier","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Faerl has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Faerl adds 2 to his AC against one melee attack that would
hit it. To do so, he must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"F
ungal Servant","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave
":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The fungal servant can use its
Dreadful Glare and makes one attack with its rotting fist."},{"name":"Rotting
Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4)
bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it
must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The
cursed target can't regain hit points, and its hit point maximum decreases by 10
((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point
maximum to 0, the target dies, and its body turns to spores. The curse lasts until
removed by the Remove Curse spell or other magic."},{"name":"Dreadful
Glare","desc":"The fungal servant targets one creature it can see within 60 feet of
it. If the target can see the fungal servant, it must succeed on a DC 16 Wisdom
saving throw against this magic or become FRIGHTENED until the end of the fungal
servant's next turn. If the target fails the saving throw by 5 or more, it is also
PARALYZED for the same duration. A target that succeeds on the saving throw is
immune to the Dreadful Glare of all fungal servants for the next 24
hours."}],"legendaryActions":[{"name":"Attack","desc":"The fungal servant makes one
attack with its rotting fist or uses its Dreadful Glare."},{"name":"Blinding
Spores","desc":"Blinding spores swirls magically around the fungal servant. Each
creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution
saving throw or be BLINDED until the end of the creature's next turn."},
{"name":"Blasphemous Word (Costs 2 Actions)","desc":"The fungal servant utters a
blasphemous word. Each non-undead creature within 10 feet of the fungal servant
that can hear the magical utterance must succeed on a DC 16 Constitution saving
throw or be STUNNED until the end of the fungal servant's next turn."},
{"name":"Channel Negative Energy (Costs 2 Actions)","desc":"The fungal servant
magically unleashes negative energy. Creatures within 60 feet of the fungal
servant, including ones behind barriers and around corners, can't regain hit points
until the end of the fungal servant's next turn."},{"name":"Whirlwind of Spores
(Costs 2 Actions)","desc":"The fungal servant magically transforms into a whirlwind
of spores, moves up to 60 feet, and reverts to its normal form. While in whirlwind
form, the fungal servant is immune to all damage, and it can't be GRAPPLED,
PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED. Equipment worn or carried by the
fungal servant remain in its possession."}],"specialAbilities":[{"name":"Magic
Resistance","desc":"The fungal servant has advantage on saving throws against
spells and other magical effects."},{"name":"Rejuvenation","desc":"A destroyed
fungal servant gains a new body in 24 hours if its heart is intact, regaining all
its hit points and becoming active again. The new body appears within 5 feet of the
fungal servant's heart."}],"spellActions":[{"name":"Spellcasting","desc":"The
fungal servant is a 10th-level spellcaster. Its spellcasting ability is Wisdom
(spell save DC 17, +9 to hit with spell attacks). The fungal servant has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3
Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead, Dispel Magic"},{"name":"Level 4 Spells (3
Slots)","desc":"Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2
Slots)","desc":"Contagion, Insect Plague"},{"name":"Level 6 Spells (1
Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"G
ingwatzim","maxHP":39,"unitType":"aberration","unitSize":"Small
","strScore":3,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+3","intScore":4,"intSave":
-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experienc
ePoints":0,"alignment":"","standardActions":[{"name":"Energy Drain (True Form
Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 16 (4d6 +
2) necrotic damage, and the target must succeed on a DC 12 Constitution saving
throw or gain 1 level of EXHAUSTION. When the target finishes a short or long rest,
the target loses every level of EXHAUSTION gained from this attack."},
{"name":"Change Shape","desc":"The gingwatzim changes from its true form—a 3-foot-
diameter sphere of luminous ectoplasm—into one of its two alternate forms, or from
one of those forms back into its true form. In object form, it can't move or make
attacks but otherwise retains its statistics, and it is indistinguishable from the
thing it is imitating. In beast form, it retains its hit points but otherwise uses
the stat block of the beast it is imitating. When it dies, the gingwatzim reverts
to its true form and then vanishes."}],"legendaryActions":[],"specialAbilities":
[{"name":"Alternate Forms","desc":"The gingwatzim has two alternate forms, both of
which are chosen by its creator when the gingwatzim comes into being. One form is
an exact duplicate of a Tiny nonmagical object (such as a book, dagger, or
gemstone) that its creator is carrying or wearing when the gingwatzim is conjured.
The other form can be any Tiny beast. Once these alternate forms are chosen, they
can't be changed."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this radius)","languages":"Telepathy 60
ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
rippli Warrior","maxHP":13,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignm
ent":"","standardActions":[{"name":"Multiattack","desc":"The grippli makes one
attack with its tongue. If this attack hits, the grippli can make a melee attack
using its trident against the same target."},{"name":"Tongue","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one Medium or smaller creature. The target is
GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the
grippli can't grab another creature."},{"name":"Trident","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2)
piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
melee attack, plus 2 (1d4) piercing damage if the grippli had advantage on the
attack roll."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft.,
one target. 5 (1d6 + 2) piercing damage, plus 2 (1d4) piercing damage if the
grippli had advantage on the attack roll."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The grippli can hold its
breath for 20 minutes."},{"name":"Standing Leap","desc":"The grippli can leap 30
feet horizontally or 20 feet vertically from a standing
position."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Grippli
plus one other language (usually Common, Draconic, or
Primordial)","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"I
mmortal Lotus
Monk","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"","standardActions":[{"name":"Multiattack","desc":"The monk makes two
attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 7 (1d8 + 3) force damage, and if the target is a creature, it must
succeed on a DC 14 Dexterity saving throw or be knocked PRONE."},
{"name":"Dart","desc":"{@atk rw} +6 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the monk is wearing no armor and wielding no shield, its AC
includes its Wisdom modifier."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"J
ade Tigress","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Jade Tigress makes three
attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 13 (2d8 + 4) force damage, and if the target is a creature, it
must succeed on a DC 15 Constitution saving throw or be STUNNED until the end of
Jade Tigress's next turn."},{"name":"Poisoned Dart","desc":"{@atk rw} +5 to hit,
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7 (3d4) poison
damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1
level of EXHAUSTION."},{"name":"Heal Self (Recharges after a Long
Rest)","desc":"Jade Tigress regains (2d8 + 2) hit points, and all levels of
EXHAUSTION end on her."},{"name":"Bonus: Nimble Escape","desc":"Jade Tigress takes
the Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unarmored Defense","desc":"While Jade Tigress is wearing no armor and
wielding no shield, her AC includes her Wisdom modifier."}],"spellActions":
[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a
ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from
the attack is reduced by (1d10 + 9). If the damage is reduced to 0, Jade Tigress
catches the missile if it's small enough to hold in one hand and Jade Tigress has a
hand free."}],"senses":"None","languages":"Common","speedWalk":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
'Tulah","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Neutral Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3
(1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or
6 (1d8 + 2) bludgeoning damage with shillelagh."},{"name":"Claws","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline
Agility","desc":"When K'Tulah moves on her turn in combat, she can double her speed
until the end of the turn. Once she uses this ability, K'Tulah can't use it again
until she moves 0 feet on one of her turns."}],"spellActions":
[{"name":"Spellcasting","desc":"K'Tulah is a 4th-level spellcaster. K'Tulah's
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
K'Tulah has the following druid spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},{"name":"Level 1
Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With Animals, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger,
Barkskin"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Druidic","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"K
iddywidget","maxHP":15,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+4","intScore":1,"intSave":
-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened,
Exhaustion, Paralyzed, Petrified,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The kiddywidget makes two attacks: one with its
bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) piercing damage. If the target is a creature,
it is GRAPPLED by the kiddywidget (escape DC 8)."},{"name":"Tail","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage plus
2 (1d4) lightning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unusual Nature","desc":"The kiddywidget doesn't require air, food, drink,
or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60","languages":"Skitterwidget","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId":"","
initiative":1,"currentHP":225,"isActive":0,"unitName":"Lichen
Lich","maxHP":225,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
9","intScore":14,"intSave":"+8","wisScore":20,"wisSave":"+11","chaScore":16,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResist
ances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Poisoned,
Stunned","challengeRating":"18","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Multiattack","desc":"The lich makes four attacks."},{"name":"Poisonous
Touch","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 17 (5d6)
poison damage, and the target must succeed on a DC 19 Constitution saving throw or
be POISONED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},
{"name":"Wither","desc":"{@atk rs} +9 to hit, range 60 ft., one target. 14 (4d6)
necrotic damage."},{"name":"Fire Storm (7th-Level Spell; 1/Day)","desc":"The lich
fills up to ten 10-foot cubes with fire. Every cube must be within 150 feet of the
lich and occupy a space the lich can see, and each cube must have at least one face
adjacent to the face of another cube. Each creature in the area must make a DC 19
Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as
much damage on a successful one. The fire ignites flammable objects in the area
that aren't being worn or carried. If the lich chooses, plant life in the area is
unaffected by the spell."}],"legendaryActions":[{"name":"Attack","desc":"The lich
makes an attack."},{"name":"Poison Prick (Cost 2 Actions)","desc":"The lich targets
one POISONED creature it can see within 30 feet of it. The target must succeed on a
DC 19 Constitution saving throw or fall UNCONSCIOUS until the POISONED condition
ends on it."},{"name":"Sap Life (Costs 2 Actions)","desc":"The lich targets one
creature it can see within 30 feet of it. The target must succeed on a DC 19
Constitution saving throw or take 11 (2d10) necrotic damage. The lich regains a
number of hit points equal to the amount of damage that the creature
takes."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the
lich fails a saving throw, it can choose to succeed instead."},
{"name":"Rejuvenation","desc":"If it has a phylactery, a destroyed lich gains a new
body in (1d10) days, regaining all its hit points and becoming active again. The
new body appears within 5 feet of the phylactery."}],"spellActions":
[{"name":"Spellcasting","desc":"The lich casts one of the following spells using
Wisdom as the spellcasting ability (save DC 19):"},{"name":"At-Will
Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Antilife Shell,
Dispel Magic, Speak With Plants, Transport Via Plants, [object Object]"},
{"name":"Thrice a Day/Each","desc":"Detect Magic, Fog Cloud, Pass Without
Trace"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Druidic,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"L
ightning Golem","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) lightning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Berserk","desc":"Whenever the golem starts its turn with 40 hit points or
fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns while
berserk, the golem attacks the nearest creature it can see. If no creature is near
enough to move to and attack, the golem attacks an object, with preference for an
object smaller than itself. Once the golem goes berserk, it continues to do so
until it is destroyed or regains all its hit points."},{"name":"Immutable
Form","desc":"The golem is immune to any spell or effect that would alter its
form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to
lightning damage, it takes no damage and instead regains a number of hit points
equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The golem's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"M
aster Sage","maxHP":54,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":20,"intSave":"+5",
"wisScore":18,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None
","challengeRating":"5","experiencePoints":0,"alignment":"","standardActions":
[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +8 to hit (with advantage if
the target is wearing armor made of metal), reach 5 ft., one creature. 13 (3d8)
lightning damage, and the target can't take reactions until the start of its next
turn."},{"name":"Fireball (3rd-Level Spell; 3/Day)","desc":"The sage creates a
fiery explosion centered on a point it can see within 150 feet of it. Each creature
in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity
saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage
on a successful one. The fire spreads around corners and ignites flammable objects
in the area that aren't being worn or carried."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The sage
casts one of the following spells, using Intelligence as the spellcasting ability
(save DC 14, +6 to hit with spell attacks):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand, Mending, Prestidigitation, [object Object]"},
{"name":"Once a Day/Each","desc":"Banishment, Contact Other Plane, Drawmij's
Instant Summons, Legend Lore, Locate Creature, Planar Binding, Polymorph,
Protection From Evil And Good, Scrying, Sending, True Seeing"},{"name":"Thrice a
Day/Each","desc":"Comprehend Languages, Detect Magic, Dispel Magic, [object
Object], Identify, Levitate, Locate Object, [object Object], Tenser's Floating
Disk, Unseen Servant"}],"reactions":[{"name":"Shield (1st-Level Spell;
3/Day)","desc":"When the sage is hit by an attack or targeted by a Magic Missile
spell, it calls forth an INVISIBLE barrier of magical force that protects it. Until
the start of its next turn, the sage has a +5 bonus to AC, including against the
triggering attack, and it takes no damage from magic
missile."}],"senses":"None","languages":"Common plus any five
languages","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"
Miirym","maxHP":262,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+7","conScore":20,"conSave"
:"+12","intScore":18,"intSave":"+11","wisScore":15,"wisSave":"+9","chaScore":23,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Poisoned, Prone,
Restrained","challengeRating":"22","experiencePoints":0,"alignment":"","standardAct
ions":[{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 34 (9d6 + 3) force damage."},{"name":"Breath Weapon Recharge
5","desc":"Miirym uses one of the following breath weapons:"},{"name":"Cold
Breath","desc":"Miirym exhales an icy blast in a 90-foot cone. Each creature in
that area must make a DC 21 Constitution saving throw, taking 67 (15d8) cold damage
on a failed save, or half as much damage on a successful one."},{"name":"Necrotic
Breath","desc":"Miirym exhales a bolt of necrotic energy in a 120-foot line that is
10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw,
taking 82 (15d10) necrotic damage on a failed save, or half as much damage on a
successful one."},{"name":"Paralyzing Breath","desc":"Miirym exhales paralyzing gas
in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution
saving throw or be PARALYZED for 1 minute. A creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Frightful Presence","desc":"Each creature of Miirym's choice that is
within 120 feet of her and aware of her must succeed on a DC 21 Wisdom saving throw
or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to
Miirym's Frightful Presence for the next 24 hours."}],"legendaryActions":
[{"name":"Bite","desc":"Miirym makes a bite attack."},{"name":"Teleport
(Costs 2 Actions)","desc":"Miirym magically teleports up to 120 feet to an
unoccupied space she can see."}],"specialAbilities":[{"name":"Bound to
Candlekeep","desc":"Miirym can't leave Candlekeep and is immune to any effect that
would place her in a location outside it, including an extradimensional space. If
she dies, Miirym regains her form and all her hit points after (1d10) days,
reappearing in the location where she died or in the nearest unoccupied space."},
{"name":"Regeneration","desc":"Miirym regains 40 hit points at the start of her
turn. If Miirym takes damage from a magic weapon or a spell, this trait doesn't
function at the start of Miirym's next turn. Miirym dies only if she starts her
turn with 0 hit points and doesn't regenerate."},{"name":"Incorporeal
Movement","desc":"Miirym can move through other creatures and objects as if they
were {@quickref difficult terrain||3}. She takes 5 (1d10) force damage if she ends
her turn inside an object."},{"name":"Legendary Resistance (3/Day)","desc":"If
Miirym fails a saving throw, she can choose to succeed instead."},{"name":"X-Ray
Vision","desc":"Miirym can see through solid matter out to a range of 60 feet. To
her, opaque creatures, objects, and obstacles within that distance appear
transparent and don't prevent light from passing through them. This vision can
penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or
dirt. Thicker substances block this vision, as does a thin sheet of
lead."}],"spellActions":[{"name":"Spellcasting","desc":"Miirym casts one of the
following spells, using Charisma as the spellcasting ability (save DC 21) and
requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing
Lights, Mage Hand"},{"name":"Once a Day/Each","desc":"Dispel Evil And Good, Wall Of
Force"},{"name":"Thrice a Day/Each","desc":"Detect Magic, Detect Thoughts, Dispel
Magic, Locate Creature"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
120 ft.; see also \"x-ray vision\" below","languages":"Common,
Draconic","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"CM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"M
imic Chair","maxHP":30,"armorClass":12,"unitType":"monstrosity","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the
mimic is in object form, the target is subjected to its Adhesive trait."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage plus 4 (1d8) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action
to polymorph into an object or back into its true, amorphous form. Its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object
Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or
smaller creature adhered to the mimic is also GRAPPLED by it (escape DC 10).
Ability checks made to escape this grapple have disadvantage."},{"name":"False
Appearance (Object Form Only)","desc":"While the mimic remains motionless, it is
indistinguishable from an ordinary object."},{"name":"Grappler","desc":"The mimic
has advantage on attack rolls against any creature GRAPPLED by
it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"CM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":306,"isActive":0,"unitName":"
Nintra Siotta","maxHP":306,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+8","dexScore":24,"dexSave":"+12","conScore":16,"conSave
":"+3","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":24,"cha
Save":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"Charmed, Exhaustion,
Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Nintra makes two attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12
(2d4 + 7) piercing damage."},{"name":"Shard of Shadow","desc":"{@atk rs} +12 to
hit, range 120 ft., one target. 10 (1d6 + 7) necrotic damage, and if the target is
a creature, it must succeed on a DC 20 Constitution saving throw or be POISONED
until the end of its next turn."},{"name":"Storm of Shattered Glass
{@recharge}","desc":"Nintra targets a point she can see within 60 feet of her and
creates a 20-foot-radius sphere of swirling glass shards centered on that point.
Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28
(8d6) slashing damage on a failed save, or half as much damage on a successful
save. If Nintra is in the sphere, the shards deal no damage to
her."}],"legendaryActions":[{"name":"Attack","desc":"Nintra makes one attack."},
{"name":"Fey Step","desc":"Nintra teleports to an unoccupied space she can see
within 30 feet of her."},{"name":"Shadow Strikes (Costs 2
Actions)","desc":"Provided she is in bright or dim light, Nintra causes her shadow
to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each
attack identical to Nintra's claw attack except that it deals psychic damage
instead of piercing damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Nintra fails a saving throw, she can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting","desc":"Nintra casts one of the
following spells, using Charisma as the spellcasting ability (save DC 20) and
requiring no material components:"},{"name":"Thrice a Day/Each","desc":"Dispel
Magic, Faerie Fire, Mirror Image"}],"reactions":[],"senses":"Truesight 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Parasite-infested
Behir","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The behir makes two attacks: one
with its bite and one to constrict."},{"name":"Bite","desc":"Melee Weapon Attack
+10 to hit, reach 10 ft., one target. 22 (3d10 + 6) piercing damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one Large
or smaller creature. 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing
damage. The target is GRAPPLED (escape DC 16) if the behir isn't already
constricting a creature, and the target is RESTRAINED until this grapple ends."},
{"name":"Lightning Breath Recharge 5","desc":"The behir exhales a line of lightning
that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16
Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or
half as much damage on a successful one."},{"name":"Swallow","desc":"The behir
makes one bite attack against a Medium or smaller target it is grappling. If the
attack hits, the target is also swallowed, and the grapple ends. While swallowed,
the target is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the behir, and it takes 21 (6d6) acid damage at the start of each
of the behir's turns. A behir can have only one creature swallowed at a
time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 90
ft.","languages":"Draconic","speedWalk":50,"speedClimb":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"R
am Sugar","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Ram
Sugar makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 (1d4 + 2)
piercing damage."},{"name":"Breath Weapon (Recharges after a Short or Long
Rest)","desc":"Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide.
Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6)
fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"Ram Sugar has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"Ram Sugar is a 4th-
level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit
with spell attacks). Ram Sugar has the following cleric spells prepared:"},
{"name":"Level
0 Spells (undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of
Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual
Weapon"}],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
age","maxHP":22,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-
1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":18,"intSave":"+4",
"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None
","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardActions":
[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +6 to hit (with advantage if
the target is wearing armor made of metal), reach 5 ft., one creature. 9 (2d8)
lightning damage, and the target can't take reactions until the start of its next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The sage casts one of the following spells, using
Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell
attacks):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Mending, [object
Object]"},{"name":"Once a Day/Each","desc":"Dispel Magic, Levitate, Locate Object,
See Invisibility, Sending, Tongues, Unseen Servant"},{"name":"Thrice a
Day/Each","desc":"Comprehend Languages, Detect Magic, Identify, [object
Object]"}],"reactions":[{"name":"Shield (1st-Level Spell; 3/Day)","desc":"When the
sage is hit by an attack or targeted by a Magic Missile spell, it calls forth an
INVISIBLE barrier of magical force that protects it. Until the start of its next
turn, the sage has a +5 bonus to AC, including against the triggering attack, and
it takes no damage from magic missile."}],"senses":"None","languages":"Common plus
any four languages","speedWalk":30,"spellList":[],"dataSlug":"CM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Sapphire
Sentinel","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Slow Recharge 5","desc":"The
golem targets one or more creatures it can see within 10 feet of it. Each target
must make a DC 17 Wisdom saving throw against this magic. On a failed save, a
target can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the target can take either an action or a bonus
action on its turn, not both. These effects last for 1 minute. A target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Sapphire","desc":"The sapphire has 3 charges. As an action, the
golem can expend 1 charge to cast Dispel Magic (as a 9th-level spell) from the
sapphire using Constitution as its spellcasting ability. The sapphire ceases to
glow if all its charges are expended, but it regains (1d3) expended charges daily
at dawn and glows again once it has 1 or more charges."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The golem is immune to any
spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The
golem has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The golem's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Common but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"S
hemshime","maxHP":31,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+
5","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Maddening Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one
target. 17 (4d6 + 3) psychic damage."},{"name":"Whispers of
Violence","desc":"Shemshime chooses up to two creatures it can see within 60 feet
of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target
takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon
attack against one creature it can reach (Shemshime's choice) that Shemshime can
see."},{"name":"Howling Babble {@recharge}","desc":"Shemshime targets one creature
it can see within 30 feet of it. The creature must make a DC 13 Wisdom saving
throw. On a failed save, it takes 21 (4d8 + 3) psychic damage and is STUNNED until
the end of its next turn. On a successful save, it takes half as much damage and
isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[{"name":"Crushing
End","desc":"If damage reduces Shemshime to 0 hit points, Shemshime instead drops
to 1 hit point unless the damage is the result of Shemshime being crushed by an
object weighing at least 1,000 pounds."},{"name":"Incorporeal
Movement","desc":"Shemshime can move through other creatures and objects as if they
were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends
its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Telepathy 60 ft.","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"S
kitterwidget","maxHP":85,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened,
Exhaustion, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Multiattack","desc":"The skitterwidget makes two attacks: one with its
bite and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a creature,
it is GRAPPLED by the skitterwidget (escape DC 13)."},{"name":"Tail","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus
10 (3d6) lightning damage, and if the target is a creature, it must succeed on a DC
15 Constitution saving throw or be STUNNED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning
Absorption","desc":"Whenever the skitterwidget is subjected to lightning damage, it
takes no damage and instead regains a number of hit points equal to the lightning
damage dealt."},{"name":"Unusual Nature","desc":"The skitterwidget doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":[{"name":"Good
Parent","desc":"The skitterwidget imposes disadvantage on one attack roll made
against a kiddywidget it can see within 5 feet of it."}],"senses":"Darkvision 60
ft.","languages":"Skitterwidget","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
teel Crane","maxHP":76,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Steel
Crane makes three attacks."},{"name":"Force Strike","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 8 (1d8 + 4) force damage, and if the target is a
creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until
the start of Steel Crane's next turn."},{"name":"Whip","desc":"Melee Weapon Attack
+7 to hit, reach 10 ft., one target. 6 (1d4 + 4) slashing damage or, if the target
is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel
Crane can't make attacks with the whip while using it to grapple a creature.
Anytime on his turn, he can release a creature GRAPPLED by the whip (no action
required)."},{"name":"Heal Self (Recharges after a Long Rest)","desc":"Steel Crane
regains (2d8 + 4) hit points, and all levels of EXHAUSTION end on
him."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While Steel Crane is wearing no armor and wielding no shield, his
AC includes his Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect
Missile","desc":"In response to being hit by a ranged weapon attack, Steel Crane
deflects the missile. The damage he takes from the attack is reduced by (1d10 +
10). If the damage is reduced to 0, Steel Crane catches the missile if it's small
enough to hold in one hand and Steel Crane has a hand free."},{"name":"Slow Descent
(3/Day)","desc":"When Steel Crane falls, he can slow his descent, taking no damage
from the fall."}],"senses":"None","languages":"Common","speedWalk":40,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"
Storm Giant
Skeleton","maxHP":204,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":15,"conSave
":"+7","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"","standardActio
ns":[{"name":"Multiattack","desc":"The giant makes two attacks with its greatsword
or hurls two rocks."},{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit,
reach 10 ft., one target. 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic
damage."},{"name":"Rock","desc":"{@atk rw} +14 to hit, reach 60/240 ft., one
target. 35 (4d12 + 9) bludgeoning damage."},{"name":"Lightning Strike Recharge
5","desc":"The giant hurls a magical lightning bolt at a point it can see within
500 feet of it. Each creature within 10 feet of that point must make a DC 15
Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"CM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Animated
Books","maxHP":22,"armorClass":12,"unitType":"construct","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained,
Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"","standardActio
ns":[{"name":"Book Club","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one
target in the swarm's space. 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1)
bludgeoning damage if the swarm has half its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Objects","desc":"If the swarm is motionless at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm
move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to
discern that the swarm is animate."},{"name":"Swarm","desc":"The swarm can occupy
another creature's space and vice versa, and the swarm can move through any opening
large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't
regain hit points or gain temporary hit points."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"V
alin Sarnaster","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave
":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Valin can use her Dreadful Glare
and makes one attack with her rotting fist."},{"name":"Rotting Fist","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4) bludgeoning damage
plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC
16 Constitution saving throw or be cursed with mummy rot. The cursed target can't
regain hit points, and its hit point maximum decreases by 10 ((3d6)) for every 24
hours that elapse. If the curse reduces the target's hit point maximum to 0, the
target dies, and its body turns to dust. The curse lasts until removed by the
Remove Curse spell or other magic."},{"name":"Dreadful Glare","desc":"Valin targets
one creature she can see within 60 feet of her. If the target can see Valin, it
must succeed on a DC 16 Wisdom saving throw against this magic or become FRIGHTENED
until the end of Valin's next turn. If the target fails the saving throw by 5 or
more, it is also PARALYZED for the same duration. A target that succeeds on the
saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the
next 24 hours."}],"legendaryActions":[{"name":"Attack","desc":"Valin makes one
attack with her rotting fist or uses her Dreadful Glare."},{"name":"Blinding
Dust","desc":"Blinding dust and sand swirls magically around Valin. Each creature
within 5 feet of Valin must succeed on a DC 16 Constitution saving throw or be
BLINDED until the end of her next turn."},{"name":"Blasphemous Word (Costs 2
Actions)","desc":"Valin utters a blasphemous word. Each non-undead creature within
10 feet of Valin that can hear the magical utterance must succeed on a DC 16
Constitution saving throw or be STUNNED until the end of Valin's next turn."},
{"name":"Channel Negative Energy (Costs 2 Actions)","desc":"Valin magically
unleashes negative energy. Creatures within 60 feet of Valin, including ones behind
barriers and around corners, can't regain hit points until the end of Valin's next
turn."},{"name":"Whirlwind of Sand (Costs 2 Actions)","desc":"Valin magically
transforms into a whirlwind of sand, moves up to 60 feet, and reverts to her normal
form. While in whirlwind form, Valin is immune to all damage, and it can't be
GRAPPLED, PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED. Equipment worn or
carried by Valin remain in her possession."}],"specialAbilities":[{"name":"Magic
Resistance","desc":"Valin has advantage on saving throws against spells and other
magical effects."},{"name":"Rejuvenation","desc":"While her heart remains in
Alessia's body, Valin re-forms inside her sarcophagus, regaining all her hit points
and becoming active again."}],"spellActions":[{"name":"Spellcasting","desc":"Valin
Sarnaster is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell
save DC 17, +9 to hit with spell attacks). Valin has the following cleric spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt,
Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence,
Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance, Dispel
Magic"},{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Dimension Door"},
{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Scrying"},{"name":"Level 6
Spells (1 Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Va
rnyr","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Varnyr
makes two attacks."},{"name":"Cane","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Varnyr has advantage on
saving throws against being CHARMED, and magic can't put Varnyr to
sleep."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Varnyr adds 2 to
their AC against one melee attack that would hit it. To do so, Varnyr must see the
attacker and be wielding a melee weapon."}],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Zikzokrishka","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":23,"conSave"
:"+12","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Zikzokrishka
can use its Frightful Presence. It then makes three attacks: one with its bite and
two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach
10 ft., one target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning
damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one
target. 14 (2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+13 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},
{"name":"Frightful Presence","desc":"Each creature of Zikzokrishka's choice that is
within 120 feet of the Zikzokrishka and aware of it must succeed on a DC 18 Wisdom
saving throw or become FRIGHTENED for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success. If
a creature's saving throw is successful or the effect ends for it, the creature is
immune to the Zikzokrishka's Frightful Presence for the next 24 hours."},
{"name":"Lightning Breath Recharge 5","desc":"Zikzokrishka exhales lightning in a
90-foot line that is 5 feet wide. Each creature in that line must make a DC 20
Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"Zikzokrishka makes a Wisdom (Perception) check."},
{"name":"Tail Attack","desc":"Zikzokrishka makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"Zikzokrishka beats its tattered wings. Each
creature within 10 feet of Zikzokrishka must succeed on a DC 21 Dexterity saving
throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. After beating
its wings this way, Zikzokrishka can fly up to half its flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Zikzokrishka fails a saving throw, it can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Zikzokrishka has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":
[],"dataSlug":"CM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated
Halberd","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strSc
ore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"i
ntScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":nul
l,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"","standardActions":[{"name":"Halberd","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 5 (1d10 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"A
rmored Saber-Toothed
Tiger","maxHP":84,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Baba Lysaga","maxHP":120,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+7","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Baba
Lysaga makes three attacks with her quarterstaff."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if
wielded with two hands."},{"name":"Summon Swarms of Insects (Recharges after a
Short or Long Rest)","desc":"Baba Lysaga summons (1d4) swarms of insects. A
summoned swarm appears in an unoccupied space within 60 feet of Baba Lysaga and
acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an
action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"Baba Lysaga can use an action to polymorph into a
{@creature swarm of insects} (flies), or back into her true form. While in swarm
form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she
is wearing transforms with her, but nothing she is carrying does."},
{"name":"Blessing of Mother Night","desc":"Baba Lysaga is shielded against
divination magic, as though protected by a Nondetection spell."}],"spellActions":
[{"name":"Spellcasting","desc":"Baba Lysaga is a 16th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell
attacks). Baba Lysaga has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Light, Mage Hand,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic
Missile, Sleep, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of
Madness, Enlarge/reduce, Misty Step"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic, Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3
Slots)","desc":"Blight, Evard's Black Tentacles, Polymorph"},{"name":"Level 5
Spells (2 Slots)","desc":"Cloudkill, Geas, Scrying"},{"name":"Level 6 Spells (1
Slots)","desc":"Programmed Illusion, True Seeing"},{"name":"Level 7 Spells (1
Slots)","desc":"Finger Of Death, Mirage Arcane"},{"name":"Level 8 Spells (1
Slots)","desc":"Power Word Stun"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common, Draconic, Dwarvish,
Giant","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":263,"isActive":0,"unitName":"
Baba Lysaga's Creeping
Hut","maxHP":263,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":7,"dexSave":-
2,"conScore":20,"conSave":"+9","intScore":1,"intSave":-
5,"wisScore":3,"wisSave":"+0","chaScore":3,"chaSave":"+0","damageVulnerabilities":"
None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Prone","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The hut makes three attacks with
its roots. It can replace one of these attacks with a rock attack."},
{"name":"Root","desc":"Melee Weapon Attack +12 to hit, reach 60 ft., one target. 30
(4d10 + 8) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range
120 ft., one target. 21 (3d8 + 8) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object
doesn't require air, food, drink, or sleep."},{"name":"Antimagic
Susceptibility","desc":"The hut is INCAPACITATED while the magic gem that animates
it is in the area of an Antimagic Field. If targeted by Dispel Magic, the hut must
succeed on a Constitution saving throw against the caster's spell save DC or fall
UNCONSCIOUS for 1 minute."},{"name":"Siege Monster","desc":"The hut deals double
damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"B
arovian Witch","maxHP":16,"unitType":"humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":14,"intSave":"+
2","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Claws (Requires Alter Self)","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage. This attack
is magical."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to hit,
reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The witch is a 3rd-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell
attacks). The witch has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Ray Of Sickness, Sleep, Tasha's Hideous
Laughter"},{"name":"Level 2 Spells (2 Slots)","desc":"Alter Self,
Invisibility"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"B
room of Animated
Attack","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Small

","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The broom makes two melee
attacks."},{"name":"Broomstick","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object
doesn't require air, food, drink, or sleep."},{"name":"Antimagic
Susceptibility","desc":"The broom is INCAPACITATED while in the area of an
Antimagic Field. If targeted by Dispel Magic, the broom must succeed on a
Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS
for 1 minute."},{"name":"False Appearance","desc":"While the broom remains
motionless and isn't flying, it is indistinguishable from a normal
broom."}],"spellActions":[],"reactions":[{"name":"Animated Attack","desc":"If the
broom is motionless and a creature grabs hold of it, the broom makes a Dexterity
check contested by the creature's Strength check. If the broom wins the contest, it
flies out of the creature's grasp and makes a melee attack against it with
advantage on the attack roll."}],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"E
zmerelda
d'Avenir","maxHP":82,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":11,"wisSave":"+3","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Ezmerelda makes three attacks: two with her +1
rapier and one with her +1 handaxe or her silvered shortsword."},{"name":"Rapier
+1","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5)
piercing damage."},{"name":"Handaxe +1","desc":"Melee or Ranged Weapon Attack +6 to
hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Silvered Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 7 (1d6 + 4) piercing damage."},{"name":"Curse (Recharges after a Long
Rest)","desc":"Ezmerelda targets one creature that she can see within 30 feet of
her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While
cursed, the target has vulnerability to one type of damage of Ezmerelda's choice.
The curse lasts until ended with a Greater Restoration spell, a Remove Curse spell,
or similar magic. When the curse ends, Ezmerelda takes (3d6) psychic damage."},
{"name":"Evil Eye (Recharges after a Short or Long Rest)","desc":"Ezmerelda targets
one creature that she can see within 10 feet of her and casts one of the following
spells on the target (save DC 14), requiring neither somatic nor material
components to do so: animal friendship, charm person, or hold person. If the target
succeeds on the initial saving throw, Ezmerelda is BLINDED until the end of her
next turn. Once a target succeeds on a saving throw against this effect, it is
immune to the Evil Eye power of all Vistani for 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"In addition to her magic
armor and weapons, Ezmerelda has two potion of greater healing||potions of greater
healing, six holy water (flask)|phb|vials of holy water, and three wooden
stakes."}],"spellActions":[{"name":"Spellcasting","desc":"Ezmerelda is a 7th-level
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit
with spell attacks). Ezmerelda has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Protection From Evil
And Good, Magic Missile, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Darkvision, Knock, Mirror Image"},{"name":"Level 3 Spells (3
Slots)","desc":"Clairvoyance, Lightning Bolt, Magic Circle"},{"name":"Level 4
Spells (1 Slots)","desc":"Greater Invisibility"}],"reactions":
[],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
uardian
Portrait","maxHP":22,"armorClass":5,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-
5,"conScore":10,"conSave":0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,
"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"undefi
ned","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Constructed Nature","desc":"An animated object doesn't require air, food,
drink, or sleep."},{"name":"Antimagic Susceptibility","desc":"The portrait is
INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic,
the portrait must succeed on a Constitution saving throw against the caster's spell
save DC or become UNCONSCIOUS for 1 minute."},{"name":"False
Appearance","desc":"While the figure in the portrait remains motionless, the
portrait is indistinguishable from a normal painting."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The portrait's innate spellcasting ability
is Intelligence (spell save DC 12). The portrait can innately cast the following
spells, requiring no material components:"},{"name":"Thrice a
Day/Each","desc":"Counterspell, Crown Of Madness, Hypnotic Pattern,
Telekinesis"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Plus up to two other languages","speedWalk":0,"spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Izek Strazni","maxHP":112,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":9,"wisSave":-
1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"5",
"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Izek makes two attacks with his battleaxe."},
{"name":"Battleaxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target.
13 (2d8 + 4) slashing damage, or 15 ((2d10 + 4)) when used with two hands."},
{"name":"Hurl Flame","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 10
(3d6) fire damage. If the target is a flammable object that isn't being worn or
carried, it catches fire."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Izek
hits with it (included in the attack)."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Kn
ight of the
Order","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strScor
e":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"int
Score":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"ali
gnment":"Lawful Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"La
dy Fiona
Wachter","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave
":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"int
Save":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnera
bilities":"None","damageImmunities":"None","damageResistances":"None","conditionImm
unities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawfu
l Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Fiona is a 5th-level spellcaster.
Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell
attacks). Fiona has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Mending, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Purify Food And Drink, Sanctuary"},{"name":"Level 2 Spells
(3 Slots)","desc":"Augury, Gentle Repose, Hold Person"},{"name":"Level 3 Spells (2
Slots)","desc":"Animate Dead, Create Food And Water"}],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"M
adam Eva","maxHP":88,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+5","intScore":17,"intSave":"+
3","wisScore":20,"wisSave":"+5","chaScore":18,"chaSave":"+4","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 2 (1d4) piercing damage."},{"name":"Curse (Recharges after a
Long Rest)","desc":"Madam Eva targets one creature that she can see within 30 feet
of her. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While
cursed, the target is BLINDED and DEAFENED. The curse lasts until ended with a
Greater Restoration spell, a Remove Curse spell, or similar magic. When the curse
ends, Madam Eva takes (5d6) psychic damage."},{"name":"Evil Eye (Recharges after a
Short or Long Rest)","desc":"Madam Eva targets one creature that she can see within
10 feet of her and casts one of the following spells on the target (save DC 17),
requiring neither somatic nor material components to do so: Animal Friendship,
Charm Person, or Hold Person. If the target succeeds on the initial saving throw,
Madam Eva is BLINDED until the end of her next turn. Once a target succeeds on a
saving throw against this effect, it is immune to the Evil Eye power of all Vistani
for 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Madam Eva is a 16th-level spellcaster. Her
spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).
Madam Eva has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Mending, Sacred Flame, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Command, Detect Evil And Good,
Protection From Evil And Good"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser
Restoration, Protection From Poison, Spiritual Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Create Food And Water, Speak With Dead, Spirit Guardians"},
{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Freedom Of Movement,
Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Greater Restoration,
Raise Dead"},{"name":"Level 6 Spells (1 Slots)","desc":"Find The Path, Harm, True
Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm, Regenerate"},
{"name":"Level 8 Spells (1 Slots)","desc":"Earthquake"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common, Elvish,
Infernal","speedWalk":20,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"M
ongrelfolk","maxHP":26,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The mongrelfolk
makes two attacks: one with its bite and one with its claw or dagger."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 3 (1d4 + 1) slashing damage."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 20/60 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Extraordinary Feature","desc":"The mongrelfolk has
one of the following extraordinary features, determined randomly by rolling a (d20)
or chosen by the DM:"},{"name":"Mimicry","desc":"The mongrelfolk can mimic any
sounds it has heard, including voices. A creature that hears the sounds can tell
they are imitations with a successful DC 12 Wisdom (Insight)
check."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":20,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Pa
rriwimple","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","str
Score":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,
"intScore":6,"intSave":-
2,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"P
hantom Warrior","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The phantom warrior makes two
attacks with its spectral longsword."},{"name":"Spectral Longsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) force damage."},
{"name":"Etherealness","desc":"The phantom warrior enters the Ethereal Plane from
the Material Plane, or vice versa. It is visible on the Material Plane while it is
in the Border Ethereal, and vice versa, yet it can't affect or be affected by
anything on the other plane."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ethereal Sight","desc":"The phantom warrior can see 60 feet into the
Ethereal Plane when it is on the Material Plane, and vice versa."},
{"name":"Incorporeal Movement","desc":"The phantom warrior can move through other
creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5
(1d10) force damage if it ends its turn inside an object."},{"name":"Spectral Armor
and Shield","desc":"The phantom warrior's AC accounts for its spectral armor and
shield."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"P
idlwick II","maxHP":10,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,
"intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"Paralyzed, Petrified,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw} +4
to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ambusher","desc":"During the first round of combat, Pidlwick II has
advantage on attack rolls against any creature that hasn't had a turn
yet."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
Common but doesn't speak and can't read or write","speedWalk":30,"spellList":
[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Rahadin","maxHP":135,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":22,"dexSave":"+6","conScore":17,"conSave"
:"+7","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Rahadin attacks three times with his scimitar, or
twice with his POISONED darts."},{"name":"Scimitar","desc":"Melee Weapon Attack +10
to hit, reach 5 ft., one target. 9 (1d6 + 6) slashing damage."},{"name":"Poisoned
Dart","desc":"{@atk rw} +10 to hit, range 20/60 ft., one target. 8 (1d4 + 6)
piercing damage plus 5 (2d4) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Deathly Choir","desc":"Any creature within 10 feet
of Rahadin that isn't protected by a Mind Blank spell hears in its mind the screams
of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force
all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each
creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on
a successful one."},{"name":"Fey Ancestry","desc":"Rahadin has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."},{"name":"Mask of
the Wild","desc":"Rahadin can attempt to hide even when he is only lightly obscured
by foliage, heavy rain, falling snow, mist, and other natural
phenomena."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rahadin's
innate spellcasting ability is Intelligence. He can innately cast the following
spells, requiring no components:"},{"name":"Once a Day","desc":"Magic Weapon,
Nondetection"},{"name":"Thrice a Day","desc":"Misty Step, Phantom
Steed"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":35,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"R
ictavio","maxHP":77,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+4","intScore":16,"intSave"
:"+3","wisScore":18,"wisSave":"+7","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Rictavio makes two attacks with
his sword cane."},{"name":"Sword Cane","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 4 (1d6 + 1) bludgeoning damage (wooden cane) or piercing damage
(silvered sword)."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"In addition to his sword cane, Rictavio wears a hat of disguise
and a ring of mind shielding, and he carries a spell scroll (5th level)||spell
scroll of Raise Dead."},{"name":"Undead Slayer","desc":"When Rictavio hits an
undead with a weapon attack, the undead takes an extra 10 ((3d6)) damage of the
weapon's type."}],"spellActions":[{"name":"Spellcasting","desc":"Rictavio is a 9th-
level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit
with spell attacks). Rictavio has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Mending,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Detect Evil
And Good, Protection From Evil And Good, Sanctuary"},{"name":"Level 2 Spells (3
Slots)","desc":"Augury, Lesser Restoration, Protection From Poison"},{"name":"Level
3 Spells (3 Slots)","desc":"Magic Circle, Remove Curse, Speak With Dead"},
{"name":"Level 4 Spells (3 Slots)","desc":"Death Ward, Freedom Of Movement"},
{"name":"Level 5 Spells (1 Slots)","desc":"Dispel Evil And Good"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common, Elvish,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Strahd von
Zarovich","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+4","intScore":20,"intSave":"+5","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form
Only)","desc":"Strahd makes two attacks, only one of which can be a bite attack."},
{"name":"Unarmed Strike (Vampire or Wolf Form Only)","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, plus 14 (4d6)
necrotic damage. If the target is a creature, Strahd can grapple it (escape DC 18)
instead of dealing the slashing damage."},{"name":"Bite","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one willing creature, or a creature that is GRAPPLED
by Strahd, INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6)
necrotic damage. The target's hit point maximum is reduced by an amount equal to
the necrotic damage taken, and Strahd regains hit points equal to that amount. The
reduction lasts until the target finishes a long rest. The target dies if its hit
point maximum is reduced to 0. A humanoid slain in this way and then buried in the
ground rises the following night as a {@creature vampire spawn} under Strahd's
control."},{"name":"Charm","desc":"Strahd targets one humanoid he can see within 30
feet of him. If the target can see Strahd, the target must succeed on a DC 17
Wisdom saving throw against this magic or be CHARMED. The CHARMED target regards
Strahd as a trusted friend to be heeded and protected. The target isn't under
Strahd's control, but it takes Strahd's requests and actions in the most favorable
way and lets Strahd bite it."},{"name":"Children of the Night
(1/Day)","desc":"Strahd magically calls (2d4) {@creature swarm of bats||swarms of
bats} or {@creature swarm of rats||swarms of rats}, provided that the sun isn't up.
While outdoors, Strahd can call (3d6) {@creature wolf||wolves} instead. The called
creatures arrive in (1d4) rounds, acting as allies of Strahd and obeying his spoken
commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
them as a bonus action."}],"legendaryActions":[{"name":"Move","desc":"Strahd moves
up to his speed without provoking opportunity attacks."},{"name":"Unarmed
Strike","desc":"Strahd makes one unarmed strike."},{"name":"Bite (Costs 2
Actions)","desc":"Strahd makes one bite attack."}],"specialAbilities":
[{"name":"Shapechanger","desc":"If Strahd isn't in running water or sunlight, he
can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud
of mist, or back into his true form."},{"name":"Legendary Resistance
(3/Day)","desc":"If Strahd fails a saving throw, he can choose to succeed
instead."},{"name":"Misty Escape","desc":"When Strahd drops to 0 hit points outside
his coffin, he transforms into a cloud of mist (as in the Shapechanger trait)
instead of falling UNCONSCIOUS, provided that he isn't in running water or
sunlight. If he can't transform, he is destroyed."},
{"name":"Regeneration","desc":"Strahd regains 20 hit points at the start of his
turn if he has at least 1 hit point and isn't in running water or sunlight. If he
takes radiant damage or damage from holy water, this trait doesn't function at the
start of his next turn."},{"name":"Spider Climb","desc":"Strahd can climb difficult
surfaces, including upside down on ceilings, without having to make an ability
check."},{"name":"Vampire Weaknesses","desc":"Strahd has the following
flaws:"}],"spellActions":[{"name":"Spellcasting","desc":"Strahd is a 9th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit
with spell attacks). He has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Fog Cloud,
Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Gust Of Wind,
Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Fireball,
Nondetection"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Greater
Invisibility, Polymorph"},{"name":"Level 5 Spells (1 Slots)","desc":"Animate
Objects, Scrying"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common, Draconic, Elvish, Giant,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"S
trahd Zombie","maxHP":30,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
zombie makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 4 (1d6 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Loathsome Limbs","desc":"Whenever the zombie takes
at least 5 bludgeoning or slashing damage at one time, roll a (d20) to determine
what else happens to it:"}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Strahd's Animated
Armor","maxHP":112,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined,
undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee
attacks or uses Shocking Bolt twice."},{"name":"Greatsword","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3
(1d6) lightning damage."},{"name":"Shocking Bolt","desc":"{@atk rs} +4 to hit (with
advantage on the attack roll if the target is wearing armor made of metal), range
60 ft., one target. 10 (3d6) lightning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Constructed Nature","desc":"An animated object
doesn't require air, food, drink, or sleep."},{"name":"Antimagic
Susceptibility","desc":"The armor is INCAPACITATED while in the area of an
Antimagic Field. If targeted by Dispel Magic, the armor must succeed on a
Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS
for 1 minute."},{"name":"False
Appearance","desc":"While the armor remains motionless, it is indistinguishable
from a normal suit of armor."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this radius)","languages":"Understands
Common but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"T
ree Blight","maxHP":92,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded,
Deafened","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The blight makes one Branch
attack and one Grasping Root attack."},{"name":"Branch","desc":"Melee Weapon Attack
+9 to hit, reach 15 ft., one target. 16 (3d6 + 6) bludgeoning damage."},
{"name":"Grasping Root","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one
creature not GRAPPLED by the blight. The target is GRAPPLED (escape DC 15). Until
the grapple ends, the target takes 9 (1d6 + 6) bludgeoning damage at the start of
each of its turns. The root has AC 15 and can be severed by dealing 6 slashing
damage or more to it at once. Cutting the root doesn't hurt the blight, but ends
the grapple."},{"name":"Bonus: Bite","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one creature GRAPPLED by the blight. 19 (3d8 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the blight remains motionless, it is indistinguishable
from a dead tree."},{"name":"Siege Monster","desc":"The blight deals double damage
to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight
60 ft. (blind beyond this radius)","languages":"Understands Common and Druidic but
doesn't speak","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":192,"isActive":0,"unitName":"
Vladimir
Horngaard","maxHP":192,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Poisoned,
Stunned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Vladimir makes two fist attacks
or two attacks with his +2 Greatsword."},{"name":"Fist","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage. Strahd, the
target of Vladimir's sworn vengeance, takes an extra 14 (4d6) bludgeoning damage.
Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided
the target is Large or smaller."},{"name":"Greatsword +2","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 20 (4d6 + 6) slashing damage. Against
Strahd, Vladimir deals an extra 14 (4d6) slashing damage with this weapon."},
{"name":"Vengeful Glare","desc":"Vladimir can target Strahd within 30 feet provided
he can see Strahd. Strahd must make a DC 15 Wisdom saving throw. One a failure,
Strahd is PARALYZED until Vladimir deals damage to him, or until the end of
Vladimir's next turn. When the paralysis ends, Strahd is FRIGHTENED of Vladimir for
1 minute. Strahd can repeat the saving throw at the end of each of his turns, with
disadvantage if he can see Vladimir, ending the FRIGHTENED condition on itself on a
success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"Vladimir regains 10 hit points at the start of his
turn. If he takes fire or radiant damage, this trait doesn't function at the start
of his next turn. Vladimir's body is destroyed only if he starts his turn with 0
hit points and doesn't regenerate."},{"name":"Rejuvenation","desc":"When Vladimir's
body is destroyed, his soul lingers. After 24 hours, the soul inhabits and animates
another corpse on the same plane of existence and regains all its hit points. While
the soul is bodiless, a Wish spell can be used to force the soul to go to the
afterlife and not return."},{"name":"Special Equipment","desc":"Vladimir wields a
+2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel
shaped like a silver dragon's head clutching a black opal between its teeth. "},
{"name":"Turn Immunity","desc":"Vladimir is immune to effects that turn undead."},
{"name":"Vengeful Tracker","desc":"Vladimir knows the distance to and direction of
Strahd, even if Strahd and Vladimir are on different planes of existence. If Strahd
is destroyed, Vladimir knows."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"CoS"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"A
boleth Spawn","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The spawn makes one Spear
attack, two Tentacle attacks, and one Psychic Lash attack."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing
damage when used with two hands to make a melee attack."},
{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one
creature. The target is GRAPPLED (escape DC 14) and takes 9 (2d8) psychic damage at
the start of each of its turns until the grapple ends. The spawn has four
tentacles, each of which can grapple one creature."},{"name":"Psychic
Lash","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 18 (4d8) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Abolethic
Vessel","desc":"The spawn must obey its aboleth master."},
{"name":"Amphibious","desc":"The spawn can breathe air and water."},{"name":"Water
Dependency","desc":"The spawn takes 6 (1d12) acid damage every 10 minutes it goes
without being immersed in water."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Deep Speech, Telepathy 60
ft.","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Alyxian
Aboleth","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+6","intScore":18,"intSave":"+8","wisScore":18,"wisSave"
:"+8","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities
":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":
"12","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The aboleth makes two Tentacle attacks."},
{"name":"Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target.
12 (2d6 + 5) bludgeoning damage plus 3 (1d6) psychic damage."},
{"name":"Tail","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 14
(2d8 + 5) bludgeoning damage."},{"name":"Bonus: Enslave Recharge 4","desc":"The
aboleth targets one creature it can see within 30 feet of itself. The target must
succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the aboleth until
the aboleth dies or until it is on a different plane of existence from the target.
The CHARMED target is under the aboleth's control and can't take reactions, and the
aboleth and the target can communicate telepathically with each other over any
distance."}],"legendaryActions":[{"name":"Tail Swipe","desc":"The aboleth makes one
Tail attack."},{"name":"Psychic Drain (Costs 2 Actions)","desc":"One creature
CHARMED by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit
points equal to the damage dealt."}],"specialAbilities":
[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},
{"name":"Mucous Cloud","desc":"While underwater, the aboleth is surrounded by a
cloud of sticky mucus. A creature that touches the aboleth or hits it with a melee
attack while within 5 feet of it must succeed on a DC 14 Strength saving throw or
be RESTRAINED until the end of the aboleth's next turn."},{"name":"Probing
Telepathy","desc":"If a creature the aboleth can see communicates telepathically
with the aboleth, the aboleth learns the creature's greatest
desires."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":10,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Alyxian the
Absolved","maxHP":161,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":19,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0
,"alignment":"Lawful
Good ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Spear
attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5
ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4)
piercing damage when used with two hands to make a melee attack, plus 9 (2d8)
radiant damage."},{"name":"Force Wave (1/Day)","desc":"Alyxian strikes the ground,
creating a burst of energy that ripples outward. Each creature he chooses within a
30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution
saving throw or take 35 (10d6) force damage and be knocked PRONE. A creature that
succeeds on the saving throw takes half as much damage and isn't knocked
PRONE."}],"legendaryActions":[{"name":"Arch Heart's Strike","desc":"Alyxian makes
one Spear attack, and all damage from this attack is radiant."},{"name":"Change
Bringer's Dance","desc":"Alyxian moves up to his speed. This movement doesn't
provoke opportunity attacks."},{"name":"Moon Weaver's Veil (Costs 2
Actions)","desc":"Alyxian becomes INVISIBLE until the end of his next turn. Any
equipment he is wearing or carrying becomes INVISIBLE with
him."}],"specialAbilities":[{"name":"Divinely Blessed","desc":"Alyxian can't be
{@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form
against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails
a saving throw, he can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Alyxian casts one of the following spells,
requiring no material components and using Charisma as the spellcasting modifier
(spell save DC 17):"},{"name":"At-Will Spells","desc":"Guidance, Light"},
{"name":"Once a Day/Each","desc":"Lesser Restoration, Remove Curse, Water
Breathing"}],"reactions":[{"name":"Parry","desc":"Alyxian adds 3 to his AC against
one attack roll that would hit him. To do so, Alyxian must see the attacker and be
wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Alyxian the
Callous","maxHP":157,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+10","dexScore":18,"dexSave":"+4","conScore":21,"conSave
":"+9","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"cha
Save":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Restrained,
Stunned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Radiant Spear
attacks. He can replace one of these attacks with Blinding Teleport."},
{"name":"Radiant Spear","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5
ft. or range 120 ft., one target. 15 (2d8 + 6) radiant damage."},{"name":"Blinding
Teleport","desc":"Alyxian teleports, along with any equipment he is wearing or
carrying, to an unoccupied space he can see within 120 feet of himself. Each
creature within 5 feet of his new location must succeed on a DC 17 Constitution
saving throw or be BLINDED until the end of its next turn."},{"name":"Heavenly
Destruction (1/Day)","desc":"Alyxian releases divine energy in a 60-foot cone. Each
creature of his choice in that area must make a DC 17 Constitution saving throw. On
a failed saving throw, the creature takes 31 (7d8) radiant damage and is knocked
PRONE. On a successful save, a creature takes half as much damage and isn't knocked
PRONE."}],"legendaryActions":[{"name":"Attack","desc":"Alyxian makes one Radiant
Spear attack."},{"name":"Celestial Chains","desc":"Alyxian targets one creature he
can see within 120 feet of himself. The target must succeed on a DC 17 Strength
saving throw or be RESTRAINED by magical chains for 1 minute. While RESTRAINED in
this way, the target can't leave the space by any means. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Flare (Costs 2 Actions)","desc":"Alyxian targets one creature
he can see within 30 feet of himself. Light flares around the target, dealing 17
(5d6) radiant damage to it and creatures within 10 feet of
it."}],"specialAbilities":[{"name":"Apotheonic Rejuvenation","desc":"When Alyxian
the Callous drops to 0 hit points, his body dies and sheds its wings, and he rises
to his feet in his third form, Alyxian the Dispossessed. His initiative count
doesn't change."},{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref
Surprise|PHB|3|0|surprised} and can't be changed into another form against his
will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving
throw, he can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Celestial, Common, Elvish, Telepathy
120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Alyxian the
Dispossessed","maxHP":153,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Stunned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Spear
attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5
ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4)
piercing damage when used with two hands to make a melee attack, plus 9 (2d8)
radiant damage."},{"name":"Stoneheart Dagger","desc":"Melee or Ranged Weapon Attack
+9 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (3d4 + 4) force damage,
and if the target is a creature, it must succeed on a DC 17 Constitution saving
throw or become PETRIFIED as the dagger lodges itself in the target's body. While
the dagger is lodged in the target, magic can't end the PETRIFIED condition on it
and Alyxian can't make Stoneheart Dagger attacks. A creature within reach of the
PETRIFIED target can use an action to try to remove the dagger, doing so with a
successful DC 17 Strength check."},{"name":"Bonus: Summon Dagger","desc":"Alyxian's
Stoneheart Dagger teleports into his free hand, provided he has
one."}],"legendaryActions":[{"name":"Attack","desc":"Alyxian makes one Spear or
Stoneheart Dagger attack."},{"name":"Warrior's Stride","desc":"Alyxian moves up to
his speed. This movement doesn't provoke opportunity attacks."},{"name":"Ruidium
Shard (Costs 2 Actions)","desc":"A gem-sized shard of ruidium appears at a point
Alyxian can see within 120 feet of himself and explodes. Each creature, other than
Alyxian, in a 10-foot-radius sphere centered on that point must succeed on a DC 18
Charisma saving throw or gain 1 level of EXHAUSTION. If a creature isn't suffering
from ruidium corruption, it becomes corrupted when it fails the saving
throw."}],"specialAbilities":[{"name":"Divinely Blessed","desc":"Alyxian can't be
{@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form
against his will."},{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails
a saving throw, he can choose to succeed instead."},{"name":"Special
Equipment","desc":"Alyxian carries a magic dagger that he uses to make Stoneheart
Dagger attacks. In the hands of creatures other than Alyxian, the dagger is
nonmagical and has no special properties."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Alyxian adds 3 to his AC against one attack roll that
would hit him. To do so, Alyxian must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 120 ft.","languages":"Celestial, Common, Elvish,
Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Alyxian the
Hunter","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Ruidium Dart","desc":"The golem can conjure a magic dart made
of ruidium and hurl it at another creature it can see within 120 feet of itself.
The dart strikes the target unerringly and vanishes on contact. The target must
make a DC 17 Charisma saving throw. On a failed saving throw, the target takes 24
(7d6) psychic damage and gains 1 level of EXHAUSTION. In addition, if the target is
not already suffering from ruidium corruption, it becomes corrupted when it fails
the saving throw. On a successful saving throw, the target takes half as much
damage and suffers no other effects."},{"name":"Slam","desc":"Melee Weapon Attack
+10 to hit, reach 5 ft., one target. 19 (3d8 + 6) bludgeoning damage."},
{"name":"Slow Recharge 5","desc":"The golem targets one or more creatures it can
see within 10 feet of it. Each target
must make a DC 17 Wisdom saving throw against this magic. On a failed save, a
target can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the target can take either an action or a bonus
action on its turn, not both. These effects last for 1 minute. A target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The golem is immune to any spell or effect that would alter its
form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
golem's weapon attacks are magical."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Alyxian the
Tormented","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":22,"conSave"
:"+10","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"cha
Save":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Stunned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"Alyxian makes two Grasping
Hand attacks."},{"name":"Grasping Hand","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 15 (3d6 + 5) force damage, and if the target is a Medium
or smaller creature, it is GRAPPLED (escape DC 15). Alyxian has six hands, each of
which can grapple one target."},{"name":"Void Eyes Recharge 5","desc":"Alyxian
targets up to two creatures he can see within 120 feet of himself. Each target must
make a DC 17 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Attack","desc":"Alyxian makes one Grasping Hand attack."},
{"name":"Weapons of Yore (Costs 2 Actions)","desc":"Ancient weapons embedded in
Alyxian's hide detach from Alyxian and fly about in a 10-foot-radius sphere
centered on a point Alyxian can see within 60 feet of himself. A creature takes 18
(4d8) slashing damage when it enters that area for the first time on a turn or
starts its turn there. The effect lasts until the end of Alyxian's next turn, when
the weapons return to Alyxian and embed themselves in his hide once again (causing
him no harm)."}],"specialAbilities":[{"name":"Apotheonic Rejuvenation","desc":"When
Alyxian drops to 0 hit points, his body dies and cracks open like a cocoon. Alyxian
instantly emerges from the cocoon in his second form, Alyxian the Callous, in the
space where his previous form died. His initiative count doesn't change."},
{"name":"Divinely Blessed","desc":"Alyxian can't be {@quickref Surprise|PHB|3|0|
surprised} and can't be changed into another form against his will."},
{"name":"Legendary Resistance (2/Day)","desc":"If Alyxian fails a saving throw, he
can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"Celestial, Common, Elvish, Telepathy
120 ft.","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"A
nimated Glass Statue","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks:
one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9
(2d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Sight and Smell","desc":"The statue has advantage on Wisdom
(Perception) checks that rely on sight or smell."},{"name":"Pack
Tactics","desc":"The statue has advantage on an attack roll against a creature if
at least one of the statue's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common but can't speak
it","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"A
yo Jabe (Tier
1)","maxHP":65,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":
0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ayo
makes two Harpoon or Longbow attacks."},{"name":"Harpoon","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 11
(2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Ayo can breathe air and water."}],"spellActions":
[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom
as the spellcasting ability (spell save DC 11):"},{"name":"Once a
Day/Each","desc":"Animal Friendship, Goodberry"}],"reactions":
[],"senses":"None","languages":"Common, Goblin,
Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"A
yo Jabe (Tier
2)","maxHP":97,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+5","dexScore":16,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Ayo
makes three Harpoon or Longbow attacks."},{"name":"Harpoon","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 12
(2d8 + 3) piercing damage."},{"name":"Bonus: Reposition","desc":"Ayo issues orders
to one ally she can see within 30 feet of herself. If the target can see or hear
Ayo, it can spend its reaction to move up to its speed. This movement doesn't
provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Ayo can breathe air and water."}],"spellActions":
[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom
as the spellcasting ability (spell save DC 13):"},{"name":"Once a
Day/Each","desc":"Animal Friendship, Goodberry, Pass Without Trace"}],"reactions":
[],"senses":"None","languages":"Common, Goblin,
Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Ayo Jabe (Tier
3)","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":20,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Frightened","challengeRating":"8","experiencePo
ints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Ayo makes three Harpoon or Longbow attacks."},
{"name":"Ruidium Harpoon","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 12 (2d8 + 3) piercing damage plus 7 (2d6) psychic damage."},
{"name":"Longbow","desc":"{@atk rw} +8 to hit, range 150/600 ft., one target. 18
(3d8 + 5) piercing damage."},{"name":"Bonus: Reposition","desc":"Ayo issues orders
to one ally she can see within 30 feet of herself. If the target can see or hear
Ayo, it can spend its reaction to move up to its speed. This movement doesn't
provoke opportunity attacks."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Ayo can breathe air and water."},{"name":"Special
Equipment","desc":"Ayo wields a ruidium harpoon (see appendix B). If Ayo rolls a 1
on an attack roll made with the harpoon, she must succeed on a DC 20 Charisma
saving throw or gain 1 level of EXHAUSTION."}],"spellActions":
[{"name":"Spellcasting","desc":"Ayo casts one of the following spells, using Wisdom
as the spellcasting ability (spell save DC 14):"},{"name":"Once a
Day/Each","desc":"Animal Friendship, Freedom Of Movement, Goodberry, Pass Without
Trace, Protection From Energy"}],"reactions":
[],"senses":"None","languages":"Common, Goblin,
Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitNa
me":"Corrupted Giant
Shark","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +10
to hit (with advantage if the target is a creature missing any hit points), reach 5
ft., one target. 22 (3d10 + 6) piercing damage, and if the target is a creature, it
must succeed on a DC 17 Charisma saving throw or gain 1 level of
EXHAUSTION."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic
Maelstrom","desc":"Any creature that starts its turn within 15 feet of the shark
must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage."},
{"name":"Regeneration","desc":"The shark regains 10 hit points at the start of its
turn. If the shark takes radiant damage or suffers a critical hit, this trait
doesn't function at the start of its next turn. The shark dies only if it starts
its turn with 0 hit points and doesn't regenerate."},{"name":"Water
Breathing","desc":"The shark can breathe only underwater."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":0,"speedSwim":50,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"D
ancing Flame","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) fire damage."},
{"name":"Charm","desc":"One humanoid the flame can see within 30 feet of it must
succeed on a DC 15 Wisdom saving throw or be magically CHARMED for 1 day. The
CHARMED target obeys the flame's verbal or telepathic commands. If the target
suffers any harm or receives a suicidal command, it can repeat the saving throw,
ending the effect on a success. If the target successfully saves against the
effect, or if the effect on it ends, the target is immune to this flame's Charm for
the next 24 hours."},{"name":"Draining Kiss","desc":"The flame kisses a creature
CHARMED by it or a willing creature. The target must make a DC 15 Constitution
saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed
save, or half as much damage on a successful one. The target's hit point maximum is
reduced by an amount equal to the damage taken. This reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic
Bond","desc":"The flame ignores the range restriction on its telepathy when
communicating with a creature it has CHARMED. The two don't even need to be on the
same plane of existence."},{"name":"Flame","desc":"The flame sheds bright light in
a 20-foot radius and dim light for an additional 20 feet. If it leaves the hall or
is reduced to 0 hit points, it is destroyed and can't re-form for 24
hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Infernal, Telepathy 60
ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Death Embrace","maxHP":147,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+10","dexScore":15,"dexSave":"+2","conScore":19,"conSave
":"+4","intScore":6,"intSave":-
2,"wisScore":9,"wisSave":"+3","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Exhaustion, Paralyzed, Petrified,
Prone","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The death embrace makes two
Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit,
reach 60 ft., one target. 13 (2d6 + 6) piercing damage plus 11 (2d10) psychic
damage. If the target is Large or smaller, it is also GRAPPLED (escape DC 16). The
death embrace has six tentacles, each of which can grapple one
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying
Tendrils","desc":"Any creature that starts its turn in the death embrace's space
must make a DC 16 Constitution saving throw. On a failed saving throw, the creature
is RESTRAINED. A creature RESTRAINED in this way must repeat the saving throw at
the end of its next turn, becoming PETRIFIED on a failed saving throw or ending the
effect on a successful one. The PETRIFIED condition lasts until the effect is ended
by a greater restoration spell or similar magic."},{"name":"Reel","desc":"At the
start of each of its turns, the death embrace can pull each creature it is
grappling up to 20 feet toward it (no action required)."},{"name":"Water
Breathing","desc":"The death embrace can breathe only
underwater."}],"spellActions":[],"reactions":[{"name":"Body Shield","desc":"When
the death embrace is hit by an attack, one creature the death embrace is grappling
(chosen by the death embrace) takes the damage instead."}],"senses":"Blindsight 60
ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedSwim":20,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"D
ermot Wurder (Tier
1)","maxHP":44,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":10,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot
makes one Warhammer attack and one Searing Wrath attack."},
{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with
two hands."},{"name":"Searing Wrath","desc":"{@atk rs} +5 to hit, range 60 ft., one
creature. 9 (2d8) radiant damage, and the target is BLINDED until the end of its
next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Dermot casts one of the following spells, using
Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Guidance, Light, Spare The Dying"},{"name":"Once a
Day/Each","desc":"Bless, Cure Wounds"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin, Orc","speedWalk":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"D
ermot Wurder (Tier
2)","maxHP":82,"armorClass":19,"unitType":"humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":10,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot
makes one Warhammer attack and one Searing Wrath attack."},
{"name":"Warhammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target.
8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with
two hands."},{"name":"Searing Wrath","desc":"{@atk rs} +7 to hit, range 60 ft., one
creature. 18 (4d8) radiant damage, and the target is BLINDED until the end of its
next turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Dermot casts one of the following spells, using
Wisdom as the spellcasting ability (spell save DC 15):"},{"name":"At-Will
Spells","desc":"Guidance, Light, Spare The Dying"},{"name":"Once a
Day","desc":"Revivify"},{"name":"Twice a Day/Each","desc":"Bless (at 2nd level),
Cure Wounds (at 3rd level)"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin, Orc","speedWalk":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"D
ermot Wurder (Tier
3)","maxHP":93,"armorClass":20,"unitType":"humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":20,"wisSave":"+8","chaScore":10,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Dermot
makes one Ruidium Warhammer attack and one Searing Wrath attack."},{"name":"Ruidium
Warhammer","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 +
4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands,
plus 7 (2d6) psychic damage."},{"name":"Searing
Wrath","desc":"{@atk rs} +8 to hit, range 60 ft., one creature. 22 (5d8) radiant
damage, and the target is BLINDED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Dermot wears mariner's armor and wields a ruidium warhammer (see
appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must
succeed on a DC 20 Charisma saving throw or gain 1 level of
EXHAUSTION."}],"spellActions":[{"name":"Spellcasting","desc":"Dermot casts one of
the following spells, using Wisdom as the spellcasting ability (spell save DC
16):"},{"name":"At-Will Spells","desc":"Guidance, Light, Spare The Dying"},
{"name":"Once a Day","desc":"Revivify"},{"name":"Twice a Day/Each","desc":"Bless
(at 3rd level), Cure Wounds (at 3rd level)"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Goblin,
Orc","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"G
aleokaerda","maxHP":91,"unitType":"humanoid","unitSize":"Small Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The extollant makes two Crimson Bolt attacks."},
{"name":"Crimson Bolt","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft.,
one creature. 20 (3d10 + 4) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galeokaerda has advantage on
saving throws against being CHARMED, and magic can't put her to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The extollant casts one of
the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor
Illusion"},{"name":"Once a Day/Each","desc":"Mage Armor, Major Image, Phantasmal
Force"}],"reactions":[{"name":"Reflect Agony","desc":"When the extollant is damaged
by a creature within 60 feet of it, the creature must make a DC 15 Wisdom saving
throw, taking 16 (3d10) psychic damage on a failed saving throw, or half as much
damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Celestial,
Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"G
alsariad Ardyth (Tier 1)","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-1,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-
1,"intScore":16,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":12,"chaSave"
:"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"ali
gnment":"Neutral ","standardActions":[{"name":"Drain Potential","desc":"{@atk
ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one creature. 16 (3d10) necrotic
damage, and Galsariad gains 5 temporary hit points."},{"name":"Gravity Wave
Recharge 5","desc":"Galsariad causes a rippling wave of magical gravity to fill a
10-foot-radius sphere centered on a point he can see within 120 feet of himself.
Each creature in that area must make a DC 13 Strength saving throw. On a failed
saving throw, the creature takes 17 (5d6) force damage and is pulled up to 10 feet
toward the sphere's center. On a successful save, the creature takes half as much
damage and isn't pulled."},{"name":"Bonus: Distort Gravity
(1/Day)","desc":"Galsariad targets himself or one willing creature that he can see
within 60 feet of himself, magically distorting gravity around the target. Any
creature within 5 feet of the target takes 3 (1d6) force damage. In addition, the
target can use a reaction to float upward, up to 20 feet, without provoking
opportunity attacks. When this effect ends at the start of Galsariad's next turn,
the target floats gently down up to 20 feet."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galsariad has advantage on
saving throws against being CHARMED, and magic can't put him to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Galsariad casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC
13):"},{"name":"At-Will Spells","desc":"Mage Armor, Mage Hand"},{"name":"Once a
Day","desc":"Longstrider"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Draconic, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"G
alsariad Ardyth (Tier 2)","maxHP":67,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":18,"intSave":"+
7","wisScore":15,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Drain Potential","desc":"{@atk ms,rs} +7 to hit,
reach 5 ft. or range 60 ft., one creature. 22 (4d10) necrotic damage, and Galsariad
gains 5 temporary hit points."},{"name":"Gravity Wave Recharge 5","desc":"Galsariad
causes a rippling wave of magical gravity to fill a 20-foot-radius sphere centered
on a point he can see within 100 feet of himself. Each creature in that area must
make a DC 15 Strength saving throw. On a failed saving throw, the creature takes 35
(10d6) force damage and is pulled up to 20 feet toward the sphere's center, and is
knocked PRONE. On a successful save, the creature takes half as much damage and
isn't pulled or knocked PRONE."},{"name":"Bonus: Distort Gravity
(1/Day)","desc":"Galsariad targets himself or one willing creature that he can see
within 60 feet of himself, magically distorting gravity around the target. Any
creature within 5 feet of the target takes 7 (2d6) force damage. In addition, the
target can use a reaction to float upward, up to 20 feet, without provoking
opportunity attacks. When this effect ends at the start of Galsariad's next turn,
the target floats gently down up to 20 feet."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Galsariad has advantage on
saving throws against being CHARMED, and magic can't put him to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Galsariad casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC
15):"},{"name":"At-Will Spells","desc":"Mage Armor, Mage Hand"},{"name":"Once a
Day/Each","desc":"Longstrider, Scrying (as an action), Slow"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic,
Undercommon","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"G
alsariad Ardyth (Tier
3)","maxHP":90,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":20,"intSave":"+
8","wisScore":15,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"Galsariad makes one Drain
Potential attack and one Ruidium Dagger attack."},{"name":"Drain
Potential","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 120 ft., one
creature. 22 (4d10) necrotic damage, and Galsariad gains 10 temporary hit
points."},{"name":"Ruidium Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit,
reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7
(2d6) psychic damage."},{"name":"Gravity Wave Recharge 5","desc":"Galsariad causes
a rippling wave of magical gravity to fill a 30-foot-radius sphere centered on a
point he can see within 100 feet of himself. Each creature in that area must make a
DC 16 Strength saving throw. On a failed saving throw, the creature takes 42 (12d6)
force damage and is RESTRAINED for 1 minute. On a successful save, the creature
takes half as much damage and isn't RESTRAINED. A RESTRAINED creature can repeat
the save at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Bonus: Distort Gravity (1/Day)","desc":"Galsariad targets
himself or one willing creature that he can see within 60 feet of himself,
magically distorting gravity around the target. Any creature within 5 feet of the
target takes 14 (4d6) force damage. In addition, the target can use a reaction to
float upward, up to 20 feet, without provoking opportunity attacks. When this
effect ends at the start of Galsariad's next turn, the target floats gently down up
to 20 feet."}],"legendaryActions":[],"specialAbilities":
[{"name":"Deflection","desc":"Galsariad warps gravity around himself to magically
deflect incoming attacks. While Galsariad is wearing no armor and not
INCAPACITATED, his AC includes his Intelligence modifier."},{"name":"Fey
Ancestry","desc":"Galsariad has advantage on saving throws against being CHARMED,
and magic can't put him to sleep."},{"name":"Special Equipment","desc":"Galsariad
wears a ring of swimming and carries a ruidium dagger (see appendix B). If he rolls
a 1 on an attack roll made with the dagger, he must succeed on a DC 20 Charisma
saving throw or gain 1 level of EXHAUSTION."}],"spellActions":
[{"name":"Spellcasting","desc":"Galsariad
casts one of the following spells, using Intelligence as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand"},{"name":"Once a
Day/Each","desc":"Longstrider, Scrying (as an action), Slow, Telekinesis, Water
Breathing"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common,
Draconic, Undercommon","speedWalk":30,"speedFly":30,"speedSwim":40,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"I
nsight Acuere","maxHP":82,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
1","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Insight makes two Arcane Shock or Dagger of the
Poisoned Mind attacks."},{"name":"Arcane Shock","desc":"{@atk ms,rs} +7 to hit,
reach 5 ft. or range 60 ft., one target. 26 (4d10 + 4) lightning damage. If the
target is a creature, it can't take reactions until the start of its next turn."},
{"name":"Dagger of the Poisoned Mind","desc":"Melee or Ranged Weapon Attack +7 to
hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus
10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15
Wisdom saving throw or be FRIGHTENED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Insight casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Alter Self, Light, Mage
Hand"},{"name":"Once a Day/Each","desc":"Comprehend Languages, Mage Armor, Zone Of
Truth"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, Common,
Infernal, Orc","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"I
rvan Wastewalker (Tier
1)","maxHP":66,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":12,"intSave"
:"+1","wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"Irvan makes two Dagger
attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach
5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 7 (2d6)
poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fortitude
(Recharges after a Short or Long Rest)","desc":"If damage reduces Irvan to 0 hit
points, he can make a Constitution saving throw with a DC equal to 5 + the damage
taken. On a successful save, Irvan drops to 1 hit point instead."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"I
rvan Wastewalker (Tier
2)","maxHP":99,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":12,"conSave":"+
4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Irvan
makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack
+6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage
plus 14 (4d6) poison damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fortitude (Recharges after a Short or Long Rest)","desc":"If damage
reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC
equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Goblin","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Irvan Wastewalker (Tier
3)","maxHP":123,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":20,"dexSave":"+8","conScore":14,"conSave":"+
5","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Irvan
makes one Dagger attack and two Ruidium Shortsword attacks."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d4 + 5) piercing damage plus 17 (5d6) poison
damage."},{"name":"Ruidium Shortsword","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 8 (1d6 + 5) piercing damage plus 7 (2d6) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fortitude (Recharges
after a Short or Long Rest)","desc":"If damage reduces Irvan to 0 hit points, he
can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a
successful save, Irvan drops to 1 hit point instead."},{"name":"Special
Equipment","desc":"Irvan wears gloves of swimming and climbing and wields a ruidium
shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the
shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of
EXHAUSTION."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Goblin,
Orc","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"L
aurin Ophidas","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
fanatic makes two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"The fanatic has advantage on saving throws against being CHARMED
or FRIGHTENED."},{"name":"Special Equipment","desc":"Laurin wields a staff of the
adder and is attuned to it as though he were a cleric."}],"spellActions":
[{"name":"Spellcasting","desc":"The fanatic is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of Faith"},{"name":"Level
2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Light Devourer","maxHP":119,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The light
devourer makes two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 21 (5d6 + 4) piercing damage, or radiant damage if
the light devourer is radiating light (see Light Absorption)."},{"name":"Bonus:
Radiant Discharge","desc":"If the light devourer is radiating light (see Light
Absorption), it releases the light stored in its body in a 20-foot-radius sphere
centered on itself, then ceases to radiate light. Each creature in the sphere must
make a DC 15 Constitution saving throw, taking 24 (7d6) radiant damage on a failed
saving throw, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Light Absorption","desc":"If the light devourer
spends any part of its turn in an area of bright light or is subjected to radiant
damage, it radiates dim light in a 10-foot radius for 1 hour."},{"name":"Water
Breathing","desc":"The light devourer can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedSwim":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"M
aggie Keeneyes (Tier
1)","maxHP":85,"armorClass":13,"unitType":"giant","unitSize":"Large

","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":8,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Lawful Neutral ","standardActions":[{"name":"Giant Maul","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage, and if
the target is a creature, Maggie can force it to make a DC 14 Strength saving
throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked
PRONE."},{"name":"Hammer Toss","desc":"{@atk rw} +6 to hit, range 20/60 ft., one
target. 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can
force it to make a DC 14 Strength saving throw; on a failed save, the target is
pushed 5 feet away from Maggie and knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Tactical Readiness","desc":"Maggie and allies
within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Maggie Keeneyes (Tier
2)","maxHP":114,"armorClass":15,"unitType":"giant","unitSize":"Large
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":8,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Maggie
makes two Giant Maul or Hammer Toss attacks."},{"name":"Giant Maul","desc":"Melee
Weapon Attack +7 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning
damage."},{"name":"Hammer Toss","desc":"{@atk rw} +7 to hit, range 20/60 ft., one
target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bonus: Rally
(1/Day)","desc":"Maggie targets one creature she can see within 30 feet of herself
and bolsters it with words of encouragement. The target gains 15 temporary hit
points if it can see or hear Maggie."}],"legendaryActions":[],"specialAbilities":
[{"name":"Push","desc":"Once during each of her turns, after hitting a creature
with an attack, Maggie can force the target to make a DC 15 Strength saving throw;
on a failed save, the target is pushed up to 10 feet horizontally away from Maggie
and knocked PRONE."},{"name":"Tactical Readiness","desc":"Maggie and allies within
30 feet of her have advantage on initiative rolls, as long as Maggie isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Maggie Keeneyes (Tier
3)","maxHP":142,"armorClass":18,"unitType":"giant","unitSize":"Large
","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":8,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Psy
chic (granted by ruidium armor)","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"Maggie makes two Heavy Greataxe
or Hammer Toss attacks."},{"name":"Heavy Greataxe","desc":"Melee Weapon Attack +8
to hit, reach 10 ft., one target. 16 (2d12 + 5) slashing damage."},{"name":"Hammer
Toss","desc":"{@atk rw} +8 to hit, range 20/60 ft., one target. 15 (4d4 + 5)
bludgeoning damage."},{"name":"Bonus: Rally (1/Day)","desc":"Maggie targets one
creature she can see within 60 feet of herself and bolsters it with words of
encouragement. The target gains 30 temporary hit points if it can see or hear
Maggie."}],"legendaryActions":[],"specialAbilities":[{"name":"Push","desc":"Once
during each of her turns, after hitting a creature with an attack, Maggie can force
the target to make a DC 16 Strength saving throw; on a failed save, the target is
pushed up to 15 feet horizontally away from Maggie and knocked PRONE."},
{"name":"Special Equipment","desc":"Maggie wears a suit of ruidium armor (plate;
see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she
must succeed on a DC 20 Charisma saving throw or gain 1 level of EXHAUSTION."},
{"name":"Tactical Readiness","desc":"Maggie and allies within 30 feet of her have
advantage on initiative rolls, as long as Maggie isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Monastic High
Curator","maxHP":130,"armorClass":19,"unitType":"humanoid","unitSize":"Small Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+7","conScore":14,"conSave"
:"+2","intScore":18,"intSave":"+4","wisScore":22,"wisSave":"+10","chaScore":17,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined","conditionImmunities":"Charmed","challengeRating":"10","experience
Points":0,"alignment":"Unknown ","standardActions":
[{"name":"Multiattack","desc":"The high curator makes three Force Strike attacks
and uses Brain Burn (if available)."},{"name":"Force Strike","desc":"{@atk ms,rs}
+10 to hit, reach 5 ft. or range 10 ft., one target. 17 (2d10 + 6) force damage."},
{"name":"Brain Burn Recharge 4","desc":"The high curator targets up to two
creatures it can see within 30 feet of itself. Each target must make a DC 18
Constitution saving throw. On a failed saving throw, the target takes 28 (8d6)
psychic damage and can't take reactions until the start of its next turn. On a
successful save, the target takes half as much damage and suffers no other
effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the high curator is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"The high curator casts one of the following spells,
requiring no material components and using Wisdom as the spellcasting ability
(spell save DC 18):"},{"name":"At-Will Spells","desc":"Detect Magic"},
{"name":"Twice a Day/Each","desc":"Detect Thoughts, Identify (as an action),
Scrying (as an action)"}],"reactions":[],"senses":"Blindsight 30
ft.","languages":"Common plus four other languages","speedWalk":60,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Monastic
Infiltrator","maxHP":112,"armorClass":18,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":13,"strSave":"+1","dexScore":20,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Charmed","challengeRating":"6","experiencePo
ints":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
infiltrator makes three Unarmed Strike attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d10 +
5) force damage."},{"name":"Bonus: Cunning Action","desc":"The infiltrator takes
the Dash or Disengage action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Guarded Mind","desc":"Spells and other effects can't read the
infiltrator's thoughts or determine if the infiltrator is lying. Creatures can
communicate telepathically with the infiltrator only if it allows such contact."},
{"name":"Unarmored Defense","desc":"While the infiltrator is wearing no armor and
wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"The infiltrator casts one of the following spells,
requiring no material components and using Wisdom as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Disguise Self"},
{"name":"Once a Day/Each","desc":"Dimension Door, Zone Of Truth"},{"name":"Twice a
Day/Each","desc":"Detect Thoughts, Invisibility"}],"reactions":
[{"name":"Retaliating Strike","desc":"When a creature within 5 feet of the
infiltrator hits or misses the infiltrator with a melee attack, the infiltrator
makes one Unarmed Strike attack against the
attacker."}],"senses":"None","languages":"Common plus three other
languages","speedWalk":50,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"M
onastic
Operative","maxHP":84,"armorClass":17,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The operative
makes three Unarmed Strike attacks, three Cobalt Dart attacks, or a combination
thereof."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 9 (1d10 + 4) bludgeoning damage."},{"name":"Cobalt
Dart","desc":"{@atk
rw} +7 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 3
(1d6) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the operative is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."}],"spellActions":[],"reactions":
[{"name":"Retaliating Strike","desc":"When a creature within 5 feet of the
operative hits or misses the operative with a melee attack, the operative makes one
Unarmed Strike attack against the attacker."}],"senses":"None","languages":"Common
plus two other languages","speedWalk":40,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"O
ccult Extollant","maxHP":91,"unitType":"humanoid","unitSize":"Small Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoint
s":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
extollant makes two Crimson Bolt attacks."},{"name":"Crimson Bolt","desc":"{@atk
ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one creature. 20 (3d10 + 4) psychic
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The extollant casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Once a Day/Each","desc":"Mage Armor, Major Image, Phantasmal
Force"}],"reactions":[{"name":"Reflect Agony","desc":"When the extollant is damaged
by a creature within 60 feet of it, the creature must make a DC 15 Wisdom saving
throw, taking 16 (3d10) psychic damage on a failed saving throw, or half as much
damage on a successful one."}],"senses":"Darkvision 60 ft.","languages":"Common
plus two other languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"O
ccult Initiate","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 7 (2d6)
psychic damage."},{"name":"Arcane Blast Recharge 5","desc":"The initiate creates an
explosion of magical force in a 20-foot-radius sphere centered on a point it can
see within 120 feet of itself. Each creature in that area must make a DC 13
Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force
damage and is pushed 10 feet away from the center of the area. On a successful
save, it takes half as much damage and isn't pushed."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
initiate casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Detect Magic,
Levitate"}],"reactions":[],"senses":"None","languages":"Common plus one other
language","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Occult Silvertongue","maxHP":127,"unitType":"humanoid","unitSize":"Small Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":20,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Crimson
Bolt","desc":"{@atk ms,rs} +8 to hit, reach 5 ft. or range 60 ft., one creature. 27
(4d10 + 5) psychic damage."},{"name":"Bonus: Elemental Servitor
(1/Day)","desc":"The silvertongue magically summons an earth elemental, which
appears in an unoccupied space the silvertongue can see within 60 feet of itself.
The earth elemental takes its turn immediately after the silvertongue on the same
initiative count and obeys the silvertongue's commands. The earth elemental
disappears after 1 minute or when it or the silvertongue
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Alien Mind","desc":"If
a creature tries to read the silvertongue's thoughts or deals psychic damage to the
silvertongue, that creature must succeed on a DC 16 Intelligence saving throw or be
STUNNED until the start of its next turn."},{"name":"Magic Resistance","desc":"The
silvertongue has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"The silvertongue casts
one of the following spells, requiring no material components and using Charisma as
the spellcasting ability (spell save DC 16):"},{"name":"Once a
Day","desc":"Dimension Door"},{"name":"Twice a Day/Each","desc":"Charm Person, Mage
Armor, Sending"}],"reactions":[],"senses":"Truesight 60 ft.","languages":"Common
plus three other languages, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"O
lara","maxHP":16,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"a
lignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Olara
makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Olara can breathe air and water."},{"name":"Fey
Ancestry","desc":"Olara has advantage on saving throws to end the CHARMED condition
on herself, and magic can't put her to sleep."},{"name":"Keen Hearing and
Sight","desc":"The scout has advantage on Wisdom (Perception) checks that rely on
hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any one language (usually
Common)","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Ruidium
Elephant","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-
1,"conScore":21,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +10 to hit (with
advantage if the target is a creature missing any hit points), reach 10 ft., one
target. 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one PRONE
creature. 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling
Charge","desc":"If the elephant moves at least 20 feet straight toward a creature
and then hits it with a Gore attack on the same turn, that target must succeed on a
DC 16 Strength saving throw or be knocked PRONE. If the target is PRONE, the
elephant can make one Stomp attack against it as a bonus action."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
cholarly Agent","maxHP":22,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":16,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Arcane Shock","desc":"{@atk ms,rs} +5
to hit, reach 5 ft. or range 30 ft., one target. 14 (2d10 + 3) lightning damage. If
the target is a creature, it can't take reactions until the start of its next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The agent casts one of the following spells, using
Intelligence as the spellcasting ability:"},{"name":"At-Will
Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a
Day/Each","desc":"Comprehend Languages, Identify (as an action), Mage
Armor"}],"reactions":[{"name":"Glyph of Shielding","desc":"The agent adds 2 to its
AC against one attack that would
hit it. To do so, the agent must be able to see the attacker and have a free
hand."}],"senses":"None","languages":"Common plus one other
language","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"S
cholarly
Excavator","maxHP":67,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+5","intScore":14,"intSave":"+4","wisScore":14,"wisSave":"+2","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
excavator makes three Thunderous Warhammer attacks."},{"name":"Thunderous
Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10
+ 2) thunder damage."},{"name":"Bonus: Telekinetic Toss Recharge 5","desc":"The
excavator targets one Medium or smaller creature or an object weighing 300 pounds
or less that isn't being worn or carried. The target, which must be within 30 feet
of the excavator and visible to it, is magically pushed up to 20 feet horizontally
in a direction of the excavator's choice. If the target is a creature, it can make
a DC 13 Strength saving throw to resist the effect and is not pushed on a
successful save."}],"legendaryActions":[],"specialAbilities":[{"name":"Siege
Expert","desc":"The excavator deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common
plus two other languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"S
cholarly Mastermind","maxHP":82,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
1","intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The mastermind
makes two Arcane Shock or Dagger of the Poisoned Mind attacks."},{"name":"Arcane
Shock","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 26
(4d10 + 4) lightning damage. If the target is a creature, it can't take reactions
until the start of its next turn."},{"name":"Dagger of the Poisoned
Mind","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60
ft., one target. 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the
target is a creature, it must succeed on a DC 15 Wisdom saving throw or be
FRIGHTENED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
mastermind casts one of the following spells, requiring no material components and
using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-
Will Spells","desc":"Alter Self, Light, Mage Hand"},{"name":"Once a
Day/Each","desc":"Comprehend Languages, Mage Armor, Zone Of Truth"}],"reactions":
[],"senses":"None","languages":"Common plus three other
languages","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"S
cuttling
Serpentmaw","maxHP":65,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The serpentmaw
makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 15 ft., one target. 10 (2d6 + 3) piercing damage, or 17
(4d6 + 3) piercing damage if the serpentmaw had advantage on the attack roll."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The serpentmaw can breathe air and water."},
{"name":"Pack Tactics","desc":"The serpentmaw has advantage on an attack roll
against a creature if at least one of the serpentmaw's allies is within 5 feet of
the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Sh
ira","maxHP":4,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaot
ic Good ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Shira casts
one of the following spells, requiring no material components and using Charisma as
the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):"},
{"name":"At-Will Spells","desc":"Chill Touch"},{"name":"Once a
Day/Each","desc":"Blindness/deafness, Ray Of Sickness"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"S
lithering
Bloodfin","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
bloodfin makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee
Weapon Attack +9 to hit (with advantage if the target is a creature missing any hit
points), reach 5 ft., one target. 14 (2d8 + 5) piercing damage, and if the target
is a creature, it is GRAPPLED (escape DC 15). Until this grapple ends, the target
is RESTRAINED, and the bloodfin can't bite another target."},
{"name":"Tail","desc":"Melee Weapon Attack +9 to hit (with advantage if the target
is a creature missing any hit points), reach 10 ft., one target. 19 (4d6 + 5)
bludgeoning damage."},{"name":"Bonus: Swallow","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one Medium or smaller creature the bloodfin is grappling. The
bloodfin swallows the target. The swallowed creature is no longer GRAPPLED but is
BLINDED and RESTRAINED. It has total cover against attacks and other effects
outside the bloodfin, it takes 14 (4d6) necrotic damage at the start of each of its
turns, and the bloodfin regains hit points equal to the necrotic damage dealt. A
bloodfin can have only one creature swallowed at a time."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death Burst","desc":"When the bloodfin dies, it
explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere
centered on the exploding bloodfin, including any creature swallowed by the
bloodfin, must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison
damage. A creature inside the bloodfin when it explodes falls PRONE in the space
formerly occupied by the bloodfin and is no longer BLINDED or RESTRAINED by it."},
{"name":"Water Breathing","desc":"The bloodfin can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 100 ft. (blind
beyond this radius)","languages":"None","speedWalk":5,"speedSwim":50,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"So
rrowfish","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-
1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sorrowfish has advantage
on melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Water Breathing","desc":"The Sorrowfish can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Swarm of Sorrowfish","maxHP":104,"unitType":"aberration","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":1,"intSave":-5,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed,
Petrified, Prone, Restrained,
Stunned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +8 to
hit, reach 0 ft., one target in the swarm's space. 21 (6d6) piercing damage, or 10
(3d6) piercing damage if the swarm has half its hit points or fewer."},
{"name":"Desolate Drain Recharge 5","desc":"Each creature in the swarm's space must
make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24
(7d6) psychic damage and is STUNNED until the end of its next turn. The effect ends
on a creature if the swarm moves out of the creature's space or if another creature
within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling
the affected creature out of the swarm on a successful check. On a successful
saving throw, a creature takes half as much damage and suffers no other
effects."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The
swarm can occupy another creature's space and vice versa, and the swarm can move
through an opening as narrow as 1 foot wide. The swarm can't regain hit points or
gain temporary hit points."},{"name":"Virulent Sorrow","desc":"Each time the swarm
takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving
throw. On a failed saving throw, the creature suffers the following effects until
the end of its next turn: it has disadvantage on its attack rolls, it can't take
reactions, and its speed is halved."},{"name":"Water Breathing","desc":"The swarm
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedSwim":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"V
erin Thelyss","maxHP":84,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Verin
makes three Glaive attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to
hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Hand
Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage plus 22 (4d10) poison damage."},{"name":"Bonus: Manifest
Echo","desc":"Verin magically creates an echo—a translucent, gray object that looks
like him. The echo appears in an unoccupied space Verin can see within 15 feet of
himself. While the echo exists, Verin chooses whether each of his attacks
originates from his space or the echo's space. On Verin's turn, the echo can move
in accordance with Verin's wishes. The echo has AC 17 and 1 hit point. It otherwise
uses Verin's statistics. The echo lasts for 1 minute or until it is destroyed,
until Verin ends his turn more than 30 feet away from it, until Verin manifests
another echo, or until Verin is INCAPACITATED."},{"name":"Bonus:
Reposition","desc":"Verin magically swaps places with his
echo."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Verin has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, Verin has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"Verin
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie
Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"Verin adds 3 to
his AC against one melee attack that would hit him. To do so, he must see the
attacker and be wielding a melee weapon."}],"senses":"Darkvision 120
ft.","languages":"Common, Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"CRCotN"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"Y
oung Horizonback
Tortoise","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 18 (4d6 + 4) piercing damage. If the target is a
creature, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The young horizonback tortoise can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
Goblin but can't speak","speedWalk":30,"spellList":[],"dataSlug":"CRCotN"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Ebondeath","maxHP":225,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},
{"name":"Etherealness","desc":"Ebondeath enters the Ethereal Plane from the
Material Plane, or vice versa. It is visible on the Material Plane while it is in
the Border Ethereal, and vice versa, yet it can't affect or be affected by anything
on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature
within 60 feet of Ebondeath that can see it must succeed on a DC 13 Wisdom saving
throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target
also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the
end of each of its turns, ending the FRIGHTENED condition on itself on a success.
If a target's saving throw is successful or the effect ends for it, the target is
immune to this Ebondeath's Horrifying Visage for the next 24 hours. The aging
effect can be reversed with a Greater Restoration spell, but only within 24 hours
of it occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that
Ebondeath can see within 5 feet of it must succeed on a DC 20 Charisma saving throw
or be possessed by Ebondeath; Ebondeath then disappears, and the target is
INCAPACITATED and loses control of its body. Ebondeath now controls the body but
doesn't deprive the target of awareness. Ebondeath can't be targeted by any attack,
spell, or other effect, except ones that turn undead, and it retains its alignment,
Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It
otherwise uses the possessed target's statistics, including gaining access to the
target's knowledge, class features, and proficiencies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Sight","desc":"Ebondeath can see 60 feet
into the Ethereal Plane when it is on the Material Plane, and vice versa."},
{"name":"Incorporeal Movement","desc":"Ebondeath can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10)
force damage if it ends its turn inside an object."},{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any languages it knew in
life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"E
xpert","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can
attack twice, instead of once, whenever it takes the attack action on its turn."},
{"name":"Shortsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 8 (1d6 + 5) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +9 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5)
piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +9 to hit, range 80/320
ft., one target. 8 (1d6 + 5) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help
action as a bonus action, and the creature who receives
the help gains a (1d6) bonus to the (d20) roll. If that roll is an attack roll,
the creature can forgo adding the bonus to it, and then if the attack hits, the
creature can add the bonus to the attack's damage roll against one target."},
{"name":"Evasion","desc":"When the expert is not INCAPACITATED and subjected to an
effect that allows it to make a Dexterity saving throw to take only half damage, it
instead takes no damage if it succeeds on the saving throw, and only half damage if
it failed."},{"name":"Reliable Talent","desc":"Whenever the expert makes an ability
check that includes its whole proficiency bonus, it can treat a (d20) roll of 9 or
lower as a 10."},{"name":"Tools","desc":"The expert has thieves' tools|phb and a
musical instrument."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"S
pellcaster
(Healer)","maxHP":54,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Empowered Spells","desc":"Whenever the spellcaster
casts a spell of the evocation school by expending a spell slot, the spellcaster
can add its spellcasting ability modifier to the spell's damage roll or healing
roll, if any."},{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The
spellcaster's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
spell attacks). The spellcaster has following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance,
Sacred Flame, Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless,
Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid,
Lesser Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From
Energy, Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Death
Ward"},{"name":"Level 5 Spells (2 Slots)","desc":"Greater Restoration, Mass Cure
Wounds"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal"}],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"S
pellcaster
(Mage)","maxHP":54,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+6","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Empowered Spells","desc":"Whenever the spellcaster
casts a spell of the evocation school by expending a spell slot, the spellcaster
can add its spellcasting ability modifier to the spell's damage roll or healing
roll, if any."},{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield,
Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Polymorph, Wall Of Fire"},{"name":"Level 5 Spells (2
Slots)","desc":"Cone Of Cold, Hold Monster"},{"name":"Level 6 Spells (1
Slots)","desc":"Chain Lightning"}],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"W
arrior","maxHP":78,"armorClass":21,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can
attack three times, instead of once, whenever it takes the attack action on its
turn."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with
two hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one
target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative
rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a
critical hit on a roll of 19 or 20 on the (d20)."},{"name":"Improved
Defense","desc":"The warrior's AC increases by 1."},{"name":"Indomitable
(1/Day)","desc":"The warriorcan reroll a saving throw that it fails, but it must
use the new result."},{"name":"Martial Role","desc":"The warrior has one of the
following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a
+2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the
Protection reaction below."},{"name":"Second Wind (Recharges after a Short or Long
Rest)","desc":"The warrior can use a bonus action on its turn to regain hit points
equal to (1d10) + its level."}],"spellActions":[],"reactions":[{"name":"Protection
(Defender Only)","desc":"When a creature the warrior can see attacks a target other
than the warrior that is within 5 feet of the warrior, the warrior can use their
reaction to impose disadvantage on the attack roll. The warrior must be wielding a
shield."}],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"A
nchorite of
Talos","maxHP":58,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Clawed Gauntlet (Humanoid Form Only)","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage."},
{"name":"Tusk (Boar Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The anchorite can use its
action to polymorph into a boar or back into its true form, which is humanoid. Its
statistics are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The anchorite's innate spellcasting ability
is Wisdom (spell save DC 12). It can innately cast the following spells, requiring
no material components:"},{"name":"Once a Day/Each","desc":"Augury, Bless,
Lightning Bolt ((8d6) damage), Revivify"},{"name":"Thrice a
Day","desc":"Thunderwave ((2d8) damage)"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"DIP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"D
on-Jon Raskin","maxHP":44,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":10,"dexSave":"+2","conScore":13,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Don-Jon makes
three melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to
hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage."},
{"name":"Sling","desc":"{@atk rw} +2 to hit, range 30/120 ft., one target. 2 (1d4)
bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brave","desc":"Don-Jon has advantage on saving throws against being
FRIGHTENED."},{"name":"Not Dead Yet (Recharges after a Long Rest)","desc":"If
damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains
advantage on attack rolls until the end of his next turn."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Falcon the
Hunter","maxHP":112,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Falcon
makes three melee attacks or two ranged attacks."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one
target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Archer","desc":"A longbow or shortbow deals one extra die of its damage
when Falcon hits with it (included in his longbow attack)."},
{"name":"Sharpshooter","desc":"Falcon's ranged weapon attacks ignore half cover and
three-quarters cover."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"G
orthok the Thunder
Boar","maxHP":73,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Gorthok
makes two melee attacks: one with its lightning tusks and one with its thunder
hooves."},{"name":"Lightning Tusks","desc":"Melee Weapon Attack +8 to hit, reach 10
ft., one target. 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage."},
{"name":"Thunder Hooves","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage."},
{"name":"Lightning Bolt {@recharge}","desc":"Gorthok shoots a bolt of lightning at
one creature it can see within 120 feet of it. The target must make a DC 15
Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If Gorthok
takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1
hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"DIP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ro
ck Gnome Recluse","maxHP":7,"unitType":"humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":15,"intSave":"+2",
"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"Non
e","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None
","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Magic Missile (Expends a 1st-Level Spell
Slot)","desc":"The gnome creates three magical darts. Each dart hits a creature the
gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage."},
{"name":"Ray of Frost","desc":"{@atk rs} +4 to hit, range 60 ft., one creature. 4
(1d8) cold damage, and the target's speed is reduced by 10 feet until the start of
the gnome's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome
Cunning","desc":"The gnome has advantage on Intelligence, Wisdom, and Charisma
saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"The
gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell
save DC 12, +4 to hit with spell attacks). It has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand,
Prestidigitation, Ray Of Frost (see \"Actions\" below)"},{"name":"Level 1 Spells (3
Slots)","desc":"Detect Magic, Mage Armor, Magic Missile (see \"Actions\" below),
Shield"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Gnomish","speedWalk":25,"spellList":[],"dataSlug":"DIP"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Av
atar of Death","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed, Petrified, Poisoned,
Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Reaping Scythe","desc":"The avatar sweeps its
spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3)
slashing damage plus 4 (1d8) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The avatar can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Turn Immunity","desc":"The avatar is immune to features that turn
undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Truesight
60 ft.","languages":"All languages known to its
summoner","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"DMG"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Fly","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"DMG"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"La
rva","maxHP":9,"unitType":"Humanoid","unitSize":"Medium ","strScore":9,"strSave":-
1,"dexScore":9,"dexSave":-1,"conScore":10,"conSave":0,"intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+1 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Understands the languages it knew in
life but can't speak","speedWalk":20,"spellList":[],"dataSlug":"DMG"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Yarnspinner","maxHP":138,"armorClass":16,"unitType":"fey","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":16,"dexSave":"+3","conScore":21,"conSave"
:"+9","intScore":18,"intSave":"+4","wisScore":21,"wisSave":"+9","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Yarnspinner makes two Bite
attacks and uses Spellcasting or Web once."},{"name":"Bite","desc":"Melee Weapon
Attack +11 to hit, reach 10 ft., one target. 17 (3d6 + 7) piercing damage plus 11
(2d10) poison damage."},{"name":"Web","desc":"Yarnspinner shoots webbing at one
creature he can see within 120 feet of himself. The target must succeed on a DC 17
Strength saving throw or be RESTRAINED for 1 hour. The target can repeat the save
at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Rebirth","desc":"If Yarnspinner dies in his Domain of Delight, he revives with all
his hit points (1d4) days later in a safe location in that domain."},
{"name":"Legendary Resistance (3/Day)","desc":"If Yarnspinner fails a saving throw,
he can choose to succeed instead."},{"name":"Spider Climb","desc":"Yarnspinner can
climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."},{"name":"Web Walker","desc":"Yarnspinner ignores movement
restrictions caused by webbing."},{"name":"Web Weaver (3/Day)","desc":"Yarnspinner
can take 1 minute to craft one of the following structures out of webbing:"},
{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""}],"spellActions":
[{"name":"Spellcasting","desc":"Yarnspinner
casts one of the following spells, requiring no material components and using
Wisdom as the spellcasting ability (spell save DC 17):"},{"name":"At-Will
Spells","desc":"Faerie Fire, Speak With Animals"},{"name":"Once a
Day/Each","desc":"Awaken (as an action), Pass Without Trace"},{"name":"Twice a
Day/Each","desc":"Animal Friendship, Create Food And Water,
Revivify"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common,
Druidic, Sylvan","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"DoD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"F
ume Drake","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":6,"intSave":
-
2,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"1/4","experiencePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) fire damage."},{"name":"Scalding Breath {@recharge}","desc":"The fume
drake exhales a 15-foot cone of scalding steam. Each creature in that area must
make a DC 11 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death Burst","desc":"When the fume drake dies, it
explodes in a cloud of noxious fumes. Each creature within 5 feet of the fume drake
must succeed on a DC 11 Constitution saving throw or take 4 (1d8) poison damage."},
{"name":"Unusual Nature","desc":"The fume drake doesn't require food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic, Ignan","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"K
obold Tinkerer","maxHP":10,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+
2","wisScore":7,"wisSave":-2,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."},{"name":"Alchemical Flame {@recharge}","desc":"The kobold unleashes fire
in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving
throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Inquiring Mind (1/Day)","desc":"The kobold can cast Detect Magic,
requiring no spell components and using Intelligence as the spellcasting
ability."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack
roll against a creature if at least one of its allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":10,"spellList":
[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
pore Servant Octopus","maxHP":52,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Charmed, Frightened,
Paralyzed","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +5 to hit,
reach 15 ft., one target 7 (1d8 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"While out of water, the
octopus can hold its breath for 1 hour."},{"name":"Water Breathing","desc":"The
octopus can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":5,"speedSwim":50,"spellList":
[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
arak","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Tarak
makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing
damage."},{"name":"Bonus: Cunning Action","desc":"Tarak takes the Dash, Disengage,
or Hide action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Draconic, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"V
arnoth","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Varnoth makes
three Shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"DoSI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"A
ndir Valmakos","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Arcane Burst","desc":"{@atk
ms,rs} +4 to hit, reach 5 ft. or range 120 ft., one target. 7 (1d10 + 2) force
damage."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used
with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus
Proficiencies","desc":"Andir is proficient with simple weapons and light
armor."}],"spellActions":[{"name":"Spellcasting","desc":"Andir's spellcasting
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has
the following wizard spells prepared:"},{"name":"Level 1 Spells (2
Slots)","desc":"Thunderwave"},{"name":"At-Will Spells","desc":"Light, Ray Of
Frost"}],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Anhkolox","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+6","chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The anhkolox makes two Claw
attacks and one Entrapping Rend attack."},{"name":"Claw","desc":"Melee Weapon
Attack +10 to hit, reach 5 ft., one target. 17 (2d10 + 6) piercing damage. If the
target is a Large or smaller creature, it must succeed on a DC 18 Strength saving
throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's
choice."},{"name":"Entrapping Rend","desc":"Melee Weapon Attack +10 to hit, reach 5
ft., one target. 23 (5d6 + 6) piercing damage, and if the target is a Large or
smaller creature, the target must succeed on a DC 18 Strength saving throw or be
trapped in the anhkolox's rib cage and GRAPPLED (escape DC 18). Until this grapple
ends, the target is RESTRAINED, and the anhkolox can't use Entrapping Rend on
another target."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The anhkolox doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"A
urak
Draconian","maxHP":67,"armorClass":17,"unitType":"monstrosity","unitSize":"Medium

","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+6","wisScore":11,"wisSave":"+3","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed","challengeRating":"6","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
draconian makes three Rend or Energy Ray attacks."},{"name":"Rend","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d12 + 2) slashing damage."},
{"name":"Energy Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 8 (1d10
+ 3) force damage."},{"name":"Noxious Breath Recharge 5","desc":"The draconian
exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14
Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison
damage and gains 1 level of EXHAUSTION. On a successful save, the creature takes
half as much damage, doesn't gain EXHAUSTION, and is immune to all draconians'
Noxious Breath for 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aura of Command","desc":"The draconian radiates a commanding presence in
a 20-foot-radius sphere centered on itself. A draconian in the aura that can see or
hear the aurak can't be CHARMED and has advantage on saving throws made to avoid or
end the FRIGHTENED condition on itself."},{"name":"Death Throes","desc":"When the
draconian is reduced to 0 hit points, its magical essence lashes out as a ball of
lightning at the closest creature within 30 feet of it before arcing out to up to
two other creatures within 15 feet of the first. Each creature must make a DC 14
Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning
damage and is STUNNED until the end of its next turn. On a successful save, the
creature takes half as much damage and isn't STUNNED."}],"spellActions":
[{"name":"Spellcasting","desc":"The draconian casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Invisibility, Mage Hand"},
{"name":"Once a Day","desc":"Dominate Person"},{"name":"Twice a
Day/Each","desc":"Dimension Door, Disguise Self, Sending"}],"reactions":
[],"senses":"Truesight 60 ft.","languages":"Common,
Draconic","speedWalk":35,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"A
yik Ur","maxHP":11,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Neutral Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Attacker","desc":"Ayik gains a +2 bonus to all attack rolls (included
below)."},{"name":"Bonus Proficiencies","desc":"Ayik is proficient with simple and
martial weapons, shields, and all armor."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"B
aaz Draconian","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","
experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The draconian makes two Shortsword attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Controlled Fall","desc":"When the draconian falls and isn't
INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the
fall's damage."},{"name":"Death Throes","desc":"When the draconian is reduced to 0
hit points, its body turns to stone and releases a petrifying gas. Each creature
within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or
be RESTRAINED as it begins to turn to stone. The RESTRAINED creature must repeat
the saving throw at the end of its next turn. On a success, the effect ends;
otherwise the creature is PETRIFIED for 1 minute. After 1 minute, the body of the
draconian crumbles to dust."},{"name":"Draconic Devotion","desc":"While the
draconian can see a Dragon that isn't hostile to it, the draconian has advantage on
attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"B
ozak
Draconian","maxHP":40,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":11,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":14,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian
makes two Trident melee attacks or two Lightning Discharge attacks."},
{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands to make a melee attack."},{"name":"Lightning
Discharge","desc":"{@atk rs} +4 to hit, range 60 ft., one target. 10 (3d6)
lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the draconian is reduced to 0 hit points, its scales and flesh
immediately shrivel away, and then its bones explode. Each creature within 10 feet
of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force
damage."},{"name":"Glide","desc":"When the draconian falls and isn't INCAPACITATED,
it subtracts up to 100 feet from the fall when calculating the fall's damage, and
it can move up to 2 feet horizontally for every 1 foot it
descends."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one
of the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 12):"},{"name":"Once a
Day/Each","desc":"Enlarge/reduce, Invisibility, Stinking Cloud, Web"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Caradoc","maxHP":110,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":15,"intSave"
:"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave":"+4","damageVulnerabilit
ies":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Caradoc makes two Withering
Touch attacks."},{"name":"Withering Touch","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 15 (2d10 + 4) necrotic damage."},{"name":"Possession
Recharge 5","desc":"One Humanoid that Caradoc can see within 5 feet of himself must
succeed on a DC 15 Charisma saving throw or be possessed by him; he then
disappears, and the target is INCAPACITATED and loses control of its body. Caradoc
now controls the body but doesn't deprive the target of awareness. Caradoc can't be
targeted by any attack, spell, or other effect, except ones that turn Undead, and
he retains his alignment, Intelligence, Wisdom, and Charisma, immunity to being
CHARMED and FRIGHTENED, and his Divisive Whispers bonus action. He otherwise uses
the possessed target's statistics but doesn't gain access to the target's
knowledge, class features, or proficiencies."},{"name":"Bonus: Divisive
Whispers","desc":"Caradoc magically whispers to one creature within 60 feet of
himself. The target must succeed on a DC 15 Wisdom saving throw, or the target must
immediately use its reaction to make a melee attack against another creature of
Caradoc's choice (wasting its reaction if there are no other creatures within
reach)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bound
Haunting","desc":"Caradoc's spirit is bound to Dargaard Keep. At the start of his
turn, if he's outside the keep's walls and not possessing a creature using his
Possession action, he must succeed on a DC 15 Charisma saving throw or vanish and
reappear in an unoccupied space within the keep."},{"name":"Incorporeal
Movement","desc":"Caradoc can move through other creatures and objects as if they
were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside
an object."},{"name":"Rejuvenation","desc":"If
Caradoc dies, he reforms within Dargaard Keep in (2d6) days."},{"name":"Unusual
Nature","desc":"Caradoc doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Solamnic","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"D
ragon Army
Dragonnel","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend
attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage plus 3 (1d6) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The
dragonnel doesn't provoke opportunity attacks when it flies out of an enemy's
reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Understands Common and Draconic but can't
speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"D
ragon Army
Officer","maxHP":65,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
officer makes two Vicious Lance attacks and uses Assault Orders if it's
available."},{"name":"Vicious Lance","desc":"Melee Weapon Attack +5 to hit, reach
10 ft., one target. 8 (1d10 + 3) piercing damage plus 2 (1d4) fire damage."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one
target. 7 (1d10 + 2) piercing damage plus 5 (1d10) fire damage."},{"name":"Assault
Orders Recharge 5","desc":"The officer shouts orders and targets up to two other
creatures within 60 feet of itself. If a target has the Draconic Devotion trait and
can hear the officer, the target can use its reaction to make one melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic
Devotion","desc":"While the officer can see a Dragon that isn't hostile to it, the
officer has advantage on attack rolls."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"D
ragon Army
Soldier","maxHP":22,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignmen
t":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The soldier
makes two Longsword or Javelin attacks."},{"name":"Longsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10
+ 2) slashing damage if used with two hands, plus 2 (1d4) fire damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage plus 2 (1d4) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic
Devotion","desc":"While the soldier can see a Dragon that isn't hostile to it, the
soldier has advantage on attack rolls."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"F
ewmaster
Gholcag","maxHP":59,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Greatclub","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 30/120 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"
Greater Death
Dragon","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":20,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+7","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic
damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC
19). Until this grapple ends, the target is RESTRAINED, and the dragon can't bite a
different target."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5
ft. one target. 10 (1d8 + 6) slashing damage."},{"name":"Cataclysmic Breath
Recharge 5","desc":"The dragon exhales a wave of ghostly purple flames in a 60-foot
cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking
45 (10d8) necrotic damage on a failed save, or half as much damage on a successful
one. A creature dies if the breath reduces it to 0 hit points. Additionally, any
Medium or smaller Humanoid killed by the breath's damage, as well as every corpse
of such a creature within the cone, becomes a zombie (see the Monster Manual) under
the dragon's control. The zombie acts on the dragon's initiative but immediately
after the dragon's turn. Absent any other command, the zombie tries to kill any
non-Undead creature it encounters."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Cataclysmic
Rush (Costs 2 Actions)","desc":"The dragon moves up to half its flying speed
without provoking opportunity attacks, carrying with it any creatures it is
grappling. During this move, if it enters the space of a Medium or smaller
creature, that creature takes 4 (1d8) necrotic damage. A creature can take this
damage only once per turn."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."},{"name":"Unusual Nature","desc":"The dragon doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"H
rigg Roundrook","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus
Proficiencies","desc":"Hrigg is proficient with simple and martial weapons and
light and medium armor."},{"name":"Dwarven Resilience","desc":"Hrigg has advantage
on saving throws made to avoid or end the POISONED condition on
himself."}],"spellActions":[{"name":"Spellcasting","desc":"Hrigg's spellcasting
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the
following cleric spells prepared:"},{"name":"Level 1 Spells (2 Slots)","desc":"Cure
Wounds"},{"name":"At-Will Spells","desc":"Guidance, Sacred Flame"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"I
riad","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","exper
iencePoints":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Poison
Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60
ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."},
{"name":"Bonus: Helpful","desc":"Iriad takes the {@action Help}
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus
Proficiencies","desc":"Iriad is proficient with simple weapons, light armor,
cartographer's tools|PHB, and woodcarver's tools|PHB."},{"name":"Fey
Ancestry","desc":"Iriad has advantage on saving throws made to avoid or end the
CHARMED condition on herself, and magic can't put her to sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":35,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Istarian
Drone","maxHP":127,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The drone makes two Claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 9 (1d8 + 5) piercing damage plus 4 (1d8) lightning damage. If the target is
a Medium or smaller creature, it is GRAPPLED (escape DC 15). The drone has two
claws, each of which can grapple only one target."},{"name":"Crystalline Spit
Recharge 5","desc":"The drone spits crackling gel in a line 5 feet wide and 20 feet
long. Each creature in the line must make a DC 15 Dexterity saving throw. On a
failed save, the creature takes 14 (4d6) lightning damage and is RESTRAINED by the
gel, which hardens into crystal. The creature is RESTRAINED until the crystal is
destroyed. The crystal has AC 15, 15 hit points, immunity to poison and psychic
damage, and vulnerability to thunder damage. On a successful save, the creature
takes half as much damage and isn't RESTRAINED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Spider Climb","desc":"The drone can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."},{"name":"Unusual Nature","desc":"The drone doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this radius)","languages":"Understands the languages spoken by its
creator but can't speak","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"K
alaman Soldier","maxHP":16,"armorClass":18,"unitType":"Humanoid","unitSize":"Small
Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The soldier makes
two Longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Hold the Line","desc":"If an ally within
5 feet of the soldier must make a saving throw, the soldier encourages the ally,
granting advantage on the
roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Kansaldi Fire-
Eyes","maxHP":172,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":16,"intSave":"+3","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Kansaldi makes two Pike attacks and uses Flame
Burst."},{"name":"Pike","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 9 (1d10 + 4) piercing damage plus 16 (3d10) radiant damage."},
{"name":"Flame Burst","desc":"Kansaldi hurls magical flames at a creature she can
see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw.
On a failed save, the target takes 11 (2d10) fire damage and catches fire; until a
creature takes an action to put out the fire, the target takes 5 (1d10) fire damage
at the start of each of its turns. On a successful save, the target takes half as
much damage and doesn't catch fire."},{"name":"Bonus: Dragon Queen's
Favor","desc":"Kansaldi or one creature she can see within 60 feet of herself
magically regains 17 ((2d12 + 4)) hit points."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Kansaldi has a glowing
ruby embedded in her left eye socket. The gem functions as her eye and grants her
truesight (included above). The gem can't be removed while Kansaldi is alive. When
she dies, a creature can remove the gem as an action. The gem then functions as a
gem of seeing."}],"spellActions":[{"name":"Spellcasting","desc":"Kansaldi casts one
of the following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 16):"},{"name":"At-Will Spells","desc":"Light,
Spare The Dying, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Blade Barrier,
Dispel Magic, Flame Strike, Lesser Restoration, Revivify"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"K
apak Draconian","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
draconian makes two Dagger attacks. If both attacks hit the same creature, the
target must succeed on a DC 12 Constitution saving throw or become POISONED until
the end of the target's next turn. While POISONED in this way, the target is also
PARALYZED."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit,
reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7
(2d6) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the draconian is reduced to 0 hit points, it dissolves into
acid that splashes on those around it. Each creature within 5 feet of the draconian
must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute.
A creature covered in the acid takes 7 (2d6) acid damage at the start of each of
its turns. A creature can use its action to scrape or wash the acid off itself or
another creature."},{"name":"Glide","desc":"When the draconian falls and isn't
INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the
fall's damage, and it can move up to 2 feet horizontally for every 1 foot it
descends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"K
ender
Skirmisher","maxHP":14,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":12,"intSave":"+
1","wisScore":8,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"Frightened","challengeRating
":"1/4","experiencePoints":0,"alignment":"Unknown ","standardActions":
[{"name":"Hoopak","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 40/160 ft., one target. 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3)
bludgeoning damage if the kender used the hoopak's sling to make a ranged
attack."},{"name":"Taunt","desc":"The kender launches a barrage of insults at a
creature it can see within 60 feet of itself. If the target can hear the kender,
the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on
attack rolls until the end of its next turn."},{"name":"Bonus: Elusive","desc":"The
kender takes the Disengage or Hide action."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Kenderspeak","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"L
eedara","maxHP":45,"unitType":"undead","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},
{"name":"Etherealness","desc":"Leedara enters the Ethereal Plane from the Material
Plane, or vice versa. She is visible on the Material Plane while she is in the
Border Ethereal, and vice versa, yet she can't affect or be affected by anything on
the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature
within 60 feet of Leedara that can see her must succeed on a DC 13 Wisdom saving
throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target
also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the
end of each of its turns, ending the FRIGHTENED condition on itself on a success.
If a target's saving throw is successful or the effect ends for it, the target is
immune to Leedara's Horrifying Visage for the next 24 hours. The aging effect can
be reversed with a Greater Restoration spell, but only within 24 hours of it
occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost
can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be
possessed by Leedara; Leedara then disappears, and the target is INCAPACITATED and
loses control of its body. Leedara now controls the body but doesn't deprive the
target of awareness. Leedara can't be targeted by any attack, spell, or other
effect, except ones that turn undead, and she retains her alignment, Intelligence,
Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. She otherwise uses
the possessed target's statistics, but doesn't gain access to the target's
knowledge, class features, or proficiencies."},{"name":"Change
Shape","desc":"Leedara magically assumes the appearance she had in life, and her
creature type changes to Humanoid, while retaining her other game statistics. This
transformation ends if Leedara is reduced to 0 hit points or uses an action to end
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal
Sight","desc":"Leedara can see 60 feet into the Ethereal Plane when she is on the
Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"Leedara
can move through other creatures and objects as if they were difficult terrain. She
takes 5 (1d10) force damage if she ends her turn inside an
object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any languages she knew in
life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"
Lesser Death
Dragon","maxHP":199,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":"+4","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 14 (2d8 + 5) piercing damage plus 4 (1d8) necrotic damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft. one target. 8
(1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it is
GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED. The
dragon has two claws, each of which can grapple one target."},{"name":"Cataclysmic
Breath Recharge 5","desc":"The dragon exhales a wave of ghostly purple flames in a
30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw,
taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a
successful one. A creature dies if the breath reduces it to 0 hit points.
Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well
as every corpse of such a creatures within the cone, becomes a zombie (see the
Monster Manual) under the dragon's control. The zombie acts on the dragon's
initiative but immediately after the dragon's turn. Absent any other command, the
zombie tries to kill any non-Undead creature it encounters."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The dragon doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands Common
and Draconic but can't speak","speedWalk":40,"speedFly":80,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"L
evna Drakehorn","maxHP":13,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
4","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Greatsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonus
Proficiencies","desc":"Levna is proficient with simple and martial weapons,
shields, and all armor."},{"name":"Pack Tactics","desc":"Levna has advantage on an
attack roll against a creature if at least one of her allies is within 5 feet of
the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[{"name":"Protection","desc":"When a creature Levna can see within 5 feet of her is
targeted by an attack, she can impose disadvantage on the attack roll if she can
see the attacker and she is wielding a melee
weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"
Lohezet","maxHP":137,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+5","intScore":20,"intSave"
:"+5","wisScore":14,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmuni
ties":"Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Lohezet makes three
Withering Blast attacks and uses Miasma if it's available. He can replace one of
the attacks with a use of Spellcasting."},{"name":"Withering Blast","desc":"{@atk
ms,rs} +9 to hit, reach 5 ft. or range 60 ft., one target. 18 (2d12 + 5) necrotic
damage."},{"name":"Miasma Recharge 4","desc":"Lohezet magically conjures a
billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within
120 feet of himself. The area within the sphere is heavily obscured, and when a
creature starts its turn in the sphere or enters the sphere for the first time on a
turn, it must make a DC 17 Constitution saving throw. On a failed save, the
creature takes 39 (6d12) poison damage and is POISONED until the start of its next
turn. On a successful save, the creature takes half as much damage and isn't
POISONED. The cloud lasts for 1 minute, until Lohezet ends it early (no action
required), or until Lohezet uses this action again. A strong wind disperses the
cloud."}],"legendaryActions":[],"specialAbilities":[{"name":"Toxic
Mastery","desc":"Lohezet ignores a creature's resistance to poison
damage."}],"spellActions":[{"name":"Spellcasting","desc":"Lohezet casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Detect
Magic, Light, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Eye,
Dominate Person, Wall Of Force"},{"name":"Twice a Day/Each","desc":"Dimension Door,
Mage Armor"}],"reactions":[{"name":"Noxious Rebuke (3/Day)","desc":"When a creature
within 60 feet of Lohezet damages him, Lohezet magically retaliates with a spray of
foul, purple mist. The creature must make a DC 17 Constitution saving throw, taking
16 (2d10 + 5) poison damage on a failed save, or half as much damage on a
successful one."}],"senses":"None","languages":"Common, Dwarvish, Elvish,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"
Lord Soth","maxHP":228,"armorClass":18,"unitType":"undead","unitSize":"Medium
","strScore":22,"strSave":"+6","dexScore":11,"dexSave":"+6","conScore":20,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+9","chaScore":20,"chaS
ave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion,
Frightened,
Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Soth makes three Forsaken Brand
attacks."},{"name":"Forsaken Brand","desc":"Melee Weapon Attack +12 to hit, reach 5
ft., one target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) necrotic damage, and
if the target is a creature,
it can't regain hit points until the start of Soth's next turn."},
{"name":"Cataclysmic Fire (1/Day)","desc":"Soth hurls a magical ball of fire that
explodes at a point he can see within 120 feet of himself. Each creature in a 20-
foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw.
A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed
save, or half as much damage on a successful one."},{"name":"Word of Death
(1/Day)","desc":"Soth points at a creature he can see within 60 feet of himself and
magically commands it to die. The target must make a DC 19 Constitution saving
throw, taking 100 necrotic damage on a failed save, or half as much damage on a
successful one. If this damage reduces the target to 0 hit points, the target
dies."}],"legendaryActions":[{"name":"Implacable Maneuver","desc":"Soth moves up to
his speed or commands a mount he is riding to move up to its speed. The movement
from this action doesn't provoke opportunity attacks. If he or his mount moves
within 5 feet of a creature during this movement, he can force the creature to make
a DC 20 Strength saving throw. The creature is knocked PRONE unless it succeeds on
the saving throw."},{"name":"Strike (Costs 2 Actions)","desc":"Soth makes one
Forsaken Brand attack."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"Soth uses
Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Soth fails a saving throw, he can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Soth has advantage on saving throws against
spells and other magical effects."},{"name":"Marshal Undead","desc":"Unless Soth is
INCAPACITATED, he and Undead creatures of his choice within 60 feet of him are
immune to features that turn Undead."},{"name":"Unusual Nature","desc":"Soth
doesn't require air, food, drink, or sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"Soth casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 19):"},{"name":"At-Will Spells","desc":"Command (cast at 3rd level)"},
{"name":"Once a Day","desc":"Banishment (cast at 6th level)"},{"name":"Twice a
Day/Each","desc":"Dispel Magic, Hold Person (cast at 3rd level)"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Infernal,
Solamnic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Red Ruin","maxHP":150,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+8","dexScore":12,"dexSave":"+5","conScore":17,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Red Ruin makes three Ember Lance attacks."},
{"name":"Ember Lance","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a
Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or
fall PRONE."},{"name":"Explosive Hand Crossbow Recharge 5","desc":"Red Ruin fires
an explosive crossbow bolt at a point she can see within 120 feet of herself. When
the bolt reaches that point, or if it hits an object early, it detonates in a 20-
foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving
throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic
Devotion","desc":"While Red Ruin can see a Dragon that isn't hostile to her, she
has advantage on attack rolls."},{"name":"Mounted Combat Master","desc":"When Red
Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause
the attack to target her instead."},{"name":"Mounted Evasion","desc":"When Red Ruin
or her mount makes a Dexterity saving throw to take half damage from an effect,
they take no damage on a success and half damage on a failure."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"S
ea Elf Scout","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The scout makes
two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom
(Perception) checks that rely on hearing or sight."},{"name":"Fey
Ancestry","desc":"The scout has advantage on saving throws against being CHARMED,
and magic can't put it to sleep."},{"name":"Child of the Sea","desc":"The scout can
breathe air and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any one language (usually
Common)","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"S
ivak Draconian","maxHP":57,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":13,"intSave":"+1","wisScore":10,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The draconian
makes two Serrated Sword attacks and one Tail attack."},{"name":"Serrated
Sword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4)
slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a Large or
smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the draconian is reduced to 0 hit points by a creature that is
Large or smaller, the draconian crumbles into dust that then forms a spectral,
shrieking image of the creature that killed it. The image lasts for 1 minute. Each
creature hostile to the draconian within 10 feet of the image must succeed on a DC
14 Wisdom saving throw or be FRIGHTENED of the spectral image for 1 minute. A
FRIGHTENED creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"spellActions":[],"reactions":
[{"name":"Shape Theft","desc":"After the draconian kills a Medium or smaller
Humanoid, the draconian magically cloaks itself in an illusion to look and feel
like that creature while retaining the draconian's game statistics (other than its
size). This transformation lasts until the draconian dies or uses a bonus action to
end it."}],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Skeletal
Knight","maxHP":112,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skeletal knight makes three
Enervating Blade or Throwing Axe attacks in any combination."},{"name":"Enervating
Blade","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5)
necrotic damage, and if the target is a creature, it can't regain hit points until
the start of the skeletal knight's next turn."},{"name":"Throwing
Axe","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60
ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the
skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC
of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit.
On a success, the skeletal knight drops to 1 hit point instead."},{"name":"Unusual
Nature","desc":"The skeletal knight doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"T
em Temble","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":14,"wisSave":"+4","chaScore":14
,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageRes
istances":"None","conditionImmunities":"Frightened","challengeRating":"Unknown","ex
periencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Hoopak","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 40/160 ft., one target. 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2)
bludgeoning damage if Tem used the hoopak's sling to make a ranged attack."},
{"name":"Taunt","desc":"Tem launches an infuriating barrage of insults at a
creature she can see within 60 feet of her. If the target can hear Tem, it must
succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until
the end of its next turn."},{"name":"Bonus: Elusive","desc":"Tem takes the
Disengage or Hide action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Bonus Proficiencies","desc":"Tem is proficient with simple weapons and
light armor."}],"spellActions":[{"name":"Spellcasting","desc":"Tem's spellcasting
ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following
druid spells prepared:"},{"name":"Level 1 Spells (2 Slots)","desc":"Healing Word"},
{"name":"At-Will Spells","desc":"Druidcraft, Poison Spray"}],"reactions":
[],"senses":"None","languages":"Common, Kenderspeak","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"W
asteland Dragonnel","maxHP":65,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend
attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage."},{"name":"Acid Spit","desc":"{@atk rw} +5 to
hit, range 60 ft., one target. 20 (5d6 + 3) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The dragonnel doesn't provoke
opportunity attacks when it flies out of an enemy's reach."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Understands Common and Draconic but can't
speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"DSotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Wersten Kern","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
9","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion, Frightened,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Wersten makes three Banner Pike
attacks and uses Terrifying Litany if it's available."},{"name":"Banner
Pike","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 (1d10 +
5) piercing damage plus 13 (3d8) necrotic damage. If the target is a Humanoid, it
must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until
it is lifted by remove curse or similar magic. Black, thorny rose stems sprout from
the creature's body while it is cursed, imposing disadvantage on the creature's
ability checks and attack rolls and halving its speed. A creature that succeeds on
the saving throw against the curse is immune to it for 24 hours."},
{"name":"Terrifying Litany Recharge 5","desc":"Wersten recites names of souls slain
by Soth and his company, channeling their mortal terror. Each creature that isn't
an Undead within 30 feet of her must make a DC 16 Wisdom saving throw. On a failed
save, the creature takes 22 (4d10) psychic damage and is FRIGHTENED of Wersten for
1 minute. On a successful save, the creature takes half as much damage and isn't
FRIGHTENED. At the end of each of its turns, a FRIGHTENED creature can repeat the
saving throw, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces Wersten
to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the
damage taken, unless the damage is bludgeoning or from a critical hit. On a
success, Wersten drops to 1 hit point instead."},{"name":"Unusual
Nature","desc":"Wersten doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Wersten casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 16):"},{"name":"Once a Day/Each","desc":"Dispel
Magic, Wall Of Stone"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Infernal, Solamnic","speedWalk":30,"spellList":
[],"dataSlug":"DSotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":171,"isActive":0,"unitName":"
Aeorian
Absorber","maxHP":171,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+6","chaScore":8,"chaSave":"+3","damageVulnerabilities":
"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The absorber makes three attacks: one with its bite
or Mind Bolt and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage plus 5 (1d10)
force damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one target. 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage."},{"name":"Mind
Bolt","desc":"{@atk rs} +8 to hit, range 120 ft., one creature. 22 (4d10) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The absorber has advantage on saving throws against spells and
other magical effects."},{"name":"Pounce","desc":"If the absorber moves at least 20
feet straight toward a creature and then hits its claws attack on the same turn,
that target must succeed on a DC 17 Strength saving throw or be knocked PRONE. If
the target is PRONE, the absorber can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":[{"name":"Tail Ray","desc":"When the
absorber takes damage from a spell, the absorber takes only half the triggering
damage. If the spellcaster is within 60 feet of the absorber, the absorber can
force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds,
the caster takes the other half of the damage."}],"senses":"Darkvision 120
ft.","languages":"Understands Draconic but can't speak","speedWalk":40,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Aeorian
Nullifier","maxHP":180,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+6","chaScore":18,"chaSave":"+8","damageVulnerabilities"
:"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The nullifier makes three attacks: one with its
bites and two with its claws."},{"name":"Bites","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one creature. 17 (2d12 + 4) piercing damage plus 11 (2d10) force
damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 11 (2d6 + 4) slashing damage plus 11 (2d10) force damage, and the target is
GRAPPLED (escape DC 16) if it's a creature. The nullifier has two claws, each of
which can grapple one creature."}],"legendaryActions":[],"specialAbilities":
[{"name":"Horrid Gnashing","desc":"The nullifier's mouths gnash incoherently while
it can see any enemies. Each creature that starts its turn within 20 feet of the
nullifier and can hear it must make a DC 16 Wisdom saving throw. Unless the save
succeeds, the creature rolls a (d8) to determine what it does during the current
turn:"},{"name":"Magic Resistance","desc":"The nullifier has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The nullifier's innate spellcasting ability is Charisma
(spell save DC 16). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Counterspell
(see \"Reactions\" below), Detect Magic, Dispel Magic, See Invisibility"},
{"name":"Once a Day","desc":"Antimagic Field"}],"reactions":
[{"name":"Counterspell","desc":"The nullifier attempts to interrupt a creature that
it can see within 60 feet in the process of casting a spell. If the creature is
casting a spell of 3rd level or lower, its spell fails and has no effect. If it is
casting a spell of 4th level or higher, the nullifier makes a Charisma check with a
DC equal to 10 + the spell's level. On a success, the creature's spell fails and
has no effect."}],"senses":"Darkvision 120 ft.","languages":"Understands Draconic
but can't speak","speedWalk":40,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"
Aeorian
Reverser","maxHP":133,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+5","chaScore":8,"chaSave":"+2","damageVulnerabilities":
"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The reverser makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit,
range 5 ft., one creature. 11 (1d12 + 5) piercing damage plus 6 (1d12) force
damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 8 (1d6 + 5) slashing damage plus 7 (2d6) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The reverser has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":
[{"name":"Reversal","desc":"When a creature the reverser can see within 30 feet of
it regains hit points, the reverser reduces the number of hit points regained to 0,
and the reverser deals 13 (3d8) force damage to the
creature."}],"senses":"Darkvision 120 ft.","languages":"Understands Draconic but
can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"B
lood Hunter","maxHP":65,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":16,"wisSave":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The blood hunter attacks twice
with a weapon."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one
target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Curse of Binding (1/Day)","desc":"As a bonus action, the blood
hunter targets one creature it can see within 30 feet of it. The target must
succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be
unable to take reactions. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"Blood
Frenzy","desc":"The blood hunter has advantage on melee attack rolls against any
creature that doesn't have all its hit points."},{"name":"Magic
Resistance","desc":"The blood hunter has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(1/Day)","desc":"The blood hunter can innately cast Hex. Its innate spellcasting
ability is Intelligence."},{"name":"At-Will Spells","desc":"Hex"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"B
ol'bara","maxHP":40,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"Bol'bara makes
two melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Eldritch Blast (Cantrip)","desc":"{@atk rs} +4 to hit, range 120 ft., one
creature. 7 (1d10 + 2) force damage."}],"legendaryActions":[{"name":"Incorporeal
Dash","desc":"Bol'bara moves up to her speed. She can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. She takes 5 (1d10)
force damage if she ends her turn inside an object."},{"name":"Zone of Calamity
(Costs 2 Actions)","desc":"A 15-foot-radius sphere of magical confusion extends
from a point Bol'bara can see within 60 feet of her and spreads around corners.
Each creature that starts its turn in that area is treated as if targeted by the
Confusion spell (save DC 12). The sphere lasts as long as Bol'bara maintains
{@status concentration}, up to 1 minute (as if {@status concentration||
concentrating} on a spell)."}],"specialAbilities":[{"name":"Dark One's
Blessing","desc":"When Bol'bara reduces a hostile creature to 0 hit points, she
gains 6 temporary hit points."},{"name":"Nimble Escape","desc":"Bol'bara can take
the Disengage or Hide action as a bonus action on each of her
turns."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bol'bara's innate
spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
She can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Eldritch Blast, False Life, Mage Armor, Mage
Hand"},{"name":"Once a Day/Each","desc":"Charm Person, Hex, Hold Person,
Invisibility"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
ristled
Moorbounder","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The moorbounder
makes two attacks: one with its blades and one with its claws."},
{"name":"Blades","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 14 (4d4 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Bladed Hide","desc":"At the start of each of its
turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling
it."},{"name":"Standing Leap","desc":"The moorbounder's long jump is up to 40 feet
and its high jump is up to 20 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":70,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"C
ore Spawn Crawler","maxHP":21,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded","challengeRating":"1","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
crawler makes four attacks: one with its bite, two with its claws, and one with its
tail."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
creature. 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Wisdom
saving throw or become FRIGHTENED until the start of the crawler's next turn."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 15 ft., one target. 4
(1d4 + 2) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +4 to hit,
reach 15 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The crawler has advantage on
an attack roll against a creature if at least one of the crawler's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this radius),
Tremorsense 60 ft.","languages":"Understands Deep Speech but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Core Spawn
Emissary","maxHP":102,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":18,"conSave"
:"+4","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+4","chaScore":8,"chaSave":"+2","damageVulnerabilities":
"None","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"Blinded","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The emissary makes three talons
attacks."},{"name":"Talons","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
creature. 14 (2d10 + 3) slashing damage."},{"name":"Alluring Thrum Recharge
5","desc":"The emissary emits a dreadful yet alluring hum. Each creature within 20
feet of the emissary that can hear it and that isn't an aberration must succeed on
a DC 14 Constitution saving throw or be CHARMED for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Crystal Spores {@recharge}","desc":"A
15-foot-radius cloud of toxic crystalline spores extends out from the emissary.
The spores spread around corners. Each creature in the area must succeed on a DC 14
Constitution saving throw or become POISONED. While POISONED in this way, a
creature takes 11 (2d10) poison damage at the start of each of its turns. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The emissary has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"Telepathy 120 ft.,
Understands Deep Speech but can't speak","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Core Spawn
Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave"
:"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The seer uses Fission Staff
twice, Psychedelic Orb twice, or each one once."},{"name":"Fission
Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 9 (1d6 +
6) bludgeoning damage plus 18 (4d8) radiant damage, and the target is knocked
PRONE."},{"name":"Psychedelic Orb","desc":"The seer hurls a glimmering orb at one
creature it can see within 120 of it. The target must succeed on a DC 19 Wisdom
saving throw or take 27 (5d10) psychic damage and suffer a random condition until
the start of the seer's next turn. Roll a (d6) for the condition: (1-2) BLINDED,
(3-4) FRIGHTENED, or (5-6) STUNNED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Earth Glide","desc":"The seer can traverse through nonmagical, unworked
earth and stone. While doing so, the seer doesn't disturb the material it moves
through."},{"name":"Magic Resistance","desc":"The seer has advantage on saving
throws against spells and other magical effects."}],"spellActions":[],"reactions":
[{"name":"Fuse Damage","desc":"When the seer is hit by an attack, it takes only
half of the triggering damage. The first time the seer hits with a melee attack on
its next turn, the target takes an extra 1d6 radiant
damage."}],"senses":"Blindsight 60 ft., Tremorsense 60 ft.","languages":"Common,
Deep Speech, Telepathy 120 ft., Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":279,"isActive":0,"unitName":"
Core Spawn
Worm","maxHP":279,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":5,"dexSave":-
3,"conScore":20,"conSave":"+10","intScore":6,"intSave":-
2,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks: one
with its barbed tentacles and one with its bite."},{"name":"Barbed
Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one creature. 25
(5d6 + 8) piercing damage, and the target is GRAPPLED (escape DC 18). Until this
grapple ends, the target is RESTRAINED. The tentacles can grapple only one creature
at a time."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft.,
one target. 30 (5d8 + 8) piercing damage. If the target is a Large or smaller
creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the
worm. A swallowed creature is BLINDED and RESTRAINED, has total cover against
attacks and other effects outside the worm, and takes 21 (6d6) fire damage at the
start of each of the worm's turns."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"The worm sheds dim light in a 20-foot radius."},
{"name":"Radiant Mirror","desc":"If the worm takes radiant damage, each creature
within 20 feet of it takes that damage as well."},{"name":"Tunneler","desc":"The
worm can burrow through solid rock at half its burrowing speed and leaves a 10-
foot-diameter tunnel in its wake."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Tremorsense 60 ft.","languages":"Understands Deep
Speech but can't speak","speedWalk":60,"speedBurrow":40,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Frost Giant
Zombie","maxHP":138,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":6,"dexSave":-
2,"conScore":21,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The zombie makes two weapon attacks."},
{"name":"Greataxe","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 25 (3d12 + 6) slashing damage."},{"name":"Hurl Rock","desc":"{@atk rw} +10
to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."},
{"name":"Freezing Stare","desc":"The zombie targets one creature it can see within
60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take
35 (10d6) cold damage and be PARALYZED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Numbing
Aura","desc":"Any creature that starts its turn within 10 feet of the zombie must
make a DC 17 Constitution saving throw. Unless the save succeeds, the creature
can't make more than one attack, or take a bonus action on that turn."},
{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it
must make a Constitution saving throw with a DC of 5 + the damage taken, unless the
damage is fire, radiant, or from a critical hit. On a success, the zombie drops to
1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Giant but can't speak","speedWalk":40,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"
Frost
Worm","maxHP":264,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":8,"dexSave":-
1,"conScore":22,"conSave":"+12","intScore":1,"intSave":-
5,"wisScore":5,"wisSave":"+3","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"17","experiencePoints"
:0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
worm makes two bite attacks, or uses its Trill and makes a bite attack."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 22
(3d8 + 9) piercing damage plus 10 (3d6) cold damage. If the target is a Large or
smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed
by the worm. A swallowed creature is BLINDED and RESTRAINED, has total cover
against attacks and other effects outside the worm, and takes 10 (3d6) acid damage
and 10 (3d6) cold damage at the start of each of the worm's turns."},
{"name":"Trill","desc":"The frost worm emits a haunting cry. Each creature within
60 feet of the worm that can hear it must succeed on a DC 20 Wisdom saving throw or
be STUNNED for 1 minute. A creature can repeat the saving throw each time it takes
damage and at the end of each of its turns, ending the effect on itself on a
success. Once a creature successfully saves against this effect, or if this effect
ends for it, that creature is immune to the Trill of all frost worms for the next
24 hours. Frost worms are immune to this effect."}],"legendaryActions":
[],"specialAbilities":[{"name":"Freezing Body","desc":"A creature that touches the
worm or hits it with a melee attack while within 5 feet of it takes 10 (3d6) cold
damage."},{"name":"Death Burst","desc":"When the worm dies, it explodes in a burst
of frigid energy. Each creature within 60 feet of it must make a DC 20 Dexterity
saving throw, taking 28 (8d6) cold damage on a failed save, or half as much damage
on a successful one. Creatures inside the worm when it dies automatically fail this
saving throw."},{"name":"Tunneler","desc":"The worm can burrow through solid rock
at half its burrowing speed and leaves a 10-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense
60 ft.","languages":"None","speedWalk":40,"speedBurrow":30,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Gearkeeper
Construct","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The gearkeeper makes two Arm
Blade attacks, or one Arm Blade attack and one Spear Launcher attack."},
{"name":"Arm Blade","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
18 (3d8 + 5) slashing damage."},{"name":"Spear Launcher","desc":"{@atk rw} +9 to
hit, range 90 ft., one target. 12 (2d6 + 5) piercing damage, and the target is
knocked PRONE."},{"name":"Shrapnel Blast {@recharge}","desc":"The gearkeeper
jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must
make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The gearkeeper is immune to
any spell or effect that would alter its form."},{"name":"Rapid
Shifting","desc":"Opportunity attacks made against the gearkeeper have
disadvantage."},{"name":"Whirling Blades","desc":"Any creature that starts its turn
within 5 feet of the gearkeeper takes 4 (1d8) slashing damage."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands the
languages of its creator but can't speak","speedWalk":60,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"G
loomstalker","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+9","dexScore":16,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":17,"wisSave":"+3","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The gloomstalker makes two
attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one creature. 15 (2d8 + 6) piercing damage
plus 7 (2d6) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic
damage."},{"name":"Snatch","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
Medium or smaller creature. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic
damage, and the target is GRAPPLED (escape DC 17). While GRAPPLED in this way, the
target is RESTRAINED."},{"name":"Shriek {@recharge}","desc":"The gloomstalker emits
a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it
must succeed on a DC 13 Constitution saving throw or be PARALYZED until the end of
the enemy's next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shadowstep","desc":"As a bonus action, the gloomstalker can teleport up
to 40 feet to an unoccupied space it can see."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the gloomstalker has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240
ft","languages":"Understands Common but can't
speak","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"G
uardian Wolf","maxHP":66,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wolf makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11
(1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16
Strength saving throw or be knocked PRONE."},{"name":"Claws","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 15 (2d8 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The wolf has advantage on Wisdom (Perception) checks that rely on
hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on attack
rolls against a creature if at least one of the wolf's allies is within 5 feet of
the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Elvish","speedWalk":60,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":227,"isActive":0,"unitName":"
Horizonback
Tortoise","maxHP":227,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+12","dexScore":3,"dexSave":-
4,"conScore":25,"conSave":"+10","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +12 to hit, reach 10 ft., one target. 28 (3d12 + 9) bludgeoning damage."},
{"name":"Shell Defense Recharge 4","desc":"The tortoise withdraws into its shell,
falls PRONE, and gains a +5 bonus to AC. While the tortoise is in its shell, its
speed is 0 and can't increase. The tortoise can emerge from its shell as an action,
whereupon it is no longer PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The tortoise can breathe air and water."},
{"name":"Massive Frame","desc":"The tortoise can carry up to 20,000 pounds of
weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds.
Medium or smaller creatures can move underneath the tortoise while it's not
PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft","languages":"Understands Goblin but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"H
usk Zombie","maxHP":37,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
5","intScore":3,"intSave":-4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
zombie makes two claw attacks. For each of these attacks that reduces a creature to
0 hit points, the zombie can make an additional claw attack."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Curse of the Husk","desc":"A humanoid slain by a melee attack from the
zombie revives as a husk zombie on its next turn."},{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":35,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ko
bold Underling","maxHP":7,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-
1,"intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target.
6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Messy End","desc":"The kobold explodes 3 rounds after it dies, or
immediately if it was killed by a critical hit. The explosion destroys the kobold's
body, leaving its equipment behind. Each creature within 5 feet of the exploding
kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage
on a failed save, or half as much damage on a successful one."},{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature if
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"M
errow
Shallowpriest","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic
Evil ","standardActions":[{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack
+6 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6 + 4) piercing
damage. If the target is a Medium or smaller creature, the merrow can pull it 10
feet closer."},{"name":"Lightning Bolt (3rd-Level Spell; Requires a Spell
Slot)","desc":"The merrow unleashes a stroke of lightning in a line 100 feet long
and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving
throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on
a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The merrow can breathe air and
water."}],"spellActions":[{"name":"Spellcasting","desc":"The merrow is a 6th-level
spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
spell attacks). The merrow has the following druid spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Minor Illusion,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Fog Cloud,
Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Mirror Image,
Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Lightning
Bolt (see \"Actions\" below), Sleet Storm"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Aquan","speedWalk":10,"speedSwim":40,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"M
oorbounder","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 14 (4d4 + 4) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing
Leap","desc":"The moorbounder's long jump is up to 40 feet and its high jump is up
to 20 feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":70,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"N
ergaliid","maxHP":42,"armorClass":12,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one creature. 13 (2d8 + 4) piercing damage,
and the target must succeed on a DC 15 Constitution saving throw or become POISONED
for 1 minute. The POISONED creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"Tongue
Lash","desc":"Melee Weapon Attack +6 to hit, reach 20 ft., one target. 10 (1d12 +
4) bludgeoning damage."},{"name":"Siphon Life Recharge 4","desc":"The nergaliid
magically draws the life from a humanoid it can see within 40 feet of it. The
target must make a DC 15 Wisdom saving throw. An INCAPACITATED target fails the
save automatically. On a failed save, the creature takes 10 (3d6) psychic damage,
and the nergaliid gains temporary hit points equal to the damage taken. On a
successful save, the target takes half as much damage, and the nergaliid doesn't
gain temporary hit points. If this damage kills the target, its body rises at the
end of the nergaliid's current turn as a {@creature husk zombie|EGW} (see earlier
in this chapter)."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow
Stealth","desc":"While in dim light or darkness, the nergaliid can take the Hide
action as a bonus action."},{"name":"Standing Leap","desc":"The nergaliid's long
jump is up to 30 feet and its high jump is up to 20 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
ahuagin Warlock of
Uk'otoa","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":8,"intSave":-1,"wisScore":8,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"3",
"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The warlock makes two attacks: one with its bite and
one with its Sword of Fathoms."},{"name":"Bite","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},{"name":"Sword of
Fathoms","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 +
2) slashing damage, and if the target is a creature, it must succeed on a DC 13
Constitution saving throw or begin choking. The choking creature is INCAPACITATED
until the end of its next turn, when the effect ends on it."},{"name":"Eldritch
Blast (Cantrip)","desc":"{@atk rs} +5 to hit, range 120 ft., one creature. 5 (1d10)
force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The warlock has advantage on melee attack rolls against any
creature that doesn't have all its hit points."},{"name":"Limited
Amphibiousness","desc":"The warlock can breathe air and water, but it needs to be
submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark
Telepathy","desc":"The warlock can magically command any shark within 120 feet of
it, using a limited telepathy."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The warlock's innate spellcasting ability is Charisma (spell
save DC 13, +5 to hit with spell attacks). It can innately cast the following
spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Eldritch Blast (see \"Actions\" below), Minor Illusion"},
{"name":"Once a Day/Each","desc":"Armor Of Agathys, Arms Of Hadar, Counterspell,
Crown Of Madness, Invisibility, Hunger Of Hadar"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common,
Sahuagin","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Sea Fury","maxHP":105,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"Paralyzed,
Poisoned","challengeRating":
{"cr":"12","lair":"14"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The sea fury makes two attacks
with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Death Glare","desc":"The
sea fury targets one FRIGHTENED creature it can see within 30 feet of it. The
target must succeed on a DC 16 Wisdom saving throw or drop to 0 hit
points."}],"legendaryActions":[{"name":"As Water","desc":"The sea fury transforms
into a wave of foaming seawater, along with whatever it is wearing or carrying, and
moves up to its speed without provoking opportunity attacks. While in this form, it
can't be GRAPPLED or RESTRAINED. It reverts to its true form at the end of this
movement."},{"name":"Fearsome Apparition (Costs 2 Actions)","desc":"The sea fury
conjures an apparition of one of its dead sisters, which appears in an unoccupied
space the sea fury can see within 30 feet of it. Enemies of the sea fury that can
see the apparition must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED of
it until it vanishes at the end of the sea fury's next turn."},{"name":"Conjure
Snakes (Costs 3 Actions)","desc":"The sea fury disgorges a {@creature swarm of
poisonous snakes}, which occupies the same space as the sea fury, acts on its own
initiative count, and attacks as directed by the sea fury. The sea fury can control
up to three of these swarms at a time."}],"specialAbilities":
[{"name":"Amphibious","desc":"The sea fury can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the sea fury fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
sea fury has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The sea fury's
innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell
attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Witch Bolt"},{"name":"Once a
Day/Each","desc":"Bestow Curse, Fear, Thunderwave"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Aquan, Common,
Giant","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive"
:0,"unitName":"Shadowghast","maxHP":49,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The shadowghast makes two
attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one creature. 11 (2d8 + 2) slashing damage
plus 5 (1d10) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a
creature other than an undead, it must succeed on a DC 12 Constitution saving throw
or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Stench","desc":"Any creature that starts its turn
within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw
or be POISONED until the start of its next turn. On a successful saving throw, the
creature is immune to this Stench for 24 hours."},{"name":"Shadow
Stealth","desc":"While in dim light or darkness, the shadowghast can take the Hide
action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"None","speedWalk":35,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
ken Zabriss","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10
+ 3) slashing damage when used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Powerful Build","desc":"Sken counts as one size
larger when determining her carrying capacity and the weight she can push, drag, or
lift."},{"name":"Special Equipment","desc":"Sken wears a ring of obscuring. With
it, she can cast the Fog Cloud spell centered on herself three times per day. The
cloud lasts for 1 minute (no {@status concentration} required)."}],"spellActions":
[],"reactions":[{"name":"Stone's Endurance (Recharges after a Short or Long
Rest)","desc":"When Sken takes damage, she can use her reaction to reduce the
damage taken by 8 ((1d12 + 2))."}],"senses":"None","languages":"Common, Draconic,
Giant","speedWalk":30,"spellList":[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"S
wavain Basilisk","maxHP":85,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
basilisk makes two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 13
(3d6 + 3) piercing damage plus 10 (3d6) poison damage."},
{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one target. 14
(2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is
GRAPPLED (escape DC 12)."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The basilisk can breathe air and water."},
{"name":"Petrifying Secretions","desc":"A creature must make a DC 13 Constitution
saving throw if it hits the basilisk with a weapon attack while within 5 feet of it
or if it starts its turn GRAPPLED by the basilisk. Unless the save succeeds, the
creature magically begins to turn to stone and is RESTRAINED, and it must repeat
the saving throw at the end of its next turn. On a successful save, the effect
ends. On a failure, the creature is PETRIFIED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":15,"speedSwim":40,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Udaak","maxHP":165,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+13","dexScore":14,"dexSave":"+2","conScore":22,"conSave
":"+11","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"unde
fined","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"None","conditionImmunities":"Frightened,
Grappled, Poisoned,
Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The udaak makes three attacks:
one with its bite and two with its slam."},{"name":"Bite","desc":"Melee Weapon
Attack +13 to hit, reach 5 ft., one creature. 21 (2d12 + 8) piercing damage, and
the target is GRAPPLED (escape DC 21). Until this grapple ends, the target is
RESTRAINED, and the udaak can't bite another target."},{"name":"Slam","desc":"Melee
Weapon Attack +13 to hit, reach 10 ft., one target. 21 (3d8 + 8) bludgeoning
damage."},{"name":"Swallow","desc":"The udaak makes one bite attack against a Large
or smaller target it is grappling. If the attack hits, the target is also
swallowed, and the grapple ends. A swallowed creature is BLINDED and RESTRAINED, it
has total cover against attacks and other effects outside the udaak, and it takes
21 (6d6) acid damage at the start of each of the udaak's
turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the
udaak moves at least 20 feet straight toward a target and then hits it with a slam
attack on the same turn, the target takes an extra 27 (6d8) bludgeoning damage. If
the target is a creature, it must succeed on a DC 21 Strength saving throw or be
pushed up to 20 feet away from the udaak and knocked PRONE."},{"name":"Siege
Monster","desc":"The udaak deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Vo
x Seeker","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Pincer","desc":"Melee Weapon Attack +2 to hit, reach
5 ft., one target. 2 (1d4) piercing damage plus 3 lightning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Voice
Lock","desc":"The vox seeker must move toward and attack the source of the nearest
voice within 60 feet of it, to the exclusion of all other targets, for as long as
it remains operational."},{"name":"Spider Climb","desc":"The vox seeker can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this
radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"EGW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Y
inra Emberwind","maxHP":16,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Neutral Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Ancestry","desc":"Yinra has advantage on saving throws against being
CHARMED, and magic can't put her to sleep."},{"name":"Keen Hearing and
Sight","desc":"Yinra has advantage on Wisdom (Perception) checks that rely on
hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"EGW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"
Belashyrra","maxHP":304,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":24,"strSave":"+7","dexScore":21,"dexSave":"+5","conScore":20,"conSave"
:"+5","intScore":25,"intSave":"+14","wisScore":22,"wisSave":"+13","chaScore":23,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities"
:"None","damageResistances":"undefined, undefined","conditionImmunities":"Blinded,
Charmed, Exhaustion, Frightened, Poisoned, Prone","challengeRating":
{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Belashyrra makes two attacks
with its claws and uses its Eye Ray once."},{"name":"Claw","desc":"Melee Weapon
Attack +14 to hit, reach 5 ft., one target. 17 (3d6 + 7) slashing damage."},
{"name":"Eye Ray","desc":"Belashyrra shoots one of the following magical eye rays
of its choice, targeting one creature it can see within 120 feet of it:"},
{"name":"1. Psyche-Reconstruction Ray","desc":"The target must make a DC 22 Wisdom
saving throw, taking 49 (9d10) psychic damage on a failed save, or half as much
damage on a successful one. If this damage reduces a creature to 0 hit points, it
dies and transforms into a spectator under Belashyrra's control and acts
immediately after Belashyrra in the initiative order. The target can't be returned
to its original form by any means short of a Wish spell."},{"name":"2. Domination
Ray","desc":"The target must succeed on a DC 22 Wisdom saving throw or be CHARMED
by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue
telepathic commands to the CHARMED creature (no action required), which it does its
best to obey."},{"name":"3. Mind-Weakening Ray","desc":"The target must succeed on
a DC 22 Intelligence saving throw or take 36 (8d8) psychic damage and be unable to
cast spells or activate magic items for 1 minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"4. Blinding Ray","desc":"The target and each creature within 10 feet of it
must succeed on a DC 22 Constitution saving throw or take 19 (3d12) radiant damage
and be BLINDED for 1 minute. Until this blindness ends, Belyshyrra can see through
the BLINDED creature's eyes. The BLINDED creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[{"name":"Claw","desc":"Belashyrra makes one claw
attack."},{"name":"Implant Fear (Costs 2 Actions)","desc":"Belashyrra targets a
creature it can see within 60 feet of it. The target must succeed on a DC 22 Wisdom
saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if
available, to move as far as its speed allows away from Belashyrra."},{"name":"Rend
Reality (Costs 3 Actions)","desc":"Belashyrra rips at the bonds of reality in its
immediate area. Each creature within 10 feet of Belashyrra must succeed on a DC 22
Constitution saving throw or take 19 (3d12) force damage and gain one level of
EXHAUSTION."}],"specialAbilities":[{"name":"Alien Mind","desc":"If a creature tries
to read Belashyrra's thoughts or deals psychic damage to it, that creature must
succeed on a DC 22 Intelligence saving throw or be STUNNED for 1 minute. The
STUNNED creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Eye Thief","desc":"Belashyrra
can see through the eyes of all creatures within 120 feet of it. It can use its Eye
Ray through any creature within 120 feet of it, as though it were in that
creature's space."},{"name":"Legendary Resistance (3/Day)","desc":"If Belashyrra
fails a saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Belashyrra has advantage on saving throws against spells and
other magical effects."},{"name":"Regeneration","desc":"Belashyrra regains 20 hit
points at the start of its turn. If it takes radiant damage, this trait doesn't
function at the start of its next turn. Belashyrra dies only if it starts its turn
with 0 hit points and doesn't regenerate."},{"name":"Teleport","desc":"As a bonus
action, Belashyrra can teleport up to 30 feet to an unoccupied space it can
see."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"B
one Knight","maxHP":84,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The knight attacks twice with one of its weapons."},
{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +4 to
hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Commander of
Bones","desc":"As a bonus action, the knight can target one skeleton or zombie it
can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On
a failed save, the target must obey the knight's commands until the knight dies or
until the knight releases it as a bonus action. The knight can command up to twelve
undead at a time this way."},{"name":"Master of the Pallid Banner","desc":"While
within 60 feet of the knight, any undead ally of the knight has advantage on saving
throws against any effect that turns undead."}],"spellActions":
[{"name":"Spellcasting","desc":"The knight is an 8th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
It has the following paladin spells prepared:"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Compelled Duel, Hellish Rebuke, Wrathful Smite"},
{"name":"Level 2 Spells (3 Slots)","desc":"Branding Smite, Crown Of Madness,
Darkness, Find Steed, Magic Weapon"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"C
hangeling","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The changeling makes two attacks
with its dagger."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Unsettling Visage (Recharges after a Short or Long Rest)","desc":"Each
creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving
throw or be FRIGHTENED for 1 minute. A creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Change
Appearance","desc":"The changeling can use its action to polymorph into a Medium
humanoid it has seen, or back into its true form. Its statistics, other than its
size, are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Dwarvish, Elvish, Halfling,
Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"C
lawfoot","maxHP":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The clawfoot makes two attacks:
one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Pack Tactics","desc":"The clawfoot has advantage on an attack roll
against a creature if at least one of the clawfoot's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."},{"name":"Pounce","desc":"If the
clawfoot moves at least 20 feet straight toward a creature and then hits it with a
claw attack on the same turn, that target must succeed on a DC 11 Strength saving
throw or be knocked PRONE. If the target is PRONE, the clawfoot can make one bite
attack against it as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"D
olgaunt","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Blinded","challengeRating":"3","experiencePoints":0,
"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"The dolgaunt makes two
tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be
replaced by Vitality Drain."},{"name":"Tentacle","desc":"Melee Weapon Attack +6 to
hit, reach 15 ft., one target. 7 (1d6 + 4) bludgeoning damage. The target is
GRAPPLED (escape DC 12) if it is a Large or smaller creature. Until this grapple
ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has
two tentacles."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 6 (1d4 + 4) bludgeoning damage."},{"name":"Vitality
Drain","desc":"One creature GRAPPLED by a tentacle of the dolgaunt must make a DC
11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic
damage, and the dolgaunt regains a number of hit points equal to half the necrotic
damage taken."}],"legendaryActions":[],"specialAbilities":
[{"name":"Evasion","desc":"If the dolgaunt is subjected to an effect that allows it
to make a Dexterity saving throw to take only half damage, the dolgaunt instead
takes no damage if it succeeds on the saving throw, and only half damage if it
fails. It can't use this trait if it's INCAPACITATED."},{"name":"Unarmored
Defense","desc":"While the dolgaunt is wearing no armor and wielding no shield, its
AC includes its Wisdom modifier."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this radius)","languages":"Deep
Speech, Goblin","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
olgrim","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The dolgrim
makes three attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands to make a melee attack."},{"name":"Hand
Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dual
Consciousness","desc":"The dolgrim has advantage on saving throws against being
BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked
UNCONSCIOUS."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech, Goblin","speedWalk":30,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"D
usk Hag","maxHP":82,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":17,"intSave":"+6","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed,
Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The hag makes two Nightmare
Touch attacks."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Nightmare
Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one creature. 18 (4d6 + 4) psychic
damage. If the target is UNCONSCIOUS, it takes an extra 10 (3d6) psychic damage and
is cursed until the hag dies or the curse is removed. The cursed creature's hit
point maximum decreases by 5 ((1d10)) whenever it finishes a long
rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The hag has advantage on saving throws against spells and other
magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's
spellcasting ability is Charisma (spell save DC 15). She can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Disguise Self"},{"name":"Once a
Day/Each","desc":"Legend Lore, Scrying"},{"name":"Thrice a Day/Each","desc":"Dream,
Hypnotic Pattern, Sleep ((9d8))"}],"reactions":[{"name":"Dream Eater","desc":"When
an UNCONSCIOUS creature the hag can see within 30 feet of her regains
consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw.
Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag
regains hit points equal to the amount of damage taken."}],"senses":"Blindsight 60
ft.","languages":"Common, Giant, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"
Dyrrn","maxHP":325,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium
","strScore":26,"strSave":"+8","dexScore":21,"dexSave":"+5","conScore":22,"conSave"
:"+6","intScore":26,"intSave":"+15","wisScore":23,"wisSave":"+13","chaScore":24,"ch
aSave":"+14","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"Blinded, Charmed, Exhaustion,
Frightened, Poisoned,
Prone","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Dyrrn makes one Tentacle Whip
attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack
with Extract Brain if it has a creature GRAPPLED."},{"name":"Tentacle
Whip","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 24 (3d10 +
8) slashing damage. If the target is a Medium or smaller creature, it is GRAPPLED
(escape DC 23), pulled into an unoccupied space within 5 feet of Dyrrn, and must
succeed on a DC 23 Intelligence saving throw or be STUNNED until this grapple ends.
Dyrrn can't use the same tentacle whip on another target until this grapple ends.
Dyrrn has two tentacle whips."},{"name":"Corruption","desc":"Dyrrn targets one
creature it can see within 60 feet of it. The target must succeed on a DC 23
Constitution saving throw or take 22 (4d6 + 8) necrotic damage and become corrupted
for 1 minute."},{"name":"Extract Brain","desc":"Melee Weapon Attack +15 to hit,
reach 5 ft., one INCAPACITATED creature GRAPPLED by Dyrrn. 55 (10d10) piercing
damage. If this damage reduces the target to 0 hit points, Dyrrn kills the target
by extracting and devouring its brain."}],"legendaryActions":[{"name":"Tentacle
Whip","desc":"Dyrrn makes one attack with its Tentacle Whip."},{"name":"Spawn
Aberration (Costs 2 Actions)","desc":"Dyrrn regurgitates an intellect devourer in
an unoccupied space within 5 feet of it. The intellect devourer is under Dyrrn's
control and acts immediately after Dyrrn in the initiative order."},{"name":"Mind
Blast (Costs 3 Actions)","desc":"Dyrrn magically emits psychic energy in a 60-foot
cone. Each creature in that area must succeed on a DC 23 Intelligence saving throw
or take 30 (5d8 + 8) psychic damage and be STUNNED for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"specialAbilities":[{"name":"Alien Mind","desc":"If a
creature tries to read Dyrrn's thoughts or deals psychic damage to it, that
creature must succeed on a DC 23 Intelligence saving throw or be STUNNED for 1
minute. The STUNNED creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success."},{"name":"Legendary Resistance
(3/Day)","desc":"If Dyrrn fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Dyrrn has advantage on saving throws
against spells and other magical effects."},{"name":"Regeneration","desc":"Dyrrn
regains 20 hit points at the start of its turn. If Dyrrn takes radiant damage, this
trait doesn't function at the start of its next turn. Dyrrn dies only if it starts
its turn with 0 hit points and doesn't regenerate."},{"name":"Teleport","desc":"As
a bonus action, Dyrrn can teleport up to 30 feet to an unoccupied space it can
see."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ex
peditious Messenger","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The messenger doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Telepathic
Bond","desc":"While the messenger is on the same plane of existence as its master,
it can magically convey what it senses to its master, and the two can communicate
telepathically."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"One language spoken by its
creator","speedWalk":25,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","
tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Fastieth","maxHP"
:9,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":10,"conSave"
:0,"intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Quickness Recharge
5","desc":"The fastieth can take the Dodge action as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"H
ashalaq Quori","maxHP":99,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+7","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The quori uses its Mind Thrust
twice."},{"name":"Idyllic Touch","desc":"{@atk ms} +8 to hit, reach 5 ft., one
target. 9 (1d10 + 4) force damage. If the target is a creature, it must succeed on
a DC 16 Wisdom saving throw or fall PRONE in a fit of laughter."},{"name":"Mind
Thrust","desc":"The quori targets a creature it can see within 60 feet of it. The
target must make a DC 16 Wisdom saving throw, taking 18 (4d8) psychic damage on a
failed save, or half as much damage on a successful one."},{"name":"Possession
{@recharge}","desc":"One humanoid that the quori can see within 5 feet of it must
succeed on a DC 16 Charisma saving throw or be possessed by the quori; the quori
then disappears, and the target is INCAPACITATED and loses control of its body. The
quori now controls the body but doesn't deprive the target of awareness. The quori
can't be targeted by any attack, spell, or other effect, and it retains its
alignment, Intelligence, Wisdom, Charisma, and immunity to being CHARMED and
FRIGHTENED. It otherwise uses the possessed target's statistics, but doesn't gain
access to the target's knowledge, class features, or
proficiencies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The quori's spellcasting ability
is Intelligence (spell save DC 16). It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Charm Person"},
{"name":"Once a Day","desc":"Dominate Person, Dream"},{"name":"Thrice a
Day/Each","desc":"Detect Thoughts, Disguise Self, Suggestion"}],"reactions":
[{"name":"Empathic Feedback","desc":"When the quori takes damage from a creature it
can see within 60 feet of it, the quori can force that creature to succeed on a DC
16 Intelligence saving throw or take 11 (2d10) psychic
damage."}],"senses":"Darkvision 60 ft.","languages":"Common,
Quori","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"I
nspired","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":16,"intSave":"+5","wisScore":10,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The Inspired makes two crysteel
dagger attacks. It can replace one attack with vicious mockery."},{"name":"Crysteel
Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
piercing damage plus 10 (3d6) force damage."},{"name":"Vicious Mockery
(Cantrip)","desc":"The Inspired unleashes a string of insults laced with subtle
enchantments at one creature it can see within 60 feet of it. If the target can
hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2
(1d4) psychic damage and have disadvantage on the next attack roll it makes before
the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dual Mind","desc":"The Inspired has advantage on Wisdom saving
throws."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Mage Hand, Vicious Mockery (see \"Actions\" below)"},{"name":"Once
a Day/Each","desc":"Charm Person, Dissonant Whispers, Hex, Hold Person, Mage
Armor"}],"reactions":[],"senses":"None","languages":"Common,
Quori","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"I
ron Defender","maxHP":30,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must
succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage
and be GRAPPLED (escape DC 13). The defender can have only one creature GRAPPLED in
this way at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Senses","desc":"The defender has advantage on Wisdom (Perception) checks."},
{"name":"Telepathic Bond","desc":"While the defender is on the same plane of
existence as its master, it can magically convey what it senses to its master, and
the two can communicate telepathically."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Kalaraq Quori","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":18,"conSave"
:"+4","intScore":23,"intSave":"+12","wisScore":24,"wisSave":"+13","chaScore":25,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing
from nonmagical attacks","conditionImmunities":"Blinded, Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Prone,
Restrained","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The quori makes two Soul Binding
attacks. Alternatively, it can make four attacks with Arcane Blast."},
{"name":"Arcane Blast","desc":"{@atk rs} +13 to hit, range 120 ft., one target. 12
(1d10 + 7) force damage."},{"name":"Soul Binding","desc":"{@atk ms} +13 to hit,
reach 5 ft., one target. 29 (4d10 + 7) necrotic damage. A creature reduced to 0 hit
points from this attack dies and has its soul imprisoned in one of the quori's
eyes. The target can't be revived by any means short of a Wish spell until the
quori is destroyed."},{"name":"Mind Seed (1/Day)","desc":"The quori touches one
humanoid, which must succeed on a DC 21 Intelligence saving throw or be cursed. The
curse lasts until it's removed by a remove curse or Greater Restoration spell."},
{"name":"Swarm of Eyes {@recharge}","desc":"The quori creates a swarm of spectral
eyes that fills a 30-foot-radius sphere centered on a point it can see within 60
feet of it. Each creature in that area must make a DC 21 Wisdom saving throw. On a
failure, a creature takes 45 (10d8) psychic damage, and it is BLINDED for 1 minute.
On a success, a creature takes half as much damage and isn't BLINDED. A BLINDED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Possession {@recharge}","desc":"One
humanoid that the quori can see within 5 feet of it must succeed on a DC 21
Charisma saving throw or be possessed by the quori; the quori then disappears, and
the target is INCAPACITATED and loses control of its body. The quori now controls
the body but doesn't deprive the target of awareness. The quori can't be targeted
by any attack, spell, or other effect, and it retains its alignment, Intelligence,
Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses
the possessed target's statistics, but doesn't gain access to the target's
knowledge, class features, or proficiencies."}],"legendaryActions":
[],"specialAbilities":[{"name":"All-Around Vision","desc":"The quori can't be
{@quickref Surprise|PHB|3|0|surprised} while it isn't INCAPACITATED."},
{"name":"Incorporeal Movement","desc":"The quori can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10)
force damage if it ends its turn inside an object."},{"name":"Magic
Resistance","desc":"The quori has advantage on saving throws against
spells and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The quori's spellcasting ability is Charisma (spell save DC 21,
+13 to hit with spell attacks). It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Arcane Eye"},
{"name":"Thrice a Day/Each","desc":"Clairvoyance, Confusion, Dream,
Eyebite"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"K
alashtar","maxHP":16,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoi
nts":0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4
+ 2) piercing damage."},{"name":"Mind Thrust","desc":"The kalashtar targets a
creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom
saving throw or take 11 (2d10) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dual Mind","desc":"The kalashtar has advantage on
Wisdom saving throws."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Telepathy 20
ft.","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"K
arrnathi Undead
Soldier","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":5,"chaSa
ve":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The soldier attacks three times
with one of its weapons."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit,
range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The soldier has advantage on
an attack roll against a creature if at least one of the soldier's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Undead
Fortitude","desc":"If damage reduces the soldier to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the soldier drops to 1 hit point
instead."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The soldier adds
3 to its AC against one melee attack that would hit it. To do so, the soldier must
see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"
Lady
Illmarrow","maxHP":199,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":20,"conSave"
:"+12","intScore":27,"intSave":"+15","wisScore":21,"wisSave":"+12","chaScore":24,"c
haSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined","conditionImmunities":"Blinded,
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +15 to hit,
range 120 ft., one creature. 18 (4d8) necrotic damage, and the target can't regain
hit points until the start of Illmarrow's next turn. If the target is undead, it
also has disadvantage on attack rolls against Illmarrow until the end of her next
turn."},{"name":"Paralyzing Claw","desc":"Melee Weapon Attack +10 to hit, reach 5
ft., one creature. 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the
target must succeed on a DC 20 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Poison Breath Recharge
5","desc":"Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in that
area must make a DC 20 Constitution saving throw. On a failed save, a creature
takes 35 (10d6) poison damage and is POISONED for 1 minute. While POISONED in this
way, the creature can't regain hit points. On a successful save, the creature takes
half as much damage and isn't POISONED."}],"legendaryActions":
[{"name":"Cantrip","desc":"Illmarrow casts a cantrip."},{"name":"Paralyzing
Claw","desc":"Illmarrow uses her Paralyzing Claw."},{"name":"Frightening Presence
(Costs 2 Actions)","desc":"Illmarrow targets up to three creatures she can see
within 30 feet of her. Each target must succeed on a DC 20 Wisdom saving throw or
be FRIGHTENED for 1 minute. A FRIGHTENED target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success. If a target's
saving throw is successful or the effect ends for it, the target is immune to
Illmarrow's Frightening Presence for the next 24 hours."},{"name":"Poison Breath
(Costs 3 Actions)","desc":"Illmarrow recharges her Poison Breath and uses
it."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Illmarrow fails a saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Illmarrow has advantage on saving throws against spells and
other magical effects."},{"name":"Rejuvenation","desc":"Illmarrow's body turns to
dust when she drops to 0 hit points, and her equipment is left behind. She gains a
new body after (1d10) days, regaining all her hit points and becoming active again.
The new body appears within two hundred miles of the location at which she was
destroyed."}],"spellActions":[{"name":"Spellcasting","desc":"Illmarrow is a 20th-
level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15
to hit with spell attacks). Illmarrow has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch (see \"Actions\"
below), Fire Bolt, Mage Hand, Prestidigitation, Ray Of Frost"},{"name":"Level 1
Spells (4 Slots)","desc":"Magic Missile, Shield, Sleep"},{"name":"Level 2 Spells (3
Slots)","desc":"Blur, Detect Thoughts, Mirror Image"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead, Counterspell, Fireball, Fly, Lightning Bolt"},
{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Confusion, Polymorph"},
{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Cone Of Cold, Hold Monster,
Scrying"},{"name":"Level 6 Spells (2 Slots)","desc":"Chain Lightning, Circle Of
Death, Create Undead"},{"name":"Level 7 Spells (2 Slots)","desc":"Finger Of Death,
Forcecage, Prismatic Spray"},{"name":"Level 8 Spells (1 Slots)","desc":"Incendiary
Cloud, Maze"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill, Time
Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common, Draconic,
Elvish","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"L
iving Burning
Hands","maxHP":15,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+
3","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Grappled, Poisoned,
Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Magical Strike","desc":"{@atk ms} +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) fire damage."},{"name":"Spell Mimicry Recharge
5","desc":"The living spell unleashes a thin sheet of flames in a 15-foot cone.
Each creature in that area must make a DC 13 Dexterity saving throw, taking 10
(3d6) fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The
living spell can move through a space as narrow as 1 inch wide without
squeezing."},{"name":"Magic Resistance","desc":"The living spell has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"L
iving Cloudkill","maxHP":73,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":20,"conSave":"+
5","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Grappled, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The living spell makes two
Magical Strike attacks."},{"name":"Magical Strike","desc":"{@atk ms} +8 to hit,
reach 10 ft., one target. 22 ((5d6 + 5)) poison damage."},{"name":"Spell Mimicry
Recharge 5","desc":"The living spell creates a 40-foot-diameter sphere of fog
within 60 feet of it (the fog spreads around corners). When a creature enters the
fog for the first time on a turn or starts its turn there, it must make a DC 16
Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The living spell can move through a space as narrow as
1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The living
spell has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"L
iving Lightning
Bolt","maxHP":57,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":18,"conSave":"+
4","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Grappled, Poisoned,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The living spell makes two
Magical Strike attacks."},{"name":"Magical Strike","desc":"{@atk ms} +7 to hit,
reach 10 ft., one target. 21 (5d6 + 4) lightning damage."},{"name":"Spell Mimicry
Recharge 5","desc":"The living spell unleashes a stroke of lightning in a line 100
feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity
saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The living spell can move through a space as narrow as
1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The living
spell has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":25,"speedFly":25,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ma
gewright","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The magewright's spellcasting ability is
Intelligence (spell save DC 12). To cast one of its rituals, the magewright must
provide additional material components whose value in gold pieces is 20 times the
spell's level. These components are consumed when the ritual is finished. The
magewright knows the following spells:"},{"name":"At-Will Spells","desc":"Mage
Hand, Prestidigitation"}],"reactions":[],"senses":"None","languages":"Common plus
any two languages","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Mordakhesh","maxHP":170,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+10","dexScore":16,"dexSave":"+3","conScore":18,"conSave
":"+9","intScore":15,"intSave":"+2","wisScore":17,"wisSave":"+8","chaScore":20,"cha
Save":"+10","damageVulnerabilities":"Piercing from magic weapons wielded by good
creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Mordakhesh makes three greatsword attacks."},
{"name":"Greatsword","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage."},
{"name":"Chromatic Orb","desc":"{@atk rs} +10 to hit, range 120 ft., one creature.
13 ((3d8)) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning,
poison, or thunder."}],"legendaryActions":[{"name":"Attack","desc":"Mordakhesh
makes one weapon attack or casts Chromatic Orb."},{"name":"Chromatic
Resistance","desc":"Modakhesh gains resistance to one damage type of his choice—
acid, cold, fire, lightning, poison, or thunder—until the start of his next
turn."},{"name":"Warlord's Command (Costs 2 Actions)","desc":"Mordakhesh targets up
to two allies that he can see within 30 feet of him. If a target can see and hear
him, the target can make one weapon attack as a reaction and gains advantage on the
attack roll."}],"specialAbilities":[{"name":"Limited Magic
Immunity","desc":"Mordakhesh can't be affected or detected by spells of 6th level
or lower unless he wishes to be. Mordakhesh has advantage on saving throws against
all other spells and magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Mordakhesh's spellcasting ability is Charisma (spell save DC
18, +10 to hit with spell attacks). Mordakhesh can innately cast the following
spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Chromatic Orb (see \"Actions\" below), Detect Thoughts, Disguise
Self"},{"name":"Once a Day/Each","desc":"Banishing Smite, Destructive Wave, Fly,
Mass Suggestion, Staggering Smite, Suggestion, True Seeing"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Infernal","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Radiant Idol","maxHP":142,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":18,"dexSave":"+4","conScore":19,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The radiant idol makes two melee
attacks."},{"name":"Flail","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage."},
{"name":"Radiant Strike (1/Day)","desc":"The radiant idol chooses a point on the
ground it can see within 60 feet of it. A 30-foot-radius, 40-foot-high cylinder of
bright light appears there until the start of the radiant idol's next turn. Each
creature in the cylinder when it appears or that ends its turn there must make a DC
17 Constitution saving throw, taking 36 (8d8) radiant damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aura of False Divinity","desc":"A creature that
starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving
throw, provided the radiant idol isn't INCAPACITATED. On a failed save, the
creature is CHARMED by the radiant idol. A creature CHARMED in this way can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success. Once it succeeds on the saving throw, a creature is immune to this radiant
idol's Aura of False Divinity for 24 hours."},{"name":"Magic
Resistance","desc":"The radiant idol has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The radiant idol's spellcasting ability is Charisma (spell
save DC 17). The radiant idol can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Charm Person, Cure Wounds,
Disguise Self, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Commune, Dominate
Person, Insect Plague, Mass Suggestion, Raise Dead"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":478,"isActive":0,"unitName":"
Rak Tulkhesh","maxHP":478,"armorClass":23,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+17","dexScore":19,"dexSave":"+4","conScore":27,"conSave
":"+16","intScore":21,"intSave":"+5","wisScore":22,"wisSave":"+14","chaScore":26,"c
haSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned, Stunned","challengeRating":"28","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Rak Tulkhesh makes four
weapon attacks."},{"name":"Spawned Melee Weapon","desc":"Melee Weapon Attack +17 to
hit, reach 10 ft., one target. 28 (3d12 + 9) force damage."},{"name":"Spawned
Ranged Weapon","desc":"{@atk rw} +12 to hit, range 150/600 ft., one target. 17 (3d8
+ 4) force damage."},{"name":"Change Shape","desc":"Rak Tulkhesh magically
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher
than his own, or back into his true form. He reverts to his true form if he dies.
Any equipment he is wearing or carrying is absorbed or borne by the new form (his
choice)."}],"legendaryActions":[{"name":"Attack","desc":"Rak Tulkhesh makes one
weapon attack."},{"name":"End Magic (Costs 2 Actions)","desc":"Rak Tulkhesh casts
Dispel Magic."},{"name":"Provoke Rage (Costs 3 Actions)","desc":"Each creature
within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use
its reaction to make a melee weapon attack against a random creature within reach.
If no creatures are within reach, it makes a ranged weapon attack against a random
creature within range, throwing its weapon if necessary. This attack is made with
advantage and gains a +4 bonus to the damage roll."}],"specialAbilities":
[{"name":"Deadly Critical","desc":"Rak Tulkhesh scores a critical hit on a roll of
19 or 20 and rolls the damage dice three times, instead of twice."},
{"name":"Legendary Resistance (3/Day)","desc":"If Rak Tulkhesh fails a saving
throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Rak
Tulkhesh has advantage on saving throws against spells and other magical
effects."},{"name":"Whirlwind of Weapons","desc":"A magical aura of weapons
surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any
other creature in the aura takes 14 (4d6) force damage."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Rak Tulkhesh's spellcasting ability is
Charisma (spell save DC 24). He can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Dispel
Magic, Spirit Guardians"},{"name":"Once a Day/Each","desc":"Banishing Smite,
Blinding Smite, Staggering Smite"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"S
hifter","maxHP":19,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5
(1d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shifting (Recharges after a Short or Long Rest)","desc":"As a bonus
action, the shifter takes on a more bestial form for 1 minute or until it dies. The
shifter gains 5 temporary hit points. It can make a bite attack when it activates
this trait and also as a bonus action on each of its turns while in its bestial
form."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":475,"isActive":0,"unitName":"
Sul Khatesh","maxHP":475,"armorClass":22,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":19,"conSave"
:"+12","intScore":30,"intSave":"+18","wisScore":22,"wisSave":"+14","chaScore":25,"c
haSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Sul Khatesh makes four attacks
with Arcane Blast."},{"name":"Arcane Blast","desc":"{@atk rs} +18 to hit, range 120
ft., one target. 15 (1d10 + 10) force damage."},{"name":"Magic Staff","desc":"Melee
Weapon Attack +12 to hit, reach 5 ft., one target. 36 (5d12 + 4) force damage."},
{"name":"Arcane Cataclysm (Recharges after a Long Rest)","desc":"Sul Khatesh
conjures orbs of magical energy that plummet to the ground at three different
points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere
centered on each point must make a DC 26 Dexterity saving throw, taking 71 (11d12)
force damage on a failed save or half as much damage on a successful one. A
creature in the area of more than one arcane burst is affected only once. The area
of each arcane burst then acts as an Antimagic Field for 1 hour. Sul Khatesh and
spells she casts are unaffected by these fields."},{"name":"Change
Shape","desc":"Sul Khatesh magically polymorphs into a humanoid, beast, or giant
that has a challenge rating no higher than her own, or back into her true form. She
reverts to her true form if she dies. Any equipment she is wearing or carrying is
absorbed or borne by the new form (Sul Khatesh's choice)."}],"legendaryActions":
[{"name":"Attack","desc":"Sul Khatesh makes two attacks with her Arcane Blast or
one attack with her magic staff."},{"name":"Consume Magic (Costs 2
Actions)","desc":"Sul Khatesh targets a creature within 120 feet of her who is
{@status concentration||concentrating} on a spell. The target must succeed on a DC
26 Constitution saving throw or its {@status concentration} is broken on the spell,
and Sul Khatesh gains 5 temporary hit points per level of that spell."},
{"name":"Maddening Secrets (Costs 3 Actions)","desc":"Sul Khatesh whispers an
arcane secret into the mind of a creature she can see within 60 feet of her. The
target must succeed on a DC 26 Wisdom saving throw or expend one of its spell slots
of 3rd level or lower and deal 26 (4d12) force damage to each creature within 30
feet of it. A creature that fails the saving throw but can't expend a spell slot is
instead STUNNED until the end of its next turn."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Sul Khatesh fails a saving
throw, she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Sul
Khatesh has advantage on saving throws against spells and other magical effects."},
{"name":"Master of Magic","desc":"Sul Khatesh has advantage on Constitution saving
throws to maintain {@status concentration}."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Sul Khatesh's spellcasting ability is Intelligence (spell
save DC 26, +18 to hit with spell attacks). She can innately cast the following
spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Counterspell, Detect Magic, Detect Thoughts, Dispel Magic, Eyebite,
Fireball, Lightning Bolt, Shield"},{"name":"Once a Day/Each","desc":"Foresight,
Gate, Power Word Kill, Teleport"},{"name":"Thrice a Day/Each","desc":"Chain
Lightning, Create Undead, Dream, Hold Monster, Mass Suggestion,
Scrying"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
150 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"T
arkanan
Assassin","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The assassin makes two shortsword attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Fire
Bolt (Cantrip)","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 11 (2d10)
fire damage. A flammable object hit by this spell ignites if it isn't being worn or
carried."},{"name":"Chromatic Orb (1/Day)","desc":"{@atk rs} +4 to hit, range 90
ft., one creature. 18 ((4d8)) damage of a type chosen by the assassin: acid, cold,
fire, lightning, poison, or thunder."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unstable Mark","desc":"When the assassin casts an innate spell, each
creature within 10 feet of the assassin must make a DC 12 Constitution saving
throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a
successful one."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
assassin's spellcasting ability is Constitution (+4 to hit with spell attacks). It
can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Fire Bolt"},{"name":"Once a Day","desc":"Chromatic
Orb"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
The Lord of
Blades","maxHP":195,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+11","dexScore":15,"dexSave":"+2","conScore":18,"conSave
":"+10","intScore":19,"intSave":"+10","w
isScore":17,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities":"No
ne","damageImmunities":"None","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The Lord of Blades makes three
attacks: two with his adamantine sixblade and one with his bladed wings."},
{"name":"Adamantine Sixblade","desc":"Melee Weapon Attack +11 to hit, reach 10 ft.,
one target. 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage."},
{"name":"Bladed Wings","desc":"Melee or Ranged Weapon Attack +11 to hit, reach 5
ft. or range 20/60 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Fire
Bolt (Cantrip)","desc":"{@atk rs} +10 to hit, range 120 ft., one target. 22 (4d10)
fire damage."}],"legendaryActions":[{"name":"Attack","desc":"The Lord of Blades
makes one weapon attack."},{"name":"Cantrip","desc":"The Lord of Blades casts one
of his cantrips."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The Lord of
Blades casts a spell of 2nd level or lower from his spell list that takes 1 action
to cast."},{"name":"Blade Dash (Costs 3 Actions)","desc":"The Lord of Blades moves
up to his speed without provoking opportunity attacks, then makes one attack with
his adamantine sixblade. He can make one bladed wings attack against each creature
he moves past."}],"specialAbilities":[{"name":"Adamantine Plating","desc":"Any
critical hit against the Lord of Blades becomes a normal hit."},{"name":"Bladed
Armor","desc":"A creature that grapples the Lord of Blades or is GRAPPLED by him
takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it
starts its turn grappling or being GRAPPLED by the Lord of Blades."},
{"name":"Charge","desc":"If the Lord of Blades moves at least 10 feet straight
toward a target and then hits it with his adamantine sixblade on the same turn, the
target takes an extra 11 (2d10) slashing damage. If the target is a creature, it
must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away and
knocked PRONE."},{"name":"Warforged Resilience","desc":"The Lord of Blades has
advantage on saving throws against being POISONED, is immune to disease, and magic
can't put him to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The Lord
of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence
(spell save DC 18, +10 to hit with spell attacks). He has the following artificer
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt
(see \"Actions\" below), Mage Hand, Mending, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Expeditious Retreat, Sanctuary, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Heat Metal, Scorching Ray, See
Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fly,
Haste"},{"name":"Level 4 Spells (3 Slots)","desc":"Freedom Of Movement,
Mordenkainen's Faithful Hound"},{"name":"Level 5 Spells (2 Slots)","desc":"Animate
Objects, Wall Of Force"}],"reactions":[],"senses":"None","languages":"Common,
Draconic, Dwarvish, Elvish","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"T
sucora Quori","maxHP":68,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The quori makes three attacks:
one pincer attack, one attack with its claws, and one stinger attack."},
{"name":"Pincer","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d10 + 3) bludgeoning damage. The target is GRAPPLED (escape DC 14) if it is a
Large or smaller creature. The quori has two pincers, each of which can grapple one
target."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 13 (4d4 + 3) slashing damage."},{"name":"Stinger","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one creature. 8 (1d10 + 3) piercing damage plus 10
(3d6) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or
be FRIGHTENED of the quori for 1 minute. The target can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success."},
{"name":"Possession {@recharge}","desc":"One humanoid that the quori can see within
5 feet of it must succeed on a DC 14 Charisma saving throw or be possessed by the
quori; the quori then disappears, and the target is INCAPACITATED and loses control
of its body. The quori now controls the body but doesn't deprive the target of
awareness. The quori can't be targeted by any attack, spell, or other effect, and
it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being
CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but
doesn't gain access to the target's knowledge, class features, or
proficiencies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The quori's spellcasting ability
is Charisma (spell save DC 14). It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Charm Person"},
{"name":"Once a Day","desc":"Fear"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Quori","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Undying
Councilor","maxHP":104,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
6","intScore":17,"intSave":"+7","wisScore":21,"wisSave":"+9","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The councilor makes two Radiant
Touch attacks."},{"name":"Radiant Touch","desc":"{@atk ms} +9 to hit, reach 5 ft.,
one target. 15 (3d6 + 5) radiant damage."},{"name":"Healing Touch
(3/Day)","desc":"The councilor touches another creature. The target magically
regains 18 ((3d8 + 5)) hit points and is freed from one curse afflicting it
(councilor's choice)."},{"name":"Flame Strike (5th-Level Spell; Requires a Spell
Slot)","desc":"The councilor chooses a point it can see within 60 feet of it. Each
creature in a 10-foot-radius, 40-foot-high cylinder centered on that point must
make a DC 17 Dexterity saving throw. A creature takes 14 (4d6) fire damage and 14
(4d6) radiant damage on a failed save, or half as much damage on a successful one.
If the councilor casts this spell using a spell slot of 6th level or higher, the
fire damage or the radiant damage (its choice) increases by (1d6) for each slot
level above 5th."}],"legendaryActions":[{"name":"Touch","desc":"The councilor makes
one attack with its Radiant Touch."},{"name":"Shimmering Aura (Costs 2
Actions)","desc":"The councilor channels positive energy into its Aura of Radiance.
Until the end of the councilor's next turn, it sheds bright light in a 30-foot
radius and dim light for an additional 30 feet. Any creature that starts its turn
in the bright light must succeed on a DC 17 Constitution saving throw or be BLINDED
until the end of the councilor's next turn."}],"specialAbilities":[{"name":"Aura of
Radiance","desc":"The councilor magically sheds bright light in a 15-foot radius
and dim light for an additional 15 feet. The councilor can extinguish or restore
this light as a bonus action. If the bright light overlaps with an area of darkness
created by a spell of 3rd level or lower, the spell that created that darkness is
dispelled."},{"name":"Magic Resistance","desc":"The councilor has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The councilor is a 13th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It
has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Mending, Sacred Flame, Spare The Dying, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command, Create Or Destroy
Water"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Calm Emotions, Hold
Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Daylight, Dispel Magic, Spirit
Guardians"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Divination,
Guardian Of Faith"},{"name":"Level 5 Spells (2 Slots)","desc":"Dispel Evil And
Good, Flame Strike (see \"Actions\" below), Scrying"},{"name":"Level 6 Spells (1
Slots)","desc":"Forbiddance, Planar Ally"},{"name":"Level 7 Spells (1
Slots)","desc":"Plane Shift"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"U
ndying Soldier","maxHP":26,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageRe
sistances":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The soldier makes two spear
attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5
ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage or 7 (1d8 + 3)
piercing damage if used with two hands to make a melee attack, plus 9 (2d8) radiant
damage if the target is a fiend or undead."}],"legendaryActions":
[],"specialAbilities":[{"name":"Illumination","desc":"The soldier magically sheds
bright light in a 10-foot radius and dim light for an additional 10 feet. The
soldier can extinguish or restore this light as a bonus action."},{"name":"Turn
Resistance","desc":"The soldier has advantage on saving throws against any effect
that turns undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"V
alenar Hawk","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":16,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Bonding","desc":"The hawk can magically bond with
one creature it can see, immediately after spending at least 1 hour observing that
creature while within 30 feet of it. The bond lasts until the hawk bonds with a
different creature or until the bonded creature dies. While bonded, the hawk and
the bonded creature can communicate telepathically with each other at a distance of
up to 100 feet."},{"name":"Keen Sight","desc":"The hawk has advantage on Wisdom
(Perception) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't
speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"V
alenar Hound","maxHP":19,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the target is a
creature, it must succeed on a DC 13 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The
hound can magically bond with one creature it can see, immediately after spending
at least 1 hour observing that creature while within 30 feet of it. The bond lasts
until the hound bonds with a different creature or until the bonded creature dies.
While bonded, the hound and the bonded creature can communicate telepathically with
each other at a distance of up to 100 feet."},{"name":"Keen Hearing and
Smell","desc":"The hound has advantage on Wisdom (Perception) checks that rely on
hearing or smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"V
alenar Steed","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Neutral ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bonding","desc":"The
steed can magically bond with one creature it can see, immediately after spending
at least 1 hour observing that creature while within 30 feet of it. The bond lasts
until the steed bonds with a different creature or until the bonded creature dies.
While bonded, the steed and the bonded creature can communicate telepathically with
each other at a distance of up to 100 feet."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common, Elvish, And Sylvan but can't
speak","speedWalk":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":410,"isActive":0,"unitName":"
Warforged
Colossus","maxHP":410,"armorClass":23,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+4","wisScore":11,"wisSave":"+8","chaScore":8,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Incapacitated, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"25","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The colossus makes three attacks
—one with its slam and two with its eldritch turrets—and then uses Stomp."},
{"name":"Slam","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 29
(3d12 + 10) bludgeoning damage, and the colossus can push the target up to 20 feet
away from it."},{"name":"Eldritch Turret","desc":"{@atk rs} +18 to hit, range 300
ft., one target. 18 (4d8) force damage, and if the target is a creature, it is
knocked PRONE."},{"name":"Stomp","desc":"The colossus stomps one of its feet at a
point on the ground within 20 feet of it. Any creature in a 20-foot-radius, 20-
foot-high cylinder centered on this point must succeed on a DC 26 Dexterity saving
throw or take 33 (6d10) bludgeoning damage and fall PRONE. Until the colossus uses
its Stomp again or moves, the creature is RESTRAINED. While RESTRAINED in this way,
the creature (or another creature within 5 feet of it) can use its action to make a
DC 26 Strength check. On a success, the creature relocates to an unoccupied space
of its choice within 5 feet of the colossus and is no longer RESTRAINED."},
{"name":"Incinerating Beam Recharge 5","desc":"The colossus fires a beam of light
in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC
26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or
half as much damage on a successful one. A creature reduced to 0 hit points by this
beam is disintegrated, leaving behind anything it was wearing or
carrying."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The colossus is immune to any spell or effect that would alter its
form."},{"name":"Legendary Resistance (3/Day)","desc":"If the colossus fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The colossus has advantage on saving throws against spells and
other magical effects."},{"name":"Siege Monster","desc":"The colossus deals double
damage to objects and structures."},{"name":"Towering Terror","desc":"Any enemy
outside the colossus that starts its turn within 30 feet of it must succeed on a DC
26 Wisdom saving throw or be FRIGHTENED until the start of the enemy's next turn.
If the enemy's saving throw is successful, it is immune to this colossus's Towering
Terror for the next 24 hours."}],"spellActions":[],"reactions":
[],"senses":"Truesight 150 ft.","languages":"Understands Common but can't
speak","speedWalk":60,"spellList":[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"W
arforged
Soldier","maxHP":30,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"
alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
warforged makes two armblade attacks."},{"name":"Armblade","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Warforged Resilience","desc":"The warforged has
advantage on saving throws against being POISONED and is immune to disease. Magic
can't put it to sleep."}],"spellActions":[],"reactions":
[{"name":"Protection","desc":"When an attacker the warforged can see makes an
attack roll against a creature within 5 feet of the warforged, the warforged can
impose disadvantage on the attack
roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":
1,"currentHP":125,"isActive":0,"unitName":"Warforged
Titan","maxHP":125,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":8,"dexSave":-
1,"conScore":22,"conSave":"+6","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The warforged titan makes one
axehand attack and one hammerfist attack."},{"name":"Axehand","desc":"Melee Weapon
Attack +9 to hit, reach 10 ft., one target. 19 (3d8 + 6) slashing damage, plus 11
(2d10) slashing damage if the target is PRONE."},{"name":"Hammerfist","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 19 (3d8 + 6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 17 Strength saving throw or be
knocked PRONE."},{"name":"Sweeping Axe {@recharge}","desc":"The warforged titan
makes a sweep with its axehand, and each creature within 10 feet of it must make a
DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Platforms","desc":"The warforged titan has two
platforms built into its chassis. One Medium or smaller creature can ride on each
platform without squeezing. To make a melee attack against a target within 5 feet
of the warforged, they must use spears or weapons with reach and the target must be
Large or larger."},{"name":"Siege Monster","desc":"The warforged titan deals double
damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"ERLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"Z
akya Rakshasa","maxHP":59,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"Piercing from magic weapons wielded by good
creatures","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged
attacks with its javelins."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing
damage if used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon
Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Magic
Immunity","desc":"The rakshasa can't be affected or detected by spells of 1st level
or lower unless it wishes to be. It has advantage on saving throws against all
other spells and magical effects."},{"name":"Magic Weapons","desc":"The rakshasa's
weapon attacks are magical."},{"name":"Martial Prowess (1/Turn)","desc":"When the
rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11
((2d10)) damage of the weapon's type, and the creature must make a DC 15 Strength
saving throw. On a failure, the rakshasa can push the creature up to 10 feet away
from it, knock the creature PRONE, or make the creature drop one item it is holding
of the rakshasa's choice."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The rakshasa's innate spellcasting ability is Charisma (spell
save DC 11). The rakshasa can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Disguise
Self"},{"name":"Once a Day","desc":"Shield"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"ERLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"E
xpert","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Helpful","desc":"The expert can take the Help action as a bonus
action."},{"name":"Tools","desc":"The expert has thieves' tools|phb and a musical
instrument."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Sp
ellcaster","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magical Role","desc":"Choose a role for the
spellcaster: healer or mage. Your choice determines which Spellcasting trait to use
below."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The spellcaster's
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The spellcaster has following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Guidance, Sacred Flame"},{"name":"Level 1 Spells (2
Slots)","desc":"Cure Wounds"}],"reactions":[],"senses":"None","languages":"Common,
Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"W
arrior","maxHP":13,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2)
slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to
hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial
Role","desc":"The warrior has one of the following traits of your choice:"},
{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},
{"name":"Defender","desc":"The warrior gains the Protection reaction
below."}],"spellActions":[],"reactions":[{"name":"Protection (Defender
Only)","desc":"The warrior imposes disadvantage on the attack roll of a creature
within 5 feet of it whose target isn't the warrior. The warrior must be able to see
the attacker."}],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"ESK"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"
Adult Amethyst
Dragon","maxHP":229,"armorClass":19,"unitType":"dragon","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+7","conScore":25,"conSave"
:"+12","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+8","chaScore":21,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"undefined, undefined","conditionImmunities":"Frightened,
Prone","challengeRating":
{"cr":"16","lair":"17"},"experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit,
reach 10 ft., one target. 18 (2d10 + 7) piercing damage plus 9 (2d8) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one
target. 11 (1d8 + 7) slashing damage."},{"name":"Singularity Breath Recharge
5","desc":"The dragon creates a shining bead of gravitational force in its mouth,
then releases the energy in a 90-foot cone. Each creature in that area must make a
DC 20 Strength saving throw. On a failed save, the creature takes 45 (10d8) force
damage, and its speed becomes 0 until the start of the dragon's next turn. On a
successful save, the creature takes half as much damage, and its speed isn't
reduced."},{"name":"Bonus:
Change Shape","desc":"The dragon magically transforms into any creature that is
Medium or Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action
to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports
to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one claw attack."},{"name":"Psionics
(Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},
{"name":"Explosive Crystal (Costs 3 Actions)","desc":"The dragon spits an amethyst
that that explodes at a point it can see within 60 feet of it. Each creature within
a 20-foot-radius sphere centered on that point must succeed on a DC 20 Dexterity
saving throw or take 13 (3d8) force damage and be knocked
PRONE."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe
both air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon
fails a saving throw, it can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 18):"},{"name":"Once a Day/Each","desc":"Blink, Control
Water, Dispel Magic, Protection From Evil And Good, Sending"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Adult Crystal
Dragon","maxHP":172,"armorClass":16,"unitType":"dragon","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":21,"conSave"
:"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"12","lair":"13"},"experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 16 (2d10 + 5) piercing damage plus 4 (1d8) radiant damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage."},{"name":"Scintillating Breath Recharge 5","desc":"The
dragon exhales a burst of brilliant radiance in a 60-foot cone. Each creature in
that area must make a DC 17 Constitution saving throw, taking 40 (9d8) radiant
damage on a failed save, or half as much damage on a successful one. The dragon
then gains 15 temporary hit points by absorbing a portion of the radiant energy."},
{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any
creature that is Medium or Small, while retaining its game statistics (other than
its size). This transformation ends if the dragon is reduced to 0 hit points or
uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon
magically teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step
or Spellcasting."},{"name":"Starlight Strike (Costs 3 Actions)","desc":"The dragon
releases a searing beam of starlight at a creature that it can see within 60 feet
of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6)
radiant damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a
Day/Each","desc":"Command, Divination, Hypnotic Pattern, Lesser
Restoration"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Adult Deep
Dragon","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+6","conScore":18,"conSave"
:"+8","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":
{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 16 (2d10 + 5) piercing damage plus 5 (1d10) poison damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8
(1d6 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to hit,
reach 15 ft., one target. 9 (1d8 + 5) bludgeoning damage. If the target is a
creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},
{"name":"Change Shape","desc":"The dragon magically transforms into any creature
that is Medium or Small, while retaining its game statistics (other than its size).
This transformation ends if the dragon is reduced to 0 hit points or uses its
action to end it."},{"name":"Nightmare Breath Recharge 5","desc":"The dragon
exhales a cloud of spores in a 60-foot cone. Each creature in that area must make a
DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10) psychic
damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful save, the
creature takes half as much damage with no additional effects. A FRIGHTENED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[{"name":"Commanding
Spores","desc":"The dragon releases spores around a creature within 30 feet of it
that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its
reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can't take a reaction, it takes 5
(1d10) psychic damage."},{"name":"Tail","desc":"The dragon makes one Tail
attack."},{"name":"Spore Salvo (Costs 2 Actions)","desc":"The dragon releases
poisonous spores around a creature within 30 feet of it that it can see. The target
must succeed on a DC 16 Constitution saving throw or take 17 (5d6) poison damage
and become POISONED for 1 minute. The POISONED creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a
success."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 150 ft.","languages":"Common, Draconic,
Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":30,"speedSwim":40,"spellLis
t":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Adult Emerald
Dragon","maxHP":207,"armorClass":18,"unitType":"dragon","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave"
:"+10","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":18,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"14","lair":"15"},"experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic
damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one
target. 10 (1d8 + 6) slashing damage."},{"name":"Disorienting Breath Recharge
5","desc":"The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each
creature in that area must make a DC 18 Intelligence saving throw. On a failed
save, the creature takes 42 (12d6) psychic damage, and until the end of its next
turn, when the creature makes an attack roll or an ability check, it must roll a
(d6) and reduce the total by the number rolled. On a successful save, the creature
takes half as much damage with no additional effects."},{"name":"Bonus: Change
Shape","desc":"The dragon magically transforms into any creature that is Medium or
Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action
to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports
to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics
(Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},
{"name":"Emerald Embers (Costs 3 Actions)","desc":"The dragon creates a dancing
mote of green flame around a creature it can see within 60 feet of it. The target
must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire
damage."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to
succeed instead."},{"name":"Shift Perception (1/Day)","desc":"The dragon can cast
Hallucinatory Terrain, requiring no spell components and using Intelligence as the
spellcasting ability (spell save DC 17)."},{"name":"Tunneler","desc":"The dragon
can burrow through solid rock at half its burrowing speed and can leave a 15-foot-
diameter tunnel in its wake."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The dragon casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
17):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible), Minor
Illusion"},{"name":"Once a Day/Each","desc":"Detect Thoughts, Dispel Magic,
Invisibility, Major Image"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
120 ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Adult Moonstone
Dragon","maxHP":195,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":20,"conSave"
:"+5","intScore":22,"intSave":"+11","wisScore":20,"wisSave":"+10","chaScore":23,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"None","conditionImmunities":"Charmed","challengeRating":
{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit,
reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant
damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 12 (2d6 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+10 to hit, reach 15 ft., one target. 9 (1d8 + 5) bludgeoning damage. If the target
is a creature, it must succeed on a DC 18 Strength saving throw or be knocked
PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of the
following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales mist
in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution
saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if
the creature takes damage or someone uses an action to wake it."},
{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 90-
foot line that is 10 feet wide. Each creature in that area must make a DC 18
Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":
[{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Cast a Spell
(Costs 2 Actions)","desc":"The dragon uses Spellcasting."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"The dragon casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 19):"},{"name":"At-Will Spells","desc":"Faerie Fire"},{"name":"Once
a Day/Each","desc":"Calm Emotions, Invisibility, Revivify"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Elvish, Gnomish, Sylvan","speedWalk":40,"speedFly":80,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Adult Sapphire
Dragon","maxHP":225,"armorClass":18,"unitType":"dragon","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+7","conScore":22,"conSave"
:"+11","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":
{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 5 (1d10) thunder
damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one
target. 10 (1d8 + 6) slashing damage."},{"name":"Debilitating Breath Recharge
5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a
60-foot cone. Each creature in that area must make a DC 19 Constitution saving
throw. On a failed save, the creature takes 44 (8d10) thunder damage and is
INCAPACITATED until the end of its next turn. On a successful save, the creature
takes half as much damage and isn't INCAPACITATED."},{"name":"Bonus: Change
Shape","desc":"The dragon magically transforms into any creature that is Medium or
Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action
to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports
to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics
(Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},
{"name":"Telekinetic Fling (Costs 3 Actions)","desc":"The dragon chooses one Small
or smaller object that isn't being worn or carried that it can see within 60 feet
of it, and it magically hurls the object at a creature it can see within 60 feet of
the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
(9d6) bludgeoning damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."},{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 10-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 17):"},{"name":"Once a
Day/Each","desc":"Dissonant Whispers, Hold Monster, Meld Into Stone,
Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Adult Topaz
Dragon","maxHP":210,"armorClass":18,"unitType":"dragon","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+6","conScore":19,"conSave"
:"+9","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"13","lair":"14"},"experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 15 (2d10 + 4) piercing damage plus 3 (1d6) necrotic damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage."},{"name":"Desiccating Breath Recharge 5","desc":"The
dragon exhales yellowish necrotic energy in a 60-foot cone. Each creature in that
area must make a DC 17 Constitution saving throw. On a failed save, the creature
takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A
weakened creature has disadvantage on Strength-based ability checks and Strength
saving throws, and the creature's weapon attacks that rely on Strength deal half
damage. On a successful save, the creature takes half as much damage and isn't
weakened."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms
into any creature that is Medium or Small, while retaining its game statistics
(other than its size). This transformation ends if the dragon is reduced to 0 hit
points or uses a bonus action to end it."},{"name":"Bonus: Psychic
Step","desc":"The dragon magically teleports to an unoccupied space it can see
within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon
makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon
uses Psychic Step or Spellcasting."},{"name":"Essential Reduction (Costs 3
Actions)","desc":"The dragon targets a creature or an object not being worn or
carried that it can see within 60 feet of it. The target must succeed on a DC 17
Constitution saving throw or take 28 (8d6) necrotic damage. If this damage reduces
the target to 0 hit points, it crumbles to dust."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},
{"name":"Fabricate (1/Day)","desc":"The dragon can cast Fabricate, requiring no
spell components and using Intelligence as the spellcasting ability."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The dragon casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
17):"},{"name":"Once
a Day/Each","desc":"Bane, Control Water, Create Or Destroy Water"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
methyst Dragon
Wyrmling","maxHP":75,"armorClass":17,"unitType":"dragon","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave"
:"+5","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":17,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"Frightened,
Prone","challengeRating":"4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage."},
{"name":"Singularity Breath Recharge 5","desc":"The dragon creates a shining bead
of gravitational force in its mouth, then releases the energy in a 15-foot cone.
Each creature in that area must make a DC 13 Strength saving throw. On a failed
save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the
start of the dragon's next turn. On a successful save, the creature takes half as
much damage, and its speed isn't reduced."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe both air
and water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"Once a
Day/Each","desc":"Protection From Evil And Good, Tenser's Floating Disk, Unseen
Servant"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120
ft.","languages":"Draconic, Telepathy 120
ft.","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"
Amethyst
Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave
":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned,
Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in
a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving
throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked
PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE.
On a success or failure, the creature's speed becomes 0 until the end of its next
turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or
Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it
can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and
objects can't be targeted if they're being worn or carried. Each targeted creature
must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's
telekinetic grip. At the end of a creature's turn, it can repeat the saving throw,
ending the effect on itself on a success."},{"name":"Bonus: Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus
action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically
teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic
Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The
greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide.
Each creature in that area must make a DC 26 Intelligence saving throw, taking 27
(5d10) psychic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 400 hit points, it recharges its Breath Weapon, and
it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm
can now use its Mass Telekinesis action during the next hour. Award a party an
additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem
Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or
drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell
attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift,
Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"
Ancient Amethyst
Dragon","maxHP":444,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":27,"conSave"
:"+15","intScore":26,"intSave":"+8","wisScore":19,"wisSave":"+11","chaScore":23,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"Frightened,
Prone","challengeRating":
{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit,
reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 13 (3d8) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one
target. 15 (2d6 + 8) slashing damage."},{"name":"Singularity Breath Recharge
5","desc":"The dragon creates a shining bead of gravitational force in its mouth,
then releases the energy in a 90-foot cone. Each creature in that area must make a
DC 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force
damage, and its speed becomes 0 until the start of the dragon's next turn. On a
successful save, the creature takes half as much damage, and its speed isn't
reduced."},{"name":"Bonus: Change Shape","desc":"The dragon magically transforms
into any creature that is Medium or Small, while retaining its game statistics
(other than its size). This transformation ends if the dragon is reduced to 0 hit
points or uses a bonus action to end it."},{"name":"Bonus: Psychic
Step","desc":"The dragon magically teleports to an unoccupied space it can see
within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon
makes one claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon
uses Psychic Step or Spellcasting."},{"name":"Explosive Crystal (Costs 3
Actions)","desc":"The dragon spits an amethyst that that explodes at a point it can
see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on
that point must succeed on a DC 23 Dexterity saving throw or take 18 (4d8) force
damage and be knocked PRONE."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The dragon casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
23, +15 to hit with spell attacks):"},{"name":"Once a Day/Each","desc":"Blink,
Control Water, Dispel Magic, Freedom Of Movement, Globe Of Invulnerability, Plane
Shift, Protection From Evil And Good, Sending"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":222,"isActive":0,"unitName":"
Ancient Crystal
Dragon","maxHP":222,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":12,"dexSave":"+7","conScore":26,"conSave"
:"+14","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+9","chaScore":21,"cha
Save":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"19","lair":"20"},"experiencePoints
":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one
target. 18 (2d10 + 7) piercing damage plus 9 (2d8) radiant damage."},
{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 14
(2d6 + 7) slashing damage."},{"name":"Scintillating Breath Recharge 5","desc":"The
dragon exhales a burst of brilliant radiance in a 90-foot cone. Each creature in
that area must make a DC 22 Constitution saving throw, taking 49 (11d8) radiant
damage on a failed save, or half as much damage on a successful one. The dragon
then gains 25 temporary hit points by absorbing a portion of the radiant energy."},
{"name":"Bonus: Change Shape","desc":"The dragon magically transforms into any
creature that is Medium or Small, while retaining its game statistics (other than
its size). This transformation ends if the dragon is reduced to 0 hit points or
uses a bonus action to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon
magically teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon uses Psychic Step
or Spellcasting."},{"name":"Starlight Strike (Costs 3 Actions)","desc":"The dragon
releases a searing beam of starlight at a creature that it can see within 60 feet
of it. The target must succeed on a DC 19 Dexterity saving throw or take 38 (11d6)
radiant damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 19):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a
Day/Each","desc":"Command, Divination, Greater Restoration, Hypnotic Pattern,
Invisibility"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":201,"isActive":0,"unitName":"
Ancient Deep
Dragon","maxHP":201,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+9","conScore":20,"conSave"
:"+11","intScore":19,"intSave":"+4","wisScore":18,"wisSave":"+10","chaScore":21,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":
{"cr":"18","lair":"19"},"experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 11 (2d10) poison
damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one
target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+12 to hit, reach 15 ft., one target. 10 (1d8 + 6) bludgeoning damage. If the
target is a creature, it must succeed on a DC 20 Strength saving throw or be
knocked PRONE."},{"name":"Change Shape","desc":"The dragon magically transforms
into any creature that is Medium or Small, while retaining its game statistics
(other than its size). This transformation ends if the dragon is reduced to 0 hit
points or uses its action to end it."},{"name":"Nightmare Breath Recharge
5","desc":"The dragon exhales a cloud of spores in a 90-foot cone. Each creature in
that area must make a DC 19 Wisdom saving throw. On a failed save, the creature
takes 49 (9d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On
a successful save, the creature takes half as much damage with no additional
effects. A FRIGHTENED creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[{"name":"Commanding Spores","desc":"The dragon releases spores around a creature
within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom
saving throw or use its reaction to make a melee weapon attack against a random
creature within reach. If no creatures are within reach, or the target can't take a
reaction, it takes 11 (2d10) psychic damage."},{"name":"Tail","desc":"The dragon
makes one Tail attack."},{"name":"Spore Salvo (Costs 2 Actions)","desc":"The dragon
releases poisonous spores around a creature within 30 feet of it that it can see.
The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6)
poison damage and become POISONED for 1 minute. The POISONED creature can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 300 ft.","languages":"Common, Draconic,
Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":40,"speedSwim":40,"spellLis
t":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":409,"isActive":0,"unitName":"
Ancient Dragon
Turtle","maxHP":409,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":29,"conSave"
:"+16","intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+11","chaScore":15,"ch
aSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon turtle makes one Bite
or Tail attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack
+16 to hit, reach 15 ft., one target. 15 (1d12 + 9) piercing damage plus 13 (2d12)
lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 15
ft., one target. 18 (2d8 + 9) slashing damage."},{"name":"Tail","desc":"Melee
Weapon Attack +16 to hit, reach 15 ft., one target. 20 (2d10 + 9) bludgeoning
damage. If the target is a creature, it must succeed on a DC 24 Strength saving
throw or be knocked PRONE."},{"name":"Steam Breath Recharge 5","desc":"The dragon
turtle exhales steam in a 90-foot cone. Each creature in that area must make a DC
24 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or
half as much damage on a successful one. Being underwater doesn't grant resistance
against this damage."}],"legendaryActions":[{"name":"Attack","desc":"The dragon
turtle makes one Claw or Tail attack."},{"name":"Move","desc":"The dragon turtle
moves up to its speed. If the dragon turtle is swimming, this movement doesn't
provoke opportunity attacks."},{"name":"Boiling Aura (Costs 3 Actions)","desc":"The
dragon turtle radiates intense heat. Until the start of the dragon turtle's next
turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that
creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8) fire
damage. Being underwater doesn't grant resistance against this
damage."}],"specialAbilities":[{"name":"Amphibious","desc":"The dragon turtle can
breathe air and water."},{"name":"Blessing of the Sea (Recharges after a Short or
Long Rest)","desc":"If the dragon turtle would be reduced to 0 hit points, its
current hit point total instead resets to 350 hit points, and it recharges its
Steam Breath. Additionally, the dragon turtle can now use the options in
the \"Mythic Actions\" section for 1 hour. Award a party an additional 62,000 XP
(124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea
activates."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon turtle
fails a saving throw, it can choose to succeed instead."},{"name":"Unusual
Nature","desc":"The dragon turtle doesn't require food or drink."}],"spellActions":
[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Aquan,
Draconic","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":332,"isActive":0,"unitName":"
Ancient Emerald
Dragon","maxHP":332,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":12,"dexSave":"+8","conScore":25,"conSave"
:"+14","intScore":20,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":20,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit,
reach 15 ft., one target. 18 (2d10 + 7) piercing damage plus 10 (3d6) psychic
damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 14 (2d6 + 7) slashing damage."},{"name":"Disorienting Breath Recharge
5","desc":"The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each
creature in that area must make a DC 22 Intelligence saving throw. On a failed
save, the creature takes 56 (16d6) psychic damage, and until the end of its next
turn, when the creature makes an attack roll or an ability check, it must roll a
(d8) and reduce the total by the number rolled. On a successful save, the creature
takes half as much damage with no additional effects."},{"name":"Bonus: Change
Shape","desc":"The dragon magically transforms into any creature that is Medium or
Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action
to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports
to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics
(Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},
{"name":"Emerald Embers (Costs 3 Actions)","desc":"The dragon creates a dancing
mote of green flame around a creature it can see within 60 feet of it. The target
must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) fire
damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the dragon fails a saving throw, it can choose to succeed instead."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 20-foot-diameter tunnel in its wake."},
{"name":"Warp Perception (1/Day)","desc":"The dragon can cast Mirage Arcane,
requiring no spell components and using Intelligence as the spellcasting
ability."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"},{"name":"Once a
Day/Each","desc":"Detect Thoughts, Dispel Magic, Etherealness, Major Image,
Mislead"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":330,"isActive":0,"unitName":"
Ancient Moonstone
Dragon","maxHP":330,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":22,"strSave":"+6","dexScore":18,"dexSave":"+4","conScore":23,"conSave"
:"+6","intScore":20,"intSave":"+12","wisScore":22,"wisSave":"+13","chaScore":26,"ch
aSave":"+15","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"None","conditionImmunities":"Charmed","challengeRating":
{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit,
reach 15 ft., one target. 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant
damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one
target. 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+13 to hit, reach 20 ft., one target. 10 (1d8 + 6) bludgeoning damage. If the
target is a creature, it must succeed on a DC 21 Strength saving throw or be
knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses one of
the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon exhales
mist in a 90-foot cone. Each creature in that area must succeed on a DC 21
Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for
a creature if the creature takes damage or someone uses an action to wake it."},
{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 120-
foot line that is 10 feet wide. Each creature in that area must make a DC 21
Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":
[{"name":"Tail","desc":"The dragon makes one Tail attack."},{"name":"Cast a Spell
(Costs 2 Actions)","desc":"The dragon uses Spellcasting."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"The dragon casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 23):"},{"name":"At-Will Spells","desc":"Faerie Fire"},{"name":"Twice
a Day/Each","desc":"Calm Emotions, Dispel Magic, Invisibility,
Revivify"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":370,"isActive":0,"unitName":"
Ancient Sapphire
Dragon","maxHP":370,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":27,"conSave"
:"+15","intScore":21,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":20,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"Frightened","challengeRating":
{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit,
reach 15 ft., one target. 19 (2d10 + 8) piercing damage plus 11 (2d10) thunder
damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one
target. 15 (2d6 + 8) slashing damage."},{"name":"Debilitating Breath Recharge
5","desc":"The dragon exhales a pulse of high-pitched, nearly inaudible sound in a
90-foot cone. Each creature in that area must make a DC 23 Constitution saving
throw. On a failed save, the creature takes 55 (10d10) thunder damage and is
INCAPACITATED until the end of its next turn. On a successful save, the creature
takes half as much damage and isn't INCAPACITATED."},{"name":"Bonus: Change
Shape","desc":"The dragon magically transforms into any creature that is Medium or
Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action
to end it."},{"name":"Bonus: Psychic Step","desc":"The dragon magically teleports
to an unoccupied space it can see within 60 feet of it."}],"legendaryActions":
[{"name":"Claw","desc":"The dragon makes one Claw attack."},{"name":"Psionics
(Costs 2 Actions)","desc":"The dragon uses Psychic Step or Spellcasting."},
{"name":"Telekinetic Fling (Costs 3 Actions)","desc":"The dragon chooses one Medium
or smaller object that isn't being worn or carried that it can see within 60 feet
of it, and it magically hurls the object at a creature it can see within 60 feet of
the object. The target must succeed on a DC 20 Dexterity saving throw or take 42
(12d6) bludgeoning damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."},{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 20-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 20):"},{"name":"Once a
Day/Each","desc":"Dissonant Whispers, Hold Monster, Meld Into Stone, Telekinesis,
Teleport"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Ancient Sea
Serpent","maxHP":170,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":24,"strSave":"+12","dexScore":15,"dexSave":"+2","conScore":20,"conSave
":"+10","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":12,"ch
aSave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"14","experiencePo
ints":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
sea serpent makes one Bite attack and one Constrict or Tail attack."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 20
(2d12 + 7) piercing damage plus 6 (1d12) cold damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +12 to hit, reach 20 ft., one
creature. 29 (4d10 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC
20). Until this grapple ends, the target is RESTRAINED, and the sea serpent can't
constrict another target."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit,
reach 20 ft., one target. 13 (1d12 + 7) bludgeoning damage. If the target is a
creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30
feet away from the sea serpent and knocked PRONE."},{"name":"Rime Breath Recharge
5","desc":"The sea serpent exhales a 60-foot cone of cold. Each creature in that
area must make a DC 18 Constitution saving throw, taking 49 (9d10) cold damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Tail","desc":"The sea serpent makes one Tail attack."},{"name":"Bite
(Costs 2 Actions)","desc":"The sea serpent makes one Bite
attack"}],"specialAbilities":[{"name":"Amphibious","desc":"The sea serpent can
breathe air and water."},{"name":"Legendary Resistance (2/Day)","desc":"If the sea
serpent fails a saving throw, it can choose to succeed
instead."},{"name":"Siege Monster","desc":"The sea serpent deals double damage to
objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Common, Draconic","speedWalk":20,"speedSwim":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":280,"isActive":0,"unitName":"
Ancient Topaz
Dragon","maxHP":280,"armorClass":20,"unitType":"dragon","unitSize":"Gargantuan
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+7","conScore":23,"conSave"
:"+12","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+10","chaScore":20,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined","conditionImmunities":"None","challengeRating":
{"cr":"20","lair":"21"},"experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit,
reach 15 ft., one target. 17 (2d10 + 6) piercing damage plus 10 (3d6) necrotic
damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one
target. 13 (2d6 + 6) slashing damage."},{"name":"Desiccating Breath Recharge
5","desc":"The dragon exhales yellowish necrotic energy in a 90-foot cone. Each
creature in that area must make a DC 20 Constitution saving throw. On a failed
save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of
its next turn. A weakened creature has disadvantage on Strength-based ability
checks and Strength saving throws, and the creature's weapon attacks that rely on
Strength deal half damage. On a successful save, the creature takes half as much
damage and isn't weakened."},{"name":"Bonus: Change Shape","desc":"The dragon
magically transforms into any creature that is Medium or Small, while retaining its
game statistics (other than its size). This transformation ends if the dragon is
reduced to 0 hit points or uses a bonus action to end it."},{"name":"Bonus: Psychic
Step","desc":"The dragon magically teleports to an unoccupied space it can see
within 60 feet of it."}],"legendaryActions":[{"name":"Claw","desc":"The dragon
makes one Claw attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The dragon
uses Psychic Step or Spellcasting."},{"name":"Essential Reduction (Costs 3
Actions)","desc":"The dragon targets a creature or an object not being worn or
carried that it can see within 60 feet of it. The target must succeed on a DC 19
Constitution saving throw or take 40 (9d8) necrotic damage. If this damage reduces
the target to 0 hit points, it crumbles to dust."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and water."},
{"name":"Fabricate (1/Day)","desc":"The dragon can cast Fabricate, requiring no
spell components and using Intelligence as the spellcasting ability."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The dragon casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
19):"},{"name":"Once a Day/Each","desc":"Antilife Shell, Bane, Control Water,
Create Or Destroy Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
120 ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"A
nimated Breath","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned,
Restrained,
Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The animated breath makes two
Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type
determined by the animated breath's form: acid, cold, fire, lightning, or
poison."},{"name":"Bonus: Lightning Burst (Lightning Form Only)","desc":"The
animated breath magically teleports to an unoccupied space it can see within 30
feet of it. Each creature within 5 feet of the animated breath after it teleports
takes 3 (1d6) lightning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Chromatic Form","desc":"When created, the animated breath takes one of
five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or
Poison. This form determines the creature's AC, damage resistance, traits, and
attacks."},{"name":"Fire Aura (Fire Form Only)","desc":"At the start of each of the
animated breath's turns, each creature within 5 feet of it takes 3 (1d6) fire
damage, and flammable objects in the aura that aren't being worn or carried ignite.
A creature that touches the animated breath or hits it with a melee attack takes 3
(1d6) fire damage."},{"name":"Putrid Aura (Acid and Poison Forms Only)","desc":"A
creature that starts its turn within 5 feet of the animated breath must succeed on
a DC 15 Constitution saving throw or be POISONED until the start of its next turn.
A creature that touches the animated breath or hits it with a melee attack takes 3
(1d6) acid damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":585,"isActive":0,"unitName":"
Aspect of
Bahamut","maxHP":585,"armorClass":23,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":18,"dexSave":"+4","conScore":29,"conSave
":"+18","intScore":25,"intSave":"+16","wisScore":28,"wisSave":"+18","chaScore":30,"
chaSave":"+19","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"None","conditionImmunities":"Charmed,
Deafened, Frightened, Paralyzed,
Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The aspect makes one Bite
attack, one Claw attack, and one Tail attack."},{"name":"Bite","desc":"Melee Weapon
Attack +19 to hit, reach 20 ft., one target. 23 (2d12 + 10) piercing damage plus 22
(4d10) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach
15 ft., one target. 21 (2d10 + 10) slashing damage. If the target is a Huge or
smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this
grapple ends. The aspect can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 23
(2d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a
DC 27 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The aspect uses one of the following breath weapons:"},{"name":"Exalting
Breath","desc":"The aspect exhales the restoring winds of Mount Celestia in a 300-
foot cone. Each creature in that area of the aspect's choice regains 71 ((13d10))
hit points, and each creature in that area of the aspect's choice that has been
dead for no longer than 1 hour is restored to life with all its hit points."},
{"name":"Platinum Breath","desc":"The aspect exhales radiant platinum flames in a
300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw,
taking 66 (12d10) radiant damage on a failed save, or half as much damage on a
successful one."},{"name":"Bonus: Change Shape","desc":"The aspect magically
transforms into any Humanoid or Beast, while retaining his game statistics (other
than his size). This transformation ends if the aspect is reduced to 0 hit points
or if he uses a bonus action to end it."}],"legendaryActions":
[{"name":"Attack","desc":"The aspect makes one Claw or Tail attack."},
{"name":"Furious Bite (Costs 2 Actions)","desc":"The aspect makes one Bite attack.
If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving
throw or become FRIGHTENED of the aspect until the end of the target's next
turn."}],"specialAbilities":[{"name":"Platinum Brilliance (Recharges after a Short
or Long Rest)","desc":"If the aspect would be reduced to 0 hit points, his current
hit point total instead resets to 500 hit points, he recharges his Breath Weapon,
and he regains any expended uses of Legendary Resistance. Additionally, the aspect
can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party
an additional 155,000 XP (310,000 XP total) for defeating the aspect of Bahamut
after his Platinum Brilliance activates."},{"name":"Legendary Resistance
(5/Day)","desc":"If the aspect fails a saving throw, he can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":574,"isActive":0,"unitName":"
Aspect of
Tiamat","maxHP":574,"armorClass":23,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+11","conScore":30,"conSav
e":"+19","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+14","chaScore":26,"
chaSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"None","conditionImmunities":"Blinded,
Charmed, Deafened, Frightened, Poisoned,
Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The aspect makes one Bite
attack, one Claw attack, and one Tail attack."},{"name":"Bite","desc":"Melee Weapon
Attack +19 to hit, reach 20 ft., one target. 23 (2d12 + 10) piercing damage plus 19
(3d12) force damage."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach
15 ft., one target. 21 (2d10 + 10) slashing damage. If the target is a Huge or
smaller creature, it is GRAPPLED (escape DC 20) and is RESTRAINED until this
grapple ends. The aspect can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one target. 23
((2d12 + 10)) bludgeoning damage. If the target is a creature, it must succeed on a
DC 27 Strength saving throw or be knocked PRONE."},{"name":"Chromatic Flames
Recharge 5","desc":"The aspect exhales multicolored flames in a 300-foot cone. Each
creature in that area must make a DC 27 Dexterity saving throw. On a failed save,
the creature takes 71 (11d12) damage of a type of the aspect's choosing: acid,
cold, fire, lightning, or poison. On a successful save, the creature takes half as
much damage."}],"legendaryActions":[{"name":"Attack","desc":"The aspect makes one
Claw or Tail attack."},{"name":"Furious Bite (Costs 2 Actions)","desc":"The aspect
makes one Bite attack. If the attack hits a creature, the target must succeed on a
DC 27 Wisdom saving throw or become FRIGHTENED of the aspect until the end of its
next turn."}],"specialAbilities":[{"name":"Chromatic Wrath (Recharges after a Short
or Long Rest)","desc":"If the aspect would be reduced to 0 hit points, her current
hit point total instead resets to 500 hit points, she recharges her Chromatic
Flames, and she regains any expended uses of Legendary Resistance. Additionally,
the aspect can now use the options in the \"Mythic Actions\" section for 1 hour.
Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect
of Tiamat after her Chromatic Wrath activates."},{"name":"Legendary Resistance
(5/Day)","desc":"If the aspect fails a saving throw, she can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common, Draconic,
Infernal","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"
Black
Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSav
e":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"
chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each
creature in that area must make a DC 26 Dexterity saving throw. On a failed save,
the creature takes 78 (12d12) acid damage. On a successful save, the creature takes
half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm
makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates
four spears of magical force. Each spear hits a creature of the greatwyrm's choice
it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target,
then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges
after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit
points, its current hit point total instead resets to 425 hit points, it recharges
its Breath Weapon, and it regains any expended uses of Legendary Resistance.
Additionally, the greatwyrm can now use the options in the \"Mythic Actions\"
section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for
defeating the greatwyrm after its Chromatic Awakening activates."},
{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving
throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The
greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"
Blue
Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSav
e":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"
chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each
creature in that area must make a DC 26 Dexterity saving throw. On a failed save,
the creature takes 78 (12d12) lightning damage. On a successful save, the creature
takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The
greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates
four spears of magical force. Each spear hits a creature of the greatwyrm's choice
it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target,
then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges
after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit
points, its current hit point total instead resets to 425 hit points, it recharges
its Breath Weapon, and it regains any expended uses of Legendary Resistance.
Additionally, the greatwyrm can now use the options in the \"Mythic Actions\"
section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for
defeating the greatwyrm after its Chromatic Awakening activates."},
{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving
throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The
greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"
Brass
Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSav
e":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,
"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee
Weapon Attack +18 to hit, reach 10 ft., one target. 19 (2d8 + 10) slashing damage.
If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 20) and is
RESTRAINED until this grapple ends. The greatwyrm can have only one creature
GRAPPLED in this way at a time."},{"name":"Tail","desc":"Melee Weapon Attack +18 to
hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning damage. If the target is
a creature, it must succeed on a DC 26 Strength saving throw or be knocked
PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm uses one of the
following breath weapons:"},{"name":"Elemental Breath","desc":"The greatwyrm
exhales elemental energy in a 300-foot cone. Each creature in that area must make a
DC 25 Dexterity saving throw, taking 84 (13d12) fire damage on a failed save, or
half as much damage on a successful one."},{"name":"Sapping Breath","desc":"The
greatwyrm exhales gas in a 300-foot cone. Each creature in that area must make a DC
25 Constitution saving throw. On a failed save, the creature falls UNCONSCIOUS for
1 minute. On a successful save, the creature has disadvantage on attack rolls and
saving throws until the end of the greatwyrm's next turn. An UNCONSCIOUS creature
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Change Shape","desc":"The greatwyrm magically
transforms into any creature that is Medium or Small, while retaining its game
statistics (other than its size). This transformation ends if the dragon is reduced
to 0 hit points or uses its action to end it."}],"legendaryActions":
[{"name":"Attack","desc":"The greatwyrm makes one Claw or Tail attack."},
{"name":"Wing Attack (Costs 2 Actions)","desc":"The greatwyrm beats its wings. Each
creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or
take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The greatwyrm can then
fly up to half its flying speed."}],"specialAbilities":[{"name":"Legendary
Resistance (4/Day)","desc":"If the greatwyrm fails a saving throw, it can choose to
succeed instead."},{"name":"Metallic Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 450 hit points, it recharges its Breath Weapon, and
it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm
can now use the options in the \"Mythic Actions\" section for 1 hour. Award a party
an additional 120,000 XP (240,000 XP total) for defeating the greatwyrm after its
Metallic Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm
doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"
Bronze
Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSav
e":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,
"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21
(2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a
DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm uses one of the following breath weapons:"},
{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-
foot cone. Each creature in that area must make a DC 25 Dexterity saving throw,
taking 84 (13d12) lightning damage on a failed save, or half as much damage on a
successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a
300-foot cone. Each creature in that area must make a DC 25 Constitution saving
throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a
successful save, the creature has disadvantage on attack rolls and saving throws
until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into
any creature that is Medium or Small, while retaining its game statistics (other
than its size). This transformation ends if the dragon is reduced to 0 hit points
or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The
greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the
greatwyrm would be reduced to 0 hit points, its current hit point total instead
resets to 450 hit points, it recharges its Breath Weapon, and it regains any
expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the
options in the \"Mythic Actions\" section for 1 hour. Award a party an additional
120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic
Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't
require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"
Copper
Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSav
e":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,
"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21
(2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a
DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm uses one of the following breath weapons:"},
{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-
foot cone. Each creature in that area must make a DC 25 Dexterity saving throw,
taking 84 (13d12) acid damage on a failed save, or half as much damage on a
successful one."},{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a
300-foot cone. Each creature in that area must make a DC 25 Constitution saving
throw. On a failed save, the creature falls UNCONSCIOUS for 1 minute. On a
successful save, the creature has disadvantage on attack rolls and saving throws
until the end of the greatwyrm's next turn. An UNCONSCIOUS creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Change Shape","desc":"The greatwyrm magically transforms into
any creature that is Medium or Small, while retaining its game statistics (other
than its size). This transformation ends if the dragon is reduced to 0 hit points
or uses its action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The
greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the
greatwyrm would be reduced to 0 hit points, its current hit point total instead
resets to 450 hit points, it recharges its Breath Weapon, and it regains any
expended uses of Legendary
Resistance. Additionally, the greatwyrm can now use the options in the \"Mythic
Actions\" section for 1 hour. Award a party an additional 120,000 XP (240,000 XP
total) for defeating the greatwyrm after its Metallic Awakening activates."},
{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or
drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"C
rystal Dragon
Wyrmling","maxHP":32,"armorClass":14,"unitType":"dragon","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":14,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":15,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) piercing damage
plus 2 (1d4) radiant damage."},{"name":"Scintillating Breath Recharge
5","desc":"The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each
creature in that area must make a DC 12 Constitution saving throw, taking 18 (4d8)
radiant damage on a failed save, or half as much damage on a successful one. The
dragon then gains 5 temporary hit points by absorbing a portion of the radiant
energy."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability:"},{"name":"At-Will Spells","desc":"Dancing Lights,
Guidance"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic, Telepathy 120
ft.","speedWalk":30,"speedFly":60,"speedClimb":30,"speedBurrow":15,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"
Crystal
Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave
":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned,
Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in
a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving
throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked
PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE.
On a success or failure, the creature's speed becomes 0 until the end of its next
turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or
Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it
can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and
objects can't be targeted if they're being worn or carried. Each targeted creature
must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's
telekinetic grip. At the end of a creature's turn, it can repeat the saving throw,
ending the effect on itself on a success."},{"name":"Bonus: Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus
action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically
teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic
Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The
greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide.
Each creature in that area must make a DC 26 Intelligence saving throw, taking 27
(5d10) psychic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 400 hit points, it recharges its Breath Weapon, and
it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm
can now use its Mass Telekinesis action during the next hour. Award a party an
additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem
Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or
drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell
attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift,
Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
eep Dragon
Wyrmling","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":"+2","conScore":12,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 7 (1d10 + 2) piercing damage."},{"name":"Nightmare Breath Recharge
5","desc":"The dragon exhales a cloud of spores in a 15-foot cone. Each creature in
that area must make a DC 11 Wisdom saving throw. On a failed save, the creature
takes 5 (1d10) psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On
a successful save, the creature takes half as much damage with no additional
effects. A FRIGHTENED creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft., Darkvision 90
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwi
m":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":218,"isActive":0,"unitName":"
Dracohydra","maxHP":218,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dracohydra makes as many
Bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +9 to
hit, reach 10 ft., one target. 10 (1d10 + 5) damage of a type chosen by the
dracohydra: acid, cold, fire, lightning, or poison."},{"name":"Prismatic Breath
Recharge 4","desc":"The dracohydra's heads exhale a single breath of multicolored
energy in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity
saving throw. On a failed save, the creature takes 33 (6d10) damage of a type
chosen by the dracohydra: acid, cold, fire, lightning, or poison. On a successful
save, the creature takes half as much damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Multiple Heads","desc":"The dracohydra has five
heads. While it has more than one head, the dracohydra has advantage on saving
throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked
UNCONSCIOUS."},{"name":"Reactive Heads","desc":"For each head the dracohydra has
beyond one, it gets an extra reaction that can be used only for opportunity
attacks."},{"name":"Wakeful","desc":"While the dracohydra sleeps, at least one of
its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't
speak","speedWalk":30,"speedFly":30,"speedSwim":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"D
raconian
Dreadnought","maxHP":57,"armorClass":16,"unitType":"Humanoid","unitSize":"Large

","strScore":18,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian makes
two Serrated Sword attacks and one Tail attack."},{"name":"Serrated
Sword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4)
slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a Large or
smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the draconian is reduced to 0 hit points, it bursts into
flames and is reduced to ashes. Each creature in a 10-foot-radius sphere centered
on the draconian must succeed on a DC 13 Dexterity saving throw or take 10 (3d6)
fire damage."}],"spellActions":[],"reactions":[{"name":"Shape Theft","desc":"After
the draconian kills a Medium or smaller Humanoid, the draconian can magically
transform itself to look and feel like that creature while retaining its game
statistics (other than its size). This transformation lasts until the draconian
dies or uses an action to end it."}],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"D
raconian Foot
Soldier","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","
experiencePoints":0,"alignment":"Unknown ","standardActions":
[{"name":"Multiattack","desc":"The draconian makes two Shortsword attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 4 (1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Controlled Fall","desc":"When the draconian falls and isn't
INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the
fall's damage."},{"name":"Death Throes","desc":"When the draconian is reduced to 0
hit points, its body turns to stone and releases a petrifying gas. Each creature
within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or
be RESTRAINED as it begins to turn to stone. The RESTRAINED creature must repeat
the saving throw at the end of its next turn. On a success, the effect ends;
otherwise the creature is PETRIFIED for 1 minute. After 1 minute, the body of the
draconian crumbles to dust."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
raconian
Infiltrator","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+
2","intScore":9,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Dagger
attacks. If both attacks hit the same creature, the target must succeed on a DC 12
Constitution saving throw or become POISONED until the end of the target's next
turn. While POISONED in this way, the target is also PARALYZED."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the draconian is reduced to 0 hit points, it turns into a
puddle of acid and splashes acid on those around it. Each creature within 5 feet of
the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid
for 1 minute. A creature can use its action to scrape or wash the acid off itself
or another creature. A creature covered in the acid takes 7 (2d6) acid damage at
the start of each of its turns."},{"name":"Glide","desc":"When the draconian falls
and isn't INCAPACITATED, it subtracts up to 100 feet from the fall when calculating
the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it
descends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"D
raconian Mage","maxHP":40,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":11,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":14,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The draconian
makes two Trident or Necrotic Ray attacks."},{"name":"Trident","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make
a melee attack."},{"name":"Necrotic Ray","desc":"{@atk rs} +4 to hit, range 60 ft.,
one target. 10 (3d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its
scales and flesh immediately shrivel away and its bones explode. Each creature
within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8)
force damage."},{"name":"Glide","desc":"When the draconian falls and isn't
INCAPACITATED, it subtracts up to 100 feet from the fall when calculating the
fall's damage, and it can move up to 2 feet horizontally for every 1 foot it
descends."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one
of the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 12):"},{"name":"Once a
Day/Each","desc":"Enlarge/reduce, Invisibility, Stinking Cloud"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"D
raconian
Mastermind","maxHP":67,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":15,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed","challengeRating":"6","experiencePoints"
:0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
draconian makes three Rend or Energy Ray attacks."},{"name":"Rend","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Energy Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 8 (1d10
+ 3) force damage."},{"name":"Noxious Breath Recharge 5","desc":"The draconian
exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14
Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison
damage and gains 1 level of EXHAUSTION. On a successful save, the creature takes
half as much damage, doesn't gain EXHAUSTION, and is immune to all draconians'
Noxious Breath for 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Death Throes","desc":"When the draconian is reduced to 0 hit points, its
magical essence lashes out as a ball of lightning at the closest creature within 30
feet of it before arcing out to up to two other creatures within 15 feet of the
first. Each creature must make a DC 14 Dexterity saving throw. On a failed save,
the creature takes 9 (2d8) lightning damage and is STUNNED until the end of its
next turn. On a successful save, the creature takes half as much damage and isn't
STUNNED."}],"spellActions":[{"name":"Spellcasting","desc":"The draconian casts one
of the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Invisibility, Mage Hand"},{"name":"Twice a
Day/Each","desc":"Dimension Door, Disguise Self, Sending"}],"reactions":
[{"name":"Magic Shield (3/Day)","desc":"When the draconian is hit by an attack
roll, it can create an INVISIBLE barrier of magical force around itself, granting
it a +5 bonus to its AC against that attack and potentially causing the attack to
miss."}],"senses":"Truesight 60 ft.","languages":"Common,
Draconic","speedWalk":35,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Draconic Shard","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":1,"strSave":-
5,"dexScore":12,"dexSave":"+7","conScore":18,"conSave":"+4","intScore":22,"intSave"
:"+12","wisScore":18,"wisSave":"+10","chaScore":22,"chaSave":"+12","damageVulnerabi
lities":"None","damageImmuni
ties":"undefined, undefined, undefined, undefined","damageResistances":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"17","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The shard makes two Telekinetic
Rend attacks."},{"name":"Telekinetic Rend","desc":"{@atk ms,rs} +12 to hit, reach
10 ft. or range 120 ft., one target. 15 (2d8 + 6) force damage."},{"name":"Inhabit
Object","desc":"The shard disappears as it pours its psychic essence into a Medium
or smaller nonsentient object it can see within 30 feet of it, magically possessing
it. The object uses the shard's AC, and any damage dealt to the object applies to
the shard's hit points. The shard inhabits the object until it uses an action to
leave; until it is turned; until it is reduced to 0 hit points; or until an effect
that ends possession, such as a Dispel Evil And Good spell, is used on it. When it
leaves the object, it reappears in the nearest unoccupied space."},{"name":"Psychic
Crush Recharge 5","desc":"The shard unleashes a pulse of psychic power. Each
creature of the shard's choice in a 60-foot-radius sphere centered on it must make
a DC 20 Intelligence saving throw. On a failed save, the creature takes 55 (10d10)
psychic damage and is STUNNED until the end of its next turn. On a successful save,
the creature takes half as much damage and isn't STUNNED."}],"legendaryActions":
[{"name":"Rend","desc":"The shard makes one Telekinetic Rend attack."},
{"name":"Cast a Spell (Costs 2 Actions)","desc":"The shard uses Spellcasting."},
{"name":"Commanding Thought (Costs 2 Actions)","desc":"The shard targets a creature
it can see within 30 feet of it. The target must succeed on a DC 20 Wisdom saving
throw or be CHARMED until the end of its next turn. While CHARMED in this way, the
target becomes the shard's puppet, acting and moving in accordance with its
telepathic commands. While under the shard's control, the target can take only the
Attack (shard chooses the target) or Dash action on its
turn."}],"specialAbilities":[{"name":"Deflection","desc":"The shard's AC includes
its Intelligence modifier."},{"name":"Incorporeal Movement","desc":"The shard can
move through creatures and objects as if they were {@quickref difficult terrain||
3}. If it ends its turn inside an object, it takes 5 (1d10) force damage."},
{"name":"Legendary Resistance (3/Day)","desc":"If the shard fails a saving throw,
it can choose to succeed instead."},{"name":"Rejuvenation","desc":"When it drops to
0 hit points, the shard disappears and leaves a Tiny cracked gemstone in its space.
The gemstone matches the kind of gem dragon it was in life and has AC 20, 15 hit
points, and immunity to all damage except force. Unless the gemstone is destroyed,
after (1d20) days, the gemstone dissipates and the shard re-forms, regaining all
its hit points and appearing in the place the gemstone once occupied or in the
nearest unoccupied space."},{"name":"Unusual Nature","desc":"The shard doesn't
require air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The shard casts one of the following spells, requiring no spell
components and using Intelligence as the spellcasting ability (spell save DC
20):"},{"name":"At-Will Spells","desc":"Detect Thoughts, Invisibility,
Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":0,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dr
aconic Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Acid, Cold, Fire, Lightning, Poison (Chromatic and Metallic Only), Force,
Necrotic, Psychic, Radiant, Thunder (Gem Only)","conditionImmunities":"Charmed,
Frightened,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The dragon makes a number of
Rend attacks equal to half the spell's level (rounded down), and it uses Breath
Weapon."},{"name":"Rend","desc":"Melee Weapon Attack your spell attack modifier to
hit, reach 10 ft., one target. {@damage 1d6 + 4 + summonSpellLevel} piercing
damage."},{"name":"Breath Weapon","desc":"The dragon exhales destructive energy in
a 30-foot cone. Each creature in that area must make a Dexterity saving throw
against your spell save DC. A creature takes 2d6 damage of a type this dragon has
resistance to (your choice) on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Shared
Resistances","desc":"When you summon the dragon, choose one of its damage
resistances. You have resistance to the chosen damage type until the spell
ends."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
60 ft.","languages":"Draconic, Understands the languages you
speak","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
ragon Blessed","maxHP":75,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
6","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+6","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Frightened","challengeRating":"5","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The blessed
makes two Mace or Radiant Bolt attacks."},{"name":"Mace","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage plus 18
(4d8) radiant damage."},{"name":"Radiant Bolt","desc":"{@atk rs} +6 to hit, range
120 ft., one target. 22 (5d8) radiant damage, and the blessed regains 5 ((1d10))
hit points."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The blessed casts one of the following spells,
using Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Light, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Enhance
Ability, Flame Strike, Mass Cure Wounds, Revivify, Tongues"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, And any two
languages","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"D
ragon Chosen","maxHP":45,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+6","dexScore":18,"dexSave":"+6","conScore":14,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"3","experiencePoints"
:0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
chosen makes one Handaxe attack and two Shortsword attacks."},
{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d6 + 4) slashing damage. Hit or Miss: The handaxe
magically returns to the chosen's hand immediately after a ranged attack."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Biting Rebuke","desc":"Immediately after
the chosen takes damage from a creature within 5 feet of it, it can make a
Shortsword attack with advantage against that
creature."}],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"D
ragon Speaker","maxHP":36,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":17,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Charmed,
Frightened","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The speaker makes two Thunder
Bolt attacks."},{"name":"Thunder Bolt","desc":"{@atk ms,rs} +5 to hit, reach 5 ft.
or range 60 ft., one target. 13 (3d8) thunder damage, and the target is pushed
horizontally up to 10 feet away from the speaker."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The speaker
casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Calm Emotions, Charm Person, Command, Comprehend
Languages"}],"reactions":[{"name":"Disarming Words (3/Day)","desc":"When a creature
the speaker can see within 60 feet of it makes a damage roll, the speaker can roll
a (d6) and subtract the number rolled from that damage
roll."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, And any two
languages","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"D
ragon
Turtle
Wyrmling","maxHP":90,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"None","challengeRating":"4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10
ft., one target. 11 (1d12 + 3) piercing damage."},{"name":"Steam Breath Recharge
5","desc":"The dragon turtle exhales steam in a 15-foot cone. Each creature in that
area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a
failed save, or half as much damage on a successful one. Being underwater doesn't
grant resistance against this damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon turtle can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Draconic","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"D
ragonblood Ooze","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened,
Exhaustion, Frightened, Grappled, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The ooze makes two Pseudopod
attacks. The ooze can replace one Pseudopod attack with its Slime Breath, if
available."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit, reach 10
ft., one target. 9 (1d10 + 4) bludgeoning damage plus 14 (4d6) acid damage. If the
target is a Large or smaller creature, it is GRAPPLED (escape DC 15). Until this
grapple ends, the target takes 7 (2d6) acid damage at the start of each of its
turns."},{"name":"Slime Breath {@recharge}","desc":"The ooze expels a spray of its
gelatinous mass in a 30-foot cone. Each creature in that area must make a DC 14
Dexterity saving throw. On a failed save, the creature takes 22 (4d10) acid damage
and is pulled up to 30 feet straight toward the ooze. On a successful save, the
creature takes half as much damage and isn't pulled."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous","desc":"The ooze can move through a
space as narrow as 1 inch wide without squeezing."},{"name":"Spider
Climb","desc":"The ooze can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"Understands Draconic and the languages of its creator but
can't speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Dragonbone
Golem","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":"
Charmed, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes one Pinion
attack and two Rend attacks."},{"name":"Pinion","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage. If the target is a
Medium or smaller creature, it is pinned beneath the bony pinion and RESTRAINED.
The golem has two pinions, each of which can restrain one target. If a creature is
RESTRAINED by one of the pinions, the golem can't attack with it. Any creature
RESTRAINED by a pinion can free itself at the start of its turn with a successful
DC 17 Strength (Athletics) check."},{"name":"Rend","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage plus 5 (1d10)
necrotic damage."},{"name":"Petrifying Breath Recharge 5","desc":"The golem emits a
60-foot cone of petrifying gas from its mouth. Each creature in that area must
succeed on a DC 15 Constitution saving throw or take 35 (10d6) poison damage and be
RESTRAINED as it begins to turn to stone. The RESTRAINED target must repeat the
saving throw at the end of its next turn. On a successful save, the effect ends on
the target. On a failed save, the target is PETRIFIED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fear Aura","desc":"Each creature of the golem's
choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom
saving throw unless the golem is INCAPACITATED. On a failed save, the creature is
FRIGHTENED until the start of its next turn. On a successful save, the creature is
immune to this golem's Fear Aura for the next 24 hours."},{"name":"Magic
Resistance","desc":"The golem has advantage on saving throws against spells and
other magical effects."},{"name":"Unusual Nature","desc":"The golem doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic and the languages
of its creator but can't speak","speedWalk":40,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"D
ragonborn of
Bahamut","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave"
:"+7","intScore":12,"intSave":"+4","wisScore":14,"wisSave":"+5","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Frightened","challengeRating":"8","experiencePoin
ts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragonborn makes three Longsword attacks."},
{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target.
8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two
hands, plus 13 (3d8) radiant damage. The dragonborn can cause the sword to flare
with bright light, and the target must succeed on a DC 14 Constitution saving throw
or be BLINDED until the start of the dragonborn's next turn. The sword can flare in
this way only once per turn."},{"name":"Healing Touch (1/Day)","desc":"The
dragonborn touches another creature within 5 feet of it. The target magically
regains 40 hit points. In addition, all diseases and poisons affecting the target
are removed."},{"name":"Radiant Breath {@recharge}","desc":"The dragonborn exhales
fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15
Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half
as much damage on a successful one. When the dragonborn uses this action, it can
choose up to three creatures in the cone. These creatures take no damage from the
radiance and instead regain 22 ((4d10)) hit points each."}],"legendaryActions":
[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the
dragonborn fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
ragonborn of
Sardior","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+6","intScore":18,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":12,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Frightened","challengeRating":"6","experienc
ePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragonborn makes three Mind Blade attacks."},
{"name":"Mind Blade","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft.
or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic
damage."},{"name":"Heat Breath {@recharge}","desc":"The dragonborn exhales a wave
of intense heat in a 30-foot cone. Each creature in that area must make a DC 14
Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as
much damage on a successful one. Metal objects in that area glow red-hot until the
end of the dragonborn's next turn. Any creature in physical contact with a heated
object at the start of its turn must make a DC 14 Constitution saving throw. On a
failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack
rolls until the start of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the
dragonborn fails a saving throw, it can choose to succeed instead."},
{"name":"Mental Defense","desc":"While the dragonborn is wearing no armor, its AC
includes its Intelligence modifier."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The dragonborn casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
15, +7 to hit with spell attacks):"},{"name":"Once
a Day/Each","desc":"Bigby's Hand, Hypnotic Pattern, Telekinesis"}],"reactions":
[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"D
ragonborn of
Tiamat","maxHP":85,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
7","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":16,"chaSave":"
+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Frightened","challengeRating":"7","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
dragonborn makes two Greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage plus 13
(3d8) necrotic damage."},{"name":"Necrotic Breath {@recharge}","desc":"The
dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must
make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8)
necrotic damage and is FRIGHTENED of the dragonborn for 1 minute. On a successful
save, the creature takes half as much damage and isn't FRIGHTENED. A FRIGHTENED
creature can repeat the saving throw at end of each of its turns, ending the effect
on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Legendary Resistance (1/Day)","desc":"If the dragonborn fails a saving
throw, it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"D
ragonflesh
Abomination","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+6","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The abomination makes three
attacks using Claw, Acidic Spit, or a combination of them. It can replace one of
the attacks with a Tail attack."},{"name":"Claw","desc":"Melee Weapon Attack +7 to
hit, reach 10 ft., one target. 8 (1d8 + 4) slashing damage plus 5 (1d10) poison
damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one
target. 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must
succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Acidic
Spit","desc":"{@atk rw} +5 to hit, range 60 ft., one target. 10 (3d6) acid
damage."},{"name":"Acid Belch Recharge 5","desc":"The abomination belches forth a
cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14
Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cloying Miasma","desc":"The abomination is surrounded by a noxious
stench. At the start of the abomination's turn, any creature within 5 feet of it
must succeed on a DC 14 Constitution saving throw or be POISONED until the start of
the abomination's next turn."},{"name":"Regeneration","desc":"The abomination
regains 10 hit points at the start of its turns if it has at least 1 hit
point."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
Common and Draconic but can't speak","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"D
ragonflesh
Grafter","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
4","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The grafter
makes one Claw attack and one Greatclub attack."},{"name":"Claw","desc":"Melee
Weapon Attack +5 to hit, reach 10 ft., one target. 7 (1d8 + 3) slashing damage plus
5 (1d10) poison damage."},{"name":"Greatclub","desc":"Melee Weapon Attack +5 to
hit, reach 10 ft., one target. 12 (2d8 + 3) bludgeoning damage."},{"name":"Acid
Retch Recharge 5","desc":"The grafter retches forth a spray of acidic bile in a 30-
foot cone. Each creature in that area must make a DC 12 Dexterity saving throw,
taking 14 (4d6) acid damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"D
ragonnel","maxHP":58,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"2","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragonnel makes two Rend
attacks."},{"name":"Rend","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Flyby","desc":"The dragonnel doesn't provoke an opportunity attack when
it flies out of an enemy's reach."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Understands
Draconic and Common but can't speak","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dr
ake Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1 +
PB","conScore":15,"conSave":"+2","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2 + PB","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
plus PB to hit, reach 5 ft., one target. (1d6) plus PB piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic
Essence","desc":"When you summon the drake, choose a damage type: acid, cold, fire,
lightning, or poison. The chosen type determines the drake's damage immunity and
the damage of its Infused Strikes trait."}],"spellActions":[],"reactions":
[{"name":"Infused Strikes","desc":"When another creature within 30 feet of the
drake that it can see hits a target with a weapon attack, the drake infuses the
strike with its essence, causing the target to take an extra 1d6 damage of the type
determined by its Draconic Essence."}],"senses":"Darkvision 60
ft.","languages":"Draconic","speedWalk":40,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"E
gg Hunter Adult","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+4","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The egg hunter makes two Barbed
Proboscis attacks, and it can use Torpor Spores if it's available."},
{"name":"Barbed Proboscis","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 8 (1d6 + 5) piercing damage plus 9 (2d8) necrotic damage, and the egg
hunter regains hit points equal to the necrotic damage dealt."},{"name":"Torpor
Spores Recharge 5","desc":"The egg hunter releases a billow of sparkling blue
spores. Each creature in a 30-foot-radius sphere centered on the egg hunter must
succeed on a DC 14 Constitution saving throw or be POISONED for 1 minute. While
POISONED in this way, the creature can take either an action or a bonus action on
its turn but not both, and it can't take reactions. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful or the effect ends for it, the
creature is immune to this egg hunter's Torpor Spores for the next 24
hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The egg hunter can breathe air and water."},
{"name":"False Appearance","desc":"If the egg hunter is motionless at the start of
combat, it has advantage on its initiative roll. Moreover, if a creature hasn't
observed the egg hunter move or act, that creature must succeed on a DC 18
Intelligence (Investigation) check to discern that the egg hunter is animate.
Dragons have disadvantage on this check."}],"spellActions":[],"reactions":
[{"name":"Rapid Adaptation","desc":"When the egg hunter takes damage, it
gives itself resistance to that damage."}],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"E
gg Hunter
Hatchling","maxHP":28,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":1,"intSave":
-5,"wisScore":10,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The egg
hunter makes two Egg Tooth attacks."},{"name":"Egg Tooth","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage, or 17 (4d6
+ 3) piercing damage if the target is an object."},{"name":"Bonus: Rapid
Movement","desc":"The egg hunter takes the Dash or Disengage
action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The egg hunter can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Elder Brain
Dragon","maxHP":350,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":25,"conSave"
:"+14","intScore":21,"intSave":"+12","wisScore":19,"wisSave":"+11","chaScore":24,"c
haSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damage
Resistances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite
attack, two Claw attacks, and one Tentacle attack."},{"name":"Bite","desc":"Melee
Weapon Attack +15 to hit, reach 15 ft., one target. 19 (2d10 + 8) piercing damage
plus 11 (2d10) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to
hit, reach 10 ft., one target. 11 (1d6 + 8) slashing damage."},
{"name":"Tentacle","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one
creature. 12 (1d8 + 8) psychic damage. If the target is Huge or smaller, it is
GRAPPLED (escape DC 18). The dragon can have up to four targets GRAPPLED at a
time."},{"name":"Tadpole Brine Breath Recharge 5","desc":"The dragon exhales brine
in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC
22 Constitution saving throw, taking 55 (10d10) psychic damage on a failed save, or
half as much damage on a successful one. On a success or failure, if the creature
isn't a Construct or an Undead, it becomes infested with illithid
tadpoles."}],"legendaryActions":[{"name":"Tentacle","desc":"The dragon makes one
Tentacle attack."},{"name":"Shatter Concentration (Costs 2 Actions)","desc":"The
dragon targets a creature it is grappling. The target's {@status concentration} on
a spell it has cast or an ability it is maintaining ends, and the target takes 19
(3d12) psychic damage."}],"specialAbilities":[{"name":"Legendary Resistance
(4/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."},{"name":"Siege Monster","desc":"The dragon deals double damage to
objects and structures."},{"name":"Unusual Nature","desc":"The dragon doesn't
require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Deep Speech, Draconic, Telepathy 5
miles","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"E
merald Dragon
Wyrmling","maxHP":39,"armorClass":16,"unitType":"dragon","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":15,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+3","chaScore":14,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Lawful Neutral ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) piercing damage
plus 3 (1d6) psychic damage."},{"name":"Disorienting Breath Recharge 5","desc":"The
dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in
that area must make a DC 12 Intelligence saving throw. On a failed save, the
creature takes 17 (5d6) psychic damage, and until the end of its next turn, when
the creature makes an attack roll or an ability check, it must roll a (d4) and
reduce the total by the number rolled. On a successful save, the creature takes
half as much damage with no additional effects."}],"legendaryActions":
[],"specialAbilities":[{"name":"Tunneler","desc":"The dragon can burrow through
solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in
its wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"}],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Draconic, Telepathy
120 ft.","speedWalk":30,"speedFly":60,"speedBurrow":20,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"
Emerald
Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave
":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned,
Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in
a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving
throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked
PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE.
On a success or failure, the creature's speed becomes 0 until the end of its next
turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or
Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it
can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and
objects can't be targeted if they're being worn or carried. Each targeted creature
must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's
telekinetic grip. At the end of a creature's turn, it can repeat the saving throw,
ending the effect on itself on a success."},{"name":"Bonus: Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus
action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically
teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic
Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The
greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide.
Each creature in that area must make a DC 26 Intelligence saving throw, taking 27
(5d10) psychic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 400 hit points, it recharges its Breath Weapon, and
it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm
can now use its Mass Telekinesis action during the next hour. Award a party an
additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem
Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or
drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell
attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift,
Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initi
ative":1,"currentHP":119,"isActive":0,"unitName":"Eyedrake","maxHP":119,"armorClass
":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
6","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+5","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"8","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target. 13 (3d6 + 3) piercing damage."},
{"name":"Antimagic Breath {@recharge}","desc":"The eyedrake emits a magic wave in a
30-foot cone. Each creature in that area must make a DC 14 Constitution saving
throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a
successful one. Every spell of 3rd level or lower ends on creatures and objects of
the eyedrake's choice in that area."},{"name":"Eye Rays","desc":"The eyedrake
shoots three of the following magical eye rays at random (reroll duplicates), each
ray targeting one creature it can see within 60 feet of it:"},{"name":"1: Freezing
Ray","desc":"The target must make a DC 14 Constitution saving throw. On a failed
save, the target takes 17 (5d6) cold damage, and its speed is halved until the end
of its next turn. On a successful save, the target takes half as much damage with
no additional effects."},{"name":"2: Debilitating Ray","desc":"The target must
succeed on a DC 14 Constitution saving throw or take 7 (2d6) thunder damage and
become INCAPACITATED until the end of its next turn."},{"name":"3: Repulsion
Ray","desc":"The target must succeed on a DC 14 Strength saving throw or take 14
(4d6) force damage and be pushed up to 60 feet away from the eyedrake."},
{"name":"4: Fire Ray","desc":"The target must make a DC 14 Dexterity saving throw,
taking 21 (6d6) fire damage on a failed save, or half as much damage on a
successful one."},{"name":"5: Paralyzing Ray","desc":"The target must succeed on a
DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"6: Death Ray","desc":"The target must make a DC 14 Dexterity
saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much
damage on a successful one. The target dies if the ray reduces it to 0 hit
points."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The eyedrake doesn't require food or drink."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Draconic","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"G
em Stalker","maxHP":67,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":15,"intSave":"+5","wisScore":10,"wisSave":0,"chaScore":6,"chaSave"
:-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The gem
stalker makes four Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Bonus:
Crystal Dart","desc":"{@atk rs} +5 to hit, range 30 ft., one target. 7 (1d10 + 2)
force damage, and one of the following effects occurs, determined by the kind of
dragon that created the gem stalker:"},{"name":"Bonus: Amethyst","desc":"The gem
stalker can teleport to an unoccupied space it can see within 30 feet of it."},
{"name":"Bonus: Crystal","desc":"The gem stalker gains a number of temporary hit
points equal to the damage dealt."},{"name":"Bonus: Emerald","desc":"The target
must roll a (d4) and subtract the number rolled from the next attack roll it makes
before the start of the gem stalker's next turn."},{"name":"Bonus:
Sapphire","desc":"The target must succeed on a DC 13 Strength saving throw or be
pushed horizontally up to 10 feet away from the gem stalker and be knocked
PRONE."},{"name":"Bonus: Topaz","desc":"The target must succeed on a DC 13
Constitution saving throw or be POISONED until the start of the gem stalker's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The gem stalker can climb difficult surfaces, including upside down
on ceilings, without needing to make an ability check."},{"name":"Unusual
Nature","desc":"The gem stalker doesn't require food or drink."}],"spellActions":
[],"reactions":[{"name":"Protective Link","desc":"When another creature the gem
stalker can see within 30 feet of it is about to take damage, the gem stalker
reduces that damage by 10 ((3d6)). The gem stalker then takes damage equal to that
amount."}],"senses":"Darkvision 120 ft.","languages":"Telepathy 60 ft. understands
Draconic but can't speak","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":324,"isActive":0,"unitName":"
Ghost Dragon","maxHP":324,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+
13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"chaSav
e":"+10","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, undefined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"17","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The ghost dragon makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to
hit, reach 10 ft., one target. 32 (6d8 + 5) cold damage, and the target's speed is
halved until the start of the dragon's next turn."},{"name":"Claw","desc":"Melee
Weapon Attack +11 to hit, reach 5 ft., one target. 14 (2d8 + 5) necrotic damage."},
{"name":"Terrifying Breath {@recharge}","desc":"The ghost dragon exhales shadowy
mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution
saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is
FRIGHTENED of the ghost dragon for 1 minute. On a successful save, the creature
takes half as much damage and isn't FRIGHTENED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The ghost dragon can
move through other creatures and objects as if they were {@quickref difficult
terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an
object."},{"name":"Legendary Resistance (3/Day)","desc":"If the ghost dragon fails
a saving throw, it can choose to succeed instead."},{"name":"Unusual
Nature","desc":"The ghost dragon doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision
120 ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"G
iant Canary","maxHP":26,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Peck","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"
Gold
Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSav
e":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,
"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 21
(2d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a
DC 26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm uses one of the following breath weapons:"},
{"name":"Elemental Breath","desc":"The greatwyrm exhales elemental energy in a 300-
foot cone. Each creature in that area must make a DC 25 Dexterity saving throw,
taking 84 (13d12) fire damage on a failed save, or half as much damage on a
successful one."},{"name":"Sapping
Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each creature in
that area must make a DC 25 Constitution saving throw. On a failed save, the
creature falls UNCONSCIOUS for 1 minute. On a successful save, the creature has
disadvantage on attack rolls and saving throws until the end of the greatwyrm's
next turn. An UNCONSCIOUS creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the dragon is reduced to 0 hit points or uses its action to
end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm makes one
Claw or Tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The
greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC
26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked
PRONE. The greatwyrm can then fly up to half its flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the
greatwyrm would be reduced to 0 hit points, its current hit point total instead
resets to 450 hit points, it recharges its Breath Weapon, and it regains any
expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the
options in the \"Mythic Actions\" section for 1 hour. Award a party an additional
120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic
Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't
require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"
Green
Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSav
e":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"
chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each
creature in that area must make a DC 26 Dexterity saving throw. On a failed save,
the creature takes 78 (12d12) poison damage. On a successful save, the creature
takes half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The
greatwyrm makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates
four spears of magical force. Each spear hits a creature of the greatwyrm's choice
it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target,
then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges
after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit
points, its current hit point total instead resets to 425 hit points, it recharges
its Breath Weapon, and it regains any expended uses of Legendary Resistance.
Additionally, the greatwyrm can now use the options in the \"Mythic Actions\"
section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for
defeating the greatwyrm after its Chromatic Awakening activates."},
{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving
throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The
greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Hoard Mimic","maxHP":123,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+6","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Prone","challengeRating":"8","experiencePoints":0,"alig
nment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The mimic makes
one Bite attack and two Pseudopod attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one creature. 16 (2d10 + 5) piercing damage plus 7
(2d6) acid damage."},{"name":"Pseudopod","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage, and the mimic adheres to
the target. A creature adhered to the mimic is also GRAPPLED by it (escape DC 16).
Until this grapple ends, the target is RESTRAINED. Ability checks made to escape
this grapple have disadvantage."},{"name":"Caustic Mist Recharge 5","desc":"The
mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must
make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 (6d8)
acid damage and is BLINDED until the end of its next turn. On a successful save,
the creature takes half as much damage and isn't BLINDED."},
{"name":"Shapechanger","desc":"The mimic transforms into a hoard or back into its
true, amorphous form. Its statistics are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance (Hoard
Form Only)","desc":"If the mimic is motionless at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic
move or act, that creature must succeed on a DC 18 Intelligence (Investigation)
check to discern that the mimic is animate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ho
ard Scarab","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage. If the target is a
creature, it has disadvantage on attack rolls until the start of its next turn."},
{"name":"Bonus: Scale Dust (1/Day)","desc":"The scarab releases magical glittering
dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC
13 Dexterity saving throw or be outlined in blue light for 10 minutes. While
outlined in this way, a creature sheds dim light in a 10-foot radius and can't
benefit from being INVISIBLE. In addition, every Dragon within 1 mile of the
creature becomes aware of it and can unerringly track the creature. Casting Dispel
Magic on the creature ends the effect on it."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the scarab is
motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the scarab move or act, that creature must
succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is
animate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.,
Tremorsense 60
ft.","languages":"None","speedWalk":20,"speedFly":20,"speedBurrow":20,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":241,"isActive":0,"unitName":"
Hollow Dragon","maxHP":241,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":21,"conSave"
:"+11","intScore":16,"intSave":"+9","wisScore":13,"wisSave":"+7","chaScore":21,"cha
Save":"+11","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Deafened, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The hollow dragon makes one
Bite attack and two Claw attacks, and it can use Sapping Presence."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage plus 9 (2d8) radiant damage."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 13
(2d6 + 6) slashing damage."},{"name":"Sapping Presence","desc":"Each creature of
the hollow dragon's choice within 60 feet of it must make a DC 19 Wisdom saving
throw. On a failed save, the creature's speed is halved and it has disadvantage on
attack rolls until the end of its next turn. On a successful save, the creature is
immune to this hollow dragon's Sapping Presence for 24 hours."},{"name":"Radiant
Breath Recharge 5","desc":"The hollow dragon exhales radiant flames in a 60-foot
cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking
54 (12d8) radiant damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Claw","desc":"The hollow dragon makes one Claw
attack."},{"name":"Ghostly Binding (Costs 2 Actions)","desc":"The hollow dragon
creates ethereal bindings around a creature it can see within 60 feet of it. The
target must succeed on a DC 19 Strength saving throw or be RESTRAINED until the end
of the dragon's next turn."},{"name":"Booming Scales (Costs 3 Actions)","desc":"A
sudden loud ringing noise, painfully intense, erupts from the hollow dragon's
frame. Each creature within 10 feet of the hollow dragon must make a DC 19
Constitution saving throw, taking 24 (7d6) thunder damage on a failed save, or half
as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If the hollow dragon fails a saving throw, it can
choose to succeed instead."},{"name":"Reconstruction","desc":"When the hollow
dragon is reduced to 0 hit points, its body breaks into nine pieces: two arms, two
legs, two wings, a tail, a torso, and a head. Each piece is a Large object with AC
19, 27 hit points, and immunity to psychic and poison damage. After (1d6) days, if
all pieces are still within 6 miles of each other, they all teleport to the
location of the head piece and merge with it, whereupon the hollow dragon regains
all its hit points and becomes active again."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Liondrake","maxHP":119,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The liondrake makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage. If the target is a
Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be
knocked PRONE."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 11 (2d6 + 4) slashing damage."},{"name":"Blood-Chilling Roar Recharge
4","desc":"The liondrake lets out a terrifying roar audible out to 300 feet. Any
creature within 30 feet of the liondrake that can hear its roar must succeed on a
DC 14 Wisdom saving throw or be FRIGHTENED of the liondrake for 1 minute. A
creature that fails the save by 5 or more is also PARALYZED for the same duration.
A creature can repeat the saving throw at the end of its turns, ending the effect
on itself on a success. If a target's saving throw is successful or the effect ends
for it, the target is immune to this liondrake's Blood-Chilling Roar for the next
24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"M
etallic
Peacekeeper","maxHP":68,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The peacekeeper makes two Slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 16 (3d8 + 3) bludgeoning damage."},{"name":"Calming Mist Recharge
5","desc":"The peacekeeper releases a calming gas in a 30-foot-radius sphere
centered on itself. Each creature in that area must succeed on a DC 14 Charisma
saving throw or become CHARMED by the peacekeeper for 1 minute. While CHARMED in
this way, the creature is INCAPACITATED and has a speed of
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The peacekeeper is immune to any spell or effect that would alter its
form."},{"name":"Telepathic Bond","desc":"While the peacekeeper is on the same
plane of existence as its master, it can magically convey what it senses to its
master, and the two can communicate telepathically with each
other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Telepathy 30 ft.","speedWalk":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"M
etallic Warbler","maxHP":14,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":9,"intSave":
-
1,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Calming Mist Recharge
5","desc":"The warbler releases a calming gas in a 5-foot-radius sphere centered on
itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or
become CHARMED by the warbler for 1 minute. While CHARMED in this way, the creature
is INCAPACITATED and has a speed of 0."}],"legendaryActions":[],"specialAbilities":
[{"name":"Immutable Form","desc":"The warbler is immune to any spell or effect that
would alter its form."},{"name":"Telepathic Bond","desc":"While the warbler is on
the same plane of existence as its master, it can magically convey what it senses
to its master, and the two can communicate telepathically with each
other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common and Draconic but can't
speak","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"M
oonstone Dragon
Wyrmling","maxHP":39,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":17,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed","challengeRating":"2","experiencePoints"
:0,"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 10 ft., one target. 12 (2d8 + 3) piercing damage plus 3
(1d6) radiant damage."},{"name":"Breath Weapon Recharge 5","desc":"The dragon uses
one of the following breath weapons:"},{"name":"Dream Breath","desc":"The dragon
exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 12
Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for
a creature if the creature takes damage or someone uses an action to wake it."},
{"name":"Moonlight Breath","desc":"The dragon exhales a beam of moonlight in a 30-
foot line that is 5 feet wide. Each creature in that area must make a DC 12
Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"
Red
Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSav
e":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"
chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The
greatwyrm makes one Bite attack and two Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one target. 21
(2d10 + 10) piercing damage plus 13 (2d12) force damage."},
{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 19
(2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is
GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The greatwyrm
can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each
creature in that area must make a DC 26 Dexterity saving throw. On a failed save,
the creature takes 78 (12d12) fire damage. On a successful save, the creature takes
half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm
makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates
four spears of magical force. Each spear hits a creature of the greatwyrm's choice
it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target,
then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges
after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit
points, its current hit point total instead resets to 425 hit points, it recharges
its Breath Weapon, and it regains any expended uses of Legendary Resistance.
Additionally, the greatwyrm can now use the options in the \"Mythic Actions\"
section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for
defeating the greatwyrm after its Chromatic Awakening activates."},
{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving
throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The
greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
apphire Dragon
Wyrmling","maxHP":45,"armorClass":16,"unitType":"dragon","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":16,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":14,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"Frightened","challengeRating":"3","experiencePoin
ts":0,"alignment":"Lawful Neutral ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus
3 (1d6) thunder damage."},{"name":"Debilitating Breath Recharge 5","desc":"The
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone.
Each creature in that area must make a DC 13 Constitution saving throw. On a failed
save, the creature takes 22 (4d10) thunder damage and is INCAPACITATED until the
end of its next turn. On a successful save, the creature takes half as much damage
and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 5-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Alarm, Tenser's
Floating Disk"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Draconic, Telepathy 120
ft.","speedWalk":30,"speedFly":60,"speedClimb":30,"speedBurrow":15,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"
Sapphire
Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave
":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned,
Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in
a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving
throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked
PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE.
On a success or failure, the creature's speed becomes 0 until the end of its next
turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or
Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it
can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and
objects can't be targeted if they're being worn or carried. Each targeted creature
must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's
telekinetic grip. At the end of a creature's turn, it can repeat the saving throw,
ending the effect on itself on a success."},{"name":"Bonus: Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus
action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically
teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic
Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The
greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide.
Each creature in that area must make a DC 26 Intelligence saving throw, taking 27
(5d10) psychic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 400 hit points, it recharges its Breath Weapon, and
it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm
can now use its Mass Telekinesis action during the next hour. Award a party an
additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem
Awakening activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The greatwyrm doesn't require food or
drink."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 26, +18 to hit with spell
attack):"},{"name":"Once a Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift,
Reverse Gravity, Time Stop"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":565,"isActive":0,"unitName":"
Silver
Greatwyrm","maxHP":565,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":16,"dexSave":"+11","conScore":29,"conSav
e":"+17","intScore":21,"intSave":"+13","wisScore":22,"wisSave":"+14","chaScore":30,
"chaSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"28","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Tail","desc":"Melee
Weapon Attack +18 to hit, reach 20 ft., one target. 21 (2d10 + 10) bludgeoning
damage. If the target is a creature, it must succeed on a DC 26 Strength saving
throw or be knocked PRONE."},{"name":"Breath Weapon Recharge 5","desc":"The
greatwyrm uses one of the following breath weapons:"},{"name":"Elemental
Breath","desc":"The greatwyrm exhales elemental energy in a 300-foot cone. Each
creature in that area must make a DC 25 Dexterity saving throw, taking 84 (13d12)
cold damage on a failed save, or half as much damage on a successful one."},
{"name":"Sapping Breath","desc":"The greatwyrm exhales gas in a 300-foot cone. Each
creature in that area must make a DC 25 Constitution saving throw. On a failed
save, the creature falls UNCONSCIOUS for 1 minute. On a successful save, the
creature has disadvantage on attack rolls and saving throws until the end of the
greatwyrm's next turn. An UNCONSCIOUS creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},
{"name":"Change Shape","desc":"The greatwyrm magically transforms into any creature
that is Medium or Small, while retaining its game statistics (other than its size).
This transformation ends if the dragon is reduced to 0 hit points or uses its
action to end it."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm
makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the
greatwyrm fails a saving throw, it can choose to succeed instead."},
{"name":"Metallic Awakening (Recharges after a Short or Long Rest)","desc":"If the
greatwyrm would be reduced to 0 hit points, its current hit point total instead
resets to 450 hit points, it recharges its Breath Weapon, and it regains any
expended uses of Legendary Resistance. Additionally, the greatwyrm can now use the
options in the \"Mythic Actions\" section for 1 hour. Award a party an additional
120,000 XP (240,000 XP total) for defeating the greatwyrm after its Metallic
Awakening activates."},{"name":"Unusual Nature","desc":"The greatwyrm doesn't
require food or drink."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"S
warm of Hoard
Scarabs","maxHP":31,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Swarm of Bites","desc":"Melee Weapon Attack +5 to
hit, reach 0 ft., one creature in the swarm's space. 13 (3d6 + 3) piercing damage,
or 6 (1d6 + 3) piercing damage if the swarm is at half of its hit points or fewer,
and the target has disadvantage on attack rolls until the start of its next
turn."},{"name":"Bonus: Scale Dust (1/Day)","desc":"The swarm releases magical
glittering dust from its wings. Each creature within 10 feet of the swarm must
succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10
minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius
and can't benefit from being INVISIBLE. In addition, every Dragon within 1 mile of
the creature becomes aware of it and can unerringly track the creature. Casting
Dispel Magic on the creature ends the effect on it."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the swarm is
motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the swarm move or act, that creature must
succeed on a DC 18 Intelligence (Investigation) check to discern that the swarm is
animate."},{"name":"Swarm","desc":"The swarm can occupy another creature's space
and vice versa, and the swarm can move through any opening large enough for a Tiny
scarab. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.,
Tremorsense 60
ft.","languages":"None","speedWalk":20,"speedFly":20,"speedBurrow":20,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"T
opaz Dragon
Wyrmling","maxHP":33,"armorClass":16,"unitType":"dragon","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+3","chaScore":14,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus
2 (1d4) necrotic damage."},{"name":"Desiccating Breath Recharge 5","desc":"The
dragon exhales yellowish necrotic energy in a 15-foot cone. Each creature in that
area must make a DC 11 Constitution saving throw. On a failed save, the creature
takes 21 (6d6) necrotic damage and is weakened until the end of its next turn. A
weakened creature has disadvantage on Strength-based ability checks and Strength
saving throws, and the creature's weapon attacks that rely on Strength deal half
damage. On a successful save, the creature takes half as much damage and isn't
weakened."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and
water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"Once a
Day/Each","desc":"Bane"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision
120
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":507,"isActive":0,"unitName":"
Topaz
Greatwyrm","maxHP":507,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":29,"conSave
":"+17","intScore":30,"intSave":"+10","wisScore":24,"wisSave":"+15","chaScore":25,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened, Poisoned,
Prone","challengeRating":"26","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 15 ft., one target. 20 (2d10 + 9) piercing damage plus 16 (3d10) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 18 (2d8 + 9) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 19) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED in this way at a time."},
{"name":"Breath Weapon Recharge 5","desc":"The greatwyrm exhales crushing force in
a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving
throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked
PRONE. On a successful save, it takes half as much damage and isn't knocked PRONE.
On a success or failure, the creature's speed becomes 0 until the end of its next
turn."},{"name":"Mass Telekinesis (Gem Awakening Only; Recharges after a Short or
Long Rest)","desc":"The greatwyrm targets any number of creatures and objects it
can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and
objects can't be targeted if they're being worn or carried. Each targeted creature
must succeed on a DC 26 Strength saving throw or be RESTRAINED in the greatwyrm's
telekinetic grip. At the end of a creature's turn, it can repeat the saving throw,
ending the effect on itself on a success."},{"name":"Bonus: Change
Shape","desc":"The greatwyrm magically transforms into any creature that is Medium
or Small, while retaining its game statistics (other than its size). This
transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus
action to end it."},{"name":"Bonus: Psychic Step","desc":"The greatwyrm magically
teleports to an unoccupied space it can see within 60 feet of
it."}],"legendaryActions":[{"name":"Claw","desc":"The greatwyrm makes one Claw
attack."},{"name":"Psionics (Costs 2 Actions)","desc":"The greatwyrm uses Psychic
Step or Spellcasting."},{"name":"Psychic Beam (Costs 3 Actions)","desc":"The
greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide.
Each creature in that area must make a DC 26 Intelligence saving throw, taking 27
(5d10) psychic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Gem Awakening (Recharges after a Short or Long
Rest)","desc":"If the greatwyrm would be reduced to 0 hit points, its current hit
point total instead resets to 400 hit points, it recharges its Breath Weapon, and
it regains
any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use
its Mass Telekinesis action during the next hour. Award a party an additional
90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening
activates."},{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails
a saving throw, it can choose to succeed instead."},{"name":"Unusual
Nature","desc":"The greatwyrm doesn't require food or drink."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The greatwyrm casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 26, +18 to hit with spell attack):"},{"name":"Once a
Day/Each","desc":"Dispel Magic, Forcecage, Plane Shift, Reverse Gravity, Time
Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":533,"isActive":0,"unitName":"
White
Greatwyrm","maxHP":533,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":30,"conSav
e":"+18","intScore":21,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":26,"
chaSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damag
eResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The greatwyrm makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to
hit, reach 15 ft., one target. 21 (2d10 + 10) piercing damage plus 13 (2d12) force
damage."},{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one
target. 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature,
it is GRAPPLED (escape DC 20) and is RESTRAINED until this grapple ends. The
greatwyrm can have only one creature GRAPPLED this way at a time."},
{"name":"Tail","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
26 Strength saving throw or be knocked PRONE."},{"name":"Breath Weapon Recharge
5","desc":"The greatwyrm exhales a blast of energy in a 300-foot cone. Each
creature in that area must make a DC 26 Dexterity saving throw. On a failed save,
the creature takes 78 (12d12) cold damage. On a successful save, the creature takes
half as much damage."}],"legendaryActions":[{"name":"Attack","desc":"The greatwyrm
makes one Claw or Tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"The greatwyrm beats its wings. Each creature within 30 feet of it
must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. The greatwyrm can then fly up to half its flying
speed."},{"name":"Arcane Spear (Costs 3 Actions)","desc":"The greatwyrm creates
four spears of magical force. Each spear hits a creature of the greatwyrm's choice
it can see within 120 feet of it, dealing 12 (1d8 + 8) force damage to its target,
then disappears."}],"specialAbilities":[{"name":"Chromatic Awakening (Recharges
after a Short or Long Rest)","desc":"If the greatwyrm would be reduced to 0 hit
points, its current hit point total instead resets to 425 hit points, it recharges
its Breath Weapon, and it regains any expended uses of Legendary Resistance.
Additionally, the greatwyrm can now use the options in the \"Mythic Actions\"
section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for
defeating the greatwyrm after its Chromatic Awakening activates."},
{"name":"Legendary Resistance (4/Day)","desc":"If the greatwyrm fails a saving
throw, it can choose to succeed instead."},{"name":"Unusual Nature","desc":"The
greatwyrm doesn't require food or drink."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Draconic","speedWalk":60,"speedFly":120,"speedBurrow":60,"speedSwim":60,"spellList"
:[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Young Amethyst
Dragon","maxHP":168,"armorClass":18,"unitType":"dragon","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":21,"conSave"
:"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"Frightened,
Prone","challengeRating":"9","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage."},{"name":"Singularity Breath Recharge 5","desc":"The
dragon creates a shining bead of gravitational force in its mouth, then releases
the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength
saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its
speed becomes 0 until the start of the dragon's next turn. On a successful save,
the creature takes half as much damage, and its speed isn't
reduced."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and
water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"Once a
Day/Each","desc":"Blink, Dispel Magic, Protection From Evil And Good,
Sending"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"Y
oung Crystal
Dragon","maxHP":95,"armorClass":15,"unitType":"dragon","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+4","conScore":18,"conSave"
:"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage
plus 4 (1d8) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Scintillating
Breath Recharge 5","desc":"The dragon exhales a burst of brilliant radiance in a
30-foot cone. Each creature in that area must make a DC 15 Constitution saving
throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a
successful one. The dragon then gains 10 temporary hit points by absorbing a
portion of the radiant energy."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts one
of the following spells, requiring no spell components and using Intelligence as
the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Guidance"},{"name":"Once a
Day/Each","desc":"Hypnotic Pattern, Lesser Restoration"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":20,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Y
oung Deep
Dragon","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":16,"conSave"
:"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach
10 ft., one target. 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage."},{"name":"Nightmare Breath Recharge 5","desc":"The
dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must
make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10)
psychic damage, and it is FRIGHTENED of the dragon for 1 minute. On a successful
save, the creature takes half as much damage with no additional effects. A
FRIGHTENED creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft., Darkvision 150 ft.","languages":"Common, Draconic,
Undercommon","speedWalk":40,"speedFly":80,"speedBurrow":20,"speedSwim":40,"spellLis
t":[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Young
Dragon Turtle","maxHP":178,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":19,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints"
:0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon turtle makes one Bite attack and two Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 11
(1d12 + 5) piercing damage plus 6 (1d12) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage."},{"name":"Steam Breath Recharge 5","desc":"The dragon
turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC
16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or
half as much damage on a successful one. Being underwater doesn't grant resistance
against this damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon turtle can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Aquan, Draconic","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Young Emerald
Dragon","maxHP":142,"armorClass":17,"unitType":"dragon","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+4","conScore":19,"conSave"
:"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage
plus 3 (1d6) psychic damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage."},{"name":"Disorienting
Breath Recharge 5","desc":"The dragon exhales a wave of psychic dissonance in a 30-
foot cone. Each creature in that area must make a DC 15 Intelligence saving throw.
On a failed save, the creature takes 31 (9d6) psychic damage, and until the end of
its next turn, when the creature makes an attack roll or an ability check, it must
roll a (d6) and reduce the total by the number rolled. On a successful save, the
creature takes half as much damage with no additional
effects."}],"legendaryActions":[],"specialAbilities":
[{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 10-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible), Minor Illusion"},{"name":"Once a
Day/Each","desc":"Detect Thoughts, Invisibility, Silent Image"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":40,"speedFly":60,"speedBurrow":30,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Young Moonstone
Dragon","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+6","intScore":18,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":19,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed","challengeRating":"8","experiencePoints"
:0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage
plus 5 (1d10) radiant damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Breath
Weapon Recharge 5","desc":"The dragon uses one of the following breath weapons:"},
{"name":"Dream Breath","desc":"The dragon exhales mist in a 90-foot cone. Each
creature in that area must succeed on a DC 14 Constitution saving throw or fall
UNCONSCIOUS for 10 minutes. This effect ends for a creature if the creature takes
damage or someone uses an action to wake it."},{"name":"Moonlight
Breath","desc":"The dragon exhales a beam of moonlight in a 60-foot line that is 5
feet wide. Each creature in that area must make a DC 14 Dexterity saving throw,
taking 38 (7d10) radiant damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The dragon casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 15):"},{"name":"Once a Day/Each","desc":"Calm Emotions, Faerie
Fire"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Common, Draconic,
Sylvan","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"FTD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Young Sapphire
Dragon","maxHP":157,"armorClass":17,"unitType":"dragon","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+6","conScore":20,"conSave"
:"+9","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"Frightened","challengeRating":"9","experiencePoin
ts":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
target. 16 (2d10 + 5) piercing damage plus 4 (1d8) thunder damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 8
(1d6 + 5) slashing damage."},{"name":"Debilitating Breath Recharge 5","desc":"The
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone.
Each creature in that area must make a DC 17 Constitution saving throw. On a failed
save, the creature takes 33 (6d10) thunder damage and is INCAPACITATED until the
end of its next turn. On a successful save, the creature takes half as much damage
and isn't INCAPACITATED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The dragon can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrowing speed and can leave a 10-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 15):"},{"name":"Once a
Day/Each","desc":"Dissonant Whispers, Hold Person, Meld Into Stone"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120
ft.","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":20,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Young Sea
Serpent","maxHP":123,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"
alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The sea
serpent makes one Bite attack and one Constrict or Tail attack."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15
(2d10 + 4) piercing damage plus 5 (1d10) cold damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach 20 ft., one
creature. 22 (4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is
GRAPPLED (escape DC 15). Until this grapple ends, the target is RESTRAINED, and the
sea serpent can't constrict another target."},{"name":"Tail","desc":"Melee Weapon
Attack +7 to hit, reach 15 ft., one target. 9 (1d10 + 4) bludgeoning damage. If the
target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed
up to 20 feet away and knocked PRONE."},{"name":"Rime Breath Recharge
5","desc":"The sea serpent exhales a 30-foot cone of cold. Each creature in that
area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The sea serpent can breathe air
and water."},{"name":"Siege Monster","desc":"The sea serpent deals double damage to
objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Common, Draconic","speedWalk":10,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Young
Topaz Dragon","maxHP":127,"armorClass":17,"unitType":"dragon","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+4","conScore":15,"conSave"
:"+5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage
plus 3 (1d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Desiccating
Breath Recharge 5","desc":"The dragon exhales yellowish necrotic energy in a 30-
foot cone. Each creature in that area must make a DC 13 Constitution saving throw.
On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until
the end of its next turn. A weakened creature has disadvantage on Strength-based
ability checks and Strength saving throws, and the creature's weapon attacks that
rely on Strength deal half damage. On a successful save, the creature takes half as
much damage and isn't weakened."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe both air and
water."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The dragon
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 14):"},{"name":"Once a
Day/Each","desc":"Bane, Create Or Destroy Water"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"FTD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"A
narch","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None"
,"challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Spiked Club","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the anarch can move up to its
speed toward a hostile creature it can see."},{"name":"Siege Monster","desc":"The
anarch deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Archon of the
Triumvirate","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":19,"conSave"
:"+9","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+10","chaScore":18,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The archon makes two Hammer of
Justice attacks."},{"name":"Hammer of Justice","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 18 (4d8) force
damage. If the target is a creature, it must succeed on a DC 18 Strength saving
throw or be knocked PRONE."},{"name":"Pacifying Presence","desc":"Each creature of
the archon's choice that the archon can see within 120 feet of it must succeed on a
DC 18 Wisdom saving throw, or else the target drops any weapons it is holding, ends
its {@status concentration} on any spells or other effects, and becomes CHARMED by
the archon for 1 minute. The CHARMED creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to the
archon's Pacifying Presence for the next 24 hours."}],"legendaryActions":
[{"name":"Rejoin Mount","desc":"If the archon isn't mounted, it magically teleports
to its steed and mounts it as long as the archon and its steed are on the same
plane of existence."},{"name":"Smite (Costs 2 Actions)","desc":"The archon makes a
Hammer of Justice attack, and then its mount can use its reaction to make a melee
weapon attack."},{"name":"Detention (Costs 3 Actions)","desc":"The archon targets a
creature it can see within 60 feet of it. The target must succeed on a DC 18
Charisma saving throw or be magically teleported to a harmless demiplane until the
end of the archon's next turn, whereupon the target reappears in the space it left
or the nearest unoccupied space if that space is occupied."}],"specialAbilities":
[{"name":"Eye of the Law","desc":"As a bonus action, the archon can target a
creature it can see within 120 feet of it and determine which laws that creature
has broken in the last 24 hours."},{"name":"Mount","desc":"If the archon isn't
mounted, it can use a bonus action to magically teleport onto the creature serving
as its mount, provided the archon and its mount are on the same plane of existence.
When it teleports, the archon appears astride the mount along with any equipment it
is wearing or carrying. While mounted and not INCAPACITATED, the archon can't be
{@quickref Surprise|PHB|3|0|surprised}, and both it and its mount gain advantage on
Dexterity saving throws. If the archon is reduced to 0 hit points while riding its
mount, the mount is reduced to 0 hit points as well."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The archon's innate spellcasting ability is
Wisdom (spell save DC 18, +10 to hit with spell attacks). The archon can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Calm Emotions, Command, Compelled Duel"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"All","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Arclight Phoenix","maxHP":142,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":22,"dexSave":"+10","conScore":17,"conSave
":"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed,
Petrified, Poisoned, Restrained,
Unconscious","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Arclight Touch","desc":"Melee Weapon Attack
+10 to hit, reach 5 ft., one target. 27 (6d8) lightning damage, and lightning jumps
from the target to one creature of the phoenix's choice that it can see within 30
feet of the target. That second creature must succeed on a DC 18 Dexterity saving
throw or take 27 (6d8) lightning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The arclight phoenix doesn't provoke
an opportunity attack when it flies out of an enemy's reach."},{"name":"Grounded
Lightning","desc":"The first time on a turn that the arclight phoenix touches the
ground, it takes 11 (2d10) force damage."},{"name":"Illumination","desc":"The
arclight phoenix sheds bright light in a 15-foot radius and dim light for an
additional 15 feet."},{"name":"Lightning Form","desc":"The arclight phoenix can
move through a space as narrow as 1 inch wide without squeezing. A creature that
touches the phoenix or hits it with a melee attack while within 5 feet of it takes
9 (2d8) lightning damage. In addition, the arclight phoenix can enter a hostile
creature's space and stop there. The first time it enters a creature's space on a
turn, that creature takes 9 (2d8) lightning damage."},{"name":"Crackling
Death","desc":"When the arclight phoenix dies, it explodes. Each creature within 30
feet of it must make a DC 18 Dexterity saving throw, taking 36 (8d8) lightning
damage on a failed save, or half as much damage on a successful one. The explosion
destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell. The
egg contains the embryo of a new arclight phoenix. It hatches when it is in the
area of a spell that deals lightning damage, or if a creature touches the egg and
expends spell slots whose combined levels equal 13 or more. When it hatches, the
egg releases a new arclight phoenix that appears in the egg's
space."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":287,"isActive":0,"unitName":"
Aurelia","maxHP":287,"armorClass":22,"unitType":"celestial","unitSize":"Medium
","strScore":26,"strSave":"+8","dexScore":24,"dexSave":"+14","conScore":25,"conSave
":"+14","intScore":17,"intSave":"+3","wisScore":25,"wisSave":"+7","chaScore":30,"ch
aSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Aurelia makes three longsword
attacks and uses Leadership."},{"name":"Longsword","desc":"Melee Weapon Attack +15
to hit, reach 5 ft., one target. 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8)
slashing damage when used with two hands, plus 27 (6d8) radiant damage."},
{"name":"Leadership","desc":"Aurelia utters a few inspiring words to one creature
she can see within 30 feet of her. If the creature can hear her, it can add a (d10)
to one attack roll or saving throw it makes before the start of Aurelia's next
turn."},{"name":"Warleader's Helix Recharge 5","desc":"{@atk rs} +17 to hit, range
60 ft., one creature. 54 (12d8) radiant damage, and Aurelia can choose another
creature she can see within 10 feet of the target. The second creature regains 27
((6d8)) hit points."}],"legendaryActions":[{"name":"Command Allies","desc":"Aurelia
chooses up to three creatures she can see within 30 feet of her. If a chosen
creature can see or hear Aurelia, it can immediately use its reaction to make one
weapon attack, with advantage on the attack roll."},{"name":"Longsword Attack
(Costs 2 Actions)","desc":"Aurelia makes one longsword attack."},{"name":"Frighten
Foes (Costs 3 Actions)","desc":"Aurelia targets up to five creatures she can see
within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or
be FRIGHTENED of her until the end of her next turn. Any target within 5 feet of
Aurelia has disadvantage on the saving throw."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Aurelia fails a saving throw,
she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Aurelia has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Aurelia adds 7
to her AC against one melee attack that would hit her. To do so, Aurelia must see
the attacker and be wielding a melee weapon."},{"name":"Unyielding","desc":"When
Aurelia is subjected to an effect that would move her, knock her PRONE, or both,
she can use her reaction to be neither moved nor knocked
PRONE."}],"senses":"Truesight 120
ft.","languages":"All","speedWalk":50,"speedFly":150,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"B
attleforce
Angel","maxHP":66,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The angel makes two melee
attacks. It also uses Battlefield Inspiration."},{"name":"Longsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8
(1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) radiant damage. If
the target is within 5 feet of any of the angel's allies, the target takes an extra
2 (1d4) radiant damage."},{"name":"Battlefield Inspiration","desc":"The angel
chooses up to three creatures it can see within 30 feet of it. Until the end of the
angel's next turn, each target can add a (d4) to its attack rolls and saving
throws."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The
angel doesn't provoke an opportunity attack when it flies out of an enemy's
reach."},{"name":"Magic Resistance","desc":"The angel has advantage on saving
throws against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft., Truesight 120
ft.","languages":"All","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Biomancer","maxHP":110,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":20,"intSave":"+9","wisScore":14,"wisSave":"+6","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"a
lignment":"Neutral Good ","standardActions":[{"name":"Scimitar","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Bolstering
Presence","desc":"The biomancer magically emanates life-giving energy within 30
feet of itself. Any ally of the biomancer that starts its turn there regains 5
((1d10)) hit points."},{"name":"Magic Resistance","desc":"The biomancer has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"The biomancer is a 16th-
level Simic spellcaster. Its spellcasting ability is Intelligence (spell save DC
17, +9 to hit with spell attacks). The biomancer has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Light,
Mending, Poison Spray, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Detect Magic, Grease, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Alter Self, Darkvision, Enlarge/reduce, Hold Person"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Dispel Magic, Haste,
Protection From Energy"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion,
Conjure Minor Elementals, Polymorph"},{"name":"Level 5 Spells (2
Slots)","desc":"Cone Of Cold, Creation, Hold Monster"},{"name":"Level 6 Spells (1
Slots)","desc":"Move Earth, Wall Of Ice"},{"name":"Level 7 Spells (1
Slots)","desc":"Prismatic Spray"},{"name":"Level 8 Spells (1
Slots)","desc":"Control Weather"}],"reactions":
[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"B
listercoil Weird","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) fire damage,
or 11 (2d8 + 3) bludgeoning damage plus 14 (4d6) fire damage if the weird is Large
or bigger."}],"legendaryActions":[],"specialAbilities":[{"name":"Feed on
Fire","desc":"If the weird takes fire damage from a spell or other magical effect,
its size increases by one category. If there isn't enough room for the weird to
increase in size, it attains the maximum size possible in the space available.
While the weird is Large or bigger, it makes Strength checks and saving throws with
advantage. If the weird starts its turn at Gargantuan size, the weird releases
energy in an explosion. Each creature within 30 feet of the weird must make a DC 12
Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as
much damage on a successful one. The explosion ignites flammable objects in the
area that aren't being worn or carried. The weird's size then becomes Medium."},
{"name":"Form of Fire and Water","desc":"The weird can move through a space as
narrow as 1 inch wide without squeezing. In addition, the weird can enter a hostile
creature's space and stop there. The first time the weird enters another creature's
space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until
someone takes an action to douse the fire, the burning creature takes 5 (1d10) fire
damage at the start of each of its turns."},{"name":"Heated Body","desc":"A
creature that touches the weird or hits it with a melee attack while within 5 feet
of it takes 5 (1d10) fire damage."},{"name":"Illumination","desc":"The weird sheds
bright light in a 30-foot radius and dim light for an additional 30
feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic","speedWalk":40,"speedSwim":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"B
lood Drinker
Vampire","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+7","conScore":17,"conSave"
:"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":19,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
vampire makes three melee attacks, only one of which can be a bite attack."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one willing
creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or
RESTRAINED. 7 (1d6 + 4) piercing damage plus 7 (2d6)
necrotic damage. If the target is humanoid, it must succeed on a DC 15 Charisma
saving throw or be CHARMED by the vampire for 1 minute. While CHARMED in this way,
the target is infatuated with the vampire. The target's hit point maximum is
reduced by an amount equal to the necrotic damage taken, and the vampire regains
hit points equal to that amount. The reduction lasts until the target finishes a
long rest. The target dies if its hit point maximum is reduced to 0."},
{"name":"Rapier","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. The vampire can
also grapple the target (escape DC 14) if it is a creature and the vampire has a
hand free."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Parry","desc":"The vampire adds 3 to its AC against one
melee attack that would hit it. To do so, the vampire must see the attacker and be
wielding a melee weapon."}],"senses":"Darkvision 60 ft.","languages":"The languages
it knew in life","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"B
lood Witch","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":9,"wisSave":"+2","chaScore":19,"chaSa
ve":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The witch makes two attacks: one with its longsword
and one with its shortsword."},{"name":"Longsword","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Witch Dance","desc":"The witch can use a bonus action to control
the movement of one creature cursed by its Hex spell that it can see within 30 feet
of it. The creature must succeed on a DC 15 Charisma saving throw or use its
reaction to move up to 30 feet in a direction of the witch's choice."},
{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the witch's
darkvision."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The witch's
innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell
attacks). The witch can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Alter Self, Detect Magic, Eldritch
Blast (at 11th level), False Life, Levitate (self only), Mage Armor (self only)"},
{"name":"Once a Day/Each","desc":"Circle Of Death, Enthrall, Suggestion"},
{"name":"Thrice a Day/Each","desc":"Hellish Rebuke, Hex, Scorching Ray (at 3rd
level)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal plus
any one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":103,"isActive":0,"unitName":"
Bloodfray Giant","maxHP":103,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+9","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+8","intScore":7,"intSave":-
2,"wisScore":8,"wisSave":"+2","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Chain","desc":"Melee Weapon Attack
+9 to hit, reach 20 ft., one target. 16 (3d6 + 6) bludgeoning damage. If the target
is a creature, it is GRAPPLED (escape DC 17). Until the grapple ends, the target is
RESTRAINED, and the giant can't use this attack on anyone else."},
{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 16 (3d6 +
6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Furious Defense","desc":"After a
creature the giant can see is dealt damage by a foe within 20 feet of the giant,
the giant makes a chain attack against that
foe."}],"senses":"None","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":270,"isActive":0,"unitName":"
Borborygmos","maxHP":270,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+13","dexScore":11,"dexSave":0,"conScore":24,"conSave":"
+13","intScore":8,"intSave":-
1,"wisScore":17,"wisSave":"+9","chaScore":16,"chaSave":"+3","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"18","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"Borborygmos can use his
Frightful Presence. He also makes two attacks: one with his maul and one with his
stomp."},{"name":"Maul","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one
target. 28 (6d6 + 7) bludgeoning damage. If the target is a creature, it must
succeed on a DC 21 Strength saving throw or be knocked PRONE."},
{"name":"Stomp","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 18
(2d10 + 7) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range
30/120 ft., one target. 29 (4d10 + 7) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of Borborygmos's choice that is within 60 feet of
him and can see or hear him must succeed on a DC 17 Wisdom saving throw or become
FRIGHTENED of him for 1 minute. The FRIGHTENED creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to Borborygmos's Frightful Presence for the next 24
hours."}],"legendaryActions":[{"name":"Attack","desc":"Borborygmos makes a weapon
attack."},{"name":"Bellow (Costs 2 Actions)","desc":"Borborygmos yells menacingly
at one creature he can see within 60 feet of him. That creature must succeed on a
DC 17 Wisdom saving throw or become FRIGHTENED of him for 1 minute. If the creature
is already FRIGHTENED, it becomes STUNNED instead. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success. If
a creature's saving throw is successful or the effect ends for it, the creature is
immune to Borborygmos's Bellow for the next 24 hours."},{"name":"Wide Berth (Costs
3 Actions)","desc":"Borborygmos moves up to half his speed and can move through the
space of any creature smaller than Huge. The first time Borborygmos enters a
creature's space during this move, the creature must make a DC 21 Dexterity saving
throw. If the saving throw succeeds, the creature is pushed 5 feet away from
Borborygmos. If the saving throw fails, that creature is knocked PRONE, and
Borborygmos can make a stomp attack against it."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Borborygmos fails a saving
throw, he can choose to succeed instead."},{"name":"Poor Depth
Perception","desc":"Borborygmos has disadvantage on any attack roll against a
target more than 30 feet away."},{"name":"Siege Monster","desc":"Borborygmos deals
double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Tremorsense 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"C
ackler","maxHP":10,"armorClass":15,"unitType":"fiend","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,
"wisScore":7,"wisSave":-
2,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"u
ndefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Spiked Chain","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one
target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Last Laugh","desc":"When the cackler dies, it releases a dying laugh that
scars the minds of other nearby creatures. Each creature within 10 feet of the
cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic
damage."},{"name":"Mimicry","desc":"The cackler can mimic any sounds it has heard,
including voices. A creature that hears the sounds can tell they are imitations
with a successful DC 11 Wisdom (Insight) check."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The cackler's innate spellcasting ability is Charisma (spell
save DC 11, +3 to hit with spell attacks). The cackler can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Fire Bolt"},{"name":"Once a Day","desc":"Tasha's Hideous
Laughter"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal,
Common","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"C
ategory 1
Krasis","maxHP":19,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":2,"intSa
ve":-4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 8
(1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and
water."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Category 2
Krasis","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 17
(2d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and
water."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":287,"isActive":0,"unitName":"
Category 3
Krasis","maxHP":287,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":21,"conSave"
:"+5","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The krasis makes
three attacks: one with its bite, one with its claws, and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one creature.
27 (6d6 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to
hit, reach 10 ft., one target. 22 (3d10 + 6) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 33
(6d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC
19 Strength saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The krasis can breathe air and
water."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Conclave
Dryad","maxHP":143,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":19,"intSave":"+8","wisScore":20,"wisSave":"+9","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The
dryad makes three attacks, using its vine staff, its longbow, or both."},
{"name":"Vine Staff","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must
succeed on a DC 17 Dexterity saving throw or become RESTRAINED by twisting vines
for 1 minute. A target RESTRAINED in this way can use an action to make a DC 17
Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself
on a success."},{"name":"Longbow","desc":"{@atk rw} +8 to hit, range 150/600 ft.,
one target. 8 (1d8 + 4) piercing damage."},{"name":"Summon Mount
(1/Day)","desc":"The dryad magically summons a mount, which appears in an
unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until
it or the dryad dies, or until the dryad dismisses it as an action. The mount uses
the stat block of an ELK (see the Monster Manual) with these changes: it is a plant
instead of a beast, it has an Intelligence of 6, and it understands Sylvan but
can't speak. While within 1 mile of the mount, the dryad can communicate with it
telepathically."},{"name":"Suppress Magic Recharge 5","desc":"The dryad targets one
magic item it can see within 120 feet of it. If the magic item isn't an artifact,
its magical properties are suppressed for 10 minutes, until the dryad is
INCAPACITATED or dies, or until the dryad uses a bonus action to end the
effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The dryad has advantage on saving throws against spells and
other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The dryad
can communicate with beasts and plants as if they and the dryad shared a
language."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dryad's
innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Moonbeam, Grasping
Vine, Wall Of Thorns"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Entangle,
Plant Growth, Spike Growth"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"C
osmotronic
Blastseeker","maxHP":37,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+4","conScore":16,"conSave"
:"+5","intScore":18,"intSave":"+4","wisScore":9,"wisSave":-
1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"4",
"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Warhammer","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used
with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Empowered
Spell (3/Day)","desc":"When the blastseeker rolls damage for a spell, it can reroll
up to four dice of damage. It must use the new dice."},{"name":"Tides of Chaos
(1/Day)","desc":"The blastseeker makes one attack roll, ability check, or saving
throw with advantage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
blastseeker's innate spellcasting ability is Intelligence (spell save DC 14, +6 to
hit with spell attacks). The blastseeker can innately cast the following spells,
requiring no components other than its Izzet gear, which doesn't function for
others:"},{"name":"Twice a Day","desc":"Fireball"},{"name":"Thrice a
Day/Each","desc":"Scorching Ray, Shield, Thunderwave"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"C
ounterflux Blastseeker","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+4","intScore":18,"intSave":"+4","wisScore":11,"wisSave":"+2","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Rapier","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Counterflux Overcast
Recharge 5","desc":"The blastseeker can create an additional effect immediately
after casting a spell. Roll a (d6) to determine the effect:"},{"name":"1–
3.","desc":"The blastseeker creates a 15-foot-radius INVISIBLE sphere centered on
itself that lasts until the end of its next turn. Creatures in the sphere have
disadvantage on saving throws against spells and other magical effects."},
{"name":"4–6.","desc":"The blastseeker creates a 15-foot-radius INVISIBLE sphere
centered on itself that lasts until the end of its next turn. Creatures in the
sphere have advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The blastseeker's
innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). The blastseeker can innately cast the following spells, requiring no
components other than its Izzet gear, which doesn't function for others:"},
{"name":"Once a Day/Each","desc":"Counterspell, Dispel Magic, Protection From
Energy"},{"name":"Thrice a Day/Each","desc":"Enlarge/reduce, Mage Armor (self
only), Scorching Ray"}],"reactions":[],"senses":"None","languages":"Common plus any
one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"
Deathpact
Angel","maxHP":175,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":19,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":23,"cha
Save":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The angel makes two attacks with
its scythe. It can substitute Chains of Obligation for one of these attacks."},
{"name":"Scythe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 9
(2d4 + 4) slashing damage plus 27 (6d8) necrotic damage."},{"name":"Chains of
Obligation","desc":"The angel targets one creature CHARMED by it that it can see
within 90 feet of it. The target must succeed on a DC 19 Charisma saving throw or
become PARALYZED for 1 minute or until it takes any damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Exploitation of the Debtors","desc":"As a bonus
action, the angel targets a creature CHARMED by it that it can see within 30 feet
of it. The angel deals 11 (2d10) necrotic damage to the target, and the angel gains
temporary hit points equal to the damage dealt."},{"name":"Flyby","desc":"The angel
doesn't provoke an opportunity attack when it flies out of an enemy's reach."},
{"name":"Magic Resistance","desc":"The angel has advantage on saving throws against
spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The angel's innate spellcasting ability is Charisma (spell
save DC 19, +11 to hit with spell attacks). The angel can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Command (as a 2nd-level spell), Detect Evil And Good"},
{"name":"Once a Day","desc":"Raise Dead"},{"name":"Thrice a Day/Each","desc":"Charm
Person (as a 5th-level spell), Darkness, Suggestion"}],"reactions":
[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"D
evkarin Lich","maxHP":97,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
7","intScore":19,"intSave":"+9","wisScore":16,"wisSave":"+8","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Noxious Touch","desc":"{@atk ms} +9 to hit, reach 5
ft., one creature. 14 (4d6) poison damage, and the target must succeed on a DC 17
Constitution saving throw or be POISONED for 1 minute. The POISONED target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[{"name":"Cantrip","desc":"The lich
casts one of its cantrips."},{"name":"Noxious Touch (Costs 2 Actions)","desc":"The
lich uses Noxious Touch."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each
creature within 30 feet of the lich must make a DC 17 Constitution saving throw,
taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a
successful one."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the lich fails a saving throw, it can choose to succeed
instead."},{"name":"Regeneration","desc":"The lich regains 10 hit points at the
start of its turn. If the lich takes fire or radiant damage, this trait doesn't
function at the start of the lich's next turn. The lich dies only if it starts its
turn with 0 hit points and doesn't regenerate."},{"name":"Turn
Resistance","desc":"The lich has advantage on saving throws against any effect that
turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the lich to 0
hit points, it must make a Constitution saving throw with a DC of 5 + the damage
taken, unless the damage is radiant or from a critical hit. On a success, the lich
drops to 1 hit point instead."}],"spellActions":[{"name":"Spellcasting","desc":"The
lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash,
Chill Touch, Mage Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4
Slots)","desc":"Chromatic Orb, Magic Missile, Ray Of Sickness"},{"name":"Level 2
Spells (3 Slots)","desc":"Melf's Acid Arrow, Ray Of Enfeeblement, Spider Climb,
Web"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Bestow Curse, Fear,
Vampiric Touch"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Evard's Black
Tentacles"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Insect Plague"},
{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death, Create Undead"},
{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common, Elvish,
Kraul","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"D
ruid of the Old
Ways","maxHP":90,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":16,"conSave":"+
6","intScore":10,"intSave":0,"wisScore":20,"wisSave":"+8","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4
(1d8) bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Siege Monster","desc":"The druid deals double
damage to objects and structures."},{"name":"Speak with Beasts and
Plants","desc":"The druid can communicate with beasts and plants as if they shared
a language."}],"spellActions":[{"name":"Spellcasting","desc":"The druid is a 12th-
level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8
to hit with spell attacks). It has the following druid spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame,
Resistance, Thorn Whip"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds,
Faerie Fire, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Beast Sense,
Flame Blade, Pass Without Trace"},{"name":"Level 3 Spells (3
Slots)","desc":"Conjure Animals, Dispel Magic, Plant Growth"},{"name":"Level 4
Spells (3 Slots)","desc":"Dominate Beast, Freedom Of Movement, Wall Of Fire"},
{"name":"Level 5 Spells (2 Slots)","desc":"Commune With Nature, Conjure Elemental,
Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Transport Via Plants, Wall Of
Thorns"}],"reactions":[],"senses":"None","languages":"Common,
Druidic","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"F
elidar","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+6","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":14,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
felidar makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17
(3d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 14 (3d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Bonding","desc":"The felidar can magically bond
with one creature it can see, right after spending at least 1 hour observing that
creature while within 30 feet of it. The bond lasts until the felidar bonds with a
different creature or until the bonded creature dies. This bond has the following
effects: The felidar and the bonded creature can communicate telepathically with
each other at a distance of up to 100 feet. The felidar can sense the direction and
distance to the bonded creature if they're on the same plane of existence. As an
action, the felidar or the bonded creature can sense what the other sees and hears,
during which time it loses its own sight and hearing. This effect lasts until the
start of its next turn."},{"name":"Keen Hearing and Sight","desc":"The felidar has
advantage on Wisdom (Perception) checks that rely on hearing or sight."},
{"name":"Pounce","desc":"If the felidar moves at least 20 feet straight toward a
creature and hits it with a claw attack on the same turn, that target must succeed
on a DC 15 Strength saving throw or be knocked PRONE. If the target is PRONE, the
felidar can make one claw attack against it as a bonus action."}],"spellActions":
[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands Celestial
and Common but can't speak","speedWalk":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Firefist","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium

","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
5","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"align
ment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The firefist
makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The firefist is a 9th-level Boros spellcaster. Its
spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It
has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Sacred Flame, Spare The Dying"},{"name":"Level 1
Spells (4 Slots)","desc":"Guiding Bolt, Healing Word, Heroism, Shield Of Faith"},
{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Scorching Ray"},
{"name":"Level 3 Spells (3 Slots)","desc":"Blinding Smite, Crusader's Mantle,
Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Wall Of Fire"},
{"name":"Level 5 Spells (1 Slots)","desc":"Flame Strike"}],"reactions":
[{"name":"Guided Attack (Recharges after a Short or Long Rest)","desc":"When the
firefist or one creature it can see within 30 feet of it makes an attack roll, the
firefist grants a +10 bonus to that roll."}],"senses":"None","languages":"Any one
language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Firemane
Angel","maxHP":135,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":22,"strSave":"+10","dexScore":15,"dexSave":"+2","conScore":17,"conSave
":"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":23,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Multiattack","desc":"The angel makes two melee
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +10 to hit, reach 5 ft.,
one target. 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used
with two hands, plus 22 (5d8) fire or radiant damage (angel's
choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The
angel doesn't provoke an opportunity attack when it flies out of an enemy's
reach."},{"name":"Magic Resistance","desc":"The angel has advantage on saving
throws against spells and other magical effects."},{"name":"Relentless (Recharges
after a Short or Long Rest)","desc":"If the angel takes 21 damage or less that
would reduce it to 0 hit points, it is reduced to 1 hit point
instead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The angel's
innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell
attacks). The angel can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Daylight, Fireball (as a 6th-level
spell)"},{"name":"Thrice a Day/Each","desc":"Compelled Duel, Guiding Bolt (as a
5th-level spell)"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":40,"speedFly":120,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"F
lux Blastseeker","maxHP":55,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":12,"conSave":"+
1","intScore":20,"intSave":"+8","wisScore":9,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"5",
"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two
hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Fluxbending Overcast
Recharge 5","desc":"The blastseeker can create an additional effect immediately
after casting a spell. Roll a (d6) to determine the effect: 1-3. The blastseeker
teleports, swapping places with a creature it can see within 30 feet of it. 4-6.
The blastseeker and each creature within 10 feet of it must succeed on a DC 16
Constitution saving throw or take 11 (2d10) thunder damage."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The blastseeker's innate spellcasting
ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The
blastseeker can innately cast the following spells, requiring no components other
than its Izzet gear, which doesn't function for others:"},{"name":"Once a
Day/Each","desc":"Banishment, Cone Of Cold, Dimension Door, Fireball, Ice Storm"},
{"name":"Thrice a Day/Each","desc":"Mage Armor (self only), Scorching
Ray"}],"reactions":[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"F
luxcharger","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed,
Petrified, Poisoned, Prone, Restrained,
Unconscious","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"The fluxcharger makes
two slam attacks or uses Arc Lightning twice."},{"name":"Slam","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 10
(3d6) fire damage."},{"name":"Arc Lightning","desc":"{@atk rs} +7 to hit, range 30
ft., one target. 16 (3d10) lightning damage, and lightning jumps from the target to
one creature of the fluxcharger's choice that it can see within 30 feet of the
target. That second creature must succeed on a DC 15 Dexterity saving throw or take
13 (3d8) lightning damage. Hit or Miss: The fluxcharger takes 5 (1d10) force damage
after resolving the attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amplify Lightning","desc":"Whenever a spell that deals lightning damage
includes one or more fluxchargers in its area, the spell deals an extra 9 (2d8)
lightning damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic","speedWalk":0,"speedFly":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"F
lying Horror","maxHP":49,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":20,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":2,"intSave":
-
4,"wisScore":15,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities"
:"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunit
ies":"Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 14 (4d6) psychic
damage."},{"name":"Frightening Screech Recharge 5","desc":"The horror screeches.
Each creature within 30 feet of it that can hear it must succeed on a DC 13 Wisdom
saving throw or be FRIGHTENED of it for 1 minute. The FRIGHTENED creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. If a creature's saving throw is successful or the effect ends
for it, the creature is immune to the horror's Frightening Screech for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear
Frenzy","desc":"The horror has advantage on attack rolls against FRIGHTENED
creatures."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the horror
has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"F
rontline Medic","maxHP":19,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"ali
gnment":"Lawful Good ","standardActions":[{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2)
piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The medic is a 3rd-level Boros spellcaster. Its
spellcasting ability is Wisdom (spell save DC 11). The medic has the following
cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Mending, Resistance, Spare The Dying"},{"name":"Level 1
Spells (4 Slots)","desc":"Cure Wounds, Sanctuary"},{"name":"Level 2 Spells (2
Slots)","desc":"Aid, Lesser Restoration"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
alvanic Blastseeker","maxHP":52,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+6","conScore":14,"conSave":"+
2","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d6)
piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Galvanic Overcast
Recharge 5","desc":"When the blastseeker casts Lightning Bolt or thunderwave, it
can roll a die. On an odd number, the blastseeker takes 9 (2d8) force damage. On an
even number, the spell also deals 9 (2d8) lightning damage to each target that
fails its saving throw."},{"name":"Heart of the Storm","desc":"When the blastseeker
casts Lightning Bolt or thunderwave, all other creatures within 10 feet of the
blastseeker each take 3 lightning damage."},{"name":"Gust-Propelled
Leap","desc":"The blastseeker can use a bonus action to fly up to 10 feet without
provoking opportunity attacks."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The blastseeker's innate spellcasting ability is Intelligence
(spell save DC 15, +7 to hit with spell attacks). The blastseeker can innately cast
the following spells, requiring no components other than its Izzet gear, which
doesn't function for others:"},{"name":"Once a Day","desc":"Stoneskin"},
{"name":"Thrice a Day/Each","desc":"Levitate, Lightning Bolt,
Thunderwave"}],"reactions":[],"senses":"None","languages":"Common and Primordial,
Plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
alvanice Weird","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning
damage. If the target is a creature, it must succeed on a DC 13 Constitution saving
throw or lose the ability to use reactions until the start of the weird's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the galvanice weird dies, it explodes in a burst of ice and
lightning. Each creature within 10 feet of the exploding weird must make a DC 13
Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half
as much damage on a successful one."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Gloamwing","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+8","dexScore":16,"dexSave":"+6","conScore":17,"conSave"
:"+3","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The gloamwing makes two attacks:
one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 18 (3d8 + 5) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15
(3d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Death Link","desc":"If its specter rider is reduced to 0 hit points, the
gloamwing is destroyed."},{"name":"Flyby","desc":"The gloamwing doesn't provoke an
opportunity attack when it flies out of an enemy's reach."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the gloamwing has disadvantage on attack
rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Common","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"G
olgari Shaman","maxHP":88,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage,
or 6 (1d8 + 2) bludgeoning damage if used with two hands."},{"name":"Fungal
Rot","desc":"{@atk ms} +6 to hit, reach 5 ft., one target. 9 (2d8) necrotic damage,
and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The shaman has advantage on saving throws against being CHARMED,
and magic can't put it to sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"The shaman is an 8th-level Golgari spellcaster. Its
spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).
The shaman has the following druid spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Poison Spray, Shillelagh, Thorn Whip"},{"name":"Level 1
Spells (4 Slots)","desc":"Cure Wounds, Entangle, Ray Of Sickness"},{"name":"Level 2
Spells (3 Slots)","desc":"Pass Without Trace, Ray Of Enfeeblement, Spike Growth"},
{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic, Plant
Growth"},{"name":"Level 4 Spells (2 Slots)","desc":"Blight, Giant
Insect"}],"reactions":[{"name":"Feed on Death","desc":"When a creature within 30
feet of the shaman drops to 0 hit points, the shaman gains 5 ((1d10)) temporary hit
points."}],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"
Guardian Giant","maxHP":137,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+6","conScore":22,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+7","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
giant makes three spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +10 to hit, reach 10 ft. or range 60/240 ft., one target. 17 (3d6 + 7)
piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Vigilant","desc":"The giant can't be {@quickref Surprise|PHB|3|0|
surprised}."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When an
attacker the giant can see makes an attack roll against a creature within 10 feet
of the giant, the giant can impose disadvantage on the attack
roll."}],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"H
orncaller","maxHP":39,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The
horncaller makes two melee attacks with its staff and uses One with the
Worldsoul."},{"name":"Staff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft.,
one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used
with two hands."},{"name":"One with the Worldsoul","desc":"The horncaller chooses
one beast it can see within 30 feet of it. If the beast can hear the horncaller,
the beast uses its reaction to make
one melee attack against a target that the horncaller can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Speak with
Beasts","desc":"The horncaller can communicate with beasts as if they shared a
language."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The horncaller's
innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can
innately cast the following spells, requiring no material components:"},
{"name":"Once a Day/Each","desc":"Bless, Conjure Animals"}],"reactions":
[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"H
ybrid Brute","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid
makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The hybrid can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus
any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"H
ybrid Flier","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"ali
gnment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid
makes two javelin attacks. It can replace one javelin attack with Spit Acid."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Spit
Acid","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 10 (4d4) acid
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"H
ybrid Poisoner","maxHP":26,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+6","conScore":14,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"1","experienceP
oints":0,"alignment":"Neutral Good ","standardActions":[{"name":"Toxic
Touch","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (2d6)
bludgeoning damage, and the target must succeed on a DC 12 Constitution saving
throw or become POISONED for 1 minute. At the end of each of the POISONED target's
turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or
ending the effect on itself on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, the
hybrid poisoner has advantage on attack rolls against any creature that hasn't
taken a turn. Any hit the hybrid scores against a {@quickref Surprise|PHB|3|0|
surprised} creature is a critical hit."},{"name":"Poisonous Skin","desc":"Any
creature that touches the hybrid or hits it with a melee attack while within 5 feet
of it takes 3 (1d6) poison damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Common plus any one
language","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"H
ybrid Shocker","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The
hybrid makes two attacks: one with its shocking touch and one with its
tentacles."},{"name":"Shocking Touch","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 9 (2d8) lightning damage."},{"name":"Tentacles","desc":"Melee
Weapon Attack +4 to hit, reach 15 ft., one creature. The target is GRAPPLED (escape
DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until
this grapple ends, the target takes 5 (1d10) lightning damage at the start of each
of its turns, and the hybrid shocker can't use its tentacles on another
creature."}],"legendaryActions":[],"specialAbilities":[{"name":"Electrified
Body","desc":"Any creature that touches the hybrid or hits it with a melee attack
while within 5 feet of it takes 5 (1d10) lightning damage."},
{"name":"Illumination","desc":"The hybrid sheds bright light in a 10-foot radius
and dim light for an additional 10 feet."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"H
ybrid Spy","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"The hybrid
makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Chameleon
Skin","desc":"The hybrid has advantage on Dexterity (Stealth) checks made to
hide."},{"name":"Spider Climb","desc":"The hybrid can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common plus any one
language","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"I
ndentured Spirit","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"1","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 10 (3d6) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The spirit can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an
object."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The
languages it knew in life","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":261,"isActive":0,"unitName":"
Isperia","maxHP":261,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+9","conScore":18,"conSave"
:"+11","intScore":23,"intSave":"+13","wisScore":26,"wisSave":"+15","chaScore":20,"c
haSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"Isperia makes two claw attacks.
She can cast a spell with a casting time of 1 action in place of one claw
attack."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one
target. 21 (3d10 + 5) slashing damage. If the target is a creature, it must succeed
on a DC 23 Wisdom saving throw or take 14 (4d6) psychic damage after each attack it
makes against Isperia before the start of her next turn."},{"name":"Supreme Legal
Authority","desc":"Isperia chooses up to three creatures she can see within 90 feet
of her. Each target must succeed on a DC 23 Intelligence saving throw or Isperia
chooses an action for that target: Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, or Use an Object. The affected target can't take that
action for 1 minute.
At the end of each of the target's turns, it can end the effect on itself with a
successful DC 23 Intelligence saving throw. A target that succeeds on the saving
throw becomes immune to Isperia's Supreme Legal Authority for 24
hours."}],"legendaryActions":[{"name":"Claw Attack","desc":"Isperia makes one claw
attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Isperia casts a spell of
3rd level or lower from her list of prepared spells, using a spell slot as
normal."},{"name":"Supreme Legal Authority (Costs 3 Actions)","desc":"Isperia uses
Supreme Legal Authority."}],"specialAbilities":
[{"name":"Inscrutable","desc":"Isperia is immune to any effect that would sense her
emotions or read her thoughts, as well as any divination spell that she refuses.
Wisdom (Insight) checks made to ascertain her intentions or sincerity have
disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"If Isperia fails a
saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Isperia has advantage on saving throws against spells and other
magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Isperia's
innate spellcasting ability is Wisdom (spell save DC 23). Isperia can innately cast
Imprisonment twice per day, requiring no material components."},{"name":"Twice a
Day","desc":"Imprisonment"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common, Sphinx","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Jarad Vod
Savo","maxHP":180,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+10","intScore":20,"intSave":"+12","wisScore":16,"wisSave":"+10","chaScore":15,"c
haSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Jarad makes two attacks: one
with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with
a casting time of 1 action in place of one of these attacks."},{"name":"Noxious
Touch","desc":"{@atk ms} +12 to hit, reach 5 ft., one creature. 28 (8d6) poison
damage, and the target must succeed on a DC 20 Constitution saving throw or be
POISONED for 1 minute. The target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Staff of
Svogthir","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 (2d6
+ 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic
damage."}],"legendaryActions":[{"name":"Cantrip","desc":"Jarad casts one of his
cantrips."},{"name":"Noxious Touch (Costs 2 Actions)","desc":"Jarad uses Noxious
Touch."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each creature within 30
feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6)
necrotic damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If Jarad
fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Jarad has advantage on saving throws against spells and other
magical effects."},{"name":"Regeneration","desc":"Jarad regains 25 hit points at
the start of his turn. If he takes fire or radiant damage, this trait doesn't
function at the start of his next turn. He dies only if he starts its turn with 0
hit points and doesn't regenerate."},{"name":"Spore Infusion","desc":"Jarad is
surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal
11 (2d10) poison damage to a creature he can see within 10 feet of him."},
{"name":"Turn Resistance","desc":"Jarad has advantage on saving throws against any
effect that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces
Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 +
the damage taken, unless the damage is radiant or from a critical hit. On a
success, he drops to 1 hit point instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Jarad is a 14th-level Golgari spellcaster. His
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell
attacks). Jarad has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Acid Splash, Chill Touch, Mage Hand, Poison Spray,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Ray Of
Sickness, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Melf's Acid Arrow, Ray
Of Enfeeblement, Spider Climb, Web"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead, Plant Growth, Vampiric Touch"},{"name":"Level 4
Spells (3 Slots)","desc":"Blight, Giant Insect, Grasping Vine"},{"name":"Level 5
Spells (2 Slots)","desc":"Cloudkill, Insect Plague"},{"name":"Level 6 Spells (1
Slots)","desc":"Circle Of Death, Create Undead"},{"name":"Level 7 Spells (1
Slots)","desc":"Finger Of Death, Forcecage"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Common, Elvish, Kraul","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"K
raul Death
Priest","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kraul
makes one attack with its quarterstaff and casts one of its spells with a casting
time of 1 action."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Feed on Death","desc":"When a creature within 30 feet of the kraul drops
to 0 hit points, the kraul or another creature of its choice within 30 feet of it
gains 5 ((1d10)) temporary hit points, provided the kraul isn't INCAPACITATED."},
{"name":"Hive Mind","desc":"The kraul is immune to the CHARMED and FRIGHTENED
conditions while within 30 feet of at least one other kraul."},{"name":"Pack
Tactics","desc":"The kraul has advantage on an attack roll against a creature if at
least one of the kraul's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Spider Climb","desc":"The kraul can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kraul's innate
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The kraul can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Chill Touch, Poison Spray"},
{"name":"Once a Day/Each","desc":"Animate Dead, Blight, Vampiric Touch"},
{"name":"Thrice a Day/Each","desc":"Ray Of Enfeeblement, Ray Of
Sickness"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Kraul","speedWalk":30,"speedFly":40,"speedClimb":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
raul Warrior","maxHP":27,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2)
piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hive
Mind","desc":"The kraul is immune to the CHARMED and FRIGHTENED conditions while
within 30 feet of at least one other kraul."},{"name":"Pack Tactics","desc":"The
kraul has advantage on an attack roll against a creature if at least one of the
kraul's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Spider Climb","desc":"The kraul can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Kraul, Understands Common but can't speak
it","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"L
awmage","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":17,"intSave":"+6","wisScore":14,"wisSave":"+5","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Lawful Neutral ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The lawmage is an 8th-level
Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6
to hit with spell attacks). The lawmage has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Friends,
Light, Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm, Expeditious
Retreat, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock, Detect
Thoughts, Hold Person"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance,
Dispel Magic, Slow"},{"name":"Level 4 Spells (2 Slots)","desc":"Locate Creature,
Stoneskin"}],"reactions":[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"
Lazav","maxHP":204,"armorClass":18,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":24,"dexSave":"+13","conScore":18,"conSave
":"+4","intScore":22,"intSave":"+12","wisScore":20,"wisSave":"+11","chaScore":22,"c
haSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damage
Resistances":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Lazav makes three shortsword
attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +13 to hit, reach 5
ft., one target. 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the
target has disadvantage on the next attack roll it makes before Lazav's next
turn."}],"legendaryActions":[{"name":"Attack","desc":"Lazav makes a weapon
attack."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Lazav casts one of his
innate spells."},{"name":"Shifting Nightmare (Costs 3 Actions)","desc":"Lazav
rapidly takes the form of several nightmarish creatures, lashing out at all nearby.
Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving
throw or take 18 ((4d8)) damage of a type chosen by Lazav: acid, cold, fire,
lightning, or necrotic."}],"specialAbilities":[{"name":"Elusive","desc":"No attack
roll has advantage against Lazav unless he is INCAPACITATED."},{"name":"Legendary
Resistance (3/Day)","desc":"If Lazav fails a saving throw, he can choose to succeed
instead."},{"name":"Shapechanger Savant","desc":"Lazav can use a bonus action to
polymorph into a Small or Medium humanoid he has seen. His statistics, other than
his size, are the same in each form. Any equipment he is wearing or carrying isn't
transformed."},{"name":"Psychic Defenses","desc":"Unless Lazav is INCAPACITATED, he
is immune to magic that allows other creatures to read his thoughts, determine
whether he is lying, know his alignment, or know his creature type. Creatures can
telepathically communicate with Lazav only if he allows it."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Lazav's innate spellcasting ability is
Intelligence (spell save DC 20). He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect
Thoughts, Encode Thoughts|GGR (see chapter 2), Freedom Of Movement, Vicious Mockery
((4d4) psychic damage)"},{"name":"Once a Day/Each","desc":"Modify Memory, Rary's
Telepathic Bond"},{"name":"Thrice a Day/Each","desc":"Blur, Confusion, Mirror
Image"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common, Thieves'
cant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Master of
Cruelties","maxHP":127,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+7","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
master makes two melee attacks with its spear."},{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 11 (2d6
+ 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to
make a melee attack, plus 13 (3d8) psychic damage."},{"name":"Captivating Presence
{@recharge}","desc":"Each creature within 120 feet of the master must succeed on a
DC 17 Wisdom saving throw or be CHARMED by the master for 1 hour. While CHARMED in
this way, a creature's speed is 0. If the CHARMED creature takes damage, it can
repeat the saving throw, ending the effect on itself on a success. A target that
succeeds on the saving throw is immune to the Captivating Presence of all masters
of cruelties for the next 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aura of Blood Lust","desc":"When any other creature starts its turn
within 30 feet of the master, that creature must succeed on a DC 17 Wisdom saving
throw, or it must immediately take the Attack action, making one melee attack
against a random creature within reach. If no creatures are within reach, it makes
a ranged attack against a random creature within range, throwing its weapon if
necessary."},{"name":"Feed on the Crowd","desc":"Whenever a creature within 60 feet
of the master dies, the master gains 15 temporary hit points and has advantage on
all attack rolls, ability checks, and saving throws until the end of its next
turn."},{"name":"Magic Resistance","desc":"The master has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The master's innate spellcasting ability is Charisma (spell
save DC 17). The master can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Charm Person (as a 3rd-
level spell), Crown Of Madness"},{"name":"Once a Day","desc":"Dominate
Person"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common,
Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"M
ind Drinker Vampire","maxHP":55,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+6","conScore":12,"conSave"
:"+1","intScore":19,"intSave":"+6","wisScore":13,"wisSave":"+3","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The vampire makes two attacks, only one of which can
be a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one willing creature, or a creature that is GRAPPLED by the vampire,
INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic
damage. The target's hit point maximum is reduced by an amount equal to the
necrotic damage taken, and the vampire regains hit points equal to that amount. The
reduction lasts until the target finishes a long rest. The target dies if its hit
point maximum is reduced to 0."},{"name":"Unarmed Strike","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage. The
vampire can also grapple the target (escape DC 13) if it is a creature and the
vampire has a hand free."},{"name":"Mind Siphon Recharge 5","desc":"The vampire
targets a creature it can see within 30 feet of it. The target must make a DC 14
Intelligence saving throw, with disadvantage if the vampire has previously consumed
the target's blood. On a failed save, the target takes 28 (8d6) psychic damage, and
the vampire discerns the target's surface emotions and thoughts. On a successful
save, the target takes half as much damage, and the vampire discerns the target's
general emotional state but not its thoughts."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shadow Stealth","desc":"While in dim light or
darkness, the vampire can take the Hide action as a bonus action."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the vampire has
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
vampire's innate spellcasting ability is Intelligence (spell save DC 14). It can
innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Message"},{"name":"Once a Day/Each","desc":"Gaseous Form, Major
Image"},{"name":"Thrice a Day/Each","desc":"Charm Person, Hold Person, Mirror
Image, Sleep"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The
languages it knew in life","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"M
ind Mage","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":20,"intSave":"+8","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60
ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"The mage wears a Spies'
Murmur|GGR|spies' murmur (see chapter 5)."}],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The mage's spellcasting ability is Intelligence
(spell save DC 16). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Encode Thoughts|GGR (see chapter 2),
Friends"},{"name":"Once a Day/Each","desc":"Dominate Person, Mass Suggestion,
Modify Memory"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts,
Mage Armor, Sleep, Suggestion"}],"reactions":[],"senses":"None","languages":"Common
plus any four languages","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Nightveil
Specter","maxHP":105,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":19,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":17,"wisSave":"+7","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The specter makes two scythe
attacks."},{"name":"Scythe","desc":"Melee Weapon Attack +8 to hit, reach 10 ft.,
one target. 11 (2d6 + 4) slashing damage plus 13 (3d8) psychic damage."},
{"name":"Mind Twist Recharge 5","desc":"The specter magically emits psychic energy
in a 60-foot cone. Each creature in that area must succeed on a DC 15 Wisdom saving
throw or take 22 (5d8) psychic damage and be STUNNED for 1 minute. The STUNNED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Reap Memory (3/Day)","desc":"The specter
touches one INCAPACITATED creature and chooses 1 hour from among the past 24.
Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature
loses all memory of that hour. The creature regains the memory only if the specter
dies within the next 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mount","desc":"If the specter isn't mounted, it can use a bonus action to
magically teleport onto its gloamwing mount, provided the specter and the gloamwing
are on the same plane of existence. When it teleports, the specter appears astride
the gloamwing along with any equipment it is wearing or carrying. While mounted and
not INCAPACITATED, the specter can't be {@quickref Surprise|PHB|3|0|surprised}, and
both it and its mount gain advantage on Dexterity saving throws."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Common but
can't speak","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":370,"isActive":0,"unitName":"
Niv-
Mizzet","maxHP":370,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+2","conScore":29,"conSave"
:"+17","intScore":30,"intSave":"+18","wisScore":17,"wisSave":"+11","chaScore":25,"c
haSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed","challengeRating":"26","experiencePoints
":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"Niv-Mizzet makes three attacks: one with his bite
and two with his claws."},{"name":"Bite","desc":"Melee Weapon Attack +17 to hit,
reach 15 ft., one target. 18 (2d8 + 9) piercing damage plus 14 (4d6) fire
damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 14 (2d4 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+17 to hit, reach 20 ft., one target. 16 (2d6 + 9) bludgeoning damage."},
{"name":"Fire Breath Recharge 5","desc":"Niv-Mizzet exhales fire in a 90-foot cone.
Each creature in that area must make a DC 25 Dexterity saving throw, taking 91
(26d6) fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Cantrip","desc":"Niv-Mizzet casts one of his
cantrips."},{"name":"Tail Attack","desc":"Niv-Mizzet makes a tail attack."},
{"name":"Wing Attack (Costs 2 Actions)","desc":"Niv-Mizzet beats his wings. Each
creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or
take 14 (2d4 + 9) bludgeoning damage and be knocked PRONE. Niv-Mizzet can then fly
up to half his flying speed."},{"name":"Dracogenius (Costs 3 Actions)","desc":"Niv-
Mizzet regains a spell slot of 3rd level or lower."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Niv-Mizzet fails a saving throw,
he can choose to succeed instead."},{"name":"Locus of the Firemind","desc":"Niv-
Mizzet can maintain {@status concentration} on two different spells at the same
time. In addition, he has advantage on saving throws to maintain {@status
concentration} on spells."},{"name":"Magic Resistance","desc":"Niv-Mizzet has
advantage on saving throws against spells and other magical effects."},
{"name":"Master Chemister","desc":"When Niv-Mizzet casts a spell that deals damage,
he can change the spell's damage to cold, fire, force, lightning, or
thunder."}],"spellActions":[{"name":"Spellcasting","desc":"Niv-Mizzet is a 20th-
level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC
26, +18 to hit with spell attacks). He has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light,
Prestidigitation, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Detect Magic, Magic Missile, Shield, Thunderwave, Unseen Servant"},
{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Enlarge/reduce, Flaming Sphere,
Hold Person, Scorching Ray"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fireball, Lightning Bolt, Slow"},{"name":"Level 4
Spells (3 Slots)","desc":"Confusion, Dimension Door, Fabricate"},{"name":"Level 5
Spells (2 Slots)","desc":"Conjure Elemental, Polymorph, Wall Of Fire, Wall Of
Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Disintegrate,
True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Project Image, Reverse
Gravity, Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Control Weather,
Maze, Power Word Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Prismatic
Wall"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Nivix Cyclops","maxHP":115,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-
1,"conScore":22,"conSave":"+9","intScore":7,"intSave":-
2,"wisScore":10,"wisSave":"+3","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The cyclops makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 23 (3d10 + 7) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The cyclops has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Spell Vitalization","desc":"Immediately after a creature
casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops
can move up to twice its speed without provoking opportunity attacks. It can then
make one slam attack against a target of its choice."}],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Obzedat Ghost","maxHP":110,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1",
"intScore":18,"intSave":"+7","wisScore":20,"wisSave":"+8","chaScore":17,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one creature. 18 (4d8) necrotic damage, and the ghost regains hit
points equal to half the amount of damage the target takes. The target must succeed
on a DC 13 Constitution saving throw or its hit point maximum is reduced by an
amount equal to the damage taken. The target dies if its hit point maximum is
reduced to 0. This reduction to the target's hit point maximum lasts until the
target finishes a long rest."},{"name":"Convene the Ghost Council","desc":"The
ghost summons the other four members of the Obzedat. At the start of the ghost's
next turn, the other members appear in unoccupied spaces within 30 feet of the
summoner. The ghosts each roll initiative when they appear."}],"legendaryActions":
[{"name":"Special","desc":"If
five Obzedat ghosts are all within 30 feet of each other, they can collectively
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time, and only at the end of another creature's
turn. Obzedat ghosts regain spent legendary actions at the start of the turn of the
ghost with the highest initiative."},{"name":"Forced Obedience","desc":"A target
that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom saving throw
or bow until the end of its next turn. Until this bow ends, the target can't take
actions or reactions, and its speed is 0 and can't be increased."},
{"name":"Indentured Spirits (Costs 3 Actions)","desc":"The Obzedat ghosts conjure
(1d6) {@creature indentured spirit|ggr|indentured spirits} (described in this
chapter) within 60 feet of one of them."}],"specialAbilities":[{"name":"Council of
Five","desc":"The ghost has a trait based on who it is, as shown below:"},
{"name":"Enezesku: Enfeebling Ray","desc":"Enezesku's Innate Spellcasting trait
includes Ray Of Enfeeblement, which he can cast at will."},{"name":"Fautomni:
Undead Fortitude","desc":"If damage reduces Fautomni to 0 hit points, he must make
a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, Fautomni drops to 1 hit point
instead."},{"name":"Karlov: Unnatural Vigor","desc":"When Karlov regains hit
points, he has advantage on attack rolls he makes on his next turn."},
{"name":"Vuliev: Teleportation","desc":"Vuliev's Innate Spellcasting trait includes
Misty Step, which he can cast at will."},{"name":"Xil Xaxosz: Lingering
Spite","desc":"When Xil Xaxosz is reduced to 0 hit points, his incorporeal form
explodes in a burst of necrotic energy. Each creature within 5 feet of him must
make a DC 16 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed
save, or half as much damage on a successful one."},{"name":"Ethereal
Sight","desc":"The ghost can see 60 feet into the Ethereal Plane when it is on the
Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost
can move through other creatures and objects as if they were {@quickref difficult
terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an
object."},{"name":"Legendary Resistance (1/Day)","desc":"If the ghost fails a
saving throw, it can choose to succeed instead."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The ghost's innate spellcasting ability is Wisdom (spell save
DC 16, +8 to hit with spell attacks). It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Chill Touch (at 5th
level, and the ghost regains hit points equal to half the amount of damage the
target takes)"},{"name":"Once a Day/Each","desc":"Sanctuary, Spirit Guardians (at
4th level)"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"O
rzhov Giant","maxHP":84,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+4","conScore":21,"conSave"
:"+8","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":8,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes
two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 25 (3d12 + 6) slashing damage. If the Orzhov giant scores
a critical hit, it rolls the damage dice three times, instead of twice."},
{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10
+ 6) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Focus","desc":"As a bonus action, the giant can target a creature it can
see within 30 feet of it and make that creature its focus. The target remains the
giant's focus for 1 minute, or until either the target or the giant drops to 0 hit
points. When the giant makes an attack roll against its focus, it adds a (d4) to
its attack roll. If the giant attacks a different target while it has a focus, it
subtracts a (d4) from its attack roll."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"P
recognitive Mage","maxHP":63,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":18,"intSave":"+
6","wisScore":13,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."},{"name":"Glimpse the Temporal Flood Recharge
5","desc":"The mage targets one creature within 120 feet of it that it can see. The
target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence
saving throw or be STUNNED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The
mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast
the following spells, requiring no material components:"},{"name":"Once a
Day/Each","desc":"Clairvoyance, Locate Object"},{"name":"Thrice a
Day","desc":"Detect Thoughts, Mage Armor"}],"reactions":[{"name":"Precognitive
Insight (3/Day)","desc":"When the mage or a creature it can see makes an attack
roll, a saving throw, or an ability check, the mage can cause the roll to be made
with advantage or disadvantage."}],"senses":"Truesight 120 ft.","languages":"Common
plus any one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Rakdos","maxHP":300,"armorClass":20,"unitType":"fiend","unitSize":"Huge
","strScore":26,"strSave":"+15","dexScore":15,"dexSave":"+2","conScore":22,"conSave
":"+13","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+11","chaScore":30,"c
haSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Rakdos makes two attacks with
his Curtain-Call Scythe or his claws."},{"name":"Curtain-Call Scythe","desc":"Melee
Weapon Attack +15 to hit, reach 10 ft., one target. 24 (3d10 + 8) slashing damage
plus 13 (3d8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit,
reach 10 ft., one target. 17 (2d8 + 8) slashing damage."}],"legendaryActions":
[{"name":"Sadistic Revelry","desc":"Each creature within 60 feet of Rakdos that is
his ally or is CHARMED by him must use its reaction to move up to half its speed
toward the creature closest to it that it can see, provided it isn't already within
5 feet of that creature. It then must make one melee attack against that creature
if it is able to do so."},{"name":"Scythe (Costs 2 Actions)","desc":"Rakdos uses
Curtain-Call Scythe."},{"name":"Touch of Pain (Costs 3 Actions)","desc":"Rakdos
makes a claw attack against one creature within 10 feet of him. The target must
succeed on a DC 25 Constitution saving throw or be POISONED for 1 minute. While
POISONED in this way, the creature can't maintain {@status concentration} on a
spell or any other effect that requires {@status concentration}. The POISONED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"specialAbilities":[{"name":"Captivating
Presence","desc":"Any creature that starts its turn within 30 feet of Rakdos must
make a DC 25 Wisdom saving throw. On a failed save, the creature becomes CHARMED by
Rakdos for 1 minute or until the creature is farther than 30 feet away from him. On
a successful save, the creature becomes immune to Rakdos's Captivating Presence for
24 hours."},{"name":"Cruel Entertainment","desc":"When a creature Rakdos can see
within 60 feet of him is reduced to 0 hit points, Rakdos gains 25 temporary hit
points."},{"name":"Legendary Resistance (3/Day)","desc":"If Rakdos fails a saving
throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Rakdos has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Rakdos's weapon attacks are
magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Rakdos's
spellcasting ability is Charisma (spell save DC 25). He can innately cast Hellish
Rebuke (at 5th level) at will, requiring no material components."},{"name":"At-Will
Spells","desc":"Hellish Rebuke"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Abyssal, Common","speedWalk":40,"speedFly":80,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"R
akdos
Lampooner","maxHP":27,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":9,"wisSave":-
1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","d
amageResistances":"None","conditionImmunities":"None","challengeRating":"2","experi
encePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2
(1d4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The lampooner is a 4th-level
Rakdos spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to
hit with spell attacks). It knows the following bard spells:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Dancing Lights, Minor Illusion, Vicious
Mockery"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Dissonant Whispers,
Silent Image, Tasha's Hideous Laughter, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Crown Of Madness, Enthrall, Suggestion"}],"reactions":
[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"R
akdos Performer, Blade Juggler","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The juggler makes three dagger attacks."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the
Disengage action as a bonus action on each of its turns."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"R
akdos Performer, Fire Eater","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The fire eater makes two attacks with its bladed
chain."},{"name":"Bladed Chain","desc":"Melee Weapon Attack +5 to hit, reach 10
ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spew Flame Recharge
4","desc":"The fire eater exhales flames. Each creature in a 15-foot cone must make
a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the
Disengage action as a bonus action on each of its turns."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"R
akdos Performer, High-Wire
Acrobat","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The acrobat makes two attacks with its barbed
pole."},{"name":"Barbed Pole","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) piercing damage, and the acrobat can jump up to 20 feet.
This movement doesn't provoke opportunity attacks."}],"legendaryActions":
[],"specialAbilities":[{"name":"Nimble","desc":"The performer can take the
Disengage action as a bonus action on each of its turns."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":40,"speedClimb":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"R
eckoner","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Longsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8
(1d10 + 3) slashing damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"First Strike","desc":"The reckoner has advantage on
initiative rolls."}],"spellActions":[{"name":"Spellcasting","desc":"The reckoner is
a 5th-level Boros spellcaster. Its spellcasting ability is Intelligence (spell save
DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Light,
Message, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Guiding Bolt,
Shield, Thunderwave, Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur,
Levitate"},{"name":"Level 3 Spells (2 Slots)","desc":"Lightning
Bolt"}],"reactions":[{"name":"Lightning Backlash Recharge 5","desc":"When a
creature hits the reckoner with an attack, the attacker takes lightning damage
equal to half the damage dealt by the
attack."}],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"R
ubblebelt
Stalker","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
stalker makes three attacks with its shortsword."},
{"name":"Shortsword","desc":"{@atk m} +4 to hit, reach 5 ft., one target. 5 (1d6 +
2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ambusher","desc":"In the first round of a combat, the stalker has
advantage on attack rolls against any creature that hasn't taken a turn yet."},
{"name":"Nimble Escape","desc":"The stalker can take the Disengage or Hide action
as a bonus action on each of its turns."},{"name":"Ruin Dweller","desc":"The
stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its
speed is not reduced in {@quickref difficult terrain||3} composed of rubble."},
{"name":"Siege Monster","desc":"The stalker deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"S
corchbringer
Guard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","
experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Light Hammer","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5
ft. or range 20/60 ft., one target. 4 (1d4 + 2) bludgeoning damage."},
{"name":"Scorchbringer Recharge 4","desc":"The guard's scorchbringer spouts a
stream of flame in a line that is 30 feet long and 5 feet wide. Each creature in
the line must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Explosive Tank","desc":"When the guard dies, or if
it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on
its back explodes in a 10-foot radius sphere. Each creature in that area must make
a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or
half as much damage on a successful one. The explosion ignites flammable objects
that aren't being worn or carried, and it destroys the
scorchbringer."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
ervitor Thrull","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":6,"wisSave":-2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 5 (1d8 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Self-
Sacrifice","desc":"When a creature within 5 feet of the thrull is hit by an attack,
the thrull swaps places with that creature and is hit
instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Shadow Horror","maxHP":120,"unitType":"Humanoid","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-
4,"wisScore":17,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunit
ies":"Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The horror makes three
attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 21 (4d8 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(3d6 + 3) slashing damage, and the target must succeed on a DC 16 Wisdom saving
throw or be FRIGHTENED of the horror until the end of the target's next turn."},
{"name":"Lashing Shadows Recharge 5","desc":"Each creature within 60 feet of the
horror, except other horrors, must succeed on a DC 16 Dexterity saving throw or
take 27 (6d8) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Incorporeal Movement","desc":"The horror can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10)
force damage if it ends its turn inside an object."},{"name":"Shadow
Stealth","desc":"While in dim light or darkness, the horror can take the Hide
action as a bonus action."},{"name":"Shadow Stride","desc":"As a bonus action, the
horror can step into a shadow within 5 feet of it and magically appear in an
unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both
shadows must be cast by a Small or larger creature or object."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls
and on Wisdom (Perception) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Sire of Insanity","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":6,"dexSave":-
2,"conScore":19,"conSave":"+8","intScore":14,"intSave":"+6","wisScore":19,"wisSave"
:"+8","chaScore":22,"chaSave":"+10","damageVulnerabilities":"None","damageImmunitie
s":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
sire makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one creature.
25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage."},
{"name":"Claws","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target.
10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aura of Mind Erosion","desc":"Any creature that
starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw.
On a successful save, the creature is immune to this aura for the next 24 hours. On
a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma
checks and on Wisdom and Charisma saves. At the start of each of its turns, the
sire can suppress this aura until the start of its next turn."},{"name":"Magic
Resistance","desc":"The sire has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
sire's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with
spell attacks). The sire can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Clairvoyance, Crown Of
Madness, Major Image, Suggestion"},{"name":"Once a Day/Each","desc":"Confusion,
Mass Suggestion"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Abyssal, Common, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"
Skittering
Horror","maxHP":228,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":2,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"undefined","damageImmunities":"None","damageResistances":"None","conditionImmunit
ies":"Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The horror can use its
Maddening Presence and make three attacks: one with its bite and two with its
claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 28 (4d10 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon
Attack +11 to hit, reach 10 ft., one target. 24 (4d8 + 6) slashing damage."},
{"name":"Maddening Presence","desc":"The horror targets one creature it can see
within 30 feet of it. If the target can see or hear the horror, the target must
make a DC 17 Wisdom saving throw. On a failed saving throw, the target becomes
PARALYZED until the end of its next turn. If a creature's saving throw is
successful, the creature is immune to the horror's Maddening Presence for the next
24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The horror can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the horror has disadvantage on attack rolls
and on Wisdom (Perception) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"S
kyjek Roc","maxHP":37,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The roc makes two
attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10
(2d4 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Sight","desc":"The roc has advantage on Wisdom (Perception) checks
that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedFly":90,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"
Skyswimmer","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantua
n
","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+8","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The skyswimmer
makes three attacks: one with its bite and two with its slam."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 22
(3d10 + 6) piercing damage. If the target is a Large or smaller creature, it must
succeed on a DC 19 Dexterity saving throw or be swallowed by the skyswimmer. A
swallowed creature is BLINDED and RESTRAINED, it has total cover against attacks
and other effects outside the skyswimmer, and it takes 21 (6d6) acid damage at the
start of each of the skyswimmer's turns. If the skyswimmer takes 30 damage or more
on a single turn from the swallowed creature, the skyswimmer must succeed on a DC
18 Constitution saving throw at the end of that turn or regurgitate the creature,
which falls PRONE in a space within 10 feet of the skyswimmer. If the skyswimmer
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 15 feet of movement, exiting PRONE."},{"name":"Slam","desc":"Melee
Weapon Attack +11 to hit, reach 30 ft., one target. 19 (2d12 + 6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The skyswimmer can breathe air and
water."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unit
Name":"Soldier","maxHP":16,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The soldier makes
two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Formation Tactics","desc":"The soldier has advantage on saving throws
against being CHARMED, FRIGHTENED, GRAPPLED, or RESTRAINED while it is within 5
feet of at least one ally."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Sunder Shaman","maxHP":138,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+6","conScore":21,"conSave"
:"+9","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignm
ent":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant
makes two slam attacks. The first of those attacks that hits deals an extra 18
((4d8)) damage if the giant has taken damage since its last turn."},
{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 15 ft., one target. 24
(4d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +10 to hit, range
60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target is a
creature, it must succeed on a DC 18 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At
the start of its turn, the giant can gain advantage on all melee weapon attack
rolls it makes during that turn, but attack rolls against it have advantage until
the start of its next turn."},{"name":"Siege Monster","desc":"The giant deals
double damage to objects and structures."},{"name":"Stone Camouflage","desc":"The
giant has advantage on Dexterity (Stealth) checks made to hide in rocky
terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
hought Spy","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The thought
spy makes two melee attacks, or it makes three ranged attacks with its daggers."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Rapier","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Action","desc":"On each of its turns, the thought spy can use a
bonus action to take the Dash, Disengage, or Hide action."}],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The thought spy's innate
spellcasting ability is Intelligence (spell save DC 13). The thought spy can
innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Charm Person, Disguise Self, Encode Thoughts|GGR (see chapter 2)"},
{"name":"Once a Day/Each","desc":"Blur, Detect Thoughts, Gaseous
Form"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common plus any
one language","speedWalk":30,"spellList":[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":252,"isActive":0,"unitName":"
Trostani","maxHP":252,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+11","intScore":16,"intSave":"+3","wisScore":30,"wisSave":"+16","chaScore":25,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"None","conditionImmunities":"Charmed,
Grappled","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"Trostani takes three actions:
she uses Constrict and Touch of Order, and she casts a spell with a casting time of
1 action."},{"name":"Constrict","desc":"Melee Weapon Attack +11 to hit, reach 5
ft., one creature. 15 (3d6 + 5) bludgeoning damage, and the target is GRAPPLED
(escape DC 19). Until this grapple ends, the target is RESTRAINED. Trostani can
grapple no more than three targets at a time."},{"name":"Touch of
Order","desc":"{@atk ms} +16 to hit, reach 5 ft., one creature. 23 (3d8 + 10)
radiant damage, and Trostani can choose one magic item she can see in the target's
possession. Unless it's an artifact, the item's magic is suppressed until the start
of Trostani's next turn."},{"name":"Wrath of Mat'Selesnya Recharge
5","desc":"Trostani conjures a momentary whirl of branches and vines at a point she
can see within 60 feet of her. Each creature in a 30-foot cube on that point must
make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21
(6d6) slashing damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Voice of Harmony","desc":"Trostani makes one
melee attack, with advantage on the attack roll."},{"name":"Voice of
Life","desc":"Trostani bestows 20 temporary hit points on another creature she can
see within 120 feet of her."},{"name":"Voice of Order","desc":"Trostani casts
Dispel Magic."},{"name":"Chorus of the Conclave (Costs 2 Actions)","desc":"Trostani
casts Suggestion. This counts as one of her daily uses of the spell."},
{"name":"Awaken Grove Guardians (Costs 3 Actions)","desc":"Trostani animates one or
two trees she can see within 120 feet of her, causing them to uproot themselves and
become awakened trees (see the Monster Manual for their stat blocks) for 1 minute
or until Trostani uses a bonus action to end the effect. These trees understand
Druidic and obey Trostani's spoken commands, but can't speak. If she issues no
commands to them, the trees do nothing but follow her and take the Dodge
action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Trostani fails a saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Trostani has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"Trostani's weapon attacks
are magical."},{"name":"Speak with Beasts and Plants","desc":"Trostani can
communicate with beasts and plants as if they shared a language."},{"name":"Tree
Stride","desc":"Once on her turn, Trostani can use 10 feet of her movement to step
magically into one living tree within her reach and emerge from a second living
tree within 60 feet of the first tree, appearing in an unoccupied space within 5
feet of the second tree. Both trees must be Large or bigger."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Trostani's innate spellcasting ability is
Wisdom (spell save DC 24). She can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dispel Magic, Druidcraft"},
{"name":"Once a Day/Each","desc":"Conjure Fey, Mass Cure Wounds"},{"name":"Thrice a
Day/Each","desc":"Bless, Conjure Animals, Giant Insect, Moonbeam, Plant Growth,
Spike Growth, Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Druidic, Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Undercity
Medusa","maxHP":120,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":17,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
medusa makes two claw attacks. It can also use Petrifying Gaze before or after
making these attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Petrifying
Gaze","desc":"The medusa fixes its gaze on one creature within 60 feet of it that
it can see and that can see its eyes. The target must make a DC 14 Constitution
saving throw. If the saving throw fails by 5 or more, the creature is instantly
PETRIFIED. Otherwise, a creature that fails the save begins to turn to stone and is
RESTRAINED. The RESTRAINED creature must repeat the saving throw at the end of its
next turn, becoming PETRIFIED on a failure or ending the effect on a success. The
petrification lasts until the creature is freed by a Greater Restoration spell or
similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The medusa has advantage on saving throws against spells and
other magical effects."},{"name":"Surprise Attack","desc":"During the first round
of combat, the medusa has advantage on attack rolls against any creature that is
{@quickref Surprise|PHB|3|0|surprised}, and it deals an extra 10 ((3d6)) damage
each time it hits such a creature with an attack."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The medusa's innate spellcasting ability is
Intelligence (spell save DC 14). The medusa can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Expeditious
Retreat, Fog Cloud, Misty Step"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"W
inged Thrull","maxHP":31,"unitType":"Humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Rock","desc":"{@atk rw} +4
to hit, range 20/60 ft., one target. 5 (1d6 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of
the thrull is hit by an attack, the thrull swaps places with that creature and is
hit instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Common but
can't speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Wurm","maxHP":200,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
11","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+6","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +12
to hit, reach 10 ft., one target. 24 (5d6 + 7) piercing damage. If the target is a
Medium or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be
swallowed by the wurm. A swallowed creature is BLINDED and RESTRAINED, has total
cover against attacks and other effects outside the wurm, and takes 17 (5d6) acid
damage at the start of each of the wurm's turns. If the wurm takes 30 damage or
more on a single turn from a creature inside it, the wurm must succeed on a DC 21
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of the wurm. If the wurm
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Siege Monster","desc":"The wurm deals double damage
to objects and structures."},{"name":"Earth Tremors","desc":"The wurm creates earth
tremors as it moves overland or underground. Any creature that comes within 30 feet
of the moving wurm for the first time on a turn must succeed on a DC 20 Dexterity
saving throw or take 10 (3d6) bludgeoning damage and fall PRONE. Any structure or
object anchored to the ground that comes within 30 feet of the moving wurm for the
first time on a turn takes 10 (3d6) force damage."},{"name":"Tunneler","desc":"The
wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-
diameter tunnel in its wake."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":
[],"dataSlug":"GGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Zegana","maxHP":130,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":20,"intSave":"+10","wisScore":18,"wisSave":"+9","chaScore":16,"chaSav
e":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"undefined,
undefined","conditionImmunities":"None","challengeRating":"16","experiencePoints":0
,"alignment":"Lawful Neutral ","standardActions":[{"name":"Prime Speaker's
Trident","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range
20/60 ft., one target. 12 (2d6 + 5) piercing damage, and the trident emits a
thunderous boom. Each creature in a 15-foot cube originating from the prongs of the
trident must make a DC 18 Constitution saving throw. On a failed save, the creature
takes 9 (2d8) thunder damage and is pushed 10 feet away from Zegana. If the
creature is underwater, the damage is increased to 13 ((3d8)). On a successful
save, the creature takes half as much damage and isn't pushed."},{"name":"Deluge
Recharge 4","desc":"Zegana conjures a wave of water that crashes down on an area
within 120 feet of her. The area can be up to 30 feet long, up to 10 feet wide, and
up to 10 feet tall. Each creature in that area must make a DC 18 Dexterity saving
throw. On a failed save, a creature takes 18 (4d8) bludgeoning damage and is
knocked PRONE. On a successful save, a creature takes half as much damage and isn't
knocked PRONE. The water spreads out across the ground, extinguishing unprotected
flames it comes in contact with, and then vanishes."}],"legendaryActions":
[{"name":"Adaptive Skin","desc":"Zegana gains resistance to one damage type of her
choice-acid, fire, lightning, or thunder-until the start of her next turn."},
{"name":"Trident","desc":"Zegana makes one melee attack with the Prime Speaker's
Trident."},{"name":"Enlarge (Costs 2 Actions)","desc":"Zegana casts Enlarge/reduce
on herself, using the enlarge option, without expending a spell slot."},
{"name":"Deluge (Costs 3 Actions)","desc":"Zegana uses Deluge, if
available."}],"specialAbilities":[{"name":"Amphibious","desc":"Zegana can breathe
air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If Zegana fails a
saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Zegana has advantage on saving throws against spells and other
magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Zegana is a
15th-level Simic spellcaster. Her spellcasting ability is Intelligence (spell save
DC 18, +10 to hit with spell attacks). She has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash,
Druidcraft, Ray Of Frost, Shape Water|XGE"},{"name":"Level 1 Spells (4
Slots)","desc":"Color Spray, Expeditious Retreat, Fog Cloud, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Enlarge/reduce, Gust Of Wind"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Slow"},{"name":"Level
4 Spells (3 Slots)","desc":"Control Water, Ice Storm, Polymorph"},{"name":"Level 5
Spells (2 Slots)","desc":"Conjure Elemental, Creation"},{"name":"Level 6 Spells (1
Slots)","desc":"Move Earth, Wall Of Ice"},{"name":"Level 7 Spells (1
Slots)","desc":"Prismatic Spray, Teleport"},{"name":"Level 8 Spells (1
Slots)","desc":"Control Weather, Dominate Monster"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Merfolk","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"GGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"A
mphisbaena","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The amphisbaena
makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 6 (1d4 + 4) piercing damage, and the target must make a DC
11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Two Heads","desc":"The amphisbaena has advantage on
Wisdom (Perception) checks and on saving throws against being BLINDED, CHARMED,
DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"B
ullywug
Croaker","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6
(1d8 + 2) piercing damage if used with two hands to make a melee
attack."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage."},{"name":"Glaaar-pat (3/Day)","desc":"The
croaker sings a song of marshy doom. Each chosen creature within 30 feet of the
croaker that can hear the song must make a DC 12 Wisdom saving throw, taking 9
(2d8) psychic damage on a failed save, or half as much damage on a successful one.
A creature that fails this saving throw also has disadvantage on Constitution
saving throws until the end of its next turn."},{"name":"Rooooo-glog
(1/Day)","desc":"The croaker sings an ode to an elder froghemoth. Each bullywug
within 30 feet of the croaker that can hear the song gains 10 temporary hit
points."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The croaker can breathe air and water."},
{"name":"Speak with Frogs and Toads","desc":"The croaker can communicate simple
concepts to frogs and toads when it speaks in Bullywug."},{"name":"Standing
Leap","desc":"The croaker's long jump is up to 20 feet and its high jump is up to
10 feet, with or without a running start."},{"name":"Swamp Camouflage","desc":"The
croaker has advantage on Dexterity (Stealth) checks made to hide in swampy
terrain."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList"
:[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
ullywug Royal","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+5","dexScore":12,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The royal
makes two attacks: one with its royal spear and one with its bite."},{"name":"Royal
Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 10 ft. or range 20/60
ft., one target. 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if
used with two hands to make a melee attack. If the target is a Medium or smaller
creature, it must succeed on a DC 13 Strength saving throw or be knocked PRONE."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) piercing damage."},{"name":"Croaked Decree (1/Day)","desc":"The royal
makes a loud pronouncement. Each bullywug within 60 feet of the royal that can hear
the pronouncement has advantage on its next attack roll."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The royal can breathe air and
water."},{"name":"Brute","desc":"A melee weapon deals one extra die of its damage
when the royal hits with it (included in the attack)."},{"name":"Frog
Rider","desc":"The royal has advantage on melee attacks made while riding a frog
mount."},{"name":"Speak with Frogs and Toads","desc":"The royal can communicate
simple concepts to frogs and toads when it speaks in Bullywug."},{"name":"Standing
Leap","desc":"The royal's long jump is up to 20 feet and its high jump is up to 10
feet, with or without a running start."},{"name":"Swamp Camouflage","desc":"The
royal has advantage on Dexterity (Stealth) checks made to hide in swampy
terrain."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList"
:[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
rowned Ascetic","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
drowned ascetic makes three unarmed strikes."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3)
bludgeoning damage, and the target must succeed on a DC 12 Constitution saving
throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in
notes)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom
Treader","desc":"The drowned ascetic cannot swim, and it sinks to the bottom of any
body of water. It takes no penalties to its movement or attacks underwater. It is
immune to the effects of being underwater at a depth greater than 100 feet."},
{"name":"Bound Together","desc":"The drowned ascetic shares its mind with every
other drowned one within 1 mile of it, and can communicate its thoughts and
observations to them instantaneously and without limitation."},{"name":"Undead
Fortitude","desc":"If damage reduces the drowned ascetic to 0 hit points, it must
make a Constitution saving throw with a DC of 5 + the damage taken, unless the
damage is radiant or from a critical hit. On a success, the drowned ascetic drops
to 1 hit point instead."}],"spellActions":[],"reactions":[{"name":"Dexterous
Target","desc":"The drowned ascetic adds 3 to its AC against one ranged attack that
would hit it. To do so, the drowned ascetic must see the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages it
knew in life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"D
rowned
Assassin","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+5","conScore":16,"conSave"
:"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"u
ndefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRat
ing":"4","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The drowned assassin makes two hand crossbow attacks
or two dagger attacks. It can then take the Dash, Disengage, or Hide action."},
{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target.
6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed
on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS} (see
the \"Bluerot\" in notes)."},{"name":"Dagger","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 9 (2d8) poison
damage, and the target must succeed on a DC 12 Constitution saving throw or
contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."},{"name":"Reveal
(1/Day)","desc":"The drowned assassin removes its mask, revealing its rotting face.
Each creature of the assassin's choice within 30 feet of it that can see the
assassin must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED until the end
of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom
Treader","desc":"The drowned assassin cannot swim, and it sinks to the bottom of
any body of water. It takes no penalties to its movement or attacks underwater. It
is immune to the effects of being underwater at a depth greater than 100 feet."},
{"name":"Bound Together","desc":"The drowned assassin shares its mind with every
other drowned one within 1 mile of it, and can communicate its thoughts and
observations to them instantaneously and without limitation."},{"name":"Undead
Fortitude","desc":"If damage reduces the drowned assassin to 0 hit points, it must
make a Constitution saving throw with a DC of 5 + the damage taken, unless the
damage is radiant or from a critical hit. On a success, the drowned assassin drops
to 1 hit point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"D
rowned Blade","maxHP":45,"armorClass":10,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-4,"wisScore":9,"wisSave":-
1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
drowned blade makes two rusted longsword attacks."},{"name":"Rusted
Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 +
3) slashing damage, and the target must succeed on a DC 12 Constitution saving
throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in
notes)."}],"legendaryActions":[],"specialAbilities":[{"name":"Bottom
Treader","desc":"The drowned blade cannot swim, and it sinks to the bottom of any
body of water. It takes no penalties to its movement or attacks underwater. It is
immune to the effects of being underwater at a depth greater than 100 feet."},
{"name":"Bound Together","desc":"The drowned blade shares its mind with every other
drowned one within 1 mile of it, and can communicate its thoughts and observations
to them instantaneously and without limitation."},{"name":"Undead
Fortitude","desc":"If damage reduces the drowned blade to 0 hit points, it must
make a Constitution saving throw with a DC of 5 + the damage taken, unless the
damage is radiant or from a critical hit. On a success, the drowned blade drops to
1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Drowned
Master","maxHP":157,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+7","intScore":9,"intSave":-
1,"wisScore":14,"wisSave":"+6","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Multiattack","desc":"The drowned master makes
two attacks: one with its greatsword and one with its Life-Draining Tentacle."},
{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage plus 14 (4d6) cold damage, and the target must
succeed on a DC 12 Constitution saving throw or contract {@disease bluerot|GoS}
(see the \"Bluerot\" in notes)."},{"name":"Life-Draining Tentacle","desc":"Melee
Weapon Attack +7 to hit, reach 15 ft., one target. 10 (2d6 + 3) necrotic damage.
The target must succeed on a DC 15 Constitution saving throw or have its hit point
maximum reduced by an amount equal to the damage taken. The target dies if this
effect reduces its hit point maximum to 0. This reduction lasts until the target
finishes a long rest. On a failed save, the target also contracts bluerot (see
the \"Bluerot\" in notes)."},{"name":"Necrotic Ink Recharge 5","desc":"The drowned
master discharges foul ink in front of itself in a 30-foot cone. Each creature
caught in the ink must make a DC 15 Constitution saving throw, taking 27 (6d8)
necrotic damage on a failed save or half as much damage on a successful one. A
creature that fails this saving throw is BLINDED until the end of its next turn and
contracts bluerot (see the \"Bluerot\" in notes)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Bound Together","desc":"The drowned master shares
its mind with every other drowned one within 1 mile of it, and can communicate its
thoughts and observations to them instantaneously and without limitation."},
{"name":"Cold Aura","desc":"At the start of each of the drowned master's turns,
each creature within 5 feet of it takes 5 (1d10) cold damage. A creature that
touches the drowned master or hits it with a melee attack while within 5 feet of it
takes 5 (1d10) cold damage."},{"name":"Undead Fortitude","desc":"If damage reduces
the drowned master to 0 hit points, it must make a Constitution saving throw with a
DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On
a success, the drowned master drops to 1 hit point instead."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages it knew in life but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"G
iant Coral Snake","maxHP":90,"unitType":"Humanoid","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage, and the target must
succeed on a DC 12 Constitution saving throw or be STUNNED until the end of its
next turn. On a failed save, the target begins to hallucinate and is afflicted with
a {@table short-term madness|DMG} effect (determined randomly or by the DM;
see \"Madness\" in chapter 8 of the {@book Dungeon Master's Guide|dmg|8|madness}).
The effect lasts 10 minutes."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Sea Eel","maxHP":19,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 13 (2d10 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water
Breathing","desc":"The eel can breathe only underwater."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"H
arpy Matriarch","maxHP":88,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+6","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The matriarch makes two claws
attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 13 (3d6 + 3) slashing damage."},{"name":"Fleeting Form","desc":"The
matriarch can magically disguise itself to resemble a humanoid of roughly similar
size and shape for up to 1 hour. It can revert to its true form as a bonus action.
This illusion does not hold up to close scrutiny."},{"name":"Luring
Song","desc":"The matriarch sings a magical melody. Every humanoid and giant within
300 feet of the matriarch that can hear the song must succeed on a DC 14 Wisdom
saving throw or be CHARMED until the song ends. The matriarch must take a bonus
action on its subsequent turns to continue singing. It can stop singing at any
time. The song ends if the matriarch is INCAPACITATED."},{"name":"Visage of Desire
(1/Day)","desc":"The matriarch projects a vision into the minds of creatures within
30 feet of it that aren't constructs or undead, showing each creature achieving
whatever it most desires. An affected creature must succeed on a DC 14 Wisdom
saving throw or drop whatever it is holding and become PARALYZED until the end of
its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Luring
Maestro","desc":"While within 60 feet of the matriarch, creatures have disadvantage
on saving throws against the matriarch's Luring Song."},{"name":"Magic
Resistance","desc":"The matriarch has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Juvenile
Kraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge
","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave
":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Frightened,
Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The kraken makes two tentacle
attacks, each of which it can replace with a use of Fling."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20
(3d8 + 7) piercing damage. If the target is a Medium or smaller creature GRAPPLED
by the kraken, that creature is swallowed and the grapple ends. While swallowed,
the creature is BLINDED and RESTRAINED, it has total cover against attacks and
other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of
each of the kraken's turns. One Medium or two smaller creatures can be swallowed at
the same time."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to hit, reach
20 ft., one target. 17 (3d6 + 7) bludgeoning damage, and the target is GRAPPLED
(escape DC 20). Until the grapple ends, the target is RESTRAINED. The kraken has
ten tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One
Medium or smaller object held or creature GRAPPLED by the kraken is thrown up to 40
feet in a random direction and knocked PRONE. If a thrown target strikes a solid
surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was
thrown. If the target is thrown at another creature, that creature must succeed on
a DC 13 Dexterity saving throw or take the same damage and be knocked PRONE."},
{"name":"Lightning Strike","desc":"The kraken magically create a bolt of lightning,
which can strike a target the kraken can see within 90 feet of it. The target must
make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Tentacle Attack (Costs 2 Actions)","desc":"The kraken makes one tentacle
attack."},{"name":"Fling","desc":"The
kraken uses Fling."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While
underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads
around corners, and that area is heavily obscured to creatures other than the
kraken. Each creature other than the kraken that ends its turn there must succeed
on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed
save or half as much damage on a successful one. A strong current disperses the
cloud, which otherwise disappears at the end of the kraken's next
turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe
air and water."},{"name":"Freedom of Movement","desc":"The kraken ignores
{@quickref difficult terrain||3}, and magical effects can't reduce its speed or
cause it to be RESTRAINED. It can spend 5 feet of movement to escape from
nonmagical restraints or being GRAPPLED."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Infernal,
Primordial, Telepathy 60 ft. but can't
speak","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"K
oalinth","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Lawful Evil ","standardActions":[{"name":"Trident","desc":"Melee or Ranged
Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1)
piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The koalinth can breathe air and water."},
{"name":"Martial Advantage","desc":"Once per turn, the koalinth can deal an extra 7
((2d6)) damage to a creature it hits with a weapon attack if that creature is
within 5 feet of an ally of the koalinth that isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"speedSwim":20,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"K
oalinth
Sergeant","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
sergeant makes two melee attacks with its trident."},
{"name":"Trident","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands to make a melee attack."},{"name":"Hooked
Net","desc":"{@atk rw} +4 to hit, range 10/30 ft., one target. 4 (1d4 + 2) piercing
damage, and the target is RESTRAINED. A creature can use its action to make a DC 12
Strength check to free itself or another creature in a hooked net, ending the
effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target
without harming it and destroys the net."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The koalinth can breathe air
and water."},{"name":"Martial Advantage","desc":"Once per turn, the sergeant can
deal an extra 7 ((2d6)) damage to a creature it hits with a weapon attack if that
creature is within 5 feet of an ally of the sergeant that isn't
INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Spear the Helpless
(2/Day)","desc":"Whenever a creature within 30 feet of the sergeant becomes
RESTRAINED, the sergeant can move its speed toward the RESTRAINED creature. If the
sergeant ends its move within reach of the RESTRAINED creature, it can make a melee
attack against it."}],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
ysh","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Kysh makes
two melee attacks with his spear."},{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft, one target. 5 (1d6 + 2) piercing
damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Kysh can breathe air and water."},{"name":"Emissary
of the Sea","desc":"Kysh can communicate simple ideas with amphibious and water-
breathing beasts. They understand the meaning of his words, but he cannot
understand them in return."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Kysh's spellcasting ability is Charisma (spell save DC 12, +4
to hit with spell attacks). He can cast the following spell, requiring only verbal
components:"},{"name":"Once a Day","desc":"Fog Cloud"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Primordial","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Living Iron
Statue","maxHP":102,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks:
one with its blade and one with its hammer."},{"name":"Blade","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},
{"name":"Hammer","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10
(2d6 + 3) bludgeoning damage, and the target is knocked PRONE."},{"name":"Whirl
Recharge 5","desc":"The statue can use its action to spin at the waist, targeting
creatures of its choice within 10 feet of it. Each target must make a DC 13
Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The statue is immune to any
spell or effect that would alter its form."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":20,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"L
izardfolk
Commoner","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The lizardfolk can hold its breath for 15
minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"L
izardfolk
Render","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The render makes
two attacks: one with its claws and one with its bite."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 12
(2d8 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},{"name":"Rend the Field
Recharge 5","desc":"The render makes a claw attack against each creature of its
choice within 10 feet of it. A creature hit by this attack must succeed on a DC 13
Strength saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The render has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Hold
Breath","desc":"The render can hold its breath for 15 minutes."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"L
izardfolk
Scaleshield","maxHP":32,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The scaleshield
makes two melee attacks, each one with a different weapon."},
{"name":"Morningstar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 6 (1d8 + 2) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Spiked
Shield","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The scaleshield can hold its breath for 15
minutes."}],"spellActions":[],"reactions":[{"name":"Shield Block","desc":"If an
ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can
reduce that attack's damage by
half."}],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spel
lList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"L
izardfolk
Subchief","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+5","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Tooth Dagger","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Jaws of Semuanya Recharge 5","desc":"The subchief invokes the primal magic
of Semuanya, summoning a spectral maw around a target it can see within 60 feet of
it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing
damage on a failed save, or half as much damage on a successful one. A creature
that fails this saving throw is also FRIGHTENED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The subchief can hold its breath for 15 minutes."}],"spellActions":
[{"name":"Spellcasting","desc":"The subchief is a 5th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It
has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Light, Sacred Flame, Spare The Dying, Thaumaturgy"},{"name":"Level
1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Purify Food And Drink"},
{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Lesser Restoration,
Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Bestow Curse, Dispel
Magic"}],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"L
ocathah","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The locathah makes
two melee attacks with its spear."},{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing
damage, or 5 (1d8 + 1) piercing damage if used with two
hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Leviathan
Will","desc":"The locathah has advantage on saving throws against being CHARMED,
FRIGHTENED, PARALYZED, POISONED, STUNNED, or put to sleep."},{"name":"Limited
Amphibiousness","desc":"The locathah can breathe air and water, but it needs to be
submerged at least once every 4 hours to avoid suffocating."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"L
ocathah Hunter","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The hunter makes
two attacks with its envenomed crossbow."},{"name":"Envenomed
Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 11 (2d8 + 2)
piercing damage, and the target must succeed on a DC 12 Constitution saving throw
or be POISONED until the end of its next turn."},{"name":"Club","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Leviathan
Will","desc":"The hunter has advantage on saving throws against spells and effects
that control its actions."},{"name":"Limited Amphibiousness","desc":"The hunter can
breathe air and water, but it needs to be submerged at least once every 4 hours to
avoid suffocating."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Maw of Sekolah","maxHP":114,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+6","intScore":2,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The maw of
Sekolah makes one attack with its bite and one attack with its tail smash."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16
(2d10 + 5) piercing damage."},{"name":"Tail Smash","desc":"Melee Weapon Attack +8
to hit, reach 10 ft., one target. 9 (1d8 + 5) bludgeoning
damage."}],"legendaryActions":[{"name":"Detect","desc":"The maw of Sekolah makes a
Wisdom (Perception) check."},{"name":"Speed of Sekolah","desc":"The maw of Sekolah
moves up to its speed."},{"name":"Feed (Costs 2 Actions)","desc":"The ferocious
spirit of Sekolah flashes through the water, tearing through the foes of the maw of
Sekolah. Each creature of the maw's choosing within 60 feet of it must make a DC 16
Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as
much damage on a successful one."}],"specialAbilities":[{"name":"Legendary
Resistance (2/Day)","desc":"If the maw of Sekolah fails a saving throw, it can
choose to succeed instead."},{"name":"Water Breathing","desc":"The maw of Sekolah
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Sahuagin, Telepathy 100
ft.","speedWalk":0,"speedSwim":50,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"M
erfolk Salvager","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The salvager
makes two attacks with its coral rapier."},{"name":"Coral Rapier","desc":"{@atk m}
+4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Inject
Toxin (2/Day)","desc":"{@atk m} +4 to hit, reach 5 ft., one target. 6 (1d8 + 2)
piercing damage, and the creature must succeed on a DC 12 Constitution saving throw
or be PARALYZED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The salvager can breathe air
and water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Minotaur Living Crystal
Statue","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The statue makes two attacks:
one with its greataxe and one gore attack."},{"name":"Greataxe","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},
{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that
would alter its form."}],"spellActions":[],"reactions":[{"name":"Flying
Shards","desc":"In response to a creature hitting the statue with a melee weapon
attack, the statue deals 11 (2d10) piercing damage to the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages of
its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Monstrous
Peryton","maxHP":144,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+8","dexScore":14,"dexSave":"+6","conScore":16,"conSave"
:"+3","intScore":9,"intSave":-
1,"wisScore":14,"wisSave":"+6","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The peryton makes two attacks:
one with its gore and one with its talons."},{"name":"Gore","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16
(2d10 + 5) slashing damage."},{"name":"Warp Shadow","desc":"The peryton chooses up
to three creatures within 60 feet of it that it can see. Each creature must succeed
on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the
creature makes an attack roll, an ability check, or a saving throw, it must roll a
(d4) and subtract that number from the roll. A cursed creature can repeat this
saving throw at the end of each of its turns, ending the effect on itself with a
success. A creature that succeeds on this saving throw is immune to this peryton's
Warp Shadow for 24 hours."}],"legendaryActions":[{"name":"Detect","desc":"The
peryton makes a Wisdom (Perception) check."},{"name":"Talons Attack","desc":"The
peryton makes one attack with its talons."},{"name":"Dive Attack (Costs 2
Actions)","desc":"The peryton moves up to its speed toward one target of its
choosing. It then makes a gore attack that deals an extra 9 (2d8) piercing damage
on a hit."}],"specialAbilities":[{"name":"Flyby","desc":"The peryton doesn't
provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen
Sight and Smell","desc":"The peryton has advantage on Wisdom (Perception) checks
that rely on sight or smell."},{"name":"Legendary Resistance (3/Day)","desc":"If
the peryton fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common and Elvish but can't
speak","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Mr. Dory","maxHP":170,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":20,"dexSave":"+5","conScore":19,"conSave"
:"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Mr. Dory makes three attacks with his rapier."},
{"name":"Rapier","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9
(1d8 + 5) piercing damage and 7 (2d6) necrotic damage."},{"name":"Eye of Corruption
Recharge 5","desc":"Mr. Dory glares at a creature he can see within 30 feet of him.
The target must make a DC 15 Constitution saving throw. On a failed save, it takes
27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability
to both necrotic and poison damage for 1 minute. On a successful save, it takes
half damage and does not gain the vulnerabilities."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"Mr. Dory has advantage on
saving throws against spells and other magical effects."},{"name":"Water
Dependency","desc":"Mr. Dory takes 6 (1d12) acid damage at the end of every hour he
goes without exposure to water."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Mr. Dory's innate spellcasting ability is Charisma (save DC
15, +7 to hit with spell attacks). Mr. Dory can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Detect Thoughts, Invisibility (self only)"},{"name":"Once a
Day/Each","desc":"Cloudkill, Etherealness"},{"name":"Twice a
Day/Each","desc":"Fear, Fireball, Fly"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Deep Speech, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"O
ceanus","maxHP":30,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Neutral Good ","standardActions":[{"name":"Trident","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make
a melee attack."},{"name":"Light Crossbow","desc":"{@atk rw} +3 to hit, range
80/320 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"Oceanus can breathe air and
water."},{"name":"Friend of the Sea","desc":"Using gestures and sounds, Oceanus can
communicate simple ideas with any beast that has an innate swimming
speed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan, Elvish","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"P
irate Bosun","maxHP":27,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Light Hammer","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3)
bludgeoning damage."},{"name":"Hook","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 7 (1d8 + 3) piercing damage, and the target is GRAPPLED (escape DC
13)."}],"legendaryActions":[],"specialAbilities":[{"name":"Cargo
Hauler","desc":"The bosun has advantage on Strength checks."},{"name":"Sea
Legs","desc":"The bosun has advantage on ability checks and saving throws to resist
being knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"P
irate Captain","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The captain makes
two attacks: one with its hand crossbow and one with its longsword."},{"name":"Hand
Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if
used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Flourish","desc":"The captain adds its Charisma modifier to the damage
roll for its longsword attacks (included in the attack)."},{"name":"Sea
Legs","desc":"The captain has advantage on ability checks and saving throws to
resist being knocked PRONE."}],"spellActions":[],"reactions":[{"name":"Shape Up, Ye
Dog (2/Day)","desc":"Whenever a friendly creature within 30 feet of the captain
that can hear it misses with an attack, the captain can yell perilous threats to
allow that creature to reroll the attack roll."}],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"P
irate Deck Wizard","maxHP":32,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":16,"intSave":"+3"
,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"No
ne","damageImmunities":"None","damageResistances":"None","conditionImmunities":"Non
e","challengeRating":"1","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sea Legs","desc":"The deck wizard has advantage on
ability checks and saving throws to resist being knocked PRONE."}],"spellActions":
[{"name":"Spellcasting","desc":"The deck wizard is a 4th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Friends, Mage Hand, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Disguise Self, Fog Cloud, Mage Armor,
Witch Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Melf's Acid
Arrow, Misty Step"}],"reactions":[],"senses":"None","languages":"Any one language
(usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"P
irate First
Mate","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The first mate makes
two attacks with its longsword."},{"name":"Longsword","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2)
slashing damage if used with two hands. If the target is a creature, the first mate
can choose to deal no damage with the attack to disarm the target. The target must
succeed on a DC 14 Strength saving throw or drop one item it is holding on the
ground."}],"legendaryActions":[],"specialAbilities":[{"name":"Sea Legs","desc":"The
first mate has advantage on ability checks and saving throws to resist being
knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"R
ip Tide Priest","maxHP":52,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Chill Touch, Mage Hand, Minor Illusion, Prestidigitation, Ray Of
Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Magic
Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Hold Person"},
{"name":"Level 3 Spells (2 Slots)","desc":"Sleet Storm"}],"reactions":
[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"S
ahuagin
Blademaster","maxHP":97,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
blademaster makes three attacks with its wavecutter blade, or one attack with its
bite and two with its claws."},{"name":"Wavecutter Blade","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The blademaster has advantage
on melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Limited Amphibiousness","desc":"The blademaster can breathe air and water,
but it needs to be submerged at least once every 4 hours to avoid suffocating."},
{"name":"Shark Telepathy","desc":"The blademaster can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
ahuagin
Champion","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The champion
makes three attacks with its spear, or one attack with its bite and two with its
claws."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5
ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3)
piercing damage if used with two hands to make a melee attack."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The champion has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Limited Amphibiousness","desc":"The champion can breathe air and water,
but it needs to be submerged at least once every 4 hours to avoid suffocating."},
{"name":"Shark Telepathy","desc":"The champion can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
ahuagin Coral
Smasher","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The coral
smasher makes two attacks with its warhammer, or one attack with its bite and one
with its claws."},{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 7 (1d8 + 3) bludgeoning damage."},{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Frenzy","desc":"The coral smasher has advantage on melee attack
rolls against any creature that doesn't have all its hit points."},{"name":"Limited
Amphibiousness","desc":"The coral smasher can breathe air and water, but it needs
to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark
Telepathy","desc":"The coral smasher can magically command any shark within 120
feet of it, using a limited telepathy."},{"name":"Siege Monster","desc":"The coral
smasher deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"S
ahuagin Deep
Diver","maxHP":91,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+3","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The deep diver
makes two attacks with its glaive, or one attack with its bite and two with
its claws."},{"name":"Glaive","desc":"Melee Weapon Attack +4 to hit, reach 10 ft.,
one target. 13 (2d10 + 2) slashing damage."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) slashing damage."},{"name":"Light of Sekolah","desc":"The deep diver
pulses magical light from its lure. Any creature within 30 feet of the deep diver
that can see the light must succeed on a DC 11 Wisdom saving throw or be CHARMED
until the end of its next turn. A creature CHARMED in this way is INCAPACITATED as
it stares at the light."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The deep diver has advantage on melee attack rolls against any
creature that doesn't have all its hit points."},{"name":"Brine Lurker","desc":"The
deep diver has advantage on Dexterity (Stealth) checks made while submerged in
water."},{"name":"Limited Amphibiousness","desc":"The deep diver can breathe air
and water, but it needs to be submerged at least once every 4 hours to avoid
suffocating."},{"name":"Lure","desc":"The deep diver can cause its lure to light up
or darken at will. While the lure is lit, the deep diver sheds bright light in a
30-foot radius centered on itself and dim light for an additional 20 feet."},
{"name":"Shark Telepathy","desc":"The deep diver can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
ahuagin Hatchling Swarm","maxHP":52,"unitType":"beast","unitSize":"Large
","strScore":9,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+1","intScore":3,"intSave":
-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +6 to hit, reach 0
ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6)
piercing damage if the swarm has half of its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The swarm has advantage on melee attack rolls against any creature
that doesn't have all its hit points."},{"name":"Seething","desc":"Once it enters
combat, the swarm deals 10 slashing damage to itself at the end of its turn if it
did not make an attack on that turn. This damage ignores resistance, and it cannot
reduce the swarm to 0 hit points."},{"name":"Swarm","desc":"The swarm can occupy
another creature's space and vice versa, and it can move through any opening large
enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit
points."},{"name":"Water Breathing","desc":"The swarm can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
ahuagin High
Priestess","maxHP":71,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The high
priestess makes two attacks with her toothsome staff, or one attack with her bite
and one with her claws."},{"name":"Toothsome Staff","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The high priestess has
advantage on melee attack rolls against any creature that doesn't have all its hit
points."},{"name":"Limited Amphibiousness","desc":"The high priestess can breathe
air and water, but she needs to be submerged at least once every 4 hours to avoid
suffocating."},{"name":"Shark Telepathy","desc":"The high priestess can magically
command any shark within 120 feet of her, using a limited
telepathy."}],"spellActions":[{"name":"Spellcasting","desc":"The high priestess is
a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6
to hit with spell attacks). She has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Detect Magic,
Guiding Bolt"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Spiritual
Weapon (trident)"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Fear,
Mass Healing Word, Tongues"},{"name":"Level 4 Spells (1
Slots)","desc":"Banishment"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"S
ahuagin Wave
Shaper","maxHP":60,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":16,"intSave":"+6","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The wave
shaper makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10
(2d8 + 1) piercing damage plus 13 (3d8) cold damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 10
(2d8 + 1) slashing damage plus 13 (3d8) cold damage."},{"name":"Whirlpool
(1/Day)","desc":"The wave shaper targets a body of water at least 50 feet square
and 25 feet deep, causing a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the
top, 25 feet tall, and lasts for 1 minute or until the wave shaper is
INCAPACITATED. Any creature or object in the water and within 25 feet of the vortex
is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding
on a DC 14 Strength (Athletics) check."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Frenzy","desc":"The wave shaper has advantage on melee attack rolls
against any creature that doesn't have all its hit points."},{"name":"Limited
Amphibiousness","desc":"The wave shaper can breathe air and water, but it needs to
be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark
Telepathy","desc":"The wave shaper can magically command any shark within 120 feet
of it, using a limited telepathy."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The wave shaper's spellcasting ability is Intelligence (spell
save DC 14, +6 to hit with spell attacks). It can cast the following spells,
requiring only verbal components:"},{"name":"At-Will Spells","desc":"Message"},
{"name":"Once a Day","desc":"Comprehend Languages"}],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
anbalet","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Sanbalet is a 3rd-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Dancing Lights, Minor Illusion, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Color Spray, Magic
Missile, Silent Image"},{"name":"Level 2 Spells (2 Slots)","desc":"Magic Mouth,
Scorching Ray"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sa
uriv","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":18,"wisSave":"+4","chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None",
"conditionImmunities":"None","challengeRating":"Unknown","e
xperiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
hell Shark","maxHP":32,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The shark makes
two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 13 (2d10 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Magic Resistance","desc":"The shark has advantage on saving throws against
spells and other magical effects."},{"name":"Water Breathing","desc":"The shark can
breathe only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
keletal Alchemist","maxHP":32,"unitType":"Humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":15,"conSave":"+2","intScore":14,"intSave"
:"+2","wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skeletal alchemist makes two
Lob Acid attacks."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5
ft. one target. 4 (1d6 + 1) slashing damage."},{"name":"Lob Acid","desc":"{@atk rw}
+3 to hit, range 30/120 ft., one target. 5 (1d8 + 1) acid
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The skeletal alchemist has advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it knew in
life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Skeletal
Juggernaut","maxHP":142,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The juggernaut makes two claws
attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one
target. 12 (2d8 + 3) slashing damage."},{"name":"Avalanche of Bones Recharge
5","desc":"The juggernaut collapses into a large heap before quickly reforming.
Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving
throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage
on a successful one. A creature that fails this saving throw is also knocked
PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Disassemble","desc":"If the juggernaut is reduced to 0 hit points, twelve
skeletons rise from its remains."},{"name":"Falling Apart","desc":"If the
juggernaut does not have all of its hit points at the start of its turn, it loses
10 hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"S
keletal Swarm","maxHP":60,"armorClass":13,"unitType":"undead","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Slash","desc":"Melee Weapon Attack +4 to hit, reach 0
ft., one target in the swarm's space. 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2)
slashing damage if the swarm has half of its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Deafening
Clatter","desc":"Creatures are DEAFENED while in the swarm's space."},
{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Small
humanoid. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"S
kum","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The skum
makes three attacks: two with its trident and one with its Mind-Breaking Touch."},
{"name":"Trident","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage."},{"name":"Mind-Breaking Touch","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 18 (4d8) psychic damage, and the target
has disadvantage on Wisdom saving throws until the end of the skum's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Abolethic
Vassal","desc":"The skum is permanently CHARMED by its aboleth master."},
{"name":"Amphibious","desc":"The skum can breathe air and water."},{"name":"Psychic
Conditioning","desc":"The skum is immune to the FRIGHTENED and CHARMED conditions
unless they are from effects created by an aboleth."},{"name":"Water
Dependency","desc":"The skum takes 6 (1d12) acid damage every 10 minutes it goes
without exposure to water."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Common, Deep Speech, Telepathy 60
ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"GoS"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"T
housand Teeth","maxHP":93,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Thousand Teeth
makes two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15
(2d10 + 4) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 8 (1d8 + 4) bludgeoning damage. If the target is a
creature, it must succeed on a DC 15 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[{"name":"Detect","desc":"Thousand Teeth makes a
Wisdom (Perception) check."},{"name":"Lunge","desc":"Thousand Teeth moves up to
half its speed."},{"name":"Bite (Costs 2 Actions)","desc":"Thousand Teeth makes a
bite attack."}],"specialAbilities":[{"name":"Hold Breath","desc":"Thousand Teeth
can hold its breath for 30 minutes."},{"name":"Legendary Resistance
(2/Day)","desc":"If Thousand Teeth fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Vampiric Jade
Statue","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The statue makes three attacks:
one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the
target is a creature, that creature becomes cursed by the statue. The
curse lasts for 10 minutes. While the creature is cursed, the statue has advantage
on all attacks against it."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":
[{"name":"Bite","desc":"The statue makes one bite attack."},{"name":"Blood
Reaper","desc":"All creatures currently cursed by the statue and within 20 feet of
it take 5 necrotic damage."},{"name":"Move","desc":"The statue moves up to its
speed without provoking opportunity attacks."}],"specialAbilities":
[{"name":"Immutable Form","desc":"The statue is immune to any spell or effect that
would alter its form."},{"name":"Legendary Resistance (3/Day)","desc":"If the
statue fails a saving throw, it can choose to succeed instead."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages of its creator but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"GoS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Doric","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Neutral Good ","standardActions":
[{"name":"Multiattack","desc":"Doric makes two Shaped Claw or Sling attacks. She
can replace one attack with a use of Spellcasting."},{"name":"Shaped
Claw","desc":"{@atk ms} +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing
damage."},{"name":"Sling","desc":"{@atk rw} +6 to hit, range 30/120 ft., one
target. 8 (2d4 + 3) bludgeoning damage."},{"name":"Bonus: Change Shape
(5/Day)","desc":"Doric magically transforms into a Beast with a challenge rating of
3 or less or into an owlbear (see the Monster Manual)."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Doric casts
one of the following spells, using Wisdom as the spellcasting ability (spell save
DC 15):"},{"name":"At-Will Spells","desc":"Animal Messenger, Beast Sense, Speak
With Animals"},{"name":"Twice a Day/Each","desc":"Cure Wounds, Entangle, Faerie
Fire, Thunderwave"}],"reactions":[{"name":"Fiery Rebuke (3/Day)","desc":"When Doric
is damaged by a creature that she can see within 60 feet of herself, she magically
engulfs the creature in flames. The creature must make a DC 15 Dexterity saving
throw, taking 16 (3d10) fire damage on failed save, or half as much damage on a
successful one."}],"senses":"Darkvision 60 ft.","languages":"Common, Druidic,
Elvish, Infernal, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Edgin Darvis","maxHP":110,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Edgin
makes two Reinforced Lute or Shortsword attacks."},{"name":"Reinforced
Lute","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d8 + 2)
bludgeoning damage plus 11 (2d10) thunder damage."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage."},
{"name":"Disorienting Words","desc":"Edgin magically taunts up to three creatures
he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom
saving throw or take 10 (3d6) psychic damage and have disadvantage on the next
attack roll it makes before the start of Edgin's next turn."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Edgin casts
one of the following spells, using Charisma as the spellcasting ability (spell save
DC 15):"},{"name":"At-Will Spells","desc":"Friends, Message"},{"name":"Once a
Day","desc":"Suggestion"},{"name":"Thrice a Day/Each","desc":"Charm Person,
Disguise Self"}],"reactions":[{"name":"Inspiring Words (3/Day)","desc":"When a
creature Edgin can see within 60 feet of himself fails an ability check, an attack
roll, or a saving throw, Edgin grants the creature magical encouragement. The
creature can roll a (d8) and add the number rolled to the total, potentially
turning the failure into a
success."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Forge
Fitzwilliam","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":13,"conSave":"+
1","intScore":15,"intSave":"+5","wisScore":17,"wisSave":"+3","chaScore":20,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Forge
makes two Dagger attacks, two Heavy Crossbow attacks, or one of each."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 24 (7d6) poison
damage, and the target is POISONED until the end of its next turn."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +5 to hit, range 100/400 ft., one target. 7 (1d10 + 2)
piercing damage plus 24 (7d6) poison damage. Hit or Miss: If the target is a
creature, it has disadvantage on the next attack roll it makes before the start of
Forge's next turn."},{"name":"Bonus: Cunning","desc":"Forge takes the Dash,
Disengage, or Hide action, or he gives himself advantage on the next attack roll he
makes before the end of this turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Disarming Charm","desc":"While Forge isn't wearing armor, his AC includes
his Charisma modifier."},{"name":"Double-Cross","desc":"If Forge hits a creature
friendly to him with an attack roll, the attack is automatically a critical hit."},
{"name":"Evasion","desc":"If Forge is subjected to an effect that allows him to
make a Dexterity saving throw to take only half damage, he takes no damage if he
succeeds on the saving throw, and only half damage if he fails, provided he isn't
INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Uncanny
Dodge","desc":"Forge halves the damage he takes from an attack that hits him. He
must be able to see the attacker."}],"senses":"None","languages":"Common, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Holga Kilgore","maxHP":120,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Lightning (granted by darksteel
greataxe)","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Holga
makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination."},
{"name":"Darksteel Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 10 (1d12 + 4) slashing damage."},{"name":"Improvised
Weapon","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft., or range
20/60 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Bonus:
Wrestle","desc":"Holga shoves a creature within 5 feet of herself. That creature
must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied
space of Holga's choice."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reckless","desc":"At the start of her turn, Holga can gain advantage on
melee weapon attack rolls during that turn, but attack rolls against her have
advantage until the start of her next turn."},{"name":"Special
Equipment","desc":"Holga carries a darksteel greataxe, a magic weapon that grants
her resistance to lightning damage while she carries it (included above)."},
{"name":"Unarmored Defense","desc":"While Holga isn't wearing armor, her AC
includes her Constitution modifier."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Halfling","speedWalk":40,"spellList":
[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"S
imon Aumar","maxHP":99,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+4","intScore":16,"intSave"
:"+3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+6","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Multiattack","desc":"Simon makes three Quarterstaff
or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one
target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used
with two hands, plus 11 (2d10) force
damage."},{"name":"Chaos Bolt","desc":"{@atk rs} +6 to hit, range 60 ft., one
target. 14 (2d10 + 3) damage of a random type determined by rolling a (d8): 1,
acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8,
thunder."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Simon has advantage on saving throws he makes to avoid or end the
CHARMED condition on himself, and magic can't put him to sleep."},{"name":"Special
Equipment","desc":"Simon carries a bag of holding, two pairs of sending stones, and
a deathly token (see Spellcasting)."},{"name":"Wild Magic","desc":"When Simon takes
20 or more damage from a single source or takes damage from a critical hit, he must
roll on the Wild Magic Surge table in the Player's Handbook."}],"spellActions":
[{"name":"Spellcasting","desc":"Roll a (d6). On a roll of 1, Simon must roll on the
Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon
casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion,
Prestidigitation, Speak With Dead (Simon must be holding his deathly token to cast
this spell)"},{"name":"Once a Day/Each","desc":"Bigby's Hand, Major Image"},
{"name":"Twice a Day/Each","desc":"Fog Cloud, Mage Armor, Magic Missile, Spider
Climb"}],"reactions":[{"name":"Sheltering Shield (3/Day)","desc":"When Simon or
another creature he can see within 10 feet of himself would take damage, he
conjures a shimmering, 10-foot-radius sphere of magical force centered on himself.
Creatures inside the sphere have resistance to the damage that triggered this
reaction."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Sofina","maxHP":161,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":20,"intSave":"+10","wisScore":14,"wisSave":"+7","chaScore":8,"chaS
ave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Sofina
makes three Necrotic Strike attacks."},{"name":"Necrotic Strike","desc":"{@atk
ms,rs} +10 to hit, reach 5 ft. or range 120 ft., one target. 32 (5d10 + 5) necrotic
damage."},{"name":"Swarm of Meteors (1/Day)","desc":"Sofina magically calls down a
meteor swarm that detonates in four 40-foot-radius spheres, each one centered on a
point she can see within 1 mile of herself. These spheres can overlap. Each
creature in one or more of these spheres must make a DC 18 Dexterity saving throw,
taking 35 (10d6) fire damage and 35 (10d6) bludgeoning damage on a failed saving
throw, or half as much damage on a successful one. A creature in multiple spheres
takes this damage only once."},{"name":"Bonus: Summon Wraith
(1/Day)","desc":"Sofina magically summons the spirit of a Thayan assassin, which
appears as a wraith (see the Monster Manual). The summoned wraith appears in an
unoccupied space within 60 feet of Sofina, whom it obeys. The summoned wraith takes
its turn immediately after Sofina. It lasts for 1 hour, until it or Sofina dies, or
until Sofina dismisses it as a bonus action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Sofina wears a magic
robe that grants her a +2 bonus to AC and a +1 bonus to saving throws (included
above)."}],"spellActions":[{"name":"Spellcasting","desc":"Sofina casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC
18):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Prestidigitation"},
{"name":"Once a Day/Each","desc":"Evard's Black Tentacles, Finger Of Death, Time
Stop"},{"name":"Twice a Day/Each","desc":"Bestow Curse, Bigby's Hand, Dimension
Door, Mage Armor, Otiluke's Resilient Sphere, Thunderwave"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common, Draconic, Infernal,
Thayan","speedWalk":30,"spellList":[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Xenk Yendar","maxHP":157,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+8","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":17,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Xenk makes three Daggersword
attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with
Cleansing Touch if it's available."},{"name":"Daggersword","desc":"Choose the
attack that corresponds to the daggersword's current form (see Daggersword Shift
below):"},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft.,
one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used
with two hands, plus 6 (1d12) radiant damage."},{"name":"Shortsword and
Dagger","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4)
piercing damage plus 6 (1d12) radiant damage."},{"name":"Daggersword
Flourish","desc":"Choose the option that corresponds to the daggersword's current
form (see Daggersword Shift below):"},{"name":"Longsword","desc":"Xenk magically
detaches the longsword's blade from its hilt, launching the blade at a creature he
can see within 30 feet of himself. The target must make a DC 16 Dexterity saving
throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4)
piercing damage, and is knocked PRONE. At the end of the current turn, the blade
magically reattaches to its hilt."},{"name":"Shortsword and Dagger","desc":"Xenk
lashes out with both weapons. Each creature of his choice within 10 feet of him
must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6)
piercing damage and has disadvantage on attack rolls until the start of Xenk's next
turn. On a successful save, the creature takes half as much damage and suffers no
other effect."},{"name":"Cleansing Touch (1/Day)","desc":"Xenk touches a creature
within 5 feet of himself. The target magically regains 27 ((6d8)) hit points and
gains the benefit of a Lesser Restoration spell."},{"name":"Bonus: Daggersword
Shift","desc":"Xenk changes the form of his daggersword, choosing one of the
following forms: a longsword, or a shortsword in one hand and a dagger in the
other."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Protection","desc":"Xenk and his allies within 10 feet of him have advantage on
saving throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Thayan, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"HAT-TG"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"D
emogorgon","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The demogorgon
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 12 (2d8 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The demogorgon has advantage on
Wisdom (Perception) checks that rely on smell."},{"name":"Blood Frenzy","desc":"The
demogorgon has advantage on melee attack rolls against any creature that doesn't
have all its hit points."},{"name":"Regeneration","desc":"The demogorgon regains 10
hit points at the start of its turn. If the demogorgon takes acid or fire damage,
this trait doesn't function at the start of the demogorgon's next turn. The
demogorgon dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"HftT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":69,"isActive":0,"unitName":"T
hessalhydra","maxHP":69,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened,
Stunned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The thessalhydra makes one maw
attack and one Flurry of Bites."},{"name":"Flurry of Bites","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one target. 7 (1d6 + 4) piercing damage plus 10
(4d4) poison damage."},{"name":"Maw","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage."},
{"name":"Tail Pincer","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one
target. 10 (1d12 + 4) slashing damage,
and the target is GRAPPLED. As an action, the target can escape the grapple by
succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its
choice). Until this grapple ends, the thessalhydra can't use its tail pincer."},
{"name":"Acid Saliva Recharge 5","desc":"The thessalhydra spits a glob of acid at a
point it can see within 30 feet of it. Each creature within 10 feet of that point
must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"The thessalhydra makes a Wisdom (Perception) check with
advantage."},{"name":"Tail Swipe","desc":"The thessalhydra makes a tail pincer
attack."}],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"HftT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ap
prentice","maxHP":7,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":9,"conSave":-
1,"intScore":13,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+
1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"
alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack
+1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1)
bludgeoning damage if used with two hands."},{"name":"Burning Hands (1st-Level
Spell; 2/Day)","desc":"You shoot forth a 15-foot cone of fire. Each creature in
that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire
damage on a failed save, or half as much damage on a successful one The fire
ignites any flammable objects in the area that aren't being worn or carried."},
{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} Ranged Spell Attack: +3 to hit,
range 120 ft., one target. 5 (1d10) fire damage. A flammable object hit by this
spell ignites if it isn't being worn or carried."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"You cast
one of the following wizard spells (spell save DC 11), using Intelligence as the
spellcasting ability:"},{"name":"At-Will Spells","desc":"Minor Illusion, [object
Object]"},{"name":"Twice a Day","desc":"Grease"},{"name":"Twice a
Day/Each","desc":"[object Object]"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Di
sciple","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":9,"dexSave":-
1,"conScore":10,"conSave":0,"intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3",
"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage."},{"name":"Sacred
Flame (Cantrip)","desc":"You target one creature you can see within 60 feet of you.
The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant
damage. The target gains no benefit from cover for this saving
throw."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"You cast one the following cleric spells (spell
save DC 11), using Wisdom as the spellcasting ability:"},{"name":"At-Will
Spells","desc":"Guidance, [object Object]"},{"name":"Twice a Day","desc":"Cure
Wounds"}],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Sn
eak","maxHP":9,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":13,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing
damage."},{"name":"Bonus: Disengage","desc":"You take the Disengage
action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"S
quire","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1)
slashing damage if used with two hands."},{"name":"Bonus: Shove","desc":"While
wielding a shield, you try to shove one creature within 5 feet of
you."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"HoL"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"A
mbush Drake","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"
alignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The drake has advantage on an attack roll against a creature if at
least one of the drake's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Surprise Attack","desc":"If the drake surprises a
creature and hits it with an attack during the first round of combat, the target
takes an extra 7 ((2d6)) damage from the attack."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
zbara Jos","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+5","wisScore":13,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or ranged 20/60 ft., one target. 5 (1d4 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Azbara has two spell scroll (1st level)||scrolls of Mage
Armor."},{"name":"Potent Cantrips","desc":"When Azbara casts an evocation Cantrips
and misses, or the target succeeds on its saving throw, the target still takes half
the cantrip's damage but suffers no other effect."},{"name":"Sculpt
Spells","desc":"When Azbara casts an evocation spell that affects other creatures
that he can see, he can choose a number of them equal to 1+the spell's level to
succeed on their saving throws against the spell. Those creatures take no damage if
they would normally take half damage from the spell."}],"spellActions":
[{"name":"Spellcasting","desc":"Azbara is a 6th-level spellcaster that uses
Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell
attacks). Azbara has the following spells prepared from the wizard spell list:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray
Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Fog Cloud,
Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Invisibility, Misty Step, Scorching Ray"},{"name":"Level 3 Spells
(3 Slots)","desc":"Counterspell, Dispel Magic, Fireball"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Infernal, Primordial,
Thayan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Blagothkus","maxHP":138,"armorClass":17,"unitType":"giant","unitSize":"Huge
","strScore":26,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+6","chaScore":15,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Blagothkus attacks twice
with his morningstar."},{"name":"Morningstar","desc":"Melee Weapon Attack +10 to
hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"Blagothkus has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Blagothkus can innately cast the following spells (spell save
DC 15), requiring no material components:"},{"name":"Thrice a Day/Each","desc":"Fog
Cloud, Levitate"}],"reactions":[],"senses":"None","languages":"Common, Draconic,
Giant","speedWalk":40,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"C
aptain
Othelstan","maxHP":93,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Othelstan
attacks twice with his flail or spear, or makes two ranged attacks with his
spears."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d8 + 4) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +7 to hit, reach 5 ft. or ranged 20/60 ft., one target. 7 (1d6 + 4)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Action Surge
(Recharges on a Short or Long Rest)","desc":"On his turn, Othelstan can take one
additional action."},{"name":"Tiamat's Blessing of Retribution","desc":"When
Othelstan takes damage that reduces him to 0 hit points, he immediately regains 20
hit points. If he has 20 hit points or fewer at the end of his next turn, he
dies."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Draconic, Giant","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"D
ragonclaw","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The dragonclaw attacks twice
with its scimitar."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dragon Fanatic","desc":"The dragonclaw has
advantage on saving throws against being CHARMED or FRIGHTENED. While the
dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly
to it, the dragonclaw ignores the effects of being CHARMED or FRIGHTENED."},
{"name":"Fanatic Advantage","desc":"Once per turn, if the dragonclaw makes a weapon
attack with advantage on the attack roll and hits, it deals an extra 7 ((2d6))
damage."},{"name":"Pack Tactics","desc":"The dragonclaw has advantage on an attack
roll against a creature if at least one of the dragonclaw's allies is within 5 feet
of the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"D
ragonwing","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"A
cid, Cold, Fire, Lightning,
Poison","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
dragonwing attacks twice with its scimitar."},{"name":"Scimitar","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus
3 ((1d6)) damage of the type to which the cultist has
resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon
Fanatic","desc":"The dragonwing has advantage on saving throws against being
CHARMED or FRIGHTENED. While the dragonwing can see a dragon or higher-ranking Cult
of the Dragon cultist friendly to it, the dragonwing ignores the effects of being
CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the
dragonwing makes a weapon attack with advantage on the attack roll and hits, the
target takes an extra 7 ((2d6)) damage."},{"name":"Limited Flight","desc":"The
dragonwing can use a bonus action to gain a flying speed of 30 feet until the end
of its turn."},{"name":"Pack Tactics","desc":"The dragonwing has advantage on an
attack roll against a creature if at least one of the dragonwing's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"D
ralmorrer
Borngray","maxHP":52,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+4","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Dralmorrer
attacks twice, either with his longsword or dagger."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
8 (1d8 + 4) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. 6 (1d4 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Dralmorrer has advantage on saving throws against being CHARMED,
and magic can't put him to sleep."},{"name":"War Magic","desc":"When Dralmorrer
uses his action to cast a cantrip, he can also take a bonus action to make one
weapon attack."},{"name":"Weapon Bond","desc":"Provided his longsword is on the
same plane Dralmorrer can take a bonus action to teleport it to his
hand."}],"spellActions":[{"name":"Spellcasting","desc":"Dralmorrer is a 7th-level
spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13,
+5 to hit with spell attacks). Dralmorrer has the following spells prepared from
the wizard spell list:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire
Bolt, Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Longstrider, Magic Missile, Shield, Thunderwave"},{"name":"Level 2
Spells (2 Slots)","desc":"Magic Weapon, Misty Step"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Bullywug, Draconic, Elvish,
Goblin, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"F
rulam Mondath","maxHP":44,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+6","chaScore":15,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Frulam
attacks twice with her halberd."},{"name":"Halberd","desc":"Melee Weapon Attack +5
to hit, reach 10 ft., one target. 7 (1d10 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Frulam is a 5th-level spellcaster that uses Wisdom
as her spellcasting ability (spell save DC 14, +6 to hit with spell attacks).
Frulam has the following spells prepared from the cleric spell list:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Cure Wounds,
Healing Word, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions,
Hold Person, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Mass
Healing Word, Spirit Guardians"}],"reactions":
[],"senses":"None","languages":"Common, Draconic,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
uard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"J
amna
Gleamsilver","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":14,"conSave":"+2","intScore":15,"intSave"
:"+4","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"Jamna attacks twice with her
shortswords."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage, or 9 ((1d6 + 3)) plus ((1d6))
piercing damage if the target is Medium or larger."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cunning Action","desc":"Jamna can take a bonus
action to take the Dash, Disengage, or Hide action."},{"name":"Gnome
Cunning","desc":"Jamna has advantage on Intelligence, Wisdom and Charisma saving
throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"Jamna is a
4th-level spellcaster that uses Intelligence as her spellcasting ability (spell
save DC 12, +4 to hit with spell attacks). Jamna has the following spells prepared
from the wizard spell list."},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mage Hand, Minor Illusion, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (3 Slots)","desc":"Charm Person, Color Spray, Disguise
Self, Longstrider"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Gnomish, Goblin, Sylvan","speedWalk":25,"spellList":
[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":57,"isActive":0,"unitName":"L
angdedrosa
Cyanwrath","maxHP":57,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Langdedrosa attacks twice, either with his
greatsword or spear."},{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
ranged 20/60 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Lightning
Breath Recharge 5","desc":"Langdedrosa breathes lightning in a 30-foot line that is
5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw,
taking 22 (4d10) lightning damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Action Surge
(Recharges on a Short or Long Rest)","desc":"On his turn, Langdedrosa can take one
additional action."},{"name":"Improved Critical","desc":"Langdedrosa's weapon
attacks score a critical hit on a roll of 19 or 20."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"P
harblex
Spattergoo","maxHP":59,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":7,"chaSave"
:-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Pharblex
attacks twice. Once with his bite and once with his spear."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack
+5 to hit. reach 5 ft. or ranged 20/60 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Pharblex can breathe air and water."},{"name":"Poison
Strike (3/Day)","desc":"Once per turn, when Pharblex hits with a melee attack, he
can expend a use of this trait to deal an extra 9 (2d8) poison damage."},
{"name":"Standing Leap","desc":"As part of his movement and without a running
start, Pharblex can long jump up to 20 feet and high jump up to 10 feet."},
{"name":"Swamp Camouflage","desc":"Pharblex has advantage on Dexterity (STEALTH)
checks made to hide in swampy terrain."}],"spellActions":
[{"name":"Spellcasting","desc":"Pharblex is a 6th-level spellcaster that uses
Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell
attacks). Pharblex has the following spells prepared from the druid spell list:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Poison
Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Healing
Word, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin, Beast
Sense, Spike Growth"},{"name":"Level 3 Spells (3 Slots)","desc":"Plant Growth,
Water Walk"}],"reactions":[],"senses":"None","languages":"Common,
Bullywug","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"HotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ra
ggnar
Redtooth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSav
e":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"in
tSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulner
abilities":"None","damageImmunities":"None","damageResistances":"None","conditionIm
munities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","s
tandardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"R
ath Modar","maxHP":71,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":18,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d8) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Rath has a staff of fire, and scrolls of Dimension Door, Feather
Fall, and Fireball."}],"spellActions":[{"name":"Spellcasting","desc":"Rath is an
11th-level spellcaster who uses Intelligence as his spellcasting ability (spell
save DC 15, +7 to hit with spell attacks). Rath has the following spells prepared
from the wizard spell list:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Minor Illusion, Prestidigitation, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Color Spray, Mage Armor,
Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror
Image, Phantasmal Force"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Fireball, Major Image"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion,
Greater Invisibility"},{"name":"Level 5 Spells (2 Slots)","desc":"Mislead,
Seeming"},{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of
Invulnerability"}],"reactions":[{"name":"Illusory Self (Recharges on a Short or
Long Rest)","desc":"When a creature Rath can see makes an attack roll against him,
he can interpose an illusory duplicate between the attacker and him. The attack
automatically misses Rath, then the illusion
dissipates."}],"senses":"None","languages":"Common, Draconic, Infernal, Primordial,
Thayan","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"R
ezmir","maxHP":90,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+6","conScore":16,"conSave"
:"+3","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Greatsword (Hazirawn)","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic
damage. If the target is a creature, it can't regain hit points for 1 minute. The
target can make a DC 15 Constitution saving throw at the end of each of its turns,
ending this effect early on a success."},{"name":"Caustic Bolt","desc":"{@atk rs}
+8 to hit, range 90 ft., one target. 18 (4d8) acid damage."},{"name":"Acid Breath
Recharge 5","desc":"Rezmir breathes acid in a 30-foot line that is 5 feet wide.
Each
creature in the line must make a DC 14 Dexterity saving throw, taking 22 (5d8)
acid damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Special","desc":"If she is wearing the Black
Dragon Mask, Rezmir can take up to two legendary actions between each of her turns,
taking the actions all at once or spreading them over the round. A legendary action
can be taken only at the start or end of a turn."},{"name":"Darkness (Costs 2
Actions)","desc":"A 15-foot radius of magical darkness extends from a point Rezmir
can see within 60 feet of her and spreads around corners. The darkness lasts as
long as Rezmir maintains {@status concentration}, up to 1 minute. A creature with
darkvision can't see through this darkness, and no natural light can illuminate it.
If any of the area overlaps with a area of light created by a spell of 2nd level or
lower, the spell creating the light is dispelled."},{"name":"Melee
Attack","desc":"Rezmir makes one melee attack."},{"name":"Hide","desc":"Rezmir
takes the Hide action."}],"specialAbilities":[{"name":"Special
Equipment","desc":"Rezmir has the Black Dragon Mask|hotdq, Hazirawn|hotdq, and an
insignia of claws|hotdq."},{"name":"Amphibious","desc":"Rezmir can breathe air and
water."},{"name":"Dark Advantage","desc":"Once per turn, Rezmir can deal an extra
10 ((3d6)) damage when she hits with a weapon attack, provided Rezmir has advantage
on the attack roll."},{"name":"Draconic Majesty","desc":"While wearing no armor and
wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC
(included)."},{"name":"Immolation","desc":"When Rezmir is reduced to 0 hit points,
her body disintegrates into a pile of ash."},{"name":"Legendary Resistance
(1/Day)","desc":"If Rezmir fails a saving throw while wearing the Black Dragon
Mask, she can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Infernal, Giant, Netherese","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"T
alis the White","maxHP":58,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+6","chaScore":16,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. 6 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Talis has +1 scale mail and a wand of winter|hotdq."},
{"name":"Fey Ancestry","desc":"Talis has advantage on saving throws against being
CHARMED, and magic can't put her to sleep."},{"name":"Winter Strike
(3/Day)","desc":"Once per turn, when Talis hits with a melee attack, she can expend
a use of this trait to deal an extra 9 (2d8) cold damage."}],"spellActions":
[{"name":"Spellcasting","desc":"Talis is a 9th-level spellcaster that uses Wisdom
as her spellcasting ability (spell save DC 14, +6 to hit with spell attacks). Talis
has the following spells prepared from the cleric spell list:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Guidance, Resistance, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Cure Wounds, Healing Word,
Inflict Wounds"},{"name":"Level 2 Spells (3 Slots)","desc":"Blindness/deafness,
Lesser Restoration, Spiritual Weapon (spear)"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic, Mass Healing Word, Sending"},{"name":"Level 4 Spells
(3 Slots)","desc":"Death Ward, Freedom Of Movement"},{"name":"Level 5 Spells (1
Slots)","desc":"Insect Plague"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"HotDQ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"T
repsin","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll
attacks five times, once with its bite and four times with its claws. If two or
more claws hit the same target, the troll rends the target, dealing an extra (2d6)
slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack {@hit +7} to hit,
reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack {@hit +7} to hit, reach 5 ft., one
target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The troll has advantage on Wisdom (PERCEPTION) checks
that rely on smell."},{"name":"Regeneration","desc":"The troll regains 10 hit
points at the start of its turn. If the troll takes acid or fire damage, this trait
doesn't function at the start of the troll's next turn. The troll dies only if it
starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"HotDQ"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"A
uril (First Form)","maxHP":95,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave"
:"+9","intScore":24,"intSave":"+7","wisScore":26,"wisSave":"+12","chaScore":28,"cha
Save":"+9","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Auril attacks twice with her
talons."},{"name":"Talons","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage."},{"name":"Touch of
Frost","desc":"{@atk ms} +13 to hit, reach 5 ft., one creature. 13 (3d8) cold
damage, and the target can't take reactions until the start of its next turn."},
{"name":"Chromatic Orb","desc":"{@atk rs} +13 to hit, range 90 ft., one creature.
13 (3d8) cold damage."}],"legendaryActions":[{"name":"Talons","desc":"Auril attacks
once with her talons."},{"name":"Teleport","desc":"Auril teleports to an unoccupied
space she can see within 30 feet of her."},{"name":"Touch of Frost (Costs 2
Actions)","desc":"Auril uses Touch of Frost."}],"specialAbilities":[{"name":"Divine
Being","desc":"Auril can't be {@quickref Surprise|PHB|3|0|surprised} and can't be
changed into another form against her will."},{"name":"Divine
Rejuvenation","desc":"When Auril drops to 0 hit points, her body turns to slush and
melts away. Auril instantly reappears in her {@creature Auril (second form)|idrotf|
second form}, in an unoccupied space within 60 feet of where her first form
disappeared. Her initiative count doesn't change."},{"name":"Legendary Resistance
(2/Day in This Form)","desc":"If Auril fails a saving throw, she can choose to
succeed instead."},{"name":"Magic Resistance","desc":"Auril has advantage on saving
throws against spells and other magical effects."},{"name":"Unusual
Nature","desc":"Auril doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Auril's innate
spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks).
She can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Chromatic Orb (cold orb only; see \"Actions\"
below), Detect Magic, Misty Step"},{"name":"Twice a Day/Each","desc":"Control
Weather, Detect Thoughts, Ice Storm"}],"reactions":[],"senses":"Darkvision 120 ft.,
Truesight 120 ft.","languages":"All, Telepathy 1000
ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Auril (Second
Form)","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":21,"conSave"
:"+9","intScore":24,"intSave":"+7","wisScore":26,"wisSave":"+12","chaScore":28,"cha
Save":"+9","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Auril attacks twice with her ice
morningstar or hurls three ice darts."},{"name":"Ice Morningstar","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus
9 (2d8) cold damage."},{"name":"Ice Dart","desc":"{@atk rw} +7 to hit, range 20/60
ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage."},
{"name":"Cone of Cold (Recharges after a Short or Long Rest)","desc":"Auril causes
a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone
must make a DC 21 Constitution saving throw, taking 36 (8d8) cold damage on a
failed save, or half as much damage on a successful one."},{"name":"Create Ice
Mephit (3/Day)","desc":"Auril
breaks off an icicle from her body and hurls it into an unoccupied space she can
see within 20 feet of her, where it magically transforms into an {@creature ice
mephit} (see its entry in the Monster Manual). The mephit acts immediately after
Auril in the initiative order and obeys her commands."},{"name":"Ice Stasis
Recharge 5","desc":"Auril magically creates a gem-sized ice crystal that hovers in
a space within 5 feet of her. Auril then targets a creature she can see within 60
feet of the crystal. The target must succeed on a DC 21 Charisma saving throw or
become trapped in the crystal, which is immovable. If the saving throw succeeds,
the crystal shatters and nothing else happens. A creature trapped in the crystal is
STUNNED, has total cover against attacks and other effects outside the crystal, and
takes 21 (6d6) cold damage at the start of each of its turns. The creature can
repeat the saving throw at the end of each of its turns, freeing itself on a
success. The creature is also freed if the crystal is destroyed, which is a Tiny
object with AC 18, 9 hit points, and immunity to all damage except fire damage. The
freed creature appears in an unoccupied space of its choice within 30 feet of the
shattered crystal."}],"legendaryActions":[{"name":"Attack","desc":"Auril makes one
weapon attack."},{"name":"Ice Flurry (Costs 2 Actions)","desc":"Each creature
within 30 feet of Auril takes 5 (2d4) piercing damage from swirling ice, and
nonmagical, open flames in that area are extinguished."},{"name":"Splinter (Costs 3
Actions)","desc":"Auril uses Create Ice Mephit or causes one to ice mephit she can
see within 60 feet of her to explode and die. A mephit that dies in this way does
not use its Death Burst. Instead, each creature within 10 feet of the exploding
mephit must succeed on a DC 21 Dexterity saving throw, taking 13 (3d8) piercing
damage on a failed saving throw, and half as much damage on a successful
one."}],"specialAbilities":[{"name":"Divine Being","desc":"Auril can't be
{@quickref Surprise|PHB|3|0|surprised} and can't be changed into another form
against her will."},{"name":"Divine Rejuvenation","desc":"When Auril drops to 0 hit
points, her body collapses into shards of ice, whereupon Auril instantly reappears
in her {@creature Auril (third form)|idrotf|third form}, in an unoccupied space
within 60 feet of where her second form was destroyed. Her initiative count doesn't
change."},{"name":"Legendary Resistance (2/Day in This Form)","desc":"If Auril
fails a saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Auril has advantage on saving throws against spells and other
magical effects."},{"name":"Unusual Nature","desc":"Auril doesn't require air,
food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft., Truesight 120 ft.","languages":"All, Telepathy 1000
ft.","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Auril (Third
Form)","maxHP":136,"armorClass":19,"unitType":"Humanoid","unitSize":"Small
","strScore":1,"strSave":-
5,"dexScore":12,"dexSave":"+1","conScore":21,"conSave":"+9","intScore":24,"intSave"
:"+7","wisScore":26,"wisSave":"+12","chaScore":28,"chaSave":"+9","damageVulnerabili
ties":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned, Prone,
Stunned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Auril uses Polar Ray twice."},
{"name":"Polar Ray","desc":"{@atk rs} +13 to hit, range 120 ft., one target. 14
(4d6) cold damage."},{"name":"Blizzard Veil","desc":"Auril creates a magical
blizzard in a 30-foot-radius sphere centered on herself. The area within the sphere
is heavily obscured, and the sphere moves with Auril. The effect lasts until Auril
drops to 0 hit points in this form, until she chooses to end the effect (no action
required), or until her {@status concentration} is broken (as if {@status
concentration||concentrating} on a spell)."}],"legendaryActions":[{"name":"Polar
Ray","desc":"Auril uses Polar Ray."},{"name":"Intensify Aura (Costs 2
Actions)","desc":"Auril's Frigid Aura deals an extra 10 cold damage until the end
of her next turn."},{"name":"Blinding Gleam (Costs 2 Actions)","desc":"Auril's form
flares with a blue light. Each creature that can see Auril and is within 10 feet of
her must succeed on a DC 17 Wisdom saving throw or be BLINDED by Auril's magical
gleam for 1 minute. The BLINDED creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"specialAbilities":
[{"name":"Divine Being","desc":"Auril can't be {@quickref Surprise|PHB|3|0|
surprised} and can't be changed into another form against her will."},
{"name":"Divine Resurrection","desc":"When Auril drops to 0 hit points, her
crystalline form shatters and her divine spark vanishes. She is dead until the next
winter solstice, when she reappears at full health in a cold, remote location of
her choosing."},{"name":"Frigid Aura","desc":"So long as Auril has at least 1 hit
point in this form, each creature within 10 feet of her takes 10 cold damage at the
start of each of her turns."},{"name":"Legendary Resistance (1/Day in This
Form)","desc":"If Auril fails a saving throw, she can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Auril has advantage on saving throws against
spells and other magical effects."},{"name":"Unusual Nature","desc":"Auril doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this radius), Truesight 120
ft.","languages":"All, Telepathy 1,000
ft.","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"A
varice","maxHP":84,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":17,"intSave"
:"+6","wisScore":10,"wisSave":"+3","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Fire Bolt
(Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 11 (2d10) fire
damage."},{"name":"Staff of Frost","desc":"While holding this staff, Avarice can
expend 1 or more of its charges to cast one of the following spells from it (spell
save DC 14): Cone Of Cold (5 charges), Fog Cloud (1 charge), Ice Storm (4 charges),
or Wall Of Ice (4 charges). The staff regains (1d6 + 4) charges daily at dawn. If
its last charge is expended, roll a (d20); on a 1, the staff turns to water and is
destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Icy
Doom","desc":"When Avarice dies, her corpse freezes for 9 days, during which time
it can't be thawed, harmed by fire, animated, or raised from the dead."},
{"name":"Special Equipment","desc":"Avarice wields a staff of frost with 10 charges
(see \"Actions\" below)."}],"spellActions":[{"name":"Spellcasting","desc":"Avarice
is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save
DC 14; +6 to hit with spell attacks). She has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt
(see \"Actions\" below), Mage Hand, Message, Minor Illusion, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic
Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Knock,
Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball,
Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Fire Shield"},
{"name":"Level 5 Spells (2 Slots)","desc":"Bigby's Hand, Rary's Telepathic
Bond"}],"reactions":[{"name":"Banishing Rebuke (Recharges after a Long
Rest)","desc":"When Avarice is damaged by a creature that she can see within 60
feet of her, she can banish that creature to a frigid extradimensional prison for 1
minute. While there, the creature is INCAPACITATED and takes 5 (1d10) cold damage
at the start of each of its turns. At the end of each of its turns, the creature
can make a DC 14 Charisma saving throw, escaping the prison on a success and
reappearing in the space it left or in the nearest unoccupied space if that space
is occupied. A creature that dies in the prison is trapped there
indefinitely."}],"senses":"Darkvision 60 ft.","languages":"Common, Draconic,
Infernal, Orc, Yeti","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"A
wakened White
Moose","maxHP":68,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The moose
makes two attacks: one with its antlers and one with its hooves."},
{"name":"Antlers","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
13 (2d8 + 4) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the moose moves at least 20 feet straight toward a target and then hits
it with an antlers attack on the same turn, the target takes an extra 9 (2d8)
bludgeoning damage. If the target is a creature, it must succeed on a DC 14
Strength saving throw or be knocked PRONE."},{"name":"Sure-Footed","desc":"The
moose has advantage on Strength and Dexterity saving throws made against effects
that would knock it PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Druidic","speedWalk":40,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Bjornhild
Solvigsdottir","maxHP":102,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Bjornhild
makes two melee attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 10 (1d12 + 4) slashing damage, plus 11 (2d10) cold
damage if Bjornhild uses Auril's Blessing."},{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6
+ 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make
a melee attack, plus 11 (2d10) cold damage if Bjornhild uses Auril's
Blessing."}],"legendaryActions":[],"specialAbilities":[{"name":"Auril's Blessing
(3/Day)","desc":"When Bjornhild hits a creature with a weapon attack, the attack
deals an extra 11 (2d10) cold damage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Yeti","speedWalk":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"C
hardalyn
Berserker","maxHP":90,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The berserker
attacks three times with a melee weapon."},{"name":"Chardalyn Flail","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage,
and the target must succeed on a DC 13 Constitution saving throw or be POISONED
until the end of its next turn."},{"name":"Chardalyn Javelin","desc":"Melee or
Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6
+ 3) piercing damage, and the target must succeed on a DC 13 Constitution saving
throw or be POISONED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Chardalyn Madness","desc":"The berserker must roll
a (d6) at the start of each of its turns. On a 1, the berserker does nothing on its
turn except speak to a nonexistent, evil master whom it has pledged to serve."},
{"name":"Reckless","desc":"At the start of its turn, the berserker can gain
advantage on all melee weapon attack rolls during that turn, but attack rolls
against it have advantage until the start of its next turn."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Chardalyn
Dragon","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+11","dexScore":11,"dexSave":0,"conScore":19,"conSave":"
+8","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed, Petrified,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon uses its Malevolent
Presence. It then makes three attacks: two with its claws and one with its tail. If
the dragon isn't flying, it can also make one attack with its wings."},
{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 18 (2d10 + 7) bludgeoning damage."},
{"name":"Wings","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target.
12 (2d4 + 7) bludgeoning damage."},{"name":"Malevolent Presence","desc":"Any
creature with an Intelligence of 4 or more that is within 30 feet of the dragon
must succeed on a DC 16 Wisdom saving throw or be CHARMED by it for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Malevolent Presence for
the next 24 hours. A creature CHARMED in this way fixates on another creature or
object that the dragon mentally chooses and must, on each of its turns, move as
close as it can to that target and use its action to make a melee attack against
it. If the dragon doesn't choose a target, the CHARMED creature can act normally on
its turn."},{"name":"Radiant Breath Recharge 5","desc":"The dragon exhales a ray of
radiant energy in a 120-foot line that is 5 feet wide. Each creature in that line
must make a DC 16 Dexterity saving throw, taking 31 (7d8) radiant damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The dragon is immune to any
spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The
dragon has advantage on saving throws against spells and other magical effects."},
{"name":"Siege Monster","desc":"The dragon deals double damage to objects and
structures."},{"name":"Unusual Nature","desc":"The dragon doesn't require air,
food, drink, or sleep, and it gains no benefit from finishing a short or long
rest."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"The languages known by its
creator","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"C
oldlight
Walker","maxHP":82,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":8,"intSave":"+2","wisScore":10,"wisSave":"+3","chaScore":8,"chaSave":
-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Exhaustion, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The walker makes two attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11
(2d8 + 2) bludgeoning damage plus 14 (4d6) cold damage."},{"name":"Cold
Ray","desc":"{@atk rs} +3 to hit, range 60 ft., one target. 25 (4d10 + 3) cold
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blinding
Light","desc":"The walker sheds bright light in a 20-foot radius and dim light for
an additional 20 feet. As a bonus action, the walker can target one creature in its
bright light that it can see and force it to succeed on a DC 14 Constitution saving
throw or be BLINDED until the start of the walker's next turn."},{"name":"Icy
Doom","desc":"Any creature killed by the walker freezes for 9 days, during which
time it can't be thawed, harmed by fire, animated, or raised from the dead."},
{"name":"Unusual Nature","desc":"The walker doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"D
emos Magen","maxHP":51,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The magen makes two melee
attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 9 (2d6 + 2) slashing damage."},{"name":"Light Crossbow","desc":"{@atk
rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery End","desc":"If
the magen dies, its body disintegrates in a harmless burst of fire and smoke,
leaving behind anything it was wearing or carrying."},{"name":"Magic
Resistance","desc":"The magen has advantage on saving throws against spells and
other magical effects."},{"name":"Unusual Nature","desc":"The magen doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-e6f12177948b","tokenId":"","initiative":1
,"currentHP":24,"isActive":0,"unitName":"Dzaan's
Simulacrum","maxHP":24,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Shocking Grasp
(Cantrip)","desc":"{@atk ms} +5 to hit, reach 5 ft., one creature (the attack roll
has advantage if the target is wearing armor made of metal). 9 (2d8) lightning
damage, and the target can't take reactions until the start of its next turn."},
{"name":"Acid Splash (Cantrip)","desc":"The simulacrum hurls a bubble of acid at
one creature it can see within 60 feet of it, or at two such creatures that are
within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving
throw or take 7 (2d6) acid damage."},{"name":"Magic Missile (1st-Level Spell;
Requires a Spell Slot)","desc":"The simulacrum creates three darts of magical
force. Each dart unerringly strikes one creature the simulacrum can see within 120
feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell
using a 2nd-level spell slot, it creates one more dart."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence
(spell save DC 13, +5 to hit with spell attacks). It has the following wizard
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash*,
Light, Minor Illusion, Shocking Grasp*"},{"name":"Level 1 Spells (2
Slots)","desc":"Detect Magic, Disguise Self, Magic Missile*"},{"name":"Level 2
Spells (2 Slots)","desc":"Invisibility, Levitate, Phantasmal Force"}],"reactions":
[],"senses":"None","languages":"Abyssal, Common, Giant,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Fo
x","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Hearing","desc":"The fox has advantage on
Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedBurrow":5,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"F
rost Druid","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":"+3","wisScore":16,"wisSave":"+6","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The druid
makes two melee attacks."},{"name":"Ice Sickle (Humanoid Form Only)","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage plus
5 (2d4) cold damage."},{"name":"Maul (Beast Form Only)","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},{"name":"Change
Shape","desc":"The druid magically polymorphs into a beast form—fox, mountain goat,
owl, or wolf—or back into its humanoid form. Any equipment it is wearing or
carrying is absorbed or borne by the beast form (the druid's choice). It reverts to
its humanoid form when it dies. The druid's statistics are the same in each form,
except where noted in this stat block."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting (Humanoid Form Only)","desc":"The druid is
a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6
to hit with spell attacks). It has the following druid spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance,
Resistance"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal Friendship, Fog
Cloud, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal
Messenger, Moonbeam, Pass Without Trace"},{"name":"Level 3 Spells (3
Slots)","desc":"Conjure Animals, Sleet Storm, Wind Wall"},{"name":"Level 4 Spells
(3 Slots)","desc":"Hallucinatory Terrain, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Awaken"}],"reactions":[],"senses":"Darkvision 60 ft. (beast form
only)","languages":"Common,
Druidic","speedWalk":40,"speedFly":60,"speedClimb":30,"speedBurrow":5,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Frost Giant
Skeleton","maxHP":102,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-
1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skeleton makes two greataxe
attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft.,
one target. 25 (3d12 + 6) slashing damage."},{"name":"Freezing Stare","desc":"The
skeleton targets one creature it can see within 60 feet of it. The target must
succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be
PARALYZED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The skeleton doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Giant but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"G
alvan Magen","maxHP":68,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The magen makes two Shocking
Touch attacks."},{"name":"Shocking Touch","desc":"{@atk ms} +6 to hit, reach 5 ft.,
one target (the magen has advantage on the attack roll if the target is wearing
armor made of metal). 7 (1d6 + 4) lightning damage."},{"name":"Static Discharge
Recharge 5","desc":"The magen discharges a lightning bolt in a 60-foot line that is
5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw
(with disadvantage if the creature is wearing armor made of metal), taking 22
(4d10) lightning damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery End","desc":"If
the magen dies, its body disintegrates in a harmless burst of fire and smoke,
leaving behind anything it was wearing or carrying."},{"name":"Magic
Resistance","desc":"The magen has advantage on saving throws against spells and
other magical effects."},{"name":"Unusual Nature","desc":"The magen doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"G
iant Walrus","maxHP":85,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The walrus makes
two attacks: one with its body flop and one with its tusks."},{"name":"Body
Flop","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 (2d8 + 6)
bludgeoning damage."},{"name":"Tusks","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 16 (3d6 + 6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The walrus can hold its breath
for 30 minutes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"G
noll Vampire","maxHP":93,"armorClass":17,"unitType":"undead","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+7","conScore":18,"conSave"
:"+7","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"
None","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Vampire Form
Only)","desc":"The vampire makes two attacks: one with its bite and one with its
claws."},{"name":"Bite (Hyena or Vampire Form Only)","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one creature. 12 (2d6 + 5) piercing damage plus 9 (2d8)
necrotic damage. The target's hit point maximum is reduced by an amount equal to
the necrotic damage taken, and the vampire regains hit points equal to that amount.
The reduction lasts until the target finishes a long rest. the target dies if its
hit point maximum is reduced to 0."},{"name":"Claws (Vampire Form
Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (2d4 + 5)
slashing damage."},{"name":"Frightful Cackle (Hyena or Vampire Form
Only)","desc":"The vampire emits a bone-chilling cackle. Each creature of the
vampire's choice that is within 120 feet of the vampire and can hear its cackle
must succeed on a DC 15 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the vampire's Frightful Cackle for
the next 24 hours."},{"name":"Sickening Gaze (Hyena or Vampire Form
Only)","desc":"The vampire targets one humanoid it can see within 30 feet of it. If
the target can see the vampire, the target must succeed on a DC 15 Constitution
saving throw against this magic or be POISONED for 24 hours. A creature whose
saving throw is successful is immune to this vampire's Sickening Gaze for 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The vampire has advantage on Wisdom (Perception) checks that rely on
smell."},{"name":"Rampage","desc":"When it reduces a creature to 0 hit points with
a melee attack on its turn, the vampire can take a bonus action to move up to half
its speed and make a bite attack."},{"name":"Regeneration","desc":"The vampire
regains 10 hit points at the start of its turn if it has at least 1 hit point and
isn't in sunlight or running water. If the vampire takes radiant damage or damage
from holy water, this trait doesn't function at the start of the vampire's next
turn."},{"name":"Shapechanger","desc":"If the vampire isn't in sunlight, it can use
its action to polymorph into a Large hyena or a Medium cloud of mist, or back into
its true form."},{"name":"Unusual Nature","desc":"The vampire doesn't require
air."},{"name":"Vampire Weaknesses","desc":"The vampire has the following
flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"G
nome Ceremorph","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":19,"intSave"
:"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave":"+6","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the target is Medium or
smaller, it is GRAPPLED (escape DC 9) and must succeed on a DC 15 Intelligence
saving throw or be STUNNED until this grapple ends."},{"name":"Extract
Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one INCAPACITATED
humanoid GRAPPLED by the ceremorph. 55 (10d10) piercing damage. If this damage
reduces the target to 0 hit points, the ceremorph kills the target by extracting
and devouring its brain."},{"name":"Laser Pistol","desc":"{@atk rw} +5 to hit,
range 40/120 ft., one target. 12 (3d6 + 2) radiant damage."},{"name":"Mind Blast
Recharge 5","desc":"The ceremorph magically emits psychic energy in a 60-foot cone.
Each creature in that area must succeed on a DC 15 Intelligence saving throw or
take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The ceremorph has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The ceremorph's innate spellcasting ability is Intelligence
(spell save DC 15). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},
{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Gnomish, Telepathy 120 ft., Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"G
nome Squidling","maxHP":10,"unitType":"Humanoid","unitSize":"Small
","strScore":4,"strSave":-3,"dexScore":7,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon
Attack +0 to hit, reach 5 ft., one creature. 5 (2d4) psychic damage. If the target
is Medium or smaller, it is GRAPPLED (escape DC 7) and must succeed on a DC 7
Intelligence saving throw or be STUNNED until this grapple ends."},{"name":"Extract
Brain","desc":"Melee Weapon Attack +0 to hit, reach 5 ft., one INCAPACITATED
creature GRAPPLED by the squidling. 27 (5d10) piercing damage. If this damage
reduces the target to 0 hit points, the squidling kills the target by extracting
and devouring its brain."},{"name":"Mind Tickle Recharge 5","desc":"The squidling
magically emits psychic energy in a 30-foot cone. Each creature in that area must
succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be
STUNNED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The squidling has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
squidling's innate spellcasting ability is Intelligence (spell save DC 7). It can
innately cast Levitate at will, requiring no components."},{"name":"At-Will
Spells","desc":"Levitate"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Deep Speech and Gnomish but can't speak, Telepathy 60
ft.","speedWalk":15,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"G
oliath Warrior","maxHP":67,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The goliath
makes two attacks with its greataxe or hurls two javelins."},
{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
10 (1d12 + 4) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon
Attack +6 to hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Mountain
Born","desc":"The goliath is acclimated to high altitude, including elevations
above 20,000 feet."},{"name":"Powerful Build","desc":"The goliath counts as one
size larger when determining its carrying capacity and the weight it can push,
drag, or lift."}],"spellActions":[],"reactions":[{"name":"Stone's Endurance
(Recharges after a Short or Long Rest)","desc":"When the goliath takes damage, it
reduces the damage taken by 9 ((1d12 + 3))."}],"senses":"None","languages":"Common,
Giant","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Goliath
Werebear","maxHP":161,"armorClass":10,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0
,"damageVulnerabilities":"undefined","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"undefined","conditionImmunities":"None","challengeRa
ting":"8","experiencePoints":0,"alignment":"Neutral Good ","standardActions":
[{"name":"Multiattack","desc":"The werebear makes two melee attacks."},
{"name":"Bite (Bear or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one creature. 16 (2d10 + 5) piercing damage. If the target is a
humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with
werebear lycanthropy, as described in the Monster Manual."},{"name":"Claw (Bear or
Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
14 (2d8 + 5) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid
Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11
(1d12 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The werebear has advantage on Wisdom (Perception)
checks that rely on smell."},{"name":"Mountain Born","desc":"The werebear is
acclimated to high altitude, including elevations above 20,000 feet."},
{"name":"Powerful Build (Humanoid Form Only)","desc":"The werebear counts as one
size larger when determining its carrying capacity and the weight it can push,
drag, or lift."},{"name":"Shapechanger","desc":"The werebear can use its action to
polymorph into a Large bear-humanoid hybrid or into a Large polar bear, or back
into its goliath form. Its statistics, other than its size and AC, are the same in
each form. Any equipment it is wearing or carrying isn't transformed. It reverts to
its true form if it dies."}],"spellActions":[],"reactions":[{"name":"Stone's
Endurance (Recharges after a Short or Long Rest)","desc":"When the werebear takes
damage, it reduces the damage taken by 10 ((1d12 +
4))."}],"senses":"None","languages":"Common, Giant (can't speak in bear
form)","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
randolpha Muzgardt","maxHP":59,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":13,"intSave":"+1","wisScore":17,"wisSave"
:"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities
":"None","damageResistances":"undefined","conditionImmunities":"None","challengeRat
ing":"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Poison Spray (Cantrip)","desc":"Grandolpha extends her hand toward a
creature she can see within 10 feet of her and projects a puff of noxious gas from
her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13
(2d12) poison damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"Grandolpha has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, Grandolpha has
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"Grandolpha's innate spellcasting ability is Wisdom (spell save
DC 13). She can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Druidcraft, Mending, Poison Spray
(see \"Actions\" below)"},{"name":"Thrice a Day/Each","desc":"Detect Magic,
Enlarge/reduce (self only), Faerie Fire, Invisibility (self only), Polymorph,
Stoneskin (self only)"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"G
unvald
Halraggson","maxHP":76,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"Gunvald makes three melee
attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft.,
one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage when used
with two hands, plus 6 (1d12) slashing damage if Gunvald uses Menacing Blows."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +8 to hit, range 30/120
ft., one target. 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if
Gunvald uses Menacing Blows."}],"legendaryActions":[],"specialAbilities":
[{"name":"Indomitable (3/Day)","desc":"Gunvald can reroll a saving throw he fails.
He must use the new roll."},{"name":"Menacing Blows (1/Turn)","desc":"Gunvald deals
an extra 6 (1d12) damage when he hits a target with a weapon attack. If the target
is a creature, it must succeed on a DC 14 Wisdom saving throw or be FRIGHTENED
until the start of Gunvald's next turn."},{"name":"Second Wind (Recharges after a
Short or Long Rest)","desc":"As a bonus action, Gunvald can regain 15 hit
points."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ha
re","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-
5,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Escape","desc":"The hare can take the Dash, Disengage, or Hide action as
a bonus action on each of its turns."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedBurrow":5,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"H
ypnos Magen","maxHP":34,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+
4","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Psychic Lash","desc":"The magen's eyes glow silver as
it targets one creature that it can see within 60 feet of it. The target must
succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage."},
{"name":"Suggestion","desc":"The magen casts the Suggestion spell (save DC 12),
requiring no material components. The target must be a creature that the magen can
communicate with telepathically. If it succeeds on its saving throw, the target is
immune to this magen's Suggestion spell for the next 24 hours. The magen's
spellcasting ability is Intelligence."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fiery End","desc":"If the magen dies, its body disintegrates in a
harmless burst of fire and smoke, leaving behind anything it was wearing or
carrying."},{"name":"Magic Resistance","desc":"The magen has advantage on saving
throws against spells and other magical effects."},{"name":"Unusual
Nature","desc":"The magen doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
the languages of its creator but can't speak, Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Ice Troll","maxHP":115,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":22,"conSave":"+6","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-
1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage plus 9 (2d8) cold damage."},{"name":"Claw","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus
9 (2d8) cold damage. If the target takes any of the cold damage, the target must
succeed on a DC 15 Constitution saving throw or have disadvantage on its attack
rolls until the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cold Aura","desc":"While it's alive, the troll generates an aura of
bitter cold that fills the area within 10 feet of it. At the start of the troll's
turn, all nonmagical flames in the aura are extinguished. Any creature that starts
its turn within 10 feet of the troll takes 10 (3d6) cold damage."},{"name":"Keen
Smell","desc":"The ice troll has advantage on Wisdom (Perception) checks that rely
on smell."},{"name":"Regeneration","desc":"The ice troll regains 10 hit points at
the start of its turn. If the troll takes acid or fire damage, this trait doesn't
function at the start of the troll's next turn. The ice troll dies only if it
starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ic
ewind Kobold","maxHP":9,"armorClass":14,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+3","intScore":8,"intSave":
-1,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee
or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon
Attack +0 to hit, reach 5 ft. or range 30/120 ft., one target. 1 (1d6 - 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature if
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Draconic","speedWalk":30,"speedClimb":20,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"I
cewind Kobold
Zombie","maxHP":19,"armorClass":9,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-1,"dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+0","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1/8","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Javelin","desc":"Melee
Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common and Draconic but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Isarr
Kronenstrom","maxHP":117,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Isarr
makes three melee attacks."},{"name":"Sickle","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, plus 13 (2d12) piercing
damage if the target has no allies it can see within 10 feet of it."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit, range 100/400 ft., one
target. 8 (1d10 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Frenzy","desc":"Isarr has advantage on melee attack rolls against
any creature that doesn't have all its hit points."},{"name":"Indomitable
(3/Day)","desc":"Isarr can reroll a saving throw he fails. He must use the new
roll."},{"name":"Keen Hearing and Smell","desc":"Isarr has advantage on Wisdom
(Perception) checks that rely on hearing or smell."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Jarund
Elkhardt","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
5","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Jarund makes
three melee attacks."},{"name":"Warhammer","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4)
bludgeoning damage when used with two hands."},{"name":"Shield","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one creature. 11 (2d6 + 4) bludgeoning
damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller.
Jarund then enters the space vacated by the target. If the target is pushed to
within 5 feet of a creature friendly to Jarund, that creature can make an attack
against the target as a reaction."},{"name":"Javelin","desc":"Melee or Ranged
Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 11 (2d6 + 4)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when
Jarund hits with it (included in the attack)."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ki
ngsport","maxHP":5,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"Kingsport can hold its breath for 20 minutes."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"Common","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Kn
ucklehead Trout","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Water Breathing","desc":"The trout can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedSwim":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"K
obold Vampire Spawn","maxHP":39,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+6","conScore":16,"conSave":"+
3","intScore":8,"intSave":-1,"wisScore":8,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage plus 5
(2d4) necrotic damage. The target's hit point maximum is reduced by an amount equal
to the necrotic damage taken, and the vampire regains hit points equal to that
amount. The reduction lasts until the target finishes a long rest. The target dies
if its hit point maximum is reduced to 0."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The vampire has advantage on
an attack roll against a creature if at least one of the vampire's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."},
{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of
its turn if it has at least 1 hit point and isn't in sunlight or running water. If
the vampire takes radiant damage or damage from holy water, this trait doesn't
function at the start of its next turn."},{"name":"Unusual Nature","desc":"The
vampire doesn't require air."},{"name":"Vampire Weaknesses","desc":"The vampire has
the following flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"speedClimb":20,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"L
iving Bigby's
Hand","maxHP":52,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":26,"strSave":"+8","dexScore":10,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Paralyzed, Petrified, Poisoned,
Unconscious","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Force Fist","desc":"{@atk ms} +10 to hit, reach 5
ft., one target. 26 (4d8 + 8) force damage. If the target is a Large or smaller
creature,
the living spell can move it up to 5 feet and move with it, without provoking
opportunity attacks."},{"name":"Grasping Hand","desc":"The living spell attempts to
grab a Huge or smaller creature within 5 feet of it. The target must succeed on a
DC 15 Dexterity saving throw or be GRAPPLED (escape DC 15). Until the grapple ends,
the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns.
The living spell can grapple only one creature at a time and can't use Force Fist
until the grapple ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The living spell has advantage on saving throws against spells
and other magical effects."},{"name":"Unusual Nature","desc":"The living spell
doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":60,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"L
iving Blade of
Disaster","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":19,"conSave":"+
4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Blinded, Deafened,
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Restrained,
Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Force Blade","desc":"{@atk ms} +6 to hit, reach 5
ft., one target. 26 (4d12) force damage, unless the living spell rolled an 18 or
higher on the (d20) for the attack, in which case the attack is a critical hit that
deals 78 (12d12) force damage instead."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The living spell has advantage on saving throws
against spells and other magical effects."},{"name":"Unfettered","desc":"The living
spell can move through any barrier, even a wall of magical force."},
{"name":"Unusual Nature","desc":"The living spell doesn't require air, food, drink,
or sleep."}],"spellActions":[],"reactions":[{"name":"Preemptive Strike","desc":"The
living spell makes a melee attack against a creature that starts its turn within 5
feet of the living spell."}],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"L
iving Demiplane","maxHP":31,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned,
Unconscious","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Dimensional Form","desc":"The living spell can enter another creature's
space and vice versa, and it can move through a space as narrow as 1 inch wide
without squeezing. The living spell can't detach from a solid surface, such as a
wall, ceiling, or floor. If it has no surface to attach to, the living spell is
destroyed (see \"Planar Destruction\" below)."},{"name":"Extradimensional
Chamber","desc":"When the living spell enters another creature's space (or vice
versa) for the first time on a turn, the other creature must succeed on a DC 10
Dexterity saving throw or be pulled into the living spell's extradimensional space,
an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit
in this space succeeds on the saving throw automatically. Creatures in the chamber
never run out of breathable air. Magic that enables transit between planes, such as
plane shift, can be used to escape the chamber, which has no exits otherwise.
Creatures trapped inside the extradimensional chamber can't see, target, or deal
damage to the living spell; however, they can damage the room around them. Each 5-
foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit
points, immunity to poison and psychic damage, and immunity to bludgeoning,
piercing, and slashing damage that is nonmagical. If any section is reduced to 0
hit points, the living spell and its chamber are destroyed (see \"Planar
Destruction\" below)."},{"name":"Magic Resistance","desc":"The living spell has
advantage on saving throws against spells and other magical effects."},
{"name":"Planar Destruction","desc":"The living spell is destroyed when it or a 5-
foot-square section of its extradimensional chamber is reduced to 0 hit points, or
when the living spell has no surface to attach to. When the living spell is
destroyed, the contents of its extradimensional chamber are expelled, appearing as
close to the living spell's previous location as possible. Each expelled creature
appears in a randomly determined unoccupied space, along with whatever it is
wearing or carrying."},{"name":"Unusual Nature","desc":"The living spell doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"M
ountain Goat","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the goat moves at least 20 feet straight toward a target and then hits it with a
ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 12 Strength saving throw or be
knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength
and Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"N
ass Lantomir's Ghost","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":17,"intSave":"+
3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"6","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},
{"name":"Etherealness","desc":"The ghost enters the Ethereal Plane from the
Material Plane, or vice versa. It is visible on the Material Plane while it is in
the Border Ethereal, and vice versa, yet it can't affect or be affected by anything
on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature
within 60 feet of the ghost that can see it must succeed on a DC 14 Wisdom saving
throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target
also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the
end of each of its turns, ending the FRIGHTENED condition on itself on a success.
If the target's saving throw is successful or the effect ends for it, the target is
immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect
can be reversed by a Greater Restoration spell, but only if it is cast within 24
hours."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost can
see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be
possessed by the ghost; the ghost then disappears, and the target is INCAPACITATED
and loses control of its body. The ghost now controls the body but doesn't deprive
the target of awareness. The ghost can't be targeted by any attack, spell, or other
effect, except ones that turn undead, and it retains its alignment, Intelligence,
Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses
the possessed target's statistics, but doesn't gain access to the target's
knowledge, class features, or proficiencies. The possession lasts until the body
drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned
or forced out by an effect like the Dispel Evil And Good spell. When the possession
ends, the ghost reappears in an unoccupied space within 5 feet of the body. The
target is immune to this ghost's Possession for 24 hours after succeeding on the
saving throw or after the possession ends."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The
ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane,
and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost can move through
other creatures and objects as if they were {@quickref difficult terrain||3}. It
takes 5 (1d10) force damage if it ends its turn inside an
object."}],"spellActions":[{"name":"Spellcasting","desc":"The ghost is a 6th-level
spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The ghost
has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mage Hand, Message, Prestidigitation, Ray Of Frost"},{"name":"Level
1 Spells (4 Slots)","desc":"Detect Magic, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":""},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic,
Orc","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"P
risoner 237","maxHP":32,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":17,"intSave"
:"+3","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +5 to hit
(with advantage on the attack if the target is wearing armor made of metal), reach
5 ft., one creature. 9 (2d8) lightning damage, and the target can't take reactions
until the start of its next turn."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Prisoner 237 is a 5th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5 to hit
with spell attacks). He has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Light*, Message*, Prestidigitation, Shocking
Grasp (see \"Actions\" below)"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage
Armor*, Shield, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock*,
Detect Thoughts*, Suggestion*"},{"name":"Level 3 Spells (2
Slots)","desc":"Counterspell, Lightning Bolt*"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Infernal,
Orc","speedWalk":30,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Se
al","maxHP":9,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The seal can hold its breath
for 15 minutes."},{"name":"Keen Smell","desc":"The seal has advantage on Wisdom
(Perception) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"S
ephek Kaltro","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Sephek attacks twice with a
weapon."},{"name":"Ice Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if
Sephek uses the weapon with two hands, plus 5 (2d4) cold damage."},{"name":"Ice
Dagger","desc":"{@atk rw} +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5
(1d4 + 3) piercing damage plus 5 (2d4) cold damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cold Regeneration","desc":"If the temperature
around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the
start of his turn. If he takes fire damage, this trait doesn't function at the
start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit
points and doesn't regenerate."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Sephek can innately cast Misty Step up to three times per
day, requiring no components. His innate spellcasting ability is Charisma."},
{"name":"At-Will Spells","desc":"Misty Step"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"S
now Golem","maxHP":39,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-
2,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes three melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage."},
{"name":"Snowball","desc":"{@atk rw} +0 to hit, range 60 ft., one target. 9 (2d6 +
2) cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cold
Absorption","desc":"Whenever the golem is subjected to cold damage, it takes no
damage and instead regains a number of hit points equal to the cold damage
dealt."},{"name":"Immutable Form","desc":"The golem is immune to any spell or
effect that would alter its form."},{"name":"Melt","desc":"While in an area of
extreme heat, the golem loses (1d6) hit points at the start of each of its
turns."},{"name":"Unusual Nature","desc":"The golem doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this radius)","languages":"None","speedWalk":10,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
pellix Romwod","maxHP":33,"armorClass":14,"unitType":"humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":15,"intSave"
:"+2","wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2
","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Shocking Grasp (Cantrip)","desc":"{@atk ms} +5 to hit (with advantage on
the attack roll if the target is wearing armor made of metal), reach 5 ft., one
creature. 4 (1d8) lightning damage, and the target can't take reactions until the
start of its next turn."},{"name":"Fire Bolt (Cantrip)","desc":"{@atk rs} +5 to
hit, range 120 ft., one target. 5 (1d10) fire damage. A flammable object hit by
this spell ignites if it isn't being worn or carried."}],"legendaryActions":
[],"specialAbilities":[{"name":"Gnome Cunning","desc":"Spellix has advantage on all
Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Spellix's spellcasting ability is Charisma
(spell save DC 13, +5 to hit with spell attacks). He can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Fire Bolt*, Mage Hand, Shocking Grasp*"},{"name":"Once a
Day/Each","desc":"Chromatic Orb, Crown Of Madness, Shield"},{"name":"Thrice a
Day","desc":"Silent Image"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Elvish, Gnomish,
Goblin","speedWalk":25,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Sperm
Whale","maxHP":189,"armorClass":13,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":8,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The whale makes
two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 21
(3d8 + 8) piercing damage. If the target is a Large or smaller creature, it must
succeed on a DC 14 Dexterity saving throw or be swallowed by the whale. A swallowed
creature has total cover against attacks and other effects outside the whale, and
it takes 3 (1d6) acid damage at the start of each of the whale's turns. If the
whale takes 30 damage or more on a single turn from a creature inside it, the whale
must succeed on a
DC 16 Constitution saving throw at the end of that turn or regurgitate all
swallowed creatures, which fall PRONE in a space within 10 feet of the whale. If
the whale dies, a swallowed creature can escape from the corpse by using 20 feet of
movement, exiting PRONE."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit,
reach 15 ft., one target. 18 (3d6 + 8) bludgeoning damage, or 37 (6d6 + 16)
bludgeoning damage if the target is an object."}],"legendaryActions":
[],"specialAbilities":[{"name":"Echolocation","desc":"The whale can't use its
blindsight while DEAFENED."},{"name":"Hold Breath","desc":"The whale can hold its
breath for 90 minutes."},{"name":"Keen Hearing","desc":"The whale has advantage on
Wisdom (Perception) checks that rely on hearing."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"S
pitting
Mimic","maxHP":85,"armorClass":14,"unitType":"monstrosity","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-
1,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"Prone","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The mimic attacks three times:
twice with its pseudopods and once with its bite."},
{"name":"Pseudopods","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 10 (1d10 + 5) bludgeoning damage. If the mimic is in object form, the
target is subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one creature. 10 (1d10 + 5) piercing damage plus 7
(2d6) acid damage."},{"name":"Spit Acid Recharge 5","desc":"The mimic spits acid at
one creature it can see within 30 feet of it. The target must make a DC 14
Dexterity saving throw, taking 32 (9d6 + 1) acid damage on failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an
object or back into its true, amorphous form. Its statistics are the same in each
form. Any equipment it is wearing or carrying isn't transformed. It reverts to its
true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic
adheres to anything that touches it. A Huge or smaller creature adhered to the
mimic is also GRAPPLED by it (escape DC 16). Ability checks made to escape this
grapple have disadvantage."},{"name":"False Appearance (Object Form
Only)","desc":"While the mimic remains motionless, it is indistinguishable from an
ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack
rolls against any creature GRAPPLED by it."},{"name":"Magic Resistance","desc":"The
mimic has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Tomb Tapper","maxHP":207,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The tomb tapper makes two melee
attacks with its sledgehammer or with its claws. If it hits the same creature with
both claws, it can pull that creature within 5 feet of its mouth and make a bite
attack against it."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5
ft., one target. 22 (3d10 + 6) slashing damage."},{"name":"Claw","desc":"Melee
Weapon Attack +10 to hit, reach 10 ft., one target. 16 (3d6 + 6) slashing
damage."},{"name":"Sledgehammer","desc":"Melee or Ranged Weapon Attack +10 to hit,
reach 15 ft. or range 30/120 ft., one target. 27 (6d6 + 6) bludgeoning or force
damage (tomb tapper's choice). If thrown, the hammer returns to the tomb tapper at
the end of its turn, landing at the tomb tapper's feet if it doesn't have a hand
free to catch the weapon."}],"legendaryActions":[],"specialAbilities":
[{"name":"Petrified Death","desc":"A tomb tapper reduced to 0 hit points turns into
a lifeless stone statue. Anything it's wearing or carrying is not transformed."},
{"name":"Sense Magic","desc":"The tomb tapper senses magic within 30 feet of it and
can use an action to pinpoint the location of any creature, object, or area in that
range that bears magic. This sense penetrates barriers but is blocked by a thin
sheet of lead."},{"name":"Tunneler","desc":"The tomb tapper can burrow through
solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall
tunnel in its wake."},{"name":"Unusual Nature","desc":"The tomb tapper doesn't
require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 240
ft. (blind beyond this radius)","languages":"Understands Common and Undercommon but
doesn't speak, Telepathy 60 ft.","speedWalk":30,"speedBurrow":10,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"V
ellynne
Harpell","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":17,"conSave":"+
3","intScore":18,"intSave":"+6","wisScore":15,"wisSave":"+4","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Vampiric Touch (3rd-Level Spell;
Requires a Spell Slot)","desc":"{@atk ms} +6 to hit, reach 5 ft., one creature. 10
(3d6) necrotic damage, and Vellynne regains hit points equal to half the necrotic
damage dealt. If Vellynne casts this spell using a spell slot of 4th level or
higher, the necrotic damage increases by (1d6) for each slot level above 3rd."},
{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one
creature. 9 (2d8) necrotic damage, and the target can't regain hit points until the
start of Vellynne's next turn."},{"name":"Wand of Magic Missiles","desc":"While
holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the Magic
Missile spell from it. She can expend 1 charge to cast the 1st-level version of the
spell. She can increase the spell slot level by one for each additional charge she
expends. The wand regains (1d6 + 1) expended charges daily at dawn. If the wand's
last charge is expended, roll a (d20); on a 1, the wand crumbles into ashes and is
destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Vellynne wears bracers of defense and carries a wand of magic
missiles (see \"Actions\" below)."}],"spellActions":
[{"name":"Spellcasting","desc":"Vellynne is an 8th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Chill Touch (see \"Actions\" below), Light, Mage Hand,
Message, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend
Languages, Detect Magic, Ray Of Sickness, Tasha's Hideous Laughter"},{"name":"Level
2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Ray Of Enfeeblement"},
{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Leomund's Tiny Hut,
Vampiric Touch (see \"Actions\" below)"},{"name":"Level 4 Spells (2
Slots)","desc":"Arcane Eye, Blight"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish,
Orc","speedWalk":20,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Verbeeg
Longstrider","maxHP":119,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The verbeeg
makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7
to hit, reach 5 ft. or range 20/60 ft., one target. 14 (3d6 + 4) piercing damage,
or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two
hands to make a melee attack."},{"name":"Sling","desc":"{@atk rw} +5 to hit, range
30/120 ft., one target. 9 (3d4 + 2) bludgeoning damage. If the target is a
creature, it must succeed on a DC 15 Constitution saving throw or be STUNNED until
the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Simple Weapon Wielder","desc":"A simple weapon deals one extra die of its
damage when the verbeeg hits with it (included in the attack)."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The verbeeg's innate spellcasting ability is
Wisdom. It can innately cast the following spells, requiring no components:"},
{"name":"Once a Day/Each","desc":"Animal Messenger, Fog Cloud, Freedom Of Movement,
Pass Without
Trace, Silence, Water Walk"}],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":50,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"V
erbeeg Marauder","maxHP":85,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":"+2","conScore":16,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The verbeeg
makes two melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6
to hit, reach 5 ft. or range 20/60 ft., one target. 14 (3d6 + 4) piercing damage,
or 17 (3d8 + 4) piercing damage if used to make a ranged attack or used with two
hands to make a melee attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Simple Weapon Wielder","desc":"A simple weapon deals one extra die of its
damage when the verbeeg hits with it (included in the attack)."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"W
alrus","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":9,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tusks","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The walrus can hold its breath for 10 minutes."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"X
ardorok
Sunblight","maxHP":93,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Xardorok attacks twice with a weapon or casts
Eldritch Blast twice."},{"name":"Spiked Gauntlet","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing
damage while Xardorok is enlarged."},{"name":"Eldritch Blast
(Cantrip)","desc":"{@atk rs} +7 to hit, range 120 ft., one creature. 9 (1d10 + 4)
force damage."},{"name":"Enlarge (Recharges after a Short or Long
Rest)","desc":"For 1 minute, Xardorok magically increases in size, along with
anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his
damage dice on Strength-based weapon attacks (included in his attacks), and makes
Strength checks and Strength saving throws with advantage. If Xardorok lacks the
room to become Large, he attains the maximum size possible in the space
available."},{"name":"Invisibility Recharge 4","desc":"Xardorok magically turns
INVISIBLE until he attacks, he casts a spell, he uses his Enlarge, or his {@status
concentration} is broken (as if {@status concentration||concentrating} on a spell).
Any equipment Xardorok wears or carries is INVISIBLE with
him."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"Xardorok has advantage on saving throws against poison, spells,
and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, Xardorok has disadvantage on attack rolls,
as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Xardorok's innate spellcasting ability is
Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Eldritch Blast (see \"Actions\" below), Mage Hand"},{"name":"Once a
Day/Each","desc":"Hold Person, Suggestion"}],"reactions":[{"name":"Hellish Rebuke
(2/Day)","desc":"When Xardorok is damaged by a creature within 60 feet of him that
he can see, the creature that damaged him is engulfed in hellish flames and must
make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save,
or half as much damage on a successful one."}],"senses":"Darkvision 120
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"IDRotF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ye
ti Tyke","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"
alignment":"Chaotic Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage plus 2 (1d4)
cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The yeti has advantage on Wisdom (Perception) checks that rely on
smell."},{"name":"Snow Camouflage","desc":"The yeti has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Yeti but can't
speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"IDRotF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
\"The
Demogorgon\"","maxHP":123,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The ettin
makes two attacks: one with its battleaxe and one with its morningstar."},
{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
14 (2d8 + 5) slashing damage."},{"name":"Morningstar","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},{"name":"Fire
Breath Recharge 5","desc":"The ettin's right head exhales fire in a 30-foot cone.
Each creature in that area must make a DC 14 Dexterity saving throw, taking 45
(10d8) fire damage on a failed save, or half as much damage on a successful one."},
{"name":"Cold Breath Recharge 5","desc":"The ettin's left head exhales an icy blast
in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving
throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a
successful one."},{"name":"Gaze","desc":"The ettin turns its magical gaze toward
one creature that it can see within 120 feet of it. That target must make a DC 14
Wisdom saving throw. Unless the target is INCAPACITATED, it can avert its eyes to
avoid the gaze and to automatically succeed on the save. If the target does so, it
can't see the ettin until the start of the ettin's next turn. If the target looks
at the ettin in the meantime, it must immediately make the save."},
{"name":"Beguiling Gaze","desc":"The target is STUNNED until the start of the
ettin's next turn or until the ettin is no longer within line of sight."},
{"name":"Hypnotic Gaze","desc":"The target is CHARMED by the ettin until the start
of the ettin's next turn. The ettin chooses how the CHARMED target uses its
actions, reactions, and movement."},{"name":"Insanity Gaze","desc":"The target
suffers the effect of the Confusion spell without making a saving throw. The effect
lasts until the start of the ettin's next turn. The ettin doesn't need to
concentrate on the spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Two
Heads","desc":"The ettin has advantage on Wisdom (Perception) checks and on saving
throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked
UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep,
its other head is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Giant, Orc","speedWalk":40,"spellList":[],"dataSlug":"IMR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"B
arbatos","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Barbatos makes two bone
shortsword attacks."},{"name":"Bone Shortsword","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Light
Crossbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d8 + 3)
piercing damage, and the target must succeed on a DC 13 Constitution saving throw
or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is
also UNCONSCIOUS. The target regains consciousness if it takes damage or if another
creature takes an action to shake it."},{"name":"Cloak Sweep","desc":"Barbatos
corrodes a nonmagical ferrous metal object he can see within 5 feet of himself. If
the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If
the object is being worn or carried by a creature, the creature can make a DC 12
Dexterity saving throw to avoid Barbatos's touch."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rust Monster Cloak","desc":"Any nonmagical weapon
made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a
permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5,
the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is
destroyed after dealing damage."},{"name":"Heart of the Troll","desc":"Barbatos
regains 10 hit points at the start of his turn. If Barbatos takes acid or fire
damage, this trait doesn't function at the start of Barbatos's next turn. Barbatos
dies only if he starts his turn with 0 hit points and doesn't
regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Barbatos is a 6th-
level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit
with spell attacks). He has the following ranger spells prepared:"},{"name":"Level
1 Spells (4 Slots)","desc":"Ensnaring Strike, Hail Of Thorns, Hunter's Mark"},
{"name":"Level 2 Spells (2 Slots)","desc":"Locate Animals Or Plants"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Br
ain in Iron","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave"
:null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaS
ave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoin
ts":0,"alignment":"Lawful Neutral ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Lynx Creatlach","maxHP":136,"armorClass":13,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Poisoned,
Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Lynx makes two shortsword
attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Lynx's crystal eye is a
magically shrunken crystal ball of true seeing. One of her teeth is a refashioned
ring of mind shielding, while another has been magicked to place her under a
permanent Nystul's Magic Aura spell, concealing the magic of these items and hiding
her true nature from magic or features that can detect undead."},{"name":"Aversion
of Fire","desc":"If Lynx takes fire damage, she has disadvantage on attack rolls
and ability checks until the end of her next turn."},{"name":"Immutable
Form","desc":"Lynx is immune to any spell or effect that would alter her form."},
{"name":"Lightning Absorption","desc":"Whenever Lynx is subjected to lightning
damage, she takes no damage and instead regains a number of hit points equal to the
lightning damage dealt."},{"name":"Magic Resistance","desc":"Lynx has advantage on
saving throws against spells and other magical effects."},
{"name":"Regeneration","desc":"Lynx regains 10 hit points at the start of her turn.
If she takes fire or radiant damage, this trait doesn't function at the start of
her next turn. Lynx's body is destroyed only if she starts her turn with 0 hit
points and doesn't regenerate."},{"name":"Turn Immunity","desc":"Lynx is immune to
effects that turn undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Moghadam","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
5","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Ruinblade","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},
{"name":"Blight (1/Day)","desc":"While wielding Ruinblade|IMR, Moghadam can cast
the Blight spell (DC 15)."},{"name":"Disintegrate (1/7 Days)","desc":"While
wielding Ruinblade|IMR, Moghadam can cast the Disintegrate spell against any
nonmagical object or creation of magical force."},{"name":"Information Overload
Recharge 5","desc":"Moghadam overloads the thoughts of one creature within 5 feet
of either himself or his artificial mind. The target must succeed on a DC 16
Intelligence saving throw or take 22 (4d8 + 4) psychic damage, and the next attack
roll made against the target before the end of Moghadam's next turn has
advantage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Moghadam wields Ruinblade|IMR (see appendix C)."},
{"name":"Artificial Mind","desc":"Moghadam can manifest an artificial mind as a
floating spectral image of a DEMILICH's jeweled skull. Moghadam can communicate
telepathically with this mind, send it up to 300 feet away from him, and see and
hear through it."},{"name":"Infoportation (1/Day)","desc":"Moghadam can teleport
himself into an unoccupied space next to his artificial mind."}],"spellActions":
[{"name":"Spellcasting","desc":"Moghadam is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). He has the following artificer spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Dancing Lights, Light, Message, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Cure Wounds,
Grease, Identify"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts,
Invisibility, Heat Metal"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic,
Flame Arrows|XGE, Hypnotic Pattern"},{"name":"Level 4 Spells (3
Slots)","desc":"Fabricate, Stone Shape, Stoneskin"},{"name":"Level 5 Spells (1
Slots)","desc":"Creation"}],"reactions":[],"senses":"None","languages":"Abyssal,
Common, Dwarvish, Infernal, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Neo-Otyugh","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":22,"conSave":"+
9","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":6,"chaSave"
:-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0,"ali
gnment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The neo-otyugh
makes three attacks: one with its bite and two with its tentacles."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16
(2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17
Constitution saving throw against disease or become POISONED until the disease is
cured. Every 24 hours that elapse, the target must repeat the saving throw,
reducing its hit point maximum by 5 ((1d10)) on a failure. The disease is cured on
a success. The target dies if the disease reduces its hit point maximum to 0. This
reduction to the target's hit point maximum lasts until the disease is cured."},
{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target.
10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is GRAPPLED
(escape DC 16) and RESTRAINED until the grapple ends. The neo-otyugh has two
tentacles, each of which can grapple one target."},{"name":"Tentacle
Slam","desc":"The neo-otyugh slams creatures GRAPPLED by it into each other or a
solid surface. Each creature must succeed on a DC 16 Constitution saving throw or
take 15 (3d6 + 5) bludgeoning damage and be STUNNED until the end of the neo-
otyugh's next turn. On a successful save, the target takes half the bludgeoning
damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple
messages and images to any creature within 120 feet of it that can understand a
language.
This form of telepathy doesn't allow the receiving creature to telepathically
respond."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can
innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Detect Thoughts"},{"name":"Once a Day/Each","desc":"Command, Hold
Person"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Otyugh","speedWalk":30,"spellList":[],"dataSlug":"IMR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Se
odra","maxHP":0,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None",
"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alig
nment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Primordial","spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Sir Ursas","maxHP":112,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Sir
Ursas makes three melee attacks or two ranged attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack
+7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 (2d6 + 4) piercing
damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee
attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or
smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Sir Ursas wears a ring of mind shielding and plate armor of fire
resistance."},{"name":"Brave","desc":"Sir Ursas has advantage on saving throws
against being FRIGHTENED."},{"name":"Brute","desc":"A melee weapon deals one extra
die of its damage when Sir Ursas hits with it (included in his
attack)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Sir Ursas adds 3
to his AC against one melee attack that would hit him. To do so, he must see the
attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Thessalar","maxHP":104,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
5","intScore":19,"intSave":"+8","wisScore":16,"wisSave":"+7","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"12","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 3 (1d4 + 1) piercing damage, and the target must
succeed on a DC 15 Constitution saving throw. On a failed save, the target is
affected as if by the Polymorph spell, transforming into a random {@filter beast|
bestiary|type=beast|miscellaneous=!swarm} or a creature it has seen within the last
24 hours (as chosen by the DM). This effect lasts until the target finishes a long
rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Thessalar wields a +1 dagger coated with Thessaltoxin|IMR|
thessaltoxin poison (see appendix C)."},{"name":"Alchemical
Homunculus","desc":"Thessalar is accompanied by his {@creature Thessalar's
homunculus|IMR}. If the Mending spell is cast on it, the homunculus regains (2d6)
hit points."},{"name":"Healing Toxicity","desc":"Any magic item that restores hit
points and can be applied to a piercing or slashing weapon (a potion, an ointment,
and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal
to the amount the item would normally heal."},{"name":"Greater Restoration
(1/Day)","desc":"Thessalar can cast Greater Restoration if he has access to
Alchemist's Supplies|phb|alchemical supplies."}],"spellActions":
[{"name":"Spellcasting","desc":"Thessalar is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). He has the following artificer spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Mending, Message, Shocking Grasp"},{"name":"Level
1 Spells (4 Slots)","desc":"Alarm, Cure Wounds, Identify, Ray Of Sickness"},
{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Melf's Acid Arrow, Web"},
{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Haste, Stinking Cloud"},
{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Mordenkainen's Faithful Hound,
Otiluke's Resilient Sphere"},{"name":"Level 5 Spells (1
Slots)","desc":"Cloudkill"}],"reactions":[],"senses":"None","languages":"Common,
Draconic, Elvish, Primordial","speedWalk":30,"spellList":[],"dataSlug":"IMR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Th
essalheart
Construct","maxHP":7,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 1 slashing damage, and the target must succeed on a DC 10
Constitution saving throw or be POISONED for 1 minute. If the saving throw fails by
5 or more, the target is instead POISONED for 5 ((1d10)) minutes and UNCONSCIOUS
while POISONED in this way."}],"legendaryActions":[],"specialAbilities":
[{"name":"Telepathic Bond","desc":"While the construct is on the same plane of
existence as its master, it can magically convey what it senses to its master, and
the two can communicate telepathically."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60","languages":"Understands the languages of its creator
but can't speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"IMR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Thessalkraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Gar
gantuan
","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave
":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The thessalkraken makes one bite
attack and two tentacle attacks. It can replace each tentacle attack with one use
of Fling."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one
target. 20 (3d8 + 7) piercing damage plus 5 (1d10) acid damage. If the target is a
Medium or smaller creature GRAPPLED by the thessalkraken, that creature is
swallowed, and the grapple ends. While swallowed, the creature is BLINDED and
RESTRAINED, it has total cover against attacks and other effects outside the
thessalkraken, and it takes 21 (6d6) acid damage at the start of each of the
thessalkraken's turns."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to hit,
reach 20 ft., one target. 17 (3d6 + 7) slashing damage, and the target is GRAPPLED
(escape DC 16). Until this grapple ends, the target is RESTRAINED. The
thessalkraken has ten tentacles, each of which can grapple one target."},
{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by
the thessalkraken is thrown up to 40 feet in a random direction and knocked PRONE.
If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning
damage for every 10 feet it was thrown. If the target is thrown at another
creature, that creature must succeed on a DC 16 Dexterity saving throw or take the
same damage and be knocked PRONE."},{"name":"Acid Saliva Recharge 5","desc":"The
thessalkraken spits a glob of acid at a point it can see within 60 feet of it. Each
creature within 10 feet of that point must make a DC 18 Dexterity saving throw,
taking 22 (4d10) acid damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[{"name":"Tentacle Attack","desc":"The
thessalkraken makes one tentacle attack."},{"name":"Fling","desc":"The
thessalkraken uses Fling."},{"name":"Ink Cloud (Costs 3 Actions)","desc":"While
underwater, the thessalkraken expels an ink cloud in a 60-foot radius.
The cloud spreads around corners, and that area is heavily obscured to creatures
other than the thessalkraken. Each creature other than the thessalkraken that ends
its turn there must succeed on a DC 18 Constitution saving throw, taking 16 (3d10)
poison damage on a failed save, or half as much damage on a successful one. A
strong current disperses the cloud, which otherwise disappears at the end of the
thessalkraken's next turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The
thessalkraken can breathe air and water."},{"name":"Freedom of
Movement","desc":"The thessalkraken ignores {@quickref difficult terrain||3}, and
magical effects can't reduce its speed or cause it to be RESTRAINED. It can spend 5
feet of movement to escape from nonmagical restraints or being
GRAPPLED."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Understands Abyssal, Celestial, Infernal, And Primordial but
can't speak, Telepathy 120 ft.","speedWalk":20,"speedSwim":60,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"T
wo-Headed
Crocodile","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The two-headed
crocodile makes two attacks with its bite."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage, and the
target is GRAPPLED (escape DC 12). Until this grapple ends, the target is
RESTRAINED, and that head of the crocodile can't bite another
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The two-headed crocodile can hold its breath for 15 minutes."},
{"name":"Two Heads","desc":"The two-headed crocodile has advantage on Wisdom
(Perception) checks and on saving throws against being BLINDED, CHARMED, DEAFENED,
FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Wakeful","desc":"When one
of the crocodile's heads is asleep, its other head is awake."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"IMR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"T
wo-Headed
Owlbear","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The two-headed
owlbear makes three attacks: two with its beaks and one with its claws."},
{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 10
(1d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Two Heads","desc":"The two-headed owlbear has
advantage on Wisdom (Perception) checks and on saving throws against being BLINDED,
CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},
{"name":"Wakeful","desc":"When one of the owlbear's heads is asleep, its other head
is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"IMR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"A
urumvorax","maxHP":36,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Petrified","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
aurumvorax makes one Bite attack and two Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) piercing damage. If the target is a creature wearing armor of any type,
the aurumvorax regains 4 ((1d6 + 1)) hit points."},{"name":"Claw","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage. If
the target is a Medium or smaller creature, it is GRAPPLED (escape DC 12). Until
this grapple ends, the aurumvorax can't use its Claw attack on another target, and
when it moves, it can drag the GRAPPLED creature with it, without the aurumvorax's
speed being halved."}],"legendaryActions":[],"specialAbilities":
[{"name":"Tunneler","desc":"The aurumvorax can burrow through solid rock and metal
at half its burrowing speed and leaves a 5-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedBurrow":20,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
urumvorax Den
Leader","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+4","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Petrified","challengeRating":"4","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
aurumvorax makes one Bite attack and two Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13
(2d8 + 4) piercing damage. If the target is a creature wearing armor of any type,
the aurumvorax gains one of the following benefits of its choice:"},
{"name":"Frenzy","desc":"The aurumvorax has advantage on attack rolls until start
of its next turn."},{"name":"Invigorate","desc":"The aurumvorax regains 6 ((1d8 +
2)) hit points."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 11 (2d6 + 4) slashing damage. If the target is a Large or smaller
creature, it is GRAPPLED (escape DC 14). Until this grapple ends, the aurumvorax
can't use its Claw attack on another target, and when it moves, it can drag the
GRAPPLED creature with it, without the aurumvorax's speed being
halved."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Leader","desc":"The aurumvorax's allies have advantage on attack rolls while within
10 feet of the aurumvorax, provided it isn't INCAPACITATED."},
{"name":"Tunneler","desc":"The aurumvorax can burrow through solid rock and metal
at half its burrowing speed and leaves a 5-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedBurrow":20,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Bakunawa","maxHP":150,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":15,"conSave"
:"+6","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+7","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
bakunawa makes one Bite attack and one Storm Slam attack."},
{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 12
(2d6 + 5) piercing damage plus 7 (2d6) lightning damage. If the target is a Large
or smaller creature, it must succeed on a DC 17 Strength saving throw or be
swallowed by the bakunawa. A swallowed creature is BLINDED and RESTRAINED, and it
has total cover against attacks and other effects outside the bakunawa. At the
start of each of the bakunawa's turns, each swallowed creature takes 10 (3d6)
lightning damage."},{"name":"Storm Slam","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 9 (1d8 + 5) bludgeoning damage plus 5 (1d10) thunder
damage, and the target is pushed up to 10 feet in a horizontal direction away from
the bakunawa."}],"legendaryActions":[{"name":"Nimble Glide","desc":"The bakunawa
flies or swims up to half its speed. This movement doesn't provoke opportunity
attacks."},{"name":"Slam","desc":"The bakunawa makes one Storm Slam attack."},
{"name":"Lightning Strikes (Costs 3 Actions)","desc":"The bakunawa arcs lightning
at up to two creatures it can see within 60 feet of itself. Each target must
succeed on a DC 15 Dexterity saving throw or take 22 (4d10) lightning
damage."}],"specialAbilities":[{"name":"Amphibious","desc":"The bakunawa can
breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the
bakunawa fails a saving throw, it can choose to succeed instead."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Celestial, Common,
Draconic","speedWalk":20,"speedFly":60,"speedSwim":60,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dr
agon

Hunter","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"H
aint","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+3","intScore":10,"intSave"
:0,"wisScore":13,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The haint makes two Sorrowful
Touch attacks."},{"name":"Sorrowful Touch","desc":"{@atk ms} +6 to hit, reach 5
ft., one creature. 21 (4d8 + 3) psychic damage."},{"name":"Change
Shape","desc":"The haint magically assumes the appearance of the Humanoid it was in
life, while retaining its game statistics. The assumed appearance ends if the haint
is reduced to 0 hit points or uses an action to end it."},{"name":"Bonus: Shared
Sorrow","desc":"The haint targets one creature it can see within 60 feet of itself
that is missing any hit points, sharing its own torment with this pained soul. The
target must succeed on a DC 14 Wisdom saving throw or be
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The haint can move through other creatures and objects as if they
were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside
an object."},{"name":"Unusual Nature","desc":"The haint doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any languages it knew in
life","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"JttRC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Pari","maxHP":180,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":20,"dexSave":"+5","conScore":20,"conSave"
:"+10","intScore":20,"intSave":"+5","wisScore":22,"wisSave":"+11","chaScore":22,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The pari makes three Mace
attacks."},{"name":"Mace","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage."},
{"name":"Disorienting Futures","desc":"The pari attempts to flood the mind of one
creature it can see within 60 feet of itself with visions of the future. The target
must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and
have disadvantage on attack rolls until the start of the pari's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The pari has advantage on saving throws against spells and
other magical effects."},{"name":"Unusual Nature","desc":"The pari doesn't require
food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The pari
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 19):"},{"name":"At-Will
Spells","desc":"Detect Evil And Good"},{"name":"Once a Day/Each","desc":"Commune
(as an action), Dispel Evil And Good"},{"name":"Twice a Day/Each","desc":"Cure
Wounds (as a 6th-level spell), Lesser Restoration"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"JttRC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Pr
ince
Kirina","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave"
:null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intS
ave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerab
ilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmu
nities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","sta
ndardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Pr
ince
Simbon","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave"
:null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intS
ave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerab
ilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmu
nities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","sta
ndardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"
Riverine","maxHP":204,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":19,"dexSave":"+4","conScore":17,"conSave"
:"+3","intScore":12,"intSave":"+5","wisScore":16,"wisSave":"+7","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
riverine makes two Flood Strike attacks."},{"name":"Flood Strike","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage
plus 10 (3d6) cold damage."},{"name":"Bonus: Whirlpool Step","desc":"The riverine
magically teleports to an unoccupied space it can see within 30 feet of itself.
Both the space it leaves and its destination must be in or on the surface of
water."}],"legendaryActions":[{"name":"Whirlpool Rush","desc":"The riverine uses
its Whirlpool Step. Immediately after it teleports, each creature within 5 feet of
the riverine's destination space takes 5 (1d10) cold damage."},{"name":"Raging
Deluge (Costs 2 Actions)","desc":"The riverine unleashes a torrent of river water
in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 17
Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning
damage and is knocked PRONE. On a successful save, a creature takes half as much
damage and isn't knocked PRONE."}],"specialAbilities":
[{"name":"Amphibious","desc":"The riverine can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the riverine fails a saving
throw, it can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"The riverine casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 17):"},{"name":"At-Will Spells","desc":"Control Water, Fog Cloud"},
{"name":"Once a Day","desc":"Greater Restoration"}],"reactions":
[],"senses":"Blindsight 60 ft.","languages":"Aquan, Common,
Sylvan","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"JttRC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
oul Shaker","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":8,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"undefined","conditionImmun
ities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned,
Prone, Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Crushing Grasp","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage. If the target is
a Medium or smaller creature, it is GRAPPLED (escape DC 15). The soul shaker can
have only one creature GRAPPLED in this way at a time."},{"name":"Bonus: Consume
Vitality","desc":"The soul shaker targets a creature it is grappling. If the target
is not a Construct or an Undead, the target must succeed on a DC 14 Constitution
saving throw or take 7 (2d6) necrotic damage. The target's hit point maximum is
reduced by an amount equal to the necrotic damage taken, and the soul shaker
regains hit points equal to that amount. This reduction lasts until the target
finishes a long rest. The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Enthralled Lure
(1/Day)","desc":"The soul shaker can cast the Geas spell, requiring no spell
components and using Charisma as the spellcasting ability (spell save DC 12)."},
{"name":"Reconstruction","desc":"When
the soul shaker is reduced to 0 hit points, it explodes into 7 ((1d4 + 5))
crawling claws. After 6 ((1d12)) days, if at least two of those crawling claws are
alive, they teleport to the location of the soul shaker's death and merge together,
whereupon the soul shaker reforms and regains all its hit points."},
{"name":"Unusual Nature","desc":"The soul shaker doesn't require air, food, drink,
or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"Telepathy 60 ft.","speedWalk":20,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"T
lacatecolo","maxHP":78,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+6","conScore":14,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints
":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The tlacatecolo makes two Talon attacks."},
{"name":"Talon","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 3) piercing damage plus 14 (3d8) poison damage."},{"name":"Change
Shape","desc":"The tlacatecolo magically transforms into a Medium owl, while
retaining its game statistics (other than its size). This transformation ends if
the tlacatecolo is reduced to 0 hit points or if it uses its action to end it."},
{"name":"Plague Winds (Fiend Form Only; Recharge 5-6)","desc":"The tlacatecolo
emits a chilling, disease-ridden wind in a 60-foot line that is 10 feet wide. Each
creature in that area must succeed on a DC 13 Constitution saving throw or take 26
(4d12) cold damage and become POISONED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The tlacatecolo has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Tlexolotl","maxHP":104,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":7,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Paralyzed, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The tlexolotl makes one Bite
attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack +11 to
hit, reach 10 ft., one target. 12 (1d10 + 7) piercing damage plus 18 (4d8) fire
damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 11 (1d8 + 7) bludgeoning damage plus 14 (4d6) fire damage. If the target is
a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be
pushed up to 10 feet away from the tlexolotl and knocked PRONE."},
{"name":"Pyroclasm Recharge 5","desc":"Gouts of molten lava erupt from the
tlexolotl's body. Each creature in a 30-foot-radius sphere centered on the
tlexolotl must make a DC 15 Dexterity saving throw. On a failed saving throw, a
creature takes 21 (6d6) fire damage and 21 (6d6) bludgeoning damage. On a
successful saving throw, a creature takes half as much
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Aura","desc":"At
the start of each of the tlexolotl's turns, each creature within 10 feet of it
takes 7 (2d6) fire damage, and flammable objects in that aura that aren't being
worn or carried ignite. A creature that touches the tlexolotl or hits it with a
melee attack while within 5 feet of it takes 7 (2d6) fire damage."},
{"name":"Illumination","desc":"The tlexolotl sheds bright light in a 30-foot radius
and dim light for an additional 30 feet."},{"name":"Regeneration","desc":"The
tlexolotl regains 10 hit points at the start of its turn. If the tlexolotl takes
cold damage or is immersed in water, this trait doesn't function at the start of
the tlexolotl's next turn. The tlexolotl dies only if it starts its turn with 0 hit
points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft., Tremorsense 120
ft.","languages":"Ignan","speedWalk":40,"spellList":[],"dataSlug":"JttRC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Whistler","maxHP":180,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+7","conScore":14,"conSave"
:"+2","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The whistler makes three Psychic
Swipe attacks."},{"name":"Psychic Swipe","desc":"{@atk ms} +8 to hit, reach 10 ft.,
one creature. 15 (2d10 + 4) psychic damage."},{"name":"Otherworldly Melody Recharge
5","desc":"The whistler telepathically whistles an otherworldly melody into the
minds of up to two creatures it can see within range of its telepathy. Each target
must succeed on a DC 16 Wisdom saving throw or take 33 (6d10) psychic damage and
become FRIGHTENED of the whistler for 1 minute. A FRIGHTENED creature can repeat
this saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Bonus: Surreal Step","desc":"The whistler teleports up to 20
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blurred Form","desc":"Attack rolls against the
whistler are made with disadvantage unless the whistler is INCAPACITATED."},
{"name":"Unusual Nature","desc":"The whistler doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"Deep Speech, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"W
ynling","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 7 (1d4 + 5) bludgeoning damage."},{"name":"Cloak of the Mountain
Recharge 4","desc":"The wynling magically turns INVISIBLE, along with any equipment
it is wearing or carrying, for 1 minute or until it makes an attack
roll."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[{"name":"Trickster's Flight","desc":"Immediately after a creature the wynling can
see misses the wynling with an attack roll, the wynling can move up to 30 feet.
This movement doesn't provoke opportunity attacks."}],"senses":"Darkvision 60
ft.","languages":"Sylvan","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"JttRC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Charmayne Daymore","maxHP":123,"unitType":"elemental","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":20,"intSave"
:"+9","wisScore":14,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"None","conditionImm
unities":"None","challengeRating":"10","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Charmayne makes three Ashen
Burst attacks. She can replace one of these attacks with one use of
Spellcasting."},{"name":"Ashen Burst","desc":"{@atk ms,rs} +9 to hit, reach 5 ft.
or range 60 ft., one target. 17 (5d6) fire damage."},{"name":"Cinder Spite Recharge
5","desc":"Charmayne creates a magical explosion of fire centered on a point she
can see within 120 feet of herself. Each creature in a 20-foot-radius sphere
centered on that point must make a DC 17 Dexterity saving throw, taking 35 (10d6)
fire damage on a failed save, or half as much damage on a successful one. A
Humanoid reduced to 0 hit points by this damage dies and is transformed into a Tiny
charcoal figurine."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If Charmayne fails a saving throw, she can choose to
succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Charmayne casts
one of the following spells, using Intelligence as the spellcasting ability (spell
save DC 17):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand"},
{"name":"Once a Day/Each","desc":"Dispel Magic, Invisibility, Polymorph"},
{"name":"Thrice a Day","desc":"Mage Armor"}],"reactions":[{"name":"Charmayne can
take up to three reactions per round but only one per turn","desc":""},
{"name":"Elemental Rebuke","desc":"In response to being hit by an attack, Charmayne
utters a word in Ignan, dealing 10 (3d6) fire damage to the attacker. Charmayne
then teleports, along with any equipment she is wearing or carrying, up to 30 feet
to
an unoccupied space she can see, leaving a harmless cloud of ash and embers in the
space she just left."},{"name":"Fiery Counterspell","desc":"Charmayne interrupts a
creature she can see within 60 feet of herself that is casting a spell. If the
spell is 4th level or lower, it fails and has no effect. If the spell is 5th level
or higher, Charmayne makes an Intelligence check (DC 10 + the spell's level). On a
success, the spell fails and has no effect. Whatever the spell's level, the caster
takes 10 (3d6) fire damage if the spell
fails."}],"senses":"None","languages":"Common, Draconic, Elvish,
Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"KftGV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"C
lockwork
Defender","maxHP":42,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Electrified Bite","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning
damage. If the target is a creature, it must succeed on a DC 13 Strength saving
throw or be GRAPPLED (escape DC 13). A creature GRAPPLED by the defender takes the
damage again at the start of each of the defender's turns. The defender can have
only one creature GRAPPLED in this way at a time, and the defender can't make
Electrified Bite attacks while grappling."},{"name":"Bonus: Light Beam","desc":"The
defender emits bright light from its eyes in a 60-foot cone, or it shuts off this
light."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The defender doesn't need air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
the languages of its creator but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Cl
ockwork Observer","maxHP":7,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":3,"intSave":
-4,"wisScore":15,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Shriek","desc":"The observer emits a mechanical
shriek until the start of its next turn or until it drops to 0 hit points. This
shriek can be heard within a range of 300 feet."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The observer doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Telepathic
Bond","desc":"While the observer is within 1 mile of its creator, it can magically
convey what it sees to its creator, and the two can communicate telepathically."},
{"name":"Unusual Nature","desc":"The observer doesn't need air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"KftGV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"F
ragment of Krokulmar","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":16,"intSave"
:"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"None","conditionImm
unities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Psionic Revitalization","desc":"The fragment
touches one creature that has 0 hit points in the fragment's space. The target
regains 10 hit points, and each creature within 10 feet of the healed creature
takes 3 (1d6) psychic damage."},{"name":"Squirming Dodge","desc":"Until the start
of the fragment's next turn, any attack roll made against the fragment has
disadvantage, and the fragment makes saving throws with
advantage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech, Telepathy
60 ft.","speedWalk":0,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ka
voda","maxHP":0,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None",
"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alig
nment":"Chaotic Good ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Gnomish, Terran, Undercommon","spellList":
[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"M
arkos Delphi","maxHP":44,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+3","wisScore":13,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"None","conditionImm
unities":"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"Markos makes two
Ceremonial Blade attacks, two Psychic Orb attacks, or one of each."},
{"name":"Ceremonial Blade","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. If the target is a
creature, it must succeed on a DC 13 Constitution saving throw or become POISONED
for 1 minute. The creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success."},{"name":"Psychic
Orb","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 10 (2d6 + 3) psychic
damage."},{"name":"Bonus: Swap Space","desc":"Markos targets one Medium or Small
creature he can see within 30 feet of himself. The target must succeed on a DC 13
Constitution saving throw or it teleports, along with any equipment it is wearing
or carrying, exchanging positions with Markos."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Markos
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Once a
Day/Each","desc":"Arms Of Hadar, Charm Person, Mage Armor"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common, Deep
Speech","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Prisoner 13","maxHP":102,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+7","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined","conditionImmunities":"Charmed","challengeRating":"5","experie
ncePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Prisoner 13 makes two Tattooed Strike attacks."},
{"name":"Tattooed Strike","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5
ft. or range 60 ft., one target. 12 (2d8 + 3) force damage."},{"name":"Firestorm
Tattoo Recharge 5","desc":"Prisoner 13 magically unleashes flame from the tattoo
across her back, filling a 20-foot-radius sphere centered on her. Each other
creature in that area must make a DC 15 Dexterity saving throw. On a failed save,
the creature takes 13 (3d8) fire damage and is knocked PRONE. On a successful save,
it takes half as much damage and isn't knocked PRONE."},{"name":"River
Tattoo","desc":"Prisoner 13 magically ends any effects causing the GRAPPLED or
RESTRAINED conditions on herself. If she is bound with nonmagical restraints, she
slips out of them."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Susceptibility","desc":"In an area of antimagic, Prisoner 13's tattoos and
reactions don't function, and she suffers the following modifications to her
statistics: her AC becomes 13, she loses her immunity to psychic damage and the
charmed condition, and her Tattooed Strike becomes a melee attack that deals 7 (1d8
+ 3) bludgeoning damage on a hit."},{"name":"Mindlink Tattoos","desc":"Prisoner 13
has telepathic links with dozens of agents operating throughout the land. The links
allow Prisoner 13 to communicate telepathically with each of these agents while
they are both on the same plane of existence."},{"name":"Mountain
Tattoo","desc":"Prisoner 13's AC includes her Constitution modifier."},
{"name":"Shroud Tattoo","desc":"Prisoner 13 can't be targeted by divination spells
or any feature that would read her thoughts, and she can't be perceived through
magical scrying
sensors. She can't be contacted telepathically unless she allows such
contact."}],"spellActions":[],"reactions":[{"name":"Readiness","desc":"When a
creature Prisoner 13 can see within 60 feet of herself ends its turn, Prisoner 13
makes one Tattooed Strike attack or uses River Tattoo. She can then move up to her
speed without provoking opportunity attacks."}],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish, Elvish, Thieves' cant,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"S
ythian
Skalderang","maxHP":99,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":13,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+3","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Sythian makes two Poisoned Shortsword or Poisoned
Dart attacks and uses Whispers of Azzagrat."},{"name":"Poisoned
Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6
+ 2) piercing damage plus 5 (1d10) poison damage."},{"name":"Poisoned
Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage plus 5 (1d10) poison damage."},{"name":"Whispers of
Azzagrat","desc":"Each creature in a 15-foot cube originating from Sythian must
make a DC 14 Wisdom saving throw. On a failed save, a creature takes 18 (4d8)
psychic damage and is INCAPACITATED until the end of its next turn. On a successful
save, the creature takes half as much damage and isn't
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of Frogs
and Toads","desc":"Sythian is FRIGHTENED while he is within 20 feet of a frog or a
toad (of any size) that he can see."},{"name":"Graz'zt's Gift","desc":"Sythian's AC
includes his Charisma modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"Sythian casts one of the following spells, using
Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Charm Person, Faerie Fire, Unseen Servant"}],"reactions":
[{"name":"Fiendish Rebuke (3/Day)","desc":"Immediately after a creature within 5
feet of Sythian hits him with an attack roll, Sythian forces that creature to make
a DC 14 Constitution saving throw. The creature takes 14 (4d6) fire damage on a
failed saving throw, or half as much damage on a successful
one."}],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Common","speedWalk":30,"spellList":[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"T
ixie Tockworth","maxHP":75,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+6","wisScore":9,"wisSave":"+2","chaScore":10,"chaSa
ve":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"ali
gnment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Tockworth
makes three Shortsword or Lightning Discharge attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage plus 10 (3d6) force damage."},
{"name":"Lightning Discharge","desc":"{@atk rs} +6 to hit, range 60 ft., one
creature. 16 (3d10) lightning damage."},{"name":"Bonus: Scalding Steam Recharge
5","desc":"Tockworth emits a jet of piping-hot steam in a 15-foot cone. Each
creature in that cone must make a DC 15 Dexterity saving throw, taking 10 (3d6)
fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Force
Field","desc":"Tockworth generates a magical force field around herself. This force
field has 15 hit points and regains all its hit points at the start of each of
Tockworth's turns, but it ceases to function if Tockworth drops to 0 hit points.
Any damage Tockworth takes is subtracted from the force field's hit points first.
Each time the force field regains hit points, the following conditions end on
Tockworth: GRAPPLED, RESTRAINED, and STUNNED."}],"spellActions":
[{"name":"Spellcasting","desc":"Tockworth casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Nondetection (self only)"},
{"name":"Once a Day/Each","desc":"Blindness/deafness, Blur"},{"name":"Twice a
Day","desc":"Dimension Door"}],"reactions":[],"senses":"Truesight 60
ft.","languages":"Common, Gnomish, Terran, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"KftGV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"G
oblin Gang
Member","maxHP":10,"armorClass":14,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Light Crossbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target.
7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action
as a bonus action on each of its turns."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"KKW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"K
renko","maxHP":21,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Krenko makes two attacks with his scimitar."},
{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage.."},{"name":"Light
Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble
Escape","desc":"Krenko can take the Disengage or Hide action as a bonus action on
each of his turns."}],"spellActions":[],"reactions":[{"name":"Redirect
Attack","desc":"When a creature Krenko can see targets him with an attack, Krenko
chooses another goblin within 5 feet of him. The two goblins swap places, and the
chosen goblin becomes the target instead."}],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"KKW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"L
oading Rig","maxHP":39,"armorClass":18,"unitType":"construct","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 7 (1d6 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The rig is
INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic,
the rig must succeed on a Constitution saving throw against the caster's spell save
DC or fall UNCONSCIOUS for 1 minute."},{"name":"Unstable","desc":"If the rig takes
damage, it must succeed on a DC 10 Constitution saving throw or be INCAPACITATED
with a speed of 0 until a creature activates it with a successful DC 10
Intelligence (Arcana) check made as an action."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"KKW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
rain in a Jar","maxHP":58,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-
5,"conScore":15,"conSave":"+2","intScore":19,"intSave":"+7","wisScore":10,"wisSave"
:0,"chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"
undefined, undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Mind Blast Recharge 5","desc":"The brain in a jar
magically emits psychic energy in a 60-foot cone. Each creature in that area must
succeed on a DC 15 Intelligence
saving throw or take 13 (2d8 + 4) psychic damage and be STUNNED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Detect Sentience","desc":"The brain in a jar can sense the presence and
location of any creature within 300 feet of it that has an Intelligence of 3 or
higher, regardless of interposing barriers, unless the creature is protected by a
Mind Blank spell."},{"name":"Magic Resistance","desc":"The brain in a jar has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
brain in a jar's innate spellcasting ability is Intelligence (spell save DC 15). It
can innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Detect Thoughts, Mage Hand, Zone Of Truth"},{"name":"Once a
Day/Each","desc":"Compulsion, Hold Monster, Sleep (cast at 3rd level), Tasha's
Hideous Laughter"},{"name":"Thrice a Day/Each","desc":"Charm Person, Command, Hold
Person"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"spellList":[],"dataSlug":"LLK"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Clockwork
Kraken","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The clockwork kraken makes four
tentacle slam attacks."},{"name":"Tentacle Slam","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The clockwork kraken has advantage on saving throws against
spells and other magical effects."},{"name":"Independent Tentacles","desc":"The
clockwork kraken has eight tentacles, each of which is treated as a Medium
creature, moves independently on the construct's turn, and has a flying speed of 40
feet. The clockwork kraken's senses operate through its tentacles as well as its
main body. Each tentacle can be attacked independently, with damage dealt to
tentacles applied to the clockwork kraken's hit point total. A tentacle is
destroyed if it takes more than 20 damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"LLK"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"G
arret
Levistusson","maxHP":44,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Garret wears a Ring of Warmth (included in his statistics) and
wields a Gambler's Blade longsword|LLK."},{"name":"Bardic Inspiration
(3/Day)","desc":"As a bonus action, Garret can give one chosen creature (other than
him) a (d6) inspiration die. The chosen creature must be within 60 feet of Garret
and able to hear him. Once within the next 10 minutes, the creature can roll the
die and add the number rolled to one ability check, attack roll, or saving throw it
makes. The creature can use the inspiration die after the roll is made but before
the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is
lost. A creature can have only one inspiration die at a time."},{"name":"Cunning
Action","desc":"On each of his turns, Garret can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"Garret
deals an extra 7 ((2d6)) damage when he hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of
Garret that isn't INCAPACITATED and Garret doesn't have disadvantage on the attack
roll."}],"spellActions":[{"name":"Spellcasting","desc":"Garret is a 2nd-level
spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with
spell attacks). He has the following bard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Blade Ward, Vicious Mockery"},{"name":"Level 1
Spells (3 Slots)","desc":"Charm Person, Detect Magic, Disguise Self, Identify,
Tasha's Hideous Laughter"}],"reactions":[],"senses":"None","languages":"Abyssal,
Common, Infernal, Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"LLK"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
ary Greymalkin","maxHP":45,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":15,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Mary wears Bracers of Defense and a Ring of Protection, and
carries a Deck of Several Things|LLK"},{"name":"Fey Presence (Recharges after a
Short Rest)","desc":"Mary can cause each creature within 10 feet of her to succeed
on a DC 12 Wisdom saving throw or become CHARMED or FRIGHTENED by her (Mary's
choice) until the end of her next turn."},{"name":"Fey Ancestry","desc":"Mary has
advantage on saving throws against being CHARMED, and magic can't put her to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Mary is a 5th-level
spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with
spell attacks). She regains her expended spell slots when she finishes a short or
long rest. She knows the following warlock spells:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Chill Touch, Eldritch Blast, Mage Hand"},{"name":"Level
3 Spells (3 Slots)","desc":"Darkness, Hex, Hypnotic Pattern, Misty Step, Phantasmal
Force, Unseen Servant"}],"reactions":[],"senses":"None","languages":"Abyssal,
Celestial, Common, Elvish, Infernal, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"LLK"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"O
oze-Folk","maxHP":19,"armorClass":10,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":3,"dexSave":-
4,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The ooze folk makes one glass
longsword attack and one pseudopod attack."},{"name":"Glass
Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6 (1d8
+ 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it
shatters and can no longer be used."},{"name":"Pseudopod","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) acid damage.
"}],"legendaryActions":[],"specialAbilities":[{"name":"Transparent","desc":"Even
when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (PERCEPTION) check to
spot an ooze-folk that has neither moved nor attacked. A creature that tries to
enter the ooze-folk's space while unaware of the ooze-folk is {@quickref Surprise|
PHB|3|0|surprised} by the ooze-folk."},{"name":"Fragile Bones","desc":"For each 5
damage it takes, the ooze-folk's walking speed is reduced by 5
feet."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"LLK"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"A
sh Zombie","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Slam","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5+the damage taken, unless the damage is
radiant or from a critical hit. On a success,
the zombie drops to 1 hit point instead."},{"name":"Ash Puff","desc":"The first
time the zombie takes damage, any living creature within 5 feet of the zombie must
succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls,
saving throws, and ability checks for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on it early with a
successful save."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands all languages it spoke in life but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"E
vil Mage","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
5","wisScore":12,"wisSave":"+3","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit,
reach 5 ft., one target. 3 (1d8 - 1) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The mage is
a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell
save DC 13; +5 to hit with spell attacks). The mage knows the following spells from
the wizard's spell list:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Light, Mage Hand, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Charm Person, Magic Missile"},{"name":"Level 2 Spells (3
Slots)","desc":"Hold Person, Misty Step"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Dwarvish,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
ormesk the Wraith","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":12,"intSave"
:"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Grappled, Paralyzed, Petrified, Poisoned,
Prone, Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one creature. 16 (3d8 + 3) necrotic damage, and the target must
succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by
an amount equal to the damage taken. If this attack reduces the target's hit point
maximum to 0, the target dies. This reduction to the target's hit point maximum
lasts until the target finishes a long rest."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The wraith can move
through an object or another creature, but can't stop there."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls
and on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Infernal","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"LMoP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"N
ezznar the Black Spider","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":16,"intSave":"+
5","wisScore":14,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Spider Staff","desc":"Melee Weapon Attack +1 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Nezznar has a spider staff|lmop."},{"name":"Fey
Ancestry","desc":"Nezznar has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."},{"name":"Sunlight Sensitivity","desc":"Nezznar has
disadvantage on attack rolls when he or his target is in
sunlight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Nezznar can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a
Day/Each","desc":"Darkness, Faerie Fire (save DC 12)"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"R
edbrand
Ruffian","maxHP":16,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-
1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/2","
experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The ruffian makes two melee attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
ildar
Hallwinter","maxHP":27,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignment":
"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Sildar makes two
melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 5 (1d8 + 1) slashing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Parry","desc":"When an attacker hits Sildar with a melee
attack and Sildar can see the attacker, he can roll (1d6) and add the number rolled
to his AC against the triggering attack, provided that he's wielding a melee
weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"LMoP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"A
stral Blight","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,
"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
blight makes two Heat-Draining Vine attacks."},{"name":"Heat-Draining
Vine","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 + 3)
radiant damage, and if the target is a Large or smaller creature, it is GRAPPLED
(escape DC 13). Until this grapple ends, the target takes 3 (1d6) cold damage at
the start of each of its turns. The blight has two vines, each of which can grapple
one creature."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"While it has at least 1 hit point, the astral
blight sheds dim light in a 10-foot radius."},{"name":"Unusual Nature","desc":"The
blight doesn't require air or sleep."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"LoX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"A
mble","maxHP":90,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":16,"conSave"
:"+7","intScore":10,"intSave":"+4","wisScore":18,"wisSave":"+8","chaScore":14,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Lawful Good ","standardActions":[{"name":"Change Shape
(2/Day)","desc":"Amble magically polymorphs into a beast with a challenge rating of
1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds
with their new form. Amble reverts to their true form if they die or fall
UNCONSCIOUS. Amble can revert to their true form using a bonus action on their
turn."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 4 (1d4 + 2) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack
+6 to hit (+8 to hit with shillelagh), reach 5 ft., one target. 5 (1d6 + 2)
bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with
shillelagh."}],"legendaryActions":[],"specialAbilities":[{"name":"Hearth
of Moonlight and Shadow","desc":"At the start of a short or long rest, Amble can
touch a point in space, and an INVISIBLE, 30-foot-radius sphere of magic appears,
centered on that point. Total cover blocks the sphere."},{"name":"Hold
Breath","desc":"Amble can hold their breath for up to 1 hour at a time."},
{"name":"Balm of the Summer Court (12d6)","desc":"(As a Bonus Action) Amble can
choose one creature they can see within 120 feet of them and spend up to (6d6) of
their die pool. Roll the spent dice and add them together. The target regains a
number of hit points equal to the total. The target also gains 1 temporary hit
point per die spent. Amble regains all expended dice when they finish a long
rest."},{"name":"Hidden Paths (4/Day)","desc":"(As a Bonus Action) Amble may
teleport up to 60 feet to an unoccupied space they can see."}],"spellActions":
[{"name":"Spellcasting","desc":"Amble is a 12th-level spellcaster. Their
spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks).
Amble has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Mending, Shape Water|XGE, Shillelagh"},{"name":"Level 1
Spells (4 Slots)","desc":"Absorb Elements|XGE, Cure Wounds, Entangle, Speak With
Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person,
Lesser Restoration, Moonbeam"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure
Animals, Dispel Magic, Water Breathing"},{"name":"Level 4 Spells (3
Slots)","desc":"Charm Monster|XGE, Freedom Of Movement"},{"name":"Level 5 Spells (2
Slots)","desc":"Greater Restoration, Mass Cure Wounds"},{"name":"Level 6 Spells (1
Slots)","desc":"Conjure Fey"}],"reactions":[],"senses":"None","languages":"Aquan,
Common, Druidic","speedWalk":30,"spellList":[],"dataSlug":"LR"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fh
enimore","maxHP":0,"armorClass":13,"unitType":"humanoid","unitSize":"Medium","strSc
ore":16,"strSave":"+3","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"i
ntScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":nul
l,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Aquan","spellList":[],"dataSlug":"LR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Gar
Shatterkeel","maxHP":144,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+5","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"15","experiencePoin
ts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Gar makes two melee attacks, one with his claw and
one with Wave."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft.,
one target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC
16). Until the grapple ends, Gar can't attack other creatures with his claw."},
{"name":"Wave","desc":"Melee or Ranged Weapon Attack +11 to hit, reach 5 ft. or
range 20/60 ft., one target. 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing
damage when used with two hands. If Gar scores a critical hit with this weapon, the
target takes extra necrotic damage equal to half its hit point maximum."},
{"name":"Umberlee's Wake Recharge 5","desc":"Power ripples out in a 60-foot radius
sphere from a point within range (150 ft.) as the will of Umberlee affects all in
her watery embrace. Each creature in that area must succeed on a DC 18 Constitution
saving throw. On a failed save, the creature can't use reactions, its speed is
halved, and it can't make more than one attack on its turn. In addition, the
creature can use either an action or a bonus action on its turn, but not both.
These effects last for 1 minute. The creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself with a successful save. This
only affects targets that are submerged or floating in water. Gar Shatterkeel and
any undead serving him are immune to this effect."}],"legendaryActions":
[{"name":"Move","desc":"Gar moves up to his speed without provoking opportunity
attacks."},{"name":"Claw","desc":"Gar makes one attack with his claw."},
{"name":"Wave (Costs 2 Actions)","desc":"Gar makes one attack with Wave with
advantage."}],"specialAbilities":[{"name":"Amphibious","desc":"Gar can breathe air
and water."},{"name":"Legendary Resistance (3/Day)","desc":"If Gar fails a saving
throw, he can choose to succeed instead."},{"name":"Water Walk","desc":"Gar can
stand and move on liquid surfaces as if they were solid ground."},{"name":"Watery
Fall","desc":"When Gar drops to 0 hit points, his body collapses into a pool of
inky water that rapidly disperses. Except for Wave and his claw, anything he was
wearing or carrying is left behind."}],"spellActions":
[{"name":"Spellcasting","desc":"Gar is a 13th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the
following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Frostbite|XGE, Mending, Resistance, Shape Water|XGE, Thunderclap|
XGE*"},{"name":"Level 1 Spells (4 Slots)","desc":"Create Or Destroy Water, Charm
Person, Cure Wounds, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Darkvision, Hold Person, Mirror Image*, Misty Step*, Pass Without
Trace, Protection From Poison"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure
Animals, Dispel Magic, Tidal Wave|XGE, Water Breathing*, Water Walk*"},
{"name":"Level 4 Spells (3 Slots)","desc":"Charm Monster|XGE, Control Water*,
Dominate Beast, Freedom Of Movement*, Watery Sphere|XGE"},{"name":"Level 5 Spells
(2 Slots)","desc":"Conjure Elemental*, Maelstrom|XGE, Scrying*, Tree Stride"},
{"name":"Level 6 Spells (1 Slots)","desc":"Heal"},{"name":"Level 7 Spells (1
Slots)","desc":"Plane Shift"}],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"LR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"S
hoalar Quanderil","maxHP":75,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. 3 (1d4
+ 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Shoalar can breathe air and water."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Shoalar's innate spellcasting ability is
Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast
the following spells:"},{"name":"At-Will Spells","desc":"Shape Water|XGE"},
{"name":"Once a Day","desc":"Create Or Destroy Water"}],"reactions":
[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"LR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wh
ymsee","maxHP":0,"armorClass":17,"unitType":"humanoid","unitSize":"Medium","strScor
e":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"int
Score":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"ali
gnment":"Neutral Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Aquan","spellList":[],"dataSlug":"LR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Young Kraken","maxHP":207,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge
","strScore":24,"strSave":"+12","dexScore":11,"dexSave":"+5","conScore":20,"conSave
":"+10","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":17,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Frightened,
Paralyzed","challengeRating":"14","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The kraken makes two tentacle
attacks, each of which it can replace with one use of Fling."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 20
(3d8 + 7) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +12 to
hit, reach 20 ft., one target. 17 (3d6 + 7) bludgeoning damage, and the target is
GRAPPLED (escape DC 20). Until the grapple ends, the target is RESTRAINED. The
kraken has ten tentacles, each of which can grapple one target."},
{"name":"Fling","desc":"One Medium or smaller object held or creature GRAPPLED by
the kraken is thrown up to 40 feet in a random direction and knocked PRONE. If a
thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning
damage for every 10 feet it was thrown. If the target is thrown at another
creature, that creature must succeed on a DC 13 Dexterity saving throw or take the
same damage and be knocked PRONE."},{"name":"Lightning Strike","desc":"The kraken
magically create a bolt of lightning, which can strike a target the kraken can see
within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking
22 (4d10) lightning damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
kraken can breathe air and water."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial, Infernal,
Primordial, Telepathy 60 ft. but can't
speak","speedWalk":20,"speedSwim":50,"spellList":[],"dataSlug":"LR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"A
chaierai","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
achaierai makes two attacks with its talons and one attack with its beak."},
{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14
(3d6 + 4) piercing damage."},{"name":"Talon","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 8 (1d8 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The achaierai have
advantage on saving throws against spells and other magical effects."},
{"name":"Spring Attack","desc":"The achaierai can take the Disengage action as a
bonus action on each of its turns."}],"spellActions":[],"reactions":
[{"name":"Defensive Cloud","desc":"When injured the achaierai can use its reaction
to release a cloud of poisonous gas in a 10-foot radius. All creatures in the cloud
take 7 (2d6) poison damage and must make a DC 15 Constitution saving throw or be
POISONED for 1 minute. While POISONED the target is confused as if from a Confusion
spell. At the end of its turns, the affected target can repeat the Constitution
saving throw. If it succeeds the confusion ends. Achaierai are immune to the
effects of this cloud."}],"senses":"Darkvision 60
ft.","languages":"Infernal","speedWalk":50,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Aribeth de
Tylmarande","maxHP":120,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical weapons that aren't
silvered","damageResistances":"None","conditionImmunities":"Poisoned","challengeRat
ing":"10","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Aribeth makes three longsword attacks or three
attacks with her sword called Void."},{"name":"Longsword","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage or 8 (1d10 +
3) slashing damage if used with two hands, plus 9 (3d6) necrotic damage."},
{"name":"Void","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands,
plus 9 (3d6) necrotic damage. A creature reduced to 0 hit points from damage dealt
by the sword Void dies and can't be revived by any means short of a Wish
spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, Aribeth has disadvantage on attack rolls,
as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Magic
Resistance","desc":"Aribeth has advantage on saving throws against spells and other
magical effects."},{"name":"Regeneration","desc":"Aribeth regains 20 hit points at
the start of her turn. If Aribeth takes radiant damage, this trait doesn't function
at the start of Aribeth's next turn. Aribeth's body is destroyed only if she starts
her turn with 0 hit points and doesn't regenerate."},{"name":"Infernal
Tracker","desc":"Aribeth knows the distance to and direction of any creature that
has broken a pact with Mephistopheles, even if the creature and Aribeth are on
different planes of existence."},{"name":"Nightmare","desc":"Aribeth is accompanied
by a nightmare. The nightmare allows Aribeth to use it as a mount."},
{"name":"Shadows","desc":"3 {@creature shadow||shadows} hide within the saddle of
Aribeth's nightmare. These shadows only come out if there is a creature within 30
feet that is at 0 hit points. When that happens, 1 shadow will emerge and attack
the creature in order to make it fail a death saving throw. It continues to do so
until the creature is dead."}],"spellActions":
[{"name":"Spellcasting","desc":"Aribeth is a 11th-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
Aribeth has the following paladin spells prepared:"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Searing Smite, Shield Of Faith"},{"name":"Level 2 Spells
(3 Slots)","desc":"Aid, Magic Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic"}],"reactions":[{"name":"Parry","desc":"Aribeth adds 4
to her AC against one melee attack that would hit her. To do so, Aribeth must see
the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":540,"isActive":0,"unitName":"
Baalzebul","maxHP":540,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":28,"strSave":"+17","dexScore":15,"dexSave":"+2","conScore":25,"conSave
":"+15","intScore":24,"intSave":"+15","wisScore":24,"wisSave":"+7","chaScore":26,"c
haSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Baalzebul uses his Fear and
Weakness gaze (if available) and then makes two slam attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 14
(1d10 + 9) bludgeoning damage. Baalzebul's attacks wither the limbs of opponents he
strikes. Any creature hit by Baalzebul's slam attack must make a DC 21 Constitution
saving throw. Failure means the target loses the use of their legs (stuck in the
PRONE position) or their arms (unable to cast spells or engage in attacks; lose any
AC bonus from shields). Baalzebul decides whether he targets arms or legs before
making the attack roll. This withering effect lasts for one minute but at the end
of each of their turns the afflicted creature may repeat the saving throw."},
{"name":"Fear and Weakness Gaze Recharge 5","desc":"Baalzebul activates a gaze
attack and triggers two effects on everyone within 50 feet of him. The first
requires a DC 21 Charisma saving throw; failure means the target is FRIGHTENED of
Baalzebul as per the Fear spell. The second effect requires another DC 21 Charisma
saving throw. Failure means the target suffers the effects of the Ray Of
Enfeeblement spell. Both effects last one minute."},
{"name":"Teleport","desc":"Baalzebul magically teleports, along with any equipment
he is wearing and carrying, up to 120 feet to an unoccupied space he can see."},
{"name":"Summon Allies (1/Day)","desc":"Baalzebul summons (1d6) {@creature horned
devil||horned devils}, (1d4) {@creature ice devil||ice devils}, or 1 {@creature pit
fiend}."}],"legendaryActions":[{"name":"Teleport","desc":"Baalzebul uses his
Teleport action."},{"name":"Insect Gorge (Costs 2 Actions)","desc":"Baalzebul
disgorges a swarm of biting flies (otherwise same as insect plague) that deals 44
(8d10) piercing damage and does not require {@status
concentration}."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical
darkness doesn't impede Baalzebul's darkvision."},{"name":"Decipher
Weakness","desc":"Baalzebul scores a critical hit on a roll of 19 or 20."},
{"name":"Legendary Resistance (3/Day)","desc":"If Baalzebul fails a saving throw,
he can choose to succeed instead."},{"name":"Lord of Flies","desc":"Insects do not
attack Baalzebul and as a bonus action he can command any number of them within 50
feet to take move or action attacks."},{"name":"Magic Resistance","desc":"Baalzebul
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Baalzebul's slam attacks are magical."},
{"name":"Regeneration","desc":"Baalzebul regains 20 hit points at the start of his
turn. If he takes radiant damage, this trait doesn't function at the start of his
next turn. Baalzebul dies only if he starts his turn with 0 hit points and is
unable to regenerate."},{"name":"Stench of the Slug","desc":"Any creature that
starts its turn within 10 feet of Baalzebul must succeed on a DC 21 Constitution
saving throw or be POISONED until the start of the creature's next turn. On a
successful saving throw, the creature is immune to this stench for 1 hour."},
{"name":"Undead Mastery","desc":"When casting animate dead, Baalzebul can summon 10
additional zombies
or skeletons as long as sufficient corpses are available."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Baalzebul's innate spellcasting ability is
Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Animate Dead, Detect Evil And Good, Detect Magic, Fireball, Hallow,
Hold Monster, Suggestion, Teleport, True Seeing"},{"name":"Once a
Day/Each","desc":"Wish"},{"name":"Thrice a Day/Each","desc":"Dispel Evil And Good,
Symbol (pain or insanity)"}],"reactions":[],"senses":"Darkvision 120 ft.,
Tremorsense 10 ft.","languages":"All, Telepathy 100
ft.","speedWalk":20,"speedClimb":20,"speedBurrow":20,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Bebilith","maxHP":189,"armorClass":17,"unitType":"fiend","unitSize":"Huge
","strScore":16,"strSave":"+3","dexScore":22,"dexSave":"+6","conScore":18,"conSave"
:"+8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":8,"chaSave"
:-1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
Bebilith uses POISONED web if it can and then makes two melee attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(1d12 + 3) piercing damage plus 21 (6d6) poison damage. Any creature that drops to
zero hit points because it has been bit by the bebilith lights on fire and suffers
7 (2d6) fire damage each round until healing is applied to them."},
{"name":"Foreleg","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target.
12 (2d8 + 3) slashing damage."},{"name":"Poisoned Web Recharge 5","desc":"{@atk rw}
+10 to hit, range 30/60 ft., one creature. 36 (8d8) poison damage, and the target
is RESTRAINED by webbing. While RESTRAINED, the target takes 9 (2d8) poison damage
at the start of each of its turns and the target may then make a DC 17 Strength
check to free itself from the webbing. Unlike normal webs, fire cannot burn a
bebilith's webbing but if used will ignite the web inflicting an additional 3 (1d6)
fire damage to trapped targets."}],"legendaryActions":[],"specialAbilities":
[{"name":"Relentless Hunter","desc":"The bebilith may use a bonus action to mark
prey that it has damaged. Only one creature can be marked at a time. The bebilith
always knows the exact location of the marked prey on the current plane of
existence, cannot be {@quickref Surprise|PHB|3|0|surprised} by it, and has
advantage on all attack rolls against it."},{"name":"Spider Climb","desc":"The
bebilith can climb difficult surfaces, including upside down, without needing to
make an ability check and ignores any movement restrictions caused by
webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The bebilith can
innately cast the following spell, requiring no material components:"},
{"name":"Thrice a Day","desc":"Darkness"}],"reactions":[],"senses":"Blindsight 30
ft., Darkvision 60 ft.","languages":"Understands Abyssal but only speaks
telepathically to its own kind","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":351,"isActive":0,"unitName":"
Bhaal, Ravager","maxHP":351,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge
","strScore":28,"strSave":"+16","dexScore":24,"dexSave":"+14","conScore":24,"conSav
e":"+7","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":14,"ch
aSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned,
Unconscious","challengeRating":"24","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The ravager uses its Fear aura
(if available) and then makes one bite attack and two claw attacks or two spine
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one
target. 22 (3d8 + 9) slashing damage plus 7 (2d6) necrotic damage. If the target is
a creature, it must succeed on a DC 21 Constitution saving throw or have its hit
point maximum reduced by an amount equal to the damage taken. The target dies if
this attack reduces its hit point maximum to 0. The reduction lasts until removed
by the Greater Restoration spell or other magic."},{"name":"Bite","desc":"Melee
Weapon Attack +16 to hit, reach 5 ft., one target. 25 (3d10 + 9) piercing damage
plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC
21 Constitution saving throw or have its hit point maximum reduced by an amount
equal to the damage taken. The target dies if this attack reduces its hit point
maximum to 0. The reduction lasts until removed by the Greater Restoration spell or
other magic. Large or smaller creatures damaged by this attack are GRAPPLED (escape
DC 20) and the ravager cannot make another Bite attack until this grapple ends."},
{"name":"Spines","desc":"{@atk rw} +14 to hit, range 60/120 ft., one target. 17
(3d6 + 7) piercing damage. If the target fails a DC 19 Constitution saving throw,
they are STUNNED until the end of their next turn."}],"legendaryActions":
[{"name":"Detect","desc":"The ravager makes a Wisdom (Perception) check."},
{"name":"Smash","desc":"The ravager smashes the ground and creates a thunderwave.
Any creature in a 10-foot cube originating from the ravager must make a
Constitution saving throw against DC 20. On a failed save, the creature suffers 36
((8d8)) thunder and is pushed 5 feet away from the ravager."},{"name":"Spiky
Carapace (Costs 2 Actions)","desc":"The ravager flares its numerous spines and they
elongate. Any creature that starts their turn within 5 feet of ravager must make a
DC 21 Dexterity saving throw or suffer 44 (8d10) piercing damage. The damage is
halved with a successful save."}],"specialAbilities":[{"name":"Avatar of
Bhaal","desc":"When the ravager drops to 0 hit points, its form fractures. Within
the next 24 hours, it will reappear in its {@creature Bhaal, Slayer|MaBJoV|slayer
form} within (2d6) miles of where the ravager form fell."},{"name":"Cull the
Weak","desc":"When the ravager damages a creature with a melee attack and the
target is left with 20 or fewer remaining hit points, the creature must make a DC
21 Constitution saving throw or be reduced to 0 hit points."},{"name":"Immutable
Form","desc":"The ravager is immune to any spell or effect that would alter its
form."},{"name":"Legendary Resistance (3/Day)","desc":"If the ravager fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The ravager has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The ravager's claw, bite,
and spine attacks are magical."},{"name":"Spiked Hide","desc":"At the start of each
of its turns, the ravager deals 16 (3d10) piercing damage to any creature grappling
it or being GRAPPLED by it."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft., Truesight 60 ft.","languages":"Abyssal, Common,
Primordial, Undercommon","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":209,"isActive":0,"unitName":"
Bhaal, Slayer","maxHP":209,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":24,"strSave":"+13","dexScore":22,"dexSave":"+12","conScore":20,"conSav
e":"+5","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":14,"ch
aSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated,
Paralyzed, Petrified, Poisoned, Stunned,
Unconscious","challengeRating":"20","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The slayer makes four melee
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one
target. 16 (2d8 + 7) slashing damage. If the target is a creature, it must succeed
on a DC 19 Constitution saving throw or have its hit point maximum reduced by an
amount equal to the damage taken. The target dies if this attack reduces its hit
point maximum to 0. The reduction lasts until removed by the Greater Restoration
spell or other magic."}],"legendaryActions":[{"name":"Savage Disengage","desc":"The
slayer disengages without provoking opportunity attacks. If it moves within 5 feet
of a creature it makes a claw attack against the creature."},{"name":"Finish (Costs
2 Actions)","desc":"The slayer attacks a creature that has been marked by its Prey
ability. If this attack hits and the creature has less than 40 hit points remaining
after the attack, the creature is reduced to 0 hit points."},{"name":"Ravager Form
(Costs 3 Actions)","desc":"If the slayer has killed a creature of CR/level 5 or
greater that it previously marked with its Prey ability in the last minute, it can
transform into its {@creature Bhaal, Ravager|MaBJoV|Ravager form}. The form lasts
until dawn (minimum 1 hour)."}],"specialAbilities":
[{"name":"Assassinate","desc":"During its first turn, the slayer has advantage on
attack rolls against any creature that hasn't taken a turn. Any hit the slayer
scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical
hit."},{"name":"Devil's Sight","desc":"Magical
darkness doesn't impede the slayer's darkvision."},{"name":"Immutable
Form","desc":"The slayer is immune to any spell or effect that would alter its
form, except for its Ravager Form ability."},{"name":"Legendary Resistance
(2/Day)","desc":"If the slayer fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The slayer has advantage on saving
throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The slayer's claw attacks are magical."},{"name":"Prey","desc":"As
a bonus action the slayer focuses on a single creature it can see within 60 feet.
Afterwards, the first time each turn that the slayer hits that creature, the slayer
does an additional 7 (2d6) damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Common","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Bodhi Irenicus","maxHP":144,"armorClass":17,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":20,"dexSave":"+10","conScore":18,"conSave
":"+4","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
weapons","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack (Vampire Form
Only)","desc":"Bodhi Irenicus makes two attacks, only one of which can be a bite
attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack
+10 to hit, reach 5 ft., one creature. 9 (1d8 + 5) bludgeoning damage. Instead of
dealing damage, Bodhi Irenicus can grapple the target (escape DC 18)."},
{"name":"Bite (Panther or Vampire Form Only)","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one creature. 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic
damage. The target's hit point maximum is reduced by an amount equal to the
necrotic damage taken, and Bodhi Irenicus regains hit points equal to that amount.
The reduction lasts until the target finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0. A humanoid slain in this way and then
buried in the ground rises the following night as a vampire spawn under Bodhi's
control."},{"name":"Charm","desc":"Bodhi Irenicus targets one humanoid she can see
within 30 ft. of her. If the target can see Bodhi, the target must succeed on a DC
17 Wisdom saving throw against this magic or be CHARMED by Bodhi. The CHARMED
target regards the Bodhi as a trusted friend to be heeded and protected. Although
the target isn't under Bodhi's control, it takes Bodhi's requests or actions in the
most favorable way it can. Each time Bodhi Irenicus or her companions do anything
harmful to the target, it can repeat the saving throw, ending the effect on itself
on a success. Otherwise, the effect lasts 24 hours or until Bodhi Irenicus is
destroyed, is on a different plane of existence than the target, or takes a bonus
action to end the effect."}],"legendaryActions":[{"name":"Move","desc":"Bodhi
Irenicus moves up to her speed without provoking opportunity attacks."},
{"name":"Unarmed Strike","desc":"Bodhi Irenicus makes one unarmed strike."},
{"name":"Bite (Costs 2 Actions)","desc":"Bodhi Irenicus makes one bite
attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Bodhi Irenicus fails a saving throw, she can choose to succeed instead."},
{"name":"Regeneration","desc":"Bodhi Irenicus regains 20 hit points at the start of
her turn if she has at least 1 hit point and isn't in sunlight. If she takes
radiant damage, this trait doesn't function at the start of her next turn."},
{"name":"Shapechanger","desc":"If Bodhi Irenicus isn't in sun light, she can use
her action to polymorph into a Medium panther or back into her true form. While in
panther form, Bodhi Irenicus can't speak, her walking speed is 40 feet, and she has
a climb speed of 30 feet. Her statistics, other than her size and speed, are
unchanged. Anything she is wearing transforms with her, but nothing she is carrying
does. She reverts to her true form if she dies."},{"name":"Sneak Attack
(1/Turn)","desc":"Bodhi deals an extra 28 (8d6) damage when she hits a target with
a weapon attack and has advantage on the attack roll, or when the target is within
5 ft. of an ally of Bodhi that isn't incapacitated and Bodhi doesn't have
disadvantage on the attack roll."},{"name":"Spider Climb","desc":"Bodhi Irenicus
can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."},{"name":"Summoned By Name (1/Day)","desc":"If a creature
says Bodhi"},{"name":"Vampire Weaknesses","desc":"Bodhi Irenicus has the following
flaws: Elvish Song. Bodhi Irenicus can't abide a song performed in the elvish
language. A creature that can speak the elvish language can use an action to sing
an elven song. If Bodhi is within 60 feet of the singer and can hear the song, she
has disadvantage on attacks and saving throws."},{"name":"Stake to the
Heart","desc":"If a piercing weapon made of wood is driven into Bodhi's heart while
she is INCAPACITATED in her resting place, Bodhi Irenicus the vampire is PARALYZED
until the stake is removed."},{"name":"Sunlight Hypersensitivity","desc":"Bodhi
Irenicus takes 20 radiant damage when she starts her turn in sunlight. While in
sunlight, she has disadvantage on attack rolls and ability checks."},
{"name":"Rejuvenation","desc":"If Bodhi is destroyed, her body immediately appears
in her resting place. She is PARALYZED until she regains at least 1 hit point.
After spending 24 hours in her resting place with 0 Hit Points, she regains 1 hit
point. While PARALYZED in this manner, if a creature within 60 ft. says her name 9
times, Bodhi is permanently destroyed."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"B
orivik
Windheim","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+7","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignme
nt":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Borivik makes
two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +9 to hit, ranged 100/400 ft., one
target. 10 (1d10 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Bolts of Undead Slaying","desc":"Borivik has a half-dozen bolts of undead
slaying. If he strikes an undead with one of these bolts, it must make a DC 17
Constitution saving throw, taking an extra 6d10 piercing damage on a failed save,
or half as much extra damage on a successful one."},{"name":"Crossbow
Expert","desc":"As a bonus action, Borivik can add (1d10) to his next attack or
damage roll with a crossbow."},{"name":"Nimble Escape","desc":"Borivik can take the
Disengage or Hide action as a bonus action on each of his turns."}],"spellActions":
[{"name":"Spellcasting","desc":"Borivik is a 11th-level spellcaster. His
spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks).
Borivik has the following ranger spells prepared:"},{"name":"Level 1 Spells (4
Slots)","desc":"Absorb Elements|XGE, Ensnaring Strike, Speak With Animals"},
{"name":"Level 2 Spells (3 Slots)","desc":"Cordon Of Arrows, Lesser Restoration,
Pass Without Trace"},{"name":"Level 3 Spells (3 Slots)","desc":"Daylight,
Nondetection"}],"reactions":[],"senses":"None","languages":"Common, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"C
ornelius Watson","maxHP":99,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"12","experiencePoints"
:0,"alignment":"Neutral Good ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4
+ 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"Cornelius Watson has advantage on saving throws against spells
and other magical effects."},{"name":"Portent","desc":"(Recharges after Cornelius
Watson Casts a Divination Spell of 1st Level or Higher.) When Cornelius Watson or a
creature he can see makes an attack roll, a saving throw, or an ability check,
Cornelius Watson can roll a (d20) and choose to use this roll in place of the
attack roll, saving throw, or ability check."}],"spellActions":
[{"name":"Spellcasting","desc":"Cornelius Watson is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell
attacks). Cornelius Watson has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand,
Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Detect Magic*, Identify, Mage Armor,
Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Locate
Object*, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3
Slots)","desc":"Clairvoyance*, Counterspell, Fireball"},{"name":"Level 4 Spells (3
Slots)","desc":"Arcane Eye*, Banishment"},{"name":"Level 5 Spells (3
Slots)","desc":"Rary's Telepathic Bond*, Scrying*, Wall Of Force"},{"name":"Level 6
Spells (1 Slots)","desc":"True Seeing*"},{"name":"Level 7 Spells (1
Slots)","desc":"Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Mind Blank"},
{"name":"Level 9 Spells (1 Slots)","desc":"Foresight*"}],"reactions":
[],"senses":"None","languages":"Celestial, Common, Dwarvish, Gnomish, Halfling,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":464,"isActive":0,"unitName":"
Cryonax","maxHP":464,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge
","strScore":26,"strSave":"+15","dexScore":16,"dexSave":"+10","conScore":26,"conSav
e":"+15","intScore":19,"intSave":"+4","wisScore":19,"wisSave":"+11","chaScore":23,"
chaSave":"+6","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified,
Poisoned, Prone","challengeRating":"22","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Cryonax makes two slam
attacks with his tentacles or two ice spear attacks."},{"name":"Slam","desc":"Melee
Weapon Attack +15 to hit, reach 15 ft., one target. 27 (3d12 + 8) bludgeoning
damage, and the target is GRAPPLED (escape DC 20). Cryonax can grapple up to two
targets but any tentacle that is grappling cannot be used to slam attack or use the
ice spear attack."},{"name":"Ice Spear","desc":"{@atk rw} +10 to hit, range 120
ft., one target. 55 (10d10) piercing damage."},{"name":"Summon Frost Horde
(1/Day)","desc":"Cryonax summons two {@creature young white dragon||young white
dragons} or a {@creature frost giant} with 2 {@creature yeti||yetis}. The summoning
costs Cryonax 50 hit points. The summoned creatures have maximum hit points and
appear within 100 feet of Cryonax."}],"legendaryActions":
[{"name":"Smash","desc":"Cryonax slams a GRAPPLED target against the ground,
dealing 18 (4d8) bludgeoning damage to it."},{"name":"Tentacle
Freeze","desc":"Cryonax's tentacle freezes a GRAPPLED target. If the target fails a
DC 22 Constitution saving throw they are PARALYZED and Cryonax releases them from
its tentacle. They remain frozen indefinitely but can attempt the constitution
saving throw at the end of each of their turns. Success means they shrug off the
freezing."},{"name":"Ice Shroud (Costs 3 Actions)","desc":"With a gesture Cryonax
targets a frozen creature (see Tentacle Freeze) that is within 30 feet of him. The
target is encased instantly in a hard shell of crushing ice. The target receives no
saving throw and suffers 22 (5d8) cold damage immediately and at the start of each
of their turns. The target is considered STUNNED but is partly protected by the
shroud so is resistant to all damage. The shroud disappears if Cryonax removes it,
Cryonax dies, the shroud takes 100 hit points of damage or another character uses
their action and succeeds against a DC 22 Strength check to remove the trapped
ally."}],"specialAbilities":[{"name":"Cold Aura","desc":"At the start of each of
Cryonax's turns, each creature within 10 feet of him takes 21 (6d6) cold damage. A
creature also takes 21 (6d6) cold damage if they touch or hit Cryonax. Nonmagical
weapons that hit Cryonax are frozen immediately after dealing damage to Cryonax. If
used again and they hit any creature, the weapon shatters. The freezing effect
disappears after an hour."},{"name":"Empowered Attacks","desc":"Cryonax's slam
attacks are treated as magical for the purpose of bypassing resistance and immunity
to nonmagical weapons."},{"name":"Ice Walker","desc":"No ability checks are
required when Cryonax walks or climbs across icy surfaces and difficult snow or ice
terrain does not cost him extra movement."},{"name":"Legendary Resistance
(3/Day)","desc":"If Cryonax fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Cryonax has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Cryonax's innate spellcasting ability is Charisma (spell save
21, +13 to hit with spell attacks). Cryonax can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Wall Of Ice,
Ice Storm, Sleet Storm"},{"name":"Once a Day/Each","desc":"Otiluke's Freezing
Sphere (45 (13d6) damage)"},{"name":"Thrice a Day/Each","desc":"Cone Of
Cold"}],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common,
Primordial","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
agryn","maxHP":39,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":14,"intSave":"+2","wisScore":13,"wisSave"
:"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities
":"undefined","damageResistances":"undefined","conditionImmunities":"None","challen
geRating":"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) bludgeoning damage."},{"name":"Invisibility (Recharges after a Short or
Long Rest)","desc":"Dagryn magically turns INVISIBLE until he attacks, casts a
spell, or until its {@status concentration} is broken, up to 1 hour (as if {@status
concentration||concentrating} on a spell). Any equipment Dagryn wears or carries is
INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"Dagryn has advantage on saving throws against poison, spells,
and illusions, as well as to resist being CHARMED or PARALYZED."},{"name":"Draconic
Transformation","desc":"When Dagryn drops to 0 hit points, instead of falling
UNCONSCIOUS, he begins to transform into his dragon form. He immediately gains all
the statistics of an adult black dragon with the exception that his size is medium,
and he is STUNNED. At the start of his next turn, he grows to large size, but
remains STUNNED. At the start of his subsequent turn, Dagryn grows to huge size,
takes the form of an adult black dragon and is no longer considered STUNNED. Dagryn
remains in his dragon form for 24 hours whereupon he reverts to his dwarven form
and stat block."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Dagryn's
innate spellcasting ability is Charisma (spell save DC 13). Dagryn can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Alter Self, Disguise Self, Major Image, Levitate"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Draconic, Dwarvish,
Undercommon","speedWalk":20,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Darien","maxHP":127,"unitType":"giant","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":18,"chaSave
":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoi
nts":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Darien makes two attacks with her War Pick."},
{"name":"War Pick","desc":"Melee Weapon Attack +10 to hit, reach 5 ft, one target.
10 (1d8 + 6) piercing damage plus 4 necrotic damage."},{"name":"Eldritch
Blast","desc":"{@atk rw} +8 to hit, range 300 ft., three targets. 9 (1d10 + 4)
force damage."},{"name":"Create Thrall","desc":"Darien touches an INCAPACITATED
humanoid. That creature is then CHARMED by her until a Remove Curse spell is cast
on it, the CHARMED condition is removed from it, or she uses this feature again.
Darien can communicate telepathically with the CHARMED creature as long as the two
of them are on the same plane of existence."},{"name":"Summon War
Pick","desc":"Darien creates a magical war pick in her empty hand. The war pick
counts as magical for the purpose of overcoming resistance and immunity to
nonmagical attacks and damage. The war pick has a +1 bonus to attack and damage
(already factored into Darien's attacks)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Darien can see normally in
darkness, both magical and nonmagical, to a distance of 120 feet"},
{"name":"Eldritch Mind","desc":"Darien has advantage on Constitution saving throws
that she makes to maintain {@status concentration} on a spell."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Darien's innate spellcasting ability is
Charisma. She can innately cast the following spells (spell save DC 16, +8 to hit
with spell attacks), requiring no material components:"},{"name":"At-Will
Spells","desc":"Alter Self, Disguise Self, False Life, Invisibility, Mage Armor
(self only), Silent Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Mass
Suggestion, Project Image"}],"reactions":[{"name":"Shield of Cryonax
(1/Day)","desc":"When Darien takes damage, she can entomb herself in ice, which
melts away at the end of her next turn. She gains 150 temporary hit points, which
take as much of the triggering damage as possible. Immediately after she takes the
damage, she gains vulnerability to fire damage, her speed is reduced
to 0, and she is INCAPACITATED. These effects, including any remaining temporary
hit points, all end when the ice melts."}],"senses":"Darkvision 120
ft.","languages":"Aquan, Auran, Common, Elvish, Giant, Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"D
eep Spider","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deep spider
makes two foreleg attacks and one bite attack."},{"name":"Bite","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage, and
the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison
damage on a failed save, or half as much damage on a successful one. If the poison
damage reduces the target to 0 hit points, the target is stable but POISONED for 1
hour, even after regaining hit points, and is PARALYZED while POISONED in this
way."},{"name":"Foreleg","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 19 (4d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The deep spider can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Web Sense","desc":"While in contact with a web, the deep spider knows the
exact location of any other creature in contact with the same web."},{"name":"Web
Walker","desc":"The deep spider ignores movement restrictions caused by
webbing."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"D
emodand,
Farastu","maxHP":71,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+5","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
farastu makes two claw or bite attacks."},{"name":"Claws","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage. The target
is held fast by the farastu's adhesive slime (GRAPPLED, escape DC 15) if the
farastu isn't already grappling a creature."},{"name":"Bite","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive
Slime","desc":"The farastu secretes a thick, tarlike slime and it can choose to use
this slime to secure enemies that it has GRAPPLED or to make weapons become
attached to it. It is able to end the adhesion with a bonus action, causing all
items and creatures secured to it to be released. The adhesion also ends after the
farastu dies."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the
farastu's darkvision."},{"name":"Keen Smell","desc":"The farastu has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Magic
Resistance","desc":"The farastu has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The farastu's weapon
attacks are magical."},{"name":"Reckless","desc":"At the start of its turn, the
farastu can gain advantage on all melee weapon attack rolls it makes during that
turn, but attack rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[{"name":"Adhesive Hide","desc":"After
taking damage from a melee weapon, the farastu can use its reaction to take the
weapon, if the attacker fails a DC 15 Dexterity saving throw. The weapon is
attached to the farastu's hide until it releases the weapon, or an attacker takes
an action and succeeds with a DC 15 Strength check to pry it off the
farastu."}],"senses":"Darkvision 120
ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"D
emodand,
Kelubar","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+7","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints
":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The kelubar makes two claw or bite attacks."},
{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage plus 7 (2d6) acid damage."},{"name":"Bite","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage plus
7 (2d6) acid damage."},{"name":"Summon Reinforcements (Recharges after a Short or
Long Rest)","desc":"If the kelubar rolls 1-2 on a (d6) it summons in two {@creature
Demodand, Farastu|MaBJoV|farastu}, a result of 3-4 summons in one {@creature
Demodand, kelubar|MaBJoV|kelubar}."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the kelubar's
darkvision."},{"name":"Freedom of Movement","desc":"The kelubar is unaffected by
{@quickref difficult terrain||3}, and spells and other magical affects do not
reduce its speed or cause it to be PARALYZED or RESTRAINED. If the kelubar spends 5
feet of movement is automatically escapes from nonmagical restraints or a creature
that has it GRAPPLED. It is also able to move underwater with no movement or attack
penalties."},{"name":"Keen Smell","desc":"The kelubar has advantage on Wisdom
(PERCEPTION) checks that rely on smell."},{"name":"Magic Resistance","desc":"The
kelubar has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The kelubar's weapon attacks are magical."},
{"name":"Reckless","desc":"At the start of its turn, the kelubar can gain advantage
on all melee weapon attack rolls it makes during that turn, but attack rolls
against it have advantage until the start of its next turn."},{"name":"Sneak Attack
(1/Turn)","desc":"The kelubar deals an extra 14 (4d6) damage when it hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 ft. of an ally of the kelubar that isn't incapacitated and the kelubar
doesn't have disadvantage on the attack roll."},{"name":"Stench","desc":"Any
creature that is not a demodand and starts its turn within 30 feet of the kelubar
must succeed on a DC 16 Constitution saving throw or be POISONED. On a successful
saving throw, the creature is immune to the stench of this kelubar for 1
hour."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kelubar's innate
spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks).
It can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Melf's Acid Arrow, Clairvoyance, Detect Magic,
Fear, Invisibility (self only), Spider Climb, Tongues"},{"name":"Twice a
Day/Each","desc":"Dispel Magic"},{"name":"Thrice a Day/Each","desc":"Fog Cloud, Ray
Of Enfeeblement"}],"reactions":[{"name":"Impossible Dodge","desc":"When an attacker
that the kelubar can see hits it with an Attack, the kelubar can use its Reaction
to halve the attack's damage."}],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Demodand,
Shator","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+12","dexScore":13,"dexSave":"+1","conScore":20,"conSave
":"+10","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":20,"ch
aSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints
":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The shator makes two claw attacks and one bite. It
can substitute its bite for a poisonous spit attack if available."},
{"name":"Claws","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16
(2d8 + 7) slashing damage plus 10 (3d6) acid damage."},{"name":"Bite","desc":"Melee
Weapon Attack +12 to hit, reach 5 ft., one target. 25 (4d8 + 7) piercing damage
plus 14 (4d6) acid damage."},{"name":"Poisonous Spit Recharge 5","desc":"The shator
exhales poisonous spit in a 20-foot line that is 5 feet wide. Each creature in that
line must make a DC 18 Dexterity saving throw, taking 36 (8d8) acid damage on a
failed save and becoming PARALYZED for 1 minute. A creature can repeat the saving
throw
at the end of each of its turns, ending the PARALYZED effect on itself on a
success. The creature takes 18 (4d8) acid damage on a successful save."},
{"name":"Summon Reinforcements (Recharges after a Short or Long Rest)","desc":"If
the shator rolls 1-2 on a (d6) it summons in two Demodand, Farastu|MaBJoV|farastu,
a result of 3-4 summons in one {@creature Demodand, shator|MaBJoV|
shator}."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the shator's darkvision."},
{"name":"Keen Smell","desc":"The shator has advantage on Wisdom (PERCEPTION) checks
that rely on smell."},{"name":"Magic Resistance","desc":"The shator has advantage
on saving throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The shator's weapon attacks are magical."},{"name":"Poisonous
Slime","desc":"A creature within 5 feet of the shator is splattered with slime
whenever it hits the shator with a melee attack. The creature must make a DC 18
Dexterity saving throw or becoming PARALYZED for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending the PARALYZED effect on
itself on a success.."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
shator's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with
spell attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Clairvoyance, Detect Magic, Magic
Missile, Invisibility (self only), Spider Climb, Tongues"},{"name":"Twice a
Day/Each","desc":"Dispel Magic, Plane Shift"},{"name":"Thrice a
Day/Each","desc":"Cloudkill, Tasha's Hideous Laughter"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal,
Common","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"D
read Doppelganger","maxHP":78,"unitType":"monstrosity","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+5","conScore":14,"conSave":"+
2","intScore":17,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dread
doppelganger makes three melee attacks."},{"name":"Slam","desc":"Melee Weapon
Attack +8 to hit, range 5 ft., one target. 8 ((1d6 + 5))."},{"name":"Read
Thoughts","desc":"The dread doppelganger magically reads the surface thoughts of
one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of
wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it.
While the target is in range, the dread doppelganger can continue reading its
thoughts, as long as the dread doppelganger's Concentration isn't broken (as if
{@status concentration||concentrating} on a spell). While reading the target's
mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (DECEPTION,
INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The dread doppelganger can
use its action to polymorph into a Small or Medium humanoid it has seen, or back
into its true form. Its statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It reverts to its true
form if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the
dread doppelganger has advantage on attack rolls against any creature it has
{@quickref Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the
dread doppelganger surprises a creature and hits it with an attack during the first
round of combat, the target takes an extra 10 (3d6) damage from the
attack."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dread
doppelganger's spellcasting ability is Intelligence (spell save DC 14). It can
innately cast the following spells, requiring no components:"},{"name":"Once a
Day/Each","desc":"Mirror Image, Mislead"},{"name":"Thrice a
Day/Each","desc":"Phantasmal Killer"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Edwin Odesseiron","maxHP":117,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":20,"intSave":"+10","wisScore":15,"wisSave":"+7","chaScore":16,"chaSav
e":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Staff of Power","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage or
6 (1d8 + 2) bludgeoning damage if wielded with two hands. Edwin can expend one of
the staff's charges to deal an extra 3 (1d6) force damage on a hit."},
{"name":"Summon Hell Hounds","desc":"Edwin magically summons three {@creature hell
hound||hell hounds}. The summoned hell hounds appear in an unoccupied space within
60 feet of its summoner, and act as allies of their summoner. They remain for 10
minutes, until they or their summoner dies, or until their summoner dismisses them
as an action."}],"legendaryActions":[],"specialAbilities":[{"name":"Focused
Conjuration","desc":"While Edwin is {@status concentration||concentrating} on a
conjuration spell, his {@status concentration} cannot be broken as a result of
taking damage."},{"name":"Staff of Power","desc":"A magic quarterstaff that grants
a +2 bonus to attack and damage rolls made with it. While held it grants a +2 bonus
to armor class, saving throws, and spell attack rolls (all factored into Edwin's
statistics). The staff has 20 charges for the following properties. The staff
regains (2d8 + 4) expended charges daily at dawn."},
{"name":"Contingency","desc":"Edwin has a Contingency spell trigger if he is
INCAPACITATED, PARALYZED or STUNNED. When this occurs, a 6th level Dispel Magic
targets himself. He also has a clone body stored in a cavern one mile beneath the
city of Baldur's Gate."},{"name":"Simulacrum","desc":"Edwin is always accompanied
by a simulacrum of himself. The copy is identical to him in all respects except
that it has 58 HP, does not have the staff of power and does not have a 7th level
spell slot."}],"spellActions":[{"name":"Spellcasting","desc":"Edwin is an 18th-
level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +12
to hit with spell attacks). Edwin has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash*, Fire Bolt, Mage
Hand*, Poison Spray*"},{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor,
Shield, Unseen Servant*"},{"name":"Level 2 Spells (3 Slots)","desc":"Cloud Of
Daggers*, Mirror Image, Misty Step*"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Dispel Magic, Fireball, Stinking Cloud"},
{"name":"Level 4 Spells (3 Slots)","desc":"Conjure Minor Elementals, Evard's Black
Tentacles*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill*, Conjure
Elemental*, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Arcane Gate*,
Contingency"},{"name":"Level 7 Spells (1 Slots)","desc":"Simulacrum, Teleport*"},
{"name":"Level 8 Spells (1 Slots)","desc":"Clone, Maze"},{"name":"Level 9 Spells (1
Slots)","desc":"Meteor Swarm"}],"reactions":
[],"senses":"None","languages":"Abyssal, Aquan, Auran, Common, Ignan, Infernal,
Terran","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":81,"isActive":0,"unitName":"E
o Ashmajiir","maxHP":81,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":20,"chaSave
":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints"
:0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Dagger","desc":"Melee
or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 5
(1d4 + 3) piercing damage."},{"name":"Twinned Spell","desc":"Eo Ashmajiir casts a
spell from her spell list that targets only one creature and doesn't have a range
of self. This spell targets a second creature in range. Eo cannot use this action
in conjunction with her Lightning Affinity ability."}],"legendaryActions":
[],"specialAbilities":[{"name":"Lightning Affinity","desc":"When Eo Ashmajiir casts
a spell that deals lightning damage, that spell deals an additional 5 damage. When
Eo casts a spell that deals a type of damage from the following list, she can
change that damage type to lightning: acid, cold, fire, poison,
thunder."}],"spellActions":[{"name":"Spellcasting","desc":"Eo Ashmajiir is an 18th-
level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to
hit with spell attacks). Eo can cast the following spells:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb*, Detect
Magic, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect
Thoughts, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3
Slots)","desc":"Banishment*, Greater Invisibility*, Polymorph*"},{"name":"Level
5 Spells (3 Slots)","desc":"Dominate Person*, Scrying, Wall Of Force"},
{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning, Disintegrate*"},
{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death*, Teleport"},
{"name":"Level 8 Spells (1 Slots)","desc":"Power Word Stun*"},{"name":"Level 9
Spells (1 Slots)","desc":"Wish*"}],"reactions":
[],"senses":"None","languages":"Abyssal, Celestial, Common, Draconic, Infernal,
Undercommon","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Faldorn","maxHP":130,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+6","wisScore":20,"wisSave":"+10","chaScore":15,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Faldorn makes a melee attack and casts a spell. Or
she casts a spell and uses Change Shape if available."},{"name":"Staff of the
Woodlands","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 6 (1d6 +
3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two
hands."},{"name":"Change Shape (2/Day)","desc":"Faldorn magically polymorphs into a
beast or elemental with a challenge rating of 6 or less, and can remain in this
form for up to 9 hours. Faldorn reverts to her true form if she dies or falls
UNCONSCIOUS. She can revert to her true form using a bonus action on her
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Staff of the
Woodlands","desc":"This staff can be wielded as a magic quarterstaff that grants a
+2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to
spell attack rolls (already factored into Faldorn's attacks). The staff has 10
charges. It regains (1d6 + 4) expended charges daily at dawn. Faldorn can use an
action to expend 1 or more of the staff's charges to cast one of the following
spells from it, with a spell save DC of 14: Animal Friendship (1 charge), Awaken (5
charges), Barkskin (2 charges), Locate Animals Or Plants (2 charges), Speak With
Animals (1 charge), Speak With Plants (3 charges), or Wall Of Thorns (6 charges).
Faldorn can use an action to cast the Pass Without Trace spell without using any
charges."}],"spellActions":[{"name":"Spellcasting","desc":"Faldorn is a 18th-level
spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +12 to hit with
spell attacks). She has the following druid spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Druidcraft, Poison Spray, Produce Flame,
Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider,
Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal
Messenger, Barkskin"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals,
Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Locate
Creature, Stoneskin, Wall Of Fire"},{"name":"Level 5 Spells (3
Slots)","desc":"Commune With Nature, Mass Cure Wounds, Tree Stride"},{"name":"Level
6 Spells (1 Slots)","desc":"Heal, Heroes' Feast, Sunbeam"},{"name":"Level 7 Spells
(1 Slots)","desc":"Fire Storm"},{"name":"Level 8 Spells (1 Slots)","desc":"Animal
Shapes"},{"name":"Level 9 Spells (1 Slots)","desc":"Foresight"}],"reactions":
[],"senses":"None","languages":"Common, Druidic, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"F
limp
Shagglecran","maxHP":77,"armorClass":21,"unitType":"humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
6","intScore":18,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Flimp
makes two weapon attacks."},{"name":"Warhammer, +2","desc":"Melee Weapon Attack +10
to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 3 (1d6) force
damage."},{"name":"Summon Steel Defender (1/Day)","desc":"Flimp summons a
{@creature Steel Defender|TCE|metallic panther} to aid him in combat. The panther
has maximum hit points (24) and is immune to poison and being
CHARMED."}],"legendaryActions":[],"specialAbilities":[{"name":"Infused Magical
Items","desc":"Flimp is wearing a cloak of the manta ray, a ring of protection, +2
plate armor||plate armor +2, and winged boots. Flimp wields a +2 warhammer||
warhammer +2. These items vanish 4 days after Flimp dies."},{"name":"Gnome
Cunning","desc":"Flimp has advantage on all Intelligence, Wisdom, and Charisma
Saving Throws against magic."},{"name":"Battle Smith","desc":"Flimp uses his
Intelligence modifier for attack and damage rolls with his
weapons."}],"spellActions":[{"name":"Spellcasting","desc":"Flimp is a 14th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit
with spell attacks). Flimp has the following artificer spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt,
Guidance, Light"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Feather
Fall, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Blur, Warding
Bond"},{"name":"Level 3 Spells (3 Slots)","desc":"Aura Of Vitality, Blink,
Elemental Weapon"},{"name":"Level 4 Spells (1 Slots)","desc":"Fire
Shield"}],"reactions":[{"name":"Flash of Genius","desc":"When Flimp or another
creature he can see within 30 feet of him makes an ability check or a saving throw,
Flimp can use his reaction to add +4 to the roll."}],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish, Giant,
Gnomish","speedWalk":25,"speedFly":25,"speedSwim":60,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Gi
bberling","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Charmed,
Frightened","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Swarm","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. The
target is GRAPPLED (escape DC 10). All gibberlings within 5 ft. of the target can
use a reaction to make a dagger attack with advantage on the attack
roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At
the start of its turn, the gibberling can gain advantage on all melee weapon attack
rolls during that turn, but attack rolls against it have advantage until the start
of its next turn."},{"name":"Light Sensitivity","desc":"While in bright light,
gibberlings have disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."},{"name":"Burrow","desc":"A gibberling gains advantage
on stealth checks if it uses an action to burrow into dirt."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"H
amadryad","maxHP":32,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
hamadryad makes two melee attacks."},{"name":"Claws","desc":"Melee Weapon Attack +5
to hit, range 5 ft., one target. 5 ((1d4 + 3)) plus 10 (3d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The hamadryad has advantage on saving throws against spells and
other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The
hamadryad can communicate with Beasts and Plants as if they shared a language."},
{"name":"Tree Stride","desc":"Once on her turn, the hamadryad can use 10 ft. of her
Movement to step magically into one living tree within her reach and emerge from a
second living tree within 60 ft. of the first tree, appearing in an unoccupied
space within 5 ft. of the second tree. Both trees must be Large in size (or
bigger)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hamadryad's
spellcasting ability is Charisma (spell save DC 12). It can innately cast the
following spells, requiring no components:"},{"name":"Once a
Day/Each","desc":"Barkskin, Grasping Vine, Pass Without Trace"},{"name":"Thrice a
Day/Each","desc":"Entangle"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"I
moen","maxHP":78,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+
2","intScore":14,"intSave":"+5","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","dama
geResistances":"undefined,
undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Imoen
makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If
Imoen is subjected to an effect that allows her to make a Dexterity saving throw to
take only half damage, Imoen instead takes no damage if she succeeds on the saving
throw, and only half damage if she fails."},{"name":"Sneak Attack
(1/Turn)","desc":"Imoen deals an extra 14 (4d6) damage when she hits a target with
a weapon attack and has advantage on the attack roll, or when the target is within
5 ft. of an ally of Imoen that isn't INCAPACITATED and Imoen doesn't have
disadvantage on the attack roll."},{"name":"Spider Climb","desc":"Imoen can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, Imoen
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that
rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Thieves' cant, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Jaheira","maxHP":112,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+8","intScore":12,"intSave":"+1","wisScore":20,"wisSave":"+10","chaScore":15,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":
0,"alignment":"Unknown Unknown ","standardActions":
[{"name":"Multiattack","desc":"Jaheira makes two attacks with her quarterstaff."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +7 to hit (+10 to hit with
shillelagh), reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 +
2) bludgeoning damage if wielded with two hands or 9 (1d8 + 5) bludgeoning damage
with shillelagh."},{"name":"Mighty Summons (1/Day)","desc":"Jaheira casts the spell
conjure animals using a 7th level slot. She can choose to summon three {@filter CR
2 beasts|bestiary|challenge rating=[&2]|type=beast|miscellaneous=!swarm} or six
{@filter CR 1 beasts|bestiary|challenge rating=[&1]|type=beast|miscellaneous=!
swarm}. All summoned beasts have maximum hit points. The damage from the summoned
beasts natural weapons are considered magical for the purpose of overcoming
immunity and resistance to nonmagical attacks and damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Jaheira has advantage on
saving throws against being CHARMED, and magic can't put Jaheira to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Jaheira is a 15th-level
spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with
spell attacks). She has the following druid spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Druidcraft, Poison Spray, Produce Flame,
Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider,
Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal
Messenger, Barkskin"},{"name":"Level 3 Spells (3 Slots)","desc":"Conjure Animals,
Water Breathing"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast, Locate
Creature, Stoneskin, Wall Of Fire"},{"name":"Level 5 Spells (3
Slots)","desc":"Commune With Nature, Mass Cure Wounds, Tree Stride"},{"name":"Level
6 Spells (1 Slots)","desc":"Heal, Heroes' Feast, Sunbeam"},{"name":"Level 7 Spells
(1 Slots)","desc":"Fire Storm"},{"name":"Level 8 Spells (1 Slots)","desc":"Animal
Shapes"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Druidic,
Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Jon Irenicus","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+10","intScore":22,"intSave":"+13","wisScore":14,"wisSave":"+9","chaScore":16,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
weapons","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack (only useable with Tenser's
Transformation)","desc":"Jon Irenicus makes two flame tongue attacks or two mace
attacks. Each attack does an additional 13 (2d12) force damage."},{"name":"Flame
Tongue (Rod of Lordly Might)","desc":"Melee Weapon Attack +11 to hit, reach 5 ft.,
one target. 10 (1d8 + 4) slashing damage and 7 (2d6) fire damage."},{"name":"Mace
(Rod of Lordly Might)","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one
target. 10 (1d6 + 7) bludgeoning damage."}],"legendaryActions":
[{"name":"Cantrip","desc":"Jon Irenicus casts a cantrip."},{"name":"Drain Life
Attack","desc":"Jon Irenicus makes a drain life attack with his rod of lordly
might. If he hits a creature with his rod, the creature must make a DC 17
Constitution saving throw. On a failure, the creature takes an extra 4d6 necrotic
damage, and Jon regains a number of hit points equal to half that necrotic damage.
This property can't be used for 24 hours."},{"name":"Paralyze Attack","desc":"Jon
Irenicus makes a paralyze attack with his rod of lordly might. If he hits a
creature with his rod, the creature must make a DC 17 Strength saving throw."},
{"name":"Tenser's Transformation (Costs 3 Actions)","desc":"Jon Irenicus casts
Tenser's Transformation|XGE. He gains 50 temporary hit points. He gains advantage
on his attack rolls with his rod of lordly might. When he hits a target with his
rod of lordly might, that target takes an extra 2d12 force damage. He gains
proficiency in Strength and Constitution saving throws. He can use his
multiattack"}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Jon Irenicus fails a saving throw, it can choose to succeed
instead."},{"name":"Rejuvenation","desc":"If he has a phylactery and is destroyed,
Jon Irenicus gains a new body in (1d10) days, regaining all its hit points and
becoming active again. The new body appears within 5 feet of the phylactery."},
{"name":"Turn Resistance","desc":"Jon Irenicus has advantage on saving throws
against any effect that turns undead."}],"spellActions":
[{"name":"Spellcasting","desc":"Jon Irenicus is an 20th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell
attacks). Jon Irenicus has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Magic Missile, Shield,
Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts,
Invisibility, Melf's Acid Arrow, Mirror Image"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead, Counterspell, Dispel Magic, Fireball"},{"name":"Level
4 Spells (3 Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (3
Slots)","desc":"Cloudkill, Scrying"},{"name":"Level 6 Spells (1
Slots)","desc":"Disintegrate, Tenser's Transformation|XGE"},{"name":"Level 7 Spells
(1 Slots)","desc":"Finger Of Death, Mordenkainen's Sword"},{"name":"Level 8 Spells
(1 Slots)","desc":"Dominate Monster, Power Word Stun"},{"name":"Level 9 Spells (1
Slots)","desc":"Power Word Kill, Time Stop"}],"reactions":[],"senses":"Truesight
120 ft.","languages":"Abyssal, Celestial, Common, Elvish, Infernal,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"
Kagain","maxHP":152,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Kagain makes
three attacks with his berserking greataxe."},{"name":"Berserking Great
Axe","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 (1d12 + 7)
slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +5 to hit, range
100/400 ft., one target. 6 (1d10 + 1) piercing damage."}],"legendaryActions":
[{"name":"Weapon Attack","desc":"Kagain makes an attack with a melee weapon."},
{"name":"Berserk Whirlwind (Costs 3 Actions)","desc":"Kagain makes a weapon attack
against every creature within 5 ft. of him."}],"specialAbilities":
[{"name":"Berserking Greataxe","desc":"+3 greataxe. In addition, while Kagain is
attuned to this weapon, his Hit Point maximum increases by 1 for each of his levels
or hit dice (176). Whenever a hostile creature damages Kagain while the axe is in
his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He
can choose to fail this saving throw. While berserk, Kagain gains advantage on all
melee attacks and attacks made against him are made with
advantage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"K
ivan","ma
xHP":66,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":18,"dexSave":"+7","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Kivan makes
two melee attacks or two ranged attacks."},{"name":"Long Sword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage or 8
(1d10 + 3) slashing damage if wielded with two hands."},
{"name":"Longbow","desc":"{@atk rw} +7 to hit, ranged 150/600 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Volley","desc":"Kivan can use his action to
make a ranged attack against any number of creatures with 10 feet of a point he can
see within the range of his weapon. He must make a separate attack roll for each
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Sight","desc":"Kivan has advantage on Wisdom (Perception) checks that rely on
hearing or sight."},{"name":"Fey Ancestry","desc":"Kivan has advantage on saving
throws against being CHARMED, and magic can't put Kivan to
sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Lothar","maxHP":105,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing
from nonmagical weapons that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"9","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"Lothar makes two
attacks, only one of which can be a bite."},{"name":"Greataxe (Humanoid or Hybrid
Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10
(1d12 + 4) piercing damage, 14 ((1d12 + 8)) while in a rage."},{"name":"Beak (Raven
or Hybrid Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 1 piercing damage in raven form, or 4 (1d4 + 4) piercing damage in hybrid
form. If the target is humanoid, it must succeed on a DC 15 Constitution saving
throw or be cursed with wereraven lycanthropy."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"Lothar can use his action to
polymorph into a raven-humanoid hybrid or into a raven, or back into his human
form. Any equipment he is wearing or carrying isn't transformed. He reverts to his
human form if he dies."},{"name":"Mimicry","desc":"Lothar can mimic simple sounds
he has heard, such as a person whispering, a baby crying, or an animal chittering.
A creature that hears the sounds can tell they are imitations with a successful DC
15 Wisdom (Insight) check."},{"name":"Rage","desc":"Lothar can enter a rage as a
bonus action. His rage lasts for 1 minute. During his rage he has advantage on
Strength checks and Strength saving throws. He gains a +4 bonus to damage while he
is in a rage. He has resistance to bludgeoning, piercing, and slashing damage while
in a rage. Lothar cannot cast spells while in a rage."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Lothar's innate spellcasting ability is
Charisma (spell save DC 12). Lothar can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day","desc":"Plane
Shift"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":460,"isActive":0,"unitName":"
Mephistopheles","maxHP":460,"armorClass":21,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":23,"dexSave":"+6","conScore":22,"conSave"
:"+6","intScore":30,"intSave":"+18","wisScore":28,"wisSave":"+17","chaScore":26,"ch
aSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"27","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Mephistopheles uses his Hellfire
Lash ability (if available) and then makes two attacks with his ranseur."},
{"name":"Ranseur, +3","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 20 (2d10 + 9) piercing damage. At Mephistopheles's whim, a successful hit
does an additional 27 (6d8) fire or cold damage."},{"name":"Ashen
Teleport","desc":"Mephistopheles's body and any equipment he is wearing or carrying
turns to ash and he magically teleports up to 120 feet to an unoccupied space he
can see and reforms."},{"name":"Hellfire Lash Recharge 5","desc":"Mephistopheles
unleashes a 60-foot long lash of hellfire that ignites a 5-foot radius around where
it strikes. Any targets in the area of effect must make a DC 22 Dexterity check or
take 22 (5d8) fire damage. The damage is halved on a successful saving throw."},
{"name":"Summon Allies (1/Day)","desc":"Mephistopheles summons (1d4) {@creature ice
devil||ice devils}."}],"legendaryActions":[{"name":"Hellfire Storm (Costs 2
Actions)","desc":"Mephistopheles selects an area up to 160 feet away from him and
creates a hellfire explosion in a 20-foot radius. Anyone in the area that fails the
DC 22 Dexterity saving throw takes 38 (7d10) fire damage. Those that succeed suffer
only half the damage."},{"name":"Hellfire Wings","desc":"Mephistopheles uses his
wings to generate a burst of heat. Each creature within 10 feet of him must succeed
on a DC 22 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be
knocked PRONE. They also must make a DC 22 Constitution saving throw or suffer 10
(3d6) fire damage."},{"name":"Teleport","desc":"Mephistopheles uses his Ashen
Teleport action."}],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical
darkness doesn't impede Mephistopheles's darkvision."},{"name":"Flames of
Hell","desc":"Mephistopheles is covered in dark flames. At the start of his turn,
any creature within 5 feet of him takes 7 (2d6) fire damage, if Mephistopheles
desires it."},{"name":"Flyby","desc":"Mephistopheles doesn't provoke opportunity
attacks when he flies out of an enemy's reach."},{"name":"Hellfire
Mastery","desc":"When Mephistopheles inflicts fire damage from a Hellfire ability
on any opponent that fire damage ignores the target's fire resistance and immunity.
Mephistopheles is immune to damage from his own hellfire abilities."},
{"name":"Legendary Resistance (3/Day)","desc":"If Mephistopheles fails a saving
throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Mephistopheles has advantage on saving throws against spells
and other magical effects."},{"name":"Magic Weapons","desc":"Mephistopheles's
weapon attacks are magical."},{"name":"Regeneration","desc":"Mephistopheles regains
20 hit points at the start of his turn. If he takes radiant damage, this trait
doesn't function at the start of his next turn. Mephistopheles dies only if he
starts his turn with 0 hit points and is unable to regenerate."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Mephistopheles's innate spellcasting ability
is Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Animate Dead, Detect Evil And Good, Detect Magic, Dispel Magic,
Fireball, Geas (duration 1 year), Greater Restoration, Hallow, Hold Monster, Locate
Creature, Locate Object, Major Image, Resurrection, Scrying, Suggestion, Teleport,
True Seeing, Wall Of Fire, Wall Of Ice"},{"name":"Once a Day/Each","desc":"Meteor
Swarm, Symbol (any), Wish"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All, Telepathy 100
ft.","speedWalk":40,"speedFly":100,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Minsc and
Boo!","maxHP":136,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignme
nt":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Minsc makes
two melee attacks."},{"name":"Great Sword","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 12 (2d6 + 5) slashing damage"}],"legendaryActions":
[],"specialAbilities":[{"name":"Reckless","desc":"At the start of his turn, Minsc
can gain advantage on all melee weapon attack rolls during that turn, but attack
rolls against him have advantage until the start of his next turn."},
{"name":"Favored Enemy","desc":"Minsc's favored enemy is evil. When he hits an evil
creature with a melee attack he deals an additional 1d6 slashing damage."},
{"name":"Go for the eyes Boo","desc":"Boo is a miniature giant space hamster and
has the statistics of a RAT. As a bonus action, Minsc can talk to Boo and gain the
inspiration to go into a berserker fury. While in this berserking fury Minsc gains
the following advantages:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":
"","desc":""},{"name":"Boo, The Miniature Giant Space Hamster","desc":"Boo is
Minsc's animal companion. Boo is a miniature giant space hamster and has the
statistics of a RAT."}],"spellActions":[],"reactions":[{"name":"Run, Boo,
run!","desc":"If Boo takes damage, Minsc can choose to take the damage
instead."}],"senses":"None","languages":"Common,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"M
ontaron and the Laughing
Skull","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":20,"dexSave":"+9","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Montaron makes two shortsword attacks and uses the
ability Unleash the Demilich if available."},{"name":"Shortsword","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage, and
the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison
damage on a failed save, or half as much damage on a successful one."},
{"name":"Light Crossbow","desc":"{@atk rw} +9 to hit, range 80/320 ft., one target.
9 (1d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving
throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a
successful one."},{"name":"Unleash the Demilich","desc":"Montaron reaches inside
his bag of holding and releases Xzar. Xzar is a demilich and appears within 5 ft.
of Montaron. Xzar rolls for his own initiative. Xzar cannot use lair actions or
legendary actions. He has a CR of 14."}],"legendaryActions":[],"specialAbilities":
[{"name":"Assassinate","desc":"During his first turn, Montaron has advantage on
attack rolls against any creature that hasn't taken a turn. Any hit Montaron scores
against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},
{"name":"Evasion","desc":"If Montaron is subjected to an effect that allows him to
make a Dexterity saving throw to take only half damage, Montaron instead takes no
damage if he succeeds on the saving throw, and only half damage if he fails."},
{"name":"Nimbleness","desc":"Montaron can move through the space of any creature
that is of a size larger than his."},{"name":"Sneak Attack
(1/Turn)","desc":"Montaron deals an extra 21 (6d6) damage when he hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 ft. of an ally of Montaron that isn't incapacitated and Montaron doesn't
have disadvantage on the attack roll."},{"name":"Special Items","desc":"Montaron
possesses a bag of holding. He keeps the DEMILICH, Xzar, in the bag. He also
possesses a portable hole, which he uses to aid in robberies. As a bonus action,
Montaron can place his portable hole in his bag of holding. This instantly destroys
both items and opens a gate to the Astral Plane. Montaron and any creature within
10 feet of him is sucked through the gate to a random location on the Astral Plane.
The gate then closes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Halfling, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Naes Inuus","maxHP":135,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+8","intScore":13,"intSave":"+1","wisScore":20,"wisSave":"+10","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoi
nts":0,"alignment":"Lawful Good ","standardActions":[{"name":"Mace","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning
damage."},{"name":"Radiant Beauty of Sune","desc":"Naes dispels any magical
darkness within 30 feet of him. Additionally, each hostile creature within 30 feet
of Naes must make a Constitution saving throw at DC 18. A creature takes radiant
damage equal to 30 on a failed saving throw, half damage on a successful one. A
creature that has total cover from Naes is not affected."},{"name":"Corona of
Beauty","desc":"Naes activates an aura of sunlight that lasts for 1 minute or until
he dismisses it using an action. He emits bright light in a 60-foot radius and dim
light 30 feet beyond that. His enemies in the bright light have disadvantage on
saving throws against any spell that deals fire or radiant
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Naes is a 18th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Naes has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3
Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2
Slots)","desc":"Fireball, Spirit Guardians"},{"name":"Level 4 Spells (3
Slots)","desc":"Death Ward*, Wall Of Fire"},{"name":"Level 5 Spells (2
Slots)","desc":"Antilife Shell, Flame Strike"},{"name":"Level 6 Spells (1
Slots)","desc":"Blade Barrier"},{"name":"Level 7 Spells (1 Slots)","desc":"Divine
Word"},{"name":"Level 8 Spells (1 Slots)","desc":"Holy Aura"},{"name":"Level 9
Spells (1 Slots)","desc":"Mass Heal"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Nauk","maxHP":127,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":12,"dexSave":"+5","conScore":18,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Nauk makes
three melee attacks. Nauk may substitute one of those attacks for the Imbibe Potion
action."},{"name":"Maul, +1","desc":"Melee Weapon Attack +10 to hit, reach 5 ft.,
one creature. 13 (2d6 + 6) bludgeoning damage."},{"name":"Heavy Crossbow,
+1","desc":"{@atk rw} +6 to hit, ranged 100/400 ft., one target. 7 (1d10 + 2)
piercing damage."},{"name":"Imbibe Potion","desc":"Nauk drinks a potion from the
following list:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":
[{"name":"Relentless","desc":"When Nauk is reduced to 0 hit points but not killed
outright, he can drop to 1 hit point instead. He can't use this feature again for
24 hours"},{"name":"Potion Mishap","desc":"When Nauk uses the Imbibe Potion action
more than once in an hour, roll (1d4) for what happens:"},{"name":"","desc":""},
{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},{"name":"Special
Items","desc":"Nauk wears adamantine plate armor. He wields a +1 maul and a +1
heavy crossbow||heavy crossbow +1 which is already factored into his stats. He has
2 potion of cold resistance||potions of resistance—cold, 2 potion of fire
resistance||potions of resistance—fire, 2 potion of lightning resistance||potions
of resistance—lightning. He has 2 potion of heroism||potions of heroism and 4
potion of superior healing||potions of superior healing."}],"spellActions":
[],"reactions":[{"name":"Parry","desc":"Nauk adds 4 to his AC against one melee
attack that would hit him. To do so, Nauk must see the attacker and be wielding a
melee weapon."}],"senses":"None","languages":"Common, Goblin, Orc,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"
Pazuzu","maxHP":432,"armorClass":21,"unitType":"fiend","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":30,"dexSave":"+18","conScore":27,"conSave
":"+16","intScore":23,"intSave":"+6","wisScore":18,"wisSave":"+4","chaScore":27,"ch
aSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Pazuzu makes two attacks."},
{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one
target. 13 (2d6 + 6) slashing damage. As a bonus action Pazuzu can activate this
sword's special feature which grants him haste until the end of his next turn."},
{"name":"Talon","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 10
(1d8 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"Pazuzu
exhales poisonous acid in a 100-foot line that is 5 feet wide. Every creature
caught in the cone must make a DC 21 Dexterity saving throw. Each creature takes 63
(18d6) acid damage on a failed save or half as much damage on a successful one. A
creature killed by this breath weapon melts and is
disintegrated."}],"legendaryActions":[{"name":"Disarm","desc":"Pazuzu knocks a
weapon out of a target's hand if his attack roll (+14) beats the target's
Strength (Athletics) or Dexterity (Acrobatics) check. If disarmed, the target's
weapon flies 10 ft. in a random direction."},{"name":"Lethal Leap","desc":"Pazuzu
attacks once with his greatsword or talons and can then fly away. Pazuzu's movement
does not provoke attacks, whether he hits or not."},
{"name":"Disruption","desc":"Pazuzu casts Dispel Magic."}],"specialAbilities":
[{"name":"Aura of Servile Avians","desc":"Any evil creature with a natural fly
speed and a CR of 20 or less must make a DC 21 Wisdom saving throw if they attempt
to attack Pazuzu. Failure means their action is wasted and the attack fails. On a
successful saving throw the target is immune to this effect in the future."},
{"name":"Legendary Resistance (3/Day)","desc":"If Pazuzu fails a saving throw, he
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Pazuzu has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Pazuzu's weapon attacks are magical."},
{"name":"Spell Disruption","desc":"When Pazuzu casts Dispel Magic, he automatically
dispels any spell of 6th level or lower on the target."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Pazuzu's innate spellcasting ability is
Charisma (spell save DC 24, +16 to hit with spell attacks). He can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Astral Projection, Blight, Charm Person, Detect Evil And Good,
Dispel Magic, Hallow, Insect Plague, Telekinesis, Teleport, Wind Walk"},
{"name":"Once a Day/Each","desc":"Wish"},{"name":"Thrice a
Day/Each","desc":"Dominate Person, Hypnotic Pattern, Plane Shift (only itself and
willing creatures)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Pelyious Avhoste","maxHP":104,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+8","dexScore":14,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical weapons that aren't
silvered","damageResistances":"None","conditionImmunities":"Poisoned","challengeRat
ing":"9","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form)","desc":"In humanoid form, Pelyious
makes two scimitar attacks or two hand crossbow attacks. In hybrid form, he can
substitute one scimitar attack for a bite attack."},{"name":"Bite (Hybrid Form
Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d10 + 4)
piercing damage. The target is GRAPPLED, escape DC 16 until this grapple ends, the
target is RESTRAINED, and Pelyious can't bite another target."},{"name":"Hand
Crossbow (Humanoid or Hybrid Form)","desc":"{@atk rw} +6 to hit, range 30/90 ft.,
one target. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage."},
{"name":"Scimitar (Humanoid or Hybrid Form)","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 7 (1d6 + 4) slashing damage plus 7 (2d6) poison
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"Pelyious can use his action to polymorph into a
crocodile-humanoid hybrid, or back into his true form, which is humanoid. His
statistics are the same in each form. Any equipment he is wearing or carrying isn't
transformed. He reverts to his true form if he dies."},{"name":"Hold
Breath","desc":"Pelyious can hold his breath for 15 minutes."}],"spellActions":
[{"name":"Spellcasting","desc":"Pelyious is a 9th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell
attacks). Pelyious has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile,
Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},
{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},
{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common,
Draconic","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Phaerimm","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":19,"intSave":"+9","wisScore":20,"wisSave":"+5","chaScore":23,"chaS
ave":"+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Petrified","challengeRating":"15","experiencePoints
":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The phaerimm makes four attacks with its claws and a
bite or stinger attack. Alternatively, it attacks with two claws and casts one
spell."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 12 (2d6 + 5) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack
+10 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},
{"name":"Stinger","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target.
12 (2d6 + 5) piercing damage. If the target fails a DC 18 Constitution saving
throw, they will be PARALYZED for 1 minute. The phaerimm's poison forces the
PARALYZED target to float five feet above the ground. The target may repeat the
saving throw at the end of each of it's turns."},{"name":"Implant","desc":"The
phaerimm uses an action to do a stinger attack against a PARALYZED target. If the
stinger hits, an egg is implanted in the target. This egg can only be removed by
spells that cure disease, such as lesser restoration. If the egg is not removed
within 90 days, the larva emerges, and the host is killed. A phaerimm has a single
egg so may only use this ability once."}],"legendaryActions":[],"specialAbilities":
[{"name":"Arcane Sight","desc":"The phaerimm discerns the location of all magical
auras within sight and knows which creatures within 60 feet are spellcasters."},
{"name":"Extended Concentration","desc":"The phaerimm can concentrate on two
different spells at the same time. If {@status concentration} is broken, then both
spells fade immediately."},{"name":"Immutable Form","desc":"The phaerimm is immune
to any spell or effect that would alter its form."},{"name":"Magic
Resistance","desc":"The phaerimm has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
phaerimm is a 15th-level spellcaster. It's innate spellcasting ability is Charisma
(spell save DC 19, +11 to hit with spell attacks). It can innately cast the
following spells, requiring no material components:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Mage Hand, Minor Illusion, Poison Spray, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Dissonant Whispers, Magic Missile,
Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Detect
Thoughts, Phantasmal Force"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball,
Fear, Hypnotic Pattern"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion,
Greater Invisibility, Phantasmal Killer"},{"name":"Level 5 Spells (2
Slots)","desc":"Dominate Person, Hold Monster, Telekinesis"},{"name":"Level 6
Spells (1 Slots)","desc":"Chain Lightning, Mass Suggestion"},{"name":"Level 7
Spells (1 Slots)","desc":"Prismatic Spray, Reverse Gravity"},{"name":"Level 8
Spells (1 Slots)","desc":"Dominate Monster"}],"reactions":[],"senses":"Truesight
120 ft.","languages":"Undercommon, Understands Common, Telepathy 100
ft.","speedWalk":15,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"S
aemon Havarian","maxHP":91,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+8","dexScore":18,"dexSave":"+8","conScore":14,"conSave"
:"+2","intScore":18,"intSave":"+4","wisScore":11,"wisSave":"+4","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"Saemon makes three melee or ranged attacks."},
{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or
range 20/60 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":
[{"name":"Weapon Attack","desc":"Saemon makes a weapon attack."},
{"name":"Cantrip","desc":"Saemon casts a cantrip from his spell list."},
{"name":"Animate Objects (Costs 3 Actions)","desc":"Saemon casts the spell animate
objects, targeting hand axes that he has hurled at enemies up to a total of 10. If
there are not enough hand axes to equal 10, then he provides the remaining hand
axes from his quiver of ehlonna. The hand axes are considered tiny
objects."}],"specialAbilities":[{"name":"Magical Equipment","desc":"Saemon wears a
quiver of ehlonna."}],"spellActions":[{"name":"Spellcasting","desc":"Saemon is a
9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16,
+8 to hit with spell attacks). Saemon has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand,
Prestidigitation"},{"name":"Level 1 Spells
(4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level
3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Animate Objects"}],"reactions":[{"name":"Parry","desc":"Saemon adds
4 to his AC against one melee attack that would hit him. To do so Saemon must see
the attacker and be wielding a weapon."}],"senses":"None","languages":"Common,
Infernal, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Sarevok","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
9","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+8","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Sarevok can cast a spell and
make one attack with his long sword."},{"name":"Long Sword","desc":"Melee Weapon
Attack +10 to hit, reach 5 ft., one target. 9 (1d8 + 5) slashing damage or 10
((1d10 + 5)) if wielded in two hands. If the target is a creature, it must succeed
on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't
regain hit points. The curse lasts until removed by the Remove Curse spell or other
magic."},{"name":"Assassin's Strike","desc":"Sarevok makes an attack with his long
sword. If he hits the target and has advantage on the attack roll, then he deals an
additional 21 (6d6) slashing damage. If the target is a creature, it must succeed
on a DC 16 Constitution saving throw or be POISONED for 10
minutes."}],"legendaryActions":[{"name":"Attack","desc":"Sarevok makes one attack
with his long sword."},{"name":"Cast Cantrip","desc":"Sarevok casts a cantrip from
his spell list."},{"name":"Channel Bhaal's Hate (Costs 2 Actions)","desc":"Sarevok
unleashes"}],"specialAbilities":[{"name":"Magic Resistance","desc":"Sarevok has
advantage on saving throws against spells and other magical effects."},
{"name":"Rejuvenation","desc":"If Sarevok is killed he gains a new body in 24
hours, regaining all his hit points and becoming active again. The new body appears
on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to
function if a cleric of good alignment casts the spell hallow on the altar in the
temple of Bhaal."}],"spellActions":[{"name":"Spellcasting","desc":"Sarevok is a
12th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to
hit with spell attacks). Sarevok has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Guiding Bolt, Shield Of
Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence, Spiritual
Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Dispel Magic"},
{"name":"Level 4 Spells (3 Slots)","desc":"Divination, Guardian Of Faith"},
{"name":"Level 5 Spells (2 Slots)","desc":"Contagion, Insect Plague"},
{"name":"Level 6 Spells (1 Slots)","desc":"Harm"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
irene","maxHP":36,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":11,"conSave"
:0,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
sirene makes two dagger attacks or two shortbow attacks."},
{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, range 5 ft., one target. 6
((1d4 + 4))"},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one
target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The sirene can breathe air and water."},
{"name":"Magic Resistance","desc":"The sirene has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The sirene's spellcasting ability is Charisma (spell save DC
13). It can innately cast the following spells, requiring no components:"},
{"name":"Once a Day/Each","desc":"Invisibility"},{"name":"Thrice a
Day/Each","desc":"Crown Of Madness, Suggestion"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Skeleton Lord","maxHP":136,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"Bludgeoning from magical
attacks","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skeleton lord makes three
greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +12 to hit,
reach 5 ft., one target. 16 (2d6 + 9) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fear Aura","desc":"Any creature hostile to the
skeleton lord that starts its turn within 20 feet of the skeleton lord must make a
DC 17 Wisdom saving throw, unless the skeleton lord is INCAPACITATED. On a failed
save, the creature is FRIGHTENED until the start of its next turn. If a creature's
saving throw is successful, then the creature is immune to the skeleton lord's Fear
Aura for the next 24 hours."},{"name":"Magic Resistance","desc":"The skeleton lord
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The skeleton lord's weapon attacks are magical and
have a +3 bonus to attack and damage rolls (included in the
attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"S
keleton
Warrior","maxHP":90,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"Bludgeoning from magical
attacks","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skeleton warrior makes two
greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 13 (2d6 + 6) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The skeleton warrior has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The skeleton warrior's weapon attacks are magical
and have a +3 bonus to attack and damage rolls (included in the
attack)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":299,"isActive":0,"unitName":"
Ssendam, Lord of
Madness","maxHP":299,"armorClass":19,"unitType":"aberration","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":24,"dexSave":"+14","conScore":22,"conSave
":"+13","intScore":20,"intSave":"+5","wisScore":18,"wisSave":"+4","chaScore":26,"ch
aSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Ssendam makes three attacks: one
with her Touch of Madness and two with her chaos staff."},{"name":"Chaos
Staff","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 12 (2d6 +
5) bludgeoning damage plus 16 (3d10) necrotic damage. The target must also make a
DC 19 Constitution or be STUNNED. The target may repeat the saving throw at the end
of each of their turns."},{"name":"Summon Slaadi (1/Day)","desc":"Ssendam summons
(1d4 + 1) {@creature death slaad||death slaadi}. A summoned slaad appears in an
unoccupied space within 60 feet of Ssendam, acts as an ally of Ssendam, and can't
summon other slaadi. It remains for 1 minute, until it or Ssendam dies, or until
Ssendam dismisses it as an action."},{"name":"Teleport","desc":"Ssendam
magically teleports, along with any equipment she is wearing or carrying, up to
120 feet to an unoccupied space she can see."},{"name":"Touch of
Madness","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 10 (1d10
+ 5) slashing damage plus 16 (3d10) necrotic damage. A target that fails a DC 20
Charisma saving throw is inflicted with a random short-term madness. If it is
already mad, the existing madness is replaced with a random long-term
madness."}],"legendaryActions":[{"name":"Chaos Staff","desc":"Ssendam makes one
attack with her chaos staff."},{"name":"Teleport","desc":"Ssendam uses her Teleport
action."},{"name":"Subversion (Costs 2 Actions)","desc":"Ssendam forces every
creature suffering from madness within 60 feet of her to use their reaction to
attack another creature within 5 feet of them."}],"specialAbilities":[{"name":"Aura
of Madness","desc":"Any creature (other than undead or constructs) that ends its
turn within 10 feet of Ssendam must make a DC 20 Charisma saving throw or be
inflicted with a random short-term madness. If a creature succeeds against any
madness ability of Ssendam's, they are immune to Ssendam's madness for 1 hour."},
{"name":"Legendary Resistance (3/Day)","desc":"If Ssendam fails a saving throw, she
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Ssendam has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Ssendam's weapon attacks are magical."},
{"name":"Regeneration (Golden Amoeba Form Only)","desc":"Ssendam regains 40 hit
points at the start of her turn if she has at least 1 hit point."},
{"name":"Shapechanger","desc":"Ssendam can use her action to polymorph into a Small
or Medium humanoid, into a Small aberration that looks like a golden amoeba, or
back into this, her golden slaad form. Any equipment she is wearing or carrying
isn't transformed. She reverts to her true form if she dies. Her statistics in the
humanoid forms, other than her size, are the same."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Ssendam's innate spellcasting ability is
Charisma (spell save DC 23, +15 to hit with spell attacks). Ssendam can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Evil And Good, Detect Magic, Detect Thoughts, Dispel Magic,
Fear, Fly, Mass Suggestion, Plane Shift"},{"name":"Once a Day","desc":"Power Word
Heal, Power Word Kill, Power Word Stun"},{"name":"Twice a Day/Each","desc":"Finger
Of Death, Flame Strike"}],"reactions":[{"name":"Amoeba","desc":"When damaged,
Ssendam can use her reaction to shapechange into her golden amoeba form and the
damage is reduced to 0."}],"senses":"Blindsight 60 ft., Truesight 120
ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"S
uldil Baldoriel","maxHP":88,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
5","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":20,"chaSave
":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints"
:0,"alignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4
+ 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mounted","desc":"If Suldil isn't mounted, she can use a bonus mount,
provided Suldil and the young bronze dragon are on the same plane of existence.
When she teleports, Suldil appears astride the young bronze dragon along with any
equipment she is wearing or carrying. While mounted and not INCAPACITATED, Suldil
can't be {@quickref Surprise|PHB|3|0|surprised}, and both her and her mount gain
advantage on Dexterity saving throws."},{"name":"Young Bronze
Dragon","desc":"Suldil is accompanied by a young bronze dragon. The dragon allows
Suldil to use him as a mount."}],"spellActions":
[{"name":"Spellcasting","desc":"Suldil Baldoriel is an 16th-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).
Suldil can cast the following spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Detect Magic, Magic
Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts,
Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Fireball, Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment,
Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3
Slots)","desc":"Dominate Person, Scrying, Wall Of Force"},{"name":"Level 6 Spells
(1 Slots)","desc":"Chain Lightning, Disintegrate"},{"name":"Level 7 Spells (1
Slots)","desc":"Finger Of Death, Teleport"},{"name":"Level 8 Spells (1
Slots)","desc":"Power Word Stun"}],"reactions":
[],"senses":"None","languages":"Celestial, Common,
Draconic","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
word Spider","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sword spider
makes two foreleg attacks and one bite attack."},{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage, and
the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison
damage on a failed save, or half as much damage on a successful one. If the poison
damage reduces the target to 0 hit points, the target is stable but POISONED for 1
hour, even after regaining hit points, and is PARALYZED while POISONED in this
way."},{"name":"Foreleg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The sword spider can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Web Sense","desc":"While in contact with a web, the sword spider knows the
exact location of any other creature in contact with the same web."},{"name":"Web
Walker","desc":"The sword spider ignores movement restrictions caused by
webbing."}],"spellActions":[],"reactions":[],"senses":"Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ta
sloi","maxHP":5,"unitType":"humanoid","unitSize":"Small ","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-
1,"intScore":12,"intSave":"+1","wisScore":9,"wisSave":-
1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4
","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Javelin Expert","desc":"Tasloi can use their Dexterity score for attack
and damage rolls with a javelin, just as if the javelin had the finesse
property."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Net","desc":"{@atk rw} +3
to hit, range 5/15 ft., one Large or smaller creature. The target is RESTRAINED. A
creature can use its action to make a DC 10 Strength check to free itself or
another creature in a net, ending the effect on a success. Dealing 5 slashing
damage to the net (AC 10) frees the target without harming it and destroys the
net."},{"name":"Javelin","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target.
6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nimble Escape","desc":"The tasloi can take the Disengage or Hide action
as a bonus action on each of its turns."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Sylvan,
Tasloi","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"T
asloi Sniper","maxHP":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-1,"dexScore":18,"dexSave":"+4","conScore":8,"conSave":-
1,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+
1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignm
ent":"Chaotic Evil ","standardActions":[{"name":"Javelin Expert","desc":"Tasloi can
use their Dexterity score for attack and damage rolls with a javelin, just as if
the javelin had the finesse property."},{"name":"Blowgun","desc":"{@atk rw} +6 to
hit, range 25/100 ft., one target. 5 (1 + 4) piercing damage and 7 (2d6) poison
damage. The target must succeed on a DC 9 Constitution saving throw or be POISONED
for one hour."},{"name":"Javelin","desc":"{@atk rw} +6 to hit, range 30/120 ft.,
one target. 7 (1d6 + 4) piercing damage."},{"name":"Shortsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble
Escape","desc":"The tasloi can take the Disengage or Hide action as a bonus action
on each of its turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Goblin, Sylvan,
Tasloi","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Tiberius
Inuus","maxHP":102,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+8","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Tiberius
Inuus makes three melee attacks."},{"name":"Flametongue","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7
(2d6) fire damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +5 to hit, range
100/400 ft., one target. 6 (1d10 + 1) piercing damage."},{"name":"Touch of
Sune","desc":"Tiberius Inuus touches a creature. The target magically regains 40
Hit Points and is freed from any disease or poison."}],"legendaryActions":
[],"specialAbilities":[{"name":"Brave","desc":"Tiberius Inuus has advantage on
saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":
[{"name":"Vengeance","desc":"When Tiberius Inuus is hit by an attack he can utter
an oath of vengeance against the creature that made the attack. He gains advantage
on attack rolls against that creature for 1 minute or until it drops to 0 hit
points or falls UNCONSCIOUS."}],"senses":"None","languages":"Celestial,
Common","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"V
alygar","maxHP":90,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+6","dexScore":18,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignmen
t":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Valygar makes
two katana attacks and one hand crossbow attack or two hand crossbow attacks."},
{"name":"Katana","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two
hands."},{"name":"Hand Crossbow","desc":"{@atk rw} +8 to hit, range 30/120 ft., one
target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mage Slaying","desc":"When Valygar deals damage to a creature that is
{@status concentration||concentrating} on a spell, that creature has disadvantage
on the saving throw it makes to maintain its {@status
concentration}."}],"spellActions":[],"reactions":[{"name":"Disrupt
Spell","desc":"When a creature within 5 feet of Valygar casts a spell, he can use
his reaction to make a melee weapon attack against that
creature."}],"senses":"None","languages":"Common, Draconic,
Primordial","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"V
ellin Farstride","maxHP":91,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+9","conScore":16,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+6","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"alignmen
t":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Vellin makes
two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 8 (1d6 + 5) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +9 to hit, ranged 80/320 ft., one target. 8
(1d6 + 5) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Animal Companions","desc":"Vellin is accompanied by a WOLF with maximum
hit points (18) named Akela. Vellin can mount or dismount Akela using 5 ft. of
movement. While mounted, Vellin can order Akela to Dash, Disengage, and Dodge. In
addition, Vellin has an OWL companion with maximum hit points (3). On Vellin's
turn, the owl can perform a flyby on a creature of Vellin's choice. The next attack
that Vellin makes against that creature has advantage."},
{"name":"Brave","desc":"Vellin has advantage on saving throws against being
FRIGHTENED."},{"name":"Keen Hearing and Sight","desc":"Vellin has advantage on
Wisdom (Perception) checks that rely on hearing or sight."},{"name":"Fiend
Slayer","desc":"When Vellin hits a Fiend with a weapon attack he deals an
additional 7 (2d6) damage."},{"name":"Nimble Escape","desc":"Vellin can take the
Disengage or Hide action as a bonus action on each of his turns."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Abyssal, Common, Halfling, Infernal,
Telepathy 30 ft.","speedWalk":25,"spellList":[],"dataSlug":"MaBJoV"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":81,"isActive":0,"unitName":"V
iconia DeVir","maxHP":81,"armorClass":21,"unitType":"humanoid","unitSize":"Medium
","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":10,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":20,"wisSave":"+10","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoi
nts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Viconia attacks with her Mace +3 and casts a
spell."},{"name":"Mace, +3","desc":"Melee Weapon Attack +15 to hit, reach 5 ft.,
one target. 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Viconia wears a belt of fire giant strength and a cloak of
protection and wields a +3 Mace||mace +3. Without the belt, her strength is 12 and
her speed is reduced to 20 ft."},{"name":"Fey Ancestry","desc":"Viconia has
advantage on saving throws against being CHARMED, and magic can't put Viconia to
sleep."},{"name":"Living Shadow","desc":"While in dim light or darkness, Viconia
has resistance to damage that isn't force, psychic, or radiant."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, Viconia has disadvantage on attack rolls,
as well as on Wisdom (Perception) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Viconia's spellcasting ability is Charisma
(spell save DC 15). She can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Celestial, Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Viktor","maxHP":136,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+8","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+4","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Viktor
makes two melee attacks."},{"name":"Sun Blade","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 10 (1d8 + 6) radiant damage or 11 ((1d10 + 6))
radiant damage if used with two hands. An additional 4 (1d8) radiant damage is
dealt if the target is undead."},{"name":"Heavy Crossbow","desc":"{@atk rw} +7 to
hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Viktor
has advantage on saving throws against being FRIGHTENED."},{"name":"Shadow Dragon
Companion","desc":"Viktor has a young gold shadow dragon that accompanies him at
all times. If Viktor dies, the young gold shadow dragon returns to the
Shadowfell."},{"name":"Sun Blade","desc":"Viktor wields a Sun Blade. Viktor gains a
+2 bonus to attack and damage rolls made with this weapon, which deals radiant
damage instead of slashing damage (this is already factored into Viktor's stat
block). When Viktor hits an undead with this sword, that target takes an extra 1d8
radiant damage. The sword's luminous blade emits bright light in a 15-foot radius
and dim light for an additional 15 feet. The light is sunlight."}],"spellActions":
[{"name":"Spellcasting","desc":"Viktor is a 16th-level spellcaster. His
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
Viktor has the following paladin spells prepared:"},{"name":"Level 1 Spells (4
Slots)","desc":"Bless, Shield Of Faith, Thunderous Smite"},{"name":"Level 2 Spells
(3 Slots)","desc":"Aid, Branding Smite, Lesser Restoration"},{"name":"Level 3
Spells (3 Slots)","desc":"Blinding Smite, Revivify"},{"name":"Level 4 Spells (2
Slots)","desc":"Banishment, Death Ward"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"W
olfwere","maxHP":55,"armorClass":12,"unitType":"humanoid","unitSize":"Medium

","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"B
ludgeoning, Piercing, Slashing from nonmagical weapons that aren't
iron","damageResistances":"None","conditionImmunities":"None","challengeRating":"4"
,"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack (Hybrid form only)","desc":"The wolfwere makes two attacks:
one with its bite and one with its claws."},{"name":"Longsword (Humanoid form
only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 4)
slashing damage or 10 (1d10 + 5) slashing damage if used with two hands."},
{"name":"Bite (Wolf or Hybrid form only)","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a creature,
it must succeed on a DC 14 Strength saving throw or be knocked PRONE."},
{"name":"Claws (Hybrid form only)","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 9 (2d4 + 4) slashing damage."},{"name":"Lethargic Song (Humanoid
form only)","desc":"The wolfwere plays a magical melody on an instrument. Every
humanoid within 200 ft. of the wolfwere that can hear the melody must succeed on a
DC 13 Wisdom saving throw or be Slow||slowed for 10 minutes. A creature can repeat
the saving throw at the end of each of its turns. If a creature's saving throw is
successful, the effect ends on it. A target that successfully saves is immune to
this wolfwere's melody for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The wolfwere can use its
action to polymorph into a wolf-humanoid hybrid or into a human or elf, or back
into its true form, which is a dire wolf. Its statistics, other than its AC, are
the same in each form. Any equipment it is wearing or carrying isn't transformed.
It reverts to its true form if it dies."},{"name":"Keen Hearing and
Smell","desc":"The wolfwere has advantage on Wisdom (Perception) checks that rely
on hearing or smell."},{"name":"Pack Tactics","desc":"The wolfwere has advantage on
an attack roll against a creature if at least one of the wolfwere's allies is
within 5 ft. of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf
form)","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Wolfwere
Alpha","maxHP":104,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"B
ludgeoning, Piercing, Slashing from nonmagical weapons that aren't
iron","damageResistances":"None","conditionImmunities":"None","challengeRating":"6"
,"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack (Hybrid form only)","desc":"The wolfwere makes three attacks:
one with its bite and two with its claws."},{"name":"Longsword (Humanoid form
only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 (1d8 + 5)
slashing damage or 11 (1d10 + 6) slashing damage if used with two hands."},
{"name":"Bite (Wolf or Hybrid form only)","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 12 (2d6 + 5) piercing damage. If the target is a creature,
it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},
{"name":"Claws (Hybrid form only)","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 10 (2d4 + 5) slashing damage."},{"name":"Lethargic Song (Humanoid
form only)","desc":"The wolfwere plays a magical melody on an instrument. Every
humanoid within 200 ft. of the wolfwere that can hear the melody must succeed on a
DC 16 Wisdom saving throw or be Slow||slowed for 10 minutes. A creature can repeat
the saving throw at the end of each of its turns. If a creature's saving throw is
successful, the effect ends on it. A target that successfully saves is immune to
this wolfwere's melody for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The wolfwere can use its
action to polymorph into a wolf-humanoid hybrid or into a human or elf, or back
into its true form, which is a dire wolf. Its statistics, other than its AC, are
the same in each form. Any equipment it is wearing or carrying isn't transformed.
It reverts to its true form if it dies."},{"name":"Keen Hearing and
Smell","desc":"The wolfwere has advantage on Wisdom (Perception) checks that rely
on hearing or smell."},{"name":"Pack Tactics","desc":"The wolfwere has advantage on
an attack roll against a creature if at least one of the wolfwere's allies is
within 5 ft. of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf
form)","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":54,"isActive":0,"unitName":"X
an Moonblade","maxHP":54,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":17,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignmen
t":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"Xan makes two
attacks with his Moonblade."},{"name":"Moonblade","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 10 (1d8 + 6) slashing damage or 11 (1d10 + 6)
slashing damage if wielded with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Xan wields a Moonblade.
The Moonblade has a +3 bonus to attack and damage rolls (already factored into
Xan's attacks) and has the finesse property."},{"name":"Bladesong","desc":"Xan can
use a bonus action to start a bladesong. His bladesong lasts for 1 minute. While
using bladesong his movement increases to 40 ft., he gains a +3 bonus to his AC and
he gains a +3 bonus to all {@status concentration} checks."},{"name":"Fey
Ancestry","desc":"Xan has advantage on saving throws against being CHARMED, and
magic can't put Xan to sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Xan
is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC
14, +6 to hit with spell attacks). Xan has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage
Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty
Step, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Fireball, Fly"},{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility,
Ice Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"X
zar the Chaos Clone","maxHP":88,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":20,"intSave":"+9","wisScore":10,"wisSave":"+4","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Staff","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"No
Soul","desc":"Since Xzar doesn't have a soul, resurrection magic is able to work
upon him no matter how much time has passed. For example, a revivify would work on
Xzar a week after he died. The only drawback is that True Resurrection and Wish are
unable to bring Xzar back to life if no body exists."},{"name":"Grim Harvest
(1/Turn)","desc":"When Xzar kills a creature that is neither a construct nor undead
with a spell of 1st level or higher, Xzar regains hit points equal to twice the
spell's level, or three times if it is a necromancy spell."},{"name":"Chaos
Phage","desc":"Xzar's infusion with the Chaos Phage gives him the following
benefits:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""}],"spellActions":[{"name":"Spellcasting","desc":"Xzar is an
16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17,
+12 to hit with spell attacks). Xzar has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Fire Bolt, Mage
Hand, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"False Life*, Mage
Armor, Ray Of Sickness*"},{"name":"Level 2 Spells (3 Slots)","desc":"Ray Of
Enfeeblement*, Mirror Image, Misty Step"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead*, Counterspell, Dispel Magic, Vampiric Touch*"},
{"name":"Level 4 Spells (3 Slots)","desc":"Blight*, Evard's Black Tentacles"},
{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Conjure Elemental, Scrying"},
{"name":"Level 6 Spells (1 Slots)","desc":"Circle Of Death*, Create Undead*"},
{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death*, Teleport"},
{"name":"Level 8 Spells (1 Slots)","desc":"Abi-Dalzim's Horrid Wilting|XGE*,
Clone*"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Common, Infernal, Primordial, Undercommon, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MaBJoV"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":348,"isActive":0,"unitName":"
Asteroid
Spider","maxHP":348,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
9","intScore":17,"intSave":"+3","wisScore":13,"wisSave":"+6","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
spider makes two Web Strand attacks, uses Reel, and makes two Bite attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 21
(3d8 + 8) piercing damage plus 10 (3d6) acid damage."},{"name":"Web
Strand","desc":"{@atk rw} +13 to hit, reach 120 ft., one creature. The target is
GRAPPLED (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20
hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and
psychic damage). The spider can grapple up to six creatures at a time using its web
strands."},{"name":"Reel","desc":"The spider pulls each creature GRAPPLED by it up
to 60 feet straight toward itself."},{"name":"Bonus: Snare Ship
(1/Day)","desc":"The spider weaves a magical web around a spelljamming ship it can
see within 120 feet of itself. The web lasts for 1 minute and suppresses the magic
of any spelljamming helm aboard the ship. Decks and other surfaces of the ship that
aren't enclosed become difficult terrain until the effect ends. The web is
impervious to damage but is destroyed by a successful casting of Dispel Magic (DC
18)."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"If the spider is motionless, has its eyes and mouth closed, and
has its legs wrapped around its body at the start of combat, it has advantage on
its initiative roll. Moreover, if a creature hasn't observed the spider move or
act, that creature must succeed on a DC 18 Intelligence (Investigation) check to
discern that the spider is anything other than an asteroid."},{"name":"Legendary
Resistance (3/Day)","desc":"If the spider fails a saving throw, it can choose to
succeed instead."},{"name":"Unusual Nature","desc":"The spider doesn't require
air."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. while the
spider's eyes are closed, Darkvision 120
ft.","languages":"None","speedWalk":60,"speedFly":60,"spellList":
[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"C
lockwork Horror","maxHP":60,"armorClass":18,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The horror makes one Bite attack
and two Rotating Saw attacks, or it makes two Lightning Jolt attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) piercing damage."},{"name":"Rotating Saw","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},{"name":"Lightning
Jolt","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 7 (1d10 + 2)
lightning damage."},{"name":"Spelljamming Helm Interface","desc":"The horror
attaches to a spelljamming helm it can see within 5 feet of itself and attunes to
the helm instantly. If another creature is already attuned to the helm, that
creature's attunement to the helm ends when the horror's attunement begins. The
horror can operate the helm even though it isn't a spellcaster. The horror can
detach from the helm as a bonus action, which ends its attunement to the
helm."}],"legendaryActions":[],"specialAbilities":[{"name":"Shutdown","desc":"If
targeted by Dispel Magic, the horror must succeed on a Constitution saving throw
against the caster's spell save DC or fall UNCONSCIOUS for 1 minute or until it
takes any damage."},{"name":"Unusual Nature","desc":"The horror doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Thri-kreen,
Ziklight","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV1SC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Eldritch Lich","maxHP":165,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+
3","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+7","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The lich makes one Parasitic
Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice."},
{"name":"Parasitic Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft.,
one creature. 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The
target must succeed on a DC 17 Constitution saving throw or be POISONED. The
POISONED target can repeat the save at the end of each of its turns, ending the
effect on itself on a success. The third time the target fails the save, the target
dies and dissolves into a {@creature gibbering mouther} that obeys the lich and
uses the target's initiative."},{"name":"Psychic Whisper","desc":"The lich targets
one creature it can see within 120 feet of itself. The target must succeed on a DC
17 Wisdom saving throw or take 25 (6d6 + 4) psychic damage and be STUNNED until the
end of the lich's next turn as incomprehensible whispers fill the target's
mind."}],"legendaryActions":[],"specialAbilities":[{"name":"Far Realm
Parasite","desc":"Inside the lich's torso dwells a wormlike parasite that contains
the lich's soul. When the lich dies, it implodes into the parasite, which then
vanishes into the Far Realm. In (2d4) days, the parasite causes the lich to
reappear within (1d4) miles of where it died. If the lich died inside a magic
circle cast to contain Undead, the lich instead reappears as an OTYUGH with all the
lich's memories."},{"name":"Legendary Resistance (4/Day)","desc":"If the lich fails
a saving throw, it can choose to succeed instead."},{"name":"Unusual
Nature","desc":"The lich doesn't need air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The lich casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC
17):"},{"name":"At-Will Spells","desc":"Detect Magic, Mage Hand,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Eye, Dimension Door,
Plane Shift (self only)"},{"name":"Twice a Day/Each","desc":"Dispel Magic, Hunger
Of Hadar, Lightning Bolt"}],"reactions":[{"name":"Far Realm
Step","desc":"Immediately after taking damage, the lich, along with any equipment
it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space
it can see."}],"senses":"Truesight 120ft.","languages":"Common, Deep Speech,
Telepathy 120 ft.","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Fractine","maxHP":110,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":1,"strSave":-
5,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+3","intScore":18,"intSave"
:"+4","wisScore":18,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone, Restrained,
Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Extradimensional Touch","desc":"{@atk ms} +5 to hit,
reach 5 ft., one target. 24 (8d6) force damage."},{"name":"Bonus:
Imprison","desc":"The fractine targets one creature of its size or smaller in its
space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned
in a demiplane. While the creature is imprisoned, a distorted image of it can be
seen on the fractine's two-dimensional surface."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The fractine has
advantage on saving throws against spells and other magical effects."},
{"name":"Scrying Focus","desc":"A spellcaster can use the fractine as a substitute
focus when casting the Scrying spell or similar magic, provided the spellcaster and
the fractine are within 5 feet of each other."},{"name":"Two-
Dimensionality","desc":"The fractine can occupy another creature's space and vice
versa. It can move through other creatures and objects as if they were difficult
terrain, but it takes 5 (1d10) force damage if it ends its turn inside an
object."},{"name":"Unusual Nature","desc":"The fractine doesn't require air, drink,
or sleep."}],"spellActions":[],"reactions":[{"name":"Mirrored Damage","desc":"In
response to being damaged by a creature it can see within 120 feet of itself, the
fractine
forces that creature to make a DC 16 Constitution saving throw. On a failed save,
the creature takes 24 (8d6) force damage. On a successful save, the creature takes
half as much damage."},{"name":"Split","desc":"When a Large fractine that has at
least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder
damage from any source, it splits into two Medium fractines. The new fractines
occupy the space formerly occupied by the original fractine, and each new fractine
has hit points equal to half the original's, rounded down. If the original fractine
had a creature trapped in its demiplane, that creature is released when the
fractine splits, reappearing in an unoccupied space as close to the new fractines
as possible."}],"senses":"Blindsight 360 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":60,"spellList":
[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
adabout","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Paralyzed,
Petrified","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The gadabout makes two Branch
attacks."},{"name":"Branch","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 3 (1d4 + 1) slashing damage."},{"name":"Wrap","desc":"The gadabout enters
the space of a willing Medium or Small creature within 5 feet of itself and gently
wraps its branches around the target. The target is GRAPPLED (escape DC 0). Any
attempt by the target to escape the grapple causes the gadabout to use its reaction
to move into the nearest unoccupied space. While GRAPPLED by the gadabout, the
target determines where the gadabout moves on the gadabout's turns and accompanies
the gadabout wherever it goes."}],"legendaryActions":[],"specialAbilities":
[{"name":"Air Envelope","desc":"If it has at least 1 hit point, the gadabout can
generate an air envelope around itself when in a vacuum. This air envelope can
sustain the gadabout and one other creature in its space indefinitely."},
{"name":"Unusual Nature","desc":"The gadabout doesn't require food or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft. (blind
beyond this radius)","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Go
on Balloon","maxHP":6,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+4",
"intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"
alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
goon balloon makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack
+2 to hit, reach 5 ft., one target. 3 (1d6) slashing damage."},
{"name":"Scintillating Eye","desc":"Magical, kaleidoscopic light emanates from one
of the goon balloon's eyes as the goon balloon targets one creature it can see
within 30 feet of itself. The target must make a DC 12 Wisdom saving throw, taking
6 (1d12) psychic damage on a failed save, or half as much damage on a successful
one."},{"name":"Bonus: Float","desc":"The goon balloon moves up to 20 feet
vertically in one direction without provoking opportunity attacks. If it ends this
movement suspended in the air, it hovers in place. It can't be knocked PRONE while
airborne."}],"legendaryActions":[],"specialAbilities":[{"name":"Burst","desc":"The
goon balloon bursts when it drops to 0 hit points, releasing noxious gas in a 10-
foot-radius sphere centered on itself. Creatures in that area must succeed on a DC
12 Constitution saving throw or be POISONED for 1 minute. A POISONED creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Unusual Nature","desc":"The goon balloon doesn't
require air, food, or drink."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MCV1SC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"
Nightmare
Beast","maxHP":232,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":9,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The beast makes two Claw attacks
and one Tusk attack."},{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach
15 ft., one target. 14 (1d12 + 8) slashing damage, and if the target is a creature,
it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},
{"name":"Tusk","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17
(2d8 + 8) slashing damage."},{"name":"Disintegration Gaze Recharge 5","desc":"The
beast targets one creature it can see within 60 feet of itself. The target must
make a DC 18 Constitution saving throw, taking 70 (10d6 + 40) force damage on a
failed save, or half as much damage on a successful one. If this magical effect
reduces the target to 0 hit points, the target is disintegrated and leaves nothing
behind, except a pile of ashes plus whatever equipment it was wearing or
carrying."},{"name":"Bonus: Teleport (2/Day)","desc":"The beast magically
teleports, along with any equipment it is wearing or carrying, up to 120 feet to an
unoccupied space it can see."}],"legendaryActions":[{"name":"Tusk
Attack","desc":"The beast makes one Tusk attack."},{"name":"Charge (Costs 2
Actions)","desc":"The beast moves up to its speed without provoking opportunity
attacks, then makes two Tusk attacks."},{"name":"Frightful Howl (Costs 2
Actions)","desc":"The beast howls as it exhales a cloud of magical fear gas in a
120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving
throw or be FRIGHTENED of the beast for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a
success."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If
the beast fails a saving throw, it can choose to succeed instead."},{"name":"Siege
Monster","desc":"The beast deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV1SC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"P
uppeteer
Parasite","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":15,"dexSave":"+4","conScore":18,"conSave":"+6","intScore":16,"intSave"
:"+3","wisScore":10,"wisSave":"+2","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Cling","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 12 (3d6 + 2) necrotic damage, and the parasite attaches to the
target. While attached, the parasite can't make Cling attacks. The parasite can
detach itself by spending 5 feet of its movement. As an action, a creature within
reach of the parasite can try to detach it, doing so with a successful DC 14
Strength check."},{"name":"Consume Life","desc":"The parasite deals 12 (3d6 + 2)
necrotic damage to one creature it is physically attached to, provided that
creature isn't a Construct or an Undead. The parasite regains hit points equal to
the damage taken."},{"name":"Bonus: Suggestion (Psionics; 1/Day)","desc":"The
parasite casts the Suggestion spell, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 13)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The parasite doesn't
require air or sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft. (blind beyond this radius)","languages":"Telepathy 30
ft.","speedWalk":10,"speedFly":30,"spellList":[],"dataSlug":"MCV1SC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"S
tar Lancer","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":15,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Horn","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the star lancer
moved at least 20 feet straight toward the target immediately before the hit, the
target takes
an extra 10 (3d6) piercing damage."},{"name":"Invisibility Cloak
(3/Day)","desc":"The star lancer and one creature riding it (chosen by the star
lancer) magically turn INVISIBLE. This effect lasts until the star lancer or a
creature riding it attacks or casts a spell, or until the star lancer's {@status
concentration} ends (as if {@status concentration||concentrating} on a spell). Any
equipment worn or carried by the INVISIBLE creatures is also INVISIBLE for the
duration of the Invisibility Cloak."}],"legendaryActions":[],"specialAbilities":
[{"name":"Flyby","desc":"The star lancer doesn't provoke opportunity attacks when
it flies out of an enemy's reach."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Celestial, Telepathy 120
ft.","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MCV1SC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Yggdrasti","maxHP":112,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"undefined, undefined","conditionImmunities":"Blinded, Deafened,
Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The yggdrasti makes two Root
attacks and uses Lightning Discharge (if available)."},{"name":"Root","desc":"Melee
Weapon Attack +8 to hit, reach 20 ft., one target. 12 (2d6 + 5) bludgeoning damage,
and if the target is a creature, it is GRAPPLED (escape DC 15). The yggdrasti has
four roots, each of which can grapple one target."},{"name":"Lightning Discharge
(3/Day)","desc":"The yggdrasti shoots lightning at one creature within 120 feet of
itself. The target must make a DC 13 Dexterity saving throw, taking 31 (7d8)
lightning damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Cavities","desc":"The
yggdrasti has (1d4 + 2) cavities in its trunk. Each cavity is big enough to hold
one Medium creature, two Small creatures, or eight Tiny creatures. A creature
inside a cavity has three-quarters cover against attacks and other effects that
originate outside the cavity. The yggdrasti's cavities aren't connected to one
another."},{"name":"False Appearance","desc":"If the yggdrasti is motionless and
rooted in the ground at the start of combat, it looks just like a dead tree and has
advantage on its initiative roll. Moreover, if a creature hasn't observed the
rooted yggdrasti move or act, that creature must succeed on a DC 18 Intelligence
(Investigation) check to discern that the yggdrasti is animate."},
{"name":"Lightning Conduit","desc":"If the yggdrasti is subjected to lightning
damage, it is unhurt, and the lightning damage is instead divided evenly among all
creatures it is grappling. In addition, the yggdrasti regains one use of Lightning
Discharge."},{"name":"Unusual Nature","desc":"The yggdrasti doesn't require air or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"None","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"MCV1SC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"D
ream Eater","maxHP":77,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":21,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Frightened, Grappled, Paralyzed,
Petrified,
Restrained","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dream eater makes two
Ensnaring Shriek attacks."},{"name":"Ensnaring Shriek","desc":"{@atk ms,rs} +8 to
hit, reach 15 ft. or range 60 ft., one target. 12 (2d6 + 5) psychic damage, and if
the target is a Medium or smaller creature, the target must succeed on a DC 16
Charisma saving throw or be pulled up to 15 feet toward the dream eater."},
{"name":"Bonus: Engulfing Nightmare","desc":"The dream eater targets one creature
within 5 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or
be engulfed by the dream eater, as the dream eater envelops the creature in a
miasma of its worst fears."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ghastly Visions","desc":"Each creature that starts its turn within 30
feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save,
the creature is FRIGHTENED of the dream eater until the start of the creature's
next turn. If a creature's saving throw is successful, the creature is immune to
this dream eater's Ghastly Visions trait for the next 24 hours."},
{"name":"Incorporeal Movement","desc":"The dream eater can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10) force
damage if it ends its turn inside an object."},{"name":"Magic
Resistance","desc":"The dream eater has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight
120 ft. (blind beyond this radius)","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MCV2DC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":270,"isActive":0,"unitName":"
Ember","maxHP":270,"armorClass":20,"unitType":"dragon","unitSize":"Huge
","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":25,"conSave"
:"+14","intScore":17,"intSave":"+3","wisScore":14,"wisSave":"+9","chaScore":22,"cha
Save":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"22","experiencePo
ints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Ember makes one Bite attack and two Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 26
(2d10 + 15) piercing damage plus 13 (2d6 + 6) fire damage."},
{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one target. 22
(2d6 + 15) slashing damage."},{"name":"Firestorm Breath Recharge 5","desc":"Ember
exhales roiling flames and ash in a 90-foot cone. Each creature in that area must
make a DC 22 Dexterity saving throw. On a failed save, a creature takes 56 (16d6)
fire damage and is pushed up to 30 feet away from Ember and knocked PRONE. On a
successful save, a creature takes half as much damage with no other effects. If a
creature is reduced to 0 hit points by this effect, the creature immediately dies,
and its body is reduced to ash."},{"name":"Bonus: Alter Shape","desc":"Ember
magically transforms into a vulture or a mage and retains his alignment, damage
immunities, hit points, and Hit Dice, as well as his Intelligence, Wisdom, and
Charisma scores. This transformation ends if Ember is reduced to 0 hit points or if
he uses another bonus action to end it."}],"legendaryActions":
[{"name":"Pursuit","desc":"Ember moves up to 40 feet in a straight line toward one
creature he can see. This movement ignores opportunity attacks."},{"name":"Searing
Bite (Costs 2 Actions)","desc":"Ember makes one Bite attack. If the attack hits, it
deals an additional 7 (2d6) fire damage."}],"specialAbilities":[{"name":"Calescent
Aura","desc":"At the start of Ember's turn, Ember can force any number of creatures
of his choice within 10 feet of himself to make a DC 22 Constitution saving throw.
On a failed save, a creature takes 7 (2d6) fire damage and is FRIGHTENED of Ember
until the start of its next turn."},{"name":"Legendary Resistance
(5/Day)","desc":"If Ember fails a saving throw, he can choose to succeed
instead."},{"name":"Special Equipment","desc":"In battle, Ember dons magical plate
armor custom-forged for his use. While wearing the armor, Ember adds his Charisma
modifier to his weapon damage rolls (included in the attack descriptions), and his
AC can't be lower than 20."}],"spellActions":[],"reactions":[],"senses":"Blindsight
60 ft., Darkvision 120 ft.","languages":"Abyssal, Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Forest Master","maxHP":105,"armorClass":16,"unitType":"celestial","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":13,"intSave":"+4","wisScore":19,"wisSave":"+7","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The Forest Master makes either
two Hooves attacks, two Moon Bolt attacks, or one of each."},
{"name":"Hooves","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) bludgeoning damage."},{"name":"Moon Bolt","desc":"{@atk rs} +7 to hit,
range 60 ft., one target. 11 (2d6 + 4) radiant damage."},{"name":"Bonus: Erupting
Briars Recharge 4","desc":"The Forest Master touches his horn to the earth and
causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet
wide. When the wall appears, each creature in its area is pushed into the nearest
unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving
throw, taking 27 (6d8) piercing damage on a failed save or half as much damage on
a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary
Resistance (2/Day)","desc":"If the Forest Master fails a saving throw, he can
choose to succeed instead."},{"name":"Magic Resistance","desc":"The Forest Master
has advantage on saving throws against spells and other magical effects."},
{"name":"Master of Beasts","desc":"The Forest Master can comprehend and communicate
with any Beast, even if the Beast knows no languages."}],"spellActions":
[{"name":"Spellcasting","desc":"The Forest Master casts one of the following
spells, requiring no material components and using Wisdom as the spellcasting
ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Druidcraft, Fog
Cloud, Guidance"},{"name":"Twice a Day/Each","desc":"Goodberry, Greater
Restoration, Pass Without Trace, Speak With Plants"}],"reactions":[{"name":"Misty
Escape","desc":"If the Forest Master takes damage from a melee attack, he, along
with any equipment he is wearing or carrying, teleports to an unoccupied space
within 30 feet that he can see."}],"senses":"Darkvision 60
ft.","languages":"Celestial, Elvish, Sylvan, Telepathy 60
ft.","speedWalk":50,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"F
oresworn","maxHP":82,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":18,"wisSave":"+7","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone, Restrained,
Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The foresworn makes three
Spectral Polearm attacks."},{"name":"Spectral Polearm","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 12 (2d6 + 5) force damage."},{"name":"Bonus:
Phantasmic Battalion Recharge 5","desc":"The foresworn summons a battalion of
ghostly soldiers to its aid. The ghostly soldiers fill a 10-foot-cube centered on
the foresworn, move with the foresworn when the foresworn moves, and last until the
start of the foresworn's next turn. While the ghostly soldiers are present, the
area they occupy is considered difficult terrain for all creatures except the
foresworn, and the foresworn's reach for melee weapon attacks increases by 10
feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Duty-Bound","desc":"The
foresworn is bound to enacting a singular duty it pledged itself to in life. While
this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its
previous location after 3 ((1d6)) days, with all its hit points restored."},
{"name":"Incorporeal Movement","desc":"The foresworn can move through other
creatures and objects as if they were difficult terrain. It takes 5 (1d10) force
damage if it ends its turn inside an object."},{"name":"Unusual Nature","desc":"The
foresworn doesn't require air, food, drink, or sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"The foresworn casts one of the following spells,
requiring no material components and using Wisdom as the spellcasting ability
(spell save DC 15):"},{"name":"Once a Day","desc":"Wall Of Force"},{"name":"Twice a
Day/Each","desc":"Command, Detect Evil And Good"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"I
rda Seeker","maxHP":27,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The seeker uses
Augment Physicality, if available, and makes two Crystal Blade attacks."},
{"name":"Crystal Blade","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) force damage, plus 7 (2d6) force damage if the seeker is
Large."},{"name":"Augment Physicality (1/Day)","desc":"For 1 minute, the seeker
magically heightens its physical ability and increases in size, along with anything
it is wearing or carrying. While augmented, the seeker is Large, and makes Strength
and Dexterity saving throws with advantage. If the seeker lacks the room to become
Large, it attains the maximum size possible in the space available."},
{"name":"Change Shape (1/Day)","desc":"The seeker magically transforms to look and
feel like a Medium Humanoid it has seen. Any equipment the seeker is wearing or
carrying isn't transformed, and the seeker's statistics don't change. The seeker
reverts to its true form if the seeker is reduced to 0 hit points or if the seeker
uses an action to end the transformation."},{"name":"Bonus: Veil Walk Recharge
4","desc":"The seeker, along with any equipment it is wearing or carrying, turns
INVISIBLE and teleports to an unoccupied space it can see within 30 feet of itself.
The seeker remains INVISIBLE until the start of its next turn or until immediately
after the seeker makes an attack roll, whichever comes
first."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Truesight 5
ft.","languages":"Common, Giant, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"I
rda Veil Keeper","maxHP":49,"unitType":"giant","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+4","wisScore":17,"wisSave":"+5","chaScore":19,"chaSave":"+6","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"Charmed,
Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The veil keeper uses Augment
Physicality, if available, and makes two Mirage Flare attacks."},{"name":"Mirage
Flare","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60 ft., one target. 11
(2d6 + 4) radiant damage, and the target must succeed on a DC 14 Wisdom saving
throw or be CHARMED by the veil keeper until the start of the veil keeper's next
turn. While CHARMED in this way, a creature is INCAPACITATED as it is beset by
hypnotic, illusory visions."},{"name":"Augment Physicality (1/Day)","desc":"For 1
minute, the veil keeper magically obscures it location, heightens its physical
ability, and increases in size, along with anything it is wearing or carrying.
While the veil keeper is augmented, attack rolls against it have disadvantage, it
is Large, and it makes Strength and Dexterity saving throws with advantage. If the
veil keeper lacks the room to become Large, it attains the maximum size possible in
the space available. These augmentations end if the veil keeper is
INCAPACITATED."},{"name":"Change Shape (3/Day)","desc":"The veil keeper magically
transforms to look and feel like a Medium Humanoid it has seen. Any equipment the
veil keeper is wearing or carrying isn't transformed, and the veil keeper's
statistics don't change. The veil keeper reverts to its true form if the veil
keeper is reduced to 0 hit points or if the veil keeper uses an action to end the
transformation."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The veil keeper casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Dancing Lights, Minor
Illusion"},{"name":"Once a Day","desc":"Hallucinatory Terrain (as an action)"},
{"name":"Twice a Day/Each","desc":"Invisibility, Major Image, Phantasmal
Force"}],"reactions":[{"name":"Obscuring Mist","desc":"If a creature that the veil
keeper can see within 30 feet of itself is targeted by an attack, the veil keeper
surrounds the creature with illusory mist, granting the creature half cover until
the start of the veil keeper's next turn."}],"senses":"Darkvision 60 ft., Truesight
5 ft.","languages":"Common, Giant, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"N
evermind Gnome
Inventor","maxHP":36,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":18,"intSave"
:"+6","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The inventor makes two Flying
Fangtrap attacks. It can replace one of these attacks with Thunderscream Gadget if
it's available."},{"name":"Flying Fangtrap","desc":"Melee or Ranged Weapon Attack
+5 to hit, reach 5 ft. or range 60 ft., one target. 8 (1d10 + 3) piercing damage,
and the creature must succeed on a DC 14 Dexterity saving throw or have its speed
reduced to 0 until the start of the inventor's next turn."},{"name":"Thunderscream
Gadget Recharge 5","desc":"The inventor produces a
gadget that emits a screeching wave of sound in a 30-foot cone originating from
the inventor. Each creature in that area must make a DC 14 Constitution saving
throw, taking 10 (3d6) thunder damage on a failed save or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Always
Thinking Ahead","desc":"The inventor has advantage on initiative
rolls."}],"spellActions":[],"reactions":[{"name":"Flash Powder","desc":"If the
inventor is damaged by a creature it can see within 15 feet of itself, the inventor
retaliates by flinging brilliantly explosive powder at the creature. The creature
must succeed on a DC 14 Dexterity saving throw or be BLINDED until the end of its
next turn."}],"senses":"Darkvision 60 ft.","languages":"Common,
Gnomish","speedWalk":30,"spellList":[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"N
evermind Gnome
Mastermind","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+5","intScore":20,"intSave"
:"+8","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The mastermind makes two
Clockwork Claw attacks. The mastermind can replace one of these attacks with
Generate Gadget if it's available."},{"name":"Clockwork Claw","desc":"Melee Weapon
Attack +7 to hit, reach 20 ft., one target. 11 (2d6 + 4) piercing damage, and if
the target is a Medium or smaller creature, the target is GRAPPLED (escape DC 15).
Until this grapple ends, the target takes 10 (3d6) piercing damage at the start of
each of the mastermind's turns. The mastermind has two claws, each of which can
grapple only one target."},{"name":"Generate Gadget Recharge 5","desc":"The
mastermind quickly assembles a clockwork gadget, producing one of the following
effects (the mastermind's choice):"},{"name":"Chattergrab","desc":"Parts of this
gadget look like gnashing metal teeth. This gadget hurtles toward a creature the
mastermind can see within 60 feet of itself. The creature must succeed on a DC 16
Dexterity saving throw or take 31 (7d8) piercing damage and be INCAPACITATED until
the start of the mastermind's next turn."},{"name":"Phasmoball","desc":"The
mastermind launches this gadget to a point the mastermind can see within 30 feet of
itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-
radius sphere. Each creature within the sphere must succeed on a DC 16 Wisdom
saving throw or take 11 (2d10) psychic damage and be FRIGHTENED of the mastermind
until the start of the mastermind's next turn."},
{"name":"Thunderscream","desc":"This gadget emits a screeching wave of sound in a
30-foot cone originating from the mastermind. Each creature in that area must make
a DC 16 Constitution saving throw, taking 21 (6d6) thunder damage on a failed save
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Always Thinking Ahead","desc":"The mastermind has
advantage on initiative rolls."},{"name":"Spider Climb","desc":"The mastermind can
climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check. This trait doesn't function if the mastermind is grappling
creatures in both of its clockwork claws."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Gnomish","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MCV2DC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"T
hanoi Hunter","maxHP":32,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
hunter makes one Bone Harpoon attack and one Tusk attack."},{"name":"Bone
Harpoon","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 10 ft. or range
20/60 ft., one target. 8 (1d8 + 4) piercing damage. Hit or Miss: The harpoon
returns to the hunter's hand."},{"name":"Tusk","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The hunter can hold its breath
for up to 10 minutes."},{"name":"Pack Tactics","desc":"The hunter has advantage on
an attack roll against a creature if at least one of the hunter's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MCV2DC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"T
raag Draconian","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
6","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The draconian makes two Claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 14 (2d8 + 5) slashing damage."},{"name":"Flaming Carnage Recharge
5","desc":"The draconian indulges its rage, wreathing itself in fire and moving up
to its speed. The draconian can enter creatures' spaces during this move. During
this movement, when the draconian enters a creature's space, the creature must make
a DC 14 Dexterity saving throw. On a failed save, the creature takes 22 (4d10) fire
damage and is knocked PRONE. On a successful save, the creature takes half as much
damage and is pushed to the nearest space out of the draconian's path. A creature
can be affected by this draconian's Flaming Carnage only once during a
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The draconian has advantage on melee attack rolls against any
creature that doesn't have all its hit points."},{"name":"Controlled
Fall","desc":"If the draconian falls and isn't INCAPACITATED, it subtracts up to 50
feet from the fall when calculating the fall's damage."},{"name":"Death
Throes","desc":"If the draconian is reduced to 0 hit points, its body erupts into
sludge that fills a 10-foot-radius sphere. Each creature within that area must
succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute.
While covered in the sludge, a creature's speed is halved. A creature can use its
action to scrape the sludge off itself or another creature within 5 feet of
itself."}],"spellActions":[],"reactions":[{"name":"Violent Retaliation","desc":"If
a creature within 10 feet of the draconian hits it with an attack, the draconian
can make one Claw attack against that creature. If the Claw attack hits, it deals
an additional 4 (1d8) slashing damage."}],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":40,"spellList":
[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Verminaard","maxHP":143,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":22,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+10","chaScore":17,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Verminaard makes two
Nightbringer attacks and uses Malediction."},{"name":"Nightbringer","desc":"Melee
Weapon Attack +15 to hit, reach 5 ft., one target. 12 (1d6 + 9) bludgeoning damage
plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed
on a DC 20 Constitution saving throw or be BLINDED until the start of Verminaard's
next turn."},{"name":"Malediction","desc":"Verminaard utters an unholy word,
causing profane fire to descend on one creature Verminaard can see within 60 feet
of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10)
necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much
damage on a successful one."},{"name":"Bonus: Dragon Queen's Favor
(5/Day)","desc":"Verminaard or one creature he can see within 60 feet of himself
magically regains 17 ((2d12 + 4)) hit points."}],"legendaryActions":
[{"name":"Tactical Movement","desc":"Verminaard moves up to his speed or commands a
mount he is riding to move up to its speed. This movement doesn't provoke
opportunity attacks."},{"name":"Fervent Strike (Costs 2
Actions)","desc":"Verminaard makes one Nightbringer attack. If this attack hits, it
deals an additional 7 (2d6) bludgeoning damage."},{"name":"Cast a Spell (Costs 3
Actions)","desc":"Verminaard uses Spellcasting."}],"specialAbilities":
[{"name":"Draconic Command","desc":"Whenever a Dragon or a creature with the
Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the
creature can roll a (d4) and add the number rolled to the attack roll."},
{"name":"Legendary
Resistance (3/Day)","desc":"If Verminaard fails a saving throw, he can choose to
succeed instead."},{"name":"Special Equipment","desc":"Verminaard wears +2 plate
armor and wields the mace Nightbringer|MCV2DC, which grants him darkvision as well
as immunity to fire damage and to the CHARMED and FRIGHTENED conditions (included
above)."}],"spellActions":[{"name":"Spellcasting","desc":"Verminaard casts one of
the following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Light,
Thaumaturgy"},{"name":"Twice a Day/Each","desc":"Bane, Fear, Freedom Of Movement,
Greater Restoration, Hold Monster, Revivify"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MCV2DC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"B
laze","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The blaze makes three Fiery Doom
attacks."},{"name":"Fiery Doom","desc":"{@atk ms,rs} +6 to hit; reach 5 ft. or
ranged 60 ft., one target. 8 (1d10 + 3) fire damage, and the target catches fire if
it's a creature or a flammable object. Until a creature takes an action to
extinguish the fire, the burning target takes 3 (1d6) fire damage at the end of
each of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Blaze
Rod","desc":"When the blaze drops to 0 hit points, it disappears in a cloud of
smoke and has a 50 percent chance of leaving behind a glowing rod worth 100 gp. The
rod sheds dim light in a 5-foot radius. As an action, a creature can try to snap
the rod, doing so with a successful DC 14 Strength check. The snapped rod releases
its fiery energy in a 5-foot-radius sphere centered on itself. Each creature in
that area must make a DC 14 Dexterity saving throw, taking 6 (1d12) fire damage on
a failed save, or half as much damage on a successful one."},{"name":"Heat
Aura","desc":"Any creature that starts its turn within 5 feet of the blaze takes 3
(1d6) fire damage."},{"name":"Illumination","desc":"The blaze sheds bright light in
a 20-foot radius and dim light for an additional 20 feet."},{"name":"Water
Susceptibility","desc":"The blaze takes 1 cold damage for every 5 feet it moves in
water, for every gallon of water splashed on it, or whenever it starts its turn in
the rain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedFly":20,"spellList":
[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"C
reeper","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2",
"intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion","challengeRating":"1/2","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[{"name":"Bizarre Physiology","desc":"The creeper can't take
actions except for {@action Dash}, {@action Disengage}, {@action Hide}, and
{@action Search}. It can't take bonus actions or reactions."},{"name":"Creeper
Head","desc":"When a creeper drops to 0 hit points from a charged creeper's
explosion (see the Destruction trait), it dies and its head falls off. A creeper's
fallen head is hollow and can be worn as a mask with eye and mouth openings."},
{"name":"Destruction","desc":"When it ends its turn within 10 feet of a Humanoid
that it can see, the creeper stops moving and emits a hiss loud enough to be heard
by creatures within 30 feet of itself."},{"name":"Electrical
Charge","desc":"Whenever the creeper is subjected to lightning damage, it takes no
damage and instead becomes charged for 1 minute. While charged, the creeper emits
dim blue light in a 5-foot radius."},{"name":"Fear of Felines","desc":"The creeper
has the FRIGHTENED condition whenever it starts its turn within 60 feet of a feline
creature it can see. The condition lasts until the start of the creeper's next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MCV3MC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Ender
Dragon","maxHP":350,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+2","conScore":25,"conSave"
:"+13","intScore":10,"intSave":"+6","wisScore":15,"wisSave":"+8","chaScore":19,"cha
Save":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"19","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack
and uses Beating Wings."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit;
reach 15 ft., one target. 18 (3d6 + 8) piercing damage plus 7 (2d6) necrotic
damage."},{"name":"Beating Wings","desc":"The dragon beats its great wings. Each
creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving
throw or take 10 (1d4 + 8) bludgeoning damage, be pushed 10 feet away from the
dragon, and have the PRONE condition."},{"name":"Harmful Breath Recharge
5","desc":"The dragon exhales putrid gas in a 60-foot cone. Each creature in that
area must make a DC 21 Constitution saving throw, taking 52 (15d6) necrotic damage
on a failed save, or half as much damage on a successful one. The dragon then
chooses a point it can see where the cone makes contact with the ground. That point
becomes the center of a 10-foot-high, 10-foot-radius cylinder of lingering gas that
disappears at the start of the dragon's next turn. Any creature that starts its
turn in the cylinder takes 10 (3d6) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dragon Egg","desc":"When the Ender Dragon drops to
0 hit points, it radiates beams of purple light and then disappears, leaving behind
an inert, jet-black dragon egg worth 5,000 gp."},{"name":"Legendary Resistance
(4/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 240
ft.","languages":"Draconic","speedWalk":30,"speedFly":120,"spellList":
[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"E
nderman","maxHP":78,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":18,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
Enderman makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to
hit; reach 10 ft., one target. 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasive
Teleportation","desc":"Whenever it takes damage or is the target of a ranged
attack, the Enderman can teleport, along with any equipment it is wearing or
carrying, to an unoccupied space it can see within 20 feet of itself (no action
required). If this effect is triggered by a ranged attack, the Enderman teleports
just before the attack hits, causing the attack to miss it. This trait is
suppressed while the Enderman has the INCAPACITATED condition."},
{"name":"Implosion","desc":"When the Enderman drops to 0 hit points, it dies as its
body implodes. Roll a (d10). On a roll of 9 or less, the Enderman leaves no
remains. On a roll of 10, the Enderman leaves behind a glowing, purple orb called
an Ender pearl, worth 500 gp. A creature can throw the pearl up to 60 feet; if the
pearl lands in an unoccupied space big enough to contain the creature, the creature
teleports to that space, along with any equipment it is wearing or carrying, and
the pearl disappears."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the Enderman has disadvantage on attack rolls."},{"name":"Water
Susceptibility","desc":"The Enderman takes 1 cold damage for every 5 feet it moves
in water, for every gallon of water splashed on it, or whenever it starts its turn
in the rain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Endspeech","speedWalk":40,"spellList":[],"dataSlug":"MCV3MC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"W
olf of the
Overworld","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit; reach 5
ft., one target. 7 (2d4 + 2) piercing damage. If the target is a creature, it must
succeed on a DC 11 Strength saving throw or have the PRONE
condition."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The wolf has advantage on attack rolls against a creature if at
least one of the wolf's allies is within 5 feet of the creature and the ally
doesn't have the INCAPACITATED condition."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MCV3MC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"A
ssassin Bug","maxHP":55,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Paralyzed","challengeRating":"3","experiencePoints":
0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
assassin bug makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target
must succeed on a DC 11 Constitution saving throw or be POISONED for 1 minute.
While POISONED this way, the target is PARALYZED. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Ovipositor","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. The target is infested with (1d3) assassin bug eggs, which immediately
hatch into assassin bug maggots. At the start of each of the target's turns, the
target takes (1d6) piercing damage per maggot infesting it. Applying fire to the
bite wound before the end of the target's next turn deals 1 fire damage to the
target and kills these assassin bug maggots. After this time, the maggots are too
far under the skin to be burned."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The assassin bug has advantage on Wisdom (Perception)
checks that rely on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands Druidic but can't
speak","speedWalk":10,"speedFly":50,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"B
lindheim","maxHP":26,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},
{"name":"Radiant Blast","desc":"Radiant energy erupts from the blindheim's eyes in
a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution
saving throw or take 7 (2d6) radiant damage and be BLINDED until the end of the
blindheim's next turn. Creatures with the Sunlight Sensitivity trait have
disadvantage on this saving throw."}],"legendaryActions":[],"specialAbilities":
[{"name":"Radiant Eyes","desc":"While its eyes are open, a blindheim projects
bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the
orientation of this cone at the end of each of its turns. All creatures that can
see the blindheim have disadvantage on attack rolls while in the area of bright
light and within 15 feet of the blindheim. Creatures with the Sunlight Sensitivity
trait that can see the blindheim have disadvantage on attack rolls anywhere in the
area of bright light."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"C
rab Folk","maxHP":68,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The crab folk makes
two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 7 (1d6 + 4) bludgeoning damage and the target is GRAPPLED (escape
DC 14). Until this grapple ends, the crab folk can automatically hit the target
with its claw, and the crab folk can't make attacks with that claw against other
targets. The crab folk has two claws, each of which can grapple only one
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited
Amphibiousness","desc":"The crab folk can breathe air and water, but it needs to be
submerged once every 24 hours to avoid suffocating."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"D
ire Corby","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"1/2","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The dire corby makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dire Cacophony","desc":"Any creature other than a dire corby that starts
its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom
saving throw. On a failed save, the creature is unable to use the Dash action,
cannot climb, or cast spells other than cantrips until the start of its next
turn."},{"name":"Keen Hearing","desc":"The dire corby has advantage on Wisdom
(Perception) checks that rely on hearing."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Undercommon","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Eye of Fear and
Flame","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined","conditionImmunities":"Blinded, Charmed,
Exhaustion, Frightened, Paralyzed, Poisoned,
Stunned","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The eye of fear and flame makes
two claw attacks and uses its Gemstone Eyes."},{"name":"Claw","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},
{"name":"Gemstone Eyes","desc":"The eye of fear and flame shoots one of the
following magical eye rays, choosing one target it can see within 90 feet of it."},
{"name":"Eye of Fear","desc":"The target and up to four other creatures of the eye
of fear and flame's choice within 10 feet of the target must each succeed on a DC
16 Wisdom saving throw or be FRIGHTENED for 1 minute. An affected creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Eye of Flame","desc":"The target must make a DC 16
Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage,
and if it is a creature or a flammable object, it ignites. On a successful save,
the target takes half as much damage and does not ignite. A target that ignites
takes 5 (1d10) fire damage at the start of each of its turns until a creature takes
an action to douse the fire."}],"legendaryActions":[],"specialAbilities":
[{"name":"Turn Immunity","desc":"The eye of fear and flame is immune to effects
that turn undead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eye
of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16).
It can innately cast the following spells, requiring no components:"},{"name":"At-
Will Spells","desc":"Detect Evil And Good, Detect Thoughts"},{"name":"Once a
Day/Each","desc":"Etherealness, True Seeing"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, All languages known by any creature within 30 feet of
it","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Fog Giant","maxHP":200,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
10","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":16,"chaSav
e":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"
alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The giant makes two
greatsword attacks and casts Fog Cloud."},{"name":"Greatsword","desc":"Melee Weapon
Attack +12 to hit, reach 10 ft., one target. 29 (6d6 + 8) slashing damage."},
{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10
+ 8) bludgeoning damage."},{"name":"Petty Tyrant {@recharge}","desc":"The fog giant
shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller
ally of the giant within 120 feet of it that can see or hear it can use its
reaction to make a melee attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Denizen of the Mist","desc":"During its turn, the fog giant ignores the
effects of Fog Cloud spells cast by it or other allied fog giants."},{"name":"Keen
Smell","desc":"The giant has advantage on Wisdom (Perception) checks that rely on
smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate
spellcasting ability is Charisma. It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Fog Cloud, Light"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Misty
Step"}],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"F
orlarren","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
forlarren makes two claw attacks and one gore attack, or it makes three chromatic
ray attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 6 (1d6 + 3) slashing damage."},{"name":"Gore","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Chromatic Ray","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 3
(1d6) lightning damage plus 3 (1d6) fire damage plus 3 (1d6) cold
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The forlarren has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
forlarren's innate spellcasting ability is Charisma (spell save DC 14). It can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Expeditious Retreat, False Life, Minor Illusion,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Heal, Heat Metal, Mirror
Image"},{"name":"Thrice a Day/Each","desc":"Aid, Misty Step, Tasha's Hideous
Laughter"}],"reactions":[],"senses":"Darkvision 30 ft.","languages":"Common,
Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Je
rmlaine","maxHP":3,"unitType":"humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack
{@hit -1} to hit, reach 5 ft., one target. 1 (1d4 - 3) bludgeoning damage."},
{"name":"Dart","desc":"{@atk rw} +3 to hit, range 20/60 ft., one target. 3 (1d4 +
1) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lurkers
in Shadow","desc":"Jermlaine are INVISIBLE to darkvision."},{"name":"Magic
Resistance","desc":"The jermlaine has advantage on saving throws against spells and
other magical effects."},{"name":"Vermin Friend","desc":"The jermlaine can speak to
and understand rats and giant rats."},{"name":"Swarming Rush","desc":"A jermlaine
adds (1d4) to its weapon damage rolls while within 5 feet of another, conscious
jermlaine."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"K
hargra","maxHP":11,"armorClass":20,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage, and if the target is
wearing metal armor or carrying a metal shield, the khargra attaches to that armor
or shield. While attached, the khargra doesn't attack. Instead, at the start of
each of the khargra's turns, roll a (d20). On a 10 or higher, the armor or shield
takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to
an AC of 10 or a shield that drops to a +0 bonus is destroyed."},{"name":"Earth
Phasing","desc":"Until the end of its next turn, the khargra can fly through
nonmagical earth and stone. While doing so, it doesn't disturb the material it
moves through. It can end its movement within earth or stone, but if it remains
within earth or stone when this ability ends, it takes 14 (4d6) force damage and
immediately moves to the nearest unoccupied space."}],"legendaryActions":
[],"specialAbilities":[{"name":"Iron Scent","desc":"The khargra can scent the
location of ferrous metal within 30 feet of it."}],"spellActions":[],"reactions":
[{"name":"Opportunistic Hunger","desc":"When a creature the khargra can see within
5 feet of it hits it with a metal weapon, the khargra can make a bite attack
against that creature."}],"senses":"Darkvision 60
ft.","languages":"Terran","speedWalk":5,"speedFly":30,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ki
llmoulis","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":19,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":12,"intSave"
:"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack {@hit -1} to hit,
reach 5 ft., one target. 1 bludgeoning damage."},{"name":"Blessing of Bountiful
Generosity (1/Day)","desc":"The killmoulis targets up to eight creatures within 100
feet of it that it can see. The next time a target finishes a long rest, it regains
all spent Hit Dice and gains 10 temporary hit points."},{"name":"Curse of Poor
Hospitality (1/Day)","desc":"The killmoulis targets up to eight creatures within
100 feet of it that it can see. The next time a target completes a long rest, it
does not regain spent Hit Dice."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Common, Sylvan, Telepathy 60
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Mi
te","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-
1,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/4
","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Blood Boiling
Hex {@recharge}","desc":"The mite places a hex on a creature it can see within 60
feet of it for 1 minute. If the mite is hidden, using this ability does not reveal
its location. While the creature is affected by this hex, whenever it makes an
attack roll, an ability check, or a saving throw, it must roll a (d6) and subtract
the number rolled from the (d20) roll. On any turn in which it suffers the effect
of the hex, the target can attack an ally as a reaction, ignoring the effect of the
hex when it does so. It can then ignore the effect of the hex until the end of its
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Vexing
Presence","desc":"While within 30 feet of a mite that can see it, a non-fey
creature has disadvantage on Dexterity checks and Dexterity saving
throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Sylvan,
Undercommon","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"N
eedle Lord","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Blinded,
Deafened,
Exhaustion","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The nettle lord makes 2 raking
vine attacks."},{"name":"Needle Volley","desc":"The needle lord makes up to (1d6)
needle attacks, but it cannot attack the same target more than twice during its
turn."},{"name":"Raking Vine","desc":"Melee Weapon Attack +6 to hit, reach 10 ft.,
one target. 11 (2d6 + 4) piercing damage, and the target is GRAPPLED (escape DC
14). Until this grapple ends, the target takes 11 piercing damage at the start of
each of its turns. The needle lord has two raking vines, each of which can grapple
only one target."},{"name":"Needle","desc":"{@atk rw} +2 to hit, range 60 ft., one
target. 2 (1d4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Needle Defense","desc":"Each time a creature makes a melee attack against
a needle lord, it takes 2 piercing damage. A creature can choose to make an attack
with disadvantage to avoid this damage."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft.","languages":"Sylvan","speedWalk":40,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"N
eedle Spawn","maxHP":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":6,"intSave":-
2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened,
Exhaustion","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Needle Volley","desc":"The needle spawn makes up to
(1d6) needle attacks, but it cannot attack the same target more than twice during
its turn."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) slashing damage."},{"name":"Needle","desc":"{@atk rw} +5 to
hit, range 60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Close Quarters Shooting","desc":"The needle spawn
does not suffer disadvantage on ranged attacks while within 5 feet of a hostile
creature that can see it and isn't INCAPACITATED, if the target of the attack is
also within 5 feet of the needle spawn."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30
ft.","languages":"Sylvan","speedWalk":30,"speedClimb":20,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"N
orker","maxHP":16,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":8,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The norker
makes one mace and one bite attack."},{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."},
{"name":"Mace","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4
(1d6 + 1) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Defensive Rebuke","desc":"If a creature
within 5 feet of the norker makes a melee attack against it, the norker can use its
reaction to cause 4 piercing damage to it."}],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"N
orker War
Leader","maxHP":39,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The norker
war leader makes one greataxe and one bite attack, and also uses Fight On, You
Slugs."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage."},{"name":"Greataxe","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},
{"name":"Fight On, You Slugs","desc":"The norker war leader picks up to three
allied goblinoids within 60 feet that can see it. The chosen creatures can each use
their reactions to make a single melee attack."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Defensive
Rebuke","desc":"If a creature within 5 feet of the norker makes a melee attack
against it, the norker can use its reaction to cause 6 piercing damage to
it."}],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"S
creaming
Devilkin","maxHP":18,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":4,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":5,"intSave":
-3,"wisScore":8,"wisSave":-
1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","ex
periencePoints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Barbed
Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Agile
Flier","desc":"Opportunity attacks against the screaming devilkin have disadvantage
while it is flying."},{"name":"Ceaseless Screaming","desc":"Any creature other than
a screaming devilkin that starts its turn within 30 feet of one or more screaming
devilkins and can hear it must make a DC 10"},{"name":"Stunted Legs","desc":"The
screaming devilkin has disadvantage on attack rolls and all attack rolls made
against it gain advantage while the devilkin isn't flying."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Sylvan","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"X
ill","maxHP":33,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The xill makes
four claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 6 (1d4 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Jaunt","desc":"As a bonus action, a xill
can magically shift from the Material Plane to the Ethereal Plane, or vice
versa."},{"name":"Poison Stinger","desc":"The xill injects poison into one creature
it hit with its claws this turn. The chosen creature must make a DC 11 Constitution
saving throw, with disadvantage if the xill hit it more than once this turn, taking
14 (4d6) poison damage on a failed save, or half as much on a successful one. If
the poison damage reduces the target to 0 hit points, the target is stable but
POISONED for 1 hour, even after regaining hit points, and is PARALYZED while
POISONED this way."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MFF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"
Ygorl, Lord of
Entropy","maxHP":325,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+14","dexScore":18,"dexSave":"+4","conScore":24,"conSave
":"+14","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+3","chaScore":26,"ch
aSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"Ygorl makes three attacks: two
with its scythe, and one with its Entropic Touch."},{"name":"Scythe","desc":"Melee
Weapon Attack +14 to hit, reach 10 ft., one creature. 18 (2d10 + 7) slashing damage
plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack
dies, with its body and everything it is wearing and carrying, except magic items,
exploding into a cloud of ash. The creature can be restored to life only by means
of a Wish spell."},{"name":"Entropic Touch","desc":"Melee Weapon Attack +14 to hit,
reach 5 ft., one target. 16 (2d8 + 7) necrotic damage, and the target must succeed
on a DC 22 Constitution saving throw or gain one level of EXHAUSTION."},
{"name":"Summon Slaadi (1/Day)","desc":"Ygorl summons (1d4 + 1) {@creature death
slaad||death slaadi}. A summoned slaad appears in an unoccupied space within 60
feet of Ygorl, acts as an ally of Ygorl, and can't summon other slaadi. It remains
for 1 minute, until it or Ygorl dies, or until Ygorl dismisses it as an action."},
{"name":"Teleport","desc":"Ygorl teleports, along with any equipment it is wearing
or carrying, up to 120 feet to an unoccupied space it can
see."}],"legendaryActions":[{"name":"Scythe","desc":"Ygorl makes one attack with
its scythe."},{"name":"Teleport","desc":"Ygorl uses its Teleport action."},
{"name":"Call the Void (Costs 3 Actions)","desc":"Each creature that is not a
construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving
throw against the lord of entropy's attempt to unmake life, taking 42 (12d6)
necrotic damage on a failed save, or half as much damage on a successful one. Ygorl
then regains a number of hit points equal to half the total damage taken by all
affected creatures."}],"specialAbilities":[{"name":"Entropic Aura","desc":"Each
creature that is not a construct or undead that ends its turn within 15 feet of
Ygorl takes 14 (4d6) necrotic damage."},{"name":"Legendary Resistance
(3/Day)","desc":"If Ygorl fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Ygorl has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Ygorl's innate spellcasting ability is Charisma (spell save
DC 23, +15 to hit with spell attacks). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Blight, Blink,
Chaos Bolt|XGE*, Detect Magic, Fly, Shield"},{"name":"Once a
Day/Each","desc":"Power Word Kill, Power Word Stun, Symbol (death only), Weird"},
{"name":"Twice a Day/Each","desc":"Finger Of Death, Harm, Mental Prison|XGE*"},
{"name":"Thrice a Day/Each","desc":"Circle Of Death, Enervation|XGE*, Symbol
(discord only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList":
[],"dataSlug":"MFF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
ankwood
Duergar","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Verbal Jab","desc":"The duergar
unleashes a string of insults laced with subtle enchantments at a creature they can
see within 60 feet. If the creature can hear them (it doesn't need to understand
them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage
and have disadvantage on the next attack roll it makes before the end of its next
turn."},{"name":"Haymaker","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their
damage to 10 ((2d6 + 3)) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The dankwood duergar
has advantage on saving throws against poison, spells, and illusions, as well as to
resist being CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While
in sunlight, the dankwood duergar has disadvantage on attack rolls, as well as on
Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MGELFT"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
ankwood Grung","maxHP":27,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Grumpy Grung Growl.","desc":"A ferocious gurgling
issues from the throat of the Dankwood grung, warning those within 15 feet that
they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma
saving throw or be FRIGHTENED until the end of their next turn."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or
range 20/60 ft., one target. 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1)
piercing damage at range. Target must succeed on a DC 12 Constitution saving throw
or take 5 (2d4) poison damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise
comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer indirect contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
ing Robbit the Slimy","maxHP":27,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Charmed,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Grumpy Grung Growl.","desc":"A ferocious gurgling
issues from the throat of the Dankwood grung, warning those within 15 feet that
they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma
saving throw or be FRIGHTENED until the end of their next turn."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or
range 20/60 ft., one target. 3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1)
piercing damage at range. Target must succeed on a DC 12 Constitution saving throw
or take 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit,
range 80/320 ft., one target. 9 (1d6 + 6) piercing damage. Target must succeed on a
DC 12 Constitution saving throw or take 5 (2d4) poison
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise
comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"S
piderfrog","maxHP":13,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage. Target is GRAPPLED
(escape DC 11). Until this grapple ends, the target is RESTRAINED, and spiderfrog
can't bite another target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The spiderfrog can breathe air and water."},
{"name":"Spider Climb","desc":"The spiderfrog can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Standing Leap","desc":"Spiderfrog's long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MGELFT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ye
ti Tyke","maxHP":9,"armorClass":11,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"
alignment":"Unknown ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack
+2 to hit, reach 5 ft., one target. 3 (1d4 + 1) slashing damage, plus 2 (1d4) cold
damage. Claw does both slashing and cold damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The yeti tyke has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Snow
Camouflage","desc":"The yeti tyke has advantage on Dexterity (STEALTH) checks made
to hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands Yeti but can't
speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MGELFT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Coral","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+5","conScore":15,"conSave"
:"+6","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"9","experienceP
oints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Coral makes two Hoof attacks and uses Tail Thump."},
{"name":"Hoof","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12
(2d6 + 5) bludgeoning damage."},{"name":"Tail Thump","desc":"Coral slams her tail
down, unleashing a burst of magical force toward one creature she can see within 60
feet of her. The target must make a DC 16 Dexterity saving throw. On a failed save,
the target takes 22 (4d10) force damage and has the PRONE condition. On a
successful save, the target takes half as much damage only. If this damage reduces
the target to 0 hit points, the target dies, and its body is reduced to fine
dust."},{"name":"Bonus: Bubbles of Whimsy (2/Day)","desc":"Coral produces a stream
of magical bubbles from her horn. These bubbles float toward a creature Coral can
see within 60 feet of herself. Roll a (d6) to determine the bubbles' effect:"},
{"name":"1-2: Bolstering Treat","desc":"The bubbles transform into (1d4) cookies
that appear in the target's space. The target gains 11 ((2d8 + 2)) temporary hit
points if it immediately uses its reaction to eat one of the cookies. Any leftover
cookies are delicious but confer no benefits."},{"name":"3-4: Sparkle
Burst","desc":"The bubbles transform into glitter that swirls around the target
before bursting outward. Each creature within 5 feet of the target must succeed on
a DC 16 Constitution saving throw or have the BLINDED condition until the start of
Coral's next turn."},{"name":"5-6: Stink Bomb Shield","desc":"The bubbles transform
into a foul-smelling cloud of gas that surrounds and shields the target. The target
has half cover until the gas disappears at the start of Coral's next turn."},
{"name":"Bonus: Gift of Speech (1/Day)","desc":"Coral targets one Beast she can see
within 10 feet of herself. The target gains the ability to understand and speak
Common or Sylvan (Coral's choice) for 10 minutes."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"Coral has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Common, Primordial,
Sylvan","speedWalk":10,"speedFly":60,"speedSwim":60,"spellList":
[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"D
andylion","maxHP":90,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+9","dexScore":19,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":17,"wisSave":"+3","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dandylion makes one Bite attack and one Claws attack."},
{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13
(2d6 + 6) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 20 (4d6 + 6) slashing damage. If the dandylion moved at
least 20 feet straight toward the target immediately before the hit, the target
must succeed on a DC 17 Strength saving throw or have the PRONE condition. If the
target has the PRONE condition, the dandylion can make one Bite attack against it
as a bonus action."},{"name":"Rejuvenating Seedpods (2/Day)","desc":"The dandylion
releases a burst of seedpods from its tail, filling a 10-foot-radius sphere
centered on itself. Each creature of the dandylion's choice in the sphere can
immediately end one of the following conditions on itself (creature's choice):
BLINDED, DEAFENED, PARALYZED, or POISONED. In addition, all soil in the sphere's
area is enriched, restoring withered vegetation in the area to full health and
causing all crops in the area to produce twice the normal harvest for the next
year."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The dandylion has advantage on saving throws against spells and
other magical effects."},{"name":"Pack Tactics","desc":"The dandylion has advantage
on an attack roll against a creature if at least one of the dandylion's allies is
within 5 feet of the creature and the ally doesn't have the INCAPACITATED
condition."}],"spellActions":[{"name":"Spellcasting","desc":"The dandylion casts
one of the following spells, requiring no material components and using Charisma as
the spellcasting ability (spell save DC 15):"},{"name":"At-Will
Spells","desc":"Druidcraft, Guidance, Purify Food And Drink"},{"name":"Once a
Day","desc":"Speak With Plants"},{"name":"Twice a Day/Each","desc":"Entangle,
Goodberry"}],"reactions":[{"name":"Roar of Pride","desc":"When a creature within 60
feet of the dandylion hits it with an attack roll, the dandylion can unleash a
furious roar. The creature that triggered this reaction must succeed on a DC 15
Wisdom saving throw or have the FRIGHTENED condition until the end of the
dandylion's next turn."}],"senses":"Darkvision 60 ft.","languages":"Common,
Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"R
ain","maxHP":60,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":11,"dexSave":"+3","conScore":14,"conSave":"+
5","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+7","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Rain makes two Hoof attacks."},
{"name":"Hoof","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5
(2d4) bludgeoning damage."},{"name":"Haloed Horn Burst Recharge 5","desc":"Rain
uses her haloed horn to produce one of the following magical effects:"},
{"name":"Glitterstorm","desc":"Rain emits a rainbow beam in a 30-foot line that is
5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw,
taking 21 (6d6) radiant damage on a failed saving throw, or half as much damage on
a successful one; creatures of evil alignment have disadvantage on this saving
throw. If the damage from this effect reduces a creature to 0 hit points, the
creature dies, and its body turns into glittery flowers."},{"name":"Healing
Rainbows","desc":"Rain releases a wave of rejuvenating multicolored light in a 30-
foot cone. Each creature of Rain's choice in that area regains 18 ((4d8)) hit
points."},{"name":"Bonus: Nimble Escape","desc":"Rain takes either the Disengage or
the Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fiery
Wings","desc":"Rain's wings are made of flame, and they shed bright light out to 15
feet and dim light for an additional 15 feet. At the start of each of Rain's turns,
each creature of Rain's choice within 5 feet of her takes 3 (1d6) fire damage. A
creature that hits Rain with a melee attack takes 3 (1d6) fire damage."},
{"name":"Magic Resistance","desc":"Rain has advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Celestial,
Common","speedWalk":30,"speedFly":120,"spellList":[],"dataSlug":"MisMV1"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Scrapper","maxHP":126,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The scrapper makes two Spike
Punch attacks. It can replace one of those with a Wires attack."},{"name":"Spike
Punch","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 (2d8 + 5)
bludgeoning damage plus 5 (1d10) piercing damage."},{"name":"Wires","desc":"Melee
Weapon Attack +8 to hit, reach 20 ft., one Large or smaller creature. The target
has the GRAPPLED condition (escape DC 16) and must succeed on a DC 16 Strength
saving throw or be pulled into an unoccupied space within 5 feet of the scrapper
and take 19 (3d12) lightning damage. The scrapper can have only one creature
GRAPPLED in this way at a time."},{"name":"Eye Beam Recharge 5","desc":"The
scrapper shoots a magical beam from its extended eye at one creature it can see
within 120 feet of itself. The target must make a DC 16 Dexterity saving throw,
taking 44 (8d10) force
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Electrified
Chassis","desc":"A creature that hits the scrapper with a melee attack while within
5 feet of it takes 19 (3d12) lightning damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MisMV1"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Seth the Shapeshifting Dragon","maxHP":153,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+7","dexScore":25,"dexSave":"+11","conScore":19,"conSave
":"+8","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, undefined","conditionImmunities":"Grappled, Poisoned,
Restrained","challengeRating":"10","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"Seth makes one Bite attack and
two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10
ft., one target. 10 (1d6 + 7) piercing damage plus 9 (2d8) cold damage."},
{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage."},{"name":"Riptide Breath Recharge 5","desc":"Seth
exhales a torrent of frigid water in a 30-foot cone. Each creature in that area
must make a DC 16 Constitution saving throw. On a failed save, the creature takes
36 (8d8) cold damage and has the INCAPACITATED condition until the end of its next
turn. On a successful save, the creature takes half as much damage only."},
{"name":"Bonus: Change Shape","desc":"Seth magically transforms into a Small
Humanoid or a Beast that is Tiny or Small, while retaining his game statistics
(other than his size). This transformation ends if Seth is reduced to 0 hit points
or uses another bonus action to end it."},{"name":"Bonus: Superspeed
(2/Day)","desc":"Seth's speed is doubled for as long as he maintains {@status
concentration} (as if {@status concentration||concentrating} on a spell). While his
speed is increased in this way, all attack rolls against him are made with
disadvantage, and he becomes partially incorporeal, allowing him to move through
creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force
damage if he ends his turn inside an object."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"Seth can breathe air and
water."},{"name":"Invisible in Water","desc":"Seth has the INVISIBLE condition
while fully immersed in water."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Aquan, Common,
Draconic","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MisMV1"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Sheldon the Blueberry
Dragon","maxHP":142,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":18,"conSave"
:"+7","intScore":17,"intSave":"+6","wisScore":14,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Neutral Good ","standardActions":
[{"name":"Multiattack","desc":"Sheldon makes either two Bite attacks, two Blueberry
Fling attacks, or one of each."},{"name":"Bite","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic
damage."},{"name":"Blueberry Fling","desc":"{@atk rw} +7 to hit, range 30 ft., one
creature. 11 (2d6 + 4) blueberry damage."},{"name":"Jetstream Breath Recharge
5","desc":"Sheldon exhales a line of magical wind that is 60 feet long and 5 feet
wide. Each creature in that area must make a DC 15 Strength saving throw. On a
failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from
Sheldon, and has the PRONE condition. On a successful save, the creature takes half
as much damage only."},{"name":"Bonus: Wind Dash (2/Day)","desc":"Sheldon summons a
powerful gust of wind and flies up to his speed. This movement doesn't provoke
opportunity attacks. At the end of this movement, each creature within 5 feet of
Sheldon must succeed on a DC 15 Strength saving throw or have the PRONE condition,
as the wind bursts around Sheldon."}],"legendaryActions":[],"specialAbilities":
[{"name":"Space Dweller","desc":"Sheldon can breathe normally in a
vacuum."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"Sheldon casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand (the hand is invisible)"},{"name":"Once a
Day/Each","desc":"Dimension Door, Telekinesis"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common, Draconic,
Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"MisMV1"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"A
arakocra","maxHP":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment
":"Neutral Good ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air
Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon
an {@creature air elemental}. Each of the five must use its action and movement on
three consecutive turns to perform an aerial dance and must maintain {@status
concentration} while doing so (as if {@status concentration||concentrating} on a
spell). When all five have finished their third turn of the dance, the elemental
appears in an unoccupied space within 60 feet of them. It is friendly toward them
and obeys their spoken commands. It remains for 1 hour, until it or all its
summoners die, or until any of its summoners dismisses it as a bonus action. A
summoner can't perform the dance again until it finishes a short rest. When the
elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it
can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive
Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight
toward a target and then hits it with a melee weapon attack, the attack deals an
extra 3 ((1d6)) damage to the target."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Auran,
Aarakocra","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Aboleth","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+6","intScore":18,"intSave":"+8","wisScore":15,"wisSave"
:"+6","chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities
":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":
"10","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The aboleth makes three tentacle attacks."},
{"name":"Tentacle","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target.
12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a
DC 14 Constitution saving throw or become diseased. The disease has no effect for 1
minute and can be removed by any magic that cures disease. After 1 minute, the
diseased creature's skin becomes translucent and slimy, the creature can't regain
hit points unless it is underwater, and the disease can be removed only by Heal or
another disease-curing spell of 6th level or higher. When the creature is outside a
body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is
applied to the skin before 10 minutes have passed."},{"name":"Tail","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 15 (3d6 + 5) bludgeoning
damage."},{"name":"Enslave (3/Day)","desc":"The aboleth targets one creature it can
see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or
be magically CHARMED by the aboleth until the aboleth dies or until it is on a
different plane of existence from the target. The CHARMED target is under the
aboleth's control and can't take reactions, and the aboleth and the target can
communicate telepathically with each other over any
distance."}],"legendaryActions":[{"name":"Detect","desc":"The aboleth makes a
Wisdom (PERCEPTION) check."},{"name":"Tail Swipe","desc":"The aboleth makes one
tail attack."},{"name":"Psychic Drain (Costs 2 Actions)","desc":"One creature
CHARMED by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit
points equal to the damage the creature takes."}],"specialAbilities":
[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},
{"name":"Mucous Cloud","desc":"While underwater, the aboleth is surrounded by
transformative mucus. A creature that touches the aboleth or that hits it with a
melee attack while within 5 feet of it must make
a DC 14 Constitution saving throw. On a failure, the creature is diseased for
(1d4) hours. The diseased creature can breathe only underwater."},{"name":"Probing
Telepathy","desc":"If a creature communicates telepathically with the aboleth, the
aboleth learns the creature's greatest desires if the aboleth can see the
creature."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"
Abominable Yeti","maxHP":137,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
6","intScore":9,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The yeti
can use its Chilling Gaze and makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage plus 7 (2d6) cold damage."},{"name":"Chilling
Gaze","desc":"The yeti targets one creature it can see within 30 feet of it. If the
target can see the yeti, the target must succeed on a DC 18 Constitution saving
throw against this magic or take 21 (6d6) cold damage and then be PARALYZED for 1
minute, unless it is immune to cold damage. The target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If the
target's saving throw is successful, or if the effect ends on it, the target is
immune to this yeti's gaze for 1 hour."},{"name":"Cold Breath
{@recharge}","desc":"The yeti exhales a 30-foot cone of frigid air. Each creature
in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of Fire","desc":"If
the yeti takes fire damage, it has disadvantage on attack rolls and ability checks
until the end of its next turn."},{"name":"Keen Smell","desc":"The yeti has
advantage on Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Snow
Camouflage","desc":"The yeti has advantage on Dexterity (STEALTH) checks made to
hide in snowy terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Yeti","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ac
olyte","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The acolyte
is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12,
+4 to hit with spell attacks). The acolyte has following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred Flame,
Thaumaturgy"},{"name":"Level 1 Spells (3 Slots)","desc":"Bless, Cure Wounds,
Sanctuary"}],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Adult Black
Dragon","maxHP":195,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+7","conScore":21,"conSave"
:"+10","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+6","chaScore":17,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoi
nts":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"Melee
Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15
(2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales
acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a
DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},
{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within
10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13
(2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to
half its flying speed."}],"specialAbilities":[{"name":"Amphibious","desc":"The
dragon can breathe air and water."},{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Adult Blue
Dracolich","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":23,"conSave"
:"+12","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The dracolich can use its
Frightful Presence. It then makes three attacks: one with its bite and two with its
claws."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one
target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +13 to hit,
reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dracolich's choice that is within 120 feet
of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or
become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to the
dracolich's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath
Recharge 5","desc":"The dracolich exhales lightning in a 90-foot line that is 5
feet wide. Each creature in that line must make a DC 20 Dexterity saving throw,
taking 66 (12d10) lightning damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dracolich makes
a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dracolich makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dracolich beats
its tattered wings. Each creature within 10 feet of the dracolich must succeed on a
DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked
PRONE. After beating its wings this way, the dracolich can fly up to half its
flying speed."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dracolich fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The dracolich has advantage on saving
throws against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Adult Blue
Dragon","maxHP":225,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave"
:"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoi
nts":0,"alignment"
:"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use
its Frightful Presence. It then makes three attacks: one with its bite and two with
its claws."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft.,
one target. 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +12 to hit,
reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath
Recharge 5","desc":"The dragon exhales lightning in a 90-foot line that is 5 feet
wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking
66 (12d10) lightning damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a
Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity
saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Adult Brass
Dragon","maxHP":172,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":21,"conSave"
:"+10","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+6","chaScore":17,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"13","experiencePoi
nts":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to
hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15
(2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon
exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must
make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save,
or half as much damage on a successful one."},{"name":"Sleep Breath","desc":"The
dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed
on a DC 18 Constitution saving throw or fall UNCONSCIOUS for 10 minutes. This
effect ends for a creature if the creature takes damage or someone uses an action
to wake it."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a
Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity
saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":212,"isActive":0,"unitName":"
Adult Bronze
Dragon","maxHP":212,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave"
:"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"15","experiencePoi
nts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18
(2d10 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to
hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16
(2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Lightning Breath","desc":"The
dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in
that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning
damage on a failed save, or half as much damage on a successful one."},
{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot
cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On
a failed save, the creature is pushed 60 feet away from the dragon."},
{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or
beast that has a challenge rating no higher than its own, or back into its true
form. It reverts to its true form if it dies. Any equipment it is wearing or
carrying is absorbed or borne by the new form (the dragon's
choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity
saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"
Adult Copper
Dragon","maxHP":184,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave"
:"+10","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":17,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoi
nts":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to
hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15
(2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 16 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath
Weapons Recharge 5","desc":"The dragon uses one of the following breath
weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 60-foot line
that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving
throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a
successful one."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 60-
foot cone. Each creature in that area must succeed on a DC 18 Constitution saving
throw. On a failed save, the creature can't use reactions, its speed is halved, and
it can't make more than one attack on its turn. In addition, the creature can use
either an action or a bonus action on its turn, but not both. These effects last
for 1 minute. The creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself with a successful save."}],"legendaryActions":
[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},
{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within
10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13
(2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to
half its flying speed."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":256,"isActive":0,"unitName":"
Adult Gold
Dragon","maxHP":256,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+8","conScore":25,"conSave"
:"+13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":24,"cha
Save":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePo
ints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 19
(2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to
hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 17
(2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon
exhales fire in a 60-foot cone. Each creature in that area must make a DC 21
Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as
much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon
exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21
Strength saving throw or have disadvantage on Strength-based attack rolls, Strength
checks, and Strength saving throws for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or
beast that has a challenge rating no higher than its own, or back into its true
form. It reverts to its true form if it dies. Any equipment it is wearing or
carrying is absorbed or borne by the new form (the dragon's
choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Adult Green
Dragon","maxHP":207,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+6","conScore":21,"conSave"
:"+10","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":17,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Poisoned","challengeRating":"15","experienc
ePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage plus 7 (2d6) poison damage."},
{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13
(2d6 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to hit,
reach 15 ft., one target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours."},{"name":"Poison Breath
Recharge 5","desc":"The dragon exhales poisonous gas in a 60-foot cone. Each
creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6)
poison damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity
saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":256,"isActive":0,"unitName":"
Adult Red
Dragon","maxHP":256,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":25,"conSave"
:"+13","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+7","chaScore":21,"cha
Save":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"17","experiencePo
ints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 19
(2d10 + 8) piercing damage plus 7 (2d6) fire damage."},{"name":"Claw","desc":"Melee
Weapon Attack +14 to hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 17
(2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales
fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity
saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon
makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes
a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats
its wings. Each creature within 10 feet of the dragon must succeed on a DC 22
Dexterity saving throw or take 15 (2d6 + 8)
bludgeoning damage and be knocked PRONE. The dragon can then fly up to half its
flying speed."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"
Adult Silver
Dragon","maxHP":243,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+5","conScore":25,"conSave"
:"+12","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+6","chaScore":21,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"16","experiencePo
ints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 19
(2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to
hit, reach 5 ft., one target. 15 (2d6 + 8) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 17
(2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon
exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC
20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or
half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The
dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must
succeed on a DC 20 Constitution saving throw or be PARALYZED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Change Shape","desc":"The dragon
magically polymorphs into a humanoid or beast that has a challenge rating no higher
than its own, or back into its true form. It reverts to its true form if it dies.
Any equipment it is wearing or carrying is absorbed or borne by the new form (the
dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes
a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Adult White
Dragon","maxHP":200,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":22,"conSave"
:"+11","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+6","chaScore":12,"chaSave":"+6","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon can use its Frightful
Presence. It then makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage plus 4 (1d8) cold damage."},{"name":"Claw","desc":"Melee
Weapon Attack +11 to hit, reach 5 ft., one target. 13 (2d6 + 6) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one target. 15
(2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 14 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an
icy blast in a 60-foot cone. Each creature in that area must make a DC 19
Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},
{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within
10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13
(2d6 + 6) bludgeoning damage and be knocked PRONE. The dragon can then fly up to
half its flying speed."}],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon
can move across and climb icy surfaces without needing to make an ability check.
Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost
it extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon
fails a saving throw, it can choose to succeed instead."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":30,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"A
ir Elemental","maxHP":90,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":20,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Whirlwind Recharge
4","desc":"Each creature in the elemental's space must make a DC 13 Strength saving
throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up
20 feet away from the elemental in a random direction and knocked PRONE. If a
thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6)
bludgeoning damage for every 10 feet it was thrown. If the target is thrown at
another creature, that creature must succeed on a DC 13 Dexterity saving throw or
take the same damage and be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Air Form","desc":"The elemental can enter a hostile
creature's space and stop there. It can move through a space as narrow as 1 inch
wide without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran","speedFly":90,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"A
llosaurus","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Pounce","desc":"If the allosaurus moves at least 30 feet straight toward
a creature and then hits it with a claw attack on the same turn, that target must
succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is
PRONE, the allosaurus can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":367,"isActive":0,"unitName":"
Ancient Black
Dragon","maxHP":367,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":25,"conSave"
:"+14","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+9","chaScore":19,"cha
Save":"+11","damageVulnerabil
ities":"None","damageImmunities":"undefined","damageResistances":"None","conditionI
mmunities":"None","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Multiattack","desc":"The dragon can use its
Frightful Presence. It then makes three attacks: one with its bite and two with its
claws."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one
target. 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage."},
{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 15
(2d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit,
reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath Recharge
5","desc":"The dragon exhales acid in a 90-foot line that is 10 feet wide. Each
creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8)
acid damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":481,"isActive":0,"unitName":"
Ancient Blue
Dragon","maxHP":481,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave"
:"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"23","experienceP
oints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20
(2d10 + 9) piercing damage plus 11 (2d10) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16
(2d6 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit,
reach 20 ft., one target. 18 (2d8 + 9) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours."},{"name":"Lightning Breath
Recharge 5","desc":"The dragon exhales lightning in a 120-foot line that is 10 feet
wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking
88 (16d10) lightning damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a
Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity
saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Ancient Brass
Dragon","maxHP":297,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":25,"conSave"
:"+13","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+8","chaScore":19,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"None","challengeRating":"20","experiencePo
ints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 19
(2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +14 to
hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one target. 17
(2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons:"},{"name":"Fire Breath","desc":"The dragon
exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line
must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed
save, or half as much damage on a successful one."},{"name":"Sleep
Breath","desc":"The dragon exhales sleep gas in a 90-foot cone. Each creature in
that area must succeed on a DC 21 Constitution saving throw or fall UNCONSCIOUS for
10 minutes. This effect ends for a creature if the creature takes damage or someone
uses an action to wake it."},{"name":"Change Shape","desc":"The dragon magically
polymorphs into a humanoid or beast that has a challenge rating no higher than its
own, or back into its true form. It reverts to its true form if it dies. Any
equipment it is wearing or carrying is absorbed or borne by the new form (the
dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes
a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"
Ancient Bronze
Dragon","maxHP":444,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave"
:"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"22","experienceP
oints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20
(2d10 + 9) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +16 to
hit, reach 10 ft., one target. 16 (2d6 + 9) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one target. 18
(2d8 + 9) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 20 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Lightning
Breath","desc":"The dragon exhales lightning in a 120-foot line that is 10 feet
wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking
88 (16d10) lightning damage on a failed save, or half as much damage on a
successful one."},{"name":"Repulsion Breath","desc":"The dragon exhales repulsion
energy in a 30-foot cone. Each creature in that area must succeed on a DC 23
Strength saving throw. On a failed save, the creature is pushed 60 feet away from
the dragon."},{"name":"Change Shape","desc":"The dragon magically polymorphs into a
humanoid or beast that has a challenge rating no higher than its own, or back into
its true form. It reverts to its true form if it dies. Any equipment it is wearing
or carrying is absorbed or borne by the new form (the dragon's
choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity
saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Ancient Copper
Dragon","maxHP":350,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+8","conScore":25,"conSave"
:"+14","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+10","chaScore":19,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"21","experienceP
oints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19
(2d10 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to
hit, reach 10 ft., one target. 15 (2d6 + 8) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +15 to hit, reach 20 ft., one target. 17
(2d8 + 8) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 19 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Acid Breath","desc":"The dragon
exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line
must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed
save, or half as much damage on a successful one."},{"name":"Slowing
Breath","desc":"The dragon exhales gas in a 90-foot cone. Each creature in that
area must succeed on a DC 22 Constitution saving throw. On a failed save, the
creature can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the creature can use either an action or a bonus
action on its turn, but not both. These effects last for 1 minute. The creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself with a successful save."},{"name":"Change Shape","desc":"The dragon
magically polymorphs into a humanoid or beast that has a challenge rating no higher
than its own, or back into its true form. It reverts to its true form if it dies.
Any equipment it is wearing or carrying is absorbed or borne by the new form (the
dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes
a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"
Ancient Gold
Dragon","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":29,"conSave
":"+16","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":28,"c
haSave":"+16","damageVulnerabilities":"None","damageImmunities":"undefined","damage
Resistances":"None","conditionImmunities":"None","challengeRating":"24","experience
Points":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21
(2d10 + 10) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to
hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 24 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Fire Breath","desc":"The dragon
exhales fire in a 90-foot cone. Each creature in that area must make a DC 24
Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as
much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon
exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24
Strength saving throw or have disadvantage on Strength-based attack rolls, Strength
checks, and Strength saving throws for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Change Shape","desc":"The dragon magically polymorphs into a humanoid or
beast that has a challenge rating no higher than its own, or back into its true
form. It reverts to its true form if it dies. Any equipment it is wearing or
carrying is absorbed or borne by the new form (the dragon's
choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity
saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":385,"isActive":0,"unitName":"
Ancient Green
Dragon","maxHP":385,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":12,"dexSave":"+8","conScore":25,"conSave"
:"+14","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+10","chaScore":19,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"Poisoned","challengeRating":"22","experie
ncePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one target. 19
(2d10 + 8) piercing damage plus 10 (3d6) poison damage."},
{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 22
(4d6 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit,
reach 20 ft., one target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become
FRIGHTENED
for 1 minute. A creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a creature's saving throw is
successful or the effect ends for it, the creature is immune to the dragon's
Frightful Presence for the next 24 hours."},{"name":"Poison Breath Recharge
5","desc":"The dragon exhales poisonous gas in a 90-foot cone. Each creature in
that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"
Ancient Red
Dragon","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+7","conScore":29,"conSave
":"+16","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+9","chaScore":23,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"24","experienceP
oints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21
(2d10 + 10) piercing damage plus 14 (4d6) fire damage."},
{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17
(2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to
hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},
{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving
throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Fire
Breath Recharge 5","desc":"The dragon exhales fire in a 90-foot cone. Each creature
in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage
on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes a Wisdom
(PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a tail
attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity
saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":487,"isActive":0,"unitName":"
Ancient Silver
Dragon","maxHP":487,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+7","conScore":29,"conSave
":"+16","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+9","chaScore":23,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"23","experienceP
oints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21
(2d10 + 10) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +17 to
hit, reach 10 ft., one target. 17 (2d6 + 10) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target. 19
(2d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of the dragon's choice that is within 120 feet of the dragon and aware of it must
succeed on a DC 21 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the dragon's Frightful Presence for
the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"The dragon uses
one of the following breath weapons."},{"name":"Cold Breath","desc":"The dragon
exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC
24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or
half as much damage on a successful one."},{"name":"Paralyzing Breath","desc":"The
dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must
succeed on a DC 24 Constitution saving throw or be PARALYZED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Change Shape","desc":"The dragon
magically polymorphs into a humanoid or beast that has a challenge rating no higher
than its own, or back into its true form. It reverts to its true form if it dies.
Any equipment it is wearing or carrying is absorbed or borne by the new form (the
dragon's choice)."}],"legendaryActions":[{"name":"Detect","desc":"The dragon makes
a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"The dragon makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its
wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity
saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked PRONE. The
dragon can then fly up to half its flying speed."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"
Ancient White
Dragon","maxHP":333,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":10,"dexSave":"+6","conScore":26,"conSave"
:"+14","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+7","chaScore":14,"chaSav
e":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResist
ances":"None","conditionImmunities":"None","challengeRating":"20","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one target. 19
(2d10 + 8) piercing damage plus 9 (2d8) cold damage."},{"name":"Claw","desc":"Melee
Weapon Attack +14 to hit, reach 10 ft., one target. 15 (2d6 + 8) slashing
damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one
target. 17 (2d8 + 8) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of the dragon's choice that is within 120 feet of
the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
dragon's Frightful Presence for the next 24 hours."},{"name":"Cold Breath Recharge
5","desc":"The dragon exhales an icy blast in a 90-foot cone. Each creature in that
area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"The dragon makes a Wisdom (PERCEPTION) check."},
{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within
15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15
(2d6 + 8) bludgeoning damage and be knocked PRONE. The dragon can then fly up to
half its flying speed."}],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon
can move across and climb icy surfaces without needing to make an ability check.
Additionally, {@quickref difficult terrain||3} composed of ice or snow doesn't cost
it extra movement."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon
fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":40,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"
Androsphinx","maxHP":199,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":10,"dexSave":"+6","conScore":20,"conSave"
:"+11","intScore":16,"intSave":"+9","wisScore":18,"wisSave":"+10","chaScore":23,"ch
aSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The sphinx makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one
target. 17 (2d10 + 6) slashing damage."},{"name":"Roar (3/Day)","desc":"The sphinx
emits a magical roar. Each time it roars before finishing a long rest, the roar is
louder and the effect is different, as detailed below. Each creature within 500
feet of the sphinx and able to hear the roar must make a saving throw."},
{"name":"First Roar","desc":"Each creature that fails a DC 18 Wisdom saving throw
is FRIGHTENED for 1 minute. A FRIGHTENED creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success."},
{"name":"Second Roar","desc":"Each creature that fails a DC 18 Wisdom saving throw
is DEAFENED and FRIGHTENED for 1 minute. A FRIGHTENED creature is PARALYZED and can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Third Roar","desc":"Each creature makes a DC 18
Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder
damage and is knocked PRONE. On a successful save, the creature takes half as much
damage and isn't knocked PRONE."}],"legendaryActions":[{"name":"Claw
Attack","desc":"The sphinx makes one claw attack."},{"name":"Teleport (Costs 2
Actions)","desc":"The sphinx magically teleports, along with any equipment it is
wearing or carrying, up to 120 feet to an unoccupied space it can see."},
{"name":"Cast a Spell (Costs 3 Actions)","desc":"The sphinx casts a spell from its
list of prepared spells, using a spell slot as normal."}],"specialAbilities":
[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense
its emotions or read its thoughts, as well as any divination spell that it refuses.
Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have
disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are
magical."}],"spellActions":[{"name":"Spellcasting","desc":"The sphinx is a 12th-
level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit
with spell attacks). It requires no material components to cast its spells. The
sphinx has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Sacred Flame, Spare The Dying, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Detect Evil And Good, Detect
Magic"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Zone Of
Truth"},{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Tongues"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement"},
{"name":"Level 5 Spells (2 Slots)","desc":"Flame Strike, Greater Restoration"},
{"name":"Level 6 Spells (1 Slots)","desc":"Heroes' Feast"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Sphinx","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"A
nimated Armor","maxHP":33,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The armor makes two melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The armor is
INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic,
the armor must succeed on a Constitution saving throw against the caster's spell
save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False
Appearance","desc":"While the armor remains motionless, it is indistinguishable
from a normal suit of armor."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
nkheg","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":1,"intSave":-5,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage plus 3 (1d6) acid
damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC
13). Until this grapple ends, the ankheg can bite only the GRAPPLED creature and
has advantage on attack rolls to do so."},{"name":"Acid Spray
{@recharge}","desc":"The ankheg spits acid in a line that is 30 feet long and 5
feet wide, provided that it has no creature GRAPPLED. Each creature in that line
must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft., Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"A
nkylosaurus","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 18 (4d6 + 4) bludgeoning damage. If the target is
a creature, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"A
pe","maxHP":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ape makes
two fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw}
+5 to hit, range 25/50 ft., one target. 6 (1d6 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Arcanaloth","maxHP":104,"armorClass":17,"unitType":"fiend","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":20,"intSave":"+9","wisScore":16,"wisSave":"+7","chaScore":17,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 8 (2d4 + 3) slashing damage. The target must make a DC 14
Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half
as much damage on a successful one."},{"name":"Teleport","desc":"The arcanaloth
magically teleports, along with any equipment it is wearing or carrying, up to 60
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The arcanaloth has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The
arcanaloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The arcanaloth's innate spellcasting ability is Charisma
(spell save DC 15). The arcanaloth can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Alter Self,
Darkness, Heat Metal, Invisibility (self only), Magic Missile"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":99,"isActive":0,"unitName":"A
rchmage","maxHP":99,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing (from
stoneskin)","conditionImmunities":"None","challengeRating":"12","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4
+ 2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The archmage has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks). The archmage can cast Disguise
Self and Invisibility at will and has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand,
Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Detect Magic, Identify, Mage Armor*, Magic Missile"},{"name":"Level
2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror Image, Misty Step"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Lightning Bolt"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Fire Shield, Stoneskin*"},
{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of Cold, Scrying, Wall Of Force"},
{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of Invulnerability"},
{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"},{"name":"Level 8 Spells (1
Slots)","desc":"Mind Blank*"},{"name":"Level 9 Spells (1 Slots)","desc":"Time
Stop"},{"name":"At-Will Spells","desc":"Disguise Self, Invisibility"}],"reactions":
[],"senses":"None","languages":"Any six languages","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"A
ssassin","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"ali
gnment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The assassin makes two shortsword attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution
saving throw, taking 24 (7d6) poison damage on a failed save, or half as much
damage on a successful one."},{"name":"Light Crossbow","desc":"{@atk rw} +6 to hit,
range 80/320 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make
a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, the
assassin has advantage on attack rolls against any creature that hasn't taken a
turn. Any hit the assassin scores against a {@quickref Surprise|PHB|3|0|surprised}
creature is a critical hit."},{"name":"Evasion","desc":"If the assassin is
subjected to an effect that allows it to make a Dexterity saving throw to take only
half damage, the assassin instead takes no damage if it succeeds on the saving
throw, and only half damage if it fails."},{"name":"Sneak Attack
(1/Turn)","desc":"The assassin deals an extra 14 ((4d6)) damage when it hits a
target with a weapon attack and has advantage on the attack roll, or when the
target is within 5 feet of an ally of the assassin that isn't INCAPACITATED and the
assassin doesn't have disadvantage on the attack roll."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Thieves' cant plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"A
wakened Shrub","maxHP":10,"unitType":"Humanoid","unitSize":"Small
","strScore":3,"strSave":-4,"dexScore":8,"dexSave":-
1,"conScore":11,"conSave":0,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"ch
aScore":6,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"0","experiencePoints":
0,"alignment":"Unaligned ","standardActions":[{"name":"Rake","desc":"Melee Weapon
Attack +1 to hit, reach 5 ft., one target. 1 (1d4 - 1) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the shrub remains motionless, it is indistinguishable
from a normal shrub."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"One language known by its
creator","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"A
wakened Tree","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,
"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the tree remains motionless, it is indistinguishable from
a normal tree."}],"spellActions":[],"reactions":[],"senses":"None","languages":"One
language known by its creator","speedWalk":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"A
xe Beak","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
zer","maxHP":39,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"2","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Warhammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used
with two hands to make a melee attack, plus 3 (1d6) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated
Body","desc":"A creature that touches the azer or hits it with a melee attack while
within 5 feet of it takes 5 (1d10) fire damage."},{"name":"Heated
Weapons","desc":"When the azer hits with a metal melee weapon, it deals an extra 3
(1d6) fire damage (included in the attack)."},{"name":"Illumination","desc":"The
azer sheds bright light in a 10-foot radius and dim light for an additional 10
feet."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Ignan","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Ba
boon","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1
to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The baboon has advantage on an attack roll against a creature if
at least one of the baboon's allies is within 5 feet of the creature and the
ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Ba
dger","maxHP":3,"unitType":"Humanoid","unitSize":"Tiny ","strScore":4,"strSave":-
3,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The badger has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":20,"speedBurrow":5,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"
Balor","maxHP":262,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":26,"strSave":"+14","dexScore":15,"dexSave":"+2","conScore":22,"conSave
":"+12","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+9","chaScore":22,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"19","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
balor makes two attacks: one with its longsword and one with its whip."},
{"name":"Longsword","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor
scores a critical hit, it rolls damage dice three times, instead of twice."},
{"name":"Whip","desc":"Melee Weapon Attack +14 to hit, reach 30 ft., one target. 15
(2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on
a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."},
{"name":"Teleport","desc":"The balor magically teleports, along with any equipment
it is wearing or carrying, up to 120 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the balor dies, it explodes, and each creature within 30 feet
of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a
failed save, or half as much damage on a successful one. The explosion ignites
flammable objects in that area that aren't being worn or carried, and it destroys
the balor's weapons."},{"name":"Fire Aura","desc":"At the start of each of the
balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and
flammable objects in the aura that aren't being worn or carried ignite. A creature
that touches the balor or hits it with a melee attack while within 5 feet of it
takes 10 (3d6) fire damage."},{"name":"Magic Resistance","desc":"The balor has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The balor's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"B
andit","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment
":"Unknown Chaotic Good Unknown Evil ","standardActions":
[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target.
4 (1d6 + 1) slashing damage."},{"name":"Light Crossbow","desc":"{@atk rw} +3 to
hit, range 80/320 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"B
andit Captain","maxHP":65,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+4","dexScore":16,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Unknown Chaotic Good Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The captain makes three melee attacks: two with its
scimitar and one with its dagger. Or the captain makes two ranged attacks with its
daggers."},{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 6 (1d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Parry","desc":"The captain adds 2 to its AC against one
melee attack that would hit it. To do so, the captain must see the attacker and be
wielding a melee weapon."}],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
anshee","maxHP":58,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+
1","wisScore":11,"wisSave":"+2","chaScore":17,"chaSave":"+5","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Corrupting Touch","desc":"{@atk ms} +4 to hit, reach
5 ft., one target. 12 (3d6 + 2) necrotic damage."},{"name":"Horrifying
Visage","desc":"Each non-undead creature within 60 feet of the banshee that can see
her must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. A
FRIGHTENED target can repeat the saving throw at the end of each of its turns, with
disadvantage if the banshee is within line of sight, ending the effect on itself on
a success. If a target's saving throw is successful or the effect ends for it, the
target is immune to the banshee's Horrifying Visage for the next 24 hours."},
{"name":"Wail (1/Day)","desc":"The banshee releases a mournful wail, provided that
she isn't in sunlight. This wail has no effect on constructs and undead. All other
creatures within 30 feet of her that can hear her must make a DC 13 Constitution
saving throw. On a failure, a creature drops to 0 hit points. On a success, a
creature takes 10 (3d6) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Detect Life","desc":"The banshee can magically
sense the presence of living creatures up to 5 miles away that aren't undead or
constructs. She knows the general direction they're in but not their exact
locations."},{"name":"Incorporeal Movement","desc":"The banshee can move through
other creatures and objects as if they were {@quickref difficult terrain||3}. She
takes 5 (1d10) force damage if she ends her turn inside an
object."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Barbed Devil","maxHP":110,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+5","chaScore":14,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes three melee attacks: one with its tail and two with its claws.
Alternatively, it can use Hurl Flame twice."},{"name":"Claw","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10
(2d6 + 3) piercing damage."},{"name":"Hurl Flame","desc":"{@atk rs} +5 to hit,
range 150 ft., one target. 10 (3d6) fire damage. If the target is a flammable
object that isn't being worn or carried, it also catches
fire."}],"legendaryActions":[],"specialAbilities":[{"name":"Barbed Hide","desc":"At
the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to
any creature grappling it."},{"name":"Devil's Sight","desc":"Magical darkness
doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The
devil has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"B
arlgura","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The barlgura makes three attacks: one with its bite
and two with its fists."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},
{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(1d10 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reckless","desc":"At the start of its turn, the barlgura can gain
advantage on all melee weapon attack rolls it makes during that turn, but attack
rolls against it have advantage until the start of its next turn."},
{"name":"Running Leap","desc":"The barlgura's long jump is up to 40 feet and its
high jump is up to 20 feet when it has a running start."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The barlgura's spellcasting ability is
Wisdom (spell save DC 13). The barlgura can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Entangle,
Phantasmal Force"},{"name":"Twice a Day/Each","desc":"Disguise Self, Invisibility
(self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
asilisk","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-
1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage plus 7 (2d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying
Gaze","desc":"If a creature starts its turn within 30 feet of the basilisk and the
two of them can see each other, the basilisk can force the creature to make a DC 12
Constitution saving throw if the basilisk isn't INCAPACITATED. On a failed save,
the creature magically begins to turn to stone and is RESTRAINED. It must repeat
the saving throw at the end of its next turn. On a success, the effect ends. On a
failure, the creature is PETRIFIED until freed by the Greater Restoration spell or
other magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ba
t","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Echolocation","desc":"The bat can't use its
blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The bat has advantage
on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":5,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
earded Devil","maxHP":52,"armorClass":13,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined, undefined","damageResistances":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes two attacks: one with its beard and one with its glaive."},
{"name":"Beard","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6
(1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution
saving throw or be POISONED for 1 minute. While POISONED in this way, the target
can't regain hit points. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},
{"name":"Glaive","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 8
(1d10 + 3) slashing damage. If the target is a creature other than an undead or a
construct, it must succeed on a DC 12 Constitution saving throw or lose 5 ((1d10))
hit points at the start of each of its turns due to an infernal wound. Each time
the devil hits the wounded target with this attack, the damage dealt by the wound
increases by 5 ((1d10)). Any creature can take an action to stanch the wound with a
successful DC 12 Wisdom (Medicine) check. The wound also closes if the target
receives magical healing."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's
darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving
throws against spells and other magical effects."},{"name":"Steadfast","desc":"The
devil can't be FRIGHTENED while it can see an allied creature within 30 feet of
it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Behir","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The behir makes two attacks: one
with its bite and one to constrict."},{"name":"Bite","desc":"Melee Weapon Attack
+10 to hit, reach 10 ft., one target. 22 (3d10 + 6) piercing damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one Large
or smaller creature. 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing
damage. The target is GRAPPLED (escape DC 16) if the behir isn't already
constricting a creature, and the target is RESTRAINED until this grapple ends."},
{"name":"Lightning Breath Recharge 5","desc":"The behir exhales a line of lightning
that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16
Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or
half as much damage on a successful one."},{"name":"Swallow","desc":"The behir
makes one bite attack against a Medium or smaller target it is grappling. If the
attack hits, the target is also swallowed, and the grapple ends. While swallowed,
the target is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the behir, and it takes 21 (6d6) acid damage at the start of each
of the behir's turns. A behir can have only one creature swallowed at a
time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 90
ft.","languages":"Draconic","speedWalk":50,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Beholder","maxHP":180,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+
4","intScore":17,"intSave":"+8","wisScore":15,"wisSave":"+7","chaScore":17,"chaSave
":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":
{"cr":"13","lair":"14"},"experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Rays","desc":"The
beholder shoots three of the following magical eye rays at random (reroll
duplicates), choosing one to three targets it can see within 120 feet of it:"},
{"name":"1. Charm Ray","desc":"The targeted creature must succeed on a DC 16 Wisdom
saving throw or be CHARMED by the beholder for 1 hour, or until the beholder harms
the creature."},{"name":"2. Paralyzing Ray","desc":"The
targeted creature must succeed on a DC 16 Constitution saving throw or be
PARALYZED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"3. Fear
Ray","desc":"The targeted creature must succeed on a DC 16 Wisdom saving throw or
be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"4. Slowing
Ray","desc":"The targeted creature must succeed on a DC 16 Dexterity saving throw.
On a failed save, the target's speed is halved for 1 minute. In addition, the
creature can't take reactions, and it can take either an action or a bonus action
on its turn, not both. The creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"5. Enervation
Ray","desc":"The targeted creature must make a DC 16 Constitution saving throw,
taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a
successful one."},{"name":"6. Telekinetic Ray","desc":"If the target is a creature,
it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30
feet in any direction. It is RESTRAINED by the ray's telekinetic grip until the
start of the beholder's next turn or until the beholder is INCAPACITATED., If the
target is an object weighing 300 pounds or less that isn't being worn or carried,
it is moved up to 30 feet in any direction. The beholder can also exert fine
control on objects with this ray, such as manipulating a simple tool or opening a
door or a container."},{"name":"7. Sleep Ray","desc":"The targeted creature must
succeed on a DC 16 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1
minute. The target awakens if it takes damage or another creature takes an action
to wake it. This ray has no effect on constructs and undead."},{"name":"8.
Petrification Ray","desc":"The targeted creature must make a DC 16 Dexterity saving
throw. On a failed save, the creature begins to turn to stone and is RESTRAINED. It
must repeat the saving throw at the end of its next turn. On a success, the effect
ends. On a failure, the creature is PETRIFIED until freed by the Greater
Restoration spell or other magic."},{"name":"9. Disintegration Ray","desc":"If the
target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45
(10d8) force damage. If this damage reduces the creature to 0 hit points, its body
becomes a pile of fine gray dust., If the target is a Large or smaller nonmagical
object or creation of magical force, it is disintegrated without a saving throw. If
the target is a Huge or larger object or creation of magical force, this ray
disintegrates a 10-foot cube of it."},{"name":"10. Death Ray","desc":"The targeted
creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic
damage. The target dies if the ray reduces it to 0 hit
points."}],"legendaryActions":[{"name":"Special","desc":"The beholder can take 3
legendary actions, using the Eye Ray option below. It can take only one legendary
action at a time and only at the end of another creature's turn. The beholder
regains spent legendary actions at the start of its turn."},{"name":"Eye
Ray","desc":"The beholder uses one random eye ray."}],"specialAbilities":
[{"name":"Antimagic Cone","desc":"The beholder's central eye creates an area of
antimagic, as in the Antimagic Field spell, in a 150-foot cone. At the start of
each of its turns, the beholder decides which way the cone faces and whether the
cone is active. The area works against the beholder's own eye
rays."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"B
eholder Zombie","maxHP":93,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":8,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Ray","desc":"The zombie
uses a random magical eye ray, choosing a target that it can see within 60 feet of
it."},{"name":"1. Paralyzing Ray","desc":"The targeted creature must succeed on a
DC 14 Constitution saving throw or be PARALYZED for 1 minute. The target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"2. Fear Ray","desc":"The targeted creature must succeed on a DC
14 Wisdom saving throw or be FRIGHTENED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"3. Enervation Ray","desc":"The targeted creature must make a DC
14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or
half as much damage on a successful one."},{"name":"4. Disintegration
Ray","desc":"If the target is a creature, it must succeed on a DC 14 Dexterity
saving throw or take 45 (10d8) force damage. If this damage reduces the creature to
0 hit points, its body becomes a pile of fine gray dust., If the target is a Large
or smaller nonmagical object or creation of magical force, it is disintegrated
without a saving throw. If the target is a Huge or larger nonmagical object or
creation of magical force, this ray disintegrates a 10-foot cube of
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Deep Speech and Undercommon but can't
speak","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"B
erserker","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Good Unknown Evil ","standardActions":
[{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
9 (1d12 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reckless","desc":"At the start of its turn, the berserker can gain
advantage on all melee weapon attack rolls during that turn, but attack rolls
against it have advantage until the start of its next turn."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"B
lack Bear","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 7 (2d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"B
lack Dragon
Wyrmling","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":13,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus
2 (1d4) acid damage."},{"name":"Acid Breath Recharge 5","desc":"The dragon exhales
acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a
DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision
60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"
Black Pudding","maxHP":85,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-
3,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, undefined","damageResistances":"None","conditionImmunities":"Blinded,
Charmed, Deafened, Exhaustion, Frightened,
Prone","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage.
In addition, nonmagical armor worn by the target is partly dissolved and takes a
permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if
the penalty reduces its AC to 10."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The pudding can move through a space as narrow as 1
inch wide without squeezing."},{"name":"Corrosive Form","desc":"A creature that
touches the pudding or hits it with a melee attack while within 5 feet of it takes
4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the
pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative
−1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Nonmagical ammunition made of metal or wood that hits the pudding is destroyed
after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or
metal in 1 round."},{"name":"Spider Climb","desc":"The pudding can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[{"name":"Split","desc":"When a pudding
that is Medium or larger is subjected to lightning or slashing damage, it splits
into two new puddings if it has at least 10 hit points. Each new pudding has hit
points equal to half the original pudding's, rounded down. New puddings are one
size smaller than the original pudding."}],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"B
link Dog","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"ali
gnment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage."},
{"name":"Teleport Recharge 4","desc":"The dog magically teleports, along with any
equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can
see. Before or after teleporting, the dog can make one bite
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The dog has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Blink Dog, Understands Sylvan but can't speak
it","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Bl
ood Hawk","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Sight","desc":"The hawk has advantage on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Pack Tactics","desc":"The hawk has advantage on an attack roll
against a creature if at least one of the hawk's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
lue Dragon
Wyrmling","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus
3 (1d6) lightning damage."},{"name":"Lightning Breath Recharge 5","desc":"The
dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in
that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"spellLis
t":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Blue Slaad","maxHP":123,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":7,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
slaad makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12
(2d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a humanoid,
it must succeed on a DC 15 Constitution saving throw or be infected with a disease
called chaos phage. While infected, the target can't regain hit points, and its hit
point maximum is reduced by 10 ((3d6)) every 24 hours. If the disease reduces the
target's hit point maximum to 0, the target instantly transforms into a {@creature
red slaad} or, if it has the ability to cast spells of 3rd level or higher, a
{@creature green slaad}. Only a Wish spell can reverse the
transformation."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The slaad has advantage on saving throws against spells and
other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit
points at the start of its turn if it has at least 1 hit point."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Slaad, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"B
oar","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the boar moves at least 20 feet straight toward a target and then hits it with a
tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If
the target is a creature, it must succeed on a DC 11 Strength saving throw or be
knocked PRONE."},{"name":"Relentless (Recharges after a Short or Long
Rest)","desc":"If the boar takes 7 damage or less that would reduce it to 0 hit
points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Bone Devil","maxHP":142,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+5","wisScore":14,"wisSave":"+6","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes three attacks: two with its claws and one with its sting."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 8
(1d8 + 4) slashing damage."},{"name":"Sting","desc":"Melee
Weapon Attack +8 to hit, reach 10 ft., one target. 13 (2d8 + 4) piercing damage
plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution
saving throw or become POISONED for 1 minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},
{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
one Naga
(Guardian)","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10
ft., one creature. 10 (2d6 + 3) piercing damage plus 10 (3d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The naga is a 5th-level spellcaster (spell save DC
12, +4 to hit with spell attacks) that needs only verbal components to cast its
spells. Its spellcasting ability is Wisdom, and it has the following cleric spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mending, Sacred
Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Command, Shield Of
Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Hold Person"},
{"name":"Level 3 Spells (2 Slots)","desc":"Bestow Curse"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common plus one other
language","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
one Naga
(Spirit)","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 10
ft., one creature. 10 (2d6 + 3) piercing damage plus 10 (3d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The naga is a 5th-level spellcaster (spell save DC
12, +4 to hit with spell attacks) that needs only verbal components to cast its
spells. Its spellcasting ability is Intelligence, and it has the following wizard
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand,
Minor Illusion, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm
Person, Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Hold
Person"},{"name":"Level 3 Spells (2 Slots)","desc":"Lightning Bolt"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common plus one other
language","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"B
rass Dragon
Wyrmling","maxHP":16,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":13,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":
0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},
{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following
breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 20-
foot line that is 5 feet wide. Each creature in that line must make a DC 11
Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as
much damage on a successful one."},{"name":"Sleep Breath","desc":"The dragon
exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a
DC 11 Constitution saving throw or fall UNCONSCIOUS for 1 minute. This effect ends
for a creature if the creature takes damage or someone uses an action to wake
it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"spellLis
t":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"B
ronze Dragon
Wyrmling","maxHP":32,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},
{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following
breath weapons."},{"name":"Lightning Breath","desc":"The dragon exhales lightning
in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12
Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half
as much damage on a successful one."},{"name":"Repulsion Breath","desc":"The dragon
exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed
on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet
away from the dragon."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision
60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"B
rown Bear","maxHP":34,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"B
ugbear","maxHP":27,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Morningstar","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 11 (2d8 + 2) piercing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2)
piercing damage at range."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the
bugbear hits with it (included in the attack)."},{"name":"Surprise
Attack","desc":"If the bugbear surprises a creature and hits it with an attack
during the first round of combat, the target takes an extra 7 ((2d6)) damage from
the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"B
ugbear Chief","maxHP":65,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment
":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The bugbear
makes two melee attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 11 (2d8 + 3) piercing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 30/120 ft., one target. 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3)
piercing damage at range."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when the
bugbear hits with it (included in the attack)."},{"name":"Surprise
Attack","desc":"If the bugbear surprises a creature and hits it with an attack
during the first round of combat, the target takes an extra 7 ((2d6)) damage from
the attack."},{"name":"Heart of Hruggek","desc":"The bugbear has advantage on
saving throws against being CHARMED, FRIGHTENED, PARALYZED, POISONED, STUNNED, or
put to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"B
ulette","maxHP":94,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 30 (4d12 + 4) piercing damage."},{"name":"Deadly
Leap","desc":"If the bulette jumps at least 15 feet as part of its movement, it can
then use this action to land on its feet in a space that contains one or more other
creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity
saving throw (target's choice) or be knocked PRONE and take 14 (3d6 + 4)
bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the
creature takes only half the damage, isn't knocked PRONE, and is pushed 5 feet out
of the bulette's space into an unoccupied space of the creature's choice. If no
unoccupied space is within range, the creature instead falls PRONE in the bulette's
space."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing
Leap","desc":"The bulette's long jump is up to 30 feet and its high jump is up to
15 feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":40,"speedBurrow":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"B
ullywug","maxHP":11,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The bullywug
makes two melee attacks: one with its bite and one with its spear."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing
damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The bullywug can breathe air and water."},
{"name":"Speak with Frogs and Toads","desc":"The bullywug can communicate simple
concepts to frogs and toads when it speaks in Bullywug."},{"name":"Swamp
Camouflage","desc":"The bullywug has advantage on Dexterity (Stealth) checks made
to hide in swampy terrain."},{"name":"Standing Leap","desc":"The bullywug's long
jump is up to 20 feet and its high jump is up to 10 feet, with or without a running
start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Bullywug","speedWalk":20,"speedSwim":40,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"C
ambion","maxHP":82,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+6","intScore":14,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing
from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Unknown Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The cambion makes two melee attacks or uses its Fire
Ray twice."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach
5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4)
piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire
damage."},{"name":"Fire Ray","desc":"{@atk rs} +7 to hit, range 120 ft., one
target. 10 (3d6) fire damage."},{"name":"Fiendish Charm","desc":"One humanoid the
cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or
be magically CHARMED for 1 day. The CHARMED target obeys the cambion's spoken
commands. If the target suffers any harm from the cambion or another creature or
receives a suicidal command from the cambion, the target can repeat the saving
throw, ending the effect on itself on a success. If a target's saving throw is
successful, or if the effect ends for it, the creature is immune to the cambion's
Fiendish Charm for the next 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fiendish Blessing","desc":"The AC of the cambion includes its Charisma
bonus."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The cambion's
spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast
the following spells, requiring no material components:"},{"name":"Once a
Day","desc":"Plane Shift (self only)"},{"name":"Thrice a Day/Each","desc":"Alter
Self, Command, Detect Magic"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"C
amel","maxHP":15,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-
1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"C
arrion Crawler","maxHP":51,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":1,"intSave":-
5,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The carrion
crawler makes two attacks: one with its tentacles and one with its bite."},
{"name":"Tentacles","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
creature. 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13
Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the
target is PARALYZED. The target can repeat the saving throw at the end of each of
its turns, ending the poison on itself on a success."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The carrion crawler has advantage on Wisdom (PERCEPTION) checks that
rely on smell."},{"name":"Spider Climb","desc":"The carrion crawler can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Ca
t","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The cat has advantage
on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"C
ave Bear","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(1d8 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"C
entaur","maxHP":45,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The centaur makes two attacks:
one with its pike and one with its hooves or two with its longbow."},
{"name":"Pike","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 9
(1d10 + 4) piercing damage."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If the centaur moves at least 30 feet straight toward a
target and then hits it with a pike attack on the same turn, the target takes an
extra 10 (3d6) piercing damage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Elvish, Sylvan","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"C
hain Devil","maxHP":85,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":14,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes two attacks with its chains."},{"name":"Chain","desc":"Melee Weapon
Attack +8 to hit, reach 10 ft., one target. 11 (2d6 + 4) slashing damage. The
target is GRAPPLED (escape DC 14) if the devil isn't already grappling a creature.
Until this grapple ends, the target is RESTRAINED and takes 7 (2d6) piercing damage
at the start of each of its turns."},{"name":"Animate Chains (Recharges after a
Short or Long Rest)","desc":"Up to four chains the devil can see within 60 feet of
it magically sprout razor-edged barbs and animate under the devil's control,
provided that the chains aren't being worn or carried."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[{"name":"Unnerving Mask","desc":"When a
creature the devil can see starts its turn within 30 feet of the devil, the devil
can create the illusion that it looks like one of the creature's departed loved
ones or bitter enemies. If the creature can see the devil, it must succeed on a DC
14 Wisdom saving throw or be FRIGHTENED until the end of its
turn."}],"senses":"Darkvision 120 ft.","languages":"Infernal, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"C
hasme","maxHP":84,"armorClass":15,"unitType":"fiend","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+5","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Proboscis","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
creature. 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the
target's hit point maximum is reduced by an amount equal to the necrotic damage
taken. If this effect reduces a creature's hit point maximum to 0, the creature
dies. This reduction to a creature's hit point maximum lasts until the creature
finishes a long rest or until it is affected by a spell like Greater
Restoration."}],"legendaryActions":[],"specialAbilities":
[{"name":"Drone","desc":"The chasme produces a horrid droning sound to which demons
are immune. Any other creature that starts its turn with in 30 feet of the chasme
must succeed on a DC 12 Constitution saving throw or fall UNCONSCIOUS for 10
minutes. A creature that can't hear the drone automatically succeeds on the save.
The effect on the creature ends if it takes damage or if another creature takes an
action to splash it with holy water. If a creature's saving throw is successful or
the effect ends for it, it is immune to the drone for the next 24 hours."},
{"name":"Magic Resistance","desc":"The chasme has advantage on saving throws
against spells and other magical effects."},{"name":"Spider Climb","desc":"The
chasme can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Abyssal, Telepathy
120 ft.","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Chimera","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The chimera makes three attacks:
one with its bite, one with its horns, and one with its claws. When its fire breath
is available, it can use the breath in place of its bite or horns."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) piercing damage."},{"name":"Horns","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 10 (1d12 + 4) bludgeoning damage."},
{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage."},{"name":"Fire Breath Recharge 5","desc":"The dragon
head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15
Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't
speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"C
huul","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can
also use its tentacles once."},{"name":"Pincer","desc":"Melee Weapon Attack +6 to
hit, reach 10 ft., one target. 11 (2d6 + 4) bludgeoning damage. The target is
GRAPPLED (escape DC 14) if it is a Large or smaller creature and the chuul doesn't
have two other creatures GRAPPLED."},{"name":"Tentacles","desc":"One creature
GRAPPLED by the chuul must succeed on a DC 13 Constitution saving throw or be
POISONED for 1 minute. Until this poison ends, the target is PARALYZED. The target
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The chuul can breathe
air and water."},{"name":"Sense Magic","desc":"The chuul senses magic within 120
feet of it at will. This trait otherwise works like the Detect Magic spell but
isn't itself magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Deep Speech but can't
speak","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"
Clay Golem","maxHP":133,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-
1,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must
succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced
by an amount equal to the damage taken. The target dies if this attack reduces its
hit point maximum to 0. The reduction lasts until removed by the Greater
Restoration spell or other magic."},{"name":"Haste Recharge 5","desc":"Until the
end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage
on Dexterity saving throws, and can use its slam attack as a bonus
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Acid
Absorption","desc":"Whenever the golem is subjected to acid damage, it takes no
damage and instead regains a number of hit points equal to the acid damage
dealt."},{"name":"Berserk","desc":"Whenever the golem starts its turn with 60 hit
points or fewer, roll a (d6). On a 6, the golem goes berserk. On each of its turns
while berserk, the golem attacks the nearest creature it can see. If no creature is
near enough to move to and attack, the golem attacks an object, with preference for
an object smaller than itself. Once the golem goes berserk, it continues to do so
until it is destroyed or regains all its hit points."},{"name":"Immutable
Form","desc":"The golem is immune to any spell or effect that would alter its
form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
golem's weapon attacks are magical."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"C
loaker","maxHP":78,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
cloaker makes two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 10
(2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker
attaches to it. If the cloaker has advantage against the target, the cloaker
attaches to the target's head, and the target is BLINDED and unable to breathe
while the cloaker is attached. While attached, the cloaker can make this attack
only against the target and has advantage on the attack roll. The cloaker can
detach itself by spending 5 feet of its movement. A creature, including the target,
can take its action to detach the cloaker by succeeding on a DC 16 Strength
check."},{"name":"Tail","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one
creature. 7 (1d8 + 3) slashing damage."},{"name":"Moan","desc":"Each creature
within 60 feet of the cloaker that can hear its moan and that isn't an aberration
must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED until the end of
the cloaker's next turn. If a creature's saving throw is successful, the creature
is immune to the cloaker's moan for the next 24 hours."},{"name":"Phantasms
(Recharges after a Short or Long Rest)","desc":"The cloaker magically creates three
illusory duplicates of itself if it isn't in bright light. The duplicates move with
it and mimic its actions, shifting position so as to make it impossible to track
which cloaker is the real one. If the cloaker is ever in an area of bright light,
the duplicates disappear."}],"legendaryActions":[],"specialAbilities":
[{"name":"Damage Transfer","desc":"While attached to a creature, the cloaker takes
only half the damage dealt to it (rounded down). and that creature takes the other
half."},{"name":"False Appearance","desc":"While the cloaker remains motionless
without its underside exposed, it is indistinguishable from a dark leather
cloak."},{"name":"Light Sensitivity","desc":"While in bright light, the cloaker has
disadvantage on attack rolls and Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech,
Undercommon","speedWalk":10,"speedFly":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Cloud Giant","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
10","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":16,"chaSav
e":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"a
lignment":"Unknown Unknown ","standardActions":[{"name":"Multiattack","desc":"The
giant makes two morningstar attacks."},{"name":"Morningstar","desc":"Melee Weapon
Attack +12 to hit, reach 10 ft., one target. 21 (3d8 + 8) piercing damage."},
{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10
+ 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The giant has advantage on Wisdom (PERCEPTION) checks that rely on
smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate
spellcasting ability is Charisma. It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous
Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step,
Telekinesis"}],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"C
ockatrice","maxHP":27,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":2,"intSave":
-4,"wisScore":13,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one creature. 3 (1d4 + 1) piercing damage, and the target must
succeed on a DC 11 Constitution saving throw against being magically PETRIFIED. On
a failed save, the creature begins to turn to stone and is RESTRAINED. It must
repeat the saving throw at the end of its next turn. On a success, the effect ends.
On a failure, the creature is PETRIFIED for 24 hours."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Co
mmoner","maxHP":4,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Unkno
wn ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit, reach
5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"C
onstrictor Snake","maxHP":13,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
creature. 6 (1d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC
14). Until this grapple ends, the creature is RESTRAINED, and the snake can't
constrict another target."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"C
opper Dragon
Wyrmling","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":13,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"1","experiencePoint
s":0,"alignment":"Chaotic Good ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage."},
{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following
breath weapons."},{"name":"Acid Breath","desc":"The dragon exhales acid in a 20-
foot line that is 5 feet wide. Each creature in that line must make a DC 11
Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as
much damage on a successful one."},{"name":"Slowing Breath","desc":"The dragon
exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11
Constitution saving throw. On a failed save, the creature can't use reactions, its
speed is halved, and it can't make more than one attack on its turn. In addition,
the creature can use either an action or a bonus action on its turn, but not both.
These effects last for 1 minute. The creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself with a successful
save."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedClimb":30,"spellList
":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"C
ouatl","maxHP":97,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":20,"dexSave":"+5","conScore":17,"conSave"
:"+5","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+7","chaScore":18,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined","conditionImmunities":"None","challengeRat
ing":"4","experiencePoints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 8
(1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution
saving throw or be POISONED for 24 hours. Until this poison ends, the target is
UNCONSCIOUS. Another creature can use an action to shake the target awake."},
{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one Medium
or smaller creature. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED
(escape DC 15). Until this grapple ends, the target is RESTRAINED, and the couatl
can't constrict another target."},{"name":"Change Shape","desc":"The couatl
magically polymorphs into a humanoid or beast that has a challenge rating equal to
or less than its own, or back into its true form. It reverts to its true form if it
dies. Any equipment it is wearing or carrying is absorbed or borne by the new form
(the couatl's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Weapons","desc":"The couatl's weapon attacks are magical."},{"name":"Shielded
Mind","desc":"The couatl is immune to scrying and to any effect that would sense
its emotions, read its thoughts, or detect its location."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The couatl's spellcasting ability is
Charisma (spell save DC 14). It can innately cast the following spells, requiring
only verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good,
Detect Magic, Detect Thoughts"},{"name":"Once a Day/Each","desc":"Dream, Greater
Restoration, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless, Create Food And
Water, Cure Wounds, Lesser Restoration, Protection From Poison, Sanctuary,
Shield"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cr
ab","maxHP":2,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":8,"wisSave":-1,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one target. 1 bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The crab can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cr
awling Claw","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 3 (1d4 + 1) bludgeoning or slashing damage (claw's
choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn
Immunity","desc":"The claw is immune to effects that turn
undead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind
beyond this radius)","languages":"Understands Common but can't
speak","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"C
rocodile","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target is
GRAPPLED (escape DC 12). Until this grapple ends, the target is RESTRAINED, and the
crocodile can't bite another target"}],"legendaryActions":[],"specialAbilities":
[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 15
minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"C
ult Fanatic","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The fanatic makes two melee attacks."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one creature. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dark Devotion","desc":"The fanatic has advantage on
saving throws against being CHARMED or FRIGHTENED."}],"spellActions":
[{"name":"Spellcasting","desc":"The fanatic is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (4 Slots)","desc":"Command, Inflict Wounds, Shield Of Faith"},{"name":"Level
2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Cu
ltist","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"
Lawful
Unknown Chaotic Unknown Evil ","standardActions":[{"name":"Scimitar","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"The cultist has advantage on saving throws against being CHARMED
or FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Cyclops","maxHP":138,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":8,"intSave":-1,"wisScore":6,"wisSave":-
2,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"6","ex
periencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The cyclops makes two greatclub attacks."},
{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to
hit, range 30/120 ft., one target. 28 (4d10 + 6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Poor Depth
Perception","desc":"The cyclops has disadvantage on any attack roll against a
target more than 30 feet away."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Dao","maxHP":187,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave"
:"+7","intScore":12,"intSave":"+5","wisScore":13,"wisSave":"+5","chaScore":14,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Petrified","challengeRating":"11","experiencePoin
ts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The Dao makes two fist attacks or two maul
attacks."},{"name":"Fist","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 15 (2d8 + 6) bludgeoning damage."},{"name":"Maul","desc":"Melee Weapon
Attack +10 to hit, reach 5 ft., one target. 20 (4d6 + 6) bludgeoning damage. If the
target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or
be knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Earth
Glide","desc":"The dao can burrow through nonmagical, unworked earth and stone.
While doing so, the dao doesn't disturb the material it moves through."},
{"name":"Elemental Demise","desc":"If the dao dies, its body disintegrates into
crystalline powder, leaving behind only equipment the dao was wearing or
carrying."},{"name":"Sure-Footed","desc":"The dao has advantage on Strength and
Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dao's innate
spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
It can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic, Stone Shape"},
{"name":"Once a Day/Each","desc":"Conjure Elemental ({@creature earth elemental}
only), Gaseous Form, Invisibility, Phantasmal Killer, Plane Shift, Wall Of Stone"},
{"name":"Thrice a Day/Each","desc":"Passwall, Move Earth, Tongues"}],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Terran","speedWalk":30,"speedFly":30,"speedBurrow":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"D
arkmantle","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Crush","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one creature. 6 (1d6 + 3) bludgeoning damage, and the
darkmantle attaches to the target. If the target is Medium or smaller and the
darkmantle has advantage on the attack roll, it attaches by engulfing the target's
head, and the target is also BLINDED and unable to breathe while the darkmantle is
attached in this way."},{"name":"Darkness Aura (1/Day)","desc":"A 15-foot radius of
magical darkness extends out from the darkmantle, moves with it, and spreads around
corners. The darkness lasts as long as the darkmantle maintains {@status
concentration}, up to 10 minutes (as if {@status concentration||concentrating} on a
spell). Darkvision can't penetrate this darkness, and no natural light can
illuminate it. If any of the darkness overlaps with an area of light created by a
spell of 2nd level or lower, the spell creating the light is
dispelled."}],"legendaryActions":[],"specialAbilities":
[{"name":"Echolocation","desc":"The darkmantle can't use its blindsight while
DEAFENED."},{"name":"False Appearance","desc":"While the darkmantle remains
motionless, it is indistinguishable from a cave formation such as a stalactite or
stalagmite."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":10,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
eath Dog","maxHP":39,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The dog makes
two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 5 (1d6 + 2) piercing damage. If the target is a creature, it must
succeed on a DC 12 Constitution saving throw against disease or become POISONED
until the disease is cured. Every 24 hours that elapse, the creature must repeat
the saving throw, reducing its hit point maximum by 5 ((1d10)) on a failure. This
reduction lasts until the disease is cured. The creature dies if the disease
reduces its hit point maximum to 0."}],"legendaryActions":[],"specialAbilities":
[{"name":"Two-Headed","desc":"The dog has advantage on Wisdom (PERCEPTION) checks
and on saving throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED,
or knocked UNCONSCIOUS."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Death Knight","maxHP":180,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":"+6","conScore":20,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+9","chaScore":18,"chaS
ave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion,
Frightened,
Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The death knight makes three
longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +11 to hit,
reach 5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing
damage if used with two hands, plus 18 (4d8) necrotic damage."},{"name":"Hellfire
Orb (1/Day)","desc":"The death knight hurls a magical ball of fire that explodes at
a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere
centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads
around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The death knight has advantage on saving throws against spells
and other magical effects."},{"name":"Marshal Undead","desc":"Unless the death
knight is INCAPACITATED, it and undead creatures of its choice within 60 feet of it
have advantage on saving throws against features that turn
undead."}],"spellActions":[{"name":"Spellcasting","desc":"The death knight is a
19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10
to hit with spell attacks). It has the following paladin spells prepared:"},
{"name":"Level 1 Spells (4 Slots)","desc":"Command, Compelled Duel, Searing
Smite"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Magic Weapon"},
{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Elemental Weapon"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Staggering Smite"},
{"name":"Level 5 Spells (2 Slots)","desc":"Destructive Wave
(necrotic)"}],"reactions":[{"name":"Parry","desc":"The death knight adds 6 to its
AC against one melee attack that would hit it. To do so, the death knight must see
the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Death
Slaad","maxHP":170,"armorClass":18,"unitType":"aberration","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":19,"conSave"
:"+4","intScore":15,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
slaad makes three attacks: one with its bite and two with its claws or
greatsword."},{"name":"Bite (Slaad Form Only)","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic
damage."},{"name":"Claws (Slaad Form Only)","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic
damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one target. 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The slaad can use its action to polymorph into a
Small or Medium humanoid, or back into its true form. Its statistics, other than
its size, are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."},{"name":"Magic
Resistance","desc":"The slaad has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The slaad's weapon attacks
are magical."},{"name":"Regeneration","desc":"The slaad regains 10 hit points at
the start of its turn if it has at least 1 hit point."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The slaad's innate spellcasting ability is
Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand,
Major Image"},{"name":"Once a Day/Each","desc":"Cloudkill, Plane Shift"},
{"name":"Twice a Day/Each","desc":"Fear, Fireball, Fly, Tongues"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Death Tyrant","maxHP":187,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+7","intScore":19,"intSave":"+9","wisScore":15,"wisSave":"+7","chaScore":19,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Exhaustion, Paralyzed, Petrified,
Poisoned, Prone","challengeRating":
{"cr":"14","lair":"15"},"experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 14 (4d6) piercing damage."},{"name":"Eye Rays","desc":"The death
tyrant shoots three of the following magical eye rays at random (reroll
duplicates), choosing one to three targets it can see within 120 feet of it:"},
{"name":"1. Charm Ray","desc":"The targeted creature must succeed on a DC 17 Wisdom
saving throw or be CHARMED by the death tyrant for 1 hour, or until the death
tyrant harms the creature."},{"name":"2. Paralyzing Ray","desc":"The targeted
creature must succeed on a DC 17 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"3. Fear Ray","desc":"The
targeted creature must succeed on a DC 17 Wisdom saving throw or be FRIGHTENED for
1 minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"4. Slowing Ray","desc":"The
targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save,
the target's speed is halved for 1 minute. In addition, the creature can't take
reactions, and it can take either an action or a bonus action on its turn, not
both. The creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"5. Enervation Ray","desc":"The
targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8)
necrotic damage on a failed save, or half as much damage on a successful one."},
{"name":"6. Telekinetic Ray","desc":"If the target is a creature, it must succeed
on a DC 17 Strength saving throw or the death tyrant moves it up to 30 feet in any
direction. It is RESTRAINED by the ray's telekinetic grip until the start of the
death tyrant's next turn or until the death tyrant is INCAPACITATED., If the target
is an object weighing 300 pounds or less that isn't being worn or carried, it is
moved up to 30 feet in any direction. The death tyrant can also exert fine control
on objects with this ray, such as manipulating a simple tool or opening a door or a
container."},{"name":"7. Sleep Ray","desc":"The targeted creature must succeed on a
DC 17 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The
target awakens if it takes damage or another creature takes an action to wake it.
This ray has no effect on constructs and undead."},{"name":"8. Petrification
Ray","desc":"The targeted creature must make a DC 17 Dexterity saving throw. On a
failed save, the creature begins to turn to stone and is RESTRAINED. It must repeat
the saving throw at the end of its next turn. On a success, the effect ends. On a
failure, the creature is PETRIFIED until freed by the Greater Restoration spell or
other magic."},{"name":"9. Disintegration Ray","desc":"If the target is a creature,
it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage.
If this damage reduces the creature to 0 hit points, its body becomes a pile of
fine gray dust., If the target is a Large or smaller nonmagical object or creation
of magical force, it is disintegrated without a saving throw. If the target is a
Huge or larger object or creation of magical force, this ray disintegrates a 10-
foot cube of it."},{"name":"10. Death Ray","desc":"The targeted creature must
succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The
target dies if the ray reduces it to 0 hit points."}],"legendaryActions":
[{"name":"Eye Ray","desc":"The death tyrant uses one random eye
ray."}],"specialAbilities":[{"name":"Negative Energy Cone","desc":"The death
tyrant's central eye emits an INVISIBLE, magical 150-foot cone of negative energy.
At the start of each of its turns, the tyrant decides which way the cone faces and
whether the cone is active."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"D
eep Gnome
(Svirfneblin)","maxHP":16,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Good ","standardActions":[{"name":"War Pick","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},
{"name":"Poisoned Dart","desc":"{@atk rw} +4 to hit, range 30/120 ft., one
creature. 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12
Constitution saving throw or be POISONED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success"}],"legendaryActions":[],"specialAbilities":[{"name":"Stone
Camouflage","desc":"The gnome has advantage on Dexterity (Stealth) checks made to
hide in rocky terrain."},{"name":"Gnome Cunning","desc":"The gnome has advantage on
Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The gnome's innate spellcasting ability is
Intelligence (spell save DC 11). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Nondetection
(self only)"},{"name":"Once a Day/Each","desc":"Blindness/deafness, Blur, Disguise
Self"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Gnomish, Terran,
Undercommon","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"De
er","maxHP":4,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":80,"isActive":0,"unitName":"D
emilich","maxHP":80,"armorClass":20,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":"+6","intScore":20,"intSave"
:"+11","wisScore":17,"wisSave":"+9","ch
aScore":20,"chaSave":"+11","damageVulnerabilities":"None","damageImmunities":"undef
ined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"Bludgeoning, Piercing, Slashing from magic
weapons","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened,
Paralyzed, Petrified, Poisoned, Prone, Stunned","challengeRating":
{"cr":"18","lair":"20"},"experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Howl Recharge 5","desc":"The demilich emits a
bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the
howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On
a successful save, the creature is FRIGHTENED until the end of its next turn."},
{"name":"Life Drain","desc":"The demilich targets up to three creatures that it can
see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving
throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal
to the total damage dealt to all targets."}],"legendaryActions":
[{"name":"Flight","desc":"The demilich flies up to half its flying speed."},
{"name":"Cloud of Dust","desc":"The demilich magically swirls its dusty remains.
Each creature within 10 feet of the demilich, including around a corner, must
succeed on a DC 15 Constitution saving throw or be BLINDED until the end of the
demilich's next turn. A creature that succeeds on the saving throw is immune to
this effect until the end of the demilich's next turn."},{"name":"Energy Drain
(Costs 2 Actions)","desc":"Each creature with in 30 feet of the demilich must make
a DC 15 Constitution saving throw. On a failed save, the creature's hit point
maximum is magically reduced by 10 ((3d6)). If a creature's hit point maximum is
reduced to 0 by this effect, the creature dies. A creature's hit point maximum can
be restored with the Greater Restoration spell or similar magic."},{"name":"Vile
Curse (Costs 3 Actions)","desc":"The demilich targets one creature it can see
within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be
magically cursed. Until the curse ends, the target has disadvantage on attack rolls
and saving throws. The target can repeat the saving throw at the end of each of its
turns, ending the curse on a success."}],"specialAbilities":
[{"name":"Avoidance","desc":"If the demilich is subjected to an effect that allows
it to make a saving throw to take only half damage, it instead takes no damage if
it succeeds on the saving throw, and only half damage if it fails."},
{"name":"Legendary Resistance (3/Day)","desc":"If the demilich fails a saving
throw, it can choose to succeed instead."},{"name":"Turn Immunity","desc":"The
demilich is immune to effects that turn undead."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Deva","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":20,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The deva makes two melee
attacks."},{"name":"Mace","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage."},
{"name":"Healing Touch (3/Day)","desc":"The deva touches another creature. The
target magically regains 20 ((4d8 + 2)) hit points and is freed from any curse,
disease, poison, blindness, or deafness."},{"name":"Change Shape","desc":"The deva
magically polymorphs into a humanoid or beast that has a challenge rating equal to
or less than its own, or back into its true form. It reverts to its true form if it
dies. Any equipment it is wearing or carrying is absorbed or borne by the new form
(the deva's choice)."}],"legendaryActions":[],"specialAbilities":[{"name":"Angelic
Weapons","desc":"The deva's weapon attacks are magical. When the deva hits with any
weapon, the weapon deals an extra (4d8) radiant damage (included in the attack)."},
{"name":"Magic Resistance","desc":"The deva has advantage on saving throws against
spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The deva's spellcasting ability is Charisma (spell save DC
17). The deva can innately cast the following spells, requiring only verbal
components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good"},{"name":"Once
a Day/Each","desc":"Commune, Raise Dead"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
ire Wolf","maxHP":37,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is a
creature, it must succeed on a DC 13 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The wolf has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on an
attack roll against a creature if at least one of the wolf's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"D
isplacer Beast","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The displacer
beast makes two attacks with its tentacles."},{"name":"Tentacle","desc":"Melee
Weapon Attack +6 to hit, reach 10 ft., one target. 7 (1d6 + 4) bludgeoning damage
plus 3 (1d6) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Avoidance","desc":"If the displacer beast is subjected to an effect that
allows it to make a saving throw to take only half damage, it instead takes no
damage if it succeeds on the saving throw, and only half damage if it fails."},
{"name":"Displacement","desc":"The displacer beast projects a magical illusion that
makes it appear to be standing near its actual location, causing attack rolls
against it to have disadvantage. If it is hit by an attack, this trait is disrupted
until the end of its next turn. This trait is also disrupted while the displacer
beast is INCAPACITATED or has a speed of 0."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Djinni","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":15,"dexSave":"+6","conScore":22,"conSave"
:"+6","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+7","chaScore":20,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"11","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The djinni makes three scimitar attacks."},
{"name":"Scimitar","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's
choice)."},{"name":"Create Whirlwind","desc":"A 5-foot-radius, 30-foot-tall
cylinder of swirling air magically forms on a point the djinni can see within 120
feet of it. The whirlwind lasts as long as the djinni maintains {@status
concentration} (as if {@status concentration||concentrating} on a spell). Any
creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength
saving throw or be RESTRAINED by it. The djinni can move the whirlwind up to 60
feet as an action, and creatures RESTRAINED by the whirlwind move with it. The
whirlwind ends if the djinni loses sight of it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Elemental Demise","desc":"If the djinni dies, its
body disintegrates into a warm breeze, leaving behind only equipment the djinni was
wearing or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with
spell attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Detect Magic,
Thunderwave"},{"name":"Once
a Day/Each","desc":"Conjure Elemental ({@creature air elemental} only), Creation,
Gaseous Form, Invisibility, Major Image, Plane Shift"},{"name":"Thrice a
Day/Each","desc":"Create Food And Water (can create wine instead of water),
Tongues, Wind Walk"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Auran","speedWalk":30,"speedFly":90,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"D
oppelganger","maxHP":52,"unitType":"monstrosity","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
doppelganger makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Read
Thoughts","desc":"The doppelganger magically reads the surface thoughts of one
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of
wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks
it. While the target is in range, the doppelganger can continue reading its
thoughts, as long as the doppelganger's {@status concentration} isn't broken (as if
{@status concentration||concentrating} on a spell). While reading the target's
mind, the doppelganger has advantage on Wisdom (INSIGHT) and Charisma (DECEPTION,
INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The doppelganger can use its
action to polymorph into a Small or Medium humanoid it has seen, or back into its
true form. Its statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to its true form
if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the
doppelganger has advantage on attack rolls against any creature it {@quickref
Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the
doppelganger surprises a creature and hits it with an attack during the first round
of combat, the target takes an extra 10 ((3d6)) damage from the
attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"D
raft Horse","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":341,"isActive":0,"unitName":"
Dragon
Turtle","maxHP":341,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":20,"conSave"
:"+11","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+7","chaScore":12,"chaSav
e":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"undefined","conditionImmunities":"None","challengeRating":"17","experiencePoints
":0,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
dragon turtle makes three attacks: one with its bite and two with its claws. It can
make one tail attack in place of its two claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26
(3d12 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +13 to
hit, reach 10 ft., one target. 16 (2d8 + 7) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26
(3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC
20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and
knocked PRONE."},{"name":"Steam Breath Recharge 5","desc":"The dragon turtle
exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC
18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or
half as much damage on a successful one. Being underwater doesn't grant resistance
against this damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon turtle can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Aquan, Draconic","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"D
retch","maxHP":18,"armorClass":11,"unitType":"fiend","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoin
ts":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dretch makes two attacks: one with its bite and
one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 3 (1d6) piercing damage."},{"name":"Claws","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 5 (2d4) slashing damage."},
{"name":"Fetid Cloud (1/Day)","desc":"A 10-foot radius of disgusting green gas
extends out from the dretch. The gas spreads around corners, and its area is
lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any
creature that starts its turn in that area must succeed on a DC 11 Constitution
saving throw or be POISONED until the start of its next turn. While POISONED in
this way, the target can take either an action or a bonus action on its turn, not
both, and can't take reactions."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Telepathy 60 ft. (works only with creatures that
understand Abyssal)","speedWalk":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Drider","maxHP":123,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
drider makes three attacks, either with its longsword or its longbow. It can
replace one of those attacks with a bite attack."},{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one creature. 2 (1d4) piercing damage plus 9
(2d8) poison damage."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit,
range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The drider has advantage on saving throws against being CHARMED,
and magic can't put the drider to sleep."},{"name":"Spider Climb","desc":"The
drider can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."},{"name":"Web Walker","desc":"The drider
ignores movement restrictions caused by webbing."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The drider's innate spellcasting ability is Wisdom (spell
save DC 13). The drider can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
row","maxHP":13,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment
":"Neutral Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +4 to
hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, and the target
must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the
saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in
this way. The target wakes up if it takes damage or if another creature takes an
action to shake it awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The drow has advantage on saving throws against being CHARMED,
and magic can't put the drow to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma
(spell save DC 11). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"D
row Elite
Warrior","maxHP":71,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+7","conScore":14,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+4","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow
makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (3d6) poison
damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft.,
one target. 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13
Constitution saving throw or be POISONED for 1 hour. If the saving throw fails by 5
or more, the target is also UNCONSCIOUS while POISONED in this way. The target
wakes up if it takes damage or if another creature takes an action to shake it
awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The drow has advantage on saving throws against being CHARMED,
and magic can't put the drow to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma
(spell save DC 12). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3 to its AC against one
melee attack that would hit it. To do so, the drow must see the attacker and be
wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"D
row Mage","maxHP":45,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":17,"intSave":"+
3","wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage
if used with two hands, plus 3 (1d6) poison damage."},{"name":"Summon Demon
(1/Day)","desc":"The drow magically summons a QUASIT, or attempts to summon a
{@creature shadow demon} with a {@chance 50|50 percent|50% summoning chance} chance
of success. The summoned demon appears in an unoccupied space within 60 feet of its
summoner, acts as an ally of its summoner, and can't summon other demons. It
remains for 10 minutes, until it or its summoner dies, or until its summoner
dismisses it as an action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against
being CHARMED, and magic can't put the drow to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma
(spell save DC 12). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"D
row Priestess of
Lolth","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
4","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The drow
makes two scourge attacks."},{"name":"Scourge","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus 17 (5d6) poison
damage."},{"name":"Summon Demon (1/Day)","desc":"The drow attempts to magically
summon a YOCHLOL with a {@chance 30|30 percent|30% summoning chance} chance of
success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise,
the summoned demon appears in an unoccupied space within 60 feet of its summoner,
acts as an ally of its summoner, and can't summon other demons. It remains for 10
minutes, until it or its summoner dies, or until its summoner dismisses it as an
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The drow has advantage on saving throws against being CHARMED,
and magic can't put the drow to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's spellcasting ability is Charisma
(spell save DC 15). She can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
ruid","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6)
bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8
+ 2) bludgeoning damage with Shillelagh."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The druid
is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12,
+4 to hit with spell attacks). It has the following druid spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame,
Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider,
Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal
Messenger, Barkskin"}],"reactions":[],"senses":"None","languages":"Druidic plus any
two languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"D
ryad","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2
to hit (+6 to hit with shillelagh), reach 5 ft., one target. 2 (1d4) bludgeoning
damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh."},{"name":"Fey
Charm","desc":"The dryad targets one humanoid or beast that she can see within 30
feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom
saving throw or be magically CHARMED. The CHARMED creature regards the dryad as a
trusted friend to be heeded and protected. Although the target isn't under the
dryad's control, it takes the dryad's
requests or actions in the most favorable way it can."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The dryad has advantage
on saving throws against spells and other magical effects."},{"name":"Speak with
Beasts and Plants","desc":"The dryad can communicate with beasts and plants as if
they shared a language."},{"name":"Tree Stride","desc":"Once on her turn, the dryad
can use 10 feet of her movement to step magically into one living tree within her
reach and emerge from a second living tree within 60 feet of the first tree,
appearing in an unoccupied space within 5 feet of the second tree. Both trees must
be large or bigger."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Once a
Day/Each","desc":"Barkskin, Pass Without Trace, Shillelagh"},{"name":"Thrice a
Day/Each","desc":"Entangle, Goodberry"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a
Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size,
along with anything it is wearing or carrying. While enlarged, the duergar is
Large, doubles its damage dice on Strength-based weapon attacks (included in the
attacks), and makes Strength checks and Strength saving throws with advantage. If
the duergar lacks the room to become Large, it attains the maximum size possible in
the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing
damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4
to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage,
or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges
after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it
attacks, casts a spell, or uses its Enlarge, or until its {@status concentration}
is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"D
uodrone","maxHP":11,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
duodrone makes two fist attacks or two javelin attacks."},
{"name":"Fist","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2
(1d4) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack
+3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic
Mind","desc":"The duodrone can't be compelled to act in a manner contrary to its
nature or its instructions."},{"name":"Disintegration","desc":"If the duodrone
dies, its body disintegrates into dust, leaving behind its weapons and anything
else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Modron","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"D
ust Mephit","maxHP":17,"unitType":"Humanoid","unitSize":"Small
","strScore":5,"strSave":-
3,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"unde
fined","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 4 (1d4 + 2) slashing damage."},{"name":"Blinding Breath
{@recharge}","desc":"The mephit exhales a 15-foot cone of blinding dust. Each
creature in that area must succeed on a DC 10 Dexterity saving throw or be BLINDED
for 1 minute. A creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it
explodes in a burst of dust. Each creature within 5 feet of it must then succeed on
a DC 10 Constitution saving throw or be BLINDED for 1 minute. A BLINDED creature
can repeat the saving throw on each of its turns, ending the effect on itself on a
success."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The
mephit can innately cast Sleep, requiring no material components. Its innate
spellcasting ability is Charisma."},{"name":"At-Will
Spells","desc":"Sleep"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran, Terran","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Ea
gle","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Sight","desc":"The eagle has advantage on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Earth
Elemental","maxHP":126,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned,
Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 14 (2d8 + 5) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Earth Glide","desc":"The elemental can burrow
through nonmagical, unworked earth and stone. While doing so, the elemental doesn't
disturb the material it moves through."},{"name":"Siege Monster","desc":"The
elemental deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Terran","speedWalk":30,"speedBurrow":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Efreeti","maxHP":200,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":24,"conSave"
:"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"11","experiencePoin
ts":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The efreeti makes two scimitar attacks or uses its
Hurl Flame twice."},{"name":"Scimitar","desc":"Melee Weapon Attack +10 to hit,
reach 5 ft., one target. 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage."},
{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 17
(5d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Elemental
Demise","desc":"If the efreeti dies, its body disintegrates in a flash of fire and
puff of smoke, leaving behind only equipment the efreeti was wearing
or carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with
spell attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a
Day/Each","desc":"Conjure Elemental ({@creature fire elemental} only), Gaseous
Form, Invisibility, Major Image, Plane Shift, Wall Of Fire"},{"name":"Thrice a
Day/Each","desc":"Enlarge/reduce, Tongues"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Ignan","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"E
lephant","maxHP":76,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one target. 19 (3d8 + 6) piercing damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one PRONE
creature. 22 (3d10 + 6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the elephant moves at
least 20 feet straight toward a creature and then hits it with a gore attack on the
same turn, that target must succeed on a DC 12 Strength saving throw or be knocked
PRONE. If the target is PRONE, the elephant can make one stomp attack against it as
a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"E
lk","maxHP":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."},
{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one PRONE
creature. 8 (2d4 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Charge","desc":"If the elk moves at least 20 feet
straight toward a target and then hits it with a ram attack on the same turn, the
target takes an extra 7 ((2d6)) damage. If the target is a creature, it must
succeed on a DC 13 Strength saving throw or be knocked PRONE."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":313,"isActive":0,"unitName":"
Empyrean","maxHP":313,"armorClass":22,"unitType":"celestial","unitSize":"Huge
","strScore":30,"strSave":"+17","dexScore":21,"dexSave":"+5","conScore":30,"conSave
":"+10","intScore":21,"intSave":"+12","wisScore":22,"wisSave":"+13","chaScore":27,"
chaSave":"+15","damageVulnerabilities":"None","damageImmunities":"Bludgeoning,
Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"None","challengeRating":
"23","experiencePoints":0,"alignment":"Unknown Unknown ","standardActions":
[{"name":"Maul","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target.
31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a
DC 15 Constitution saving throw or be STUNNED until the end of the empyrean's next
turn."},{"name":"Bolt","desc":"{@atk rs} +15 to hit, range 600 ft., one target. 24
((7d6)) damage of one of the following types (empyrean's choice): acid, cold, fire,
force, lightning, radiant, or thunder."}],"legendaryActions":
[{"name":"Attack","desc":"The empyrean makes one attack."},
{"name":"Bolster","desc":"The empyrean bolsters all nonhostile creatures within 120
feet of it until the end of its next turn. Bolstered creatures can't be CHARMED or
FRIGHTENED, and they gain advantage on ability checks and saving throws until the
end of the empyrean's next turn."},{"name":"Trembling Strike (Costs 2
Actions)","desc":"The empyrean strikes the ground with its maul, triggering an
earth tremor. All other creatures on the ground within 60 feet of the empyrean must
succeed on a DC 25 Strength saving throw or be knocked
PRONE."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the
empyrean fails a saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The empyrean has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The empyrean's weapon
attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
empyrean's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit
with spell attacks). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Greater Restoration, Pass
Without Trace, Water Breathing, Water Walk"},{"name":"Once a
Day/Each","desc":"Commune, Dispel Evil And Good, Earthquake, Fire Storm, Plane
Shift (self only)"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Erinyes","maxHP":153,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":18,"conSave"
:"+8","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+6","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
erinyes makes three attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used with two hands, plus 13 (3d8) poison damage."},
{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed
on a DC 14 Constitution saving throw or be POISONED. The poison lasts until it is
removed by the Lesser Restoration spell or similar magic."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hellish Weapons","desc":"The erinyes's weapon
attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in
the attacks)."},{"name":"Magic Resistance","desc":"The erinyes has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Parry","desc":"The erinyes adds 4 to its AC against one
melee attack that would hit it. To do so, the erinyes must see the attacker and be
wielding a melee weapon."}],"senses":"Truesight 120 ft.","languages":"Infernal,
Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"E
ttercap","maxHP":44,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The ettercap
makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 6
(1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a
DC 11 Constitution saving throw or be POISONED for 1 minute. The creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Web Recharge
5","desc":"{@atk rw} +4 to hit, range 30/60 ft., one Large or smaller creature. The
creature is RESTRAINED by webbing. As an action, the RESTRAINED creature can make a
DC 11 Strength check, escaping from the webbing on a success. The effect ends if
the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to
fire damage and immune to bludgeoning, poison and psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The ettercap can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Web
Sense","desc":"While in contact with a web, the ettercap knows the exact location
of any other creature in contact with the same web."},{"name":"Web
Walker","desc":"The ettercap ignores movement restrictions caused by
webbing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"E
ttin","maxHP":85,"armorClass":12,"unitType":"Humanoid","unitSize":"Larg
e ","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The ettin
makes two attacks: one with its battleaxe and one with its morningstar."},
{"name":"Battleaxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target.
14 (2d8 + 5) slashing damage."},{"name":"Morningstar","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two
Heads","desc":"The ettin has advantage on Wisdom (PERCEPTION) checks and on saving
throws against being BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, and knocked
UNCONSCIOUS."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep,
its other head is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Giant, Orc","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Blue)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing
Lights, Mage Hand, Major Image, Minor Illusion, Mirror Image,
Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic,
Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Green)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing
Lights, Mage Hand, Minor Illusion, Mirror Image, Suggestion"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Draconic,
Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Indigo)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing
Lights, Hallucinatory Terrain, Mage Hand, Major Image, Minor Illusion, Mirror
Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Orange)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can
innately cast a number of spells, requiring no material components:"},
{"name":"Once a Day/Each","desc":"Color Spray, Dancing Lights, Mage Hand, Minor
Illusion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic,
Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Red)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Dancing Lights, Mage Hand,
Minor Illusion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Violet)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing
Lights, Hallucinatory Terrain, Mage Hand, Major Image, Minor Illusion, Mirror
Image, Polymorph, Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Draconic, Sylvan","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"F
aerie Dragon (Yellow)","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 1 piercing damage."},{"name":"Euphoria Breath Recharge
5","desc":"The dragon exhales a puff of euphoria gas at one creature within 5 feet
of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the
target can't take reactions and must roll a (d6) at the start of each of its turns
to determine its behavior during the turn:"}],"legendaryActions":
[],"specialAbilities":[{"name":"The Colors of Age","desc":"A faerie dragon's scales
change hue as it ages, moving through all the colors of the rainbow. All faerie
dragons have innate spellcasting ability, gaining new spells as they mature."},
{"name":"Superior Invisibility","desc":"As a bonus action, the dragon can magically
turn INVISIBLE until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the dragon wears or
carries is INVISIBLE with it."},{"name":"Limited Telepathy","desc":"Using
telepathy, the dragon can magically communicate with any other faerie dragon within
60 feet of it."},{"name":"Magic Resistance","desc":"The faerie dragon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dragon's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
material components:"},{"name":"Once a Day/Each","desc":"Color Spray, Dancing
Lights, Mage Hand, Minor Illusion, Mirror Image"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Draconic,
Sylvan","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Fire Elemental","maxHP":102,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The elemental makes two touch
attacks."},{"name":"Touch","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 10 (2d6 + 3) fire damage. If the target is a creature or a flammable
object, it ignites. Until a creature takes an action to douse the fire, the target
takes 5 (1d10) fire damage at the start of each of its
turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire Form","desc":"The
elemental can move through a space as narrow as 1 inch wide without squeezing. A
creature that touches the elemental or hits it with a melee attack while within 5
feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a
hostile creature's space and stop there. The first time it enters a creature's
space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until
someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage
at the start of each of its turns."},{"name":"Illumination","desc":"The elemental
sheds bright light in a 30-foot radius and dim light in an additional 30 feet."},
{"name":"Water Susceptibility","desc":"For every 5 feet the elemental moves in
water, or for every gallon of water splashed on it, it takes 1 cold
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan","speedWalk":50,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Fire Giant","maxHP":162,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":9,"dexSave":"+3","conScore":23,"conSave":
"+10","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
giant makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon
Attack +11 to hit, reach 10 ft., one target. 28 (6d6 + 7) slashing damage."},
{"name":"Rock","desc":"{@atk
rw} +11 to hit, range 60/240 ft., one target. 29 (4d10 + 7) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"F
ire Snake","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
snake makes two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) piercing damage plus 3 (1d6) fire damage."},{"name":"Tail","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning damage
plus 3 (1d6) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Heated Body","desc":"A creature that touches the snake or hits it with a
melee attack while within 5 feet of it takes 3 (1d6) fire
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Ignan but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"F
lameskull","maxHP":40,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+3","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned,
Prone","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The flameskull uses Fire Ray
twice."},{"name":"Fire Ray","desc":"{@atk rs} +5 to hit, range 30 ft., one target.
10 (3d6) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"The flameskull sheds either dim light in a 15-foot
radius, or bright light in a 15-foot radius and dim light for an additional 15
feet. It can switch between the options as an action."},{"name":"Magic
Resistance","desc":"The flameskull has advantage on saving throws against spells
and other magical effects."},{"name":"Rejuvenation","desc":"If the flameskull is
destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled
on its remains or a Dispel Magic or Remove Curse spell is cast on
them."}],"spellActions":[{"name":"Spellcasting","desc":"The flameskull is a 5th-
level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5
to hit with spell attacks). It requires no somatic or material components to cast
its spells. The flameskull has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand"},{"name":"Level 1
Spells (3 Slots)","desc":"Magic Missile, Shield"},{"name":"Level 2 Spells (2
Slots)","desc":"Blur, Flaming Sphere"},{"name":"Level 3 Spells (1
Slots)","desc":"Fireball"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"F
lesh Golem","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn
with 40 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each
of its turns while berserk, the golem attacks the nearest creature it can see. If
no creature is near enough to move to and attack, the golem attacks an object, with
preference for an object smaller than itself. Once the golem goes berserk, it
continues to do so until it is destroyed or regains all its hit points."},
{"name":"Aversion of Fire","desc":"If the golem takes fire damage, it has
disadvantage on attack rolls and ability checks until the end of its next turn."},
{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that
would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem
is subjected to lightning damage, it takes no damage and instead regains a number
of hit points equal to the lightning damage dealt."},{"name":"Magic
Resistance","desc":"The golem has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks
are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Fl
umph","maxHP":7,"unitType":"Humanoid","unitSize":"Small ","strScore":6,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":14,"intSave":"+
2","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
undefined","damageImmunities":"None","damageResistances":"None","conditionImmunitie
s":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Tendrils","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At
the end of each of its turns, the target must make a DC 10 Constitution saving
throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage
on a success. A Lesser Restoration spell cast on the target also ends the recurring
acid damage."},{"name":"Stench Spray (1/Day)","desc":"Each creature in a 15-foot
cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or
be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for
(1d4) hours. The coated creature is POISONED as long as the stench lasts, and other
creatures are POISONED while with in 5 feet of the coated creature. A creature can
remove the stench on itself by using a short rest to bathe in water, alcohol, or
vinegar."}],"legendaryActions":[],"specialAbilities":[{"name":"Advanced
Telepathy","desc":"The flumph can perceive the content of any telepathic
communication used within 60 feet of it, and it can't be {@quickref Surprise|PHB|3|
0|surprised} by creatures with any form of telepathy."},{"name":"Prone
Deficiency","desc":"If the flumph is knocked PRONE, roll a die. On an odd result,
the flumph lands upside-down and is INCAPACITATED. At the end of each of its turns,
the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the
INCAPACITATED condition if it succeeds."},{"name":"Telepathic Shroud","desc":"The
flumph is immune to any effect that would sense its emotions or read its thoughts,
as well as all divination spells."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Undercommon but can't
speak, Telepathy 60 ft.","speedWalk":5,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Fl
ying Snake","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 1 piercing damage plus 7 (3d4) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flyby","desc":"The
snake doesn't provoke opportunity attacks when it flies out of an enemy's
reach."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"F
lying Sword","maxHP":17,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":11,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Longsword","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Susceptibility","desc":"The sword is INCAPACITATED while in the area of an
Antimagic Field. If targeted by Dispel Magic, the sword must succeed on a
Constitution saving throw against the caster's spell save DC or fall UNCONSCIOUS
for 1 minute."},{"name":"False Appearance","desc":"While the sword remains
motionless and isn't flying, it is indistinguishable from a normal
sword."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"
Fomorian","maxHP":149,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":9,"intSave":-1,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The fomorian
attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye
once."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 15 ft.,
one target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Evil Eye","desc":"The
fomorian magically forces a creature it can see within 60 feet of it to make a DC
14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed
save, or half as much damage on a successful one."},{"name":"Curse of the Evil Eye
(Recharges after a Short or Long Rest)","desc":"With a stare, the fomorian uses
Evil Eye, but on a failed save, the creature is also cursed with magical
deformities. While deformed, the creature has its speed halved and has disadvantage
on ability checks, saving throws, and attacks based on Strength or
Dexterity."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Giant,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Fr
og","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-
5,"dexScore":13,"dexSave":"+1","conScore":8,"conSave":-1,"intScore":1,"intSave":-
5,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The frog can breathe air and water."},
{"name":"Standing Leap","desc":"The frog's long jump is up to 10 feet and its high
jump is up to 5 feet, with or without a running start."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Frost Giant","maxHP":138,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":21,"conSave":"+8","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave":"+4","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The giant makes two greataxe
attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft.,
one target. 25 (3d12 + 6) slashing damage."},{"name":"Rock","desc":"{@atk rw} +9 to
hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"G
aleb Duhr","maxHP":85,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 12 (2d6 + 5) bludgeoning damage."},{"name":"Animate Boulders
(1/Day)","desc":"The galeb duhr magically animates up to two boulders it can see
within 60 feet of it. A boulder has statistics like those of a galeb duhr, except
it has Intelligence 1 and Charisma 1, it can't be CHARMED or FRIGHTENED, and it
lacks this action option. A boulder remains animated as long as the galeb duhr
maintains {@status concentration}, up to 1 minute (as if {@status concentration||
concentrating} on a spell)."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the galeb duhr remains motionless, it is
indistinguishable from a normal boulder."},{"name":"Rolling Charge","desc":"If the
galeb duhr rolls at least 20 feet straight toward a target and then hits it with a
slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.
If the target is a creature, it must succeed on a DC 16 Strength saving throw or be
knocked PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.,
Tremorsense 60 ft.","languages":"Terran","speedWalk":15,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
argoyle","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","conditionImmunities":"Exhaustion, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes two attacks:
one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is
indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ga
s Spore","maxHP":1,"unitType":"Humanoid","unitSize":"Large
","strScore":5,"strSave":-3,"dexScore":1,"dexSave":-5,"conScore":3,"conSave":-
4,"intScore":1,"intSave":-5,"wisScore":1,"wisSave":-5,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Deafened, Frightened, Paralyzed, Poisoned,
Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +0 to hit, reach 5
ft., one creature. 1 poison damage, and the creature must succeed on a DC 10
Constitution saving throw or become infected with the disease described in the
Death Burst trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"The gas spore explodes when it drops to 0 hit points. Each creature
within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10
(3d6) poison damage and become infected with a disease on a failed save. Creatures
immune to the POISONED condition are immune to this disease."},{"name":"Eerie
Resemblance","desc":"The gas spore resembles a beholder. A creature that can see
the gas spore can discern its true nature with a successful DC 15 Intelligence
(Nature) check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.
(blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"G
elatinous Cube","maxHP":84,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":3,"dexSave":-
4,"conScore":20,"conSave":"+5","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 10 (3d6) acid damage."},{"name":"Engulf","desc":"The
cube moves up to its speed. While doing so, it can enter Large or smaller
creatures' spaces. Whenever the cube enters a creature's space, the creature must
make a DC 12 Dexterity saving throw."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ooze
Cube","desc":"The cube takes up its entire space. Other creatures can enter the
space, but a creature that does so is subjected to the cube's Engulf and has
disadvantage on the saving throw."},{"name":"Transparent","desc":"Even when the
cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to
spot a cube that has neither moved nor attacked. A creature that tries to enter the
cube's space while unaware of the cube is {@quickref Surprise|PHB|3|0|surprised} by
the cube."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":15,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"G
hast","maxHP":36,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":10,"conSave"
:0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one creature. 12 (2d8 + 3) piercing damage."},{"name":"Claws","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage. If
the target is a creature other than an undead, it must succeed on a DC 10
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Stench","desc":"Any
creature that starts its turn within 5 feet of the ghast must succeed on a DC 10
Constitution saving throw or be POISONED until the start of its next turn. On a
successful saving throw, the creature is immune to the ghast's Stench for 24
hours."},{"name":"Turn Defiance","desc":"The ghast and any ghouls within 30 feet of
it have advantage on saving throws against effects that turn
undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"G
host","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage."},
{"name":"Etherealness","desc":"The ghost enters the Ethereal Plane from the
Material Plane, or vice versa. It is visible on the Material Plane while it is in
the Border Ethereal, and vice versa, yet it can't affect or be affected by anything
on the other plane."},{"name":"Horrifying Visage","desc":"Each non-undead creature
within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving
throw or be FRIGHTENED for 1 minute. If the save fails by 5 or more, the target
also ages (1d4 × 10) years. A FRIGHTENED target can repeat the saving throw at the
end of each of its turns, ending the FRIGHTENED condition on itself on a success.
If a target's saving throw is successful or the effect ends for it, the target is
immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect
can be reversed with a Greater Restoration spell, but only within 24 hours of it
occurring."},{"name":"Possession {@recharge}","desc":"One humanoid that the ghost
can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be
possessed by the ghost; the ghost then disappears, and the target is INCAPACITATED
and loses control of its body. The ghost now controls the body but doesn't deprive
the target of awareness. The ghost can't be targeted by any attack, spell, or other
effect, except ones that turn undead, and it retains its alignment, Intelligence,
Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It otherwise uses
the possessed target's statistics, but doesn't gain access to the target's
knowledge, class features, or proficiencies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The ghost can see 60 feet
into the Ethereal Plane when it is on the Material Plane, and vice versa."},
{"name":"Incorporeal Movement","desc":"The ghost can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10)
force damage if it ends its turn inside an object."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any languages it knew
in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
houl","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one creature. 9 (2d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage. If
the target is a creature other than an elf or undead, it must succeed on a DC 10
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Giant Ape","maxHP":157,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The ape makes two
fist attacks."},{"name":"Fist","desc":"Melee Weapon Attack +9 to hit, reach 10 ft.,
one target. 22 (3d10 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9
to hit, range 50/100 ft., one target. 30 (7d6 + 6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
iant Badger","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The badger
makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4
(1d6 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 6 (2d4 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The badger has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"speedBurrow":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Bat","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":11,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Echolocation","desc":"The bat can't use its blindsight while DEAFENED."},
{"name":"Keen Hearing","desc":"The bat has advantage on Wisdom (PERCEPTION) checks
that rely on hearing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"G
iant Boar","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large

","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the boar moves at least 20 feet straight toward a target and then hits it with a
tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If
the target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Relentless (Recharges after a Short or Long
Rest)","desc":"If the boar takes 10 damage or less that would reduce it to 0 hit
points, it is reduced to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Gi
ant Centipede","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":5,"strSave":-
3,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":1,"intSave":
-5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage, and the target must
succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the
poison damage reduces the target to 0 hit points, the target is stable but POISONED
for 1 hour, even after regaining hit points, and is PARALYZED while POISONED in
this way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"G
iant Constrictor Snake","maxHP":60,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
creature. 13 (2d8 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC
16). Until this grapple ends, the creature is RESTRAINED, and the snake can't
constrict another target."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
iant Crab","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, and the target is
GRAPPLED (escape DC 11). The crab has two claws, each of which can grapple only one
target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The crab can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"G
iant Crocodile","maxHP":85,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The crocodile
makes two attacks: one with its bite and one with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 21
(3d10 + 5) piercing damage, and the target is GRAPPLED (escape DC 16). Until this
grapple ends, the target is RESTRAINED, and the crocodile can't bite another
target."},{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target not GRAPPLED by the crocodile. 14 (2d8 + 5) bludgeoning damage. If the
target is a creature, it must succeed on a DC 16 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The crocodile can hold its breath for 30
minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"G
iant Eagle","maxHP":26,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The eagle makes two attacks: one
with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10
(2d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Sight","desc":"The eagle has advantage on Wisdom (PERCEPTION) checks
that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant Eagle, Understands Common and Auran but can't
speak them","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"G
iant Elk","maxHP":42,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Hooves","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one PRONE creature. 22 (4d8 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the elk moves at least 20 feet straight toward a target and then hits it with a ram
attack on the same turn, the target takes an extra 7 ((2d6)) damage. If the target
is a creature, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Giant Elk,
Understands Common, Elvish, Sylvan but can't speak
them","speedWalk":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Gi
ant Fire Beetle","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1","intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1
to hit, reach 5 ft., one target. 2 (1d6 - 1) slashing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"The beetle sheds bright light in a 10-foot radius
and dim light for an additional 10 ft.."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"G
iant Frog","maxHP":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":11,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach
5 ft., one target. 4 (1d6 + 1) piercing damage, and the target is GRAPPLED (escape
DC 11). Until this grapple ends, the target is RESTRAINED, and the frog can't bite
another target."},{"name":"Swallow","desc":"The frog makes one bite attack against
a Small or smaller target it is grappling. If the attack hits, the target is
swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED, it
has total cover against attacks and other effects outside the frog, and it takes 5
(2d4) acid damage at the start of each of the frog's turns. The frog can have only
one target swallowed at a time. If the frog dies, a swallowed creature is no longer
RESTRAINED by it and can escape from the corpse using 5 feet of movement, exiting
PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The frog can breathe air and water."},
{"name":"Standing Leap","desc":"The frog's long jump is up to 20 feet and its high
jump is up to 10 feet, with or without a running start."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Goat","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 8 (2d4 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the goat moves at least 20 feet straight toward a target and then hits it with a
ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage.
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength
and Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"G
iant Hyena","maxHP":45,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When
the hyena reduces a creature to 0 hit points with a melee attack on its turn, the
hyena can take a bonus action to move up to half its speed and make a bite
attack."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Lizard","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
iant Octopus","maxHP":52,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack
+5 to hit, reach 15 ft., one target. 10 (2d6 + 3) bludgeoning damage. If the target
is a creature, it is GRAPPLED (escape DC 16). Until this grapple ends, the target
is RESTRAINED, and the octopus can't use its tentacles on another target."},
{"name":"Ink Cloud (Recharges after a Short or Long Rest)","desc":"A 20-foot-radius
cloud of ink extends all around the octopus if it is underwater. The area is
heavily obscured for 1 minute, although a significant current can disperse the ink.
After releasing the ink, the octopus can use the Dash action as a bonus
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"While out of water, the octopus can hold its breath for 1 hour."},
{"name":"Underwater Camouflage","desc":"The octopus has advantage on Dexterity
(STEALTH) checks made while underwater."},{"name":"Water Breathing","desc":"The
octopus can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedSwim":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Owl","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +3 to hit, reach
5 ft., one target. 8 (2d6 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The owl doesn't provoke opportunity
attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and
Sight","desc":"The owl has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Giant Owl, Understands Common, Elvish, and Sylvan but can't speak
them","speedWalk":5,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
iant Poisonous Snake","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 10 ft., one target. 6 (1d4 + 4) piercing damage, and the target must
make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Gi
ant Rat","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The rat has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Pack Tactics","desc":"The rat has advantage on an attack roll
against a creature if at least one of the rat's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
iant Scorpion","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The scorpion
makes three attacks: two with its claws and one with its sting."},
{"name":"Claw","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage,
and the target is GRAPPLED (escape DC 12). The scorpion has two claws, each of
which can grapple only one target."},{"name":"Sting","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target
must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"G
iant Sea Horse","maxHP":16,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the sea horse moves at least 20 feet straight toward a target and then hits it with
a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning
damage. If the target is a creature, it must succeed on a DC 11 Strength saving
throw or be knocked PRONE."},{"name":"Water Breathing","desc":"The sea horse can
breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Giant Shark","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The shark has advantage on melee attack rolls against any creature
that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The shark
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft.","languages":"None","speedSwim":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"G
iant Spider","maxHP":26,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one creature. 7 (1d8 + 3) piercing damage, and the target must
make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed
save, or half as much damage on a successful one. If the poison damage reduces the
target to 0 hit points, the target is stable but POISONED for 1 hour, even after
regaining hit points, and is PARALYZED while POISONED in this way."},{"name":"Web
Recharge 5","desc":"{@atk rw} +5 to hit, range 30/60 ft., one creature. The target
is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC 12
Strength check, bursting the webbing on a success. The webbing can also be attacked
and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning,
poison, and psychic damage)."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},{"name":"Web
Sense","desc":"While in contact with a web, the spider knows the exact location of
any other creature in contact with the same web."},{"name":"Web Walker","desc":"The
spider ignores movement restrictions caused by webbing."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"G
iant Toad","maxHP":39,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus 5 (1d10) poison
damage, and the target is GRAPPLED (escape DC 13). Until this grapple ends, the
target is RESTRAINED, and the toad can't bite another target."},
{"name":"Swallow","desc":"The toad makes one bite attack against a Medium or
smaller target it is grappling. If the attack hits, the target is swallowed, and
the grapple ends. The swallowed target is BLINDED and RESTRAINED, it has total
cover against attacks and other effects outside the toad, and it takes 10 (3d6)
acid damage at the start of each of the toad's turns. The toad can have only one
target swallowed at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The toad can breathe air and water."},
{"name":"Standing Leap","desc":"The toad's long jump is up to 20 feet and its high
jump is up to 10 feet, with or without a running start."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Vulture","maxHP":22,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The vulture
makes two attacks: one with its beak and one with its talons."},
{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7
(2d4 + 2) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The vulture has
advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."},
{"name":"Pack Tactics","desc":"The vulture has advantage on an attack roll against
a creature if at least one of the vulture's allies is within 5 feet of the creature
and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common but can't
speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
iant Wasp","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage, and the target
must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a
failed save, or half as much damage on a successful one. If the poison damage
reduces the target to 0 hit points, the target is stable but POISONED for 1 hour,
even after regaining hit points, and is PARALYZED while POISONED in this
way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Gi
ant Weasel","maxHP":9,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":4,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The weasel has advantage on Wisdom (PERCEPTION) checks that
rely on hearing or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
iant Wolf Spider","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one creature. 4 (1d6 + 1) piercing damage, and the target must
make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed
save, or half as much damage on a successful one. If the poison damage reduces the
target to 0 hit points, the target is stable but POISONED for 1 hour, even after
regaining hit points, and is PARALYZED while POISONED in this
way."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The spider can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Web
Sense","desc":"While in contact with a web, the spider knows the exact location of
any other creature in contact with the same web."},{"name":"Web Walker","desc":"The
spider ignores movement restrictions caused by webbing."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"G
ibbering Mouther","maxHP":67,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"alignm
ent":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The gibbering
mouther makes one bite attack and, if it can, uses its Blinding Spittle."},
{"name":"Bites","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature.
17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a
DC 10 Strength saving throw or be knocked PRONE. If the target is killed by this
damage, it is absorbed into the mouther."},{"name":"Blinding Spittle Recharge
5","desc":"The mouther spits a chemical glob at a point it can see within 15 feet
of it. The glob explodes in a blinding flash of light on impact. Each creature
within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be
BLINDED until the end of the mouther's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aberrant Ground","desc":"The ground in a 10-foot
radius around the mouther is doughlike {@quickref difficult terrain||3}. Each
creature that starts its turn in that area must succeed on a DC 10 Strength saving
throw or have its speed reduced to 0 until the start of its next turn."},
{"name":"Gibbering","desc":"The mouther babbles incoherently while it can see any
creature and isn't INCAPACITATED. Each creature that starts its turn within 20 feet
of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving
throw. On a failure, the creature can't take reactions until the start of its next
turn and rolls a (d8) to determine what it does during its turn. On a 1 to 4, the
creature does nothing. On a 5 or 6, the creature takes no action or bonus action
and uses all its movement to move in a randomly determined direction. On a 7 or 8,
the creature makes a melee attack against a randomly determined creature within its
reach or does nothing if it can't make such an attack."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedSwim":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"G
ithyanki
Knight","maxHP":91,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+5","intScore":14,"intSave":"+5","wisScore":14,"wisSave":"+5","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two silver greatsword attacks."},{"name":"Silver
Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6
+ 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack.
On a critical hit against a target in an astral body (as with the Astral Projection
spell), the githyanki can cut the silvery cord that tethers the target to its
material body, instead of dealing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence
(spell save DC 13, +5 to hit with spell attacks). It can innately cast the
following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage
Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift,
Telekinesis"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection
(self only), Tongues"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"G
ithyanki
Warrior","maxHP":49,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+3","intScore":13,"intSave":"+3","wisScore":13,"wisSave":"+3","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage plus 7 (2d6)
psychic damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The githyanki's innate
spellcasting ability is Intelligence. It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is
invisible)"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection
(self only)"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"G
ithzerai Monk","maxHP":38,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+3","dexScore":15,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":13,"intSave":"+3","wisScore":14,"wisSave":"+4","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
githzerai makes two unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage
plus 9 (2d8) psychic damage. This is a magic weapon attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is
wearing no armor and wielding no shield, its AC includes its Wisdom
modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
githzerai's innate spellcasting ability is Wisdom. It can innately cast the
following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage
Hand (the hand is invisible)"},{"name":"Thrice a Day/Each","desc":"Feather Fall,
Jump, See Invisibility, Shield"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"G
ithzerai Zerth","maxHP":84,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":15,"conSave"
:"+2","intScore":16,"intSave":"+6","wisScore":17,"wisSave":"+6","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
githzerai makes two unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage
plus 13 (3d8) psychic damage. This is a magic weapon attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is
wearing no armor and wielding no shield, its AC includes its Wisdom
modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
githzerai's innate spellcasting ability is Wisdom. It can innately cast the
following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage
Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Phantasmal
Killer, Plane Shift"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Jump, See
Invisibility, Shield"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Glabrezu","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":21,"conSave"
:"+9","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
glabrezu makes four attacks: two with its pincers and two with its fists.
Alternatively, it makes two attacks with its pincers and casts one spell."},
{"name":"Pincer","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target.
16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it
is GRAPPLED (escape DC 15). The glabrezu has two pincers, each of which can grapple
only one target."},{"name":"Fist","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one target. 7 (2d4 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The glabrezu has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The glabrezu's
spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Darkness, Detect Magic, Dispel Magic"},{"name":"Once a
Day/Each","desc":"Confusion, Fly, Power Word Stun"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Gladiator","maxHP":112,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The gladiator
makes three melee attacks or two ranged attacks."},{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11
(2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands
to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one creature. 9 (2d4 + 4) bludgeoning damage. If the target is a
Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brave","desc":"The gladiator has advantage on saving throws against being
FRIGHTENED."},{"name":"Brute","desc":"A melee weapon deals one extra die of its
damage when the gladiator hits with it (included in the attack)."}],"spellActions":
[],"reactions":[{"name":"Parry","desc":"The gladiator adds 3 to its AC against one
melee attack that would hit it. To do so, the gladiator must see the attacker and
be wielding a melee weapon."}],"senses":"None","languages":"Any one language
(usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
noll","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":11,"conSave"
:0,"intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands to make a melee attack."},
{"name":"Longbow","desc":"{@atk rw} +3 to hit, range 150/600 ft., one target. 5
(1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a
melee attack on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"G
noll Fang of
Yeenoghu","maxHP":65,"armorClass":14,"unitType":"fiend","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6
(1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution
saving throw or take 7 (2d6) poison damage."},{"name":"Claw","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When
the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the
gnoll can take a bonus action to move up to half its speed and make a bite
attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"G
noll Pack Lord","maxHP":49,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes two attacks, either with its glaive or its longbow, and uses its Incite
Rampage if it can."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one creature. 5 (1d4 + 3) piercing damage."},{"name":"Glaive","desc":"Melee
Weapon Attack +5 to hit, reach 10 ft., one target. 8 (1d10 + 3) slashing damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage."},{"name":"Incite Rampage Recharge 5","desc":"One
creature the gnoll can see within 30 feet of it can use its reaction to make a
melee attack if it can hear the gnoll and has the Rampage
trait."}],"legendaryActions":[],"specialAbilities":[{"name":"Rampage","desc":"When
the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the
gnoll can take a bonus action to move up to half its speed and make a bite
attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Go
at","maxHP":4,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the goat moves at least 20 feet straight toward a target and then hits it with a
ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.
If the target is a creature, it must succeed on a DC 10 Strength saving throw or be
knocked PRONE."},{"name":"Sure-Footed","desc":"The goat has advantage on Strength
and Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Go
blin","maxHP":7,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral
Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action
as a bonus action on each of its turns."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"G
oblin Boss","maxHP":21,"armorClass":17,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":10,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","ex
periencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The goblin makes two attacks with its scimitar. The
second attack has disadvantage."},{"name":"Scimitar","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or
range 30/120 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Nimble Escape","desc":"The goblin can take the
Disengage or Hide action as a bonus action on each of its turns."}],"spellActions":
[],"reactions":[{"name":"Redirect Attack","desc":"When a creature the goblin can
see targets it with an attack, the goblin chooses another goblin within 5 feet of
it. The two goblins swap places, and the chosen goblin becomes the target
instead."}],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"G
old Dragon
Wyrmling","maxHP":60,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":17,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":16,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"3","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage."},
{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following
breath weapons."},{"name":"Fire Breath","desc":"The dragon exhales fire in a 15-
foot cone. Each creature in that area must make a DC 13 Dexterity saving throw,
taking 22 (4d10) fire damage on a failed save, or half as much damage on a
successful one."},{"name":"Weakening Breath","desc":"The dragon exhales gas in a
15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving
throw or have disadvantage on Strength-based attack rolls, Strength checks, and
Strength saving throws for 1 minute. A creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision
60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Gorgon","maxHP":114,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Petrified","challengeRating":"5","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 18 (2d12 + 5) piercing damage."},
{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16
(2d10 + 5) bludgeoning damage."},{"name":"Petrifying Breath Recharge 5","desc":"The
gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must
succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to
turn to stone and is RESTRAINED. The RESTRAINED target must repeat the saving throw
at the end of its next turn. On a success, the effect ends on the target. On a
failure, the target is PETRIFIED until freed by the Greater Restoration spell or
other magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling
Charge","desc":"If the gorgon moves at least 20 feet straight toward a creature and
then hits it with a gore attack on the same turn, that target must succeed on a DC
16 Strength saving throw or be knocked PRONE. If the target is PRONE, the gorgon
can make one attack with its hooves against it as a bonus
action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":310,"isActive":0,"unitName":"
Goristro","maxHP":310,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":25,"strSave":"+13","dexScore":11,"dexSave":"+6","conScore":25,"conSave
":"+13","intScore":6,"intSave":-
2,"wisScore":13,"wisSave":"+7","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
goristro makes three attacks: two with its fists and one with its hoof."},
{"name":"Fist","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 20
(3d8 + 7) bludgeoning damage."},{"name":"Hoof","desc":"Melee Weapon Attack +13 to
hit, reach 5 ft., one target. 23 (3d10 + 7) bludgeoning damage. If the target is a
creature, it must succeed on a DC 21 Strength saving throw or be knocked PRONE."},
{"name":"Gore","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one target. 45
(7d10 + 7) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If the goristro moves at least 15 feet straight toward a
target and then hits it with a gore attack on the same turn, the target takes an
extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a
DC 21 Strength saving throw or be pushed up to 20 feet away and knocked PRONE."},
{"name":"Labyrinthine Recall","desc":"The goristro can perfectly recall any path it
has traveled."},{"name":"Magic Resistance","desc":"The goristro has advantage on
saving throws against spells and other magical effects."},{"name":"Siege
Monster","desc":"The goristro deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
ray Ooze","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened,
Exhaustion, Frightened,
Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage,
and if the target is wearing nonmagical metal armor, its armor is partly corroded
and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is
destroyed if the penalty reduces its AC to 10."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous","desc":"The ooze can move through a
space as narrow as 1 inch wide without squeezing."},{"name":"Corrode
Metal","desc":"Any nonmagical weapon made of metal that hits the ooze corrodes.
After dealing damage, the weapon takes a permanent and cumulative −1 penalty to
damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical
ammunition made of metal that hits the ooze is destroyed after dealing damage."},
{"name":"False Appearance","desc":"While the ooze remains motionless, it is
indistinguishable from an oily pool or wet rock."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Gray Slaad","maxHP":127,"armorClass":18,"unitType":"aberration","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":8,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
slaad makes three attacks: one with its bite and two with its claws or
greatsword."},{"name":"Bite (Slaad Form Only)","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Claws (Slaad
Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d10
+ 3) slashing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The slaad can use its action
to polymorph into a Small or Medium humanoid, or back into its true form. Its
statistics, other than its size, are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it dies."},
{"name":"Magic Resistance","desc":"The slaad has advantage on saving throws against
spells and other magical effects."},{"name":"Magic Weapons","desc":"The slaad's
weapon attacks are magical."},{"name":"Regeneration","desc":"The slaad regains 10
hit points at the start of its turn if it has at least 1 hit
point."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The slaad's innate
spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand,
Major Image"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Twice
a Day/Each","desc":"Fear, Fly, Fireball, Tongues"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"G
reen Dragon
Wyrmling","maxHP":38,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+3","conScore":13,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+2","chaScore":13,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"2","experienceP
oints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (1d10 + 2) piercing damage plus
3 (1d6) poison damage."},{"name":"Poison Breath Recharge 5","desc":"The dragon
exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC
11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision
60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"G
reen Hag","maxHP":82,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":
{"cr":"3","coven":"5"},"experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Illusory
Appearance","desc":"The hag covers herself and anything she is wearing or carrying
with a magical illusion that makes her look like another creature of her general
size and humanoid shape. The illusion ends if the hag takes a bonus action to end
it or if she dies."},{"name":"Invisible Passage","desc":"The hag magically turns
INVISIBLE until she attacks or casts a spell, or until her {@status concentration}
ends (as if {@status concentration||concentrating} on a spell). While INVISIBLE,
she leaves no physical evidence of her passage, so she can be tracked only by
magic. Any equipment she wears or carries is INVISIBLE with
her."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
hag can breathe air and water."},{"name":"Mimicry","desc":"The hag can mimic animal
sounds and humanoid voices. A creature that hears the sounds can tell they are
imitations with a successful DC 14 Wisdom (Insight) check."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is
Charisma (spell save DC 12). She can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Minor
Illusion, Vicious Mockery"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Green Slaad","maxHP":127,"armorClass":16,"unitType":"aberration","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
slaad makes three attacks: one with its bite and two with its claws or staff.
Alternatively, it uses its Hurl Flame twice."},{"name":"Bite (Slaad Form
Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4)
piercing damage."},{"name":"Claw (Slaad Form Only)","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},
{"name":"Staff","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) bludgeoning damage."},{"name":"Hurl Flame","desc":"{@atk rs} +4 to hit,
range 60 ft., one target. 10 (3d6) fire damage. The fire ignites flammable objects
that aren't being worn or carried."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The slaad can use its action to polymorph into a
Small or Medium humanoid, or back into its true form. Its statistics, other than
its size, are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."},{"name":"Magic
Resistance","desc":"The slaad has advantage on saving throws against spells and
other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit
points at the start of its turn if it has at least 1 hit point."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The slaad's innate spellcasting ability is
Charisma (spell save DC 12). The slaad can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Detect Thoughts, Mage Hand"},{"name":"Once a Day","desc":"Fireball"},{"name":"Twice
a Day/Each","desc":"Fear, Invisibility (self only)"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Slaad, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"G
rell","maxHP":55,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded,
Prone","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The grell makes two attacks: one
with its tentacles and one with its beak."},{"name":"Tentacles","desc":"Melee
Weapon Attack +4 to hit, reach 10 ft., one creature. 7 (1d10 + 2) piercing damage,
and the target must succeed on a DC 11 Constitution saving throw or be POISONED for
1 minute. The POISONED target is PARALYZED, and it can repeat the saving throw at
the end of each of its turns, ending the effect on a success."},
{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7
(2d4 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Grell","speedWalk":10,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"G
rick","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The grick
makes one attack with its tentacles. If that attack hits, the grick can make one
beak attack against the same target."},{"name":"Tentacles","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},
{"name":"Beak","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Stone
Camouflage","desc":"The grick has advantage on Dexterity (Stealth) checks made to
hide in rocky terrain."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"G
rick Alpha","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The grick
makes two attacks: one with its tail and one with its tentacles. If it hits with
its tentacles, the grick can make one beak attack against the same target."},
{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11
(2d6 + 4) bludgeoning damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 22 (4d8 + 4) slashing damage."},
{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 13
(2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Stone Camouflage","desc":"The grick has advantage on Dexterity (Stealth)
checks made to hide in rocky terrain."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
riffon","maxHP":59,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The griffon makes
two attacks: one with its beak and one with its claws."},
{"name":"Beak","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight","desc":"The griffon has advantage on
Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedFly":80,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
rimlock","maxHP":11,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-1,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded","challengeRating":"1/4","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Spiked Bone
Club","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3)
bludgeoning damage plus 2 (1d4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blind Senses","desc":"The grimlock can't use its
blindsight while DEAFENED and unable to smell."},{"name":"Keen Hearing and
Smell","desc":"The grimlock has advantage on Wisdom (PERCEPTION) checks that rely
on hearing or smell."},{"name":"Stone Camouflage","desc":"The grimlock has
advantage on Dexterity (Stealth) checks made to hide in rocky
terrain."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. or 10 ft.
while deafened (blind beyond this
radius)","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
uard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing
damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Guardian Naga","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":18,"dexSave":"+8","conScore":16,"conSave"
:"+7","intScore":16,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 10
ft., one creature. 8 (1d8 + 4) piercing damage, and the target must make a DC 15
Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half
as much damage on a successful one."},{"name":"Spit Poison","desc":"{@atk rw} +8 to
hit, range 15/30 ft., one creature. The target must make a DC 15 Constitution
saving throw, taking 45 (10d8) poison damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rejuvenation","desc":"If it dies, the naga returns to life in (1d6) days
and regains all its hit points. Only a Wish spell can prevent this trait from
functioning."}],"spellActions":[{"name":"Spellcasting","desc":"The naga is an 11th-
level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit
with spell attacks), and it needs only verbal components to cast its spells. It has
the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mending, Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Cure Wounds, Shield Of Faith"},{"name":"Level 2 Spells (3
Slots)","desc":"Calm Emotions, Hold Person"},{"name":"Level 3 Spells (3
Slots)","desc":"Bestow Curse, Clairvoyance"},{"name":"Level 4 Spells (3
Slots)","desc":"Banishment, Freedom Of Movement"},{"name":"Level 5 Spells (2
Slots)","desc":"Flame Strike, Geas"},{"name":"Level 6 Spells (1
Slots)","desc":"True Seeing"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Common","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Gynosphinx","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+4","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The sphinx makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 13 (2d8 + 4) slashing damage."}],"legendaryActions":[{"name":"Claw
Attack","desc":"The sphinx makes one claw attack."},{"name":"Teleport (Costs 2
Actions)","desc":"The sphinx magically teleports, along with any equipment it is
wearing or carrying, up to 120 feet to an unoccupied space it can see."},
{"name":"Cast a Spell (Costs 3 Actions)","desc":"The sphinx casts a spell from its
list of prepared spells, using a spell slot as normal."}],"specialAbilities":
[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense
its emotions or read its thoughts, as well as any divination spell that it refuses.
Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have
disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are
magical."}],"spellActions":[{"name":"Spellcasting","desc":"The sphinx is a 9th-
level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8
to hit with spell attacks). It requires no material components to cast its spells.
The sphinx has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Mage Hand, Minor Illusion, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Locate Object, Suggestion"},
{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Remove Curse, Tongues"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Greater Invisibility"},
{"name":"Level 5 Spells (1 Slots)","desc":"Legend Lore"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common,
Sphinx","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"H
alf-Ogre
(Ogrillon)","maxHP":30,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","ex
periencePoints":0,"alignment":"Chaotic Good Unknown Evil ","standardActions":
[{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with
two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit,
reach 5 ft. or range 30/120 ft., one target. 10 (2d6 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"H
alf-Red Dragon
Veteran","maxHP":65,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The veteran
makes two longsword attacks. If it has a shortsword drawn, it can also make a
shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1)
piercing damage."},{"name":"Fire Breath Recharge 5","desc":"The veteran exhales
fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity
saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"H
arpy","maxHP":38,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The harpy makes two attacks: one
with its claws and one with its club."},{"name":"Claws","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 6 (2d4 + 1) slashing damage."},
{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) bludgeoning damage."},{"name":"Luring Song","desc":"The harpy sings a
magical melody. Every humanoid and giant within 300 feet of the harpy that can hear
the song must succeed on a DC 11 Wisdom saving throw or be CHARMED until the song
ends. The harpy must take a bonus action on its subsequent turns to continue
singing. It can stop singing at any time. The song ends if the harpy is
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ha
wk","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":5,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight","desc":"The hawk has advantage on
Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"H
ell Hound","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6)
fire damage."},{"name":"Fire Breath Recharge 5","desc":"The hound exhales fire in a
15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw,
taking 21 (6d6) fire damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing
and Smell","desc":"The hound has advantage on Wisdom (PERCEPTION) checks that rely
on hearing or smell."},{"name":"Pack Tactics","desc":"The hound has advantage on an
attack roll against a creature if at least one of the hound's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Infernal
but can't speak it","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"H
elmed Horror","maxHP":60,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks that aren't adamantine","conditionImmunities":"Blinded, Charmed, Deafened,
Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The helmed horror makes two
longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The helmed horror has advantage on saving
throws against spells and other magical effects."},{"name":"Spell
Immunity","desc":"The helmed horror is immune to three spells chosen by its
creator. Typical immunities include Fireball, Heat Metal, and Lightning
Bolt."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond
this radius)","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Hezrou","maxHP":136,"armorClass":16,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":20,"conSave"
:"+8","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+4","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
hezrou makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15
(2d10 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The hezrou has advantage
on saving throws against spells and other magical effects."},
{"name":"Stench","desc":"Any creature that starts its turn within 10 feet of the
hezrou must succeed on a DC 14 Constitution saving throw or be POISONED until the
start of its next turn. On a successful saving throw, the creature is immune to the
hezrou's stench for 24 hours."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Hill Giant","maxHP":105,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-
1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"
alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
giant makes two greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon
Attack +8 to hit, reach 10 ft., one target. 18 (3d8 + 5) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60/240 ft., one target. 21 (3d10
+ 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"H
ippogriff","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hippogriff
makes two attacks: one with its beak and one with its claws."},
{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight","desc":"The hippogriff has advantage on
Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"H
obgoblin","maxHP":11,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10
+ 1) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw}
+3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial
Advantage","desc":"Once per turn, the hobgoblin can deal an extra 7 ((2d6)) damage
to a creature it hits with a weapon attack if that creature is within 5 feet of an
ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"H
obgoblin
Captain","maxHP":39,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
hobgoblin makes two greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Leadership
(Recharges after a Short or Long Rest)","desc":"For 1 minute, the hobgoblin can
utter a special command or warning whenever a nonhostile creature that it can see
within 30 feet of it makes an attack roll or a saving throw. The creature can add a
(d4) to its roll provided it can hear and understand the hobgoblin. A creature can
benefit from only one Leadership die at a time. This effect ends if the hobgoblin
is INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial
Advantage","desc":"Once per turn, the hobgoblin can deal an extra 10 ((3d6)) damage
to a creature it hits with a weapon attack if that creature is within 5 feet of an
ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"H
obgoblin
Warlord","maxHP":97,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+5","wisScore":11,"wisSave":"+3","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks
with its javelins."},{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Shield Bash","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the target
is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked
PRONE."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5
ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute,
the hobgoblin can utter a special command or warning whenever a nonhostile creature
that it can see within 30 feet of it makes an attack roll or a saving throw. The
creature can add a (d4) to its roll provided it can hear and understand the
hobgoblin. A creature can benefit from only one Leadership die at a time. This
effect ends if the hobgoblin is INCAPACITATED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Martial Advantage","desc":"Once per turn, the
hobgoblin can deal an extra 14 ((4d6)) damage to a creature it hits with a weapon
attack if that creature is within 5 feet of an ally of the hobgoblin that isn't
INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The
hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so,
the hobgoblin must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ho
munculus","maxHP":5,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,
"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 1 piercing damage, and the target must succeed on a DC 10
Constitution saving throw or be POISONED for 1 minute. If the saving throw fails by
5 or more, the target is instead POISONED for 5 ((1d10)) minutes and UNCONSCIOUS
while POISONED in this way."}],"legendaryActions":[],"specialAbilities":
[{"name":"Telepathic Bond","desc":"While the homunculus is on the same plane of
existence as its master, it can magically convey what it senses to its master, and
the two can communicate telepathically."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"H
ook Horror","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The hook horror
makes two hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +6 to hit,
reach 10 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Echolocation","desc":"The hook horror can't use its
blindsight while DEAFENED."},{"name":"Keen Hearing","desc":"The hook horror has
advantage on Wisdom (PERCEPTION) checks that rely on hearing."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Hook Horror","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Horned Devil","maxHP":178,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+10","dexScore":17,"dexSave":"+7","conScore":21,"conSave
":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":17,"cha
Save":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes three melee attacks: two with its fork and one with its tail. It can
use Hurl Flame in place of any melee attack."},{"name":"Fork","desc":"Melee Weapon
Attack +10 to hit, reach 10 ft., one target. 15 (2d8 + 6) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10
(1d8 + 6) piercing damage. If the target is a creature other than an undead or a
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 ((3d6))
hit points at the start of each of its turns due to an infernal wound. Each time
the devil hits the wounded target with this attack, the damage dealt by the wound
increases by 10 ((3d6)). Any creature can take an action to stanch the wound with a
successful DC 12 Wisdom (Medicine) check. The wound also closes if the target
receives magical healing."},{"name":"Hurl Flame","desc":"{@atk rs} +7 to hit, range
150 ft., one target. 14 (4d6) fire damage. If the target is a flammable object that
isn't being worn or carried, it also catches fire."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Infernal, Telepathy 120
ft.","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"H
unter Shark","maxHP":45,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The shark has advantage on melee attack rolls against any creature
that doesn't have all its hit points."},{"name":"Water Breathing","desc":"The shark
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft.","languages":"None","speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Hydra","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hydra makes
as many bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack
+8 to hit, reach 10 ft., one target. 10 (1d10 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The hydra can hold its breath for 1 hour."},{"name":"Multiple
Heads","desc":"The hydra has five heads. While it has more than one head, the hydra
has advantage on saving throws against being BLINDED, CHARMED, DEAFENED,
FRIGHTENED, STUNNED, and knocked UNCONSCIOUS."},{"name":"Reactive
Heads","desc":"For each head the hydra has beyond one, it gets an extra reaction
that can be used only for opportunity attacks."},{"name":"Wakeful","desc":"While
the hydra sleeps, at least one of its heads is awake."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Hy
ena","maxHP":5,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The hyena has advantage on an
attack roll against a creature if at least one of the hyena's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Ice Devil","maxHP":180,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+7","conScore":18,"conSave"
:"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"14","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes three attacks: one with its bite, one with its claws, and one with its
tail."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage."},
{"name":"Claws","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10
(2d4 + 5) slashing damage plus 10 (3d6) cold damage."},{"name":"Tail","desc":"Melee
Weapon Attack +10 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage
plus 10 (3d6) cold damage."},{"name":"Wall of Ice {@recharge}","desc":"The devil
magically forms an opaque wall of ice on a solid surface it can see within 60 feet
of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a
hemispherical dome up to 20 feet in diameter."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 120 ft.","languages":"Infernal, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"I
ce Mephit","maxHP":21,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"u
ndefined, undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature.
3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage."},{"name":"Frost Breath
{@recharge}","desc":"The mephit exhales a 15-foot cone of cold air. Each creature
in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the mephit dies, it explodes in a burst of jagged ice. Each
creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4
(1d8) slashing damage on a failed save, or half as much damage on a successful
one."},{"name":"False Appearance","desc":"While the mephit remains motionless, it
is indistinguishable from an ordinary shard of ice."}],"spellActions":
[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Fog
Cloud, requiring no material components. Its innate spellcasting ability is
Charisma."},{"name":"At-Will Spells","desc":"Fog Cloud"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Aquan,
Auran","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"I
mp","maxHP":10,"unitType":"fiend","unitSize":"Tiny ","strScore":6,"strSave":-
2,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks not made with silvered
weapons","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Sting (Bite in Beast
Form)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3)
piercing damage, and the target must make a DC 11 Constitution saving throw, taking
10 (3d6) poison damage on a failed save, or half as much damage on a successful
one."},{"name":"Invisibility","desc":"The
imp magically turns INVISIBLE until it attacks, or until its {@status
concentration} ends (as if {@status concentration||concentrating} on a spell). Any
equipment the imp wears or carries is INVISIBLE with it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The imp can use its action to
polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft.,
fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its
statistics are the same in each form, except for the speed changes noted. Any
equipment it is wearing or carrying isn't transformed. It reverts to its true form
if it dies."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the
imp's darkvision."},{"name":"Magic Resistance","desc":"The imp has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Infernal,
Common","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"I
ncubus","maxHP":66,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Claw (Fiend Form
Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3)
slashing damage."},{"name":"Charm","desc":"One humanoid the fiend can see within 30
feet of it must succeed on a DC 15 Wisdom saving throw or be magically CHARMED for
1 day. The CHARMED target obeys the fiend's verbal or telepathic commands. If the
target suffers any harm or receives a suicidal command, it can repeat the saving
throw, ending the effect on a success. If the target successfully saves against the
effect, or if the effect on it ends, the target is immune to this fiend's Charm for
the next 24 hours."},{"name":"Draining Kiss","desc":"The fiend kisses a creature
CHARMED by it or a willing creature. The target must make a DC 15 Constitution
saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed
save, or half as much damage on a successful one. The target's hit point maximum is
reduced by an amount equal to the damage taken. This reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."},{"name":"Etherealness","desc":"The fiend magically enters the
Ethereal Plane from the Material Plane, or vice versa."}],"legendaryActions":
[],"specialAbilities":[{"name":"Telepathic Bond","desc":"The fiend ignores the
range restriction on its telepathy when communicating with a creature it has
CHARMED. The two don't even need to be on the same plane of existence."},
{"name":"Shapechanger","desc":"The fiend can use its action to polymorph into a
Small or Medium humanoid, or back into its true form. Without wings, the fiend
loses its flying speed. Other than its size and speed, its statistics are the same
in each form. Any equipment it is wearing or carrying isn't transformed. It reverts
to its true form if it dies."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Telepathy
60 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"I
ntellect Devourer","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave"
:"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"Blinded","challengeRating":"2","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
intellect devourer makes one attack with its claws and uses Devour Intellect."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7
(2d4 + 2) slashing damage."},{"name":"Devour Intellect","desc":"The intellect
devourer targets one creature it can see within 10 feet of it that has a brain. The
target must succeed on a DC 12 Intelligence saving throw against this magic or take
11 (2d10) psychic damage. Also on a failure, roll (3d6): If the total equals or
exceeds the target's Intelligence score, that score is reduced to 0. The target is
STUNNED until it regains at least one point of Intelligence."},{"name":"Body
Thief","desc":"The intellect devourer initiates an Intelligence contest with an
INCAPACITATED humanoid within 5 feet of it that isn't protected by Protection From
Evil And Good. If it wins the contest, the intellect devourer magically consumes
the target's brain, teleports into the target's skull, and takes control of the
target's body. While inside a creature, the intellect devourer has total cover
against attacks and other effects originating outside its host. The intellect
devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its
understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts
the target's statistics. It knows everything the creature knew, including spells
and languages."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect
Sentience","desc":"The intellect devourer can sense the presence and location of
any creature within 300 feet of it that has an Intelligence of 3 or higher,
regardless of interposing barriers, unless the creature is protected by a Mind
Blank spell."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"Understands Deep Speech but can't speak,
Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Invisible Stalker","maxHP":104,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"6","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The stalker makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Invisibility","desc":"The stalker is INVISIBLE."},
{"name":"Faultless Tracker","desc":"The stalker is given a quarry by its summoner.
The stalker knows the direction and distance to its quarry as long as the two of
them are on the same plane of existence. The stalker also knows the location of its
summoner."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran, Understands Common but doesn't speak
it","speedWalk":50,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Iron Golem","maxHP":210,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one
target. 20 (3d8 + 7) bludgeoning damage."},{"name":"Sword","desc":"Melee Weapon
Attack +13 to hit, reach 10 ft., one target. 23 (3d10 + 7) slashing damage."},
{"name":"Poison Breath Recharge 5","desc":"The golem exhales poisonous gas in a 15-
foot cone. Each creature in that area must make a DC 19 Constitution saving throw,
taking 45 (10d8) poison damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire
Absorption","desc":"Whenever the golem is subjected to fire damage, it takes no
damage and instead regains a number of hit points equal to the fire damage
dealt."},{"name":"Immutable Form","desc":"The golem is immune to any spell or
effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The golem's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Ja
ckal","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-2,"damageVulnerabilities":
"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"
None","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5
ft., one target. 1 (1d4 - 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The jackal has
advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},
{"name":"Pack Tactics","desc":"The jackal has advantage on an attack roll against a
creature if at least one of the jackal's allies is within 5 feet of the creature
and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"J
ackalwere","maxHP":18,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,
"intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing
from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"1/2","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Bite (Jackal or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Scimitar (Human or
Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
5 (1d6 + 2) slashing damage."},{"name":"Sleep Gaze","desc":"The jackalwere gazes at
one creature it can see within 30 feet of it. The target must make a DC 10 Wisdom
saving throw. On a failed save, the target succumbs to a magical slumber, falling
UNCONSCIOUS for 10 minutes or until someone uses an action to shake the target
awake. A creature that successfully saves against the effect is immune to this
jackalwere's gaze for the next 24 hours. Undead and creatures immune to being
CHARMED aren't affected by it."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The jackalwere can use its action to polymorph into
a specific Medium human or a jackal-humanoid hybrid, or back into its true form
(that of a Small jackal). Other than its size, its statistics are the same in each
form. Any equipment it is wearing or carrying isn't transformed. It reverts to its
true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The jackalwere has
advantage on Wisdom (PERCEPTION) checks that rely on hearing or smell."},
{"name":"Pack Tactics","desc":"The jackalwere has advantage on an attack roll
against a creature if at least one of the jackalwere's allies is within 5 feet of
the creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common (can't speak in jackal
form)","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"K
enku","maxHP":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6
(1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ambusher","desc":"In the first round of a combat, the kenku has advantage
on attack rolls against any creature it {@quickref Surprise|PHB|3|0|surprised}."},
{"name":"Mimicry","desc":"The kenku can mimic any sounds it has heard, including
voices. A creature that hears the sounds can tell they are imitations with a
successful DC 14 Wisdom (Insight) check."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Auran and Common but speaks only
through the use of its Mimicry trait","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"K
iller Whale","maxHP":90,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 21 (5d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Echolocation","desc":"The whale can't use its blindsight while
DEAFENED."},{"name":"Hold Breath","desc":"The whale can hold its breath for 30
minutes."},{"name":"Keen Hearing","desc":"The whale has advantage on Wisdom
(PERCEPTION) checks that rely on hearing."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"None","speedSwim":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"K
night","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The knight makes
two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."},{"name":"Leadership (Recharges after a Short or Long
Rest)","desc":"For 1 minute, the knight can utter a special command or warning
whenever a nonhostile creature that it can see within 30 feet of it makes an attack
roll or a saving throw. The creature can add a (d4) to its roll provided it can
hear and understand the knight. A creature can benefit from only one Leadership die
at a time. This effect ends if the knight is INCAPACITATED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Brave","desc":"The knight has advantage on saving
throws against being FRIGHTENED."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"The knight adds 2 to its AC against one melee attack that
would hit it. To do so, the knight must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ko
bold","maxHP":5,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":9,"conSave":-1,"intScore":8,"intSave":-
1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll
against a creature if at least one of the kobold's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":472,"isActive":0,"unitName":"
Kraken","maxHP":472,"armorClass":18,"unitType":"monstrosity","unitSize":"Gargantuan
","strScore":30,"strSave":"+17","dexScore":11,"dexSave":"+7","conScore":25,"conSave
":"+14","intScore":22,"intSave":"+13","wisScore":18,"wisSave":"+11","chaScore":20,"
chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Frightened,
Paralyzed","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The kraken makes three tentacle
attacks, each of which it can replace with one use of Fling."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 5 ft., one target. 23
(3d8 + 10) piercing damage. If the target is a Large or smaller creature GRAPPLED
by the kraken, that creature is swallowed, and the grapple ends. While swallowed,
the creature is BLINDED and RESTRAINED, it has total cover against attacks and
other effects outside the kraken, and it takes 42 (12d6) acid damage at the start
of each of the kraken's turns. If the kraken takes 50 damage or more on a single
turn from a creature inside it, the kraken
must succeed on a DC 25 Constitution saving throw at the end of that turn or
regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of
the kraken. If the kraken dies, a swallowed creature is no longer RESTRAINED by it
and can escape from the corpse using 15 feet of movement, exiting PRONE."},
{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 30 ft., one
target. 20 (3d6 + 10) bludgeoning damage, and the target is GRAPPLED (escape DC
18). Until this grapple ends, the target is RESTRAINED. The kraken has ten
tentacles, each of which can grapple one target."},{"name":"Fling","desc":"One
Large or smaller object held or creature GRAPPLED by the kraken is thrown up to 60
feet in a random direction and knocked PRONE. If a thrown target strikes a solid
surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was
thrown. If the target is thrown at another creature, that creature must succeed on
a DC 18 Dexterity saving throw or take the same damage and be knocked PRONE."},
{"name":"Lightning Storm","desc":"The kraken magically creates three bolts of
lightning, each of which can strike a target the kraken can see within 120 feet of
it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Tentacle Attack or Fling","desc":"The kraken
makes one tentacle attack or uses its Fling."},{"name":"Lightning Storm (Costs 2
Actions)","desc":"The kraken uses Lightning Storm."},{"name":"Ink Cloud (Costs 3
Actions)","desc":"While underwater, the kraken expels an ink cloud in a 60-foot
radius. The cloud spreads around corners, and that area is heavily obscured to
creatures other than the kraken. Each creature other than the kraken that ends its
turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10)
poison damage on a failed save, or half as much damage on a successful one. A
strong current disperses the cloud, which otherwise disappears at the end of the
kraken's next turn."}],"specialAbilities":[{"name":"Amphibious","desc":"The kraken
can breathe air and water."},{"name":"Freedom of Movement","desc":"The kraken
ignores {@quickref difficult terrain||3}, and magical effects can't reduce its
speed or cause it to be RESTRAINED. It can spend 5 feet of movement to escape from
nonmagical restraints or being GRAPPLED."},{"name":"Siege Monster","desc":"The
kraken deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Celestial,
Infernal, Primordial, Telepathy 120 ft. but can't
speak","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"K
uo-toa","maxHP":18,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":11,"conSave":0,
"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing
damage if used with two hands to make a melee attack."},{"name":"Net","desc":"{@atk
rw} +3 to hit, range 5/15 ft., one Large or smaller creature. The target is
RESTRAINED. A creature can use its action to make a DC 10 Strength check to free
itself or another creature in a net, ending the effect on a success. Dealing 5
slashing damage to the net (AC 10) frees the target without harming it and destroys
the net."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The kuo-toa can breathe air and water."},
{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the presence of any
creature within 30 feet of it that is INVISIBLE or on the Ethereal Plane. It can
pinpoint such a creature that is moving."},{"name":"Slippery","desc":"The kuo-toa
has advantage on ability checks and saving throws made to escape a grapple."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kuo-toa has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[{"name":"Sticky Shield","desc":"When a
creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky
shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving
throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder
can't or won't let go of the weapon, the wielder is GRAPPLED while the weapon is
stuck. While stuck, the weapon can't be used. A creature can pull the weapon free
by taking an action to make a DC 11 Strength check and
succeeding."}],"senses":"Darkvision 120
ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"K
uo-toa
Archpriest","maxHP":97,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
kuo-toa makes two melee attacks."},{"name":"Scepter","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 14 (4d6)
lightning damage."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and
water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the
presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal
Plane. It can pinpoint such a creature that is moving."},
{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving
throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"The kuo-toa is a 10th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks).
The kuo-toa has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Guidance, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Sanctuary, Shield Of Faith"},{"name":"Level
2 Spells (3 Slots)","desc":"Hold Person, Spiritual Weapon"},{"name":"Level 3 Spells
(3 Slots)","desc":"Spirit Guardians, Tongues"},{"name":"Level 4 Spells (3
Slots)","desc":"Control Water, Divination"},{"name":"Level 5 Spells (2
Slots)","desc":"Mass Cure Wounds, Scrying"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"K
uo-toa Monitor","maxHP":65,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The kuo-toa
makes one bite attack and two unarmed strikes."},{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Unarmed Strike","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the
target can't take reactions until the end of the kuo-toa's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
kuo-toa can breathe air and water."},{"name":"Otherworldly Perception","desc":"The
kuo-toa can sense the presence of any creature within 30 feet of it that is
INVISIBLE or on the Ethereal Plane. It can pinpoint such a creature that is
moving."},{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks
and saving throws made to escape a grapple."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the kuo-toa has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},
{"name":"Unarmored Defense","desc":"The kuo-toa adds its Wisdom modifier to its
armor class."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"K
uo-toa Whip","maxHP":65,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Ne
utral Evil ","standardActions":[{"name":"Multiattack","desc":"The kuo-toa makes two
attacks: one with its bite and one with its pincer staff."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Pincer Staff","desc":"Melee Weapon Attack +4
to hit, reach 10 ft., one target. 5 (1d6 + 2) piercing damage. If the target is a
Medium or smaller creature, it is GRAPPLED (escape DC 14). Until this grapple ends,
the kuo-toa can't use its pincer staff on another target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The kuo-toa can breathe air and
water."},{"name":"Otherworldly Perception","desc":"The kuo-toa can sense the
presence of any creature within 30 feet of it that is INVISIBLE or on the Ethereal
Plane. It can pinpoint such a creature that is moving."},
{"name":"Slippery","desc":"The kuo-toa has advantage on ability checks and saving
throws made to escape a grapple."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"The kuo-toa is a 2nd-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The kuo-toa has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (3
Slots)","desc":"Bane, Shield Of Faith"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Undercommon","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"L
amia","maxHP":97,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
lamia makes two attacks: one with its claws and one with its dagger or Intoxicating
Touch."},{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 14 (2d10 + 3) slashing damage."},{"name":"Dagger","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Intoxicating Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one
creature. The target is magically cursed for 1 hour. Until the curse ends, the
target has disadvantage on Wisdom saving throws and all ability
checks."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting","desc":"The lamia's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast the following spells, requiring
no material components."},{"name":"At-Will Spells","desc":"Disguise Self (any
humanoid form), Major Image"},{"name":"Once a Day","desc":"Geas"},{"name":"Thrice a
Day/Each","desc":"Charm Person, Mirror Image, Scrying, Suggestion"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Common","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"L
emure","maxHP":13,"unitType":"fiend","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":5,"dexSave":-
3,"conScore":11,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Frightened,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 2 (1d4) bludgeoning damage"}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the lemure's darkvision."},{"name":"Hellish Rejuvenation","desc":"A lemure
that dies in the Nine Hells comes back to life with all its hit points in (1d10)
days unless it is killed by a good-aligned creature with a Bless spell cast on that
creature or its remains are sprinkled with holy water."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands Infernal
but can't speak","speedWalk":15,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Lich","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSa
ve":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed, Poisoned","challengeRating":
{"cr":"21","lair":"22"},"experiencePoints":0,"alignment":"Lawful Unknown Chaotic
Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12 to hit,
reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 18
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[{"name":"Cantrip","desc":"The lich casts a
cantrip."},{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"The lich uses its
Paralyzing Touch."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"The lich
fixes its gaze on one creature it can see within 10 feet of it. The target must
succeed on a DC 18 Wisdom saving throw against this magic or become FRIGHTENED for
1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success. If a target's saving throw is
successful or the effect ends for it, the target is immune to the lich's gaze for
the next 24 hours."},{"name":"Disrupt Life (Costs 3 Actions)","desc":"Each non-
undead creature within 20 feet of the lich must make a DC 18 Constitution saving
throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half
as much damage on a successful one."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If the lich fails a saving throw, it can choose to
succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a
destroyed lich gains a new body in (1d10) days, regaining all its hit points and
becoming active again. The new body appears within 5 feet of the phylactery."},
{"name":"Turn Resistance","desc":"The lich has advantage on saving throws against
any effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"The
lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell
save DC 20, +12 to hit with spell attacks). The lich has the following wizard
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand,
Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Detect Thoughts, Invisibility, Melf's Acid Arrow, Mirror Image"},
{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Dispel
Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension
Door"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Scrying"},
{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate, Globe Of
Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Plane
Shift"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster, Power Word
Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common plus up to five other
languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"L
ion","maxHP":26,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The lion has advantage on Wisdom (PERCEPTION) checks
that rely on smell."},{"name":"Pack Tactics","desc":"The lion has advantage on an
attack roll against a creature if at least one of the lion's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."},
{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a
creature and then hits it with a claw attack on the same turn, that target must
succeed on a DC 13 Strength saving throw or be knocked PRONE. If the target is
PRONE, the lion can make one bite attack against it as a bonus action."},
{"name":"Running Leap","desc":"With a 10-foot running start, the lion can long jump
up to 25 feet."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitNa
me":"Lizard","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"L
izard King","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
lizardfolk makes two attacks: one with its bite and one with its claws or trident
or two melee attacks with its trident."},{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon
Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing
damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The lizardfolk can hold its breath for 15 minutes."},
{"name":"Skewer","desc":"Once per turn, when the lizardfolk makes a melee attack
with its trident and hits, the target takes an extra 10 ((3d6)) damage, and the
lizardfolk gains temporary hit points equal to the extra damage
dealt."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Draconic","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"L
izard Queen","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
lizardfolk makes two attacks: one with its bite and one with its claws or trident
or two melee attacks with its trident."},{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon
Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing
damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The lizardfolk can hold its breath for 15 minutes."},
{"name":"Skewer","desc":"Once per turn, when the lizardfolk makes a melee attack
with its trident and hits, the target takes an extra 10 ((3d6)) damage, and the
lizardfolk gains temporary hit points equal to the extra damage
dealt."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Draconic","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"L
izardfolk","maxHP":22,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":7,"intSave":-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The lizardfolk
makes two melee attacks, each one with a different weapon."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) piercing damage."},{"name":"Heavy Club","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Spiked
Shield","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The lizardfolk can hold its breath for 15
minutes."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"L
izardfolk
Shaman","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack (Lizardfolk Form
Only)","desc":"The lizardfolk makes two attacks: one with its bite and one with its
claws."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in CROCODILE
form. If the lizardfolk is in crocodile form and the target is a Large or smaller
creature, the target is GRAPPLED (escape DC 12). Until this grapple ends, the
target is RESTRAINED, and the lizardfolk can't bite another target. If the
lizardfolk reverts to its true form, the grapple ends."},{"name":"Claws (Lizardfolk
Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4
+ 2) slashing damage."},{"name":"Change Shape (Recharges after a Short or Long
Rest)","desc":"The lizardfolk magically polymorphs into a CROCODILE, remaining in
that form for up to 1 hour. It can revert to its true form as a bonus action. Its
statistics, other than its size, are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The lizardfolk can hold its breath for 15
minutes."}],"spellActions":[{"name":"Spellcasting (Lizardfolk Form
Only)","desc":"The lizardfolk is a 5th-level spellcaster. Its spellcasting ability
is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the
following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Druidcraft, Produce Flame, Thorn Whip"},{"name":"Level 1 Spells (4
Slots)","desc":"Entangle, Fog Cloud"},{"name":"Level 2 Spells (3
Slots)","desc":"Heat Metal, Spike Growth"},{"name":"Level 3 Spells (2
Slots)","desc":"Conjure Animals (reptiles only), Plant Growth"}],"reactions":
[],"senses":"None","languages":"Draconic","speedWalk":30,"speedSwim":30,"spellList"
:[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"M
age","maxHP":40,"unitType":"humanoid","unitSize":"Medium ","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The mage is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). The mage has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile,
Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},
{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},
{"name":"Level 5 Spells (1 Slots)","desc":"Cone Of Cold"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"M
agma Mephit","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":7,"intSave":
-
2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"unde
fined","damageImmunities":"undefined,

undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"1/2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature.
3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage."},{"name":"Fire Breath
{@recharge}","desc":"The mephit exhales a 15-foot cone of fire. Each creature in
that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it
explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11
Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as
much damage on a successful one."},{"name":"False Appearance","desc":"While the
mephit remains motionless, it is indistinguishable from an ordinary mound of
magma."}],"spellActions":[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit
can innately cast Heat Metal (spell save DC 10), requiring no material components.
Its innate spellcasting ability is Charisma."},{"name":"At-Will
Spells","desc":"Heat Metal"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan, Terran","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ma
gmin","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":
-
1,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Touch","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d6) fire damage. If the
target is a creature or a flammable object, it ignites. Until a creature takes an
action to douse the fire, the target takes 3 (1d6) fire damage at the end of each
of its turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the magmin dies, it explodes in a burst of fire and magma. Each
creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7
(2d6) fire damage on a failed save, or half as much damage on a successful one.
Flammable objects that aren't being worn or carried in that area are ignited."},
{"name":"Ignited Illumination","desc":"As a bonus action, the magmin can set itself
ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a
10-foot radius and dim light for an additional 10 feet."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Mammoth","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":9,"dexSave":-
1,"conScore":21,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +10
to hit, reach 10 ft., one target. 25 (4d8 + 7) piercing damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one PRONE
creature. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the mammoth moves at
least 20 feet straight toward a creature and then hits it with a gore attack on the
same turn, that target must succeed on a DC 18 Strength saving throw or be knocked
PRONE. If the target is PRONE, the mammoth can make one stomp attack against it as
a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ma
nes","maxHP":9,"armorClass":9,"unitType":"fiend","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":9,"dexSave":-
1,"conScore":13,"conSave":"+1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-
1,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 5 (2d4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"M
anticore","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The manticore
makes three attacks: one with its bite and two with its claws or three with its
tail spikes."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Tail Spike","desc":"{@atk rw} +5 to hit, range 100/200 ft., one target. 7
(1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Tail Spike Regrowth","desc":"The manticore has twenty-four tail spikes.
Used spikes regrow when the manticore finishes a long rest."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"
Marid","maxHP":229,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+5","conScore":26,"conSave"
:"+8","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+7","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"11","experiencePoints":0
,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The marid makes two trident attacks."},
{"name":"Trident","desc":"Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or
range 20/60 ft., one target. 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing
damage if used with two hands to make a melee attack."},{"name":"Water
Jet","desc":"The marid magically shoots water in a 60-foot line that is 5 feet
wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a
failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller,
is pushed up to 20 feet away from the marid and knocked PRONE. On a success, a
target takes half the bludgeoning damage, but is neither pushed nor knocked
PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The marid can breathe air and water."},
{"name":"Elemental Demise","desc":"If the marid dies, its body disintegrates into a
burst of water and foam, leaving behind only equipment the marid was wearing or
carrying."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The marid's
innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell
attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Create Or Destroy Water, Detect Evil
And Good, Detect Magic, Fog Cloud, Purify Food And Drink"},{"name":"Once a
Day/Each","desc":"Conjure Elemental ({@creature water elemental} only), Control
Water, Gaseous Form, Invisibility, Plane Shift"},{"name":"Thrice a
Day/Each","desc":"Tongues, Water Breathing, Water Walk"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Aquan","speedWalk":30,"speedFly":60,"speedSwim":90,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Marilith","maxHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+9","dexScore":20,"dexSave":"+5","conScore":20,"conSave"
:"+10","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":20,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"16","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
marilith can make seven attacks: six with its longswords and one with its tail."},
{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
13 (2d8 + 4) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +9 to
hit, reach 10 ft., one creature. 15 (2d10 + 4) bludgeoning
damage. If the target is Medium or smaller, it is GRAPPLED (escape DC 19). Until
this grapple ends, the target is RESTRAINED, the marilith can automatically hit the
target with its tail, and the marilith can't make tail attacks against other
targets."},{"name":"Teleport","desc":"The marilith magically teleports, along with
any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it
can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The marilith has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The marilith's weapon
attacks are magical."},{"name":"Reactive","desc":"The marilith can take one
reaction on every turn in combat."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"The marilith adds 5 to its AC against one melee attack
that would hit it. To do so, the marilith must see the attacker and be wielding a
melee weapon."}],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ma
stiff","maxHP":5,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing damage. If the target is a
creature, it must succeed on a DC 11 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The mastiff has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Medusa","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The medusa
makes either three melee attacks—one with its snake hair and two with its
shortsword—or two ranged attacks with its longbow."},{"name":"Snake
Hair","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 4 (1d4 + 2)
piercing damage plus 14 (4d6) poison damage."},{"name":"Shortsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Petrifying Gaze","desc":"When a creature that can
see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can
force it to make a DC 14 Constitution saving throw if the medusa isn't
INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the
creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins
to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving
throw at the end of its next turn, becoming PETRIFIED on a failure or ending the
effect on a success. The petrification lasts until the creature is freed by the
Greater Restoration spell or other magic."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"M
erfolk","maxHP":11,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignm
ent":"Neutral ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d6) piercing
damage, or 4 (1d8) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The merfolk can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":10,"speedSwim":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
errow","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The merrow
makes two attacks: one with its bite and one with its claws or harpoon."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},
{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 20/60 ft., one target. 11 (2d6 + 4) piercing damage. If the target is a Huge
or smaller creature, it must succeed on a Strength contest against the merrow or be
pulled up to 20 feet toward the merrow."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The merrow can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Aquan","speedWalk":10,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"M
ezzoloth","maxHP":75,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"5","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
mezzoloth makes two attacks: one with its claws and one with its trident."},
{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(2d4 + 4) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon
Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing
damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a
melee attack."},{"name":"Teleport","desc":"The mezzoloth magically teleports, along
with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The mezzoloth has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The mezzoloth's weapon
attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The
mezzoloth can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day","desc":"Cloudkill"},{"name":"Twice a
Day/Each","desc":"Darkness, Dispel Magic"}],"reactions":[],"senses":"Blindsight 60
ft., Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"M
imic","maxHP":58,"armorClass":12,"unitType":"monstrosity","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"2","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage. If the
mimic is in object form, the target is subjected to its Adhesive trait."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage plus 4 (1d8) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The mimic can use its action
to polymorph into an object or back into its true, amorphous form. Its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It reverts to its true form if it dies."},{"name":"Adhesive (Object
Form Only)","desc":"The mimic adheres to anything that touches it. A Huge or
smaller creature adhered to the mimic
is also GRAPPLED by it (escape DC 13). Ability checks made to escape this grapple
have disadvantage."},{"name":"False Appearance (Object Form Only)","desc":"While
the mimic remains motionless, it is indistinguishable from an ordinary object."},
{"name":"Grappler","desc":"The mimic has advantage on attack rolls against any
creature GRAPPLED by it."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"None","speedWalk":15,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"M
ind Flayer","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the
target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC
15 Intelligence saving throw or be STUNNED until this grapple ends."},
{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10)
piercing damage. If this damage reduces the target to 0 hit points, the mind flayer
kills the target by extracting and devouring its brain."},{"name":"Mind Blast
Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot
cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw
or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The mind flayer has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The mind flayer's innate spellcasting ability is Intelligence
(spell save DC 15). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},
{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"M
ind Flayer
Arcanist","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the
target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC
15 Intelligence saving throw or be STUNNED until this grapple ends."},
{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10)
piercing damage. If this damage reduces the target to 0 hit points, the mind flayer
kills the target by extracting and devouring its brain."},{"name":"Mind Blast
Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot
cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw
or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The mind flayer has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The mind flayer's innate spellcasting ability is Intelligence
(spell save DC 15). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},
{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"M
inotaur","maxHP":76,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},
{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13
(2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If the minotaur moves at least 10 feet straight toward a
target and then hits it with a gore attack on the same turn, the target takes an
extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC
14 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},
{"name":"Labyrinthine Recall","desc":"The minotaur can perfectly recall any path it
has traveled."},{"name":"Reckless","desc":"At the start of its turn, the minotaur
can gain advantage on all melee weapon attack rolls it makes during that turn, but
attack rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"M
inotaur
Skeleton","maxHP":67,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},
{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13
(2d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If the skeleton moves at least 10 feet straight toward a
target and then hits it with a gore attack on the same turn, the target takes an
extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC
14 Strength saving throw or be pushed up to 10 feet away and knocked
PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Mo
nodrone","maxHP":5,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or
range 30/120 ft., one target. 3 (1d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The monodrone can't be
compelled to act in a manner contrary to its nature or its instructions."},
{"name":"Disintegration","desc":"If the monodrone dies, its body disintegrates into
dust, leaving behind its weapons and anything else it was
carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Modron","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"M
ud Mephit","maxHP":27,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":9,"intSave":
-1,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Fists","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one creature. 4 (1d6 + 1) bludgeoning
damage."},{"name":"Mud Breath {@recharge}","desc":"The mephit belches viscid mud
onto one creature within 5 feet of it. If the target
is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be
RESTRAINED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death Burst","desc":"When the mephit dies, it
explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of
it must succeed on a DC 11 Dexterity saving throw or be RESTRAINED until the end of
the creature's next turn."},{"name":"False Appearance","desc":"While the mephit
remains motionless, it is indistinguishable from an ordinary mound of
mud."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan,
Terran","speedWalk":20,"speedFly":20,"speedSwim":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"M
ule","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+2 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Beast of
Burden","desc":"The mule is considered to be a Large animal for the purpose of
determining its carrying capacity."},{"name":"Sure-Footed","desc":"The mule has
advantage on Strength and Dexterity saving throws made against effects that would
knock it PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"M
ummy","maxHP":58,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"undefined","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The mummy can use its Dreadful
Glare and makes one attack with its rotting fist."},{"name":"Rotting
Fist","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3)
bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it
must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The
cursed target can't regain hit points, and its hit point maximum decreases by 10
((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point
maximum to 0, the target dies, and its body turns to dust. The curse lasts until
removed by the Remove Curse spell or other magic."},{"name":"Dreadful
Glare","desc":"The mummy targets one creature it can see within 60 feet of it. If
the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw
against this magic or become FRIGHTENED until the end of the mummy's next turn. If
the target fails the saving throw by 5 or more, it is also PARALYZED for the same
duration. A target that succeeds on the saving throw is immune to the Dreadful
Glare of all mummies (but not mummy lords) for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew
in life","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"M
ummy Lord","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
8","intScore":11,"intSave":"+5","wisScore":18,"wisSave":"+9","chaScore":16,"chaSave
":"+8","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Poisoned","challengeRating":
{"cr":"15","lair":"16"},"experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The mummy can use its Dreadful
Glare and makes one attack with its rotting fist."},{"name":"Rotting
Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 (3d6 + 4)
bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it
must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The
cursed target can't regain hit points, and its hit point maximum decreases by 10
((3d6)) for every 24 hours that elapse. If the curse reduces the target's hit point
maximum to 0, the target dies, and its body turns to dust. The curse lasts until
removed by the Remove Curse spell or other magic."},{"name":"Dreadful
Glare","desc":"The mummy lord targets one creature it can see within 60 feet of it.
If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving
throw against this magic or become FRIGHTENED until the end of the mummy's next
turn. If the target fails the saving throw by 5 or more, it is also PARALYZED for
the same duration. A target that succeeds on the saving throw is immune to the
Dreadful Glare of all mummies and mummy lords for the next 24
hours."}],"legendaryActions":[{"name":"Attack","desc":"The mummy lord makes one
attack with its rotting fist or uses its Dreadful Glare."},{"name":"Blinding
Dust","desc":"Blinding dust and sand swirls magically around the mummy lord. Each
creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution
saving throw or be BLINDED until the end of the creature's next turn."},
{"name":"Blasphemous Word (Costs 2 Actions)","desc":"The mummy lord utters a
blasphemous word. Each non-undead creature within 10 feet of the mummy lord that
can hear the magical utterance must succeed on a DC 16 Constitution saving throw or
be STUNNED until the end of the mummy lord's next turn."},{"name":"Channel Negative
Energy (Costs 2 Actions)","desc":"The mummy lord magically unleashes negative
energy. Creatures within 60 feet of the mummy lord, including ones behind barriers
and around corners, can't regain hit points until the end of the mummy lord's next
turn."},{"name":"Whirlwind of Sand (Costs 2 Actions)","desc":"The mummy lord
magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to
its normal form. While in whirlwind form, the mummy lord is immune to all damage,
and it can't be GRAPPLED, PETRIFIED, knocked PRONE, RESTRAINED, or STUNNED.
Equipment worn or carried by the mummy lord remain in its
possession."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The mummy
lord has advantage on saving throws against spells and other magical effects."},
{"name":"Rejuvenation","desc":"A destroyed mummy lord gains a new body in 24 hours
if its heart is intact, regaining all its hit points and becoming active again. The
new body appears within 5 feet of the mummy lord's heart."}],"spellActions":
[{"name":"Spellcasting","desc":"The mummy lord is a 10th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).
The mummy lord has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Sacred Flame, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Guiding Bolt, Shield Of Faith"},{"name":"Level 2 Spells (3
Slots)","desc":"Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Animate Dead, Dispel Magic"},{"name":"Level 4 Spells (3
Slots)","desc":"Divination, Guardian Of Faith"},{"name":"Level 5 Spells (2
Slots)","desc":"Contagion, Insect Plague"},{"name":"Level 6 Spells (1
Slots)","desc":"Harm"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"M
yconid Adult","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Fist","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 5 (2d4) bludgeoning damage plus 5 (2d4)
poison damage."},{"name":"Pacifying Spores (3/Day)","desc":"The myconid ejects
spores at one creature it can see within 5 feet of it. The target must succeed on a
DC 11 Constitution saving throw or be STUNNED for 1 minute. The target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Rapport Spores","desc":"A 20-foot radius of spores extends from
the myconid. These spores can go around corners and affect only creatures with an
Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected
creatures can communicate telepathically with one another while they are within 30
feet of each other. The effect lasts for 1 hour."}],"legendaryActions":
[],"specialAbilities":[{"name":"Distress Spores","desc":"When
the myconid takes damage, all other myconids within 240 feet of it can sense its
pain."},{"name":"Sun Sickness","desc":"While in sunlight, the myconid has
disadvantage on ability checks, attack rolls, and saving throws. The myconid dies
if it spends more than 1 hour in direct sunlight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"M
yconid
Sovereign","maxHP":60,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a
fist attack."},{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft.,
one target. 8 (3d4 + 1) bludgeoning damage plus 7 (3d4) poison damage."},
{"name":"Animating Spores (3/Day)","desc":"The myconid targets one corpse of a
humanoid or a Large or smaller beast within 5 feet of it and releases spores at the
corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated
for (1d4 + 1) weeks or until destroyed, and it can't be animated again in this
way."},{"name":"Hallucination Spores","desc":"The myconid ejects spores at one
creature it can see within 5 feet of it. The target must succeed on a DC 12
Constitution saving throw or be POISONED for 1 minute. The POISONED target is
INCAPACITATED while it hallucinates. The target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},
{"name":"Pacifying Spores","desc":"The myconid ejects spores at one creature it can
see within 5 feet of it. The target must succeed on a DC 12 Constitution saving
throw or be STUNNED for 1 minute. The target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success."},{"name":"Rapport
Spores","desc":"A 30-foot radius of spores extends from the myconid. These spores
can go around corners and affect only creatures with an Intelligence of 2 or higher
that aren't undead, constructs, or elementals. Affected creatures can communicate
telepathically with one another while they are within 30 feet of each other. The
effect lasts for 1 hour."}],"legendaryActions":[],"specialAbilities":
[{"name":"Distress Spores","desc":"When the myconid takes damage, all other
myconids within 240 feet of it can sense its pain."},{"name":"Sun
Sickness","desc":"While in sunlight, the myconid has disadvantage on ability
checks, attack rolls, and saving throws. The myconid dies if it spends more than 1
hour in direct sunlight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"My
conid Sprout","maxHP":7,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"intScore":8,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Lawful Neutral ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack
+1 to hit, reach 5 ft., one target. 1 (1d4 - 1) bludgeoning damage plus 2 (1d4)
poison damage."},{"name":"Rapport Spores (3/Day)","desc":"A 10-foot radius of
spores extends from the myconid. These spores can go around corners and affect only
creatures with an Intelligence of 2 or higher that aren't undead, constructs, or
elementals. Affected creatures can communicate telepathically with one another
while they are within 30 feet of each other. The effect lasts for 1
hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Distress
Spores","desc":"When the myconid takes damage, all other myconids within 240 feet
of it can sense its pain."},{"name":"Sun Sickness","desc":"While in sunlight, the
myconid has disadvantage on ability checks, attack rolls, and saving throws. The
myconid dies if it spends more than 1 hour in direct sunlight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"
Nalfeshnee","maxHP":184,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
11","intScore":19,"intSave":"+9","wisScore":12,"wisSave":"+6","chaScore":15,"chaSav
e":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResist
ances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its
bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 32 (5d10 + 5) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 15
(3d6 + 5) slashing damage."},{"name":"Horror Nimbus Recharge 5","desc":"The
nalfeshnee magically emits scintillating, multicolored light. Each creature within
15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom
saving throw or be FRIGHTENED for 1 minute. A creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to the nalfeshnee's Horror Nimbus for the next 24 hours."},
{"name":"Teleport","desc":"The nalfeshnee magically teleports, along with any
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The nalfeshnee has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Truesight
120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"N
eedle Blight","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded,
Deafened","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 6 (2d4 + 1) piercing damage."},{"name":"Needles","desc":"{@atk rw}
+3 to hit, range 30/60 ft., one target. 8 (2d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Night Hag","maxHP":112,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks
that aren't silvered","conditionImmunities":"Charmed","challengeRating":
{"cr":"5","coven":"7"},"experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claws (Hag Form Only)","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage."},{"name":"Change
Shape","desc":"The hag magically polymorphs into a Small or Medium female humanoid,
or back into her true form. Her statistics are the same in each form. Any equipment
she is wearing or carrying isn't transformed. She reverts to her true form if she
dies."},{"name":"Etherealness","desc":"The hag magically enters the Ethereal Plane
from the Material Plane, or vice versa. To do so, the hag must have a heartstone in
her possession."},{"name":"Nightmare Haunting (1/Day)","desc":"While on the
Ethereal Plane, the hag magically touches a sleeping humanoid on the Material
Plane. A Protection From Evil And Good spell cast on the target prevents this
contact, as does a magic circle. As long as the contact persists, the target has
dreadful visions. If these visions last for at least 1 hour, the target gains no
benefit from its rest, and its hit point maximum is reduced by 5 ((1d10)). If this
effect reduces the target's hit point maximum to 0, the target dies, and if the
target was evil, its soul is trapped in the hag's soul bag. The reduction to the
target's hit point maximum lasts until removed by the Greater Restoration spell or
similar magic."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The hag has advantage
on saving throws against spells and other magical effects."},{"name":"Night Hag
Items","desc":"A night hag carries two very rare magic items that she must craft
for herself. If either object is lost, the night hag will go to great lengths to
retrieve it, as creating a new tool takes time and effort."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The hag's innate spellcasting ability is
Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Magic Missile"},{"name":"Twice a
Day/Each","desc":"Plane Shift (self only), Ray Of Enfeeblement,
Sleep"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common,
Infernal, Primordial","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"N
ightmare","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Hooves","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage
plus 7 (2d6) fire damage."},{"name":"Ethereal Stride","desc":"The nightmare and up
to three willing creatures within 5 feet of it magically enter the Ethereal Plane
from the Material Plane, or vice versa."}],"legendaryActions":
[],"specialAbilities":[{"name":"Confer Fire Resistance","desc":"The nightmare can
grant resistance to fire damage to anyone riding it."},
{"name":"Illumination","desc":"The nightmare sheds bright light in a 10-foot radius
and dim light for an additional 10 feet."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Abyssal, Common, and Infernal but can't
speak ","speedWalk":60,"speedFly":90,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"No
ble","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Parry","desc":"The noble adds 2 to its AC against one
melee attack that would hit it. To do so, the noble must see the attacker and be
wielding a melee weapon."}],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"N
othic","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The nothic
makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Rotting
Gaze","desc":"The nothic targets one creature it can see within 30 feet of it. The
target must succeed on a DC 12 Constitution saving throw against this magic or take
10 (3d6) necrotic damage."},{"name":"Weird Insight","desc":"The nothic targets one
creature it can see within 30 feet of it. The target must contest its Charisma
(Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins,
it magically learns one fact or secret about the target. The target automatically
wins if it is immune to being CHARMED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Sight","desc":"The nothic has advantage on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Truesight
120 ft.","languages":"Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Nycaloth","maxHP":123,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
nycaloth makes two melee attacks, or it makes one melee attack and teleports before
or after the attack."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach
5 ft., one target. 12 (2d6 + 5) slashing damage. If the target is a creature, it
must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage
at the start of each of its turns due to a fiendish wound. Each time the nycaloth
hits the wounded target with this attack, the damage dealt by the wound increases
by 5 ((2d4)). Any creature can take an action to stanch the wound with a successful
DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical
healing."},{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one target. 18 (2d12 + 5) slashing damage."},{"name":"Teleport","desc":"The
nycaloth magically teleports, along with any equipment it is wearing or carrying,
up to 60 feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The nycaloth has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The nycaloth's weapon attacks are
magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The nycaloth's
innate spellcasting ability is Charisma. The nycaloth can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only),
Mirror Image"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"O
chre Jelly","maxHP":45,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-
2,"conScore":14,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened,
Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The jelly can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Spider Climb","desc":"The jelly can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[],"reactions":[{"name":"Split","desc":"When a
jelly that is Medium or larger is subjected to lightning or slashing damage, it
splits into two new jellies if it has at least 10 hit points. Each new jelly has
hit points equal to half the original jelly's, rounded down. New jellies are one
size smaller than the original jelly."}],"senses":"Blindsight 60 ft. (blind beyond
this radius)","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Oc
topus","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 1 bludgeoning damage, and the target is
GRAPPLED (escape DC 10). Until this grapple ends, the octopus can't use its
tentacles on another target."},{"name":"Ink Cloud (Recharges after a Short or Long
Rest)","desc":"A 5-foot-radius cloud of ink extends all around the octopus if it is
underwater. The area is heavily obscured for 1 minute, although a significant
current can disperse the ink. After releasing the ink, the octopus can use the Dash
action as a bonus action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Hold Breath","desc":"While out of water, the octopus
can hold its breath for 30 minutes."},{"name":"Underwater Camouflage","desc":"The
octopus has advantage on Dexterity (STEALTH) checks made while underwater."},
{"name":"Water Breathing","desc":"The octopus can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":5,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Greatclub","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 30/120 ft., one target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"O
gre Zombie","maxHP":85,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":18,"conSave":"+4","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Morningstar","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common and Giant but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Oni","maxHP":110,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":"+3","conScore":16,"conSave"
:"+6","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The oni
makes two attacks, either with its claws or its glaive."},{"name":"Claw (Oni Form
Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4)
slashing damage."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10
ft., one target. 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in
Small or Medium form."},{"name":"Change Shape","desc":"The oni magically polymorphs
into a Small or Medium humanoid, into a Large giant, or back into its true form.
Other than its size, its statistics are the same in each form. The only equipment
that is transformed is its glaive, which shrinks so that it can be wielded in
humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts
to its normal size."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Weapons","desc":"The oni's weapon attacks are magical."},
{"name":"Regeneration","desc":"The oni regains 10 hit points at the start of its
turn if it has at least 1 hit point."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The oni's innate spellcasting ability is Charisma (spell save
DC 13). The oni can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Darkness, Invisibility"},
{"name":"Once a Day/Each","desc":"Charm Person, Cone Of Cold, Gaseous Form,
Sleep"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"O
rc","maxHP":15,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None"
,"challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Greataxe","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 30/120 ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can
move up to its speed toward a hostile creature that it can see."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"O
rc Eye of
Gruumsh","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 11 ((1d6 + 3) plus (1d8)) piercing
damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see."},{"name":"Gruumsh's Fury","desc":"The
orc deals an extra 4 ((1d8)) damage when it hits with a weapon attack (included in
the attacks)."}],"spellActions":[{"name":"Spellcasting","desc":"The orc is a 3rd-
level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit
with spell attacks). The orc has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Resistance,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Command"},
{"name":"Level 2 Spells (2 Slots)","desc":"Augury, Spiritual Weapon
(spear)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"O
rc War Chief","maxHP":93,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+6","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+6","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc
makes two attacks with its greataxe or its spear."},
{"name":"Greataxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
15 (1d12 + 4 plus 1d8) slashing damage."},{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 12 (1d6 + 4
plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands
to make a melee attack."},{"name":"Battle Cry (1/Day)","desc":"Each creature of the
war chief's choice that is within 30 feet of it, can hear it, and not already
affected by Battle Cry gain advantage on attack rolls until the start of the war
chief's next turn. The war chief can then make one attack as a bonus
action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see."},{"name":"Gruumsh's Fury","desc":"The
orc deals an extra 4 ((1d8)) damage when it hits with a weapon attack (included in
the attacks)."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"O
rog","maxHP":42,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orog
makes two greataxe attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 10 (1d12 + 4)
slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to
hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the orog can move up to its speed
toward a hostile creature that it can see."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Otyugh","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":19,"conSave":"+
7","intScore":6,"intSave":-2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The otyugh makes
three attacks: one with its bite and two with its tentacles."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12
(2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15
Constitution saving throw against disease or become POISONED until the disease is
cured. Every 24 hours that elapse, the target must repeat the saving throw,
reducing its hit point maximum by 5 ((1d10)) on a failure. The disease is cured on
a success. The target dies if the disease reduces its hit point maximum to 0. This
reduction to the target's hit point maximum lasts until the disease is cured."},
{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target.
7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is
Medium or smaller, it is GRAPPLED (escape DC 13) and RESTRAINED until the grapple
ends. The otyugh has two tentacles, each of which can grapple one target."},
{"name":"Tentacle Slam","desc":"The otyugh slams creatures GRAPPLED by it into each
other or a solid surface. Each creature must succeed on a DC 14 Constitution saving
throw or take 10 (2d6 + 3) bludgeoning damage and be STUNNED until the end of the
otyugh's next turn. On a successful save, the target takes half the bludgeoning
damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple
messages and images to any creature within 120 feet of it that can understand a
language. This form of telepathy doesn't allow the receiving creature to
telepathically respond."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Otyugh","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ow
l","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":8,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Talons","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The owl doesn't provoke opportunity
attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and
Sight","desc":"The owl has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":5,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
wlbear","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The owlbear makes
two attacks: one with its beak and one with its claws."},
{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 10
(1d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The owlbear has
advantage on Wisdom (PERCEPTION) checks that rely on sight or
smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"P
anther","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The panther has advantage on Wisdom (PERCEPTION)
checks that rely on smell."},{"name":"Pounce","desc":"If the panther moves at least
20 feet straight toward a creature and then hits it with a claw attack on the same
turn, that target must succeed on a DC 12 Strength saving throw or be knocked
PRONE. If the target is PRONE, the panther can make one bite attack against it as a
bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"P
egasus","maxHP":59,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+4","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Good ","standardActions":[{"name":"Hooves","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Understands Celestial, Common,
Elvish, And Sylvan but can't speak","speedWalk":60,"speedFly":90,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"P
entadrone","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
pentadrone makes five arm attacks."},{"name":"Arm","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},
{"name":"Paralysis Gas Recharge 5","desc":"The pentadrone exhales a 30-foot cone of
gas. Each creature in that area must succeed on a DC 11 Constitution saving throw
or be PARALYZED for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Axiomatic Mind","desc":"The pentadrone can't be
compelled to act in a manner contrary to its nature or its instructions."},
{"name":"Disintegration","desc":"If the pentadrone dies, its body disintegrates
into dust, leaving behind its weapons and anything else it was
carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Modron","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"P
eryton","maxHP":33,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing
from nonmagical
attacks","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
peryton makes one gore attack and one talon attack."},{"name":"Gore","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(2d4 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dive Attack","desc":"If the peryton is flying and dives at least 30 feet
straight toward
a target and then hits it with a melee weapon attack, the attack deals an extra 9
((2d8)) damage to the target."},{"name":"Flyby","desc":"The peryton doesn't provoke
an opportunity attack when it flies out of an enemy's reach."},{"name":"Keen Sight
and Smell","desc":"The peryton has advantage on Wisdom (PERCEPTION) checks that
rely on sight or smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common and Elvish but can't
speak","speedWalk":20,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"P
hase Spider","maxHP":32,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 7 (1d10 + 2) piercing damage, and the target
must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a
failed save, or half as much damage on a successful one. If the poison damage
reduces the target to 0 hit points, the target is stable but POISONED for 1 hour,
even after regaining hit points, and is PARALYZED while POISONED in this
way."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal
Jaunt","desc":"As a bonus action, the spider can magically shift from the Material
Plane to the Ethereal Plane, or vice versa."},{"name":"Spider Climb","desc":"The
spider can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."},{"name":"Web Walker","desc":"The spider ignores
movement restrictions caused by webbing."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"P
iercer","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+
3","intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Drop","desc":"Melee Weapon Attack +3
to hit, one creature directly underneath the piercer. 3 (1d6) piercing damage per
10 feet fallen, up to 21 ((6d6)). Miss: The piercer takes half the normal falling
damage for the distance fallen."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the piercer remains motionless on the
ceiling, it is indistinguishable from a normal stalactite."},{"name":"Spider
Climb","desc":"The piercer can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60
ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Pit Fiend","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+8","conScore":24,"conSave"
:"+13","intScore":22,"intSave":"+6","wisScore":18,"wisSave":"+10","chaScore":24,"ch
aSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"20","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
pit fiend makes four attacks: one with its bite, one with its claw, one with its
mace, and one with its tail."},{"name":"Bite","desc":"Melee Weapon Attack +14 to
hit, reach 5 ft., one target. 22 (4d6 + 8) piercing damage. The target must succeed
on a DC 21 Constitution saving throw or become POISONED. While POISONED in this
way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the
start of each of its turns. The POISONED target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},
{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 17
(2d8 + 8) slashing damage."},{"name":"Mace","desc":"Melee Weapon Attack +14 to hit,
reach 10 ft., one target. 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire
damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 24 (3d10 + 8) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fear Aura","desc":"Any creature hostile to the pit
fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom
saving throw, unless the pit fiend is INCAPACITATED. On a failed save, the creature
is FRIGHTENED until the start of its next turn. If a creature's saving throw is
successful, the creature is immune to the pit fiend's Fear Aura for the next 24
hours."},{"name":"Magic Resistance","desc":"The pit fiend has advantage on saving
throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The pit fiend's weapon attacks are magical."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The pit fiend's spellcasting ability is
Charisma (spell save DC 21). The pit fiend can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Fireball"},{"name":"Thrice a Day/Each","desc":"Hold Monster, Wall Of
Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Infernal,
Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Pi
xie","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":8,"conSave":-
1,"intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+
2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alig
nment":"Neutral Good ","standardActions":[{"name":"Superior
Invisibility","desc":"The pixie magically turns INVISIBLE until its {@status
concentration} ends (as if {@status concentration||concentrating} on a spell). Any
equipment the pixie wears or carries is INVISIBLE with it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The pixie has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The pixie's innate spellcasting ability is
Charisma (spell save DC 12). It can innately cast the following spells, requiring
only its pixie dust as a component:"},{"name":"At-Will
Spells","desc":"Druidcraft"},{"name":"Once a Day/Each","desc":"Confusion, Dancing
Lights, Detect Evil And Good, Detect Thoughts, Dispel Magic, Entangle, Fly,
Phantasmal Force, Polymorph, Sleep"}],"reactions":
[],"senses":"None","languages":"Sylvan","speedWalk":10,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Planetar","maxHP":200,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":20,"dexSave":"+5","conScore":24,"conSave"
:"+12","intScore":19,"intSave":"+4","wisScore":22,"wisSave":"+11","chaScore":25,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The planetar makes two melee
attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5
ft., one target. 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage."},
{"name":"Healing Touch (4/Day)","desc":"The planetar touches another creature. The
target magically regains 30 ((6d8 + 3)) hit points and is freed from any curse,
disease, poison, blindness, or deafness."}],"legendaryActions":
[],"specialAbilities":[{"name":"Angelic Weapons","desc":"The planetar's weapon
attacks are magical. When the planetar hits with any weapon, the weapon deals an
extra (5d8) radiant damage (included in the attack)."},{"name":"Divine
Awareness","desc":"The planetar knows if it hears a lie."},{"name":"Magic
Resistance","desc":"The planetar has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Evil And Good, Invisibility (self only)"},
{"name":"Once a Day/Each","desc":"Commune, Control Weather, Insect Plague"},
{"name":"Thrice a Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Flame
Strike, Raise Dead"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":40,"speedFly":120,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"P
lesiosaurus","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large

","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 10 ft., one target. 14 (3d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The plesiosaurus can hold its breath for 1 hour."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Po
isonous Snake","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 1 piercing damage, and the target must make a DC
10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"P
olar Bear","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The bear makes
two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(1d8 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 12 (2d6 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The bear has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"P
oltergeist","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,
"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None",
"damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled,
Paralyzed, Petrified, Poisoned, Prone, Restrained,
Unconscious","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Forceful Slam","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 10 (3d6) force damage."},{"name":"Telekinetic
Thrust","desc":"The poltergeist targets a creature or unattended object within 30
feet of it. A creature must be Medium or smaller to be affected by this magic, and
an object can weigh up to 150 pounds."}],"legendaryActions":[],"specialAbilities":
[{"name":"Incorporeal Movement","desc":"The poltergeist can move through other
creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5
(1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the poltergeist has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},
{"name":"Invisibility","desc":"The poltergeist is INVISIBLE."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all
languages it knew in life but can't speak","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"P
ony","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 7 (2d4 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"P
riest","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Divine Eminence","desc":"As a bonus action, the
priest can expend a spell slot to cause its melee weapon attacks to magically deal
an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the
end of the turn. If the priest expends a spell slot of 2nd level or higher, the
extra damage increases by (1d6) for each level above 1st."}],"spellActions":
[{"name":"Spellcasting","desc":"The priest is a 5th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks).
The priest has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (4 Slots)","desc":"Cure Wounds, Guiding Bolt, Sanctuary"},{"name":"Level 2
Spells (3 Slots)","desc":"Lesser Restoration, Spiritual Weapon"},{"name":"Level 3
Spells (2 Slots)","desc":"Dispel Magic, Spirit Guardians"}],"reactions":
[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ps
eudodragon","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Sting","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage,
and the target must succeed on a DC 11 Constitution saving throw or become POISONED
for 1 hour. If the saving throw fails by 5 or more, the target falls UNCONSCIOUS
for the same duration, or until it takes damage or another creature uses an action
to shake it awake."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Senses","desc":"The pseudodragon has advantage on Wisdom (PERCEPTION) checks that
rely on sight, hearing, or smell."},{"name":"Magic Resistance","desc":"The
pseudodragon has advantage on saving throws against spells and other magical
effects."},{"name":"Limited Telepathy","desc":"The pseudodragon can magically
communicate simple ideas, emotions, and images telepathically with any creature
within 100 feet of it that can understand a language."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Understands Common and Draconic but can't
speak","speedWalk":15,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"P
teranodon","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":9,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 6 (2d4 + 1) piercing damage"}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The pteranodon doesn't provoke
opportunity attacks when it flies out of an enemy's reach."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"curren
tHP":247,"isActive":0,"unitName":"Purple
Worm","maxHP":247,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-
2,"conScore":22,"conSave":"+11","intScore":1,"intSave":-
5,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The worm makes
two attacks: one with its bite and one with its stinger."},
{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 22
(3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must
succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of
the worm's turns."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +14 to hit,
reach 10 ft., one creature. 19 (3d6 + 9) piercing damage, and the target must make
a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Tunneler","desc":"The worm can burrow through solid
rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Tremorsense
60 ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Q
uadrone","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignmen
t":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The quadrone
makes two fist attacks or four shortbow attacks."},{"name":"Fist","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning
damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one
target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Axiomatic Mind","desc":"The quadrone can't be compelled to act in a
manner contrary to its nature or its instructions."},
{"name":"Disintegration","desc":"If the quadrone dies, its body disintegrates into
dust, leaving behind its weapons and anything else it was
carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Modron","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Q
uaggoth","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0
,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The quaggoth makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Wounded Fury","desc":"While it has 10 hit points or fewer, the quaggoth
has advantage on attack rolls. In addition, it deals an extra 7 ((2d6)) damage to
any target it hits with a melee attack."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Q
uaggoth Spore
Servant","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Q
uaggoth Thonot","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0
,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The quaggoth makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Wounded Fury","desc":"While it has 10 hit points or fewer, the quaggoth
has advantage on attack rolls. In addition, it deals an extra 7 ((2d6)) damage to
any target it hits with a melee attack."}],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The quaggoth's innate spellcasting ability is
Wisdom (spell save DC 11). The quaggoth can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Feather Fall, Mage Hand
(the hand is invisible)"},{"name":"Once a Day/Each","desc":"Cure Wounds,
Enlarge/reduce, Heat Metal, Mirror Image"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Qu
asit","maxHP":7,"unitType":"fiend","unitSize":"Tiny ","strScore":5,"strSave":-
3,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Claw (Bite in Beast
Form)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d4 + 3)
piercing damage, and the target must succeed on a DC 10 Constitution saving throw
or take 5 (2d4) poison damage and become POISONED for 1 minute. The target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Scare (1/Day)","desc":"One creature of the quasit's
choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be
FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, with disadvantage if the quasit is within line of sight, ending the
effect on itself on a success."},{"name":"Invisibility","desc":"The quasit
magically turns INVISIBLE until it attacks or uses Scare, or until its {@status
concentration} ends (as if {@status concentration||concentrating} on a spell). Any
equipment the quasit wears or carries is INVISIBLE with it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The quasit can use its action
to polymorph into a beast form that resembles a bat (speed 10 feet fly 40 ft.), a
centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its
true form. Its statistics are the same in each form, except for the speed changes
noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its
true form if it dies."},{"name":"Magic Resistance","desc":"The quasit has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal,
Common","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Qu
ipper","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The quipper has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Water Breathing","desc":"The quipper
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Rakshasa","maxHP":110,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"Piercing from magic weapons wielded by good
creatures","damageImmunities":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"None","challengeRating":
"13","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The rakshasa makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(2d6 + 2) slashing damage, and the target is cursed if it is a creature. The
magical curse takes effect whenever the target takes a short or long rest, filling
the target's thoughts with horrible images and dreams. The cursed target gains no
benefit from finishing a short or long rest. The curse lasts until it is lifted by
a Remove Curse spell or similar magic."}],"legendaryActions":[],"specialAbilities":
[{"name":"Limited Magic Immunity","desc":"The rakshasa can't be affected or
detected by spells of 6th level or lower unless it wishes to be. It has advantage
on saving throws against all other spells and magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The rakshasa's innate spellcasting ability
is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Thoughts, Disguise Self, Mage Hand, Minor
Illusion"},{"name":"Once a Day/Each","desc":"Dominate Person, Fly, Plane Shift,
True Seeing"},{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Magic,
Invisibility, Major Image, Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Infernal","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ra
t","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The rat has advantage on Wisdom
(PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Ra
ven","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mimicry","desc":"The raven can mimic simple sounds
it has heard, such as a person whispering, a baby crying, or an animal chittering.
A creature that hears the sounds can tell they are imitations with a successful DC
10 Wisdom (Insight) check."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"R
ed Dragon
Wyrmling","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"4","experiencePoint
s":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus
3 (1d6) fire damage."},{"name":"Fire Breath Recharge 5","desc":"The dragon exhales
fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity
saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedClimb":30,"spellList
":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"R
ed Slaad","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":6,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
slaad makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(2d4 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 7 (1d8 + 3) piercing damage. If the target is a humanoid,
it must succeed on a DC 14 Constitution saving throw or be infected with a disease—
a minuscule slaad egg."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The slaad has advantage on saving throws against spells and
other magical effects."},{"name":"Regeneration","desc":"The slaad regains 10 hit
points at the start of its turn if it has at least 1 hit point."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Slaad, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"R
eef Shark","maxHP":22,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The shark has advantage on an attack roll against a creature if at
least one of the shark's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Water Breathing","desc":"The shark can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedSwim":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Remorhaz","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":21,"conSave"
:"+5","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"11","experiencePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target.
40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a
creature, it is GRAPPLED (escape DC 17). Until this grapple ends, the target is
RESTRAINED, and the remorhaz can't bite another target."},
{"name":"Swallow","desc":"The remorhaz makes one bite attack against a Medium or
smaller creature it is grappling. If the attack hits, that creature takes the
bite's damage and is swallowed, and the grapple ends. While swallowed, the creature
is BLINDED and RESTRAINED, it has total cover against attacks and other effects
outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the
remorhaz's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated
Body","desc":"A creature that touches the remorhaz or hits it with a melee attack
while within 5 feet of it takes 10 (3d6) fire damage."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedBurrow":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Revenant","maxHP":136,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+7","intScore":13,
"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"+7","damageVul
nerabilities":"None","damageImmunities":"undefined","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned, Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The revenant makes two fist
attacks."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which
the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning
damage. Instead of dealing damage, the revenant can grapple the target (escape DC
14) provided the target is Large or smaller."},{"name":"Vengeful Glare","desc":"The
revenant targets one creature it can see within 30 feet of it and against which it
has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a
failure, the target is PARALYZED until the revenant deals damage to it, or until
the end of the revenant's next turn. When the paralysis ends, the target is
FRIGHTENED of the revenant for 1 minute. The FRIGHTENED target can repeat the
saving throw at the end of each of its turns, with disadvantage if it can see the
revenant, ending the FRIGHTENED condition on itself on a
success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The revenant regains 10 hit points at the start of
its turn. If the revenant takes fire or radiant damage, this trait doesn't function
at the start of the revenant's next turn. The revenant's body is destroyed only if
it starts its turn with 0 hit points and doesn't regenerate."},
{"name":"Rejuvenation","desc":"When the revenant's body is destroyed, its soul
lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on
the same plane of existence and regains all its hit points. While the soul is
bodiless, a Wish spell can be used to force the soul to go to the afterlife and not
return."},{"name":"Turn Immunity","desc":"The revenant is immune to effects that
turn undead."},{"name":"Vengeful Tracker","desc":"The revenant knows the distance
to and direction of any creature against which it seeks revenge, even if the
creature and the revenant are on different planes of existence. If the creature
being tracked by the revenant dies, the revenant knows."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew
in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"R
hinoceros","maxHP":45,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the rhinoceros moves at least 20 feet straight toward a target and then hits it
with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning
damage. If the target is a creature, it must succeed on a DC 15 Strength saving
throw or be knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"R
iding Horse","maxHP":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 8 (2d4 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":248,"isActive":0,"unitName":"
Roc","maxHP":248,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+4","conScore":20,"conSave"
:"+9","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":"+4","chaScore":9,"chaSave":"+3","damageVulnerabilities":
"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"
None","challengeRating":"11","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The roc makes two attacks: one
with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack
+13 to hit, reach 10 ft., one target. 27 (4d8 + 9) piercing damage."},
{"name":"Talons","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one target.
23 (4d6 + 9) slashing damage, and the target is GRAPPLED (escape DC 19). Until this
grapple ends, the target is RESTRAINED, and the roc can't use its talons on another
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Sight","desc":"The roc has advantage on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedFly":120,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"R
oper","maxHP":93,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":7,"intSave":-
2,"wisScore":16,"wisSave":"+3","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The roper
makes four attacks with its tendrils, uses Reel, and makes one attack with its
bite."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 22 (4d8 + 4) piercing damage."},{"name":"Tendril","desc":"Melee Weapon
Attack +7 to hit, reach 50 ft., one creature. The target is GRAPPLED (escape DC
15). Until the grapple ends, the target is RESTRAINED and has disadvantage on
Strength checks and Strength saving throws, and the roper can't use the same
tendril on another target."},{"name":"Reel","desc":"The roper pulls each creature
GRAPPLED by it up to 25 feet straight toward it."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"While the roper remains
motionless, it is indistinguishable from a normal cave formation, such as a
stalagmite."},{"name":"Grasping Tendrils","desc":"The roper can have up to six
tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to
poison and psychic damage). Destroying a tendril deals no damage to the roper,
which can extrude a replacement tendril on its next turn. A tendril can also be
broken if a creature takes an action and succeeds on a DC 15 Strength check against
it."},{"name":"Spider Climb","desc":"The roper can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"R
ug of Smothering","maxHP":33,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Smother","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one Medium or smaller creature. The creature is GRAPPLED (escape DC 13).
Until this grapple ends, the target is RESTRAINED, BLINDED, and at risk of
suffocating, and the rug can't smother another target. In addition, at the start of
each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Susceptibility","desc":"The rug is INCAPACITATED while in the area of an Antimagic
Field. If targeted by Dispel Magic, the rug must succeed on a Constitution saving
throw against the caster's spell save DC or fall UNCONSCIOUS for 1 minute."},
{"name":"Damage Transfer","desc":"While it is grappling a creature, the rug takes
only half the damage dealt to it, and the creature GRAPPLED by the rug takes the
other half."},{"name":"False Appearance","desc":"While the rug remains motionless,
it is indistinguishable from a normal rug."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"R
ust Monster","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."},
{"name":"Antennae","desc":"The rust monster corrodes a nonmagical ferrous metal
object it can see within 5 feet of it. If the object isn't being worn or carried,
the touch destroys a 1-foot cube of it. If the object is being worn or carried by a
creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust
monster's touch."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron
Scent","desc":"The rust monster can pinpoint, by scent, the location of ferrous
metal within 30 feet of it."},{"name":"Rust Metal","desc":"Any nonmagical weapon
made of metal that hits the rust monster corrodes. After dealing damage, the weapon
takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops
to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the
rust monster is destroyed after dealing damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
aber-Toothed Tiger","maxHP":52,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 10 (1d10 + 5) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12
(2d6 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The tiger has advantage on Wisdom (PERCEPTION) checks
that rely on smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet
straight toward a creature and then hits it with a claw attack on the same turn,
that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If
the target is PRONE, the tiger can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
ahuagin","maxHP":22,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The sahuagin
makes two melee attacks: one with its bite and one with its claws or spear."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 3 (1d4 + 1) slashing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing
damage if used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water,
but it needs to be submerged at least once every 4 hours to avoid suffocating."},
{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
ahuagin Baron","maxHP":76,"armorClass":16,"unitType":"humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":14,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
sahuagin makes three attacks: one with his bite and two with his claws or
trident."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 9 (2d4 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},
{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing
damage if used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water,
but it needs to be submerged at least once every 4 hours to avoid suffocating."},
{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
ahuagin
Priestess","maxHP":33,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
sahuagin makes two melee attacks: one with her bite and one with her claws."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 3 (1d4 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on
melee attack rolls against any creature that doesn't have all its hit points."},
{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water,
but it needs to be submerged at least once every 4 hours to avoid suffocating."},
{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark
within 120 feet of it, using a limited telepathy."}],"spellActions":
[{"name":"Spellcasting","desc":"The sahuagin is a 6th-level spellcaster. Her
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
She has the following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Thaumaturgy"},{"name":"Level 1 Spells (4
Slots)","desc":"Bless, Detect Magic, Guiding Bolt"},{"name":"Level 2 Spells (3
Slots)","desc":"Hold Person, Spiritual Weapon (trident)"},{"name":"Level 3 Spells
(3 Slots)","desc":"Mass Healing Word, Tongues"}],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Sahuagin","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"S
alamander","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResis
tances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
salamander makes two attacks: one with its spear and one with its tail."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or
range 20/60 ft., one target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing
damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage."},
{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11
(2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is GRAPPLED
(escape DC 14). Until this grapple ends, the target is RESTRAINED, the salamander
can automatically hit the target with its tail, and the salamander can't make tail
attacks against other targets."}],"legendaryActions":[],"specialAbilities":
[{"name":"Heated Body","desc":"A creature that touches the salamander or hits it
with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."},
{"name":"Heated Weapons","desc":"Any metal melee weapon the salamander wields deals
an extra 3 (1d6) fire damage on a hit (included in the attack)."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"S
atyr","maxHP":31,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":11,"conSave"
:0,"intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Chaotic Neutral ","standardActions":[{"name":"Ram","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) bludgeoning damage."},
{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to
hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The satyr has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Elvish, Sylvan","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
carecrow","maxHP":36,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","d
amageVulnerabilities":"undefined","damageImmunities":"undefined","damageResistances
":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned,
Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The scarecrow makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed
on a DC 11 Wisdom saving throw or be FRIGHTENED until the end of the scarecrow's
next turn."},{"name":"Terrifying Glare","desc":"The scarecrow targets one creature
it can see within 30 feet of it. If the target can see the scarecrow, the target
must succeed on a DC 11 Wisdom saving throw or be magically FRIGHTENED until the
end of the scarecrow's next turn. The FRIGHTENED target is
PARALYZED."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the scarecrow remains motionless, it is indistinguishable
from an ordinary, inanimate scarecrow."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Sc
orpion","maxHP":1,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":8,"conSave":-
1,"intScore":1,"intSave":-5,"wisScore":8,"wisSave":-1,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one creature. 1 piercing damage, and the target must make a DC
9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"S
cout","maxHP":16,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The scout makes
two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, ranged 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom
(PERCEPTION) checks that rely on hearing or sight."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
ea Hag","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":
{"cr":"2","coven":"4"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Death Glare","desc":"The
hag targets one FRIGHTENED creature she can see within 30 feet of her. If the
target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this
magic or drop to 0 hit points."},{"name":"Illusory Appearance","desc":"The hag
covers herself and anything she is wearing or carrying with a magical illusion that
makes her look like an ugly creature of her general size and humanoid shape. The
effect ends if the hag takes a bonus action to end it or if she
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
hag can breathe air and water."},{"name":"Horrific Appearance","desc":"Any humanoid
that starts its turn within 30 feet of the hag and can see the hag's true form must
make a DC 11 Wisdom saving throw. On a failed save, the creature is FRIGHTENED for
1 minute. A creature can repeat the saving throw at the end of each of its turns,
with disadvantage if the hag is within line of sight, ending the effect on itself
on a success. If a creature's saving throw is successful or the effect ends for it,
the creature is immune to the hag's Horrific Appearance for the next 24
hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan, Common, Giant","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Se
a Horse","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-5,"dexScore":12,"dexSave":"+1","conScore":8,"conSave":-
1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Water Breathing","desc":"The sea horse can breathe only
underwater."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedSwim":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"S
hadow","maxHP":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Strength Drain","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one creature. 9 (2d6 + 2) necrotic damage, and the target's
Strength score is reduced by (1d4). The target dies if this reduces its Strength to
0. Otherwise, the reduction lasts until the target finishes a short or long
rest."}],"legendaryActions":[],"specialAbilities":[{"name":"Amorphous","desc":"The
shadow can move through a space as narrow as 1 inch wide without squeezing."},
{"name":"Shadow Stealth","desc":"While in dim light or darkness, the shadow can
take the Hide action as a bonus action. Its stealth bonus is also improved to
+6."},{"name":"Sunlight Weakness","desc":"While in sunlight, the shadow has
disadvantage on attack rolls, ability checks, and saving throws."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"S
hadow Demon","maxHP":66,"unitType":"fiend","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":17,"dexSave":"+5","conScore":12,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"+4","damageVul
nerabilities":"undefined","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one creature. 10 (2d6 + 3) psychic damage or, if the demon had advantage on
the attack roll, 17 (4d6 + 3) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The demon can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Light Sensitivity","desc":"While in bright light, the demon has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the demon
can take the Hide action as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Shambling
Mound","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined","conditionImmunities":"Blinded, Deafened,
Exhaustion","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The shambling mound makes two
slam attacks. If both attacks hit a Medium or smaller target, the target is
GRAPPLED (escape DC 14), and the shambling mound uses its Engulf on it."},
{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(2d8 + 4) bludgeoning damage."},{"name":"Engulf","desc":"The shambling mound
engulfs a Medium or smaller creature GRAPPLED by it. The engulfed target is
BLINDED, RESTRAINED, and unable to breathe, and it must succeed on a DC 14
Constitution saving throw at the start of each of the mound's turns or take 13 (2d8
+ 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The
mound can have only one creature engulfed at a time."}],"legendaryActions":
[],"specialAbilities":[{"name":"Lightning Absorption","desc":"Whenever the
shambling mound is subjected to lightning damage, it takes no damage and regains a
number of hit points equal to the lightning damage dealt."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":20,"speedSwim":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Shield
Guardian","maxHP":142,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The guardian makes two fist
attacks."},{"name":"Fist","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Bound","desc":"The shield guardian is magically
bound to an amulet. As long as the guardian and its amulet are on the same plane of
existence, the amulet's wearer can telepathically call the guardian to travel to
it, and the guardian knows the distance and direction to the amulet. If the
guardian is within 60 feet of the amulet's wearer, half of any damage the wearer
takes (rounded up) is transferred to the guardian."},
{"name":"Regeneration","desc":"The shield guardian regains 10 hit points at the
start of its turn if it has at least 1 hit point."},{"name":"Spell
Storing","desc":"A spellcaster who wears the shield guardian's amulet can cause the
guardian to store one spell of 4th level or lower. To do so, the wearer must cast
the spell on the guardian. The spell has no effect but is stored within the
guardian. When commanded to do so by the wearer or when a situation arises that was
predefined by the spellcaster, the guardian casts the stored spell with any
parameters set by the original caster, requiring no components. When the spell is
cast or a new spell is stored, any previously stored spell is
lost."}],"spellActions":[],"reactions":[{"name":"Shield","desc":"When a creature
makes an attack against the wearer of the guardian's amulet, the guardian grants a
+2 bonus to the wearer's AC if the guardian is within 5 feet of the
wearer."}],"senses":"Blindsight 10 ft., Darkvision 60 ft.","languages":"Understands
commands given in any language but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"S
hrieker","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-5,"dexScore":1,"dexSave":-
5,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened,
Frightened","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the shrieker remains motionless, it is indistinguishable
from an ordinary fungus."}],"spellActions":[],"reactions":
[{"name":"Shriek","desc":"When bright light or a creature is within 30 feet of the
shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues
to shriek until the disturbance moves out of range and for (1d4) of the shrieker's
turns afterward."}],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
ilver Dragon
Wyrmling","maxHP":45,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+2","conScore":17,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":15,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"2","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage."},
{"name":"Breath Weapons Recharge 5","desc":"The dragon uses one of the following
breath weapons."},{"name":"Cold Breath","desc":"The dragon exhales an icy blast in
a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving
throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a
successful one."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralyzing
gas in a 15-foot cone. Each creature in that area must succeed on a DC 13
Constitution saving throw or be PARALYZED for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"S
keleton","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands all languages it spoke in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"S
laad Tadpole","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":5,"wisSave":-3,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined, undefined,
undefined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":
0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The slaad has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Slaad but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
moke Mephit","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature.
4 (1d4 + 2) slashing damage."},{"name":"Cinder Breath {@recharge}","desc":"The
mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must
succeed on a DC 10 Dexterity saving throw or be BLINDED until the end of the
mephit's next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the mephit dies, it leaves behind a cloud of smoke that fills a
5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind
disperses the cloud, which otherwise lasts for 1 minute."}],"spellActions":
[{"name":"Innate Spellcasting (1/Day)","desc":"The mephit can innately cast Dancing
Lights, requiring no material components. Its innate spellcasting ability is
Charisma."},{"name":"At-Will Spells","desc":"Dancing Lights"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Auran,
Ignan","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"
Solar","maxHP":243,"armorClass":21,"unitType":"Humanoid","unitSize":"Large
","strScore":26,"strSave":"+8","dexScore":22,"dexSave":"+6","conScore":26,"conSave"
:"+8","intScore":25,"intSave":"+14","wisScore":25,"wisSave":"+14","chaScore":30,"ch
aSave":"+17","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The solar makes two greatsword
attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +15 to hit, reach 5
ft., one target. 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage."},
{"name":"Slaying Longbow","desc":"{@atk rw} +13 to hit, range 150/600 ft., one
target. 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is
a creature that has 100 hit points or fewer, it must succeed on a DC 15
Constitution saving throw or die."},{"name":"Flying Sword","desc":"The solar
releases its greatsword to hover magically in an unoccupied space within 5 feet of
it. If the solar can see the sword, the solar can mentally command it as a bonus
action to fly up to 50 feet and either make one attack against a target or return
to the solar's hands. If the hovering sword is targeted by any effect, the solar is
considered to be holding it. The hovering sword falls if the solar dies."},
{"name":"Healing Touch (4/Day)","desc":"The solar touches another creature. The
target magically regains 40 ((8d8 + 4)) hit points and is freed from any curse,
disease, poison, blindness, or deafness."}],"legendaryActions":
[{"name":"Teleport","desc":"The solar magically teleports, along with any equipment
it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},
{"name":"Searing Burst (Costs 2 Actions)","desc":"The solar emits magical, divine
energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity
saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed
save, or half as much damage on a successful one."},{"name":"Blinding Gaze (Costs 3
Actions)","desc":"The solar targets one creature it can see within 30 feet of it.
If the target can see it, the target must succeed on a DC 15 Constitution saving
throw or be BLINDED until magic such as the Lesser Restoration spell removes the
blindness."}],"specialAbilities":[{"name":"Angelic Weapons","desc":"The solar's
weapon attacks are magical. When the solar hits with any weapon, the weapon deals
an extra (6d8) radiant damage (included in the attack)."},{"name":"Divine
Awareness","desc":"The solar knows if it hears a lie."},{"name":"Magic
Resistance","desc":"The solar has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Evil And Good, Invisibility (self only)"},{"name":"Once a
Day/Each","desc":"Commune, Control Weather"},{"name":"Thrice a
Day/Each","desc":"Blade Barrier, Dispel Evil And Good, Resurrection"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"S
pectator","maxHP":39,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":13,"intSave"
:"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"Prone","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1 to hit, reach 5
ft., one target. 2 (1d6 - 1) piercing damage."},{"name":"Eye Rays","desc":"The
spectator shoots up to two of the following magical eye rays at one or two
creatures it can see within 90 feet of it. It can use each ray only once on a
turn."},{"name":"1. Confusion Ray","desc":"The target must succeed on a DC 13
Wisdom saving throw, or it can't take reactions until the end of its next turn. On
its turn, the target can't move, and it uses its action to make a melee or ranged
attack against a randomly determined creature within range. If the target can't
attack, it does nothing on its turn."},{"name":"2. Paralyzing Ray","desc":"The
target must succeed on a DC 13 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"3. Fear Ray","desc":"The
target must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute.
The target can repeat the saving throw at the end of each of its turns, with
disadvantage if the spectator is visible to the target, ending the effect on itself
on a success."},{"name":"4. Wounding Ray","desc":"The target must make a DC 13
Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or
half as much damage on a successful one."},{"name":"Create Food and
Water","desc":"The spectator magically creates enough food and water to sustain
itself for 24 hours."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Spell Reflection","desc":"If the spectator makes a
successful saving throw against a spell, or a spell attack misses it, the spectator
can choose another creature (including the spellcaster) it can see within 30 feet
of it. The spell targets the chosen creature instead of the spectator. If the spell
forced a saving throw, the chosen creature makes its own save. If the spell was an
attack, the attack roll is rerolled against the chosen
creature."}],"senses":"Darkvision 120 ft.","languages":"Deep Speech, Undercommon,
Telepathy 120 ft.","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
pecter","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":1,"strSave":-
5,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,
"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None",
"damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Grappled,
Paralyzed, Petrified, Poisoned, Prone, Restrained,
Unconscious","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Life Drain","desc":"{@atk ms} +4 to hit, reach 5 ft.,
one creature. 10 (3d6) necrotic damage. The target must succeed on a DC 10
Constitution saving throw or its hit point maximum is reduced by an amount equal to
the damage taken. This reduction lasts until the creature finishes a long rest. The
target dies if this effect reduces its hit point maximum to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The specter can move through other creatures and objects as if
they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it
ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands all languages it knew in
life but can't speak","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,
"unitName":"Spider","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-4,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-
1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 1 piercing damage, and the target must succeed
on a DC 9 Constitution saving throw or take 2 (1d4) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The spider can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Web
Sense","desc":"While in contact with a web, the spider knows the exact location of
any other creature in contact with the same web."},{"name":"Web Walker","desc":"The
spider ignores movement restrictions caused by webbing."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
pined Devil","maxHP":22,"armorClass":13,"unitType":"fiend","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
devil makes two attacks: one with its bite and one with its fork or two with its
tail spines."},{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5 ft.,
one target. 5 (2d4) slashing damage."},{"name":"Fork","desc":"Melee Weapon Attack
+2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage."},{"name":"Tail
Spine","desc":"{@atk rw} +4 to hit, range 20/80 ft., one target. 4 (1d4 + 2)
piercing damage plus 3 (1d6) fire damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the devil's darkvision."},{"name":"Flyby","desc":"The devil doesn't provoke
an opportunity attack when it flies out of an enemy's reach."},{"name":"Limited
Spines","desc":"The devil has twelve tail spines. Used spines regrow by the time
the devil finishes a long rest."},{"name":"Magic Resistance","desc":"The devil has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Infernal, Telepathy 120
ft.","speedWalk":20,"speedFly":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"S
pirit Naga","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+6","conScore":14,"conSave"
:"+5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10
ft., one creature. 7 (1d6 + 4) piercing damage, and the target must make a DC 13
Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rejuvenation","desc":"If it dies, the naga returns to life in (1d6) days
and regains all its hit points. Only a Wish spell can prevent this trait from
functioning."}],"spellActions":[{"name":"Spellcasting","desc":"The naga is a 10th-
level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6
to hit with spell attacks), and it needs only verbal components to cast its spells.
It has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mage Hand, Minor Illusion, Ray Of Frost"},{"name":"Level 1 Spells
(4 Slots)","desc":"Charm Person, Detect Magic, Sleep"},{"name":"Level 2 Spells (3
Slots)","desc":"Detect Thoughts, Hold Person"},{"name":"Level 3 Spells (3
Slots)","desc":"Lightning Bolt, Water Breathing"},{"name":"Level 4 Spells (3
Slots)","desc":"Blight, Dimension Door"},{"name":"Level 5 Spells (2
Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Sp
rite","maxHP":2,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":14,"intSave":"+
2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 1 slashing damage."},{"name":"Shortbow","desc":"{@atk rw}
+6 to hit, range 40/160 ft., one target. 1 piercing damage, and the target must
succeed on a DC 10 Constitution saving throw or become POISONED for 1 minute. If
its saving throw result is 5 or lower, the POISONED target falls UNCONSCIOUS for
the same duration, or until it takes damage or another creature takes an action to
shake it awake."},{"name":"Heart Sight","desc":"The sprite touches a creature and
magically knows the creature's current emotional state. If the target fails a DC 10
Charisma saving throw, the sprite also knows the creature's alignment. Celestials,
fiends, and undead automatically fail the saving throw."},
{"name":"Invisibility","desc":"The sprite magically turns INVISIBLE until it
attacks or casts a spell, or until its {@status concentration} ends (as if {@status
concentration||concentrating} on a spell). Any equipment the sprite wears or
carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Elvish,
Sylvan","speedWalk":10,"speedFly":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
py","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The spy makes two
melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand
Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of its turns, the spy can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"The spy
deals an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of the
spy that isn't INCAPACITATED and the spy doesn't have disadvantage on the attack
roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"S
team Mephit","maxHP":21,"unitType":"Humanoid","unitSize":"Small
","strScore":5,"strSave":-
3,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"intScore":11,"intSave":0,"wi
sScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None",
"damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"1/4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one creature.
2 (1d4) slashing damage plus 2 (1d4) fire damage."},{"name":"Steam Breath
{@recharge}","desc":"The mephit exhales a 15-foot cone of scalding steam. Each
creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4
(1d8) fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the mephit dies, it explodes in a cloud of steam. Each creature
within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take
4 (1d8) fire damage."}],"spellActions":[{"name":"Innate Spellcasting
(1/Day)","desc":"The mephit can innately cast Blur, requiring no material
components. Its innate spellcasting ability is Charisma."},{"name":"At-Will
Spells","desc":"Blur"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan, Ignan","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"St
irge","maxHP":2,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":8,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Blood Drain","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage, and the
stirge attaches to the target. While attached, the stirge doesn't attack. Instead,
at the start of each of the stirge's turns, the target loses 5 ((1d4 + 3)) hit
points due to blood loss."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedFly":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Stone Giant","maxHP":126,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+5","conScore":20,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two
greatclub attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit,
reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/240 ft., one target. 28 (4d10
+ 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17
Strength saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Stone Camouflage","desc":"The giant has advantage
on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spellActions":
[],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object is
hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw,
catch the missile and take no bludgeoning damage from it."}],"senses":"Darkvision
60 ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Stone Golem","maxHP":178,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Slow Recharge 5","desc":"The
golem targets one or more creatures it can see within 10 feet of it. Each target
must make a DC 17 Wisdom saving throw against this magic. On a failed save, a
target can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the target can take either an action or a bonus
action on its turn, not both. These effects last for 1 minute. A target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The golem is immune to any spell or effect that would alter its
form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
golem's weapon attacks are magical."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"
Storm Giant","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave
":"+10","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+9","chaScore":18,"ch
aSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"None","challengeR
ating":"13","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The giant makes two greatsword attacks."},
{"name":"Greatsword","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 30 (6d6 + 9) slashing damage."},{"name":"Rock","desc":"{@atk rw} +14 to
hit, range 60/240 ft., one target. 35 (4d12 + 9) bludgeoning damage."},
{"name":"Lightning Strike Recharge 5","desc":"The giant hurls a magical lightning
bolt at a point it can see within 500 feet of it. Each creature within 10 feet of
that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
giant can breathe air and water."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The giant's innate spellcasting ability is Charisma (spell
save DC 17). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Detect Magic, Feather Fall,
Levitate, Light"},{"name":"Thrice a Day/Each","desc":"Control Weather, Water
Breathing"}],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"S
uccubus","maxHP":66,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":15,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":20,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Claw (Fiend Form
Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3)
slashing damage."},{"name":"Charm","desc":"One humanoid the fiend can see within 30
feet of it must succeed on a DC 15 Wisdom saving throw or be magically CHARMED for
1 day. The CHARMED target obeys the fiend's verbal or telepathic commands. If the
target suffers any harm or receives a suicidal command, it can repeat the saving
throw, ending the effect on a success. If the target successfully saves against the
effect, or if the effect on it ends, the target is immune to this fiend's Charm for
the next 24 hours."},{"name":"Draining Kiss","desc":"The fiend kisses a creature
CHARMED by it or a willing creature. The target must make a DC 15 Constitution
saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed
save, or half as much damage on a successful one. The target's hit point maximum is
reduced by an amount equal to the damage taken. This reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."},{"name":"Etherealness","desc":"The fiend magically enters the
Ethereal Plane from the Material Plane, or vice versa."}],"legendaryActions":
[],"specialAbilities":[{"name":"Telepathic Bond","desc":"The fiend ignores the
range restriction on its telepathy when communicating with a creature it has
CHARMED. The two don't even need to be on the same plane of existence."},
{"name":"Shapechanger","desc":"The fiend can use its action to polymorph into a
Small or Medium humanoid, or back into its true form. Without wings, the fiend
loses its flying speed. Other than its size and speed, its statistics are the same
in each form. Any equipment it is wearing or carrying isn't transformed. It reverts
to its true form if it dies."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Infernal, Telepathy
60 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Bats","maxHP":22,"unitType":"beast","unitSize":"Medium
","strScore":5,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +4 to hit, reach 0
ft., one creature in the swarm's space. 5 (2d4) piercing damage, or 2 (1d4)
piercing damage if the swarm has half of its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":
[{"name":"Echolocation","desc":"The swarm can't use its blindsight while
DEAFENED."},{"name":"Keen Hearing","desc":"The swarm has advantage on Wisdom
(PERCEPTION) checks that rely on hearing."},{"name":"Swarm","desc":"The swarm can
occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Beetles","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedBurrow":5,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of
Centipedes","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Insects","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
warm of Poisonous Snakes","maxHP":36,"unitType":"beast","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":11,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +6 to hit, reach 0
ft., one creature in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6)
piercing damage if the swarm has half of its hit points or fewer. The target must
make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"S
warm of Quippers","maxHP":28,"unitType":"beast","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":9,"conSave":
-1,"intScore":1,"intSave":-5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0
ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6)
piercing damage if the swarm has half of its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"The swarm has advantage on melee attack rolls against any creature
that doesn't have all its hit points."},{"name":"Swarm","desc":"The swarm can
occupy another creature's space and vice versa, and the swarm can move through any
opening large enough for a Tiny quipper. The swarm can't regain hit points or gain
temporary hit points."},{"name":"Water Breathing","desc":"The swarm can breathe
only underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"S
warm of Rats","maxHP":24,"unitType":"beast","unitSize":"Medium
","strScore":9,"strSave":-1,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-
1,"intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +2 to hit, reach 0
ft., one target in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The swarm has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Swarm","desc":"The swarm
can occupy another creature's space and vice versa, and the swarm can move through
any opening large enough for a Tiny rat. The swarm can't regain hit points or gain
temporary hit points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"S
warm of Ravens","maxHP":24,"unitType":"beast","unitSize":"Medium
","strScore":6,"strSave":-2,"dexScore":14,"dexSave":"+2","conScore":8,"conSave":-
1,"intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Beaks","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target in the swarm's space. 7 (2d6) piercing damage, or 3 (1d6) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Spiders","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wis
Save":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points."},{"name":"Spider Climb","desc":"The swarm can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Web Sense","desc":"While in contact with a web, the swarm knows the exact
location of any other creature in contact with the same web."},{"name":"Web
Walker","desc":"The swarm ignores movement restrictions caused by
webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Wasps","maxHP":22,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Swarm","desc":"The swarm can occupy another
creature's space and vice versa, and the swarm can move through any opening large
enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":5,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Tarrasque","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargant
uan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The tarrasque can use its
Frightful Presence. It then makes five attacks: one with its bite, two with its
claws, one with its horns, and one with its tail. It can use its Swallow instead of
its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft.,
one target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is
GRAPPLED (escape DC 20). Until this grapple ends, the target is RESTRAINED, and the
tarrasque can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack
+19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},
{"name":"Horns","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target.
32 (4d10 + 10) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to
hit, reach 20 ft., one target. 24 (4d6 + 10) bludgeoning damage. If the target is a
creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},
{"name":"Frightful Presence","desc":"Each creature of the tarrasque's choice within
120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or
become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, with disadvantage if the tarrasque is within line of sight,
ending the effect on itself on a success. If a creature's saving throw is
successful or the effect ends for it, the creature is immune to the tarrasque's
Frightful Presence for the next 24 hours."},{"name":"Swallow","desc":"The tarrasque
makes one bite attack against a Large or smaller creature it is grappling. If the
attack hits, the target takes the bite's damage, the target is swallowed, and the
grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has total
cover against attacks and other effects outside the tarrasque, and it takes 56
(16d6) acid damage at the start of each of the tarrasque's
turns."}],"legendaryActions":[{"name":"Attack","desc":"The tarrasque makes one claw
attack or tail attack."},{"name":"Move","desc":"The tarrasque moves up to half its
speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The tarrasque makes one bite
attack or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the tarrasque fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The tarrasque has advantage on saving
throws against spells and other magical effects."},{"name":"Reflective
Carapace","desc":"Any time the tarrasque is targeted by a Magic Missile spell, a
line spell, or a spell that requires a ranged attack roll, roll a (d6). On a 1 to
5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect
is reflected back at the caster as though it originated from the tarrasque, turning
the caster into the target."},{"name":"Siege Monster","desc":"The tarrasque deals
double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"T
hri-kreen","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The thri-
kreen makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one creature. 4
(1d6 + 1) piercing damage, and the target must succeed on a DC 11 Constitution
saving throw or be POISONED for 1 minute. If the saving throw fails by 5 or more,
the target is also PARALYZED while POISONED in this way. The POISONED target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach
5 ft., one target. 6 (2d4 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Chameleon Carapace","desc":"The thri-kreen can
change the color of its carapace to match the color and texture of its
surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to
hide."},{"name":"Standing Leap","desc":"The thri-kreen's long jump is up to 30 feet
and its high jump is up to 15 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Thri-kreen","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"T
hug","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment
":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The thug makes two melee attacks."},
{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5
(1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to
hit, range 100/400 ft., one target. 5 (1d10) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The thug has advantage on an attack roll against a creature if at
least one of the thug's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any
one language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"T
iger","maxHP":37,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Smell","desc":"The tiger has advantage on Wisdom (PERCEPTION) checks
that rely on smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet
straight toward a creature and then hits it with a claw attack on the same turn,
that target must succeed on a DC 13 Strength saving throw or be knocked PRONE. If
the target is PRONE, the tiger can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Treant","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":8,"dexSave":-
1,"conScore":21,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":16,"wisSave"
:"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities":"undefined","damageImmun
ities":"None","damageResistances":"undefined,
undefined","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
treant makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 16 (3d6 + 6) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/180 ft., one target. 28 (4d10
+ 6) bludgeoning damage."},{"name":"Animate Trees (1/Day)","desc":"The treant
magically animates one or two trees it can see within 60 feet of it. These trees
have the same statistics as a TREANT, except they have Intelligence and Charisma
scores of 1, they can't speak, and they have only the Slam action option. An
animated tree acts as an ally of the treant. The tree remains animate for 1 day or
until it dies; until the treant dies or is more than 120 feet from the tree; or
until the treant takes a bonus action to turn it back into an inanimate tree. The
tree then takes root if possible."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the treant remains motionless, it is
indistinguishable from a normal tree."},{"name":"Siege Monster","desc":"The treant
deals double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Druidic, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"T
ribal Warrior","maxHP":11,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6 + 1) piercing
damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The warrior has advantage on an attack roll against a creature if
at least one of the warrior's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"T
riceratops","maxHP":95,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +9
to hit, reach 5 ft., one target. 24 (4d8 + 6) piercing damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one PRONE
creature. 22 (3d10 + 6) bludgeoning damage"}],"legendaryActions":
[],"specialAbilities":[{"name":"Trampling Charge","desc":"If the triceratops moves
at least 20 feet straight toward a creature and then hits it with a gore attack on
the same turn, that target must succeed on a DC 13 Strength saving throw or be
knocked PRONE. If the target is PRONE, the triceratops can make one stomp attack
against it as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"T
ridrone","maxHP":16,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
tridrone makes three fist attacks or three javelin attacks."},
{"name":"Fist","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon
Attack +3 to hit, reach 5 ft. or range 30/120 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Axiomatic
Mind","desc":"The tridrone can't be compelled to act in a manner contrary to its
nature or its instructions."},{"name":"Disintegration","desc":"If the tridrone
dies, its body disintegrates into dust, leaving behind its weapons and anything
else it was carrying."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Modron","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"T
roglodyte","maxHP":13,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
troglodyte makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The troglodyte has
advantage on Dexterity (Stealth) checks made to hide."},
{"name":"Stench","desc":"Any creature other than a troglodyte that starts its turn
within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw
or be POISONED until the start of the creature's next turn. On a successful saving
throw, the creature is immune to the stench of all troglodytes for 1 hour."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"T
roll","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The troll has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Regeneration","desc":"The
troll regains 10 hit points at the start of its turn. If the troll takes acid or
fire damage, this trait doesn't function at the start of the troll's next turn. The
troll dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Tw
ig Blight","maxHP":4,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":4,"intSave":
-3,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"None",
"conditionImmunities":"Blinded,
Deafened","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"While the blight remains
motionless, it is indistinguishable from a dead shrub."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Understands Common but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Tyrannosaurus
Rex","maxHP":136,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The tyrannosaurus
makes two attacks: one with its bite and one with its tail. It can't make both
attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack +10
to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage. If the target is a
Medium or smaller creature, it is GRAPPLED (escape DC 17). Until this grapple ends,
the target is RESTRAINED, and the tyrannosaurus can't bite another target."},
{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20
(3d8 + 7) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Ultroloth","maxHP":153,"armorClass":19,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":19,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The ultroloth can use its
Hypnotic Gaze and makes three melee attacks."},{"name":"Longsword","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8
(1d10 + 3) slashing damage if used with two hands."},{"name":"Hypnotic
Gaze","desc":"The ultroloth's eyes sparkle with opalescent light as it targets one
creature it can see within 30 feet of it. If the target can see the ultroloth, the
target must succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED
until the end of the ultroloth's next turn. The CHARMED target is STUNNED. If the
target's saving throw is successful, the target is immune to the ultroloth's gaze
for the next 24 hours."},{"name":"Teleport","desc":"The ultroloth magically
teleports, along with any equipment it is wearing or carrying, up to 60 feet to an
unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The ultroloth has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
ultroloth's weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The ultroloth's innate spellcasting ability is Charisma
(spell save DC 17). The ultroloth can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Alter Self,
Clairvoyance, Darkness, Detect Magic, Detect Thoughts, Dispel Magic, Invisibility
(self only), Suggestion"},{"name":"Once a Day/Each","desc":"Fire Storm, Mass
Suggestion"},{"name":"Thrice a Day/Each","desc":"Dimension Door, Fear, Wall Of
Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Infernal,
Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"U
mber Hulk","maxHP":93,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None"
,"challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The umber hulk makes three
attacks: two with its claws and one with its mandibles."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage."},{"name":"Mandibles","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Confusing Gaze","desc":"When a creature starts its
turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the
umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the
umber hulk is INCAPACITATED."},{"name":"Tunneler","desc":"The umber hulk can burrow
through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-
high tunnel in its wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft., Tremorsense 60 ft.","languages":"Umber
Hulk","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"U
nicorn","maxHP":67,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+3","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The unicorn makes two attacks:
one with its hooves and one with its horn."},{"name":"Hooves","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},
{"name":"Horn","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Healing Touch (3/Day)","desc":"The unicorn
touches another creature with its horn. The target magically regains 11 ((2d8 + 2))
hit points. In addition, the touch removes all diseases and neutralizes all poisons
afflicting the target."},{"name":"Teleport (1/Day)","desc":"The unicorn magically
teleports itself and up to three willing creatures it can see within 5 feet of it,
along with any equipment they are wearing or carrying, to a location the unicorn is
familiar with, up to 1 mile away."}],"legendaryActions":
[{"name":"Hooves","desc":"The unicorn makes one attack with its hooves."},
{"name":"Shimmering Shield (Costs 2 Actions)","desc":"The unicorn creates a
shimmering, magical field around itself or another creature it can see within 60
feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next
turn."},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains
11 ((2d8 + 2)) hit points."}],"specialAbilities":[{"name":"Charge","desc":"If the
unicorn moves at least 20 feet straight toward a target and then hits it with a
horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If
the target is a creature, it must succeed on a DC 15 Strength saving throw or be
knocked PRONE."},{"name":"Magic Resistance","desc":"The unicorn has advantage on
saving throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The unicorn's weapon attacks are magical."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The unicorn's innate spellcasting ability is
Charisma (spell save DC 14). The unicorn can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good,
Druidcraft, Pass Without Trace"},{"name":"Once a Day/Each","desc":"Calm Emotions,
Dispel Evil And Good, Entangle"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Elvish, Sylvan, Telepathy 60
ft.","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Vampire","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form
Only)","desc":"The vampire makes two attacks, only one of which can be a bite
attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of
dealing damage, the vampire can grapple the target (escape DC 18)."},{"name":"Bite
(Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one willing creature, or a creature that is GRAPPLED by the vampire,
INCAPACITATED, or RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic
damage. The target's hit point maximum is reduced by an amount equal to the
necrotic damage taken, and the vampire regains hit points equal to that amount. The
reduction lasts until the target finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0. A humanoid slain in this way and then
buried in the ground rises the following night as a {@creature vampire spawn} under
the vampire's control."},{"name":"Charm","desc":"The vampire targets one humanoid
it can see within 30 feet of it. If the target can see the vampire, the target must
succeed on a DC 17 Wisdom saving throw against this magic or be CHARMED by the
vampire. The CHARMED target regards the vampire as a trusted friend to be heeded
and protected. Although the target isn't under the vampire's control, it takes the
vampire's requests or actions in the most favorable way it can, and it is a willing
target for the vampire's bite attack."},{"name":"Children of the Night
(1/Day)","desc":"The vampire magically calls (2d4) swarms of {@creature swarm of
bats||bats} or {@creature swarm of rats||rats}, provided that the sun isn't up.
While outdoors, the vampire can call (3d6) {@creature wolf||wolves} instead. The
called creatures arrive in (1d4) rounds, acting as allies of the vampire and
obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies,
or until the vampire dismisses them as a bonus action."}],"legendaryActions":
[{"name":"Move","desc":"The vampire moves up to its speed without provoking
opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one
unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one
bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire
isn't in sunlight or running water, it can use its action to polymorph into a Tiny
bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary
Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to
succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points
outside its resting place, the vampire transforms into a cloud of mist (as in the
Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in
sunlight or running water. If it can't transform, it is destroyed."},
{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of
its turn if it has at least 1 hit point and isn't in sunlight or running water. If
the vampire takes radiant damage or damage from holy water, this trait doesn't
function at the start of the vampire's next turn."},{"name":"Spider
Climb","desc":"The vampire can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Vampire
Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew
in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"V
ampire Spawn","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
vampire makes two attacks, only one of which can be a bite attack."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one willing
creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or
RESTRAINED. 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's
hit point maximum is reduced by an amount equal to the necrotic damage taken, and
the vampire regains hit points equal to that amount. The reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one creature. 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire
can grapple the target (escape DC 13)."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of
its turn if it has at least 1 hit point and isn't in sunlight or running water. If
the vampire takes radiant damage or damage from holy water, this trait doesn't
function at the start of the vampire's next turn."},{"name":"Spider
Climb","desc":"The vampire can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Vampire
Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew
in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Vampire
Spellcaster","maxHP":144,"armorClass":16,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack (Vampire Form
Only)","desc":"The vampire makes two attacks, only one of which can be a bite
attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of
dealing damage, the vampire can grapple the target (escape DC 18)."},{"name":"Bite
(Bat or Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
willing creature, or a creature that is GRAPPLED by the vampire, INCAPACITATED, or
RESTRAINED. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's
hit point maximum is reduced by an amount equal to the necrotic damage taken, and
the vampire regains hit points equal to that amount. The reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0. A humanoid slain in this way and then buried in the ground rises the
following night as a {@creature vampire spawn} under the vampire's control."},
{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 feet
of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom
saving throw against this magic or be CHARMED by the vampire. The CHARMED target
regards the vampire as a trusted friend to be heeded and protected. Although the
target isn't under the vampire's control, it takes the vampire's requests or
actions in the most favorable way it can, and it is a willing target for the
vampire's bite attack."},{"name":"Children of the Night (1/Day)","desc":"The
vampire magically calls (2d4) swarms of {@creature swarm of bats||bats} or
{@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors,
the vampire can call (3d6) {@creature wolf||wolves} instead. The called creatures
arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken
commands. The beasts remain for 1 hour, until the vampire dies, or until the
vampire dismisses them as a bonus action."}],"legendaryActions":
[{"name":"Move","desc":"The vampire moves up to its speed without provoking
opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one
unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one
bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire
isn't in sunlight or running water, it can use its action to polymorph into a Tiny
bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary
Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to
succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points
outside its resting place, the vampire transforms into a cloud of mist (as in the
Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in
sunlight or running water. If it can't transform, it is destroyed."},
{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of
its turn if it has at least 1 hit point and isn't in sunlight or running water. If
the vampire takes radiant damage or damage from holy water, this trait doesn't
function at the start of the vampire's next turn."},{"name":"Spider
Climb","desc":"The vampire can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Vampire
Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":
[{"name":"Spellcasting","desc":"The vampire is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). The vampire has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Fog Cloud,
Sleep"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Gust Of Wind,
Mirror Image"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate
Dead, Bestow Curse, Nondetection"},{"name":"Level 4 Spells (3
Slots)","desc":"Blight, Greater Invisibility"},{"name":"Level 5 Spells (1
Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Vampire Warrior","maxHP":144,"armorClass":18,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"15","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
vampire makes two greatsword attacks."},{"name":"Multiattack (Vampire Form
Only)","desc":"The vampire makes two attacks, only one of which can be a bite
attack."},{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of
dealing damage, the vampire can grapple the target (escape DC 18)."},
{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
creature. 11 (2d6 + 4) slashing damage."},{"name":"Bite (Bat or Vampire Form
Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing creature, or
a creature that is GRAPPLED by the vampire, INCAPACITATED, or RESTRAINED. 7 (1d6 +
4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is
reduced by an amount equal to the necrotic damage taken, and the vampire regains
hit points equal to that amount. The reduction lasts until the target finishes a
long rest. The target dies if this effect reduces its hit point maximum to 0. A
humanoid slain in this way and then buried in the ground rises the following night
as a {@creature vampire spawn} under the vampire's control."},
{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 feet
of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom
saving throw against this magic or be CHARMED by the vampire. The CHARMED target
regards the vampire as a trusted friend to be heeded and protected. Although the
target isn't under the vampire's control, it takes the vampire's requests or
actions in the most favorable way it can, and it is a willing target for the
vampire's bite attack."},{"name":"Children of the Night (1/Day)","desc":"The
vampire magically calls (2d4) swarms of {@creature swarm of bats||bats} or
{@creature swarm of rats||rats}, provided that the sun isn't up. While outdoors,
the vampire can call (3d6) {@creature wolf||wolves} instead. The called creatures
arrive in (1d4) rounds, acting as allies of the vampire and obeying its spoken
commands. The beasts remain for 1 hour, until the vampire dies, or until the
vampire dismisses them as a bonus action."}],"legendaryActions":
[{"name":"Move","desc":"The vampire moves up to its speed without provoking
opportunity attacks."},{"name":"Unarmed Strike","desc":"The vampire makes one
unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"The vampire makes one
bite attack."}],"specialAbilities":[{"name":"Shapechanger","desc":"If the vampire
isn't in sunlight or running water, it can use its action to polymorph into a Tiny
bat or a Medium cloud of mist, or back into its true form."},{"name":"Legendary
Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to
succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points
outside its resting place, the vampire transforms into a cloud of mist (as in the
Shapechanger trait) instead of falling UNCONSCIOUS, provided that it isn't in
sunlight or running water. If it can't transform, it is destroyed."},
{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of
its turn if it has at least 1 hit point and isn't in sunlight or running water. If
the vampire takes radiant damage or damage from holy water, this trait doesn't
function at the start of the vampire's next turn."},{"name":"Spider
Climb","desc":"The vampire can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Vampire
Weaknesses","desc":"The vampire has the following flaws:"}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew
in life","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"V
eteran","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The veteran makes
two longsword attacks. If it has a shortsword drawn, it can also make a shortsword
attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used
with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"V
ine Blight","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded,
Deafened","challengeRating":"1/2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +4 to hit,
reach 10 ft., one target. 9 (2d6 + 2) bludgeoning damage, and a Large or smaller
target is GRAPPLED (escape DC 12). Until this grapple ends, the target is
RESTRAINED, and the blight can't constrict another target."},{"name":"Entangling
Plants Recharge 5","desc":"Grasping roots and vines sprout in a 15-foot radius
centered on the blight, withering away after 1 minute. For the duration, that area
is {@quickref difficult terrain||3} for nonplant creatures. In addition, each
creature of the blight's choice in that area when the plants appear must succeed on
a DC 12 Strength saving throw or become RESTRAINED. A creature can use its action
to make a DC 12 Strength check, freeing itself or another entangled creature within
reach on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the blight remains motionless, it is indistinguishable
from a tangle of vines."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft. (blind beyond this radius)","languages":"Common","speedWalk":10,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"V
iolet Fungus","maxHP":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":3,"strSave":-4,"dexScore":1,"dexSave":-
5,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened,
Frightened","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The fungus makes (1d4) Rotting
Touch attacks."},{"name":"Rotting Touch","desc":"Melee Weapon Attack +2 to hit,
reach 10 ft., one creature. 4 (1d8) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"While the violet fungus
remains motionless, it is indistinguishable from an ordinary
fungus."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind
beyond this radius)","languages":"None","speedWalk":5,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Vrock","maxHP":104,"armorClass":15,"unitType":"fiend","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+5","conScore":18,"conSave"
:"+4","intScore":8,"intSave":-
1,"wisScore":13,"wisSave":"+4","chaScore":8,"chaSave":"+2","damageVulnerabilities":
"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
vrock makes two attacks: one with its beak and one with its talons."},
{"name":"Beak","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10
(2d6 + 3) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 14 (2d10 + 3) slashing damage."},{"name":"Spores
{@recharge}","desc":"A 15-foot-radius cloud of toxic spores extends out from the
vrock. The
spores spread around corners. Each creature in that area must succeed on a DC 14
Constitution saving throw or become POISONED. While POISONED in this way, a target
takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success. Emptying a vial of holy water on the target also ends the effect on it."},
{"name":"Stunning Screech (1/Day)","desc":"The vrock emits a horrific screech. Each
creature within 20 feet of it that can hear it and that isn't a demon must succeed
on a DC 14 Constitution saving throw or be STUNNED until the end of the vrock's
next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The vrock has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Vu
lture","maxHP":5,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 2 (1d4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"The vulture has
advantage on Wisdom (PERCEPTION) checks that rely on sight or smell."},
{"name":"Pack Tactics","desc":"The vulture has advantage on an attack roll against
a creature if at least one of the vulture's allies is within 5 feet of the creature
and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"W
arhorse","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Trampling
Charge","desc":"If the horse moves at least 20 feet straight toward a creature and
then hits it with a hooves attack on the same turn, that target must succeed on a
DC 14 Strength saving throw or be knocked PRONE. If the target is PRONE, the horse
can make another attack with its hooves against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":60,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"W
arhorse
Skeleton","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Water
Elemental","maxHP":114,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The elemental makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Whelm Recharge 4","desc":"Each
creature in the elemental's space must make a DC 15 Strength saving throw. On a
failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller,
it is also GRAPPLED (escape DC 14). Until this grapple ends, the target is
RESTRAINED and unable to breathe unless it can breathe water. If the saving throw
is successful, the target is pushed out of the elemental's
space."}],"legendaryActions":[],"specialAbilities":[{"name":"Water
Form","desc":"The elemental can enter a hostile creature's space and stop there. It
can move through a space as narrow as 1 inch wide without squeezing."},
{"name":"Freeze","desc":"If the elemental takes cold damage, it partially freezes;
its speed is reduced by 20 feet until the end of its next turn."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan","speedWalk":30,"speedSwim":90,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"W
ater Weird","maxHP":58,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":
"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Poisoned,
Restrained, Prone,
Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit,
reach 10 ft., one creature. 13 (3d6 + 3) bludgeoning damage. If the target is
Medium or smaller, it is GRAPPLED (escape DC 13) and pulled 5 feet toward the water
weird. Until this grapple ends, the target is RESTRAINED, the water weird tries to
drown it, and the water weird can't constrict another
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in
Water","desc":"The water weird is INVISIBLE while fully immersed in water."},
{"name":"Water Bound","desc":"The water weird dies if it leaves the water to which
it is bound or if that water is destroyed."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft.","languages":"Understands Aquan but doesn't
speak","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"We
asel","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-1,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Hearing and Smell","desc":"The weasel has
advantage on Wisdom (PERCEPTION) checks that rely on hearing or
smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Werebear","maxHP":135,"armorClass":10,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"5","experiencePoints":0,"alignment":"Neutral Good ","standardActions":
[{"name":"Multiattack","desc":"In bear form, the werebear makes two claw attacks.
In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like
a bear or a humanoid."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) piercing damage. If
the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or
be cursed with werebear lycanthropy."},{"name":"Claw (Bear or Hybrid Form
Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 (2d8 + 4)
slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 10 (1d12 + 4) slashing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The werebear can
use its action to polymorph into a Large bear-humanoid hybrid or into a Large
bear, or back into its true form, which is humanoid. Its statistics, other than its
size and AC, are the same in each form. Any equipment it is wearing or carrying
isn't transformed. It reverts to its true form if it dies."},{"name":"Keen
Smell","desc":"The werebear has advantage on Wisdom (PERCEPTION) checks that rely
on smell."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common
(can't speak in bear form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"W
ereboar","maxHP":78,"armorClass":10,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"4","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wereboar makes
two attacks, only one of which can be with its tusks."},{"name":"Maul (Humanoid or
Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
10 (2d6 + 3) bludgeoning damage."},{"name":"Tusks (Boar or Hybrid Form
Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3)
slashing damage. If the target is a humanoid, it must succeed on a DC 12
Constitution saving throw or be cursed with wereboar
lycanthropy."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The wereboar can use its action to polymorph into a
boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid.
Its statistics, other than its AC, are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it dies."},
{"name":"Charge (Boar or Hybrid Form Only)","desc":"If the wereboar moves at least
15 feet straight toward a target and then hits it with its tusks on the same turn,
the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it
must succeed on a DC 13 Strength saving throw or be knocked PRONE."},
{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the wereboar
takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1
hit point instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common (can't speak in boar
form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"W
ererat","maxHP":33,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wererat makes two
attacks, only one of which can be a bite."},{"name":"Bite (Rat or Hybrid Form
Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
piercing damage. If the target is a humanoid, it must succeed on a DC 11
Constitution saving throw or be cursed with wererat lycanthropy."},
{"name":"Shortsword (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand
Crossbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 30/120
ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The wererat can use its
action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into
its true form, which is humanoid. Its statistics, other than its size, are the same
in each form. Any equipment it is wearing or carrying isn't transformed. It reverts
to its true form if it dies."},{"name":"Keen Smell","desc":"The wererat has
advantage on Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft. (rat form only)","languages":"Common
(can't speak in rat form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Weretiger","maxHP":120,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"4","experiencePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"In humanoid form, the
weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can
attack like a humanoid or make two claw attacks."},{"name":"Bite (Tiger or Hybrid
Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8 (1d10
+ 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13
Constitution saving throw or be cursed with weretiger lycanthropy."},{"name":"Claw
(Tiger or Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) slashing damage."},{"name":"Scimitar (Humanoid or Hybrid
Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6
+ 3) slashing damage."},{"name":"Longbow (Humanoid or Hybrid Form
Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6 (1d8 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The weretiger can use its action to polymorph into
a tiger-humanoid hybrid or into a tiger, or back into its true form, which is
humanoid. Its statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to its true form
if it dies."},{"name":"Keen Hearing and Smell","desc":"The weretiger has advantage
on Wisdom (PERCEPTION) checks that rely on hearing or smell."},{"name":"Pounce
(Tiger or Hybrid Form Only)","desc":"If the weretiger moves at least 15 feet
straight toward a creature and then hits it with a claw attack on the same turn,
that target must succeed on a DC 14 Strength saving throw or be knocked PRONE. If
the target is PRONE, the weretiger can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common (can't speak in tiger form)","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"W
erewolf","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing
from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The werewolf makes
two attacks: two with its spear (humanoid form) or one with its bite and one with
its claws (hybrid form)."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. If
the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or
be cursed with werewolf lycanthropy."},{"name":"Claws (Hybrid Form
Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 7 (2d4 +
2) slashing damage."},{"name":"Spear (Humanoid Form Only)","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 5 (1d6 + 2)
piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The werewolf can use its action to polymorph into a
wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid.
Its statistics, other than its AC, are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its true form if it dies."},
{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Wisdom
(PERCEPTION) checks that rely on hearing or smell."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common (can't speak in wolf
form)","speedWalk":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"W
hite Dragon
Wyrmling","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":14,"conSave"
:"+4","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":"+2","chaScore":11,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage."},
{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast of hail in
a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving
throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwi
m":30,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"W
ight","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The wight makes two longsword
attacks or two longbow attacks. It can use its Life Drain in place of one longsword
attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one creature. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13
Constitution saving throw or its hit point maximum is reduced by an amount equal to
the damage taken. This reduction lasts until the target finishes a long rest. The
target dies if this effect reduces its hit point maximum to 0."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands."},{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one
target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wight has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"W
ill-o'-Wisp","maxHP":22,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":28,"dexSave":"+9","conScore":10,"conSave":0,"intScore":13,"intSave":"+
1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed,
Poisoned, Prone, Restrained,
Unconscious","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Shock","desc":"{@atk ms} +4 to hit, reach 5 ft., one
creature. 9 (2d8) lightning damage."},{"name":"Invisibility","desc":"The will-o'-
wisp and its light magically become INVISIBLE until it attacks or uses its Consume
Life, or until its {@status concentration} ends (as if {@status concentration||
concentrating} on a spell)."}],"legendaryActions":[],"specialAbilities":
[{"name":"Consume Life","desc":"As a bonus action, the will-o'-wisp can target one
creature it can see within 5 feet of it that has 0 hit points and is still alive.
The target must succeed on a DC 10 Constitution saving throw against this magic or
die. If the target dies, the will-o'-wisp regains 10 ((3d6)) hit points."},
{"name":"Ephemeral","desc":"The will-o'-wisp can't wear or carry anything."},
{"name":"Incorporeal Movement","desc":"The will-o'-wisp can move through other
creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5
(1d10) force damage if it ends its turn inside an object."},{"name":"Variable
Illumination","desc":"The will-o'-wisp sheds bright light in a 5 to 20-foot radius
and dim light for an additional number of ft. equal to the chosen radius. The will-
o'-wisp can alter the radius as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"The languages it knew in
life","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Wi
nged Kobold","maxHP":7,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-2,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-
1,"intScore":8,"intSave":-1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Dropped Rock","desc":"{@atk rw} +5 to hit, one target directly below the
kobold. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."},{"name":"Pack Tactics","desc":"The kobold has
advantage on an attack roll against a creature if at least one of the kobold's
allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"W
inter Wolf","maxHP":75,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage. If the
target is a creature, it must succeed on a DC 14 Strength saving throw or be
knocked PRONE."},{"name":"Cold Breath Recharge 5","desc":"The wolf exhales a blast
of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12
Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as
much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Wisdom
(PERCEPTION) checks that rely on hearing or smell."},{"name":"Pack
Tactics","desc":"The wolf has advantage on an attack roll against a creature if at
least one of the wolf's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Snow Camouflage","desc":"The wolf has advantage on
Dexterity (Stealth) checks made to hide in snowy terrain."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Giant, Winter
Wolf","speedWalk":50,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"W
olf","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage. If the target is a
creature, it must succeed on a DC 11 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The wolf has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on an
attack roll against a creature if at least one of the wolf's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"W
org","maxHP":26,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the target is
a creature, it must succeed on a DC 13 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The worg has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Goblin, Worg","speedWalk":50,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"W
raith","maxHP":67,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":12,"intSave"
:"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Exhaustion, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Life Drain","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one creature. 21 (4d8 + 3) necrotic damage. The target must succeed on
a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount
equal to the damage taken. This reduction lasts until the target finishes a long
rest. The target dies if this effect reduces its hit point maximum to 0."},
{"name":"Create Specter","desc":"The wraith targets a humanoid within 10 feet of it
that has been dead for no longer than 1 minute and died violently. The target's
spirit rises as a SPECTER in the space of its corpse or in the nearest unoccupied
space. The SPECTER is under the wraith's control. The wraith can have no more than
seven specters under its control at one time."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The wraith can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in
life","speedWalk":0,"speedFly":60,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Wyvern","maxHP":110,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":5,"intSave":-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wyvern makes
two attacks: one with its bite and one with its stinger. While flying, it can use
its claws in place of one other attack."},{"name":"Bite","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(2d8 + 4) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +7 to
hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage. The target must make
a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedFly":80,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":73,"isActive":0,"unitName":"X
orn","maxHP":73,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
6","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Piercin
g, Slashing from nonmagical attacks that aren't
adamantine","conditionImmunities":"None","challengeRating":"5","experiencePoints":0
,"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The xorn
makes three claw attacks and one bite attack."},{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 13 (3d6 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Earth Glide","desc":"The xorn can burrow through nonmagical, unworked
earth and stone. While doing so, the xorn doesn't disturb the material it moves
through."},{"name":"Stone Camouflage","desc":"The xorn has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain."},{"name":"Treasure
Sense","desc":"The xorn can pinpoint, by scent, the location of precious metals and
stones, such as coins and gems, within 60 feet of it."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Terran","speedWalk":20,"speedBurrow":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Y
eti","maxHP":51,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The yeti
can use its Chilling Gaze and makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage plus 3 (1d6) cold damage."},{"name":"Chilling
Gaze","desc":"The yeti targets one creature it can see within 30 feet of it. If the
target can see the yeti, the target must succeed on a DC 13 Constitution saving
throw against this magic or take 10 (3d6) cold damage and then be PARALYZED for 1
minute, unless it is immune to cold damage. The target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If the
target's saving throw is successful, or if the effect ends on it, the target is
immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1
hour."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear of
Fire","desc":"If the yeti takes fire damage, it has disadvantage on attack rolls
and ability checks until the end of its next turn."},{"name":"Keen
Smell","desc":"The yeti has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Snow Camouflage","desc":"The yeti has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Yeti","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Yochlol","maxHP":136,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+5","wisScore":15,"wisSave":"+6","chaScore":15,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"10","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
yochlol makes two melee attacks."},{"name":"Slam (Bite in Spider
Form)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft. (10 feet in demon form),
one target. 5 ((1d6 + 2)) bludgeoning (piercing in spider form) damage plus 21
(6d6) poison damage."},{"name":"Mist Form","desc":"The yochlol transforms into
toxic mist or reverts to its true form. Any equipment it is wearing or carrying is
also transformed. It reverts to its true form if it dies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The yochlol can use its
action to polymorph into a form that resembles a female drow or giant spider, or
back into its true form. Its statistics are the same in each form. Any equipment it
is wearing or carrying isn't transformed. It reverts to its true form if it
dies."},{"name":"Magic Resistance","desc":"The yochlol has advantage on saving
throws against spells and other magical effects."},{"name":"Spider
Climb","desc":"The yochlol can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Web
Walker","desc":"The yochlol ignores movement restrictions caused by
webbing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The yochlol's
spellcasting ability is Charisma (spell save DC 14). The yochlol can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Thoughts, Web"},{"name":"Once a Day","desc":"Dominate
Person"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal,
Elvish, Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Young Black
Dragon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+5","conScore":17,"conSave"
:"+6","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+3","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoint
s":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
dragon makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15
(2d10 + 4) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},
{"name":"Acid Breath Recharge 5","desc":"The dragon exhales acid in a 30-foot line
that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving
throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"
Young Blue
Dragon","maxHP":152,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+4","conScore":19,"conSave"
:"+8","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+5","chaScore":17,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning
damage."},{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 12 (2d6 + 5) slashing damage."},{"name":"Lightning Breath Recharge
5","desc":"The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each
creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10)
lightning damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Young Brass
Dragon","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":"+3","conScore":17,"conSave"
:"+6","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+3","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"6","experiencePoint
s":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 15 (2d10 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon
uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The
dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that
line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a
failed save, or half as much damage on a successful one."},{"name":"Sleep
Breath","desc":"The dragon exhales sleep gas in a 30-foot cone. Each creature in
that area must succeed on a DC 14 Constitution saving throw or fall UNCONSCIOUS for
5 minutes. This effect ends for a creature if the creature takes damage or someone
uses an action to wake it."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Young Bronze
Dragon","maxHP":142,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":"+3","conScore":19,"conSave"
:"+7","intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+4","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"8","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 16 (2d10 + 5) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12
(2d6 + 5) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon
uses one of the following breath weapons."},{"name":"Lightning Breath","desc":"The
dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in
that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning
damage on a failed save, or half as much damage on a successful one."},
{"name":"Repulsion Breath","desc":"The dragon exhales repulsion energy in a 30-foot
cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On
a failed save, the creature is pushed 40 feet away from the
dragon."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Young Copper
Dragon","maxHP":119,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+4","conScore":17,"conSave"
:"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"7","experiencePoint
s":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 15 (2d10 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon
uses one of the following breath weapons."},{"name":"Acid Breath","desc":"The
dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that
line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a
failed save, or half as much damage on a successful one."},{"name":"Slowing
Breath","desc":"The dragon exhales gas in a 30-foot cone. Each creature in that
area must succeed on a DC 14 Constitution saving throw. On a failed save, the
creature can't use reactions, its speed is halved, and it can't make more than one
attack on its turn. In addition, the creature can use either an action or a bonus
action on its turn, but not both. These effects last for 1 minute. The creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself with a successful save."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Young Gold
Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave"
:"+9","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+5","chaScore":20,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13
(2d6 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon
uses one of the following breath weapons."},{"name":"Fire Breath","desc":"The
dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17
Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as
much damage on a successful one."},{"name":"Weakening Breath","desc":"The dragon
exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17
Strength saving throw or have disadvantage on Strength-based attack rolls, Strength
checks, and Strength saving throws for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The dragon can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Young Green
Dragon","maxHP":136,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+4","conScore":17,"conSave"
:"+6","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+4","chaScore":15,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"8","experienceP
oints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 7 (2d6) poison
damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) slashing damage."},{"name":"Poison Breath Recharge
5","desc":"The dragon exhales poisonous gas in a 30-foot cone. Each creature in
that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
dragon can breathe air and water."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Young Red
Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":21,"conSave"
:"+9","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+4","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) fire
damage."},{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 13 (2d6 + 6) slashing damage."},{"name":"Fire Breath Recharge
5","desc":"The dragon exhales fire in a 30-foot cone. Each creature in that area
must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Young Red Shadow
Dragon","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+5","conScore":21,"conSave"
:"+10","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+5","chaScore":19,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined","conditionImmunities":"None","challengeRating":"13","experien
cePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic
damage."},{"name":"Claw","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one
target. 13 (2d6 + 6) slashing damage."},{"name":"Shadow Breath Recharge
5","desc":"The dragon exhales shadowy fire in a 30-foot cone. Each creature in that
area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on
a failed save, or half as much damage on a successful one. A humanoid reduced to 0
hit points by this damage dies, and an undead SHADOW rises from its corpse and acts
immediately after the dragon in the initiative count. The shadow is under the
dragon's control."}],"legendaryActions":[],"specialAbilities":[{"name":"Living
Shadow","desc":"While in dim light or darkness, the dragon has resistance to damage
that isn't force, psychic, or radiant."},{"name":"Shadow Stealth","desc":"While in
dim light or darkness, the dragon can take the Hide action as a bonus action."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the dragon has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"Y
oung Remorhaz","maxHP":93,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"5","experiencePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 20
(3d10 + 4) piercing damage plus 7 (2d6) fire damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Heated Body","desc":"A creature that touches the
remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6)
fire damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.,
Tremorsense 60 ft.","languages":"None","speedWalk":30,"speedBurrow":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Young Silver
Dragon","maxHP":168,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":"+4","conScore":21,"conSave"
:"+9","intScore":14,"intSave":"+2","wisScore":11,"wisSave":"+4","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"9","experiencePoint
s":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit,
reach 10 ft., one target. 17 (2d10 + 6) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 13
(2d6 + 6) slashing damage."},{"name":"Breath Weapons Recharge 5","desc":"The dragon
uses one of the following breath weapons."},{"name":"Cold Breath","desc":"The
dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make
a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save,
or half as much damage on a successful one."},{"name":"Paralyzing
Breath","desc":"The dragon exhales paralyzing gas in a 30-foot cone. Each creature
in that area must succeed on a DC 17 Constitution saving throw or be PARALYZED for
1 minute. A creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"MM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"
Young White
Dragon","maxHP":133,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":"+3","conScore":18,"conSave"
:"+7","intScore":6,"intSave":-
2,"wisScore":11,"wisSave":"+3","chaScore":12,"chaSave":"+4","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The dragon makes three attacks:
one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one target. 15 (2d10 + 4) piercing damage plus 4
(1d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Cold Breath Recharge
5","desc":"The dragon exhales an icy blast in a 30-foot cone. Each creature in that
area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ice Walk","desc":"The dragon can move across and
climb icy surfaces without needing to make an ability check. Additionally,
{@quickref difficult terrain||3} composed of ice or snow doesn't cost it extra
movement."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedBurrow":20,"speedSwim":40,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Yuan-ti
Abomination","maxHP":127,"armorClass":15,"unitType":"monstrosity","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":17,"intSave":"+3
","wisScore":15,"wisSave":"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack (Abomination Form Only)","desc":"The
yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and
constrict attacks only once each."},{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage plus 10 (3d6) poison
damage."},{"name":"Constrict","desc":"Melee Weapon Attack +7 to hit, reach 10 ft.,
one target. 11 (2d6 + 4) bludgeoning damage, and the target is GRAPPLED (escape DC
14). Until this grapple ends, the target is RESTRAINED, and the yuan-ti can't
constrict another target."},{"name":"Scimitar (Abomination Form
Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4)
slashing damage."},{"name":"Longbow (Abomination Form Only)","desc":"{@atk rw} +6
to hit, range 150/600 ft., one target. 12 (2d8 + 3) piercing damage plus 10 (3d6)
poison damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Large snake, or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It doesn't change form
if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting (Abomination Form Only)","desc":"The yuan-ti's innate
spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Animal Friendship (snakes only)"},{"name":"Once a
Day","desc":"Fear"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common,
Draconic","speedWalk":40,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Y
uan-ti Malison (Type 1)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks,
but can use its bite only once."},{"name":"Bite","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison
damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow
(Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its
action to polymorph into a Medium snake, or back into its true form. Its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It doesn't change form if it dies."},{"name":"Magic
Resistance","desc":"The yuan-ti has advantage on saving throws against spells and
other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the
following types:"},{"name":"Type 1:","desc":"Human body with snake head"},
{"name":"Type 2:","desc":"Human head and body with snakes for arms"},{"name":"Type
3:","desc":"Human head and upper body with a serpentine lower body instead of
legs"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form
Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC
13). The yuan-ti can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},
{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Y
uan-ti Malison (Type 2)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two bite attacks using its snake arms."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 5
(1d4 + 3) piercing damage plus 7 (2d6) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The yuan-ti can use its
action to polymorph into a Medium snake, or back into its true form. Its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It doesn't change form if it dies."},{"name":"Magic
Resistance","desc":"The yuan-ti has advantage on saving throws against spells and
other magical effects."},{"name":"Malison Type","desc":"The yuan-ti has one of the
following types:"},{"name":"Type 1:","desc":"Human body with snake head"},
{"name":"Type 2:","desc":"Human head and body with snakes for arms"},{"name":"Type
3:","desc":"Human head and upper body with a serpentine lower body instead of
legs"}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form
Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC
13). The yuan-ti can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},
{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Y
uan-ti Malison (Type 3)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee attacks,
but can constrict only once."},{"name":"Bite (Snake Form Only)","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage
plus 7 (2d6) poison damage."},{"name":"Constrict","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is
GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, and the
yuan-ti can't constrict another target."},{"name":"Scimitar (Yuan-ti Form
Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3)
slashing damage."},{"name":"Longbow (Yuan-ti Form Only)","desc":"{@atk rw} +4 to
hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake, or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It doesn't change form
if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Malison
Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type
1:","desc":"Human body with snake head"},{"name":"Type 2:","desc":"Human head and
body with snakes for arms"},{"name":"Type 3:","desc":"Human head and upper body
with a serpentine lower body instead of legs"}],"spellActions":[{"name":"Innate
Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability
is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Animal
Friendship (snakes only)"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"Y
uan-ti Pureblood","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
yuan-ti makes two melee attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},
{"name":"Shortbow","desc":"{@atk rw} +3 to hit,
range 80/320 ft., one target. 4 (1d6 + 1) piercing damage plus 7 (2d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The yuan-ti has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
yuan-ti's spellcasting ability is Charisma (spell save DC 12). The yuan-ti can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice
a Day/Each","desc":"Poison Spray, Suggestion"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Z
ombie","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":6,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":6,"wisSave":"+0","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Slam","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands all languages it spoke in life but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"MM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Abhorrent
Overlord","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+7","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":16,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abhorrent overlord makes two attacks with its claws."},
{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14
(2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The abhorrent overlord
regains hit points equal to half the amount of necrotic damage dealt if the target
is a creature."},{"name":"Storm of Crows {@recharge}","desc":"The abhorrent
overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere
centered on a point the overlord can see within 120 feet of it. The sphere remains
for 1 minute or until the overlord loses {@status concentration} (as if {@status
concentration||concentrating} on a spell), and its area is lightly obscured and
{@quickref difficult terrain||3}."}],"legendaryActions":[],"specialAbilities":
[{"name":"Insatiable Greed","desc":"The abhorrent overlord can sense the presence
of gold within 1,000 feet of itself. It can determine which location has the
greatest amount of gold and can sense the direction to that site. If the gold is
being moved, it knows the direction of the movement. It can't locate gold if any
thickness of clay or lead, even a thin sheet, blocks a direct path between it and
the gold."},{"name":"Magic Resistance","desc":"The abhorrent overlord has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The abhorrent overlord's spellcasting
ability is Charisma (spell save DC 15). It can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Confusion,
Crown Of Madness, Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
kroan Hoplite","maxHP":52,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+5","dexScore":16,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite
makes three melee attacks or two ranged attacks."},{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +5 to hit, reach 5 ft., or range 20/60 ft., one target. 6 (1d6
+ 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make
a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the target is a
Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold the
Line","desc":"While the hoplite is holding a spear, other creatures provoke an
opportunity attack from the hoplite when they move within 5 feet of it. When the
hoplite hits a creature with an opportunity attack using its spear, the creature
takes an extra 4 (1d8) piercing damage, and the creature's speed becomes 0 for the
rest of the turn."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"A
lseid","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Multiattack","desc":"The alseid makes two radiant
touch attacks."},{"name":"Radiant Touch","desc":"{@atk ms} +6 to hit, reach 5 ft.,
one target. 9 (1d10 + 4) radiant damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hide in Plain Sight","desc":"The alseid has
advantage on Dexterity (Stealth) checks made to hide while it is in grassland."},
{"name":"Magic Resistance","desc":"The alseid has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The alseid's spellcasting ability is Charisma (spell save DC
14). It can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Calm Emotions, Lesser Restoration,
Plant Growth"},{"name":"Thrice a Day/Each","desc":"Cure Wounds, Charm Person,
Sleep"}],"reactions":[],"senses":"None","languages":"Common,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"A
nvilwrought
Raptor","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Paralyzed, Petrified,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The raptor makes two attacks
with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight","desc":"The raptor has advantage on
Wisdom (Perception) checks that rely on sight."},{"name":"Recorded
Mimicry","desc":"The raptor can mimic any sound, including voices, it has heard in
the last 24 hours. A creature that hears the sounds can tell they are imitations
with a successful DC 12 Wisdom (Insight) check."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its
creator but can't speak","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
phemia","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":15,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Aphemia makes two attacks: one
with her bite and one with her claws."},{"name":"Bite","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 8 (2d4 + 3) piercing damage plus 13 (3d8)
necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Discordant
Song","desc":"Aphemia shrieks a cacophony of magical sounds.
Each humanoid within 120 feet of her must succeed on a DC 14 Wisdom saving throw
or be FRIGHTENED of her until the song ends. A FRIGHTENED creature takes 7 (2d6)
psychic damage at the start of its turn while Aphemia is singing. A FRIGHTENED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to Aphemia's Discordant Song for the
next 24 hours. Aphemia must take a bonus action on her subsequent turns to continue
singing. She can stop singing at any time. The song ends if Aphemia is
INCAPACITATED or dies."},{"name":"Grave Calling Song","desc":"Aphemia intones a
low, growling magical melody. Every undead within 300 feet of her must succeed on a
DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia
must take a bonus action on her subsequent turns to continue singing, and she can
mentally command the undead under her control as part of the same bonus action. She
can stop singing at any time. The song ends if Aphemia is INCAPACITATED or
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance
(2/Day)","desc":"If Aphemia fails a saving throw, she can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Aphemia has advantage on saving
throws against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Common","speedWalk":20,"speedFly":50,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Arasta","maxHP":300,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":16,"dexSave":"+10","conScore":23,"conSave
":"+13","intScore":15,"intSave":"+2","wisScore":22,"wisSave":"+13","chaScore":17,"c
haSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"21","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Arasta makes three attacks: one with her bite and
two with her claws."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach
5 ft., one creature. 20 (3d8 + 7) piercing damage, and the target must make a DC 21
Constitution saving throw, taking 32 (5d12) poison damage on a failed save, or half
as much damage on a successful one. If the damage reduces the target to 0 hit
points, the target is stable but POISONED for 1 hour, even after regaining hit
points, and is PARALYZED while POISONED in this way."},
{"name":"Claws","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 17
(3d6 + 7) slashing damage."},{"name":"Web of Hair Recharge 4","desc":"Arasta
unleashes her hair in the form of webbing that fills a 30-foot cube next to her.
The web is {@quickref difficult terrain||3}, its area is lightly obscured, and it
lasts for 1 minute. Any creature that moves into the web or that starts its turn
there must make a DC 21 Dexterity saving throw. On a failed save, the creature is
RESTRAINED while in the web. A creature can use an action to make a DC 21 Strength
check. On a success, it can free itself or a creature within 5 feet of it that is
RESTRAINED by the web. This webbing is immune to all damage except magical fire. A
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a
spell or other magical source on a single turn."}],"legendaryActions":
[{"name":"Claws","desc":"Arasta makes one attack with her claws."},{"name":"Swarm
(Costs 2 Actions)","desc":"Arasta causes two {@creature swarm of spiders||swarms of
spiders} to appear in unoccupied spaces within 5 feet of her."},{"name":"Toxic Web
(Costs 3 Actions)","desc":"Each creature RESTRAINED by Arasta's Web of Hair takes
18 (4d8) poison damage."}],"specialAbilities":[{"name":"Armor of Spiders (Mythic
Trait; Recharges after a Short or Long Rest)","desc":"If Arasta is reduced to 0 hit
points, she doesn't die or fall UNCONSCIOUS. Instead, she regains 200 hit points.
In addition, Arasta's children immediately swarm over her body to protect her,
granting her 100 temporary hit points."},{"name":"Legendary Resistance
(3/Day)","desc":"If Arasta fails a saving throw, she can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Arasta has advantage on saving throws
against spells and other magical effects."},{"name":"Spider Climb","desc":"Arasta
can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."},{"name":"Web Walker","desc":"Arasta ignores movement
restrictions caused by webbing."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Celestial, Common,
Sylvan","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Archon of Falling
Stars","maxHP":144,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":19,"conSave"
:"+8","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+9","chaScore":19,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The archon makes two attacks
with its radiant spear."},{"name":"Radiant Spear","desc":"Melee Weapon Attack +9 to
hit, reach 10 ft., one target. 12 (2d6 + 5) piercing damage plus 10 (3d6) radiant
damage."}],"legendaryActions":[{"name":"Attack","desc":"The archon makes a radiant
spear attack or casts Guiding Bolt."},{"name":"Coordinated Assault (Costs 2
Actions)","desc":"The archon makes a radiant spear attack, and then its mount can
use its reaction to make a melee weapon attack."},{"name":"Return to Nyx (Costs 3
Actions)","desc":"The archon causes a corpse it can see within 30 feet of it to
burst into a shower of radiant stars leaving no trace of it behind. Everything it
is wearing or carrying remains. Each creature within 10 feet of the corpse when it
bursts must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) radiant
damage."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The archon has
advantage on saving throws against spells and other magical effects."},
{"name":"Mount","desc":"If the archon isn't mounted, it can use a bonus action to
magically teleport onto the creature serving as its mount, provided the archon and
its mount are on the same plane of existence. When it teleports, the archon appears
astride the mount, along with any equipment it is wearing or carrying. While
mounted and not INCAPACITATED, the archon can't be {@quickref Surprise|PHB|3|0|
surprised}, and both it and its mount have advantage on Dexterity saving throws. If
the archon is reduced to 0 hit points while riding its mount, the mount is reduced
to 0 hit points as well."},{"name":"Radiant Rebirth (Recharges after a Long
Rest)","desc":"If the archon is reduced to 0 hit points, it regains 30 hit points
and springs back to its feet with a burst of radiance. Each creature of the
archon's choice within 30 feet of it must succeed on a DC 16 Constitution saving
throw, or the creature takes 13 (3d8) radiant damage and is BLINDED until the start
of the archon's turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
archon's spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell
attacks). The archon can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Command, Guiding Bolt, Spare The
Dying"},{"name":"Once a Day/Each","desc":"Crusader's Mantle, Spirit
Guardians"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Ashen Rider","maxHP":178,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+10","dexScore":16,"dexSave":"+3","conScore":19,"conSave
":"+9","intScore":15,"intSave":"+2","wisScore":21,"wisSave":"+10","chaScore":18,"ch
aSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The ashen rider makes three
attacks with its ashen blade or two attacks with its bolt of ash."},{"name":"Ashen
Blade","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 14 (2d8 +
5) slashing damage plus 13 (2d12) radiant damage."},{"name":"Bolt of
Ash","desc":"{@atk rs} +10 to hit, range 120 ft., one creature. 22 (4d10) necrotic
damage, and the target can't regain hit points until the start of the ashen rider's
next turn."}],"legendaryActions":[{"name":"Attack","desc":"The ashen rider makes an
attack using its ashen blade or bolt of ash."},{"name":"Coordinated Assault (Costs
2 Actions)","desc":"The ashen rider makes an attack using its ashen blade or bolt
of ash, and then its mount can use its reaction to make a melee weapon attack."},
{"name":"Reduce to Ash (Costs 3 Actions)","desc":"The ashen rider targets a
creature it can see within 60 feet of it. The target must succeed on a DC 18
Constitution saving throw, or it takes 27 (5d10) necrotic damage and its hit point
maximum is reduced by an amount equal to the necrotic damage taken. This reduction
lasts until the target finishes a long rest. If the target's hit point
maximum is reduced to 0, its body and everything it is wearing and carrying,
except for magic items, are reduced to ash. A creature reduced to ash can't be
revived by any means short of a Wish spell."}],"specialAbilities":[{"name":"Aura of
Silence","desc":"When a creature starts its turn within 30 feet of the ashen rider,
the rider can force that creature to make a DC 18 Wisdom saving throw if the rider
can see it. On a successful save, the creature is immune to this aura for the next
24 hours. On a failed save, the creature can't speak and is DEAFENED until the
start of its next turn."},{"name":"Mount","desc":"If the ashen rider isn't mounted,
it can use a bonus action to magically teleport onto the creature serving as its
mount, provided the ashen rider and its mount are on the same plane of existence.
When it teleports, the ashen rider appears astride the mount along with any
equipment it is wearing or carrying."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The ashen rider's spellcasting ability is Wisdom (spell save
DC 18). The rider can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Command, Compelled Duel"},
{"name":"Once a Day/Each","desc":"Banishment, Blade Barrier"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Bl
ood-Toll Harpy","maxHP":9,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":10,"conSave"
:0,"intScore":6,"intSave":-
2,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The harpy makes two melee
attacks: one with its bite and one with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3
(1d4 + 1) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Frenzy","desc":"The harpy has advantage on melee attack rolls
against any creature that doesn't have all its hit points."},{"name":"Dark
Devotion","desc":"The harpy has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":20,"speedFly":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"B
roken King
Antigonos","maxHP":38,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 17 (2d12 + 4) slashing damage."},
{"name":"Gore","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13
(2d8 + 4) piercing damage."},{"name":"Amphora","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one Medium or smaller creature. 8 (1d8 + 4) bludgeoning damage.
If there is not already a creature inside the amphora, the target is RESTRAINED
inside. As an action, the RESTRAINED creature can make a DC 14 Dexterity
(Acrobatics) check, escaping from the amphora on a success. The effect also ends if
the amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to
poison and psychic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If Antigonos moves at least 10 feet straight toward a
target and then hits it with a gore attack on the same turn, the target takes an
extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC
14 Strength saving throw or be pushed up to 10 feet away and knocked PRONE."},
{"name":"Labyrinthine Recall","desc":"Antigonos can perfectly recall any path he
has traveled."},{"name":"Reckless","desc":"At the start of his turn, Antigonos can
gain advantage on all melee weapon attack rolls he makes during that turn, but
attack rolls against him have advantage until the start of his next turn."},
{"name":"Decrepit State","desc":"Antigonos has disadvantage on his attack
rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"B
ronze Sable","maxHP":32,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The sable makes two bite
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the sable remains motionless, it is
indistinguishable from a normal statue."},{"name":"Pack Tactics","desc":"The sable
has advantage on an attack roll against a creature if at least one of the sable's
allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},
{"name":"Surprise Attack","desc":"If the sable surprises a creature and hits it
with an attack during the first round of combat, the target takes an extra 10 (3d6)
damage from the attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"B
urnished Hart","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":15,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The hart makes two attacks: one
with its antlers and one with its hooves."},{"name":"Antlers","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Hooves","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Charge","desc":"If the hart moves at least 20 feet
straight toward a target and then hits it with an antlers attack on the same turn,
the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must
succeed on a DC 13 Strength saving throw or be knocked PRONE."},{"name":"Heated
Body","desc":"A creature that touches the hart or hits it with a melee attack while
within 5 feet of it takes 5 (1d10) fire damage."},{"name":"Sure-Footed","desc":"The
hart has advantage on Strength and Dexterity saving throws made against effects
that would knock it PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":50,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Colossus of
Akros","maxHP":350,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+16","dexScore":10,"dexSave":0,"conScore":25,"conSave":"
+14","intScore":3,"intSave":-4,"wisScore":11,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned, Stunned,
Unconscious","challengeRating":"23","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The colossus of Akros makes two
melee attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +16 to hit,
reach 15 ft., or range 200/600 ft., one target. 23 (4d6 + 9) piercing damage, or 27
(4d8 + 9) piercing damage if used with two hands to make a melee attack. If the
colossus makes a ranged attack with this spear, the spear magically returns to its
hand after the attack."},{"name":"Sword","desc":"Melee Weapon Attack +16 to hit,
reach 15 ft., one target. 36 (6d8 + 9) slashing damage."},{"name":"Flames of Akros
{@recharge}","desc":"Magical flames issue from the colossus toward up to three
creatures the colossus can see within 90 feet of it. Each target must make a DC 24
Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as
much damage on a successful one. On a failed save, a target also magically catches
fire for 1 minute. At the end of each of its turns thereafter, the burning
target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save,
and the effect ends on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Crumbling Destruction","desc":"When the colossus
drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground
within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw,
taking 22 (4d10) bludgeoning damage and 22 (4d10) fire damage on a failed save, or
half as much damage on a successful one."},{"name":"Fire
Absorption","desc":"Whenever the colossus is subjected to fire damage, it takes no
damage and instead regains a number of hit points equal to the fire damage
dealt."},{"name":"Immutable Form","desc":"The colossus is immune to any spell or
effect that would alter its form."},{"name":"Magic Weapons","desc":"The colossus's
weapon attacks are magical."},{"name":"Siege Monster","desc":"The colossus deals
double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands Common and Celestial but
can't speak","speedWalk":60,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Doomwake Giant","maxHP":162,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":12,"dexSave":"+1","conScore":22,"conSave"
:"+10","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":16,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Frightened,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The giant makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one
target. 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage."},
{"name":"Noxious Gust Recharge 5","desc":"The giant exhales a mighty gust that
creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each
creature in that line must make a DC 18 Constitution saving throw. On a failed
save, the creature takes 36 (8d8) necrotic damage and is knocked PRONE. On a
successful save, a creature takes half as much damage and isn't knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Erebos","desc":"Any creature that starts its turn within 10 feet of the giant must
succeed on a DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage
and can't regain hit points until the start of its next turn. On a successful
saving throw, the creature is immune to the giant's Aura of Erebos for 24 hours."},
{"name":"Magic Resistance","desc":"The giant has advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"E
ater of Hope","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":14,"conSave"
:"+5","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":16,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
eater of hope makes two attacks with its claws."},{"name":"Claws","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus
7 (2d6) necrotic damage."},{"name":"Breath of Hopelessness Recharge 5","desc":"The
eater of hope exhales a miasma of Underworld winds in a 30-foot cone. Each creature
in that area must make a DC 14 Charisma saving throw. On a failed save, the target
takes 26 (4d12) necrotic damage and is cursed for 1 minute. While cursed in this
way, the target takes an extra 6 (1d12) necrotic damage whenever the eater of hope
hits it with an attack. On a successful save, the target takes half as much damage
and isn't cursed."}],"legendaryActions":[],"specialAbilities":[{"name":"Insatiable
Greed","desc":"The eater of hope can sense the presence of gold within 1,000 feet
of itself. It can determine which location has the greatest amount of gold and can
sense the direction to that site. If the gold is being moved, it knows the
direction of the movement. It can't locate gold if any thickness of clay or lead,
even a thin sheet, blocks a direct path between it and the gold."},{"name":"Magic
Resistance","desc":"The eater of hope has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"F
leecemane Lion","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+6","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+4","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The lion makes two attacks: one
with its bite and one with its claw."},{"name":"Bite","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage."}],"legendaryActions":[{"name":"Claw","desc":"The lion
makes one claw attack."},{"name":"Roar (Costs 2 Actions)","desc":"The lion emits a
magical roar. Each creature within 60 feet of the lion that can hear the roar must
succeed on a DC 12 Wisdom saving throw or be FRIGHTENED of the lion until the end
of the lion's next turn."}],"specialAbilities":[{"name":"Keen Smell","desc":"The
lion has advantage on Wisdom (Perception) checks that rely on smell."},
{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a
creature and then hits it with a claw attack on the same turn, that target must
succeed on a DC 14 Strength saving throw or be knocked PRONE. If the target is
PRONE, the lion can make one bite attack against it as a bonus action."},
{"name":"Running Leap","desc":"With a 10-foot running start, the lion can long jump
up to 25 feet."},{"name":"Spell Turning","desc":"The lion has advantage on saving
throws against any spell that targets only the lion (not an area). If the lion's
saving throw succeeds and the spell is of 4th level or lower, the spell has no
effect on the lion and instead targets the caster."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"F
litterstep Eidolon","maxHP":44,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned,
Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The eidolon makes two melee
attacks. Immediately before or after one of its attacks, it can use Flitterstep if
it is available."},{"name":"Flickering Dagger","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage plus 3 (1d6) psychic
damage."},{"name":"Flitterstep Recharge 5","desc":"The eidolon magically teleports
to an unoccupied space it can see within 30 feet of it. If it makes an attack
immediately after teleporting, it has advantage on the attack
roll."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred
Form","desc":"Attack rolls against the eidolon are made with disadvantage unless
the eidolon is INCAPACITATED."},{"name":"Evasion","desc":"If the eidolon is
subjected to an effect that allows it to make a Dexterity saving throw to take only
half damage, the eidolon instead takes no damage if it succeeds on the saving
throw, and only half damage if it fails. It can't use this trait if it's
INCAPACITATED."},{"name":"Incorporeal Movement","desc":"The eidolon can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws
against any effect that turns undead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"The languages it knew in
life","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"G
hostblade Eidolon","maxHP":55,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The eidolon makes two ghostblade
attacks."},{"name":"Ghostblade","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 8 (1d8 + 3) slashing damage plus 11 (2d10) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred
Form","desc":"Attack rolls against the eidolon are made with disadvantage unless
the eidolon is INCAPACITATED."},{"name":"Incorporeal Movement","desc":"The eidolon
can move through other creatures and objects as if they were {@quickref difficult
terrain||3}. It takes 5 (1d10) force damage if it ends its turn inside an
object."},{"name":"Turn Resistance","desc":"The eidolon has advantage on saving
throws against any effect that turns undead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"G
old-Forged
Sentinel","maxHP":76,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":19,"conSave"
:"+4","intScore":3,"intSave":-
4,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The sentinel makes two ram
attacks."},{"name":"Ram","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Fire Breath Recharge
5","desc":"The sentinel exhales fire in a 15-foot cone. Each creature in that area
must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Charge","desc":"If the sentinel moves at least 20
feet straight toward a target and then hits it with a ram attack on the same turn,
the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature,
it must succeed on a DC 15 Strength saving throw or be knocked PRONE."},
{"name":"Spell Turning","desc":"The sentinel has advantage on saving throws against
any spell that targets only the sentinel (not an area). If the sentinel's saving
throw succeeds and the spell is of 4th level or lower, the spell has no effect on
the sentinel and instead targets the caster."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands one language of its
creator but can't speak","speedWalk":40,"speedFly":60,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"H
ippocamp","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":5,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"
alignment":"Chaotic Good ","standardActions":[{"name":"Hooves","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2) bludgeoning damage."},
{"name":"Ram","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The hippocamp can breathe air and water."},
{"name":"Charge","desc":"If the hippocamp moves at least 20 feet straight toward a
target and then hits it with a ram attack on the same turn, the target takes an
extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a
DC 12 Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":20,"speedSwim":50,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":243,"isActive":0,"unitName":"
Hundred-Handed
One","maxHP":243,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":26,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":25,"conSave"
:"+12","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+8","chaScore":16,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"Frightened","challengeRating":"15","experiencePo
ints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"The giant makes four longsword attacks or two rock
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +13 to hit, reach 15
ft., one target. 21 (3d8 + 8) slashing damage."},{"name":"Rock","desc":"{@atk rw}
+13 to hit, range 60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage. If the
target is a creature, it must succeed on a DC 21 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reactive","desc":"The giant can take one reaction on every turn in a
combat."},{"name":"Vigilant","desc":"The giant can't be {@quickref Surprise|PHB|3|
0|surprised}."}],"spellActions":[],"reactions":[{"name":"Deflect
Attack","desc":"The giant adds 5 to its AC against one weapon attack that would hit
it. To do so, the giant must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 120
ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":199,"isActive":0,"unitName":"
Hythonia","maxHP":199,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+11","dexScore":17,"dexSave":"+3","conScore":19,"conSave
":"+10","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":18,"ch
aSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Hythonia makes three attacks:
one with her claws, one to constrict, and one with her snaky hair."},
{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one target. 9
(1d8 + 5) slashing damage plus 4 (1d8) poison damage."},
{"name":"Constrict","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one Large
or smaller creature. 16 (2d10 + 5) bludgeoning damage, and the target is GRAPPLED
(escape DC 19). Until this grapple ends, the target is RESTRAINED and takes 15 (3d6
+ 5) bludgeoning damage at the start of each of its turns, and Hythonia can't
constrict another target."},{"name":"Snaky Hair","desc":"Melee Weapon Attack +11 to
hit, reach 10 ft., one target. 31 (4d12 + 5) bludgeoning damage, and Hythonia can
pull the target up to 5 feet closer to her if it is a Large or smaller
creature."}],"legendaryActions":[{"name":"Move","desc":"Hythonia moves up to her
speed without provoking opportunity attacks."},{"name":"Snaky
Hair","desc":"Hythonia makes one attack with her snaky hair."},{"name":"Petrified
Earth (Costs 2 Actions)","desc":"Hythonia causes stone spikes to erupt from the
ground in a 30-foot radius centered on her. The area becomes {@quickref difficult
terrain||3} until the start of her next turn. Any creature, other than Hythonia,
takes 9 (2d8) piercing damage for every 5 feet it moves on those
spikes."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Hythonia fails a saving throw, she can choose to succeed instead."},
{"name":"Petrifying Gaze","desc":"When a creature that can see Hythonia's eyes
starts its turn within 30 feet of her, Hythonia can force it to make a DC 18
Constitution saving throw if she isn't INCAPACITATED and can see the creature. If
the saving throw fails by 5 or more, the creature is instantly PETRIFIED.
Otherwise, on a failed save the creature begins to turn to stone and is RESTRAINED.
The RESTRAINED creature must repeat the saving throw at the end of its next turn,
becoming PETRIFIED on a failure or ending the effect on a success. The
petrification lasts until the creature is freed by the Greater Restoration spell or
other magic. Unless {@quickref Surprise|PHB|3|0|surprised}, a creature can avert
its eyes to avoid the saving throw at the start of its turn. If the creature does
so, it can't see Hythonia until the start of its next turn, when it can avert its
eyes again. If the creature looks at Hythonia in the meantime, it must immediately
make the save. If Hythonia sees herself reflected on a polished surface within 30
feet of her and in an area of bright light, she is affected by her own gaze."},
{"name":"Shed Skin (Mythic Trait; Recharges after a Short or Long Rest)","desc":"If
Hythonia is reduced to 0 hit points, she doesn't die or fall UNCONSCIOUS. Instead,
she sheds her skin, regains 199 hit points, and moves up to her speed without
provoking opportunity attacks."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Hythonia's spellcasting ability is Charisma (spell save DC
18). She can innately cast Animate Objects once per day requiring no material
components."},{"name":"Once a Day","desc":"Animate Objects"}],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Common","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList"
:[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":181,"isActive":0,"unitName":"
Ironscale
Hydra","maxHP":181,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan

","strScore":22,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
6","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The hydra
makes as many bite attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon
Attack +10 to hit, reach 15 ft., one target. 17 (2d10 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Acidic
Blood","desc":"When the hydra takes piercing or slashing damage, each creature
within 5 feet of the hydra takes 9 (2d8) acid damage."},{"name":"Hold
Breath","desc":"The hydra can hold its breath for 1 hour."},{"name":"Multiple
Heads","desc":"The hydra has five heads. While it has more than one head, the hydra
has advantage on saving throws against being BLINDED, CHARMED, DEAFENED,
FRIGHTENED, STUNNED, or knocked UNCONSCIOUS. Whenever the hydra takes 35 or more
damage in a single turn, one of its heads dies. If all its heads die, the hydra
dies. At the end of its turn, it grows two heads for each of its heads that died
since its last turn, unless it has taken fire damage since its last turn. The hydra
regains 10 hit points for each head regrown in this way."},{"name":"Reactive
Heads","desc":"For each head the hydra has beyond one, it gets an extra reaction
that can be used only for opportunity attacks."},{"name":"Wakeful","desc":"While
the hydra sleeps, at least one of its heads is awake."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"L
ampad","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The lampad attacks twice with
its necrotic touch or chill touch."},{"name":"Necrotic Touch","desc":"{@atk ms} +6
to hit, reach 5 ft., one target. 9 (1d10 + 4) necrotic damage."},{"name":"Chill
Touch (Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one creature. 9 (2d8)
necrotic damage, and the target can't regain hit points until the start of the
lampad's next turn. If the target is undead, it has disadvantage on attack rolls
against the lampad until the end of the lampad's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Corpse Stride","desc":"Once on its turn, the lampad
can use 10 feet of its movement to step magically into one creature's corpse within
its reach and emerge from a second creature's corpse within 60 feet of the first
corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both
corpses must be Medium or bigger."},{"name":"Magic Resistance","desc":"The lampad
has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The lampad's
spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Chill Touch (see \"Actions\" below), Gentle Repose"}],"reactions":
[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"L
eonin
Iconoclast","maxHP":67,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+7","conScore":16,"conSave"
:"+3","intScore":13,"intSave":"+1","wisScore":17,"wisSave":"+6","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The leonin
makes three weapon attacks."},{"name":"Claws","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7 (2d6) force
damage."},{"name":"Dart","desc":"{@atk rw} +7 to hit, range 20/60 ft., one target.
6 (1d4 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Evasion","desc":"If the leonin is subjected to an effect that allows it
to make a Dexterity saving throw to take only half damage, it instead takes no
damage if it succeeds on the saving throw, and only half damage if it fails. It
can't use this trait if it's INCAPACITATED."},{"name":"Unarmored
Defense","desc":"While the leonin is wearing no armor and wielding no shield, its
AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The leonin's spellcasting ability is Wisdom (spell save DC
14). It can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Banishment, Detect Evil And
Good"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Leonin","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"M
eletian
Hoplite","maxHP":49,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+1","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite
makes three weapon attacks. It can replace one weapon attack with ray of frost."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with
two hands to make a melee attack."},{"name":"Shield Bash","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage. If the
target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving
throw or be knocked PRONE."},{"name":"Ray of Frost (Cantrip)","desc":"{@atk rs} +5
to hit, range 60 ft., one creature. 4 (1d8) cold damage, and the target's speed is
reduced by 10 feet until the start of the hoplite's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The hoplite is a 3rd-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Mage Hand, Minor Illusion, Ray Of Frost (see \"Actions\"
below)"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray, Expeditious
Retreat, Sleep"},{"name":"Level 2 Spells (2 Slots)","desc":"Blur, Cloud Of Daggers,
Invisibility"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"N
aiad","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":18,"chaSave":"+4"
,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":
"undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Multiattack","desc":"The naiad makes two psychic
touch attacks."},{"name":"Psychic Touch","desc":"{@atk ms} +6 to hit, reach 5 ft.,
one target. 9 (1d10 + 4) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The naiad can breathe air and
water."},{"name":"Invisible in Water","desc":"The naiad is INVISIBLE while fully
immersed in water."},{"name":"Magic Resistance","desc":"The naiad has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The naiad's spellcasting ability is Charisma
(spell save DC 14). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Once a Day/Each","desc":"Fly, Hypnotic Pattern"},{"name":"Thrice a
Day","desc":"Phantasmal Force"}],"reactions":
[],"senses":"None","languages":"Common,
Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":133,"isActive":0,"unitName":"
Nightmare
Shepherd","maxHP":133,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+7","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The shepherd makes two attacks: one with its claws
and one with its staff."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 13 (2d8 + 4) slashing damage plus 16 (3d10) necrotic
damage."},{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used
with two hands, plus 26 (4d12) psychic damage."},{"name":"Herd the Underworld
(Recharges after a Short or Long Rest)","desc":"The shepherd pulls twisted souls
from the Underworld; (1d6) {@creature shadow||shadows} (without Sunlight Weakness)
arise in unoccupied spaces within 20 feet of the shepherd. The shadows act right
after the shepherd on the same initiative count and fight until they're destroyed.
They disappear when the shepherd dies."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aura of Nightmares","desc":"Undead creatures within 30 feet of the
shepherd gain a +5 bonus to attack and damage rolls. When any other creature that
isn't undead or a construct starts its turn within 30 feet of the shepherd, that
creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic
damage."},{"name":"Magic Resistance","desc":"The shepherd has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The shepherd's spellcasting ability is Charisma (spell save
DC 17). It can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Confusion, Dispel Magic, Hold
Person, Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"N
yx-Fleece Ram","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the ram moves at least 20 feet straight toward a target and then hits it with a ram
attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If
the target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Magic Resistance","desc":"The ram has advantage on saving
throws against spells and other magical effects."},{"name":"Sure-
Footed","desc":"The ram has advantage on Strength and Dexterity saving throws
against effects that would knock it PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"O
racle","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Eldritch Touch","desc":"{@atk ms}
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blessings of the
Gods","desc":"While the oracle is wearing no armor and wielding no shield, its AC
includes its Wisdom modifier. In addition, a creature that hits the oracle with a
melee attack while within 5 feet of it takes 9 (2d8) force
damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oracle's
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It
can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Guidance, Light, Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Augury, Scrying"},{"name":"Thrice a Day/Each","desc":"Bless,
Guiding Bolt, Healing Word, Hold Person"}],"reactions":[{"name":"Divine Insight
(3/Day)","desc":"When the oracle or a creature it can see makes an attack roll, a
saving throw, or an ability check, the oracle can cause the roll to be made with
advantage or disadvantage."}],"senses":"None","languages":"Celestial,
Common","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"O
read","maxHP":49,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The oread attacks twice with its
fiery touch or fire bolt."},{"name":"Fiery Touch","desc":"{@atk ms} +6 to hit,
reach 5 ft., one target. 9 (1d10 + 4) fire damage."},{"name":"Fire Bolt
(Cantrip)","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 5 (1d10) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisible in
Fire","desc":"The oread is INVISIBLE while fully immersed in fire."},{"name":"Magic
Resistance","desc":"The oread has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
oread's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell
attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Fire Bolt (see \"Actions\" below)"},
{"name":"Once a Day/Each","desc":"Hellish Rebuke (see \"Reactions\" below),
Scorching Ray"},{"name":"Thrice a Day","desc":"Burning Hands"}],"reactions":
[{"name":"Hellish Rebuke (2nd-Level Spell; 1/Day)","desc":"When the oread is
damaged by a creature within 60 feet of the oread that it can see, the creature
that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10)
fire damage on a failed save, or half as much damage on a successful
one."}],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Phylaskia","maxHP":104,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+7","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The phylaskia makes two
longsword attacks and uses its Strength Drain once."},
{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
target. 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with
two hands, plus 11 (2d10) necrotic damage."},{"name":"Strength Drain","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one creature. 12 (2d6 + 5) necrotic damage.
Unless the target is immune to necrotic damage, its Strength score is reduced by
(1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction
lasts until the target finishes a short or long rest."}],"legendaryActions":
[],"specialAbilities":[{"name":"Gatekeeper's Aura","desc":"Any creature that starts
its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On
a successful save, the creature is immune to this aura for the next 24 hours. On a
failed save, the creature has disadvantage on saving throws and its speed is halved
until the start of its next turn."},{"name":"Undead Fortitude","desc":"If damage
reduces the phylaskia to 0 hit points, it must make a Constitution saving throw
with a DC equal to 5 + the damage taken, unless the damage is radiant or from a
critical hit. On a success, the phylaskia drops to 1 hit point instead."},
{"name":"Vigilant","desc":"The phylaskia can't be {@quickref Surprise|PHB|3|0|
surprised}."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"
Polukranos","maxHP":232,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantua
n
","strScore":25,"strSave":"+7","dexScore":15,"dexSave":"+2","conScore":21,"conSave"
:"+5","intScore":4,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"None","challengeRating":"19","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"Polukranos makes as many bite
attacks as it has heads."},{"name":"Bite","desc":"Melee Weapon Attack +13 to hit,
reach 15 ft., one target. 18 (2d10 + 7) piercing damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target.
16 (2d8 + 7) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack
+13 to hit, reach 15 ft., one target. 18 (2d10 + 7) bludgeoning damage. If the
target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed
up to 20 feet away from Polukranos."}],"legendaryActions":
[{"name":"Detect","desc":"Polukranos makes a Wisdom (Perception) check."},
{"name":"Tail Swipe","desc":"Polukranos makes a tail attack."},{"name":"Trampling
Charge (Costs 3 Actions)","desc":"Polukranos moves up to 50 feet in a straight line
and can move through the space of any creature Huge or smaller. The first time it
enters each creature's space during this move, it can make a stomp attack against
that creature."}],"specialAbilities":[{"name":"Acidic Blood","desc":"When
Polukranos takes piercing or slashing damage, each creature within 5 feet of
Polukranos takes 10 (3d6) acid damage."},{"name":"Hold Breath","desc":"Polukranos
can hold its breath for 1 hour."},{"name":"Legendary Resistance (3/Day)","desc":"If
Polukranos fails a saving throw, it can choose to succeed instead."},
{"name":"Multiple Heads","desc":"Polukranos has five heads. While it has more than
one head, Polukranos has advantage on saving throws against being BLINDED, CHARMED,
DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS. Whenever Polukranos takes 40
or more damage in a single turn, one of its heads dies. If all its heads die,
Polukranos dies. At the end of its turn, it grows two heads for each of its heads
that died since its last turn, unless it has taken 40 or more fire damage since its
last turn. Polukranos regains 20 hit points for each head regrown in this way."},
{"name":"Reactive Heads","desc":"For each head Polukranos has beyond one, it gets
an extra reaction that can be used only to make opportunity attacks."},
{"name":"Siege Monster","desc":"Polukranos deals double damage to objects and
structures."},{"name":"Wakeful","desc":"While Polukranos sleeps, at least one of
its heads is awake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":50,"speedSwim":50,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"R
eturned
Drifter","maxHP":11,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experience
Points":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn
Resistance","desc":"The Returned has advantage on saving throws against any effect
that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to
any effect that would sense its emotions or read its thoughts. Wisdom (Insight)
checks to ascertain the Returned's intentions or sincerity are made with
disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The
languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"R
eturned
Kakomantis","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"Poisoned","challengeRating":"4","experienc
ePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."},
{"name":"Underworld Bolt","desc":"{@atk rs} +4 to hit, range 120 ft., one creature.
13 (2d8 + 2) necrotic damage, and the target can't regain hit points until the
start of the Returned's next turn. If the target is missing any of its hit points,
it instead takes 17 (2d12 + 2) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fleeting Anger","desc":"If another creature deals
damage to the Returned, the Returned makes attack rolls with advantage until the
end of its next turn."},{"name":"Turn Resistance","desc":"The Returned has
advantage on saving throws against any effect that turns undead."},
{"name":"Unreadable Face","desc":"The Returned is immune to any effect that would
sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Returned's intentions or sincerity are made with disadvantage."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"R
eturned
Palamnite","maxHP":65,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"Poisoned","challengeRating":"4","experienc
ePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The Returned makes two shortsword attacks."},
{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage plus 10 (3d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fleeting
Anger","desc":"If another creature deals damage to the Returned, the Returned makes
attack rolls with advantage until the end of its next turn."},{"name":"Turn
Resistance","desc":"The Returned has advantage on saving throws against any effect
that turns undead."},{"name":"Unreadable Face","desc":"The Returned is immune to
any effect that would sense its emotions or read its thoughts. Wisdom (Insight)
checks to ascertain the Returned's intentions or sincerity are made with
disadvantage."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The
languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"R
eturned Sentry","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePo
ints":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Spear","desc":"Melee
or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6
(1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to
make a melee attack, plus 7 (2d6) poison damage."},{"name":"Sling","desc":"{@atk
rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The Returned has advantage on an attack roll against a creature if
at least one of the Returned's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Turn Resistance","desc":"The Returned has advantage
on saving throws against any effect that turns undead."},{"name":"Unreadable
Face","desc":"The Returned is immune to any effect that would sense its emotions or
read its thoughts. Wisdom (Insight) checks to ascertain the Returned's intentions
or sincerity are made with disadvantage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
atyr Reveler","maxHP":33,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
satyr makes two ram attacks or two shortbow attacks."},{"name":"Ram","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1) bludgeoning
damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one
target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Enthralling Performance","desc":"If the satyr performs for at least 1
minute, it chooses up to four humanoids within 60 feet of it who watched or
listened to the entire performance. Each target must succeed on a DC 13 Wisdom
saving throw or be CHARMED. While CHARMED in this way, the target idolizes the
satyr and will take part in the satyr's revels. The CHARMED condition ends for the
creature after 1 hour, if it takes any damage, if the satyr attacks the target, or
if the target witnesses the satyr attacking or damaging any of the target's
allies."},{"name":"Magic Resistance","desc":"The satyr has advantage on saving
throws
against spells and other magical effects."},{"name":"Sleepless
Reveler","desc":"Magic can't put the satyr to sleep."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Sylvan","speedWalk":40,"spellList":[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"S
atyr
Thornbearer","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
satyr makes three ram attacks or three shortbow attacks."},
{"name":"Ram","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6
(2d4 + 1) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit,
range 80/320 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Hail of
Arrows (Recharges after a Short or Long Rest)","desc":"The satyr fires an arrow
that magically transforms into a flurry of missiles in a 30-foot cone. Each
creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6)
piercing damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The satyr has advantage on saving throws against spells and
other magical effects."},{"name":"Sleepless Reveler","desc":"Magic can't put the
satyr to sleep."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Sylvan","speedWalk":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"S
etessan
Hoplite","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+5","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The hoplite
makes two scimitar attacks or two longbow attacks."},
{"name":"Scimitar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage."},
{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The hoplite has advantage on
an attack roll against a creature if at least one of the hoplite's allies is within
5 feet of the hoplite and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"T
heran Chimera","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":19,"conSave"
:"+7","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+5","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"7","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The chimera makes three attacks:
one with its claws, one with its head, and one with its tail. When its breath
weapon is available, it can use the breath in place of its head or its claws."},
{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(2d8 + 4) slashing damage."},{"name":"Head","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 11
(2d6 + 4) bludgeoning damage."},{"name":"Breath Weapon Recharge 5","desc":"The
chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC
15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Spell Turning","desc":"The chimera has advantage on a saving throw
against any spell that targets only the chimera (not an area). If the chimera's
saving throw is successful and the spell is of 4th level or lower, the spell has no
effect on the chimera and instead targets the caster."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Draconic
but can't speak","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Triton Master of
Waves","maxHP":105,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":10,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":19,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The triton
makes two attacks using Wave Touch and casts Ray Of Frost."},{"name":"Wave
Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one target. 22 (4d10) cold
damage."},{"name":"Ray of Frost (Cantrip)","desc":"{@atk rs} +7 to hit, range 60
ft., one creature. 13 (3d8) cold damage, and the target's speed is reduced by 10
feet until the start of the triton's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The triton can breathe air and
water."},{"name":"Summon Water Weird (Recharges after a Short or Long
Rest)","desc":"As a bonus action, the triton magically summons (1d4) {@creature
water weird||water weirds}. The summoned weirds appear in unoccupied spaces in
water within 60 feet of the triton. The water weirds act immediately after the
triton on the same initiative count and fight until they're destroyed. They
disappear if the triton dies."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The triton's spellcasting ability is Charisma (spell save DC
15, +7 to hit with spell attacks). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Ray Of Frost
(see \"Actions\" below)"},{"name":"Once a Day/Each","desc":"Fog Cloud, Gust Of
Wind, Wind Wall"},{"name":"Twice a Day","desc":"Cone Of Cold"}],"reactions":
[{"name":"Frigid Shield","desc":"When a creature the triton can see targets the
triton with an attack, the triton gains 10 temporary hit points. If the attack hits
and reduces the temporary hit points to 0, each creature within 5 feet of the
triton takes 9 (2d8) cold damage."}],"senses":"Darkvision 60
ft.","languages":"Common, Primordial","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"T
riton Shorestalker","maxHP":32,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"ali
gnment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The triton
makes two urchin-spine shortsword attacks."},{"name":"Urchin-Spine
Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6
+ 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature
to 0 hit points, that creature is stable but POISONED for 1 hour, even after
regaining hit points, and is PARALYZED while POISONED in this way."},
{"name":"Poisoned Spine","desc":"{@atk rw} +5 to hit, range 30/60 ft., one target.
5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The triton can breathe air and
water."},{"name":"Nimble Escape","desc":"The triton can take the Disengage or Hide
actions as a bonus action on each of its turns."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The triton's spellcasting ability is Wisdom (spell save DC
12). It can innately cast the following spells, requiring no material
components:"},{"name":"Once a Day/Each","desc":"Fog Cloud, Gust Of
Wind"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Primordial","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":409,"isActive":0,"unitName":"
Tromokratis","maxHP":409,"armorClass":22,"unitType":"monstrosity","unitSize":"Garga
ntuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":29,"conSave":"
+9","intScore":22,"intSave":"+14","wisScore":11,"wisSave":"+8","chaScore":10,"chaSa
ve":0,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Frightened, Paralyzed,
Restrained","challengeRating":"26","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"Tromokratis makes three
attacks: one with its pincer, one with its tail, and one with its tentacle
grasp."},{"name":"Pincer","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one
target. 20 (3d6 + 10) bludgeoning damage, and if the target is a creature, it is
GRAPPLED (escape DC 26). Until the grapple ends, the target is RESTRAINED, and
Tromokratis can't use this attack on anyone else."},{"name":"Tail","desc":"Melee
Weapon Attack +18 to hit, reach 20 ft., one target. 23 (3d8 + 10) bludgeoning
damage, and if the target is a creature, it is knocked PRONE."},{"name":"Tentacle
Grasp","desc":"Melee Weapon Attack +18 to hit, reach 20 ft., one creature. 20 (3d6
+ 10) bludgeoning damage, and the target is GRAPPLED (escape DC 26). If the target
doesn't escape by the end of its next turn, Tromokratis throws the target up to 60
feet in a straight line. The target lands PRONE and takes 21 (6d6) bludgeoning
damage."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 5 ft., one
target. 29 (3d12 + 10) piercing damage. If the target is a Large or smaller
creature GRAPPLED by Tromokratis, that creature is swallowed, and the grapple ends.
While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against
attacks and other effects outside Tromokratis, and it takes 42 (12d6) acid damage
at the start of each of Tromokratis's turns. If Tromokratis takes 50 damage or more
on a single turn from a creature inside it, Tromokratis must succeed on a DC 20
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of Tromokratis. If
Tromokratis dies, a swallowed creature is no longer RESTRAINED by it and can escape
from the corpse by using 15 feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Move","desc":"Tromokratis moves up to half its speed."},
{"name":"Tail","desc":"Tromokratis makes one tail attack."},{"name":"Bite (Costs 3
Actions)","desc":"Tromokratis makes one bite attack."}],"specialAbilities":
[{"name":"Amphibious","desc":"Tromokratis can breathe air and water."},
{"name":"Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long
Rest)","desc":"When Tromokratis is reduced to 0 hit points, it doesn't die or fall
UNCONSCIOUS. Instead, the damage creates cracks in its carapace, revealing its
hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at
the base of its tail. A heart has an AC of 22 and 100 hit points. It is immune to
bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is
immune to all conditions. If it is forced to make a saving throw, treat its ability
scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any
destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies
when all the hearts are destroyed."},{"name":"Legendary Resistance
(3/Day)","desc":"If Tromokratis fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Weapons","desc":"Tromokratis's weapon attacks are
magical."},{"name":"Siege Monster","desc":"Tromokratis deals double damage to
objects and structures."},{"name":"Spell-Resistant Carapace","desc":"Tromokratis
has advantage on saving throws against spells, and any creature that makes a spell
attack against Tromokratis has disadvantage on the attack roll."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":30,"speedSwim":80,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"T
wo-Headed Cerberus","maxHP":39,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The cerberus makes two bite
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage plus 2 (1d4) fire damage."},{"name":"Breath
Weapon Recharge 5","desc":"The cerberus exhales a 15-foot cone of molten rock. Each
creature in the cone must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire
damage on a failed save, or half as much damage on a successful one. On a failed
save, a creature is also RESTRAINED by the hardening rock. A creature can make a DC
12 Strength (Athletics) check as an action, freeing itself or a creature within
reach from the rock on a success. The rock has AC 17 and 10 hit points, and it is
immune to fire, poison, and psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the cerberus
can move up to its speed toward a hostile creature that it can see."},
{"name":"Multiheaded","desc":"The cerberus can't be {@quickref Surprise|PHB|3|0|
surprised}, and it has advantage on saving throws against being knocked
UNCONSCIOUS."},{"name":"Pack Tactics","desc":"The cerberus has advantage on an
attack roll against a creature if at least one of the cerberus's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Typhon","maxHP":195,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
10","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"15","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The typhon makes three attacks: one with its Flurry
of Bites, one to constrict, and one with its maw."},{"name":"Flurry of
Bites","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 35 (8d6 +
7) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack +12 to hit,
reach 15 ft., one Large or smaller creature. 17 (3d6 + 7) bludgeoning damage, and
the target is GRAPPLED (escape DC 19). Until this grapple ends, the target is
RESTRAINED and takes 17 (3d6 + 7) bludgeoning damage at the start of each of its
turns. The typhon can have up to two creatures constricted."},
{"name":"Maw","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 26
(3d12 + 7) piercing damage plus 19 (3d12) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The typhon has advantage on
Wisdom (Perception) checks that rely on smell."},{"name":"Regeneration","desc":"The
typhon regains 20 hit points at the start of its turn. If it takes radiant damage,
this trait doesn't function at the start of its next turn. The typhon dies only if
it starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Underworld
Cerberus","maxHP":104,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave"
:-1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened,
Stunned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The cerberus makes three bite
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage."},{"name":"Breath
Weapon Recharge 5","desc":"The cerberus exhales a 30-foot cone of molten rock. Each
creature in the cone must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire
damage on a failed save, or half as much damage on a successful one. On a failed
save, a creature is also RESTRAINED by the hardening rock. A creature can make a DC
15 Strength (Athletics) check as an action, freeing itself or a creature within
reach from the rock on a success. The rock has AC 17 and 20 hit points, and it is
immune to fire, poison, and psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the cerberus
can move up to its speed toward a hostile creature that it can see."},
{"name":"Multiheaded","desc":"The cerberus can't be {@quickref Surprise|PHB|3|0|
surprised}, and it has advantage on saving throws against being knocked
UNCONSCIOUS."},{"name":"Pack Tactics","desc":"The cerberus has advantage on an
attack roll against a creature if at least one of the cerberus's allies is within 5
feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Truesight 30 ft.","languages":"Understands all
languages but can't speak","speedWalk":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"W
inged Bull","maxHP":95,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities
":"None","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 18 (2d12 + 5) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Charge","desc":"If the bull moves at least 20 feet
straight toward a creature and then hits it with a gore attack on the same turn,
the target takes an extra 19 (3d12) piercing damage."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Understands Celestial but can't
speak","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Winged Lion","maxHP":114,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 16 (2d10 + 5) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14
(2d8 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Pounce","desc":"If the lion moves at least 20 feet straight toward a
creature and then hits it with a claw attack on the same turn, that target must
succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is
PRONE, the lion can make one bite attack against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Celestial but can't
speak","speedWalk":60,"speedFly":60,"spellList":[],"dataSlug":"MOT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Woe Strider","maxHP":110,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The woe strider makes two claw
attacks and one bite attack. If both claws hit the same creature, the target is
GRAPPLED (escape DC 14)."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic
damage."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
creature that is GRAPPLED, INCAPACITATED, or RESTRAINED. 13 (2d8 + 4) piercing
damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is
carrying that isn't an artifact has its magical properties suppressed for 1
minute."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Cone","desc":"The woe strider's open mouth creates an area of antimagic, as in the
Antimagic Field spell, in a 60-foot cone. At the start of each of its turns, the
woe strider decides which way the cone faces and whether its mouth is open or
closed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Telepathy 120 ft.","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MOT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Abjurer Wizard","maxHP":104,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":18,"intSave"
:"+8","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The abjurer makes three Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +8 to hit, reach 5 ft.
or range 120 ft., one target. 20 (3d10 + 4) force damage."},{"name":"Force
Blast","desc":"Each creature in a 20-foot cube originating from the abjurer must
make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8)
force damage and is pushed up to 10 feet away from the abjurer. On a successful
save, a creature takes half as much damage and isn't pushed."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The abjurer
casts one of the following spells, using Intelligence as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand,
Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Arcane Lock,
Banishment, Globe Of Invulnerability, Invisibility, Wall Of Force"},{"name":"Twice
a Day/Each","desc":"Dispel Magic, Lightning Bolt, Mage Armor"}],"reactions":
[{"name":"Arcane Ward Recharge 4","desc":"When the abjurer or a creature it can see
within 30 feet of it takes damage, the abjurer magically creates a protective
barrier around itself or the other creature. The barrier reduces the damage to the
protected creature by 26 (4d10 + 4), to a minimum of 0, and then
vanishes."}],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
dult Kruthik","maxHP":39,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes
two Stab or Spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Spike","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kruthik has advantage on an attack roll against a creature if
at least one of the kruthik's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through
solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense
60
ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellLi
st":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
dult Oblex","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":19,"intSave"
:"+7","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The oblex makes two pseudopod
attacks, and it uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (2d6 + 4) bludgeoning damage plus 7
(2d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one
creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom
saving throw or take 18 (4d8) psychic damage and become memory drained until it
finishes a short or long rest or until it benefits from the Greater Restoration or
Heal spell. Constructs, Oozes, Plants, and Undead succeed on the save
automatically."},{"name":"Bonus: Sulfurous Impersonation","desc":"The oblex
extrudes a piece of itself that assumes the appearance of one Medium or smaller
creature whose memories it has stolen. This simulacrum appears, feels, and sounds
exactly like the creature it impersonates, though it smells faintly of sulfur. The
oblex can impersonate (1d4 + 1) different creatures, each one tethered to its body
by a strand of slime that can extend up to 120 feet away. The simulacrum is an
extension of the oblex, meaning that the oblex occupies its space and the
simulacrum's space simultaneously. The tether is immune to damage, but it is
severed if there is no opening at least 1 inch wide between the oblex and the
simulacrum. The simulacrum disappears if the tether is
severed."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require
sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The oblex casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 15):"},{"name":"Thrice a
Day/Each","desc":"Charm Person (as 5th-level spell), Detect Thoughts, Hypnotic
Pattern"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
distance)","languages":"Common plus two more languages","speedWalk":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Air
Elemental
Myrmidon","maxHP":117,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three Flail
attacks."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d8 + 4) force damage."},{"name":"Lightning Strike
{@recharge}","desc":"The myrmidon makes one Flail attack. On a hit, the target
takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13
Constitution saving throw or be STUNNED until the end of the myrmidon's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Auran, One language of its creator's
choice","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Alhoon","maxHP":150,"armorClass":15,"unitType":"undead","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+
7","intScore":19,"intSave":"+8","wisScore":17,"wisSave":"+7","chaScore":17,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The alhoon makes two Chilling
Grasp or Arcane Bolt attacks."},{"name":"Chilling Grasp","desc":"{@atk ms} +8 to
hit, reach 5 ft., one target. 14 (4d6) cold damage, and the alhoon regains 14 hit
points."},{"name":"Arcane Bolt","desc":"{@atk rs} +8 to hit, range 120 ft., one
target. 28 (8d6) force damage."},{"name":"Mind Blast Recharge 5","desc":"The alhoon
magically emits psychic energy in a 60-foot cone. Each creature in that area must
succeed on a DC 16 Intelligence saving throw or take 22 (4d8 + 4) psychic damage
and be STUNNED for 1 minute. A target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The alhoon has advantage
on saving throws against spells and other magical effects."},{"name":"Turn
Resistance","desc":"The alhoon has advantage on saving throws against any effect
that turns Undead."}],"spellActions":[{"name":"Spellcasting","desc":"The alhoon
casts one of the following spells, requiring no material components and using
Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Detect Magic, Detect Thoughts, Disguise Self, Mage
Hand, Prestidigitation"},{"name":"Once a Day/Each","desc":"Dominate Monster, Globe
Of Invulnerability, Invisibility, Modify Memory, Plane Shift (self only), Wall Of
Force"}],"reactions":[{"name":"Negate Spell (3/Day)","desc":"The alhoon targets one
creature it can see within 60 feet of it that is casting a spell. If the spell is
3rd level or lower, the spell fails, but any spell slots or charges are not
wasted."}],"senses":"Truesight 120 ft.","languages":"Deep Speech, Undercommon,
Telepathy 120 ft.","speedWalk":30,"speedFly":15,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Alkilith","maxHP":168,"armorClass":17,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+8","conScore":22,"conSave"
:"+10","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The alkilith makes three
Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach
15 ft., one target. 18 (4d6 + 4) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Abyssal Rift","desc":"If the alkilith surrounds a
door, window, or similar opening continuously for (6d6) days, the opening becomes a
permanent portal to a random layer of the Abyss."},{"name":"Amorphous","desc":"The
alkilith can move through a space as narrow as 1 inch wide without squeezing."},
{"name":"False Appearance","desc":"If the alkilith is motionless at the start of
combat, it has advantage on its initiative roll. Moreover, if a creature hasn't
observed the alkilith move or act, that creature must succeed on a DC 18
Intelligence (INVESTIGATION) check to discern that the alkilith isn't ordinary
slime or fungus."},{"name":"Foment Confusion","desc":"Any creature that isn't a
demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18
Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has
disadvantage on its next attack roll, saving throw, or ability check."},
{"name":"Magic Resistance","desc":"The alkilith has advantage on saving throws
against spells and other magical effects."},{"name":"Spider Climb","desc":"The
alkilith can climb difficult surfaces, such as upside down on ceilings, without
making an ability check."},{"name":"Unusual Nature","desc":"The alkilith doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't
speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"A
llip","maxHP":40,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Maddening Touch","desc":"{@atk ms} +6 to hit, reach 5
ft., one target. 17 (4d6 + 3) psychic damage."},{"name":"Howling Babble
{@recharge}","desc":"Each creature within 30 feet of the allip that can hear it
must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 +
3) psychic damage, and it is STUNNED until the end of its next turn. On a
successful save, it takes half as much damage and isn't STUNNED. Constructs and
Undead are immune to this effect."},{"name":"Whispers of Compulsion","desc":"The
allip chooses up to three creatures it can see within 60 feet of it. Each target
must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3) psychic
damage and must use its reaction to make a melee weapon attack against one creature
of the allip's choice that the allip can see. Constructs and Undead are immune to
this effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The allip can move through other creatures and objects as if they
were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends
its turn inside an object."},{"name":"Unusual Nature","desc":"The allip doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in
life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"
Amnizu","maxHP":202,"armorClass":21,"unitType":"fiend","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+7","conScore":16,"conSave":"+
9","intScore":20,"intSave":"+5","wisScore":12,"wisSave":"+7","chaScore":18,"chaSave
":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The amnizu uses Blinding Rot or
Forgetfulness, if available. It also makes two Taskmaster Whip attacks."},
{"name":"Taskmaster Whip","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 9 (1d8 + 5) slashing damage plus 16 (3d10) force damage."},
{"name":"Blinding Rot","desc":"The amnizu targets one or two creatures that it can
see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw
or take 26 (4d12) necrotic damage and be BLINDED until the start of the amnizu's
next turn."},{"name":"Forgetfulness {@recharge}","desc":"The amnizu targets one
creature it can see within 60 feet of it. That creature must succeed on a DC 18
Intelligence saving throw or take 26 (4d12) psychic damage and become STUNNED for 1
minute. A STUNNED creature repeats the saving throw at the end of each of its
turns, ending the effect on itself on a success. If the target is STUNNED for the
full minute, it forgets
everything it sensed, experienced, and learned during the last 5
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the amnizu's DARKVISION."},
{"name":"Magic Resistance","desc":"The amnizu has advantage on saving throws
against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The amnizu casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 19):"},{"name":"At-Will Spells","desc":"Command"},{"name":"Once a
Day","desc":"Feeblemind"},{"name":"Thrice a Day","desc":"Dominate
Monster"}],"reactions":[{"name":"Instinctive Charm","desc":"When a creature within
60 feet of the amnizu makes an attack roll against it, and another creature is
within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a
failed save, the attacker must target the creature that is closest to it, not
including the amnizu or itself. If multiple creatures are closest, the attacker
chooses which one to target. If the saving throw is successful, the attacker is
immune to the amnizu's Instinctive Charm for 24 hours."}],"senses":"Darkvision 120
ft.","languages":"Common, Infernal, Telepathy 1,000
ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"
Angry
Sorrowsworn","maxHP":255,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
sorrowsworn makes two Hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one target. 16 (2d12 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Two
Heads","desc":"The sorrowsworn has advantage on saving throws against being
BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},
{"name":"Rising Anger","desc":"If another creature deals damage to the sorrowsworn,
the sorrowsworn's attack rolls have advantage until the end of its next turn, and
the first time it hits with a Hook attack on its next turn, the attack's target
takes an extra 19 (3d12) psychic damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"A
nnis Hag","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":
{"cr":"6","coven":"8"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The annis makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 15 (3d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) slashing damage."},
{"name":"Crushing Hug","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 36 (9d6 + 5) bludgeoning damage, and the target is GRAPPLED (escape DC 15)
if it is a Large or smaller creature. Until the grapple ends, the target takes 36
(9d6 + 5) bludgeoning damage at the start of each of the hag's turns. The hag can't
make attacks while grappling a creature in this way."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The hag
casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"Thrice a Day/Each","desc":"Disguise Self (including
the form of a Medium Humanoid), Fog Cloud"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant, Sylvan","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"A
pprentice Wizard","maxHP":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Unknown ","standardActions":[{"name":"Arcane Burst","desc":"{@atk ms,rs} +4 to hit,
reach 5 ft. or range 120 ft., one target. 7 (1d10 + 2) force
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 12)"},{"name":"At-
Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Burning Hands, Disguise Self, Mage Armor"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":154,"isActive":0,"unitName":"
Archdruid","maxHP":154,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":12,"intSave":"+5","wisScore":20,"wisSave":"+9","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"a
lignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archdruid
makes three Staff or Wildfire attacks. It can replace one attack with a use of
Spellcasting."},{"name":"Staff","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 5 (1d6 + 2) bludgeoning damage plus 21 (6d6) poison damage."},
{"name":"Wildfire","desc":"{@atk rs} +9 to hit, range 120 ft., one target. 26 (6d6
+ 5) fire damage, and the target is BLINDED until the start of the druid's next
turn."},{"name":"Bonus: Change Shape (2/Day)","desc":"The archdruid magically
transforms into a Beast or an Elemental with a challenge rating of 6 or less and
can remain in that form for up to 9 hours. The archdruid can choose whether its
equipment falls to the ground, melds with its new form, or is worn by the new form.
The archdruid reverts to its true form if it dies or falls UNCONSCIOUS. The
archdruid can revert to its true form using a bonus action."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
archdruid casts one of the following spells, using Wisdom as the spellcasting
ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Beast Sense,
Entangle, Speak With Animals"},{"name":"Once a Day/Each","desc":"Commune With
Nature (as an action), Mass Cure Wounds"},{"name":"Thrice a
Day/Each","desc":"Animal Messenger, Dominate Beast, Faerie Fire, Tree
Stride"}],"reactions":[],"senses":"None","languages":"Druidic plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
rcher","maxHP":75,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archer makes two
Shortsword or Longbow attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Bonus: Archer's Eye
(3/Day)","desc":"Immediately after making an attack roll or a damage roll with a
ranged weapon, the archer can roll a (d10) and add the number rolled to the
total."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"A
rmanite","maxHP":94,"armorClass":16,"unitType":"fiend","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":21,"conSave"
:"+5","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The armanite makes one Claw attack, one Hooves
attack, and one Serrated Tail attack."},{"name":"Claw","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage plus 9 (2d8)
lightning damage."},{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target.
12 (2d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it
must succeed on a DC 16 Strength saving throw or be knocked PRONE."},
{"name":"Serrated Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 16 (2d10 + 5) slashing damage."},{"name":"Lightning Lance Recharge
5","desc":"The armanite looses a bolt of lightning in a line that is 60 feet long
and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving
throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on
a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The armanite has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":60,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Astral
Dreadnought","maxHP":297,"armorClass":20,"unitType":"monstrosity","unitSize":"Garga
ntuan
","strScore":28,"strSave":"+9","dexScore":7,"dexSave":"+5","conScore":25,"conSave":
"+7","intScore":5,"intSave":-
3,"wisScore":14,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned, Prone,
Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The dreadnought makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to
hit, reach 10 ft., one target. 36 (5d10 + 9) force damage. If the target is a Huge
or smaller creature and this damage reduces it to 0 hit points or it is
INCAPACITATED, the dreadnought swallows it. The swallowed target, along with
everything it is wearing and carrying, appears in an unoccupied space on the floor
of the Demiplanar Donjon."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit,
reach 20 ft., one target. 19 (3d6 + 9) force damage."}],"legendaryActions":
[{"name":"Claw","desc":"The dreadnought makes one Claw attack."},{"name":"Donjon
Visit (Costs 2 Actions)","desc":"One Huge or smaller creature that the dreadnought
can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be
teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end
of the target's next turn, it reappears in the space it left or in the nearest
unoccupied space if that space is occupied."},{"name":"Psychic Projection (Costs 3
Actions)","desc":"Each creature within 60 feet of the dreadnought must make a DC 19
Wisdom saving throw, taking 26 (4d10 + 4) psychic damage on a failed save, or half
as much damage on a successful one."}],"specialAbilities":[{"name":"Antimagic
Cone","desc":"The dreadnought's eye creates an area of antimagic, as in the
Antimagic Field spell, in a 150-foot cone. At the start of each of its turns, it
decides which way the cone faces. The cone doesn't function while the eye is closed
or while the dreadnought is BLINDED."},{"name":"Astral Entity","desc":"The
dreadnought can't leave the Astral Plane, nor can it be banished or otherwise
transported out of that plane."},{"name":"Demiplanar Donjon","desc":"Anything the
dreadnought swallows is transported to a demiplane that can be entered by no other
means except a Wish spell or the dreadnought's Bite and Donjon Visit. A creature
can leave the demiplane only by using magic that enables planar travel, such as the
Plane Shift spell. The demiplane resembles a stone cave roughly 1,000 feet in
diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of
past meals. The dreadnought can't be harmed from within the demiplane. If the
dreadnought dies, the demiplane disappears, and everything inside it appears around
the dreadnought's corpse. The demiplane is otherwise indestructible."},
{"name":"Legendary Resistance (3/Day)","desc":"If the dreadnought fails a saving
throw, it can choose to succeed instead."},{"name":"Sever Silver Cord","desc":"If
the dreadnought scores a critical hit against a creature traveling by means of the
Astral Projection spell, the dreadnought can cut the target's silver cord instead
of dealing damage."},{"name":"Unusual Nature","desc":"The dreadnought doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":15,"speedFly":80,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"A
urochs","maxHP":38,"armorClass":11,"unitType":"beast","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage. If the aurochs moved
at least 20 feet straight toward the target immediately before the hit, the target
takes an extra 9 (2d8) piercing damage, and the target must succeed on a DC 15
Strength saving throw or be knocked PRONE if it is a
creature."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Autumn Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks.
It can replace one attack with a use of Spellcasting."},
{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two
hands, plus 22 (5d8) psychic damage."},{"name":"Longbow","desc":"{@atk rw} +7 to
hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 22 (5d8)
psychic damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an
unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":
[{"name":"Enchanting Presence","desc":"Any non-eladrin creature that starts its
turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a
failed save, the creature becomes CHARMED by the eladrin for 1 minute. On a
successful save, the creature becomes immune to any eladrin's Enchanting Presence
for 24 hours."},{"name":"Magic Resistance","desc":"The eladrin has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Hold Person"},{"name":"Once
a Day/Each","desc":"Greater Restoration, Revivify"},{"name":"Twice a
Day/Each","desc":"Cure Wounds (as a 5th-level spell), Lesser
Restoration"}],"reactions":[{"name":"Foster Peace","desc":"If a creature CHARMED by
the eladrin hits with an attack roll while within 60 feet of the eladrin, the
eladrin magically causes the attack to miss, provided the eladrin can see the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"B
abau","maxHP":82,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
babau makes two Claw attacks. It can replace one attack with a use of Spellcasting
or Weakening Gaze."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage."},
{"name":"Weakening Gaze","desc":"The babau targets one creature that it can see
within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a
failed save, the target deals only half damage with weapon attacks that use
Strength for 1 minute. The target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The babau
casts one of the following spells, requiring no material components and using
Wisdom as the spellcasting ability (spell save DC 11):"},{"name":"At-Will
Spells","desc":"Darkness, Dispel Magic, Fear, Heat Metal, Levitate"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177
948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"Bael","m
axHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+9","conScore":20,"conSave"
:"+11","intScore":21,"intSave":"+11","wisScore":24,"wisSave":"+7","chaScore":24,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Bael makes two Hellish
Morningstar attacks."},{"name":"Hellish Morningstar","desc":"Melee Weapon Attack
+13 to hit, reach 20 ft., one target. 16 (2d8 + 7) force damage plus 9 (2d8)
necrotic damage."},{"name":"Infernal Command","desc":"Each of Bael's allies within
60 feet of him can't be CHARMED or FRIGHTENED until the end of his next turn."},
{"name":"Teleport","desc":"Bael teleports, along with any equipment he is wearing
or carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Fiendish Magic","desc":"Bael uses Spellcasting
or Teleport."},{"name":"Infernal Command","desc":"Bael uses Infernal Command."},
{"name":"Attack (Costs 2 Actions)","desc":"Bael makes one Hellish Morningstar
attack."}],"specialAbilities":[{"name":"Dread","desc":"Any creature, other than a
devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom
saving throw or be FRIGHTENED of him until the start of its next turn. A creature
succeeds on this saving throw automatically if Bael wishes it or if he is
INCAPACITATED."},{"name":"Legendary Resistance (3/Day)","desc":"If Bael fails a
saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Bael have advantage on saving throws against spells and other
magical effects."},{"name":"Regeneration","desc":"Bael regains 20 hit points at the
start of his turn. If he takes cold or radiant damage, this trait doesn't function
at the start of his next turn. Bael dies only if he starts his turn with 0 hit
points and doesn't regenerate."}],"spellActions":
[{"name":"Spellcasting","desc":"Bael casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium), Charm
Person, Detect Magic, Invisibility, Major Image"},{"name":"Once a
Day","desc":"Dominate Monster"},{"name":"Thrice a Day/Each","desc":"Dispel Magic,
Fly, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Balhannoth","maxHP":114,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+8","intScore":6,"intSave":-
2,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded","challengeRating":"11","experiencePoints":0,"ali
gnment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
balhannoth makes one Bite attack and two Tentacle attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 19
(3d10 + 3) piercing damage."},{"name":"Tentacle","desc":"Melee Weapon Attack +7 to
hit, reach 10 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is
GRAPPLED (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this
grapple ends, the target is RESTRAINED, and the balhannoth can't use this tentacle
against other targets. The balhannoth has four tentacles."}],"legendaryActions":
[{"name":"Bite","desc":"The balhannoth makes one Bite attack against one creature
it has GRAPPLED."},{"name":"Teleport","desc":"The balhannoth teleports, along with
any equipment it is wearing or carrying and any creatures it has GRAPPLED, up to 60
feet to an unoccupied space it can see."},{"name":"Vanish","desc":"The balhannoth
magically becomes INVISIBLE for up to 10 minutes or until immediately after it
makes an attack roll."}],"specialAbilities":[{"name":"Legendary Resistance
(2/Day)","desc":"If the balhannoth fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 500 ft. (blind
beyond this radius)","languages":"Understands Deep Speech, Telepathy 1
mile","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"B
anderhobb","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The banderhobb makes one Bite
attack and one Tongue attack. It can replace one attack with a use of Shadow
Step."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 15 (3d6 + 5) piercing damage, and the target is GRAPPLED (escape DC 16) if
it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED, and the banderhobb can't use its Bite attack or Tongue attack on
another target."},{"name":"Tongue","desc":"Melee Weapon Attack +8 to hit, reach 15
ft., one creature. 10 (3d6) necrotic damage, and the target must make a DC 16
Strength saving throw. On a failed save, the target is pulled to a space within 5
feet of the banderhobb."},{"name":"Shadow Step","desc":"The banderhobb teleports up
to 30 feet to an un occupied space of dim light or darkness that it can see."},
{"name":"Swallow","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one Medium or
smaller creature GRAPPLED by the banderhobb. 15 (3d6 + 5) piercing damage. The
creature is also swallowed, and the grapple ends. The swallowed creature is BLINDED
and RESTRAINED, it has total cover against attacks and other effects outside the
banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the
banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the
necrotic damage and becomes stable."},{"name":"Bonus: Shadow Stealth","desc":"While
in dim light or darkness, the banderhobb takes the {@action Hide}
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Resonant
Connection","desc":"If the banderhobb has even a tiny piece of a creature or an
object in its possession, such as a lock of hair or a splinter of wood, it knows
the most direct route to that creature or object if it is within 1 mile of the
banderhobb."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Common and the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":319,"isActive":0,"unitName":"
Baphomet","maxHP":319,"armorClass":22,"unitType":"fiend","unitSize":"Huge
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":26,"conSave
":"+15","intScore":18,"intSave":"+4","wisScore":24,"wisSave":"+14","chaScore":16,"c
haSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Baphomet makes one Bite attack,
one Gore attack, and one Heartcleaver attack. He also uses Frightful Presence."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 19
(2d8 + 10) piercing damage."},{"name":"Gore","desc":"Melee Weapon Attack +17 to
hit, reach 10 ft., one target. 17 (2d6 + 10) piercing damage. If Baphomet moved at
least 10 feet straight toward the target immediately before the hit, the target
takes an extra 16 (3d10) piercing damage. If the target is a creature, it must
succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and
knocked PRONE."},{"name":"Heartcleaver","desc":"Melee Weapon Attack +17 to hit,
reach 15 ft., one target. 21 (2d10 + 10) force damage."},{"name":"Frightful
Presence","desc":"Each creature of Baphomet's choice within 120 feet of him and
aware of him must succeed on a DC 18 Wisdom saving throw or become FRIGHTENED for 1
minute. A FRIGHTENED creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. These later saves have
disadvantage if Baphomet is within line of sight of the
creature."}],"legendaryActions":[{"name":"Heartcleaver Attack","desc":"Baphomet
makes one Heartcleaver attack."},{"name":"Charge (Costs 2
Actions)","desc":"Baphomet moves up to his speed without provoking {@action
opportunity attack||opportunity attacks}, then makes a Gore
attack."}],"specialAbilities":[{"name":"Labyrinthine Recall","desc":"Baphomet can
perfectly recall any path he has traveled, and he is immune to the Maze spell."},
{"name":"Legendary Resistance (3/Day)","desc":"If Baphomet fails a saving throw, he
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Baphomet has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"Baphomet
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 18):"},{"name":"Once a
Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Dominate
Beast, Maze, Wall Of Stone"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"B
ard","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The bard makes
two Shortsword or Shortbow attacks. It can replace one attack with a use of
Spellcasting."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk
rw} +4 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Cacophony Recharge 4","desc":"Each creature in a 15-foot cube originating
from the bard must make a DC 12 Constitution saving throw. On a failed save, a
creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the
bard. On a successful save, a creature takes half as much damage and isn't
pushed."},{"name":"Bonus: Taunt (2/Day)","desc":"The bard targets one creature
within 30 feet of it. If the target can hear the bard, the target must succeed on a
DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls,
and saving throws until the start of the bard's next turn."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The bard
casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 12):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Charm Person, Invisibility,
Sleep"}],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"B
arghest","maxHP":60,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
barghest makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage."},{"name":"Bonus: Change Shape","desc":"The barghest
transforms into a Small goblin or back into its true form. Other than its size and
speed, its statistics are the same in each form. Any equipment it is wearing or
carrying isn't transformed. The barghest reverts to its true form if it
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Fire
Banishment","desc":"When the barghest starts its turn engulfed in flames that are
at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or
be instantly banished to Gehenna"},{"name":"Soul Feeding","desc":"The barghest can
feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This
feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is
trapped in the barghest for 24 hours, after which time it is digested and the
person is incapable of being revived. If the barghest dies before the soul is
digested, the soul is released. While a soul is trapped in the barghest, any magic
that tries to restore the soul to life has a {@chance 50} chance of failing and
being wasted."}],"spellActions":[{"name":"Spellcasting","desc":"The barghest casts
one of the following spells, requiring no material components and using Charisma as
the spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Levitate, Minor Illusion, Pass Without Trace"},{"name":"Once a
Day/Each","desc":"Charm Person, Dimension Door, Suggestion"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Common,
Goblin, Infernal, Telepathy 60 ft.","speedWalk":60,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"B
erbalang","maxHP":49,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+5","conScore":9,"conSave":-
1,"intScore":17,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment
":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The berbalang
makes one Bite attack and one"},{"name":"Bite","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic
damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 8 (2d4 + 3) slashing damage."},{"name":"Bonus: Spectral Duplicate
(Recharges after a Short or Long Rest)","desc":"The berbalang creates one spectral
duplicate of itself in an unoccupied space it can see within 60 feet of it. While
the duplicate exists, the berbalang is UNCONSCIOUS. A berbalang can have only one
duplicate at a time. The duplicate disappears when it or the berbalang drops to 0
hit points or when the berbalang dismisses it (no action
required)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The berbalang casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting
ability:"},{"name":"At-Will Spells","desc":"Speak With Dead"},{"name":"Once a
Day","desc":"Plane Shift (self only)"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"B
heur Hag","maxHP":91,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":
{"cr":"7","coven":"9"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The hag makes two Slam or Frost
Shard attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 10 (2d8 + 1) bludgeoning damage plus 18 (4d8) cold damage."},
{"name":"Frost Shard","desc":"{@atk rs} +6 to hit, range 60 ft., one target. 30
(6d8 + 3) cold damage, and the target's speed is reduced by 10 feet until the start
of the hag's next turn."},{"name":"Horrific Feast","desc":"The hag feeds on the
corpse of one enemy within reach that died within the past minute. Each creature of
the hag's choice that is within 60 feet and able to see the feeding must succeed on
a DC 15 Wisdom saving throw or be FRIGHTENED of the hag for 1 minute. While
FRIGHTENED in this way, a creature is INCAPACITATED, can't understand what others
say, can't read, and speaks only in gibberish. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success. If
a creature's saving throw is successful or the effect ends for it, the creature is
immune to the hag's Horrific Feast for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Control Weather (1/Day)","desc":"The hag can cast
the Control Weather spell, requiring no material components and using Charisma as
the spellcasting ability."},{"name":"Graystaff Magic","desc":"The hag carries a
graystaff, a magic staff. The hag can use its flying speed only while astride the
staff. If the staff is lost or destroyed, the hag must craft another, which takes a
year and a day. Only a bheur hag can use a graystaff"},{"name":"Ice
Walk","desc":"The hag can move across and climb icy surfaces without needing to
make an ability check, and {@quickref difficult terrain||3} composed of ice or snow
doesn't cost the hag extra moment."}],"spellActions":
[{"name":"Spellcasting","desc":"While holding or riding the graystaff, the hag
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Hold Person"},{"name":"Once a Day/Each","desc":"Cone Of Cold, Ice
Storm, Wall Of Ice"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran, Common, Giant","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
lack Abishai","maxHP":58,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSav
e":"+6","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities"
:"undefined, undefined, undefined","damageResistances":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes one Bite attack and two Scimitar attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d10 + 3) piercing damage plus 9 (2d8) acid damage."},
{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
6 (1d6 + 3) force damage."},{"name":"Creeping Darkness {@recharge}","desc":"The
abishai casts Darkness at a point within 120 feet of it, requiring no spell
components or {@status concentration}. Wisdom is its spellcasting ability for this
spell. While the spell persists, the abishai can move the area of darkness up to 60
feet as a bonus action."},{"name":"Bonus: Shadow Stealth","desc":"While in dim
light or darkness, the abishai takes the {@action Hide}
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Blackguard","maxHP":119,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
blackguard makes three attacks, using Glaive, Shortbow, or both."},
{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 9
(1d10 + 4) slashing damage plus 9 (2d8) necrotic damage."},
{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage."},{"name":"Dreadful Aspect (Recharges after a Short or
Long Rest)","desc":"Each enemy within 30 feet of the blackguard must succeed on a
DC 13 Wisdom saving throw or be FRIGHTENED of the blackguard for 1 minute. If a
FRIGHTENED target ends its turn more than 30 feet away from the blackguard, the
target can repeat the saving throw, ending the effect on itself on a success."},
{"name":"Bonus: Smite","desc":"Immediately after the blackguard hits a target with
an attack roll, the blackguard can force that target to make a DC 13 Constitution
saving throw. On a failed save, the target suffers one of the following effects of
the blackguard's choice:"},{"name":"Bonus: Blind","desc":"The target is BLINDED for
1 minute. The BLINDED target can repeat the save at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Bonus: Shove","desc":"The
target is pushed up to 10 feet away and knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
blackguard casts one of the following spells, using Charisma as the spellcasting
ability (spell save DC 13):"},{"name":"Twice a Day/Each","desc":"Command, Dispel
Magic, Find Steed"}],"reactions":[],"senses":"None","languages":"Any one language
(usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"
Blue Abishai","maxHP":202,"armorClass":19,"unitType":"fiend","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":22,"intSave":"+12","wisScore":23,"wisSave":"+12","chaScore":18,"ch
aSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes three Bite or Lightning Strike attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13
(2d10 + 2) piercing damage plus 14 (4d6) lightning damage."},{"name":"Lightning
Strike","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 36 (8d8) lightning
damage."},{"name":"Bonus: Teleport","desc":"The abishai teleports, along with any
equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it
can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The abishai casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-
Will Spells","desc":"Disguise Self, Mage Hand, Minor Illusion"},{"name":"Twice a
Day/Each","desc":"Charm Person, Dispel Magic, Greater Invisibility, Wall Of
Force"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic,
Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
odak","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage."},
{"name":"Withering Gaze","desc":"One creature that the bodak can see within 60 feet
of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage
on a failed save, or half as much damage on a successful one."},{"name":"Bonus:
Aura of Annihilation","desc":"The bodak activates or deactivates this deathly aura.
While active, the aura deals 5 necrotic damage to any creature that ends its turn
within 30 feet of the bodak. Undead and Fiends ignore this
effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Gaze","desc":"When a creature that can see the bodak's eyes starts its turn within
30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving
throw if the bodak isn't INCAPACITATED and can see the creature. If the saving
throw fails by 5 or more, the creature is reduced to 0 hit points unless it is
immune to the FRIGHTENED condition. Otherwise, a creature takes 16 (3d10) psychic
damage on a failed save."},{"name":"Sunlight Hypersensitivity","desc":"The bodak
takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it
has disadvantage on attack rolls and ability checks."},{"name":"Unusual
Nature","desc":"The bodak doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"B
oggle","maxHP":18,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Pummel","desc":"Melee
Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning
damage."},{"name":"Oil Puddle","desc":"The boggle creates a puddle of nonflammable
oil. The puddle is 1 inch deep and covers the ground in the boggle's space. The
puddle is {@quickref difficult terrain||3} for all creatures except boggles and
lasts for 1 hour. The oil has one of the following additional effects of the
boggle's choice:"},{"name":"Slippery Oil","desc":"Any non-boggle creature that
enters the puddle or starts its turn there must succeed on a DC 11 Dexterity saving
throw or fall PRONE."},{"name":"Sticky Oil","desc":"Any non-boggle creature that
enters the puddle or starts its turn there must succeed on a DC 11 Strength saving
throw or be RESTRAINED. On its turn, a creature can use an action to try to
extricate itself, ending the effect and moving into the nearest unoccupied space of
its choice with a successful DC 11 Strength check."},{"name":"Bonus: Boggle
Oil","desc":"The boggle excretes nonflammable oil from its pores, giving itself one
of the following benefits of its choice until it uses this bonus action again:"},
{"name":"Slippery Oil","desc":"The boggle has advantage on Dexterity (ACROBATICS)
checks made to escape bonds and end grapples, and it can move through openings
large enough for a Tiny
creature without squeezing."},{"name":"Sticky Oil","desc":"The boggle has
advantage on Strength (ATHLETICS) checks made to grapple and any ability check made
to maintain a hold on another creature, a surface, or an object. The boggle can
also climb difficult surfaces, including upside down on ceilings, without needing
to make an ability check."},{"name":"Bonus: Dimensional Rift","desc":"The boggle
creates an INVISIBLE and immobile rift within an opening or frame it can see within
5 feet of it, provided that the space is no bigger than 10 feet on any side. The
dimensional rift bridges the distance between that space and a point within 30 feet
of it that the boggle can see or specify by distance and direction (such as \"30
feet straight up\"). While next to the rift, the boggle can see through it and is
considered to be next to the destination as well, and anything the boggle puts
through the rift (including a portion of its body) emerges at the destination. Only
the boggle can use the rift, and it lasts until the end of the boggle's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Boneclaw","maxHP":150,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":15,"conSave"
:"+6","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+6","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The boneclaw makes two Piercing
Claw attacks."},{"name":"Piercing Claw","desc":"Melee Weapon Attack +8 to hit,
reach 15 ft., one target. 20 (3d10 + 4) piercing damage plus 11 (2d10) necrotic
damage. If the target is a creature, the boneclaw can pull the target up to 10 feet
toward itself, and the target is GRAPPLED (escape DC 14). The boneclaw has two
claws. While a claw grapples a target, the claw can attack only that target."},
{"name":"Shadow Jump Recharge 5","desc":"If the boneclaw is in dim light or
darkness, each creature of the boneclaw's choice within 15 feet of it must succeed
on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage."},
{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the
boneclaw takes the {@action Hide} action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rejuvenation","desc":"While its master lives, a
destroyed boneclaw gains a new body in (1d10) hours, with all its hit points. The
new body appears within 1 mile of the boneclaw's master."},{"name":"Unusual
Nature","desc":"The boneclaw doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[{"name":"Deadly Reach","desc":"In response
to a creature entering a space within 15 feet of it, the boneclaw makes one
Piercing Claw attack against that creature."}],"senses":"Darkvision 60
ft.","languages":"Common plus one language spoken by its
master","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"
Brontosaurus","maxHP":121,"armorClass":15,"unitType":"beast","unitSize":"Gargantuan
","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+6","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Stomp","desc":"Melee Weapon Attack +8
to hit, reach 20 ft., one target. 27 (5d8 + 5) bludgeoning damage, and the target
must succeed on a DC 14 Strength saving throw or be knocked PRONE."},
{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 32
(6d8 + 5) bludgeoning damage"}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
ulezau","maxHP":52,"armorClass":14,"unitType":"fiend","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Barbed Tail","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 8 (1d12 + 2) piercing damage plus 4 (1d8) necrotic damage.
If the target is a creature, it must succeed on a DC 13 Constitution saving throw
against disease or become POISONED until the disease ends. While POISONED in this
way, the target sports festering boils, coughs up flies, and sheds rotting skin,
and the target must repeat the saving throw after every 24 hours that elapse. On a
successful save, the disease ends. On a failed save, the target's hit point maximum
is reduced by 4 ((1d8)). The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Rotting
Presence","desc":"When any creature that isn't a demon starts its turn within 30
feet of the bulezau, that creature must succeed on a DC 13 Constitution saving
throw or take 3 (1d6) necrotic damage."},{"name":"Standing Leap","desc":"The
bulezau's long jump is up to 20 feet and its high jump is up to 10 feet, with or
without a running start."},{"name":"Sure-Footed","desc":"The bulezau has advantage
on Strength and Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Cadaver
Collector","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The collector makes two Slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage."},
{"name":"Paralyzing Breath Recharge 5","desc":"The collector releases paralyzing
gas in a 30-foot cone. Each creature in that area must make a successful DC 18
Constitution saving throw or be PARALYZED for 1 minute. A PARALYZED creature
repeats the saving throw at the end of each of its turns, ending the effect on
itself with a success."},{"name":"Bonus: Summon Specters (Recharges after a Short
or Long Rest)","desc":"The collector calls up the enslaved spirits of those it has
slain; (1d4) {@creature specter||specters} (without Sunlight Sensitivity) arise in
unoccupied spaces within 15 feet of it. The specters act right after the collector
on the same initiative count and fight until they're destroyed. They disappear when
the collector is destroyed."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The collector has advantage on saving throws
against spells and other magical effects."},{"name":"Unusual Nature","desc":"The
collector doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands all
languages but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Canoloth","maxHP":120,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":5,"intSave":-
3,"wisScore":17,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
canoloth makes one Bite or Tongue attack and one Claw attack."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage plus 18 (4d8) force damage."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage plus 9 (2d8) force damage."},
{"name":"Tongue","desc":"Melee Weapon Attack +7 to hit, reach 30 ft., one target.
10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or
smaller, it is GRAPPLED (escape DC 15), pulled up to 30 feet toward the canoloth,
and RESTRAINED until the grapple ends. The canoloth can grapple one target at a
time with its tongue."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dimensional
Lock","desc":"Other creatures can't teleport to or from a space within 60 feet of
the canoloth. Any attempt to do so is wasted."},{"name":"Magic
Resistance","desc":"The canoloth has advantage on saving throws against spells and
other magical effects."},{"name":"Uncanny Senses","desc":"The canoloth can't be
{@quickref Surprise|PHB|3|0|surprised} unless it's
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"C
atoblepas","maxHP":84,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":21,"conSave"
:"+5","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 21 (5d6 + 4) bludgeoning damage, and the target
must succeed on a DC 16 Constitution saving throw or be STUNNED until the start of
the catoblepas's next turn."},{"name":"Death Ray Recharge 5","desc":"The catoblepas
targets one creature it can see within 30 feet of it. The target must make a DC 16
Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or
half as much damage on a successful one. If the saving throw fails by 5 or more,
the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit
points by this ray."}],"legendaryActions":[],"specialAbilities":
[{"name":"Stench","desc":"Any creature other than a catoblepas that starts its turn
within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw
or be POISONED until the start of the creature's next turn. On a successful saving
throw, the creature is immune to the Stench of any catoblepas for 1
hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"C
ave Fisher","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The cave fisher
makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},{"name":"Retract
Filament","desc":"One Large or smaller creature GRAPPLED by the cave fisher's
Adhesive Filament must make a DC 13 Strength saving throw. On a failed save, the
target is pulled into an unoccupied space within 5 feet of the cave fisher, and the
cave fisher makes one Claw attack against it. Anyone else who was attached to the
filament is released. Until the grapple ends on the target, the cave fisher can't
use Adhesive Filament."},{"name":"Bonus: Adhesive Filament","desc":"The cave fisher
extends a sticky filament up to 60 feet, and the filament adheres to anything that
touches it. A creature the filament adheres to is GRAPPLED by the cave fisher
(escape DC 13), and ability checks made to escape this grapple have disadvantage.
The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic
damage). A weapon that fails to sever it becomes stuck to it, requiring an action
and a successful DC 13 Strength check to pull free. Destroying the filament deals
no damage to the cave fisher. The filament crumbles away if the cave fisher takes
this bonus action again."}],"legendaryActions":[],"specialAbilities":
[{"name":"Flammable Blood","desc":"If the cave fisher drops to half its hit points
or fewer, it gains vulnerability to fire damage."},{"name":"Spider
Climb","desc":"The cave fisher can climb difficult surfaces, including upside down
on ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Champion","maxHP":143,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The champion
makes three Greatsword or Shortbow attacks."},{"name":"Greatsword","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage,
plus 7 (2d6) slashing damage if the champion has more than half of its total hit
points remaining."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320
ft., one target. 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the
champion has more than half of its total hit points remaining."},{"name":"Bonus:
Second Wind (Recharges after a Short or Long Rest)","desc":"The champion regains 20
hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable
(2/Day)","desc":"The champion rerolls a failed saving throw."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"C
hitine","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chitine
makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The chitine has advantage on saving throws against being CHARMED,
and magic can't put the chitine to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the chitine has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web
Sense","desc":"While in contact with a web, the chitine knows the exact location of
any other creature in contact with the same web."},{"name":"Web Walker","desc":"The
chitine ignores movement restrictions caused by webbing."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"C
hoker","maxHP":13,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The choker
makes two Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to
hit, reach 10 ft., one target. 5 (1d4 + 3) piercing damage. If the target is a
Large or smaller creature, it is GRAPPLED (escape DC 15). Until this grapple ends,
the target is RESTRAINED, and the choker can't use this tentacle on another target.
The choker has two tentacles. If this attack is a critical hit, the target also
can't breathe or speak until the grapple ends."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aberrant Quickness (Recharges after a Short or Long
Rest)","desc":"The choker can take an extra action on its turn."},
{"name":"Boneless","desc":"The choker can move through and occupy a space as narrow
as 4 inches wide without squeezing."},{"name":"Spider Climb","desc":"The choker can
climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"C
holdrith","maxHP":66,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3)
piercing damage plus
10 (3d6) poison damage."},{"name":"Web Recharge 5","desc":"{@atk rw} +5 to hit,
range 30/60 ft., one Large or smaller creature. The target is RESTRAINED by
webbing. As an action, the RESTRAINED target can make a DC 11 Strength check,
bursting the webbing on a success. The webbing can also be attacked and destroyed
(AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning,
poison, and psychic damage)."},{"name":"Bonus: Spectral Dagger (Recharges after a
Short or Long Rest)","desc":"The choldrith conjures a floating, spectral dagger
within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit)
against one creature within 5 feet of the dagger. On a hit, the target takes 6 (1d8
+ 2) force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The choldrith has advantage on saving throws against being
CHARMED, and magic can't put the choldrith to sleep."},{"name":"Spider
Climb","desc":"The choldrith can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the choldrith has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web
Sense","desc":"While in contact with a web, the choldrith knows the exact location
of any other creature in contact with the same web."},{"name":"Web
Walker","desc":"The choldrith ignores movement restrictions caused by
webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The choldrith casts one
of the following spells, using Wisdom as the spellcasting ability (spell save DC
12):"},{"name":"At-Will Spells","desc":"Guidance, Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Bane, Hold Person"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"C
lockwork Bronze Scout","maxHP":36,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage."},
{"name":"Lightning Flare (Recharges after a Short or Long Rest)","desc":"Each
creature in contact with the ground within 15 feet of the clockwork must make a DC
13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Earth Armor","desc":"The clockwork doesn't provoke
{@action opportunity attack||opportunity attacks} when it burrows."},{"name":"Magic
Resistance","desc":"The clockwork has advantage on saving throws against spells and
other magical effects."},{"name":"Unusual Nature","desc":"The clockwork doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands one language of its
creator but can't speak","speedWalk":30,"speedBurrow":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"C
lockwork Iron Cobra","maxHP":91,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must
succeed on a DC 13 Constitution saving throw or suffer one random effect (roll a
(d6)):"},{"name":"1–2: Confusion","desc":"On its next turn, the target must use its
action to make one weapon attack against a random creature it can see within 30
feet of it, using whatever weapon it has in hand and moving beforehand if necessary
to get in range. If it's holding no weapon, it makes an unarmed strike. If no
creature is visible within 30 feet, it takes the {@action Dash} action, moving
toward the nearest creature."},{"name":"3–4: Paralysis","desc":"The target is
PARALYZED until the end of its next turn."},{"name":"5–6: Poison","desc":"The
target takes 13 (3d8) poison damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws
against spells and other magical effects."},{"name":"Unusual Nature","desc":"The
clockwork doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands one
language of its creator but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Clockwork Oaken
Bolter","maxHP":117,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The clockwork makes two Lancing
Bolt attacks or one Lancing Bolt attack and one Harpoon attack."},{"name":"Lancing
Bolt","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 100/400
ft., one target. 15 (2d10 + 4) piercing damage."},{"name":"Harpoon","desc":"{@atk
rw} +7 to hit, range 50/200 ft., one target. 9 (1d10 + 4) piercing damage, and the
target is GRAPPLED (escape DC 12). While GRAPPLED in this way, a creature's speed
isn't reduced, but it can move only in directions that bring it closer to the
clockwork. A creature takes 5 (1d10) slashing damage if it escapes from the grapple
or if it tries and fails. The clockwork can grapple only one creature at a time
with its harpoon."},{"name":"Explosive Bolt Recharge 5","desc":"The clockwork
launches an explosive charge at a point within 120 feet. Each creature in a 20-
foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw,
taking 17 (5d6) fire damage on a failed save, or half as much damage on a
successful one."},{"name":"Bonus: Reel In","desc":"The clockwork pulls the creature
GRAPPLED by its Harpoon up to 20 feet closer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The clockwork has
advantage on saving throws against spells and other magical effects."},
{"name":"Unusual Nature","desc":"The clockwork doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Clockwork Stone
Defender","maxHP":105,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 11 (2d6 + 4) bludgeoning damage, and if the target is Large or
smaller, it is knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The clockwork has advantage on saving throws
against spells and other magical effects."},{"name":"Unusual Nature","desc":"The
clockwork doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[{"name":"Intercept Attack","desc":"In response to another creature
within 5 feet of it being hit by an attack roll, the clockwork gives that creature
a +5 bonus to its AC against that attack, potentially causing a miss. To use this
ability, the clockwork must be able to see the creature and the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands one language of
its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":250,"isActive":0,"unitName":"
Cloud Giant Smiling
One","maxHP":250,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":26,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":22,"conSave"
:"+10","intScore":15,"intSave":"+6","wisScore":16,"wisSave":"+3","chaScore":17,"cha
Save":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":
0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The giant makes two Slam attacks or two Telekinetic
Strike
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit, reach 10 ft.,
one target. 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage."},
{"name":"Telekinetic Strike","desc":"{@atk rs} +7 to hit, range 240 ft., one
target. 25 (4d10 + 3) force damage."},{"name":"Change Shape","desc":"The giant
magically transforms to look and feel like a Beast or a Humanoid it has seen or to
return to its true form. Any equipment the giant is wearing or carrying is absorbed
by the new form. Its statistics, other than its size, don't change. It reverts to
its true form if it dies."},{"name":"Bonus: Cloud Step Recharge 4","desc":"The
giant teleports, along with any equipment it is wearing or carrying, up to 60 feet
to an unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":
[{"name":"Control Weather (8th-level Spell)","desc":"The giant can cast the Control
Weather spell, requiring no material components and using Charisma as the
spellcasting ability."}],"spellActions":[{"name":"Spellcasting","desc":"The giant
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 15):"},{"name":"At-Will
Spells","desc":"Detect Magic, Fog Cloud, Light, Minor Illusion"},{"name":"Once a
Day/Each","desc":"Gaseous Form, Major Image"},{"name":"Thrice a
Day/Each","desc":"Invisibility, Silent Image, Suggestion, Tongues"}],"reactions":
[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"C
onjurer Wizard","maxHP":58,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The conjurer makes three Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +8 to hit, reach 5 ft.
or range 120 ft., one target. 19 (3d10 + 3) force damage."},{"name":"Bonus: Benign
Transportation Recharge 4","desc":"The conjurer teleports, along with any equipment
it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If
it instead chooses a space within range that is occupied by a willing Small or
Medium creature, they both teleport, swapping places."},{"name":"Bonus: Summon
Elemental (1/Day)","desc":"The conjurer magically summons an {@creature air
elemental}, an {@creature earth elemental}, a {@creature fire elemental}, or a
{@creature water elemental}. The elemental appears in an unoccupied space within 60
feet of the conjurer, whom it obeys. It takes its turn immediately after the
conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer
dismisses it as a bonus action."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The conjurer casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC
14):"},{"name":"At-Will Spells","desc":"Dancing Lights, Mage Hand,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Fly, Stinking Cloud, Web"},
{"name":"Twice a Day/Each","desc":"Fireball, Mage Armor, Unseen
Servant"}],"reactions":[],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Corpse Flower","maxHP":127,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":15,"wisSave":"+2","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The corpse flower makes three
Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach
10 ft., one target. 9 (2d6 + 2) bludgeoning damage plus 10 (3d6) poison damage."},
{"name":"Harvest the Dead","desc":"The corpse flower swallows one unsecured
Humanoid corpse within 10 feet of it, along with any equipment the corpse is
wearing or carrying."},{"name":"Bonus: Digest","desc":"The corpse flower digests
one corpse in its body and instantly regains 11 ((2d10)) hit points. Nothing of the
digested corpse remains. Any equipment on the corpse is expelled from the corpse
flower in its space."},{"name":"Bonus: Reanimate","desc":"The corpse flower
animates one corpse in its body, turning it into a ZOMBIE. The zombie appears in an
unoccupied space within 5 feet of the corpse flower and acts immediately after it
in the initiative order. The zombie acts as an ally of the corpse flower but isn't
under its control, and the flower's stench clings to it (see Stench of
Death)."}],"legendaryActions":[],"specialAbilities":[{"name":"Corpses","desc":"When
first encountered, a corpse flower contains the corpses of (1d6 + 3) Humanoids. A
corpse flower can hold the remains of up to nine Humanoids. These remains have
total cover against attacks and other effects outside the corpse flower. If the
corpse flower dies, the corpses within it can be pulled free."},{"name":"Spider
Climb","desc":"The corpse flower can climb difficult surfaces, including upside
down on ceilings, without needing to make an ability check."},{"name":"Stench of
Death","desc":"Each creature that starts its turn within 10 feet of the corpse
flower or one of its zombies must make a DC 14 Constitution saving throw, unless
the creature is a Construct or an Undead. On a failed save, the creature is
POISONED until the start of its next turn. On a successful save, the creature is
immune to the Stench of Death of all corpse flowers for 24
hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cr
anium Rat","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Bonus:
Illumination","desc":"The cranium rat sheds dim light from its exposed brain in a
5-foot radius or extinguishes the light."}],"legendaryActions":
[],"specialAbilities":[{"name":"Telepathic Shroud","desc":"The cranium rat is
immune to any effect that would sense its emotions or read its thoughts, as well as
to all divination spells."}],"spellActions":[],"reactions":[],"senses":"Darkvision
30 ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
arkling","maxHP":13,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 7
(2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Flash","desc":"When the darkling dies, nonmagical light flashes out from it in a
10-foot radius as its body and possessions, other than metal or magic objects, burn
to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw
or be BLINDED until the end of its next turn."},{"name":"Light
Sensitivity","desc":"While in bright light, the darkling has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
arkling Elder","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
darkling elder makes two Scimitar attacks."},{"name":"Scimitar","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus
7 (2d6) necrotic damage."},{"name":"Darkness (Recharges after a Short or Long
Rest)","desc":"The darkling elder casts Darkness, requiring no spell components and
using Wisdom as the spellcasting ability."}],"legendaryActions":
[],"specialAbilities":[{"name":"Death
Burn","desc":"When the darkling elder dies, magical light flashes out from it in a
10-foot radius as its body and possessions, other than metal or magic objects, burn
to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a
failed save, the creature takes 7 (2d6) radiant damage and is BLINDED until the end
of its next turn. On a successful save, the creature takes half as much damage and
isn't BLINDED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Death Kiss","maxHP":142,"armorClass":15,"unitType":"aberration","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Prone","challengeRating":"10","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
death kiss makes three Tentacle attacks. Up to three of these attacks can be
replaced by Blood Drain—one replacement per tentacle grappling a creature."},
{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target.
11 (2d6 + 4) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a
Huge or smaller creature. Until this grapple ends, the target is RESTRAINED, and
the death kiss can't use the same tentacle on another target. The death kiss has
ten tentacles."},{"name":"Blood Drain","desc":"One creature GRAPPLED by a tentacle
of the death kiss must make a DC 16 Constitution saving throw. On a failed save,
the target takes 22 (4d10) lightning damage, and the death kiss regains half as
many hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning
Blood","desc":"A creature within 5 feet of the death kiss takes 5 (1d10) lightning
damage whenever it hits the death kiss with a melee attack that deals piercing or
slashing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"D
eathlock","maxHP":36,"unitType":"undead","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":14,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Deathly
Claw or Grave Bolt attacks."},{"name":"Deathly Claw","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 9 (2d6 + 2) necrotic damage."},{"name":"Grave
Bolt","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 14 (2d10 + 3)
necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn
Resistance","desc":"The deathlock has advantage on saving throws against any effect
that turns Undead."},{"name":"Unusual Nature","desc":"The deathlock doesn't require
air, food, drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The
deathlock casts one of the following spells, using Charisma as the spellcasting
ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Detect Magic,
Disguise Self, Mage Armor, Mage Hand"},{"name":"Once a Day/Each","desc":"Dispel
Magic, Hunger Of Hadar, Invisibility, Spider Climb"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Deathlock Mastermind","maxHP":110,"unitType":"undead","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":15,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Deathly
Claw or Grave Bolt attacks."},{"name":"Deathly Claw","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 13 (3d6 + 3 necrotic damage)."},{"name":"Grave
Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 13 (3d8) necrotic
damage. If the target is Large or smaller, it must succeed on a DC 16 Strength
saving throw or become RESTRAINED as shadowy tendrils wrap around it for 1 minute.
A RESTRAINED target can use its action to repeat the saving throw, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the deathlock's
DARKVISION."},{"name":"Turn Resistance","desc":"The deathlock has advantage on
saving throws against any effect that turns Undead."},{"name":"Unusual
Nature","desc":"The deathlock doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The deathlock casts one of
the following spells, using Charisma as the spellcasting ability (spell save DC
14):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Mage Armor,
Minor Illusion"},{"name":"Once a Day/Each","desc":"Darkness, Dimension Door, Dispel
Magic, Fly, Invisibility"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
eathlock Wight","maxHP":37,"unitType":"undead","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+4","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The deathlock makes two Life
Drain or Grave Bolt attacks."},{"name":"Life Drain","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one creature. 6 (1d8 + 2) necrotic damage. The target must
succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced
by an amount equal to the damage taken. This reduction lasts until the target
finishes a long rest. The target dies if its hit point maximum is reduced to 0."},
{"name":"Grave Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 12 (2d8
+ 3) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Sunlight Sensitivity","desc":"While in sunlight, the deathlock has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Unusual Nature","desc":"The deathlock doesn't require air, food,
drink, or sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The deathlock
casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self,
Mage Armor"},{"name":"Once a Day/Each","desc":"Fear, Hold Person"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
eep Rothé","maxHP":13,"unitType":"beast","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the rothé moved at
least 20 feet straight toward the target immediately before the hit, the target
takes an extra 7 (2d6) piercing damage."},{"name":"Dancing Lights","desc":"The
rothé casts Dancing Lights, requiring no spell components and using Wisdom as the
spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Beast
of Burden","desc":"The rothé is considered to be one size larger for the purpose of
determining its carrying capacity."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"D
eep Scion","maxHP":67,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw
attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 8 ((1d8 + 4)) slashing damage, or 9 (1d10 + 4) slashing damage if used
with two hands."},{"name":"Bite (Hybrid Form Only)","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage."},{"name":"Claw
(Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
7 (1d6 + 4) slashing damage."},{"name":"Psychic Screech (Hybrid Form Only;
Recharges after a Short or Long Rest)","desc":"The deep scion emits a terrible
scream audible within 300 feet. Creatures within 30 feet of the deep scion must
succeed on a DC 13 Wisdom saving throw or be STUNNED until the end of the deep
scion's next turn. In water, the psychic screech also telepathically transmits the
deep scion's memories of the last 24 hours to its master, regardless of distance,
so long as it and its master are in the same body of water."},{"name":"Bonus:
Change Shape","desc":"The deep scion transforms into a hybrid form (humanoid-
piscine) or back into its true form, which is humanlike. Its statistics, other than
its speed, are the same in each form. Any equipment it is wearing or carrying isn't
transformed. The deep scion reverts to its true form if it
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious (Hybrid Form
Only)","desc":"The deep scion can breathe air and water."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Aquan, Common,
Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
einonychus","maxHP":26,"armorClass":13,"unitType":"beast","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deinonychus
makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Pounce","desc":"If the deinonychus moves at least 20 feet straight toward
a creature and then hits it with a Claw attack on the same turn, that target must
succeed on a DC 12 Strength saving throw or be knocked PRONE. If the target is
PRONE, the deinonychus can make one Bite attack against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":464,"isActive":0,"unitName":"
Demogorgon","maxHP":464,"armorClass":22,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave
":"+16","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+11","chaScore":25,"c
haSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Demogorgon makes two Tentacle
attacks. He can replace one attack with a use of Gaze."},
{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one
target. 28 (3d12 + 9) force damage. If the target is a creature, it must succeed on
a DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount
equal to the damage taken. This reduction lasts until the target finishes a long
rest. The target dies if its hit point maximum is reduced to 0."},
{"name":"Gaze","desc":"Demogorgon turns his magical gaze toward one creature he can
see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw
or suffer one of the following effects (choose one or roll a (d6)):"},{"name":"1–2:
Beguiling Gaze","desc":"The target is STUNNED until the start of Demogorgon's next
turn or until Demogorgon is no longer within line of sight."},{"name":"3–4:
Confusing Gaze","desc":"The target suffers the effect of the Confusion spell
without making a saving throw. The effect lasts until the start of Demogorgon's
next turn. Demogorgon doesn't need to concentrate on the spell."},{"name":"5–6:
Hypnotic Gaze","desc":"The target is CHARMED by Demogorgon until the start of
Demogorgon's next turn. Demogorgon chooses how the CHARMED target uses its action,
reaction, and movement."}],"legendaryActions":[{"name":"Gaze","desc":"Demogorgon
uses Gaze and must use either Beguiling Gaze or Confusing Gaze."},
{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 20
(2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage."},{"name":"Cast a
Spell (Costs 2 Actions)","desc":"Demogorgon uses
Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Demogorgon fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Demogorgon has advantage on saving
throws against spells and other magical effects."},{"name":"Two
Heads","desc":"Demogorgon has advantage on saving throws against being BLINDED,
DEAFENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":
[{"name":"Spellcasting","desc":"Demogorgon casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 23):"},{"name":"At-Will Spells","desc":"Detect Magic, Major Image"},
{"name":"Once a Day/Each","desc":"Feeblemind, Project Image"},{"name":"Thrice a
Day/Each","desc":"Dispel Magic, Fear, Telekinesis"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
erro","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Hooked Spear","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage. If the
target is Medium or smaller, the derro can choose to deal no damage and knock it
PRONE."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft.,
one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro has advantage
on saving throws against spells and other magical effects."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"D
erro Savant","maxHP":36,"armorClass":13,"unitType":"aberration","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":5,"wisSave":-
3,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"3",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one
target. 2 (1d6 - 1) bludgeoning damage."},{"name":"Chromatic Beam","desc":"The
derro launches a brilliant beam of magical energy in a 5-foot-wide line that is 60
feet long. Each creature in the line must make a DC 12 Dexterity saving throw,
taking 21 (6d6) radiant damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The derro has advantage on saving throws against spells and
other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the derro has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The
derro casts one of the following spells, using Charisma as the spellcasting ability
(spell save DC 12):"},{"name":"At-Will Spells","desc":"Mage Hand, Message,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Invisibility, Sleep, Spider
Climb"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Devourer","maxHP":189,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined,

undefined","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoint
s":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The devourer makes two Claw attacks and can use
either Imprison Soul or Soul Rend, if available."},{"name":"Claw","desc":"Melee
Weapon Attack +10 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage
plus 21 (6d6) necrotic damage."},{"name":"Imprison Soul","desc":"The devourer
chooses a living Humanoid with 0 hit points that it can see within 30 feet of it.
That creature is teleported inside the devourer's ribcage and imprisoned there.
While imprisoned in this way, the creature is RESTRAINED and has disadvantage on
death saving throws. If the creature dies while imprisoned, the devourer regains 25
hit points and immediately recharges Soul Rend. Additionally, at the start of its
next turn, the devourer regurgitates the slain creature as a bonus action, and the
creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a
ZOMBIE. If it had 3 to 5 Hit Dice, it becomes a GHOUL. Otherwise, it becomes a
WIGHT. A devourer can imprison only one creature at a time."},{"name":"Soul Rend
{@recharge}","desc":"The devourer creates a vortex of life-draining energy in a 20-
foot radius centered on itself. Each creature in that area must make a DC 18
Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"A devourer doesn't require
air, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Dhergoloth","maxHP":119,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":17,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
dhergoloth makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 12 (2d8 + 3) force damage."},{"name":"Flailing
Claws Recharge 5","desc":"The dhergoloth moves up to its speed in a straight line
and targets each creature within 5 feet of it during its movement. Each target must
succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage."},
{"name":"Teleport","desc":"The dhergoloth teleports, along with any equipment it is
wearing or carrying, up to 60 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The dhergoloth has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
dhergoloth casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 10):"},{"name":"At-Will
Spells","desc":"Darkness, Fear"}],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"D
imetrodon","maxHP":19,"armorClass":12,"unitType":"beast","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Dire Troll","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":21,"conSave"
:"+5","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":"+5","chaScore":5,"chaSave":"+2","damageVulnerabilities":
"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":" The troll makes one Bite attack
and four Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 10 (1d8 + 6) piercing damage plus 5 (1d10) poison
damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 16 (3d6 + 6) slashing damage."},{"name":"Whirlwind of Claws Recharge
5","desc":"Each creature within 10 feet of the troll must make a DC 19 Dexterity
saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its
turn. If the troll takes acid or fire damage, it regains only 5 hit points at the
start of its next turn. The troll dies only if it is hit by an attack that deals 10
or more acid or fire damage while the troll has 0 hit points."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"D
iviner Wizard","maxHP":90,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":18,"intSave":"+
7","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"8","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The diviner makes three Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit, reach 5 ft.
or range 120 ft., one target. 20 (3d10 + 4) radiant damage."},{"name":"Overwhelming
Revelation Recharge 5","desc":"The diviner magically creates a burst of
illumination in a 10-foot-radius sphere centered on a point within 120 feet of it.
Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save,
a creature takes 45 (10d8) psychic damage and is STUNNED until the end of the
diviner's next turn. On a successful save, the creature takes half as much damage
and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The diviner casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-
Will Spells","desc":"Mage Hand, Message, Prestidigitation"},{"name":"Once a
Day/Each","desc":"True Seeing"},{"name":"Twice a Day/Each","desc":"Arcane Eye,
Detect Magic, Detect Thoughts, Fly, Lightning Bolt, Locate Object, Mage Armor,
Rary's Telepathic Bond"}],"reactions":[{"name":"Portent (3/Day)","desc":"When the
diviner or a creature it can see makes an attack roll, a saving throw, or an
ability check, the diviner rolls a (d20) and chooses whether to use that roll in
place of the (d20) rolled for the attack roll, saving throw, or ability check.
"}],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"D
olphin","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage. If the dolphin
moved at least 30 feet straight toward the target immediately before the hit, the
target takes an extra 3 (1d6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The dolphin can hold its
breath for 20 minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
olphin
Delighter","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":16,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
dolphin makes two Dazzling Slam attacks."},{"name":"Dazzling Slam","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage
plus 7 (2d6) psychic damage, and the target is BLINDED until the start of the
dolphin's next turn."},{"name":"Bonus: Delightful Light Recharge 5","desc":"The
dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and
each creature of its choice in that light gain 11 ((2d10)) temporary hit points."},
{"name":"Bonus: Fey Leap","desc":"The dolphin teleports up to 30 feet to an
unoccupied space it can see. Immediately before teleporting, the dolphin can choose
one creature within 5 feet of it. That creature can teleport with the dolphin,
appearing in an unoccupied space within 5 feet of the dolphin's destination
space."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The dolphin can hold its breath for 20 minutes."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft.","languages":"Aquan, Telepathy 120
ft.","speedWalk":0,"speedSwim":60,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Draegloth","maxHP":123,"armorClass":15,"unitType":"fiend","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The draegloth makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
creature. 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon
Attack +8 to hit, reach 10 ft., one target. 16 (2d10 + 5) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The draegloth has advantage on saving throws against being
CHARMED, and magic can't put it to sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"The draegloth casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 11):"},{"name":"At-Will Spells","desc":"Dancing Lights, Darkness"},
{"name":"Once a Day/Each","desc":"Confusion, Faerie Fire"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Drow
Arachnomancer","maxHP":162,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
7","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave
":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of
them. One attack can be replaced by a use of Spellcasting."},{"name":"Bite (Spider
Form Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 (2d8
+ 3) piercing damage, and the target must make a DC 15 Constitution saving throw,
taking 31 (7d8) poison damage on a failed save, or half as much damage on a
successful one. If the poison damage reduces the target to 0 hit points, the target
is stable but POISONED for 1 hour, even after regaining hit points, and is
PARALYZED while POISONED in this way."},{"name":"Poisonous Touch (Humanoid Form
Only)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 35 (10d6)
poison damage."},{"name":"Web (Spider Form Only; Recharge 5)","desc":"{@atk rw} +8
to hit, range 30/60 ft., one target. The target is RESTRAINED by webbing. As an
action, the RESTRAINED target can make a DC 15 Strength check, bursting the webbing
on a success. The webbing can also be attacked and destroyed (AC 10; hp 5;
vulnerability to fire damage; immunity to bludgeoning, poison, and psychic
damage)."},{"name":"Bonus: Change Shape (Recharges after a Short or Long
Rest)","desc":"The drow magically transforms into a Large spider, remaining in that
form for up to 1 hour, or back into its true form. Its statistics, other than its
size, are the same in each form. It can speak and cast spells while in spider form.
Any equipment it is wearing or carrying in Humanoid form melds into the spider
form. It can't activate, use, wield, or otherwise benefit from any of its
equipment. It reverts to its Humanoid form if it dies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Spider Climb","desc":"The drow can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},
{"name":"Web Walker","desc":"The drow ignores movement restrictions caused by
webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 17):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Mage Hand"},{"name":"Once a
Day/Each","desc":"Darkness, Dispel Magic, Etherealness, Faerie Fire, Fly, Insect
Plague, Invisibility"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 120
ft.","languages":"Elvish, Undercommon, Can speak with
spiders","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":240,"isActive":0,"unitName":"
Drow Favored Consort","maxHP":240,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+11","conScore":16,"conSave
":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":18,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"18","experiencePoints"
:0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow
makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the
attacks with a use of Spellcasting."},{"name":"Scimitar","desc":"Melee Weapon
Attack +11 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 27
(6d8) poison damage."},{"name":"Arcane Eruption","desc":"{@atk rs} +10 to hit,
range 120 ft., one target. 36 (8d8) force damage, and the drow can push the target
up to 10 feet away if it is a Large or smaller creature."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Dancing
Lights, Mage Armor, Mage Hand, Message"},{"name":"Once a
Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"},{"name":"Thrice a
Day/Each","desc":"Dimension Door, Fireball, Invisibility"}],"reactions":
[{"name":"Protective Shield (3/Day)","desc":"When the drow or a creature within 10
feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC
until the start of the drow's next turn, which can cause the triggering attack roll
to miss."}],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Drow House
Captain","maxHP":162,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+8","conScore":15,"conSave"
:"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow
makes two Scimitar attacks and one Whip or Hand Crossbow attack."},
{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage."},
{"name":"Whip","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 6
(1d4 + 4) slashing damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +8 to hit,
range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, and the target must
succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour. If the
saving throw fails by 5 or more, the target is also UNCONSCIOUS while POISONED in
this way. The target regains consciousness if it takes damage or if another
creature takes an action to shake it."},{"name":"Bonus: Battle
Command","desc":"Choose one creature within 30 feet of the drow that the drow can
see. If the chosen creature can see or hear the drow, that creature can use its
reaction to make one melee attack or to take the {@action Dodge} or {@action
Hide} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The drow has advantage on saving throws against being CHARMED,
and magic can't put the drow to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"The drow casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3 to its AC against one
melee attack roll that would hit it. To do so, the drow must see the attacker and
be wielding a melee weapon."}],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"
Drow
Inquisitor","maxHP":149,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+
7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+10","chaScore":20,"chaSav
e":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"Frightened","challengeRating":"14","experiencePoin
ts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The drow makes three Death Lance attacks."},
{"name":"Death Lance","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit
point maximum is reduced by an amount equal to the necrotic damage taken. This
reduction lasts until the target finishes a long rest. The target dies if its hit
point maximum is reduced to 0."},{"name":"Bonus: Spectral Dagger (Recharges after a
Short or Long Rest)","desc":"The drow conjures a floating, spectral dagger within
60 feet of itself. The drow can make a melee spell attack (+10 to hit) against one
creature within 5 feet of the dagger. On a hit, the target takes 9 (1d8 + 5) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Discern
Lie","desc":"The drow discerns when a creature in earshot speaks a lie in a
language the drow knows."},{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow's casts one of
the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 18):"},{"name":"At-Will Spells","desc":"Dancing
Lights, Detect Magic, Message, Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie
Fire, Levitate (self only), Silence, Suggestion, True Seeing"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"
Drow Matron
Mother","maxHP":247,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+9","intScore":17,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":22,"cha
Save":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The drow makes two Demon Staff
attacks or one Demon Staff attack and three Tentacle Rod attacks."},{"name":"Demon
Staff","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 7 (1d6 + 4)
bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus
14 (4d6) psychic damage. The target must succeed on a DC 19 Wisdom saving throw or
become FRIGHTENED of the drow for 1 minute. The FRIGHTENED target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Tentacle Rod","desc":"Melee Weapon Attack +9 to hit, reach 15
ft., one creature. 3 (1d6) bludgeoning damage. If the target is hit three times by
the tentacle rod|DMG|rod on one turn, the target must succeed on a DC 15
Constitution saving throw or suffer the following effects for 1 minute: the
target's speed is halved, it has disadvantage on Dexterity saving throws, and it
can't use reactions. Moreover, on each of its turns, it can take either an action
or a bonus action, but not both. At the end of each of its turns, it can repeat the
saving throw, ending the effect on itself on a success."},{"name":"Divine Flame
(2/Day)","desc":"A 10-foot-radius, 40-foot-high column of divine fire sprouts in an
area up to 120 feet away from the drow. Each creature in the column must make a DC
20 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage
on a failed save, or half as much damage on a successful one."},{"name":"Bonus:
Lolth's Fickle Favor","desc":"The drow bestows the Spider Queen's blessing on one
ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but
has advantage on the next attack roll it makes before the end of its next turn."},
{"name":"Bonus: Summon Servant (1/Day)","desc":"The drow magically summons a
GLABREZU or a YOCHLOL. The summoned creature appears in an unoccupied space within
60 feet of its summoner, acts as an ally of its summoner, and can't summon other
demons. It remains for 10 minutes, until it or its summoner dies, or until its
summoner dismisses it as an action."}],"legendaryActions":[{"name":"Compel
Demon","desc":"An allied demon within 30 feet of the drow uses its reaction to make
one attack against a target of the drow's choice that she can see."},{"name":"Demon
Staff","desc":"The drow makes one Demon Staff attack."},{"name":"Cast a Spell
(Costs 2 Actions)","desc":"The drow uses Spellcasting."}],"specialAbilities":
[{"name":"Fey Ancestry","desc":"The drow has advantage on saving throws against
being CHARMED, and magic can't put the drow to sleep."},{"name":"Special
Equipment","desc":"The drow wields a tentacle rod."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"The drow casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 20):"},{"name":"At-Will Spells","desc":"Command, Dancing Lights,
Detect Magic, Thaumaturgy"},{"name":"Once a Day/Each","desc":"Clairvoyance,
Darkness, Detect Thoughts, Dispel Magic, Faerie Fire, Gate, Levitate (self only),
Suggestion"},{"name":"Twice a Day/Each","desc":"Banishment, Blade Barrier, Cure
Wounds, Hold Person, Plane Shift, Silence"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Drow
Shadowblade","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":21,"dexSave":"+9","conScore":16,"conSave"
:"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow
makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand
Crossbow attack. The drow can also use Spellcasting to cast darkness."},
{"name":"Shadow Sword","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft.
or range 30/60 ft., one target. 27 (7d6 + 5) necrotic damage."},{"name":"Hand
Crossbow","desc":"{@atk rw} +9 to hit, range 30/120 ft., one target. 8 (1d6 + 5)
piercing damage, and the target must succeed on a DC 13 Constitution saving throw
or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is
also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it
takes damage or if another creature takes an action to shake it."},{"name":"Bonus:
Shadow Step","desc":"While in dim light or darkness, the drow teleports, along with
any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it
can see that is also in dim light or darkness. It then has advantage on the first
melee attack it makes before the end of the turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the drow's DARKVISION."},{"name":"Fey Ancestry","desc":"The drow has
advantage on saving throws against being CHARMED, and magic can't put the drow to
sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"The drow casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Dancing
Lights, Darkness"},{"name":"Once a Day/Each","desc":"Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Duergar
Despot","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":5,"dexSave":-
3,"conScore":19,"conSave":"+8","intScore":15,"intSave":"+2","wisScore":14,"wisSave"
:"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities
":"undefined","damageResistances":"None","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The duergar makes two Iron Fist
attacks and two Stomping Foot attacks. After one of the attacks, the duergar can
move up to its speed without provoking {@action opportunity attack||opportunity
attacks}. It can replace one of the attacks with a use of Flame Jet."},
{"name":"Iron Fist","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
23 (4d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it
must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a
straight line and be knocked PRONE."},{"name":"Stomping Foot","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage, or 21
((3d10 + 5)) to a PRONE target."},{"name":"Flame Jet","desc":"The duergar spews
flames in a line 100 feet long and 5 feet wide. Each creature in the line must make
a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The duergar has advantage
on saving throws against spells and other magical effects."},{"name":"Psychic
Engine","desc":"When the duergar suffers a critical hit or is reduced to 0 hit
points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to
each creature within 5 feet of it."},{"name":"Sunlight Sensitivity","desc":"While
in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The duergar casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
12):"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion"},{"name":"Once a
Day","desc":"Stinking Cloud"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"D
uergar
Hammerer","maxHP":33,"armorClass":17,"unitType":"construct","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-
2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The hammerer makes one Claw
attack and one Hammer attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Hammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10
(2d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Siege Monster","desc":"The hammerer deals double damage to objects and
structures."}],"spellActions":[],"reactions":[{"name":"Engine of
Pain","desc":"Immediately after a creature within 5 feet of the hammerer hits it
with an attack roll, the hammerer makes a Hammer attack against that
creature."}],"senses":"Darkvision 60 ft.","languages":"Understands Dwarvish but
can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar
Kavalrachni","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar
makes two War Pick attacks."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 5 (2d4) poison
damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft.,
one target. 5 (1d10) piercing damage."},{"name":"Shared Invisibility (Recharges
after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up
to 1 hour or until it attacks, it forces a creature to make a saving throw, or its
{@status concentration} is broken (as if {@status concentration||concentrating} on
a spell). Any equipment the duergar wears or carries is INVISIBLE with it. While
the INVISIBLE duergar is mounted, the mount is INVISIBLE as well. The invisibility
ends early on the mount immediately after it attacks."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cavalry Training","desc":"When the duergar hits a
target with a melee attack while mounted, the mount can use its reaction to make
one melee attack against the same target."},{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against spells and
the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
uergar Mind
Master","maxHP":39,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":15,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use
of Mind Mastery."},{"name":"Mind-Poison Dagger","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic
damage, or 1 piercing damage plus 10 (3d6) psychic damage while under the effect of
Reduce."},{"name":"Invisibility Recharge 4","desc":"The duergar magically turns
INVISIBLE for up to 1 hour or until it attacks, it forces a creature to make a
saving throw, or its {@status concentration} is broken (as if {@status
concentration||concentrating} on a spell). Any equipment the duergar wears or
carries is INVISIBLE with it."},{"name":"Mind Mastery","desc":"The duergar targets
one creature it can see within 60 feet of it. The target must succeed on a DC 12
Intelligence saving throw, or the duergar causes it to use its reaction, if
available, either to make one weapon attack against another creature the duergar
can see or to move up to 10 feet in a direction of the duergar's choice. Creatures
that can't be CHARMED are immune to this effect."},{"name":"Bonus: Reduce
(Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar magically
decreases in size, along with anything it is wearing or carrying. While reduced,
the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls,
ability checks, and saving throws with disadvantage if they use Strength. It gains
a +5 bonus to all Dexterity (STEALTH) checks and a +5 bonus to its AC. It can also
take a bonus action on each of its turns to take the {@action Hide}
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against spells and
the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight
30 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"D
uergar
Screamer","maxHP":38,"armorClass":15,"unitType":"construct","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-
2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The screamer makes one Drill
attack, and it uses Sonic Scream."},{"name":"Drill","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},{"name":"Sonic
Scream","desc":"The screamer emits destructive energy in a 15-foot cube. Each
creature in
that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder
damage and be knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Engine of Pain","desc":"Immediately
after a creature within 5 feet of the screamer hits it with an attack roll, the
screamer makes a Drill attack against that creature."}],"senses":"Darkvision 60
ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
uergar
Soulblade","maxHP":27,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":10,"conSave"
:0,"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Soulblade","desc":"{@atk ms} +5 to
hit, reach 5 ft., one target. 10 (2d6 + 3) force damage, or 13 (3d6 + 3) force
damage while under the effect of Enlarge."},{"name":"Invisibility (Recharges after
a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1
hour or until it attacks, it forces a creature to make a saving throw, or its
{@status concentration} is broken (as if {@status concentration||concentrating} on
a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},
{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1
minute, the duergar magically increases in size, along with anything it is wearing
or carrying. While enlarged, the duergar is Large, doubles its damage dice on
Strength-based weapon attacks (included in the attacks), and makes Strength checks
and Strength saving throws with advantage. If the duergar lacks the room to become
Large, it attains the maximum size possible in the space
available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against spells and
the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
uergar Stone
Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The duergar
makes two Shortsword or Javelin attacks."},{"name":"Shortsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage, or
11 (2d6 + 4) piercing damage while under the effect of Enlarge."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing
damage while under the effect of Enlarge."},{"name":"Invisibility (Recharges after
a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE for up to 1
hour or until it attacks, it forces a creature to make a saving throw, or its
{@status concentration} is broken (as if {@status concentration||concentrating} on
a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},
{"name":"Bonus: Enlarge (Recharges after a Short or Long Rest)","desc":"For 1
minute, the duergar magically increases in size, along with anything it is wearing
or carrying. While enlarged, the duergar is Large, doubles its damage dice on
Strength-based weapon attacks (included in the attacks), and makes Strength checks
and Strength saving throws with advantage. If the duergar lacks the room to become
Large, it attains the maximum size possible in the space
available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against spells and
the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Phalanx
Formation","desc":"The duergar has advantage on attack rolls and Dexterity saving
throws while standing within 5 feet of an ally wielding a shield|PHB."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
uergar Warlord","maxHP":75,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to
Attack."},{"name":"Psychic-Attuned Hammer","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage, or 15 (2d10 + 4)
bludgeoning damage while under the effect of Enlarge, plus 5 (1d10) psychic
damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to hit, reach
5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4)
piercing damage while under the effect of Enlarge."},{"name":"Call to
Attack","desc":"Up to three allies within 120 feet of this duergar that can hear it
can each use their reaction to make one weapon attack."},{"name":"Invisibility
Recharge 4","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until
it attacks, it forces a creature to make a saving throw, or its {@status
concentration} is broken (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with it."},{"name":"Bonus:
Enlarge (Recharges after a Short or Long Rest)","desc":"For 1 minute, the duergar
magically increases in size, along with anything it is wearing or carrying. While
enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
attacks (included in the attacks), and makes Strength checks and Strength saving
throws with advantage. If the duergar lacks the room to become Large, it attains
the maximum size possible in the space available."}],"legendaryActions":
[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has
advantage on saving throws against spells and the CHARMED, PARALYZED, and POISONED
conditions."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar
has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that
rely on sight."}],"spellActions":[],"reactions":[{"name":"Scouring
Instruction","desc":"When an ally that the duergar can see makes a (d20) roll, the
duergar can roll a (d6), and the ally can add the number rolled to the (d20) by
taking 3 (1d6) psychic damage."}],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar Xarrorn","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Fire Lance","desc":"Melee Weapon
Attack +5 to hit, reach 10 ft., one target. 9 (1d12 + 3) piercing damage, or 16
(2d12 + 3) piercing damage while under the effect of Enlarge, plus 3 (1d6) fire
damage."},{"name":"Fire Spray Recharge 5","desc":"From its fire lance, the duergar
shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each
creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6)
fire damage on a failed save, or half as much damage on a successful one."},
{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar
magically turns INVISIBLE for up to 1 hour or until it attacks, it forces a
creature to make a saving throw, or its {@status concentration} is broken (as if
{@status concentration||concentrating} on a spell). Any equipment the duergar wears
or carries is INVISIBLE with it."},{"name":"Bonus: Enlarge (Recharges after a Short
or Long Rest)","desc":"For 1 minute, the duergar magically increases in size, along
with anything it is wearing or carrying. While enlarged, the duergar is Large,
doubles its damage dice on Strength-based weapon attacks (included in the attacks),
and makes Strength checks and Strength saving throws with advantage. If the duergar
lacks the room to become Large, it attains the maximum size possible in the space
available."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against spells and
the CHARMED, PARALYZED, and POISONED conditions."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
ybbuk","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":6,"strSave":-
2,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave"
:"+3","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Tentacle","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 13 (2d8 + 4) necrotic damage. If the target is a creature,
its hit point maximum is also reduced by 3 ((1d6)). This reduction lasts until the
target finishes a short or long rest. The target dies if its hit point maximum is
reduced to 0."},{"name":"Possess Corpse {@recharge}","desc":"The dybbuk disappears
into an intact corpse within 5 feet of it that belonged to a Large or smaller Beast
or Humanoid. The dybbuk gains 20 temporary hit points. While possessing the corpse,
the dybbuk adopts the corpse's size and can't use Incorporeal Movement. Its game
statistics otherwise remain the same. The possession lasts until the temporary hit
points are lost or the dybbuk ends it as a bonus action. When the possession ends,
the dybbuk appears in an unoccupied space within 5 feet of the corpse."},
{"name":"Bonus: Control Corpse","desc":"While Possess Corpse is active, the dybbuk
makes the corpse do something unnatural, such as vomit blood, twist its head all
the way around, or cause a quadruped to move as a biped. Any Beast or Humanoid that
sees this behavior must succeed on a DC 12 Wisdom saving throw or become FRIGHTENED
of the dybbuk for 1 minute. The FRIGHTENED creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. A creature
that succeeds on a saving throw against this ability is immune to Control Corpse
for 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The dybbuk can move through other creatures and objects as if
they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it
ends its turn inside an object."},{"name":"Magic Resistance","desc":"The dybbuk has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"The dybbuk casts one of
the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Dimension Door"},{"name":"Thrice a Day","desc":"Phantasmal
Force"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common,
Telepathy 120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Earth Elemental
Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified,
Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes two Maul
attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) force damage."},{"name":"Thunderous Strike
{@recharge}","desc":"The myrmidon makes one Maul attack. On a hit, the target takes
an extra 22 (4d10) thunder damage, and the target must succeed on a DC 14 Strength
saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Terran, One language of its creator's
choice","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"E
idolon","maxHP":63,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":9,"conSave":-
1,"intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave"
:"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"12","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Divine Dread","desc":"Each creature within 60 feet of
the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be
FRIGHTENED of it for 1 minute. While FRIGHTENED in this way, the creature must take
the {@action Dash} action and move away from the eidolon by the safest available
route at the start of each of its turns, unless there is nowhere for it to move, in
which case the creature also becomes STUNNED until it can move again. A FRIGHTENED
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a target's saving throw is successful or the
effect ends for it, the target is immune to any eidolon's Divine Dread for the next
24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The eidolon can move through other creatures and objects as if
they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it
ends its turn inside an object other than a {@creature sacred statue|MPMM}."},
{"name":"Sacred Animation Recharge 5","desc":"When the eidolon moves into a space
occupied by a {@creature sacred statue|MPMM}, the eidolon can disappear, causing
the statue to become a creature under the eidolon's control. The eidolon uses the
{@creature sacred statue|MPMM|sacred statue's stat block} in place of its own."},
{"name":"Turn Resistance","desc":"The eidolon has advantage on saving throws
against any effect that turns Undead."},{"name":"Unusual Nature","desc":"The
eidolon doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew
in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Elder Brain","maxHP":210,"unitType":"aberration","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":21,"intSave":"+10","wisScore":19,"wisSave":"+9","chaScore":24,"chaSav
e":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacle","desc":"Melee
Weapon Attack +7 to hit, reach 30 ft., one target. 20 (4d8 + 2) bludgeoning damage.
If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 15) and
takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the
grapple ends. The elder brain can have up to four targets GRAPPLED at a time."},
{"name":"Mind Blast Recharge 5","desc":"Creatures of the elder brain's choice
within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32
(5d10 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Bonus: Psychic Link","desc":"The elder brain targets one
INCAPACITATED creature it senses with its Creature Sense trait and establishes a
psychic link with the target. Until the link ends, the elder brain can perceive
everything the target senses. The target becomes aware that something is linked to
its mind once it is no longer INCAPACITATED, and the elder brain can terminate the
link at any time (no action required). The target can use an action on its turn to
attempt to break the link, doing so with a successful DC 18 Charisma saving throw.
On a successful save, the target takes 10 (3d6) psychic damage. The link also ends
if the target and the elder brain are more than 5 miles apart. The elder brain can
form psychic links with up to ten creatures at a time."},{"name":"Bonus: Sense
Thoughts","desc":"The elder brain targets a creature with which it has a psychic
link. The elder brain gains insight into the target's emotional state and foremost
thoughts (including worries, loves, and hates)."}],"legendaryActions":
[{"name":"Break Concentration","desc":"The elder brain targets one creature within
120 feet of it with which it has a psychic link. The elder brain breaks the
creature's {@status concentration} on a spell it has cast. The creature also takes
2 (1d4) psychic damage per level of the spell."},{"name":"Psychic
Pulse","desc":"The elder brain targets one creature within 120
feet of it with which it has a psychic link. The target and enemies of the elder
brain within 30 feet of target take 10 (3d6) psychic damage."},{"name":"Sever
Psychic Link","desc":"The elder brain targets one creature within 120 feet of it
with which it has a psychic link. The elder brain ends the link, causing the
creature to have disadvantage on all ability checks, attack rolls, and saving
throws until the end of the creature's next turn."},{"name":"Tentacle (Costs 2
Actions)","desc":"The elder brain makes one Tentacle attack."}],"specialAbilities":
[{"name":"Creature Sense","desc":"The elder brain is aware of creatures within 5
miles of it that have an Intelligence score of 4 or higher. It knows the distance
and direction to each creature, as well as each one's Intelligence score, but can't
sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Legendary Resistance (3/Day)","desc":"If the elder brain fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
elder brain has advantage on saving throws against spells and other magical
effects."},{"name":"Telepathic Hub","desc":"The elder brain can use its telepathy
to initiate and maintain telepathic conversations with up to ten creatures at a
time. The elder brain can let those creatures telepathically hear each other while
connected in this way."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The elder brain casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
18):"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a
Day/Each","desc":"Dominate Monster, Plane Shift (self only)"},{"name":"Thrice a
Day","desc":"Modify Memory"}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Understands Common, Deep Speech, And Undercommon but can't speak,
Telepathy 5 miles","speedWalk":5,"speedSwim":10,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Elder Oblex","maxHP":115,"unitType":"Humanoid","unitSize":"Huge
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave"
:"+5","intScore":22,"intSave":"+10","wisScore":13,"wisSave":"+1","chaScore":18,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The elder oblex makes two
Pseudopod attacks, and it uses Eat Memories."},{"name":"Pseudopod","desc":"Melee
Weapon Attack +7 to hit, reach 10 ft., one target. 17 (4d6 + 3) bludgeoning damage
plus 14 (4d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets
one creature it can see within 5 feet of it. The target must succeed on a DC 18
Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained
until it finishes a short or long rest or until it benefits from the Greater
Restoration or Heal spell. Constructs, Oozes, Plants, and Undead succeed on the
save automatically."},{"name":"Bonus: Sulfurous Impersonation","desc":"The oblex
extrudes a piece of itself that assumes the appearance of one Medium or smaller
creature whose memories it has stolen. This simulacrum appears, feels, and sounds
exactly like the creature it impersonates, though it smells faintly of sulfur. The
oblex can impersonate (2d6 + 1) different creatures, each one tethered to its body
by a strand of slime that can extend up to 120 feet away. The simulacrum is an
extension of the oblex, meaning that the oblex occupies its space and the
simulacrum's space simultaneously. The tether is immune to damage, but it is
severed if there is no opening at least 1 inch wide between the oblex and the
simulacrum. The simulacrum disappears if the tether is
severed."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require
sleep."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The oblex casts
one of the following spells, requiring no spell components and using Intelligence
as the spellcasting ability (spell save DC 18):"},{"name":"At-Will
Spells","desc":"Charm Person (as 5th-level spell), Detect Thoughts"},
{"name":"Thrice a Day/Each","desc":"Dimension Door, Dominate Person, Hypnotic
Pattern, Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond
this distance)","languages":"Common plus six more
languages","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"
Elder Tempest","maxHP":264,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":23,"strSave":"+6","dexScore":28,"dexSave":"+9","conScore":23,"conSave"
:"+6","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilitie
s":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The tempest makes two Thunderous
Slam attacks."},{"name":"Thunderous Slam","desc":"Melee Weapon Attack +16 to hit,
reach 20 ft., one target. 23 (4d6 + 9) thunder damage."},{"name":"Lightning Storm
{@recharge}","desc":"Each creature within 120 feet of the tempest must make a DC 21
Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half
as much damage on a successful one. If a target's saving throw fails by 5 or more,
the creature is also STUNNED until the end of its next turn."}],"legendaryActions":
[{"name":"Move","desc":"The tempest moves up to its speed."},{"name":"Lightning
Strike (Costs 2 Actions)","desc":"The tempest can cause a bolt of lightning to
strike a point on the ground anywhere under its storm. Each creature within 5 feet
of that point must make a DC 21 Dexterity saving throw, taking 16 (3d10) lightning
damage on a failed save, or half as much damage on a successful one."},
{"name":"Screaming Gale (Costs 3 Actions)","desc":"The tempest releases a blast of
thunder and wind in a line that is 300 feet long and 20 feet wide. Objects in that
area take 22 (4d10) thunder damage. Each creature there must succeed on a DC 21
Dexterity saving throw or take 22 (4d10) thunder damage and be flung up to 60 feet
in a direction away from the line. If a thrown target collides with an immovable
object (such as a wall or floor) or another creature, the target takes 3 (1d6)
bludgeoning damage for every 10 feet it was thrown before impact. If the target
collides with another creature, that other creature must succeed on a DC 19
Dexterity saving throw or take the same impact damage and be knocked
PRONE."}],"specialAbilities":[{"name":"Air Form","desc":"The tempest can enter a
hostile creature's space and stop there. It can move through a space as narrow as 1
inch wide without squeezing."},{"name":"Flyby","desc":"The tempest doesn't provoke
{@action opportunity attack||opportunity attacks} when it flies out of an enemy's
reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the tempest fails a
saving throw, it can choose to succeed instead."},{"name":"Living
Storm","desc":"The tempest is always at the center of a storm (1d6 + 4) miles in
diameter. Heavy precipitation in the form of either rain or snow falls there,
causing the area to be lightly obscured. Heavy rain also extinguishes open flames
and imposes disadvantage on Wisdom (PERCEPTION) checks that rely on hearing. In
addition, strong winds swirl in the area covered by the storm. The winds impose
disadvantage on ranged attack rolls. They also extinguish open flames and disperse
fog."},{"name":"Siege Monster","desc":"The tempest deals double damage to objects
and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"E
nchanter Wizard","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The enchanter makes three Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +6 to hit, reach 5 ft.
or range 120 ft., one target. 19 (3d10 + 3) psychic damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
enchanter casts one of the following spells, using Intelligence as the spellcasting
ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Friends, Mage Hand,
Message"},{"name":"Twice a Day/Each","desc":"Charm Person, Mage Armor, Hold Person,
Invisibility, Suggestion, Tongues"}],"reactions":[{"name":"Instinctive Charm
Recharge 4","desc":"When a visible creature within 30 feet of the enchanter makes
an attack roll against it, the enchanter forces
the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker
redirects the attack roll to the creature closest to it, other than the enchanter
or itself. If multiple eligible creatures are closest, the attacker chooses which
one to target."}],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"
Evoker Wizard","maxHP":121,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The evoker makes three Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit, reach 5 ft.
or range 120 ft., one target. 25 (4d10 + 3) force damage."},{"name":"Sculpted
Explosion Recharge 4","desc":"The evoker unleashes a magical explosion of a
particular damage type: cold, fire, lightning, or thunder. The magic erupts in a
20-foot-radius sphere centered on a point within 150 feet of the evoker. Each
creature in that area must make a DC 15 Dexterity saving throw. The evoker can
select up to three creatures it can see in the area to ignore the spell, as the
evoker sculpts the spell's energy around them. On a failed save, a creature takes
40 (9d8) damage of the chosen type and is knocked PRONE. On a successful save, a
creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The evoker
casts one of the following spells, using Intelligence as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Message,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Wall Of Ice"},{"name":"Twice a
Day/Each","desc":"Ice Storm, Lightning Bolt, Mage Armor"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"F
emale Steeder","maxHP":30,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 9 (2d8) poison
damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one Medium or smaller creature. The target is stuck to the steeder's leg and
GRAPPLED (escape DC 12). The steeder can have only one creature GRAPPLED at a
time."}],"legendaryActions":[],"specialAbilities":[{"name":"Extraordinary
Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of
its walking speed that it spends on the jump allows it to move 3 feet."},
{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Fire Elemental
Myrmidon","maxHP":123,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed,
Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three
Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 7 (1d6 + 4) force damage."},{"name":"Fiery Strikes
{@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an
extra 7 (2d6) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"The myrmidon sheds bright light in a 20-foot radius
and dim light in a 40-foot radius."},{"name":"Water Susceptibility","desc":"For
every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan, One language of its creator's
choice","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Fire Giant
Dreadnought","maxHP":187,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":9,"dexSave":"+4","conScore":23,"conSave":
"+11","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":"+5","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"None","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The giant makes two Fireshield
or Rock attacks."},{"name":"Fireshield","desc":"Melee Weapon Attack +13 to hit,
reach 5 ft., one target. 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage
plus 7 (2d6) piercing damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range
60/240 ft., one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Shield Charge
Recharge 5","desc":"The giant moves up to 30 feet in a straight line and can move
through the space of any creature smaller than Huge. The first time it enters a
creature's space during this move, that creature must succeed on a DC 21 Strength
saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and
be pushed up to 30 feet and knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dual Shields","desc":"The giant carries two
shields, which together give the giant +3 to its AC (accounted for
above)."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"F
irenewt Warlock of Imix","maxHP":33,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The firenewt makes three
Morningstar or Fire Ray attacks."},{"name":"Morningstar","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing damage."},
{"name":"Fire Ray","desc":"{@atk rs} +4 to hit, range 120 ft., one target. 5 (1d6 +
2) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The firenewt can breathe air and water."},
{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the firenewt's
DARKVISION."},{"name":"Imix's Blessing","desc":"When the firenewt reduces an enemy
to 0 hit points, the firenewt gains 5 temporary hit points."}],"spellActions":
[{"name":"Spellcasting","desc":"The firenewt casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Guidance, Light, Mage Armor, Mage Hand,
Prestidigitation"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Draconic, Ignan","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"F
irenewt
Warrior","maxHP":27,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"
alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The firenewt
makes two Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},{"name":"Spit Fire
(Recharges after a Short or Long Rest)","desc":"The firenewt spits fire at a
creature within 10 feet of it. The creature must make a DC 11 Dexterity saving
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The firenewt can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic,
Ignan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"F
lail Snail","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":5,"dexSave":-
3,"conScore":20,"conSave":"+5","intScore":3,"intSave":-4,"w
isScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Multiattack","desc":"The snail makes five Flail Tentacle attacks."},
{"name":"Flail Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one
target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Scintillating Shell (Recharges
after a Short or Long Rest)","desc":"The snail's shell emits dazzling, colored
light until the end of the snail's next turn. During this time, the shell sheds
bright light in a 30-foot radius and dim light for an additional 30 feet, and
creatures that can see the snail have disadvantage on attack rolls against it. In
addition, any creature within the bright light and able to see the snail when this
power is activated must succeed on a DC 15 Wisdom saving throw or be STUNNED until
the light ends."},{"name":"Shell Defense","desc":"The flail snail withdraws into
its shell. Until it emerges, it gains a +4 bonus to its AC and is RESTRAINED. It
can emerge from its shell as a bonus action on its turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Shell","desc":"The snail has advantage on
saving throws against spells, and any creature making a spell attack against the
snail has disadvantage on the attack roll."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Flind","maxHP":127,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":19,"conSave"
:"+8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The flind
makes one Flail of Chaos attack, one Flail of Pain attack, and one Flail of
Paralysis attack, or it makes three Longbow attacks."},{"name":"Flail of
Chaos","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 (1d10 +
5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a
failed save, the target must use its reaction, if available, to make one melee
attack against a random creature, other than the flind, within its reach. If
there's no creature within reach, the target instead moves half its speed in a
random direction."},{"name":"Flail of Pain","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) psychic
damage."},{"name":"Flail of Paralysis","desc":"Melee Weapon Attack +9 to hit, reach
10 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must succeed
on a DC 16 Constitution saving throw or be PARALYZED until the end of its next
turn."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one
target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aura of Blood Thirst","desc":"If the flind isn't INCAPACITATED, any
creature with the Rampage trait can make a Bite attack as a bonus action while
within 10 feet of the flind."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Gnoll,
Abyssal","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"
Fraz-Urb'luu","maxHP":337,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":29,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":25,"conSave"
:"+14","intScore":26,"intSave":"+15","wisScore":24,"wisSave":"+14","chaScore":26,"c
haSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":
{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Fraz-Urb'luu makes one Bite
attack and two Fist attacks, and he uses Phantasmal Terror."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 19
(3d6 + 9) force damage."},{"name":"Fist","desc":"Melee Weapon Attack +16 to hit,
reach 10 ft., one target. 22 (3d8 + 9) force damage."},{"name":"Phantasmal
Terror","desc":"Fraz-Urb'luu targets one creature he can see within 120 feet of
him. The target must succeed on a DC 23 Wisdom saving throw, or it takes 16 (3d10)
psychic damage and is FRIGHTENED of Fraz-Urb'luu until the end of its next
turn."}],"legendaryActions":[{"name":"Tail","desc":"Melee Weapon Attack +16 to hit,
reach 15 ft., one target. 20 (2d10 + 9) force damage. If the target is a Large or
smaller creature, it is also GRAPPLED (escape DC 24), and it is RESTRAINED until
the grapple ends. Fraz-Urb'luu can grapple only one creature with his tail at a
time."},{"name":"Terror (Costs 2 Actions)","desc":"Fraz-Urb'luu uses Phantasmal
Terror."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Fraz-Urb'luu fails a saving throw, he can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Fraz-Urb'luu has advantage on saving throws
against spells and other magical effects."},{"name":"Undetectable","desc":"Fraz-
Urb'luu can't be targeted by divination magic, perceived through magical scrying
sensors, or detected by abilities that sense demons or Fiends."}],"spellActions":
[{"name":"Spellcasting","desc":"Fraz-Urb'luu casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 23):"},{"name":"At-Will Spells","desc":"Alter Self (can become
Medium when changing his appearance), Detect Magic, Dispel Magic, Phantasmal
Force"},{"name":"Once a Day/Each","desc":"Modify Memory, Project Image"},
{"name":"Thrice a Day/Each","desc":"Mislead, Programmed Illusion,
Seeming"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Froghemoth","maxHP":161,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+5","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
froghemoth makes one Bite attack and two Tentacle attacks, and it can use
Tongue."},{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 22 (3d10 + 6) piercing damage, and the target is swallowed if it is a
Medium or smaller creature. A swallowed creature is BLINDED and RESTRAINED, has
total cover against attacks and other effects outside the froghemoth, and takes 10
(3d6) acid damage at the start of each of the froghemoth's turns."},
{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one
target. 19 (3d8 + 6) bludgeoning damage, and the target is GRAPPLED (escape DC 16)
if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't
use this tentacle on another target. The froghemoth has four tentacles."},
{"name":"Tongue","desc":"The froghemoth targets one Medium or smaller creature that
it can see within 20 feet of it. The target must make a DC 18 Strength saving
throw. On a failed save, the target is pulled into an unoccupied space within 5
feet of the froghemoth."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The froghemoth can breathe air and water."},
{"name":"Shock Susceptibility","desc":"If the froghemoth takes lightning damage, it
suffers two effects until the end of its next turn: its speed is halved, and it has
disadvantage on Dexterity saving throws."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Frost Giant Everlasting
One","maxHP":189,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+11","dexScore":9,"dexSave":-
1,"conScore":24,"conSave":"+11","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The giant makes two Greataxe or
Rock attacks."},{"name":"Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10
ft., one target. 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage
while raging."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one
target. 29 (4d10 + 7) bludgeoning damage."},{"name":"Bonus: Vaprak's Rage
(Recharges after a Short or Long Rest)","desc":"The giant enters a rage. The rage
lasts for 1 minute or until the giant is INCAPACITATED. While raging, the giant
gains the following benefits:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Extra
Heads","desc":"The giant
has a {@chance 25} chance of having more than one head. If it has more than one,
it has advantage on Wisdom (PERCEPTION) checks and on saving throws against being
BLINDED, CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},
{"name":"Regeneration","desc":"The giant regains 10 hit points at the start of its
turn. If the giant takes acid or fire damage, this trait doesn't function at the
start of its next turn. The giant dies only if it starts its turn with 0 hit points
and doesn't regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Frost
Salamander","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+8","intScore":7,"intSave":-
2,"wisScore":11,"wisSave":"+4","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":
0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
salamander makes one Bite attack and four Claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one target. 9
(1d8 + 5) piercing damage plus 5 (1d10) cold damage."},{"name":"Claw","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 8 (1d6 + 5) piercing damage."},
{"name":"Freezing Breath {@recharge}","desc":"The salamander exhales chill wind in
a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving
throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Burning
Fury","desc":"When the salamander takes fire damage, its"}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Primordial","speedWalk":60,"speedClimb":40,"speedBurrow":40,"spel
lList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
auth","maxHP":52,"armorClass":15,"unitType":"aberration","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"6","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 9 (2d8) piercing damage."},{"name":"Eye
Rays","desc":"The gauth shoots three of the following magical eye rays at random
(roll three (d6)s, and reroll duplicates), targeting one to three creatures it can
see within 120 feet of it:"},{"name":"1: Devour Magic Ray","desc":"The target must
succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all
magical properties until the start of the gauth's next turn. If the object is a
charged item, it also loses (1d4) charges. Determine the affected item randomly,
ignoring single-use items such as potions and scrolls."},{"name":"2: Enervation
Ray","desc":"The target must make a DC 14 Constitution saving throw, taking 18
(4d8) necrotic damage on a failed save, or half as much damage on a successful
one."},{"name":"3: Fire Ray","desc":"The target must succeed on a DC 14 Dexterity
saving throw or take 22 (4d10) fire damage."},{"name":"4: Paralyzing
Ray","desc":"The target must succeed on a DC 14 Constitution saving throw or be
PARALYZED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"5: Pushing
Ray","desc":"The target must succeed on a DC 14 Strength saving throw or be pushed
up to 15 feet away from the gauth and have its speed halved until the start of the
gauth's next turn."},{"name":"6: Sleep Ray","desc":"The target must succeed on a DC
14 Wisdom saving throw or fall asleep and remain UNCONSCIOUS for 1 minute. The
target awakens if it takes damage or another creature takes an action to wake it.
This ray has no effect on Constructs and Undead."}],"legendaryActions":
[],"specialAbilities":[{"name":"Stunning Gaze","desc":"When a creature that can see
the gauth's central eye starts its turn within 30 feet of the gauth, the gauth can
force it to make a DC 14 Wisdom saving throw if the gauth isn't INCAPACITATED and
can see the creature. A creature that fails the save is STUNNED until the start of
its next turn."},{"name":"Death Throes","desc":"When the gauth dies, the magical
energy within it explodes, and each creature within 10 feet of it must make a DC 14
Dexterity saving throw, taking 13 (3d8) force damage on a failed save, or half as
much damage on a successful one."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
azer","maxHP":13,"unitType":"aberration","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":
-4,"wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Prone","challengeRating":"1/2","experiencePoints":0,"alig
nment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Eye
Rays","desc":"The gazer shoots two of the following magical eye rays at random
(roll two (d4)s, and reroll duplicates), choosing one or two targets it can see
within 60 feet of it:"},{"name":"1: Dazing Ray","desc":"The targeted creature must
succeed on a DC 12 Wisdom saving throw or be CHARMED until the start of the gazer's
next turn. While the target is CHARMED in this way, its speed is halved, and it has
disadvantage on attack rolls."},{"name":"2: Fear Ray","desc":"The targeted creature
must succeed on a DC 12 Wisdom saving throw or be FRIGHTENED until the start of the
gazer's next turn."},{"name":"3: Frost Ray","desc":"The target must succeed on a DC
12 Dexterity saving throw or take 10 (3d6) cold damage."},{"name":"4: Telekinetic
Ray","desc":"If the target is a creature that is Medium or smaller, it must succeed
on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the
gazer. If the target is a Tiny object that isn't being worn or carried, the gazer
moves it up to 30 feet in any direction. The gazer can also exert fine control on
objects with this ray, such as manipulating a simple tool or opening a
container."},{"name":"Bonus: Aggressive","desc":"The gazer moves up to its speed
toward a hostile creature that it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mimicry","desc":"The gazer can mimic simple sounds
of speech it has heard, in any language. A creature that hears the sounds can tell
they are imitations with a successful DC 10 Wisdom (INSIGHT)
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Geryon","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":17,"dexSave":"+10","conScore":22,"conSave
":"+13","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+10","chaScore":23,"c
haSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened, Poisoned","challengeRating":
{"cr":"22","lair":"23"},"experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Geryon makes one Claw attack and
one Stinger attack."},{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach
15 ft., one target. 23 (4d6 + 9) cold damage. If the target is Large or smaller, it
is GRAPPLED (DC 24), and it is RESTRAINED until the grapple ends. Geryon can
grapple one creature at a time. If the target is already GRAPPLED by Geryon, the
target takes an extra 27 (6d8) cold damage."},{"name":"Stinger","desc":"Melee
Weapon Attack +16 to hit, reach 20 ft., one creature. 14 (2d4 + 9) force damage,
and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12)
poison damage and become POISONED until it finishes a short or long rest. The
target's hit point maximum is reduced by an amount equal to half the poison damage
taken. This reduction lasts until the POISONED condition is removed. The target
dies if its hit point maximum is reduced to 0."},{"name":"Teleport","desc":"Geryon
teleports, along with any equipment he is wearing and carrying, up to 120 feet to
an unoccupied space he can see."}],"legendaryActions":[{"name":"Infernal
Glare","desc":"Geryon targets one creature he can see within 60 feet of him. The
target must succeed on a DC 23 Wisdom saving throw or become FRIGHTENED of Geryon
until the end of its next turn."},{"name":"Teleport","desc":"Geryon uses
Teleport."},{"name":"Swift Sting (Costs 2 Actions)","desc":"Geryon makes one
Stinger attack."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Geryon fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Geryon has advantage on saving throws
against spells and other magical effects."},{"name":"Regeneration","desc":"Geryon
regains 20 hit points at the start of his turn. If he takes radiant damage, this
trait doesn't function at the start of his next turn. Geryon dies only if he starts
his turn with 0 hit points and doesn't regenerate."}],"spellActions":
[{"name":"Spellcasting","desc":"Geryon casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing his appearance), Detect Magic, Ice Storm, Invisibility (self only), Locate
Object, Suggestion, Wall Of Ice"},{"name":"Once a
Day","desc":"Banishment"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Strider","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},{"name":"Fire
Burst Recharge 5","desc":"The giant strider hurls a gout of flame at a point it can
see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that
point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a
failed save, or half as much damage on a successful one. The fire spreads around
corners, and it ignites flammable objects in that area that aren't being worn or
carried"}],"legendaryActions":[],"specialAbilities":[{"name":"Fire
Absorption","desc":"Whenever the giant strider is subjected to fire damage, it
takes no damage and regains a number of hit points equal to half the fire damage
dealt."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"G
iff","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The giff makes
two Longsword, Musket, or Pistol attacks."},{"name":"Longsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9
(1d10 + 4) slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk
rw} +4 to hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},
{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10
+ 2) piercing damage."},{"name":"Fragmentation Grenade (1/Day)","desc":"The giff
throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius
sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking
17 (5d6) piercing damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Firearms
Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the
loading property of muskets and pistols."},{"name":"Headfirst Charge","desc":"The
giff can try to knock a creature over; if the giff moves at least 20 feet in a
straight line and ends within 5 feet of a Large or smaller creature, that creature
must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage
and be knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
irallon","maxHP":59,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The girallon
makes one Bite attack and four Claw attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one creature. 7 (1d6 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7
(1d6 + 4) slashing damage."},{"name":"Bonus: Aggressive","desc":"The girallon moves
up to its speed toward a hostile creature that it can see."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Githyanki
Gish","maxHP":130,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes three Longsword or Telekinetic Bolt attacks, or it makes one of
those attacks and uses Spellcasting."},{"name":"Longsword","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10
+ 3) slashing damage if used with two hands, plus 22 (5d8) psychic damage."},
{"name":"Telekinetic Bolt","desc":"{@atk rs} +7 to hit, range 120 ft., one target.
28 (8d6) force damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The
githyanki teleports, along with any equipment it is wearing or carrying, up to 30
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The githyanki casts one of the following spells, requiring no
spell components and using Intelligence as the spellcasting ability (spell save DC
15):"},{"name":"At-Will Spells","desc":"Light, Mage Hand (the hand is invisible),
Message"},{"name":"Once a Day/Each","desc":"Dimension Door, Plane Shift,
Telekinesis"},{"name":"Thrice a Day/Each","desc":"Fireball, Invisibility,
Nondetection (self only)"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Githyanki
Kith'rak","maxHP":180,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes three Greatsword attacks."},{"name":"Greatsword","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus
17 (5d6) psychic damage."},{"name":"Bonus: Astral Step Recharge 4","desc":"The
githyanki teleports, along with any equipment it is wearing or carrying, up to 30
feet to an unoccupied space it can see."},{"name":"Bonus: Rally the
Troops","desc":"The githyanki magically ends the CHARMED and FRIGHTENED conditions
on itself and each creature of its choice that it can see within 30 feet of
it."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The githyanki casts one of the following
spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand
is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift, Telekinesis"},
{"name":"Thrice a Day/Each","desc":"Blur, Nondetection (self only)"}],"reactions":
[{"name":"Parry","desc":"The githyanki adds 4 to its AC against one melee attack
that would hit it. To do so, the githyanki must see the attacker and be wielding a
melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Githyanki Supreme
Commander","maxHP":187,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+9","intScore":16,"intSave":"+8","wisScore":16,"wisSave":"+8","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two Silver Greatsword attacks."},{"name":"Silver
Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft.,
one target. 14 (2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a
critical hit against a target in an astral body (as with the Astral Projection
spell), the githyanki can cut the silvery cord that tethers the target to its
material body, instead of dealing damage."},{"name":"Bonus: Astral
Step","desc":"The githyanki teleports, along with any equipment it is wearing or
carrying, up to 30 feet to an unoccupied space it can see."}],"legendaryActions":
[{"name":"Command Ally","desc":"The githyanki targets one ally it can see within 30
feet of it. If the target can see or hear the githyanki, the target can make one
melee weapon attack using its reaction, if available, and has advantage on the
attack roll."},{"name":"Attack (2 Actions)","desc":"The githyanki makes one Silver
Greatsword attack."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the githyanki fails a saving throw, it can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The githyanki
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a
Day/Each","desc":"Bigby's Hand, Mass Suggestion, Plane Shift, Telekinesis"},
{"name":"Thrice a Day/Each","desc":"Levitate (self only), Nondetection (self
only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds 5 to its AC
against one melee attack that would hit it. To do so, the githyanki must see the
attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Githzerai
Anarch","maxHP":144,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+8","dexScore":21,"dexSave":"+10","conScore":18,"conSave
":"+4","intScore":18,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":14,"ch
aSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"None","challengeRating":
{"cr":"16","lair":"17"},"experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The githzerai makes three
Unarmed Strike attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +10
to hit, reach 5 ft., one target. 9 (1d8 + 5) bludgeoning damage plus 18 (4d8)
psychic damage."}],"legendaryActions":[{"name":"Strike","desc":"The githzerai makes
one Unarmed Strike attack."},{"name":"Teleport","desc":"The githzerai teleports,
along with any equipment it is wearing or carrying, to an unoccupied space it can
see within 30 feet of it."},{"name":"Change Gravity (Costs 3 Actions)","desc":"The
githzerai casts the Reverse Gravity spell, using Wisdom as the spellcasting
ability. The spell has the normal effect, except that the githzerai can orient the
area in any direction and creatures and objects fall toward the end of the
area."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the
githzerai fails a saving throw, it can choose to succeed instead."},
{"name":"Psychic Defense","desc":"While the githzerai is wearing no armor and
wielding no shield, its AC includes its Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting (Psionics)","desc":"The githzerai casts one of the following
spells, requiring no spell components and using Wisdom as the spellcasting ability
(spell save DC 18):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is
invisible)"},{"name":"Once a Day/Each","desc":"Globe Of Invulnerability, Plane
Shift, Wall Of Force"},{"name":"Thrice a Day/Each","desc":"See Invisibility,
Telekinesis"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Githzerai
Enlightened","maxHP":112,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+6","dexScore":19,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":17,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
githzerai makes three Unarmed Strike attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 +
4) bludgeoning damage plus 18 (4d8) psychic damage."},{"name":"Temporal Strike
{@recharge}","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 13
(2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed
on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved
forward in time vanishes for the duration. When the effect ends, the target
reappears in the space it left or in an unoccupied space nearest to that space if
it's occupied."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic
Defense","desc":"While the githzerai is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The githzerai casts one of the following spells, requiring no
spell components and using Wisdom as the spellcasting ability (spell save DC
16):"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},
{"name":"Once a Day/Each","desc":"Plane Shift, Teleport"},{"name":"Thrice a
Day","desc":"See Invisibility"}],"reactions":[{"name":"Slow Fall","desc":"When the
githzerai falls, it reduces any falling damage it takes by
50."}],"senses":"None","languages":"Gith","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
noll Flesh
Gnawer","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes one Bite attack and two Shortsword attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage."},{"name":"Sudden Rush","desc":"Until the end
of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke {@action
opportunity attack||opportunity attacks}."},{"name":"Bonus: Rampage","desc":"After
the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the
gnoll moves up to half its speed and makes a Bite attack."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
noll Hunter","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes two Bite, Spear, or Longbow attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage when used with two hands to make a melee attack."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the
end of its next turn."},{"name":"Bonus: Rampage","desc":"After the gnoll reduces a
creature to 0 hit points with a melee attack on its turn, the gnoll moves up to
half its speed and makes a Bite attack."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
noll
Witherling","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The witherling makes two Bite or
Spiked Club attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 4 (1d4 + 2) necrotic damage."},{"name":"Spiked
Club","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
piercing damage."},{"name":"Bonus: Rampage","desc":"After the witherling reduces a
creature to 0 hit points with a melee attack on its turn, the gnoll
moves up to half its speed and makes one Bite attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"The witherling doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[{"name":"Vengeful Strike","desc":"In response to a gnoll being reduced to 0 hit
points within 30 feet of the witherling, the witherling makes one Bite or Spiked
Club attack."}],"senses":"Darkvision 60 ft.","languages":"Understands Gnoll but
can't speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Gray Render","maxHP":189,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignm
ent":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The gray
render makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 17 (2d12 + 4) piercing damage. If
the target is Medium or smaller, the target must succeed on a DC 16 Strength saving
throw or be knocked PRONE."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 13 (2d8 + 4) slashing damage, plus 10 (3d6) bludgeoning
damage if the target is PRONE."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Bloody Rampage","desc":"When the gray
render takes damage, it makes one Claw attack against a random creature within its
reach, other than its master."}],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":346,"isActive":0,"unitName":"
Graz'zt","maxHP":346,"armorClass":20,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":21,"conSave"
:"+12","intScore":23,"intSave":"+6","wisScore":21,"wisSave":"+12","chaScore":26,"ch
aSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Graz'zt makes two Wave of Sorrow
attacks. He can replace one attack with a use of Spellcasting."},{"name":"Wave of
Sorrow (Greatsword)","desc":"Melee Weapon Attack +13 to hit, reach 10 ft., one
target. 20 (4d6 + 6) force damage plus 14 (4d6) acid damage."},
{"name":"Teleport","desc":"Graz'zt teleports, along with any equipment he is
wearing or carrying, up to 120 feet to an unoccupied space he can see."},
{"name":"Bonus: Change Shape","desc":"Graz'zt transforms into a form that resembles
a Medium Humanoid or back into his true form. Aside from his size, his statistics
are the same in each form. Any equipment he is wearing or carrying isn't
transformed."}],"legendaryActions":[{"name":"Abyssal Magic","desc":"Graz'zt uses
Spellcasting or Teleport."},{"name":"Attack","desc":"Graz'zt makes one Wave of
Sorrow attack."},{"name":"Dance, My Puppet!","desc":"One creature CHARMED by
Graz'zt that Graz'zt can see must use its reaction to move up to its speed as
Graz'zt directs."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Graz'zt fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Graz'zt has advantage on saving
throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"Graz'zt casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 23):"},{"name":"At-Will Spells","desc":"Charm Person, Detect Magic,
Dispel Magic"},{"name":"Once a Day/Each","desc":"Dominate Monster, Greater
Invisibility"},{"name":"Thrice a Day/Each","desc":"Darkness, Dominate Person,
Telekinesis, Teleport"}],"reactions":[{"name":"Negate Spell Recharge
5","desc":"Graz'zt tries to interrupt a spell he sees a creature casting within 60
feet of him. If the spell is 3rd level or lower, the spell fails and has no effect.
If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of
10 + the spell's level. On a success, the spell fails and has no
effect."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Green Abishai","maxHP":195,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":17,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":19,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and
uses Spellcasting."},{"name":"Fiendish Claw","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 12 (2d8 + 3) force damage. If the target is a creature, it
must succeed on a DC 16 Constitution saving throw or take 16 (3d10) poison damage
and become POISONED for 1 minute. The POISONED target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The abishai casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 17):"},{"name":"At-Will Spells","desc":"Alter Self, Major Image"},
{"name":"Once a Day/Each","desc":"Confusion, Dominate Person, Mass Suggestion"},
{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts,
Fear"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic,
Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
rung","maxHP":11,"unitType":"Humanoid","unitSize":"Small ","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":
"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage plus 5
(2d4) poison damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise
comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."},{"name":"Water Dependency","desc":"If the
grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level
of EXHAUSTION at the end of that day. The grung can recover from this EXHAUSTION
only through magic or by immersing itself in water for at least 1
hour."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"G
rung Elite Warrior","maxHP":49,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 5
(2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320
ft., one target. 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage."},
{"name":"Mesmerizing Chirr {@recharge}","desc":"The grung makes a chirring noise to
which grungs are immune. Each Humanoid or Beast that is within 15 feet of the grung
and able to hear it must succeed on a DC 12 Wisdom saving throw or be STUNNED until
the end of the grung's next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples
the grung or otherwise comes into direct contact with the grung's skin must
succeed on a DC 12 Constitution saving throw or become POISONED for 1 minute. A
POISONED creature no longer in direct contact with the grung can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Standing Leap","desc":"The grung's long jump is up to 25 feet and its high
jump is up to 15 feet, with or without a running start."},{"name":"Water
Dependency","desc":"If the grung isn't immersed in water for at least 1 hour during
a day, it suffers 1 level of EXHAUSTION at the end of that day. The grung can
recover from this EXHAUSTION only through magic or by immersing itself in water for
at least 1 hour."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"G
rung Wildling","maxHP":27,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 5
(2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320
ft., one target. 6 (1d6 + 3) piercing damage plus 5 (2d4) poison
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise
comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."},{"name":"Water Dependency","desc":"If the
grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level
of EXHAUSTION at the end of that day. The grung can recover from this EXHAUSTION
only through magic or by immersing itself in water for at least 1
hour."}],"spellActions":[{"name":"Spellcasting","desc":"The grung casts one of the
following spells, using Wisdom as the spellcasting ability (spell save DC 12):"},
{"name":"At-Will Spells","desc":"Druidcraft"},{"name":"Twice a Day","desc":"Plant
Growth"},{"name":"Thrice a Day/Each","desc":"Cure Wounds, Spike
Growth"}],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
uard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The guard drake
makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"H
adrosaurus","maxHP":19,"armorClass":11,"unitType":"beast","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"
Hellfire Engine","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+8","conScore":24,"conSave"
:"+7","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":"+5","chaScore":1,"chaSave":"+0","damageVulnerabilities":
"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened,
Paralyzed, Poisoned,
Unconscious","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Flesh-Crushing Stride","desc":"The hellfire engine
moves up to its speed in a straight line. During this move, it can enter Large or
smaller creatures' spaces. A creature whose space the hellfire engine enters must
make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed
to the nearest space out of the hellfire engine's path. On a failed save, the
creature falls PRONE and takes 28 (8d6) bludgeoning damage."},{"name":"Hellfire
Weapons","desc":"The hellfire engine uses one of the following options (choose one
or roll a (d6)):"},{"name":"1–2: Bonemelt Sprayer","desc":"The hellfire engine
spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20
Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a
failed save, or half as much damage on a successful one. Creatures that fail the
saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9
(2d8) acid damage at the end of their turns. An affected creature or another
creature within 5 feet of it can take an action to scrape off the burning fuel."},
{"name":"3–4: Lightning Flail","desc":"Melee Weapon Attack +10 to hit, reach 15
ft., one creature. 18 (3d8 + 5) bludgeoning damage plus 22 (5d8) lightning damage.
Up to three other creatures of the hellfire engine's choice that it can see within
30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22
(5d8) lightning damage on a failed save, or half as much damage on a successful
one."},{"name":"5–6: Thunder Cannon","desc":"The hellfire engine targets a point
within 120 feet of it that it can see. Each creature within 30 feet of that point
must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus
19 (3d12) thunder damage on a failed save, or half as much damage on a successful
one., If the chosen option kills a creature, the creature's soul rises from the
River Styx as a LEMURE in Avernus in (1d4) hours. If the creature isn't revived
before then, only a Wish spell or killing the LEMURE and casting true resurrection
on the creature's original body can restore it to life. Constructs and devils are
immune to this effect."}],"legendaryActions":[],"specialAbilities":
[{"name":"Immutable Form","desc":"The hellfire engine is immune to any spell or
effect that would alter its form."},{"name":"Magic Resistance","desc":"The hellfire
engine has advantage on saving throws against spells and other magical effects."},
{"name":"Unusual Nature","desc":"The hellfire engine doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Infernal but can't speak","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"H
obgoblin Devastator","maxHP":45,"armorClass":13,"unitType":"fey","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
hobgoblin makes two Quarterstaff or Devastating Bolt attacks."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used
with two hands, plus 13 (3d8) force damage."},{"name":"Devastating
Bolt","desc":"{@atk rs} +5 to hit, range 60 ft., one target. 21 (4d8 + 3) force
damage, and the target is knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Army Arcana","desc":"When the hobgoblin casts a
spell that causes damage or that forces other creatures to make a saving throw, it
can choose itself and any number of allies to be immune to the damage caused by the
spell and to succeed on the required saving throw."}],"spellActions":
[{"name":"Spellcasting","desc":"The
hobgoblin casts one of the following spells, using Intelligence as the
spellcasting ability (spell save DC 13):"},{"name":"At-Will Spells","desc":"Mage
Hand, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Fireball, Fly, Fog
Cloud, Gust Of Wind, Lightning Bolt"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"H
obgoblin Iron
Shadow","maxHP":32,"armorClass":15,"unitType":"fey","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
hobgoblin makes four attacks, each of which can be an Unarmed Strike or a Dart
attack. It can also use"},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."},
{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage."},{"name":"Shadow Jaunt","desc":"The hobgoblin teleports, along
with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space
it can see. Both the space it leaves and its destination must be in dim light or
darkness."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the hobgoblin is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"The hobgoblin casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-
Will Spells","desc":"Minor Illusion, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Charm Person, Disguise Self, Silent Image"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"H
owler","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The howler makes two Rending Bite attacks."},
{"name":"Rending Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target
is FRIGHTENED. This attack ignores damage resistance."},{"name":"Mind-Breaking Howl
Recharge 4","desc":"The howler emits a keening howl in a 60-foot cone. Each
creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10)
psychic damage and be FRIGHTENED until the end of the howler's next turn. While a
creature is FRIGHTENED in this way, its speed is halved, and it is INCAPACITATED. A
target that successfully saves is immune to the Mind-Breaking Howl of all howlers
for the next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"A howler has advantage on attack rolls against a creature if at
least one of the howler's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal but can't speak","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Hungry
Sorrowsworn","maxHP":225,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
sorrowsworn makes one Bite attack and one Claw attack."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage plus 13 (3d8) necrotic damage."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18
(4d6 + 4) slashing damage. If the target is Medium or smaller, it is GRAPPLED
(escape DC 16), and it is RESTRAINED until the grapple ends. While grappling a
creature, the sorrowsworn can't make a Claw attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Life Hunger","desc":"If a creature within 60 feet
of the sorrowsworn regains hit points, the sorrowsworn gains two benefits until the
end of its next turn: it has advantage on attack rolls, and its Bite deals an extra
22 (4d10) necrotic damage on a hit."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Hutijin","maxHP":200,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":27,"strSave":"+8","dexScore":15,"dexSave":"+9","conScore":25,"conSave"
:"+14","intScore":23,"intSave":"+6","wisScore":19,"wisSave":"+11","chaScore":25,"ch
aSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Hutijin makes one Bite attack,
one Claw attack, one Mace attack, and one Tail attack."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15
(2d6 + 8) fire damage. The target must succeed on a DC 22 Constitution saving throw
or become POISONED. While POISONED in this way, the target can't regain hit points,
and it takes 10 (3d6) poison damage at the start of each of its turns. The POISONED
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +15 to
hit, reach 10 ft., one target. 17 (2d8 + 8) cold damage."},
{"name":"Mace","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15
(2d6 + 8) force damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to hit,
reach 10 ft., one target. 19 (2d10 + 8) thunder damage."},
{"name":"Teleport","desc":"Hutijin teleports, along with any equipment he is
wearing and carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Attack","desc":"Hutijin makes one Claw, Mace,
or Tail attack."},{"name":"Teleport","desc":"Hutijin uses Teleport."},
{"name":"Lightning Storm (Costs 2 Actions)","desc":"Hutijin releases lightning in a
30-foot radius, blocked only by total cover. All other creatures in that area must
each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a
failed save, or half as much damage on a successful one."}],"specialAbilities":
[{"name":"Infernal Despair","desc":"Each creature within 30 feet of Hutijin that
isn't a devil makes saving throws with disadvantage."},{"name":"Legendary
Resistance (3/Day)","desc":"If Hutijin fails a saving throw, he can choose to
succeed instead."},{"name":"Magic Resistance","desc":"Hutijin has advantage on
saving throws against spells and other magical effects."},
{"name":"Regeneration","desc":"Hutijin regains 20 hit points at the start of his
turn. If he takes radiant damage, this trait doesn't function at the start of his
next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't
regenerate."}],"spellActions":[{"name":"Spellcasting","desc":"Hutijin casts one of
the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Alter
Self (can become Medium when changing his appearance), Detect Magic, Hold Monster,
Invisibility (self only), Lightning Bolt, Suggestion, Wall Of Fire"},
{"name":"Thrice a Day","desc":"Dispel Magic"}],"reactions":[{"name":"Fearful Voice
Recharge 5","desc":"In response to taking damage, Hutijin utters a dreadful word of
power. Each creature within 30 feet of him that isn't a devil must succeed on a DC
22 Wisdom saving throw or become FRIGHTENED of him for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. A creature that saves against this effect is immune to his
Fearful Voice for 24 hours."}],"senses":"Truesight 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Hydroloth","maxHP":135,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":14,"chaSave
":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
hydroloth makes two Bite or Claw attacks. It can replace one attack with a use of
Spellcasting."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one target. 16 (2d10 + 5) force damage plus 9 (2d10) psychic damage."},
{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14
(2d8 + 5) force damage plus 9 (2d10) psychic damage."},{"name":"Steal Memory
(1/Day)","desc":"The hydroloth targets one creature it can see within 60 feet of
it. The target takes 14 (4d6) psychic damage, and it must make a DC 16 Intelligence
saving throw. On a successful save, the target becomes immune to this hydroloth's
Steal Memory for 24 hours. On a failed save, the target loses all proficiencies; it
can't cast spells; it can't understand language; and if its Intelligence and
Charisma scores are higher than 5, they become 5. Each time the target finishes a
long rest, it can repeat the saving throw, ending the effect on itself on a
success. A Greater Restoration or Remove Curse spell cast on the target ends this
effect early."},{"name":"Teleport","desc":"The hydroloth teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
hydroloth can breathe air and water."},{"name":"Magic Resistance","desc":"The
hydroloth has advantage on saving throws against spells and other magical
effects."},{"name":"Secure Memory","desc":"The hydroloth is immune to the waters of
the River Styx, as well as any effect that would steal or modify its memories or
detect or read its thoughts."},{"name":"Watery Advantage","desc":"While submerged
in liquid, the hydroloth has advantage on attack rolls."}],"spellActions":
[{"name":"Spellcasting","desc":"The hydroloth casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Darkness, Detect Magic,
Dispel Magic, Invisibility (self only)"},{"name":"Thrice a
Day/Each","desc":"Control Water, Crown Of Madness, Fear, Suggestion"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal,
Telepathy 60 ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"I
llusionist Wizard","maxHP":44,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":16,"intSave"
:"+5","wisScore":11,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The illusionist makes two Arcane
Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +5 to hit, reach 5 ft.
or range 120 ft., one target. 14 (2d10 + 3) psychic damage."},{"name":"Bonus:
Displacement Recharge 5","desc":"The illusionist projects an illusion that makes
the illusionist appear to be standing in a place a few inches from its actual
location, causing any creature to have disadvantage on attack rolls against the
illusionist. The effect lasts for 1 minute, and it ends early if the illusionist
takes damage, if it is INCAPACITATED, or if its speed becomes
0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The illusionist casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-
Will Spells","desc":"Dancing Lights, Mage Hand, Minor Illusion"},{"name":"Twice a
Day/Each","desc":"Disguise Self, Invisibility, Mage Armor, Major Image, Phantasmal
Force, Phantom Steed"}],"reactions":[],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Juiblex","maxHP":350,"armorClass":18,"unitType":"fiend","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":10,"dexSave":"+7","conScore":23,"conSave"
:"+13","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+12","chaScore":16,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing that is
nonmagical","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned,
Unconscious","challengeRating":
{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Juiblex makes three Acid Lash
attacks."},{"name":"Acid Lash","desc":"Melee or Ranged Weapon Attack +14 to hit,
reach 10 ft. or range 60/120 ft., one target. 21 (4d6 + 7) acid damage. Any
creature killed by this attack is drawn into Juiblex's body, where the corpse is
dissolved after 1 minute."},{"name":"Eject Slime Recharge 5","desc":"Juiblex spews
out a corrosive slime, targeting one creature that it can see within 60 feet of it.
The target must succeed on a DC 21 Dexterity saving throw or take 55 (10d10) acid
damage. Unless the target avoids taking all of this damage, any metal armor worn by
the target takes a permanent −1 penalty to the AC it offers, and any metal weapon
the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The
penalty worsens each time a target is subjected to this effect. If the penalty on
an object drops to −5, the object is destroyed. The penalty on an object can be
removed by the Mending spell."}],"legendaryActions":
[{"name":"Attack","desc":"Juiblex makes one Acid Lash attack."},{"name":"Corrupting
Touch (Costs 2 Actions)","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
creature. 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is
scraped off with an action, the target is POISONED, and any creature, other than an
Ooze, is POISONED while within 10 feet of the target."}],"specialAbilities":
[{"name":"Foul","desc":"Any creature other than an Ooze that starts its turn within
10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be POISONED
until the start of the creature's next turn."},{"name":"Legendary Resistance
(3/Day)","desc":"If Juiblex fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Juiblex has advantage on saving
throws against spells and other magical effects."},
{"name":"Regeneration","desc":"Juiblex regains 20 hit points at the start of its
turn. If it takes fire or radiant damage, this trait doesn't function at the start
of its next turn. Juiblex dies only if it starts its turn with 0 hit points and
doesn't regenerate."},{"name":"Spider Climb","desc":"Juiblex can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Spellcasting","desc":"Juiblex casts one of the
following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 20):"},{"name":"At-Will Spells","desc":"Detect
Magic"},{"name":"Thrice a Day/Each","desc":"Contagion, Gaseous Form"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Ki-rin","maxHP":153,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":19,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experience
Points":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The ki-rin makes two Hoof attacks and one Horn
attack, or it makes two Sacred Fire attacks."},{"name":"Hoof","desc":"Melee Weapon
Attack +9 to hit, reach 15 ft., one target. 10 (2d4 + 5) force damage."},
{"name":"Horn","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14
(2d8 + 5) radiant damage."},{"name":"Sacred Fire","desc":"{@atk rs} +9 to hit,
range 120 ft., one target. 18 (3d8 + 5) radiant damage."}],"legendaryActions":
[{"name":"Move","desc":"The ki-rin moves up to half its speed without provoking
{@action opportunity attack||opportunity attacks}."},{"name":"Smite","desc":"The
ki-rin makes one Hoof, Horn, or Sacred Fire attack."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the ki-rin fails a saving throw,
it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The ki-rin
has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"The ki-rin casts one of
the following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Light,
Major Image (6th-level version), Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Banishment, Calm Emotions, Create Food And Water, Greater
Restoration, Plane Shift, Protection From Evil And Good, Revivify, Wind Walk"},
{"name":"Thrice a Day/Each","desc":"Cure Wounds, Dispel Magic, Lesser Restoration,
Sending"}],"reactions":[],"senses":"Darkvision 120 ft., Truesight
30 ft.","languages":"All, Telepathy 120
ft.","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"K
obold
Dragonshield","maxHP":44,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"undefined","conditionImmunities":"None","challengeRating":"1
","experiencePoints":0,"alignment":"Unknown ","standardActions":
[{"name":"Multiattack","desc":"The kobold makes two Spear attacks."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing
damage if used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dragon's Resistance","desc":"The kobold has
resistance to a type of damage based on the color of dragon that invested it with
power (choose or roll a (d10)): 1–2, acid (black or copper); 3–4, cold (silver or
white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10,
poison (green)."},{"name":"Heart of the Dragon","desc":"If the kobold is FRIGHTENED
or PARALYZED by an effect that allows a saving throw, it can repeat the save at the
start of its turn to end the effect on itself and all kobolds within 30 feet of it.
Any kobold that benefits from this trait (including the dragonshield) has advantage
on its next attack roll."},{"name":"Pack Tactics","desc":"The kobold has advantage
on an attack roll against a creature if at least one of the kobold's allies is
within 5 feet of the creature and the ally isn't INCAPACITATED."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"K
obold Inventor","maxHP":13,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one
target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Weapon Invention","desc":"The
kobold uses one of the following options (choose one or roll a (d8)); the kobold
can use each one no more than once per day:"},{"name":"1: Acid","desc":"The kobold
hurls a acid (vial)|PHB|flask of acid. {@atk rw} +4 to hit, range 5/20 ft., one
target. 7 (2d6) acid damage."},{"name":"2: Alchemist's Fire","desc":"The kobold
throws a Alchemist's Fire (flask)|PHB|flask of alchemist's fire. {@atk rw} +4 to
hit, range 5/20 ft., one target. 2 (1d4) fire damage at the start of each of the
target's turns. The target can end this damage by using its action to make a DC 10
Dexterity check to extinguish the flames."},{"name":"3: Basket of
Centipedes","desc":"The kobold throws a small basket into a 5-foot-square space
within 20 feet of it. A {@creature Swarm of Centipedes||swarm of insects
(centipedes)} with 11 hit points emerges from the basket and rolls initiative. At
the end of each of the swarm's turns, there's a {@chance 50|50 percent} chance that
the swarm disperses."},{"name":"4: Green Slime Pot","desc":"The kobold throws a
clay pot full of green slime at the target, and it breaks open on impact. {@atk rw}
+4 to hit, range 5/20 ft., one target. 5 (1d10) acid damage, and the target is
covered in slime until a creature uses its action to scrape or wash the slime off.
A target covered in the slime takes 5 (1d10) acid damage at the start of each of
its turns."},{"name":"5: Rot Grub Pot","desc":"The kobold throws a clay pot into a
5-foot-square space within 20 feet of it, and it breaks open on impact. A
{@creature swarm of rot grubs|MPMM} (in this book) emerges from the shattered pot
and remains a hazard in that square."},{"name":"6: Scorpion on a Stick","desc":"The
kobold makes a melee attack with a SCORPION tied to the end of a 5-foot-long pole.
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 1 piercing damage, and the
target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on
a failed save, or half as much damage on a successful one."},{"name":"7: Skunk in a
Cage","desc":"The kobold releases a skunk into an unoccupied space within 5 feet of
it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective
attacks. It rolls initiative and, on its turn, uses its action to spray musk at a
random creature within 5 feet of it. The target must succeed on a DC 9 Constitution
saving throw, or it retches and is INCAPACITATED for 1 minute. The target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. A creature that doesn't need to breathe or is immune to poison
automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it
can't do so again until it finishes a short or long rest."},{"name":"8: Wasp Nest
in a Bag","desc":"The kobold throws a small bag into a 5-foot-square space within
20 feet of it. A {@creature Swarm of Wasps||swarm of insects (wasps)} with 11 hit
points emerges from the bag and rolls initiative. At the end of each of the swarm's
turns, there's a {@chance 50|50 percent} chance that the swarm
disperses."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature if
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
obold Scale
Sorcerer","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":9,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Unknown ","standardActions":
[{"name":"Multiattack","desc":"The kobold makes two Dagger or Chromatic Bolt
attacks. It can replace one attack with a use of Spellcasting."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Chromatic
Bolt","desc":"{@atk rs} +4 to hit, range 60 feet, one target. 9 (2d6 + 2) of a type
of the kobold's choice: acid, cold, fire, lightning, poison, or
thunder."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature if
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The
kobold casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Twice a
Day/Each","desc":"Charm Person, Fog Cloud, Levitate"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"K
orred","maxHP":93,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"a
lignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
korred makes two Greatclub or Rock attacks."},{"name":"Greatclub","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage,
or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground."},
{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/120 ft., one target. 10 (1d8 +
6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the
ground."},{"name":"Bonus: Command Hair","desc":"The korred has at least one 50-
foot-long rope woven out of its hair. The korred commands one such rope within 30
feet of it to move up to 20 feet and entangle a Large or smaller creature that the
korred can see. The target must succeed on a DC 13 Dexterity saving
throw or become GRAPPLED by the rope (escape DC 13). Until this grapple ends, the
target is RESTRAINED. The korred can use a bonus action to release the target,
which is also freed if the korred dies or becomes
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone
Camouflage","desc":"The korred has advantage on Dexterity (STEALTH) checks made to
hide in rocky terrain."}],"spellActions":[{"name":"Spellcasting","desc":"The korred
casts one of the following spells, requiring no spell components and using Wisdom
as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Commune With Nature (as an action), Meld Into Stone, Stone Shape"},
{"name":"Once a Day","desc":"Otto's Irresistible Dance"}],"reactions":
[],"senses":"Darkvision 120 ft., Tremorsense 120 ft.","languages":"Dwarvish,
Gnomish, Sylvan, Terran, Undercommon","speedWalk":30,"speedBurrow":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"K
raken Priest","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The priest
makes two Thunderous Touch or Thunderbolt attacks."},{"name":"Thunderous
Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one target. 27 (5d10) thunder
damage."},{"name":"Thunderbolt","desc":"{@atk rs} +5 to hit, range 60 ft., one
target. 11 (2d10) lightning damage plus 11 ((2d10)) thunder damage, and the target
is knocked PRONE."},{"name":"Voice of the Kraken (Recharges after a Short or Long
Rest)","desc":"A kraken speaks through the priest with a thunderous voice audible
within 300 feet. Creatures of the priest's choice that can hear the kraken's words
(which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14
Wisdom saving throw or be FRIGHTENED of the priest for 1 minute. A FRIGHTENED
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The priest can breathe air and
water."}],"spellActions":[{"name":"Spellcasting","desc":"The priest casts one of
the following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Command, Create Or Destroy Water"},{"name":"Once a
Day","desc":"Evard's Black Tentacles"},{"name":"Thrice a Day/Each","desc":"Control
Water, Darkness, Water Breathing, Water Walk"}],"reactions":
[],"senses":"None","languages":"Any two
languages","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Kruthik Hive
Lord","maxHP":102,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik
makes two Stab or Spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack +7 to
hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage."},
{"name":"Spike","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 7 (1d6 +
4) piercing damage."},{"name":"Acid Spray Recharge 5","desc":"The kruthik sprays
acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity
saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kruthik has advantage on an attack roll against a creature if
at least one of the kruthik's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through
solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense
60
ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellLi
st":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"L
eucrotta","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The leucrotta
makes one Bite attack and one Hooves attack."},{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage. If the
leucrotta scores a critical hit, it rolls the damage dice three times, instead of
twice."},{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Bonus: Kicking
Retreat","desc":"Immediately after the leucrotta makes a Hooves attack, it takes
the {@action Disengage} action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mimicry","desc":"The leucrotta can mimic Beast sounds and Humanoid
voices. A creature that hears the sounds can tell they are imitations only with a
successful DC 14 Wisdom (INSIGHT) check."},{"name":"Stench","desc":"Any creature
other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta
must succeed on a DC 12 Constitution saving throw or be POISONED until the start of
the creature's next turn. On a successful saving throw, the creature is immune to
the Stench of all leucrottas for 1 hour."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Gnoll","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":328,"isActive":0,"unitName":"
Leviathan","maxHP":328,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":30,"conSave"
:"+10","intScore":2,"intSave":-
4,"wisScore":18,"wisSave":"+10","chaScore":17,"chaSave":"+9","damageVulnerabilities
":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The leviathan makes one Slam
attack and one Tail attack."},{"name":"Slam","desc":"Melee Weapon Attack +14 to
hit, reach 20 ft., one target. 21 (2d12 + 8) bludgeoning damage plus 13 (2d12) acid
damage."},{"name":"Tail","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one
target. 19 (2d10 + 8) bludgeoning damage plus 10 (3d6) acid damage."},
{"name":"Tidal Wave {@recharge}","desc":"The leviathan magically creates a wave of
water that extends from a point it can see within 120 feet of itself. The wave is
up to 250 feet long, up to 250 feet tall, and up to 50 feet wide. Each creature in
the wave must make a DC 24 Strength saving throw. On a failed save, a creature
takes 45 (7d12) bludgeoning damage and is knocked PRONE. On a successful save, a
creature takes half as much damage and isn't knocked PRONE. The water spreads out
across the ground in all directions, extinguishing unprotected flames in its area
and within 250 feet of it, and then it vanishes."}],"legendaryActions":
[{"name":"Move","desc":"The leviathan moves up to its speed."},{"name":"Slam (Costs
2 Actions)","desc":"The leviathan makes one Slam attack."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the leviathan fails a saving
throw, it can choose to succeed instead."},{"name":"Partial Freeze","desc":"If the
leviathan takes 50 cold damage or more during a single turn, the leviathan
partially freezes; until the end of its next turn, its speeds are reduced to 20
feet, and it makes attack rolls with disadvantage."},{"name":"Siege
Monster","desc":"The leviathan deals double damage to objects and structures."},
{"name":"Water Form","desc":"The leviathan can enter a hostile creature's space and
stop there. It can move through a space as narrow as 1 inch wide without
squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedSwim":120,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Lonely
Sorrowsworn","maxHP":112,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
sorrowsworn makes one
Harpoon Arm attack, and it uses Sorrowful Embrace."},{"name":"Harpoon
Arm","desc":"Melee Weapon Attack +7 to hit, reach 60 ft., one target. 21 (4d8 + 3)
piercing damage, and the target is GRAPPLED (escape DC 15) if it is a Large or
smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two
creatures at once."},{"name":"Sorrowful Embrace","desc":"Each creature GRAPPLED by
the sorrowsworn must make a DC 15 Wisdom saving throw, taking 18 (4d8) psychic
damage on a failed save, or half as much damage on a successful one. In either
case, the sorrowsworn pulls each of those creatures up to 30 feet straight toward
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Leech","desc":"At
the start of each of the sorrowsworn's turns, each creature within 5 feet of it
must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage."},
{"name":"Thrives on Company","desc":"The sorrowsworn has advantage on attack rolls
while it is within 30 feet of at least two other creatures. It otherwise has
disadvantage on attack rolls."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"L
ost
Sorrowsworn","maxHP":78,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
sorrowsworn makes two Arm Spike attacks."},{"name":"Arm Spike","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target. 14 (2d10 + 3) piercing damage."},
{"name":"Embrace Recharge 4","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 25 (4d10 + 3) piercing damage, and the target is GRAPPLED (escape DC
14) if it is a Medium or smaller creature. Until the grapple ends, the target is
FRIGHTENED, and it takes 27 (6d8) psychic damage at the end of each of its turns.
The sorrowsworn can grapple only one creature at a time."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Tightening
Embrace","desc":"If the sorrowsworn takes damage, the creature GRAPPLED by Embrace
takes 18 (4d8) psychic damage."}],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"M
ale Steeder","maxHP":13,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 4 (1d8) poison
damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one Small or Tiny creature. The target is stuck to the steeder's leg and GRAPPLED
(escape DC 12). The steeder can have only one creature GRAPPLED at a
time."}],"legendaryActions":[],"specialAbilities":[{"name":"Extraordinary
Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of
its walking speed that it spends on the jump allows it to jump 3 feet."},
{"name":"Spider Climb","desc":"The steeder can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"M
artial Arts
Adept","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The adept makes
three Unarmed Strike attacks or five Dart attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3)
bludgeoning damage. Once per turn, the adept can cause one of the following
additional effects (choose one or roll a (d4)):"},{"name":"1–2: Knock
Down.","desc":"The target must succeed on a DC 13 Dexterity saving throw or be
knocked PRONE."},{"name":"3–4: Push.","desc":"The target must succeed on a DC 13
Strength saving throw or be pushed up to 10 feet directly away from the adept."},
{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the adept is wearing no armor and wielding no shield, its AC
includes its Wisdom modifier."}],"spellActions":[],"reactions":[{"name":"Deflect
Missile","desc":"In response to being hit by a ranged weapon attack, the adept
deflects the missile. The damage it takes from the attack is reduced by (1d10 + 3).
If the damage is reduced to 0, the adept catches the missile if it's small enough
to hold in one hand and the adept has a hand
free."}],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"
Marut","maxHP":432,"armorClass":22,"unitType":"construct","unitSize":"Large
","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":26,"conSave"
:"+8","intScore":19,"intSave":"+12","wisScore":15,"wisSave":"+10","chaScore":18,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned,
Unconscious","challengeRating":"25","experiencePoints":0,"alignment":"Lawful
Neutral ","standardActions":[{"name":"Multiattack","desc":"The marut makes two
Unerring Slam attacks."},{"name":"Unerring Slam","desc":"Melee Weapon Attack
automatic hit, reach 5 ft., one target. 60 force damage, and the target is pushed
up to 5 feet away from the marut if it is Huge or smaller."},{"name":"Blazing Edict
Recharge 5","desc":"Arcane energy emanates from the marut's chest in a 60-foot
cube. Every creature in that area takes 45 radiant damage. Each creature that takes
any of this damage must succeed on a DC 20 Wisdom saving throw or be STUNNED until
the end of the marut's next turn."},{"name":"Plane Shift (3/Day)","desc":"The marut
casts Plane Shift, requiring no material components and using Intelligence as the
spellcasting ability. The marut can cast the spell normally, or it can cast the
spell on an unwilling creature it can see within 60 feet of it. If it uses the
latter option, the targeted creature must succeed on a DC 20 Charisma saving throw
or be banished to a teleportation circle in the Hall of Concordance in
Sigil."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The marut is immune to any spell or effect that would alter its
form."},{"name":"Legendary Resistance (3/Day)","desc":"If the marut fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
marut has advantage on saving throws against spells and other magical effects."},
{"name":"Unusual Nature","desc":"The marut doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"All but rarely speaks","speedWalk":40,"speedFly":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"M
aster Thief","maxHP":84,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+
2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thief makes
three Shortsword or Shortbow attacks."},{"name":"Shortsword","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 3 (1d6)
poison damage."},{"name":"Shortbow","desc":"{@atk rw} +7 to hit, range 80/320 ft.,
one target. 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage."},
{"name":"Bonus: Cunning Action","desc":"The thief takes the {@action Dash},
{@action Disengage}, or {@action Hide} action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Evasion","desc":"If the thief is subjected to an
effect that allows it to make a Dexterity saving throw to take only half damage,
the thief instead takes no damage if it succeeds on the saving throw and only half
damage if it fails, provided the thief isn't INCAPACITATED."}],"spellActions":
[],"reactions":[{"name":"Uncanny Dodge","desc":"The thief halves the damage that
it takes from an attack that hits it. The thief must be able to see the
attacker."}],"senses":"None","languages":"Any one language (usually Common) plus
thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"M
aurezhi","maxHP":88,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing
from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The maurezhi makes one Bite
attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 14 (2d10 + 3) piercing damage. If the target is a
Humanoid, its Charisma score is reduced by (1d4). This reduction lasts until the
target finishes a short or long rest. The target dies if this reduces its Charisma
to 0. It rises 24 hours later as a GHOUL unless it has been revived or its corpse
has been destroyed."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 12 (2d8 + 3) slashing damage. If the target is a creature other
than an Undead, it must succeed on a DC 12 Constitution saving throw or be
PARALYZED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},{"name":"Raise Ghoul
Recharge 5","desc":"The maurezhi targets one dead ghoul or GHAST it can see within
30 feet of it. The target is revived with all its hit
points."}],"legendaryActions":[],"specialAbilities":[{"name":"Assume
Form","desc":"The maurezhi can assume the appearance of any Medium Humanoid it
eats. It remains in this form for (1d6) days, during which time the form gradually
decays until, when the effect ends, the form sloughs from the demon's body."},
{"name":"Magic Resistance","desc":"The maurezhi has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"M
aw Demon","maxHP":33,"armorClass":13,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-
1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 11 (2d8 + 2) piercing damage."},{"name":"Disgorge
{@recharge}","desc":"The demon vomits in a 15-foot cube. Each creature in that area
must succeed on a DC 11 Dexterity saving throw or take 11 (2d10) acid damage and
fall PRONE in the spew."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"M
eazel","maxHP":35,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-
1,"intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":10,"chaSave"
:0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignm
ent":"Neutral Evil ","standardActions":[{"name":"Garrote","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target of the meazel's size or smaller. 6 (1d6 +
3) bludgeoning damage, and the target is GRAPPLED (escape DC 13 with disadvantage).
Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the
start of each of the meazel's turns. The meazel can't make weapon attacks while
grappling a creature in this way."},{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 3 (1d6)
necrotic damage"},{"name":"Shadow Teleport Recharge 5","desc":"The meazel, any
equipment it is wearing or carrying, and any creature it is grappling teleport to
an unoccupied space within 500 feet of it, provided that the starting space and the
destination are in dim light or darkness. The destination must be a place the
meazel has seen before, but it need not be within line of sight. If the destination
space is occupied, the teleportation leads to the nearest unoccupied space."},
{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the meazel
takes the {@action Hide} action."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"M
eenlock","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage, and the
target must succeed on a DC 11 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Bonus: Shadow Teleport
Recharge 5","desc":"The meenlock teleports to an unoccupied space within 30 feet of
it, provided that both the space it's teleporting from and its destination are in
dim light or darkness. The destination need not be within line of
sight."}],"legendaryActions":[],"specialAbilities":[{"name":"Fear Aura","desc":"Any
Beast or Humanoid that starts its turn within 10 feet of the meenlock must succeed
on a DC 11 Wisdom saving throw or be FRIGHTENED until the start of the creature's
next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the
meenlock has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks
that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
erregon","maxHP":45,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Frightened,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The merregon makes three Halberd
attacks."},{"name":"Halberd","desc":"Melee Weapon Attack +6 to hit, reach 10 ft.,
one target. 9 (1d10 + 4) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk
rw} +4 to hit, range 100/400 ft., one target. 7 (1d10 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the merregon's DARKVISION."},
{"name":"Magic Resistance","desc":"The merregon has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[{"name":"Loyal Bodyguard","desc":"When another Fiend within 5 feet of the merregon
is hit by an attack roll, the merregon causes itself to be hit
instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but
can't speak, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"M
errenoloth","maxHP":40,"unitType":"fiend","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":10,"conSave":0,"intScore":17,"intSave":"+
5","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
merrenoloth makes one Oar attack and uses Fear Gaze."},{"name":"Oar","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) fire damage."},
{"name":"Fear Gaze","desc":"The merrenoloth targets one creature it can see within
60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become
FRIGHTENED of the merrenoloth for 1 minute. The FRIGHTENED target can repeat the
saving throw at the
end of each of its turns, ending the effect on itself on a success."},
{"name":"Bonus: Teleport","desc":"The merrenoloth teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The merrenoloth has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
merrenoloth casts one of the following spells, requiring no material components and
using Intelligence as the spellcasting ability (spell save DC 13):"},{"name":"At-
Will Spells","desc":"Charm Person, Darkness, Detect Magic, Dispel Magic, Gust Of
Wind"},{"name":"Thrice a Day","desc":"Control Water"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal,
Telepathy 60 ft.","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"M
indwitness","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Prone","challengeRating":"5","experiencePoints":0,"alig
nment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
mindwitness makes one Bite attack and one Tentacles attack, or it uses Eye Ray
three times."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 16 (4d6 + 2) piercing damage."},{"name":"Tentacles","desc":"Melee
Weapon Attack +5 to hit, reach 10 ft., one creature. 20 (4d8 + 2) psychic damage.
If the target is Large or smaller, it is GRAPPLED (escape DC 13), and it must
succeed on a DC 13 Intelligence saving throw or be RESTRAINED until this grapple
ends."},{"name":"Eye Ray","desc":"The mindwitness shoots one magical eye ray at
random (roll a (d6), and reroll if the ray has already been used this turn),
choosing one target it can see within 120 feet of it:"},{"name":"1: Aversion
Ray","desc":"The targeted creature must make a DC 13 Charisma saving throw. On a
failed save, the target has disadvantage on attack rolls for 1 minute. The target
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"2: Fear Ray","desc":"The targeted creature must
succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. The target
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"3: Psychic Ray","desc":"The target must succeed on
a DC 13 Intelligence saving throw or take 27 (6d8) psychic damage."},{"name":"4:
Slowing Ray","desc":"The targeted creature must make a DC 13 Dexterity saving
throw. On a failed save, the target's speed is halved for 1 minute. In addition,
the creature can't take reactions, and it can take either an action or a bonus
action on its turn but not both. The creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},{"name":"5:
Stunning Ray","desc":"The targeted creature must succeed on a DC 13 Constitution
saving throw or be STUNNED for 1 minute. The target can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success."},
{"name":"6: Telekinetic Ray","desc":"If the target is a creature, it must make a DC
13 Strength saving throw. On a failed save, the mindwitness moves it up to 30 feet
in any direction, and it is RESTRAINED by the ray's telekinetic grip until the
start of the mindwitness's next turn or until the mindwitness is INCAPACITATED., If
the target is an object weighing 300 pounds or less that isn't being worn or
carried, it is telekinetically moved up to 30 feet in any direction. The
mindwitness can also exert fine control on objects with this ray, such as
manipulating a simple tool or opening a door or a container."}],"legendaryActions":
[],"specialAbilities":[{"name":"Telepathic Hub","desc":"When the mindwitness
receives a telepathic message, it can telepathically share that message with up to
seven other creatures within 600 feet of it that it can see."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon, Telepathy 600 ft.","speedWalk":0,"speedFly":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":253,"isActive":0,"unitName":"
Moloch","maxHP":253,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":26,"strSave":"+8","dexScore":19,"dexSave":"+11","conScore":22,"conSave
":"+13","intScore":21,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":23,"c
haSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Moloch makes one Bite attack,
one Claw attack, and one Many-Tailed Whip attack."},{"name":"Bite","desc":"Melee
Weapon Attack +15 to hit, reach 5 ft., one target. 26 (4d8 + 8) fire damage."},
{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 17
(2d8 + 8) force damage."},{"name":"Many-Tailed Whip","desc":"Melee Weapon Attack
+15 to hit, reach 30 ft., one target. 13 (2d4 + 8) lightning damage plus 11 (2d10)
thunder damage. If the target is a creature, it must succeed on a DC 24 Strength
saving throw or be pulled up to 30 feet in a straight line toward Moloch."},
{"name":"Breath of Despair Recharge 5","desc":"Moloch exhales in a 30-foot cube.
Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27
(5d10) psychic damage, drop whatever it is holding, and become FRIGHTENED of Moloch
for 1 minute. While FRIGHTENED in this way, a creature must take the {@action Dash}
action and move away from Moloch by the safest available route on each of its
turns, unless there is nowhere to move, in which case it needn't take the {@action
Dash} action. If the creature ends its turn in a location where it doesn't have
line of sight to Moloch, the creature can repeat the saving throw, ending the
effect on itself on a success."},{"name":"Teleport","desc":"Moloch teleports, along
with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space
he can see."}],"legendaryActions":[{"name":"Attack","desc":"Moloch makes one Bite,
Claw, or Many-Tailed Whip attack."},{"name":"Teleport","desc":"Moloch uses
Teleport."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Moloch uses
Spellcasting."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Moloch fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Moloch has advantage on saving throws
against spells and other magical effects."},{"name":"Regeneration","desc":"Moloch
regains 20 hit points at the start of his turn. If he takes radiant damage, this
trait doesn't function at the start of his next turn. Moloch dies only if he starts
his turn with 0 hit points and doesn't regenerate."}],"spellActions":
[{"name":"Spellcasting","desc":"Moloch casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 21):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing his appearance), Confusion, Detect Magic, Fly, Major Image, Stinking
Cloud, Suggestion, Wall Of Fire"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"
Molydeus","maxHP":216,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":28,"strSave":"+16","dexScore":22,"dexSave":"+6","conScore":25,"conSave
":"+14","intScore":21,"intSave":"+5","wisScore":24,"wisSave":"+14","chaScore":24,"c
haSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damage
Resistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Frightened,
Poisoned, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Multiattack","desc":"The molydeus makes one
Demonic Weapon attack, one Snakebite attack, and one Wolf Bite attack."},
{"name":"Demonic Weapon","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one
target. 35 (4d12 + 9) force damage. If the target has at least one head and the
molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it
can't survive without that head. A target is immune to this effect if it takes none
of the damage, has legendary actions, or is Huge or larger. Such a creature takes
an extra 27 (6d8) force damage from the hit."},{"name":"Snakebite","desc":"Melee
Weapon Attack +16 to hit, reach 15 ft., one creature. 16 (2d6 + 9) poison damage.
The target must succeed on a DC 22 Constitution saving throw, or its hit point
maximum is reduced by an amount equal to the damage taken. This reduction lasts
until the target finishes a long rest. The target transforms into a MANES if this
reduces its hit point maximum to 0. This transformation can be ended only by a Wish
spell."},{"name":"Wolf Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft.,
one target. 25 (3d10 + 9) necrotic damage."}],"legendaryActions":
[{"name":"Attack","desc":"The
molydeus makes one Demonic Weapon or Snakebite attack."},
{"name":"Move","desc":"The molydeus moves without provoking {@action opportunity
attack||opportunity attacks}."},{"name":"Cast a Spell (Costs 2
Actions)","desc":"The molydeus uses Spellcasting."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the molydeus fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
molydeus has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"The molydeus casts one
of the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Dispel
Magic, Polymorph, Telekinesis, Teleport"},{"name":"Thrice a Day","desc":"Lightning
Bolt"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Telepathy
120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Morkoth","maxHP":165,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":
{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The morkoth makes either two
Bite attacks and one Tentacles attack or three Bite attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9
(2d6 + 2) slashing damage plus 10 (3d6) psychic damage."},
{"name":"Tentacles","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one
target. 15 (3d8 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 14)
if it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED and takes 15 ((3d8 + 2)) bludgeoning damage at the start of each of its
turns, and the morkoth can't use its tentacles on another target."},
{"name":"Hypnosis","desc":"The morkoth projects a 30-foot cone of magical energy.
Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save,
the creature is CHARMED by the morkoth for 1 minute. While CHARMED in this way, the
target tries to get as close to the morkoth as possible, using its actions to
{@action Dash} until it is within 5 feet of the morkoth. A CHARMED target can
repeat the saving throw at the end of each of its turns and whenever it takes
damage, ending the effect on itself on a success. If a creature's saving throw is
successful or the effect ends for it, the creature has advantage on saving throws
against the morkoth's Hypnosis for 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The morkoth can breathe air and
water."}],"spellActions":[{"name":"Spellcasting","desc":"The morkoth casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 17):"},{"name":"At-Will
Spells","desc":"Detect Magic, Mage Hand"},{"name":"Thrice a
Day/Each","desc":"Darkness, Dimension Door, Dispel Magic, Lightning Bolt,
Sending"}],"reactions":[{"name":"Spell Reflection","desc":"If the morkoth makes a
successful saving throw against a spell or a spell attack misses it, the morkoth
can choose another creature (including the spellcaster) it can see within 120 feet
of it. The spell targets the chosen creature instead of the morkoth. If the spell
forced a saving throw, the chosen creature makes its own save. If the spell was an
attack, the attack roll is rerolled against the chosen
creature."}],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Telepathy 120 ft.","speedWalk":25,"speedSwim":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Mouth of Grolantor","maxHP":105,"armorClass":14,"unitType":"giant","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one creature. 15 (3d6 + 5) piercing damage, and the
giant magically regains hit points equal to the damage dealt."},
{"name":"Fist","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18
(3d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mouth of Chaos","desc":"The giant is immune to the Confusion
spell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":190,"isActive":0,"unitName":"
Nabassu","maxHP":190,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":22,"strSave":"+11","dexScore":14,"dexSave":"+7","conScore":21,"conSave
":"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":17,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
Gaze."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 5 ft., one
target. 38 (5d12 + 6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack
+11 to hit, reach 5 ft., one target. 28 (4d10 + 6) force damage."},{"name":"Soul-
Stealing Gaze","desc":"The nabassu targets one creature it can see within 30 feet
of it. If the target isn't a Construct or an Undead, it must succeed on a DC 16
Charisma saving throw or take 13 (2d12) necrotic damage. The target's hit point
maximum is reduced by an amount equal to the necrotic damage dealt, and the nabassu
regains hit points equal to half that amount. This reduction lasts until the target
finishes a short or long rest. The target dies if its hit point maximum is reduced
to 0, and if the target is a Humanoid, it immediately rises as a GHOUL under the
nabassu's control."}],"legendaryActions":[],"specialAbilities":[{"name":"Demonic
Shadows","desc":"The nabassu darkens the area around its body in a 10-foot radius.
Nonmagical light can't illuminate this area of dim light."},{"name":"Devour
Soul","desc":"A nabassu can eat the soul of a creature it has killed within the
last hour, provided that creature is neither a Construct nor an Undead. The
devouring requires the nabassu to be within 5 feet of the corpse for at least 10
minutes, after which it gains a number of Hit Dice (d8s) equal to half the
creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit
points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way,
its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these
benefits for 6 days. A creature devoured by a nabassu can be restored to life only
by a Wish spell."},{"name":"Magic Resistance","desc":"The nabassu has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"
Nagpa","maxHP":203,"armorClass":19,"unitType":"monstrosity","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":23,"intSave"
:"+12","wisScore":18,"wisSave":"+10","chaScore":21,"chaSave":"+11","damageVulnerabi
lities":"None","damageImmunities":"None","damageResistances":"None","conditionImmun
ities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The nagpa makes three Staff or
Deathly Ray attacks. It can replace one attack with a use of Spellcasting."},
{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9
(2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage."},{"name":"Deathly
Ray","desc":"{@atk rs} +12 to hit, range 120 ft., one target. 30 (7d6 + 6) necrotic
damage."},{"name":"Bonus: Corruption","desc":"The nagpa targets one creature it can
see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An
evil creature makes the save with disadvantage. On a failed save, the target is
CHARMED by the nagpa until the start of the nagpa's next turn. On a successful
save, the target becomes immune to the nagpa's Corruption for the next 24 hours."},
{"name":"Bonus: Paralysis Recharge 6","desc":"The nagpa forces each creature within
30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs.
On a failed save, a target is PARALYZED for 1 minute. A PARALYZED target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The nagpa casts one of the following spells, using
Intelligence as the spellcasting ability (spell save DC 20):"},{"name":"At-Will
Spells","desc":"Detect Magic, Mage Hand, Message, Minor Illusion"},{"name":"Once
a Day/Each","desc":"Dominate Person, Etherealness, Feeblemind"},{"name":"Twice a
Day/Each","desc":"Fireball, Fly, Hold Person, Suggestion, Wall Of
Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Common plus up to
five other languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Narzugon","maxHP":112,"armorClass":20,"unitType":"fiend","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+5","conScore":17,"conSave"
:"+8","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":19,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The narzugon makes three
Hellfire Lance attacks. It also uses Infernal Command or Terrifying Command."},
{"name":"Hellfire Lance","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage
kills a creature with a soul, the soul rises from the River Styx as a LEMURE in
Avernus in (1d4) hours. If the creature isn't revived before then, only a Wish
spell or killing the lemure and casting true resurrection on the creature's
original body can restore it to life. Constructs and devils are immune to this
effect."},{"name":"Infernal Command","desc":"Each ally of the narzugon within 60
feet of it can't be CHARMED or FRIGHTENED until the end of the narzugon's next
turn."},{"name":"Terrifying Command","desc":"Each creature within 60 feet of the
narzugon that isn't a Fiend must succeed on a DC 17 Charisma saving throw or become
FRIGHTENED of the narzugon for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. A creature
that makes a successful saving throw is immune to this narzugon's Terrifying
Command for 24 hours."},{"name":"Healing (1/Day)","desc":"The narzugon, or one
creature it touches, regains 100 hit points."}],"legendaryActions":
[],"specialAbilities":[{"name":"Infernal Tack","desc":"The narzugon wears spurs
that are part of infernal tack|MTF, which allow it to summon its NIGHTMARE
companion as an action."},{"name":"Magic Resistance","desc":"The narzugon has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Necromancer Wizard","maxHP":110,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmuni
ties":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The necromancer makes three
Arcane Burst attacks."},{"name":"Arcane Burst","desc":"{@atk ms,rs} +7 to hit,
reach 5 ft. or range 120 ft., one target. 25 (4d10 + 3) necrotic damage."},
{"name":"Bonus: Summon Undead (1/Day)","desc":"The necromancer magically summons
five {@creature skeleton||skeletons} or {@creature zombie||zombies}. The summoned
creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they
obey. They take their turns immediately after the necromancer. Each lasts for 1
hour, until it or the necromancer dies, or until the necromancer dismisses it as a
bonus action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The necromancer casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 15):"},{"name":"At-
Will Spells","desc":"Dancing Lights, Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Circle Of Death"},{"name":"Twice a Day/Each","desc":"Bestow
Curse, Dimension Door, Mage Armor, Web"}],"reactions":[{"name":"Grim Harvest
(1/Turn)","desc":"When the necromancer kills a creature with necrotic damage, the
necromancer regains 9 (2d8) hit points. "}],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"N
eogi","maxHP":33,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave"
:"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the
target must succeed on a DC 12 Constitution saving throw or become POISONED for 1
minute. A target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."},
{"name":"Bonus: Enslave (Recharges after a Short or Long Rest)","desc":"The neogi
targets one creature it can see within 30 feet of it. The target must succeed on a
DC 14 Wisdom saving throw or be magically CHARMED by the neogi for 1 day, or until
the neogi dies or is more than 1 mile from the target. The CHARMED target obeys the
neogi's commands and can't take reactions, and the neogi and the target can
communicate telepathically with each other at a distance of up to 1 mile. Whenever
the CHARMED target takes damage, it can repeat the saving throw, ending the effect
on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mental Fortitude","desc":"The neogi has advantage on saving throws
against being CHARMED or FRIGHTENED, and magic can't put the neogi to sleep."},
{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Deep Speech,
Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ne
ogi Hatchling","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 3 (1d6) poison
damage, and the target must succeed on a DC 10 Constitution saving throw or become
POISONED for 1 minute. A target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage
on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi
to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"N
eogi Master","maxHP":71,"armorClass":15,"unitType":"aberration","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes one Bite attack
and one Claw attack, or it makes two Tentacle of Hadar attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed
on a DC 12 Constitution saving throw or become POISONED for 1 minute. A target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 8 (2d4 + 3) piercing damage."},{"name":"Tentacle of
Hadar","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 14 (3d6 + 4)
necrotic damage, and the target can't take reactions until the end of the neogi's
next turn, as a spectral tentacle clings to the target."},{"name":"Bonus: Enslave
(Recharges after a Short or Long Rest)","desc":"The neogi targets one creature it
can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving
throw or be magically CHARMED
by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the
target. The CHARMED target obeys the neogi's commands and can't take reactions, and
the neogi and the target can communicate telepathically with each other at a
distance of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat
the saving throw, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the neogi's DARKVISION."},{"name":"Mental Fortitude","desc":"The neogi has
advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put
the neogi to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi casts one of the
following spells, using Charisma as the spellcasting ability (spell save DC 14):"},
{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Minor Illusion,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Dimension Door, Hold Person,
Hunger Of Hadar"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Deep Speech, Undercommon, Telepathy 30
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":232,"isActive":0,"unitName":"
Neothelid","maxHP":232,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":7,"dexSave":-
2,"conScore":21,"conSave":"+5","intScore":3,"intSave":"+1","wisScore":16,"wisSave":
"+8","chaScore":12,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities"
:"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"
13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one
target. 21 (3d8 + 8) bludgeoning damage plus 11 (2d10) psychic damage. If the
target is a Large or smaller creature, it must succeed on a DC 18 Strength saving
throw or be swallowed by the neothelid. A swallowed creature is BLINDED and
RESTRAINED, it has total cover against attacks and other effects outside the
neothelid, and it takes 21 (6d6) acid damage at the start of each of the
neothelid's turns."},{"name":"Acid Breath Recharge 5","desc":"The neothelid exhales
acid in a 60- foot cone. Each creature in that area must make a DC 18 Dexterity
saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature
Sense","desc":"The neothelid is aware of the presence of creatures within 1 mile of
it that have an Intelligence score of 4 or higher. It knows the distance and
direction to each creature, as well as each creature's Intelligence score, but
can't sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Magic Resistance","desc":"The neothelid has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting
(Psionics)","desc":"The neothelid casts one of the following spells, requiring no
spell components and using Wisdom as the spellcasting ability (spell save DC
16):"},{"name":"At-Will Spells","desc":"Levitate"},{"name":"Once a
Day/Each","desc":"Confusion, Feeblemind, Telekinesis"}],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"
Nightwalker","maxHP":337,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":19,"dexSave":"+4","conScore":24,"conSave"
:"+13","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The nightwalker makes two
Enervating Focus attacks, one of which can be replaced by Finger of Doom, if
available."},{"name":"Enervating Focus","desc":"Melee Weapon Attack +12 to hit,
reach 15 ft., one target. 28 (5d8 + 6) necrotic damage. The target must succeed on
a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount
equal to the necrotic damage taken. This reduction lasts until the target finishes
a long rest. The target dies if its hit point maximum is reduced to 0."},
{"name":"Finger of Doom {@recharge}","desc":"The nightwalker points at one creature
it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving
throw or take 39 (6d12) necrotic damage and become FRIGHTENED until the end of the
nightwalker's next turn. While FRIGHTENED in this way, the creature is also
PARALYZED. If a target's saving throw is successful, the target is immune to the
nightwalker's Finger of Doom for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Annihilating Aura","desc":"Any creature that starts
its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution
saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura."},
{"name":"Life Eater","desc":"A creature dies if reduced to 0 hit points by the
nightwalker and can't be revived except by a Wish spell."},{"name":"Unusual
Nature","desc":"The nightwalker doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ni
lbog","maxHP":7,"armorClass":13,"unitType":"fey","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Fool's Scepter","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Mocking Word","desc":"The nilbog
targets one creature it can see within 60 feet of it. The target must succeed on a
DC 12 Wisdom saving throw or take 5 (2d4) psychic damage and have disadvantage on
its next attack roll before the end of its next turn."},{"name":"Bonus: Nimble
Escape","desc":"The nilbog takes the {@action Disengage} or {@action Hide}
action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nilbogism","desc":"Any creature that attempts to damage the nilbog must
first succeed on a DC 12 Charisma saving throw or be CHARMED until the end of the
creature's next turn. A creature CHARMED in this way must use its action praising
the nilbog."}],"spellActions":[{"name":"Spellcasting","desc":"The nilbog casts one
of the following spells, using Charisma as the spellcasting ability (spell save DC
12):"},{"name":"At-Will Spells","desc":"Mage Hand, Tasha's Hideous
Laughter"}],"reactions":[{"name":"Reversal of Fortune","desc":"In response to
another creature dealing damage to the nilbog, the nilbog reduces the damage to 0
and regains 3 ((1d6)) hit points."}],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"N
upperibo","maxHP":11,"armorClass":13,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined,
undefined","conditionImmunities":"Blinded, Charmed, Frightened,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cloud of Vermin","desc":"Any creature, other than a
devil, that starts its turn within 20 feet of one or more nupperibos must succeed
on a DC 11 Constitution saving throw or take 5 (2d4) acid damage. A creature within
the areas of two or more nupperibos makes the saving throw with disadvantage."},
{"name":"Driven Tracker","desc":"In the Nine Hells, the nupperibo can flawlessly
track any creature that has taken damage from any nupperibo's Cloud of Vermin
within the previous 24 hours."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 20 ft. (blind beyond this radius)","languages":"Understands
Infernal but can't speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"O
blex Spawn","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave"
:"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."},{"name":"Unusual Nature","desc":"The oblex doesn't require
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"O
gre Battering
Ram","maxHP":76,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The ogre makes
two Bash attacks."},{"name":"Bash","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target
5 feet away if the target is Huge or smaller."}],"legendaryActions":
[],"specialAbilities":[{"name":"Siege Monster","desc":"The ogre deals double damage
to objects and structures."}],"spellActions":[],"reactions":[{"name":"Block the
Path","desc":"When a creature enters a space within 5 feet of the ogre, the ogre
makes a Bash attack against that creature. If the attack hits, the target's speed
is reduced to 0 until the start of the ogre's next turn."}],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Bolt
Launcher","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bolt
Launcher","desc":"{@atk rw} +3 to hit, range 120/480 ft., one target. 17 (3d10 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Chain Brute","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},
{"name":"Chain Smash {@recharge}","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14
Constitution saving throw or be STUNNED for 1 minute. The target repeats the saving
throw if it takes damage and at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Chain Sweep","desc":"The ogre swings its chain, and
every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a
failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked
PRONE. On a successful save, the creature takes half as much damage and isn't
knocked PRONE."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Howdah","maxHP":59,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Howdah","desc":"The
ogre carries a compact fort on its back. Up to four Small creatures can ride in the
fort without squeezing. To make a melee attack against a target within 5 feet of
the ogre, they must use spears or weapons with reach. Creatures in the fort have
three-quarters cover against attacks and effects from outside it. If the ogre dies,
creatures in the fort are placed in unoccupied spaces within 5 feet of the
ogre."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Oinoloth","maxHP":119,"armorClass":17,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+8","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":19,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
oinoloth makes two Claw attacks, and it uses Spellcasting or Teleport."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14
(3d6 + 4) slashing damage plus 22 (4d10) necrotic damage."},{"name":"Corrupted
Healing {@recharge}","desc":"The oinoloth touches one willing creature within 5
feet of it. The target regains all its hit points. In addition, the oinoloth can
end one disease on the target or remove one of the following conditions from it:
BLINDED, DEAFENED, PARALYZED, or POISONED. The target then gains 1 level of
EXHAUSTION, and its hit point maximum is reduced by 7 ((2d6)). This reduction can
be removed only by a Wish spell or by casting Greater Restoration on the target
three times within the same hour. The target dies if its hit point maximum is
reduced to 0."},{"name":"Teleport","desc":"The oinoloth teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can
see."},{"name":"Bonus: Bringer of Plagues Recharge 5","desc":"The oinoloth blights
the area in a 30-foot-radius sphere centered on itself. The blight lasts for 24
hours. While the area is blighted, all normal plants there wither and
die."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The oinoloth has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
oinoloth casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Darkness, Detect Magic, Dispel Magic, Hold Monster, Invisibility
(self only)"},{"name":"Once a Day/Each","desc":"Feeblemind, Globe Of
Invulnerability"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":405,"isActive":0,"unitName":"
Orcus","maxHP":405,"armorClass":17,"unitType":"fiend","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+10","conScore":25,"conSave
":"+15","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":25,"c
haSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing that is
nonmagical","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Orcus makes three Wand of Orcus,
Tail, or Necrotic Bolt attacks."},{"name":"Wand of Orcus","desc":"Melee Weapon
Attack +19 to hit, reach 10 ft., one target. 24 (3d8 + 11) bludgeoning damage plus
13 (2d12) necrotic damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit,
reach 10 ft., one target. 21 (3d8 + 8) force damage plus 9 (2d8) poison damage."},
{"name":"Necrotic Bolt","desc":"{@atk rs} +15 to hit, range 120 ft., one target. 29
(5d8 + 7) necrotic damage."},{"name":"Conjure Undead (1/Day)","desc":"While holding
the Wand of Orcus, Orcus conjures {@filter Undead creatures|bestiary|type=undead}
whose combined average hit points don't exceed 500. These creatures magically
rise up from the ground or otherwise form in unoccupied spaces within 300 feet of
Orcus and obey his commands until they are destroyed or until he dismisses them as
an action."}],"legendaryActions":[{"name":"Special","desc":"Orcus can take 3
legendary actions, choosing from the options below. Only one legendary action
option can be used at a time and only at the end of another creature's turn. Orcus
regains spent legendary actions at the start of his turn."},
{"name":"Attack","desc":"Orcus makes one Tail or Necrotic Bolt attack."},
{"name":"Creeping Death (Costs 2 Actions)","desc":"Orcus chooses a point on the
ground that he can see within 100 feet of him. A cylinder of swirling necrotic
energy 60 feet tall and with a 10-foot radius rises from that point and lasts until
the end of Orcus's next turn. Creatures in that area have vulnerability to necrotic
damage."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Orcus fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Orcus has advantage on saving throws against spells and other
magical effects."},{"name":"Master of Undeath","desc":"Orcus can cast Animate Dead
(at will) and Create Undead (3/day). He chooses the level at which the spells are
cast, and the creatures created by them remain under his control indefinitely.
Additionally, he can cast Create Undead even when it isn't night."},
{"name":"Special Equipment","desc":"Orcus wields the Wand of
Orcus."}],"spellActions":[{"name":"Spellcasting","desc":"Orcus casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 23):"},{"name":"At-Will Spells","desc":"Detect
Magic"},{"name":"Once a Day","desc":"Time Stop"},{"name":"Thrice a
Day","desc":"Dispel Magic"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Orthon","maxHP":105,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+7","conScore":21,"conSave"
:"+9","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Infernal Dagger","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 11 (2d4 + 6) force damage, and the target must make a
DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save,
or half as much damage on a successful one. On a failure, the target is POISONED
for 1 minute. The POISONED target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Brass
Crossbow","desc":"{@atk rw} +7 to hit, range 100/400 ft., one target. 14 (2d10 + 3)
force damage. The target also suffers one of the following effects of the orthon's
choice; the orthon can't use the same effect two rounds in a row:"},
{"name":"Acid","desc":"The target must make a DC 17 Constitution saving throw,
taking an additional 17 (5d6) acid damage on a failed save, or half as much damage
on a successful one."},{"name":"Blindness","desc":"The target takes 5 (1d10)
radiant damage. In addition, the target and all other creatures within 20 feet of
it must each make a successful DC 17 Dexterity saving throw or be BLINDED until the
end of the orthon's next turn."},{"name":"Concussion","desc":"The target and each
creature within 20 feet of it must make a DC 17 Constitution saving throw, taking
13 (2d12) thunder damage on a failed save, or half as much damage on a successful
one."},{"name":"Entanglement","desc":"The target must make a successful DC 17
Dexterity saving throw or be RESTRAINED for 1 hour by strands of sticky webbing.
The target can escape by taking an action to make a DC 17 Strength or Dexterity
check and succeeding."},{"name":"Paralysis","desc":"The target takes 22 (4d10)
lightning damage and must make a successful DC 17 Constitution saving throw or be
PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success."},
{"name":"Tracking","desc":"For the next 24 hours, the orthon knows the direction
and distance to the target, as long as it's on the same plane of existence. If the
target is on a different plane, the orthon knows which one, but not the exact
location there."},{"name":"Bonus: Invisibility Field Recharge 4","desc":"The orthon
becomes INVISIBLE. Any equipment it wears or carries is also INVISIBLE as long as
the equipment is on its person. This invisibility ends immediately after it makes
an attack roll or is hit by an attack roll."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The orthon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Explosive Retribution","desc":"In response to dropping to
15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of
it must each make a DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9
(2d8) thunder damage on a failed save, or half as much damage on a successful one.
The orthon, its infernal dagger, and its brass crossbow are
destroyed."}],"senses":"Darkvision 120 ft., Truesight 30 ft.","languages":"Common,
Infernal, Telepathy 120 ft.","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"O
x","maxHP":15,"unitType":"beast","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the ox moved at
least 20 feet straight toward the target immediately before the hit, the target
takes an extra 7 (2d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Beast of Burden","desc":"The ox is considered to be
one size larger for the purpose of determining its carrying
capacity."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"
Phoenix","maxHP":175,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":19,"strSave":"+4","dexScore":26,"dexSave":"+8","conScore":25,"conSave"
:"+7","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities
":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The phoenix makes two attacks:
one Beak attack and one Fiery Talons attack."},{"name":"Beak","desc":"Melee Weapon
Attack +13 to hit, reach 15 ft., one target. 15 (2d6 + 8) fire damage."},
{"name":"Fiery Talons","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one
target. 17 (2d8 + 8) fire damage."}],"legendaryActions":[{"name":"Move","desc":"The
phoenix moves up to its speed."},{"name":"Peck","desc":"The phoenix makes one beak
attack."},{"name":"Swoop (Costs 2 Actions)","desc":"The phoenix moves up to its
speed and makes one Fiery Talons attack."}],"specialAbilities":[{"name":"Fiery
Death and Rebirth","desc":"If the phoenix dies, it explodes. Each creature in 60-
foot-radius sphere centered on the phoenix must make a DC 20 Dexterity saving
throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a
successful one. The fire ignites flammable objects in the area that aren't being
worn or carried."},{"name":"Fire Form","desc":"The phoenix can move through a space
as narrow as 1 inch wide without squeezing."},{"name":"Flyby","desc":"The phoenix
doesn't provoke {@action opportunity attack||opportunity attacks} when it flies out
of an enemy's reach."},{"name":"Illumination","desc":"The phoenix sheds bright
light in a 60-foot radius and dim light for an additional 30 feet."},
{"name":"Legendary Resistance (3/Day)","desc":"If the phoenix fails a saving throw,
it can choose to succeed instead."},{"name":"Siege Monster","desc":"The phoenix
deals double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedFly":120,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Q
uetzalcoatlus","maxHP":30,"armorClass":13,"unitType":"beast","unitSize":"Huge
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 10 ft., one creature. 12 (3d6 + 2) piercing damage. If the
quetzalcoatlus flew least 30 feet toward the target immediately before the hit, the
target takes an extra 10 (3d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The quetzalcoatlus doesn't provoke
an {@action opportunity attack} when it flies out of an enemy's
reach."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":80,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Q
uickling","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":23,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The quickling
makes three Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 8 (1d4 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred
Movement","desc":"Attack rolls against the quickling have disadvantage unless it is
INCAPACITATED or its speed is 0."},{"name":"Evasion","desc":"If the quickling is
subjected to an effect that allows it to make a Dexterity saving throw to take only
half damage, it instead takes no damage if it succeeds on the saving throw and only
half damage if it fails, provided it isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Sylvan","speedWalk":120,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":289,"isActive":0,"unitName":"
Red Abishai","maxHP":289,"armorClass":22,"unitType":"fiend","unitSize":"Medium
","strScore":23,"strSave":"+12","dexScore":16,"dexSave":"+3","conScore":19,"conSave
":"+10","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+8","chaScore":19,"ch
aSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Frightened,
Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The abishai makes one Bite
attack and one Claw attack, and it can use Frightful Presence or Incite
Fanaticism."},{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft.,
one target. 22 (3d10 + 6) piercing damage plus 38 (7d10) fire damage."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 17
(2d10 + 6) force damage plus 11 (2d10) fire damage."},{"name":"Frightful
Presence","desc":"Each creature of the abishai's choice that is within 120 feet and
aware of the abishai must succeed on a DC 18 Wisdom saving throw or become
FRIGHTENED of it for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to the
abishai's Frightful Presence for the next 24 hours."},{"name":"Incite
Fanaticism","desc":"The abishai chooses up to four other creatures within 60 feet
of it that can see it. Until the start of the abishai's next turn, each of those
creatures makes attack rolls with advantage and can't be FRIGHTENED."},
{"name":"Power of the Dragon Queen","desc":"The abishai targets one Dragon it can
see within 120 feet of it. The Dragon must make a DC 18 Charisma saving throw. A
chromatic dragon makes this save with disadvantage. On a successful save, the
target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed
save, the target is CHARMED by the abishai for 1 hour. While CHARMED in this way,
the target regards the abishai as a trusted friend to be heeded and protected. This
effect ends if the abishai or its companions deal damage to the
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"R
edcap","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The redcap
makes three Wicked Sickle attacks."},{"name":"Wicked Sickle","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},
{"name":"Ironbound Pursuit","desc":"The redcap moves up to its speed to a creature
it can see and kicks with its iron boots. The target must succeed on a DC 14
Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron
Boots","desc":"The redcap has disadvantage on Dexterity (STEALTH) checks."},
{"name":"Outsize Strength","desc":"While grappling, the redcap is considered to be
Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack
rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Retriever","maxHP":210,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":20,"conSave"
:"+10","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":"+5","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The retriever makes two Foreleg
attacks, and it uses Force Beam or Paralyzing Beam, if available."},
{"name":"Foreleg","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target.
15 (2d8 + 6) slashing damage."},{"name":"Force Beam","desc":"The retriever targets
one creature it can see within 60 feet of it. The target must make a DC 16
Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as
much damage on a successful one."},{"name":"Paralyzing Beam Recharge 5","desc":"The
retriever targets one creature it can see within 60 feet of it. The target must
succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The
PARALYZED target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Faultless Tracker","desc":"The retriever is given a
quarry by its master. The quarry can be a specific creature or object the master is
personally acquainted with, or it can be a general type of creature or object the
master has seen before. The retriever knows the direction and distance to its
quarry as long as the two of them are on the same plane of existence. The retriever
can have only one such quarry at a time. The retriever also always knows the
location of its master."}],"spellActions":[{"name":"Spellcasting","desc":"The
retriever casts one of the following spells, requiring no material components and
using Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"Thrice a
Day/Each","desc":"Plane Shift (only self and up to one incapacitated creature,
which is considered willing for the spell), Web"}],"reactions":
[],"senses":"Blindsight 30 ft., Darkvision 60 ft.","languages":"Understands
Abyssal, Elvish, And Undercommon but can't
speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Rot Troll","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":22,"conSave"
:"+6","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll
makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 16
(3d10) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Rancid
Degeneration","desc":"At the end of each of the troll's turns, each creature within
5 feet of it takes 11 (2d10)
necrotic damage, unless the troll has taken acid or fire damage since the end of
its last turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"R
utterkin","maxHP":37,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 12 (3d6 + 2) piercing damage. If the target is a creature, it must
succeed on a DC 13 Constitution saving throw against disease or become POISONED. At
the end of each long rest, the POISONED target can repeat the saving throw, ending
the effect on itself on a success. If the target is reduced to 0 hit points while
POISONED in this way, it dies and instantly transforms into a living MANES. The
transformation can be undone only by a Wish spell."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immobilizing Fear","desc":"When a creature that
isn't a demon starts its turn within 30 feet of one or more rutterkins, that
creature must make a DC 11 Wisdom saving throw. The creature has disadvantage on
the save if it's within 30 feet of six or more rutterkins. On a failed save, the
creature becomes FRIGHTENED of the rutterkins for 1 minute. While FRIGHTENED in
this way, the creature is RESTRAINED. At the end of each of the FRIGHTENED
creature's turns, it can repeat the saving throw, ending the effect on itself on a
success. On a successful save, the creature is immune to the Crippling Fear of all
rutterkins for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Understands Abyssal but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"S
acred Statue","maxHP":95,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":19,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":19,"wisSave"
:"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities
":"undefined, undefined, undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The statue makes two Slam or
Rock attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft.,
one target. 43 (6d12 + 4) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8
to hit, range 60 ft./240 ft., one target. 37 (6d10 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"If the statue is motionless at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn't observed the
statue move or act, that creature must succeed on a DC 18 Intelligence
(INVESTIGATION) check to discern that the statue isn't an object."},
{"name":"Ghostly Inhabitant","desc":"The {@creature eidolon|MPMM} that enters the
statue remains inside it until the statue drops to 0 hit points, the eidolon uses a
bonus action to move out of the statue, or the eidolon is turned or forced out by
an effect such as the Dispel Evil And Good spell. When the eidolon leaves the
statue, it appears in an unoccupied space within 5 feet of the statue."},
{"name":"Inert","desc":"Without an {@creature eidolon|MPMM} inside, the statue is
an object."},{"name":"Unusual Nature","desc":"The statue doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages the {@creature eidolon|MPMM} knew in
life","speedWalk":25,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
ea Spawn","maxHP":32,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sea spawn
makes two Unarmed Strike attacks and one Piscine Anatomy attack."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
bludgeoning damage."},{"name":"Piscine Anatomy","desc":"The sea spawn uses one of
the following options (choose one or roll a (d6)):"},{"name":"1–2:
Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
piercing damage."},{"name":"3–4: Poison Quills","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one creature. 3 (1d6) poison damage, and the target must succeed
on a DC 12 Constitution saving throw or be POISONED for 1 minute. The target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"5–6: Tentacle","desc":"Melee Weapon Attack +4 to
hit, reach 10 ft., one target. 5 (1d6 + 2) bludgeoning damage, and the target is
GRAPPLED (escape DC 12) if it is a Medium or smaller creature. Until this grapple
ends, the sea spawn can't use this tentacle on another
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited
Amphibiousness","desc":"The sea spawn can breathe air and water, but it needs to be
submerged in the sea at least once a day for 1 minute to avoid
suffocating."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Aquan and Common but can't
speak","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Shadar-kai Gloom Weaver","maxHP":104,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":14,"conSave":"+
6","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed,
Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes three
Shadow Spear attacks. It can replace one attack with a use of Spellcasting."},
{"name":"Shadow Spear","desc":"Melee or Ranged Weapon Attack +8 to hit, reach 5 ft.
or range 30/120, one target. 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic
damage. Hit or Miss: The spear magically returns to the shadar-kai's hand
immediately after a ranged attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Burden of Time","desc":"Beasts and Humanoids (except elves) have
disadvantage on saving throws while within 10 feet of the shadar-kai."},
{"name":"Fey Ancestry","desc":"The shadar-kai has advantage on saving throws
against being CHARMED, and magic can't put it to sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"The shadar-kai casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Arcane Eye, Mage Armor,
Minor Illusion, Prestidigitation, Speak With Dead"},{"name":"Once a
Day/Each","desc":"Arcane Gate, Bane, Confusion, Darkness, Fear, Major Image, True
Seeing"}],"reactions":[{"name":"Misty Escape Recharge 6","desc":"When the shadar-
kai takes damage, it turns INVISIBLE and teleports, along with any equipment it is
wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains
INVISIBLE until the start of its next turn or until it attacks or casts a
spell."}],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
hadar-kai Shadow
Dancer","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Charmed,
Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes three
Spiked Chain attacks."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to
hit, reach 10 ft., one target. 10 (2d6 + 3) piercing damage. The target must
succeed on a DC 14 Dexterity saving throw or suffer one of the following effects
(choose one or roll a (d6)):"},{"name":"1–2: Decay","desc":"The target takes 22
(4d10) necrotic damage."},{"name":"3–4: Grapple","desc":"The target is GRAPPLED
(escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the
target is RESTRAINED, and the shadar-kai can't grapple another target."},
{"name":"5–6: Topple","desc":"The target is knocked PRONE."},{"name":"Bonus: Shadow
Jump","desc":"The shadar-kai
teleports, along with any equipment is it wearing or carrying, up to 30 feet to an
unoccupied space it can see. Both the space it teleports from and the space it
teleports to must be in dim light or darkness."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The shadar-kai has advantage
on saving throws against being CHARMED, and magic can't put it to
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Shadar-kai Soul
Monger","maxHP":136,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":19,"intSave"
:"+4","wisScore":16,"wisSave":"+7","chaScore":13,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The shadar-kai makes two Shadow
Dagger attacks."},{"name":"Shadow Dagger","desc":"Melee or Ranged Weapon Attack +7
to hit, reach 5 ft. or range 20/60 ft., one target. 13 (4d4 + 3) piercing damage
plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws
until the end of the shadar-kai's next turn. Hit or Miss: The dagger magically
returns to the shadar-kai's hand immediately after a ranged attack."},{"name":"Wave
of Weariness Recharge 4","desc":"The shadar-kai emits weariness in a 60-foot cube.
Each creature in that area must make a DC 16 Constitution saving throw. On a failed
save, a creature takes 45 (10d8) psychic damage and suffers 1 level of EXHAUSTION.
On a successful save, it takes half as much damage and doesn't gain a level of
EXHAUSTION."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The shadar-kai has advantage on saving throws against being
CHARMED, and magic can't put it to sleep."},{"name":"Magic Resistance","desc":"The
shadar-kai has advantage on saving throws against spells and other magical
effects."},{"name":"Soul Thirst","desc":"When it reduces a creature to 0 hit
points, the shadar-kai can gain temporary hit points equal to half the creature's
hit point maximum. While the shadar-kai has temporary hit points from this trait,
it has advantage on attack rolls."},{"name":"Weight of Ages","desc":"Any Beast or
Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has
its speed reduced by 20 feet until the start of that creature's next
turn."}],"spellActions":[{"name":"Spellcasting","desc":"The shadar-kai casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 16):"},{"name":"Once a
Day/Each","desc":"Bestow Curse, Finger Of Death, Gaseous Form,
Seeming"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
hadow Mastiff","maxHP":33,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical attacks while in dim light or
darkness","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the
target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Bonus: Shadow Blend","desc":"While in dim light or
darkness, the shadow mastiff becomes INVISIBLE, along with anything it is wearing
or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to
end it or until the shadow mastiff attacks, is in bright light, or is
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal
Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},
{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the
shadow mastiff has disadvantage on attack rolls, ability checks, and saving
throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"S
hadow Mastiff Alpha","maxHP":44,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical attacks while in dim light or
darkness","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the
target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Terrifying Howl {@recharge}","desc":"The shadow mastiff
howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom
saving throw or be FRIGHTENED of it for 1 minute. A FRIGHTENED target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success. If a target's save is successful or the effect ends for it, the target is
immune to any shadow mastiff's Terrifying Howl for the next 24 hours."},
{"name":"Bonus: Shadow Blend","desc":"While in dim light or darkness, the shadow
mastiff becomes INVISIBLE, along with anything it is wearing or carrying. The
invisibility lasts until the shadow mastiff uses a bonus action to end it or until
the shadow mastiff attacks, is in bright light, or is
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal
Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},
{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the
shadow mastiff has disadvantage on attack rolls, ability checks, and saving
throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Shoosuva","maxHP":136,"armorClass":14,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":17,"conSave"
:"+6","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+5","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The shoosuva makes one Bite
attack and one Tail Stinger attack."},{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 26 (4d10 + 4) piercing damage."},{"name":"Tail
Stinger","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one creature. 13 (2d8
+ 4) piercing damage, and the target must succeed on a DC 14 Constitution saving
throw or become POISONED. While POISONED in this way, the target is also PARALYZED.
The target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Bonus: Rampage","desc":"When it reduces a
creature to 0 hit points with a melee attack on its turn, the shoosuva can move up
to half its speed and make one Bite attack."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Gnoll, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Sibriex","maxHP":150,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":10,"strSave":0,"dexScore":3,"dexSave":-
4,"conScore":23,"conSave":"+6","intScore":25,"intSave":"+13","wisScore":24,"wisSave
":"+7","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmuniti
es":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"18","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
sibriex makes three Chain attacks, and it uses Squirt Bile."},
{"name":"Chain","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one target.
20 (2d12 + 7) force damage."},{"name":"Squirt Bile","desc":"The sibriex targets one
creature it can see within 120 feet of it. The target must succeed on a DC 20
Dexterity saving throw or take 31 (9d6) acid damage."},{"name":"Warp
Creature","desc":"The sibriex targets up to three creatures it can see within 120
feet of it. Each target must make a DC 20 Constitution saving throw. On a
successful save, a creature becomes immune to this sibriex's Warp Creature. On a
failed save, the target is POISONED, which causes it to also gain 1 level of
EXHAUSTION. While POISONED in this way, the target must repeat the saving throw at
the start of each
of its turns. Three successful saves against the poison end it, and ending the
poison removes any levels of EXHAUSTION caused by it. Each failed save causes the
target to gain another level of EXHAUSTION. Once the target reaches 6 levels of
EXHAUSTION, it dies and instantly transforms into a living MANES under the
sibriex's control. The transformation of the body can be undone only by a Wish
spell."}],"legendaryActions":[{"name":"Cast a Spell","desc":"The sibriex uses
Spellcasting."},{"name":"Spray Bile","desc":"The sibriex uses Squirt Bile."},
{"name":"Warp (Costs 2 Actions)","desc":"The sibriex uses Warp
Creature."}],"specialAbilities":[{"name":"Contamination","desc":"The sibriex emits
an aura of corruption 30 feet in every direction. Vegetation withers in the aura,
and the ground in the aura is {@quickref difficult terrain||3} for other creatures.
Any creature that starts its turn in the aura must succeed on a DC 20 Constitution
saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save
is immune to this sibriex's Contamination for 24 hours."},{"name":"Legendary
Resistance (3/Day)","desc":"If the sibriex fails a saving throw, it can choose to
succeed instead."},{"name":"Magic Resistance","desc":"The sibriex has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The sibriex casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 21):"},{"name":"At-Will Spells","desc":"Command, Dispel Magic, Hold
Monster"},{"name":"Once a Day","desc":"Feeblemind"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"S
kulk","maxHP":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":19,"dexSave":"+4","conScore":10,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded","challengeRating":"1/2","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Claw","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage plus 3 (1d6)
necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fallible
Invisibility","desc":"The skulk is INVISIBLE. This invisibility can be circumvented
by three things:"},{"name":"Charnel Candles","desc":"The skulk appears as a dim,
translucent form in the light of a candle made of fat rendered from a corpse whose
identity is unknown."},{"name":"Children","desc":"Humanoid children, aged 10 and
under, can see through this invisibility."},{"name":"Reflective
Surfaces","desc":"The skulk appears as a drab, smoothskinned biped if its
reflection can be seen in a mirror or on another surface."},
{"name":"Trackless","desc":"The skulk leaves no tracks to indicate where it has
been or where it's headed."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Skull Lord","maxHP":112,"armorClass":18,"unitType":"undead","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":21,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Poisoned, Stunned,
Unconscious","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skull lord makes three Bone
Staff or Deathly Ray attacks."},{"name":"Bone Staff","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 21 (6d6)
necrotic damage."},{"name":"Deathly Ray","desc":"{@atk rs} +10 to hit, range 60
ft., one target. 27 (5d8 + 5) necrotic damage."}],"legendaryActions":
[{"name":"Attack","desc":"The skull lord makes one Bone Staff or Deathly Ray
attack."},{"name":"Move","desc":"The skull lord moves up to its speed without
provoking {@action opportunity attack||opportunity attacks}."},{"name":"Summon
Undead (Costs 2 Actions)","desc":"The skull lord summons up to five {@creature
skeleton||skeletons} or {@creature zombie||zombies} in unoccupied spaces within 30
feet of it. They remain until destroyed. Undead summoned in this way roll
initiative, act in the next available turn, and obey the skull lord. The skull lord
can have no more than five Undead summoned by this ability at a
time."}],"specialAbilities":[{"name":"Evasion","desc":"If the skull lord is
subjected to an effect that allows it to make a Dexterity saving throw to take only
half the damage, the skull lord instead takes no damage if it succeeds on the
saving throw and only half damage if it fails, provided it isn't INCAPACITATED."},
{"name":"Legendary Resistance (3/Day)","desc":"If the skull lord fails a saving
throw, it can choose to succeed instead."},{"name":"Master of the
Grave","desc":"While within 30 feet of the skull lord, any Undead ally of the skull
lord makes saving throws with advantage, and that ally regains (1d6) hit points
whenever it starts its turn there."},{"name":"Unusual Nature","desc":"The skull
lord doesn't require air, food, drink, or sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"The skull, lord casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 18):"},{"name":"At-Will
Spells","desc":"Mage Hand, Message"},{"name":"Once a Day/Each","desc":"Cloudkill,
Cone Of Cold"},{"name":"Twice a Day/Each","desc":"Dimension Door,
Fear"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"All the languages
it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"S
lithering Tracker","maxHP":39,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"undefined,
undefined","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Blinded, Deafened,
Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained,
Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 8 (1d10 + 3) bludgeoning damage."},{"name":"Life
Leech","desc":"One Large or smaller creature that the slithering tracker can see
within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be GRAPPLED
(escape DC 13). Until this grapple ends, the target is RESTRAINED and unable to
breathe unless it can breathe water. In addition, the GRAPPLED target takes 16
(3d10) necrotic damage at the start of each of its turns. The slithering tracker
can grapple only one target at a time."},{"name":"Bonus: Watery Stealth","desc":"If
underwater, the slithering tracker takes the {@action Hide} action, and it makes
the Dexterity (STEALTH) check with advantage."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the slithering tracker
is motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the slithering tracker move or act, that
creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to discern that
the slithering tracker isn't a puddle."},{"name":"Liquid Form","desc":"The
slithering tracker can enter an enemy's space and stop there. It can also move
through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider
Climb","desc":"The slithering tracker can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Understands languages it knew in its previous form but can't
speak","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
pawn of Kyuss","maxHP":76,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":"+1","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The spawn of Kyuss makes two
Claw attacks, and it uses Burrowing Worm."},{"name":"Claw","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 7 (2d6)
necrotic damage."},{"name":"Burrowing Worm","desc":"A worm launches from the spawn
of Kyuss at one Humanoid that the spawn can see within 10 feet of it. The worm
latches onto the target's skin unless the target succeeds on a DC 11 Dexterity
saving throw. The worm is a Tiny Undead with AC 6, 1 hit point, a 2 (-4) in every
ability score, and a speed of 1 foot. While on the target's skin, the worm can be
killed
by normal means or scraped off using an action (the spawn can use Burrowing Worm
to launch a scraped-off worm at a Humanoid it can see within 10 feet of the worm).
Otherwise, the worm burrows under the target's skin at the end of the target's next
turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter,
the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6),
and if it drops to 0 hit points, it dies and then rises 10 minutes later as a spawn
of Kyuss. If a worm-infested target is targeted by an effect that cures disease or
removes a curse, all the worms infesting it wither away."}],"legendaryActions":
[],"specialAbilities":[{"name":"Regeneration","desc":"The spawn of Kyuss regains 10
hit points at the start of its turn if it has at least 1 hit point and isn't in
sunlight or a body of running water. If the spawn takes acid, fire, or radiant
damage, this trait doesn't function at the start of the spawn's next turn. The
spawn is destroyed only if it starts its turn with 0 hit points and doesn't
regenerate."},{"name":"Worms","desc":"If the spawn of Kyuss is targeted by an
effect that cures disease or removes a curse, all the worms infesting it wither
away, and it loses its Burrowing Worm action."},{"name":"Unusual
Nature","desc":"The spawn of Kyuss requires no air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Spirit Troll","maxHP":130,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":1,"strSave":-
5,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"B
ludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Prone, Restrained,
Unconscious","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The troll makes one Bite attack
and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one creature. 19 (3d10 + 3) psychic damage, and the target must succeed on a
DC 15 Wisdom saving throw or be STUNNED for 1 minute. The STUNNED target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
creature. 19 (3d10 + 3) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Movement","desc":"The troll can move
through other creatures and objects as if they were {@quickref difficult terrain||
3}. It takes 5 (1d10) force damage if it ends its turn inside an object."},
{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each
of its turns. If the troll takes psychic or force damage, this trait doesn't
function at the start of the troll's next turn. The troll dies only if it starts
its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Spring Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints"
:0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks.
It can replace one attack with a use of Spellcasting."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands, plus 22 (5d8) psychic damage."},{"name":"Longbow","desc":"{@atk rw} +7 to
hit, range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 22 (5d8)
psychic damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin
teleports, along with any equipment it is wearing or carrying, up to 30 feet to an
unoccupied space it can see."}],"legendaryActions":[],"specialAbilities":
[{"name":"Joyful Presence","desc":"Any non-eladrin creature that starts its turn
within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed
save, the creature becomes CHARMED by the eladrin for 1 minute. On a successful
save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours."},
{"name":"Magic Resistance","desc":"The eladrin has advantage on saving throws
against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Tasha's Hideous Laughter"},
{"name":"Once a Day/Each","desc":"Major Image, Suggestion"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"S
tar Spawn Grue","maxHP":17,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Confounding
Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1)
piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or
attack rolls against it have advantage until the start of the grue's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Shrieks","desc":"Creatures within 20 feet of the grue that aren't Aberrations have
disadvantage on saving throws, as well as on attack rolls against creatures other
than a star spawn grue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Star Spawn
Hulk","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":8,"dexSave":"+3","conScore":21,"conSave":
"+5","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The hulk makes two Slam attacks.
If both attacks hit the same target, the target also takes 9 (2d8) psychic damage
and must succeed on a DC 17 Constitution saving throw or be STUNNED until the end
of the target's next turn."},{"name":"Slam","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Reaping Arms
Recharge 5","desc":"The hulk makes a separate Slam attack against each creature
within 10 feet of it. Each creature that is hit must also succeed on a DC 17
Dexterity saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Psychic Mirror","desc":"If the hulk takes psychic
damage, each creature within 10 feet of the hulk takes that damage instead; the
hulk takes none of the damage. In addition, the hulk's thoughts and location can't
be discerned by magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Star Spawn Larva
Mage","maxHP":168,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+6","conScore":23,"conSave"
:"+6","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+6","chaScore":16,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified,
Poisoned,
Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The mage makes three Slam or
Eldritch Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must
succeed on a DC 19 Constitution saving throw or be POISONED until the end of its
next turn."},{"name":"Eldritch Bolt","desc":"{@atk rs} +8 to hit, range 60 ft., one
target. 19 (3d10 + 3) force damage."},{"name":"Plague of Worms
{@recharge}","desc":"Each creature other than a star spawn within 10 feet of the
mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic
damage and be BLINDED and RESTRAINED by masses of swarming worms. The affected
creature takes
22 (5d8) necrotic damage at the start of each of the mage's turns. The creature
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[{"name":"Slam","desc":"The mage makes
one Slam attack."},{"name":"Eldritch Bolt (Costs 2 Actions)","desc":"The mage makes
one Eldritch Bolt attack."},{"name":"Feed (Costs 3 Actions)","desc":"Each creature
RESTRAINED by the mage's Plague of Worms takes 13 (3d8) necrotic damage, and the
mage gains 6 temporary hit points."}],"specialAbilities":[{"name":"Return to
Worms","desc":"When the mage is reduced to 0 hit points, it breaks apart into a
{@creature swarm of insects} in the same space. Unless the swarm is destroyed, the
mage reforms from it 24 hours later."}],"spellActions":
[{"name":"Spellcasting","desc":"The mage casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Mage Hand, Message, Minor
Illusion"},{"name":"Once a Day","desc":"Dominate Monster"}],"reactions":
[{"name":"Feed on Weakness","desc":"When a creature within 20 feet of the mage
fails a saving throw, the mage gains 10 temporary hit
points."}],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
tar Spawn Mangler","maxHP":71,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+7","conScore":12,"conSave":"+4","intScore":11,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Charmed, Frightened,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The mangler makes two Claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target
also takes 7 (2d6) psychic damage."},{"name":"Flurry of Claws Recharge
5","desc":"The mangler makes six Claw attacks. Either before or after these
attacks, it can move up to its speed without provoking {@action opportunity
attack||opportunity attacks}."},{"name":"Bonus: Shadow Stealth","desc":"While in
dim light or darkness, the mangler takes the {@action Hide}
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Ambusher","desc":"The
mangler has advantage on initiative rolls."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Star Spawn
Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave"
:"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The seer makes two Comet Staff
or Psychic Orb attacks."},{"name":"Comet Staff","desc":"Melee Weapon Attack +11 to
hit, reach 5 ft., one target. 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic
damage, and if the target is a creature, it must succeed on a DC 19 Constitution
saving throw or be INCAPACITATED until the end of its next turn."},{"name":"Psychic
Orb","desc":"{@atk rs} +11 to hit, range 120 feet, one creature. 27 (5d10) psychic
damage."},{"name":"Collapse Distance {@recharge}","desc":"The seer warps space
around one creature it can see within 30 feet of it. That creature must make a DC
19 Wisdom saving throw. On a failed save, the target, along with any equipment it
is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer
can see, and then each creature within 10 feet of the target's original space takes
39 (6d12) psychic damage. On a successful save, the target takes 19 (3d12) psychic
damage and isn't teleported."}],"legendaryActions":[],"specialAbilities":
[{"name":"Out-Of-Phase Movement","desc":"The seer can move through other creatures
and objects as if they were {@quickref difficult terrain||3}, and its movement
doesn't provoke {@action opportunity attack||opportunity
attacks}."}],"spellActions":[],"reactions":[{"name":"Bend Space","desc":"When the
seer would be hit by an attack roll, it teleports, along with any equipment it is
wearing or carrying, exchanging positions with another star spawn it can see within
60 feet of it. The other star spawn is hit by the attack
instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Steel Predator","maxHP":207,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":22,"conSave"
:"+6","intScore":4,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Poisoned,
Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The steel predator makes one
Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +12
to hit, reach 5 ft., one target. 18 (2d10 + 7) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16
(2d8 + 7) force damage."},{"name":"Stunning Roar Recharge 5","desc":"The steel
predator emits a roar in a 60-foot cone. Each creature in that area must make a DC
19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder
damage, drops everything it's holding, and is STUNNED for 1 minute. The STUNNED
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. On a successful save, a creature takes half as much
damage and isn't STUNNED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The steel predator has advantage on saving
throws against spells and other magical effects."},{"name":"Unusual
Nature","desc":"The steel predator doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The steel predator casts
one of the following spells, requiring no spell components and using Wisdom as the
spellcasting ability:"},{"name":"Thrice a Day/Each","desc":"Dimension Door (self
only), Plane Shift (self only)"}],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 60 ft.","languages":"Understands Modron and the language of its owner
but can't speak","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
tegosaurus","maxHP":76,"armorClass":13,"unitType":"beast","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 26 (6d6 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"S
tench Kow","maxHP":15,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined,
undefined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":
0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage. If the
stench kow moved at least 20 feet straight toward the target immediately before the
hit, the target takes an extra 7 (2d6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Stench","desc":"Any creature other than a stench
kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12
Constitution saving throw or be POISONED until the start of the creature's next
turn. On a successful saving throw, the creature is immune to the Stench of all
stench kows for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"S
tone Cursed","maxHP":19,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-
3,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-
1,"chaScore":7,"chaSave":-2,"damageVulnerabilities":"undef
ined","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Charmed, Exhaustion, Frightened, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Petrifying Claws","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage. If the target is a
creature, it must succeed on a DC 12 Constitution saving throw, or it begins to
turn to stone and is RESTRAINED until the end of its next turn, when it must repeat
the saving throw. The effect ends if the second save is successful; otherwise the
target is PETRIFIED for 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Opportunist","desc":"The stone cursed has advantage on the attack
rolls of {@action opportunity attack||opportunity attacks}."},{"name":"False
Appearance","desc":"If the stone cursed is motionless at the start of combat, it
has advantage on its initiative roll. Moreover, if a creature hasn't observed the
stone cursed move or act, that creature must succeed on a DC 18 Intelligence
(INVESTIGATION) check to discern that the stone cursed isn't a statue."},
{"name":"Unusual Nature","desc":"The stone cursed doesn't require air, food, drink,
or sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The
languages it knew in life","speedWalk":10,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Stone Giant
Dreamwalker","maxHP":161,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave"
:"+9","intScore":10,"intSave":0,"wisScore":8,"wisSave":"+3","chaScore":12,"chaSave"
:"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two
Greatclub or Rock attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack +10 to
hit, reach 15 ft., one target. 24 (4d8 + 6) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 22 (3d10
+ 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17
Strength saving throw or be knocked PRONE."},{"name":"Petrifying Touch","desc":"The
giant touches one Medium or smaller creature within 10 feet of it that is CHARMED
by it. The target must make a DC 17 Constitution saving throw. On a failed save,
the target becomes PETRIFIED, and the giant can adhere the target to its stony
body. Greater Restoration spells and other magic that can undo petrification have
no effect on a PETRIFIED creature adhered to the giant unless the giant is dead, in
which case the magic works normally, freeing the PETRIFIED creature as well as
ending the PETRIFIED condition on it."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dreamwalker's Charm","desc":"An enemy that starts its turn within 30 feet
of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't
INCAPACITATED. On a failed save, the creature is CHARMED by the giant. A creature
CHARMED in this way can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. Once it succeeds on the saving throw, the
creature is immune to this giant's Dreamwalker's Charm for 24
hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"
Storm Giant Quintessent","maxHP":230,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave
":"+10","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+10","chaScore":19,"c
haSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"
alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
giant makes two Lightning Sword attacks, or it uses Wind Javelin twice."},
{"name":"Lightning Sword","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 40 (9d6 + 9) lightning damage."},{"name":"Wind Javelin","desc":"The giant
coalesces wind into a javelin-like form and hurls it at a creature it can see
within 600 feet of it. The javelin deals 19 (3d6 + 9) force damage to the target,
striking unerringly. The javelin disappears after it hits."}],"legendaryActions":
[{"name":"Gust","desc":"The giant targets a creature it can see within 60 feet of
it and creates a magical gust of wind around the target, who must succeed on a DC
18 Strength saving throw or be moved up to 20 feet in any horizontal direction the
giant chooses."},{"name":"Thunderbolt (Costs 2 Actions)","desc":"The giant hurls a
thunderbolt at a creature it can see within 600 feet of it. The target must make a
DC 18 Dexterity saving throw, taking 22 (4d10) thunder damage on a failed save, or
half as much damage on a successful one."},{"name":"One with the Storm (Costs 3
Actions)","desc":"The giant vanishes, dispersing itself into the storm surrounding
its lair. The giant can end this effect at the start of any of its turns, becoming
a giant once more and appearing in any location it chooses within its lair. While
dispersed, the giant can't take any actions other than lair actions, and it can't
be targeted by attacks, spells, or other effects. The giant can't use this ability
outside its lair, nor can it use this ability if another creature is using a
Control Weather spell or similar magic to quell the storm."}],"specialAbilities":
[{"name":"Amphibious","desc":"The giant can breathe air and water."},
{"name":"Legendary Resistance (1/Day)","desc":"If the giant fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Truesight 60 ft.","languages":"Common,
Giant","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Summer Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoin
ts":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft.,
one target. 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used
with two hands, plus 9 (2d8) fire damage."},{"name":"Longbow","desc":"{@atk rw} +9
to hit, range 150/600 ft., one target. 14 (2d8 + 5) piercing damage plus 9 (2d8)
fire damage."},{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports,
along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied
space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Fearsome
Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of
the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature
becomes FRIGHTENED of the eladrin for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success. If
a creature's saving throw is successful or the effect ends for it, the creature is
immune to any eladrin's Fearsome Presence for the next 24 hours."},{"name":"Magic
Resistance","desc":"The eladrin has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"The eladrin adds 3 to its AC against one melee attack that
would hit it. To do so, the eladrin must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
warm of Cranium Rats","maxHP":76,"unitType":"aberration","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+
2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed,
Petrified, Prone, Restrained,
Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0
ft., one target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing
damage if the swarm has half of its hit points or fewer, plus 22 (5d8) psychic
damage."},{"name":"Bonus: Illumination","desc":"The swarm sheds dim light from its
brains in a 5-foot radius, increases the illumination to bright light in a 5- to
20-foot radius (and dim light for an additional number of feet equal to the chosen
radius), or extinguishes the light."}],"legendaryActions":[],"specialAbilities":
[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny rat. The
swarm can't regain hit points or gain temporary hit
points."},{"name":"Telepathic Shroud","desc":"The swarm is immune to any effect
that would sense its emotions or read its thoughts, as well as to all divination
spells."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"As long as it
has more than half of its hit points remaining, the swarm casts one of the
following spells, requiring no spell components and using Intelligence as the
spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Command, Comprehend Languages, Detect Thoughts"},{"name":"Once a
Day/Each","desc":"Confusion, Dominate Monster"}],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Rot Grubs","maxHP":22,"unitType":"beast","unitSize":"Medium
","strScore":2,"strSave":-4,"dexScore":7,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":2,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone,
Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +0 to hit, reach 0
ft., one creature in the swarm's space. 7 (2d6) piercing damage, and the target
must succeed on a DC 10 Constitution saving throw or be POISONED. At the end of
each of the POISONED target's turns, the target takes 3 (1d6) poison damage.
Whenever the POISONED target takes fire damage, the target can repeat the saving
throw, ending the effect on itself on a success. If the POISONED target ends its
turn with 0 hit points, it dies."}],"legendaryActions":[],"specialAbilities":
[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny maggot.
The swarm can't regain hit points or gain temporary hit points."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"S
washbuckler","maxHP":66,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
swashbuckler makes one Dagger attack and two Rapier attacks."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},
{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Bonus: Lightfooted","desc":"The swashbuckler
takes the {@action Dash} or {@action Disengage} action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Suave Defense","desc":"While the swashbuckler is
wearing light or no armor and wielding no shield|PHB, its AC includes its Charisma
modifier."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one
language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Sword Wraith
Commander","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned,
Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The commander makes two
Longsword or Longbow attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to
hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Call to
Honor (1/Day)","desc":"If the commander has taken damage during this combat, it
gives itself advantage on attack rolls until the end of its next turn, and (1d4 +
1) {@creature sword wraith warrior|MPMM|sword wraith warriors} appear in unoccupied
spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and
they take their turns immediately after the commander's turn on the same initiative
count."},{"name":"Bonus: Martial Fury","desc":"The commander makes one Longsword or
Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack
rolls against it have advantage until the start of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Turning
Defiance","desc":"The commander and any other sword wraiths within 30 feet of it
have advantage on saving throws against effects that turn Undead."},
{"name":"Unusual Nature","desc":"The commander doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
word Wraith
Warrior","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"unde
fined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned,
Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing
damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit,
range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."},{"name":"Bonus:
Martial Fury","desc":"The warrior makes one Battleaxe or Longbow attack, and attack
rolls against it have advantage until the start of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The warrior doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"T
anarukk","maxHP":95,"armorClass":14,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
tanarukk makes one Bite attack and one Greatsword attack."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Bonus:
Aggressive","desc":"The tanarukk moves up to its speed toward an enemy that it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The tanarukk has advantage on saving throws against spells and
other magical effects."}],"spellActions":[],"reactions":[{"name":"Unbridled
Fury","desc":"In response to being hit by a melee attack, the tanarukk can make one
Bite or Greatsword attack with advantage against the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common, Plus any
one language","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
horny
Vegepygmy","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 10 (2d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant
Camouflage","desc":"The thorny has advantage on Dexterity (STEALTH) checks it makes
in any terrain with ample obscuring vegetation."},
{"name":"Regeneration","desc":"The thorny regains 5 hit points at the start of its
turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at
the start of the thorny's next turn. The thorny dies only if it starts its turn
with 0 hit points and doesn't regenerate."},{"name":"Thorny
Body","desc":"At the start of its turn, the thorny deals 2 (1d4) piercing damage
to any creature grappling it."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Titivilus","maxHP":150,"armorClass":20,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":22,"dexSave":"+11","conScore":17,"conSave
":"+8","intScore":24,"intSave":"+7","wisScore":22,"wisSave":"+11","chaScore":26,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Titivilus makes one Silver Sword
attack, and he uses Frightful Word."},{"name":"Silver Sword","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) force damage, or 9 (1d10 +
4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the
target is a creature, its hit point maximum is reduced by an amount equal to half
the necrotic damage taken."},{"name":"Frightful Word","desc":"Titivilus targets one
creature he can see within 10 feet of him. The target must succeed on a DC 21
Wisdom saving throw or become FRIGHTENED of him for 1 minute. While FRIGHTENED in
this way, the target must take the {@action Dash} action and move away from
Titivilus by the safest available route on each of its turns, unless there is
nowhere to move, in which case it needn't take the {@action Dash} action. The
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."},{"name":"Teleport","desc":"Titivilus teleports,
along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied
space he can see."},{"name":"Twisting Words","desc":"Titivilus targets one creature
he can see within 60 feet of him. The target must succeed on a DC 21 Charisma
saving throw or become CHARMED by Titivilus for 1 minute. The CHARMED target can
repeat the saving throw if Titivilus deals any damage to it. A creature that
succeeds on the saving throw is immune to Titivilus's Twisting Words for 24
hours."}],"legendaryActions":[{"name":"Corrupting Guidance","desc":"Titivilus uses
Twisting Words. Alternatively, he targets one creature CHARMED by him that is
within 60 feet of him; that CHARMED target must succeed on a DC 21 Charisma saving
throw, or Titivilus decides how the target acts during its next turn."},
{"name":"Teleport","desc":"Titivilus uses Teleport."},{"name":"Assault (Costs 2
Actions)","desc":"Titivilus makes one Silver Sword attack, or he uses Frightful
Word."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Titivilus fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Titivilus has advantage on saving throws against spells and
other magical effects."},{"name":"Regeneration","desc":"Titivilus regains 10 hit
points at the start of his turn. If he takes cold or radiant damage, this trait
doesn't function at the start of his next turn. Titivilus dies only if he starts
his turn with 0 hit points and doesn't regenerate."},
{"name":"Ventriloquism","desc":"Whenever Titivilus speaks, he can choose a point
within 60 feet of him; his voice emanates from that point."}],"spellActions":
[{"name":"Spellcasting","desc":"Titivilus casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 21):"},{"name":"At-Will Spells","desc":"Alter Self, Major Image,
Nondetection, Sending, Suggestion"},{"name":"Thrice a Day/Each","desc":"Mislead,
Modify Memory"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"T
lincalli","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The tlincalli makes
one Longsword or Spiked Chain attack and one Sting attack."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two
hands."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 6 (1d6 + 3) piercing damage, and the target is GRAPPLED (escape DC
11) if it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED, and the tlincalli can't use the spiked chain against another target."},
{"name":"Sting","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 6
(1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed
on a DC 14 Constitution saving throw or be POISONED for 1 minute. If it fails the
saving throw by 5 or more, the target is also PARALYZED while POISONED. The target
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Tlincalli","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"T
ortle","maxHP":22,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands in melee."},{"name":"Light Crossbow","desc":"{@atk
rw} +2 to hit, range 80/320 ft., one target. 4 (1d8) piercing damage."},
{"name":"Shell Defense","desc":"The tortle withdraws into its shell. Until it
emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution
saving throws. While in its shell, the tortle is PRONE, its speed is 0 and can't
increase, it has disadvantage on Dexterity saving throws, it can't take reactions,
and the only action it can take is a bonus action to emerge."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath
for 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"T
ortle Druid","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The tortle makes
four Claw attacks or two Nature's Wrath attacks."},{"name":"Claw","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Nature's Wrath","desc":"{@atk rs} +4 to hit, range 90 ft., one target. 9
(2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or
thunder."},{"name":"Shell Defense","desc":"The tortle withdraws into its shell.
Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and
Constitution saving throws. While in its shell, the tortle is PRONE, its speed is 0
and can't increase, it has disadvantage on Dexterity saving throws, it can't take
reactions, and the only action it can take is a bonus action to
emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":
[{"name":"Spellcasting","desc":"The tortle casts one of the following spells, using
Wisdom as the spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Druidcraft, Guidance"},{"name":"Twice a Day/Each","desc":"Cure
Wounds, Hold Person, Speak With Animals, Thunderwave"}],"reactions":
[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"T
ransmuter Wizard","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The
transmuter makes three Arcane Burst attacks."},{"name":"Arcane
Burst","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 120 ft., one target. 19
(3d10 + 3) acid damage."},{"name":"Bonus: Transmute Recharge 4","desc":"The
transmuter casts Alter Self or changes the benefit of Transmuter's Stone if bearing
the stone."}],"legendaryActions":[],"specialAbilities":[{"name":"Transmuter's
Stone","desc":"The transmuter carries a magic stone it crafted. The stone grants it
one of the following benefits while bearing the stone; the transmuter chooses the
benefit at the end of each long rest:"},{"name":"Darkvision","desc":"The transmuter
has DARKVISION out to a range of 60 feet."},{"name":"Resilience","desc":"The
transmuter has proficiency in Constitution saving throws. "},
{"name":"Resistance","desc":"Resistance. The transmuter has resistance to acid,
cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing
this benefit)."},{"name":"Speed","desc":"The transmuter's walking speed is
increased by 10 feet."}],"spellActions":[{"name":"Spellcasting","desc":"The
transmuter casts one of the following spells, using Intelligence as the
spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Light,
Message, Prestidigitation"},{"name":"Once a Day/Each","desc":"Telekinesis"},
{"name":"Twice a Day/Each","desc":"Fireball, Hold Person, Knock, Mage Armor,
Polymorph, Slow"}],"reactions":[],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"T
rapper","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Smother","desc":"One Large or smaller
creature within 10 feet of the trapper must succeed on a DC 13 Dexterity saving
throw or be GRAPPLED (escape DC 14). Until the grapple ends, the target takes 13
(3d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its
turns. While GRAPPLED in this way, the target is RESTRAINED, BLINDED, and deprived
of air. The trapper can smother only one creature at a time."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the trapper is
motionless on a floor, wall, or ceiling at the start of combat, it has advantage on
its initiative roll. Moreover, if a creature hasn't observed the trapper move or
act, that creature must succeed on a DC 18 Intelligence (INVESTIGATION) check to
discern that the trapper isn't part of the floor, wall, or ceiling."},
{"name":"Spider Climb","desc":"The trapper can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
60 ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Ulitharid","maxHP":127,"armorClass":15,"unitType":"aberration","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":21,"intSave":"+9","wisScore":19,"wisSave":"+8","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one creature. 27 (4d10 + 5) psychic damage.
If the target is Large or smaller, it is GRAPPLED (escape DC 14) and must succeed
on a DC 17 Intelligence saving throw or be STUNNED until this grapple ends."},
{"name":"Extract Brain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
INCAPACITATED Humanoid GRAPPLED by the ulitharid. 55 (10d10) piercing damage. If
this damage reduces the target to 0 hit points, the ulitharid kills the target by
extracting and devouring its brain."},{"name":"Mind Blast Recharge 5","desc":"The
ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that
area must succeed on a DC 17 Intelligence saving throw or take 31 (4d12 + 5)
psychic damage and be STUNNED for 1 minute. A target can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature
Sense","desc":"The ulitharid is aware of the presence of creatures within 2 miles
of it that have an Intelligence score of 4 or higher. It knows the distance and
direction to each creature, as well as each creature's intelligence score, but
can't sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Magic Resistance","desc":"The ulitharid has advantage on saving throws
against spells and other magical effects."},{"name":"Psionic Hub","desc":"If an
elder brain establishes a psychic link with the ulitharid, the elder brain can form
a psychic link with any other creature the ulitharid can detect using its Creature
Sense. Any such link ends if the creature falls outside the telepathy ranges of
both the ulitharid and the elder brain. The ulitharid can maintain its psychic link
with the elder brain regardless of the distance between them, so long as they are
both on the same plane of existence. If the ulitharid is more than 5 miles away
from the elder brain, it can end the psychic link at any time (no action
required)."}],"spellActions":[{"name":"Spellcasting (Psionics)","desc":"The
ulitharid casts one of the following spells, requiring no spell components and
using Intelligence as the spellcasting ability (spell save DC 17):"},{"name":"At-
Will Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a
Day/Each","desc":"Dominate Monster, Feeblemind, Mass Suggestion, Plane Shift (self
only), Project Image, Scrying, Telekinesis"}],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Deep Speech, Undercommon, Telepathy 2
miles","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"V
ampiric Mist","maxHP":30,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":
-2,"wisScore":12,"wisSave":"+3","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Life Drain","desc":"The mist touches one creature in
its space. The target must succeed on a DC 13 Constitution saving throw (Undead and
Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the
mist regains 10 hit points, and the target's hit point maximum is reduced by an
amount equal to the necrotic damage taken. This reduction lasts until the target
finishes a long rest. The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Sense","desc":"The
mist can sense the location of any creature within 60 feet of it, unless that
creature's type is Construct or Undead."},{"name":"Forbiddance","desc":"The mist
can't enter a residence without an invitation from one of the occupants."},
{"name":"Misty Form","desc":"The mist can occupy another creature's space and vice
versa. In addition, if air can pass through a space, the mist can pass through it
without squeezing. Each foot of movement in water costs it 2 extra feet, rather
than 1 extra foot. The mist can't manipulate objects in any way that requires
fingers or manual dexterity."},{"name":"Sunlight Hypersensitivity","desc":"The mist
takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight,
the mist has disadvantage on attack rolls and ability checks."},{"name":"Unusual
Nature","desc":"The mist doesn't require air or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"V
argouille","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":
-3,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus
10 (3d6) poison damage."},{"name":"Abyssal Curse","desc":"The vargouille targets
one INCAPACITATED Humanoid within 5 feet of it. The target must succeed on a DC 12
Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma
after each hour, as its head takes on fiendish aspects. The curse doesn't advance
while the target is in sunlight or the area of a Daylight spell; don't count that
time.
When the cursed target's Charisma becomes 2, it dies, and its head tears from its
body and becomes a new vargouille. Casting Remove Curse, Greater Restoration, or a
similar spell on the target before the transformation is complete can end the
curse. Doing so undoes the changes made to the target by the curse."},
{"name":"Stunning Shriek Recharge 5","desc":"The vargouille shrieks. Each Humanoid
and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC
12 Wisdom saving throw or be FRIGHTENED of the vargouille until the end of the
vargouille's next turn. While FRIGHTENED in this way, a target is STUNNED. If a
target's saving throw is successful or the effect ends for it, the target is immune
to the Stunning Shriek of all vargouilles for 1 hour."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal, Infernal, And any languages it knew before
becoming a vargouille but can't speak","speedWalk":5,"speedFly":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"V
egepygmy","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":
0,"alignment":"Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant
Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it
makes in any terrain with ample obscuring vegetation."},
{"name":"Regeneration","desc":"The vegepygmy regains 3 hit points at the start of
its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function
at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its
turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"V
egepygmy Chief","maxHP":33,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
vegepygmy makes two Claw attacks or two melee Spear attacks."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack
+4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage,
or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},
{"name":"Spores (1/Day)","desc":"A 15-foot-radius cloud of toxic spores extends out
from the vegepygmy. The spores spread around corners. Each creature in that area
that isn't a Plant must succeed on a DC 12 Constitution saving throw or be
POISONED. While POISONED in this way, a target takes 9 (2d8) poison damage at the
start of each of its turns. A target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has
advantage on Dexterity (STEALTH) checks it makes in any terrain with ample
obscuring vegetation."},{"name":"Regeneration","desc":"The vegepygmy regains 5 hit
points at the start of its turn. If it takes cold, fire, or necrotic damage, this
trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy
dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"V
elociraptor","maxHP":10,"armorClass":13,"unitType":"beast","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":
-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
velociraptor makes one Bite attack and one Claw attack."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5
(1d6 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The velociraptor has
advantage on an attack roll against a creature if at least one of the
velociraptor's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"V
enom Troll","maxHP":94,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus
4 (1d8) poison damage, and the creature is POISONED until the start of the troll's
next turn."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 11 (2d6 + 4) slashing damage plus 4 (1d8) poison damage."},
{"name":"Venom Spray {@recharge}","desc":"The troll slices itself with a claw,
releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing
damage (this damage can't be reduced in any way). Each creature in the area must
make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8)
poison damage and is POISONED for 1 minute. On a successful save, the creature
takes half as much damage and isn't POISONED. A POISONED creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Poison
Splash","desc":"When the troll takes damage of any type but psychic, each creature
within 5 feet of the troll takes 9 (2d8) poison damage."},
{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of each
of its turns. If the troll takes acid or fire damage, this trait doesn't function
at the start of the troll's next turn. The troll dies only if it starts its turn
with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
War Priest","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
6","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+7","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The war priest
makes two Maul attacks, and it uses Holy Fire."},{"name":"Maul","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage
plus 10 (3d6) radiant damage."},{"name":"Holy Fire","desc":"The war priest targets
one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom
saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and
it is BLINDED until the start of the war priest's next turn. On a successful save,
the target takes half as much damage and isn't BLINDED."},{"name":"Bonus: Healing
Light Recharge 4","desc":"The war priest or one creature of its choice within 60
feet of it regains 12 ((2d8 + 3)) hit points."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The war
priest casts one of the following spells, using Wisdom as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Light, Spare The Dying,
Thaumaturgy"},{"name":"Once a Day/Each","desc":"Banishment, Command, Dispel Magic,
Flame Strike, Guardian Of Faith, Hold Person, Lesser Restoration,
Revivify"}],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"W
arlock
of the Archfey","maxHP":67,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":11,"intSave":0,
"wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"C
harmed","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The warlock makes two Rapier
attacks, or it uses Bewildering Word twice."},{"name":"Rapier","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6)
piercing damage."},{"name":"Bewildering Word","desc":"The warlock utters a magical
bewilderment, targeting one creature it can see within 60 feet of it. The target
must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have
disadvantage on attack rolls until the end of the warlock's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The warlock casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 14): "},{"name":"At-Will
Spells","desc":"Dancing Lights, Disguise Self, Mage Armor (self only), Mage Hand,
Minor Illusion, Prestidigitation, Speak With Animals"},{"name":"Once a
Day/Each","desc":"Charm Person, Dimension Door, Hold Monster"}],"reactions":
[{"name":"Misty Escape (Recharges after a Short or Long Rest)","desc":"In response
to taking damage, the warlock turns INVISIBLE and teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can
see. It remains INVISIBLE until the start of its next turn or until it attacks,
makes a damage roll, or casts a spell."}],"senses":"None","languages":"Any two
languages (usually Sylvan)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"W
arlock of the Fiend","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Fire","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The warlock
makes three Scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus 14 (4d6) fire
damage."},{"name":"Hellfire","desc":"Green flame explodes in a 10-foot-radius
sphere centered on a point within 120 feet of the warlock. Each creature in that
area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11
(2d10) necrotic damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark One's Own Luck
(Recharges after a Short or Long Rest)","desc":"When the warlock makes an ability
check or saving throw, it can add a (d10) to the roll. It can do this after the
roll is made but before any of the roll's effects occur."}],"spellActions":
[{"name":"Spellcasting","desc":"The warlock casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 15): "},{"name":"At-Will
Spells","desc":"Alter Self, Mage Armor (self only), Mage Hand, Minor Illusion,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Banishment, Plane Shift,
Suggestion"}],"reactions":[{"name":"Fiendish Rebuke (3/Day)","desc":"In response to
being damaged by a visible creature within 60 feet of it, the warlock forces that
creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic
damage on a failed save, or half as much damage on a successful
one."}],"senses":"Darkvision 60 ft.","languages":"Any two languages (usually
Abyssal or Infernal)","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"W
arlock of the Great Old One","maxHP":91,"unitType":"Humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":12,"intSave"
:"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"undefined","conditionImm
unities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The warlock makes two Dagger
attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach
5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage plus 10 (3d6)
psychic damage."},{"name":"Howling Void","desc":"The warlock opens a momentary
extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube.
Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save,
a creature takes 9 (2d8) psychic damage and is FRIGHTENED of the warlock until the
start of the warlock's next turn. On a successful save, a creature takes half as
much damage and isn't FRIGHTENED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Whispering Aura","desc":"At the start of each of the warlock's turns,
each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom
saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't
INCAPACITATED."}],"spellActions":[{"name":"Spellcasting","desc":"The warlock casts
one of the following spells, using Charisma as the spellcasting ability (spell save
DC 15): "},{"name":"At-Will Spells","desc":"Detect Magic, Guidance, Levitate, Mage
Armor (self only), Mage Hand, Minor Illusion, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Arcane Gate, Detect Thoughts, True Seeing"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Any two languages, Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"
Warlord","maxHP":229,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":16,"dexSave":"+7","conScore":18,"conSave"
:"+8","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
warlord makes two Greatsword or Short bow attacks."},
{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 12 (2d6 + 5) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +7 to
hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing
damage."}],"legendaryActions":[{"name":"Command Ally","desc":"The warlord targets
one ally it can see within 30 feet of it. if the target can see and hear the
warlord, the target can make one weapon attack as a reaction and gains advantage on
the attack roll."},{"name":"Weapon Attack","desc":"The warlord makes one Greatsword
or Shortbow attack."},{"name":"Frighten Foe (Costs 2 Actions)","desc":"The warlord
targets one creature it can see within 30 feet of it. If the target can see and
hear it, the target must succeed on a DC 16 Wisdom saving throw or be FRIGHTENED
until the end of warlord's next turn."}],"specialAbilities":[{"name":"Indomitable
(3/Day)","desc":"The warlord can reroll a saving throw it fails. It must use the
new roll."},{"name":"Survivor","desc":"The warlord regains 10 hit points at the
start of its turn if it has fewer than half its hit points but at least 1 hit
point."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Wastrilith","maxHP":157,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":21,"conSave"
:"+10","intScore":19,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
wastrilith makes one Bite attack and two Claw attacks, and it uses Grasping
Spout."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
target. 30 (4d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon
Attack +9 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage."},
{"name":"Grasping Spout","desc":"The wastrilith magically launches a spout of water
at one creature it can see within 60 feet of it. The target must make a DC 17
Strength saving throw, and it has disadvantage if it's underwater. On a failed
save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the
wastrilith. On a successful save, it takes half as much damage and isn't pulled."},
{"name":"Bonus: Undertow","desc":"If the wastrilith is underwater, it causes all
water within 60 feet of it to be {@quickref difficult terrain||3} for other
creatures until the start of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The wastrilith can breathe air
and water."},{"name":"Corrupt Water","desc":"At the start of each of the
wastrilith's turns, exposed water within 30 feet of it is befouled.
Underwater, this effect lightly obscures the area until a current clears it away.
Water in containers remains corrupted until it evaporates."},{"name":"Magic
Resistance","desc":"The wastrilith has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":30,"speedSwim":80,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Water Elemental
Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed,
Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three Trident
attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach
5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) force damage, or 8 (1d8 + 4)
force damage if used with two hands to make a melee attack."},{"name":"Freezing
Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits
deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these
attacks has its speed reduced by 10 feet until the end of the myrmidon's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Aquan, One language of its creator's
choice","speedWalk":40,"speedSwim":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"W
hite Abishai","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes one Bite attack, one Claw attack, and one Longsword attack."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5
(1d4 + 3) piercing damage plus 3 (1d6) cold damage."},{"name":"Claw","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
7 (1d8 + 3) force damage, or 8 (1d10 + 3) force damage if used with two
hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's DARKVISION."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."},{"name":"Reckless","desc":"At the start
of its turn, the abishai can gain advantage on all melee weapon attack rolls during
that turn, but attack rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[{"name":"Vicious Reprisal","desc":"In
response to taking damage, the abishai makes one Bite attack against a random
creature within 5 feet of it. If no creature is within reach, the abishai moves up
to half its speed toward an enemy it can see, without provoking {@action
opportunity attack||opportunity attacks}."}],"senses":"Darkvision 120
ft.","languages":"Draconic, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":165,"isActive":0,"unitName":"
Winter Eladrin","maxHP":165,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
3","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints"
:0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The eladrin makes two Longsword or Longbow attacks.
It can replace one attack with a use of Spellcasting."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands, plus
13 (3d8) cold damage."},{"name":"Longbow","desc":"{@atk rw} +7 to hit, range
150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 13 (3d8) cold damage."},
{"name":"Bonus: Fey Step Recharge 4","desc":"The eladrin teleports, along with any
equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The eladrin has advantage on saving throws against spells and
other magical effects."},{"name":"Sorrowful Presence","desc":"Any non-eladrin
creature that starts its turn within 60 feet of the eladrin must make a DC 13
Wisdom saving throw. On a failed save, the creature becomes CHARMED by the eladrin
for 1 minute. While CHARMED in this way, the creature has disadvantage on ability
checks and saving throws. The CHARMED creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to any
eladrin's Sorrowful Presence for the next 24 hours."}],"spellActions":
[{"name":"Spellcasting","desc":"The eladrin casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 16):"},{"name":"At-Will Spells","desc":"Fog Cloud, Gust Of Wind,
Sleet Storm"}],"reactions":[{"name":"Frigid Rebuke","desc":"When the eladrin takes
damage from a creature the eladrin can see within 60 feet of it, the eladrin can
force that creature to make a DC 16 Constitution saving throw. On a failed save,
the creature takes 11 (2d10) cold damage."}],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"W
ood Woad","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The wood woad makes two Club
attacks."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 14 (4d4 + 4) force damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Plant Camouflage","desc":"The wood woad has advantage on Dexterity
(STEALTH) checks it makes in any terrain with ample obscuring vegetation."},
{"name":"Regeneration","desc":"The wood woad regains 10 hit points at the start of
its turn if it is in contact with the ground. If the wood woad takes fire damage,
this trait doesn't function at the start of the wood woad's next turn. The wood
woad dies only if it starts its turn with 0 hit points and doesn't regenerate."},
{"name":"Tree Stride","desc":"Once on each of its turns, the wood woad can use 10
feet of its movement to step magically into one living tree within 5 feet of it and
emerge from a second living tree within 60 feet of it that it can see, appearing in
an unoccupied space within 5 feet of the second tree. Both trees must be Large or
bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"W
retched
Sorrowsworn","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":9,"conSave":-
1,"intScore":5,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 6 (1d10 + 1) piercing damage, and the
sorrowsworn attaches to the target. While attached, the sorrowsworn can't attack,
and at the start of each of the sorrowsworn's turns, the target takes 6 (1d10 + 1)
necrotic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wretched
Pack Tactics","desc":"The sorrowsworn has advantage on an attack roll against a
creature if at least one of the sorrowsworn's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED. The sorrowsworn otherwise has
disadvantage on attack rolls."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xv
art","maxHP":7,"ar
morClass":13,"unitType":"Humanoid","unitSize":"Small ","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":8,"intSave":-
1,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 ((1d6 + 2)) piercing damage. If at
least one of the xvart's allies is within 5 feet of the target, the xvart can push
the target 5 feet if the target is a Medium or smaller creature."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."},{"name":"Bonus: Low Cunning","desc":"The xvart takes the
{@action Disengage} action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary
{@creature bat|mm|bats} and {@creature rat|mm|rats}, as well as {@creature giant
bat|mm|giant bats} and {@creature giant rat|mm|giant rats}."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"X
vart Warlock of Raxivort","maxHP":22,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":
-
1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The xvart makes two Scimitar or
Raxivort's Bite attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 5 ((1d6 + 2)) slashing damage."},{"name":"Raxivort's
Bite","desc":"{@atk rs} +3 to hit, range 30 ft., one creature. 7 (1d10 + 2) poison
damage."},{"name":"Bonus: Low Cunning","desc":"The xvart takes the {@action
Disengage} action."}],"legendaryActions":[],"specialAbilities":[{"name":"Raxivort's
Blessing","desc":"When the xvart reduces an enemy to 0 hit points, the xvart gains
4 temporary hit points."},{"name":"Raxivort's Tongue","desc":"The xvart can
communicate with ordinary {@creature bat|mm|bats} and {@creature rat|mm|rats}, as
well as {@creature giant bat|mm|giant bats} and {@creature giant rat|mm|giant
rats}."}],"spellActions":[{"name":"Spellcasting","desc":"The xvart casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 11):"},{"name":"At-Will Spells","desc":"Detect
Magic, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation"},
{"name":"Once a Day/Each","desc":"Burning Hands, Invisibility"}],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Yagnoloth","maxHP":147,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+6","conScore":21,"conSave"
:"+5","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
yagnoloth makes one Electrified Touch attack and one Massive Arm attack, or it
makes one Massive Arm attack and uses Battlefield Cunning, if available, or
Teleport."},{"name":"Electrified Touch","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 27 (6d8) lightning damage."},{"name":"Massive
Arm","desc":"Melee Weapon Attack +8 to hit, reach 15 ft., one target. 23 (3d12 + 4)
force damage. If the target is a creature, it must succeed on a DC 16 Constitution
saving throw or become STUNNED until the end of the yagnoloth's next turn."},
{"name":"Battlefield Cunning Recharge 4","desc":"Up to two allied yugoloths within
60 feet of the yagnoloth that can hear it can use their reactions to make one melee
attack each."},{"name":"Life Leech","desc":"The yagnoloth touches one INCAPACITATED
creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and
the yagnoloth gains temporary hit points equal to half the damage dealt. The target
must succeed on a DC 16 Constitution saving throw, or its hit point maximum is
reduced by an amount equal to half the necrotic damage taken. This reduction lasts
until the target finishes a long rest, and the target dies if its hit point maximum
is reduced to 0."},{"name":"Teleport","desc":"The yagnoloth teleports, along with
any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it
can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The yagnoloth has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
yagnoloth casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 16):"},{"name":"At-Will
Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only),
Suggestion"},{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 60 ft.","languages":"Abyssal, Infernal,
Telepathy 60 ft.","speedWalk":40,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"
Yeenoghu","maxHP":333,"armorClass":20,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":16,"dexSave":"+10","conScore":26,"conSave
":"+15","intScore":26,"intSave":"+8","wisScore":24,"wisSave":"+14","chaScore":15,"c
haSave":"+2","damageVulnerabilities":"None","damageImmunities":"Bludgeoning,
Piercing, Slashing that is nonmagical","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":
{"cr":"24","lair":"25"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Yeenoghu makes three Flail
attacks."},{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft.,
one target. 22 (2d12 + 9) force damage. If it's his turn, Yeenoghu can cause the
target to suffer one of the following additional effects, each of which he can
apply only once per turn"},{"name":"Confusion","desc":"The target must succeed on a
DC 17 Wisdom saving throw or be affected by the confusion spell until the start of
Yeenoghu's next turn."},{"name":"Force","desc":"The target takes an extra 13 (2d12)
force damage."},{"name":"Paralysis","desc":"The target must succeed on a DC 17
Constitution saving throw or be PARALYZED until the start of Yeenoghu's next
turn."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one
target. 20 (2d10 + 9) acid damage."},{"name":"Bonus: Rampage","desc":"When Yeenoghu
reduces a creature to 0 hit points with a melee attack, he moves up to half his
speed and makes one Bite attack."}],"legendaryActions":
[{"name":"Charge","desc":"Yeenoghu moves up to his speed."},{"name":"Swat
Away","desc":"Yeenoghu makes one Flail attack. If the attack hits, the target must
succeed on a DC 24 Strength saving throw or be pushed up to 15 feet in a straight
line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also
knocked PRONE."},{"name":"Savage (Costs 2 Actions)","desc":"Yeenoghu makes a
separate Bite attack against each creature within 10 feet of
him."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Yeenoghu fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Yeenoghu has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"Yeenoghu
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 17):"},{"name":"At-Will
Spells","desc":"Detect Magic"},{"name":"Once a Day","desc":"Teleport"},
{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear,
Invisibility"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All,
Telepathy 120 ft.","speedWalk":50,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Y
eth Hound","maxHP":51,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks not made with silvered
weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 11 (2d6 + 4) piercing damage, plus 14 (4d6) psychic damage if the
target is FRIGHTENED."},{"name":"Baleful Baying","desc":"The yeth hound bays
magically. Every enemy within 300 feet of the hound that can hear it must succeed
on a DC 13 Wisdom saving throw or be FRIGHTENED of the hound until the end of the
hound's next turn
or until the hound is INCAPACITATED. A FRIGHTENED target that starts its turn
within 30 feet of the hound must use all its movement on that turn to get as far
from the hound as possible, must finish the move before taking an action, and must
take the most direct route, even if hazards lie that way. A target that
successfully saves is immune to the baying of all yeth hounds for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Banishment","desc":"If the yeth hound starts its turn in sunlight, it is
transported to the Ethereal Plane. While sunlight shines on the spot from which it
vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to
the Border Ethereal at the same spot, whereupon it typically sets out to find its
pack or its master. The hound is visible on the Material Plane while it is in the
Border Ethereal, and vice versa, but it can't affect or be affected by anything on
the other plane. Once it is adjacent to its master or a pack mate that is on the
Material Plane, a yeth hound in the Border Ethereal can return to the Material
Plane as an action."},{"name":"Telepathic Bond","desc":"While the yeth hound is on
the same plane of existence as its master, it can magically convey what it senses
to its master, and the two can communicate telepathically with each
other."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Common, Elvish and Sylvan but can't
speak","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Yo
ung Kruthik","maxHP":9,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Stab","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The kruthik has advantage on an attack roll against a creature if
at least one of the kruthik's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik can burrow through
solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft., Tremorsense
60
ft.","languages":"Kruthik","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellLi
st":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Yuan-ti
Anathema","maxHP":189,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":19,"conSave"
:"+4","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Anathema
Form Only)","desc":"The anathema makes two Claw attacks and one Flurry of Bites
attack."},{"name":"Claw (Anathema Form Only)","desc":"Melee Weapon Attack +10 to
hit, reach 10 ft., one target. 13 (2d6 + 6) slashing damage."},{"name":"Flurry of
Bites (Anathema Form Only)","desc":"Melee Weapon Attack +10 to hit, reach 10 ft.,
one creature. 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage."},
{"name":"Constrict (Snake Form Only)","desc":"Melee Weapon Attack +10 to hit, reach
15 ft., one Large or smaller creature. 16 (3d6 + 6) bludgeoning damage plus 7 (2d6)
acid damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends,
the target is RESTRAINED, and it takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6)
acid damage at the start of each of its turns. The anathema can constrict only one
creature at a time."},{"name":"Bonus: Change Shape","desc":"The anathema transforms
into a Huge constrictor snake or back into its true form. Its statistics are the
same in each form. Any equipment it is wearing or carrying isn't
transformed."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The anathema has advantage on saving throws against spells and
other magical effects."},{"name":"Ophidiophobia Aura","desc":"Any creature of the
anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30
feet of the anathema must succeed on a DC 17 Wisdom saving throw or become
FRIGHTENED of snakes and yuan-ti. A FRIGHTENED target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. If a
target's saving throw is successful or the effect ends for it, the target is immune
to this anathama's aura for the next 24 hours."},{"name":"Six Heads","desc":"The
anathema has advantage on saves against being BLINDED, CHARMED, DEAFENED,
FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":
[{"name":"Spellcasting (Anathema Form Only)","desc":"The anathema casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 17):"},{"name":"At-Will Spells","desc":"Animal
Friendship (snakes only)"},{"name":"Thrice a Day/Each","desc":"Darkness, Entangle,
Fear, Polymorph, Suggestion"}],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 60 ft.","languages":"Abyssal, Common,
Draconic","speedWalk":40,"speedClimb":40,"speedSwim":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Y
uan-ti
Broodguard","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":11,"wisSave":"+2","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The broodguard makes one Bite
attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reckless","desc":"At the start of its turn, the broodguard can gain
advantage on all melee weapon attack rolls it makes during that turn, but attack
rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Y
uan-ti Mind
Whisperer","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The yuan-ti makes two Bite attacks and one Scimitar
attack, or it makes two Spectral Fangs attacks."},{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus
7 (2d6) poison damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Spectral Fangs","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 16
(3d8 + 3) psychic damage."},{"name":"Bonus: Change Shape","desc":"The yuan-ti
transforms into a Medium snake or back into its true form. Its statistics are the
same in each form. Any equipment it is wearing or carrying isn't transformed. If it
dies, it stays in its current form."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the yuan-ti's
DARKVISION."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Sseth's
Blessing","desc":"When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti
gains 9 temporary hit points."}],"spellActions":[{"name":"Spellcasting (Yuan-ti
Form Only)","desc":"The yuan-ti casts one of the following spells, requiring no
material components and using Charisma as the spellcasting ability (spell save DC
13):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only), Message,
Minor Illusion, Prestidigitation"},{"name":"Twice a Day/Each","desc":"Detect
Thoughts, Hypnotic Pattern"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Y
uan-ti Nightmare
Speaker","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+3","chaScore":16,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefine
d","damageResistances":"None","conditionImmunities":"Poisoned","challengeRating":"4
","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The yuan-ti makes one Constrict attack and one
Scimitar attack, or it makes two Spectral Fangs attacks."},
{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one
target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 14)
if it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED. The yuan-ti can constrict only one creature at a time."},
{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spectral
Fangs","desc":"{@atk rs} +5 to hit, range 120 ft., one target. 16 (3d8 + 3)
necrotic damage."},{"name":"Invoke Nightmare (Recharges after a Short or Long
Rest)","desc":"The yuan-ti taps into the nightmares of one creature it can see
within 60 feet of it and creates an illusory, immobile manifestation of the
creature's deepest fears, visible only to that creature."},{"name":"Bonus: Change
Shape","desc":"The yuan-ti transforms into a Medium snake or back into its true
form. Its statistics are the same in each form. Any equipment it is wearing or
carrying isn't transformed. If it dies, it stays in its current
form."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the yuan-ti's DARKVISION."},
{"name":"Magic Resistance","desc":"The yuan-ti has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Spellcasting
(Yuan-ti Form Only)","desc":"The yuan-ti casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes
only), Mage Hand, Message, Prestidigitation"},{"name":"Twice a
Day/Each","desc":"Darkness, Fear"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Y
uan-ti Pit
Master","maxHP":88,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"5","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The yuan-ti makes three Bite attacks or two Spectral
Fangs attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},
{"name":"Spectral Fangs","desc":"{@atk rs} +6 to hit, range 120 ft., one target. 16
(3d8 + 3) poison damage."},{"name":"Merrshaulk's Slumber (1/Day)","desc":"The yuan-
ti targets up to five creatures that it can see within 60 feet of it. Each target
must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and
be UNCONSCIOUS for 10 minutes. A sleeping target awakens if it takes damage or if
someone uses an action to shake or slap it awake. This magical sleep has no effect
on a creature immune to being CHARMED."},{"name":"Bonus: Change Shape","desc":"The
yuan-ti transforms into a Medium snake or back into its true form. Its statistics
are the same in each form. Any equipment it is wearing or carrying isn't
transformed. It doesn't change form if it dies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the yuan-ti's DARKVISION."},{"name":"Magic Resistance","desc":"The yuan-ti
has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting (Yuan-ti Form Only)","desc":"The
yuan-ti casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Animal Friendship (snakes only), Guidance, Mage Hand, Message"},
{"name":"Twice a Day/Each","desc":"Hold Person, Invisibility"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":307,"isActive":0,"unitName":"
Zaratan","maxHP":307,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilitie
s":"None","damageImmunities":"undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The zaratan makes one Bite
attack and one Stomp attack."},{"name":"Bite","desc":"Melee Weapon Attack +17 to
hit, reach 20 ft., one target. 28 (4d8 + 10) force damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target.
26 (3d10 + 10) thunder damage."},{"name":"Spit Rock","desc":"{@atk rw} +17 to hit,
range 120 ft./240 ft., one target. 31 (6d8 + 10) force damage."},{"name":"Spew
Debris Recharge 5","desc":"The zaratan exhales rocky debris in a 90-foot cube. Each
creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33
(6d10) bludgeoning damage on a failed save, or half as much damage on a successful
one. A creature that fails the save by 5 or more is knocked PRONE."},
{"name":"Bonus: Earth-Shaking Movement","desc":"After moving at least 10 feet on
the ground, the zaratan sends a shock wave through the ground in a 120-foot-radius
circle centered on itself. That area becomes {@quickref difficult terrain||3} for 1
minute. Each creature on the ground that is {@status concentration||concentrating}
must succeed on a DC 25 Constitution saving throw or the creature's {@status
concentration} is broken. The shock wave deals 100 thunder damage to all structures
in contact with the ground in the area. If a creature is near a structure that
collapses, the creature might be buried; a creature within half the distance of the
structure's height must make a DC 25 Dexterity saving throw. On a failed save, the
creature takes 17 (5d6) bludgeoning damage, is knocked PRONE, and is trapped in the
rubble. A trapped creature is RESTRAINED, requiring a successful DC 20 Strength
(ATHLETICS) check as an action to escape. Another creature within 5 feet of the
buried creature can use its action to clear rubble and grant advantage on the
check. If three creatures use their actions in this way, the check is an automatic
success. On a successful save, the creature takes half as much damage and doesn't
fall PRONE or become trapped."}],"legendaryActions":[{"name":"Stomp","desc":"The
zaratan makes one Stomp attack."},{"name":"Move","desc":"The zaratan moves up to
its speed."},{"name":"Spit (Costs 2 Actions)","desc":"The zaratan makes one Spit
Rock attack."},{"name":"Retract (Costs 2 Actions)","desc":"The zaratan retracts
into its shell. Until it takes its Emerge action, it has resistance to all damage,
and it is RESTRAINED. The next time it takes a legendary action, it must take its
Revitalize or Emerge action."},{"name":"Revitalize (Costs 2 Actions)","desc":"The
zaratan can use this option only if it is retracted in its shell. It regains 52
((5d20)) hit points. The next time it takes a legendary action, it must take its
Emerge action."},{"name":"Emerge (Costs 2 Actions)","desc":"The zaratan emerges
from its shell and makes one Spit Rock attack. It can use this option only if it is
retracted in its shell."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the zaratan fails a saving throw, it can choose to succeed
instead."},{"name":"Siege Monster","desc":"The elemental deals double damage to
objects and structures (included in Earth-Shaking Movement)."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":
[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":420,"isActive":0,"unitName":"
Zariel","maxHP":420,"armorClass":21,"unitType":"fiend","unitSize":"Large
","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":28,"conSave"
:"+9","intScore":26,"intSave":"+16","wisScore":27,"wisSave":"+16","chaScore":30,"ch
aSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Zariel makes three Flail or
Longsword attacks. She can replace one attack with a use of Horrid Touch, if
available."},{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft.,
one target. 17 (2d8 + 8) force damage plus 36 (8d8) fire damage."},
{"name":"Longsword","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one
target. 17 (2d8 + 8) radiant damage, or 19 (2d10 + 8) radiant damage when used with
two hands, plus 36 (8d8) fire damage."},{"name":"Horrid Touch Recharge
5","desc":"Zariel touches one creature within 10 feet of her. The target must
succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and
be POISONED for 1 minute. While POISONED in this way, the target is BLINDED and
DEAFENED. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Teleport","desc":"Zariel
teleports, along with any equipment she is wearing or carrying, up to 120 feet to
an unoccupied space she can see."}],"legendaryActions":
[{"name":"Teleport","desc":"Zariel uses Teleport."},{"name":"Immolating Gaze (Costs
2 Actions)","desc":"Zariel turns her magical gaze toward one creature she can see
within 120 feet of her and commands it to burn. The target must succeed on a DC 26
Wisdom saving throw or take 22 (4d10) fire damage."}],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Zariel's
DARKVISION."},{"name":"Legendary Resistance (3/Day)","desc":"If Zariel fails a
saving throw, she can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Zariel has advantage on saving throws against spells and other
magical effects."},{"name":"Regeneration","desc":"Zariel regains 20 hit points at
the start of her turn. If she takes radiant damage, this trait doesn't function at
the start of her next turn. Zariel dies only if she starts her turn with 0 hit
points and doesn't regenerate."}],"spellActions":
[{"name":"Spellcasting","desc":"Zariel casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 26):"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing her appearance), Detect Evil And Good, Fireball, Invisibility (self only),
Major Image, Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Blade Barrier,
Dispel Evil And Good, Finger Of Death"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MPMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"
Zuggtmoy","maxHP":304,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":18,"conSave"
:"+11","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":24,"ch
aSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Zuggtmoy makes three Pseudopod
attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack {@hit +13} to hit, reach
10 ft., one target. 15 (2d8 + 6) force damage plus 9 (2d8) poison damage."},
{"name":"Bonus: Infestation Spores (3/Day)","desc":"Zuggtmoy releases spores that
burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it
lingers for 1 minute. Any creature in the cloud when it appears, or that enters it
later, must make a DC 19 Constitution saving throw. On a successful save, the
creature can't be infected by these spores for 24 hours. On a failed save, the
creature is infected with a disease called the spores of Zuggtmoy, which lasts
until the creature is cured of the disease or dies. While infected in this way, the
creature can't be reinfected, and it must repeat the saving throw at the end of
every 24 hours, ending the infection on a success. On a failure, the infected
creature's body is slowly taken over by fungal growth, and after three such failed
saves, the creature dies and is reanimated as a {@creature quaggoth spore servant||
spore servant} if it's a type of creature that can be."},{"name":"Bonus: Mind
Control Spores Recharge 5","desc":"Zuggtmoy releases spores that burst out in a
cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1
minute. Humanoids and Beasts in the cloud when it appears, or that enter it later,
must make a DC 19 Wisdom saving throw. On a successful save, a creature can't be
infected by these spores for 24 hours. On a failed save, the creature is infected
with a disease called the influence of Zuggtmoy for 24 hours. While infected in
this way, the creature is CHARMED by her and can't be reinfected by these
spores."}],"legendaryActions":[{"name":"Attack","desc":"Zuggtmoy makes one
Pseudopod attack."},{"name":"Exert Will","desc":"One creature CHARMED by Zuggtmoy
that she can see must use its reaction, if a available, to move up to its speed as
she directs or to make one weapon attack against a target that she
designates."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Zuggtmoy fails a saving throw, she can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Zuggtmoy has advantage on saving
throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"Zuggtmoy casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 22):"},{"name":"At-Will Spells","desc":"Detect Magic, Locate Animals
Or Plants"},{"name":"Once a Day/Each","desc":"Etherealness, Teleport"},
{"name":"Thrice a Day/Each","desc":"Dispel Magic, Entangle, Plant
Growth"}],"reactions":[{"name":"Protective Thrall","desc":"When Zuggtmoy is hit by
an attack roll, one creature within 10 feet of her that is CHARMED by her is hit by
the attack instead."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MPMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"A
byssal Wretch","maxHP":18,"unitType":"fiend","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,"intScore":5,"intSave":-
3,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 5 (1d8 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
dult Kruthik","maxHP":39,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik makes
two stab attacks or two spike attacks."},{"name":"Stab","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Spike","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll
against a creature if at least one of the kruthik's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik
can burrow through solid rock at half its burrowing speed and leaves a 5-foot-
diameter tunnel in its wake."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellLi
st":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
dult Oblex","maxHP":75,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":19,"intSave"
:"+7","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The oblex makes one pseudopod
attack and uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 5 (2d4)
psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one creature it
can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw
or take 18 (4d8) psychic damage and become memory drained until it finishes a short
or long rest or until it benefits from the Greater Restoration or Heal spell.
Constructs, oozes, plants, and undead succeed on the save
automatically."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."},{"name":"Sulfurous Impersonation","desc":"As a bonus action,
the oblex can extrude a piece of itself that assumes the appearance of one
Medium or smaller creature whose memories it has stolen. This simulacrum appears,
feels, and sounds exactly like the creature it impersonates, though it smells
faintly of sulfur. The oblex can impersonate (1d4 + 1) different creatures, each
one tethered to its body by a strand of slime that can extend up to 120 feet away.
For all practical purposes, the simulacrum is the oblex, meaning that the oblex
occupies its space and the simulacrum's space simultaneously. The slimy tether is
immune to damage, but it is severed if there is no opening at least 1 inch wide
between the oblex's main body and the simulacrum. The simulacrum disappears if the
tether is severed."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
oblex's innate spellcasting ability is Intelligence (spell save DC 15). It can
innately cast the following spells, requiring no components:"},{"name":"Thrice a
Day/Each","desc":"Charm Person (as 5th-level spell), Color Spray, Detect Thoughts,
Hold Person (as 3rd-level spell)"}],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this distance)","languages":"Common plus two more
languages","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Air Elemental
Myrmidon","maxHP":117,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three flail
attacks."},{"name":"Flail","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d8 + 4) bludgeoning damage."},{"name":"Lightning Strike
{@recharge}","desc":"The myrmidon makes one flail attack. On a hit, the target
takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13
Constitution saving throw or be STUNNED until the end of the myrmidon's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Weapons","desc":"The myrmidon's weapon attacks are magical."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, One language of
its creator's choice","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Alkilith","maxHP":157,"armorClass":17,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":19,"dexSave":"+8","conScore":22,"conSave"
:"+10","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The alkilith makes three
tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach
15 ft., one target. 18 (4d6 + 4) acid damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous","desc":"The alkilith can move through a
space as narrow as 1 inch wide without squeezing."},{"name":"False
Appearance","desc":"While the alkilith is motionless, it is indistinguishable from
an ordinary slime or fungus."},{"name":"Foment Madness","desc":"Any creature that
isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a
DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and
has disadvantage on its next attack roll, saving throw, or ability check."},
{"name":"Magic Resistance","desc":"The alkilith has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands Abyssal but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"A
llip","maxHP":40,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":15,"wisSave":"+5","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Maddening Touch","desc":"{@atk ms} +6 to hit, reach 5
ft., one target. 17 (4d6 + 3) psychic damage."},{"name":"Whispers of
Madness","desc":"The allip chooses up to three creatures it can see within 60 feet
of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8
+ 3) psychic damage and must use its reaction to make a melee weapon attack against
one creature of the allip's choice that the allip can see. Constructs and undead
are immune to this effect."},{"name":"Howling Babble {@recharge}","desc":"Each
creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom
saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it
is STUNNED until the end of its next turn. On a successful save, it takes half as
much damage and isn't STUNNED. Constructs and undead are immune to this
effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The allip can move through other creatures and objects as if they
were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends
its turn inside an object."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"The languages it knew in
life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":202,"isActive":0,"unitName":"
Amnizu","maxHP":202,"armorClass":21,"unitType":"fiend","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+7","conScore":16,"conSave":"+
9","intScore":20,"intSave":"+5","wisScore":12,"wisSave":"+7","chaScore":18,"chaSave
":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Poisoned","challengeRating":"18","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The amnizu uses Poison Mind. It
also makes two attacks: one with its whip and one with its Disruptive Touch."},
{"name":"Taskmaster Whip","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 10 (2d4 + 5) slashing damage plus 33 (6d10) force damage."},
{"name":"Disruptive Touch","desc":"{@atk ms} +11 to hit, reach 5 ft., one target.
44 (8d10) necrotic damage."},{"name":"Poison Mind","desc":"The amnizu targets one
or two creatures that it can see within 60 feet of it. Each target must succeed on
a DC 19 Wisdom saving throw or take 26 (4d12) necrotic damage and is BLINDED until
the start of the amnizu's next turn."},{"name":"Forgetfulness
{@recharge}","desc":"The amnizu targets one creature it can see within 60 feet of
it. That creature must make a DC 18 Intelligence saving throw and on a failure the
target is STUNNED for 1 minute. A STUNNED creature repeats the saving throw at the
end of each of its turns, ending the effect on itself on a success. If the target
remains STUNNED for the full minute, it forgets everything it sensed, experienced,
and learned during the last 5 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the amnizu's
darkvision."},{"name":"Magic Resistance","desc":"The amnizu has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The amnizu's innate spellcasting ability is Intelligence
(spell save DC 19, +11 to hit with spell attacks). The amnizu can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Charm Person, Command"},{"name":"Once a Day/Each","desc":"Dominate
Monster, Feeblemind"},{"name":"Thrice a Day/Each","desc":"Dominate Person,
Fireball"}],"reactions":[{"name":"Instinctive Charm","desc":"When a creature within
60 feet of the amnizu makes an attack roll against it, and another creature is
within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a
failed save, the attacker must target the creature that is closest to it, not
including the amnizu or itself. If multiple creatures are closest, the attacker
chooses which one to target. If the saving throw is successful, the attacker is
immune to the amnizu's Instinctive Charm for 24 hours."}],"senses":"Darkvision 120
ft.","languages":"Common, Infernal, Telepathy 1,000
ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"A
rmanite","maxHP":84,"armorClass":16,"unitType":"fiend","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":21,"conSave"
:"+5","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"und
efined","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The armanite makes three attacks: one with its
hooves, one with its claws, and one with its serrated tail."},
{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12
(2d6 + 5) bludgeoning damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 10 (2d4 + 5) slashing damage."},{"name":"Serrated
Tail","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16 (2d10 +
5) slashing damage."},{"name":"Lightning Lance Recharge 5","desc":"The armanite
looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature
in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The armanite has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The armanite's weapon
attacks are magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":60,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Astral
Dreadnought","maxHP":297,"armorClass":20,"unitType":"monstrosity","unitSize":"Garga
ntuan
","strScore":28,"strSave":"+9","dexScore":7,"dexSave":"+5","conScore":25,"conSave":
"+7","intScore":5,"intSave":-
3,"wisScore":14,"wisSave":"+9","chaScore":18,"chaSave":"+4","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned, Prone,
Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The astral dreadnought makes
three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 36
(5d10 + 9) piercing damage. If the target is a creature of Huge size or smaller and
this damage reduces it to 0 hit points or it is INCAPACITATED, the astral
dreadnought swallows it. The swallowed target, along with everything it is wearing
and carrying, appears in an unoccupied space on the floor of the astral
dreadnought's Demiplanar Donjon."},{"name":"Claw","desc":"Melee Weapon Attack +16
to hit, reach 20 ft., one target. 19 (3d6 + 9) slashing
damage."}],"legendaryActions":[{"name":"Claw","desc":"The astral dreadnought makes
one claw attack."},{"name":"Donjon Visit (Costs 2 Actions)","desc":"One creature
that is Huge or smaller that the astral dreadnought can see within 60 feet of it
must succeed on a DC 19 Charisma saving throw or be magically teleported to an
unoccupied space on the floor of the astral dreadnought's Demiplanar Donjon. At the
end of the target's next turn, the target reappears in the space it left or in the
nearest unoccupied space if that space is occupied."},{"name":"Psychic Projection
(Costs 3 Actions)","desc":"Each creature within 60 feet of the astral dreadnought
must make a DC 19 Wisdom saving throw, taking 15 (2d10 + 4) psychic damage on a
failed save, or half as much damage on a successful one."}],"specialAbilities":
[{"name":"Antimagic Cone","desc":"The astral dreadnought's opened eye creates an
area of antimagic, as in the Antimagic Field spell, in a 150-foot cone. At the
start of each of its turns, the dreadnought decides which way the cone faces. The
cone doesn't function while the dreadnought's eye is closed or while the
dreadnought is BLINDED."},{"name":"Astral Entity","desc":"The astral dreadnought
can't leave the Astral Plane, nor can it be banished or otherwise transported out
of the Astral Plane."},{"name":"Demiplanar Donjon","desc":"Any creature or object
that the astral dreadnought swallows is transported to a demiplane that can be
entered by no other means except a Wish spell or this creature's Donjon Visit
ability. A creature can leave the demiplane only by using magic that enables planar
travel, such as the Plane Shift spell. The demiplane resembles a stone cave roughly
1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains
the remains of the dreadnought's past meals."},{"name":"Legendary Resistance
(3/Day)","desc":"If the astral dreadnought fails a saving throw, it can choose to
succeed instead."},{"name":"Magic Weapons","desc":"An astral dreadnought's weapon
attacks are magical."},{"name":"Sever Silver Cord","desc":"If the astral
dreadnought scores a critical hit against a creature traveling through the Astral
Plane by means of the Astral Projection spell, the dreadnought can cut the target's
silver cord instead of dealing damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":15,"speedFly":80,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Autumn Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Longsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage plus
18 (4d8) psychic damage, or 6 (1d10 + 1) slashing damage plus 18 (4d8) psychic
damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +7 to hit,
range 150/600 ft., one target. 7 (1d8 + 3) piercing damage plus 18 (4d8) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Enchanting
Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of
the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature
is CHARMED by the eladrin for 1 minute. On a successful save, the creature becomes
immune to any eladrin's Enchanting Presence for 24 hours."},{"name":"Fey Step
Recharge 4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an
unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eladrin's
innate spellcasting ability is Charisma (spell save DC 16). It can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Calm Emotions, Sleep"},{"name":"Once a Day/Each","desc":"Greater
Restoration, Heal, Raise Dead"},{"name":"Thrice a Day/Each","desc":"Cure Wounds (as
a 5th-level spell), Lesser Restoration"}],"reactions":[{"name":"Foster
Peace","desc":"If a creature CHARMED by the eladrin hits with an attack roll while
within 60 feet of the eladrin, the eladrin magically causes the attack to miss,
provided the eladrin can see the attacker."}],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Bael","maxHP":189,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+9","conScore":20,"conSave"
:"+11","intScore":21,"intSave":"+11","wisScore":24,"wisSave":"+7","chaScore":24,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"19","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Bael makes two melee attacks."},
{"name":"Hellish Morningstar","desc":"Melee Weapon Attack +13 to hit, reach 20 ft.,
one target. 16 (2d8 + 7) piercing damage plus 13 (3d8) necrotic damage."},
{"name":"Infernal Command","desc":"Each ally of Bael's within 60 feet of him can't
be CHARMED or FRIGHTENED until the end of his next turn."},
{"name":"Teleport","desc":"Bael magically teleports, along with any equipment he is
wearing and carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Attack (Cost 2 Actions)","desc":"Bael attacks
once with his hellish morningstar."},{"name":"Awaken Greed","desc":"Bael casts
Charm Person or major image."},{"name":"Infernal Command","desc":"Bael uses his
Infernal Command action."},{"name":"Teleport","desc":"Bael uses his Teleport
action."}],"specialAbilities":[{"name":"Dreadful","desc":"Bael can use a bonus
action to appear dreadful until the start of his next turn. Each creature, other
than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22
Wisdom saving throw or be FRIGHTENED until the start of the creature's next
turn."},{"name":"Legendary Resistance (3/Day)","desc":"If Bael fails a saving
throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Bael
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Bael's weapon attacks are magical."},
{"name":"Regeneration","desc":"Bael regains 20 hit points at the start of his turn.
If he takes cold or radiant damage, this trait doesn't function at the start of his
next
turn. Bael dies only if he starts his turn with 0 hit points and doesn't
regenerate."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Bael's innate
spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks).
He can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his
appearance), Animate Dead, Charm Person, Detect Magic, Inflict Wounds (as an 8th-
level spell), Invisibility (self only), Major Image"},{"name":"Once a
Day/Each","desc":"Dominate Monster, Symbol (stunning only)"},{"name":"Thrice a
Day/Each","desc":"Counterspell, Dispel Magic, Fly, Suggestion, Wall Of
Fire"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Balhannoth","maxHP":114,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":18,"conSave":"+8","intScore":6,"intSave":-
2,"wisScore":15,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded","challengeRating":"11","experiencePoints":0,"ali
gnment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to
four tentacle attacks."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 25 (4d10 + 3) piercing damage."},
{"name":"Tentacle","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target.
10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 15) and is
moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is
RESTRAINED, and the balhannoth can't use this tentacle against other targets. The
balhannoth has four tentacles."}],"legendaryActions":[{"name":"Bite
Attack","desc":"The balhannoth makes one bite attack against one creature it has
GRAPPLED."},{"name":"Teleport","desc":"The balhannoth magically teleports, along
with any equipment it is wearing or carrying and any creatures it has GRAPPLED, up
to 60 feet to an unoccupied space it can see."},{"name":"Vanish","desc":"The
balhannoth magically becomes INVISIBLE for up to 10 minutes or until immediately
after it makes an attack roll."}],"specialAbilities":[{"name":"Legendary Resistance
(2/Day)","desc":"If the balhannoth fails a saving throw, it can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 500 ft. (blind
beyond this radius)","languages":"Understands Deep Speech, Telepathy 1
mile","speedWalk":25,"speedClimb":25,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":275,"isActive":0,"unitName":"
Baphomet","maxHP":275,"armorClass":22,"unitType":"fiend","unitSize":"Huge
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+9","conScore":26,"conSave
":"+15","intScore":18,"intSave":"+4","wisScore":24,"wisSave":"+14","chaScore":16,"c
haSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Baphomet makes three attacks:
one with Heartcleaver, one with his bite, and one with his gore attack."},
{"name":"Heartcleaver","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one
target. 21 (2d10 + 10) slashing damage."},{"name":"Bite","desc":"Melee Weapon
Attack +17 to hit, reach 10 ft., one target. 19 (2d8 + 10) piercing damage."},
{"name":"Gore","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17
(2d6 + 10) piercing damage."},{"name":"Frightful Presence","desc":"Each creature of
Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18
Wisdom saving throw or become FRIGHTENED for 1 minute. A FRIGHTENED creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. These later saves have disadvantage if Baphomet is within line
of sight of the creature."}],"legendaryActions":[{"name":"Heartcleaver
Attack","desc":"Baphomet makes a melee attack with Heartcleaver."},{"name":"Charge
(Costs 2 Actions)","desc":"Baphomet moves up to his speed, then makes a gore
attack."}],"specialAbilities":[{"name":"Charge","desc":"If Baphomet moves at least
10 feet straight toward a target and then hits it with a gore attack on the same
turn, the target takes an extra 16 (3d10) piercing damage. If the target is a
creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10
feet away and knocked PRONE."},{"name":"Labyrinthine Recall","desc":"Baphomet can
perfectly recall any path he has traveled, and he is immune to the Maze spell."},
{"name":"Legendary Resistance (3/Day)","desc":"If Baphomet fails a saving throw, he
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Baphomet has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Baphomet's weapon attacks are magical."},
{"name":"Reckless","desc":"At the start of his turn, Baphomet can gain advantage on
all melee weapon attack rolls during that turn, but attack rolls against him have
advantage until the start of his next turn."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Baphomet's spellcasting ability is Charisma (spell save DC
18). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Detect Magic"},{"name":"Once a
Day","desc":"Teleport"},{"name":"Thrice a Day/Each","desc":"Dispel Magic, Dominate
Beast, Hunter's Mark, Maze, Wall Of Stone"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"B
erbalang","maxHP":38,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":9,"strSave":-1,"dexScore":16,"dexSave":"+5","conScore":9,"conSave":-
1,"intScore":17,"intSave":"+5","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignment
":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The berbalang
makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(1d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 8 (2d4 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Spectral Duplicate (Recharges after a Short or Long
Rest)","desc":"As a bonus action, the berbalang creates one spectral duplicate of
itself in an unoccupied space it can see within 60 feet of it. While the duplicate
exists, the berbalang is UNCONSCIOUS. A berbalang can have only one duplicate at a
time. The duplicate disappears when it or the berbalang drops to 0 hit points or
when the berbalang dismisses it (no action required)."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The berbalang's innate spellcasting ability
is Intelligence (spell save DC 13). The berbalang can innately cast the following
spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Speak
With Dead"},{"name":"Once a Day","desc":"Plane Shift (self only)"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All but rarely
speaks","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
lack Abishai","maxHP":58,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+6","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes three attacks: two with its scimitar and one with its bite."},
{"name":"Scimitar","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
6 (1d6 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage plus 9 (2d8) acid
damage."},{"name":"Creeping Darkness {@recharge}","desc":"The abishai casts
Darkness at a point within 120 feet of it, requiring no components. Wisdom is its
spellcasting ability for this spell. While the spell persists, the abishai can move
the area of darkness up to 60 feet as a bonus action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The abishai's weapon attacks are magical."},
{"name":"Shadow Stealth","desc":"While in dim light or darkness, the abishai can
take the Hide action as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal, Telepathy
120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Blue Abishai","maxHP":195,"armorClass":19,"unitType":"fiend","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":22,"intSave":"+12","wisScore":23,"wisSave":"+12","chaScore":18,"ch
aSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"17","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes two attacks: one with its quarterstaff and one with its bite."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used
with two hands."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
abishai's weapon attacks are magical."}],"spellActions":
[{"name":"Spellcasting","desc":"The abishai is a 13th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell
attacks). The abishai has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Friends, Mage Hand, Message, Minor Illusion,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Disguise
Self, Expeditious Retreat, Magic Missile, Charm Person, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Darkness, Mirror Image, Misty Step"},
{"name":"Level 3 Spells (3 Slots)","desc":"Dispel Magic, Fear, Lightning Bolt"},
{"name":"Level 4 Spells (3 Slots)","desc":"Dimension Door, Greater Invisibility,
Ice Storm"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Wall Of
Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain Lightning"},{"name":"Level
7 Spells (1 Slots)","desc":"Teleport"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Draconic, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Boneclaw","maxHP":127,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+7","conScore":15,"conSave"
:"+6","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+6","chaScore":9,"chaSa
ve":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The boneclaw makes two claw
attacks."},{"name":"Piercing Claw","desc":"Melee Weapon Attack +8 to hit, reach 15
ft., one target. 20 (3d10 + 4) piercing damage. If the target is a creature, the
boneclaw can pull the target up to 10 feet toward itself, and the target is
GRAPPLED (escape DC 14). The boneclaw has two claws. While a claw grapples a
target, the claw can attack only that target."},{"name":"Shadow Jump","desc":"If
the boneclaw is in dim light or darkness, each creature of the boneclaw's choice
within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34
(5d12 + 2) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rejuvenation","desc":"While its master lives, a destroyed boneclaw gains
a new body in (1d10) hours, with all its hit points. The new body appears within 1
mile of the boneclaw's master."},{"name":"Shadow Stealth","desc":"While in dim
light or darkness, the boneclaw can take the Hide action as a bonus
action."}],"spellActions":[],"reactions":[{"name":"Deadly Reach","desc":"In
response to a visible enemy moving into its reach, the boneclaw makes one claw
attack against that enemy. If the attack hits, the boneclaw can make a second claw
attack against the target."}],"senses":"Darkvision 60 ft.","languages":"Common plus
the main language of its master","speedWalk":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"B
ronze Scout","maxHP":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage."},
{"name":"Lightning Flare (Recharges after a Short or Long Rest)","desc":"Each
creature in contact with the ground within 15 feet of the bronze scout must make a
DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Earth Armor","desc":"The bronze scout doesn't
provoke opportunity attacks when it burrows."},{"name":"Magic
Resistance","desc":"The bronze scout has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
ulezau","maxHP":52,"armorClass":14,"unitType":"fiend","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Barbed Tail","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 8 (1d12 + 2) piercing damage. If the target is a creature,
it must succeed on a DC 13 Constitution saving throw against disease or become
POISONED until the disease ends. While POISONED in this way, the target sports
festering boils, coughs up flies, and sheds rotting skin, and the target must
repeat the saving throw after every 24 hours that elapse. On a successful save, the
disease ends. On a failed save, the target's hit point maximum is reduced by 4
((1d8)). The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Rotting
Presence","desc":"When any creature that isn't a demon starts its turn within 30
feet one or more bulezaus, that creature must succeed on a DC 13 Constitution
saving throw or take (1d6) necrotic damage plus 1 necrotic damage for each bulezau
within 30 feet of it."},{"name":"Standing Leap","desc":"The bulezau's long jump is
up to 20 feet and its high jump is up to 10 feet, with or without a running
start."},{"name":"Sure-Footed","desc":"The bulezau has advantage on Strength and
Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Cadaver
Collector","maxHP":189,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":5,"intSave":-3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The cadaver collector makes two
slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5 ft.,
one target. 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage."},
{"name":"Paralyzing Breath Recharge 5","desc":"The cadaver collector releases
paralyzing gas in a 30-foot cone. Each creature in that area must make a successful
DC 18 Constitution saving throw or be PARALYZED for 1 minute. A PARALYZED creature
repeats the saving throw at the end of each of its turns, ending the effect on
itself with a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The cadaver collector has advantage on saving throws against
spells and other magical effects."},{"name":"Summon Specters (Recharges after a
Short or Long Rest)","desc":"As a bonus action, the cadaver collector calls up the
enslaved spirits of those it has slain; (1d6) {@creature specter||specters}
(without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of the
cadaver collector. The specters act right after the cadaver collector on the same
initiative count and fight until they're destroyed. They disappear when the cadaver
collector is destroyed."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands all languages but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Canoloth","maxHP":120,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":5,"intSave":-
3,"wisScore":17,"wisSave":"+3","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
canoloth makes two attacks: one with its tongue or its bite and one with its
claws."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 25 (6d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 15 (2d10 + 4) slashing damage."},
{"name":"Tongue","desc":"{@atk rw} +7 to hit, range 30 ft., one target. 17 (2d12 +
4) piercing damage. If the target is Medium or smaller, it is GRAPPLED (escape DC
15), pulled up to 30 feet toward the canoloth, and is RESTRAINED until the grapple
ends. The canoloth can grapple one target at a time with its
tongue."}],"legendaryActions":[],"specialAbilities":[{"name":"Dimensional
Lock","desc":"Other creatures can't teleport to or from a space within 60 feet of
the canoloth. Any attempt to do so is wasted."},{"name":"Magic
Resistance","desc":"The canoloth has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The canoloth's weapon
attacks are magical."},{"name":"Uncanny Senses","desc":"The canoloth can't be
{@quickref Surprise|PHB|3|0|surprised} while it isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.,
Truesight 120 ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"C
hoker","maxHP":13,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The choker
makes two tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to
hit, reach 10 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing
damage. If the target is a Large or smaller creature, it is GRAPPLED (escape DC
15). Until this grapple ends, the target is RESTRAINED, and the choker can't use
this tentacle on another target. The choker has two tentacles. If this attack is a
critical hit, the target also can't breathe or speak until the grapple
ends."}],"legendaryActions":[],"specialAbilities":[{"name":"Aberrant Quickness
(Recharges after a Short or Long Rest)","desc":"The choker can take an extra action
on its turn."},{"name":"Boneless","desc":"The choker can move through and occupy a
space as narrow as 4 inches wide without squeezing."},{"name":"Spider
Climb","desc":"The choker can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Corpse Flower","maxHP":127,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":15,"wisSave":"+2","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded,
Deafened","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The corpse flower makes three
tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach
10 ft., one target. 9 (2d6 + 2) bludgeoning damage, and the target must succeed on
a DC 14 Constitution saving throw or take 14 (4d6) poison damage."},
{"name":"Harvest the Dead","desc":"The corpse flower grabs one unsecured dead
humanoid within 10 feet of it and stuffs the corpse into itself, along with any
equipment the corpse is wearing or carrying. The remains can be used with the
Corpses trait."}],"legendaryActions":[],"specialAbilities":
[{"name":"Corpses","desc":"When first encountered, a corpse flower contains the
corpses of (1d6 + 3) humanoids. A corpse flower can hold the remains of up to nine
dead humanoids. These remains have total cover against attacks and other effects
outside the corpse flower. If the corpse flower dies, the corpses within it can be
pulled free."},{"name":"Spider Climb","desc":"The corpse flower can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."},{"name":"Stench of Death","desc":"Each creature that starts its turn
within 10 feet of the corpse flower or one of its zombies must make a DC 14
Constitution saving throw, unless the creature is a construct or undead. On a
failed save, the creature is INCAPACITATED until the end of the turn. Creatures
that are immune to poison damage or the POISONED condition automatically succeed on
this saving throw. On a successful save, the creature is immune to the stench of
all corpse flowers for 24 hours."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"D
eathlock","maxHP":36,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":14,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Deathly Claw","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 9 (2d6 + 2) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Turn Resistance","desc":"The deathlock has
advantage on saving throws against any effect that turns undead."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The deathlock's innate spellcasting ability
is Charisma (spell save DC 13). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Disguise Self, Mage Armor"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Deathlock Mastermind","maxHP":110,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":15,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Deathly Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 13 (3d6 + 3) necrotic damage)."},{"name":"Grave
Bolts","desc":"{@atk rs} +6 to hit, range 120 ft., one or two targets. 18 (4d8)
necrotic damage. If the target is Large or smaller, it must succeed on a DC 16
Strength saving throw or become RESTRAINED as shadowy tendrils wrap around it for 1
minute. A RESTRAINED target can use its action to repeat the saving throw, ending
the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Turn Resistance","desc":"The deathlock has advantage on saving throws
against any effect that turns undead."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The deathlock's innate spellcasting ability is Charisma
(spell save DC 14). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Disguise
Self, Mage Armor"}],"reactions":[],"senses":"Darkvision 120 ft. (including magical
darkness)","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
eathlock Wight","maxHP":37,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":14,"wi
sSave":"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmu
nities":"undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing
from nonmagical attacks","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The wight attacks twice with
Grave Bolt."},{"name":"Grave Bolt","desc":"{@atk rs} +5 to hit, range 120 ft., one
target. 7 (1d8 + 3) necrotic damage."},{"name":"Life Drain","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one creature. 9 (2d6 + 2) necrotic damage. The
target must succeed on a DC 13 Constitution saving throw or its hit point maximum
is reduced by an amount equal to the damage taken. This reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the wight has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The wight's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast the following spells, requiring
no verbal or material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Disguise Self, Mage Armor"},{"name":"Once a Day/Each","desc":"Fear, Hold Person,
Misty Step"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The
languages it knew in life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":406,"isActive":0,"unitName":"
Demogorgon","maxHP":406,"armorClass":22,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+10","conScore":26,"conSave
":"+16","intScore":20,"intSave":"+5","wisScore":17,"wisSave":"+11","chaScore":25,"c
haSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Demogorgon makes two tentacle
attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack +17 to hit, reach 10 ft.,
one target. 28 (3d12 + 9) bludgeoning damage. If the target is a creature, it must
succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by
an amount equal to the damage taken. This reduction lasts until the target finishes
a long rest. The target dies if its hit point maximum is reduced to 0."},
{"name":"Gaze","desc":"Demogorgon turns his magical gaze toward one creature that
he can see within 120 feet of him. That target must make a DC 23 Wisdom saving
throw. Unless the target is INCAPACITATED, it can avert its eyes to avoid the gaze
and to automatically succeed on the save. If the target does so, it can't see
Demogorgon until the start of his next turn. If the target looks at him in the
meantime, it must immediately make the save."}],"legendaryActions":
[{"name":"Tail","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target.
20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage."},
{"name":"Maddening Gaze","desc":"Demogorgon uses his Gaze action, and must choose
either the Beguiling Gaze or the Insanity Gaze effect."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Demogorgon fails a saving throw,
he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Demogorgon
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Demogorgon's weapon attacks are magical."},
{"name":"Two Heads","desc":"Demogorgon has advantage on saving throws against being
BLINDED, DEAFENED, STUNNED, or knocked UNCONSCIOUS."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Demogorgon's spellcasting ability is
Charisma (spell save DC 23). Demogorgon can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Major Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Project Image"},
{"name":"Thrice a Day/Each","desc":"Dispel Magic, Fear, Telekinesis"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
erro","maxHP":13,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Hooked Spear","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) piercing damage. If the
target is Medium or smaller, the derro can choose to deal no damage and knock it
PRONE."},{"name":"Light Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft.,
one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro has advantage
on saving throws against spells and other magical effects."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"D
erro Savant","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":5,"wisSave":-
3,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"3",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit, reach 5 ft., one
target. 2 (1d6 - 1) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The derro savant has
advantage on saving throws against spells and other magical effects."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro savant has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"The derro savant is a 5th-
level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to
hit with spell attacks). The derro knows the following sorcerer spells:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Message,
Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning
Hands, Chromatic Orb, Sleep"},{"name":"Level 2 Spells (3
Slots)","desc":"Invisibility, Spider Climb"},{"name":"Level 3 Spells (2
Slots)","desc":"Lightning Bolt"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Dhergoloth","maxHP":119,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":17,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
dhergoloth makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage."},{"name":"Flailing
Claws Recharge 5","desc":"The dhergoloth moves up to its walking speed in a
straight line and targets each creature within 5 feet of it during its movement.
Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3)
slashing damage."},{"name":"Teleport","desc":"The dhergoloth magically teleports,
along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied
space it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The dhergoloth has advantage on saving throws against spells
and other magical effects."},{"name":"Magic Weapons","desc":"The dhergoloth's
weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The dhergoloth's innate spellcasting ability is Charisma
(spell save DC 10). It can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Darkness, Fear"},
{"name":"Thrice a Day","desc":"Sleep"}],"reactions":[],"senses":"Blindsight 60 ft.,
Darkvision 60 ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Dire Troll","maxHP":172,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+2","conScore":21,"conSave"
:"+5","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":"+5","chaScore":5,"chaSave":"+2","damageVulnerabilities":
"None","damag
eImmunities":"None","damageResistances":"Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The troll makes five attacks:
one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +11 to hit, reach 10 ft., one target. 10 (1d8 + 6) piercing damage plus 5
(1d10) poison damage."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 16 (3d6 + 6) slashing damage."},{"name":"Whirlwind of
Claws Recharge 5","desc":"Each creature within 10 feet of the troll must make a DC
19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Senses","desc":"The troll has advantage on
Wisdom (PERCEPTION) checks that rely on smell or sight."},
{"name":"Regeneration","desc":"The troll regains 10 hit points at the start of its
turn. If the troll takes acid or fire damage, it regains only 5 hit points at the
start of its next turn. The troll dies only if it is hit by an attack that deals 10
or more acid or fire damage while the troll has 0 hit points."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Drow
Arachnomancer","maxHP":162,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
7","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave
":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"13","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
drow makes two poisonous touch attacks or two bite attacks. The first of these
attacks that hits each round deals an extra 26 (4d12) poison damage to the
target."},{"name":"Poisonous Touch (Humanoid Form Only)","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 28 (8d6) poison damage."},{"name":"Bite
(Giant Spider Form Only)","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution
saving throw, taking 26 (4d12) poison damage on a failed save, or half as much
damage on a successful one. If the poison damage reduces the target to 0 hit
points, the target is stable but POISONED for 1 hour, even after regaining hit
points, and is PARALYZED while POISONED in this way."},{"name":"Web (Giant Spider
Form Only Recharge 5–6)","desc":"{@atk rw} +8 to hit, range 30/60 ft., one target.
The target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a
DC 15 Strength check, bursting the webbing on a success. The webbing can also be
attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to
bludgeoning, poison, and psychic damage)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Change Shape (Recharges after a Short or Long
Rest)","desc":"The drow can use a bonus action to magically polymorph into a
{@creature giant spider}, remaining in that form for up to 1 hour. It can revert to
its true form as a bonus action. Its statistics, other than its size, are the same
in each form. It can speak and cast spells while in giant spider form. Any
equipment it is wearing or carrying in humanoid form melds into the giant spider
form. It can't activate, use, wield, or otherwise benefit from any of its
equipment. It reverts to its humanoid form if it dies."},{"name":"Fey
Ancestry","desc":"The drow has advantage on saving throws against being CHARMED,
and magic can't put the drow to sleep."},{"name":"Spider Climb","desc":"The drow
can climb difficult surfaces, including upside down on ceilings, without needing to
make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the drow has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks
that rely on sight."},{"name":"Web Walker","desc":"The drow ignores movement
restrictions caused by webbing."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell
save DC 16). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a
Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":
[],"senses":"Blindsight 10 ft., Darkvision 120 ft.","languages":"Elvish,
Undercommon, Can speak with spiders","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Drow Favored Consort","maxHP":225,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":20,"dexSave":"+11","conScore":16,"conSave
":"+9","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+2","chaScore":18,"cha
Save":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"18","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
drow makes three scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack
+11 to hit, reach 5 ft., one target. 8 (1d6 + 5) slashing damage plus 18 (4d8)
poison damage. In addition, the target has disadvantage on the next saving throw it
makes against a spell the drow casts before the end of the drow's next turn."},
{"name":"Hand Crossbow","desc":"{@atk rw} +11 to hit, range 30/120 ft., one target.
8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution
saving throw or be POISONED for 1 hour. If the saving throw fails by 5 or more, the
target is also UNCONSCIOUS while POISONED in this way. The target regains
consciousness if it takes damage or if another creature takes an action to shake
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The
drow has advantage on saving throws against being CHARMED, and magic can't put the
drow to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow
has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that
rely on sight."},{"name":"War Magic","desc":"When the drow uses its action to cast
a spell, it can make one weapon attack as a bonus action."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is
Charisma (spell save DC 18). It can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":162,"isActive":0,"unitName":"
Drow House
Captain","maxHP":162,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":19,"dexSave":"+8","conScore":15,"conSave"
:"+6","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
drow makes three attacks: two with his scimitar and one with his whip or his hand
crossbow."},{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach 5 ft.,
one target. 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage."},
{"name":"Whip","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 6
(1d4 + 4) slashing damage. If the target is an ally, it has advantage on attack
rolls until the end of its next turn."},{"name":"Hand Crossbow","desc":"{@atk rw}
+8 to hit, range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, and the
target must succeed on a DC 13 Constitution saving throw or be POISONED for 1 hour.
If the saving throw fails by 5 or more, the target is also UNCONSCIOUS while
POISONED in this way. The target regains consciousness if it takes damage or if
another creature takes an action to shake it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Battle Command","desc":"As a bonus action, the drow
targets one ally he can see within 30 feet of him. If the target can see or hear
the drow, the target can use its reaction to make one melee attack or to take the
Dodge or Hide action."},{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate
spellcasting ability is Charisma (spell save DC 13). He can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Dancing Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie
Fire, Levitate (self only)"}],"reactions":[{"name":"Parry","desc":"The drow adds 3
to his AC against one melee attack that would hit him. To do so, the drow must see
the attacker and be wielding a melee weapon."}],"senses":"Darkvision 120
ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Drow
Inquisitor","maxHP":143,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+
7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+10","chaScore":20,"chaSav
e":"+10","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"Frightened","challengeRating":"14","experiencePoin
ts":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The drow makes three death lance attacks."},
{"name":"Death Lance","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit
point maximum is reduced by an amount equal to the necrotic damage it takes. This
reduction lasts until the target finishes a long rest. The target dies if its hit
point maximum is reduced to 0."}],"legendaryActions":[],"specialAbilities":
[{"name":"Discern Lie","desc":"The drow knows when she hears a creature speak a lie
in a language she knows."},{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Magic Resistance","desc":"The drow has advantage on saving throws against
spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The drow's innate spellcasting ability is Charisma (spell
save DC 18). She can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Dancing Lights, Detect Magic"},
{"name":"Once a Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel
Magic, Faerie Fire, Levitate (self only), Suggestion"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"
Drow Matron
Mother","maxHP":262,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+9","intScore":17,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":22,"cha
Save":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The matron mother makes two
demon staff attacks or three tentacle rod attacks."},{"name":"Demon
Staff","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 7 (1d6 + 4)
bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus
14 (4d6) psychic damage. In addition, the target must succeed on a DC19 Wisdom
saving throw or become FRIGHTENED of the drow for 1 minute. The FRIGHTENED target
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Tentacle Rod","desc":"Melee Weapon Attack +9 to
hit, reach 15 ft., one target. 3 (1d6) bludgeoning damage. If the target is hit
three times by the rod on one turn, the target must succeed on a DC 15 Constitution
saving throw or suffer the following effects for 1 minute: the target's speed is
halved, it has disadvantage on Dexterity saving throws, and it can't use reactions.
Moreover, on each of its turns, it can take either an action or a bonus action, but
not both. At the end of each of its turns, it can repeat the saving throw, ending
the effect on itself on a success."},{"name":"Summon Servant (1/Day)","desc":"The
drow magically summons a {@creature retriever|mtf} or a YOCHLOL. The summoned
creature appears in an unoccupied space within 60 feet of its summoner, acts as an
ally of its summoner, and can't summon other demons. It remains for 10 minutes,
until it or its summoner dies, or until its summoner dismisses it as an
action."}],"legendaryActions":[{"name":"Demon Staff","desc":"The drow makes one
attack with her demon staff."},{"name":"Compel Demon (Costs 2 Actions)","desc":"An
allied demon within 30 feet of the drow uses its reaction to make one attack
against a target of the drow's choice that she can see."},{"name":"Cast a Spell
(Costs 1–3 Actions)","desc":"The drow expends a spell slot to cast a 1st-, 2nd-, or
3rd-level spell that she has prepared. Doing so costs 1 legendary action per level
of the spell."}],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has
advantage on saving throws against being CHARMED, and magic can't put the drow to
sleep."},{"name":"Lolth's Fickle Favor","desc":"As a bonus action, the matron can
bestow the Spider Queen's blessing on one ally she can see within 30 feet of her.
The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it
makes until the end of its next turn."},{"name":"Magic Resistance","desc":"The drow
has advantage on saving throws against spells and other magical effects."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drow has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The drow's innate
spellcasting ability is Charisma (spell save DC 20). She can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Dancing Lights, Detect Magic"},{"name":"Once a
Day/Each","desc":"Clairvoyance, Darkness, Detect Thoughts, Dispel Magic, Faerie
Fire, Levitate (self only), Suggestion"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Drow
Shadowblade","maxHP":150,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":21,"dexSave":"+9","conScore":16,"conSave"
:"+7","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
drow makes two attacks with its shadow sword. If either attack hits and the target
is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a
previous turn, the drow can dismiss that darkness and cause the target to take 21
(6d6) necrotic damage. The drow can dismiss darkness in this way no more than once
per turn."},{"name":"Shadow Sword","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one target. 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage and 10
(3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet
of the target with magical darkness, which remains for 1 minute."},{"name":"Hand
Crossbow","desc":"{@atk rw} +9 to hit, range 30/120 ft., one target. 8 (1d6 + 5)
piercing damage, and the target must succeed on a DC 13 Constitution saving throw
or be POISONED for 1 hour. If the saving throw fails by 5 or more, the target is
also UNCONSCIOUS while POISONED in this way. The target regains consciousness if it
takes damage or if another creature takes an action to shake
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The
drow has advantage on saving throws against being CHARMED, and magic can't put the
drow to sleep."},{"name":"Shadow Step","desc":"While in dim light or darkness, the
drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see
that is also in dim light or darkness. It then has advantage on the first melee
attack it makes before the end of the turn."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the drow has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The drow's innate spellcasting ability is
Charisma (spell save DC 13). It can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Dancing Lights"},
{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Duergar
Despot","maxHP":119,"armorClass":21,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":5,"dexSave":-
3,"conScore":19,"conSave":"+8","intScore":15,"intSave":"+2","wisScore":14,"wisSave"
:"+6","chaScore":13,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities
":"undefined","damageResistances":"None","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"12","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The despot makes two iron fist
attacks and two stomping foot attacks. It can replace up to four of these attacks
with uses of its Flame Jet."},{"name":"Iron Fist","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 14 (2d8 + 5) bludgeoning damage. If the target is a
Large or smaller creature, it must make a successful DC 17 Strength saving throw or
be thrown up to 30 feet away in a straight line. The target is knocked PRONE and
then takes 10 (3d6) bludgeoning damage."},{"name":"Stomping Foot","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 9 (1d8 + 5) bludgeoning damage,
or 18 (3d8
+ 5) bludgeoning damage to a PRONE target."},{"name":"Flame Jet","desc":"The
duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the
line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Resistance","desc":"The duergar has advantage
on saving throws against spells and other magical effects."},{"name":"Psychic
Engine","desc":"When the duergar despot suffers a critical hit or is reduced to 0
hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to
each creature within 5 feet of it."},{"name":"Sunlight Sensitivity","desc":"While
in sunlight, the duergar despot has disadvantage on attack rolls, as well as on
Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The duergar despot's innate spellcasting ability
is Intelligence (spell save DC 12). It can cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Mage Hand, Minor Illusion"},
{"name":"Once a Day/Each","desc":"Counterspell, Misty Step, Stinking
Cloud"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"D
uergar
Hammerer","maxHP":33,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-
2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"The hammerer makes two
attacks: one with its claw and one with its hammer."},{"name":"Claw","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning
damage."},{"name":"Hammer","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Engine of Pain","desc":"Once per turn, a creature
that attacks the hammerer can target the duergar trapped in it. The attacker has
disadvantage on the attack roll. On a hit, the attack deals an extra 5 ((1d10))
damage to the hammerer, and the hammerer can respond by using its Multiattack with
its reaction."},{"name":"Siege Monster","desc":"The hammerer deals double damage to
objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar
Kavalrachni","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
duergar makes two war pick attacks."},{"name":"War Pick","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 5 (2d4)
poison damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range
100/400 ft., one target. 5 (1d10) piercing damage."},{"name":"Shared Invisibility
(Recharges after a Short or Long Rest)","desc":"The duergar magically turns
INVISIBLE for up to 1 hour or until it attacks, it casts a spell, or its {@status
concentration} is broken (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with it. While the
INVISIBLE duergar is mounted on a female steeder, the steeder is INVISIBLE as well.
The invisibility ends early on the steeder immediately after it
attacks."}],"legendaryActions":[],"specialAbilities":[{"name":"Cavalry
Training","desc":"When the duergar hits a target with a melee attack while mounted
on a female steeder, the steeder can make one melee attack against the same target
as a reaction."},{"name":"Duergar Resilience","desc":"The duergar has advantage on
saving throws against poison, spells, and illusions, as well as to resist being
CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the duergar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
uergar Mind
Master","maxHP":39,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":15,"intSave":"+2","wisScore":10,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
duergar makes two melee attacks. It can replace one of those attacks with a use of
Mind Mastery."},{"name":"Mind-Poison Dagger","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 5 (1d4 + 3) piercing damage and 10 (3d6) psychic damage,
or 1 piercing damage and 14 (4d6) psychic damage while reduced."},
{"name":"Invisibility Recharge 4","desc":"The duergar magically turns INVISIBLE for
up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its
{@status concentration} is broken (as if {@status concentration||concentrating} on
a spell). Any equipment the duergar wears or carries is INVISIBLE with it."},
{"name":"Mind Mastery","desc":"The duergar targets one creature it can see within
60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the
duergar causes it to use its reaction either to make one weapon attack against
another creature the duergar can see or to move up to 10 feet in a direction of the
duergar's choice. Creatures that can't be CHARMED are immune to this effect."},
{"name":"Reduce (Recharges after a Short or Long Rest)","desc":"For 1 minute, the
duergar magically decreases in size, along with anything it is wearing or carrying.
While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes
attacks, checks, and saving throws with disadvantage if they use Strength. It gains
a +5 bonus to all Dexterity (STEALTH) checks and a +5 bonus to its AC. It can also
take a bonus action on each of its turns to take the Hide
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight
30 ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"D
uergar
Screamer","maxHP":38,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-
2,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"The screamer makes one
drill attack and uses its Sonic Scream."},{"name":"Drill","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 10 (1d12 + 4) piercing damage."},
{"name":"Sonic Scream","desc":"The screamer emits destructive energy in a 15-foot
cube. Each creature in that area must succeed on a DC 11 Strength saving throw or
take 7 (2d6) thunder damage and be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Engine of Pain","desc":"Once per turn, a creature
that attacks the screamer can target the duergar trapped in it. The attacker has
disadvantage on the attack roll. On a hit, the attack deals an extra 11 ((2d10))
damage to the screamer, and the screamer can respond by using its Multiattack with
its reaction."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Dwarvish but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"D
uergar
Soulblade","maxHP":18,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":12,"chaSave":"+1","d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefin
ed","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignm
ent":"Lawful Evil ","standardActions":[{"name":"Soulblade","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) force damage, or 10
(2d6 + 3) force damage while enlarged. If the soulblade has advantage on the attack
roll, the attack deals an extra 3 (1d6) force damage."},{"name":"Enlarge (Recharges
after a Short or Long Rest)","desc":"For 1 minute, the duergar magically increases
in size, along with anything it is wearing or carrying. While enlarged, the duergar
is Large, doubles its damage dice on Strength-based weapon attacks (included in the
attacks), and makes Strength checks and Strength saving throws with advantage. If
the duergar lacks the room to become Large, it attains the maximum size possible in
the space available."},{"name":"Invisibility (Recharges after a Short or Long
Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it
attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is
broken (as if {@status concentration||concentrating} on a spell). Any equipment the
duergar wears or carries is INVISIBLE with it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has
advantage on saving throws against poison, spells, and illusions, as well as to
resist being CHARMED or PARALYZED."},{"name":"Create Soulblade","desc":"As a bonus
action, the duergar can create a shortsword-sized, visible blade of psionic energy.
The weapon appears in the duergar's hand and vanishes if it leaves the duergar's
grip, or if the duergar dies or is INCAPACITATED."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
duergar's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with
spell attacks). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Blade Ward, True Strike"},
{"name":"Thrice a Day/Each","desc":"Jump, Hunter's Mark"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"D
uergar Stone
Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"King's Knife
(Shortsword)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while enlarged."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or
range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing
damage while enlarged."},{"name":"Enlarge (Recharges after a Short or Long
Rest)","desc":"For 1 minute, the duergar magically increases in size, along with
anything it is wearing or carrying. While enlarged, the duergar is Large, doubles
its damage dice on Strength-based weapon attacks (included in the attacks), and
makes Strength checks and Strength saving throws with advantage. If the duergar
lacks the room to become Large, it attains the maximum size possible in the space
available."},{"name":"Invisibility (Recharges after a Short or Long
Rest)","desc":"The duergar magically turns INVISIBLE for up to 1 hour or until it
attacks, it casts a spell, it uses its Enlarge, or its {@status concentration} is
broken (as if {@status concentration||concentrating} on a spell). Any equipment the
duergar wears or carries is INVISIBLE with it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Duergar Resilience","desc":"The duergar has
advantage on saving throws against poison, spells, and illusions, as well as to
resist being CHARMED or PARALYZED."},{"name":"Phalanx Formation","desc":"The
duergar has advantage on attack rolls and Dexterity saving throws while standing
within 5 feet of a duergar ally wielding a shield."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the duergar has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
uergar Warlord","maxHP":75,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"6","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
duergar makes three hammer or javelin attacks and uses Call to Attack, or Enlarge
if it is available."},{"name":"Psychic-Attuned Hammer","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 9 (1d10 + 4) bludgeoning damage plus 5 (1d10)
psychic damage, or 15 (2d10 + 4) bludgeoning damage plus 5 (1d10) psychic damage
while enlarged,"},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +7 to
hit, reach 5 ft. or range 30/120 ft., one target. 7 (1d6 + 4) piercing damage, or
11 (2d6 + 4) piercing damage while enlarged."},{"name":"Call to Attack","desc":"Up
to three allied duergar within 120 feet of this duergar that can hear it can each
use their reaction to make one weapon attack."},{"name":"Enlarge (Recharges after a
Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size,
along with anything it is wearing or carrying. While enlarged, the duergar is
Large, doubles its damage dice on Strength-based weapon attacks (included in the
attacks), and makes Strength checks and Strength saving throws with advantage. If
the duergar lacks the room to become Large, it attains the maximum size possible in
the space available."},{"name":"Invisibility Recharge 4","desc":"The duergar
magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell,
it uses its Enlarge, or its {@status concentration} is broken (as if {@status
concentration||concentrating} on a spell). Any equipment the duergar wears or
carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":
[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws
against poison, spells, and illusions, as well as to resist being CHARMED or
PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar
has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that
rely on sight."}],"spellActions":[],"reactions":[{"name":"Scouring
Instruction","desc":"When an ally that the duergar can see makes a (d20) roll, the
duergar can roll a (1d6) and the ally can add the number rolled to the (d20) roll
by taking 3 (1d6) psychic damage. A creature immune to psychic damage can't be
affected by Scouring Instruction."}],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar Xarrorn","maxHP":26,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Fire Lance","desc":"Melee
Weapon Attack +5 to hit (with disadvantage if the target is within 5 feet of the
duergar), reach 10 ft., one target. 9 (1d12 + 3) piercing damage plus 3 (1d6) fire
damage, or 16 (2d12 + 3) piercing damage plus 3 (1d6) fire damage while
enlarged."},{"name":"Fire Spray Recharge 5","desc":"From its fire lance, the
duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet
wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking
10 (3d6) fire damage on a failed save, or half as much damage on a successful
one."},{"name":"Enlarge (Recharges after a Short or Long Rest)","desc":"For 1
minute, the duergar magically increases in size, along with anything it is wearing
or carrying. While enlarged, the duergar is Large, doubles its damage dice on
Strength-based weapon attacks (included in the attacks), and makes Strength checks
and Strength saving throws with advantage. If the duergar lacks the room to become
Large, it attains the maximum size possible in the space available."},
{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"The duergar
magically turns INVISIBLE for up to 1 hour or until it attacks, it casts a spell,
it uses its Enlarge, or its {@status concentration} is broken (as if {@status
concentration||concentrating} on a spell). Any equipment the duergar wears or
carries is INVISIBLE with it."}],"legendaryActions":[],"specialAbilities":
[{"name":"Duergar Resilience","desc":"The duergar has advantage on saving throws
against poison, spells, and illusions, as well as to resist being CHARMED or
PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar
has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
ybbuk","maxHP":37,"unitType":"fiend","unitSize":"Medium ","strScore":6,"strSave":-
2,"dexScore":19,"dexSave":"+4","conScore":16,"conSave":"+3","intScore":16,"intSave"
:"+3","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Tendril","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 13 (2d8 + 4) necrotic damage. If the target is a creature, its
hit point maximum is also reduced by 3 ((1d6)). This reduction lasts until the
target finishes a short or long rest. The target dies if this effect reduces its
hit point maximum to 0."},{"name":"Possess Corpse {@recharge}","desc":"The dybbuk
disappears into an intact corpse it can see within 5 feet of it. The corpse must be
Large or smaller and be that of a beast or a humanoid. The dybbuk is now
effectively the possessed creature. Its type becomes undead, though it now looks
alive, and it gains a number of temporary hit points equal to the corpse's hit
point maximum in life."}],"legendaryActions":[],"specialAbilities":
[{"name":"Incorporeal Movement","desc":"The dybbuk can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10)
force damage if it ends its turn inside an object."},{"name":"Magic
Resistance","desc":"The dybbuk has advantage on saving throws against spells and
other magical effects."},{"name":"Violate Corpse","desc":"The dybbuk can use a
bonus action while it is possessing a corpse to make it do something unnatural,
such as vomit blood, twist its head all the way around, or cause a quadruped to
move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC
12 Wisdom saving throw or become FRIGHTENED for 1 minute. The FRIGHTENED creature
can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. A creature that succeeds on a saving throw against this
ability is immune to Violate Corpse for 24 hours."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The dybbuk's innate spellcasting ability is
Charisma (spell save DC 12). It can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Dimension Door"},
{"name":"Thrice a Day/Each","desc":"Fear, Phantasmal Force"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Telepathy 120
ft.","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Earth Elemental
Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Paralyzed, Petrified,
Poisoned, Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes two maul
attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) bludgeoning damage."},{"name":"Thunderous Strike
{@recharge}","desc":"The myrmidon makes one maul attack. On a hit, the target takes
an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength
saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Weapons","desc":"The myrmidon's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Terran, One language of its creator's
choice","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"E
idolon","maxHP":63,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-2,"dexScore":8,"dexSave":-1,"conScore":9,"conSave":-
1,"intScore":14,"intSave":"+2","wisScore":19,"wisSave":"+8","chaScore":16,"chaSave"
:"+3","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Grappled,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"12","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Divine Dread","desc":"Each creature within 60 feet of
the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be
FRIGHTENED for 1 minute. While FRIGHTENED in this way, the creature must take the
Dash action and move away from the eidolon by the safest available route at the
start of each of its turns, unless there is nowhere for it to move, in which case
the creature also becomes STUNNED until it can move again. A FRIGHTENED target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. If a target's saving throw is successful or the effect ends
for it, the target is immune to any eidolon's Divine Dread for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The eidolon can move through other creatures and objects as if
they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it
ends its turn inside an object other than a sacred statue."},{"name":"Sacred
Animation Recharge 5","desc":"When the eidolon moves into a space occupied by a
sacred statue, the eidolon can disappear, causing the statue to become a creature
under the eidolon's control. The eidolon uses the {@creature sacred statue|mtf}'s
statistics in place of its own."},{"name":"Turn Resistance","desc":"The eidolon has
advantage on saving throws against any effect that turns undead."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"The languages it knew
in life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Elder Oblex","maxHP":115,"unitType":"Humanoid","unitSize":"Huge
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":21,"conSave"
:"+5","intScore":22,"intSave":"+10","wisScore":13,"wisSave":"+1","chaScore":18,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The elder oblex makes two
pseudopod attacks and uses Eat Memories."},{"name":"Pseudopod","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one target. 17 (4d6 + 3) bludgeoning damage plus 7
(2d6) psychic damage."},{"name":"Eat Memories","desc":"The oblex targets one
creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom
saving throw or take 44 (8d10) psychic damage and become memory drained until it
finishes a short or long rest or until it benefits from the Greater Restoration or
Heal spell. Constructs, oozes, plants, and undead succeed on the save
automatically."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."},{"name":"Sulfurous Impersonation","desc":"As a bonus action,
the oblex can extrude a piece of itself that assumes the appearance of one Medium
or smaller creature whose memories it has stolen. This simulacrum appears, feels,
and sounds exactly like the creature it impersonates, though it smells faintly of
sulfur. The oblex can impersonate (2d6 + 1) different creatures, each one tethered
to its body by a strand of slime that can extend up to 120 feet away. For all
practical purposes, the simulacrum is the oblex, meaning the oblex occupies its
space and the simulacrum's space simultaneously. The slimy tether is immune to
damage, but it is severed if there is no opening at least 1 inch wide between the
oblex's main body and the simulacrum. The simulacrum disappears if the tether is
severed."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oblex's
innate spellcasting ability is Intelligence (spell save DC 18). It can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Charm Person (as 5th-level spell), Detect Thoughts, Hold Person"},
{"name":"Thrice a Day/Each","desc":"Confusion, Dimension Door, Dominate Person,
Fear, Hallucinatory Terrain, Hold Monster, Hypnotic Pattern,
Telekinesis"}],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
distance)","languages":"Common plus six more","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":264,"isActive":0,"unitName":"
Elder Tempest","maxHP":264,"unitType":"Humanoid","unitSize":"Gargantuan

","strScore":23,"strSave":"+6","dexScore":28,"dexSave":"+9","conScore":23,"conSave"
:"+6","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilitie
s":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The tempest makes two attacks
with its thunderous slam."},{"name":"Thunderous Slam","desc":"Melee Weapon Attack
+16 to hit, reach 20 ft., one target. 23 (4d6 + 9) thunder damage."},
{"name":"Lightning Storm {@recharge}","desc":"All other creatures within 120 feet
of the tempest must each make a DC 20 Dexterity saving throw, taking 27 (6d8)
lightning damage on a failed save, or half as much damage on a successful one. If a
target's saving throw fails by 5 or more, the creature is also STUNNED until the
end of its next turn."}],"legendaryActions":[{"name":"Move","desc":"The tempest
moves up to its speed."},{"name":"Lightning Strike (Costs 2 Actions)","desc":"The
tempest can cause a bolt of lightning to strike a point on the ground anywhere
under its storm. Each creature within 5 feet of that point must make a DC 20
Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half
as much damage on a successful one."},{"name":"Screaming Gale (Costs 3
Actions)","desc":"The tempest releases a blast of thunder and wind in a line that
is 1 mile long and 20 feet wide. Objects in that area take 22 (4d10) thunder
damage. Each creature there must succeed on a DC 21 Dexterity saving throw or take
22 (4d10) thunder damage and be flung up to 60 feet in a direction away from the
line. If a thrown target collides with an immovable object, such as a wall or
floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown
before impact. If the target would collide with another creature instead, that
other creature must succeed on a DC 19 Dexterity saving throw or take the same
damage and be knocked PRONE."}],"specialAbilities":[{"name":"Air Form","desc":"The
tempest can enter a hostile creature's space and stop there. It can move through a
space as narrow as 1 inch wide without squeezing."},{"name":"Flyby","desc":"The
tempest doesn't provoke opportunity attacks when it flies out of an enemy's
reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the tempest fails a
saving throw, it can choose to succeed instead."},{"name":"Living
Storm","desc":"The tempest is always at the center of a storm (1d6 + 4) miles in
diameter. Heavy precipitation in the form of either rain or snow falls there,
causing the area to be lightly obscured. Heavy rain also extinguishes open flames
and imposes disadvantage on Wisdom (PERCEPTION) checks that rely on hearing."},
{"name":"Siege Monster","desc":"The tempest deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":120,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"F
emale Steeder","maxHP":30,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 9 (2d8) poison
damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one Medium or smaller creature. The target is stuck to the steeder's leg and is
GRAPPLED until it escapes (escape DC 12). The steeder can have only one creature
GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The steeder can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Extraordinary
Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of
its walking speed that it spends on the jump allows it to move 3
feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Fire Elemental
Myrmidon","maxHP":123,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Paralyzed,
Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three
scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Fiery Strikes
{@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits deals an
extra 5 (1d10) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Illumination","desc":"The myrmidon sheds bright light in a 20-foot radius
and dim light in a 40-foot radius."},{"name":"Magic Weapons","desc":"The myrmidon's
weapon attacks are magical."},{"name":"Water Susceptibility","desc":"For every 5
feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ignan, One language of its creator's
choice","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":337,"isActive":0,"unitName":"
Fraz-Urb'luu","maxHP":337,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":29,"strSave":"+9","dexScore":12,"dexSave":"+8","conScore":25,"conSave"
:"+14","intScore":26,"intSave":"+15","wisScore":24,"wisSave":"+14","chaScore":26,"c
haSave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":
{"cr":"23","lair":"24"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Fraz-Urb'luu makes three
attacks: one with his bite and two with his fists."},{"name":"Bite","desc":"Melee
Weapon Attack +16 to hit, reach 10 ft., one target. 19 (3d6 + 9) piercing
damage."},{"name":"Fist","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one
target. 22 (3d8 + 9) bludgeoning damage."}],"legendaryActions":
[{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target.
20 (2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it
is also GRAPPLED (escape DC 24). The GRAPPLED target is also RESTRAINED. Fraz-
Urb'luu can grapple only one creature with his tail at a time."},
{"name":"Phantasmal Killer (Costs 2 Actions)","desc":"Fraz-Urb'luu casts Phantasmal
Killer, no {@status concentration} required."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Fraz-Urb'luu fails a saving
throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Fraz-
Urb'luu has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Fraz-Urb'luu's weapon attacks are magical."},
{"name":"Undetectable","desc":"Fraz-Urb'luu can't be targeted by divination magic,
perceived through magical scrying sensors, or detected by abilities that sense
demons or fiends."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Fraz-
Urb'luu's spellcasting ability is Charisma (spell save DC 23). Fraz-Urb'luu can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Alter Self (can become Medium when changing his
appearance), Detect Magic, Dispel Magic, Phantasmal Force"},{"name":"Once a
Day/Each","desc":"Mirage Arcane, Modify Memory, Project Image"},{"name":"Thrice a
Day/Each","desc":"Confusion, Dream, Mislead, Programmed Illusion,
Seeming"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Frost
Salamander","maxHP":168,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+8","intScore":7,"intSave":-
2,"wisScore":11,"wisSave":"+4","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":
0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
salamander makes five attacks: four with its claws and one with its bite."},
{"name":"Claws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 8
(1d6 + 5) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit,
reach 15 ft., one target. 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage."},
{"name":"Freezing Breath {@recharge}","desc":"The
salamander exhales chill wind in a 60-foot cone. Each creature in that area must
make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Burning Fury","desc":"When the salamander takes
fire damage, its Freezing Breath automatically recharges."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Primordial","speedWalk":60,"speedClimb":40,"speedBurrow":40,"spel
lList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Geryon","maxHP":300,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":17,"dexSave":"+10","conScore":22,"conSave
":"+13","intScore":19,"intSave":"+4","wisScore":16,"wisSave":"+10","chaScore":23,"c
haSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Geryon makes two attacks: one
with his claws and one with his stinger."},{"name":"Claws","desc":"Melee Weapon
Attack +16 to hit, reach 15 ft., one target. 23 (4d6 + 9) slashing damage. If the
target is Large or smaller, it is GRAPPLED (DC 24) and is RESTRAINED until the
grapple ends. Geryon can grapple one creature at a time. If the target is already
GRAPPLED by Geryon, the target takes an extra 27 (6d8) slashing damage."},
{"name":"Stinger","desc":"Melee Weapon Attack +16 to hit, reach 20 ft., one
creature. 14 (2d4 + 9) piercing damage, and the target must succeed on a DC 21
Constitution saving throw or take 13 (2d12) poison damage and become POISONED until
it finishes a short or long rest. The target's hit point maximum is reduced by an
amount equal to half the poison damage it takes. If its hit point maximum drops to
0, it dies. This reduction lasts until the POISONED condition is removed."},
{"name":"Teleport","desc":"Geryon magically teleports, along with any equipment he
is wearing and carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Infernal Glare","desc":"Geryon targets one
creature he can see within 60 feet of him. If the target can see Geryon, the target
must succeed on a DC 23 Wisdom saving throw or become FRIGHTENED of Geryon until
the end of its next turn."},{"name":"Swift Sting (Costs 2 Actions)","desc":"Geryon
attacks with his stinger."},{"name":"Teleport","desc":"Geryon uses his Teleport
action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Geryon fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Geryon has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Geryon's weapon attacks are
magical."},{"name":"Regeneration","desc":"Geryon regains 20 hit points at the start
of his turn. If he takes radiant damage, this trait doesn't function at the start
of his next turn. Geryon dies only if he starts his turn with 0 hit points and
doesn't regenerate."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Geryon's innate spellcasting ability is Charisma (spell save
DC 21). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing his appearance), Detect Magic, Geas, Ice Storm, Invisibility (self only),
Locate Object, Suggestion, Wall Of Ice"},{"name":"Once a Day/Each","desc":"Divine
Word, Symbol (pain only)"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"G
iff","maxHP":60,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
giff makes two pistol attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used with two hands."},{"name":"Musket","desc":"{@atk rw} +4 to
hit, range 40/120 ft., one target. 8 (1d12 + 2) piercing damage."},
{"name":"Pistol","desc":"{@atk rw} +4 to hit, range 30/90 ft., one target. 7 (1d10
+ 2) piercing damage."},{"name":"Fragmentation Grenade (1/Day)","desc":"The giff
throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's
detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing
damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Headfirst
Charge","desc":"The giff can try to knock a creature over; if the giff moves at
least 20 feet in a straight line that ends within 5 feet of a Large or smaller
creature, that creature must succeed on a DC 14 Strength saving throw or take 7
(2d6) bludgeoning damage and be knocked PRONE."},{"name":"Firearms
Knowledge","desc":"The giff's mastery of its weapons enables it to ignore the
loading property of muskets and pistols."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Githyanki
Gish","maxHP":123,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two longsword attacks."},{"name":"Longsword","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage plus 18
(4d8) psychic damage, or 8 (1d10 + 3) slashing damage plus 18 (4d8) psychic damage
if used with two hands."}],"legendaryActions":[],"specialAbilities":[{"name":"War
Magic","desc":"When the githyanki uses its action to cast a spell, it can make one
weapon attack as a bonus action."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The githyanki's innate spellcasting ability is Intelligence
(spell save DC 15, +7 to hit with spell attacks). It can innately cast the
following spells, requiring no components:"},{"name":"At-Will Spells","desc":"Mage
Hand (the hand is invisible)"},{"name":"Once a Day/Each","desc":"Plane Shift,
Telekinesis"},{"name":"Thrice a Day/Each","desc":"Jump, Misty Step, Nondetection
(self only)"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":180,"isActive":0,"unitName":"
Githyanki
Kith'rak","maxHP":180,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+7","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes three greatsword attacks."},{"name":"Greatsword","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus
17 (5d6) psychic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rally the Troops","desc":"As a bonus action, the githyanki can magically
end the CHARMED and FRIGHTENED conditions on itself and each creature of its choice
that it can see within 30 feet of it."}],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is
Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast
the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a
Day/Each","desc":"Plane Shift, Telekinesis"},{"name":"Thrice a
Day/Each","desc":"Blur, Jump, Misty Step, Nondetection (self only)"}],"reactions":
[{"name":"Parry","desc":"The githyanki adds 4 to its AC against one melee attack
that would hit it. To do so, the githyanki must see the attacker and be wielding a
melee weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Githyanki Supreme
Commander","maxHP":187,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+9","intScore":16,"intSave":"+8","wisScore":16,"wisSave":"+8","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
githyanki makes two greatsword attacks."},{"name":"Silver
Greatsword","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14
(2d6 + 7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a
target in an astral body (as with the Astral Projection spell), the githyanki can
cut the silvery cord that tethers the target to its material body, instead of
dealing damage."}],"legendaryActions":[{"name":"Attack (2 Actions)","desc":"The
githyanki makes a greatsword attack."},{"name":"Command Ally","desc":"The githyanki
targets one ally it can see within 30 feet of it. If the target can see or hear the
githyanki, the target can make one melee weapon attack using its reaction and has
advantage on the attack roll."},{"name":"Teleport","desc":"The githyanki magically
teleports, along with any equipment it is wearing and carrying, to an unoccupied
space it can see within 30 feet of it. It also becomes insubstantial until the
start of its next turn. While insubstantial, it can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. If it ends its turn
inside an object, it takes 16 (3d10) force damage and is moved to the nearest
unoccupied space."}],"specialAbilities":[],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The githyanki's innate spellcasting ability is
Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast
the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Mage Hand (the hand is invisible)"},{"name":"Once a
Day/Each","desc":"Bigby's Hand, Mass Suggestion, Plane Shift, Telekinesis"},
{"name":"Thrice a Day/Each","desc":"Jump, Levitate (self only), Misty Step,
Nondetection (self only)"}],"reactions":[{"name":"Parry","desc":"The githyanki adds
5 to its AC against one melee attack that would hit it. To do so, the githyanki
must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Githzerai Anarch","maxHP":144,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+8","dexScore":21,"dexSave":"+10","conScore":18,"conSave
":"+4","intScore":18,"intSave":"+9","wisScore":20,"wisSave":"+10","chaScore":14,"ch
aSave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"16","experiencePoints"
:0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"The anarch makes three unarmed strikes."},
{"name":"Unarmed Strike","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one
target. 14 (2d8 + 5) bludgeoning damage plus 18 (4d8) psychic
damage."}],"legendaryActions":[{"name":"Strike","desc":"The anarch makes one
unarmed strike."},{"name":"Teleport","desc":"The anarch magically teleports, along
with any equipment it is wearing and carrying, to an unoccupied space it can see
within 30 feet of it."},{"name":"Change Gravity (Costs 3 Actions)","desc":"The
anarch casts the Reverse Gravity spell. The spell has the normal effect, except
that the anarch can orient the area in any direction and creatures and objects fall
toward the end of the area."}],"specialAbilities":[{"name":"Psychic
Defense","desc":"While the anarch is wearing no armor and wielding no shield, its
AC includes its Wisdom modifier."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The anarch's innate spellcasting ability is Wisdom (spell save
DC 18, +10 to hit with spell attacks). It can innately cast the following spells,
requiring no components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is
invisible)"},{"name":"Once a Day/Each","desc":"Globe Of Invulnerability, Plane
Shift, Teleportation Circle, Wall Of Force"},{"name":"Thrice a
Day/Each","desc":"Feather Fall, Jump, See Invisibility, Shield,
Telekinesis"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Githzerai Enlightened","maxHP":112,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+6","dexScore":19,"dexSave":"+8","conScore":16,"conSave"
:"+3","intScore":17,"intSave":"+7","wisScore":19,"wisSave":"+8","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
githzerai makes three unarmed strikes."},{"name":"Unarmed Strike","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage
plus 13 (3d8) psychic damage."},{"name":"Temporal Strike {@recharge}","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage
plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving
throw or move 1 round forward in time. A target moved forward in time vanishes for
the duration. When the effect ends, the target reappears in the space it left or in
an unoccupied space nearest to that space if it's occupied."}],"legendaryActions":
[],"specialAbilities":[{"name":"Psychic Defense","desc":"While the githzerai is
wearing no armor and wielding no shield, its AC includes its Wisdom
modifier."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
spell attacks). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Mage Hand (the hand is invisible)"},
{"name":"Once a Day/Each","desc":"Haste, Plane Shift, Teleport"},{"name":"Thrice a
Day/Each","desc":"Blur, Expeditious Retreat, Feather Fall, Jump, See Invisibility,
Shield"}],"reactions":
[],"senses":"None","languages":"Gith","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Gloom Weaver","maxHP":104,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":14,"conSave":"+
6","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed,
Exhaustion","challengeRating":"9","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The gloom weaver makes two spear
attacks and casts one spell that takes 1 action to cast."},{"name":"Shadow
Spear","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d6 + 4)
piercing damage plus 26 (4d12) necrotic damage, or 8 (1d8 + 4) piercing damage plus
26 (4d12) necrotic damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Burden of Time","desc":"Beasts and humanoids, other
than shadar-kai, have disadvantage on saving throws while within 10 feet of the
gloom weaver."},{"name":"Fey Ancestry","desc":"The gloom weaver has advantage on
saving throws against being CHARMED, and magic can't put it to
sleep."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The gloom weaver's
innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell
attacks). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Arcane Eye, Mage Armor, Speak With
Dead"},{"name":"Once a Day/Each","desc":"Arcane Gate, Bane, Compulsion, Confusion,
True Seeing"}],"reactions":[{"name":"Misty Escape (Recharges after a Short or Long
Rest)","desc":"When the gloom weaver takes damage, it turns INVISIBLE and teleports
up to 60 feet to an unoccupied space it can see. It remains INVISIBLE until the
start of its next turn or until it attacks or casts a
spell."}],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Gray Render","maxHP":189,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+8","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":3,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alignm
ent":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The gray
render makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 17
(2d12 + 4) piercing damage. If the target is Medium or smaller, the target must
succeed on a DC 16 Strength saving throw or be knocked PRONE."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 13
(2d8 + 4) slashing damage. If the target is PRONE an additional 7 (2d6) bludgeoning
damage is dealt to the target."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Bloody Rampage","desc":"When the gray
render takes damage, it makes one attack with its claws against a random creature
within its reach, other than its master."}],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":346,"isActive":0,"unitName":"
Graz'zt","maxHP":346,"armorClass":20,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":21,"conSave"
:"+12","intScore":23,"intSave":"+6","wisScore":21,"wisSave":"+12","chaScore":26,"ch
a
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Graz'zt attacks twice with Wave
of Sorrow."},{"name":"Wave of Sorrow (Greatsword)","desc":"Melee Weapon Attack +13
to hit, reach 10 ft., one target. 20 (4d6 + 6) slashing damage plus 10 (3d6) acid
damage."},{"name":"Teleport","desc":"Graz'zt magically teleports, along with any
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Attack","desc":"Graz'zt attacks once with Wave
of Sorrow."},{"name":"Dance, My Puppet","desc":"One creature CHARMED by Graz'zt
that Graz'zt can see must use its reaction to move up to its speed as Graz'zt
directs."},{"name":"Sow Discord","desc":"Graz'zt casts Crown Of Madness or
dissonant whispers."},{"name":"Teleport","desc":"Graz'zt uses his Teleport
action."}],"specialAbilities":[{"name":"Shapechanger","desc":"Graz'zt can use his
action to polymorph into a form that resembles a Medium humanoid, or back into his
true form. Aside from his size, his statistics are the same in each form. Any
equipment he is wearing or carrying isn't transformed."},{"name":"Legendary
Resistance (3/Day)","desc":"If Graz'zt fails a saving throw, he can choose to
succeed instead."},{"name":"Magic Resistance","desc":"Graz'zt has advantage on
saving throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"Graz'zt's weapon attacks are magical."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Graz'zt's spellcasting ability is Charisma
(spell save DC 23). He can innately cast the following spells, requiring no
material components:"},{"name":"At-Will Spells","desc":"Charm Person, Crown Of
Madness, Detect Magic, Dispel Magic, Dissonant Whispers"},{"name":"Once a
Day/Each","desc":"Dominate Monster, Greater Invisibility"},{"name":"Thrice a
Day/Each","desc":"Counterspell, Darkness, Dominate Person, Sanctuary, Telekinesis,
Teleport"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Green Abishai","maxHP":187,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":17,"intSave":"+8","wisScore":12,"wisSave":"+1","chaScore":19,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes two attacks, one with its claws and one with its longsword, or it
casts one spell from its Innate Spellcasting trait and makes one claw attack."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two
hands."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed
on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become
POISONED for 1 minute. The POISONED target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
abishai's weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The abishai's innate spellcasting ability is Charisma (spell
save DC 17). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Alter Self, Major Image"},
{"name":"Once a Day/Each","desc":"Confusion, Dominate Person, Mass Suggestion"},
{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Thoughts,
Fear"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Draconic,
Infernal, Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"
Hellfire Engine","maxHP":216,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":16,"dexSave":"+8","conScore":24,"conSave"
:"+7","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":"+5","chaScore":1,"chaSave":"+0","damageVulnerabilities":
"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Deafened, Exhaustion, Frightened,
Paralyzed, Poisoned,
Unconscious","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Flesh-Crushing Stride","desc":"The hellfire engine
moves up to its speed in a straight line. During this move, it can enter Large or
smaller creatures' spaces. A creature whose space the hellfire engine enters must
make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed
to the nearest space out of the hellfire engine's path. On a failed save, the
creature falls PRONE and takes 28 (8d6) bludgeoning damage."},{"name":"Hellfire
Weapons","desc":"The hellfire engine uses one of the following options:"},
{"name":"Bonemelt Sprayer","desc":"The hellfire engine spews acidic flame in a 60-
foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw,
taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as
much damage on a successful one. Creatures that fail the saving throw are drenched
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end
of their turns. An affected creature or another creature within 5 feet of it can
take an action to scrape off the burning fuel."},{"name":"Lightning
Flail","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one creature. 18 (3d8
+ 5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures
of the hellfire engine's choice that it can see within 30 feet of the target must
each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a
failed save, or half as much damage on a successful one."},{"name":"Thunder
Cannon","desc":"The hellfire engine targets a point within 120 feet of it that it
can see. Each creature within 30 feet of that point must make a DC 20 Dexterity
saving throw, taking 27 (5d10) bludgeoning damage plus 13 (2d12) thunder damage on
a failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The hellfire engine is
immune to any spell or effect that would alter its form."},{"name":"Magic
Resistance","desc":"The hellfire engine has advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands Infernal but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"H
owler","maxHP":90,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":20,"wisSave":"+5","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Frightened","challengeRating":"8","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The howler makes two bite attacks."},
{"name":"Rending Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 10 (2d6 + 3) piercing damage. If the target is FRIGHTENED it takes an
additional 22 (4d10) psychic damage. This attack ignores damage resistance."},
{"name":"Mind-Breaking Howl {@recharge}","desc":"The howler emits a keening howl in
a 60-foot cone. Each creature in that area that isn't DEAFENED must succeed on a DC
16 Wisdom saving throw or be FRIGHTENED until the end of the howler's next turn.
While a creature is FRIGHTENED in this way, its speed is halved, and it is
INCAPACITATED. A target that successfully saves is immune to the Mind-Breaking Howl
of all howlers for the next 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Pack Tactics","desc":"A howler has advantage on attack rolls against a
creature if at least one of the howler's allies is within 5 feet of the creature
and the ally isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Hutijin","maxHP":200,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":27,"strSave":"+8","dexScore":15,"dexSave":"+9","conScore":25,"conSave"
:"+14","intScore":23,"intSave":"+6","wisScore":19,"wisSave":"+11","chaScore":25,"ch
aSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Hutijin makes four attacks: one
with his bite, one with his claw, one with his mace, and one with his tail."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15
(2d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving
throw or become POISONED. While POISONED in this way, the target can't regain hit
points, and it takes 10 (3d6) poison damage at the start of each of its turns. The
POISONED target can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack +15
to hit, reach 10 ft., one target. 17 (2d8 + 8) slashing damage."},
{"name":"Mace","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 15
(2d6 + 8) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +15 to
hit, reach 10 ft., one target. 19 (2d10 + 8) bludgeoning damage."},
{"name":"Teleport","desc":"Hutijin magically teleports, along with any equipment he
is wearing and carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Attack","desc":"Hutijin attacks once with his
mace."},{"name":"Lightning Storm (Costs 2 Actions)","desc":"Hutijin releases
lightning in a 20-foot radius. All other creatures in that area must each make a DC
22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or
half as much damage on a successful one."},{"name":"Teleport","desc":"Hutijin uses
his Teleport action."}],"specialAbilities":[{"name":"Infernal Despair","desc":"Each
creature within 15 feet of Hutijin that isn't a devil makes saving throws with
disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"If Hutijin fails a
saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Hutijin has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Hutijin's weapon attacks are
magical."},{"name":"Regeneration","desc":"Hutijin regains 20 hit points at the
start of his turn. If he takes radiant damage, this trait doesn't function at the
start of his next turn. Hutijin dies only if he starts his turn with 0 hit points
and doesn't regenerate."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Hutijin's innate spellcasting ability is Charisma (spell save
DC 22). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing his appearance), Animate Dead, Detect Magic, Hold Monster, Invisibility
(self only), Lightning Bolt, Suggestion, Wall Of Fire"},{"name":"Once a
Day/Each","desc":"Heal, Symbol (hopelessness only)"},{"name":"Thrice a
Day","desc":"Dispel Magic"}],"reactions":[{"name":"Fearful Voice Recharge
5","desc":"In response to taking damage, Hutijin utters a dreadful word of power.
Each creature within 30 feet of him that isn't a devil must succeed on a DC 22
Wisdom saving throw or become FRIGHTENED of him for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success. A creature that saves against this effect is immune to Hutijin's Fearful
Voice for 24 hours."}],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Hydroloth","maxHP":135,"unitType":"fiend","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":21,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":19,"intSave":"+4","wisScore":10,"wisSave":0,"chaScore":14,"chaSave
":"+2","damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"9","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
hydroloth makes two melee attacks. In place of one of these attacks, it can cast
one spell that takes 1 action to cast."},{"name":"Claws","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 14 (2d8 + 5) slashing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16
(2d10 + 5) piercing damage."},{"name":"Steal Memory (1/Day)","desc":"The hydroloth
targets one creature it can see within 60 feet of it. The target takes (4d6)
psychic damage, and it must make a DC 16 Intelligence saving throw. On a successful
save, the target becomes immune to this hydroloth's Steal Memory for 24 hours. On a
failed save, the target loses all proficiencies, it can't cast spells, it can't
understand language, and if its Intelligence and Charisma scores are higher than 5,
they become 5. Each time the target finishes a long rest, it can repeat the saving
throw, ending the effect on itself on a success. A Greater Restoration or Remove
Curse spell cast on the target ends this effect early."},
{"name":"Teleport","desc":"The hydroloth magically teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can
see."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
hydroloth can breathe air and water."},{"name":"Magic Resistance","desc":"The
hydroloth has advantage on saving throws against spells and other magical
effects."},{"name":"Magic Weapons","desc":"The hydroloth's weapon attacks are
magical."},{"name":"Secure Memory","desc":"The hydroloth is immune to the waters of
the River Styx as well as any effect that would steal or modify its memories or
detect or read its thoughts."},{"name":"Watery Advantage","desc":"While submerged
in liquid, the hydroloth has advantage on attack rolls."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The hydroloth's innate spellcasting ability
is Intelligence (spell save DC 16). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness,
Detect Magic, Dispel Magic, Invisibility (self only), Water Walk"},{"name":"Thrice
a Day/Each","desc":"Control Water, Crown Of Madness, Fear, Phantasmal Killer,
Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"I
ron Cobra","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage. If the target is a creature, it must
succeed on a DC 13 Constitution saving throw or suffer one random poison
effect:"}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The iron cobra has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":350,"isActive":0,"unitName":"
Juiblex","maxHP":350,"armorClass":18,"unitType":"fiend","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":10,"dexSave":"+7","conScore":23,"conSave"
:"+13","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+12","chaScore":16,"ch
aSave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Blinded, Charmed, Deafened,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained, Stunned,
Unconscious","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Juiblex makes three acid lash
attacks."},{"name":"Acid Lash","desc":"Melee Weapon Attack +14 to hit, reach 10
ft., one target. 21 (4d6 + 7) acid damage. Any creature killed by this attack is
drawn into Juiblex's body, and the corpse is obliterated after 1 minute."},
{"name":"Eject Slime Recharge 5","desc":"Juiblex spews out a corrosive slime,
targeting one creature that it can see within 60 feet of it. The target must make a
DC 21 Dexterity saving throw. On a failure, the target takes 55 (10d10) acid
damage. Unless the target avoids taking any of this damage, any metal armor worn by
the target takes a permanent −1 penalty to the AC it offers, and any metal weapon
it is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty
worsens each time a target is subjected to this effect. If the penalty on an object
drops to −5, the object is destroyed."}],"legendaryActions":[{"name":"Acid
Splash","desc":"Juiblex casts Acid Splash."},{"name":"Attack","desc":"Juiblex makes
one acid lash attack."},{"name":"Corrupting Touch (Costs 2 Actions)","desc":"Melee
Weapon Attack +14 to hit, reach 10 ft., one creature. 21 (4d6 + 7) poison damage,
and the target is slimed. Until the slime is scraped off with an action, the target
is POISONED, and any creature, other than an ooze, is POISONED while within 10 feet
of the target."}],"specialAbilities":[{"name":"Foul","desc":"Any creature, other
than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC
21 Constitution saving throw or be POISONED until the start of the creature's next
turn."},{"name":"Legendary Resistance (3/Day)","desc":"If Juiblex fails a saving
throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Juiblex has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Juiblex's weapon attacks are
magical."},{"name":"Regeneration","desc":"Juiblex regains 20 hit points at the
start of its turn. If it takes fire or radiant damage, this trait doesn't function
at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit
points and doesn't regenerate."},{"name":"Spider Climb","desc":"Juiblex can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Juiblex's
spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks).
Juiblex can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Acid Splash (17th level), Detect
Magic"},{"name":"Thrice a Day/Each","desc":"Blight, Contagion, Gaseous
Form"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Kruthik Hive
Lord","maxHP":102,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kruthik
makes two stab attacks or two spike attacks."},{"name":"Stab","desc":"Melee Weapon
Attack +7 to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage."},
{"name":"Spike","desc":"{@atk rw} +6 to hit, range 30/120 ft., one target. 7 (1d6 +
4) piercing damage."},{"name":"Acid Spray Recharge 5","desc":"The kruthik sprays
acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity
saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll
against a creature if at least one of the kruthik's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik
can burrow through solid rock at half its burrowing speed and leaves a 10-foot-
diameter tunnel in its wake."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"Kruthik","speedWalk":40,"speedClimb":40,"speedBurrow":20,"spellLi
st":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":328,"isActive":0,"unitName":"
Leviathan","maxHP":328,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":24,"dexSave":"+7","conScore":30,"conSave
":"+10","intScore":2,"intSave":-
4,"wisScore":18,"wisSave":"+10","chaScore":17,"chaSave":"+9","damageVulnerabilities
":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"20","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The leviathan makes two attacks:
one with its slam and one with its tail."},{"name":"Slam","desc":"Melee Weapon
Attack +16 to hit, reach 20 ft., one target. 15 (1d10 + 10) bludgeoning damage plus
5 (1d10) acid damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit,
reach 20 ft., one target. 16 (1d12 + 10) bludgeoning damage plus 6 (1d12) acid
damage."},{"name":"Tidal Wave {@recharge}","desc":"While submerged, the leviathan
magically creates a wall of water centered on itself. The wall is up 250 feet long,
up to 250 feet high, and up to 50 feet thick. When the wall appears, all other
creatures within its area must each make a DC 24 Strength saving throw. A creature
takes 33 (6d10) bludgeoning damage on failed save, or half as much damage on a
successful one."}],"legendaryActions":[{"name":"Slam (Costs 2 Actions)","desc":"The
leviathan makes one slam attack."},{"name":"Move","desc":"The leviathan moves up to
its speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the leviathan fails a saving throw, it can choose to succeed instead."},
{"name":"Partial Freeze","desc":"If the leviathan takes 50 cold damage or more
during a single turn, the leviathan partially freezes; until the end of its next
turn, its speeds are reduced to 20 feet, and it makes attack rolls with
disadvantage."},{"name":"Siege Monster","desc":"The leviathan deals double damage
to objects and structures (included in Tidal Wave)."},{"name":"Water
Form","desc":"The leviathan can enter a hostile creature's space and stop there. It
can move through a space as narrow as 1 inch wide without
squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedSwim":120,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"M
ale Steeder","maxHP":13,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage plus 4 (1d8) poison
damage."},{"name":"Sticky Leg","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one Small or Tiny creature. The target is stuck to the steeder's leg and is
GRAPPLED until it escapes (escape DC 12). The steeder can have only one creature
GRAPPLED at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The steeder can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Extraordinary
Leap","desc":"The distance of the steeder's long jumps is tripled; every foot of
its walking speed that it spends on the jump allows it to jump 3
feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":432,"isActive":0,"unitName":"
Marut","maxHP":432,"armorClass":22,"unitType":"construct","unitSize":"Large
","strScore":28,"strSave":"+9","dexScore":12,"dexSave":"+1","conScore":26,"conSave"
:"+8","intScore":19,"intSave":"+12","wisScore":15,"wisSave":"+10","chaScore":18,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Poisoned,
Unconscious","challengeRating":"25","experiencePoints":0,"alignment":"Lawful
Neutral ","standardActions":[{"name":"Multiattack","desc":"The marut makes two slam
attacks."},{"name":"Unerring Slam","desc":"Melee Weapon Attack automatic hit, reach
5 ft., one target. 60 force damage, and the target is pushed up to 5 feet away from
the marut if it is Huge or smaller."},{"name":"Blazing Edict Recharge
5","desc":"Arcane energy emanates from the marut's chest in a 60-foot cube. Every
creature in that area takes 45 radiant damage. Each creature that takes any of this
damage must succeed on a DC 20 Wisdom saving throw or be STUNNED until the end of
the marut's next turn."},{"name":"Justify","desc":"The marut targets up to two
creatures it can see within 60 feet of it. Each target must succeed on a DC 20
Charisma saving throw or be teleported to a teleportation circle in the Hall of
Concordance in Sigil. A target fails automatically if it is INCAPACITATED. If
either target is teleported in this way, the marut teleports with it to the
circle."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The marut is immune to any spell or effect that would alter its
form."},{"name":"Legendary Resistance (3/Day)","desc":"If the marut fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
marut has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The marut's
innate spellcasting ability is Intelligence (spell save DC 20). The marut can
innately cast the following spell, requiring no material components."},{"name":"At-
Will Spells","desc":"Plane Shift (self only)"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"All but rarely
speaks","speedWalk":40,"speedFly":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","t
okenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Maurezhi","maxHP"
:88,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing
from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The maurezhi makes two attacks:
one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 14 (2d10 + 3) piercing damage. If the
target is a humanoid, its Charisma score is reduced by (1d4). This reduction lasts
until the target finishes a short or long rest. The target dies if this reduces its
Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or
its corpse has been destroyed."},{"name":"Claws","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage. If the target is a
creature other than an undead, it must succeed on a DC 12 Constitution saving throw
or be PARALYZED for 1 minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Raise Ghoul
Recharge 5","desc":"The maurezhi targets one dead ghoul or ghast it can see within
30 feet of it. The target is revived with all its hit
points."}],"legendaryActions":[],"specialAbilities":[{"name":"Assume
Form","desc":"The maurezhi can assume the appearance of any Medium humanoid it has
eaten. It remains in this form for (1d6) days, during which time the form gradually
decays until, when the effect ends, the form sloughs from the demon's body."},
{"name":"Magic Resistance","desc":"The maurezhi has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Elvish, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"M
eazel","maxHP":35,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-1,"dexScore":17,"dexSave":"+3","conScore":9,"conSave":-
1,"intScore":14,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":10,"chaSave"
:0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignm
ent":"Lawful Evil ","standardActions":[{"name":"Garrote","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target of the meazel's size or smaller. 6 (1d6 +
3) bludgeoning damage, and the target is GRAPPLED (escape DC 13 with disadvantage).
Until the grapple ends, the target takes 10 (2d6 + 3) bludgeoning damage at the
start of each of the meazel's turns. The meazel can't make weapon attacks while
grappling a creature in this way."},{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, plus 3
(1d6) necrotic damage."},{"name":"Shadow Teleport Recharge 5","desc":"The meazel,
any equipment it is wearing or carrying, and any creature it is grappling teleport
to an unoccupied space within 500 feet of it, provided that the starting space and
the destination are in dim light or darkness. The destination must be a place the
meazel has seen before, but it need not be within line of sight. If the destination
space is occupied, the teleportation leads to the nearest unoccupied
space."}],"legendaryActions":[],"specialAbilities":[{"name":"Shadow
Stealth","desc":"While in dim light or darkness, the meazel can take the Hide
action as a bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision
120 ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
erregon","maxHP":45,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Frightened,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The merregon makes two halberd
attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of
it, the merregon makes three halberd attacks."},{"name":"Halberd","desc":"Melee
Weapon Attack +6 to hit, reach 10 ft., one target. 9 (1d10 + 4) slashing damage."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +4 to hit, range 100/400 ft., one
target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the merregon's
darkvision."},{"name":"Magic Resistance","desc":"The merregon has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Loyal Bodyguard","desc":"When another fiend within 5 feet
of the merregon is hit by an attack, the merregon causes itself to be hit
instead."}],"senses":"Darkvision 60 ft.","languages":"Understands Infernal but
can't speak, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"M
errenoloth","maxHP":40,"unitType":"fiend","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":10,"conSave":0,"intScore":17,"intSave":"+
5","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
merrenoloth uses Fear Gaze once and makes one oar attack."},
{"name":"Oar","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(2d4 + 3) slashing damage."},{"name":"Fear Gaze","desc":"The merrenoloth targets
one creature it can see within 60 feet of it. The target must succeed on a DC 13
Wisdom saving throw or become FRIGHTENED for 1 minute. The FRIGHTENED target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The merrenoloth has advantage on saving throws against spells
and other magical effects."},{"name":"Magic Weapons","desc":"The merrenoloth's
weapon attacks are magical."},{"name":"Teleport","desc":"As a bonus action, the
merrenoloth magically teleports, along with any equipment it is wearing or
carrying, up to 60 feet to an unoccupied space it can see."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The merrenoloth's innate spellcasting
ability is Intelligence (spell save DC 13). It can innately cast the following
spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Charm
Person, Darkness, Detect Magic, Dispel Magic, Gust Of Wind"},{"name":"Once a
Day","desc":"Control Weather"},{"name":"Thrice a Day","desc":"Control
Water"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":30,"speedSwim":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":253,"isActive":0,"unitName":"
Moloch","maxHP":253,"armorClass":19,"unitType":"fiend","unitSize":"Large
","strScore":26,"strSave":"+8","dexScore":19,"dexSave":"+11","conScore":22,"conSave
":"+13","intScore":21,"intSave":"+5","wisScore":18,"wisSave":"+11","chaScore":23,"c
haSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Moloch makes three attacks: one
with his bite, one with his claw, and one with his whip."},
{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 5 ft., one target. 26
(4d8 + 8) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +15 to hit,
reach 10 ft., one target. 17 (2d8 + 8) slashing damage."},{"name":"Many-Tailed
Whip","desc":"Melee Weapon Attack +15 to hit, reach 30 ft., one target. 13 (2d4 +
8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it
must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a
straight line toward Moloch."},{"name":"Breath of Despair Recharge
5","desc":"Moloch exhales in a 30-foot cube. Each creature in that area must
succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop
whatever it is holding, and become FRIGHTENED for 1 minute. While FRIGHTENED in
this way, a creature must take the Dash action and move away from Moloch by the
safest available route on each of its turns, unless there is nowhere to move, in
which case it needn't take the Dash action. If the creature ends its turn in a
location where it doesn't have line of sight
to Moloch, the creature can repeat the saving throw. On a success, the effect
ends."},{"name":"Teleport","desc":"Moloch magically teleports, along with any
equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can
see."}],"legendaryActions":[{"name":"Stinking Cloud","desc":"Moloch casts Stinking
Cloud."},{"name":"Teleport","desc":"Moloch uses his Teleport action."},
{"name":"Whip","desc":"Moloch makes one attack with his
whip."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Moloch fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Moloch has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Moloch's weapon attacks are
magical."},{"name":"Regeneration","desc":"Moloch regains 20 hit points at the start
of his turn. If he takes radiant damage, this trait doesn't function at the start
of his next turn. Moloch dies only if he starts his turn with 0 hit points and
doesn't regenerate."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Moloch's innate spellcasting ability is Charisma (spell save
DC 21). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Alter Self (can become Medium when
changing his appearance), Animate Dead, Burning Hands (as a 7th-level spell),
Confusion, Detect Magic, Fly, Geas, Major Image, Stinking Cloud, Suggestion, Wall
Of Fire"},{"name":"Once a Day/Each","desc":"Flame Strike, Symbol (stunning
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":216,"isActive":0,"unitName":"
Molydeus","maxHP":216,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":28,"strSave":"+16","dexScore":22,"dexSave":"+6","conScore":25,"conSave
":"+14","intScore":21,"intSave":"+5","wisScore":24,"wisSave":"+14","chaScore":24,"c
haSave":"+14","damageVulnerabilities":"None","damageImmunities":"undefined","damage
Resistances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Blinded, Charmed, Deafened, Frightened,
Poisoned, Stunned","challengeRating":"21","experiencePoints":0,"alignment":"Chaotic
Evil ","standardActions":[{"name":"Multiattack","desc":"The molydeus makes three
attacks: one with its weapon, one with its wolf bite, and one with its
snakebite."},{"name":"Demonic Weapon","desc":"Melee Weapon Attack +16 to hit, reach
15 ft., one target. 20 (2d10 + 9) slashing damage. If the target has at least one
head and the molydeus rolled a 20 on the attack roll, the target is decapitated and
dies if it can't survive without that head. A target is immune to this effect if it
takes none of the damage, has legendary actions, or is Huge or larger. Such a
creature takes an extra (6d8) slashing damage from the hit."},{"name":"Wolf
Bite","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16 (2d6 +
9) piercing damage."},{"name":"Snakebite","desc":"Melee Weapon Attack +16 to hit,
reach 15 ft., one creature. 12 (1d6 + 9) piercing damage, and the target must
succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by
an amount equal to the damage taken. This reduction lasts until the target finishes
a long rest. The target transforms into a MANES if this reduces its hit point
maximum to 0. This transformation can be ended only by a Wish
spell."}],"legendaryActions":[{"name":"Attack","desc":"The molydeus makes one
attack, either with its demonic weapon or with its snakebite."},
{"name":"Move","desc":"The molydeus moves without provoking opportunity attacks."},
{"name":"Cast a Spell","desc":"The molydeus casts one spell from its Innate
Spellcasting trait."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the molydeus fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The molydeus has advantage on saving
throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The molydeus's weapon attacks are magical."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The molydeus's innate spellcasting ability
is Charisma (spell save DC 22). It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Dispel Magic,
Polymorph, Telekinesis, Teleport"},{"name":"Once a Day","desc":"Imprisonment"},
{"name":"Thrice a Day","desc":"Lightning Bolt"}],"reactions":[],"senses":"Truesight
120 ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":190,"isActive":0,"unitName":"
Nabassu","maxHP":190,"armorClass":18,"unitType":"fiend","unitSize":"Medium
","strScore":22,"strSave":"+11","dexScore":14,"dexSave":"+7","conScore":21,"conSave
":"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":17,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"15","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and
one with its bite."},{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach
5 ft., one target. 17 (2d10 + 6) slashing damage."},{"name":"Bite","desc":"Melee
Weapon Attack +11 to hit, reach 5 ft., one target. 32 (4d12 + 6) piercing
damage."},{"name":"Soul-Stealing Gaze","desc":"The nabassu targets one creature it
can see within 30 feet of it. If the target can see the nabassu and isn't a
construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce
its hit point maximum by 13 ((2d12)) damage and give the nabassu an equal number of
temporary hit points. This reduction lasts until the target finishes a short or
long rest. The target dies if its hit point maximum is reduced to 0, and if the
target is a humanoid, it immediately rises as a GHOUL under the nabassu's
control."}],"legendaryActions":[],"specialAbilities":[{"name":"Demonic
Shadows","desc":"The nabassu darkens the area around its body in a 10-foot radius.
Nonmagical light can't illuminate this area of dim light."},{"name":"Devour
Soul","desc":"A nabassu can eat the soul of a creature it has killed within the
last hour, provided that creature is neither a construct nor an undead. The
devouring requires the nabassu to be within 5 feet of the corpse for at least 10
minutes, after which it gains a number of Hit Dice ((d8)s) equal to half the
creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit
points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way,
its attacks deal an extra 3 ((1d6)) damage on a hit. The nabassu retains these
benefits for 6 days. A creature devoured by a nabassu can be restored to life only
by a Wish spell."},{"name":"Magic Resistance","desc":"The nabassu has advantage on
saving throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The nabassu's weapon attacks are magical."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Nagpa","maxHP":187,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":23,"intSave"
:"+12","wisScore":18,"wisSave":"+10","chaScore":21,"chaSave":"+11","damageVulnerabi
lities":"None","damageImmunities":"None","damageResistances":"None","conditionImmun
ities":"None","challengeRating":"17","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 9 (2d6 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Corruption","desc":"As a bonus action, the nagpa
targets one creature it can see within 90 feet of it. The target must make a DC 20
Charisma saving throw. An evil creature makes the save with disadvantage. On a
failed save, the target is CHARMED by the nagpa until the start of the nagpa's next
turn. On a successful save, the target becomes immune to the nagpa's Corruption for
the next 24 hours."},{"name":"Paralysis {@recharge}","desc":"As a bonus action, the
nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving
throw or be PARALYZED for 1 minute. A PARALYZED target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a success. Undead
and constructs are immune to this effect."}],"spellActions":
[{"name":"Spellcasting","desc":"The nagpa is a 15th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell
attacks). A nagpa has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Chill Touch, Fire Bolt, Mage Hand, Message, Minor
Illusion"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Detect Magic,
Protection From Evil And Good, Witch Bolt"},{"name":"Level 2 Spells (3
Slots)","desc":"Hold Person, Ray Of Enfeeblement, Suggestion"},{"name":"Level 3
Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3
Slots)","desc":"Confusion, Hallucinatory Terrain, Wall Of Fire"},{"name":"Level 5
Spells (2 Slots)","desc":"Dominate Person, Dream, Geas"},{"name":"Level 6 Spells (1
Slots)","desc":"Circle Of
Death, Disintegrate"},{"name":"Level 7 Spells (1 Slots)","desc":"Etherealness,
Prismatic Spray"},{"name":"Level 8 Spells (1
Slots)","desc":"Feeblemind"}],"reactions":[],"senses":"Truesight 120
ft.","languages":"Common plus up to five other
languages","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Narzugon","maxHP":112,"armorClass":20,"unitType":"fiend","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":"+5","conScore":17,"conSave"
:"+8","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":19,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The narzugon uses its Infernal
Command or Terrifying Command. It also makes three hellfire lance attacks."},
{"name":"Hellfire Lance","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage
kills a creature, the creature's soul rises from the River Styx as a lemure in
Avernus in (1d4) hours."},{"name":"Infernal Command","desc":"Each ally of the
narzugon within 60 feet of it can't be CHARMED or FRIGHTENED until the end of the
narzugon's next turn."},{"name":"Terrifying Command","desc":"Each creature that
isn't a fiend within 60 feet of the narzugon that can hear it must succeed on a DC
17 Charisma saving throw or become FRIGHTENED of it for 1 minute."},
{"name":"Healing (1/Day)","desc":"The narzugon, or one creature it touches, regains
up to 100 hit points."}],"legendaryActions":[],"specialAbilities":
[{"name":"Diabolical Sense","desc":"The narzugon has advantage on Wisdom
(Perception) checks made to perceive good-aligned creatures."},{"name":"Infernal
Tack","desc":"The narzugon wears spurs that are part of infernal tack, which allow
it to summon its NIGHTMARE companion."},{"name":"Magic Resistance","desc":"The
narzugon has advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Infernal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":297,"isActive":0,"unitName":"
Nightwalker","maxHP":297,"unitType":"Humanoid","unitSize":"Huge
","strScore":22,"strSave":"+6","dexScore":19,"dexSave":"+4","conScore":24,"conSave"
:"+13","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The nightwalker uses Enervating
Focus twice, or it uses Enervating Focus and Finger of Doom, if available."},
{"name":"Enervating Focus","desc":"Melee Weapon Attack +12 to hit, reach 15 ft.,
one target. 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21
Constitution saving throw or its hit point maximum is reduced by an amount equal to
the necrotic damage taken. This reduction lasts until the target finishes a long
rest."},{"name":"Finger of Doom {@recharge}","desc":"The nightwalker points at one
creature it can see within 300 feet of it. The target must succeed on a DC 21
Wisdom saving throw or take 26 (4d12) necrotic damage and become FRIGHTENED until
the end of the nightwalker's next turn. While FRIGHTENED in this way, the creature
is also PARALYZED. If a target's saving throw is successful, the target is immune
to the nightwalker's Finger of Doom for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Annihilating Aura","desc":"Any creature that starts
its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution
saving throw or take 14 (4d6) necrotic damage and grant the nightwalker advantage
on attack rolls against it until the start of the creature's next turn. Undead are
immune to this aura."},{"name":"Life Eater","desc":"A creature reduced to 0 hit
points from damage dealt by the nightwalker dies and can't be revived by any means
short of a Wish spell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"N
upperibo","maxHP":11,"armorClass":13,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Blinded, Charmed, Frightened,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cloud of Vermin","desc":"Any creature, other than a
devil, that starts its turn within 20 feet of the nupperibo must make a DC 11
Constitution saving throw. A creature within the areas of two or more nupperibos
makes the saving throw with disadvantage. On a failure, the creature takes 2 (1d4)
piercing damage."},{"name":"Hunger-Driven","desc":"In the Nine Hells, the
nupperibos can flawlessly track any creature that has taken damage from any
nupperibo's Cloud of Vermin within the previous 24 hours."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft. (blind beyond this
radius)","languages":"Understands Infernal but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"O
aken Bolter","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The oaken bolter makes two
lancing bolt attacks or one lancing bolt attack and one harpoon attack."},
{"name":"Lancing Bolt","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5 ft.
or range 100/400 ft., one target. 15 (2d10 + 4) piercing damage."},
{"name":"Harpoon","desc":"{@atk rw} +7 to hit, range 50/200 ft., one target. 9
(1d10 + 4) piercing damage, and the target is GRAPPLED (escape DC 12). While
GRAPPLED in this way, a creature's speed isn't reduced, but it can move only in
directions that bring it closer to the oaken bolter. A creature takes 5 (1d10)
slashing damage if it escapes from the grapple or if it tries and fails. As a bonus
action, the oaken bolter can pull a creature GRAPPLED by it 20 feet closer. The
oaken bolter can grapple only one creature at a time."},{"name":"Explosive Bolt
Recharge 5","desc":"The oaken bolter launches an explosive charge at a point within
120 feet. Each creature within 20 feet of that point must make a DC 15 Dexterity
saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage
on a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The oaken bolter has advantage on saving throws against spells
and other magical effects."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands one language of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"O
blex Spawn","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+2","intScore":14,"intSave"
:"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"Blinded, Charmed, Deafened, Exhaustion,
Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The oblex can move through a space as narrow as 1 inch
wide without squeezing."},{"name":"Aversion to Fire","desc":"If the oblex takes
fire damage, it has disadvantage on attack rolls and ability checks until the end
of its next turn."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this distance)","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Battering
Ram","maxHP":59,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Bash","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 15 (2d10 + 4) bludgeoning damage, and the ogre
can push the target 5 feet away if the target is Huge or smaller."},{"name":"Block
the Path","desc":"Until the start of the ogre's next turn, attack rolls against the
ogre have disadvantage, it has advantage on the attack roll it makes for an
opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on
a hit. Also, each enemy that tries to move out of the ogre's reach without
teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced
to 0 until the start of the ogre's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Siege Monster","desc":"The ogre deals double damage
to objects and structures."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Giant","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Bolt
Launcher","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},{"name":"Bolt
Launcher","desc":"{@atk rw} +3 to hit, range 120/480 ft., one target. 17 (3d10 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Chain Brute","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning damage."},
{"name":"Chain Sweep","desc":"The ogre swings its chain, and every creature within
10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a
creature takes 8 (1d8 + 4) bludgeoning damage and is knocked PRONE. On a successful
save, the creature takes half as much damage and isn't knocked PRONE."},
{"name":"Chain Smash {@recharge}","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14
Constitution saving throw. On a failure the target is UNCONSCIOUS for 1 minute. The
UNCONSCIOUS target repeats the saving throw if it takes damage and at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"O
gre Howdah","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Howdah","desc":"The
ogre carries a compact fort on its back. Up to four Small creatures can ride in the
fort without squeezing. To make a melee attack against a target within 5 feet of
the ogre, they must use spears or weapons with reach. Creatures in the fort have
three-quarters cover against attacks and effects from outside it. If the ogre dies,
creatures in the fort are placed in unoccupied spaces within 5 feet of the
ogre."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Oinoloth","maxHP":126,"armorClass":17,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":18,"conSave"
:"+8","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":19,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
oinoloth uses its Transfixing Gaze and makes two claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14
(3d6 + 4) slashing damage plus 22 (4d10) necrotic damage."},{"name":"Corrupted
Healing {@recharge}","desc":"The oinoloth touches one willing creature within 5
feet of it. The target regains all its hit points. In addition, the oinoloth can
end one disease on the target or remove one of the following conditions from it:
BLINDED, DEAFENED, PARALYZED, or POISONED. The target then gains 1 level of
EXHAUSTION, and its hit point maximum is reduced by 7 ((2d6)). This reduction can
be removed only by a Wish spell or by casting Greater Restoration on the target
three times within the same hour. The target dies if its hit point maximum is
reduced to 0."},{"name":"Teleport","desc":"The oinoloth magically teleports, along
with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
it can see."},{"name":"Transfixing Gaze","desc":"The oinoloth targets one creature
it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
throw against this magic or be CHARMED until the end of the oinoloth's next turn.
While CHARMED in this way, the target is RESTRAINED. If the target's saving throw
is successful, the target is immune to the oinoloth's gaze for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Bringer of Plagues
Recharge 5","desc":"As a bonus action, the oinoloth blights the area within 30 feet
of it. The blight lasts for 24 hours. While blighted, all normal plants in the area
wither and die, and the number of hit points restored by a spell to a creature in
that area is halved."},{"name":"Magic Resistance","desc":"The oinoloth has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The oinoloth's weapon attacks are
magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The oinoloth's
innate spellcasting ability is Charisma (spell save DC 16). It can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility (self only)"},
{"name":"Once a Day/Each","desc":"Feeblemind, Globe Of Invulnerability, Wall Of
Fire, Wall Of Ice"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":405,"isActive":0,"unitName":"
Orcus","maxHP":405,"armorClass":17,"unitType":"fiend","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":14,"dexSave":"+10","conScore":25,"conSave
":"+15","intScore":20,"intSave":"+5","wisScore":20,"wisSave":"+13","chaScore":25,"c
haSave":"+7","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing that is
nonmagical","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Orcus makes two Wand of Orcus
attacks."},{"name":"Wand of Orcus","desc":"Melee Weapon Attack +19 to hit, reach 10
ft., one target. 21 (3d8 + 8) bludgeoning damage plus 13 (2d12) necrotic damage."},
{"name":"Tail","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 21
(3d8 + 8) piercing damage plus 9 (2d8) poison damage."}],"legendaryActions":
[{"name":"Tail","desc":"Orcus makes one tail attack."},{"name":"A Taste of
Undeath","desc":"Orcus casts Chill Touch (17th level)."},{"name":"Creeping Death
(Costs 2 Actions)","desc":"Orcus chooses a point on the ground that he can see
within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and
with a 10-foot radius rises from that point and lasts until the end of Orcus's next
turn.
Creatures in that area have vulnerability to necrotic
damage."}],"specialAbilities":[{"name":"Wand of Orcus","desc":"The wand has 7
charges, and any of its properties that require a saving throw have a save DC of
18. While holding it, Orcus can use an action to cast Animate Dead, Blight, or
Speak With Dead. Alternatively, he can expend 1 or more of the wand's charges to
cast one of the following spells from it: Circle Of Death (1 charge), Finger Of
Death (1 charge), or Power Word Kill (2 charges). The wand regains (1d4 + 3)
charges daily at dawn."},{"name":"Legendary Resistance (3/Day)","desc":"If Orcus
fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Orcus has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Orcus's weapon attacks are
magical."},{"name":"Master of Undeath","desc":"When Orcus casts Animate Dead or
Create Undead, he chooses the level at which the spell is cast, and the creatures
created by the spells remain under his control indefinitely. Additionally, he can
cast Create Undead even when it isn't night."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Orcus's spellcasting ability is Charisma (spell save DC 23,
+15 to hit with spell attacks). He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Chill Touch
(17th level), Detect Magic"},{"name":"Once a Day","desc":"Time Stop"},
{"name":"Thrice a Day/Each","desc":"Create Undead, Dispel Magic"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Orthon","maxHP":105,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+7","conScore":21,"conSave"
:"+9","intScore":15,"intSave":"+2","wisScore":15,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Infernal Dagger","desc":"Melee Weapon Attack +10 to
hit, reach 5 ft., one target. 11 (2d4 + 6) slashing damage, and the target must
make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed
save, or half as much damage on a successful one. On a failure, the target is
POISONED for 1 minute. The POISONED target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success."},{"name":"Brass
Crossbow","desc":"{@atk rw} +7 to hit, range 100/400 ft., one target. 14 (2d10 + 3)
piercing damage, plus one of the following effects:"},{"name":"1. Acid","desc":"The
target must make a DC 17 Constitution saving throw, taking an additional 17 (5d6)
acid damage on a failed save, or half as much damage on a successful one."},
{"name":"2. Blindness (1/Day)","desc":"The target takes 5 (1d10) radiant damage. In
addition, the target and all other creatures within 20 feet of it must each make a
successful DC 17 Dexterity saving throw or be BLINDED until the end of the orthon's
next turn."},{"name":"3. Concussion","desc":"The target and each creature within 20
feet of it must make a DC 17 Constitution saving throw, taking 13 (2d12) thunder
damage on a failed save, or half as much damage on a successful one."},{"name":"4.
Entanglement","desc":"The target must make a successful DC 17 Dexterity saving
throw or be RESTRAINED for 1 hour by strands of sticky webbing. A RESTRAINED
creature can escape by using an action to make a successful DC 17 Dexterity or
Strength check. Any creature other than an orthon that touches the RESTRAINED
creature must make a successful DC 17 Dexterity saving throw or become similarly
RESTRAINED."},{"name":"5. Paralysis (1/Day)","desc":"The target takes 22 (4d10)
lightning damage and must make a successful DC 17 Constitution saving throw or be
PARALYZED for 1 minute. The PARALYZED target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success."},{"name":"6.
Tracking","desc":"For the next 24 hours, the orthon knows the direction and
distance to the target, as long as it's on the same plane of existence. If the
target is on a different plane, the orthon knows which one, but not the exact
location there."}],"legendaryActions":[],"specialAbilities":[{"name":"Invisibility
Field","desc":"The orthon can use a bonus action to become INVISIBLE. Any equipment
the orthon wears or carries is also INVISIBLE as long as the equipment is on its
person. This invisibility ends immediately after the orthon makes an attack roll or
is hit by an attack."},{"name":"Magic Resistance","desc":"The orthon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Explosive Retribution","desc":"When it is reduced to 15
hit points or fewer, the orthon causes itself to explode. All other creatures
within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8)
fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on
a successful one. This explosion destroys the orthon, its infernal dagger, and its
brass crossbow."}],"senses":"Darkvision 120 ft., Truesight 30
ft.","languages":"Common, Infernal, Telepathy 120
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":175,"isActive":0,"unitName":"
Phoenix","maxHP":175,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":19,"strSave":"+4","dexScore":26,"dexSave":"+8","conScore":25,"conSave"
:"+7","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+10","chaScore":18,"chaSave":"+9","damageVulnerabilities
":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Poisoned, Prone, Restrained,
Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The phoenix makes two attacks:
one with its beak and one with its fiery talons."},{"name":"Beak","desc":"Melee
Weapon Attack +13 to hit, reach 15 ft., one target. 15 (2d6 + 8) fire damage. If
the target is a creature or a flammable object, it ignites. Until a creature takes
an action to douse the fire, the target takes 5 (1d10) fire damage at the start of
each of its turns."},{"name":"Fiery Talons","desc":"Melee Weapon Attack +13 to hit,
reach 15 ft., one target. 17 (2d8 + 8) fire damage."}],"legendaryActions":
[{"name":"Peck","desc":"The phoenix makes one beak attack."},
{"name":"Move","desc":"The phoenix moves up to its speed."},{"name":"Swoop (Costs 2
Actions)","desc":"The phoenix moves up to its speed and attacks with its fiery
talons."}],"specialAbilities":[{"name":"Fiery Death and Rebirth","desc":"When the
phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 20
Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as
much damage on a successful one. The fire ignites flammable objects in the area
that aren't worn or carried."},{"name":"Fire Form","desc":"The phoenix can move
through a space as narrow as 1 inch wide without squeezing. Any creature that
touches the phoenix or hits it with a melee attack while within 5 feet of it takes
5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature's space
and stop there. The first time it enters a creature's space on a turn, that
creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite
flammable objects that aren't worn or carried (no action required)."},
{"name":"Flyby","desc":"The phoenix doesn't provoke opportunity attacks when it
flies out of an enemy's reach."},{"name":"Illumination","desc":"The phoenix sheds
bright light in a 60-foot radius and dim light for an additional 30 feet."},
{"name":"Legendary Resistance (3/Day)","desc":"If the phoenix fails a saving throw,
it can choose to succeed instead."},{"name":"Siege Monster","desc":"The phoenix
deals double damage to objects and structures."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedFly":120,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"
Red Abishai","maxHP":255,"armorClass":22,"unitType":"fiend","unitSize":"Medium
","strScore":23,"strSave":"+12","dexScore":16,"dexSave":"+3","conScore":19,"conSave
":"+10","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+8","chaScore":19,"ch
aSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"19","experiencePoints
":0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai can use its Frightful Presence. It also makes three attacks: one with its
morningstar, one with its claw, and one with its bite."},
{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one
target. 10 (1d8 + 6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack
+12 to hit, reach 5 ft., one target. 17 (2d10 + 6) slashing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 22
(3d10 + 6) piercing damage plus 38 (7d10) fire damage."},{"name":"Frightful
Presence","desc":"Each creature
of the abishai's choice that is within 120 feet and aware of it must succeed on a
DC 18 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success. If a creature's saving throw is successful or the effect ends for it, the
creature is immune to the abishai's Frightful Presence for the next 24 hours."},
{"name":"Incite Fanaticism","desc":"The abishai chooses up to four of its allies
within 60 feet of it that can see it. For 1 minute, each of those allies makes
attack rolls with advantage and can't be FRIGHTENED."},{"name":"Power of the Dragon
Queen","desc":"The abishai targets one dragon it can see within 120 feet of it. The
dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save
with disadvantage. On a successful save, the target is immune to the abishai's
Power of the Dragon Queen for 1 hour. On a failed save, the target is CHARMED by
the abishai for 1 hour. While CHARMED in this way, the target regards the abishai
as a trusted friend to be heeded and protected. This effect ends if the abishai or
its companions deal damage to the target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the abishai's darkvision."},{"name":"Magic Resistance","desc":"The abishai
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"The abishai's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Draconic, Infernal, Telepathy 120
ft.","speedWalk":30,"speedFly":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Retriever","maxHP":210,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":20,"conSave"
:"+10","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":"+5","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The retriever makes two foreleg
attacks and uses its force or paralyzing beam once, if available."},
{"name":"Foreleg","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target.
15 (2d8 + 6) slashing damage."},{"name":"Force Beam","desc":"The retriever targets
one creature it can see within 60 feet of it. The target must make a DC 16
Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as
much damage on a successful one."},{"name":"Paralyzing Beam Recharge 5","desc":"The
retriever targets one creature it can see within 60 feet of it. The target must
succeed on a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The
PARALYZED target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Faultless Tracker","desc":"The retriever is given a
quarry by its master. The quarry can be a specific creature or object the master is
personally acquainted with, or it can be a general type of creature or object the
master has seen before. The retriever knows the direction and distance to its
quarry as long as the two of them are on the same plane of existence. The retriever
can have only one such quarry at a time. The retriever also always knows the
location of its master."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The retriever's innate spellcasting ability is Wisdom (spell
save DC 13). The retriever can innately cast the following spells, requiring no
material components."},{"name":"Thrice a Day/Each","desc":"Plane Shift (only self
and up to one incapacitated creature which is considered willing for the spell),
Web"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60
ft.","languages":"Understands Abyssal, Elvish, And Undercommon but can't
speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Rot Troll","maxHP":138,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":22,"conSave"
:"+6","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-1,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The troll
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage plus 16 (3d10) necrotic damage."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11
(2d6 + 4) slashing damage plus 5 (1d10) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rancid Degeneration","desc":"At the end of each of
the troll's turns, each creature within 5 feet of it takes 11 (2d10) necrotic
damage, unless the troll has taken acid or fire damage since the end of its last
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"R
utterkin","maxHP":37,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 12 (3d6 + 2) piercing damage. If the target is a creature, it must
succeed on a DC 13 Constitution saving throw against disease or become POISONED. At
the end of each long rest, the POISONED target can repeat the saving throw, ending
the effect on itself on a success. If the target is reduced to 0 hit points while
POISONED in this way, it dies and instantly transforms into a living {@creature
abyssal wretch|mtf}. The transformation of the body can be undone only by a Wish
spell."}],"legendaryActions":[],"specialAbilities":[{"name":"Crippling
Fear","desc":"When a creature that isn't a demon starts its turn within 30 feet of
three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature
has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a
successful save, the creature is immune to the Crippling Fear of all rutterkins for
24 hours. On a failed save, the creature becomes FRIGHTENED for 1 minute. While
FRIGHTENED in this way, the creature is RESTRAINED. At the end of each of the
FRIGHTENED creature's turns, it can repeat the saving throw, ending the effect on
itself on a success."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Abyssal but can't speak","speedWalk":20,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"S
acred Statue","maxHP":95,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":19,"conSave":"+4","intScore":14,"intSave":"+2","wisScore":19,"wisSave"
:"+8","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities
":"undefined, undefined, undefined","damageResistances":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The statue makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 43 (6d12 + 4) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +8 to
hit, range 60/240 ft., one target. 37 (6d10 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the statue remains motionless, it is indistinguishable
from a normal statue."},{"name":"Ghostly Inhabitant","desc":"The {@creature
eidolon|MTF} that enters the sacred statue remains inside it until the statue drops
to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the
eidolon is turned or forced out by an effect such as the Dispel Evil And Good
spell. When the eidolon leaves the statue, it appears in an unoccupied space within
5 feet of the statue."},{"name":"Inert","desc":"When not inhabited by an {@creature
eidolon|MTF}, the statue is an object."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages the eidolon knew in
life","speedWalk":25,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
hadow Dancer","maxHP":71,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+6","conScore":13,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined","conditionImmunities":"Charmed,
Exhaustion","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The shadow dancer makes three
spiked chain attacks."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to
hit, reach 10 ft., one target. 10 (2d6 + 3) piercing damage, and the target must
succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the
shadow dancer's choice:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The shadow dancer has advantage on saving throws against being
CHARMED, and magic can't put it to sleep."},{"name":"Shadow Jump","desc":"As a
bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space
it can see. Both the space it teleports from and the space it teleports to must be
in dim light or darkness. The shadow dancer can use this ability between the weapon
attacks of another action it takes."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Sibriex","maxHP":150,"armorClass":19,"unitType":"fiend","unitSize":"Huge
","strScore":10,"strSave":0,"dexScore":3,"dexSave":-
4,"conScore":23,"conSave":"+6","intScore":25,"intSave":"+13","wisScore":24,"wisSave
":"+7","chaScore":25,"chaSave":"+13","damageVulnerabilities":"None","damageImmuniti
es":"undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"18","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
sibriex uses Squirt Bile once and makes three attacks using its chain, bite, or
both."},{"name":"Chain","desc":"Melee Weapon Attack +6 to hit, reach 15 ft., one
target. 20 (2d12 + 7) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d8) piercing damage plus 9 (2d8) acid
damage."},{"name":"Squirt Bile","desc":"The sibriex targets one creature it can see
within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or
take 35 (10d6) acid damage."},{"name":"Warp Creature","desc":"The sibriex targets
up to three creatures it can see within 120 feet of it. Each target must make a DC
20 Constitution saving throw. On a successful save, a creature becomes immune to
this sibriex's Warp Creature. On a failed save, the target is POISONED, which
causes it to also gain 1 level of EXHAUSTION. While POISONED in this way, the
target must repeat the saving throw at the start of each of its turns. Three
successful saves against the poison end it, and ending the poison removes any
levels of EXHAUSTION caused by it. Each failed save causes the target to suffer
another level of EXHAUSTION. Once the target reaches 6 levels of EXHAUSTION, it
dies and instantly transforms into a living {@creature abyssal wretch|mtf} under
the sibriex's control. The transformation of the body can be undone only by a Wish
spell."}],"legendaryActions":[{"name":"Cast a Spell","desc":"The sibriex casts a
spell."},{"name":"Spray Bile","desc":"The sibriex uses Squirt Bile."},{"name":"Warp
(Costs 2 Actions)","desc":"The sibriex uses Warp Creature."}],"specialAbilities":
[{"name":"Contamination","desc":"The sibriex emits an aura of corruption 30 feet in
every direction. Plants that aren't creatures wither in the aura, and the ground in
it is {@quickref difficult terrain||3} for other creatures. Any creature that
starts its turn in the aura must succeed on a DC 20 Constitution saving throw or
take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this
sibriex's Contamination for 24 hours."},{"name":"Legendary Resistance
(3/Day)","desc":"If the sibriex fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The sibriex has advantage on saving
throws against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The sibriex's innate spellcasting ability is Charisma (spell
save DC 21). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Charm Person, Command, Dispel Magic,
Hold Monster"},{"name":"Thrice a Day","desc":"Feeblemind"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"S
kulk","maxHP":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":19,"dexSave":"+4","conScore":10,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded","challengeRating":"1/2","experiencePoints":
0,"alignment":"Chaotic Neutral ","standardActions":[{"name":"Claws","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d4 + 4) slashing damage. If
the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fallible
Invisibility","desc":"The skulk is INVISIBLE. This invisibility can be circumvented
by three things:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""},{"name":"Trackless","desc":"The skulk leaves no tracks to
indicate where it has been or where it's headed."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Skull Lord","maxHP":105,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+2","chaScore":21,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Poisoned, Stunned,
Unconscious","challengeRating":"15","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The skull lord makes three bone
staff attacks."},{"name":"Bone Staff","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 7 (1d8 + 3) bludgeoning damage plus 14 (4d6) necrotic
damage."}],"legendaryActions":[{"name":"Bone Staff (Costs 2 Actions)","desc":"The
skull lord makes a bone staff attack."},{"name":"Cantrip","desc":"The skull lord
casts a cantrip."},{"name":"Move","desc":"The skull lord moves up to its speed
without provoking opportunity attacks."},{"name":"Summon Undead (Costs 3
Actions)","desc":"Up to five {@creature skeleton||skeletons} or {@creature zombie||
zombies} appear in unoccupied spaces within 30 feet of the skull lord and remain
until destroyed. Undead summoned in this way roll initiative and act in the next
available turn. The skull lord can have up to five undead summoned by this ability
at a time."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
the skull lord fails a saving throw, it can choose to succeed instead."},
{"name":"Master of the Grave","desc":"While within 30 feet of the skull lord, any
undead ally of the skull lord makes saving throws with advantage, and that ally
regains (1d6) hit points whenever it starts its turn there."},
{"name":"Evasion","desc":"If the skull lord is subjected to an effect that allows
it to make a Dexterity saving throw to take only half the damage, the skull lord
instead takes no damage if it succeeds on the saving throw, and only half damage if
it fails."}],"spellActions":[{"name":"Spellcasting","desc":"The skull lord is a
13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10
to hit with spell attacks). The skull lord knows the following sorcerer spells:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Fire Bolt, Mage
Hand, Poison Spray, Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Magic Missile, Expeditious Retreat, Thunderwave"},{"name":"Level 2
Spells (3 Slots)","desc":"Mirror Image, Scorching Ray"},{"name":"Level 3 Spells (3
Slots)","desc":"Fear, Haste"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension
Door, Ice Storm"},{"name":"Level 5 Spells (2 Slots)","desc":"Cloudkill, Cone Of
Cold"},{"name":"Level 6 Spells (1 Slots)","desc":"Eyebite"},{"name":"Level 7 Spells
(1 Slots)","desc":"Finger Of Death"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"All the languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Soul Monger","maxHP":123,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+7","conScore":14,"conSave":"+2","intScore":19,"intSave"
:"+4","wisScore":15,"wisSave":"+6","chaScore":13,"chaSave":"+5","damageVulnerabilit
ies":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"11","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The soul monger makes two
phantasmal dagger attacks."},{"name":"Phantasmal Dagger","desc":"Melee Weapon
Attack +7 to hit,
reach 5 ft., one target. 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic
damage, and the target has disadvantage on saving throws until the start of the
soul monger's next turn."},{"name":"Wave of Weariness Recharge 4","desc":"The soul
monger emits weariness in a 60-foot cube. Each creature in that area must make a DC
16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic
damage and suffers 1 level of EXHAUSTION. On a successful save, it takes 22 (5d8)
psychic damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The soul monger has advantage on saving throws against being
CHARMED, and magic can't put it to sleep."},{"name":"Magic Resistance","desc":"The
soul monger has advantage on saving throws against spells and other magical
effects."},{"name":"Soul Thirst","desc":"When the soul monger reduces a creature to
0 hit points, the soul monger can gain temporary hit points equal to half the
creature's hit point maximum. While the soul monger has temporary hit points from
this ability, it has advantage on attack rolls."},{"name":"Weight of
Ages","desc":"Any beast or humanoid, other than a shadar-kai, that starts its turn
within 5 feet of the soul monger has its speed reduced by 20 feet until the start
of that creature's next turn."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The soul monger's innate spellcasting ability is Intelligence
(spell save DC 16, +8 to hit with spell attacks). It can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Chill Touch, Poison Spray"},{"name":"Once a
Day/Each","desc":"Bestow Curse, Chain Lightning, Finger Of Death, Gaseous Form,
Phantasmal Killer, Seeming"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"S
pirit Troll","maxHP":97,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":1,"strSave":-
5,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"B
ludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"Exhaustion, Grappled, Paralyzed, Petrified,
Prone, Restrained,
Unconscious","challengeRating":"11","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The troll makes three attacks:
one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one creature. 19 (3d10 + 3) psychic damage, and the
target must succeed on a DC 15 Wisdom saving throw or be STUNNED for 1 minute. The
STUNNED target can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one creature. 14 (2d10 + 3) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement","desc":"The troll can move through other creatures and objects as if they
were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if it ends
its turn inside an object."},{"name":"Regeneration","desc":"The troll regains 10
hit points at the start of each of its turns. If the troll takes psychic or force
damage, this trait doesn't function at the start of the troll's next turn. The
troll dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Spring Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":18,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of
these attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 6 (1d8 + 2) slashing damage plus 4 (1d8) psychic damage, or 7
(1d10 + 2) slashing damage plus 4 (1d8) psychic damage if used with two hands."},
{"name":"Longbow","desc":"{@atk rw} +7 to hit, range 150/600 ft., one target. 7
(1d8 + 3) piercing damage plus 4 (1d8) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Step Recharge 4","desc":"As a bonus action, the
eladrin can teleport up to 30 feet to an unoccupied space it can see."},
{"name":"Joyful Presence","desc":"Any non-eladrin creature that starts its turn
within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed
save, the creature is CHARMED for 1 minute. On a successful save, the creature
becomes immune to any eladrin's Joyful Presence for 24 hours."},{"name":"Magic
Resistance","desc":"The eladrin has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Charm Person, Tasha's Hideous Laughter"},
{"name":"Once a Day/Each","desc":"Hallucinatory Terrain, Otto's Irresistible
Dance"},{"name":"Thrice a Day/Each","desc":"Confusion, Enthrall,
Suggestion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"S
tar Spawn Grue","maxHP":17,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Confounding
Bite","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1)
piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or
attack rolls against it have advantage until the start of the grue's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Madness","desc":"Creatures within 20 feet of the grue that aren't aberrations have
disadvantage on saving throws, as well as on attack rolls against creatures other
than a star spawn grue."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Star Spawn
Hulk","maxHP":136,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":8,"dexSave":"+3","conScore":21,"conSave":
"+5","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+5","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The hulk makes two slam attacks.
If both attacks hit the same target, the target also takes 9 (2d8) psychic damage
and must succeed on a DC 17 Constitution saving throw or be STUNNED until the end
of the target's next turn."},{"name":"Slam","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one target. 14 (2d8 + 5) bludgeoning damage."},{"name":"Reaping Arms
Recharge 5","desc":"The hulk makes a separate slam attack against each creature
within 10 feet of it. Each creature that is hit must also succeed on a DC 17
Dexterity saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Psychic Mirror","desc":"If the hulk takes psychic
damage, each creature within 10 feet of the hulk takes that damage instead; the
hulk takes none of the damage. In addition, the hulk's thoughts and location can't
be discerned by magic."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":168,"isActive":0,"unitName":"
Star Spawn Larva
Mage","maxHP":168,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+6","conScore":23,"conSave"
:"+6","intScore":18,"intSave":"+4","wisScore":12,"wisSave":"+6","chaScore":16,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified,
Poisoned,
Restrained","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10
ft., one target. 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a
DC 19 Constitution saving throw or be POISONED until the end
of its next turn."},{"name":"Plague of Worms {@recharge}","desc":"Each creature
other than a star spawn within 10 feet of the larva mage must make a DC 19
Dexterity saving throw. On a failure the target takes 22 (5d8) necrotic damage and
is BLINDED and RESTRAINED by masses of swarming worms. The affected creature takes
22 (5d8) necrotic damage at the start of each of the larva mage's turns. The
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[{"name":"Cantrip (Costs 2
Actions)","desc":"The larva mage casts one cantrip."},{"name":"Slam (Costs 2
Actions)","desc":"The larva mage makes one slam attack."},{"name":"Feed (Costs 3
Actions)","desc":"Each creature RESTRAINED by the larva mage's Plague of Worms
takes 13 (3d8) necrotic damage, and the larva mage gains 6 temporary hit
points."}],"specialAbilities":[{"name":"Return to Worms","desc":"When the larva
mage is reduced to 0 hit points, it breaks apart into a {@creature swarm of
insects} in the same space. Unless the swarm is destroyed, the larva mage reforms
from it 24 hours later."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The larva mage's innate spellcasting ability is Charisma
(spell save DC 16, +8 to hit with spell attacks). It can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Eldritch Blast*, Minor Illusion"},{"name":"Once a
Day","desc":"Circle Of Death"},{"name":"Thrice a Day","desc":"Dominate
Monster"}],"reactions":[{"name":"Feed on Weakness","desc":"When a creature within
20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary
hit points."}],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"S
tar Spawn Mangler","maxHP":71,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+7","conScore":12,"conSave":"+4","intScore":11,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Charmed, Frightened,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The mangler makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target
also takes 7 (2d6) psychic damage."},{"name":"Flurry of Claws Recharge
4","desc":"The mangler makes six claw attacks against one target. Either before or
after these attacks, it can move up to its speed as a bonus action without
provoking opportunity attacks."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ambusher","desc":"On the first round of each combat, the mangler has
advantage on attack rolls against a creature that hasn't taken a turn yet."},
{"name":"Shadow Stealth","desc":"While in dim light or darkness, the mangler can
take the Hide action as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Deep
Speech","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Star Spawn
Seer","maxHP":153,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+6","conScore":18,"conSave"
:"+4","intScore":22,"intSave":"+11","wisScore":19,"wisSave":"+9","chaScore":16,"cha
Save":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The seer makes two comet staff
attacks or uses Psychic Orb twice."},{"name":"Comet Staff","desc":"Melee Weapon
Attack +11 to hit, reach 5 ft., one target. 9 (1d6 + 6) bludgeoning damage plus 18
(4d8) psychic damage, or 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) psychic
damage, if used with two hands, and the target must succeed on a DC 19 Constitution
saving throw or be INCAPACITATED until the end of its next turn."},{"name":"Psychic
Orb","desc":"{@atk rs} +11 to hit, range 120 feet, one target. 27 (5d10) psychic
damage."},{"name":"Collapse Distance {@recharge}","desc":"The seer warps space
around a creature it can see within 30 feet of it. That creature must make a DC 19
Wisdom saving throw. On a failed save, the target, along with any equipment it is
wearing or carrying, is magically teleported up to 60 feet to an unoccupied space
the seer can see, and all other creatures within 10 feet of the target's original
space each takes 39 (6d12) psychic damage. On a successful save, the target takes
19 (3d12) psychic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Out-of-Phase Movement","desc":"The seer can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. Each creature it
moves through takes 5 (1d10) psychic damage; no creature can take this damage more
than once per turn. The seer takes 5 (1d10) force damage if it ends its turn inside
an object."}],"spellActions":[],"reactions":[{"name":"Bend Space","desc":"When the
seer would be hit by an attack, it teleports, exchanging positions with another
star spawn it can see within 60 feet of it. The other star spawn is hit by the
attack instead."}],"senses":"Darkvision 60 ft.","languages":"Common, Deep Speech,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Steel Predator","maxHP":207,"armorClass":20,"unitType":"Humanoid","unitSize":"Large
","strScore":24,"strSave":"+7","dexScore":17,"dexSave":"+3","conScore":22,"conSave"
:"+6","intScore":4,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified, Poisoned,
Stunned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The steel predator makes three
attacks: one with its bite and two with its claw."},{"name":"Bite","desc":"Melee
Weapon Attack +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one target. 16
(2d8 + 7) slashing damage."},{"name":"Stunning Roar Recharge 5","desc":"The steel
predator emits a roar in a 60-foot cone. Each creature in that area must make a DC
19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder
damage, drops everything it's holding, and is STUNNED for 1 minute. On a successful
save, a creature takes half as much damage. The STUNNED creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The steel predator has advantage on saving throws against
spells and other magical effects."},{"name":"Magic Weapons","desc":"The steel
predator's weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The steel predator's innate spellcasting ability is Wisdom.
The steel predator can innately cast the following spells, requiring no
components:"},{"name":"Thrice a Day/Each","desc":"Dimension Door (self only), Plane
Shift (self only)"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 60
ft.","languages":"Understands Modron and the language of its owner but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"S
tone Cursed","maxHP":19,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":5,"dexSave":-
3,"conScore":14,"conSave":"+2","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-
1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Petrifying Claws","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 8 (1d10 + 3) slashing damage, or 14 (2d10 + 3)
slashing damage if the attack roll had advantage. If the target is a creature, it
must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone
and is RESTRAINED until the end of its next turn, when it must repeat the saving
throw. The effect ends if the second save is successful; otherwise the target is
PETRIFIED for 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Opportunist","desc":"The stone cursed has advantage on the attack
rolls of opportunity attacks."},{"name":"False Appearance","desc":"While the stone
cursed remains motionless, it is indistinguishable from a normal
statue."}],"spellActions":[],"reactions":[],"senses":"None","languages":"The
languages it knew in life","speedWalk":10,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
tone Defender","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":3,"intSave":-4,"wisScore":10,"w
isSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 11 (2d6 + 4) bludgeoning damage, and if the target is Large or
smaller, it is knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the stone defender remains motionless
against an uneven earthen or stone surface, it is indistinguishable from that
surface."},{"name":"Magic Resistance","desc":"The stone defender has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[],"reactions":[{"name":"Intercept Attack","desc":"In response to another creature
within 5 feet of it being hit by an attack roll, the stone defender gives that
creature a +5 bonus to its AC against that attack, potentially causing a miss. To
use this ability, the stone defender must be able to see the creature and the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Understands one language of
its creator but can't speak","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Summer Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":21,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
eladrin makes two weapon attacks."},{"name":"Longsword","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing damage plus 4 (1d8) fire
damage, or 15 (2d10 + 4) slashing damage plus 4 (1d8) fire damage if used with two
hands."},{"name":"Longbow","desc":"{@atk rw} +9 to hit, range 150/600 ft., one
target. 14 (2d8 + 5) piercing damage plus 4 (1d8) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fearsome
Presence","desc":"Any non-eladrin creature that starts its turn within 60 feet of
the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature
becomes FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for it, the creature is immune to any
eladrin's Fearsome Presence for the next 24 hours."},{"name":"Fey Step Recharge
4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an
unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The eladrin adds
3 to its AC against one melee attack that would hit it. To do so, the eladrin must
see the attacker and be wielding a melee weapon."}],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":50,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Sword Wraith
Commander","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned,
Unconscious","challengeRating":"8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The sword wraith makes two
weapon attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if
used with two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600
ft., one target. 6 (1d8 + 2) piercing damage."},{"name":"Call to Honor
(1/Day)","desc":"To use this action, the sword wraith must have taken damage during
the current combat. If the sword wraith can use this action, it gives itself
advantage on attack rolls until the end of its next turn, and (1d4 + 1) {@creature
sword wraith warrior|mtf|sword wraith warriors} appear in unoccupied spaces within
30 feet of it. The warriors last until they drop to 0 hit points, and they take
their turns immediately after the commander's turn on the same initiative
count."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial
Fury","desc":"As a bonus action, the sword wraith can make one weapon attack, which
deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls
against it have advantage until the start of its next turn."},{"name":"Turning
Defiance","desc":"The sword wraith and any other sword wraiths within 30 feet of it
have advantage on saving throws against effects that turn
undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
word Wraith
Warrior","maxHP":45,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"unde
fined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Exhaustion, Frightened, Poisoned,
Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing
damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw} +3 to hit,
range 150/600 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Martial Fury","desc":"As a bonus action, the sword
wraith can make one weapon attack. If it does so, attack rolls against it have
advantage until the start of its next turn."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"
The Angry","maxHP":255,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":8,"intSave":-1,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
Angry makes two hook attacks."},{"name":"Hook","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 16 (2d12 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Two Heads","desc":"The Angry has advantage on
Wisdom (PERCEPTION) checks and on saving throws against being BLINDED, CHARMED,
DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},{"name":"Rising
Anger","desc":"If another creature deals damage to the Angry, the Angry's attack
rolls have advantage until the end of its next turn, and the first time it hits
with a hook attack on its next turn, the attack's target takes an extra 19 (3d12)
psychic damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
The Hungry","maxHP":225,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
Hungry makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage plus 13 (3d8) necrotic damage."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18
(4d6 + 4) slashing damage. If the target is Medium or smaller, it is GRAPPLED
(escape DC 16) and is RESTRAINED until the grapple ends. While grappling a
creature, the Hungry can't attack with its claws."}],"legendaryActions":
[],"specialAbilities":[{"name":"Life Hunger","desc":"If a creature the Hungry can
see regains hit points, the Hungry gains two benefits until the end of its next
turn: it has advantage on attack rolls, and its bite deals an extra
22 (4d10) necrotic damage on a hit."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
The Lonely","maxHP":112,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
Lonely makes one harpoon arm attack and uses Sorrowful Embrace."},{"name":"Harpoon
Arm","desc":"Melee Weapon Attack +7 to hit, reach 60 ft., one target. 21 (4d8 + 3)
piercing damage, and the target is GRAPPLED (escape DC 15) if it is a Large or
smaller creature."},{"name":"Sorrowful Embrace","desc":"Each creature GRAPPLED by
the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) psychic
damage on a failed save, or half as much damage on a successful one. In either
case, the Lonely pulls each creature GRAPPLED by it up to 30 feet straight toward
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Psychic Leech","desc":"At
the start of each of the Lonely's turns, each creature within 5 feet of it must
succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage."},
{"name":"Thrives on Company","desc":"The Lonely has advantage on attack rolls while
it is within 30 feet of at least two other creatures. It otherwise has disadvantage
on attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"T
he Lost","maxHP":78,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The Lost
makes two arm spike attacks."},{"name":"Arm Spike","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 14 (2d10 + 3) piercing damage."},
{"name":"Embrace","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
25 (4d10 + 3) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a
Medium or smaller creature. Until the grapple ends, the target is FRIGHTENED, and
it takes 27 (6d8) psychic damage at the end of each of its turns. The Lost can
embrace only one creature at a time."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[{"name":"Tightening Embrace","desc":"If the Lost
takes damage while it has a creature GRAPPLED, that creature takes 18 (4d8) psychic
damage."}],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"T
he Wretched","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-2,"dexScore":12,"dexSave":"+1","conScore":9,"conSave":-
1,"intScore":5,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing while in dim light or
darkness","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 6 (1d10 + 1) piercing damage, and the
Wretched attaches to the target. While attached, the Wretched can't attack, and at
the start of each of the Wretched's turns, the target takes 6 (1d10 + 1) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wretched Pack
Tactics","desc":"The Wretched has advantage on an attack roll against a creature if
at least one of the Wretched's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED. The Wretched otherwise has disadvantage on attack
rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Titivilus","maxHP":127,"armorClass":20,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":22,"dexSave":"+11","conScore":17,"conSave
":"+8","intScore":24,"intSave":"+7","wisScore":22,"wisSave":"+11","chaScore":26,"ch
aSave":"+13","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks that aren't silvered","conditionImmunities":"Charmed,
Exhaustion, Frightened,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Titivilus makes one sword attack
and uses his Frightful Word once."},{"name":"Silver Sword","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 16
(3d10) necrotic damage, or 9 (1d10 + 4) slashing damage plus 16 (3d10) necrotic
damage if used with two hands. If the target is a creature, its hit point maximum
is reduced by an amount equal to half the necrotic damage it takes."},
{"name":"Frightful Word","desc":"Titivilus targets one creature he can see within
10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become
FRIGHTENED for 1 minute. While FRIGHTENED in this way, the target must take the
Dash action and move away from Titivilus by the safest available route on each of
its turns, unless there is nowhere to move, in which case it needn't take the Dash
action. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Teleport","desc":"Titivilus
magically teleports, along with any equipment he is wearing and carrying, up to 120
feet to an unoccupied space he can see."},{"name":"Twisting
Words","desc":"Titivilus targets one creature he can see within 60 feet of him. The
target must make a DC 21 Charisma saving throw. On a failure the target is CHARMED
for 1 minute. The CHARMED target can repeat the saving throw if Titivilus deals any
damage to it. A creature that succeeds on the saving throw is immune to Titivilus's
Twisting Words for 24 hours."}],"legendaryActions":[{"name":"Assault (Costs 2
Actions)","desc":"Titivilus attacks with his silver sword or uses his Frightful
Word."},{"name":"Corrupting Guidance","desc":"Titivilus uses Twisting Words.
Alternatively, he targets one creature CHARMED by him that is within 60 feet of
him; that CHARMED target must make a DC 21 Charisma saving throw. On a failure,
Titivilus decides how the target acts during its next turn."},
{"name":"Teleport","desc":"Titivilus uses his Teleport
action."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Titivilus fails a saving throw, he can choose to succeed instead."},{"name":"Magic
Resistance","desc":"Titivilus has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"Titivilus's weapon attacks
are magical."},{"name":"Regeneration","desc":"Titivilus regains 10 hit points at
the start of his turn. If he takes cold or radiant damage, this trait doesn't
function at the start of his next turn. Titivilus dies only if he starts his turn
with 0 hit points and doesn't regenerate."},
{"name":"Ventriloquism","desc":"Whenever Titivilus speaks, he can choose a point
within 60 feet; his voice emanates from that point."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Titivilus's innate spellcasting ability is
Charisma (spell save DC 21). He can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Alter Self, Animate
Dead, Bestow Curse, Confusion, Major Image, Modify Memory, Nondetection, Sending,
Suggestion"},{"name":"Once a Day/Each","desc":"Feeblemind, Symbol (discord or sleep
only)"},{"name":"Thrice a Day/Each","desc":"Greater Invisibility (self only),
Mislead"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy
120 ft.","speedWalk":40,"speedFly":60,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"T
ortle","maxHP":22,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"ali
gnment":"Lawful Good ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used
with two hands."},{"name":"Light Crossbow","desc":"{@atk rw} +2 to hit, range
80/320 ft., one target. 4 (1d8) piercing damage."},{"name":"Shell
Defense","desc":"The tortle withdraws into its shell. Until it emerges, it gains a
+4 bonus to AC and has advantage on Strength and Constitution saving throws. While
in its shell, the tortle is PRONE, its speed is 0 and can't increase, it has
disadvantage on Dexterity saving throws, it can't take reactions, and the only
action it can take is a bonus action to emerge."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The tortle can hold its breath
for 1 hour."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"T
ortle Druid","maxHP":33,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used
with two hands."},{"name":"Shell Defense","desc":"The tortle withdraws into its
shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength
and Constitution saving throws. While in its shell, the tortle is PRONE, its speed
is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't
take reactions, and the only action it can take is a bonus action to
emerge."}],"legendaryActions":[],"specialAbilities":[{"name":"Hold
Breath","desc":"The tortle can hold its breath for 1 hour."}],"spellActions":
[{"name":"Spellcasting","desc":"The tortle is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It
has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Druidcraft, Guidance, Produce Flame"},{"name":"Level 1 Spells (4
Slots)","desc":"Animal Friendship, Cure Wounds, Speak With Animals, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person"}],"reactions":
[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"V
ampiric Mist","maxHP":30,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+3","intScore":6,"intSave":
-2,"wisScore":12,"wisSave":"+3","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined, undefined, undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Life Drain","desc":"The mist touches one creature in
its space. The target must succeed on a DC 13 Constitution saving throw (undead and
constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the
mist regains 10 hit points, and the target's hit point maximum is reduced by an
amount equal to the necrotic damage taken. This reduction lasts until the target
finishes a long rest. The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[{"name":"Life Sense","desc":"The
mist can sense the location of any creature within 60 feet of it, unless that
creature's type is construct or undead."},{"name":"Forbiddance","desc":"The mist
can't enter a residence without an invitation from one of the occupants."},
{"name":"Misty Form","desc":"The mist can occupy another creature's space and vice
versa. In addition, if air can pass through a space, the mist can pass through it
without squeezing. Each foot of movement in water costs it 2 extra feet, rather
than 1 extra foot. The mist can't manipulate objects in any way that requires
fingers or manual dexterity."},{"name":"Sunlight Hypersensitivity","desc":"The mist
takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight,
the mist has disadvantage on attack rolls and ability checks."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"V
enom Troll","maxHP":94,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":7,"intSave":-2,"wisScore":9,"wisSave":-1,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
troll makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage plus 4 (1d8) poison damage, and the creature is POISONED
until the start of the troll's next turn."},{"name":"Claws","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage plus 4
(1d8) poison damage."},{"name":"Venom Spray {@recharge}","desc":"The troll slices
itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes
7 (2d6) slashing damage (this damage can't be reduced in any way). Each creature in
the area must make a DC 16 Constitution saving throw. On a failed save, a creature
takes 18 (4d8) poison damage and is POISONED for 1 minute. On a successful save,
the creature takes half as much damage and isn't POISONED. A POISONED creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The troll has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Poison Splash","desc":"When the troll takes damage of any type
but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison
damage."},{"name":"Regeneration","desc":"The troll regains 10 hit points at the
start of each of its turns. If the troll takes acid or fire damage, this trait
doesn't function at the start of the troll's next turn. The troll dies only if it
starts its turn with 0 hit points and doesn't regenerate."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Giant","speedWalk":30,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Wastrilith","maxHP":157,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+9","dexScore":18,"dexSave":"+4","conScore":21,"conSave"
:"+10","intScore":19,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
wastrilith uses Grasping Spout and makes three attacks: one with its bite and two
with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 10
ft., one target. 30 (4d12 + 4) piercing damage."},{"name":"Claws","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one target. 18 (4d6 + 4) slashing damage."},
{"name":"Grasping Spout","desc":"The wastrilith magically launches a spout of water
at one creature it can see within 60 feet of it. The target must make a DC 17
Strength saving throw, and it has disadvantage if it's underwater. On a failed
save, it takes 22 (4d8 + 4) acid damage and is pulled up to 60 feet toward the
wastrilith. On a successful save, it takes half as much damage and isn't
pulled."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The wastrilith can breathe air and water."},
{"name":"Corrupt Water","desc":"At the start of each of the wastrilith's turns,
exposed water within 30 feet of it is befouled. Underwater, this effect lightly
obscures the area until a current clears it away. Water in containers remains
corrupted until it evaporates."},{"name":"Magic Resistance","desc":"The wastrilith
has advantage on saving throws against spells and other magical effects."},
{"name":"Undertow","desc":"As a bonus action when the wastrilith is underwater, it
can cause all water within 60 feet of it to be {@quickref difficult terrain||3} for
other creatures until the start of its next turn."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 120
ft.","speedWalk":30,"speedSwim":80,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Water Elemental
Myrmidon","maxHP":127,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined","damageResistances":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The myrmidon makes three trident
attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack +7 to hit, reach
5 ft. or range 20/60 ft., one target. 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4)
piercing damage if used with two hands to make a melee attack."},{"name":"Freezing
Strikes {@recharge}","desc":"The myrmidon uses Multiattack. Each attack that hits
deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these
attacks has its speed reduced by 10 feet until the end of the myrmidon's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Weapons","desc":"The myrmidon's weapon attacks are magical."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Aquan, One language of
its creator's choice","speedWalk":40,"speedSwim":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"W
hite Abishai","maxHP":68,"armorClass":15,"unitType":"fiend","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
7","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"6","experiencePoints"
:0,"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
abishai makes two attacks: one with its longsword and one with its claw."},
{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two
hands."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 8 (1d10 + 3) slashing damage."},{"name":"Bite","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 3 (1d6) cold
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Devil's
Sight","desc":"Magical darkness doesn't impede the abishai's darkvision."},
{"name":"Magic Resistance","desc":"The abishai has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
abishai's weapon attacks are magical."},{"name":"Reckless","desc":"At the start of
its turn, the abishai can gain advantage on all melee weapon attack rolls during
that turn, but attack rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[{"name":"Vicious Reprisal","desc":"In
response to taking damage, the abishai makes a bite attack against a random
creature within 5 feet of it. If no creature is within reach, the abishai moves up
to half its speed toward an enemy it can see, without provoking opportunity
attacks."}],"senses":"Darkvision 120 ft.","languages":"Draconic, Infernal,
Telepathy 120 ft.","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Winter Eladrin","maxHP":127,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":10,"dexSave":0,"conScore":16,"conSave":"+3",
"intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Longsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d8) slashing damage, or 5
(1d10) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk
rw} +4 to hit, range 150/600 ft., one target. 4 (1d8) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step Recharge
4","desc":"As a bonus action, the eladrin can teleport up to 30 feet to an
unoccupied space it can see."},{"name":"Magic Resistance","desc":"The eladrin has
advantage on saving throws against spells and other magical effects."},
{"name":"Sorrowful Presence","desc":"Any non-eladrin creature that starts its turn
within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed
save, the creature is CHARMED for 1 minute. While CHARMED in this way, the creature
has disadvantage on ability checks and saving throws. The CHARMED creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. If a creature's saving throw is successful or the effect ends
for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24
hours."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The eladrin's
innate spellcasting ability is Intelligence (spell save DC 16). It can innately
cast the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Fog Cloud, Gust Of Wind"},{"name":"Once a Day/Each","desc":"Cone Of
Cold, Ice Storm"}],"reactions":[{"name":"Frigid Rebuke","desc":"When the eladrin
takes damage from a creature the eladrin can see within 60 feet of it, the eladrin
can force that creature to succeed on a DC 16 Constitution saving throw or take 11
(2d10) cold damage."}],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Yagnoloth","maxHP":147,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+6","conScore":21,"conSave"
:"+5","intScore":16,"intSave":"+7","wisScore":15,"wisSave":"+6","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"11","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
yagnoloth makes one massive arm attack and one electrified touch attack, or it
makes one massive arm attack and teleports before or after the attack."},
{"name":"Electrified Touch","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 27 (6d8) lightning damage."},{"name":"Massive Arm","desc":"Melee Weapon
Attack +8 to hit, reach 15 ft., one target. 23 (3d12 + 4) bludgeoning damage. If
the target is a creature, it must succeed on a DC 16 Constitution saving throw or
is STUNNED until the end of the yagnoloth's next turn."},{"name":"Life
Leech","desc":"The yagnoloth touches one INCAPACITATED creature within 15 feet of
it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains
temporary hit points equal to half the damage dealt. The target must succeed on a
DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount
equal to the damage taken. This reduction lasts until the target finishes a long
rest, and the target dies if its hit point maximum is reduced to 0."},
{"name":"Battlefield Cunning Recharge 4","desc":"Up to two allied yugoloths within
60 feet of the yagnoloth that can hear it can use their reactions to make one melee
attack each."},{"name":"Teleport","desc":"The yagnoloth magically teleports, along
with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
it can see."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The yagnoloth has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The yagnoloth's weapon
attacks are magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Darkness, Detect Magic, Dispel Magic, Invisibility
(self only), Suggestion"},{"name":"Thrice a Day","desc":"Lightning
Bolt"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60 ft.","speedWalk":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":333,"isActive":0,"unitName":"
Yeenoghu","maxHP":333,"armorClass":20,"unitType":"fiend","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":16,"dexSave":"+10","conScore":26,"conSave
":"+15","intScore":15,"intSave":"+2","wisScore":24,"wisSave":"+14","chaScore":15,"c
haSave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing that is nonmagical","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"24","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Yeenoghu makes three flail
attacks. If an attack hits, he can cause it to create an additional effect of his
choice or at random (each effect can be used only once per Multiattack):"},
{"name":"Flail","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target.
15 (1d12 + 9) bludgeoning damage."},{"name":"Bite","desc":"Melee Weapon Attack +16
to hit, reach 10 ft., one target. 14 (1d10 + 9) piercing
damage."}],"legendaryActions":[{"name":"Charge","desc":"Yeenoghu moves up to his
speed."},{"name":"Swat Away","desc":"Yeenoghu makes a flail attack. If the attack
hits, the
target must succeed on a DC 24 Strength saving throw or be pushed 15 feet in a
straight line away from Yeenoghu. If the saving throw fails by 5 or more, the
target falls PRONE."},{"name":"Savage (Costs 2 Actions)","desc":"Yeenoghu makes a
bite attack against each creature within 10 feet of him."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Yeenoghu fails a saving throw,
he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Yeenoghu has
advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Yeenoghu's weapon attacks are magical."},
{"name":"Rampage","desc":"When Yeenoghu reduces a creature to 0 hit points with a
melee attack on his turn, Yeenoghu can take a bonus action to move up to half his
speed and make a bite attack."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Yeenoghu's spellcasting ability is Charisma (spell save DC
17, +9 to hit with spell attacks). He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect
Magic"},{"name":"Once a Day","desc":"Teleport"},{"name":"Thrice a
Day/Each","desc":"Dispel Magic, Fear, Invisibility"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"spellList":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Yo
ung Kruthik","maxHP":9,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Stab","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The kruthik has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Pack Tactics","desc":"The kruthik has advantage on an attack roll
against a creature if at least one of the kruthik's allies is within 5 feet of the
creature and the ally isn't INCAPACITATED."},{"name":"Tunneler","desc":"The kruthik
can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-
diameter tunnel in its wake."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft., Tremorsense 60
ft.","languages":"Kruthik","speedWalk":30,"speedClimb":30,"speedBurrow":10,"spellLi
st":[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":307,"isActive":0,"unitName":"
Zaratan","maxHP":307,"armorClass":21,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":2,"intSave":-
4,"wisScore":21,"wisSave":"+12","chaScore":18,"chaSave":"+11","damageVulnerabilitie
s":"undefined","damageImmunities":"undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"22","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The zaratan makes two attacks:
one with its bite and one with its stomp."},{"name":"Bite","desc":"Melee Weapon
Attack +17 to hit, reach 20 ft., one target. 28 (4d8 + 10) piercing damage."},
{"name":"Stomp","desc":"Melee Weapon Attack +17 to hit, reach 20 ft., one target.
26 (3d10 + 10) bludgeoning damage."},{"name":"Spit Rock","desc":"{@atk rw} +17 to
hit, range 120/240 ft., one target. 31 (6d8 + 10) bludgeoning damage."},
{"name":"Spew Debris Recharge 5","desc":"The zaratan exhales rocky debris in a 90-
foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A
creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much
damage on a successful one. A creature that fails the save by 5 or more is knocked
PRONE."}],"legendaryActions":[{"name":"Stomp","desc":"The zaratan makes one stomp
attack."},{"name":"Move","desc":"The zaratan moves up to its speed."},{"name":"Spit
(Costs 2 Actions)","desc":"The zaratan uses Spit Rock."},{"name":"Retract (Costs 2
Actions)","desc":"The zaratan retracts into its shell. Until it takes its Emerge
action, it has resistance to all damage, and it is RESTRAINED. The next time it
takes a legendary action, it must take its Revitalize or Emerge action."},
{"name":"Revitalize (Costs 2 Actions)","desc":"The zaratan can use this option only
if it is retracted in its shell. It regains 52 ((5d20)) hit points. The next time
it takes a legendary action, it must take its Emerge action."},{"name":"Emerge
(Costs 2 Actions)","desc":"The zaratan emerges from its shell and uses Spit Rock.
It can use this option only if it is retracted in its shell."}],"specialAbilities":
[{"name":"Earth-Shaking Movement","desc":"As a bonus action after moving at least
10 feet on the ground, the zaratan can send a shock wave through the ground in a
120-foot-radius circle centered on itself. That area becomes {@quickref difficult
terrain||3} for 1 minute. Each creature on the ground that is {@status
concentration||concentrating} must succeed on a DC 25 Constitution saving throw or
the creature's {@status concentration} is broken."},{"name":"Legendary Resistance
(3/Day)","desc":"If the zaratan fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Weapons","desc":"The zaratan's weapon attacks are
magical."},{"name":"Siege Monster","desc":"The elemental deals double damage to
objects and structures (included in Earth-Shaking Movement)."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":40,"speedSwim":40,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":580,"isActive":0,"unitName":"
Zariel","maxHP":580,"armorClass":21,"unitType":"fiend","unitSize":"Large
","strScore":27,"strSave":"+8","dexScore":24,"dexSave":"+7","conScore":28,"conSave"
:"+9","intScore":26,"intSave":"+16","wisScore":27,"wisSave":"+16","chaScore":30,"ch
aSave":"+18","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Zariel attacks twice with her
longsword or with her javelins. She can substitute Horrid Touch for one of these
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +16 to hit, reach 10
ft., one target. 17 (2d8 + 8) slashing damage plus 36 (8d8) fire damage, or 19
(2d10 + 8) slashing damage plus 36 (8d8) fire damage if used with two hands."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +16 to hit, reach 10 ft. or
range 30/120 ft., one target. 15 (2d6 + 8) piercing damage plus 36 (8d8) fire
damage."},{"name":"Horrid Touch Recharge 5","desc":"Zariel touches one creature
within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw
or take 44 (8d10) necrotic damage and be POISONED for 1 minute. While POISONED in
this way, the target is also BLINDED and DEAFENED. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success."},
{"name":"Teleport","desc":"Zariel magically teleports, along with any equipment she
is wearing and carrying, up to 120 feet to an unoccupied space she can
see."}],"legendaryActions":[{"name":"Immolating Gaze (Costs 2
Actions)","desc":"Zariel turns her magical gaze toward one creature she can see
within 120 feet of her and commands it to combust. The target must succeed on a DC
26 Wisdom saving throw or take 22 (4d10) fire damage."},
{"name":"Teleport","desc":"Zariel uses her Teleport action."}],"specialAbilities":
[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede Zariel's
darkvision."},{"name":"Magic Weapons","desc":"Zariel's weapon attacks are magical.
When she hits with any weapon, the weapon deals an extra 36 (8d8) fire damage
(included in the weapon attacks below)."},{"name":"Legendary Resistance
(3/Day)","desc":"If Zariel fails a saving throw, she can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Zariel has advantage on saving throws
against spells and other magical effects."},{"name":"Regeneration","desc":"Zariel
regains 20 hit points at the start of her turn. If she takes radiant damage, this
trait doesn't function at the start of her next turn. Zariel dies only if she
starts her turn with 0 hit points and doesn't regenerate."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Zariel's innate spellcasting ability is
Charisma (spell save DC 26). She can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Alter Self (can become
Medium when changing her appearance), Detect Evil And Good, Fireball, Invisibility
(self only), Wall Of Fire"},{"name":"Thrice a Day/Each","desc":"Blade Barrier,
Dispel Evil And Good, Finger Of Death"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"All, Telepathy 120
ft.","speedWalk":50,"speedFly":150,"spellList":[],"dataSlug":"MTF"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":304,"isActive":0,"unitName":"
Zuggtmoy","maxHP":304,"armorClass":18,"unitType":"fiend","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":15,"dexSave":"+9","conScore":18,"conSave"
:"+11","intScore":20,"intSave":"+5","wisScore":19,"wisSave":"+11","chaScore":24,"ch
aSave":"+7","damageVulnerabilities":"No
ne","damageImmunities":"undefined, Bludgeoning, Piercing, Slashing that is
nonmagical","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Poisoned","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Zuggtmoy makes three pseudopod
attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +13 to hit, reach 10
ft., one target. 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) poison damage."},
{"name":"Infestation Spores (3/Day)","desc":"Zuggtmoy releases spores that burst
out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers
for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
enters it later, must make a DC 19 Constitution saving throw. On a successful save,
the creature can't be infected by these spores for 24 hours. On a failed save, the
creature is infected with a disease called the spores of Zuggtmoy and also gains a
random form of madness (determined by rolling on the Madness of Zuggtmoy table)
that lasts until the creature is cured of the disease or dies. While infected in
this way, the creature can't be reinfected, and it must repeat the saving throw at
the end of every 24 hours, ending the infection on a success. On a failure, the
infected creature's body is slowly taken over by fungal growth, and after three
such failed saves, the creature dies and is reanimated as a spore servant if it's a
type of creature that can be (see the \"Myconids\" entry in the Monster Manual)."},
{"name":"Mind Control Spores Recharge 5","desc":"Zuggtmoy releases spores that
burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it
lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that
enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the
creature can't be infected by these spores for 24 hours. On a failed save, the
creature is infected with a disease called the influence of Zuggtmoy for 24 hours.
While infected in this way, the creature is CHARMED by her and can't be reinfected
by these spores."}],"legendaryActions":[{"name":"Attack","desc":"Zuggtmoy makes one
pseudopod attack."},{"name":"Exert Will","desc":"One creature CHARMED by Zuggtmoy
that she can see must use its reaction to move up to its speed as she directs or to
make a weapon attack against a target that she designates."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Zuggtmoy fails a saving throw,
she can choose to succeed instead."},{"name":"Magic Resistance","desc":"Zuggtmoy
has advantage on saving throws against spells and other magical effects."},
{"name":"Magic Weapons","desc":"Zuggtmoy's weapon attacks are
magical."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Zuggtmoy's
spellcasting ability is Charisma (spell save DC 22). She can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Locate Animals Or Plants, Ray Of Sickness"},
{"name":"Once a Day/Each","desc":"Etherealness, Teleport"},{"name":"Thrice a
Day/Each","desc":"Dispel Magic, Ensnaring Strike, Entangle, Plant
Growth"}],"reactions":[{"name":"Protective Thrall","desc":"When Zuggtmoy is hit by
an attack, one creature within 5 feet of Zuggtmoy that is CHARMED by her must use
its reaction to be hit by the attack instead."}],"senses":"Truesight 120
ft.","languages":"All, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"MTF"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Go
on","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment":"
Unknown ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage"}],"legendaryActions":
[],"specialAbilities":[{"name":"Goon Grit","desc":"The goon has advantage on saving
throws against being CHARMED, intimidated, or persuaded."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"NRH-ASS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Mr. Greystone","maxHP":112,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Mr.
Greystone makes two melee attacks or two ranged attacks."},
{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) bludgeoning damage."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to
hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Mr.
Greystone has advantage on saving throws against being FRIGHTENED."},
{"name":"Brute","desc":"A melee weapon deals one extra die of its damage when Mr.
Greystone hits with it (included in the attack)."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Goblin","speedWalk":30,"spellList":
[],"dataSlug":"NRH-AT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Ch
imeric Fox","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one creature. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Chimeric Creation","desc":"The fox has fur that
changes color to match its surroundings, giving it advantage on Dexterity (Stealth)
checks."},{"name":"Keen Hearing","desc":"The fox has advantage on Wisdom
(Perception) checks that rely on hearing."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedBurrow":5,"spellList":
[],"dataSlug":"NRH-AVitW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"S
carlet Sentinel","maxHP":39,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":6,"dexSave":-
2,"conScore":14,"conSave":"+2","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 11 (2d8 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Form","desc":"The Scarlet Sentinel is
immune to any spell or effect that would alter its form."},{"name":"Magic
Resistance","desc":"The Scarlet Sentinel has advantage on saving throws against
spells and other magical effects."},{"name":"Magic Weapons","desc":"The Scarlet
Sentinel's weapon attacks are magical."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"NRH-AVitW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"C
lown","maxHP":11,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignm
ent":"Unknown ","standardActions":[{"name":"Colorful Club","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"I
melda","maxHP":49,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Chaotic Good ","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Reckless","desc":"At
the start of her turn, Imelda can gain advantage on all melee weapon attack rolls
during that turn, but attack rolls against her have advantage until the start of
her next turn."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":[],"dataSlug"
:"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"M
agnifico","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"ali
gnment":"Chaotic Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target.
5 (1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Action","desc":"On each of his turns, Magnifico can use a bonus
action to take the Dash, Disengage, or Hide action."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"NRH-CoI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"S
lurmy","maxHP":11,"armorClass":14,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble
Escape","desc":"Slurmy can take the Disengage or Hide action as a bonus action on
each of their turns."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"NRH-TCMC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Al
janor
Keenblade","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSa
ve":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"i
ntSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulne
rabilities":"None","damageImmunities":"None","damageResistances":"None","conditionI
mmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","
standardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"A
wakened
Zurkhwood","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,
"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target. 14 (3d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the tree remains motionless, it is indistinguishable from
a normal zurkhwood mushroom."},{"name":"Mute","desc":"If the awakened zurkhwood was
created by a myconid sovereign, it can't speak."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"One language known by its
creator","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"B
ridesmaid of
Zuggtmoy","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":11,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":8,"wisSave":-
1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8
","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Hallucination Spores","desc":"The bridesmaid ejects spores at one
creature it can see within 5 feet of it. The target must succeed on a DC 10
Constitution saving throw or be POISONED for 1 minute. While POISONED in this way,
the target is INCAPACITATED. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Infestation
Spores (1/Day)","desc":"The bridesmaid releases spores that burst out in a cloud
that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1
minute. Any flesh-and-blood creature in the cloud when it appears, or that enters
it later, must make a DC 10 Constitution saving throw. On a successful save, the
creature can't be infected by these spores for 24 hours. On a failed save, the
creature is infected with a disease called the spores of Zuggtmoy and also gains a
random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy
table in appendix D) that lasts until the creature is cured of the disease or dies.
While infected in this way, the creature can't be reinfected, and it must be repeat
the saving throw at the end of every 24 hours, ending the infection on a success.
On a failure, the infected creature's body is slowly taken over by fungal growth,
and after three such failed saves, the creature dies and is reanimated as a spore
servant if it's a type of creature that can be (see the \"Myconids\" entry in the
Monster Manual)."}],"legendaryActions":[],"specialAbilities":[{"name":"Fungus
Stride","desc":"Once on its turn, the bridesmaid can use 10 feet of its movement to
step magically into one living mushroom or fungus patch within 5 feet and emerge
from another within 60 feet of the first one, appearing in an unoccupied space
within 5 feet of the second mushroom or fungus patch. The mushrooms and patches
must be large or bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands Abyssal but can't
speak","speedWalk":20,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ca
ve
Badger","maxHP":0,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 30 ft., Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedBurrow":15,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"C
hamberlain of
Zuggtmoy","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":7,"dexSave":-
2,"conScore":14,"conSave":"+2","intScore":11,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
chamberlain makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."},
{"name":"Infestation Spores (1/Day)","desc":"The chamberlain releases spores that
burst out in a cloud that fills a 10-foot-radius sphere centered on it, and the
cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it
appears, or that enters it later, must make a DC 12 Constitution saving throw. On a
successful save, the creature can't be infected by these spores for 24 hours. On a
failed save, the creature is infected with a disease called the spores of Zuggtmoy
and also gains a random form of indefinite madness (determined by rolling on the
Madness of Zuggtmoy table in appendix D) that lasts until the creature is cured of
the disease or dies. While infected in this way, the creature can't be reinfected,
and it must be repeat the saving throw at the end of every 24 hours, ending the
infection on a success. On a failure, the infected creature's body is slowly taken
over by fungal growth, and after three such failed saves, the creature dies and is
reanimated as a spore servant if it's a type of creature that can be (see
the \"Myconids\" entry in the Monster Manual)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mushroom Portal","desc":"The chamberlain counts as
a mushroom for the Fungus Stride feature of the bridesmaid of Zuggtmoy."},
{"name":"Poison Spores","desc":"Whenever the chamberlain takes damage, it releases
a cloud of spores. Creatures within 5 feet of the chamberlain when this happens
must succeed on a DC 12 Constitution saving throw or be POISONED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on a success."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Undercommon","speedWalk":20,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"C
huul
Spore Servant","maxHP":93,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Frightened, Paralyzed,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two
pincer attacks."},{"name":"Pincer","desc":"Melee Weapon Attack +6 to hit, reach 10
ft., one target. 11 (2d6 + 4) bludgeoning damage. The target is GRAPPLED (Escape DC
14) if it is a Large or smaller creature and the spore servant doesn't have two
other creatures GRAPPLED."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"D
eepking Horgar Steelshadow
V","maxHP":52,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short
or Long Rest)","desc":"For 1 minute, Horgar magically increases in size, along with
anything he is wearing or carrying. While enlarged, Horgar is Large, doubles his
damage dice on Strength-based weapon attacks (included in the attacks), and makes
Strength checks and Strength saving throws with advantage. If Horgar lacks the room
to become Large, he attains the maximum size possible in the space available."},
{"name":"Invisibility (Recharges after a Short or Long Rest)","desc":"Horgar
magically turns INVISIBLE until he attacks, casts a spell, or uses his Enlarge, or
until his {@status concentration} is broken, up to 1 hour (as if {@status
concentration||concentrating} on a spell). Any equipment Horgar wears or carries is
INVISIBLE with him."},{"name":"Multiattack","desc":"Horgar makes two melee
attacks."},{"name":"+2 Warhammer","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 10 (1d8 + 6) bludgeoning damage, or 11 (1d10 + 6) bludgeoning
damage if used with two hands. While Horgar is enlarged, the damage increases to 15
((2d8 + 6)) or 17 (2d10 + 6) bludgeoning damage, respectively."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."},{"name":"Leadership (Recharges after a Short or Long
Rest)","desc":"For 1 minute, Horgar can utter a special command or warning whenever
a nonhostile creature that he can see within 30 feet of Horgar makes an attack roll
or a saving throw. The creature can add a (d4) to its roll provided it can hear and
understand Horgar. A creature can benefit from only one Leadership die at a time.
This effect ends if Horgar is INCAPACITATED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Duergar Resilience","desc":"Horgar has advantage on
saving throws against poison, spells, and illusions, as well as to resist being
CHARMED or PARALYZED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
Horgar has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks
that rely on sight."},{"name":"Gauntlets of Ogre Power","desc":"Horgar wields
Gauntlets of Ogre Power giving him a Strength score of 19 (+4)."},
{"name":"Brave","desc":"Horgar has advantage on saving throws against being
FRIGHTENED."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"Horgar adds 2
to its AC against one melee attack that would hit him. To do so, Horgar must see
the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Draconic, Giant,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
erro","maxHP":13,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":5,"wisSave":-3,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Hooked Shortspear","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 1 (1d4 - 1) piercing damage. If
the target is a creature, the derro can choose to deal no damage and try to trip
the target instead, in which case the target must succeed on a DC 9 Strength saving
throw or fall PRONE."},{"name":"Light Repeating Crossbow","desc":"{@atk rw} +4 to
hit, range 40/160 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Insanity","desc":"The
derro has advantage on saving throws against being CHARMED or FRIGHTENED."},
{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against
spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"D
roki","maxHP":31,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":5,"wisSave":-
3,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"2",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Droki makes two attacks with his shortsword"},
{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage. The sword is coated with serpent venom that
wears off after the first hit. A target subjected to the venom must make a DC 11
Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"Droki wears boots of speed."},
{"name":"Insanity","desc":"Droki has advantage on saving throws against being
CHARMED or FRIGHTENED."},{"name":"Sneak Attack (1/Turn)","desc":"Droki deals an
extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage
on the attack roll, or when the target is within 5 feet of an ally of Droki that
isn't INCAPACITATED and Droki doesn't have disadvantage on the attack roll."},
{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against
spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Droki's innate spellcasting ability is Charisma (spell save
DC 13). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Minor Illusion"},{"name":"Once a
Day/Each","desc":"Darkness, Fear, Shatter"}],"reactions":
[{"name":"Parry","desc":"Droki adds 3 to his AC against one melee attack that would
hit him. To do so, Droki must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
row Spore
Servant","maxHP":13,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Charmed, Frightened,
Paralyzed","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft. (blind beyond this radius)","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar
Darkhaft","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a
Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size,
along with anything it is wearing or carrying. While enlarged, the duergar is
Large, doubles its damage
dice on Strength-based weapon attacks (included in the attacks), and makes
Strength checks and Strength saving throws with advantage. If the duergar lacks the
room to become Large, it attains the maximum size possible in the space
available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while
enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit,
reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6
+ 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a
Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it
attacks, casts a spell, or uses its Enlarge, or until its {@status concentration}
is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
darkhaft's innate spellcasting ability is Intelligence (spell save DC 10) it can
innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Friends, Mage Hand"},{"name":"Once a Day/Each","desc":"Disguise
Self, Sleep"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar Keeper of the
Flame","maxHP":26,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Enlarge (Recharges after a
Short or Long Rest)","desc":"For 1 minute, the duergar magically increases in size,
along with anything it is wearing or carrying. While enlarged, the duergar is
Large, doubles its damage dice on Strength-based weapon attacks (included in the
attacks), and makes Strength checks and Strength saving throws with advantage. If
the duergar lacks the room to become Large, it attains the maximum size possible in
the space available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing
damage while enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4
to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage,
or 9 (2d6 + 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges
after a Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it
attacks, casts a spell, or uses its Enlarge, or until its {@status concentration}
is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
Keeper of the Flame's innate spellcasting ability is Wisdom (spell save DC 12.) It
can innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Friends, Message"},{"name":"Once a
Day/Each","desc":"Command"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
uergar Spore
Servant","maxHP":26,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Blinded, Charmed, Frightened,
Paralyzed","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft. (blind beyond this radius)","languages":"None","speedWalk":15,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"E
merald Enclave
Scout","maxHP":19,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"a
lignment":"Lawful Neutral ","standardActions":[{"name":"Multiattack","desc":"The
scout makes two melee attacks."},{"name":"War Pick","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"The scout has advantage on saving throws against poison."},
{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom
(PERCEPTION) checks that rely on hearing or sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"G
iant Riding
Lizard","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Spider
Climb","desc":"The lizard can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"G
risha","maxHP":33,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":16,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Grisha
makes two attacks with his +1 flail."},{"name":"+1 Flail","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) bludgeoning
damage"}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Grisha is a 6th-level-spellcaster. His spellcasting
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (4 Slots)","desc":"Cure Wounds, Divine Favor, Inflict Wounds, Protection
From Evil And Good, Shield Of Faith"},{"name":"Level 2 Spells (3
Slots)","desc":"Continual Flame, Hold Person, Magic Weapon, Spiritual Weapon"},
{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse, Dispel Magic, Spirit
Guardians"}],"reactions":[],"senses":"None","languages":"Common,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ha
nne
Hallen","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave"
:null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":17,"intS
ave":"+3","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerab
ilities":"None","damageImmunities":"None","damageResistances":"None","conditionImmu
nities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","sta
ndardActions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Elvish, Undercommon,
Common","spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"H
ook
Horror Spore
Servant","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Blinded, Charmed, Frightened,
Paralyzed","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The spore servant makes two hook
attacks."},{"name":"Hook","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one
target. 11 (2d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"I
xitxachitl","maxHP":18,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Barbed Tail","desc":"When a creature provokes an
opportunity attack from the ixitxachitl, the ixitxachitl can make the following
attack instead of using its bite."}],"senses":"Darkvision 60
ft.","languages":"Abyssal, Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"I
xitxachitl
Cleric","maxHP":18,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 4 (1d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The ixitxachitl is a 5th-level spellcaster that
uses Wisdom as its spellcasting ability (spell save DC 11, +3 to hit with spell
attacks). The ixitxachitl has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Create Or Destroy Water"},
{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence"},{"name":"Level 3
Spells (2 Slots)","desc":"Dispel Magic, Tongues"}],"reactions":[{"name":"Barbed
Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl,
the ixitxachitl can make the following attack instead of using its
bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"J
uvenile Hook
Horror","maxHP":39,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":null,"conScore":10,"conSave"
:null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaS
ave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"L
ords' Alliance
Guard","maxHP":11,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignm
ent":"Chaotic Good ","standardActions":[{"name":"Halberd","desc":"Melee Weapon
Attack +4 to hit, reach 10 ft., one target. 7 (1d10 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"The guard has advantage on saving throws against
poison."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"OotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"L
ords' Alliance
Spy","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The spy makes two
melee attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand
Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of its turns, the spy can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Sneak Attack (1/Turn)","desc":"The spy
deals an extra 7 ((2d6)) damage when it hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5 feet of an ally of the
spy that isn't INCAPACITATED and the spy doesn't have disadvantage on the attack
roll."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"N
arrak","maxHP":40,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":5,"wisSave":-
3,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"2",
"experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Armor
of Shadows (Recharges after a Short or Long Rest)","desc":"Narrak casts Mage Armor
on himself"},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"One with
Shadows","desc":"While he is in a dim light or darkness, Narrak can become
INVISIBLE. He remains so until he moves or takes an action or
reaction."}],"legendaryActions":[],"specialAbilities":
[{"name":"Insanity","desc":"Narrak has advantage on saving throws against being
CHARMED or FRIGHTENED."},{"name":"Magic Resistance","desc":"Narrak has advantage on
saving throws against spells and other magical effects."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, Narrak has disadvantage on attack rolls, as
well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"Narrak is a 5th-level spellcaster. His spellcasting
ability is Charisma (Save DC 13, +5 to hit with spell attacks) Narrak has two 2nd-
level spell slots, which he regains after finishing a short or long rest, and knows
the following warlock spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Eldritch Blast, Friends, Poison Spray"},{"name":"Level 2 Spells (2
Slots)","desc":"Armor Of Agathys, Charm Person, Hex, Hold Person, Ray Of
Enfeeblement, Spider Climb"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":132,"isActive":0,"unitName":"
Quenthel
Baenre","maxHP":132,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium","strS
core":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":"+8","
intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+12","chaScore":10,"chaSave":"
+11","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"
None","conditionImmunities":"None","challengeRating":"22","experiencePoints":0,"ali
gnment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Innate Spellcasting","desc":"Quenthel's spellcasting
ability is Charisma (spell save DC 19). She can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing
Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"T
he Pudding King","maxHP":49,"unitType":"humanoid","unitSize":"Small

","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
6","intScore":12,"intSave":"+1","wisScore":8,"wisSave":-
1,"chaScore":17,"chaSave":"+7","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"War Pick","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d8) piercing damage."},
{"name":"Change Shape","desc":"The Pudding King magically transforms into an
{@filter ooze|bestiary|type=ooze}, or back into his true form. He reverts to his
true form if he dies. Any equipment he is wearing or carrying is absorbed by the
new form. In ooze form, the Pudding King retains his alignment, hit points, Hit
Dice, and Intelligence, Wisdom, and Charisma scores, as well as this action. His
statistics and capabilities are otherwise replaced by those of the new form."},
{"name":"Create Green Slime (Recharges after a Long Rest)","desc":"The Pudding King
creates a patch of green slime (see \"Dungeon Hazards\" in chapter 5 of the Dungeon
Master's Guide). The slime appears on a section of wall, ceiling, or floor within
30 feet of the Pudding King."}],"legendaryActions":[],"specialAbilities":
[{"name":"Stone Camouflage","desc":"The Pudding King has advantage on Dexterity
(Stealth) checks made to hide in rocky terrain."},{"name":"Gnome
Cunning","desc":"The Pudding King has advantage on Intelligence, Wisdom, and
Charisma saving throws against magic."},{"name":"Insanity","desc":"The Pudding King
has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The Pudding
King's innate spellcasting ability is Intelligence (spell save DC 12). He can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Nondetection (self only)"},{"name":"Once a
Day/Each","desc":"Blindness/deafness, Blur, Disguise Self"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnomish, Terran,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"T
roglodyte Champion of
Laogzed","maxHP":59,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The troglodyte makes three
attacks: one with its bite and two with either its claws or its greatclub."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6
(1d4 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 6 (1d4 + 4) slashing damage."},
{"name":"Greatclub","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
8 (1d8 + 4) bludgeoning damage."},{"name":"Acid Spray {@recharge}","desc":"The
troglodyte spits acid in a line 15 feet long and 5 feet wide. Each creature in that
line must make a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Chameleon Skin","desc":"The troglodyte has
advantage on Dexterity (Stealth) checks made to hide."},
{"name":"Stench","desc":"Any creature other than a troglodyte that starts its turn
within 5 feet of the troglodyte must succeed on a DC 14 Constitution saving throw
or be POISONED until the start of the creature's next turn. On a successful saving
throw, the creature is immune to the stench of all troglodytes for 1 hour."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"OotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"V
ampiric
Ixitxachitl","maxHP":44,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Vampiric Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. The target
must succeed on a DC 11 Constitution saving throw or its hit point maximum is
reduced by an amount equal to the damage taken, and the ixitxachitl regains hit
points equal to that amount. The reduction lasts until the target finishes a long
rest. The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[{"name":"Barbed Tail","desc":"When a creature provokes an opportunity attack from
the ixitxachitl, the ixitxachitl can make the following attack instead of using its
bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"V
ampiric Ixitxachitl
Cleric","maxHP":44,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":7,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Vampiric Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. The target
must succeed on a DC 11 Constitution saving throw or its hit point maximum is
reduced by an amount equal to the damage taken, and the ixitxachitl regains hit
points equal to that amount. The reduction lasts until the target finishes a long
rest. The target dies if its hit point maximum is reduced to
0."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The ixitxachitl is a 5th-level spellcaster that
uses Wisdom as its spellcasting ability (Spell save DC 11, +3 to hit with spell
attacks). The ixitxachitl has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Create Or Destroy Water"},
{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person, Silence"},{"name":"Level 3
Spells (2 Slots)","desc":"Dispel Magic, Tongues"}],"reactions":[{"name":"Barbed
Tail","desc":"When a creature provokes an opportunity attack from the ixitxachitl,
the ixitxachitl can make the following attack instead of using its
bite."}],"senses":"Darkvision 60 ft.","languages":"Abyssal,
Ixitxachitl","speedWalk":0,"speedSwim":30,"spellList":[],"dataSlug":"OotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"V
eteran of the
Gauntlet","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"The veteran
makes two longsword attacks. If it has a shortsword drawn, it can also make a
shortsword attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage if used with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"Y
estabrod","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints"
:0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Slam","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 8 (3d4 + 1) bludgeoning damage
plus 7 (3d4) poison damage."},{"name":"Caustic Spores (1/Day)","desc":"Yestabrod
releases spores in a 30-foot cone. Each creature in that area must succeed on a DC
12 Dexterity saving throw or take (1d6) acid damage at the start of each of
Yestabrod's turns. A creature can repeat the saving throw at the end of each of its
turn, ending the effect on itself on a success."},{"name":"Infestation Spores
(1/Day)","desc":"Yestabrod releases spores that burst out in a cloud that fills a
10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any
flesh-and-blood creature in the cloud when it appears, or that enters it later,
must make a DC 12 Constitution saving throw. On a successful save, the creature
can't be infected by these spores for 24 hours. On a failed save, the creature is
infected with a disease called the spores of Zuggtmoy and also gains a random form
of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in
appendix D) that lasts until the creature is cured of the disease or dies. While
infected in this way, the creature can't be reinfected, and it must be repeat the
saving throw at the end of every 24 hours, ending the infection on a success. On a
failure, the infected creature's body is slowly taken over by fungal growth, and
after three such failed saves, the creature dies and is reanimated as a spore
servant if it's a type of creature that can be (see the \"Myconids\" entry in the
Monster Manual)."}],"legendaryActions":[{"name":"Corpse Burst","desc":"Gore, offal,
and acid erupt from a corpse within 20 feet of Yestabrod. Creatures within 10 feet
of the corpse must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) acid
damage."},{"name":"Foul Absorption","desc":"Yestabrod absorbs putrescence from a
corpse within 5 feet of it, regaining (1d8 + 2) hit points"}],"specialAbilities":
[{"name":"Legendary Resistance (1/Day)","desc":"If Yestabrod fails a saving throw,
it can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Y
oung Basilisk","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":null,"conScore":10,"conSave"
:null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaS
ave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 2 (1d4) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Petrifying
Gaze","desc":"If a creature starts its turn within 15 feet of the basilisk and the
two of them can see each other, the basilisk can force the creature to make a DC 12
Constitution saving throw if the basilisk isn't INCAPACITATED. On a failed save,
the creature magically begins to turn to stone and is RESTRAINED. It must repeat
the saving throw at the end of its next turn. On a success, the effect ends. On a
failure, the creature is PETRIFIED until freed by the Greater Restoration spell or
other magic."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":15,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"Y
oung Hook
Horror","maxHP":11,"armorClass":11,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":null,"conScore":10,"conSave"
:null,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaS
ave":null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":
0,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":15,"speedClimb":15,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Z
hentarim Thug","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment
":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The thug makes two
melee attacks"},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The thug has advantage on an attack roll against a creature if at
least one of the thug's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"OotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Da
gdra
Deepforge","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","str
Score":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,
"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":n
ull,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"OoW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Object
(Huge)","maxHP":0,"armorClass":10,"unitType":"Humanoid","unitSize":"Huge
","strScore":18,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 16 (2d12 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If
the object lacks legs or other appendages it can use for locomotion, it instead has
a flying speed of 30 feet and can hover. If the object is securely attached to a
surface or larger object, such as a chain bolted to a wall, its speed is
0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond
this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Object
(Large)","maxHP":0,"armorClass":10,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 12 (2d10 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If
the object lacks legs or other appendages it can use for locomotion, it instead has
a flying speed of 30 feet and can hover. If the object is securely attached to a
surface or larger object, such as a chain bolted to a wall, its speed is
0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond
this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Object
(Medium)","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (2d6 + 1) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If
the object lacks legs or other appendages it can use for locomotion, it instead has
a flying speed of 30 feet and can hover. If the object is securely attached to a
surface or larger object, such as a chain bolted to a wall, its speed is
0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond
this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Object
(Small)","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If
the object lacks legs or other appendages it can use for locomotion, it instead has
a flying speed of 30 feet and can hover. If the object is securely attached to a
surface or larger object, such as a chain bolted to a wall, its speed is
0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond
this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Object
(Tiny)","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":18,"dexSave":"+4","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 6 (1d4 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Animated","desc":"If
the object lacks legs or other appendages it can use for locomotion, it instead has
a flying speed of 30 feet and can hover. If the object is securely attached to a
surface or larger object, such as a chain bolted to a wall, its speed is
0."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft. (blind beyond
this radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PHB"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"A
erisi Kalinoth","maxHP":66,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+3","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmuni
ties":"None","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Windvane","desc":"Melee or Ranged Weapon Attack +9 to
hit, reach 5 ft. or range 20/60 ft., one target. 9 (1d6 + 6) piercing damage, or 10
(1d8 + 6) piercing damage if used with two hands to make a melee attack, plus 3
(1d6) lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Aerisi has advantage on saving throws against being CHARMED, and
magic can't put her to sleep."},{"name":"Howling Defeat","desc":"When Aerisi drops
to 0 hit points, her body disappears in a howling whirlwind that disperses quickly
and harmlessly. Anything she is wearing or carrying is left behind."},
{"name":"Legendary Resistance (2/Day)","desc":"If Aerisi fails a saving throw, she
can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Aerisi is a 12th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). Aerisi has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Gust|xge, Mage Hand, Message, Prestidigitation,
Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm
Person, Feather Fall, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Dust Devil|xge, Gust Of Wind, Invisibility"},{"name":"Level 3
Spells (3 Slots)","desc":"Fly, Gaseous Form, Lightning Bolt"},{"name":"Level 4
Spells (3 Slots)","desc":"Ice Storm, Storm Sphere|xge"},{"name":"Level 5 Spells (2
Slots)","desc":"Cloudkill, Seeming (cast each day)"},{"name":"Level 6 Spells (1
Slots)","desc":"Chain Lightning"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran, Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"B
astian Thermandar","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":9,"wisSave":-
1,"chaScore":18,"chaSave":"+4","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined","conditionImmunities":"None","challengeRating"
:"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Innate
Spellcasting","desc":"Bastian's innate spellcasting ability is Constitution (spell
save DC 13, +5 to hit with spell attacks). He can innately cast the following
spells:"},{"name":"At-Will Spells","desc":"Produce Flame"},{"name":"Once a
Day","desc":"Burning Hands"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"B
lack Earth
Guard","maxHP":39,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The guard
makes two melee attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[{"name":"Unyielding","desc":"When the guard is subjected to an effect that would
move it, knock it PRONE, or both, it can use its reaction to be neither moved nor
knocked PRONE."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"B
lack Earth
Priest","maxHP":45,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The priest
makes two melee attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +4 to hit,
reach 10 ft., one target. 7 (1d10 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest
is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13,
+5 to hit with spell attacks). It knows the following sorcerer spells:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Blade Ward, Light,
Mending, Mold Earth|xge"},{"name":"Level 1 Spells (4 Slots)","desc":"Earth Tremor|
xge, Expeditious Retreat, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Shatter, Spider Climb"},{"name":"Level 3 Spells (2
Slots)","desc":"Slow"}],"reactions":[{"name":"Unyielding","desc":"When the priest
is subjected to an effect that would move it, knock it PRONE, or both, it can use
its reaction to be neither moved nor knocked
PRONE."}],"senses":"None","languages":"Common, Terran","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"B
urrowshark","maxHP":82,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
burrowshark makes three melee attacks."},{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6 + 4)
piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a
melee attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Bond of the
Black Earth","desc":"The burrowshark is magically bound to a bulette trained to
serve as its mount. While mounted on its bulette, the burrowshark shares the
bulette's senses and can ride the bulette while it burrows. The bonded bulette
obeys the burrowshark's commands. If its mount dies, the burrowshark can train a
new bulette to serve as its bonded mount, a process requiring a
month."}],"spellActions":[],"reactions":[{"name":"Unyielding","desc":"When the
burrowshark is subjected to an effect that would move it, knock it PRONE, or both,
it can use its reaction to be neither moved nor knocked
PRONE."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"C
rushing Wave
Priest","maxHP":52,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"+3"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experienc
ePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest
is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13,
+5 to hit with spell attacks). It knows the following sorcerer spells:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Mage Hand, Minor
Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4
Slots)","desc":"Expeditious Retreat, Ice Knife|xge, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Blur, Hold Person"},{"name":"Level 3
Spells (2 Slots)","desc":"Sleet Storm"}],"reactions":
[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"C
rushing Wave
Reaver","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Sharktoothed
Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 +
2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against
a target is wearing no armor, the reaver deals an extra die of damage with this
sword."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5
ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"D
ark Tide Knight","maxHP":58,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The knight makes
two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9
(1d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Bonded Mount","desc":"The knight is magically bound to a beast with an
innate swimming speed trained to serve as its mount. While mounted on this beast,
the knight gains the beast's senses and ability to breathe underwater. The bonded
mount obeys the knight's commands. If its mount dies, the knight can train a new
beast to serve as its bonded mount, a process requiring a month."},{"name":"Sneak
Attack","desc":"The knight deals an extra 7 ((2d6)) damage when it hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 feet of an ally of the knight that isn't INCAPACITATED and the knight
doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":
[{"name":"Uncanny Dodge","desc":"When an attacker the knight can see hits it with
an attack, the knight can halve the damage against
it."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"D
rannin
Splithelm","maxHP":93,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":8,"wisSave":-
1,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Drannin makes three attacks with his greataxe."},
{"name":"Greataxe","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target.
17 (2d12 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Action Surge (Recharges after a Short or Long Rest)","desc":"Drannin
takes an additional action on his turn."},{"name":"Brute","desc":"A melee weapon
deals one extra die of its damage when Drannin hits with it (included in the
attack)."},{"name":"Dwarven Resilience","desc":"Drannin has advantage on saving
throws against poison."},{"name":"Indomitable (Recharges after a Short or Long
Rest)","desc":"Drannin can reroll a saving throw that he fails. He must use the new
roll."},{"name":"Second Wind (Recharges after a Short or Long
Rest)","desc":"Drannin can use a bonus action to regain 16 ((1d10 + 11)) hit
points."},{"name":"Special Equipment","desc":"Drannin wears a control amulet for
his {@creature shield guardian} (see the Monster Manual) and a ring of cold
resistance. He also carries a potion of frost giant strength."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"E
lizar
Dryflagon","maxHP":71,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":18,"wisSave":"+4","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Dagger +1","desc":"Melee or
Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4
+ 3) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Summon
Mephits (Recharges after a Long Rest)","desc":"By puffing on his pipe, Elizar can
use an action to cast Conjure Minor Elementals. If he does so, he summons four
smoke mephits."}],"spellActions":[{"name":"Spellcasting","desc":"Elizar is a 7th-
level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit
with spell attacks). Elizar has the following druid spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Guidance, Poison
Spray, Produce Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Animal
Friendship, Faerie Fire, Healing Word, Jump, Thunderwave"},{"name":"Level 2 Spells
(3 Slots)","desc":"Flame Blade, Spike Growth"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic, Stinking Cloud"},{"name":"Level 4 Spells (2
Slots)","desc":"Blight, Wall Of Fire"}],"reactions":
[],"senses":"None","languages":"Common, Druidic","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"E
ternal Flame
Guardian","maxHP":45,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":8,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The guard makes two melee
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 6 (1d8 + 2) slashing damage."},{"name":"Heavy Crossbow","desc":"{@atk
rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Flaming Weapon
(Recharges after a Short or Long Rest)","desc":"As a bonus action, the guard can
wreath one melee weapon it is wielding in flame. The guard is unharmed by this
fire, which lasts until the end of the guard's next turn. While wreathed in flame,
the weapon deals an extra 3 (1d6) fire damage on a hit."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"E
ternal Flame Priest","maxHP":52,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4
+ 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The priest is a 5th-level
spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with
spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Control Flames|xge, Create Bonfire|xge, Fire Bolt,
Light, Minor Illusion"},{"name":"Level 1 Spells
(4 Slots)","desc":"Burning Hands, Expeditious Retreat, Mage Armor"},{"name":"Level
2 Spells (3 Slots)","desc":"Blur, Scorching Ray"},{"name":"Level 3 Spells (2
Slots)","desc":"Fireball"}],"reactions":[],"senses":"None","languages":"Common,
Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"F
athomer","maxHP":52,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Neutral Evil ","standardActions":[{"name":"Constrict (Serpent Form
Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 9 (2d6 + 2)
bludgeoning damage. If the target is Medium or smaller, it is GRAPPLED (escape DC
12). Until the grapple ends, the target is RESTRAINED, and the fathomer can't
constrict another target."},{"name":"Dagger (Human Form Only)","desc":"Melee or
Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4
+ 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger (2/Day)","desc":"The fathomer can use its action to
polymorph into a Medium serpent composed of water, or back into its true form.
Anything the fathomer is wearing or carrying is subsumed into the serpent form
during the change, inaccessible until the fathomer returns to its true form. The
fathomer reverts to its true form after 4 hours, unless it can expend another use
of this trait. If the fathomer is knocked UNCONSCIOUS or dies, it also reverts to
its true form."},{"name":"Olhydra's Armor (Human Form Only)","desc":"The fathomer
can cast Mage Armor at will, without expending material
components."}],"spellActions":[{"name":"Spellcasting (Human Form Only)","desc":"The
fathomer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell
save DC 12, +4 to hit with spell attacks). It has two 3rd-level spell slots, which
it regains after finishing a short or long rest, and knows the following warlock
spells:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill Touch, Eldritch
Blast, Mage Hand"},{"name":"Level 3 Spells (2 Slots)","desc":"Armor Of Agathys,
Expeditious Retreat, Hex, Invisibility, Vampiric Touch"}],"reactions":
[],"senses":"None","languages":"Aquan, Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"F
eathergale
Knight","maxHP":33,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The knight
makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing
damage if used with two hands."},{"name":"Spear","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing
damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee
attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The knight is a 1st-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
It knows the following sorcerer spell:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Gust|xge, Light, Message, Ray Of Frost"},{"name":"Level 1 Spells (2
Slots)","desc":"Expeditious Retreat, Feather Fall"}],"reactions":
[],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fe
nnor","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None",
"conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignment"
:"","standardActions":[{"name":"Multiattack","desc":"Fennor makes two attacks with
her greatsword"},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 10 (2d6 + 3) slashing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Flamewrath","maxHP":105,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3"
,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":
"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"ali
gnment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wreathed in
Flame","desc":"For the flamewrath, the warm version of the Fire Shield spell has a
duration of \"until dispelled.\" The fire shield burns for 10 minutes after the
flamewrath dies, consuming its body."}],"spellActions":
[{"name":"Spellcasting","desc":"The flamewrath is a 7th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Control Flames|xge, Fire Bolt, Friends, Light, Minor Illusion"},
{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Color Spray, Mage
Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Scorching Ray, Suggestion"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Hypnotic Pattern"},
{"name":"Level 4 Spells (1 Slots)","desc":"Fire Shield (see Wreathed in
Flame)"}],"reactions":[],"senses":"None","languages":"Common,
Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"G
ar Shatterkeel","maxHP":97,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":18,"wisSave":"+4","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Gar makes two melee attacks, one with his claw and
one with Drown|PotA."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 9 (2d6 + 2) bludgeoning damage, and the target is GRAPPLED
(escape DC 13). Until the grapple ends, Gar can't attack other creatures with his
claw."},{"name":"Drown","desc":"Melee or Ranged Weapon Attack +7 to hit, reach 5
ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage plus 4 (1d8) cold
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Gar can breathe air and water."},{"name":"Legendary
Resistance (2/Day)","desc":"If Gar fails a saving throw, he can choose to succeed
instead."},{"name":"Water Walk","desc":"Gar can stand and move on liquid surfaces
as if they were solid ground."},{"name":"Watery Fall","desc":"When Gar drops to 0
hit points, his body collapses into a pool of inky water that rapidly disperses.
Anything he was wearing or carrying is left behind."}],"spellActions":
[{"name":"Spellcasting","desc":"Gar is a 9th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the
following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mending, Resistance, Shape Water|xge"},{"name":"Level 1 Spells (4
Slots)","desc":"Create Or Destroy Water, Cure Wounds, Fog Cloud, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Darkvision, Hold Person, Protection From
Poison"},{"name":"Level 3 Spells (3 Slots)","desc":"Call Lightning, Sleet Storm,
Tidal Wave|xge"},{"name":"Level 4 Spells (3 Slots)","desc":"Control Water, Ice
Storm"},{"name":"Level 5 Spells (1 Slots)","desc":"Scrying"}],"reactions":
[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Ghald","maxHP":102,"armorClass":15,"unitType":"humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":17,"dexSave":"+6","conScore":16,"conSave"
:"+6","intScore":14,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":17,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Ghald
makes three attacks, one with his bite and two with his shortswords."},
{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one creature. 9 (2d4 + 4) piercing
damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one creature. 11 (2d6 + 4) piercing damage."},{"name":"Garrote","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one Medium or Small creature against which
Ghald has advantage on the attack roll. 9 (2d4 + 4) bludgeoning damage, and the
target is GRAPPLED (escape DC 15). Until the grapple ends, the target can't
breathe, and Ghald has advantage on attack rolls against it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Assassinate","desc":"During its first turn, Ghald
has advantage on attack rolls against any creature that hasn't taken a turn. Any
hit Ghald scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a
critical hit."},{"name":"Limited Amphibiousness","desc":"Ghald can breathe air and
water, but he needs to be submerged at least once every 4 hours to avoid
suffocating."},{"name":"Shark Telepathy","desc":"Ghald can magically command any
shark within 120 feet of him, using a limited telepathy."},{"name":"Sneak
Attack","desc":"Ghald deals an extra 14 ((4d6)) damage when he hits a target with a
weapon attack and has advantage on the attack roll, or when the target is within 5
feet of an ally of Ghald's that isn't INCAPACITATED and Ghald doesn't have
disadvantage on the attack roll."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common,
Sahuagin","speedWalk":30,"speedSwim":50,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"H
ellenrae","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Blinded,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"Hellenrae makes three melee
attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 9 (1d10 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Evasion","desc":"If Hellenrae is subjected to an
effect that allows her to make a Dexterity saving throw to take only half damage,
she instead takes no damage if she succeeds on the saving throw, and only half
damage if she fails."},{"name":"Stunning Strike Recharge 5","desc":"When Hellenrae
hits a target with a melee weapon attack, the target must succeed on a DC 13
Constitution saving throw or be STUNNED until the end of Hellenrae's next turn."},
{"name":"Unarmored Defense","desc":"While Hellenrae is wearing no armor and
wielding no shield, her AC includes her Wisdom modifier."},{"name":"Unarmored
Movement","desc":"While Hellenrae is wearing no armor and wielding no shield, her
speed increases by 20 feet (included in her speed)."}],"spellActions":
[],"reactions":[{"name":"Parry and Counter","desc":"Hellenrae adds 3 to her AC
against one melee or ranged weapon attack that would hit her. To do so, she must be
able to sense the attacker with her blindsight. If the attack misses, Hellenrae can
make one melee attack against the attacker if it is within her
reach."}],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Common, Terran","speedWalk":50,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ho
wling Hatred
Initiate","maxHP":9,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":10,"intSave":0,"wisScore":9,"wisSave":-
1,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/8","
experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Guiding Wind (Recharges after a Short or Long
Rest)","desc":"As a bonus action, the initiate gains advantage on the next ranged
attack roll it makes before the end of its next turn."},{"name":"Hold
Breath","desc":"The initiate can hold its breath for 30 minutes."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"H
owling Hatred
Priest","maxHP":45,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":10,"conSave"
:0,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The priest
makes two melee attacks or two ranged attacks."},{"name":"Scimitar","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Hold Breath","desc":"The priest can hold its breath
for 30 minutes."}],"spellActions":[{"name":"Spellcasting","desc":"The priest is a
5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4
to hit with spell attacks). It knows the following sorcerer spells:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Blade Ward, Gust|xge, Light,
Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Feather Fall, Shield, Witch Bolt"},{"name":"Level 2 Spells (3
Slots)","desc":"Dust Devil|xge, Gust Of Wind"},{"name":"Level 3 Spells (2
Slots)","desc":"Gaseous Form"}],"reactions":[],"senses":"None","languages":"Auran,
Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"H
urricane","maxHP":33,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The hurricane
makes two melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the hurricane is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."},{"name":"Unarmored Movement","desc":"While
the hurricane is wearing no armor and wielding no shield, its walking speed
increases by 15 feet (included in its speed)."}],"spellActions":
[{"name":"Spellcasting","desc":"The hurricane is a 3rd-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It
knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Blade Ward, Gust|xge, Light, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Feather Fall, Jump, Thunderwave"},{"name":"Level 2 Spells
(2 Slots)","desc":"Gust Of Wind"}],"reactions":[{"name":"Deflect
Missiles","desc":"When the hurricane is hit by a ranged weapon attack, it reduces
the damage from the attack by (1d10 + 9). If the damage is reduced to 0, the
hurricane can catch the missile if it is small enough to hold in one hand and the
hurricane has at least one hand free."}],"senses":"None","languages":"Auran,
Common","speedWalk":45,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"
Imix","maxHP":325,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":24,"dexSave":"+13","conScore":22,"conSave
":"+12","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":23,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified,
Poisoned, Prone,
Restrained","challengeRating":"19","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Imix makes two slam attacks or
two flame blast attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit,
reach 10 ft., one target. 18 (2d10 + 7) bludgeoning damage plus 18 (5d6) fire
damage."},{"name":"Flame Blast","desc":"{@atk rs} +12 to hit, range 250 ft., one
target. 35 (10d6) fire damage."},{"name":"Summon Elementals (1/Day)","desc":"Imix
summons up to three {@creature fire elemental||fire elementals} and loses 30 hit
points for each elemental he summons. Summoned elementals have maximum hit points,
appear within 100 feet of Imix, and disappear if Imix is reduced to 0 hit
points."}],"legendaryActions":[{"name":"Heat Wave","desc":"Imix creates a blast of
heat within 300 feet of himself. Each creature in the area in physical contact with
metal objects (for example, carrying metal weapons or wearing metal
armor) takes 9 (2d8) fire damage. Each creature in the area that isn't resistant
or immune to fire damage must make a DC 21 Constitution saving throw or gain one
level of EXHAUSTION."},{"name":"Teleport (Costs 2 Actions)","desc":"Imix magically
teleports up to 120 feet to an unoccupied space he can see. Anything Imix is
wearing or carrying isn't teleported with him."},{"name":"Combustion (Costs 3
Actions)","desc":"Imix causes one creature he can see within 30 feet of him to
burst into flames. The target must make a DC 21 Constitution saving throw. On a
failed save, the target takes 70 (20d6) fire damage and catches fire. A target on
fire takes 10 (3d6) fire damage when it starts its turn, and remains on fire until
it or another creature takes an action to douse the flames. On a successful save,
the target takes half as much damage and doesn't catch fire."}],"specialAbilities":
[{"name":"Empowered Attacks","desc":"Imix's slam attacks are treated as magical for
the purpose of bypassing resistance and immunity to nonmagical attacks."},
{"name":"Fire Aura","desc":"At the start of each of Imix's turns, each creature
within 10 feet of him takes 17 (5d6) fire damage, and flammable objects in the aura
that aren't being worn or carried ignite. A creature also takes 17 (5d6) fire
damage if it touches Imix or hits him with a melee attack while within 10 feet of
him, and a creature takes that damage the first time on a turn that Imix moves into
its space. Nonmagical weapons that hit Imix are destroyed by fire immediately after
dealing damage to him"},{"name":"Fire Form","desc":"Imix can enter a hostile
creature's space and stop there. He can move through a space as narrow as 1 inch
without squeezing if fire could pass through that space."},
{"name":"Illumination","desc":"Imix sheds bright light in a 60-foot radius and dim
light for an additional 60 feet."},{"name":"Legendary Resistance
(3/Day)","desc":"If Imix fails a saving throw, he can choose to succeed instead."},
{"name":"Magic Resistance","desc":"Imix has advantage on saving throws against
spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Imix's innate spellcasting ability is Charisma (spell save DC
20, +12 to hit with spell attacks). He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Fireball, Wall
Of Fire"},{"name":"Thrice a Day/Each","desc":"Fire Storm, Haste,
Teleport"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Common,
Ignan","speedWalk":50,"speedFly":50,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Marlos
Urnrayle","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Marlos makes three melee attacks, one with his snake
hair and two with Ironfang|PotA."},{"name":"Snake Hair","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 14 (4d6)
poison damage."},{"name":"Ironfang","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) thunder
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Earthen
Defeat","desc":"When Marlos drops to 0 hit points, his body transforms into mud and
collapses into a pool. Anything he is wearing or carrying is left behind."},
{"name":"Earth Passage","desc":"Marlos can move in {@quickref difficult terrain||3}
composed of anything made from earth or stone as if it were normal terrain. He can
move through solid earth and rock as if it were {@quickref difficult terrain||3}.
If he ends his turn there, he is shunted into the nearest space he last
occupied."},{"name":"Legendary Resistance (2/Day)","desc":"If Marlos fails a saving
throw, he can choose to succeed instead."},{"name":"Petrifying Gaze","desc":"When a
creature that can see Marlos's eyes starts its turn within 30 feet of him, Marlos
can force it to make a DC 14 Constitution saving throw if Marlos isn't
INCAPACITATED and can see the creature. If the saving throw fails by 5 or more, the
creature is instantly PETRIFIED. Otherwise, a creature that fails the save begins
to turn to stone and is RESTRAINED. The RESTRAINED creature must repeat the saving
throw at the end of its next turn, becoming PETRIFIED on a failure or ending the
effect on a success. The petrification lasts until the creature is freed by the
Greater Restoration spell or other magic."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 60 ft.","languages":"Common,
Terran","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"M
iraj Vizann","maxHP":82,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":18,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Staff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5
(1d8 + 1) bludgeoning damage when used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Earth Walk","desc":"Moving through {@quickref
difficult terrain||3} made of earth or stone costs Miraj no extra
movement."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Miraj's innate
spellcasting ability is Constitution (spell save DC 14). He can innately cast the
following spell, requiring no material components:"},{"name":"Once a
Day","desc":"Pass Without Trace"}],"reactions":
[],"senses":"None","languages":"Common, Primordial","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":526,"isActive":0,"unitName":"
Ogrémoch","maxHP":526,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+14","dexScore":11,"dexSave":0,"conScore":28,"conSave":"
+15","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+8","chaScore":22,"chaSave"
:"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistan
ces":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Paralyzed, Petrified,
Poisoned, Prone","challengeRating":"20","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"Ogrémoch makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Boulder","desc":"{@atk rw} +6
to hit, range 500 ft., one target. 46 (7d10 + 8) bludgeoning damage. If the target
is a creature, it must succeed on a DC 23 Strength saving throw or be knocked
PRONE."},{"name":"Summon Elementals (1/Day)","desc":"Ogrémoch summons up to three
{@creature earth elemental||earth elementals} and loses 30 hit points for each
elemental he summons. Summoned elementals have maximum hit points, appear within
100 feet of Ogrémoch, and disappear if Ogrémoch is reduced to 0 hit
points."}],"legendaryActions":[{"name":"Illuminating Crystals","desc":"Ogrémoch's
crystalline protrusions flare. Each creature within 30 feet of Ogrémoch becomes
outlined in orange light, shedding dim light in a 10-foot radius. Any attack roll
against an affected creature has advantage if the attacker can see it, and the
affected creature can't benefit from being INVISIBLE."},{"name":"Stomp (Costs 2
Actions)","desc":"Ogrémoch stomps the ground, creating an earth tremor that extends
in a 30-foot radius. Other creatures standing on the ground in that radius must
succeed on a DC 23 Dexterity saving throw or fall PRONE."},{"name":"Create Gargoyle
(Costs 3 Actions)","desc":"Ogrémoch's hit points are reduced by 50 as he breaks off
a chunk of his body and places it on the ground in an unoccupied space within 15
feet of him. The chunk of rock instantly transforms into a GARGOYLE and acts on the
same initiative count as Ogrémoch. Ogrémoch can't use this action if he has 50 hit
points or fewer. The gargoyle obeys Ogrémoch's commands and fights until
destroyed."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Ogrémoch's
slam attacks are treated as magical and adamantine for the purpose of bypassing
resistance and immunity to nonmagical attacks."},{"name":"Legendary Resistance
(3/Day)","desc":"If Ogrémoch fails a saving throw, he can choose to succeed
instead."},{"name":"Magic Resistance","desc":"Ogrémoch has advantage on saving
throws against spells and other magical effects."},{"name":"Siege
Monster","desc":"Ogrémoch deals double damage to objects and structures with his
melee and ranged weapon attacks."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Ogrémoch's innate spellcasting ability is Charisma (spell
save DC 20, +12 to hit with spell attacks). He can innately cast the following
spells, requiring no material components:"},{"name":"At-Will Spells","desc":"Meld
Into Stone, Move Earth, Wall Of Stone"}],"reactions":[],"senses":"Blindsight 120
ft., Tremorsense 120 ft.","languages":"Common,
Terran","speedWalk":50,"speedBurrow":50,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":324,"isActive":0,"unitName":"
Olhydra","maxHP":324,"armorClass":18,"unitType":"Humanoid","unitSize":"H
uge
","strScore":21,"strSave":"+11","dexScore":22,"dexSave":"+6","conScore":24,"conSave
":"+13","intScore":17,"intSave":"+3","wisScore":18,"wisSave":"+10","chaScore":23,"c
haSave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Frightened,
Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Olhydra makes two slam attacks
or two water jet attacks."},{"name":"Slam","desc":"Melee Weapon Attack +11 to hit,
reach 10 ft., one target. 21 (3d10 + 5) bludgeoning damage, and the target is
GRAPPLED (escape DC 19). Olhydra can grapple up to four targets. When Olhydra
moves, all creatures she is grappling move with her."},{"name":"Water
Jet","desc":"{@atk rw} +12 to hit, range 120 ft., one target. 21 (6d6) bludgeoning
damage, and the target is knocked PRONE if it fails a DC 19 Strength saving
throw."},{"name":"Summon Elementals (1/Day)","desc":"Olhydra summons up to three
{@creature water elemental||water elementals} and loses 30 hit points for each
elemental she summons. Summoned elementals have maximum hit points, appear within
100 feet of Olhydra, and disappear if Olhydra is reduced to 0 hit
points."}],"legendaryActions":[{"name":"Crush","desc":"One creature that Olhydra is
grappling is crushed for 21 (3d10 + 5) bludgeoning damage."},{"name":"Fling (Costs
2 Actions)","desc":"Olhydra releases one creature she is grappling by flinging the
creature up to 60 feet away from her, in a direction of her choice. If the flung
creature comes into contact with a solid surface, such as a wall or floor, the
creature takes (1d6) bludgeoning damage for every 10 feet it was flung."},
{"name":"Water to Acid (Costs 3 Actions)","desc":"Olhydra transforms her watery
body into acid. This effect lasts until Olhydra's next turn. Any creature that
comes into contact with Olhydra or hits her with a melee attack while standing
within 5 feet of her takes 11 (2d10) acid damage. Any creature GRAPPLED by Olhydra
takes 22 (4d10) acid damage at the start of its turn."}],"specialAbilities":
[{"name":"Empowered Attacks","desc":"Olhydra's slam attacks are treated as magical
for the purpose of bypassing resistance and immunity to nonmagical attacks."},
{"name":"Legendary Resistance (3/Day)","desc":"If Olhydra fails a saving throw, she
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Olhydra has
advantage on saving throws against spells and other magical effects."},
{"name":"Water Form","desc":"Olhydra can enter a hostile creature's space and stop
there. She can move through a space as narrow as 1 inch wide without
squeezing."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Olhydra's
innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell
attacks). She can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Wall Of Ice"},{"name":"Once a
Day","desc":"Storm Of Vengeance"},{"name":"Thrice a Day","desc":"Ice
Storm"}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Aquan","speedWalk":50,"speedSwim":100,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"O
ne-Eyed Shiver","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."},{"name":"Eye of Frost","desc":"The one-eyed shiver casts Ray Of
Frost from its missing eye. If it hits, the target is also RESTRAINED. A target
RESTRAINED in this way can end the condition by using an action, succeeding on a DC
13 Strength check."}],"legendaryActions":[],"specialAbilities":[{"name":"Chilling
Mist","desc":"While it is alive, the one-eyed shiver projects an aura of cold mist
within 10 feet of itself. If the one-eyed shiver deals damage to a creature in this
area, the creature also takes 5 (1d10) cold damage."}],"spellActions":
[{"name":"Spellcasting","desc":"The one-eyed shiver is a 5th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Chill Touch, Mage Hand"},{"name":"Level 1 Spells (4
Slots)","desc":"Fog Cloud, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Mirror Image, Misty Step"},{"name":"Level 3 Spells (2
Slots)","desc":"Fear"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"O
reioth","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+3","wisScore":9,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +3 to hit, reach
5 ft., one target. 3 (1d4 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Grim Harvest","desc":"Once per turn when Oreioth
kills one or more creatures with a spell of 1st level or higher, he regains hit
points equal to twice the spell's level."},{"name":"Swift Animation (Recharges
after a Long Rest)","desc":"When a living Medium or Small humanoid within 30 feet
of Oreioth dies, he can use an action on his next turn to cast Animate Dead on that
humanoid's corpse, instead of using the spell's normal casting
time."}],"spellActions":[{"name":"Spellcasting","desc":"Oreioth is a 6th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit
with spell attacks). He has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Chill Touch, Minor Illusion, Prestidigitation,
Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"False Life, Mage Armor,
Magic Missile, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown
Of Madness, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead,
Vampiric Touch"}],"reactions":[],"senses":"None","languages":"Abyssal,
Common","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Razerblast","maxHP":112,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"None","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The razerblast makes three melee
attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5
ft. or range 20/60 ft., one target. 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3)
piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Searing
Armor","desc":"The razerblast's armor is hot. Any creature grappling the razerblast
or GRAPPLED by it takes 5 (1d10) fire damage at the end of that creature's turn."},
{"name":"Shrapnel Explosion","desc":"When the razerblast drops to 0 hit points, a
flaming orb in its chest explodes, destroying the razerblast's body and scattering
its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes
must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on
a failed save, or half as much damage on a successful one."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Ignan","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Rh
undorth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":18,"strSave
":"+4","dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"int
Save":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnera
bilities":"None","damageImmunities":"None","damageResistances":"None","conditionImm
unities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"","st
andardActions":[{"name":"Warhammer","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 9 (1d8 + 4) bludgeoning damage, or 10 (1d10 + 4) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
acred Stone Monk","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/
2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The monk makes two melee attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2)
bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the monk is wearing no armor and wielding no shield, its AC
includes its Wisdom modifier."},{"name":"Unarmored Movement","desc":"While the monk
is wearing no armor and wielding no shield, its walking speed increases by 10 feet
(included in its speed)."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"The monk adds 2 to its AC against one melee or ranged
weapon attack that would hit it. To do so, the monk must see the
attacker."}],"senses":"Tremorsense 10
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"S
hoalar Quanderil","maxHP":60,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+
3","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or
Ranged Weapon Attack +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. 3 (1d4
+ 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Shoalar can breathe air and water."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Shoalar's innate spellcasting ability is
Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast
the following spells:"},{"name":"At-Will Spells","desc":"Shape Water|xge"},
{"name":"Once a Day","desc":"Create Or Destroy Water"}],"reactions":
[],"senses":"None","languages":"Aquan,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"S
kyweaver","maxHP":44,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The Skyweaver is a 6th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
It knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Blade Ward, Light, Message, Ray Of Frost, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Feather Fall, Mage Armor, Witch Bolt"},
{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Invisibility"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fly, Lightning Bolt"}],"reactions":
[],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"S
tonemelder","maxHP":75,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":17,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Black Earth Rod","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage.
The Stonemelder can also expend a spell slot to deal extra damage, dealing (2d8)
bludgeoning damage for a 1st level slot, plus an additional (1d8) for each level of
the slot above 1st."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the Stonemelder dies, it turns to stone and explodes in a burst
of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of
the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11
(2d10) bludgeoning damage on a failed save, or half as much damage on a successful
one."}],"spellActions":[{"name":"Spellcasting","desc":"The Stonemelder is a 7th-
level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to
hit with spell attacks). It knows the following sorcerer spells:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Acid Splash, Blade Ward, Light, Mending, Mold
Earth|xge"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, False
Life, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Maximilian's Earthen
Grasp|xge, Shatter"},{"name":"Level 3 Spells (3 Slots)","desc":"Erupting Earth|xge,
Meld Into Stone"},{"name":"Level 4 Spells (1
Slots)","desc":"Stoneskin"}],"reactions":[],"senses":"Tremorsense 30
ft.","languages":"Common, Terran","speedWalk":30,"spellList":[],"dataSlug":"PotA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"T
hurl Merosska","maxHP":71,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Thurl makes
two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},
{"name":"Lance","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9
(1d12 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Thurl is a 5th-level spellcaster.
His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell
attacks). Thurl knows the following sorcerer spells:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Friends, Gust|xge, Light, Message, Ray Of Frost"},
{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious Retreat, Feather Fall,
Jump"},{"name":"Level 2 Spells (3 Slots)","desc":"Levitate, Misty Step"},
{"name":"Level 3 Spells (2 Slots)","desc":"Haste"}],"reactions":
[{"name":"Parry","desc":"Thurl adds 2 to his AC against one melee attack that would
hit him. To do so, Thurl must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Auran, Common","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Vanifer","maxHP":112,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":17,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":19,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Vanifer makes two attacks."},
{"name":"Tinderstrike","desc":"Melee or Ranged Weapon Attack +9 to hit, reach 5 ft.
or range 20/60 ft., one target. 7 (1d4 + 5) piercing damage plus 7 (2d6) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Funeral
Pyre","desc":"When Vanifer drops to 0 hit points, her body is consumed in a flash
of fire and smoke. Anything she was wearing or carrying is left behind among
ashes."},{"name":"Legendary Resistance (2/Day)","desc":"If Vanifer fails a saving
throw, she can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Vanifer is a 10th-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks).
Vanifer knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Chill Touch, Fire Bolt, Friends, Mage Hand, Message, Produce Flame,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Chromatic
Orb, Hellish Rebuke, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Darkness,
Detect Thoughts, Misty Step, Scorching Ray"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fireball, Hypnotic Pattern"},{"name":"Level 4 Spells
(3 Slots)","desc":"Wall Of Fire"},{"name":"Level 5 Spells (2
Slots)","desc":"Dominate Person"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Ignan, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"W
iggan Nettlebee","maxHP":36,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":15,"wisSave":"+2","chaScore":13,"chaSave":"+1","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Wiggan makes two attacks with
his wooden
cane."},{"name":"Wooden Cane","desc":"Melee Weapon Attack +0 to hit (+4 to hit
with shillelagh), reach 5 ft., one target. 1 (1d4 - 1) bludgeoning damage, or 6
(1d8 + 2) bludgeoning damage with shillelagh."}],"legendaryActions":
[],"specialAbilities":[{"name":"Brave Devotion","desc":"Wiggan has advantage on
saving throws against being CHARMED or FRIGHTENED."}],"spellActions":
[{"name":"Spellcasting","desc":"Wiggan is a 4th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Light, Mending, Shillelagh, Thaumaturgy"},{"name":"Level
1 Spells (4 Slots)","desc":"Animal Friendship, Cure Wounds, Healing Word, Inflict
Wounds, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Barkskin,
Spike Growth, Spiritual Weapon"}],"reactions":
[],"senses":"None","languages":"Common, Halfling","speedWalk":30,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"W
indharrow","maxHP":55,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Windharrow
makes two melee attacks."},{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one creature. 7 (1d8 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Windharrow has advantage on
saving throws against being CHARMED, and magic can't put him to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Windharrow is an 8th-level
spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with
spell attacks). Windharrow knows the following bard spells:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Friends, Prestidigitation, Vicious Mockery"},
{"name":"Level 1 Spells (4 Slots)","desc":"Disguise Self, Dissonant Whispers,
Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Shatter,
Silence"},{"name":"Level 3 Spells (3 Slots)","desc":"Nondetection, Sending,
Tongues"},{"name":"Level 4 Spells (2 Slots)","desc":"Confusion, Dimension
Door"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Auran, Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":283,"isActive":0,"unitName":"
Yan-C-Bin","maxHP":283,"armorClass":22,"unitType":"Humanoid","unitSize":"Huge
","strScore":18,"strSave":"+4","dexScore":24,"dexSave":"+13","conScore":24,"conSave
":"+7","intScore":16,"intSave":"+3","wisScore":21,"wisSave":"+11","chaScore":23,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined","damageResistances":"undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Frightened, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"18","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Yan-C-Bin makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 20 (3d8 + 7) force damage plus 10 (3d6) lightning damage."},
{"name":"Thundercrack (Recharges after a Short or Long Rest)","desc":"Yan-C-Bin
unleashes a terrible thundercrack in a 100-foot-radius sphere centered on himself.
All other creatures in the area must succeed on a DC 24 Constitution saving throw
or take 31 (9d6) thunder damage and be DEAFENED for 1 minute. On a successful save,
a creature takes half as much damage and is DEAFENED until the start of Yan-C-Bin's
next turn."},{"name":"Change Shape","desc":"Yan-C-Bin polymorphs into a Medium
humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form
for up to 1 hour. Reverting to his true form requires an action."},{"name":"Summon
Elementals (1/Day)","desc":"Yan-C-Bin summons up to three {@creature air
elemental||air elementals} and loses 30 hit points for each elemental he summons.
Summoned elementals have maximum hit points, appear within 100 feet of Yan-C-Bin,
and disappear if Yan-C-Bin is reduced to 0 hit points."}],"legendaryActions":
[{"name":"Peal of Thunder","desc":"Yan-C-Bin unleashes a peal of thunder that can
be heard out to a range of 300 feet. Each creature within 30 feet of Yan-C-Bin
takes 5 (1d10) thunder damage."},{"name":"Teleport (Costs 2 Actions)","desc":"Yan-
C-Bin magically teleports up to 120 feet to an unoccupied space he can see.
Anything Yan-C-Bin is wearing or carrying is teleported with him."},
{"name":"Suffocate (Costs 3 Actions)","desc":"Yan-C-Bin steals the air of one
breathing creature he can see within 60 feet of him. The target must make a DC 21
Constitution saving throw. On a failed save, the target drops to 0 hit points and
is dying. On a successful save, the target can't breathe or speak until the start
of its next turn."}],"specialAbilities":[{"name":"Air Form","desc":"Yan-C-Bin can
enter a hostile creature's space and stop there. He can move through a space as
narrow as 1 inch wide without squeezing if air could pass through that space."},
{"name":"Empowered Attacks","desc":"Yan-C-Bin's slam attacks are treated as magical
for the purpose of bypassing resistance and immunity to nonmagical attacks."},
{"name":"Legendary Resistance (3/Day)","desc":"If Yan-C-Bin fails a saving throw,
he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Yan-C-Bin
has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Yan-C-Bin's
innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell
attacks). He can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Gust Of Wind, Invisibility,
Lightning Bolt"},{"name":"Twice a Day/Each","desc":"Chain Lightning, Cloudkill,
Haste"}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Auran","speedWalk":50,"speedFly":150,"spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Zegdar","maxHP":117,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strS
core":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"
intScore":11,"intSave":0,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"ali
gnment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"PotA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"
Criosphinx","maxHP":228,"armorClass":18,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The sphinx makes a ram attack
and two claw attacks."},{"name":"Ram","desc":"Melee Weapon Attack +9 to hit, reach
5 ft., one target. 17 (3d8 + 4) bludgeoning damage."},{"name":"Claw","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) slashing
damage."}],"legendaryActions":[{"name":"Ram Attack","desc":"The sphinx makes one
ram attack."},{"name":"Teleport (Costs 2 Actions)","desc":"The sphinx magically
teleports, along with any equipment it is wearing or carrying, up to 120 feet to an
unoccupied space it can see."}],"specialAbilities":
[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense
its emotions or read its thoughts, as well as any divination spell that it refuses.
Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have
disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Understands Common,
Sphinx","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"PSA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Manticore, Heart-
Piercer","maxHP":136,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The manticore
makes two attacks, one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11
(2d6 + 4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 13 (2d8 + 4)
slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack +7 to hit, reach
10 ft., one target. 11 (2d6 + 4) piercing damage. The target must make a DC 14
Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"PSA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
erpopard","maxHP":52,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage, and the target must
make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The serpopard has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the
serpopard moves at least 20 feet straight toward a creature and then hits it with a
claw attack on the same turn, that target must succeed on a DC 14 Strength saving
throw or be knocked PRONE. If the target is PRONE, the serpopard can make one bite
attack against it as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"PSA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"H
omarid","maxHP":44,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":8,"dexSave":-
1,"conScore":13,"conSave":"+1","intScore":9,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The homarid makes two claw
attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 5 (1d8 + 1) slashing damage, and the target is GRAPPLED (escape DC 11). The
homarid has two claws, each of which can grapple only one
target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The homarid can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Homarid","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"PSD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"K
avu Predator","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The kavu makes
two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 9 (1d10 + 4) piercing damage."},{"name":"Claw","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pounce","desc":"If
the kavu moves at least 20 feet straight toward a creature and then hits it with a
claw attack on the same turn, that target must succeed on a DC 14 Strength saving
throw or be knocked PRONE. If the target is PRONE, the kavu can make one bite
attack against it as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands
Elvish","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"PSD"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":142,"isActive":0,"unitName":"
Steel Leaf
Kavu","maxHP":142,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":6,"intSave":-
2,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing damage."},
{"name":"Rend","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one PRONE
creature. 23 (4d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Raking Charge","desc":"If the kavu moves at least
20 feet straight toward a creature and then hits it with a bite attack on the same
turn, that target must succeed on a DC 15 Strength saving throw or be knocked
PRONE. If the target is PRONE, the kavu can make one rend attack against it as a
bonus action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Elvish","speedWalk":40,"spellList":
[],"dataSlug":"PSD"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":21,"isActive":0,"unitName":"C
reepy Doll","maxHP":21,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":12,"intSave"
:"+1","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened,
Paralyzed","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The creepy doll makes one attack
with its scissors and uses Psychic Assault."},{"name":"Scissors","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},
{"name":"Psychic Assault","desc":"The creepy doll targets one creature it can see
within 10 feet of it that has a brain. The target must succeed on a DC 12
Intelligence saving throw or take 11 (2d10) psychic damage. Also on a failure, roll
(3d6). If the total equals or exceeds the target's Intelligence score, that score
is reduced to 0. The target is STUNNED until it regains at least one point of
Intelligence, as from the Greater Restoration spell or similar magic."},
{"name":"Body Exchange","desc":"The creepy doll initiates an Intelligence contest
with an INCAPACITATED humanoid within 5 feet of it. If it wins the contest, the
creepy doll's spirit inhabits the target's body while the target's spirit is placed
into the creepy doll's body. The creepy doll controls the target's body completely.
It retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being
CHARMED and FRIGHTENED. It otherwise uses the possessed target's statistics, but
doesn't gain access to the target's knowledge, class features, or proficiencies.
The target retains its alignment, Intelligence, Wisdom, and Charisma while
inhabiting the creepy doll's body."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the creepy doll remains motionless, it is
indistinguishable from an ordinary, inanimate doll."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Speaks and understands
the languages known by its creator","speedWalk":40,"spellList":
[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"G
eist","maxHP":45,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":17,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Grappled","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Withering Touch","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target 17 (4d6 + 3) necrotic damage."},
{"name":"Etherealness","desc":"The geist enters the Ethereal Plane from the
Material Plane, or vice versa. It is visible on the Material Plane while it is in
the Border Ethereal, and vice versa, yet it can't affect or be affected by anything
on the other plane."},{"name":"Possession {@recharge}","desc":"One creature that
the geist can see within 5 feet of it must succeed on a DC 13 Charisma saving throw
or be possessed by the geist; the geist then disappears, and the target is
INCAPACITATED and loses control of its body. The geist now controls the body but
doesn't deprive the target of awareness. The geist can't be targeted by any attack,
spell, or other effect, except ones that turn undead, and it retains its alignment,
Intelligence, Wisdom, Charisma, and immunity to being CHARMED and FRIGHTENED. It
otherwise uses the possessed target's statistics, but doesn't gain access to the
target's knowledge, class features, or proficiencies. The possession lasts until
the body drops to 0 hit points, the geist ends it as a bonus action, or the geist
is turned or forced out by an effect like the Dispel Evil And
Good spell. When the possession ends, the geist reappears in an unoccupied space
within 5 feet of the body. The target is immune to this geist's Possession for 24
hours after succeeding on the saving throw or after the possession ends. The geist
can instead target the corpse of a creature, effectively using its own life force
to animate the corpse as a zombie. The animated corpse uses zombie statistics and
returns to death if the geist ends the possession."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ethereal Sight","desc":"The geist can see 60 feet
into the Ethereal Plane when it is on the Material Plane, and vice versa."},
{"name":"Incorporeal Movement","desc":"The geist can move through other creatures
and objects as if they were {@quickref difficult terrain||3}. It takes 5 ((1d10))
force damage if it ends its turn inside an object."},{"name":"Geist
Powers","desc":"Geists are as varied as the humans they were in life. In addition
to the traits and actions all geists possess, an individual geist might have any of
the following special characteristics. "},{"name":"Geist Powers: Intangible
Virtue","desc":"A living creature possessed by a white-aligned geist gains immunity
to the CHARMED and FRIGHTENED conditions, and resistance to bludgeoning, piercing,
and slashing damage from nonmagical attacks. While the creature is possessed, the
geist can allow it to take control of its body, but the geist can regain control at
any time (no action required)."},{"name":"Geist Powers: Horrifying
Visage","desc":"Black-aligned geists can make themselves terrible to behold, even
when they are possessing the living. Each non-undead creature within 60 feet of the
geist that can see it must succeed on a DC 13 Wisdom saving throw or be FRIGHTENED
for 1 minute. If the save fails by 5 or more, the target also ages (1d4 × 10)
years. A FRIGHTENED target can repeat the saving throw at the end of each of its
turns, ending the FRIGHTENED condition on itself on a success. If a target's saving
throw is successful or the effect ends for it, the target is immune to this geist's
Horrifying Visage for the next 24 hours. The aging effect can be reversed with a
Greater Restoration spell, but only within 24 hours of it
occurring."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any languages it knew in
life","speedWalk":0,"speedFly":40,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"S
kaab","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The golem makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the golem starts its turn
with 40 hit points or fewer, roll a (d6). On a 6, the golem goes berserk. On each
of its turns while berserk, the golem attacks the nearest creature it can see. If
no creature is near enough to move to and attack, the golem attacks an object, with
preference for an object smaller than itself. Once the golem goes berserk, it
continues to do so until it is destroyed or regains all its hit points."},
{"name":"Aversion of Fire","desc":"If the golem takes fire damage, it has
disadvantage on attack rolls and ability checks until the end of its next turn."},
{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that
would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem
is subjected to lightning damage, it takes no damage and instead regains a number
of hit points equal to the lightning damage dealt."},{"name":"Magic
Resistance","desc":"The golem has advantage on saving throws against spells and
other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks
are magical."},{"name":"Skaab Characteristics","desc":"The most basic skaabs are
simply flesh golems, as described in the Monster Manual. But the aspiration of
every skaberen is to produce a truly unique masterpiece, a goal that might see a
stitcher create golems with one of the following special characteristics."},
{"name":"Skaab Characteristic: Armor Plating","desc":"Increase the skaab's Armor
Class to 14 and increase its challenge rating to 6 (2,300 XP)."},{"name":"Skaab
Characteristic: Six Arms","desc":"The skaab's multiattack action allows it to make
three slam attacks. Increase its challenge rating to 6 (2,300 XP)."},{"name":"Skaab
Characteristic: Three Heads","desc":"The skaab has advantage on Wisdom (PERCEPTION)
checks and on saving throws against being BLINDED, DEAFENED, STUNNED, and knocked
UNCONSCIOUS. (Its challenge rating doesn't change.)"},{"name":"Skaab
Characteristic: Skaab Goliath","desc":"This skaab has three heads, six arms, and
armor plating. Increase its challenge rating to 7 (2,900 XP)."},{"name":"Skaab
Characteristic: Winged Skaab","desc":"The skaab has a flying speed of 30
feet."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"V
ampire Neonate","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not made with
living wood
weapons","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
vampire makes two attacks, only one of which can be a bite attack."},
{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8
(2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the
target (escape DC 13)."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one willing creature, or a creature that is GRAPPLED by the vampire,
INCAPACITATED, or RESTRAINED. 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic
damage. The target's hit point maximum is reduced by an amount equal to the
necrotic damage taken, and the vampire regains hit points equal to that amount. The
reduction lasts until the target finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0."},{"name":"Vampiric Glamer","desc":"The
vampire obscures its form with mind-affecting magic that makes others perceive it
as a beautiful human of the same size and shape. The illusion ends if the vampire
takes a bonus action to end it or if the vampire dies. A creature that can see the
vampire can take an action to visually inspect it, ending the mental effect on
itself and seeing the vampire's true form with a successful DC 20 Wisdom
(Perception) check."},{"name":"Aura of Silence","desc":"The vampire shrouds itself
in a cloak of silence to a radius of 2 feet. Within that radius, the effect is the
same as the Silence spell."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The vampire regains 10 hit points at the start of
its turn if it has at least 1 hit point. If the vampire takes radiant damage or
damage from holy water, this trait doesn't function at the start of the vampire's
next turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"PSI"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"W
erewolf
(Krallenhorde)","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing, Slashing
from nonmagical attacks not made with silvered
weapons","damageResistances":"None","conditionImmunities":"None","challengeRating":
"3","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack (Canid Form Only)","desc":"The werewolf makes two attacks:
one with its bite and one with its claws or spear."},{"name":"Bite (Canid Form
Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2)
piercing damage."},{"name":"Claws (Canid Form Only)","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},{"name":"Spear
(Human Form Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing
damage if used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The werewolf polymorphs into
a wolf-humanoid canid form, or back into its true human form. This change is
dictated by the moon, but can also be induced by trauma or strong emotion. Its
statistics, other than its AC, are the same in each form. Any equipment it is
wearing or carrying isn't transformed.
It reverts to its true form if it dies."},{"name":"Keen Hearing and
Smell","desc":"The werewolf has advantage on Wisdom (PERCEPTION) checks that rely
on hearing or smell."},{"name":"Howlpack: Vildin","desc":"Vildin Rampage (Canid
Form Only). When the werewolf reduces a creature to 0 hit points with a melee
attack on its turn, it can take a bonus action to move up to half its speed and
make a bite attack."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common (can't speak in canid
form)","speedWalk":30,"spellList":[],"dataSlug":"PSI"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"G
remlin","maxHP":27,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":3,"intSave":-
4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage."},
{"name":"Siphon","desc":"The gremlin drains aether from an aether-powered device it
can see within 5 feet of it. If the object isn't being worn or carried, the touch
automatically drains aether. If the object is being worn or carried by a creature,
the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the
gremlin's reach."}],"legendaryActions":[],"specialAbilities":[{"name":"Aether
Scent","desc":"The gremlin can pinpoint, by scent, the location of refined or
unrefined aether within 30 feet of it."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"S
ervo","maxHP":10,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":11,"dexSave":0,"conScore":12,"conSave":"+1","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +0 to hit, reach 5
ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"
Sky
Leviathan","maxHP":247,"armorClass":14,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-
2,"conScore":22,"conSave":"+10","intScore":1,"intSave":-
5,"wisScore":8,"wisSave":"+3","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignm
ent":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9
to hit, reach 10 ft., one target. 22 (3d8 + 9) piercing damage. If the target is a
Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be
swallowed by the leviathan. A swallowed creature is BLINDED and RESTRAINED, it has
total cover against attacks and other effects outside the leviathan, and it takes
21 (6d6) acid damage at the start of each of the leviathan's
turns."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedFly":50,"spellList":
[],"dataSlug":"PSK"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"C
hupacabra","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":6,"intSave":-
2,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
weapons","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage. If the
target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."},{"name":"Drain Blood","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one creature that is PRONE, INCAPACITATED, or RESTRAINED. 5 (1d6 + 2)
necrotic damage. The target must succeed on a DC 13 Constitution saving throw or
its hit point maximum is reduced by an amount equal to the damage taken, and the
chupacabra regains hit points equal to that amount. The reduction lasts until the
target finishes a long rest. The target dies if this effect reduces its hit point
maximum to 0."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the chupacabra has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[{"name":"Pin","desc":"If a creature within
5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a
bite attack."}],"senses":"Darkvision 120
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder
Dinosaur","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantu
an
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Frightful Presence","desc":"Each creature of the
elder dinosaur's choice within 120 feet of it and aware of it must succeed on a DC
17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, with disadvantage if the elder
dinosaur is within line of sight, ending the effect on itself ona success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to the elder dinosaur's Frightful Presence for the next 24 hours."},
{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large
or smaller creature it is grappling. If the attack hits, that creature takes the
bite's damage, the target is swallowed, and the grapple ends. While swallowed, the
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start
of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or
more on a single turn from a creature inside it, it must succeed on a DC 20
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack,
wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves
up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder
dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The elder dinosaur has advantage on saving throws against
spells and other magical effects."},{"name":"Siege Monster","desc":"The elder
dinosaur deals double damage to objects and structures."},
{"name":"Uniqueness","desc":"These statistics are shared by all six elder
dinosaurs: {@creature Elder Dinosaur (Etali, Primal Storm)|PSX|Etali, Primal
Storm}, {@creature Elder Dinosaur (Ghalta, Primal Hunger)|PSX|Ghalta, Primal
Hunger}, {@creature Elder Dinosaur (Nezahal, Primal Tide)|PSX|Nezahal, Primal
Tide}, {@creature Elder Dinosaur (Tetzimoc, Primal Death)|PSX|Tetzimoc, Primal
Death}, {@creature Elder Dinosaur (Zacama, Primal Calamity)|PSX|Zacama, Primal
Calamity}, {@creature Elder Dinosaur (Zetalpa, Primal Dawn)|PSX|Zetalpa, Primal
Dawn}"}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Etali, Primal
Storm)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can
use its Frightful Presence and call down two lightning strikes from its Lightning
Storm. It then makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36
(4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC
20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur
can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit,
reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},{"name":"Frightful
Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of
it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED
for 1 minute. A creature can repeat the saving throw at the end of each of its
turns, with disadvantage if the elder dinosaur is within line of sight, ending the
effect on itself ona success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the elder dinosaur's Frightful
Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur
makes one bite attack against a Large or smaller creature it is grappling. If the
attack hits, that creature takes the bite's damage, the target is swallowed, and
the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has
total cover against attacks and other effects outside the elder dinosaur, and it
takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If
the elder dinosaur takes 60 damage or more on a single turn from a creature inside
it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or
regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of
it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it
and can escape from the corpse by using 20 feet of movement, exiting
PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one
claw attack, tail attack, wing attack, or flipper attack."},
{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},
{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack
or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to
succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has
advantage on saving throws against spells and other magical effects."},
{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects
and structures."},{"name":"Lightning Storm","desc":"The elder dinosaur is always
accompanied by a raging thunderstorm similar to the effect of a Call Lightning
spell. A storm cloud in the shape of a cylinder that is 10 feet tall with a 60-foot
radius instantly forms 100 feet in the air over the elder dinosaur when it is
angered or becomes violent, as long as it is outdoors. On each of its turns, as an
action, the elder dinosaur can choose a point it can see within 120 feet of it. A
bolt of lightning flashes down from the cloud to that point. Each creature within
10 feet of that point must make a DC 20 Dexterity saving throw, taking 21 (6d6)
lightning damage on a failed save, or half as much damage on a successful
one."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Ghalta, Primal
Hunger)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantua
n
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its
Frightful Presence. It then makes three attacks: one with its bite, one with its
stomp, and one with its tail. It can use its Swallow instead of its bite."},
{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 62
(8d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC
20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur
can't bite another target."},{"name":"Stomp","desc":"Melee Weapon Attack +19 to
hit, reach 5 ft., one target. 46 (8d8 + 10) bludgeoning damage."},
{"name":"Tail","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 38
(8d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC
20 Strength saving throw or be knocked PRONE."},{"name":"Frightful
Presence","desc":"Each creature of the elder dinosaur's choice within 120 feet of
it and aware of it must succeed on a DC 17 Wisdom saving throw or become FRIGHTENED
for 1 minute. A creature can repeat the saving throw at the end of each of its
turns, with disadvantage if the elder dinosaur is within line of sight, ending the
effect on itself ona success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the elder dinosaur's Frightful
Presence for the next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur
makes one bite attack against a Large or smaller creature it is grappling. If the
attack hits, that creature takes the bite's damage, the target is swallowed, and
the grapple ends. While swallowed, the creature is BLINDED and RESTRAINED, it has
total cover against attacks and other effects outside the elder dinosaur, and it
takes 56 (16d6) acid damage at the start of each of the elder dinosaur's turns. If
the elder dinosaur takes 60 damage or more on a single turn from a creature inside
it, it must succeed on a DC 20 Constitution saving throw at the end of that turn or
regurgitate all swallowed creatures, which fall PRONE in a space within 10 feet of
it. If the elder dinosaur dies, a swallowed creature is no longer RESTRAINED by it
and can escape from the corpse by using 20 feet of movement, exiting
PRONE."}],"legendaryActions":[{"name":"Attack","desc":"The elder dinosaur makes one
claw attack, tail attack, wing attack, or flipper attack."},
{"name":"Move","desc":"The elder dinosaur moves up to half its speed."},
{"name":"Chomp (Costs 2 Actions)","desc":"The elder dinosaur makes one bite attack
or uses its Swallow."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the elder dinosaur fails a saving throw, it can choose to
succeed instead."},{"name":"Magic Resistance","desc":"The elder dinosaur has
advantage on saving throws against spells and other magical effects."},
{"name":"Siege Monster","desc":"The elder dinosaur deals double damage to objects
and structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Nezahal, Primal
Tide)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its
Frightful Presence. It then makes five attacks: one with its bite and four with its
flippers. No two flipper attacks can target the same creature. It can use its
Swallow instead of its bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to
hit, reach 10 ft., one target. 36 (4d12 + 10) piercing damage. If the target is a
creature, it is GRAPPLED (escape DC 20). Until this grapple ends, the target is
RESTRAINED, and the elder dinosaur can't bite another target."},
{"name":"Flipper","desc":"Melee Weapon Attack +19 to hit, reach 5 ft., one target.
28 (4d8 + 10) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each
creature of the elder dinosaur's choice within 120 feet of it and aware of it must
succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, with
disadvantage if the elder dinosaur is within line of sight, ending the effect on
itself ona success. If a creature's saving throw is successful or the effect ends
for it, the creature is immune to the elder dinosaur's Frightful Presence for the
next 24 hours."},{"name":"Swallow","desc":"The elder dinosaur makes one bite attack
against a Large or smaller creature it is grappling. If the attack hits, that
creature takes the bite's damage, the target is swallowed, and the grapple ends.
While swallowed, the creature is BLINDED and RESTRAINED, it has total cover against
attacks and other effects outside the elder dinosaur, and it takes 56 (16d6) acid
damage at the start of each of the elder dinosaur's turns. If the elder dinosaur
takes 60 damage or more on a single turn from a creature inside it, it must succeed
on a DC 20 Constitution saving throw at the end of that turn or regurgitate all
swallowed creatures, which fall PRONE in a space within 10 feet of it. If the elder
dinosaur dies, a swallowed
creature is no longer RESTRAINED by it and can escape from the corpse by using 20
feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack,
wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves
up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder
dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The elder dinosaur has advantage on saving throws against
spells and other magical effects."},{"name":"Siege Monster","desc":"The elder
dinosaur deals double damage to objects and structures."},{"name":"Hold
Breath","desc":"The elder dinosaur can hold its breath for 4
hours."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":20,"speedSwim":60,"spellList":
[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Tetzimoc, Primal
Death)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its
Frightful Presence. It then makes five attacks: one with its bite, two with its
claws, one with its horns, and one with its tail. It can use its tail spikes in
place of any or all of those attacks, and it can use its Swallow instead of its
bite."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one
target. 36 (4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED
(escape DC 20). Until this grapple ends, the target is RESTRAINED, and the elder
dinosaur can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack
+19 to hit, reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},
{"name":"Horns","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target.
32 (4d10 + 10) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to
hit, reach 20 ft., one target. 24 (4d6 + 10) piercing damage. If the target is a
creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},
{"name":"Tail Spikes","desc":"{@atk rw} +9 to hit, range 100/300 ft., two targets.
7 (2d6) piercing damage."},{"name":"Frightful Presence","desc":"Each creature of
the elder dinosaur's choice within 120 feet of it and aware of it must succeed on a
DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A creature can repeat
the saving throw at the end of each of its turns, with disadvantage if the elder
dinosaur is within line of sight, ending the effect on itself ona success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to the elder dinosaur's Frightful Presence for the next 24 hours."},
{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large
or smaller creature it is grappling. If the attack hits, that creature takes the
bite's damage, the target is swallowed, and the grapple ends. While swallowed, the
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start
of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or
more on a single turn from a creature inside it, it must succeed on a DC 20
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack,
wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves
up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder
dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The elder dinosaur has advantage on saving throws against
spells and other magical effects."},{"name":"Siege Monster","desc":"The elder
dinosaur deals double damage to objects and structures."},{"name":"Spiny
Carapace","desc":"The elder dinosaur is covered in an armored carapace bristling
with thick, sharp spines. Any creature that hits or misses Tetzimoc with a melee
attack takes 7 (2d6) piercing damage."},{"name":"Tail Spike Regrowth","desc":"The
elder dinosaur has forty tail spikes. Used spikes regrow when the elder dinosaur
finishes a long rest."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Zacama, Primal
Calamity)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargant
uan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its
Frightful Presence. It then makes five attacks: three with its bite, one with its
stomp, and one with its tail. It can use its Swallow instead of a bite. "},
{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36
(4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC
20). Until this grapple ends, the target is RESTRAINED. If the elder dinosaur has
three targets RESTRAINED in this way, it can't bite another target."},
{"name":"Stomp","desc":"Melee Weapon Attack +19 to hit, reach 5 ft., one target. 46
(8d8 + 10) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +19 to
hit, reach 20 ft., one target. 38 (8d6 + 10) bludgeoning damage. If the target is a
creature, it must succeed on a DC 20 Strength saving throw or be knocked PRONE."},
{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice
within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw
or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the
end of each of its turns, with disadvantage if the elder dinosaur is within line of
sight, ending the effect on itself ona success. If a creature's saving throw is
successful or the effect ends for it, the creature is immune to the elder
dinosaur's Frightful Presence for the next 24 hours."},
{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large
or smaller creature it is grappling. If the attack hits, that creature takes the
bite's damage, the target is swallowed, and the grapple ends. While swallowed, the
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start
of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or
more on a single turn from a creature inside it, it must succeed on a DC 20
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack,
wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves
up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder
dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The elder dinosaur has advantage on saving throws against
spells and other magical effects."},{"name":"Siege Monster","desc":"The elder
dinosaur deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"PSX"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":676,"isActive":0,"unitName":"
Elder Dinosaur (Zetalpa, Primal
Dawn)","maxHP":676,"armorClass":25,"unitType":"monstrosity","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":11,"dexSave":0,"conScore":30,"conSave":"
+10","intScore":3,"intSave":"+5","wisScore":11,"wisSave":"+9","chaScore":11,"chaSav
e":"+9","damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined","conditionImmunities":"Charmed,
Frightened, Paralyzed,
Poisoned","challengeRating":"30","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The elder dinosaur can use its
Frightful Presence. It then makes five attacks: one with its bite, two with its
claws, and two with its wings. It can use its Swallow instead of its bite."},
{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36
(4d12 + 10) piercing damage. If the target is a creature, it is GRAPPLED (escape DC
20). Until this grapple ends, the target is RESTRAINED, and the elder dinosaur
can't bite another target."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit,
reach 15 ft., one target. 28 (4d8 + 10) slashing damage."},
{"name":"Wing","desc":"Melee Weapon Attack +19 to hit, reach 20 ft., one target. 28
(4d8 + 10) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to
hit, reach 15 ft., one target. 25 (4d8 + 7) bludgeoning damage."},
{"name":"Frightful Presence","desc":"Each creature of the elder dinosaur's choice
within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw
or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at the
end of each of its turns, with disadvantage if the elder dinosaur is within line of
sight, ending the effect on itself ona success. If a creature's saving throw is
successful or the effect ends for it, the creature is immune to the elder
dinosaur's Frightful Presence for the next 24 hours."},
{"name":"Swallow","desc":"The elder dinosaur makes one bite attack against a Large
or smaller creature it is grappling. If the attack hits, that creature takes the
bite's damage, the target is swallowed, and the grapple ends. While swallowed, the
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the elder dinosaur, and it takes 56 (16d6) acid damage at the start
of each of the elder dinosaur's turns. If the elder dinosaur takes 60 damage or
more on a single turn from a creature inside it, it must succeed on a DC 20
Constitution saving throw at the end of that turn or regurgitate all swallowed
creatures, which fall PRONE in a space within 10 feet of it. If the elder dinosaur
dies, a swallowed creature is no longer RESTRAINED by it and can escape from the
corpse by using 20 feet of movement, exiting PRONE."}],"legendaryActions":
[{"name":"Attack","desc":"The elder dinosaur makes one claw attack, tail attack,
wing attack, or flipper attack."},{"name":"Move","desc":"The elder dinosaur moves
up to half its speed."},{"name":"Chomp (Costs 2 Actions)","desc":"The elder
dinosaur makes one bite attack or uses its Swallow."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If the elder dinosaur fails a
saving throw, it can choose to succeed instead."},{"name":"Magic
Resistance","desc":"The elder dinosaur has advantage on saving throws against
spells and other magical effects."},{"name":"Siege Monster","desc":"The elder
dinosaur deals double damage to objects and structures."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":20,"speedFly":60,"spellList":
[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"F
rilled
Deathspitter","maxHP":18,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
deathspitter makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Spit
Poison","desc":"{@atk rw} +5 to hit, range 15/30 ft., one creature. The target must
make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed
save, or half as much damage on a successful one. In addition, a creature that
fails its saving throw is BLINDED until the end of the deathspitter's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"
Gishath, Sun's
Avatar","maxHP":203,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":24,"strSave":"+11","dexScore":12,"dexSave":"+1","conScore":18,"conSave
":"+8","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+7","chaScore":6,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"Gishath
makes two attacks: one with its bite and one with its stomp or tail. It can't make
both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack
+11 to hit, reach 15 ft., one target. 39 (5d12 + 7) piercing damage. If the target
is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw
or it is GRAPPLED (escape DC 19). Until this grapple ends, the target is
RESTRAINED, and Gishath can't bite another target."},
{"name":"Swallow","desc":"Gishath makes one bite attack against a Large or smaller
creature it is grappling. If the attack hits, that creature takes the bite's damage
and is swallowed, and the grapple ends. While swallowed, the creature is BLINDED
and RESTRAINED, it has total cover against attacks and other effects outside
Gishath, and it takes 21 (6d6) acid damage at the start of each of Gishath's
turns."},{"name":"Stomp","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 29 (5d8 + 7) bludgeoning damage, and the target must succeed on a DC 19
Strength saving throw or be knocked PRONE."},{"name":"Tail","desc":"Melee Weapon
Attack +11 to hit, reach 15 ft., one target. 25 (4d8 + 7) bludgeoning
damage."}],"legendaryActions":[{"name":"Attack","desc":"Gishath makes one stomp or
tail attack."},{"name":"Roar (Costs 2 Actions)","desc":"Each creature that is
within 120 feet of Gishath and can hear it must succeed on a DC 19 Wisdom saving
throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on tself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to Gishath's Roar for the next 24 hours."}],"specialAbilities":
[{"name":"Legendary Resistance (3/Day)","desc":"If Gishath fails a saving throw, it
can choose to succeed instead."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"PSX"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":279,"isActive":0,"unitName":"
Sunbird","maxHP":279,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":10,"dexSave":"+5","conScore":20,"conSave"
:"+10","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+7","chaScore":15,"cha
Save":"+7","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"
alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
sunbird makes two talon attacks."},{"name":"Talon","desc":"Melee Weapon Attack +14
to hit, reach 5 ft., one target. 16 (2d6 + 9) slashing damage plus 14 (4d6) fire
damage, and the target is GRAPPLED (escape DC 18). Until this grapple ends, the
target is RESTRAINED, and the sunbird can't attack another target with that talon.
A GRAPPLED creature takes 11 (2d10) fire damage at the start of each of the
sunbird's turns."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Throes","desc":"When the sunbird dies, it explodes, and each creature within 30
feet of it must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage
on a failed save, or half as much damage on a successful one. The explosion ignites
flammable objects in that area that aren't being worn or carried. The sunbird's
body turns to ash, but an egg is left where the sunbird was."},{"name":"Fire
Aura","desc":"At the start of each of the sunbird's turns, each creature within 5
feet of it takes 11 (2d10) fire damage, and flammable objects in the area that
aren't being worn or carried ignite. A creature that touches the sunbird or hits it
with a melee attack while within 5 feet of it takes 11 (2d10) fire damage. The aura
also sheds bright light in a 60-foot radius and dim light for an additional 60
feet."},{"name":"Flyby","desc":"The sunbird doesn't provoke opportunity attacks
when it flies out of an enemy's reach."},{"name":"Keen Hearing and
Sight","desc":"The sunbird has advantage on Wisdom (PERCEPTION) checks that rely on
hearing or sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Giant Owl, Understands Common but can't speak
it","speedWalk":20,"speedFly":120,"spellList":[],"dataSlug":"PSX"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Archon Of
Redemption","maxHP":136,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+9","chaScore":20,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The archon makes two attacks:
one with its sword and one with its claws."},{"name":"Sword","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 13
(3d8) radiant damage."},{"name":"Claws","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Angelic
Weapons","desc":"The archon's weapon attacks are magical. When the archon hits with
any weapon, the weapon deals an extra (3d8) radiant damage (included in the
attack)."},{"name":"Axiomatic Mind","desc":"The archon can't be compelled to act in
a manner contrary to its nature or its understanding of justice."},{"name":"Magic
Resistance","desc":"The archon has advantage on saving throws against spells and
other magical effects."},{"name":"One Being","desc":"Though it appears as a
humanoid creature riding a mount, an archon is a single being. The \"rider\" can't
be dismounted, and no other means can separate the two portions of the archon's
being short of its death."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The archon's innate spellcasting ability is Charisma (spell
save DC 17). The archon can innately cast the following spells, requiring only
verbal components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good"},
{"name":"Once a Day/Each","desc":"Destructive Wave, Geas"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"All, Telepathy 120
ft.","speedWalk":30,"speedFly":90,"spellList":[],"dataSlug":"PSZ"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"F
elidar","maxHP":67,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+3","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The felidar makes two attacks
with its claws."},{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 11 (2d6 + 4) slashing damage."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing damage."},
{"name":"Healing Touch (3/Day)","desc":"The felidar touches another creature with
its horns. The target magically regains 11 ((2d8 + 2)) hit points. In addition, the
touch removes all diseases and neutralizes all poisons afflicting the target"},
{"name":"Teleport (1/Day)","desc":"The felidar magically teleports itself and up to
three willing creatures it can see within 5 feet of it, along with any equipment
they are wearing or carrying, to a location the felidar is familiar with, up to 1
mile away."}],"legendaryActions":[{"name":"Claws","desc":"The felidar makes one
attack with its claws."},{"name":"Shimmering Shield (Costs 2 Actions)","desc":"The
felidar creates a shimmering magical field around itself or another creature it can
see within 60 feet of it. The target gains a +2 bonus to AC until the end of the
felidar's next turn."},{"name":"Heal Self (Costs 3 Actions)","desc":"The felidar
magically regains 11 ((2d8 + 2)) hit points."}],"specialAbilities":
[{"name":"Pounce","desc":"If the felidar moves at least 20 feet straight toward a
creature and then hits it with a claws attack on the same turn, the target must
succeed on a DC 15 Strength saving throw or be knocked PRONE. If the target is
PRONE, the felidar can make one bite attack against it as a bonus action."},
{"name":"Magic Resistance","desc":"The felidar has advantage on saving throws
against spells and other magical effects."},{"name":"Magic Weapons","desc":"The
felidar's weapon attacks are magical."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The felidar's innate spellcasting ability is Charisma (spell
save DC 14). The felidar can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Evil And Good, Light,
Thaumaturgy"},{"name":"Once a Day/Each","desc":"Calm Emotions, Daylight, Dispel
Evil And Good"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Celestial, Telepathy 60 ft.","speedWalk":50,"spellList":
[],"dataSlug":"PSZ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"
Kraken","maxHP":230,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+9","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+4","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"None","challengeR
ating":"13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The kraken makes two attacks: one with its claw and
one with its tentacles."},{"name":"Claw","desc":"Melee Weapon Attack +14 to hit,
reach 10 ft., one target. 30 (6d6 + 9) slashing damage."},
{"name":"Tentacles","desc":"Melee Weapon Attack +14 to hit, reach 20 ft., one
target. 30 (6d6 + 9) bludgeoning damage, and the target is GRAPPLED (escape DC 17).
Until this grapple ends, the target is RESTRAINED."},{"name":"Lightning Strike
Recharge 5","desc":"The kraken hurls a magical lightning bolt at a point it can see
within 500 feet of it. Each creature within 10 feet of that point must make a DC 17
Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half
as much damage on a successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The kraken can breathe air and
water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The kraken's innate
spellcasting ability is Charisma (spell save DC 17). The kraken can innately cast
the following spells, requiring no components:"},{"name":"Thrice a
Day/Each","desc":"Control Weather, Water Breathing"}],"reactions":
[],"senses":"Darkvision 120
ft.","languages":"Common","speedWalk":30,"speedSwim":50,"spellList":
[],"dataSlug":"PSZ"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"B
illy Beaver","maxHP":34,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Beak","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 10 (1d10 + 5) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight and Smell","desc":"Billy Beaver has
advantage on Wisdom (Perception) checks that rely on sight or
smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"RMBRE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"B
uster the Bear","maxHP":27,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bashin' Banjo","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Surprise Attack","desc":"If Buster the Bear
surprises a creature and hits it with an attack during the first round of combat,
the target takes an extra 7 ((2d6)) damage from the attack."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"L
ayla the Lizard","maxHP":22,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one creature. 9 (2d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"P
iggy
Wiggle Butt","maxHP":15,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Clay Jug","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (1d8 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, Piggy Wiggle
Butt can move up to its speed toward a hostile creature that it can
see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"RMBRE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"T
homas T. Toad","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-
2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Webby Hands","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 8 (1d8 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":40,"spellList":[],"dataSlug":"RMBRE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"D
ragonfang","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Acid, Cold, Fire, Lightning,
Poison","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
Dragonfang attacks twice with its shortsword."},{"name":"Shortsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus
7 ((2d6)) damage of the type to which the dragonfang has resistance."},{"name":"Orb
of Dragon's Breath (2/Day)","desc":"{@atk rs} +5 to hit, range 50 ft., one target.
22 ((5d8)) damage of the type to which the dragonfang has damage
resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon
Fanatic","desc":"The dragonfang has advantage on saving throws against being
CHARMED or FRIGHTENED. While the dragonfang can see a dragon or higher-ranking Cult
of the Dragon cultist friendly to it, the dragonfang ignores the effects of being
CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the
dragonfang makes a weapon attack with advantage on the attack roll and hits, the
target takes an extra 10 ((3d6)) damage."},{"name":"Limited Flight","desc":"The
dragonfang can use a bonus action to gain a flying speed of 30 feet until the end
of its turn."},{"name":"Pack Tactics","desc":"The dragonfang has advantage on an
attack roll against a creature if at least one of the dragonfang's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Draconic,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Dragonsoul","maxHP":110,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Acid, Cold, Fire, Lightning,
Poison","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
Dragonsoul attacks twice with its shortsword."},{"name":"Shortsword","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus
10 ((3d6)) damage of the type to which the dragonsoul has resistance."},
{"name":"Orb of Dragon's Breath (3/Day)","desc":"{@atk rs} +7 to hit, range 90 ft.,
one target. 27 ((6d8)) damage of the type to which the dragonsoul has damage
resistance."}],"legendaryActions":[],"specialAbilities":[{"name":"Dragon
Fanatic","desc":"The dragonsoul has advantage on saving throws against being
CHARMED or FRIGHTENED. While the dragonsoul can see a dragon or higher-ranking Cult
of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being
CHARMED or FRIGHTENED."},{"name":"Fanatic Advantage","desc":"Once per turn, if the
dragonsoul makes a weapon attack with advantage on the attack roll and hits, the
target takes an extra 10 ((3d6)) damage."},{"name":"Limited Flight","desc":"The
dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end
of its turn."},{"name":"Pack Tactics","desc":"The dragonsoul has advantage on an
attack roll against a creature if at least one of the dragonsoul's allies is within
5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Draconic,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ga
lvan","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"I
ce Toad","maxHP":32,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 4 (1d8) cold damage. If the target is a Medium
or smaller creature it is GRAPPLED (escape DC 11). Until this grapple ends, the
toad can't bite another target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The toad can breathe air or water."},{"name":"Cold
Aura","desc":"Any creature that starts its turn within 5 feet of the toad takes 3
(1d6) cold damage."},{"name":"Standing Leap","desc":"The toad's long jump is up to
20 feet and its high jump is up to 10 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ice Toad","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Naergoth
Bladelord","maxHP":135,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+6","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"11","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Naergoth makes three attacks,
either with his longsword or longbow. He can use Life Drain in place of one
longsword attack."},{"name":"Life Drain","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 20 (5d6 + 3) necrotic damage. The target must succeed on a
DC 15 Constitution saving throw or its hit point maximum is reduced by an amount
equal to the damage taken. This reduction lasts until the target finishes a long
rest. The target dies if this effect reduces its hit point maximum to 0."},
{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
9 (1d8 + 5) slashing damage, or 10 ((1d10 + 5)) if used with two hands, plus 10
(3d6) necrotic damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range
150/600 ft., one target. 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, Naergoth has disadvantage on attack rolls,
as well as on Wisdom (PERCEPTION) checks that rely on sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-
43ff-b501-e6f12177948b","token
Id":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"Neronvain","maxHP":1
17,"unitType":"humanoid","unitSize":"Medium ","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+3","conScore":15,"conSave":"+5","intScore":16,"intSave"
:"+3","wisScore":13,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilit
ies":"None","damageImmunities":"undefined","damageResistances":"None","conditionImm
unities":"Charmed, Frightened,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Neronvain makes two attacks,
either with his shortsword or Eldritch Arrow."},{"name":"Shortsword","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus
13 (3d8) poison damage."},{"name":"Eldritch Arrow","desc":"{@atk rs} +7 to hit,
range 120 ft., one target. 11 (2d10) force damage plus 9 (2d8) poison damage."},
{"name":"Poisonous Cloud (2/Day)","desc":"Poison gas fills a 20-foot-radius sphere
centered on a point Neronvain can see within 50 feet of him. The gas spreads around
corners and remains until the start of Neronvain's next turn. Each creature that
starts its turn in the gas must succeed on a DC 16 Constitution saving throw or be
POISONED for 1 minute. A creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Draconic Majesty","desc":"Neronvain adds his
Charisma bonus to his AC (included)."},{"name":"Fey Ancestry","desc":"Magic can't
put Neronvain to sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"RoT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":615,"isActive":0,"unitName":"
Tiamat","maxHP":615,"armorClass":25,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+19","dexScore":10,"dexSave":"+9","conScore":30,"conSave
":"+10","intScore":26,"intSave":"+8","wisScore":26,"wisSave":"+17","chaScore":28,"c
haSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","damageResistances":"None","conditionImmunities":"Blinded,
Charmed, Deafened, Frightened, Poisoned,
Stunned","challengeRating":"30","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Tiamat can use her Frightful
Presence. She then makes three attacks: two with her claws and one with her
tail."},{"name":"Claw","desc":"Melee Weapon Attack +19 to hit, reach 15 ft., one
target. 24 (4d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+19 to hit, reach 25 ft., one target. 28 (4d8 + 10) piercing damage."},
{"name":"Frightful Presence","desc":"Each creature of Tiamat's choice that is
within 240 feet of Tiamat and aware of her must succeed on a DC 26 Wisdom saving
throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to Tiamat's Frightful Presence for the next 24 hours."}],"legendaryActions":
[{"name":"Special","desc":"Tiamat can take 5 legendary actions, choosing from the
options below. Only one legendary action can be used at a time and only at the end
of another creature's turn. Tiamat regains spent legendary actions at the start of
its turn."},{"name":"Bite","desc":"Melee Weapon Attack +19 to hit, reach 20 ft.,
one target. 32 (4d10 + 10) slashing damage plus 14 (4d6) acid damage (black dragon
head), lightning damage (blue dragon head), poison damage (green dragon head), fire
damage (red dragon head), or cold damage (white dragon head)."},{"name":"Black
Dragon Head: Acid Breath (Costs 2 Actions)","desc":"Tiamat breathes acid in a 120-
foot line that is 10 feet wide. Each creature in that line must make a DC 27
Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as
much damage on a successful one."},{"name":"Blue Dragon Head: Lightning Breath
(Costs 2 Actions)","desc":"Tiamat breathes lightning in a 120-foot line that is 10
feet wide. Each creature in that line must make a DC 27 Dexterity saving throw,
taking 88 (16d10) lightning damage on a failed save, or half as much damage on a
successful one."},{"name":"Green Dragon Head: Poison Breath (Costs 2
Actions)","desc":"Tiamat breathes poisonous gas in a 90-foot cone. Each creature in
that area must make a DC 27 Constitution saving throw, taking 77 (22d6) poison
damage on a failed save, or half as much damage on a successful one."},{"name":"Red
Dragon Head: Fire Breath (Costs 2 Actions)","desc":"Tiamat breathes fire in a 90-
foot cone. Each creature in that area must make a DC 27 Dexterity saving throw,
taking 91 (26d6) fire damage on a failed save, or half as much damage on a
successful one."},{"name":"White Dragon Head: Cold Breath (Costs 2
Actions)","desc":"Tiamat breathes an icy blast in a 90-foot cone. Each creature in
that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold damage on
a failed save, or half as much damage on a successful one."}],"specialAbilities":
[{"name":"Discorporation","desc":"When Tiamat drops to 0 hit points or dies, her
body is destroyed but her essence travels back to her domain in the Nine Hells, and
she is unable to take physical form for a time."},{"name":"Legendary Resistance
(5/Day)","desc":"If Tiamat fails a saving throw, she can choose to succeed
instead."},{"name":"Limited Magic Immunity","desc":"Unless she wishes to be
affected, Tiamat is immune to spells of 6th level or lower. She has advantage on
saving throws against all other spells and magical effects."},{"name":"Magic
Weapons","desc":"Tiamat's weapon attacks are magical."},{"name":"Multiple
Heads","desc":"Tiamat can take one reaction per turn, rather than only one per
round. She also has advantage on saving throws against being knocked UNCONSCIOUS.
If she fails a saving throw against an effect that would stun a creature, one of
her unspent legendary actions is spent."},{"name":"Regeneration","desc":"Tiamat
regains 30 hit points at the start of her turn."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Tiamat can innately cast the following spell, her
spellcasting ability is Charisma (spell save DC 26):"},{"name":"Thrice a
Day","desc":"Divine Word"}],"reactions":[],"senses":"Darkvision 240 ft., Truesight
120 ft.","languages":"Common, Draconic,
Infernal","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"RoT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"D
irt-Under-Nails","maxHP":78,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"undefined","damageImmunities":"undefined","damageRe
sistances":"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
silvered","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Mace","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage plus
10 (3d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
One's Own Luck (Recharges after a Short or Long Rest)","desc":"When the warlock
makes an ability check or saving throw, it can add a (d10) to the roll. It can do
this after the roll is made but before any of the roll's effects occur."},
{"name":"Regeneration","desc":"Dirt-Under-Nails regains 10 hit points at the start
of his turn if he is in contact with the ground. If Dirt-Under-Nails takes fire
damage, this trait doesn't function at the start of his next turn. Dirt-Under-Nails
dies only if he starts his turn with 0 hit points and doesn't regenerate."},
{"name":"Shared Senses","desc":"Dirt-Under-Nails can see and hear what any plant
within 120 ft can see and hear. In addition, Dirt-Under- Nails can communicate
telepathically with any plant within this range."},{"name":"Special Equipment (+2
Rod of the Pact Keeper)","desc":"While holding this +2 Rod of the Pact Keeper||rod,
Dirt-Under-Nails gains a +2 bonus to spell attack rolls and to the saving throw DCs
of his warlock spells (included in modifications, below). In addition, he can
regain 1 warlock spell slot as an action while holding the rod. He can't use this
property again until he finishes a long rest."},{"name":"Tree Stride","desc":"Once
on each of its turns, Dirt-Under-Nails can use 10 feet of his movement to step
magically into one copse of mushrooms within 5 feet of him and emerge from a second
copse of mushrooms within 60 feet of it, appearing in an unoccupied space within 5
feet of the second copse. Both copses of mushrooms must be Large or bigger. Dirt-
Under-Nails doesn't need to be able to see the second copse to use this
ability."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The warlock's
innate spellcasting ability is Charisma. It can innately cast the following spells
(spell save DC 15), requiring no material components:"},{"name":"At-Will
Spells","desc":"Alter Self, False Life, Levitate (self only), Mage Armor (self
only), Silent Image"},{"name":"Once a Day/Each","desc":"Feeblemind, Finger Of
Death, Plane Shift"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Telepathy 60 ft.","speedWalk":30,"spellList":
[],"dataSlug":"RtG"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"R
otter","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":
10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The rotter makes two attacks
with its club."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 14 (4d4 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Club","desc":"In the rotter's hand, its club
is magical and deals 7 (3d4) extra damage (included in its attacks)."},
{"name":"Plant Camouflage","desc":"The rotter has advantage on Dexterity (Stealth)
checks it makes in terrain with ample obscuring plant life."},
{"name":"Regeneration","desc":"The rotter regains 10 hit points at the start of its
turn if it is in contact with the ground. If the rotter takes fire damage, this
trait doesn't function at the start of the rotter's next turn. The rotter dies only
if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Shared
Senses","desc":"The rotter can see and hear what any plant within 120 ft can see
and hear. In addition, the rotter can communicate telepathically with any plant
within this range."},{"name":"Tree Stride","desc":"Once on each of its turns, the
rotter can use 10 feet of its movement to step magically into one copse of
mushrooms within 5 feet of it and emerge from a second copse of mushrooms within 60
feet of it, appearing in an unoccupied space within 5 feet of the second copse.
Both copses of mushrooms must be Large or bigger. The rotter doesn't need to be
able to see the second copse to use this ability."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Telepathy 60
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"RtG"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":207,"isActive":0,"unitName":"
Adult Sapphire
Dragon","maxHP":207,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":16,"dexSave":"+8","conScore":21,"conSave"
:"+10","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+8","chaScore":18,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Frightened","challengeRating":"15","experie
ncePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then
makes two melee attacks, one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17
(2d10 + 6) piercing damage plus 3 (1d6) thunder damage."},
{"name":"Claws","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target.
19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +11 to
hit, reach 10 ft., one target. 15 (2d8 + 6) bludgeoning damage."},
{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is
within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving
throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to the dragon's Frightful Presence for the next 24 hours."},
{"name":"Debilitating Breath Recharge 5","desc":"The dragon exhales a pulse of
high-pitched, nearly inaudible sound in a 60-foot-cone. Each creature in that cone
must make a DC 18 Constitution saving throw. On a failed save, the creature takes
45 (13d6) thunder damage and is INCAPACITATED until the end of its next turn. On a
successful save, the creature takes half as much damage and isn't
INCAPACITATED."}],"legendaryActions":[{"name":"Tail Attack","desc":"The dragon
makes a tail attack."},{"name":"Telekinetic Fling","desc":"The dragon chooses a
Small or smaller object that isn't being worn or carried that it can see within 60
feet of it, and magically hurls the object at a creature it can see within 60 feet
of the object. The target must succeed on a DC 17 Dexterity saving throw or take 15
(4d6) bludgeoning damage."},{"name":"Teleport (Costs 2 Actions)","desc":"The dragon
magically teleports to an unoccupied space it can see within 30 feet of
it."}],"specialAbilities":[{"name":"Legendary Resistance (2/Day)","desc":"If the
dragon fails a saving throw, it can choose to succeed instead."},{"name":"Spider
Climb","desc":"The dragon can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},
{"name":"Tunneler","desc":"The dragon can burrow through solid rock at half its
burrow speed and can choose to leave a 10-foot-diameter tunnel in its
wake."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
dragon's innate spellcasting ability is Intelligence (spell save DC 17). It can
innately cast the following spells, requiring no components:"},{"name":"Once a
Day/Each","desc":"Scrying, Telekinesis, Teleportation Circle"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Telepathy 120 ft.,
Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"speedBurrow":40,"spellList"
:[],"dataSlug":"SADS"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":245,"isActive":0,"unitName":"
Archaic","maxHP":245,"armorClass":20,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+6","conScore":24,"conSave"
:"+7","intScore":27,"intSave":"+14","wisScore":24,"wisSave":"+13","chaScore":20,"ch
aSave":"+11","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"Charmed,
Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"18","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The archaic makes two Force
Strike attacks. It can also use Gravity Shift, if available."},{"name":"Force
Strike","desc":"{@atk ms,rs} +14 to hit, reach 15 ft. or range 120 ft., one target.
19 (2d10 + 8) force damage, and the target is pulled up to 10 feet toward the
archaic or pushed 10 feet away from it, as the archaic chooses."},{"name":"Gravity
Shift Recharge 5","desc":"The archaic reverses gravity for one creature it can see
within 100 feet of itself. The creature must succeed on a DC 22 Wisdom saving throw
or fall 100 feet upward. If the falling creature encounters a solid object (such as
a ceiling) in this fall, it strikes the object just as it would during a downward
fall. If the creature reaches the top of the area without striking anything, it
hovers there until the start of the archaic's next turn, at which time gravity
returns to normal and the creature falls."},{"name":"Teleport","desc":"The archaic
teleports to an unoccupied space that it can see within 120 feet of
itself."}],"legendaryActions":[{"name":"Strike","desc":"The archaic makes one Force
Strike attack."},{"name":"Teleport","desc":"The archaic uses Teleport."},
{"name":"Unravel Magic (Costs 2 Actions)","desc":"The archaic targets one creature
it can see within 120 feet of itself. The target must succeed on a DC 22
Constitution saving throw or take 35 (10d6) force damage, and each spell of 5th
level or lower on the target ends."}],"specialAbilities":[{"name":"Enigmatic
Mind","desc":"The archaic's mind can't be read, creatures can communicate
telepathically with the archaic only if it allows, and magic can't determine
whether the archaic is lying."},{"name":"Legendary Resistance (3/Day)","desc":"If
the archaic fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The archaic doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"The archaic casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 22):"},{"name":"At-Will
Spells","desc":"Detect Magic, Divination, Sending"},{"name":"Once a
Day/Each","desc":"Banishment, Forcecage"}],"reactions":[{"name":"Spell Mimicry
(1/Day)","desc":"Immediately after a creature the archaic can see casts a spell of
5th level or lower, that creature must succeed on a DC 22 Charisma saving throw, or
the archaic immediately casts the same spell at the same level (+14 to hit with
spell attacks, spell save DC 22), requiring no material components and choosing the
spell's targets."}],"senses":"Truesight 120
ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"A
rt Elemental Mascot","maxHP":18,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":8,"intSave":
-
1,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoin
ts":0,"alignment":"Neutral ","standardActions":[{"name":"Joyful
Flare","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 (2d4 + 1)
fire damage."},{"name":"Melancholic Bolt","desc":"{@atk rw} +3 to hit, range 30
ft., one target. 6 (2d4 + 1) cold damage."},{"name":"Captivating Artistry
(1/Day)","desc":"The elemental targets one creature it can see within 30 feet of
itself. The target must succeed on a DC 12 Charisma saving throw or be CHARMED for
1 minute. The CHARMED target can repeat the save at the end of each of its turns,
ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the elemental dies, it explodes in a burst of colored light.
Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution
saving throw or be BLINDED for 1 minute. A BLINDED creature can repeat the save at
the end of each of its turns, ending the effect on itself on a
success."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"
Beledros
Witherbloom","maxHP":444,"armorClass":22,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+9","conScore":27,"conSave"
:"+15","intScore":18,"intSave":"+4","wisScore":28,"wisSave":"+16","chaScore":17,"ch
aSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"24","experiencePoints":0,"alignment":"Neutral Good ","standardActions":
[{"name":"Multiattack","desc":"Beledros makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one
target. 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage."},
{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 12
(1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is
knocked PRONE."},{"name":"Decaying Breath Recharge 5","desc":"Beledros exhales
decaying energy in a 90-foot cone. Each creature in that area must make a DC 23
Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison
damage on a failed save, or half as much damage on a successful one. A creature
that takes damage from the breath can't regain hit points until the start of
Beledros's next turn."},{"name":"Miasmal Flow","desc":"Beledros becomes a swirling
cloud of green mist and can move up to half her flying speed without provoking
opportunity attacks, then resumes her true form. During this movement, she can move
through creatures and objects as if they were {@quickref difficult terrain||3}. If
she moves through a creature, it must succeed on a DC 23 Constitution saving throw
or become POISONED until the end of its next turn. If Beledros ends this move
inside an object, she takes 5 (1d10) force damage and is shunted to the nearest
unoccupied space."}],"legendaryActions":[{"name":"Claw","desc":"Beledros makes one
Claw attack."},{"name":"Miasmal Flow (Costs 2 Actions)","desc":"Beledros uses
Miasmal Flow."},{"name":"Teeming with Life (Costs 3 Actions)","desc":"Beledros
magically summons (1d4) {@creature pest mascot|SCC|pest mascots} in unoccupied
spaces she can see within 60 feet of herself. The pests obey her commands and take
their turns immediately after hers. Any creature, other than a pest, takes 9 (2d8)
poison damage if it starts its turn within 5 feet of one or more of these pests.
When one of these pests drops to 0 hit points, Beledros regains 9 hit points. These
pests disappear after 10 minutes, when Beledros dies, or when she uses this action
again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Beledros fails a saving throw, she can choose to succeed instead."},
{"name":"Unusual Nature","desc":"Beledros doesn't require air, food, or
drink."}],"spellActions":[{"name":"Spellcasting","desc":"Beledros casts one of the
following spells, requiring no material components and using Wisdom as the
spellcasting ability:"},{"name":"Once a Day/Each","desc":"Greater Restoration, Mass
Cure Wounds, Plant Growth, Revivify, Speak With Dead"}],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"Common, Draconic, Druidic,
Sylvan","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"B
rackish Trudge","maxHP":68,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Tusk","desc":"Melee Weapon Attack
+7 to hit, reach 10 ft., one target. 16 (2d10 + 5) piercing damage plus 3 (1d6)
poison damage. If the target is a creature, it must succeed on a DC 15 Strength
saving throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fungal Fortitude","desc":"If damage reduces the trudge to 0 hit points,
it must make a Constitution saving throw with a DC of 5 + the damage taken, unless
the damage is radiant or from a critical hit. On a success, the trudge drops to 1
hit point instead."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"C
ogwork
Archivist","maxHP":90,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":17,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The archivist makes two Grasping
Limb attacks."},{"name":"Grasping Limb","desc":"Melee Weapon Attack +6 to hit,
reach 15 ft., one target. 13 (2d8 + 4) bludgeoning damage, and the target is
GRAPPLED (escape DC 14). The archivist can have no more than two targets GRAPPLED
at a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The archivist has advantage on saving throws against spells and
other magical effects."}],"spellActions":[{"name":"Spellcasting","desc":"The
archivist casts one of the following spells, requiring no material components and
using Intelligence as the spellcasting ability:"},{"name":"At-Will
Spells","desc":"Dancing Lights, Prestidigitation"},{"name":"Twice a
Day","desc":"Silence"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"All","speedWalk":40,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Daemogoth","maxHP":157,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":19,"conSave"
:"+4","intScore":21,"intSave":"+9","wisScore":14,"wisSave":"+6","chaScore":18,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Frightened","challengeRating":"10","experien
cePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The daemogoth makes three Agonizing Burst attacks.
It can use Terrify, if available, in place of one of the attacks."},
{"name":"Agonizing Burst","desc":"{@atk ms,rs} +9 to hit, reach 10 ft. or range 120
ft., one target. 11 (2d10) force damage. If the target is a creature, the daemogoth
regains 5 hit points."},{"name":"Terrify Recharge 4","desc":"The daemogoth targets
one creature it can see within 120 feet of itself. The target must make a DC 17
Wisdom saving throw. On a failed save, the target takes 33 (6d10) psychic damage
and is FRIGHTENED of the daemogoth until the end of the daemogoth's next turn, and
the daemogoth regains 5 hit points. On a successful save, the target takes half as
much damage and isn't FRIGHTENED, and the daemogoth doesn't
heal."}],"legendaryActions":[],"specialAbilities":[{"name":"Pact of
Pain","desc":"Using a 10-minute ritual, the daemogoth can forge a magical bond with
a willing creature it touches throughout the ritual. The creature becomes bound by
the pact until it dies, the daemogoth dies, or the pact is broken by any effect
that can remove a curse."}],"spellActions":[],"reactions":[],"senses":"Truesight
120 ft.","languages":"Abyssal, Infernal, Telepathy 120
ft.","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":203,"isActive":0,"unitName":"
Daemogoth
Titan","maxHP":203,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":26,"conSave":"+
8","intScore":24,"intSave":"+12","wisScore":18,"wisSave":"+9","chaScore":20,"chaSav
e":"+10","damageVulnerabilities":"None","damageImmunities":"undefined","damageResis
tances":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"16","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The titan makes two Agonizing
Burst attacks."},{"name":"Agonizing Burst","desc":"{@atk ms,rs} +12 to hit, reach
15 ft. or range 120 ft., one target. 17 (3d6 + 7) force damage. If the target is a
creature, the titan regains 5 hit points."},{"name":"Teleport","desc":"The titan
teleports to an unoccupied space it can see within 120 feet of
itself."}],"legendaryActions":[{"name":"Attack","desc":"The titan makes one
Agonizing Burst attack."},{"name":"Stalking Nightmare (Costs 2
Actions)","desc":"The titan uses Teleport, after which it can target one creature
within 20 feet of itself that it can see. The target must make a DC 20 Constitution
saving
throw. On a failed save, the target takes 22 (4d10) necrotic damage, and the titan
regains 10 hit points. On a successful save, the target takes half as much damage,
and the titan doesn't heal."},{"name":"Terrorize (Costs 3 Actions)","desc":"The
titan targets one creature it can see within 120 feet of itself. The target must
make a DC 20 Wisdom saving throw. On a failed save, the target takes 38 (7d10)
psychic damage and is FRIGHTENED of the titan until the end of the target's next
turn, and the titan regains 15 hit points. On a successful save, the target takes
half as much damage and isn't FRIGHTENED, and the titan doesn't
heal."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the
titan fails a saving throw, it can choose to succeed instead."},{"name":"Pact of
Suffering","desc":"Using a 10-minute long ritual, the titan can forge a magical
bond with a willing creature it touches throughout the ritual. The creature becomes
bound by the pact until it dies, the titan dies, or the pact is broken by a Wish
spell."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Abyssal, Infernal, Telepathy 120 ft.","speedWalk":40,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"F
irst-Year Student","maxHP":33,"unitType":"humanoid","unitSize":"Small Medium
","strScore":8,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":12,"intSave"
:"+1","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/2","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Magic Flare","desc":"{@atk ms,rs} +3 to hit, reach 5
ft. or range 60 ft., one target. 7 (1d12 + 1) force damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Excited to Be Here","desc":"The student has
advantage on initiative rolls."}],"spellActions":
[{"name":"Spellcasting","desc":"The student casts one of the following spells,
using Intelligence as the spellcasting ability (spell save DC 11):"},{"name":"At-
Will Spells","desc":"Mage Hand, Prestidigitation"},{"name":"Once a
Day","desc":"Detect Magic"}],"reactions":[{"name":"Beginner's Luck
(2/Day)","desc":"When the student fails a saving throw, it can reroll the (d20). It
must use the new roll."}],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"F
ractal Mascot","maxHP":27,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":7,"intSave":-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"1/4","experiencePoints"
:0,"alignment":"Neutral ","standardActions":[{"name":"Quantum Strike","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) force damage, or 6
(2d4 + 1) force damage if the fractal is Medium or bigger."},{"name":"Bonus:
Augment","desc":"The fractal's size increases by one category. While the fractal is
Medium or bigger, it makes Strength checks and Strength saving throws with
advantage. The fractal can become no larger than Huge via this bonus action."},
{"name":"Bonus: Diminish","desc":"The fractal's size decreases by one category.
While the fractal is Tiny, it makes attack rolls, Dexterity checks, and Dexterity
saving throws with advantage. The fractal can become no smaller than 1 foot in
height via this bonus action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Relative Density","desc":"The fractal can move through creatures and
objects as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force
damage if it ends its turn inside an object."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":402,"isActive":0,"unitName":"
Galazeth
Prismari","maxHP":402,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":26,"strSave":"+8","dexScore":14,"dexSave":"+9","conScore":25,"conSave"
:"+14","intScore":18,"intSave":"+4","wisScore":20,"wisSave":"+12","chaScore":26,"ch
aSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"None","challengeR
ating":"23","experiencePoints":0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"Galazeth makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +15 to hit, reach 15 ft., one
target. 13 (1d10 + 8) piercing damage plus 5 (1d10) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +15 to hit, reach 10 ft., one target. 11
(1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is
knocked PRONE."},{"name":"Dancing Elements Breath Recharge 5","desc":"Galazeth
exhales a blast of flames and ice in a 90-foot cone. Each creature in that area
must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than
total cover) and taking 38 (7d10) fire damage and 38 (7d10) cold damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Claw","desc":"Galazeth makes one Claw attack."},{"name":"Lightning Flash
(Costs 2 Actions)","desc":"Galazeth moves up to half his flying speed without
provoking opportunity attacks. When he passes within 15 feet of a creature during
this move, that creature must succeed on a DC 22 Dexterity saving throw or take 11
(2d10) lightning damage. A creature can take this damage no more than once during
the move."},{"name":"Flowing Creation (Costs 3 Actions)","desc":"Galazeth magically
summons (1d4) {@creature art elemental mascot|SCC|elemental mascots} in unoccupied
spaces he can see within 60 feet of himself. The art elementals obey his commands
and take their turns immediately after his. Any creature, other than an art
elemental, takes 5 (1d10) cold, fire, or lightning damage (Galazeth's choice) if it
ends its turn within 5 feet of one or more of these elementals. When one of these
elementals drops to 0 hit points, Galazeth can fly up to 20 feet without provoking
opportunity attacks. These elementals disappear after 10 minutes, when Galazeth
dies, or when he uses this action again."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If Galazeth fails a saving throw, he can choose to
succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Galazeth casts
one of the following spells, requiring no material components and using Charisma as
the spellcasting ability (spell save DC 23):"},{"name":"Once a
Day/Each","desc":"Control Water, Gust Of Wind, Wall Of Stone"}],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"G
roff","maxHP":68,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The groff makes
one Bite attack and one Swamp Claw attack."},{"name":"Bite","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing damage."},
{"name":"Swamp Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature,
it must succeed on a DC 15 Strength saving throw or become engulfed by the groff.
While engulfed, the target can't breathe, is RESTRAINED, and takes 10 (3d6) poison
damage at the start of each of its turns. When the groff moves, the engulfed target
moves with it. The groff can have only one target engulfed at a
time."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"If the groff is motionless at the start of combat, it has
advantage on its initiative roll. Moreover, if a creature hasn't observed the groff
move or act, that creature must succeed on a DC 18 Intelligence (Investigation)
check to discern that the groff isn't an ordinary moss-covered bog patch."},
{"name":"Hold Breath","desc":"The groff can hold its breath for up to 1
hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"I
nkling Mascot","maxHP":18,"unitType":"Humanoid","unitSize":"Tiny
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+
2","intScore":6,"intSave":-2,"wisScore":7,"wisSave":-
2,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"unde
fined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion,
Prone","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Blot","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) psychic damage."},{"name":"Ink Spray
(1/Day)","desc":"The inkling sprays viscous ink at one
creature within 15 feet of itself. The target must succeed on a DC 12 Constitution
saving throw or be BLINDED until the end of the inkling's next turn."},
{"name":"Bonus: Shadow Stealth","desc":"While in dim light or darkness, the inkling
takes the Hide action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amorphous","desc":"The inkling can move through a space as narrow as 1
inch wide without squeezing."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft.","languages":"Understands the languages of its
creator but can't speak","speedWalk":10,"speedFly":30,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"L
orehold Apprentice","maxHP":33,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
3","intScore":15,"intSave":"+4","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Scroll Bash","desc":"{@atk ms} +4 to
hit, reach 30 ft., one target. 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder
damage."},{"name":"Reduce to Memory {@recharge}","desc":"Thundering golden energy
erupts around a creature the apprentice can see within 90 feet of it. The creature
must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a
failed save, or half as much damage on a successful one. A Construct has
disadvantage on the saving throw."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 12):"},{"name":"At-Will
Spells","desc":"Guidance, Light"},{"name":"Once a Day/Each","desc":"Comprehend
Languages, Locate Object, Mage Armor"}],"reactions":[{"name":"Learn from the Past
(2/Day)","desc":"When another creature within 60 feet of the apprentice misses a
target with an attack roll, the apprentice magically enables the attacker to reroll
the attack roll. It must use the new roll."}],"senses":"None","languages":"Common
plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"L
orehold Pledgemage","maxHP":60,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+
3","intScore":17,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage
makes two Scroll Bash attacks."},{"name":"Scroll Bash","desc":"{@atk ms} +5 to hit,
reach 30 ft., one target. 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder
damage."},{"name":"Reduce to Memory Recharge 5","desc":"Thundering golden energy
erupts around a creature the pledgemage can see within 90 feet of it. The creature
must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a
failed save, or half as much damage on a successful one. A Construct has
disadvantage on the saving throw."},{"name":"Bonus: Chronal Break
(1/Day)","desc":"The pledgemage chooses a point within 30 feet of itself, shunting
the minds of nearby creatures out of this moment in time. Each creature in a 10-
foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving
throw or be INCAPACITATED until the end of the pledgemage's next
turn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Guidance, Light"},
{"name":"Once a Day/Each","desc":"Mage Armor, Speak With Dead, Stone Shape"},
{"name":"Twice a Day/Each","desc":"Comprehend Languages, Locate
Object"}],"reactions":[{"name":"Learn from the Past (2/Day)","desc":"When another
creature within 60 feet of the pledgemage misses a target with an attack roll, the
pledgemage magically enables the attacker to reroll the attack roll. It must use
the new roll."}],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Lorehold Professor of Chaos","maxHP":110,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The professor
makes two Spectral Scroll attacks. It can also use Weight of History, if
available."},{"name":"Spectral Scroll","desc":"{@atk ms} +7 to hit, reach 30 ft.,
one target. 15 (2d10 + 4) force damage. If the target is a creature, it must
succeed on a DC 15 Strength saving throw or be knocked PRONE."},{"name":"Weight of
History Recharge 5","desc":"The professor magically compresses time around up to
six creatures of its choice that it can see within 30 feet of itself. Each target
must succeed on a DC 15 Wisdom saving throw or be RESTRAINED for 1 minute, but the
RESTRAINED target's speed is halved instead of being reduced to 0. At the start of
each of its turns, the RESTRAINED target takes 4 (1d8) force damage. A RESTRAINED
target can repeat the save at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Voice
from the Past (1/Day)","desc":"The professor can cast the Contact Other Plane spell
to contact a long-dead spirit, using Intelligence as the spellcasting
ability."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one
of the following spells, requiring no material components and using Intelligence as
the spellcasting ability:"},{"name":"At-Will Spells","desc":"Comprehend Languages,
Dancing Lights, Guidance"},{"name":"Twice a Day/Each","desc":"Locate Object, Mage
Armor, Passwall"}],"reactions":[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Lorehold Professor of Order","maxHP":104,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes two Repelling Burst attacks. It can also use Force Barrier, if
available."},{"name":"Repelling Burst","desc":"{@atk ms} +7 to hit, reach 30 ft.,
one target. 13 (2d8 + 4) force damage. If the target is a Large or smaller
creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10
feet directly away from the professor and become RESTRAINED until the start of
professor's next turn."},{"name":"Force Barrier Recharge 5","desc":"The professor
magically creates a wall of translucent, golden force within 90 feet of itself. The
wall lasts for 1 minute or until the professor uses this action again. The barrier
can be a vertical or horizontal plane up to 30 feet on a side or a 10-foot-radius
hemispherical dome with a floor. The wall provides total cover. It has AC 17, 30
hit points, and immunity to poison and psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Voice from the Past (1/Day)","desc":"The professor
can cast the Contact Other Plane spell to contact a long-dead spirit, using
Intelligence as the spellcasting ability."}],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Comprehend Languages,
Guidance, Light"},{"name":"Twice a Day/Each","desc":"Dimension Door, Locate Object,
Mage Armor, Stone Shape"}],"reactions":[{"name":"Arcane Stasis
(2/Day)","desc":"When a creature the professor can see within 60 feet of it casts a
spell, the professor can magically lock the casting in the moment before
completion. The spellcaster must succeed on a DC 15 saving throw using the spell's
spellcasting ability, or the spell fails and is
wasted."}],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"M
age Hunter","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":11,"intSave":"+3","wisScore":17,"wisSave":"+6","chaScore":10,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened,
Prone","challengeRating":"5","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack (Hunter Form Only)","desc":"The
hunter makes two Claw attacks."},{"name":"Claw (Hunter Form Only)","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 15 (2d10 + 4) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10 ft., one target. 22
(4d8 + 4) piercing damage, and the target is GRAPPLED (escape DC 15). Until this
grapple ends, the target is RESTRAINED, and the hunter can't make a Tail attack
against another target."},{"name":"Mage Tracker (Sentry Form Only)","desc":"The
hunter emits a pulse of energy that helps it better locate its magical quarry. Each
creature within 120 feet of the hunter that has the ability to cast spells must
succeed on a DC 14 Wisdom saving throw or be mystically marked by the hunter for 1
hour."},{"name":"Bonus: Shift Form","desc":"The hunter folds into its drone-like
sentry form or unfolds into its hunter form. Its game statistics are the same in
each form."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Sense","desc":"The hunter knows the location of every spellcaster, active spell,
and magic item within 120 feet of itself."},{"name":"Spider Climb (Hunter Form
Only)","desc":"The hunter can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[{"name":"Consume and Destroy","desc":"When the hunter takes damage
from a spell, it takes only half the triggering damage (rounded down). If the
creature that cast the spell is within 60 feet of the hunter, that creature must
succeed on a DC 14 Dexterity saving throw or take the other half of the
damage."}],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"Understands Common but can't
speak","speedWalk":40,"speedFly":10,"speedClimb":40,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Murgaxor","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+
8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePo
ints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Murgaxor makes two Blood Lash attacks."},
{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21
(3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points
until the start of Murgaxor's next turn."},{"name":"Blood Boil Recharge
4","desc":"Murgaxor chooses a point within 150 feet of himself, and a 20-foot
radius sphere centered on that point fills with a burst of searing, blood-red mist.
Each creature of Murgaxor's choice that he can see in that area must make a DC 17
Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic
damage and is INCAPACITATED until the end of its next turn. On a success, a
creature takes half as much damage and isn't INCAPACITATED. A creature dies if
reduced to 0 hit points by this necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Aegis","desc":"The AC of Murgaxor includes
his Constitution modifier while he isn't wearing armor or wielding a shield."},
{"name":"Oriq Mask","desc":"Murgaxor wears an Oriq mask. While wearing the mask,
Murgaxor can't be targeted by any divination magic or perceived through magical
scrying sensors, and he adds double his proficiency bonus to Charisma (Deception)
checks (included above)."},{"name":"Sanguine Sense","desc":"While Murgaxor isn't
BLINDED, he can see any creature that isn't an Undead or a Construct within 60 feet
of himself, even through total cover, heavily obscured areas, invisibility, or any
other phenomena that would prevent sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Oracle of Strixhaven","maxHP":150,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+8","intScore":21,"intSave":"+10","wisScore":20,"wisSave":"+10","chaScore":18,"ch
aSave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResista
nces":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"15","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The Oracle makes two Magic Flare
attacks. She can also use Paradoxy, if available."},{"name":"Magic
Flare","desc":"{@atk ms,rs} +10 to hit, reach 5 ft. or range 60 ft., one target. 24
(3d12 + 5) force damage."},{"name":"Paradoxy Recharge 4","desc":"Momentary warps in
reality appear at three different points the Oracle can see within 120 feet of her.
Each creature in a 20-foot-radius sphere centered on each point must make a DC 18
Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage
and is pulled up to 15 feet in a straight line toward the center of the sphere. On
a successful save, the creature takes half as much damage and isn't pulled. A
creature caught in the area of multiple warps is affected by only one, which the
Oracle chooses."},{"name":"Teleport","desc":"The Oracle teleports, along with any
equipment she is wearing or carrying, to an unoccupied space she can see within 60
feet of herself."}],"legendaryActions":[{"name":"Vector Shift","desc":"The Oracle
teleports one creature she can see within 60 feet of herself, along with any
equipment it is wearing or carrying, to an unoccupied space within 30 feet of
herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid
the effect."},{"name":"Spellcasting (Costs 2 Actions)","desc":"The Oracle uses
Spellcasting."},{"name":"Vortex Jaunt (Costs 2 Actions)","desc":"The Oracle uses
Teleport, and immediately after she disappears, each creature within 30 feet of the
space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10)
force damage."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the Oracle fails a saving throw, she can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting","desc":"The Oracle casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 18):"},{"name":"At-Will
Spells","desc":"Detect Magic"},{"name":"Once a Day/Each","desc":"Power Word Stun,
Scrying (as an action), Wall Of Force"},{"name":"Twice a Day/Each","desc":"Dispel
Magic, Mage Armor, Remove Curse, Sending"}],"reactions":
[],"senses":"None","languages":"All","speedWalk":30,"speedFly":15,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Oriq Blood
Mage","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+
8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePo
ints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"The blood mage makes two Blood Lash attacks."},
{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21
(3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points
until the start of the blood mage's next turn."},{"name":"Blood Boil Recharge
4","desc":"The blood mage chooses a point within 150 feet of itself, and a 20-foot
radius sphere centered on that point fills with a burst of searing, blood-red mist.
Each creature of the blood mage's choice that it can see in that area must make a
DC 17 Constitution saving throw. On a failed save, a creature takes 38 (7d10)
necrotic damage and is INCAPACITATED until the end of its next turn. On a success,
a creature takes half as much damage and isn't INCAPACITATED. A creature dies if
reduced to 0 hit points by this necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Aegis","desc":"The AC of the blood mage
includes its Constitution modifier while it isn't wearing armor or wielding a
shield."},{"name":"Oriq Mask","desc":"The blood mage wears an Oriq mask. While
wearing the mask, the blood mage can't be targeted by any divination magic or
perceived through magical scrying sensors, and it adds double its proficiency bonus
to Charisma (Deception) checks (included above)."},{"name":"Sanguine
Sense","desc":"While the blood mage isn't BLINDED, it can see any creature that
isn't an Undead or a Construct within 60 feet of itself, even through total cover,
heavily obscured areas, invisibility, or any other phenomena that would prevent
sight."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common plus
any four languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"O
riq Recruiter","maxHP":55,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":17,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":18,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"The recruiter makes two
Psychic Knife attacks. It can use Spellcasting in place of one of the attacks."},
{"name":"Psychic Knife","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 30
ft., one creature. 21 (5d6 + 4) psychic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Misdirecting Defense","desc":"The AC of the
recruiter includes its Charisma modifier while it isn't wearing armor or wielding a
shield."},{"name":"Oriq Mask","desc":"The recruiter wears an Oriq mask. While
wearing the mask, the recruiter can't be targeted by any divination magic or
perceived through magical scrying sensors, and it adds double its proficiency bonus
to Charisma (Deception) checks (included above)."}],"spellActions":
[{"name":"Spellcasting","desc":"The recruiter casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 14):"},{"name":"At-Will Spells","desc":"Disguise Self, Silent
Image"},{"name":"Once a Day","desc":"Suggestion"},{"name":"Twice a
Day","desc":"Charm Person"}],"reactions":[],"senses":"None","languages":"Common
plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"P
est Mascot","maxHP":22,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":17,"conSave":"+
3","intScore":5,"intSave":-3,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The pest regains 5 hit points at the start of its
turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't
function at the start of the pest's next turn."},{"name":"Spiny Hide","desc":"At
the start of each of its turns, the pest deals 2 (1d4) piercing damage to any
creature grappling it or that it is grappling."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"P
rismari Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":15,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Elemental Strike","desc":"{@atk
ms,rs} +4 to hit, reach 5 ft. or range 60 ft., one target. 10 (3d6) fire or cold
damage (the apprentice's choice)."},{"name":"Bonus: Surge of Artistry Recharge
4","desc":"The apprentice moves up to its speed, surrounding itself with elemental
magic as it moves. Until the end of its turn, the apprentice can move through the
space of other creatures. The first time the apprentice enters a creature's space
on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be
knocked PRONE. If the apprentice ends its turn in another creature's space, the
apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied
space."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 12):"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Once a Day/Each","desc":"Gust Of Wind, Mage Armor, Silent
Image"}],"reactions":[],"senses":"None","languages":"Common plus any two
languages","speedWalk":35,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"P
rismari Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+4","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":17,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage
makes two Elemental Strike attacks."},{"name":"Elemental Strike","desc":"{@atk
ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 12 (3d6 + 2) fire or
cold damage (the pledgemage's choice)."},{"name":"Showstopper (1/Day)","desc":"The
pledgemage shines with elemental magic, targeting one creature it can see within 60
feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save,
the target takes 28 (8d6) fire or cold damage (the pledgemage's choice) and is
STUNNED until the start of the pledgemage's next turn. On a successful save, the
target takes half as much damage and isn't STUNNED."},{"name":"Bonus: Surge of
Artistry Recharge 4","desc":"The pledgemage moves up to its speed, surrounding
itself with elemental magic as it moves. Until the end of its turn, the pledgemage
can move through the space of other creatures. The first time the pledgemage enters
a creature's space on a turn, that creature must succeed on a DC 13 Dexterity
saving throw or be knocked PRONE. If the pledgemage ends its turn in another
creature's space, the pledgemage takes 5 (1d10) force damage and is pushed into the
nearest unoccupied space."}],"legendaryActions":[],"specialAbilities":
[{"name":"Evasion","desc":"If the pledgemage is subjected to an effect that allows
it to make a Dexterity saving throw to take only half damage, the pledgemage
instead takes no damage if it succeeds on the saving throw and only half damage if
it fails, provided it isn't INCAPACITATED."}],"spellActions":
[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Once a Day/Each","desc":"Mage Armor, Water Walk"},{"name":"Twice a
Day/Each","desc":"Gust Of Wind, Silent Image"}],"reactions":
[],"senses":"None","languages":"Common plus any two
languages","speedWalk":35,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"P
rismari Professor of Expression","maxHP":97,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":15,"conSave"
:"+2","intScore":15,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined,
undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,
"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes three Cinder Strike attacks."},{"name":"Cinder
Strike","desc":"{@atk ms} +7 to hit, reach 15 ft., one target. 13 (2d8 + 4) fire
damage."},{"name":"Lightning Flourish {@recharge}","desc":"The professor unleashes
arcs of magical lightning at up to two creatures it can see within 60 feet of
itself. Each target must make a DC 15 Dexterity saving throw, taking 35 (10d6)
lightning damage on a failed save, or half as much damage on a successful one."},
{"name":"Bonus: Flaming Leap","desc":"The professor is wreathed in flames and jumps
up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-
foot radius around the professor and then vanish. Each creature of the professor's
choice in that area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6)
fire damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Twice a Day/Each","desc":"Fog Cloud, Gust Of Wind, Mage
Armor"}],"reactions":[],"senses":"None","languages":"Common plus any four
languages","speedWalk":40,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"P
rismari Professor of Perfection","maxHP":97,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+6","conScore":15,"conSave"
:"+2","intScore":15,"intSave":"+5","wisScore":13,"wisSave":"+4","chaScore":19,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoint
s":0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes three Tidal Strike attacks."},{"name":"Tidal Strike","desc":"{@atk
ms,rs} +7 to hit, reach 5 ft. or range 60 ft., one target. 13 (2d8 + 4) cold
damage."},{"name":"Bonus: Rushing Wave","desc":"The professor is momentarily
surrounded by a swirling wave of water and moves up to 30 feet. When the professor
moves within 5 feet of any other creature during this bonus action, that creature
must succeed on a DC 15 Strength saving throw, or the creature is knocked PRONE and
it can't take reactions until the start of its next turn. A creature
can suffer this effect only once during a turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Water Walking","desc":"The professor can walk
across water and other liquids as if they were solid ground."}],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Minor Illusion"},
{"name":"Once a Day","desc":"Wall Of Ice"},{"name":"Twice a
Day/Each","desc":"Control Water, Create Or Destroy Water, Mage Armor, Stone
Shape"}],"reactions":[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"Q
uandrix Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":15,"intSave":"+4","wisScore":14,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The apprentice
makes two Exponential Lash attacks."},{"name":"Exponential Lash","desc":"{@atk
ms,rs} +4 to hit, reach 5 ft. or range 60 ft., one target. 5 (1d6 + 2) force
damage, and the apprentice can cause one creature it can see within 30 feet of the
target to take 9 (2d6 + 2) force damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
apprentice casts one of the following spells, requiring no material components and
using Intelligence as the spellcasting ability (spell save DC 12):"},{"name":"At-
Will Spells","desc":"Guidance, Mage Hand"},{"name":"Once a
Day/Each","desc":"Enlarge/reduce, Mage Armor"}],"reactions":
[],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Q
uandrix Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
1","intScore":17,"intSave":"+5","wisScore":14,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The pledgemage
makes two Exponential Lash attacks."},{"name":"Exponential Lash","desc":"{@atk
ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target. 6 (1d6 + 3) force
damage, and the pledgemage can cause one creature it can see within 30 feet of the
target to take 10 (2d6 + 3) force damage."},{"name":"Bonus: Vortex Calculus
Recharge 4","desc":"The pledgemage teleports, along with any equipment it is
wearing or carrying, to an unoccupied space it can see within 60 feet of itself.
Immediately after it teleports, each creature within 20 feet of the space it left
must make a DC 13 Constitution saving throw. On a failed save, a creature takes 7
(2d6) force damage and is moved 10 feet in a random horizontal direction. On a
successful save, a creature takes half as much damage and isn't
moved."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The pledgemage casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 13):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand"},
{"name":"Once a Day/Each","desc":"Dimension Door, Enlarge/reduce, Mage Armor, Plant
Growth"}],"reactions":[],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Quandrix Professor of
Substance","maxHP":104,"unitType":"humanoid","unitSize":"Small Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
5","intScore":19,"intSave":"+7","wisScore":14,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes two Spatial Blade attacks."},{"name":"Spatial Blade","desc":"{@atk
ms,rs} +7 to hit (the target can't benefit from cover less than total cover), reach
5 ft. or range 120 ft., one target. 13 (2d8 + 4) force damage, or 22 (4d8 + 4)
force damage if the professor is Large or larger, and the professor can push the
target horizontally up to 10 feet away."},{"name":"Bonus: Dilation Recharge
5","desc":"The professor magically alters its physical form until it uses this
bonus action again, until it is INCAPACITATED or dies, or until it dismisses the
effect (no action required). Choose one of the following options:"},{"name":"Bonus:
Expand","desc":"The professor becomes Large if there is sufficient room for it to
grow. It has advantage on attack rolls and on ability checks and saving throws that
rely on Strength."},{"name":"Bonus: Contract","desc":"The professor becomes Small.
Its walking speed increases to 60 feet, attack rolls against it have disadvantage,
and it has advantage on ability checks and saving throws that rely on
Dexterity."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Intelligence as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Guidance, Mage Hand, Mending
(as an action)"},{"name":"Once a Day/Each","desc":"Creation (as an action),
Dimension Door, Mage Armor, Plant Growth, Polymorph"}],"reactions":
[{"name":"Avoidant Translation (2/Day)","desc":"When the professor is hit by an
attack roll, it can increase its AC by 3 against that attack, potentially causing
it to miss. The professor can then teleport, along with any equipment it is wearing
or carrying, up to 30 feet to an unoccupied space it can
see."}],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"Q
uandrix Professor of Theory","maxHP":97,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
5","intScore":19,"intSave":"+7","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"7","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Multiattack","desc":"The professor makes two
Heuristic Lance attacks. It can also use Overriding Theorem, if available."},
{"name":"Heuristic Lance","desc":"{@atk ms,rs} +7 to hit, reach 5 ft. or range 60
ft., one creature. 13 (2d8 + 4) psychic damage, and the target is POISONED until
the end of its next turn."},{"name":"Overriding Theorem Recharge 4","desc":"The
professor magically influences the mind of up to two creatures it can see within 60
feet of itself. Each target must succeed on a DC 15 Intelligence saving throw or
become CHARMED by the professor until the start of the professor's next turn. The
CHARMED creature must immediately use its reaction, if available, to move up its
speed toward another creature of the professor's choice and make one melee attack
against that other creature."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 15):"},{"name":"At-Will
Spells","desc":"Guidance, Mage Hand, Minor Illusion"},{"name":"Once a
Day/Each","desc":"Mage Armor, Major Image, Mirage Arcane (as an action), Rary's
Telepathic Bond"}],"reactions":[{"name":"Divide by Zero (2/Day)","desc":"When the
professor sees another creature within 60 feet of itself casting a spell, the
professor can try to nullify the spell's formation. The creature must succeed on a
DC 15 saving throw using the spell's spellcasting ability, or the spell fails and
is wasted."}],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"R
elic Sloth","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 14 (2d8 + 5) slashing damage, and the target is
GRAPPLED (escape DC 15). The relic sloth can grapple no more than two targets at a
time."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[{"name":"Slow but Sturdy","desc":"When the relic sloth is subjected to an effect
that would move it out of its current space or knock it PRONE, it is neither moved
nor knocked
PRONE."}],"senses":"None","languages":"None","speedWalk":20,"speedClimb":20,"spellL
ist":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e
8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"R
uin Grinder","maxHP":82,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The ruin grinder makes two
Excavator attacks."},{"name":"Excavator","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 13 (2d6 + 6) force damage. If the target is a Huge or
smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up
to 10 feet away and knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fire Absorption","desc":"Whenever the ruin grinder is subjected to fire
damage, it regains a number of hit points equal to half the fire damage dealt."},
{"name":"Siege Monster","desc":"The ruin grinder deals double damage to objects and
structures."},{"name":"Tunneler","desc":"The ruin grinder can burrow through solid
rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its
wake."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond
this radius)","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"SCC"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Sc
ufflecup Teacup","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Exhaustion,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 3 (1d3 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft. (blind beyond this radius)","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":363,"isActive":0,"unitName":"
Shadrix
Silverquill","maxHP":363,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":25,"strSave":"+7","dexScore":14,"dexSave":"+9","conScore":23,"conSave"
:"+13","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+11","chaScore":26,"ch
aSave":"+15","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"22","experiencePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"Shadrix makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 12 (1d10 + 7) piercing damage plus 4 (1d8) radiant damage."},
{"name":"Claw","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one target. 10
(1d6 + 7) slashing damage. If the target is a creature, it is wracked with despair
and has disadvantage on attack rolls until the end of its next turn."},
{"name":"Illuminating Shadow Breath Recharge 5","desc":"Shadrix exhales an entwined
burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in
that area must make a DC 21 Constitution saving throw. On a failed save, a creature
takes 31 (7d8) radiant damage and 31 (7d8) psychic damage and is BLINDED until the
start of Shadrix's next turn. On a successful save, a creature takes half as much
damage and isn't BLINDED."}],"legendaryActions":[{"name":"Claw","desc":"Shadrix
makes one Claw attack."},{"name":"Shadow Slip (Costs 2 Actions)","desc":"Shadrix
becomes an inky cloud of shadow and can move up to half his flying speed without
provoking opportunity attacks, then resumes his true form. During this movement, he
can move through creatures and objects as if they were {@quickref difficult
terrain||3}. If he moves through a creature, it must succeed on a DC 21
Constitution saving throw or become BLINDED until the end of its next turn. If
Shadrix ends this move inside an object, he takes 5 (1d10) force damage and is
shunted to the nearest unoccupied space."},{"name":"Flash of Inspiration (Costs 3
Actions)","desc":"Shadrix magically summons (1d4) {@creature inkling mascot|SCC|
inkling mascots} in unoccupied spaces he can see within 60 feet of himself. The
inklings obey his commands and take their turns immediately after his. While any of
these inklings live, Shadrix has advantage on attack rolls and saving throws. These
inklings disappear after 10 minutes, when Shadrix dies, or when he uses this action
again."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Shadrix fails a saving throw, he can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Shadrix casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 23):"},{"name":"Once a Day/Each","desc":"Darkness, Daylight,
Hypnotic Pattern, Sending, Suggestion"}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"All","speedWalk":40,"speedFly":80,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"S
ilverquill Apprentice","maxHP":44,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Ink Blade","desc":"{@atk ms,rs} +4 to
hit, reach 5 ft. or range 60 ft., one target. 5 (1d6 + 2) piercing damage plus 9
(2d8) psychic damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The apprentice casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 12):"},{"name":"At-Will Spells","desc":"Dancing
Lights, Friends"},{"name":"Once a Day/Each","desc":"Command, Mage
Armor"}],"reactions":[{"name":"Rousing Verse","desc":"When a creature the
apprentice can see within 30 feet of it fails a saving throw, the apprentice
magically weaves together stirring prose, allowing the creature to reroll the
saving throw and use the higher result."}],"senses":"None","languages":"Common plus
any two languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"S
ilverquill Pledgemage","maxHP":66,"unitType":"humanoid","unitSize":"Small Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":11,"wisSave":"+2","chaScore":17,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Ink Blade","desc":"{@atk ms,rs} +5
to hit, reach 5 ft. or range 60 ft., one target. 5 (1d8 + 3) piercing damage plus
10 (3d6) psychic damage."},{"name":"Bonus: Demotivate (2/Day)","desc":"The
pledgemage hurls magical insults at one creature it can see within 30 feet of
itself. The target must succeed on a DC 13 Wisdom saving throw or become FRIGHTENED
of the pledgemage for 1 minute. While FRIGHTENED in this way, the target can't take
reactions, its speed is halved, and any hit the pledgemage scores against the
creature is a critical hit. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The
pledgemage casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Friends"},{"name":"Once a
Day/Each","desc":"Command, Confusion, Mage Armor, Tongues"}],"reactions":
[{"name":"Rousing Verse","desc":"When a creature the pledgemage can see within 30
feet of it fails a saving throw, the pledgemage magically weaves together stirring
prose, allowing the creature to reroll the saving throw and use the higher
result."}],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"S
ilverquill Professor of
Radiance","maxHP":97,"unitType":"humanoid","unitSize":"Small Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":14,"conSave":"+
2","intScore":16,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes two Radiant Strike attacks. The professor can replace one of the
attacks with a use of Spellcasting."},{"name":"Radiant Strike","desc":"{@atk ms,rs}
+7 to hit, reach
5 ft. or range 120 ft., one target. 17 (3d8 + 4) radiant damage. If the target is
a creature, it must succeed on a DC 15 Constitution saving throw be BLINDED until
the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one of the
following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Dancing
Lights, Friends"},{"name":"Once a Day/Each","desc":"Hypnotic Pattern, Tongues"},
{"name":"Twice a Day/Each","desc":"Bless, Command, Cure Wounds, Daylight, Mage
Armor"}],"reactions":[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"S
ilverquill Professor of Shadow","maxHP":97,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":14,"conSave":"+
2","intScore":16,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":19,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes two Ink Lance attacks. The professor can replace one of the attacks
with a use of Spellcasting."},{"name":"Ink Lance","desc":"{@atk ms,rs} +7 to hit,
reach 5 ft. or range 120 ft., one target. 17 (3d8 + 4) necrotic damage. If the
target is a creature, it must succeed on a DC 15 Constitution saving throw be
BLINDED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't
impede the professor's darkvision."}],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 15):"},{"name":"At-Will Spells","desc":"Dancing Lights, Friends"},
{"name":"Once a Day/Each","desc":"Tongues"},{"name":"Twice a
Day/Each","desc":"Bane, Command, Darkness, Mage Armor"}],"reactions":
[],"senses":"Darkvision 300 ft.","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"S
pirit Statue
Mascot","maxHP":26,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave"
:"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Counsel
of the Past (2/Day)","desc":"The spirit statue touches one creature. Once within
the next 10 minutes, that creature can roll a (d4) and add the number rolled to one
ability check of its choice, immediately after rolling the
(d20)."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Burst","desc":"When the spirit statue is reduced to 0 hit points, the statue
crumbles, and the spirit returns to the afterlife in a burst of ghostly white
flame. Each creature within 5 feet of it must succeed on a DC 12 Constitution
saving throw or take 3 (1d6) radiant damage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"S
trixhaven Campus
Guide","maxHP":31,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Blinded, Deafened, Exhaustion, Paralyzed,
Petrified, Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful
Good ","standardActions":[{"name":"Multiattack","desc":"The guide makes two Slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 6 (1d8 + 2) bludgeoning damage."},{"name":"Smile and Wave","desc":"Each
creature of the guide's choice that is within 30 feet of the guide must succeed on
a DC 11 Wisdom saving throw or be magically CHARMED by the guide for 1 hour."},
{"name":"Bonus: Need Directions","desc":"The guide takes the Help
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Campus
Knowledge","desc":"While at Strixhaven, the guide can't become lost by magical or
nonmagical means. The guide also has advantage on ability checks made to locate
creatures or objects at Strixhaven."},{"name":"Univocal Speech","desc":"When the
guide speaks, any creature that knows at least one language and can hear the guide
understands what it says."},{"name":"Unusual Nature","desc":"The guide doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft.","languages":"Common plus any three
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":444,"isActive":0,"unitName":"
Tanazir
Quandrix","maxHP":444,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":14,"dexSave":"+9","conScore":27,"conSave"
:"+15","intScore":28,"intSave":"+9","wisScore":18,"wisSave":"+11","chaScore":17,"ch
aSave":"+10","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"24","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"Tanazir makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one
target. 14 (1d10 + 9) piercing damage plus 7 (2d6) force damage."},
{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16
(2d6 + 9) slashing damage. If the target is a creature, it is addled by recursive
thoughts, reducing its speed to 0 until the start of Tanazir's next turn."},
{"name":"Diminution Breath Recharge 5","desc":"Tanazir exhales a weakening equation
in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving
throw. On a failed save, a creature takes 45 (13d6) force damage and 45 (13d6)
psychic damage and is weakened until the start of Tanazir's next turn. While
weakened, it has disadvantage on the following rolls that rely on Strength: attack
rolls, ability checks, and saving throws. On a successful save, a creature takes
half as much damage and isn't weakened."},{"name":"Teleport","desc":"Tanazir
teleports to an unoccupied space she can see within 100 feet of
herself."}],"legendaryActions":[{"name":"Claw","desc":"Tanazir makes one Claw
attack."},{"name":"Fold Space (Costs 2 Actions)","desc":"Tanazir uses Teleport, and
each other creature within 20 feet of the space she left must succeed on a DC 24
Strength saving throw or be pulled up to 30 feet closer to the center of that space
and take 16 (3d10) force damage."},{"name":"Fractal Refraction (Costs 3
Actions)","desc":"Tanazir magically summons (1d4) {@creature fractal mascot|SCC|
fractal mascots} in unoccupied spaces she can see within 120 feet of herself. The
fractals obey her commands and take their turns immediately after hers. While any
of these fractals remain, attack rolls made against Tanazir have disadvantage. A
summoned fractal disappears after 1 minute, when it or Tanazir dies, or when she
uses this action again."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Tanazir fails a saving throw, she can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting","desc":"Tanazir casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 24):"},{"name":"Once a
Day/Each","desc":"Divination, Enlarge/reduce, Mirage Arcane (as an action),
Polymorph, Scrying (as an action), Seeming"}],"reactions":[],"senses":"Blindsight
120 ft.","languages":"Common, Draconic, Telepathy 120
ft.","speedWalk":40,"speedFly":80,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":487,"isActive":0,"unitName":"
Velomachus
Lorehold","maxHP":487,"armorClass":21,"unitType":"dragon","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+10","conScore":29,"conSav
e":"+17","intScore":30,"intSave":"+10","wisScore":20,"wisSave":"+13","chaScore":18,
"chaSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","dama
geResistances":"None","conditionImmunities":"None","challengeRating":"25","experien
cePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"Velomachus makes one Bite attack and two Claw
attacks."},{"name":"Bite","desc":"Melee Weapon Attack +18 to hit, reach 15 ft., one
target. 15 (1d10 + 10) piercing damage plus 6 (1d12) thunder damage."},
{"name":"Claw","desc":"Melee Weapon Attack +18 to hit, reach 10 ft., one target. 13
(1d6 + 10) slashing damage. If the target is a Huge or smaller creature, it is
knocked PRONE."},{"name":"Battle Tide Breath Recharge 5","desc":"Velomachus exhales
thunderous sound in a 90-foot cone. Each creature in that area must make a DC 25
Constitution
saving throw. On a failure, a creature takes 45 (7d12) force damage and 45 (7d12)
thunder damage and is pushed up to 20 feet in a horizontal direction of Velomachus'
choice. On a success, the creature takes half as much damage and isn't pushed.
Objects that aren't being worn or carried take the damage and are pushed as if they
were creatures that failed the saving throw."}],"legendaryActions":
[{"name":"Claw","desc":"Velomachus makes one Claw attack."},{"name":"Chaotic Flow
(Costs 2 Actions)","desc":"Velomachus moves up to half her flying speed. If a
creature hits or misses her with an opportunity attack during this move, the
attacker takes 19 (3d12) thunder damage."},{"name":"Repeating History (Costs 3
Actions)","desc":"Velomachus magically summons (1d4) {@creature spirit statue
mascot|SCC|statue mascots} in unoccupied spaces she can see within 60 feet of
herself. The spirit statues obey her commands and take their turns immediately
after hers. Any creature, other than a spirit statue or Velomachus, is RESTRAINED
if it starts its turn within 5 feet of one or more of these spirit statues. This
RESTRAINED condition lasts until the end of the creature's turn. These spirit
statues disappear after 10 minutes, when Velomachus dies, or when she uses this
action again."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If Velomachus fails a saving throw, she can choose to succeed
instead."}],"spellActions":[{"name":"Spellcasting","desc":"Velomachus casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Contact Other Plane
(as an action, contacting a long-dead spirit), Divination, Move Earth, Wall Of
Force"}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"All","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"W
itherbloom
Apprentice","maxHP":44,"armorClass":13,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
3","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Briar Vine","desc":"{@atk ms} +4 to
hit, reach 15 ft., one target. 7 (1d10 + 2) piercing damage plus 9 (2d8) poison
damage. If the target is a Large or smaller creature, the apprentice can pull it up
to 10 feet closer to itself."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The apprentice regains 5 hit points at the start of
its turn if it has at least 1 hit point."},{"name":"Verdant Talisman","desc":"At
the end of a 10-minute ritual, the apprentice can touch one willing creature
(including itself) and bestow upon it a small talisman imbued with magic. Upon
receiving the talisman, the creature gains 10 temporary hit points, and it can add
(1d6) to its initiative rolls while it wears the talisman. These benefits last for
1 hour or until the apprentice conducts another ritual to bestow another talisman.
When the benefits expire, the talisman crumbles to dust."}],"spellActions":
[{"name":"Spellcasting","desc":"The apprentice casts one of the following spells,
requiring no material components and using Wisdom as the spellcasting ability:"},
{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a
Day/Each","desc":"Pass Without Trace"}],"reactions":[{"name":"Wither
Burst","desc":"When the apprentice sees a creature within 30 feet of itself drop to
0 hit points, the apprentice channels the expended life essence and targets another
creature it can see within 30 feet of itself. The target must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. While POISONED in this
way, the target takes 3 (1d6) poison damage at the start of each of its turns. The
target can repeat the save at the end of each of its turns, ending the effect on
itself on a success."}],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"W
itherbloom
Pledgemage","maxHP":66,"armorClass":12,"unitType":"humanoid","unitSize":"Small
Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":13,"conSave":"+
3","intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+5","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints"
:0,"alignment":"Unknown ","standardActions":[{"name":"Briar Vine","desc":"{@atk ms}
+5 to hit, reach 15 ft., one target. 8 (1d10 + 3) piercing damage plus 18 (4d8)
poison damage. If the target is a Large or smaller creature, the apprentice can
pull it up to 10 feet closer to itself."},{"name":"Bonus: Vociferous Form
(1/Day)","desc":"The pledgemage transforms into an avatar of plants and shadow.
While in this form, the pledgemage adds its Wisdom modifier to its AC if it isn't
wearing armor or wielding a shield, and it has advantage on attack rolls against
any creature missing hit points. This form lasts for 1 minute or until the
pledgemage is reduced to 0 hit points."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"As long as the pledgemage has at least 1 hit point
remaining, the pledgemage regains 5 hit points at the start of its turn."},
{"name":"Verdant Talisman","desc":"At the end of a 10-minute ritual, the pledgemage
can touch one willing creature (including itself) and bestow upon it a small
talisman imbued with magic. Upon receiving the talisman, the creature gains 10
temporary hit points, and it can add (1d6) to its initiative rolls while it wears
the talisman. These benefits last for 1 hour or until the pledgemage conducts
another ritual to bestow another talisman. When the benefits expire, the talisman
crumbles to dust."}],"spellActions":[{"name":"Spellcasting","desc":"The apprentice
casts one of the following spells, requiring no material components and using
Wisdom as the spellcasting ability:"},{"name":"At-Will Spells","desc":"Druidcraft,
Spare The Dying"},{"name":"Once a Day/Each","desc":"Death Ward, Pass Without Trace,
Speak With Plants"}],"reactions":[{"name":"Wither Burst","desc":"When the
pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the
pledgemage channels the expended life essence and targets another creature it can
see within 30 feet of itself. The target must succeed on a DC 13 Constitution
saving throw or become POISONED for 1 minute. While POISONED in this way, the
target takes 3 (1d6) poison damage at the start of each of its turns. The target
can repeat the save at the end of each of its turns, ending the effect on itself on
a success."}],"senses":"None","languages":"Common plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Witherbloom Professor of
Decay","maxHP":105,"armorClass":14,"unitType":"humanoid","unitSize":"Small Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
6","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"7","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
professor makes two Mortality Spear attacks. It can replace one of the attacks with
a use of Spellcasting."},{"name":"Mortality Spear","desc":"{@atk ms,rs} +7 to hit,
reach 5 ft. or range 120 ft., one target. 17 (3d8 + 4) necrotic damage, and the
target can't regain hit points until the start of the professor's next turn."},
{"name":"Essence Pulse Recharge 5","desc":"The professor creates a life-draining
vortex in a 30-foot-radius sphere centered on itself. Each creature of the
professor's choice that it can see within that area must make a DC 15 Constitution
saving throw, taking 23 (5d8) necrotic damage on a failed save, or half as much
damage on a successful one. The professor then regains 10 hit points. An affected
creature's hit point maximum is reduced by an amount equal to the necrotic damage
taken. This reduction lasts until the creature finishes a long rest. The creature
dies if its hit point maximum is reduced to 0."}],"legendaryActions":
[],"specialAbilities":[{"name":"Essence Transfer (1/Day)","desc":"The professor can
cast the Animate Dead spell, using Wisdom as the spellcasting
ability."}],"spellActions":[{"name":"Spellcasting","desc":"The professor casts one
of the following spells, requiring no material components and using Wisdom as the
spellcasting ability (spell save DC 15):"},{"name":"At-Will
Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a
Day/Each","desc":"Antilife Shell, Bane, Feign Death, Speak With
Dead"}],"reactions":[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Witherbloom Professor of
Growth","maxHP":112,"armorClass":13,"unitType":"humanoid","unitSize":"Small Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":16,"conSave":"+
6","intScore":16,"intSave":"+6","wisScore":19,"wisSave":"+7","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Poisoned","challengeRating":"7"
,"experiencePoints":0,"alignment":"Unknown ","standardActions":
[{"name":"Multiattack","desc":"The professor makes two Verdant Lash attacks."},
{"name":"Verdant Lash","desc":"{@atk ms} +7 to hit, reach 30 ft., one target. 11
(2d6 + 4) piercing damage plus 7 (2d6) poison damage, and the target must succeed
on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the
professor."},{"name":"Summon Nature's Avatar (Recharges after a Short or Long
Rest)","desc":"The professor magically summons a Groff. The groff appears in an
unoccupied space within 60 feet of the professor, acts as the professor's ally, and
takes its turns immediately after the professor's. The professor can communicate
telepathically with this groff while it remains. The groff remains for 10 minutes,
until it or the professor dies, or until the professor dismisses it as an
action."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The professor casts one of the following spells,
requiring no material components and using Wisdom as the spellcasting ability:"},
{"name":"At-Will Spells","desc":"Druidcraft, Spare The Dying"},{"name":"Once a
Day/Each","desc":"Greater Restoration, Lesser Restoration, Mass Cure Wounds, Pass
Without Trace, Plant Growth, Revivify"}],"reactions":
[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Y'demi","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":18,"conSave":"+
8","intScore":20,"intSave":"+9","wisScore":12,"wisSave":"+5","chaScore":12,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Exhaustion","challengeRating":"9","experiencePo
ints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Y'demi makes two Blood Lash attacks."},
{"name":"Blood Lash","desc":"{@atk ms} +9 to hit, reach 10 ft., one target. 21
(3d10 + 5) necrotic damage. If the target is a creature, it can't regain hit points
until the start of the Y'demi's next turn."},{"name":"Blood Boil Recharge
4","desc":"Y'demi chooses a point within 150 feet of itself, and a 20-foot radius
sphere centered on that point fills with a burst of searing, blood-red mist. Each
creature of Y'demi's choice that she can see in that area must make a DC 17
Constitution saving throw. On a failed save, a creature takes 38 (7d10) necrotic
damage and is INCAPACITATED until the end of its next turn. On a success, a
creature takes half as much damage and isn't INCAPACITATED. A creature dies if
reduced to 0 hit points by this necrotic damage."},{"name":"Bonus: Sanguine
Tentacles (1/Day)","desc":"The blood in the copper basin disappears as tentacles of
congealed blood fill a 10-foot cube centered at a point on the ground that Y'demi
can see within 15 feet of her. The effect lasts for 1 minute, during which time
that area is {@quickref difficult terrain||3}. Any creature entering that area for
the first time on a turn or starting its turn there must succeed on a DC 13
Dexterity saving throw or be RESTRAINED by the tentacles. A creature that starts
its turn RESTRAINED by the tentacles takes 10 (3d6) bludgeoning damage. A creature
RESTRAINED by the tentacles can use its action to make either a DC 13 Strength
(Athletics) check or a DC 13 Dexterity (Acrobatics) check, ending the RESTRAINED
condition on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Blood Aegis","desc":"The AC of Y'demi includes her Constitution modifier
while she isn't wearing armor or wielding a shield."},{"name":"Oriq
Mask","desc":"Y'demi wears an Oriq mask. While wearing the mask, Y'demi can't be
targeted by any divination magic or perceived through magical scrying sensors, and
she adds double her proficiency bonus to Charisma (Deception) checks (included
above)."},{"name":"Sanguine Sense","desc":"While Y'demi isn't BLINDED, she can see
any creature that isn't an Undead or a Construct within 60 feet of itself, even
through total cover, heavily obscured areas, invisibility, or any other phenomena
that would prevent sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common plus any four
languages","speedWalk":30,"spellList":[],"dataSlug":"SCC"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"E
xpert","maxHP":55,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+8","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can
attack twice, instead of once, whenever it takes the attack action on its turn."},
{"name":"Shortsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 7 (1d6 + 4) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4)
piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +8 to hit, range 80/320
ft., one target. 7 (1d6 + 4) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help
action as a bonus action, and the creature who receives the help gains a (1d6)
bonus to the (d20) roll. If that roll is an attack roll, the creature can forgo
adding the bonus to it, and then if the attack hits, the creature can add the bonus
to the attack's damage roll against one target."},{"name":"Evasion","desc":"When
the expert is not INCAPACITATED and subjected to an effect that allows it to make a
Dexterity saving throw to take only half damage, it instead takes no damage if it
succeeds on the saving throw, and only half damage if it failed."},
{"name":"Tools","desc":"The expert has thieves' tools and a musical
instrument."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Giant Shark
Skeleton","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one target. 22 (3d10 + 6) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Blood Frenzy","desc":"The giant shark skeleton has
advantage on melee attack rolls against any creature that doesn't have all its hit
points."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":20,"speedSwim":50,"spellList":
[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":212,"isActive":0,"unitName":"
Lhammaruntosz","maxHP":212,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":"+5","conScore":23,"conSave"
:"+11","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":19,"cha
Save":"+9","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"16","experiencePoi
nts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Lhammaruntosz can use her Frightful Presence. She
then makes three attacks: one with her bite and two with her claws."},
{"name":"Bite","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18
(2d10 + 7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +12 to
hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage."},
{"name":"Tail","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16
(2d8 + 7) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature
of Lhammaruntosz's choice that is within 120 feet of her and aware of her must
succeed on a DC 17 Wisdom saving throw or become FRIGHTENED for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence
for the next 24 hours."},{"name":"Breath Weapons Recharge 5","desc":"Lhammaruntosz
uses one of the following breath weapons."},{"name":"Lightning
Breath","desc":"Lhammaruntosz exhales lightning in a 90- foot line that is 5 feet
wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking
66 (12d10) lightning damage on a failed save, or half as much damage on a
successful one."},{"name":"Repulsion Breath","desc":"Lhammaruntosz exhales
repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC
19 Strength saving throw. On a failed save, the creature is pushed 60 feet away
from the dragon."},{"name":"Change Shape","desc":"Lhammaruntosz magically
polymorphs into a humanoid or beast that has a challenge rating no higher than her
own, or back into her true form. She reverts to her true form if she dies. Any
equipment she is wearing or carrying is absorbed or borne by the new form
(Lhammaruntosz's choice)."}],"legendaryActions":
[{"name":"Detect","desc":"Lhammaruntosz makes a Wisdom (Perception) check."},
{"name":"Tail Attack","desc":"Lhammaruntosz makes a tail attack."},{"name":"Wing
Attack (Costs 2 Actions)","desc":"Lhammaruntosz beats its wings. Each creature
within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or
take 14 (2d6 + 7) bludgeoning damage and be knocked PRONE. Lhammaruntosz can then
fly up to half her flying speed."}],"specialAbilities":
[{"name":"Amphibious","desc":"Lhammaruntosz can breathe air and water."},
{"name":"Legendary Resistance (3/Day)","desc":"If Lhammaruntosz fails a saving
throw, she can choose to succeed instead."},
{"name":"Regeneration","desc":"Lhammaruntosz regains 5 hit points at the start of
her turn."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Lhammaruntosz's
spellcasting ability is Charisma (spell save DC 17). She can innately cast the
following spells, requiring no material components:"},{"name":"Once a
Day/Each","desc":"Create Food And Water, Detect Thoughts, Fog Cloud, Speak With
Animals"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedSwim":40,"spellList":
[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
pellcaster
(Healer)","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":18,"wisSave":"+8","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The
spellcaster's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
spell attacks). The spellcaster has following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance,
Sacred Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Cure Wounds,
Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Lesser
Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From Energy,
Revivify"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Death Ward"},
{"name":"Level 5 Spells (1 Slots)","desc":"Greater Restoration"}],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
pellcaster
(Mage)","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+6","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion"},
{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield, Sleep"},
{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Polymorph, Wall Of Fire"},{"name":"Level 5 Spells (1
Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common,
Plus one of your choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":65,"isActive":0,"unitName":"W
arrior","maxHP":65,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can
attack twice, instead of once, whenever it takes the attack action on its turn."},
{"name":"Longsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two
hands."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one
target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative
rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a
critical hit on a roll of 19 or 20 on the (d20)."},{"name":"Indomitable
(1/Day)","desc":"The warriorcan reroll a saving throw that it fails, but it must
use the new result."},{"name":"Martial Role","desc":"The warrior has one of the
following traits of your choice:"},{"name":"Attacker","desc":"The warrior gains a
+2 bonus to attack rolls."},{"name":"Defender","desc":"The warrior gains the
Protection reaction below."},{"name":"Second Wind (Recharges after a Short or Long
Rest)","desc":"The warrior can use a bonus action on its turn to regain hit points
equal to (1d10) + its level."}],"spellActions":[],"reactions":[{"name":"Protection
(Defender Only)","desc":"When a creature the warrior can see attacks a target other
than the warrior that is within 5 feet of the warrior, the warrior can use their
reaction to impose disadvantage on the attack roll. The warrior must be wielding a
shield."}],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SDW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":6,"isActive":0,"unitName":"Aa
rakocra Simulacrum","maxHP":6,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment
":"Neutral Good ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air
Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon
an air elemental. Each of the five must use its action and movement on three
consecutive turns to perform an aerial dance and must maintain {@status
concentration} while doing so (as if {@status concentration||concentrating} on a
spell). When all five have finished their third turn of the dance, the elemental
appears in an unoccupied space within 60 feet of them. It is friendly toward them
and obeys their spoken commands. It remains for 1 hour, until it or all its
summoners die, or until any of its summoners dismisses it as a bonus action. A
summoner can't perform the dance again until it finishes a short rest. When the
elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it
can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive
Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight
toward a target and then hits it with a melee weapon attack, the attack deals an
extra 3 ((1d6)) damage to the target."},{"name":"Simulacra","desc":"When a
simulacrum drops to 0 hit points or is subjected to a successful Dispel Magic spell
(DC 17), it reverts to ice and snow and is destroyed."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Auran,
Aarakocra","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"A
ugrek
Brighthelm","maxHP":13,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefin
ed","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"
alignment":"Lawful Good ","standardActions":[{"name":"Warhammer","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage,
or 7 (1d10 + 2) bludgeoning damage if used with two hands."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one
target. 5 (1d10) piercing damage. Augrek carries ten crossbow
bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"Augrek has advantage on saving throws against poison."},
{"name":"Roleplaying Information","desc":"Sheriff's deputy Augrek guards the
southwest gate of Bryn Shander and welcomes visitors to town. She has a good
heart."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"A
xe of Mirabar
Soldier","maxHP":67,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium","strS
core":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":16,"conSave":"+3","
intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":nu
ll,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"
alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Dwarvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"B
eldora","maxHP":18,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target.
5 (1d6 + 2) piercing damage. Beldora carries ten crossbow
bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying
Information","desc":"Beldora is a member of the harpers who survives using her wits
and wiles. She looks like a homeless waif, but she's a survivor who shies away from
material wealth."}],"spellActions":[],"reactions":[{"name":"Duck and
Cover","desc":"Beldora adds 2 to her AC against one ranged attack that would hit
her. To do so, Beldora must see the attacker and can't be GRAPPLED or
RESTRAINED."}],"senses":"None","languages":"Common, Draconic, Dwarvish,
Halfling","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":160,"isActive":0,"unitName":"
Chief Guh","maxHP":160,"armorClass":9,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":1,"dexSave":-
5,"conScore":19,"conSave":"+4","intScore":5,"intSave":-3,"wisScore":9,"wisSave":-
1,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The giant
makes two greatclub attacks or two unarmed attacks."},
{"name":"Greatclub","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
target. 18 (3d8 + 5) bludgeoning damage."},{"name":"Unarmed Attack","desc":"Melee
Weapon Attack +8 to hit, reach 10 ft., one target. 12 (3d4 + 5) bludgeoning
damage."},{"name":"Rock","desc":"{@atk rw} +8 to hit, range 60/240 ft., one target.
21 (3d10 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant,
Goblin","speedWalk":0,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ci
nderhild","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSav
e":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":12,"in
tSave":"+1","wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":null,"damageVulner
abilities":"None","damageImmunities":"undefined","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Lawful Evil ","standardActions":[{"name":"Golden Pin","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Co
g","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":1
0,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScor
e":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"dam
ageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","co
nditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignme
nt":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Co
unt
Thullen","maxHP":0,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","strSc
ore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"i
ntScore":14,"intSave":"+2","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":nul
l,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"10","experiencePoints":0,"alignm
ent":"Neutral Good ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Draconic,
Druidic, Giant","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Countess
Sansuri","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
10","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+7","chaScore":16,"chaSav
e":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Fling","desc":"Sansuri tries
to throw a Small or Medium creature within 10 feet of her. The target must succeed
on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a
direction of Sansuri's choice and land PRONE, taking (1d8) bludgeoning damage for
every 10 feet it was thrown."},{"name":"Wind Aura","desc":"A magical aura of wind
surrounds Sansuri. The aura is a 10-foot-radius sphere that lasts as long as
Sansuri maintains {@status concentration} on it (as if {@status concentration||
concentrating} on a spell). While the aura is in effect, Sansuri gains a +2 bonus
to its AC against ranged weapon attacks, and all open flames within the aura are
extinguished unless they are magical."},{"name":"Multiattack","desc":"Sansuri makes
two spear attacks."},{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit,
reach 10 ft., one target. 21 (3d8 + 8) piercing damage."},
{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10
+ 8) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"Sansuri has advantage on Wisdom (PERCEPTION) checks that rely on
smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Sansuri's innate
spellcasting ability is Charisma. She can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Fog Cloud, Light"},{"name":"Once a Day/Each","desc":"Control Weather, Gaseous
Form"},{"name":"Thrice a Day/Each","desc":"Feather Fall, Fly, Misty Step,
Telekinesis"}],"reactions":[],"senses":"None","languages":"Auran, Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":34,"isActive":0,"unitName":"C
rag Cat","maxHP":34,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":4,"intSave":-
3,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 8 (1d10 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Nondetection","desc":"The cat cannot be targeted or detected by any
divination magic or perceived through magical scrying sensors."},
{"name":"Pounce","desc":"If the cat moves at least 20 feet straight toward a
creature then hits it with a claw attack on the same turn, that target must succeed
on a DC13 Strength saving throw or be knocked PRONE. If the target is PRONE, the
cat can make one bite attack against it as a bonus action."},{"name":"Spell
Turning","desc":"The cat has advantage on saving throws against any spell that
targets only the cat (not an area). If the cat's saving throw succeeds and the
spell is of 7th level or lower, the spell has no effect on the cat and instead
targets the caster."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cr
essaro","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"D
arathra
Shendrel","maxHP":52,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":15,"chaSave":"+2"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Darthra
makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage"},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage. Darathra carries twenty crossbow bolts."}],"legendaryActions":
[],"specialAbilities":[{"name":"Brave","desc":"Darathra has advantage on saving
throws against being FRIGHTENED"},{"name":"Roleplaying Information","desc":"As the
Lord Protector of Triboar and a secret agent of the Harpers, Darathra has sworn an
oath to defend the town. She takes her duty very seriously. In addition to her
gear, Darathra has an unarmored warhorse named Buster."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
arz Helgar","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) piercing damage. Darz carries twenty sling stones."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sneak Attack (1/Turn)","desc":"Darz deals an extra
7 ((2d6)) damage when he hits a target with a weapon attack and has advantage on
the attack roll, or when the target is within 5 feet of an ally of Darz that isn't
INCAPACITATED and Darz doesn't have disadvantage on the attack roll."},
{"name":"Roleplaying Information","desc":"In his youth, Darz was a member of the
Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his
crimes, he cut all ties to the city and moved north to be a campground
caretaker."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Du
chess
Brimskarda","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","st
rScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null
,"intScore":14,"intSave":"+2","wisScore":10,"wisSave":null,"chaScore":10,"chaSave":
null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"
None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0
,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Giant,
Goblin","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":221,"isActive":0,"unitName":"
Duke Zalto","maxHP":221,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":9,"dexSave":"+3","conScore":23,"conSave":
"+10","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoi
nts":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Zalto makes two maul attacks."},
{"name":"Maul","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one target. 28
(6d6 + 7) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range
60/240 ft., one target. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Siege Monster","desc":"Zalto deals double damage to
objects and structures."},{"name":"Special Equipment","desc":"Zalto wears a ring of
lightning resistance."},{"name":"Tackle","desc":"When Zalto enters any enemy's
space for the first time on a turn, the enemy must succeed on a DC 19 Strength
saving throw or be knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Elvish, Giant","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Du
vessa Shane","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4)
piercing damage. Duvessa carries only one dagger."}],"legendaryActions":
[],"specialAbilities":[{"name":"Roleplaying Information","desc":"The daughter of a
Waterdhavian trader and a tavern server, Duvessa has her mother's talent for
negotiation and her father's charm. As the first woman to serve as Town Speaker of
Bryn Shander, and a young one at that, she has much to prove."}],"spellActions":
[],"reactions":[{"name":"Parry","desc":"Duvessa adds 2 to her AC against one melee
attack that would hit her. To do so, Duvessa must see the attacker and be wielding
a melee weapon."}],"senses":"None","languages":"Common, Dwarvish, Giant,
Orc","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"G
helryn
Foehammer","maxHP":30,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":7,"dexSave":-
2,"conScore":17,"conSave":"+3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,
"chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None",
"damageResistances":"undefined","conditionImmunities":"None","challengeRating":"Unk
nown","experiencePoints":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Ghelryn makes two battleaxe attacks."},
{"name":"Battleaxe","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target.
8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two
hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"Ghelryn has advantage on saving throws against poison."},
{"name":"Giant Slayer","desc":"Any weapon attack that Ghelryn makes against a giant
deals an extra 7 ((2d6)) damage on a hit."},{"name":"Roleplaying
Information","desc":"The blacksmith Ghelryn has a good heart, but he hates orcs and
giants—hates them with a fiery passion. He considers it the solemn duty of all
dwarves to cave in their skulls!"}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":204,"isActive":0,"unitName":"
Harshnag","maxHP":204,"armorClass":21,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":21,"conSave":"+9","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+5","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Weighted Net","desc":"{@atk rw} +5 to hit, ranged
20/60 ft., one Small, Medium, or Large creature. The target is RESTRAINED until it
escapes the net. Any creature can use its action to make a DC 17 Strength check to
free itself or another creature in the net, ending the effect on a success. Dealing
15 slashing damage to the net (AC 12) destroys the net and frees the target."},
{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},
{"name":"Gurt's Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10 ft., one
target. 26 (3d12 + 7) slashing damage, or 39 (5d12 + 7) slashing damage if the
target is human."},{"name":"Rock","desc":"{@atk
rw} +9 to hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance
(1/Day)","desc":"If Harshnag fails a saving throw, he can choose to succeed
instead."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"H
ulking Crab","maxHP":76,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":3,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The crab makes
two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 20 (3d10 + 4) bludgeoning damage, and the target is
GRAPPLED (escape DC 15). The crab has two claws, each of which can grapple only one
target"}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The crab can breathe air and water."},{"name":"Shell
Camouflage","desc":"While the crab remains motionless with its eyestalks and
pincers tucked close to its body, it resembles a natural formation or a pile of
detritus. A creature within 30 feet of it can discern its true nature with a
successful DC 15 Intelligence (Nature) check."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":481,"isActive":0,"unitName":"
Iymrith","maxHP":481,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":29,"strSave":"+9","dexScore":10,"dexSave":"+7","conScore":27,"conSave"
:"+15","intScore":18,"intSave":"+4","wisScore":17,"wisSave":"+10","chaScore":21,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"undefined","damageR
esistances":"None","conditionImmunities":"None","challengeRating":"23","experienceP
oints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Iymrith can use her Frightful Presence. She then
makes three attacks: one with her bite and two with her claws."},
{"name":"Bite","desc":"Melee Weapon Attack +16 to hit, reach 15 ft., one target. 20
(2d10 + 9) piercing damage plus 11 (2d10) lightning damage."},
{"name":"Claw","desc":"Melee Weapon Attack +16 to hit, reach 10 ft., one target. 16
(2d6 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +16 to hit,
reach 20 ft., one target. 18 (2d8 + 9) bludgeoning damage."},{"name":"Frightful
Presence","desc":"Each creature of Iymrith's choice that is within 120 feet of
Iymrith and aware of it must succeed on a DC 20 Wisdom saving throw or become
FRIGHTENED for 1 minute. A creature can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature is immune to Iymrith's
Frightful Presence for the next 24 hours."},{"name":"Lightning Breath Recharge
5","desc":"Iymrith exhales lightning in a 120-foot line that is 10 feet wide. Each
creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10)
lightning damage on a failed save, or half as much damage on a successful one."},
{"name":"Change Shape","desc":"Iymrith magically polymorphs into a female
{@creature storm giant} or back into her true form. She reverts to her true form if
she dies. Any equipment she is wearing or carrying is absorbed or borne by the new
form (Iymrith's choice)."}],"legendaryActions":[{"name":"Detect","desc":"Iymrith
makes a Wisdom (PERCEPTION) check."},{"name":"Tail Attack","desc":"Iymrith makes a
tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"Iymrith beats her
wings. Each creature within 15 feet of Iymrith must succeed on a DC 24 Dexterity
saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked PRONE. Iymrith
can then fly up to half her flying speed."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If Iymrith fails a saving throw, she can choose to
succeed instead."}],"spellActions":[{"name":"Spellcasting","desc":"Iymrith casts
one of the following spells, requiring no spell components and using Charisma as
the spellcasting ability (spell save DC 20):"},{"name":"Once a
Day/Each","desc":"Detect Magic, Dispel Magic, Ice Storm, Stone Shape,
Teleport"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 120
ft.","languages":"Common, Draconic, Giant,
Terran","speedWalk":40,"speedFly":80,"speedBurrow":40,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Jarl Storvald","maxHP":189,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":9,"dexSave":-
1,"conScore":21,"conSave":"+8","intScore":9,"intSave":-
1,"wisScore":16,"wisSave":"+6","chaScore":16,"chaSave":"+6","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"8","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Weighted Net","desc":"{@atk rw} +5 to hit, ranged
20/60 ft., one Small, Medium, or Large creature. The target is RESTRAINED until it
escapes the net. Any creature can use its action to make a DC 17 Strength check to
free itself or another creature in the net, ending the effect on a success. Dealing
15 slashing damage to the net (AC 12) destroys the net and frees the target."},
{"name":"Multiattack","desc":"The giant makes two greataxe attacks."},
{"name":"Greataxe","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target.
25 (3d12 + 6) slashing damage."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range
60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Storvald
casts one of the following spells, requiring no material components and using
Wisdom as the spellcasting ability:"},{"name":"Once a Day/Each","desc":"Jump,
Locate Animals Or Plants, Locate Object, Water Breathing, Water
Walk"}],"reactions":[],"senses":"None","languages":"Common, Giant, Giant
Owl","speedWalk":40,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Kh
aspere
Drylund","maxHP":0,"unitType":"humanoid","unitSize":"Medium","strScore":10,"strSave
":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"int
Save":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnera
bilities":"None","damageImmunities":"None","damageResistances":"None","conditionImm
unities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutr
al Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common, Dwarvish,
Elvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":330,"isActive":0,"unitName":"
King Hekaton","maxHP":330,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave
":"+10","intScore":16,"intSave":"+3","wisScore":18,"wisSave":"+9","chaScore":18,"ch
aSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined","conditionImmunities":"None","challengeR
ating":"13","experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Hekaton makes two broken chain attacks."},
{"name":"Broken Chain","desc":"Melee Weapon Attack +14 to hit, reach 10 ft., one
target. 18 (3d6 + 9) bludgeoning damage."},{"name":"Ballista","desc":"{@atk rw} +6
to hit, range 120/480 ft., one target. 18 (3d10 + 2) piercing damage."},
{"name":"Lightning Strike Recharge 5","desc":"Hekaton hurls a magical lightning
bolt at a point he can see within 500 feet of it. Each creature within 10 feet of
that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning
damage on a failed save, or half as much damage on a successful one."},
{"name":"Thunderous Stomp {@recharge}","desc":"Hekaton stomps the ground,
triggering a thunderclap. All other creatures within 15 feet of him must succeed on
a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be DEAFENED
until the start of Hekaton's next turn. On a successful save, a creature takes half
as much damage and isn't DEAFENED. The thunderclap can be heard out to a range of
1,200 feet."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Hekaton can breathe air and water."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The giant's innate spellcasting ability is
Charisma (spell save DC 17). It can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Detect Magic, Feather
Fall, Levitate, Light"},{"name":"Thrice a Day/Each","desc":"Control Weather, Water
Breathing"}],"reactions":[],"senses":"None","languages":"Common,
Giant","speedWalk":50,"speedSwim":50,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":546,"isActive":0,"unitName":"
Klauth","maxHP":546,"armorClass":22,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":10,"dexSave":"+8","conScore":29,"conSave
":"+17","intScore":18,"intSave":"+4","wisScore":15,"wisSave":"+10","chaScore":23,"c
haSave":"+14","damageVulnerabilities":
"None","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Klauth can use his Frightful
Presence. He then makes three attacks: one with his bite and two with his claws."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21
(2d10 + 10) piercing damage plus 14 (4d6) fire damage."},
{"name":"Claw","desc":"Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17
(2d6 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack +17 to
hit, reach 20 ft., one target. 19 (2d8 + 10) bludgeoning damage."},
{"name":"Frightful Presence","desc":"Each creature of Klauth's choice that is
within 120 feet of Klauth and aware of him must succeed on a DC 21 Wisdom saving
throw or become FRIGHTENED for 1 minute. A creature can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it, the creature is
immune to Klauth's Frightful Presence for the next 24 hours."},{"name":"Fire Breath
Recharge 5","desc":"Klauth exhales fire in a 90-foot cone. Each creature in that
area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[{"name":"Detect","desc":"Klauth makes a Wisdom (PERCEPTION) check."},{"name":"Tail
Attack","desc":"Klauth makes a tail attack."},{"name":"Wing Attack (Costs 2
Actions)","desc":"Klauth beats his wings. Each creature within 15 feet of Klauth
must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning
damage and be knocked PRONE. Klauth can then fly up to half his flying
speed."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Klauth fails a saving throw, he can choose to succeed instead."},{"name":"Dual Wand
Wielder","desc":"If Klauth is carrying two wands, he can use an action to expend 1
charge from each wand, triggering the effects of both wands simultaneously."},
{"name":"Special Equipment","desc":"Klauth carries a wand of fireballs and a wand
of lightning bolts, and he wears a ring of cold resistance."}],"spellActions":
[{"name":"Spellcasting","desc":"Klauth casts one of the following spells, requiring
no material components and using Charisma as the spellcasting ability (spell save
DC 22):"},{"name":"At-Will Spells","desc":"Comprehend Languages, Detect Magic, Mage
Hand, Minor Illusion, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Banishment, Cloudkill, Disintegrate, Etherealness, Find The Path
(cast as 1 action), Greater Invisibility, Haste, Locate Object, Mass Suggestion,
Mirage Arcane (cast as 1 action), Prismatic Spray"},{"name":"Twice a
Day/Each","desc":"Darkness, Detect Thoughts, Ice Storm"}],"reactions":
[],"senses":"Blindsight 60 ft., Darkvision 120 ft.","languages":"Common,
Draconic","speedWalk":40,"speedFly":80,"speedClimb":40,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Kn
ight of the Mithral
Shield","maxHP":0,"armorClass":20,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Lawful Good ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"L
ifferlas","maxHP":59,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":6,"dexSave":-
2,"conScore":15,"conSave":"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,
"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined,
undefined","conditionImmunities":"None","challengeRating":"Unknown","experiencePoin
ts":0,"alignment":"Unaligned ","standardActions":
[{"name":"Multiattack","desc":"Lifferlas makes two slam attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14
(3d6 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While Lifferlas remains motionless, it is
indistinguishable from a normal tree."},{"name":"Roleplaying Information","desc":"A
druid of the Emerald Enclave awakened the tree Lifferlas with a spell. Goldenfields
is his home, its people his friends. Children like to carve their name and initials
into his body and hang from his boughs, and he's happy with
that."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":20,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":341,"isActive":0,"unitName":"
Maegera the Dawn Titan","maxHP":341,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":21,"strSave":"+5","dexScore":22,"dexSave":"+6","conScore":20,"conSave"
:"+12","intScore":10,"intSave":0,"wisScore":10,"wisSave":"+7","chaScore":19,"chaSav
e":"+11","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"23","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Maegera makes three slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +12 to hit, reach 15 ft., one
target. 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) fire
damage"}],"legendaryActions":[{"name":"Quench Magic","desc":"Maegera targets one
creature that it can see within 60 feet of it. Any resistance or immunity to fire
damage that the target gains from a spell or magic item is suppressed. The effect
lasts until the end of Maegera's next turn."},{"name":"Smoke Cloud (Costs 2
Actions)","desc":"Maegera exhales a billowing cloud of hot smoke and embers that
fills a 60 feet cube. Each creature in the area takes 11 (2d10) fire damage. The
cloud lasts until the end of Maegera's next turn. Creatures completely in the cloud
are BLINDED and can't be seen."},{"name":"Create Fire Elemental (Costs 3
Actions)","desc":"Maegera's hit points are reduced by 50 as part of it separates
and becomes a {@creature fire elemental} with 102 hit points. The fire element
appears in an unoccupied space within 15 feet of Maegera and acts on Maegera's
initiative count. Maegera can't use this action if it has 50 hit points or fewer.
The fire element obeys Maegera's commands and fights until
destroyed."}],"specialAbilities":[{"name":"Empowered Attacks","desc":"Maegera's
slam attacks are treated as magical for the purpose of overcoming resistance and
immunity to damage from nonmagical attacks."},{"name":"Fire Aura","desc":"At the
start of each of Maegera's turns, each creature within 30 feet of it takes 35
(10d6) fire damage, and flammable objects in the aura that aren't being worn or
carried ignite. A creature also takes 35 (10d6) fire damage from touching Maegera
or from hitting it with a melee attack while within 10 feet of it, and a creature
takes that damage the first time on a turn that Maegera moves into its space.
Nonmagical weapons that hit Maegera are destroyed by fire immediately after dealing
damage to it."},{"name":"Fire Form","desc":"Maegera can enter a hostile creature's
space and stop there. It can move through a space as narrow as 1 inch wide without
squeezing if fire could pass through that space."},
{"name":"Illumination","desc":"Maegera sheds bright light in a 120-foot radius and
dim light in an additional 120 ft.."},{"name":"Magic Resistance","desc":"Maegera
has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Spellcasting","desc":"Maegera casts Fireball
(spell save DC 19), requiring no material components and using Charisma as the
spellcasting ability."}],"reactions":[],"senses":"Blindsight 120
ft.","languages":"Ignan","speedWalk":50,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"M
arkham
Southwell","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Markham makes two melee attacks."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft.,
one target. 6 (1d10 + 1) piercing damage. Markham carries twenty crossbow
bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying
Information","desc":"Sheriff Markham of Bryn Shander is a brawny, likable man of
few words. Nothing is more important to him than protecting Icewind Dale. He judges
others by their actions, not their words."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActi
ve":0,"unitName":"Miros
Xelbrin","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Neutral Good ","standardActions":[{"name":"Bear Hug","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) bludgeoning damage,
and the target GRAPPLED (escape DC 13) and takes 5 (1d4 + 3) bludgeoning damage at
the start of each of Miros's turns until the grapple ends. Miros cannot make
attacks while grappling a creature."},{"name":"Club","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 5 (1d4 + 1) bludgeoning damage"},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage. Miros carries ten crossbow bolts."}],"legendaryActions":
[],"specialAbilities":[{"name":"Roleplaying Information","desc":"Innkeeper Miros is
a retired carnival attraction, dubbed \"the Yeti\" because of his barrel-shaped
body and the thick, white hair covering his arms, chest, back, and head. When
Goldenfields suffers, so does his business, so he takes strides to protect the
compound."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Mi
rran","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":n
ull,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSav
e":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabil
ities":"None","damageImmunities":"None","damageResistances":"None","conditionImmuni
ties":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"N
arth Tezrin","maxHP":18,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target.
5 (1d6 + 2) piercing damage. Narth carries twenty crossbow
bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of his turns, Narth can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Roleplaying Information","desc":"Narth
sells gear to adventurers, and he also has an adventurous spirit. The Lionshield
Coster pays him well, but he longs to make a name for himself. At the same time, he
runs a business with his partner Alaestra and knows she wouldn't forgive him if he
ran off and never returned."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"N
axene Drathkala","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":11,"dexSave":0,"conScore":11,"conSave":0,"intScore":17,"intSave":"+3",
"wisScore":12,"wisSave":"+1","chaScore":11,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None
","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Staff","desc":"Melee Weapon Attack +1 to hit, reach 5
ft., one creature. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Roleplaying Information","desc":"Goldenfields' crops are vital
Waterdeep's survival, which is why the Watchful Order of Magists and Protectors
sent Naxene to make sure the temple-farm is adequately defended. At first she
regarded the task as a punishment, but now she appreciates the peace and
quiet."}],"spellActions":[{"name":"Spellcasting","desc":"Naxene casts one of the
following spells, using Intelligence as the spellcasting ability (spell save DC 13;
+5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt (1d10
fire damage), Light, Mage Hand"},{"name":"Once a Day/Each","desc":"Mage Armor,
Magic Missile, Suggestion"}],"reactions":[],"senses":"None","languages":"Common,
Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ny
m","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strSave":null
,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScore":10,"intSave":
null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulnerabiliti
es":"None","damageImmunities":"None","damageResistances":"None","conditionImmunitie
s":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Or
en Yogilvy","maxHP":9,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"undefined","conditionImmunitie
s":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic
Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3
to hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage.
Duvessa carries only one dagger."}],"legendaryActions":[],"specialAbilities":
[{"name":"Halfling Nimbleness","desc":"Oren can move through the space of any
creature that is of a size larger than his."},{"name":"Lucky","desc":"When Oren
rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die
and must use the new roll."},{"name":"Stout Resilience","desc":"Oren has advantage
on saving throws against poison"},{"name":"Roleplaying Information","desc":"Oren
came to Nurthfurrow's End looking for easy work and found it. He sings for his
supper, drinks like a fish, and wanders the fields at night dreaming up new lyrics
to entertain the inn's other guests. Oren likes to stir up trouble from time to
time, but he doesn't have a mean bone in his body."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common,
Halfling","speedWalk":25,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"O
thovir","maxHP":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1",
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Lawful Neutral ","standardActions":[{"name":"Rapier","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 4 (1d8) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Roleplaying
Information","desc":"Othovir is a gifted harness-maker who doesn't talk about his
family or where he came from. He cares about his business, his clients, and his
good name."}],"spellActions":[{"name":"Spellcasting","desc":"Othovir casts one of
the following spells, using Charisma as the spellcasting ability (spell save DC 13;
+5 to hit with spell attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt (1d10
fire damage), Prestidigitation"},{"name":"Once a Day/Each","desc":"Mage Armor,
Thunderwave, Witch Bolt"}],"reactions":[{"name":"Parry","desc":"Othovir adds 2 to
its AC against one melee attack that would hit him. To do so, Othovir must see the
attacker and be wielding a melee weapon."}],"senses":"None","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Princess
Serissa","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","str
Score":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,
"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":n
ull,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"P
urple Wormling","maxHP":42,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":7,"dexSave":-
2,"conScore":16,"conSave":"+3","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The wormling
makes two attacks: one with its bite and one with its stinger."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 5) piercing damage. If the target is a Small or smaller creature, it must
succeed on a DC 13 Dexterity saving throw or be swallowed by the worm. A swallowed
creature is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the wormling, and it takes 3 (1d6) acid damage at the start of each
of the wormling's turns."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage, and the target must
make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed
save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft., Tremorsense 30 ft.","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
halvus
Martholio","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4
(1d8) bludgeoning damage if used with both hands."},{"name":"Hand
Crossbow","desc":"{@atk rw} +2 to hit, range 30/120 ft., one target. 5 (1d6 + 2)
piercing damage. Shalvus carries ten crossbow bolts."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sneak Attack (1/Turn)","desc":"Shalvus deals an
extra 7 ((2d6)) damage when he hits a target with a weapon attack and has advantage
on the attack roll, or when the target is within 5 feet of an ally of Shalvus that
isn't INCAPACITATED and Shalvus doesn't have disadvantage on the attack roll."},
{"name":"Roleplaying Information","desc":"Nalaskur Thaelond of Bargewright Inn has
entrusted the shepherd Shalvus with an important assignment: to figure out the best
way by which Goldenfields can be brought under the Black Network's control. Shalvus
believes that success will ensure his swift rise through the Zhentarim
ranks."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sh
arda","maxHP":0,"armorClass":16,"unitType":"humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None",
"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alig
nment":"Neutral Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Terran","spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
ir Baric Nylef","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":[{"name":"Maul","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning damage."},
{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one
target. 5 (1d10) piercing damage. Baric carries twenty crossbow
bolts."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Baric
has advantage on saving throws against being FRIGHTENED."},{"name":"Roleplaying
Information","desc":"As a knight of the Order of the Gauntlet, Sir Baric has sworn
oaths to catch evildoers and bring them to justice. His current quarry is a dwarf
brigand, Worvil \"the Weevil\" Forkbeard, who is rumored to be hiding in Icewind
Dale. In addition to his gear, Sir Baric has an unarmored warhorse,
Henry."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
irac of Suzail","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+3","conScore":11,"conSave"
:0,"intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"Lawful Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 5 (1d4 +
3) piercing damage. Sirac carries six darts."}],"legendaryActions":
[],"specialAbilities":[{"name":"Roleplaying Information","desc":"An acolyte of
Torm, Sirac grew up on the streets of Suzail, the capital of Cormyr. He came to
Icewind Dale to become a knucklehead trout fisher but instead found religion. The
misbegotten son of Artus Cimber, a renowned human adventurer, Sirac hasn't seen his
father since he was a baby."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Sirac adds 2 to his AC against on melee attack that would
hit him. To do so, Sirac must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Common, Orc","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":472,"isActive":0,"unitName":"
Slarkrethel","maxHP":472,"armorClass":18,"unitType":"monstrosity","unitSize":"Garga
ntuan
","strScore":30,"strSave":"+18","dexScore":11,"dexSave":"+8","conScore":25,"conSave
":"+15","intScore":22,"intSave":"+14","wisScore":18,"wisSave":"+12","chaScore":20,"
chaSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Frightened,
Paralyzed","challengeRating":"25","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Slarkrethel makes three tentacle
attacks, each of which it can replace with one use of Fling."},
{"name":"Bite","desc":"Melee Weapon Attack +17 to hit, reach 5 ft., one target. 23
(3d8 + 10) piercing damage. If the target is a Large or smaller creature GRAPPLED
by Slarkrethel, that creature is swallowed, and the grapple ends. While swallowed,
the creature is BLINDED and RESTRAINED, it has total cover against attacks and
other effects outside Slarkrethel, and it takes 42 (12d6) acid damage at the start
of each of Slarkrethel's turns. If Slarkrethel takes 50 damage or more on a single
turn from a creature inside it, Slarkrethel must succeed on a DC 25 Constitution
saving throw at the end of that turn or regurgitate all swallowed creatures, which
fall PRONE in a space within 10 feet of Slarkrethel. If Slarkrethel dies, a
swallowed creature is no longer RESTRAINED by it and can escape from the corpse
using 15 feet of movement, exiting PRONE."},{"name":"Tentacle","desc":"Melee Weapon
Attack +17 to hit, reach 30 ft., one target. 20 (3d6 + 10) bludgeoning damage, and
the target is GRAPPLED (escape DC 18). Until this grapple ends, the target is
RESTRAINED. Slarkrethel has ten tentacles, each of which can grapple one target."},
{"name":"Fling","desc":"One Large or smaller object held or creature GRAPPLED by
Slarkrethel is thrown up to 60 feet in a random direction and knocked PRONE. If a
thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage
for every 10 feet it was thrown. If the target is thrown at another creature, that
creature must succeed on a DC 18 Dexterity saving throw or take the same damage and
be knocked PRONE."},{"name":"Lightning Storm","desc":"Slarkrethel magically creates
three bolts of lightning, each of which can strike a target Slarkrethel can see
within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22
(4d10) lightning damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Tentacle Attack or Fling","desc":"Slarkrethel
makes one tentacle attack or uses its Fling."},{"name":"Lightning Storm (Costs 2
Actions)","desc":"Slarkrethel uses Lightning Storm."},{"name":"Ink Cloud (Costs 3
Actions)","desc":"While underwater, Slarkrethel expels an ink cloud in a 60-foot
radius. The cloud spreads around corners, and that area is heavily obscured to
creatures other than Slarkrethel. Each creature other than Slarkrethel that ends
its turn there
must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage
on a failed save, or half as much damage on a successful one. A strong current
disperses the cloud, which otherwise disappears at the end of Slarkrethel's next
turn."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Slarkrethel fails a saving throw, it can choose to succeed instead."},
{"name":"Amphibious","desc":"Slarkrethel can breathe air and water."},
{"name":"Freedom of Movement","desc":"Slarkrethel ignores {@quickref difficult
terrain||3}, and magical effects can't reduce its speed or cause it to be
RESTRAINED. It can spend 5 feet of movement to escape from nonmagical restraints or
being GRAPPLED."},{"name":"Siege Monster","desc":"Slarkrethel deals double damage
to objects and structures."}],"spellActions":
[{"name":"Spellcasting","desc":"Slarkrethel casts one of the following spells,
requiring no spell components and using Intelligence as the spellcasting ability
(spell save DC 22):"},{"name":"At-Will Spells","desc":"Detect Magic, Detect
Thoughts, Sending"},{"name":"Once a Day/Each","desc":"Arcane Eye, Chain Lightning,
Feeblemind, Foresight, Locate Creature, Mass Suggestion, Nondetection, Power Word
Kill, Scrying (cast as 1 action), Sequester, Telekinesis, Teleport"},{"name":"Twice
a Day/Each","desc":"Control Weather (cast as 1 action), Fly, Ice
Storm"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Understands
Abyssal, Celestial, Infernal, And Primordial but can't speak, Telepathy 120
ft.","speedWalk":20,"speedSwim":60,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ta
u","maxHP":0,"armorClass":16,"unitType":"humanoid","unitSize":"Medium","strScore":1
0,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScor
e":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"dam
ageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","co
nditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Terran","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Thane
Kayalithica","maxHP":170,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":15,"dexSave":"+5","conScore":20,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+4","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Fling","desc":"The giant tries
to throw a Small or Medium creature within 10 feet of it. The target must succeed
on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a
direction of the giant's choice. and land PRONE, taking (1d6) bludgeoning damage
for every 10 feet it was thrown."},{"name":"Rolling Rock","desc":"The giant sends a
rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature
in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6)
bludgeoning damage and falling PRONE on a failed save"},
{"name":"Multiattack","desc":"The giant makes two adamantine greatclub attacks."},
{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 15 ft., one
target. 19 (3d8 + 6) bludgeoning damage."},{"name":"Rock","desc":"{@atk rw} +9 to
hit, range 60/240 ft., one target. 28 (4d10 + 6) bludgeoning damage. If the target
is a creature, it must succeed on a DC 17 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Stone
Camouflage","desc":"The giant has advantage on Dexterity (Stealth) checks made to
hide in rocky terrain."},{"name":"Olach Morrah","desc":"The giant meditates for 1
hour, during which time it can do nothing else. At the end of the hour, provided
the giant's meditation has been uninterrupted, it becomes PETRIFIED for 8 hours. At
the end of this time, the giant is no longer PETRIFIED and gains tremorsense out to
a range of 30 feet, as well as a measure of innate spellcasting ability for the
next 24 hours."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's
innate spellcasting ability is Wisdom. It can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Stoneskin,
Time Stop"},{"name":"Thrice a Day/Each","desc":"Meld Into Stone, Stone
Shape"}],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object
is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving
throw, catch the missile and take no bludgeoning damage from
it."}],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"T
hunderbeast
Skeleton","maxHP":68,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Poisoned,
Exhaustion","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., 18 (4d6 + 4) piercing damage."},{"name":"Tail","desc":"+7 to hit, reach 10
ft., one target. 18 (4d6 + 4) bludgeoning damage. Succeed on a DC14 Strength saving
throw or be knocked PRONE."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"SKT"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Tr
essym","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0 to hit, reach 5
ft., one target. 1 slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Detect Invisibility","desc":"Within 60 feet of the tressym, magical
invisibility fails to conceal anything from the tressym's sight."},{"name":"Keen
Smell","desc":"The tressym has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Poison Sense","desc":"The tressym can detect whether a substance
is poisonous by taste, touch, or smell."},{"name":"Familiar","desc":"With the DM's
permission, a person who casts the Find Familiar spell can choose to conjure a
tressym in stead of a normal cat."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Common but can't
speak","speedWalk":40,"speedFly":40,"speedClimb":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Tu
g","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium","strScore":1
0,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intScor
e":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"dam
ageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","co
nditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignme
nt":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"U
rgala Meltimer","maxHP":58,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoin
ts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Urgala makes two attacks with her morningstar or her
shortbow."},{"name":"Morningstar","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 7 (1d8 + 3) piercing damage."},{"name":"Shortbow","desc":"{@atk
rw} +3 to hit, range 80/320 ft., one target. 5 (1d6 + 1) piercing damage. Urgala
carries a quiver of twenty arrows."}],"legendaryActions":[],"specialAbilities":
[{"name":"Giant Slayer","desc":"Any weapon attack that Urgala makes against a giant
deals an extra 7 ((2d6)) damage on a hit."},{"name":"Roleplaying
Information","desc":"A retired adventurer, Urgala owns a respectable inn, the North
shield House, and she doesn't want to see it or her neighbors' homes destroyed. She
has no tolerance for monsters or bullies."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Giant","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ut
hgardt Barbarian
Leader","maxHP":0,"armorClass":14,"unitType":"humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":null,"in
tScore":10,"i
ntSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"damageVulne
rabilities":"None","damageImmunities":"None","damageResistances":"None","conditionI
mmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"Cha
otic Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Bothii, Common,
Elvish","spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"U
thgardt Shaman","maxHP":38,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Spear","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2)
piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands."},
{"name":"Shortbow","desc":"{@atk rw} +3 to hit, range 80/320 ft., one target. 4
(1d6 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting (Requires a Sacred Bundle)","desc":"The
shaman casts one of the following spells, using Wisdom as the spellcasting ability
(spell save DC 12; +4 to hit with spell attacks):"},{"name":"At-Will
Spells","desc":"Dancing Lights, Mage Hand, Message, Thaumaturgy"},{"name":"Once a
Day/Each","desc":"Augury (cast as 1 action), Bestow Curse, Cordon Of Arrows, Detect
Magic, Speak With Dead, Spirit Guardians"}],"reactions":
[],"senses":"None","languages":"Bothii, Common","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"Y
akfolk Priest","maxHP":52,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":14,"intSave":"+2","wisScore":18,"wisSave":"+4","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
yakfolk makes two melee attacks."},{"name":"Quarterstaff","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, or 12
(2d8 + 3) bludgeoning damage if used with two hands."},{"name":"Summon Earth
Elemental (1/Day)","desc":"The yakfolk summons an {@creature earth elemental}. The
elemental appears in an unoccupied space within 60 feet of its summoner and acts as
an ally of the summoner. It remains for 10 minutes, until it dies, or until its
summoner dismisses it as an action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Possession (Recharges after a Short or Long Rest)","desc":"The yakfolk
attempts to magically possess a humanoid or giant. The yakfolk must touch the
target throughout a short rest, or the attempt fails. At the end of the rest, the
target must succeed on a DC 12 Constitution saving throw or be possessed by the
yakfolk, which disappears with everything it is carrying and wearing. Until the
possession ends, the target is INCAPACITATED, loses control of its body, and is
unaware of its surroundings. The yakfolk now controls the body and can't be
targeted by any attack, spell, or other effect, and it retains its alignment; its
Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses
the target's statistics, except the target's knowledge, class features, feats, and
proficiencies."}],"spellActions":[{"name":"Spellcasting","desc":"The yakfolk is a
7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to
hit with spell attacks). The priest has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Command, Cure
Wounds, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Hold Person,
Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Bestow Curse,
Protection From Energy, Sending"},{"name":"Level 4 Spells (1
Slots)","desc":"Banishment"}],"reactions":[],"senses":"None","languages":"Common,
Yikaria","speedWalk":30,"spellList":[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Y
akfolk Warrior","maxHP":60,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
yakfolk makes two attacks, either with its greatsword or its longbow."},
{"name":"Greatsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 18 (4d6 + 4) slashing damage."},{"name":"Longbow","desc":"{@atk rw} +2 to
hit, range 150/600 ft., one target. 9 (2d8) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Possession (Recharges after a Short or Long
Rest)","desc":"The yakfolk attempts to magically possess a humanoid or giant. The
yakfolk must touch the target throughout a short rest, or the attempt fails. At the
end of the rest, the target must succeed on a DC 12 Constitution saving throw or be
possessed by the yakfolk, which disappears with everything it is carrying and
wearing. Until the possession ends, the target is INCAPACITATED, loses control of
its body, and is unaware of its surroundings. The yakfolk now controls the body and
can't be targeted by any attack, spell, or other effect, and it retains its
alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It
otherwise uses the target's statistics, except the target's knowledge, class
features, feats, and proficiencies."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Yikaria","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Z
altember","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignm
ent":"Lawful Evil ","standardActions":[{"name":"Battleaxe","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage, or 14
(2d10 + 3) slashing damage if used with two hands."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or
range 30/120 ft., one target. 10 (2d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Giant","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
Zephyros","maxHP":200,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":10,"dexSave":0,"conScore":22,"conSave":"+
11","intScore":18,"intSave":"+4","wisScore":16,"wisSave":"+8","chaScore":16,"chaSav
e":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"
alignment":"Neutral Good ","standardActions":[{"name":"Fling","desc":"Zephyros
tries to throw a Small or Medium creature within 10 feet of it. The target must
succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally
in a direction of Zephyros's choice and land PRONE, taking (1d8) bludgeoning damage
for every 10 feet it was thrown."},{"name":"Wind Aura","desc":"A magical aura of
wind surrounds Zephyros. The aura is a 10-foot-radius sphere that lasts as long as
he maintains {@status concentration} on it (as if {@status concentration||
concentrating} on a spell). While the aura is in effect, Zephyros gains a +2 bonus
to his AC against ranged weapon attacks, and all open flames within the aura are
extinguished unless they are magical."},{"name":"Multiattack","desc":"Zephyros
makes two staff attacks."},{"name":"Staff of the Magi","desc":"Melee Weapon Attack
+15 to hit, reach 10 ft., one target. 20 (3d6 + 10) bludgeoning damage, or 23 (3d8
+ 10) bludgeoning damage if used with two hands. This damage is considered
magical.."},{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one
target. 30 (4d10 + 8) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"Zephyros has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Zephyros's innate spellcasting ability is Charisma. He can
innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a
Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a
Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":
[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenI
d":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"Zi
Liang","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Zi
makes two melee attacks."},{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to
hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1)
bludgeoning damage if used with both hands."},{"name":"Sling","desc":"{@atk rw} +4
to hit, range 30/120 ft., one target. 4 (1d4 + 2) bludgeoning damage. Zi carries
twenty sling stones."}],"legendaryActions":[],"specialAbilities":
[{"name":"Unarmored Defense","desc":"While Zi is wearing no armor and wielding no
shield, her AC includes her Wisdom modifier."},{"name":"Roleplaying
Information","desc":"Zi Liang is a devout worshiper of Chauntea, the Earth Mother.
She has considerably less faith in Goldenfields' defenders, so she patrols the
temple-farm during her off-duty hours."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Elvish, Goblin","speedWalk":30,"spellList":
[],"dataSlug":"SKT"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"E
xpert","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":12,"conSave":"+
1","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The expert can
attack twice, instead of once, whenever it takes the {@action Attack} action on its
turn."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 6 (1d6 + 3) piercing damage."},{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3)
piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320
ft., one target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Helpful","desc":"The expert can take the Help
action as a bonus action, and the creature who receives the help gains a (1d6)
bonus to the (d20) roll. If that roll is an attack roll, the creature can forgo
adding the bonus to it, and then if the attack hits, the creature can add the bonus
to the attack's damage roll against one target."},{"name":"Tools","desc":"The
expert has thieves' tools|phb and a musical instrument."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"S
kull Flier","maxHP":24,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed, Petrified,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 5 (1d6 + 2) piercing damage, and the target must make a DC 11
Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half
as much damage on a successful one. If the poison damage reduces the target to 0
hit points, the target is stable but POISONED for 1 hour, even after regaining hit
points, and is PARALYZED while POISONED in this way."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedFly":50,"spellList":
[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
pellcaster
(Healer)","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+6","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Healer)","desc":"The
spellcaster's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with
spell attacks). The spellcaster has following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Light, Resistance,
Sacred Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Bless, Cure Wounds,
Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Aid, Lesser
Restoration"},{"name":"Level 3 Spells (3 Slots)","desc":"Protection From Energy,
Revivify"},{"name":"Level 4 Spells (1 Slots)","desc":"Death Ward"}],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
pellcaster
(Mage)","maxHP":36,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+5","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Potent Cantrip","desc":"The spellcaster can add its
spellcasting ability modifier to the damage it deals with any
cantrip."}],"spellActions":[{"name":"Spellcasting (Mage)","desc":"The spellcaster's
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). The spellcaster has following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Minor Illusion"},
{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Shield, Sleep"},
{"name":"Level 2 Spells (3 Slots)","desc":"Flaming Sphere, Invisibility"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells
(1 Slots)","desc":"Wall Of Fire"}],"reactions":
[],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Statue of
Talos","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","conditionImmunities":"Exhaustion, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The statue makes five attacks:
one with its headbutt and four with its lightning bolt blades."},
{"name":"Headbutt","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
11 (2d6 + 4) piercing damage."},{"name":"Lightning Bolt Blades","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the statue remains motionless, it is indistinguishable
from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"T
ooth-N-Claw","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6)
cold damage."},{"name":"Freezing Breath Recharge 5","desc":"Tooth-N-Claw exhales an
icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity
saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage
on
a successful one."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Hearing and Smell","desc":"Tooth-N-Claw has advantage on Wisdom (Perception) checks
that rely on hearing or smell."},{"name":"Pack Tactics","desc":"Tooth-N-Claw has
advantage on an attack roll against a creature if at least one of its allies is
within 5 feet of the creature and the ally isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Infernal
but can't speak it","speedWalk":50,"spellList":[],"dataSlug":"SLW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"W
arrior","maxHP":52,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,
"alignment":"","standardActions":[{"name":"Extra Attack","desc":"The warrior can
attack twice, instead of once, whenever it takes the {@action Attack} action on its
turn."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with
two hands."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600 ft., one
target. 6 (1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Battle Readiness","desc":"The warrior has advantage on initiative
rolls."},{"name":"Improved Critical","desc":"The warrior's attack rolls score a
critical hit on a roll of 19 or 20 on the d20."},{"name":"Martial Role","desc":"The
warrior has one of the following traits of your choice:"},
{"name":"Attacker","desc":"The warrior gains a +2 bonus to attack rolls."},
{"name":"Defender","desc":"The warrior gains the Protection reaction
below."}],"spellActions":[],"reactions":[{"name":"Protection (Defender
Only)","desc":"The warrior imposes disadvantage on the attack roll of a creature
within 5 feet of it whose target isn't the warrior. The warrior must be able to see
the attacker."}],"senses":"None","languages":"Common, Plus one of your
choice","speedWalk":30,"spellList":[],"dataSlug":"SLW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ab
errant Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
aberration makes a number of attacks equal to half this spell's level (rounded
down)."},{"name":"Eye Ray (Beholderkin Only)","desc":"{@atk rs}
{@hitYourSpellAttack} to hit, range 150 ft., one creature. {@damage 1d8 + 3 +
summonSpellLevel} psychic damage."},{"name":"Claws (Slaad Only)","desc":"Melee
Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d10
+ 3 + summonSpellLevel} slashing damage. If the target is a creature, it can't
regain hit points until the start of the aberration's next turn."},{"name":"Psychic
Slam (Star Spawn Only)","desc":"{@atk ms} {@hitYourSpellAttack} to hit, reach 5
ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration (Slaad
Only)","desc":"The aberration regains 5 hit points at the start of its turn if it
has at least 1 hit point."},{"name":"Whispering Aura (Star Spawn Only)","desc":"At
the start of each of the aberration's turns, each creature within 5 feet of the
aberration must succeed on a Wisdom saving throw against your spell save DC or take
2d6 psychic damage, provided that the aberration isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Deep Speech, Understands the languages you
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
ast of the Land","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack
{@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d8 + 2 + PB}
slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Charge","desc":"If the beast moves at least 20 feet straight toward a
target and then hits it with a maul attack on the same turn, the target takes an
extra 1d6 slashing damage. If the target is a creature, it must succeed on a
Strength saving throw against your spell save DC or be knocked PRONE."},
{"name":"Primal Bond","desc":"You can add your proficiency bonus to any ability
check or saving throw that the beast makes."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you
speak","speedWalk":40,"speedClimb":40,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
ast of the Sea","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Binding Strike","desc":"Melee Weapon Attack
{@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d6 + 2 + PB}
piercing damage or {@damage 1d6 + 2 + PB} bludgeoning damage (your choice), and the
target is GRAPPLED (escape DC equal to your spellcasting save DC). Until this
grapple ends, the beast can't use this attack on another
target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The beast can breathe both air and water."},
{"name":"Primal Bond","desc":"You can add your proficiency bonus to any ability
check or saving throw that the beast makes."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages you
speak","speedWalk":5,"speedSwim":60,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
ast of the Sky","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":13,"conSave":"+1","intScore":8,"intSave":
-
1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Shred","desc":"Melee Weapon Attack
{@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d4 + 3 + PB}
slashing damage"}],"legendaryActions":[],"specialAbilities":
[{"name":"Flyby","desc":"The beast doesn't provoke opportunity attacks when it
flies out of an enemy's reach."},{"name":"Primal Bond","desc":"You can add your
proficiency bonus to any ability check or saving throw that the beast
makes."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":10,"speedFly":60,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
stial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The beast
makes a number of attacks equal to half this spell's level (rounded down)."},
{"name":"Maul","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5
ft., one target. {@damage 1d8 + 4 + summonSpellLevel} piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Water Breathing
(Water Only)","desc":"The beast can breathe only underwater."},{"name":"Flyby (Air
Only)","desc":"The beast doesn't provoke opportunity attacks when it flies out of
an enemy's reach."},{"name":"Pack Tactics (Land and Water Only)","desc":"The beast
has advantage on an attack roll against a creature if at least one of the beast's
allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":30,"speedFly":60,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ce
lestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":
16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageR
esistances":"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The celestial makes a number of
attacks equal to half this spell's level (rounded down)."},{"name":"Radiant Bow
(Avenger Only)","desc":"{@atk rw} {@hitYourSpellAttack} to hit, range 150/600 ft.,
one target. {@damage 2d6 + 2 + summonSpellLevel} radiant damage."},{"name":"Radiant
Mace (Defender Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit,
reach 5 ft., one target. {@damage 1d10 + 3 + summonSpellLevel} radiant damage, and
the celestial can choose itself or another creature it can see within 10 feet of
the target. The chosen creature gains (1d10) temporary hit points."},
{"name":"Healing Touch (1/Day)","desc":"The celestial touches another creature. The
target magically regains hit points equal to (2d8 +
summonSpellLevel)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Understands
the languages you speak","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Co
nstruct Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Charmed, Exhaustion, Frightened, Incapacitated,
Paralyzed, Petrified,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The construct makes a number of
attacks equal to half this spell's level (rounded down)."},
{"name":"Slam","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5
ft., one target. {@damage 1d8 + 4 + summonSpellLevel} bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Heated Body (Metal
Only)","desc":"A creature that touches the construct or hits it with a melee attack
while within 5 feet of it takes 1d10 fire damage."},{"name":"Stony Lethargy (Stone
Only)","desc":"When a creature the construct can see starts its turn within 10 feet
of the construct, the construct can force it to make a Wisdom saving throw against
your spell save DC. On a failed save, the target can't use reactions and its speed
is halved until the start of its next turn."}],"spellActions":[],"reactions":
[{"name":"Berserk Lashing (Clay Only)","desc":"When the construct takes damage, it
makes a slam attack against a random creature within 5 feet of it. If no creature
is within reach, the construct moves up to half its speed toward an enemy it can
see, without provoking opportunity attacks."}],"senses":"Darkvision 60
ft.","languages":"Understands the languages you speak","speedWalk":30,"spellList":
[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Da
ncing Item","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned,
Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Force-Empowered Slam","desc":"Melee Weapon Attack
{@hitYourSpellAttack} to hit, reach 5 ft., one target you can see. {@damage 1d10 +
PB} force damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Immutable
Form","desc":"The item is immune to any spell or effect that would alter its
form."},{"name":"Irrepressible Dance","desc":"When any creature starts its turn
within 10 feet of the item, the item can increase or decrease (your choice) the
walking speed of that creature by 10 feet until the end of the turn, provided the
item isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages you
speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"El
emental Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"N
one","damageImmunities":"undefined, Fire (Fire
only)","damageResistances":"Lightning, Thunder (Air only), Piercing, Slashing
(Earth only), Acid (Water only)","conditionImmunities":"Exhaustion, Paralyzed,
Petrified, Poisoned,
Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligne
d ","standardActions":[{"name":"Multiattack","desc":"The elemental makes a number
of attacks equal to half this spell's level (rounded down)."},
{"name":"Slam","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5
ft., one target. {@damage 1d10 + 4 + summonSpellLevel} bludgeoning damage (Air,
Earth, and Water only) or fire damage (Fire only)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous Form (Air, Fire, and Water
Only)","desc":"The elemental can move through a space as narrow as 1 inch wide
without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Primordial, Understands the languages you
speak","speedWalk":40,"speedFly":40,"speedBurrow":40,"speedSwim":40,"spellList":
[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fe
y Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed","challengeRating":"Unknown","experiencePoin
ts":0,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
fey makes a number of attacks equal to half this spell's level (rounded down)."},
{"name":"Shortsword","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit,
reach 5 ft., one target. {@damage 1d6 + 3 + summonSpellLevel} piercing damage
{@damage + 1d6} force damage."},{"name":"Bonus: Fey Step","desc":"The fey magically
teleports up to 30 feet to an unoccupied space it can see. Then one of the
following effects occurs, based on the fey's chosen mood:"},
{"name":"Fuming","desc":"The fey has advantage on the next attack roll it makes
before the end of this turn."},{"name":"Mirthful","desc":"The fey can force one
creature it can see within 10 feet of it to make a Wisdom saving throw against your
spell save DC. Unless the save succeeds, the target is CHARMED by you and the fey
for 1 minute or until the target takes any damage."},{"name":"Tricksy","desc":"The
fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts
until the end of its next turn."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Sylvan, Understands the languages you
speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fi
endish Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined","conditionImmunities":"Poisoned","challengeRating":"Unknown","experi
encePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Multiattack","desc":"The fiend makes a number of attacks equal to half
this spell's level (rounded down)."},{"name":"Bite (Demon Only)","desc":"Melee
Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@damage 1d12
+ 3 + summonSpellLevel} necrotic damage."},{"name":"Claws (Yugoloth
Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one
target. {@damage 1d8 + 3 + summonSpellLevel} slashing damage. Immediately after the
attack hits or misses, the fiend can magically teleport up to 30 feet to an
unoccupied space it can see."},{"name":"Hurl Flame (Devil Only)","desc":"{@atk rs}
{@hitYourSpellAttack} to hit, range 150 ft., one target. {@damage 2d6 + 3 +
summonSpellLevel} fire damage. If the target is a flammable object that isn't being
worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The fiend has advantage on saving throws
against spells and other magical effects."},{"name":"Death Throes (Demon
Only)","desc":"When the fiend drops to 0 hit points or the spell ends, the fiend
explodes, and each creature within 10 feet of it must make a Dexterity saving throw
against your spell save DC. A creature takes {@damage 2d10 + summonSpellLevel} fire
damage on a failed save, or half as much damage on a successful one."},
{"name":"Devil's Sight (Devil Only)","desc":"Magical darkness doesn't impede the
fiend's darkvision."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":40,"speedFly":60,"speedClimb":40,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-e6f12177
948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Homunculus
Servant","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-3,"dexScore":15,"dexSave":"+2 plus
PB","conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":
0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[{"name":"Force Strike","desc":"{@atk rw} {@hitYourSpellAttack} to hit,
range 30 ft., one target you can see. {@damage 1d4 + PB} force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If
the homunculus is subjected to an effect that allows it to make a Dexterity saving
throw to take only half damage, it instead takes no damage if it succeeds on the
saving throw, and only half damage if it fails. It can't use this trait if it's
INCAPACITATED."}],"spellActions":[],"reactions":[{"name":"Channel
Magic","desc":"The homunculus delivers a spell you cast that has a range of touch.
The homunculus must be within 120 feet of you."}],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":20,"speedFly":30,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ju
venile Mimic","maxHP":7,"unitType":"monstrosity","unitSize":"Tiny
","strScore":1,"strSave":-
5,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Prone","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 1 piercing damage plus 2 (1d4) acid damage."},{"name":"Shape-
Shift","desc":"The mimic polymorphs into an object or back into its true, amorphous
form. Its statistics are the same in each form. Any equipment it is wearing or
carrying isn't transformed. It reverts to its true form if it
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"False Appearance
(Object Form Only)","desc":"While the mimic remains motionless, it is
indistinguishable from an ordinary object."},{"name":"Spider Climb","desc":"The
mimic can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Undercommon, Telepathy 120
ft.","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":310,"isActive":0,"unitName":"
Mighty Servant of Leuk-
o","maxHP":310,"armorClass":22,"unitType":"Humanoid","unitSize":"Huge
","strScore":30,"strSave":"+10","dexScore":14,"dexSave":"+2","conScore":20,"conSave
":"+5","intScore":1,"intSave":-
5,"wisScore":14,"wisSave":"+9","chaScore":10,"chaSave":"+7","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined, undefined, undefined, undefined,
undefined, undefined, undefined, undefined","damageResistances":"undefined,
undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Restrained,
Stunned,
Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligne
d ","standardActions":[{"name":"Destructive Fist","desc":"Melee Weapon Attack +17
to hit, reach 10 ft., one target. 36 (4d12 + 10) force damage. Or Ranged Weapon
Attack: +17 to hit, range 120 ft., one target. 36 (4d12 + 10) force damage. If the
target is an object, it takes triple damage."},{"name":"Crushing Leap","desc":"If
the servant jumps at least 25 feet as part of its movement, it can then use this
action to land on its feet in a space that contains one or more other creatures.
Each of those creatures is pushed to an unoccupied space within 5 feet of the
servant and must make a DC 25 Dexterity saving throw. On a failed save, a creature
takes 26 (4d12) bludgeoning damage and is knocked PRONE. On a successful save, a
creature takes half as much damage and isn't knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Immutable Existence","desc":"The servant is immune
to any spell or effect that would alter its form or send it to another plane of
existence."},{"name":"Magic Resistance","desc":"The servant has advantage on saving
throws against spells and other magical effects, and spell attacks made against it
have disadvantage."},{"name":"Regeneration","desc":"The servant regains 10 hit
points at the start of its turn. If it is reduced to 0 hit points, this trait
doesn't function until an attuned creature spends 24 hours repairing the artifact
or until the artifact is subjected to lightning damage."},{"name":"Standing
Leap","desc":"The servant's long jump is up to 50 feet and its high jump is up to
25 feet, with or without a running start."},{"name":"Unusual Nature","desc":"The
servant doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands the
languages of creatures attuned to it but can't speak","speedWalk":60,"spellList":
[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sh
adow Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unalig
ned ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of
attacks equal to half this spell's level (rounded down)."},{"name":"Chilling
Rend","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one
target. {@damage 1d12 + 3 + summonSpellLevel} cold damage."},{"name":"Dreadful
Scream (1/Day)","desc":"The spirit screams. Each creature within 30 feet of it must
succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED for 1
minute. The FRIGHTENED creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Bonus: Shadow
Stealth (Fear Only)","desc":"While in dim light or darkness, the spirit takes the
Hide action."}],"legendaryActions":[],"specialAbilities":[{"name":"Terror Frenzy
(Fury Only)","desc":"The spirit has advantage on attack rolls against FRIGHTENED
creatures."},{"name":"Weight of Sorrow (Despair Only)","desc":"Any creature, other
than you, that starts its turn within 5 feet of the spirit has its speed reduced by
20 feet until the start of that creature's next turn."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands the
languages you speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"St
eel Defender","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1 plus
PB","conScore":14,"conSave":"+2 plus PB","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[{"name":"Force-Empowered Rend","desc":"Melee Weapon Attack
{@hitYourSpellAttack} to hit, reach 5 ft., one target you can see. {@damage 1d8 +
PB} force damage."},{"name":"Repair (3/Day)","desc":"The magical mechanisms inside
the defender restore (2d8 + PB) hit points to itself or to one construct or object
within 5 feet of it."}],"legendaryActions":[],"specialAbilities":
[{"name":"Vigilant","desc":"The defender can't be {@quickref Surprise|PHB|3|0|
surprised}."}],"spellActions":[],"reactions":[{"name":"Deflect Attack","desc":"The
defender imposes disadvantage on the attack roll of one creature it can see that is
within 5 feet of it, provided the attack roll is against a creature other than the
defender."}],"senses":"Darkvision 60 ft.","languages":"Understands the languages
you speak","speedWalk":40,"spellList":[],"dataSlug":"TCE"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Un
dead Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number of
attacks equal to half this spell's level (rounded down)."},{"name":"Deathly Touch
(Ghostly Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5
ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} necrotic damage, and the
creature must succeed on a Wisdom saving throw against your spell save DC or be
FRIGHTENED of the undead until the end of the target's next turn."},{"name":"Grave
Bolt (Skeletal Only)","desc":"{@atk rs} {@hitYourSpellAttack} to hit, range 150
ft., one target. {@damage
2d4 + 3 + summonSpellLevel} necrotic damage."},{"name":"Rotting Claw (Putrid
Only)","desc":"Melee Weapon Attack {@hitYourSpellAttack} to hit, reach 5 ft., one
target. {@damage 1d6 + 3 + summonSpellLevel} slashing damage. If the target is
POISONED, it must succeed on a Constitution saving throw against your spell save DC
or be PARALYZED until the end of its next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Incorporeal Passage (Ghostly Only)","desc":"The
spirit can move through other creatures and objects as if they were {@quickref
difficult terrain||3}. If it ends its turn inside an object, it is shunted to the
nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled."},
{"name":"Festering Aura (Putrid Only)","desc":"Any creature, other than you, that
starts its turn within 5 feet of the spirit must succeed on a Constitution saving
throw against your spell save DC or be POISONED until the start of its next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wi
ldfire Spirit","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Charmed, Frightened, Grappled, Prone,
Restrained","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Flame Seed","desc":"{@atk rw} {@hitYourSpellAttack}
to hit, range 60 ft., one target you can see. {@damage 1d6 + PB} fire damage."},
{"name":"Fiery Teleportation","desc":"The spirit and each willing creature of your
choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see.
Then each creature within 5 feet of the space that the spirit left must succeed on
a Dexterity saving throw against your spell save DC or take {@damage 1d6 + PB} fire
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages you speak","speedWalk":30,"speedFly":30,"spellList":[],"dataSlug":"TCE"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"A
nimated Table","maxHP":39,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":13,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Ram","desc":"Melee Weapon Attack +6, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The table is
INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic,
the table must succeed on a Constitution saving throw against the caster's spell
save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False
Appearance","desc":"While the table remains motionless, it is indistinguishable
from a normal table."},{"name":"Charge","desc":"If the table moves at least 20 feet
straight toward a target and then hits it with a ram attack on the same turn, the
target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it
must succeed on a DC 15 Strength saving throw or be knocked
PRONE."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"B
elak the Outcast","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon
Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6)
bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded
with two hands."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The druid is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It
has the following druid spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Druidcraft, Poison Spray, Shillelagh"},{"name":"Level 1 Spells (4
Slots)","desc":"Cure Wounds, Entangle, Faerie Fire, Thunderwave"},{"name":"Level 2
Spells (3 Slots)","desc":"Barkskin, Flaming Sphere"}],"reactions":
[],"senses":"None","languages":"Druidic plus any two
languages","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"C
alcryx","maxHP":32,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":"+2","conScore":14,"conSave"
:"+4","intScore":5,"intSave":-
3,"wisScore":10,"wisSave":"+2","chaScore":11,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage."},
{"name":"Cold Breath Recharge 5","desc":"The dragon exhales an icy blast of hail in
a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving
throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Draconic","speedWalk":30,"speedFly":60,"speedBurrow":15,"speedSwi
m":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"C
entaur Mummy","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":14,"wisSave":"+5","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"undefined","damageImmunities":"undefined,
undefined","damageResistances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The centaur mummy makes two
melee attacks, one with its pike and one with its hooves, or it attacks with its
pike and uses Dreadful Glare."},{"name":"Pike","desc":"Melee Weapon Attack +8 to
hit, reach 10 ft., one target. 10 (1d10 + 5) piercing damage."},
{"name":"Hooves","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12
(2d6 + 5) piercing damage plus 10 (3d6) necrotic damage. If the target is a
creature, it must succeed on a DC 14 Constitution saving throw or be cursed with
mummy rot. The cursed target can't regain hit points, and its hit point maximum
decreases by 10 ((3d6)) for every 24 hours that elapse. If the curse reduces the
target's hit point maximum to 0, the target dies, and its body turns to dust. The
curse lasts until removed by the Remove Curse spell or similar magic."},
{"name":"Dreadful Glare","desc":"The centaur mummy targets one creature it can see
within 60 feet of it. If the target can see the mummy, the target must succeed on a
DC 12 Wisdom saving throw against this magic or become FRIGHTENED until the end of
the mummy's next turn. If the target fails the saving throw by 5 or more, it is
also PARALYZED for the same duration. A target that succeeds on the saving throw is
immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If the
centaur mummy moves at least 20 feet straight toward a target and then hits it with
a pike attack on the same turn, the target takes an extra 10 (3d6) piercing
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ch
ief
Nosnra","maxHP":0,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Cl
oud
Giant
Noble","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScor
e":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"int
Score":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"ali
gnment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"D
read Warrior","maxHP":37,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances":
"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The dread warrior makes two
melee attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if
wielded with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack
+4 to hit, reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the dread warrior to 0 hit points, it must
make a Constitution saving throw with a DC of 5+the damage taken, unless the damage
is radiant or from a critical hit. On a success, the dread warrior drops to 1 hit
point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"D
uergar Spy","maxHP":33,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The spy
makes two shortsword attacks."},{"name":"Enlarge (Recharges after a Short or Long
Rest)","desc":"For 1 minute, the spy magically increases in size, along with
anything it is wearing or carrying. While enlarged, the spy is Large, doubles her
damage dice on Strength-based weapon attacks (included in the attacks), and makes
Strength checks and Strength saving throws with advantage. If the spy lacks the
room to become Large, it attains the maximum size possible in the space
available."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 6 (1d6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while
enlarged."},{"name":"Hand Crossbow","desc":"{@atk rw} +5 to hit, range 30/120 ft.,
one target. 6 (1d6 + 3) piercing damage."},{"name":"Invisibility (Recharges after a
Short or Long Rest)","desc":"The spy magically turns INVISIBLE until it attacks,
deals damage, casts a spell, or uses its Enlarge, or until its {@status
concentration} is broken, up to 1 hour (as if {@status concentration||
concentrating} on a spell). Any equipment the spy wears or carries is INVISIBLE
with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of its turns, the spy can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Duergar Resilience","desc":"The spy has
advantage on saving throws against poison, spells, and illusions, as well as to
resist being CHARMED or PARALYZED."},{"name":"Sneak Attack","desc":"Once per turn,
the spy can deal an extra 7 ((2d6)) damage when it hits a target with a weapon
attack and has advantage on the attack roll, or when the target is within 5 feet of
an ally of the spy that isn't INCAPACITATED and the spy doesn't have disadvantage
on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the
spy has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that
rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"D
urnn","maxHP":18,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Longsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage, or 6 (1d10
+ 2) slashing damage if used with two hands."},{"name":"Longbow","desc":"{@atk rw}
+4 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Martial
Advantage","desc":"Once per turn, the hobgoblin can deal an extra 7 ((2d6)) damage
to a creature it hits with a weapon attack if that creature is within 5 feet of an
ally of the hobgoblin that isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"E
rky Timbers","maxHP":17,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Channel Divinity:
Turn Undead (1/Short Rest)","desc":"Erky presents his holy Symbol and speaks a
prayer censuring the Undead. Each Undead that can see or hear Erky within 30 feet
of him must make a DC 12 Wisdom saving throw. If the creature fails its saving
throw, it is turned for 1 minute or until it takes any
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The acolyte has following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Light, Sacred Flame, Thaumaturgy"},{"name":"Level 1
Spells (3 Slots)","desc":"Bless, Cure Wounds, Sanctuary"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Gnomish,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":63,"isActive":0,"unitName":"F
our-Armed
Gargoyle","maxHP":63,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":6,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","conditionImmunities":"Exhaustion, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes three
attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is
indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"G
iant Crayfish","maxHP":45,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The giant
crayfish makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning damage, and the target is
GRAPPLED (escape DC 12). The crayfish has two claws, each of which can grapple only
one target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The giant crayfish can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Blindsight
30 ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
iant Ice Toad","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage, and the target is
GRAPPLED (escape DC 13). Until this grapple ends, the target is RESTRAINED, and the
toad can't bite another target."},{"name":"Swallow","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one Medium or smaller creature the toad is grappling. 10 (2d6
+ 3) piercing damage, the target is swallowed, and the grapple ends. The swallowed
target is BLINDED and RESTRAINED, it has total cover against attacks and other
effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2d10) cold
damage at the start of each of the toad's turns. The toad can have only one target
swallowed at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The toad can breathe air and water."},{"name":"Cold
Aura","desc":"Any creature that starts its turn within 10 feet of the toad takes 5
(1d10) cold damage."},{"name":"Standing Leap","desc":"The toad's long jump is up to
20 feet and its high jump is up to 10 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Ice Toad","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"G
iant Lightning Eel","maxHP":42,"unitType":"Humanoid","unitSize":"Large
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":16,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The eel
makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 10 (2d6 + 3) piercing damage plus 4 (1d8) lightning
damage."},{"name":"Lightning Jolt Recharge 5","desc":"One creature the eel touches
within 5 feet of it outside water, or each creature within 15 feet of it in a body
of water, must make a DC 12 Constitution saving throw. On failed save, a target
takes 13 (3d8) lightning damage. If the target takes any of this damage, the target
is STUNNED until the end of the eel's next turn. On a successful save, a target
takes half as much damage and isn't STUNNED."}],"legendaryActions":
[],"specialAbilities":[{"name":"Water Breathing","desc":"The eel can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":5,"speedSwim":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Giant Skeleton","maxHP":115,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":4,"intSave":-3,"wisScore":6,"wisSave":-2,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"7","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The skeleton makes three
scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +8 to hit, reach
10 ft., one target. 15 (3d6 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Evasion","desc":"If the skeleton is subjected to an
effect that allows it to make a saving throw to take only half damage, it instead
takes no damage if it succeeds on the saving throw, and only half damage if it
fails."},{"name":"Magic Resistance","desc":"The skeleton has advantage on saving
throws against spells and other magical effects."},{"name":"Turn
Immunity","desc":"The skeleton is immune to effects that turn
undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Giant but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"G
iant Subterranean
Lizard","maxHP":66,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The lizard makes
two attacks: one with its bite and one with its tail. One attack can be replaced by
Swallow."},{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 16 (2d10 + 5) piercing damage and the target is GRAPPLED (escape DC 15).
Until this grapple ends, the target is RESTRAINED, and the lizard can't bite
another target."},{"name":"Tail","desc":"Melee Weapon Attack +7 to hit, reach 10
ft., one target. 12 (2d6 + 5) piercing damage. If the target is a creature, it must
succeed on a DC 15 Strength saving throw or be knocked PRONE."},
{"name":"Swallow","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or
smaller creature the lizard is grappling. 16 (2d10 + 5) piercing damage. The target
is swallowed, and the grapple ends. The swallowed target is BLINDED and RESTRAINED,
it has total cover against attacks and other effects outside the lizard, and it
takes 10 (3d6) acid damage at the start of each of the lizard's turns. The lizard
can have only one target swallowed at a time."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":50,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"G
reater Zombie","maxHP":97,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":6,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The zombie makes two melee
attacks."},{"name":"Empowered Slam","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn
Resistance","desc":"The zombie has advantage on saving throws against any effect
that turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the
zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +
the damage taken, unless the damage is radiant or from a critical hit. On a
success, the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in
life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"G
renl","maxHP":10,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon
Attack +4, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +4, range 80/320 ft., one target. 5 (1d6 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble
Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action
on each of its turns."}],"spellActions":[{"name":"Spellcasting","desc":"Grenl is a
1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to
hit with spell attacks). She has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Poison Spray, Thaumaturgy"},
{"name":"Level 1 Spells (2 Slots)","desc":"Bane, Inflict Wounds"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"G
uthash","maxHP":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 4 (1d4 + 2) piercing damage. If the target is a creature, it must
succeed on a DC 10 Constitution saving throw or contract a disease. Until the
disease is cured, the target can't regain hit points except by magical means, and
the target's hit point maximum decreases by 3 ((1d6)) every 24 hours. If the
target's hit point maximum drops to 0 as a result of this disease, the target
dies."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Hill Giant
Sergeant","maxHP":115,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","st
rScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null
,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":
null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"
None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0
,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Huge Giant Crab","maxHP":161,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":1,"intSave":-5,"wisScore":9,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed, Frightened,
Paralyzed","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Claw","desc":"Melee Weapon Attack +9 to hit, reach 10
ft., one target. 27 (4d10 + 5) bludgeoning damage, and the target is GRAPPLED,
escape DC 14. The crab has two claws, each of which can grapple only one
target."}],"legendaryActions":[],"specialAbilities":[{"name":"Banded
Claw","desc":"On one of its claws, the crab wears a rune-covered copper band that
makes it immune to being CHARMED, FRIGHTENED, and PARALYZED. The copper band is
worthless as a treasure, as the magic is keyed to this crab."},
{"name":"Amphibious","desc":"The crab can breathe air and water."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"K
aarghaz","maxHP":39,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The troglodyte makes three
attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Chameleon Skin","desc":"The troglodyte has advantage on Dexterity
(Stealth) checks made to hide."},{"name":"Stench","desc":"Any creature other than a
troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a
DC 12 Constitution saving throw or be POISONED until the start of the creature's
next turn. On a successful saving throw, the creature is immune to the stench of
all troglodytes for 1 hour."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":
[{"name":"Spellcasting","desc":"Kaarghaz is a 4th-level spellcaster. His
spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).
He knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Mage Hand, Poison Spray, Prestidigitation, Ray Of
Frost"},{"name":"Level 1 Spells (6 Slots)","desc":"Burning Hands, Shield, Sleep"},
{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility, Scorching
Ray"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Draconic,
Troglodyte","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"K
alka-Kylla","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Kalka-Kylla
makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and if the target is a
Medium or smaller creature, it is GRAPPLED (escape DC 13). Until this grapple ends,
the target is RESTRAINED. Kalka-Kylla has two claws, each of which can grapple only
one target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Kalka-Kylla can breathe air and water."},
{"name":"False Appearance","desc":"While Kalka-Kylla remains motionless and hidden
in its shell, it is indistinguishable from a polished boulder."},
{"name":"Shell","desc":"Kalka-Kylla can use a bonus action to retract into or
emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it
has a speed of 0 and can't benefit from bonuses to speed."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"Olman","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"K
elpie","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Blinded, Deafened,
Exhaustion","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The kelpie makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one
target. 11 (2d8 + 2) piercing damage. If the target is a Medium or smaller
creature, it is GRAPPLED (escape DC 12)."},{"name":"Drowning Hypnosis","desc":"The
kelpie chooses one humanoid it can see within 150 feet of it. If the target can see
the kelpie, the target must succeed on a DC 11 Wisdom saving throw or be magically
CHARMED while the kelpie maintains {@status concentration}, up to 10 minutes (as if
{@status concentration||concentrating} on a spell). The CHARMED target is
INCAPACITATED, and instead of holding its breath underwater, it tries to breathe
normally and immediately runs out of breath, unless it can breathe water. If the
CHARMED target is more than 5 feet away from the kelpie, the target must move on
its turn toward the kelpie by the most direct route, trying to get within 5 feet.
It doesn't avoid opportunity attacks."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The kelpie can breathe air and water."},
{"name":"Seaweed Shape","desc":"The kelpie can use its action to reshape its body
into the form of a humanoid or beast that is Small, Medium, or Large. Its
statistics are otherwise unchanged. The disguise is convincing, unless the kelpie
is in bright light or the viewer is within 30 feet of it, in which case the seams
between the seaweed strands are visible. The kelpie returns to its true form if
takes a bonus action to do so or if it dies."},{"name":"False
Appearance","desc":"While the kelpie remains motionless in its true form, it is
indistinguishable from normal seaweed."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft.","languages":"Common,
Sylvan","speedWalk":10,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":172,"isActive":0,"unitName":"
Malformed
Kraken","maxHP":172,"armorClass":17,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+11","dexScore":11,"dexSave":0,"conScore":20,"conSave":"
+9","intScore":11,"intSave":"+4","wisScore":15,"wisSave":"+6","chaScore":15,"chaSav
e":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResist
ances":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Frightened,
Paralyzed","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The kraken makes three tentacle
attacks. One of them can be replaced with a bite attack, and any of them can be
replaced with Fling."},{"name":"Bite","desc":"Melee Weapon Attack +11 to hit, reach
5 ft., one target. 16 (2d8 + 7) piercing damage."},{"name":"Tentacle","desc":"Melee
Weapon Attack +11 to hit, reach 20 ft., one target. 14
(2d6 + 7) bludgeoning damage, and the target is GRAPPLED (escape DC 16). Until
this grapple ends, the target is RESTRAINED. The kraken has ten tentacles, each of
which can grapple one target."},{"name":"Fling","desc":"One Medium or smaller
object held or creature GRAPPLED by the kraken's tentacles is thrown up to 60 feet
in a random direction and knocked PRONE. If a thrown target strikes a solid
surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was
thrown. If the target is thrown at another creature, that creature must succeed on
a DC 16 Dexterity saving throw or take the same damage and be knocked PRONE."},
{"name":"Lightning Storm","desc":"The kraken creates three bolts of lightning, each
of which can strike a target the kraken can see within 150 feet of it. A target
must make a DC 16 Dexterity saving throw, taking 16 (3d10) lightning damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The kraken can breathe air and
water."},{"name":"Siege Monster","desc":"The kraken deals double damage to objects
and structures."}],"spellActions":[],"reactions":[],"senses":"Truesight 60
ft.","languages":"Understands Common but can't speak, Telepathy 60
ft.","speedWalk":20,"speedSwim":40,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"N
ahual","maxHP":52,"unitType":"fiend","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":14,"conSave":"+
2","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Charmed","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
doppelganger makes two melee attacks."},{"name":"Slam","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage."},{"name":"Read
Thoughts","desc":"The doppelganger magically reads the surface thoughts of one
creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of
wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks
it. While the target is in range, the doppelganger can continue reading its
thoughts, as long as the doppelganger's {@status concentration} isn't broken (as if
{@status concentration||concentrating} on a spell). While reading the target's
mind, the doppelganger has advantage on Wisdom (INSIGHT) and Charisma (DECEPTION,
INTIMIDATION, and PERSUASION) checks against the target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The doppelganger can use its
action to polymorph into a Small or Medium humanoid it has seen, or back into its
true form. Its statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to its true form
if it dies."},{"name":"Ambusher","desc":"In the first round of a combat, the
doppelganger has advantage on attack rolls against any creature it has {@quickref
Surprise|PHB|3|0|surprised}."},{"name":"Surprise Attack","desc":"If the
doppelganger surprises a creature and hits it with an attack during the first round
of combat, the target takes an extra 10 ((3d6)) damage from the
attack."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"N
ereid","maxHP":44,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Good Unknown Evil ","standardActions":[{"name":"Blinding
Acid","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 30 ft., one target. 16
(2d12 + 3) acid damage, and the target is BLINDED until the start of the nereid's
next turn."},{"name":"Drowning Kiss Recharge 5","desc":"The nereid touches one
creature it can see within 5 feet of it. The target must succeed on a DC 13
Constitution saving throw or take 22 (3d12 + 3) acid damage. On a failure, it also
runs out of breath and can't speak for 1 minute. At the end of each of its turns,
it can repeat the save, ending the effect on itself on a success."},{"name":"Water
Lash","desc":"The nereid causes a 5-foot cube of water within 60 feet of it to take
a shape of its choice and strike one target it can see within 5 feet of that water.
The target must make a DC 13 Strength saving throw. On a failed save, it takes 17
(4d6 + 3) bludgeoning damage, and if it is a Large or smaller creature, it is
pushed up to 15 feet in a straight line or is knocked PRONE (nereid's choice). On a
successful save, the target takes half as much damage and isn't pushed or knocked
PRONE."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The nereid can breathe air and water."},
{"name":"Aquatic Invisibility","desc":"If immersed in water, the nereid can make
itself INVISIBLE as a bonus action. It remains INVISIBLE until it leaves the water,
ends the invisibility as a bonus action, or dies."},{"name":"Mantle
Dependent","desc":"The nereid wears a mantle of silky cloth the color of sea foam,
which holds the creature's spirit. The mantle has an AC and hit points equal to
that of the nereid, but the garment can't be directly harmed while the nereid wears
it. If the mantle is destroyed, the nereid becomes POISONED and dies within 1 hour.
A nereid is willing to do anything in its power to recover the mantle if it is
stolen, including serving the thief."},{"name":"Shape Water","desc":"The nereid can
cast Control Water at will, requiring no components. Its spellcasting ability for
it is Charisma. This use of the spell has a range of 30 feet and can affect a cube
of water no larger than 30 feet on a side."},{"name":"Speak With
Animals","desc":"The nereid can comprehend and verbally communicate with
beasts."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Aquan, Common, Elvish,
Sylvan","speedWalk":30,"speedSwim":60,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"N
imira","maxHP":52,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium","strSco
re":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"in
tScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"None","spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":138,"isActive":0,"unitName":"
Ooze Master","maxHP":138,"armorClass":9,"unitType":"Humanoid","unitSize":"Huge
","strScore":16,"strSave":"+3","dexScore":1,"dexSave":-
5,"conScore":20,"conSave":"+5","intScore":17,"intSave":"+7","wisScore":10,"wisSave"
:"+4","chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities
":"undefined, undefined, undefined","damageResistances":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened,
Paralyzed, Poisoned,
Prone","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +7 to hit,
reach 10 ft., one target. 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Corrosive
Form","desc":"A creature that touches the Ooze Master or hits it with a melee
attack while within 5 feet of it takes 9 (2d8) acid damage. Any nonmagical weapon
that hits the Ooze Master corrodes. After dealing damage, the weapon takes a
permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5,
the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is
destroyed after dealing damage."},{"name":"Instinctive Attack","desc":"When the
Ooze Master casts a spell with a casting time of 1 action, it can make one
pseudopod attack as a bonus action."},{"name":"Spider Climb","desc":"The Ooze
Master can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."}],"spellActions":
[{"name":"Spellcasting","desc":"The Ooze Master is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Acid Splash, Friends, Mage Hand, Poison Spray"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Detect Magic, Magic
Missile, Ray Of Sickness"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect
Thoughts, Melf's Acid Arrow, Suggestion"},{"name":"Level 3 Spells (3
Slots)","desc":"Fear, Slow, Stinking Cloud"},{"name":"Level 4 Spells (3
Slots)","desc":"Confusion, Evard's Black Tentacles"},{"name":"Level 5 Spells (1
Slots)","desc":"Cloudkill"}],"reactions":[{"name":"Instinctive Charm","desc":"If a
creature the Ooze Master can see makes an attack roll against it while within 30
feet of it, the Ooze Master can use a reaction to divert the attack if another
creature
is within the attack's range. The attacker must make a DC 15 Wisdom saving throw.
On a failed save, the attacker targets the creature that is closest to it, not
including itself or the Ooze Master. If multiple creatures are closest, the
attacker chooses which one to target. On a successful save, the attacker is immune
to this Instinctive Charm for 24 hours. Creatures that can't be CHARMED are immune
to this effect."}],"senses":"Blindsight 120 ft.","languages":"Common, Primordial,
Thayan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"S
ea Lion","maxHP":90,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":15,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The sea lion
makes three attacks: one bite attack and two claw attacks."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12
(2d8 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 12 (2d8 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The sea lion can breathe air
and water."},{"name":"Keen Smell","desc":"The sea lion has advantage on Wisdom
(PERCEPTION) checks that rely on smell."},{"name":"Pack Tactics","desc":"The sea
lion has advantage on an attack roll against a creature if at least one of the sea
lion's allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},
{"name":"Swimming Leap","desc":"With a 10-foot swimming start, the sea lion can
long jump out of or across the water up to 25 feet."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedSwim":40,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"S
harwyn Hucrele","maxHP":13,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":14,"conSave":"+
2","intScore":16,"intSave":"+3","wisScore":14,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +4, reach 5 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Barkskin","desc":"Sharwyn's AC can't be lower than 16."},{"name":"Special
Equipment","desc":"Sharwyn has a spellbook|phb that contains the spells listed in
her Spellcasting trait, plus Detect Magic and Silent Image."},{"name":"Tree
Thrall","desc":"If the Gulthias Tree dies, Sharwyn dies 24 hours
later."}],"spellActions":[{"name":"Spellcasting","desc":"Sharwyn is a 1st-level
spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit
with spell attacks). She has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Light, Prestidigitation, Ray Of Frost"},
{"name":"Level 1 Spells (2 Slots)","desc":"Color Spray, Magic Missile, Shield,
Sleep"}],"reactions":[],"senses":"None","languages":"Common, Draconic,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"S
ir Braford","maxHP":19,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":9,"dexSave":-
1,"conScore":14,"conSave":"+2","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+
1","chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"
None","damageResistances":"None","conditionImmunities":"None","challengeRating":"1/
2","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with
two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Barkskin","desc":"Sir Braford's AC can't be lower than 16."},
{"name":"Special Equipment","desc":"Sir Braford wields Shatterspike|tftyp, a magic
longsword that grants a +1 bonus to attack and damage rolls made with it (included
in his attack). See the Shatterspike handout for the item's other properties."},
{"name":"Tree Thrall","desc":"If the Gulthias Tree dies, Sir Braford dies 24 hours
later."}],"spellActions":[],"reactions":[{"name":"Protection","desc":"When a
creature Sir Braford can see attacks a target other than him that is within 5 feet
of him, he can use a reaction to use his shield to impose disadvantage on the
attack roll."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"S
iren","maxHP":38,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Good ","standardActions":[{"name":"Shortsword","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Stupefying Touch","desc":"Siren touches one creature she can see within 5
feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take
13 (3d6 + 3) psychic damage and be STUNNED until the start of Siren's next
turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Siren can breathe air and water."},{"name":"Magic
Resistance","desc":"Siren has advantage on saving throws against spells and other
magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Siren's
innate spellcasting ability is Charisma (spell save DC 13). She can innately cast
the following spells, requiring no material components:"},{"name":"Once a
Day/Each","desc":"Charm Person, Fog Cloud, Greater Invisibility, Polymorph (self
only)"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"S
narla","maxHP":58,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"5","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The werewolf makes
two attacks: one with its bite and one with its claws or spear."},{"name":"Bite
(Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed
on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy."},
{"name":"Claws (Hybrid Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 7 (2d4 + 2) slashing damage."},{"name":"Spear (Humanoid Form
Only)","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60
ft., one creature. 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if
used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The werewolf can use its
action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its
true form, which is humanoid. Its statistics, other than its AC, are the same in
each form. Any equipment it is wearing or carrying isn't transformed. It reverts to
its true form if it dies."},{"name":"Keen Hearing and Smell","desc":"The werewolf
has advantage on Wisdom (PERCEPTION) checks that rely on hearing or
smell."}],"spellActions":[{"name":"Spellcasting","desc":"Snarla is a 6th-level
spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit
with spell attacks). She has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Magic Missile, Shield, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Mirror Image, Web"},{"name":"Level 3
Spells (3 Slots)","desc":"Dispel Magic, Fear, Haste, Stinking Cloud"}],"reactions":
[],"senses":"None","languages":"Common (can't speak in wolf
form)","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"S
nurrevin","maxHP":45,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful
Evil ","standardActions":[{"name":"Enlarge (Recharges after a Short or Long
Rest)","desc":"For 1 minute, the duergar magically increases in size, along with
anything it is wearing or carrying. While enlarged, the duergar is Large, doubles
its damage dice on Strength-based weapon attacks (included in the attacks), and
makes Strength checks and Strength saving throws with advantage. If the duergar
lacks the room to become Large, it attains the maximum size possible in the space
available."},{"name":"War Pick","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while
enlarged."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit,
reach 5 ft. or range 30/120 ft., one target. 5 (1d6 + 2) piercing damage, or 9 (2d6
+ 2) piercing damage while enlarged."},{"name":"Invisibility (Recharges after a
Short or Long Rest)","desc":"The duergar magically turns INVISIBLE until it
attacks, casts a spell, or uses its Enlarge, or until its {@status concentration}
is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell).
Any equipment the duergar wears or carries is INVISIBLE with
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Duergar
Resilience","desc":"The duergar has advantage on saving throws against poison,
spells, and illusions, as well as to resist being CHARMED or PARALYZED."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the duergar has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"Snurrevin is a 3rd-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit
with spell attacks). He has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Minor Illusion, Shocking
Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray, Shield, Silent
Image"},{"name":"Level 2 Spells (2 Slots)","desc":"Hold Person,
Shatter"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Dwarvish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Tarul Var","maxHP":105,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
8","intScore":19,"intSave":"+9","wisScore":14,"wisSave":"+7","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +9 to hit, reach
5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 17
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Benign Transposition","desc":"Var teleports up to 30 feet to an
unoccupied space he can see. Alternatively, he can choose a space within range that
is occupied by a Small or Medium creature. If that creature is willing, both
creatures teleport, swapping places. Var can use this feature again only after he
finishes a long rest or casts a conjuration spell of 1st level or
higher."}],"legendaryActions":[{"name":"Cantrip","desc":"Var casts a cantrip."},
{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"Var uses Paralyzing Touch."},
{"name":"Frightening Gaze (Costs 2 Actions)","desc":"Var fixes his gaze on one
creature he can see within 10 feet of him. The target must succeed on a DC 17
Wisdom saving throw against this magic or become FRIGHTENED for 1 minute. The
FRIGHTENED target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a target's saving throw is successful
or the effect ends for it, the target is immune to Var's gaze for the next 24
hours."}],"specialAbilities":[{"name":"Focused Conjuration","desc":"While Var is
{@status concentration||concentrating} on a conjuration spell, his {@status
concentration} can't be broken as a result of taking damage."},{"name":"Legendary
Resistance (3/Day)","desc":"If Var fails a saving throw, he can choose to succeed
instead."},{"name":"Rejuvenation","desc":"If Var is destroyed but his phylactery
remains intact, Var gains a new body in (1d10) days, regaining all his hit points
and becoming active again. The new body appears within 5 feet of the phylactery."},
{"name":"Turn Resistance","desc":"Var has advantage on saving throws against any
effect that turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Var is
a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC
17, +9 to hit with spell attacks). He has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand, Minor
Illusion, Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4
Slots)","desc":"Detect Magic, Magic Missile, Shield, Unseen Servant*"},
{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Flaming Sphere*, Mirror
Image, Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Dispel Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Dimension
Door*, Evard's Black Tentacles*"},{"name":"Level 5 Spells (3
Slots)","desc":"Cloudkill*, Scrying"},{"name":"Level 6 Spells (1
Slots)","desc":"Circle Of Death"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Infernal, Primordial,
Thayan","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Tecuziztecatl","maxHP":102,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":15,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"Bludgeoning from nonmagical
attacks","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Tecuziztecatl
makes two pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack +5
to hit, reach 10 ft., one target. 12 (2d8 + 3) bludgeoning damage."},{"name":"Spit
Acid Recharge 4","desc":"Tecuziztecatl exhales acid in a 30-foot line that is 5
feet wide. Each creature in that line must make a DC 13 Dexterity saving throw,
taking 18 (4d8) acid damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Tecuziztecatl can breathe air and water."},
{"name":"Glowing","desc":"Tecuziztecatl sheds dim light within 20 feet of
itself."},{"name":"Flexible","desc":"Tecuziztecatl can enter a space large enough
for a Medium creature without squeezing."},{"name":"Spider
Climb","desc":"Tecuziztecatl can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 30 ft.","languages":"Olman,
Primordial","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
hayan Apprentice","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":15,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Doomvault Devotion","desc":"Within the Doomvault,
the apprentice has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The apprentice is a
4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12,
+4 to hit with spell attacks). It has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage Hand,
Prestidigitation, Shocking Grasp"},{"name":"Level 1 Spells (4
Slots)","desc":"Burning Hands, Detect Magic, Mage Armor, Shield"},{"name":"Level 2
Spells (3 Slots)","desc":"Blur, Scorching Ray"}],"reactions":
[],"senses":"None","languages":"Common, Thayan","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"T
hayan Warrior","maxHP":52,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The warrior makes two melee attacks."},
{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
7 (1d8 + 3) slashing damage, or 8 (1d10 +
3) slashing damage if used with two hands."},{"name":"Javelin","desc":"Melee or
Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6
+ 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Doomvault Devotion","desc":"Within the Doomvault, the warrior has
advantage on saving throws against being CHARMED or FRIGHTENED."},{"name":"Pack
Tactics","desc":"The warrior has advantage on an attack roll against a creature if
at least one of the warrior's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Thayan","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"T
horn Slinger","maxHP":32,"unitType":"Humanoid","unitSize":"Large
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened,
Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Thorns","desc":"Melee or Ranged Weapon Attack +3 to
hit, reach 5 ft. or range 30 ft., one target. 8 (2d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Adhesive
Blossoms","desc":"The thorn slinger adheres to anything that touches it. A Medium
or smaller creature adhered to the thorn slinger is also GRAPPLED by it (escape DC
11). Ability checks made to escape this grapple have disadvantage."},{"name":"False
Appearance","desc":"While the thorn slinger remains motionless, it is
indistinguishable from an inanimate bush."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"TftYP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"T
loques-
Popolocas","maxHP":82,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+6","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":"+3","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
vampire makes two attacks."},{"name":"Claws","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one creature. 8 (2d4 + 3) slashing damage. Instead of dealing damage,
the vampire can grapple the target, escape DC 13."},{"name":"Children of the Night
(1/Day)","desc":"The vampire magically calls (2d4) swarms of bats, provided that
the sun isn't up. The called creatures arrive in (1d4) rounds, acting as allies of
the vampire and obeying its spoken commands. The beasts remain for 1 hour, until
the vampire dies, or until the vampire dismisses them as a bonus action."},
{"name":"Tloques' Berserker Axe +2","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 9 (1d8 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Regeneration","desc":"The vampire regains 10 hit
points at the start of its turn if it has at least 1 hit point and isn't in
sunlight or running water. If the vampire takes radiant damage or damage from holy
water, this trait doesn't function at the start of the vampire's next turn."},
{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},
{"name":"Vampire Weaknesses","desc":"The vampire has the following flaws:"},
{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""},{"name":"Shapechanger","desc":"If the vampire isn't in
sunlight or running water, it can use its action to Polymorph into a Tiny bat, or
back into its true form."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Tloques can cast Hold Person (DC 14) at will, requiring no
components, but his target must be able to see him."},{"name":"At-Will
Spells","desc":"Hold Person"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":217,"isActive":0,"unitName":"
White Maw","maxHP":217,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":18,"strSave":"+4","dexScore":1,"dexSave":-
5,"conScore":20,"conSave":"+5","intScore":12,"intSave":"+1","wisScore":10,"wisSave"
:0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Poisoned,
Prone","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Pseudopod","desc":"Melee Weapon Attack +8 to hit,
reach 10 ft., one target. 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage.
If the target is wearing nonmagical metal armor, its armor is partly corroded and
takes a permanent and cumulative −1 penalty to the AC it offers. The armor is
destroyed if the penalty reduces its AC to 10."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous Form","desc":"White Maw can occupy
another creature's space and vice versa."},{"name":"Corrode Metal","desc":"Any
nonmagical weapon made of metal that hits White Maw corrodes. After dealing damage,
the weapon takes a permanent and cumulative −1 penalty to damage rolls. if its
penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal
that hits White Maw is destroyed after dealing damage."},{"name":"False
Appearance","desc":"While White Maw remains motionless, it is indistinguishable
from white stone."},{"name":"Killer Response","desc":"Any creature that starts its
turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft.
(blind beyond this radius)","languages":"Telepathy 50
ft.","speedWalk":10,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"Y
usdrayl","maxHP":16,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sunlight Sensitivity","desc":"While in sunlight,
Yusdrayl has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks
that rely on sight."},{"name":"Pack Tactics","desc":"Yusdrayl has advantage on an
attack roll against a creature if at least one of her allies is within 5 feet of
the creature and the ally isn't INCAPACITATED."}],"spellActions":
[{"name":"Spellcasting","desc":"Yusdrayl is a 2nd-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
She knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mage Hand, Prestidigitation, Ray Of Frost, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Burning Hands, Chromatic Orb, Mage
Armor"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"TftYP"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":285,"isActive":0,"unitName":"
Acererak","maxHP":285,"armorClass":21,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":20,"conSave"
:"+12","intScore":27,"intSave":"+15","wisScore":21,"wisSave":"+12","chaScore":20,"c
haSave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined","conditionImmunities":"Blinded,
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"23","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +15 to hit, reach
5 ft., one creature. 10 (3d6) cold damage, and the target must succeed on a DC 20
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."},{"name":"Staff (+3 Quarterstaff)","desc":"Melee Weapon Attack +11 to
hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) necrotic
damage, or 8 (1d8 + 4) bludgeoning damage plus 10 (3d6) necrotic damage when used
with two hands."},{"name":"Invoke Curse","desc":"While holding the Staff of the
Forgotten One, Acererak expends 1 charge from it and targets one creature he can
see within 60 feet of him. The target must succeed on a DC 23 Constitution saving
throw or be cursed. Until the curse is ended, the target can't regain hit points
and has vulnerability to necrotic damage. Greater Restoration, Remove Curse, or
similar magic ends the curse on the target."}],"legendaryActions":[{"name":"At-Will
Spell","desc":"Acererak casts one of his at-will
spells."},{"name":"Melee Attack","desc":"Acererak uses Paralyzing Touch or makes
one melee attack with his staff."},{"name":"Frightening Gaze (Costs 2
Actions)","desc":"Acererak fixes his gaze on one creature he can see within 10 feet
of him. The target must succeed on a DC 20 Wisdom saving throw against this magic
or become FRIGHTENED for 1 minute. The FRIGHTENED target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success. If
a target's saving throw is successful or the effect ends for it, the target its
immune to Acererak's gaze for the next 24 hours."},{"name":"Talisman of the Sphere
(Costs 2 Actions)","desc":"Acererak uses his Talisman of the Sphere to move the
Sphere of Annihilation under his control up to 90 feet."},{"name":"Disrupt Life
(Costs 3 Actions)","desc":"Each creature within 20 feet of Acererak must make a DC
20 Constitution saving throw against this magic, taking 42 (12d6) necrotic damage
on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Special Equipment","desc":"Acererak carries
the Staff of the Forgotten One|ToA. He wears a Talisman of the Sphere and has a
Sphere of Annihilation under his control."},{"name":"Legendary Resistance
(3/Day)","desc":"If Acererak fails a saving throw, he can choose to succeed
instead."},{"name":"Rejuvenation","desc":"Acererak's body turns to dust when he
drops to 0 hit points, and his equipment is left behind. Acererak gains a new body
after (1d10) days, regaining all his hit points and becoming active again. The new
body appears within 5 feet of Acererak's phylactery, the location of which is
hidden."},{"name":"Turn Resistance","desc":"Acererak has advantage on saving throws
against any effect that turns undead."}],"spellActions":
[{"name":"Spellcasting","desc":"Acererak is a 20th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell
attacks). Acererak has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Mage Hand, Ray Of Frost, Shocking Grasp"},
{"name":"Level 1 Spells (undefined Slots)","desc":"Ray Of Sickness, Shield"},
{"name":"Level 2 Spells (undefined Slots)","desc":"Arcane Lock, Knock"},
{"name":"Level 3 Spells (undefined Slots)","desc":"Animate Dead, Counterspell"},
{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Ice Storm, Phantasmal Killer"},
{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Hold Monster, Wall Of
Force"},{"name":"Level 6 Spells (3 Slots)","desc":"Chain Lightning, Circle Of
Death, Disintegrate"},{"name":"Level 7 Spells (3 Slots)","desc":"Finger Of Death,
Plane Shift, Teleport"},{"name":"Level 8 Spells (2 Slots)","desc":"Maze, Mind
Blank"},{"name":"Level 9 Spells (2 Slots)","desc":"Power Word Kill, Time
Stop"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Abyssal, Common,
Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"A
lbino Dwarf Spirit
Warrior","maxHP":30,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":
0,"alignment":"Unknown ","standardActions":[{"name":"Handaxe","desc":"Melee or
Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6
+ 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"The dwarf has advantage on saving throws against
poison."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The dwarf's innate
spellcasting ability is Wisdom. It can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Hunter's
Mark, Jump, Pass Without Trace, Speak With Animals, Speak With
Plants"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"A
lbino Dwarf
Warrior","maxHP":30,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints
":0,"alignment":"Unknown ","standardActions":[{"name":"Handaxe","desc":"Melee or
Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d6
+ 1) slashing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"The dwarf has advantage on saving throws against
poison."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"A
ldani
(Lobsterfolk)","maxHP":49,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":8,"dexSave":-
1,"conScore":12,"conSave":"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+
2","chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"Non
e","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","e
xperiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Multiattack","desc":"The aldani makes two attacks with its claws."},
{"name":"Claw","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5
(1d8 + 1) slashing damage, and the target is GRAPPLED (escape DC 11). The aldani
has two claws, each of which can grapple only one target."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The aldani can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":20,"speedSwim":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Al
miraj","maxHP":3,"unitType":"Humanoid","unitSize":"Small ","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Horn","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Senses","desc":"The almiraj has advantage on
Wisdom (PERCEPTION) checks that rely on hearing or sight."},
{"name":"Familiar","desc":"With the DM's permission, the Find Familiar spell can
summon an almiraj."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":68,"isActive":0,"unitName":"A
nkylosaurus
Zombie","maxHP":68,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":2,"intSave":-4,"wisScore":6,"wisSave":-
2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon
Attack +6 to hit, reach 10 ft., one target 18 (4d6 + 4) bludgeoning damage. If the
target is a creature, it must succeed on a DC 14 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5+the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"A
rtus Cimber","maxHP":82,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+5","conScore":13,"conSave":"+
1","intScore":17,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"Cold","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Neutral Good ","standardActions":[{"name":"Multiattack","desc":"Artus
makes three attacks with Bookmark or his longbow."},{"name":"Bookmark (+3
Dagger)","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 (1d4 +
5) piercing damage."},{"name":"Longbow","desc":"{@atk rw} +5 to hit, range 150/600
ft., one target 6 (1d8 + 2) piercing damage."},{"name":"Ring of Winter","desc":"The
Ring of Winter has 12 charges and regains all its expended charges daily at dawn.
While attuned to and wearing the ring, Artus can expend the necessary number of
charges to activate one of the following properties:"},{"name":"","desc":""},
{"name":"","desc":""},{"name":"","desc":""}],"legendaryActions":
[],"specialAbilities":[{"name":"Special
Equipment","desc":"Artus wears the Ring of Winter|toa. He and the ring can't be
targeted by divination magic or perceived through magical scrying sensors. While
attuned to and wearing the ring, Artus ceases to age and is immune to cold damage
and the effects of extreme cold."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic, Dwarvish,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"A
sharra","maxHP":31,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":17,"wisSave":"+3","chaScore":11,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Lawful Neutral ","standardActions":[{"name":"Talon","desc":"Melee Weapon Attack
+4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage."},
{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Summon Air
Elemental","desc":"Five aarakocra within 30 feet of each other can magically summon
an {@creature air elemental}. Each of the five must use its action and movement on
three consecutive turns to perform an aerial dance and must maintain {@status
concentration} while doing so (as if {@status concentration||concentrating} on a
spell). When all five have finished their third turn of the dance, the elemental
appears in an unoccupied space within 60 feet of them. It is friendly toward them
and obeys their spoken commands. It remains for 1 hour, until it or all its
summoners die, or until any of its summoners dismisses it as a bonus action. A
summoner can't perform the dance again until it finishes a short rest. When the
elemental returns to the Elemental Plane of Air, any aarakocra within 5 feet of it
can return with it."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive
Attack","desc":"If the aarakocra is flying and dives at least 30 feet straight
toward a target and then hits it with a melee weapon attack, the attack deals an
extra 3 ((1d6)) damage to the target."},{"name":"Dance of the Seven
Winds","desc":"Asharra knows a ritual called the Dance of the Seven Winds, which
temporarily grants magical flight to as many as ten nonflying creatures. The
ritual, which takes 10 minutes to complete, can only be performed by an aarakocra
elder and requires a black orchid as a material component."}],"spellActions":
[{"name":"Spellcasting","desc":"Asharra is a 5th-level spellcaster. Her
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks).
Asharra has the following druid spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Druidcraft, Mending, Produce Flame"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Faerie Fire, Thunderwave"},{"name":"Level 2
Spells (3 Slots)","desc":"Gust Of Wind, Hold Person, Lesser Restoration"},
{"name":"Level 3 Spells (2 Slots)","desc":"Call Lightning, Wind
Wall"}],"reactions":[],"senses":"None","languages":"Auran,
Common","speedWalk":20,"speedFly":50,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"A
ssassin Vine","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined","conditionImmunities":"Blinded, Deafened, Exhaustion,
Prone","challengeRating":"3","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit,
reach 20 ft., one creature. The target takes 11 (2d6 + 4) bludgeoning damage, and
it is GRAPPLED (escape DC 14). Until this grapple ends, the target is RESTRAINED,
and it takes 21 (6d6) poison damage at the start of each of its turns. The vine can
constrict only one target at a time."},{"name":"Entangling Vines","desc":"The
assassin vine can animate normal vines and roots on the ground in a 15-foot square
within 30 feet of it. These plants turn the ground in that area into {@quickref
difficult terrain||3}. A creature in that area when the effect begins must succeed
on a DC 13 Strength saving throw or be RESTRAINED by entangling vines and roots. A
creature RESTRAINED by the plants can use its action to make a DC 13 Strength
(Athletics) check, freeing itself on a successful check. The effect ends after 1
minute or when the assassin vine dies or uses Entangling Vines
again."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the assassin vine remains motionless, it is
indistinguishable from a normal plant."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":225,"isActive":0,"unitName":"
Atropal","maxHP":225,"unitType":"undead","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":5,"dexSave":-
3,"conScore":22,"conSave":"+11","intScore":25,"intSave":"+7","wisScore":19,"wisSave
":"+9","chaScore":24,"chaSave":"+7","damageVulnerabilities":"undefined","damageImmu
nities":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +9 to hit, reach 5
ft., one target. 10 (3d6) necrotic damage."},{"name":"Ray of Cold","desc":"{@atk
rs} +12 to hit, range 120 ft., one target. 21 (6d6) cold damage."},{"name":"Life
Drain","desc":"The atropal targets one creature it can see within 120 feet of it.
The target must succeed on a DC 19 Constitution saving throw, taking 36 (8d8)
necrotic damage on a failed save, or half as much damage on a successful one. The
atropal regains a number of hit points equal to half the amount of damage dealt."},
{"name":"Summon Wraith {@recharge}","desc":"The atropal summons a WRAITH which
materializes within 30 feet of it in an unoccupied space it can see. The wraith
obeys its summoner's commands and can't be controlled by any other creature. The
Wraith vanishes when it drops to 0 hit points or when its summoner
dies."}],"legendaryActions":[{"name":"Touch","desc":"The atropal makes a touch
attack."},{"name":"Ray of Cold (Costs 2 Actions)","desc":"The atropal uses its Ray
of Cold."},{"name":"Wail (Costs 3 Actions)","desc":"The atropal lets out a
withering wail. Any creature within 120 feet of the atropal that can hear the wail
must succeed on a DC 19 Constitution saving throw or gain 1 level of
EXHAUSTION."}],"specialAbilities":[{"name":"Magic Resistance","desc":"The atropal
has advantage on saving throws against spells and other magical effects."},
{"name":"Negative Energy Aura","desc":"Creatures within 30 feet of the atropal
can't regain hit points, and any creature that starts its turn within 30 feet of
the atropal takes 10 (3d6) necrotic damage. If the atropal is struck by a vorpal
sword, the wielder can cut the atropal's umbilical cord instead of dealing damage.
If its umbilical cord is cut, the atropal loses this feature."},{"name":"Turn
Resistance Aura","desc":"The atropal and any other undead creature within 30 feet
of it has advantage on saving throws against any effect that turns
undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120 ft., Truesight
120 ft.","languages":"Understands Celestial but utters only obscene
nonsense","speedWalk":0,"speedFly":50,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"B
ag of Nails","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"ali
gnment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Bag of
Nails makes two shortsword attacks."},{"name":"Claw","desc":"Melee Weapon Attack +3
to hit, reach 5 ft., one target. 2 (1d4) slashing damage."},
{"name":"Shortsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution
saving throw, taking 24 (7d6) poison damage on a failed save, or half as much
damage on a successful one."},{"name":"Longbow","desc":"{@atk rw} +6 to hit, range
150/600 ft., one target. 7 (1d8 + 3) piercing damage, and the target must make a DC
15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or
half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Feline Agility","desc":"When Bag of Nails moves on
its turn in combat, he can double his speed until the end of the turn. Once he uses
this trait, Bag of Nails can't use it again until he moves 0 feet on one of his
turns."},{"name":"Assassinate","desc":"During his first turn, Bag of Nails has
advantage on attack rolls against any creature that hasn't taken a turn. Any hit
Bag of Nails scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a
critical hit."},{"name":"Evasion","desc":"If Bag of Nails is subjected
to an effect that allows him to make a Dexterity saving throw to take only half
damage, Bag of Nails instead takes no damage if he succeeds on the saving throw,
and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"Bag of
Nails deals an extra 14 ((4d6)) damage when he hits a target with a weapon attack
and has advantage on the attack roll, or when the target is within 5 feet of an
ally of his that isn't INCAPACITATED and Bag of Nails doesn't have disadvantage on
the attack roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Thieves' cant, Common,
Dwarvish","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":5,"isActive":0,"unitName":"Ch
winga","maxHP":5,"unitType":"Humanoid","unitSize":"Tiny ","strScore":1,"strSave":-
5,"dexScore":20,"dexSave":"+5","conScore":10,"conSave":0,"intScore":14,"intSave":"+
2","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"+3","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Magical Gift (1/Day)","desc":"The chwinga targets a
humanoid it can see within 5 feet of it. The target gains a {@filter supernatural
charm|rewards|type=charm} of the DM's choice. See {@book chapter 7|DMG|7|Other
Rewards} of the Dungeon Masters Guide for more information on supernatural
charms."},{"name":"Natural Shelter","desc":"The chwinga magically takes shelter
inside a rock, a living plant, or a natural source of fresh water in its space. The
chwinga can't be targeted by any attack, spell, or other effect while inside this
shelter, and the shelter doesn't impair the chwinga's blindsight. The chwinga can
use its action to emerge from a shelter. If its shelter is destroyed, the chwinga
is forced out and appears in the shelter's space, but is otherwise
unharmed."}],"legendaryActions":[],"specialAbilities":[{"name":"Unusual
Nature","desc":"The chwinga doesn't require air, food, or drink. When it dies, it
turns into a handful of flower petals, a cloud of pollen, a stone statuette
resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh
water (your choice)."},{"name":"Evasion","desc":"When the chwinga is subjected to
an effect that allows it to make a Dexterity saving throw to take only half damage,
it instead takes no damage if it succeeds on the saving throw, and only half damage
if it fails."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The chwinga's
innate spellcasting ability is Wisdom. It can innately cast the following spells,
requiring no material or verbal components:"},{"name":"At-Will
Spells","desc":"Druidcraft, Guidance, Pass Without Trace,
Resistance"}],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"speedSwim":20,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Clay
Gladiator","maxHP":112,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":15,"dexSave":"+5","conScore":16,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The gladiator makes three melee
attacks."},{"name":"Spear","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with
two hands."},{"name":"Shield Bash","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one creature. 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or
smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Climbing","desc":"The
gladiator can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."},{"name":"Steadfast","desc":"The gladiator can't
be disarmed, and cannot make ranged attacks."},{"name":"Brute","desc":"A melee
weapon deals one extra die of its damage when the gladiator hits with it (included
in the attack)."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The
gladiator adds 3 to its AC against one melee attack that would hit it. To do so,
the gladiator must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spell
List":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Dragonbait","maxHP":120,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+6","chaScore":18,"chaS
ave":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Dragonbait makes two melee weapon attacks."},
{"name":"Holy Avenger (+3 Longsword)","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage
when used with two hands. If the target is a fiend or an undead it takes an extra
11 (2d10) radiant damage."},{"name":"Sense Alignment","desc":"Dragonbait chooses
one creature he can see within 60 feet of him and determines its alignment, as long
as the creature isn't hidden from divination magic by a spell or other magical
effect."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine
Health","desc":"Dragonbait is immune to disease."},{"name":"Magic
Resistance","desc":"While holding his holy avenger longsword, Dragonbait creates an
aura in a 10-foot radius around him. While this aura is active, Dragonbait and all
creatures friendly to him in the aura have advantage on saving throws against
spells and other magical effects."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"E
blis","maxHP":26,"unitType":"Humanoid","unitSize":"Large
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The eblis
attacks twice with its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting","desc":"The
eblis's innate spellcasting ability is Intelligence (spell save DC 11). It can
innately cast the following spells, requiring no material components:"},
{"name":"Once a Day/Each","desc":"Blur, Hypnotic Pattern, Minor
Illusion"}],"reactions":[],"senses":"None","languages":"Auran,
Common","speedWalk":30,"speedFly":40,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Fl
ying Monkey","maxHP":3,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +1
to hit, reach 5 ft., one target 1 (1d4 - 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The flying monkey has
advantage on an attack roll against a creature if at least one of the monkey's
allies is within 5 feet of the creature and the ally isn't INCAPACITATED."},
{"name":"Familiar","desc":"With the DM's permission, the Find Familiar spell can
summon a flying monkey."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedFly":30,"speedClimb":20,
"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":147,"isActive":0,"unitName":"
Giant Four-Armed
Gargoyle","maxHP":147,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":6,"intSave":-2,"wisScore":11,"wisSave":"+4","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical attacks not made with adamantine
weapons","conditionImmunities":"Exhaustion, Petrified,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes five attacks:
one with its bite and four with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 9
(2d4 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False
Appearance","desc":"While the gargoyle remains motionless, it is indistinguishable
from an inanimate statue."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Terran","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"G
iant Snapping
Turtle","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 18 (4d6 + 4) slashing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The turtle can breathe air and water."},
{"name":"Stable","desc":"Whenever an effect knocks the turtle PRONE, it can make a
DC 10 Constitution saving throw to avoid being knocked PRONE. A PRONE turtle is
upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn
and then use all its movement for that turn."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":40,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
irallon Zombie","maxHP":59,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":3,"intSave":-4,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"3","experiencePoints":0
,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
zombie makes five attacks: one with its bite and four with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7
(1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 6 (1d4 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the zombie
can move up to its speed toward a hostile creature that it can see."},
{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it
must make a Constitution saving throw with a DC of 5+the damage taken, unless the
damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit
point instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"H
ew Hackinstone","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Battleaxe","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) slashing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"Hew has resistance to poison damage and advantage on saving
throws against being POISONED."},{"name":"Reckless","desc":"At the start of his
turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but
attack rolls against him have advantage until the start of his next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Any one language (usually Common)","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":16,"isActive":0,"unitName":"J
aculi","maxHP":16,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":11,"conSave"
:0,"intScore":2,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing damage."},
{"name":"Spring","desc":"The jaculi springs up to 30 feet in a straight line and
makes a bite attack against a target within its reach. This attack has advantage if
the jaculi springs at least 10 feet. If the attack hits, the bite deals an extra 7
(2d6) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Camouflage","desc":"The jaculi has advantage on Dexterity (Stealth)
checks made to hide."},{"name":"Keen Smell","desc":"The jaculi has advantage on
Wisdom (PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":30,"speedClimb":20,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"K
amadan","maxHP":67,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The kamadan makes two attacks:
one with its bite or claw and one with its snakes."},{"name":"Bite","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) slashing damage."},{"name":"Snakes","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one creature. 6 (1d6 + 3) piercing damage, and the target must
make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed
save, or half as much damage on a successful one."},{"name":"Sleep Breath
(Recharges after a Short or Long Rest)","desc":"The kamadan exhales sleep gas in a
30-foot cone. Each creature in that area must succeed on a DC 12 Constitution
saving throw or fall UNCONSCIOUS for 10 minutes. This effect ends for a creature if
it takes damage or someone uses an action to wake it."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The kamadan has advantage on
Wisdom (PERCEPTION) checks that rely on smell."},{"name":"Pounce","desc":"If the
kamadan moves at least 20 feet straight toward a creature and then hits it with a
claw attack on the same turn that target must succeed on a DC 13 Strength saving
throw or be knocked PRONE. If the target is knocked PRONE, the kamadan can make two
attacks—one with its bite and one with its snakes—against it as a bonus
action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":200,"isActive":0,"unitName":"
King of
Feathers","maxHP":200,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The King of
Feathers makes two attacks: one with its bite and one with its tail. It can't make
both attacks against the same target."},{"name":"Bite","desc":"Melee Weapon Attack
+10 to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage. If the target
is a Medium or smaller creature, it is GRAPPLED (escape DC 17). Until this grapple
ends, the target is RESTRAINED, and the tyrannosaurus can't bite another target."},
{"name":"Tail","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one target. 20
(3d8 + 7) bludgeoning damage."},{"name":"Summon Swarm Recharge 5","desc":"The King
of Feathers exhales a {@creature swarm of wasps||swarm of insects (wasps)} that
forms in a space within 20 feet of it. The swarm acts as an ally of the King of
Feathers and takes its turn immediately after it. The swarm disperses after 1
minute. It can't use the Summon Swarm action while it is grappling a creature with
its jaws."}],"legendaryActions":[],"specialAbilities":[{"name":"Detect
Invisibility","desc":"The King of Feathers can see INVISIBLE creatures and objects
as if they were visible."},{"name":"Legendary Resistance (3/Day)","desc":"If the
King of Feathers fails a saving throw, it can choose to succeed
instead."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The King of
Feathers's innate spellcasting ability is Wisdom. It can innately cast the
following spell, requiring no material components:"},{"name":"At-Will
Spells","desc":"Misty Step"}],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"L
iara
Portyr","maxHP":84,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+4","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Liara
makes three melee attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage when used with two hands."},{"name":"Heavy Crossbow","desc":"{@atk rw} +3 to
hit, range 100/400 ft., one target. 6 (1d10 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Brave","desc":"Liara
has advantage on saving throws against being FRIGHTENED."},{"name":"Flaming
Fury","desc":"Once per turn, when Liara hits a creature with a melee weapon, she
can cause fire to magically erupt from her weapon and deal an extra 10 (3d6) fire
damage to the target."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"M
antrap","maxHP":45,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened, Exhaustion,
Prone","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Engulf","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one Medium or smaller creature. The target is trapped inside the mantrap's
leafy jaws. While trapped in this way, the target is BLINDED and RESTRAINED, has
total cover from an attacks and other effects outside the mantrap, and takes 14
(4d6) acid damage at the start of each of the target's turns. If the mantrap dies,
the creature inside it is no longer RESTRAINED by it. A mantrap can engulf only one
creature at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Attractive Pollen (1/Day)","desc":"When the mantrap detects any creatures
nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any
beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be
forced to use all its movement on its turns to get as close to the the mantrap as
possible. An affected target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success."},{"name":"False
Appearance","desc":"While the mantrap remains motionless, it is indistinguishable
from an ordinary tropical plant."}],"spellActions":[],"reactions":
[],"senses":"Tremorsense 30 ft.","languages":"None","speedWalk":5,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"M
waxanaré","maxHP":13,"unitType":"humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":13,"intSave":"+1",
"wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +2 to
hit. reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Mwaxanaré is a 2nd-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
She regains her expended spell slots when she finishes a short or long rest. She
knows the following warlock spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Eldritch Blast, Mage Hand"},{"name":"Level 1 Spells (2
Slots)","desc":"Charm Person, Protection From Evil And Good, Unseen
Servant"}],"reactions":[],"senses":"None","languages":"Auran, Common, Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":3,"isActive":0,"unitName":"Na
","maxHP":3,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Neutr
al ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"P
terafolk","maxHP":26,"armorClass":12,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None"
,"challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"The pterafolk makes three
attacks: one with its bite and two with its claws. Alternatively, it makes two
melee attacks with its javelin."},{"name":"Bite","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 7 (2d4 + 2) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon
Attack +4 to hit, reach 5 ft. or range 30/120 ft., one target. 9 (2d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Terror
Dive","desc":"If the pterafolk is flying and dives at least 30 feet straight toward
a target, and then hits that target with a melee weapon attack, the target is
FRIGHTENED until the end of its next turn."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"speedFly":50,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ra
s Nsi","maxHP":0,"armorClass":15,"unitType":"monstrosity","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":17,"conSave"
:"+6","intScore":18,"intSave":"+4","wisScore":18,"wisSave":"+7","chaScore":21,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"7","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Ras Nsi makes three melee attacks, but can use
Constrict only once."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison
damage."},{"name":"Constrict","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one creature. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape
DC 14). Until this grapple ends, the target is RESTRAINED, and Ras Nsi can't
constrict another target."},{"name":"Flame Tongue Longsword (Yuan-ti Form
Only)","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 (1d8 + 3)
slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7
(2d6) fire damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Ras Nsi wears bracers of defense, wields a flame tongue
longsword, and carries a sending stones||sending stone matched to the one carried
by the guide Salida (see chapter 1)."},{"name":"Shapechanger","desc":"Ras Nsi can
use his action to polymorph into a Medium snake or back into his yuan-ti form. His
statistics are the same in each form. Any equipment he is wearing or carrying isn't
transformed. He doesn't change form if he dies."},{"name":"Magic
Resistance","desc":"Ras Nsi has advantage on saving throws against spells and other
magical effects."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Ras Nsi's
innate spellcasting ability is Charisma (spell save DC 16). He can innately cast
the following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Animal Friendship (snakes only)"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Se
kelok","maxHP":0,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium","strScor
e":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"int
Score":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,
"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None"
,"conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"ali
gnment":"Neutral Evil ","standardActions":[],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"S
piked Tomb Guardian","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The tomb guardian makes two
spiked gauntlet attacks."},{"name":"Spiked Gauntlet","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 13 (2d8 + 4) bludgeoning damage plus 9 (2d6)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Berserk","desc":"Whenever the tomb guardian starts its turn with 40 hit
points or fewer, roll a (d6). On a 6, the tomb guardian goes berserk. On each of
its turns while berserk, the tomb guardian attacks the nearest creature it can see.
If no creature is near enough to move to and attack, the tomb guardian attacks an
object, with preference for an object smaller than itself. Once the tomb guardian
goes berserk, it continues to do so until it is destroyed or regains all its hit
points. The golem's creator, if within 60 feet of the berserk tomb guardian, can
try to calm it by speaking firmly and persuasively. The tomb guardian must be able
to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion)
check. If the check succeeds, the tomb guardian ceases being berserk. If it takes
damage while still at 40 hit points or fewer, the tomb guardian might go berserk
again."},{"name":"Aversion of Fire","desc":"If the tomb guardian takes fire damage,
it has disadvantage on attack rolls and ability checks until the end of its next
turn."},{"name":"Immutable Form","desc":"The tomb guardian is immune to any spell
or effect that would alter its form."},{"name":"Lightning
Absorption","desc":"Whenever the tomb guardian is subjected to lightning damage, it
takes no damage and instead regains a number of hit points equal to the lightning
damage dealt."},{"name":"Magic Resistance","desc":"The tomb guardian has advantage
on saving throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The golem's weapon attacks are magical."},
{"name":"Chained","desc":""}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":157,"isActive":0,"unitName":"
Stone
Juggernaut","maxHP":157,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks not made with adamantine
weapons","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"12","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +10 to hit, reach 5
ft., one target. 25 (3d12 + 6) bludgeoning damage. If the target is a Large or
smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Devastating
Roll","desc":"The juggernaut can move through the space of a PRONE creature. A
creature whose space the juggernaut enters for the first time on a turn must make a
DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed
save, or half as much damage on a successful one."},{"name":"Immutable
Form","desc":"The juggernaut is immune to any spell or effect that would alter its
form."},{"name":"Regeneration","desc":"As long as it has 1 hit point left, the
juggernaut magically regains all its hit points daily at dawn. The juggernaut is
destroyed and doesn't regenerate if it drops to 0 hit points."},{"name":"Siege
Monster","desc":"The juggernaut deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120
ft.","languages":"None","speedWalk":50,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
u-monster","maxHP":27,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The su-monster
makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 7 (2d4 + 2) slashing damage, or 12 (4d4 + 2) slashing
damage if the su-monster is hanging by its tail and all four of its limbs are
free."},{"name":"Psychic Crush Recharge 5","desc":"The su-monster targets one
creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom
saving throw or take 17 (5d6) psychic damage and be STUNNED for 1 minute. The
STUNNED target can repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"T
abaxi Hunter","maxHP":40,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":11,"conSave":0,
"intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The tabaxi
makes two attacks with its claws, its shortsword, or its shortbow."},
{"name":"Claws","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2
(1d4) slashing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},
{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6
(1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Feline Agility","desc":"When the tabaxi moves on its turn in combat, it
can double its speed until the end of the turn. Once it uses this ability, the
tabaxi can't use it again until it moves 0 feet on one of its
turns."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common plus any one
language","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"T
abaxi Minstrel","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,
"intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"ali
gnment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The tabaxi
makes two claws attacks or two dart attacks."},{"name":"Claws","desc":"Melee Weapon
Attack +2 to hit, reach 5 ft., one target. 2 (1d4) slashing damage."},
{"name":"Dart","desc":"{@atk rw} +4 to hit, range 20/ 60 ft., one target. 4 (1d4 +
2) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Feline
Agility","desc":"When the tabaxi moves on its turn in combat, it can double its
speed until the end of the turn. Once it uses this ability, the tabaxi can't use it
again until it moves 0 feet on one of its turns."},{"name":"Inspire
(1/Day)","desc":"While taking a short rest, the tabaxi can spend 1 minute singing,
playing an instrument, telling a story, or reciting a poem to soothe and inspire
creatures other than itself. Up to five creatures of the tabaxi's choice that can
see and hear its performance gain 8 temporary hit points at the end of the tabaxi's
short rest."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common plus any two
languages","speedWalk":30,"speedClimb":20,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"T
omb Dwarf","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The tomb dwarf makes two
longsword attacks or two crossbow attacks.
It can use its Life Drain in place of one longsword attack."},{"name":"Life
Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 (1d6 +
2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or
its hit point maximum is reduced by an amount equal to the damage taken. This
reduction lasts until the target finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0.A humanoid slain by this attack rises 24
hours later as a zombie under the tomb dwarf's control, unless the humanoid is
restored to life or its body is destroyed. The tomb dwarf can have no more than
twelve zombies under its control at one time."},{"name":"Battleaxe","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7
(1d10 + 2) slashing damage if used with two hands."},{"name":"Light
Crossbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the tomb dwarf has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages it knew in life","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"T
omb Guardian","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The tomb guardian makes two slam
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
target. 13 (2d8 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Berserk","desc":"Whenever the tomb guardian starts
its turn with 40 hit points or fewer, roll a (d6). On a 6, the tomb guardian goes
berserk. On each of its turns while berserk, the tomb guardian attacks the nearest
creature it can see. If no creature is near enough to move to and attack, the tomb
guardian attacks an object, with preference for an object smaller than itself. Once
the tomb guardian goes berserk, it continues to do so until it is destroyed or
regains all its hit points. The golem's creator, if within 60 feet of the berserk
tomb guardian, can try to calm it by speaking firmly and persuasively. The tomb
guardian must be able to hear its creator, who must take an action to make a DC 15
Charisma (Persuasion) check. If the check succeeds, the tomb guardian ceases being
berserk. If it takes damage while still at 40 hit points or fewer, the tomb
guardian might go berserk again."},{"name":"Aversion of Fire","desc":"If the tomb
guardian takes fire damage, it has disadvantage on attack rolls and ability checks
until the end of its next turn."},{"name":"Immutable Form","desc":"The tomb
guardian is immune to any spell or effect that would alter its form."},
{"name":"Lightning Absorption","desc":"Whenever the tomb guardian is subjected to
lightning damage, it takes no damage and instead regains a number of hit points
equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The tomb
guardian has advantage on saving throws against spells and other magical
effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"T
ri-flower Frond","maxHP":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":9,"intSave":-
1,"wisScore":13,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened, Exhaustion,
Prone","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The tri-flower frond uses its
orange blossom, then its yellow blossom, and then its red blossom."},
{"name":"Orange Blossom","desc":"The tri-flower frond chooses one creature it can
see within 5 feet of it. The target must succeed on a DC 11 Constitution saving
throw or be POISONED for 1 hour. While POISONED in this way, the target is
UNCONSCIOUS. At the end of each minute, the POISONED target can repeat the saving
throw, ending the effect on itself on a success."},{"name":"Yellow
Blossom","desc":"The tri-flower frond chooses one creature it can see within 5 feet
of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered
with corrosive sap and takes 5 acid damage at the start of each of its turns.
Dousing the target with water reduces the acid damage by 1 point per pint or flask
of water used."},{"name":"Red Blossom","desc":"Melee Weapon Attack +2 to hit, reach
5 ft., one creature. 2 (1d4) piercing damage, and the target is GRAPPLED (escape DC
11). Until this grapple ends, the target takes 5 (2d4) poison damage at the start
of each of its turns. The red blossom can grapple only one target at a time.
Another creature within reach of the tri-flower frond can use its action to end the
grapple on the target."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":5,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":136,"isActive":0,"unitName":"
Tyrannosaurus
Zombie","maxHP":136,"armorClass":11,"unitType":"Humanoid","unitSize":"Huge
","strScore":25,"strSave":"+7","dexScore":6,"dexSave":-
2,"conScore":19,"conSave":"+4","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-
4,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"8","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
tyrannosaurus zombie makes two attacks: one with its bite and one with its tail. It
can't make both attacks against the same target."},{"name":"Bite","desc":"Melee
Weapon Attack +10 to hit, reach 10 ft., one target. 33 (4d12 + 7) piercing damage.
If the target is a Medium or smaller creature, it is GRAPPLED (escape DC 17). Until
this grapple ends, the target is RESTRAINED and the tyrannosaurus zombie can't bite
another target or disgorge zombies."},{"name":"Tail","desc":"Melee Weapon Attack
+10 to hit, reach 10 ft., one target. 20 (3d8 + 7) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Disgorge
Zombie","desc":"As a bonus action, the tyrannosaurus zombie can disgorge a normal
ZOMBIE, which appears in an unoccupied space within 10 feet of it. The disgorged
ZOMBIE acts on its own initiative count. After a zombie is disgorged, roll a (d6).
On a roll of 1, the tyrannosaurus zombie runs out of zombies to disgorge and loses
this trait. If the tyrannosaurus zombie still has this trait when it dies, (1d4)
normal zombies erupt from its corpse at the start of its next turn. These zombies
act on their own initiative count."},{"name":"Undead Fortitude","desc":"If damage
reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution
saving throw with a DC of 5+the damage taken, unless the damage is radiant or from
a critical hit. On a success, the zombie drops to 1 hit point
instead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"ToA"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Valindra
Shadowmantle","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSa
ve":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"21","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12 to hit, reach
5 ft., one creature. 10 (3d6) cold damage. The target must succeed on a DC 18
Constitution saving throw or be PARALYZED for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[{"name":"Cantrip","desc":"Valindra casts a
cantrip."},{"name":"Paralyzing Touch (Costs 2 Actions)","desc":"Valindra uses her
Paralyzing Touch."},{"name":"Frightening Gaze (Costs 2 Actions)","desc":"Valindra
fixes her gaze on one creature she can see within 10 feet of her. The target must
succeed on a DC 18 Wisdom saving throw against this magic or become FRIGHTENED for
1 minute. The FRIGHTENED target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success. If a target's saving throw is
successful or the effect ends for it, the target
is immune to the Valindra's gaze for the next 24 hours."},{"name":"Disrupt Life
(Costs 3 Actions)","desc":"Each non-undead creature within 20 feet of Valindra must
make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic
damage on a failed save, or half as much damage on a successful
one."}],"specialAbilities":[{"name":"Mask","desc":"As a bonus action, Valindra can
mask her shriveled flesh and appear to be a living elf. This magical illusion lasts
until she ends it as a bonus action or until she uses her Frightening Gaze
legendary action. The effect also ends if Valindra drops to 30 hit points or fewer,
or if Dispel Magic is cast on her."},{"name":"Preparation","desc":"When preparing
her spells, Valindra can swap out any spell on her list of prepared spells for
another wizard spell of the same level."},{"name":"Legendary Resistance
(3/Day)","desc":"If Valindra fails a saving throw, she can choose to succeed
instead."},{"name":"Rejuvenation","desc":"If destroyed Valindra gains a new body in
(1d10) days, regaining all her hit points and becoming active again. The new body
appears within 5 feet of the phylactery."},{"name":"Turn
Resistance","desc":"Valindra has advantage on saving throws against any effect that
turns undead."}],"spellActions":[{"name":"Spellcasting","desc":"Valindra is an
18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20,
+12 to hit with spell attacks). Valindra has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Mage Hand,
Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic, Magic Missile, Shield, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Detect Thoughts, Invisibility, Melf's Acid Arrow, Mirror Image"},
{"name":"Level 3 Spells (3 Slots)","desc":"Animate Dead, Counterspell, Dispel
Magic, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Blight, Dimension
Door"},{"name":"Level 5 Spells (3 Slots)","desc":"Cloudkill, Scrying"},
{"name":"Level 6 Spells (1 Slots)","desc":"Disintegrate, Globe Of
Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death, Plane
Shift"},{"name":"Level 8 Spells (1 Slots)","desc":"Dominate Monster, Power Word
Stun"},{"name":"Level 9 Spells (1 Slots)","desc":"Power Word Kill"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Common, Abyssal, Draconic, Dwarvish,
Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"V
olothamp \"Volo\" Geddarm","maxHP":31,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":"+2","intScore":15,"intSave"
:"+2","wisScore":11,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to
hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Volo is a 1st-level spellcaster. His spellcasting
ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has
the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Friends, Mending, Prestidigitation"},{"name":"Level 1 Spells (2
Slots)","desc":"Comprehend Languages, Detect Magic, Disguise Self"}],"reactions":
[],"senses":"None","languages":"Common, Dwarvish,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"W
ithers","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that
aren't silvered","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Multiattack","desc":"Withers makes two longsword
attacks. He can use his Life Drain in place of one longsword attack."},
{"name":"Life Drain","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
creature. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13
Constitution saving throw or its hit point maximum is reduced by an amount equal to
the damage taken. This reduction lasts until the target finishes a long rest. The
target dies if this effect reduces its hit point maximum to 0."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two
hands."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Withers carries the amulet of the black skull|ToA."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, Withers has disadvantage
on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."}],"spellActions":[{"name":"Spellcasting","desc":"Withers is a 9th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit
with spell attacks). Withers has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Minor
Illusion, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic, Expeditious Retreat, Feather Fall, Thunderwave"},{"name":"Level 2 Spells (4
Slots)","desc":"Darkness, Hold Person, Rope Trick"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic, Lightning Bolt"},{"name":"Level 4 Spells (3
Slots)","desc":"Blight, Wall Of Fire"},{"name":"Level 5 Spells (1
Slots)","desc":"Telekinesis"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"The languages he knew in life","speedWalk":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"X
andala","maxHP":71,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2",
"intScore":18,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":18,"chaSave":"
+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"align
ment":"Neutral Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4
(1d8) bludgeoning damage when used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Quickened Spell (3/Day)","desc":"When she casts a
spell that has a casting time of 1 action, Xandala changes the casting time to 1
bonus action for that casting."}],"spellActions":
[{"name":"Spellcasting","desc":"Xandala is a 9th-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
Xandala has the following sorcerer spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Acid Splash, Fire Bolt, Light, Mage Hand, Ray Of
Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Feather Fall,
Shield"},{"name":"Level 2 Spells (4 Slots)","desc":"Invisibility, Misty Step"},
{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Ice Storm, Polymorph"},{"name":"Level 5 Spells (1
Slots)","desc":"Dominate Person"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Dwarvish, Elvish,
Halfling","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"Y
ellow Musk Creeper","maxHP":60,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":3,"dexSave":-
4,"conScore":12,"conSave":"+1","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded, Deafened, Exhaustion,
Prone","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Touch","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one creature. 13 (3d8) psychic damage. If the target is a humanoid that drops
to 0 hit points as a result of this damage, it dies and is implanted with a yellow
musk creeper bulb. Unless the bulb is destroyed, the corpse animates as a yellow
musk zombie after being dead for 24 hours. The bulb is destroyed if the creature is
raised from the dead before it can transform into a yellow musk zombie, or if the
corpse is targeted by a Remove Curse spell or similar magic before it animates."},
{"name":"Yellow Musk (3/Day)","desc":"The creeper's flowers release a strong musk
that targets all humanoids within 30 feet of it. Each target must succeed on a DC
11 Wisdom saving throw or be CHARMED by the creeper for 1 minute. A creature
CHARMED in this way does nothing on its turn except move as close as it can to the
creeper. A creature CHARMED by the creeper can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the creeper remains motionless, it is indistinguishable
from an ordinary flowering vine."},{"name":"Regeneration","desc":"The creeper
regains 10 hit points at the start of its
turn. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't
function at the start of its next turn. The creeper dies only if it starts its turn
with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30
ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"Y
ellow Musk Zombie","maxHP":33,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":9,"dexSave":-
1,"conScore":12,"conSave":"+1","intScore":1,"intSave":-5,"wisScore":6,"wisSave":-
2,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed,
Exhaustion","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 5 (1d8 + 1) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Undead Fortitude","desc":"If damage reduces the
zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5
+the damage taken, unless the damage is fire or from a critical hit. On a success,
the zombie drops to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft.","languages":"None","speedWalk":20,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Zindar","maxHP":110,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
5","intScore":16,"intSave":"+3","wisScore":15,"wisSave":"+5","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":
0,"alignment":"Lawful Good ","standardActions":
[{"name":"Quarterstaff","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used
with two hands."},{"name":"Breath Weapon Recharge 5","desc":"Zindar uses one of the
following options:"},{"name":"Fire Breath","desc":"Zindar exhales fire in a 15-foot
cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking
22 (4d10) fire damage on a failed save, or half as much damage on a successful
one."},{"name":"Weakening Breath","desc":"Zindar exhales gas in a 15-foot cone.
Each creature in that area must succeed on a DC 15 Strength saving throw or have
disadvantage on Strength-based attack rolls, Strength checks, and Strength saving
throws for 1 minute. A creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dragon Wings","desc":"As a bonus action on his
turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying
speed of 30 feet until he dismisses them as a bonus action."}],"spellActions":
[{"name":"Spellcasting","desc":"Zindar is a 14th-level spellcaster. His
spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
Zindar knows the following sorcerer spells:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Friends, Light, Mage Hand, Mending, Message"},
{"name":"Level 1 Spells (6 Slots)","desc":"Magic Missile, Shield, Sleep"},
{"name":"Level 2 Spells (4 Slots)","desc":"Detect Thoughts, Knock"},{"name":"Level
3 Spells (3 Slots)","desc":"Clairvoyance, Tongues"},{"name":"Level 4 Spells (3
Slots)","desc":"Dominate Beast, Stoneskin"},{"name":"Level 5 Spells (3
Slots)","desc":"Hold Monster, Telekinesis"},{"name":"Level 6 Spells (1
Slots)","desc":"True Seeing"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire
Storm"}],"reactions":[],"senses":"Blindsight 10 ft., Darkvision 60
ft.","languages":"Common, Draconic, Dwarvish,
Primordial","speedWalk":30,"spellList":[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"Z
orbo","maxHP":27,"armorClass":10,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":3,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Destructive Claws","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 8 (2d6 + 1) slashing damage, and
if the target is a creature wearing armor, carrying a shield, or in possession of a
magic item that improves its AC, it must make a DC 11 Dexterity saving throw. On a
failed save, one such item worn or carried by the creature (the target's choice)
magically deteriorates, taking a permanent and cumulative −1 penalty to the AC it
offers, and the zorbo gains a +1 bonus to AC until the start of its next turn.
Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC
increase is destroyed."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The zorbo has advantage on saving throws against spells and
other magical effects."},{"name":"Natural Armor","desc":"The zorbo magically
absorbs the natural strength of its surroundings, adjusting its Armor Class based
on the material it is standing or climbing on: AC 15 for wood or bone, AC 17 for
earth or stone, or AC 19 for metal. If the zorbo isn't in contact with any of these
substances, its AC is 10."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"ToA"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
ecapus","maxHP":75,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The decapus makes
two attacks: one with its bite and one with its tentacles."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature
GRAPPLED by the decapus. 7 (2d4 + 2) piercing damage."},
{"name":"Tentacles","desc":"Melee Weapon Attack +4 to hit, reach 10 ft., one
target. 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the
decapus is grappling a creature other than the target or if the decapus is on the
ground or floor. The target is also GRAPPLED (escape DC 14) unless the decapus is
already grappling a creature. Until this grapple ends, the target is
RESTRAINED."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":15,"speedClimb":30,"spellList":
[],"dataSlug":"TTP"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"G
eonid","maxHP":26,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":9,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1/4","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 3 (1d4 + 1) bludgeoning damage."},{"name":"Stone Tell","desc":"The
geonid touches a stone object or surface and knows what types of creatures have
been within 10 feet of that stone in the past 24 hours. The geonid can also
determine the number of creatures of each type, but not their
identities."}],"legendaryActions":[],"specialAbilities":[{"name":"Boulder
Guise","desc":"While fully withdrawn into its shell, the geonid can't see and is
indistinguishable from a small boulder"}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft., Tremorsense 30
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"TTP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"G
iant Slug","maxHP":66,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":1,"intSave":-
5,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The slug makes
two attacks: one with its tentacles and one with its bite."},
{"name":"Tentacles","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one
creature. 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13
Constitution saving throw or be POISONED for 1 minute. Until this poison ends, the
target is PARALYZED. The target can repeat the saving throw at the end of each of
its turns, ending the poison on itself on a success."},{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The slug has advantage on Wisdom (PERCEPTION) checks that rely on
smell."},{"name":"Spider Climb","desc":"The
slug can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The slug's innate spellcasting ability is Wisdom (spell save
DC 11, +3 to hit with spell attacks). It can innately cast the following spells,
requiring no material components:"},{"name":"Once a Day/Each","desc":"Guiding Bolt,
Sanctuary, Spiritual Weapon"}],"reactions":[{"name":"Animate Tentacle","desc":"When
the slug takes damage in this cave ({@adventure Shrine of Umberlee|ttp|3|24. Shrine
of Umberlee}), it can use its reaction to animate one of the tentacles of the
kraken statue and cause it to make a melee weapon attack (+3 to hit) against one
creature within 20 feet of the statue that the slug can see. The tentacle deals 8
(1d8 + 4) bludgeoning damage on a hit."}],"senses":"Darkvision 60
ft.","languages":"Abyssal, Aquan,
Common","speedWalk":10,"speedClimb":10,"spellList":[],"dataSlug":"TTP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"T
opi","maxHP":13,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Poisoned","challengeRating":"1/2","experiencePo
ints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Venomous
Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2)
slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11
Constitution saving throw or be POISONED until the end of the target's next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Turn
Resistance","desc":"The topi has advantage on saving throws against any effect that
turns undead."},{"name":"Undead Fortitude","desc":"If damage reduces the topi to 0
hit points, it must make a Constitution saving throw with a DC of 5+the damage
taken, unless the damage is radiant or from a critical hit. On a success, the topi
drops to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in
life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"TTP"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ab
errant Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":16,"intSave":"+3","wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
aberration makes a number of attacks equal to half this spell's level (rounded
down)."},{"name":"Eye Ray (Beholderkin Only)","desc":"{@atk rs} {@hit 3 +
summonSpellLevel} to hit, range 30 ft., one creature. {@damage 1d8 + 3 +
summonSpellLevel} psychic damage."},{"name":"Claws (Slaadi Only)","desc":"Melee
Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage
1d10 + 3 + summonSpellLevel} slashing damage. If the target is a creature, it can't
regain hit points until the start of the aberration's next turn."},{"name":"Psychic
Slam (Star Spawn Only)","desc":"{@atk ms} {@hit 3 + summonSpellLevel} to hit, reach
5 ft., one creature. {@damage 1d6 + 3 + summonSpellLevel} psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Regeneration (Slaadi
Only)","desc":"The aberration regains 10 hit points at the start of its turn if it
has at least 1 hit point."},{"name":"Whispering Aura (Star Spawn Only)","desc":"At
the start of each of the aberration's turns, each creature within 5 feet of it must
succeed on a Wisdom saving throw against your spell save DC or take 3d6 psychic
damage, provided that the aberration isn't INCAPACITATED."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Deep Speech,
Understands the languages you speak","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
stial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":14,"wisSave":"+2","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The beast
makes a number of attacks equal to half this spell's level (rounded down)."},
{"name":"Maul","desc":"Melee Weapon Attack {@hit 4 + summonSpellLevel} to hit,
reach 5 ft., one target. {@damage 1d8 + 4 + summonSpellLevel} piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious (Water
Only)","desc":"The beast can breathe air and water."},{"name":"Flyby (Air
Only)","desc":"The beast doesn't provoke opportunity attacks when it flies out of
an enemy's reach."},{"name":"Pack Tactics (Land and Water Only)","desc":"The beast
has advantage on an attack roll against a creature if at least one of the beast's
allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":30,"speedFly":60,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ce
lestial Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
Good ","standardActions":[{"name":"Multiattack","desc":"The celestial makes a
number of attacks equal to half this spell's level (rounded down)."},
{"name":"Radiant Bow (Avenger Only)","desc":"{@atk rw} {@hit 2 + summonSpellLevel}
to hit, range 150/600 ft., one target. {@damage 2d6 + 2 + summonSpellLevel} radiant
damage."},{"name":"Radiant Mace (Defender Only)","desc":"Melee Weapon Attack {@hit
3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d10 + 3 +
summonSpellLevel} radiant damage, and the celestial can choose itself or another
creature it can see within 10 feet of the target. The chosen creature gains
temporary hit points equal to the damage dealt, provided it doesn't already have
temporary hit points."},{"name":"Healing Touch (1/Day)","desc":"The celestial
touches another creature. The target magically regains hit points equal to (2d8 +
summonSpellLevel)."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Celestial, Understands
the languages you speak","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"El
emental Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"N
one","damageImmunities":"undefined, Fire (fire
only)","damageResistances":"undefined, Thunder (air only), undefined, Slashing
(earth only), Acid (water only)","conditionImmunities":"Exhaustion, Paralyzed,
Petrified, Poisoned,
Unconscious","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"The elemental makes a number of
attacks equal to half this spell's level (rounded down)."},
{"name":"Slam","desc":"Melee Weapon Attack {@hit 4 + summonSpellLevel} to hit,
reach 5 ft., one target. {@damage 1d10 + 4 + summonSpellLevel} bludgeoning damage
(Air, Earth, and Water only) or fire damage (Fire only)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous Form (Air, Fire, and Water
Only)","desc":"The elemental can move through a space as narrow as 1 inch wide
without squeezing."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Primordial, Understands the languages you
speak","speedWalk":40,"speedFly":40,"speedBurrow":40,"speedSwim":40,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fe
y Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed","challengeRating":"Unknown","experiencePoin
ts":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"The fey makes a number of attacks equal to half this
spell's level (rounded down)."},{"name":"Shortsword","desc":"Melee Weapon Attack
{@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage
1d6 + 3 + summonSpellLevel} piercing damage {@damage + 1d6} force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey Step","desc":"As
a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space
it can see."},{"name":"Darkening Step (Deceitful Only)","desc":"Immediately after
using its Fey Step, the fey can fill a 5-foot cube within 5 feet of it with magical
darkness, which remains until the end of the fey's next turn."},{"name":"Ecstatic
Step (Joyful Only)","desc":"Immediately after using its Fey Step, the fey can
choose a creature it can see within 10 feet of it and force it to succeed on a
Wisdom saving throw against your spell save DC or be CHARMED by the fey for 1
minute. The charm ends if the fey or any of its companions deals any damage to the
target."},{"name":"Impassioned Step (Furious Only)","desc":"Immediately after using
its Fey Step, the fey has advantage on the next attack roll it makes before the end
of its turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Sylvan, Understands the languages you
speak","speedWalk":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Fi
endish Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined","conditionImmunities":"Poisoned","challengeRating":"Unknown","experi
encePoints":0,"alignment":"Unknown Unknown Unknown ","standardActions":
[{"name":"Multiattack","desc":"The fiend makes a number of attacks equal to half
this spell's level (rounded down)."},{"name":"Bite (Demon Only)","desc":"Melee
Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft., one target. {@damage
1d12 + 3 + summonSpellLevel} necrotic damage."},{"name":"Claws (Yugoloth
Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft.,
one target. {@damage 1d8 + 3 + summonSpellLevel} slashing damage. Immediately after
the attack hits or misses, the fiend can magically teleport up to 30 feet to an
unoccupied space it can see."},{"name":"Hurl Flame (Devil Only)","desc":"{@atk rs}
{@hit 3 + summonSpellLevel} to hit, range 150 ft., one target. {@damage 2d6 + 3 +
summonSpellLevel} fire damage. If the target is a flammable object that isn't being
worn or carried, it also catches fire."}],"legendaryActions":[],"specialAbilities":
[{"name":"Magic Resistance","desc":"The fiend has advantage on saving throws
against spells and other magical effects."},{"name":"Death Throes (Demon
Only)","desc":"When the fiend drops to 0 hit points or the spell ends, the fiend
explodes, and each creature within 10 feet of it must make a Dexterity saving throw
against your spell save DC. A creature takes {@damage 2d10 + summonSpellLevel} fire
damage on a failed save, or half as much damage on a successful one."},
{"name":"Devil's Sight (Devil Only)","desc":"Magical darkness doesn't impede the
fiend's darkvision."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Infernal, Telepathy 60
ft.","speedWalk":40,"speedFly":60,"speedClimb":40,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sh
adow Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"undefined","conditionImmunities
":"Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutra
l Evil ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number
of attacks equal to half this spell's level (rounded down)."},{"name":"Chilling
Rend","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to hit, reach 5 ft.,
one target. {@damage 2d8 + 3 + summonSpellLevel} cold damage."},{"name":"Dreadful
Scream (1/Day)","desc":"The spirit screams. Each creature within 30 feet of it must
succeed on a Wisdom saving throw against your spell save DC or be FRIGHTENED of the
spirit for 1 minute. The FRIGHTENED creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Bloodthirsty Frenzy
(Fury Only)","desc":"The spirit has advantage on attack rolls against FRIGHTENED
creatures."},{"name":"Shadow Stealth (Fear Only)","desc":"While in dim light or
darkness, the spirit can take the Hide action as a bonus action."},{"name":"Weight
of Ages (Despair Only)","desc":"Any beast or humanoid, other than you, that starts
its turn within 5 feet of the spirit has its speed reduced by 20 feet until the
start of that beast or humanoid's next turn."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Understands the languages you
speak","speedWalk":40,"spellList":[],"dataSlug":"UA2020SpellsAndMagicTattoos"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Un
dead Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
Evil ","standardActions":[{"name":"Multiattack","desc":"The spirit makes a number
of attacks equal to half this spell's level (rounded down)."},{"name":"Deathly
Touch (Ghostly Only)","desc":"Melee Weapon Attack {@hit 3 + summonSpellLevel} to
hit, reach 5 ft., one creature. {@damage 1d8 + 3 + summonSpellLevel} necrotic
damage, and the creature must succeed on a Wisdom saving throw against your spell
save DC or be FRIGHTENED of the undead until the end of the target's next turn."},
{"name":"Grave Bolt (Skeletal Only)","desc":"{@atk rs} {@hit 3 + summonSpellLevel}
to hit, range 150 ft., one target. {@damage 2d8 + 3 + summonSpellLevel} necrotic
damage."},{"name":"Rotting Claw (Putrid Only)","desc":"Melee Weapon Attack {@hit 3
+ summonSpellLevel} to hit, reach 5 ft., one target. {@damage 1d6 + 3 +
summonSpellLevel} slashing damage. If the target is POISONED, it must succeed on a
Constitution saving throw against your spell save DC or be PARALYZED until the end
of its next turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Incorporeal
Movement (Ghostly Only)","desc":"The undead can become incorporeal while moving and
pass through other creatures and objects as if they were {@quickref difficult
terrain||3}. If it ends its turn inside an object, it is shunted to the nearest
unoccupied space and takes 1d10 force damage for every 5 feet traveled."},
{"name":"Festering Aura (Putrid Only)","desc":"Any creature, other than you, that
starts its turn within 5 feet of the undead must succeed on a Constitution saving
throw against your spell save DC or be POISONED until the start of its next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Understands the languages you
speak","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"UA2020SpellsAndMagicTattoos"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dr
aconic Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":17,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Acid, Cold, Fire, Lightning, Poison (Chromatic and Metallic only), Force,
Necrotic, Psychic, Radiant, Thunder (Gem only)","conditionImmunities":"Charmed,
Frightened,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[{"name":"Multiattack","desc":"The dragon uses its Breath Weapon, and it
makes a number of Bite and Claw attacks equal to half the spell's level (rounded
down)."},{"name":"Bite and Claw","desc":"Melee Weapon Attack your spell attack
modifier to hit, reach 10 ft., one target. {@damage 1d6 + 4 + summonSpellLevel}
piercing damage."},{"name":"Breath Weapon","desc":"The dragon exhales a stream of
multicolored energy in a 30-foot cone. Each creature in that area must make a
Dexterity saving throw, taking 2d6 damage of your choice of a damage type this
dragon has resistance to on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Shared
Resistances","desc":"When you summon the dragon, choose one of its damage
resistances. You have resistance to the chosen damage type until the spell
ends."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
60 ft.","languages":"Draconic, Understands the languages you
speak","speedWalk":30,"speedFly":80,"speedSwim":30,"spellList":
[],"dataSlug":"UA2021DraconicOptions"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
cient Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":9,"dexSave":-
1,"conScore":15,"conSave":"+2 + PB","intScore":14,"intSave":"+2 +
PB","wisScore":14,"wisSave":"+2 +
PB","chaScore":11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"un
defined","damageResistances":"None","con
ditionImmunities":"Charmed,
Exhaustion","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Spirit Strike","desc":"Melee Weapon Attack your spell
attack modifier to hit, reach 5 ft., one target you can see. {@damage 1d8 + 2 + PB}
force damage."},{"name":"Healer's Light (Healer Only)","desc":"The companion
chooses a creature it can see within 15 feet of itself and flares with invigorating
light. The creature gains (1d8 + PB) temporary hit points."}],"legendaryActions":
[],"specialAbilities":[{"name":"Ancient Fortitude","desc":"If damage reduces the
companion to 0 hit points, it can make a Constitution saving throw with a DC of 5 +
the damage taken, unless the damage is from a critical hit. On a success, the
companion drops to 1 hit point instead."},{"name":"Sage's Counsel (Sage
Only)","desc":"While within 15 feet of the companion, you and your allies gain a +2
bonus to Intelligence and Wisdom checks."}],"spellActions":[],"reactions":
[{"name":"Warrior's Protection (Warrior Only)","desc":"When a creature within 5
feet of the companion makes a Strength or Dexterity saving throw, the companion
imposes itself between the creature and the danger. The creature can roll a (d4)
and add the number rolled to the saving
throw."}],"senses":"None","languages":"Speaks and understands the languages you
speak","speedWalk":30,"spellList":[],"dataSlug":"UA2021MagesOfStrixhaven"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Pr
imeval Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2 +
PB","conScore":17,"conSave":"+3 + PB","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Strike","desc":"Melee Weapon
Attack +2 plus PB to hit, reach 5 ft., one target. (1d8) plus PB bludgeoning,
piercing, or slashing damage (your choice)."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[{"name":"Intercept
Attack","desc":"When a creature the companion can see hits a target with an attack,
and the target is within 5 feet of the companion, the target instead takes half the
damage. The companion takes the remainder of the damage."}],"senses":"Darkvision 60
ft.","languages":"Understands the languages you speak","speedWalk":30,"spellList":
[],"dataSlug":"UA2022GiantOptions"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Re
aper Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":16,"intSave":"+3","wisScore":16,"wisSave":"+3","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[{"name":"Multiattack","desc":"The reaper makes a number of attacks equal
to half this spell's level (rounded down)."},{"name":"Reaping Scythe","desc":"Melee
Weapon Attack your spell attack modifier to hit (with advantage), reach 5 ft., one
target. 1d10 + 3 + the spell's level necrotic damage."},{"name":"Paralyzing Fear
(1/Day)","desc":"The reaper attempts to instill fear into the haunted creature it
can see within 60 feet of itself. The creature must succeed on a Wisdom saving
throw against your spell save DC or be FRIGHTENED of the reaper for 1 minute. While
FRIGHTENED this way, the creature's speed is 0, and it can't benefit from any bonus
to its speed. The FRIGHTENED creature can repeat the saving throw at the end of
each of its turns, or immediately after it takes damage, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Incorporeal Movement","desc":"The reaper can move through other creatures
and objects as if they were difficult terrain. If it ends its turn inside an
object, it is shunted to the nearest unoccupied space and takes 1d10 force damage
for every 5 feet traveled."},{"name":"Haunting Tracker","desc":"You and the reaper
can sense the direction and distance to the haunted creature if it's on the same
plane of existence as you."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages you
speak","speedWalk":30,"speedFly":30,"spellList":
[],"dataSlug":"UA2022WondersOfTheMultiverse"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wa
rrior Spirit","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"Charmed,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[{"name":"Multiattack","desc":"The warrior makes a number of attacks equal
to half this spell's level (rounded down)."},{"name":"Reckless Strike (Barbarian
Only)","desc":"Melee Weapon Attack your spell attack modifier to hit (with
advantage), reach 5 ft., one target. 1d12 + 3 + the spell's level slashing damage,
and attacks made against the warrior until the start of its next turn are made with
advantage."},{"name":"Rallying Strike (Fighter Only)","desc":"Melee or Ranged
Weapon Attack your spell attack modifier to hit, reach 5 ft., or range 20/60 ft.,
one target. 1d6 + 3 + the spell's level piercing damage, and the warrior can choose
another creature it can see within 20 feet of itself. The chosen creature gains
(1d6) temporary hit points."},{"name":"Unarmed Strike (Monk Only)","desc":"Melee
Weapon Attack your spell attack modifier to hit, reach 5 ft., one target. 1d4 + 3 +
the spell's level bludgeoning damage, and the target must succeed on a Strength
saving throw against your spell save DC or be knocked PRONE."},{"name":"Bonus:
Flurry of Blows (Monk Only)","desc":"The monk makes one Unarmed Strike
attack."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Understands the languages
you speak","speedWalk":30,"spellList":
[],"dataSlug":"UA2022WondersOfTheMultiverse"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Da
ncing Item","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Poisoned,
Frightened","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Force-Empowered Slam","desc":"Melee Weapon Attack
your spell attack modifier to hit, reach 5 ft., one target you can see. 1d10 + your
Charisma modifier force damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Endless Waltz","desc":"Immediately after the item makes a slam attack, it
can take the Dodge action as a bonus action."},{"name":"Immutable Form","desc":"The
item is immune to any spell or effect that would alter its form."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages you speak","speedWalk":40,"spellList":
[],"dataSlug":"UA2020SubclassesPt2"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Dr
ake Companion","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1 +
PB","conScore":15,"conSave":"+2","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2 + PB","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints"
:0,"alignment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
{@hit 3 + PB} to hit, reach 5 ft., one target. 1d6 piercing damage plus {@damage
PB} damage of a type determined by the drake's Draconic
Essence."}],"legendaryActions":[],"specialAbilities":[{"name":"Draconic
Essence","desc":"When you summon the drake, choose a damage type: acid, cold, fire,
lightning, or poison. The chosen type determines the drake's damage immunity, the
damage of its bite, and the damage of its Infused Strikes trait."}],"spellActions":
[],"reactions":[{"name":"Infused Strikes","desc":"When another creature within 30
feet of the drake that it can see hits with a weapon attack, the drake infuses the
strike with its essence, causing the attack to deal an extra 1d6 damage of the type
determined by its Draconic Essence."}],"senses":"Darkvision 60
ft.","languages":"Draconic","speedWalk":40,"spellList":
[],"dataSlug":"UA2020SubclassesPt5"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Al
chemical
Homunculus","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,"intScore":10,"intSave":0,
"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Acidic Spittle","desc":"{@atk rw} +4 to hit, range
30 ft., one target you can see. 1d6 + 2 acid damage."},{"name":"Alchemical Salve
(3/Day)","desc":"The homunculus produces a salve and touches one creature you
designate. The target receives one of the following magical benefits of your
choice:"},{"name":"Buoyancy","desc":"The target gains a flying speed of 10 feet for
10 minutes."},{"name":"Inspiration","desc":"The target feels giddy and effective,
gaining advantage on certain ability checks in the next hour. The target chooses
the checks before or after rolling. The magic runs out after the target has used it
on a number of checks equal to your Intelligence modifier (minimum of 1)."},
{"name":"Resilience","desc":"The target gains a number of temporary hit points
equal to (2d6) + your Intelligence modifier."}],"legendaryActions":
[],"specialAbilities":[{"name":"Might of the Master","desc":"The following numbers
increase by 1 when your proficiency bonus increases by 1: the homunculus's skill
bonuses and the bonuses to hit and damage of its Acidic Spittle."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages you speak","speedWalk":20,"speedFly":30,"spellList":
[],"dataSlug":"UAArtificerRevisited"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ir
on Defender","maxHP":0,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target you can see. 1d8 + 2 piercing damage."},{"name":"Repair
(3/Day)","desc":"The magical mechanisms inside the iron defender restore (2d8 + 2)
hit points to itself or to one construct or object within 5 feet of
it."}],"legendaryActions":[],"specialAbilities":[{"name":"Might of the
Master","desc":"The following numbers increase by 1 when your proficiency bonus
increases by 1: the iron defender's skill bonuses, the bonuses to hit and damage of
its bite, and the number of hit points restored by its Repair action."},
{"name":"Vigilant","desc":"The iron defender can't be {@quickref Surprise|PHB|3|0|
surprised}."}],"spellActions":[],"reactions":[{"name":"Defensive
Pounce","desc":"The iron defender imposes disadvantage on the attack roll of one
creature it can see that is within 5 feet of it, provided the attack roll is
against a creature other than the iron defender."}],"senses":"Darkvision 60
ft.","languages":"Understands the languages you speak","speedWalk":40,"spellList":
[],"dataSlug":"UAArtificerRevisited"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Wi
ldfire Spirit","maxHP":0,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":14,"conSave":"+
4","intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Charmed, Frightened, Grappled, Prone,
Restrained","challengeRating":"Unknown","experiencePoints":0,"alignment":"Chaotic
Good Unknown Evil ","standardActions":[{"name":"Flame Seed","desc":"{@atk rw} +4 to
hit, range 30 ft., one target you can see. 1d6 + 2 fire damage."},{"name":"Fiery
Teleportation (Recharges after a Short or Long Rest)","desc":"The spirit and each
willing creature of your choice within 5 feet of it teleport up to 30 feet to
unoccupied spaces you can see. Each creature within 10 feet of the space that the
spirit left must succeed on a Dexterity saving throw against your spell save DC or
take (1d6 + 2) fire damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Soul Bond","desc":"The following numbers increase by 1 when your
proficiency bonus increases by 1: the spirit's skill and saving throw bonuses
above, the bonuses to hit and damage of its Flame Seed, and the bonus to damage of
its Fiery Teleportation."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages you
speak","speedWalk":20,"speedFly":30,"spellList":
[],"dataSlug":"UAClericDruidWizard"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
ast of the Air","maxHP":0,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":13,"conSave":"+3","intScore":8,"intSave":
-
1,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Shred","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 1d6 + 3 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Flyby","desc":"The beast doesn't provoke
opportunity attacks when it flies out of an enemy's reach."},{"name":"Primal
Rebirth","desc":"If the beast has died within the last hour, you can use your
action to touch it and expend a spell slot of 1st level or higher. The beast
returns to life after 1 minute with all its hit points restored."},{"name":"Ready
Companion","desc":"As a bonus action, you can command the beast to make its shred
attack or to Hide."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages you
speak","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"UAClassFeatureVariants"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Be
ast of the Earth","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":15,"conSave"
:"+4","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Maul","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 1d6 + 2 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Charge","desc":"If the beast moves at least 20 feet
straight toward a target and then hits it with a maul attack on the same turn, the
target takes an extra (1d6) slashing damage. The DC equals your spell save DC. If
the target is a creature, it must succeed on a Strength saving throw against your
spell save DC or be knocked PRONE."},{"name":"Primal Rebirth","desc":"If the beast
has died within the last hour, you can use your action to touch it and expend a
spell slot of 1st level or higher. The beast returns to life after 1 minute with
all its hit points restored."},{"name":"Ready Companion","desc":"As a bonus action,
you can command the beast to make its maul attack or to Hide."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands the
languages you speak","speedWalk":40,"spellList":
[],"dataSlug":"UAClassFeatureVariants"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":272,"isActive":0,"unitName":"
Vecna the
Archlich","maxHP":272,"armorClass":18,"unitType":"undead","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":18,"conSave"
:"+12","intScore":22,"intSave":"+14","wisScore":24,"wisSave":"+15","chaScore":16,"c
haSave":"+3","damageVulnerabilities":"None","damageImmunities":"Poison,
Bludgeoning, Piercing, Slashing from nonmagical
attacks","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Poisoned, Stunned","challengeRating":"26","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Multiattack","desc":"Vecna uses Flight of the
Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with
Afterthought."},{"name":"Afterthought","desc":"Melee Weapon Attack +13 to hit,
reach 5 ft., one target. 7 (1d4 + 5) piercing damage, plus 9 (2d8) necrotic damage.
If the target is a creature, it is afflicted by entropic magic, taking 9 (2d8)
necrotic damage at the start of each of its turns. Immediately after taking this
damage on its turn, the target can make a DC 20 Constitution saving throw, ending
the effect on itself on a success. Until it succeeds on this save, the afflicted
target can't regain hit points."},{"name":"Flight of the Damned Recharge
5","desc":"Vecna conjures a torrent of flying, spectral entities that fill a 120-
foot cone and pass through all creatures in that area before dissipating. Each
creature in that area must make a DC 22 Constitution saving throw. On a failed
save, the creature takes 36 (8d8) necrotic damage and is FRIGHTENED of Vecna for 1
minute. On a failed save, the creature takes half as much damage and isn't
FRIGHTENED. A FRIGHTENED creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Rotten
Fate","desc":"Vecna causes necrotic magic to engulf one creature he can see within
120 feet of himself. The target must make a DC 22 Constitution saving throw, taking
96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a
successful one. A Humanoid killed by this magic rises as a ZOMBIE at the start of
Vecna's next turn and acts immediately after Vecna in the
initiative order. The ZOMBIE is under Vecna's control."},{"name":"Bonus: Vile
Teleport","desc":"Vecna teleports, along with any equipment he is wearing or
carrying, up to 30 feet to an unoccupied space he can see. He can cause each
creature of his choice within 15 feet of his destination space to take 10 (3d6)
psychic damage. If at least one creature takes this damage, Vecna regains 80 hit
points."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance
(5/Day)","desc":"If Vecna fails a saving throw, he can choose to succeed
instead."},{"name":"Special Equipment","desc":"Vecna carries a magic dagger named
Afterthought. In the hands of anyone other than Vecna, Afterthought is a +2
dagger."},{"name":"Undying","desc":"If Vecna is slain, his soul refuses to accept
its fate and lives on as a disembodied spirit that fashions a new body for itself
after (1d100) years. Vecna's soul can fashion a new body even if its old body was
burned to ash or otherwise obliterated. When the new body is complete, Vecna
regains all his hit points and becomes active again. Vecna's new body appears
anywhere within 100 miles of where Vecna was slain."},{"name":"Unusual
Nature","desc":"Vecna doesn't require air, food, drink, or
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Vecna casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 22):"},{"name":"At-Will Spells","desc":"Animate
Dead (as an action), Detect Magic, Dispel Magic, Fly, Lightning Bolt, Mage Hand,
Prestidigitation"},{"name":"Once a Day/Each","desc":"Dominate Monster, Globe Of
Invulnerability, Plane Shift (self only)"},{"name":"Twice a
Day/Each","desc":"Dimension Door, Invisibility, Scrying (as an
action)"}],"reactions":[{"name":"Special","desc":"Vecna can take up to three
reactions per round but only one per turn."},{"name":"Dread
Counterspell","desc":"Vecna utters a dread word to interrupt a creature he can see
that is casting a spell. If the spell is 4th level or lower, it fails and has no
effect. If the spell is 5th level or higher, Vecna makes an Intelligence check (DC
10 + the spell's level). On a success, the spell fails and has no effect. Whatever
the spell's level, the caster takes 10 (3d6) psychic damage if the spell fails."},
{"name":"Fell Rebuke","desc":"In response to being hit by an attack, Vecna utters a
fell word, dealing 10 (3d6) necrotic damage to the attacker, and Vecna teleports,
along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied
space he can see."}],"senses":"Truesight 120 ft.","languages":"Common, Draconic,
Elvish, Infernal","speedWalk":30,"spellList":[],"dataSlug":"VD"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"A
bjurer","maxHP":84,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":18,"intSave"
:"+8","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Arcane Ward","desc":"The abjurer has a magical ward that has 30 hit
points. Whenever the abjurer takes damage, the ward takes the damage instead. If
the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When
the abjurer casts an abjuration spell of 1st level or higher, the ward regains a
number of hit points equal to twice the level of the spell."}],"spellActions":
[{"name":"Spellcasting","desc":"The abjurer is a 13th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell
attacks). The abjurer has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Blade Ward, Dancing Lights, Mending, Message, Ray
Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm*, Mage Armor*, Magic
Missile, Shield*"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock*,
Invisibility"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell*, Dispel
Magic*, Fireball"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment*,
Stoneskin*"},{"name":"Level 5 Spells (2 Slots)","desc":"Cone Of Cold, Wall Of
Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Flesh To Stone, Globe Of
Invulnerability*"},{"name":"Level 7 Spells (1 Slots)","desc":"Symbol*,
Teleport"}],"reactions":[],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":120,"isActive":0,"unitName":"
Alhoon","maxHP":120,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":16,"conSave":"+
7","intScore":19,"intSave":"+8","wisScore":17,"wisSave":"+7","chaScore":17,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"Lawful Unknown
Chaotic Evil ","standardActions":[{"name":"Chilling Grasp","desc":"{@atk ms} +8 to
hit, reach 5 ft., one target. 10 (3d6) cold damage."},{"name":"Mind Blast Recharge
5","desc":"The alhoon magically emits psychic energy in a 60-foot cone. Each
creature in that area must succeed on a DC 16 Intelligence saving throw or take 22
(4d8 + 4) psychic damage and be STUNNED for 1 minute. A target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The alhoon has advantage on saving throws against spells and
other magical effects."},{"name":"Turn Resistance","desc":"The alhoon has advantage
on saving throws against any effect that turns undead."}],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The alhoon's innate spellcasting
ability is Intelligence (spell save DC 16). It can innately cast the following
spells, requiring no components:"},{"name":"At-Will Spells","desc":"Detect
Thoughts, Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane
Shift (self only)"}],"reactions":[],"senses":"Truesight 120 ft.","languages":"Deep
Speech, Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
nnis Hag","maxHP":75,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":21,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+5","intScore":13,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":
{"cr":"6","coven":"8"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The annis makes three attacks:
one with her bite and two with her claws."},{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 15 (3d6 + 5) piercing damage."},
{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15
(3d6 + 5) slashing damage."},{"name":"Crushing Hug","desc":"Melee Weapon Attack +8
to hit, reach 5 ft., one target. 36 (9d6 + 5) bludgeoning damage, and the target is
GRAPPLED (escape DC 15) if it is a Large or smaller creature. Until the grapple
ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the
hag's turns. The hag can't make attacks while grappling a creature in this
way."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[{"name":"Innate
Spellcasting","desc":"The hag's innate spellcasting ability is Charisma (spell save
DC 13). She can innately cast the following spells:"},{"name":"Thrice a
Day/Each","desc":"Disguise Self (including the form of a Medium humanoid), Fog
Cloud"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common, Giant,
Sylvan","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ap
prentice Wizard","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack
+2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The apprentice is a 1st-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1
Spells (2 Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":132,"isActive":0,"unitName":"
Ar
chdruid","maxHP":132,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":12,"intSave":"+5","wisScore":20,"wisSave":"+9","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"12","experiencePoints":0,"alig
nment":"Unknown ","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},{"name":"Change
Shape (2/Day)","desc":"The archdruid magically polymorphs into a beast or elemental
with a challenge rating of 6 or less, and can remain in this form for up to 9
hours. The archdruid can choose whether its equipment falls to the ground, melds
with its new form, or is worn by the new form. The archdruid reverts to its true
form if it dies or falls UNCONSCIOUS. The archdruid can revert to its true form
using a bonus action on its turn."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The archdruid is an 18th-level
spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with
spell attacks). It has the following druid spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Druidcraft, Mending, Poison Spray, Produce
Flame"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Entangle, Faerie
Fire, Speak With Animals"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal
Messenger, Beast Sense, Hold Person"},{"name":"Level 3 Spells (3
Slots)","desc":"Conjure Animals, Meld Into Stone, Water Breathing"},{"name":"Level
4 Spells (3 Slots)","desc":"Dominate Beast, Locate Creature, Stoneskin, Wall Of
Fire"},{"name":"Level 5 Spells (3 Slots)","desc":"Commune With Nature, Mass Cure
Wounds, Tree Stride"},{"name":"Level 6 Spells (1 Slots)","desc":"Heal, Heroes'
Feast, Sunbeam"},{"name":"Level 7 Spells (1 Slots)","desc":"Fire Storm"},
{"name":"Level 8 Spells (1 Slots)","desc":"Animal Shapes"},{"name":"Level 9 Spells
(1 Slots)","desc":"Foresight"}],"reactions":[],"senses":"None","languages":"Druidic
plus any two languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"A
rcher","maxHP":75,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":16,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The archer makes two
attacks with its longbow."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Longbow","desc":"{@atk rw} +6 to hit, range 150/600 ft., one target. 8
(1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Archer's Eye (3/Day)","desc":"As a bonus action, the archer can add
(1d10) to its next attack or damage roll with a longbow or
shortbow."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one
language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"A
urochs","maxHP":38,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 14 (2d8 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the aurochs moves at least 20 feet straight toward a target and then hits it with a
gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If
the target is a creature, it must succeed on a DC 15 Strength saving throw or be
knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"B
abau","maxHP":82,"armorClass":16,"unitType":"fiend","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":
0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
babau makes two melee attacks. It can also use Weakening Gaze before or after
making these attacks."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 8 (1d8 + 4) slashing damage."},{"name":"Spear","desc":"Melee or
Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d6
+ 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to
make a melee attack."},{"name":"Weakening Gaze","desc":"The babau targets one
creature that it can see within 20 feet of it. The target must make a DC 13
Constitution saving throw. On a failed save, the target deals only half damage with
weapon attacks that use Strength for 1 minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting","desc":"The babau's innate spellcasting ability is
Wisdom (spell save DC 11). The babau can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Darkness,
Dispel Magic, Fear, Heat Metal, Levitate"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"B
anderhobb","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 22 (5d6 + 5) piercing damage, and the target is GRAPPLED (escape
DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED, and the banderhobb can't use its bite attack or tongue attack on
another target."},{"name":"Tongue","desc":"Melee Weapon Attack +8 to hit, reach 15
ft., one target. 10 (3d6) necrotic damage, and the target must make a DC 15
Strength saving throw. On a failed save, the target is pulled to a space within 5
feet of the banderhobb, which can use a bonus action to make a bite attack against
the target."},{"name":"Swallow","desc":"The banderhobb makes a bite attack against
a Medium or smaller creature it is grappling. If the attack hits, the target is
swallowed, and the grapple ends. The swallowed creature is BLINDED and RESTRAINED,
it has total cover against attacks and other effects outside the banderhobb and it
takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A
creature reduced to 0 hit points in this way stops taking necrotic damage and
becomes stable."},{"name":"Shadow Step","desc":"The banderhobb magically teleports
up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Before or after teleporting, it can make a bite or tongue
attack."}],"legendaryActions":[],"specialAbilities":[{"name":"Resonant
Connection","desc":"If the banderhobb has even a tiny piece of a creature or an
object in its possession, such as a lock of hair or a splinter of wood, it knows
the most direct route to that creature or object if it is within 1 mile of the
banderhobb."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the
banderhobb can take the Hide action as a bonus action."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Common and the
languages of its creator but can't speak","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"B
ard","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Song of Rest","desc":"The
bard can perform a song while taking a short rest. Any ally who hears the song
regains an extra (1d6) hit points if it spends any Hit Dice to regain hit points at
the end of that rest. The bard can confer this benefit on itself as well."},
{"name":"Taunt (2/Day)","desc":"The bard can use a bonus action on its turn to
target one creature within 30 feet of it. If the target can hear the bard, the
target must succeed on a DC 12 Charisma saving throw or have disadvantage on
ability checks, attack rolls, and saving throws until the start of the bard's next
turn."}],"spellActions":[{"name":"Spellcasting","desc":"The bard is a 4th-level
spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with
spell attacks). It has the following bard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Friends, Mage Hand, Vicious Mockery"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Healing Word, Heroism,
Sleep, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility,
Shatter"}],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":90,"isActive":0,"unitName":"B
arghest","maxHP":90,"armorClass":17,"unitType":"fiend","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":14,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, Bludgeoning,
Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Poisoned","challengeRating":"4","experiencePoints":
0,"alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The barghest can use its action to polymorph into a
Small goblin or back into its true form. Other than its size and speed, its
statistics are the same in each form. Any equipment it is wearing or carrying isn't
transformed. The barghest reverts to its true form if it dies."},{"name":"Fire
Banishment","desc":"When the barghest starts its turn engulfed in flames that are
at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or
be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red
dragon's breath or a Fireball spell) don't have this effect on the barghest."},
{"name":"Keen Smell","desc":"The barghest has advantage on Wisdom (PERCEPTION)
checks that rely on smell."},{"name":"Soul Feeding","desc":"A barghest can feed on
the corpse of a humanoid that it killed that has been dead for less than 10
minutes, devouring both flesh and soul in doing so. This feeding takes at least 1
minute, and it destroys the victim's body. The victim's soul is trapped in the
barghest for 24 hours, after which time it is digested. If the barghest dies before
the soul is digested, the soul is released."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The barghest's innate spellcasting ability is Charisma (spell
save DC 12). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Levitate, Minor Illusion, Pass
Without Trace"},{"name":"Once a Day/Each","desc":"Charm Person, Dimension Door,
Suggestion"}],"reactions":[],"senses":"Blindsight 60 ft., Darkvision 60
ft.","languages":"Abyssal, Common, Goblin, Infernal, Telepathy 60
ft.","speedWalk":60,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"B
heur Hag","maxHP":91,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":14,"conSave"
:"+2","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+4","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":
{"cr":"7","coven":"9"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 10 (2d8 + 1) bludgeoning damage plus 3 (1d6) cold damage."},
{"name":"Maddening Feast","desc":"The hag feasts on the corpse of one enemy within
5 feet of her that died within the past minute. Each creature of the hag's choice
that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom
saving throw or be FRIGHTENED of her for 1 minute. While FRIGHTENED in this way, a
creature is INCAPACITATED, can't understand what others say, can't read, and speaks
only in gibberish; the DM controls the creature's movement, which is erratic. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to the hag's Maddening Feast for the
next 24 hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Graystaff
Magic","desc":"The hag carries a graystaff, a length of gray wood that is a focus
for her inner power. She can ride the staff as if it were a broom of flying. While
holding the staff, she can cast additional spells with her Innate Spellcasting
trait (these spells are marked with an asterisk). If the staff is lost or
destroyed, the hag must craft another, which takes a year and a day. Only a bheur
hag can use a graystaff."},{"name":"Ice Walk","desc":"The hag can move across and
climb icy surfaces without needing to make an ability check. Additionally,
{@quickref difficult terrain||3} composed of ice or snow doesn't cost her extra
moment."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The hag's innate
spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks).
She can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Hold Person*, Ray Of Frost"},{"name":"Once a
Day/Each","desc":"Control Weather"},{"name":"Thrice a Day/Each","desc":"Cone Of
Cold*, Ice Storm*, Wall Of Ice*"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Auran, Common, Giant","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
lack Guard
Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The guard drake can breathe air
and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Blackguard","maxHP":153,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave":"
+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"align
ment":"Lawful Unknown Chaotic Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The blackguard makes three attacks with its glaive
or its shortbow."},{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 10
ft., one target. 9 (1d10 + 4) slashing damage."},{"name":"Shortbow","desc":"{@atk
rw} +3 to hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Dreadful Aspect (Recharges after a Short or Long Rest)","desc":"The
blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must
succeed on a DC 13 Wisdom saving throw or be FRIGHTENED for 1 minute. If a
FRIGHTENED target ends its turn more than 30 feet away from the blackguard, the
target can repeat the saving throw, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"The blackguard is a 10th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
It has the following paladin spells prepared:"},{"name":"Level 1 Spells (4
Slots)","desc":"Command, Protection From Evil And Good, Thunderous Smite"},
{"name":"Level 2 Spells (3 Slots)","desc":"Branding Smite, Find Steed"},
{"name":"Level 3 Spells (2 Slots)","desc":"Blinding Smite, Dispel
Magic"}],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"B
lue Guard
Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"
intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"speedBurrow":20,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"B
odak","maxHP":58,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined, undefined","damageResistances":"undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Fist","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage."},
{"name":"Withering Gaze","desc":"One creature that the bodak can see within 60 feet
of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage
on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura of
Annihilation","desc":"The bodak can activate or deactivate this feature as a bonus
action. While active, the aura deals 5 necrotic damage to any creature that ends
its turn within 30 feet of the bodak. Undead and fiends ignore this effect."},
{"name":"Death Gaze","desc":"When a creature that can see the bodak's eyes starts
its turn within 30 feet of the bodak, the bodak can force it to make a DC 13
Constitution saving throw if the bodak isn't INCAPACITATED and can see the
creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit
points, unless it is immune to the FRIGHTENED condition. Otherwise, a creature
takes 16 (3d10) psychic damage on a failed save."},{"name":"Sunlight
Hypersensitivity","desc":"The bodak takes 5 radiant damage when it starts its turn
in sunlight. While in sunlight, it has disadvantage on attack rolls and ability
checks."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, The languages it knew in
life","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"B
oggle","maxHP":18,"unitType":"Humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":18,"dexSave":"+4","conScore":13,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"
alignment":"Chaotic Neutral ","standardActions":[{"name":"Pummel","desc":"Melee
Weapon Attack +1 to hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning
damage."},{"name":"Oil Puddle","desc":"The boggle creates a puddle of oil that is
either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers
the ground in the boggle's space. The puddle is {@quickref difficult terrain||3}
For all creatures except boggles and lasts for 1 hour."}],"legendaryActions":
[],"specialAbilities":[{"name":"Boggle Oil","desc":"The boggle excretes
nonflammable oil from its pores. The boggle chooses whether the oil is slippery or
sticky and can change the oil on its skin from one consistency to another as a
bonus action."},{"name":"Dimensional Rift","desc":"As a bonus action, the boggle
can create an INVISIBLE and immobile rift within an opening or frame it can see
within 5 feet of it, provided that the space is no bigger than 10 feet on any side.
The dimensional rift bridges the distance between that space and any point within
30 feet of it that the boggle can see or specify by distance and direction (such as
\"30 feet straight up\"). While next to the rift, the boggle can see through it and
is considered to be next to the destination as well, and anything the boggle puts
through the rift (including a portion of its body) emerges at the destination. Only
the boggle can use the rift, and it lasts until the end of the boggle's next
turn."},{"name":"Uncanny Smell","desc":"The boggle has advantage on Wisdom
(PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":121,"isActive":0,"unitName":"
Brontosaurus","maxHP":121,"armorClass":15,"unitType":"Humanoid","unitSize":"Gargant
uan ","strScore":21,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+6","intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Stomp","desc":"Melee Weapon Attack +8
to hit, reach 20 ft., one target. 27 (5d8 + 5) bludgeoning damage, and the target
must succeed on a DC 14 Strength saving throw or be knocked PRONE."},
{"name":"Tail","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target. 32
(6d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"C
atoblepas","maxHP":84,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":21,"conSave"
:"+5","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+2","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 21 (5d6 + 4) bludgeoning damage, and the target
must succeed on a DC 16 Constitution saving throw or be STUNNED until the start of
the catoblepas's next turn."},{"name":"Death Ray Recharge 5","desc":"The catoblepas
targets a creature that it can see within 30 feet of it. The target must make a DC
16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or
half as much damage on a successful one. If the saving throw fails by 5 or more,
the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit
points by this ray."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The catoblepas has advantage on Wisdom (PERCEPTION) checks that rely
on smell."},{"name":"Stench","desc":"Any creature other than a catoblepas that
starts its turn within 10 feet of the catoblepas must succeed on a DC 16
Constitution saving throw or be POISONED until the start of the creature's next
turn. On a successful saving throw, the creature is immune to the stench of any
catoblepas for 1 hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"C
ave Fisher","maxHP":58,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The cave fisher
makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 10 (2d6 + 3) slashing damage."},
{"name":"Filament","desc":"One creature GRAPPLED by the cave fisher's adhesive
filament must make a DC 13 Strength saving throw, provided that the target weighs
200 pounds or less. On a failure, the target is pulled into an unoccupied space
within 5 feet of the cave fisher, and the cave fisher makes a claw attack against
it as a bonus action. Reeling up the target releases anyone else who was attached
to the filament. Until the grapple ends on the target, the cave fisher can't
extrude another filament."}],"legendaryActions":[],"specialAbilities":
[{"name":"Adhesive Filament","desc":"The cave fisher can use its action to extend a
sticky filament up to 60 feet, and the filament adheres to anything that touches
it. A creature adhered to the filament is GRAPPLED by the cave fisher (escape DC
13), and ability checks made to escape this grapple have disadvantage. The filament
can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a
weapon that fails to sever it becomes stuck to it, requiring an action and a
successful DC 13 Strength check to pull free. Destroying
the filament causes no damage to the cave fisher, which can extrude a replacement
filament on its next turn"},{"name":"Flammable Blood","desc":"If the cave fisher
drops to half its hit points or fewer, it gains vulnerability to fire damage."},
{"name":"Spider Climb","desc":"The cave fisher can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Champion","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The champion
makes three attacks with its greatsword or its shortbow."},
{"name":"Greatsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion
has more than half of its total hit points remaining."},
{"name":"Shortbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 5
(1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more
than half of its total hit points remaining."}],"legendaryActions":
[],"specialAbilities":[{"name":"Indomitable (2/Day)","desc":"The champion rerolls a
failed saving throw."},{"name":"Second Wind (Recharges after a Short or Long
Rest)","desc":"As a bonus action, the champion can regain 20 hit
points."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Any one
language (usually Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":18,"isActive":0,"unitName":"C
hitine","maxHP":18,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The chitine
makes three attacks with its daggers."},{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The chitine has advantage on saving throws against being CHARMED,
and magic can't put the chitine to sleep."},{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the chitine has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Web
Sense","desc":"While in contact with a web, the chitine knows the exact location of
any other creature in contact with the same web."},{"name":"Web Walker","desc":"The
chitine ignores movement restrictions caused by webbing."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"C
holdrith","maxHP":66,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":16,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3)
piercing damage plus 10 (3d6) poison damage."},{"name":"Web Recharge
5","desc":"{@atk rw} +5 to hit, range 30/60 ft., one Large or smaller creature. The
target is RESTRAINED by webbing. As an action, the RESTRAINED target can make a DC
11 Strength check, bursting the webbing on a success. The webbing can also be
attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity
to bludgeoning, poison, and psychic damage)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The choldrith has advantage
on saving throws against being CHARMED, and magic can't put the choldrith to
sleep."},{"name":"Spider Climb","desc":"The choldrith can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Sunlight Sensitivity","desc":"While in sunlight, the choldrith has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Web Sense","desc":"While in contact with a web, the choldrith
knows the exact location of any other creature in contact with the same web."},
{"name":"Web Walker","desc":"The choldrith ignores movement restrictions caused by
webbing."}],"spellActions":[{"name":"Spellcasting","desc":"The choldrith is a 4th-
level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit
with spell attacks). The choldrith has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance, Mending, Resistance,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Healing Word,
Sanctuary, Shield Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold
Person, Spiritual Weapon (dagger)"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Undercommon","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":262,"isActive":0,"unitName":"
Cloud Giant Smiling
One","maxHP":262,"armorClass":15,"unitType":"giant","unitSize":"Huge
","strScore":26,"strSave":"+8","dexScore":12,"dexSave":"+1","conScore":22,"conSave"
:"+10","intScore":15,"intSave":"+6","wisScore":16,"wisSave":"+7","chaScore":17,"cha
Save":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"11","experiencePoints":
0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"The giant makes two attacks with its morningstar."},
{"name":"Morningstar","desc":"Melee Weapon Attack +12 to hit, reach 10 ft., one
target. 21 (3d8 + 8) bludgeoning damage. The attack deals an extra 14 ((4d6))
damage if the giant has advantage on the attack roll."},
{"name":"Rock","desc":"{@atk rw} +12 to hit, range 60/240 ft., one target. 30 (4d10
+ 8) bludgeoning damage. The attack deals an extra 14 ((4d6)) damage if the giant
has advantage on the attack roll."},{"name":"Change Shape","desc":"The giant
magically polymorphs into a beast or humanoid it has seen, or back into its true
form. Any equipment the giant is wearing or carrying is absorbed by the new form.
Its statistics, other than its size, are the same in each form. It reverts to its
true form if it dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The giant has advantage on Wisdom (PERCEPTION) checks that rely on
smell."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The giant's innate
spellcasting ability is Charisma (spell save DC 15). It can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Detect Magic, Fog Cloud, Light"},{"name":"Once a
Day/Each","desc":"Control Weather, Gaseous Form"},{"name":"Thrice a
Day/Each","desc":"Feather Fall, Fly, Misty Step, Telekinesis"}],"reactions":
[],"senses":"None","languages":"Common, Giant","speedWalk":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"C
onjurer","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Benign Transportation
(Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or
Higher)","desc":"As a bonus action, the conjurer teleports up to 30 feet to an
unoccupied space that it can see. If it instead chooses a space within range that
is occupied by a willing Small or Medium creature, they both teleport, swapping
places."}],"spellActions":[{"name":"Spellcasting","desc":"The conjurer is a 9th-
level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +6
to hit with spell attacks). The conjurer has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage
Hand, Poison Spray, Prestidigitation"},{"name":"Level 1 Spells (4
Slots)","desc":"Mage Armor, Magic Missile, Unseen Servant*"},{"name":"Level 2
Spells (3 Slots)","desc":"Cloud Of Daggers*, Misty Step*, Web*"},{"name":"Level 3
Spells (3 Slots)","desc":"Fireball, Stinking Cloud*"},{"name":"Level 4 Spells (3
Slots)","desc":"Evard's Black Tentacles*, Stoneskin"},{"name":"Level
5 Spells (2 Slots)","desc":"Cloudkill*, Conjure Elemental*"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"C
ow","maxHP":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the cow moves at least 20 feet straight toward a target and then hits it with a
gore attack on the same turn, the target takes an extra 7 (2d6) piercing
damage."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Cr
anium Rat","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-
4,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Illumination","desc":"As a bonus action, the
cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the
light."},{"name":"Telepathic Shroud","desc":"The cranium rat is immune to any
effect that would sense its emotions or read its thoughts, as well as to all
divination spells."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Telepathy 30 ft.","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
arkling","maxHP":13,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"1/2","experiencePoints":0,"alignment":"Chaotic Neutral
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage. If
the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Death
Flash","desc":"When the darkling dies, nonmagical light flashes out from it in a
10-foot radius as its body and possessions, other than metal or magic objects, burn
to ash. Any creature in that area and able to see the bright light must succeed on
a DC 10 Constitution saving throw or be BLINDED until the end of the creature's
next turn."},{"name":"Light Sensitivity","desc":"While in bright light, the
darkling has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks
that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft., Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"D
arkling Elder","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":12,"conSave"
:"+1","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":13,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
darkling elder makes two melee attacks."},{"name":"Shortsword","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage. If the
darkling elder had advantage on the attack roll, the attack deals as: extra 10
(3d6) piercing damage."},{"name":"Darkness (Recharges after a Short or Long
Rest)","desc":"The darkling elder casts Darkness without any components. Wisdom is
its spellcasting ability."}],"legendaryActions":[],"specialAbilities":
[{"name":"Death Burn","desc":"When the darkling elder dies, magical light flashes
out from it in a 10-foot radius as its body and possessions, other than metal or
magic objects, burn to ash. Any creature in that area must make a DC 11
Constitution saving throw. On a failure, the creature takes 7 (2d6) radiant damage
and, if the creature can see the light, is BLINDED until the end of its next turn.
If the saving throw is successful, the creature takes half the damage and isn't
BLINDED."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft.,
Darkvision 120 ft.","languages":"Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Death Kiss","maxHP":161,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"None","conditionImmunities":"Prone","challengeRating":"10","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
death kiss makes three tentacle attacks. Up to three of these attacks can be
replaced by Blood Drain, one replacement per tentacle grappling a creature"},
{"name":"Tentacle","desc":"Melee Weapon Attack +8 to hit, reach 20 ft., one target.
14 (3d6 + 4) piercing damage, and the target is GRAPPLED (escape DC 14) if it is a
Huge or smaller creature. Until this grapple ends, the target is RESTRAINED, and
the death kiss can't use the same tentacle on another target. The death kiss has
ten tentacles."},{"name":"Blood Drain","desc":"One creature GRAPPLED by a tentacle
of the death kiss must make a DC 16 Constitution saving throw. On a failed save,
the target takes 22 (4d10) lightning damage, and the death kiss regains half as
many hit points."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning
Blood","desc":"A creature within 5 feet of the death kiss takes 5 (1d10) lightning
damage whenever it hits the death kiss with a melee attack that deals piercing or
slashing damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"D
eep Rothé","maxHP":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the rothé moves at least 20 feet straight toward a target and then hits it with a
gore attack on the same turn, the target takes an extra 7 (2d6) piercing
damage."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The deep rothé's
spellcasting ability is Charisma. It can innately cast Dancing Lights at will,
requiring no components."},{"name":"At-Will Spells","desc":"Dancing
Lights"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"D
eep Scion","maxHP":67,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"In
humanoid form, the deep scion makes two melee attacks. In hybrid form, the deep
scion makes three attacks: one with its bite and two with its claws."},
{"name":"Battleaxe (Humanoid Form Only)","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing
damage if used with two hands."},{"name":"Bite (Hybrid Form Only)","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one creature. 6 (1d4 + 4) piercing damage."},
{"name":"Claw (Hybrid Form Only)","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Psychic Screech (Hybrid
Form Only; Recharges after a Short or Long Rest)","desc":"The deep scion emits a
terrible scream audible within
300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13
Wisdom saving throw or be STUNNED until the end of the deep scion's next turn. In
water, the psychic screech also telepathically transmits the deep scion's memories
of the last 24 hours to its master, regardless of distance, so long as it and its
master are in the same body of water."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The deep scion can use its action to polymorph into
a humanoid-piscine hybrid form, or back into its true form. Its statistics, other
than its speed, are the same in each form. Any equipment it is wearing or carrying
isn't transformed. The deep scion reverts to its true form if it dies."},
{"name":"Amphibious (Hybrid Form Only)","desc":"The deep scion can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Aquan, Common, Thieves' cant","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"D
einonychus","maxHP":26,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The deinonychus
makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pounce","desc":"If the deinonychus moves at least
20 feet straight toward a creature and then hits it with a claw attack on the same
turn, that target must succeed on a DC 12 Strength saving throw or be knocked
PRONE. If the target is PRONE, the deinonychus can make one bite attack against it
as a bonus action."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":178,"isActive":0,"unitName":"
Devourer","maxHP":178,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":12,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":13,"intSave":"+1","wisScore":10,"wisSave":0,"chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResista
nces":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"13","experiencePoint
s":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The devourer makes two claw attacks and can use
either Imprison Soul or Soul Rend."},{"name":"Claw","desc":"Melee Weapon Attack +10
to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage plus 21 (6d6)
necrotic damage."},{"name":"Imprison Soul","desc":"The devourer chooses a living
humanoid with 0 hit points that it can see within 30 feet of it. That creature is
teleported inside the devourer's ribcage and imprisoned there. A creature
imprisoned in this manner has disadvantage on death saving throws. If it dies while
imprisoned, the devourer regains 25 hit points, immediately recharges Soul Rend,
and gains an additional action on its next turn. Additionally, at the start of its
next turn, the devourer regurgitates the slain creature as a bonus action, and the
creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a
zombie. if it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a
wight. A devourer can imprison only one creature at a time."},{"name":"Soul Rend
{@recharge}","desc":"The devourer creates a vortex of life-draining energy in a 20-
foot radius centered on itself. Each humanoid in that area must make a DC 18
Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or
half as much damage on a successful one. Increase the damage by 10 for each living
humanoid with 0 hit points in that area."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"D
imetrodon","maxHP":19,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 9 (2d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"speedSwim":20,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"D
iviner","maxHP":67,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":18,"intSave":"+
7","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"8","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Portent (Recharges after the Diviner Casts a Divination Spell of 1st
Level or Higher)","desc":"When the diviner or a creature it can see makes an attack
roll, a saving throw, or an ability check, the diviner can roll a (d20) and choose
to use this roll in place of the attack roll, saving throw, or ability
check."}],"spellActions":[{"name":"Spellcasting","desc":"The diviner is a 15th-
level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7
to hit with spell attacks). The diviner has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light,
Mage Hand, Message, True Strike"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic*, Feather Fall, Mage Armor"},{"name":"Level 2 Spells (3
Slots)","desc":"Detect Thoughts*, Locate Object*, Scorching Ray"},{"name":"Level 3
Spells (3 Slots)","desc":"Clairvoyance*, Fly, Fireball"},{"name":"Level 4 Spells (3
Slots)","desc":"Arcane Eye*, Ice Storm, Stoneskin"},{"name":"Level 5 Spells (2
Slots)","desc":"Rary's Telepathic Bond*, Seeming"},{"name":"Level 6 Spells (1
Slots)","desc":"Mass Suggestion, True Seeing*"},{"name":"Level 7 Spells (1
Slots)","desc":"Delayed Blast Fireball, Teleport"},{"name":"Level 8 Spells (1
Slots)","desc":"Maze"}],"reactions":[],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"D
olphin","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":6,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the dolphin moves at least 30 feet straight toward a target and then hits it with a
slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning
damage."},{"name":"Hold Breath","desc":"The dolphin can hold its breath for 20
minutes."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":0,"speedSwim":60,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Draegloth","maxHP":123,"armorClass":15,"unitType":"fiend","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+4","intScore":13,"intSave":"+1","wisScore":11,"wisSave":0,"chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"7","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"The draegloth makes three attacks: one with its bite
and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one creature. 16 (2d10 + 5) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 16
(2d10 + 5) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Ancestry","desc":"The draegloth has advantage on saving throws
against being CHARMED, and magic can't put it to sleep."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The draegloth's innate spellcasting
ability is Charisma (spell save DC 11). The draegloth can innately cast the
following spells, requiring no material components:"},{"name":"At-Will
Spells","desc":"Darkness"},{"name":"Once a Day/Each","desc":"Confusion, Dancing
Lights, Faerie Fire"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Elvish, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":210,"isActive":0,"unitName":"
Elder Brain","maxHP":210,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":21,"intSave":"+10","wisScore":19,"wisSave":"+9","chaScore":24,"chaSav
e":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"14","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacle","desc":"Melee
Weapon Attack +7 to hit, reach 30 ft., one target. 20 (4d8 + 2) bludgeoning damage.
If the target is a Huge or smaller creature, it is GRAPPLED (escape DC 15) and
takes 9 (1d8 + 5) psychic damage at the start of each of its turns until the
grapple ends. The elder brain can have up to four targets GRAPPLED at a time."},
{"name":"Mind Blast Recharge 5","desc":"The elder brain magically emits psychic
energy. Creatures of the elder brain's choice within 60 feet of it must succeed on
a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be
STUNNED for 1 minute. A target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Psychic
Link","desc":"The elder brain targets one INCAPACITATED creature it can perceive
with its Creature Sense trait and establishes a psychic link with that creature.
Until the psychic link ends, the elder brain can perceive everything the target
senses. The target becomes aware that something is linked to its mind once it is no
longer INCAPACITATED, and the elder brain can terminate the link at any time (no
action required). The target can use an action on its turn to attempt to break the
psychic link, doing so with a successful DC 18 Charisma saving throw. On a
successful save, the target takes 10 (3d6) psychic damage. The psychic link also
ends if the target and the elder brain are more than 5 miles apart, with no
consequences to the target. The elder brain can form psychic links with up to ten
creatures at a time."},{"name":"Sense Thoughts","desc":"The elder brain targets a
creature with which it has a psychic link. The elder brain gains insight into the
target's reasoning, its emotional state, and thoughts that loom large in its mind
(including things the target worries about, loves, or hates). The elder brain can
also make a Charisma (Deception) check with advantage to deceive the target's mind
into thinking it believes one idea or feels a particular emotion. The target
contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds,
the mind believes the deception for 1 hour or until evidence of the lie is
presented to the target."}],"legendaryActions":[{"name":"Tentacle","desc":"The
elder brain makes a tentacle attack."},{"name":"Break Concentration","desc":"The
elder brain targets a creature within 120 feet of it with which it has a psychic
link. The elder brain breaks the creature's {@status concentration} on a spell it
has cast. The creature also takes (1d4) psychic damage per level of the spell."},
{"name":"Psychic Pulse","desc":"The elder brain targets a creature within 120 feet
of it with which it has a psychic link. Enemies of the elder brain within 10 feet
of that creature take 10 (3d6) psychic damage."},{"name":"Sever Psychic
Link","desc":"The elder brain targets a creature within 120 feet of it with which
it has a psychic link. The elder brain ends the link, causing the creature to have
disadvantage on all ability checks, attack rolls, and saving throws until the end
of the creature's next turn."}],"specialAbilities":[{"name":"Creature
Sense","desc":"The elder brain is aware of the presence of creatures within 5 miles
of it that have an Intelligence score of 4 or higher. It knows the distance and
direction to each creature, as well as each one's intelligence score, but can't
sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Legendary Resistance (3/Day)","desc":"If the elder brain fails a saving
throw, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The
elder brain has advantage on saving throws against spells and other magical
effects."},{"name":"Telepathic Hub","desc":"The elder brain can use its telepathy
to initiate and maintain telepathic conversations with up to ten creatures at a
time. The elder brain can let those creatures telepathically hear each other while
connected in this way."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The elder brain's innate spellcasting ability is Intelligence
(spell save DC 18). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Detect Thoughts, Levitate"},
{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self
only)"}],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands
Common, Deep Speech, And Undercommon but can't speak, Telepathy 5
miles","speedWalk":5,"speedSwim":10,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"E
nchanter","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"The enchanter is a 9th-level
spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit
with spell attacks). The enchanter has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending,
Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person*, Mage Armor,
Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person*,
Invisibility, Suggestion*"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball,
Haste, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Dominate Beast*,
Stoneskin"},{"name":"Level 5 Spells (2 Slots)","desc":"Hold
Monster*"}],"reactions":[{"name":"Instinctive Charm (Recharges after the Enchanter
Casts an Enchantment Spell of 1st level or Higher)","desc":"The enchanter tries to
magically divert an attack made against it, provided that the attacker is within 30
feet of it and visible to it. The enchanter must decide to do so before the attack
hits or misses."}],"senses":"None","languages":"Any four
languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"E
voker","maxHP":66,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Sculpt Spells","desc":"When the evoker casts an evocation spell that
forces other creatures it can see to make a saving throw, it can choose a number of
them equal to 1 + the spell's level. These creatures automatically succeed on their
saving throws against the spell. If a successful save means a chosen creature would
take half damage from the spell, it instead takes no damage from
it."}],"spellActions":[{"name":"Spellcasting","desc":"The evoker is a 12th-level
spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit
with spell attacks). The evoker has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt*, Light*,
Prestidigitation, Ray Of Frost*"},{"name":"Level 1 Spells (4
Slots)","desc":"Burning Hands*, Mage Armor, Magic Missile*"},{"name":"Level 2
Spells (3 Slots)","desc":"Mirror Image, Misty Step, Shatter*"},{"name":"Level 3
Spells (3 Slots)","desc":"Counterspell, Fireball*, Lightning Bolt*"},{"name":"Level
4 Spells (3 Slots)","desc":"Ice Storm*, Stoneskin"},{"name":"Level 5 Spells (2
Slots)","desc":"Bigby's Hand*, Cone Of Cold*"},{"name":"Level 6 Spells (1
Slots)","desc":"Chain Lightning*, Wall Of Ice*"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":187,"isActive":0,"unitName":"
Fire Giant
Dreadnought","maxHP":187,"armorClass":21,"unitType":"giant","unitSize":"Huge
","strScore":27,"strSave":"+8","dexScore":9,"dexSave":"+4","conScore":23,"conSave":
"+11","intScore":8,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":"+5","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"None","challengeRating":"14","experiencePoin
ts":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The giant makes two fireshield attacks."},
{"name":"Fireshield","desc":"Melee Weapon Attack +13 to hit, reach 5 ft., one
target. 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6)
piercing damage."},{"name":"Rock","desc":"{@atk rw} +13 to hit, range 60/240 ft.,
one target. 30 (4d10 + 8) bludgeoning damage."},{"name":"Shield Charge","desc":"The
giant moves up to 30 feet in a straight line and can move through the space of any
creature smaller than Huge. The first time it enters a creature's space during this
move, it makes a fireshield attack against that creature. If the attack hits, the
target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the
giant for the rest of this move. If a creature fails the save by 5 or more, it is
also knocked PRONE and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8)
bludgeoning damage if it was already PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dual Shields","desc":"The giant carries two
shields, each of which is accounted for in the giant's AC. The giant must stow or
drop one of its shields to hurl rocks."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"F
irenewt Warlock of Imix","maxHP":33,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"N
one","damageImmunities":"undefined","damageResistances":"None","conditionImmunities
":"None","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Morningstar","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The firenewt can breathe air
and water."},{"name":"Imix's Blessing","desc":"When the firenewt reduces an enemy
to 0 hit points, the firenewt gains 5 temporary hit points."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The firenewt's innate spellcasting ability
is Charisma. It can innately cast Mage Armor (self only) at will, requiring no
material components."},{"name":"At-Will Spells","desc":"Mage Armor"}],"reactions":
[],"senses":"Darkvision 120 ft. (penetrates magical
darkness)","languages":"Draconic, Ignan","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"F
irenewt
Warrior","maxHP":22,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":7,"intSave":-2,"wisScore":11,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
firenewt makes two attacks with its scimitar."},{"name":"Scimitar","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) slashing damage."},
{"name":"Spit Fire (Recharges after a Short or Long Rest)","desc":"The firenewt
spits fire at a creature within 10 feet of it. The creature must make a DC 11
Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as
much damage on a successful one"}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The firenewt can breathe air and
water."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Draconic,
Ignan","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"F
lail Snail","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":5,"dexSave":-
3,"conScore":20,"conSave":"+5","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Poisoned","challengeRa
ting":"3","experiencePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Multiattack","desc":"The flail snail makes as many flail tentacle attacks
as it has flail tentacles, all against the same target."},{"name":"Flail
Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 (1d6 +
3) bludgeoning damage."},{"name":"Scintillating Shell (Recharges after a Short or
Long Rest)","desc":"The snail's shell emits dazzling, colored light until the end
of the snail's next turn. During this time, the shell sheds bright light in a 30-
foot radius and dim light for an additional 30 feet, and creatures that can see the
snail have disadvantage on attack rolls against it. In addition, any creature
within the bright light and able to see the snail when this power is activated must
succeed on a DC 15 Wisdom saving throw or be STUNNED until the light ends."},
{"name":"Shell Defense","desc":"The flail snail withdraws into its shell, gaining a
+4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on
its turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Antimagic
Shell","desc":"The snail has advantage on saving throws against spells, and any
creature making a spell attack against the snail has disadvantage on the attack
roll. If the snail succeeds on its saving throw against a spell or a spell attack
misses it, an additional effect might occur, as determined by rolling a (d6):"},
{"name":"1–2","desc":"If the spell affects an area or has multiple targets, it
fails and has no effect. If the spell targets only the snail, it has no effect on
the snail and is reflected back at the caster, using the spell slot level, spell
save DC, attack bonus, and spellcasting ability of the caster."},{"name":"3–
4","desc":"No additional effect."},{"name":"5–6","desc":"The snail's shell converts
some of the spell's energy into a burst of destructive force. Each creature within
30 feet of the snail must make a DC 15 Constitution saving throw, taking (1d6)
force damage per level of the spell on a failed save, or half as much damage on a
successful one."},{"name":"Flail Tentacles","desc":"The flail snail has five flail
tentacles. Whenever the snail takes 10 damage or more on a single turn, one of its
tentacles dies. If even one tentacle remains, the snail regrows all dead ones
within (1d4) days. If all its tentacles die, the snail retracts into its shell,
gaining total cover, and it begins wailing, a sound that can be heard for 600 feet,
stopping only when it dies (5d6) minutes later. Healing magic that restores limbs,
such as the Regenerate spell, can halt this dying process."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft., Tremorsense 60
ft.","languages":"None","speedWalk":10,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Flind","maxHP":127,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":19,"conSave":"+
8","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+5","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The flind
makes three attacks: one with each of its different flail attacks or three with its
longbow."},{"name":"Flail of Madness","desc":"Melee Weapon Attack +9 to hit, reach
5 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must make a DC
16 Wisdom saving throw. On a failed save, the target must make a melee attack
against a random target within its reach on its next turn. If it has no targets
within its reach even after moving, it loses its action on that turn."},
{"name":"Flail of Pain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage."},
{"name":"Flail of Paralysis","desc":"Melee Weapon Attack +9 to hit, reach 5 ft.,
one target. 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC
16 Constitution saving throw or be PARALYZED until the end of its next turn."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 4
(1d8) piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Aura
of Blood Thirst","desc":"If the flind isn't INCAPACITATED, any creature with the
Rampage trait can make a bite attack as a bonus action while within 10 feet of the
flind."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Gnoll","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":184,"isActive":0,"unitName":"
Froghemoth","maxHP":184,"armorClass":14,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+9","intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+5","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"10","experiencePoints":0
,"alignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
froghemoth makes two
attacks with its tentacles. It can also use its tongue or bite."},
{"name":"Tentacle","desc":"Melee Weapon Attack +10 to hit, reach 20 ft., one
target. 19 (3d8 + 6) bludgeoning damage, and the target is GRAPPLED (escape DC 16)
if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't
use this tentacle on another target. The froghemoth has four tentacles."},
{"name":"Bite","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 22
(3d10 + 6) piercing damage, and the target is swallowed if it is a Medium or
smaller creature. A swallowed creature is BLINDED and RESTRAINED, has total cover
against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid
damage at the start of each of the froghemoth's turns."},
{"name":"Tongue","desc":"The Froghemoth targets one Medium or smaller creature that
it can see within 20 feet of it. The target must make a DC 18 Strength saving
throw. On a failed save, the target is pulled into an unoccupied space within 5
feet of the froghemoth, and the froghemoth can make a bite attack against it as a
bonus action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The froghemoth can breathe air and water."},
{"name":"Shock Susceptibility","desc":"If the froghemoth takes lightning damage, it
suffers several effects until the end of its next turn: its speed is halved, it
takes a −2 penalty to AC and Dexterity saving throws, it can't use reactions or
Multiattack, and on its turn, it can use either an action or a bonus action, not
both."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedSwim":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Frost Giant Everlasting
One","maxHP":189,"armorClass":15,"unitType":"giant","unitSize":"Huge
","strScore":25,"strSave":"+11","dexScore":9,"dexSave":-
1,"conScore":24,"conSave":"+11","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":"+4","chaScore":12,"chaSave":"+1","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"None","challengeRating":"12","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The giant makes two attacks with
its greataxe."},{"name":"Greataxe","desc":"Melee Weapon Attack +11 to hit, reach 10
ft., one target. 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage
while raging."},{"name":"Rock","desc":"{@atk rw} +11 to hit, range 60/240 ft., one
target. 29 (4d10 + 7) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Extra Heads","desc":"The giant has a {@chance 25|25
percent} chance of having more than one head. If it has more than one, it has
advantage on Wisdom (PERCEPTION) checks and on saving throws against being BLINDED,
CHARMED, DEAFENED, FRIGHTENED, STUNNED, or knocked UNCONSCIOUS."},
{"name":"Regeneration","desc":"The giant regains 10 hit points at the start of its
turn. If the giant takes acid or fire damage, this trait doesn't function at the
start of its next turn. The giant dies only if it starts its turn with 0 hit points
and doesn't regenerate."},{"name":"Vaprak's Rage (Recharges after a Short or Long
Rest)","desc":"As a bonus action, the giant can enter a rage at the start of its
turn. The rage lasts for 1 minute or until the giant is INCAPACITATED. While
raging, the giant gains the following benefits:"}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Giant","speedWalk":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"G
auth","maxHP":67,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":13,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"6","experiencePoints":0,"a
lignment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one target. 9 (2d8) piercing damage."},{"name":"Eye
Rays","desc":"The gauth shoots three of the following magical eye rays at random
(reroll duplicates), choosing one to three targets it can see within 120 feet of
it:"},{"name":"1. Devour Magic Ray","desc":"The targeted creature must succeed on a
DC 14 Dexterity saving throw or have one of its magic items lose all magical
properties until the start of the gauth's next turn. If the object is a charged
item, it also loses (1d4) charges. Determine the affected item randomly, ignoring
single-use items such as potions and scrolls."},{"name":"2. Enervation
Ray","desc":"The targeted creature must make a DC 14 Constitution saving throw,
taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a
successful one."},{"name":"3. Pushing Ray","desc":"The targeted creature must
succeed on a DC 14 Strength saving throw or be pushed up to 15 feet directly away
from the gauth and have its speed halved until the start of the gauth's next
turn."},{"name":"4. Fire Ray","desc":"The targeted creature must succeed on a DC 14
Dexterity saving throw or take 22 (4d10) fire damage."},{"name":"5. Paralyzing
Ray","desc":"The targeted creature must succeed on a DC 14 Constitution saving
throw or be PARALYZED for 1 minute. The target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a success."},{"name":"6.
Sleep Ray","desc":"The targeted creature must succeed on a DC 14 Wisdom saving
throw or fall asleep and remain UNCONSCIOUS for 1 minute. The target awakens if it
takes damage or another creature takes an action to wake it. This ray has no effect
on constructs and undead."}],"legendaryActions":[],"specialAbilities":
[{"name":"Stunning Gaze","desc":"When a creature that can see the gauth's central
eye starts its turn within 30 feet of the gauth, the gauth can force it to make a
DC 14 Wisdom saving throw if the gauth isn't INCAPACITATED and can see the
creature. A creature that fails the save is STUNNED until the start of its next
turn, when it can avert its eyes again. If the creature looks at the gauth in the
meantime, it must immediately make the save."},{"name":"Death Throes","desc":"When
the gauth dies, the magical energy within it explodes, and each creature within 10
feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) force damage
on a failed save, or half as much damage on a successful one."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"G
azer","maxHP":13,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":17,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":3,"intSave":
-4,"wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Prone","challengeRating":"1/2","experiencePoints":0,"alig
nment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 1 piercing damage."},{"name":"Eye
Rays","desc":"The gazer shoots two of the following magical eye rays at random
(reroll duplicates), choosing one or two targets it can see within 60 feet of
it:"},{"name":"1. Dazing Ray","desc":"The targeted creature must succeed on a DC 12
Wisdom saving throw or be CHARMED until the start of the gazer's next turn. While
the target is CHARMED in this way, its speed is halved, and it has disadvantage on
attack rolls."},{"name":"2. Fear Ray","desc":"The targeted creature must succeed on
a DC 12 Wisdom saving throw or be FRIGHTENED until the start of the gazer's next
turn."},{"name":"3. Frost Ray","desc":"The targeted creature must succeed on a DC
12 Dexterity saving throw or take 10 (3d6) cold damage."},{"name":"4. Telekinetic
Ray","desc":"If the target is a creature that is Medium or smaller, it must succeed
on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the
gazer., If the target is an object weighing 10 pounds or less that isn't being worn
or carried, the gazer moves it up to 30 feet in any direction. The gazer can also
exert fine control on objects with this ray, such as manipulating a simple tool or
opening a container."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the gazer can move up to its speed
toward a hostile creature that it can see."},{"name":"Mimicry","desc":"The gazer
can mimic simple sounds of speech it has heard, in any language. A creature that
hears the sounds can tell they are imitations with a successful DC 10 Wisdom
(Insight) check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Strider","maxHP":22,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":4,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing
damage."},{"name":"Fire Burst Recharge 5","desc":"The giant strider hurls a gout
of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-
radius sphere centered on that point must make a DC 12 Dexterity saving throw,
taking 14 (4d6) fire damage on a failed save, or half as much damage on a
successful one. The fire spreads around corners, and it ignites flammable objects
in that area that aren't being worn or carried."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fire Absorption","desc":"Whenever the giant strider
is subjected to fire damage, it takes no damage and regains a number of hit points
equal to half the fire damage dealt."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":50,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
irallon","maxHP":59,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The girallon
makes five attacks: one with its bite and four with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 7
(1d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack +6 to hit.
reach 10 ft., one target. 7 (1d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the girallon
can move up to its speed toward a hostile creature that it can see."},{"name":"Keen
Smell","desc":"The girallon has advantage on Wisdom (Perception) checks that rely
on smell."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"speedClimb":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
noll Flesh
Gnawer","maxHP":22,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes three attacks: one with its bite and two with its shortsword."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Sudden
Rush","desc":"Until the end of the turn, the gnoll's speed increases by 60 feet and
it doesn't provoke opportunity attacks."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rampage","desc":"When the gnoll reduces a creature
to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action
to move up to half its speed and make a bite attack."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Gnoll","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
noll Hunter","maxHP":22,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":12,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The gnoll
makes two melee attacks with its spear or two ranged attacks with its longbow."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack
+4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage,
or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack."},
{"name":"Longbow","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the
end of its next turn."}],"legendaryActions":[],"specialAbilities":
[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 hit points with a
melee attack on its turn, the gnoll can take a bonus action to move up to half its
speed and make a bite attack."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Gnoll","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
noll
Witherling","maxHP":11,"armorClass":12,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":12,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":5,"wisSave":-
3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The witherling makes two
attacks: one with its bite and one with its club, or two with its club."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage."},{"name":"Club","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rampage","desc":"When the witherling reduces a
creature to 0 hit points with a melee attack on its turn, it can take a bonus
action to move up to half its speed and make a bite attack."}],"spellActions":
[],"reactions":[{"name":"Vengeful Strike","desc":"In response to a gnoll being
reduced to 0 hit points within 30 feet of the witherling, the witherling makes a
melee attack."}],"senses":"Darkvision 60 ft.","languages":"Understands Gnoll but
can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"G
reen Guard
Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The guard drake can breathe air
and water."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":11,"isActive":0,"unitName":"G
rung","maxHP":11,"unitType":"humanoid","unitSize":"Small ","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+4","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"Non
e","damageImmunities":"undefined","damageResistances":"None","conditionImmunities":
"Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage, and
the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The grung can breathe air and water."},
{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or otherwise
comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"G
rung Elite Warrior","maxHP":49,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee
or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5
(1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution
saving throw or take 5 (2d4) poison damage."},{"name":"Shortbow","desc":"{@atk rw}
+5 to hit, range 80/320 ft., one target. 6 (1d6 + 3) piercing damage, and the
target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison
damage."},{"name":"Mesmerizing Chirr {@recharge}","desc":"The grung makes a
chirring noise to which grungs are immune. Each humanoid or beast that is within 15
feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw
or be STUNNED until the end of the grung's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and
water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or
otherwise comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"G
rung Wildling","maxHP":27,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":16,"dexSave":"+5","conScore":15,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"undefined","damageResistances":"None","conditionImmunitie
s":"Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage, and
the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison
damage."},{"name":"Shortbow","desc":"{@atk rw} +5 to hit, range 80/320 ft., one
target. 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12
Constitution saving throw or take 5 (2d4) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The grung can breathe air and
water."},{"name":"Poisonous Skin","desc":"Any creature that grapples the grung or
otherwise comes into direct contact with the grung's skin must succeed on a DC 12
Constitution saving throw or become POISONED for 1 minute. A POISONED creature no
longer in direct contact with the grung can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"Standing
Leap","desc":"The grung's long jump is up to 25 feet and its high jump is up to 15
feet, with or without a running start."}],"spellActions":
[{"name":"Spellcasting","desc":"The grung is a 9th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It
knows the following ranger spells:"},{"name":"Level 1 Spells (4
Slots)","desc":"Cure Wounds, Jump"},{"name":"Level 2 Spells (3
Slots)","desc":"Barkskin, Spike Growth"},{"name":"Level 3 Spells (2
Slots)","desc":"Plant Growth"}],"reactions":
[],"senses":"None","languages":"Grung","speedWalk":25,"speedClimb":25,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"H
adrosaurus","maxHP":19,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 7 (1d10 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"H
obgoblin
Devastator","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":16,"intSave":"+3","wisScore":13,"wisSave":"+1","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage,
or 5 (1d8 + 1) bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Arcane Advantage","desc":"Once per turn, the
hobgoblin can deal an extra 7 ((2d6)) damage to a creature it hits with a damaging
spell attack if that target is within 5 feet of an ally of the hobgoblin and that
ally isn't INCAPACITATED."},{"name":"Army Arcana","desc":"When the hobgoblin casts
a spell that causes damage or that forces other creatures to make a saving throw,
it can choose itself and any number of allies to be immune to the damage caused by
the spell and to succeed on the required saving throw."}],"spellActions":
[{"name":"Spellcasting","desc":"The hobgoblin is a 7th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Acid Splash, Fire Bolt, Ray Of Frost, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Fog Cloud, Magic Missile, Thunderwave"},
{"name":"Level 2 Spells (3 Slots)","desc":"Gust Of Wind, Melf's Acid Arrow,
Scorching Ray"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball, Fly, Lightning
Bolt"},{"name":"Level 4 Spells (1 Slots)","desc":"Ice Storm"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"H
obgoblin Iron Shadow","maxHP":32,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":16,"dexSave":"+3","conScore":15,"conSave"
:"+2","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":11,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
hobgoblin makes four attacks, each of which can be an unarmed strike or a dart
attack. It can also use Shadow Jaunt once, either before or after one of the
attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) bludgeoning damage."},{"name":"Dart","desc":"{@atk rw}
+5 to hit, range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},
{"name":"Shadow Jaunt","desc":"The hobgoblin magically teleports, along with any
equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can
see. Both the space it is leaving and its destination must be in dim light or
darkness."}],"legendaryActions":[],"specialAbilities":[{"name":"Unarmored
Defense","desc":"While the hobgoblin is wearing no armor and wielding no shield,
its AC includes its Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"The hobgoblin is a 2nd-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell
attacks). It has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Minor Illusion, Prestidigitation, True Strike"},
{"name":"Level 1 Spells (3 Slots)","desc":"Charm Person, Disguise Self, Expeditious
Retreat, Silent Image"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Goblin","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Illithilich","maxHP":135,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":16,"conSave":"+
10","intScore":20,"intSave":"+12","wisScore":14,"wisSave":"+9","chaScore":16,"chaSa
ve":"+3","damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from nonmagical attacks","damageResistances":"undefined,
undefined, undefined","conditionImmunities":"Charmed, Exhaustion, Frightened,
Paralyzed,
Poisoned","challengeRating":"22","experiencePoints":0,"alignment":"Lawful Unknown
Chaotic Evil ","standardActions":[{"name":"Paralyzing Touch","desc":"{@atk ms} +12
to hit, reach 5 ft., one creature. 10 (3d6) cold damage. The target must succeed on
a DC 18 Constitution saving throw or be PARALYZED for 1 minute. The target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"Tentacles","desc":"Melee Weapon Attack +12 to hit,
reach 5 ft., one creature. 21 (3d10 + 5) psychic damage. If the target is Large or
smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC 20 Intelligence
saving throw or be STUNNED until this grapple ends."},{"name":"Extract
Brain","desc":"Melee Weapon Attack +12 to hit,
reach 5 ft., one INCAPACITATED humanoid GRAPPLED by the lich. 55 (10d10) piercing
damage. If this damage reduces the target to 0 hit points, the lich kills the
target by extracting and devouring its brain."},{"name":"Mind Blast Recharge
5","desc":"The illithilich magically emits psychic energy in a 60-foot cone. Each
creature in that area must succeed on a DC 18 Intelligence saving throw or take 27
(5d8 + 5) psychic damage and be STUNNED for 1 minute. A creature can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[{"name":"Tentacles","desc":"The illithilich makes
one attack with its tentacles."},{"name":"Extract Brain (Costs 2
Actions)","desc":"The illithilich uses Extract Brain."},{"name":"Mind Blast (Costs
3 Actions)","desc":"The illithilich recharges its Mind Blast and uses it."},
{"name":"Cast Spell (Costs 1–3 Actions)","desc":"The illithilich uses a spell slot
to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1
legendary action per level of the spell."}],"specialAbilities":[{"name":"Legendary
Resistance (3/Day)","desc":"If the illithilich fails a saving throw, it can choose
to succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a
destroyed illithilich gains a new body in (1d10) days, regaining all its hit points
and becoming active again. The new body appears within 5 feet of the phylactery."},
{"name":"Turn Resistance","desc":"The illithilich has advantage on saving throws
against any effect that turns undead."},{"name":"Magic Resistance","desc":"The
illithilich has advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
illithilich's innate spellcasting ability is Intelligence (spell save DC 20). It
can innately cast the following spells, requiring no components."},{"name":"At-Will
Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a
Day/Each","desc":"Dominate Monster, Plane Shift (self only)"}],"reactions":
[],"senses":"Truesight 120 ft.","languages":"Deep Speech, Undercommon, Telepathy
120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":38,"isActive":0,"unitName":"I
llusionist","maxHP":38,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":16,"intSave"
:"+5","wisScore":11,"wisSave":"+2","chaScore":12,"chaSave":"+1","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +1 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Displacement (Recharges after the Illusionist Casts an Illusion Spell of
1st Level or Higher)","desc":"As a bonus action, the illusionist projects an
illusion that makes the illusionist appear to be standing in a place a few inches
from its actual location, causing any creature to have disadvantage on attack rolls
against the illusionist. The effect ends if the illusionist takes damage, it is
INCAPACITATED, or its speed becomes 0."}],"spellActions":
[{"name":"Spellcasting","desc":"The illusionist is a 7th-level spellcaster. its
spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
attacks). The illusionist has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Mage Hand, Minor
Illusion, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Color Spray*,
Disguise Self*, Mage Armor, Magic Missile"},{"name":"Level 2 Spells (3
Slots)","desc":"Invisibility*, Mirror Image*, Phantasmal Force*"},{"name":"Level 3
Spells (3 Slots)","desc":"Major Image*, Phantom Steed*"},{"name":"Level 4 Spells (1
Slots)","desc":"Phantasmal Killer*"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":152,"isActive":0,"unitName":"
Ki-rin","maxHP":152,"armorClass":20,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":16,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":19,"intSave":"+4","wisScore":20,"wisSave":"+5","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"12","experience
Points":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"The ki-rin makes three attacks: two with its hooves
and one with its horn."},{"name":"Hoof","desc":"Melee Weapon Attack +9 to hit,
reach 15 ft., one target. 10 (2d4 + 5) bludgeoning damage."},
{"name":"Horn","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14
(2d8 + 5) piercing damage."}],"legendaryActions":[{"name":"Detect","desc":"The ki-
rin makes a Wisdom (PERCEPTION) check or a Wisdom (INSIGHT) check."},
{"name":"Smite","desc":"The ki-rin makes a hoof attack or casts Sacred Flame."},
{"name":"Move","desc":"The ki-rin moves up to its half its speed without provoking
opportunity attacks."}],"specialAbilities":[{"name":"Legendary Resistance
(3/Day)","desc":"If the ki-rin fails a saving throw, it can choose to succeed
instead."},{"name":"Magic Resistance","desc":"The ki-rin has advantage on saving
throws against spells and other magical effects."},{"name":"Magic
Weapons","desc":"The ki-rin's weapon attacks are magical."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The ki-rin's innate spellcasting ability is
Charisma (spell save DC 17). The ki-rin can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Gaseous Form,
Major Image (6th-level version), Wind Walk"},{"name":"Once a Day","desc":"Create
Food And Water"}],"reactions":[],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"All, Telepathy 120
ft.","speedWalk":60,"speedFly":120,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"K
obold
Dragonshield","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":8,"intSave":-1,"wisScore":9,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None
","damageResistances":"None","conditionImmunities":"None","challengeRating":"1","ex
periencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"The kobold makes two melee attacks."},
{"name":"Spear","desc":"Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing
damage if used with two hands to make a melee attack."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dragon's Resistance","desc":"The kobold has
resistance to a type of damage based on the color of dragon that invested it with
power (choose or roll a (d10)): 1–2, acid (black); 3–4, cold (white); 5–6, fire
(red); 7–8, lightning (blue); 9–10, poison (green)."},{"name":"Heart of the
Dragon","desc":"If the kobold is FRIGHTENED or PARALYZED by an effect that allows a
saving throw, it can repeat the save at the start of its turn to end the effect on
itself and all kobolds within 30 feet of it. Any kobold that benefits from this
trait (including the dragonshield) has advantage on its next attack roll."},
{"name":"Pack Tactics","desc":"The kobold has advantage on an attack roll against a
creature if at least one of the kobold's allies is within 5 feet of the creature
and the ally isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom
(PERCEPTION) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic","speedWalk":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"K
obold Inventor","maxHP":13,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":
-1,"wisScore":7,"wisSave":-2,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."},{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft.,
one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Weapon
Invention","desc":"The kobold uses one of the following options (roll a (d8) or
choose one); the kobold can use each one no more than once per day:"},{"name":"1.
Acid","desc":"The kobold hurls a flask of Acid (vial)|phb|acid. {@atk rw} +4 to
hit, range 5/20 ft., one target. 7 (2d6) acid damage."},{"name":"2. Alchemist's
fire","desc":"The kobold throws a flask of Alchemist's Fire (flask)|phb|alchemist's
fire. {@atk rw} +4 to hit, range 5/20 ft., one target. 2 (1d4) fire damage at the
start of each of the target's turns. A creature can end this damage by using its
action to make a DC 10 Dexterity check to extinguish the flames."},{"name":"3.
Basket of Centipedes","desc":"The kobold throws a small basket into a 5-foot-square
space within 20 feet of it. A {@creature
swarm of centipedes||swarm of insects (centipedes)} with 11 hit points emerges
from the basket and rolls initiative. At the end of each of the swarm's turns,
there's a {@chance 50} chance that the swarm disperses."},{"name":"4. Green Slime
Pot","desc":"The kobold throws a clay pot full of green slime at the target, and it
breaks open on impact. {@atk rw} +4 to hit, range 5/20 ft., one target. The target
is covered in a patch of {@hazard green slime} (see chapter 5 of the Dungeon
Master's Guide). Miss: A patch of green slime covers a randomly determined 5-foot-
square section of wall or floor within 5 feet of the target."},{"name":"5. Rot Grub
Pot","desc":"The kobold throws a clay pot into a 5-foot-square space within 20 feet
of it, and it breaks open on impact. A {@creature swarm of rot grubs|vgm} (see
appendix A) emerges from the shattered pot and remains a hazard in that square."},
{"name":"6. Scorpion on a Stick","desc":"The kobold makes a melee attack with a
scorpion tied to the end of a 5-foot-long pole. Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 1 piercing damage, and the target must make a DC 9
Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half
as much damage on a successful one."},{"name":"7. Skunk in a Cage","desc":"The
kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has
a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls
initiative and, on its turn, uses its action to spray musk at a random creature
within 5 feet of it. The target must make a DC 9 Constitution saving throw. On a
failed save, the target retches and can't take actions for 1 minute. The target can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. A creature that doesn't need to breathe or is immune to poison
automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it
can't do so again until it finishes a short or long rest."},{"name":"8. Wasp Nest
in a Bag","desc":"The kobold throws a small bag into a 5-foot-square space within
20 feet of it. A {@creature swarm of wasps||swarm of insects (wasps)} with 11 hit
points emerges from the bag and rolls initiative. At the end of each of the swarm's
turns, there's a {@chance 50} chance that the swarm
disperses."}],"legendaryActions":[],"specialAbilities":[{"name":"Sunlight
Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack
rolls, as well as on Wisdom (PERCEPTION) checks that rely on sight."},{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature if
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"K
obold Scale
Sorcerer","maxHP":27,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":10,"intSave"
:0,"wisScore":9,"wisSave":-
1,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"1",
"experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Sorcery Points","desc":"The kobold has 3 sorcery
points. It regains all its spent sorcery points when it finishes a long rest. It
can spend its sorcery points on the following options:"},{"name":"Pack
Tactics","desc":"The kobold has advantage on an attack roll against a creature it
at least one of the kobold's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the kobold has disadvantage on attack rolls, as well as on Wisdom (PERCEPTION)
checks that rely on sight."}],"spellActions":[{"name":"Spellcasting","desc":"The
kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save
DC 12, +4 to hit with spell attacks). It has the following sorcerer spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mage
Hand, Mending, Poison Spray"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm
Person, Chromatic Orb, Expeditious Retreat"},{"name":"Level 2 Spells (2
Slots)","desc":"Scorching Ray"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":102,"isActive":0,"unitName":"
Korred","maxHP":102,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+2","conScore":20,"conSave"
:"+5","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"a
lignment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The
korred makes two attacks with its greatclub or hurls two rocks."},
{"name":"Greatclub","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred
is on the ground."},{"name":"Rock","desc":"{@atk rw} +9 to hit, range 60/120 ft.,
one target. 15 (2d8 + 6) bludgeoning damage, or 24 (4d8 + 6) bludgeoning damage if
the korred is on the ground."}],"legendaryActions":[],"specialAbilities":
[{"name":"Command Hair","desc":"The korred has at least one 50-foot-long rope woven
out of its hair. As a bonus action, the korred commands one such rope within 30
feet of it to move up to 20 feet and entangle a Large or smaller creature that the
korred can see. The target must succeed on a DC 13 Dexterity saving throw or become
GRAPPLED by the rope (escape DC 13). Until this grapple ends. the target is
RESTRAINED. The korred can use a bonus action to release the target, which is also
freed if the korred dies or becomes INCAPACITATED."},{"name":"Stone
Camouflage","desc":"The korred has advantage on Dexterity (Stealth) checks made to
hide in rocky terrain."},{"name":"Stone's Strength","desc":"While on the ground,
the korred deals 2 extra dice of damage with any weapon attack (included in its
attacks)."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The korred's
innate spellcasting ability is Wisdom (save DC 13). It can innately cast the
following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Commune With Nature, Meld Into Stone, Stone Shape"},{"name":"Once a
Day/Each","desc":"Conjure Elemental (as 6th-level spell; {@creature galeb duhr},
GARGOYLE, {@creature earth elemental}, or XORN only), Otto's Irresistible
Dance"}],"reactions":[],"senses":"Darkvision 120 ft., Tremorsense 120
ft.","languages":"Dwarvish, Gnomish, Sylvan, Terran,
Undercommon","speedWalk":30,"speedBurrow":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"K
raken Priest","maxHP":75,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"B
ludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Unknown Chaotic Evil ","standardActions":[{"name":"Thunderous
Touch","desc":"{@atk ms} +5 to hit, reach 5 ft., one creature. 27 (5d10) thunder
damage."},{"name":"Voice of the Kraken (Recharges after a Short or Long
Rest)","desc":"A kraken speaks through the priest with a thunderous voice audible
within 300 feet. Creatures of the priest's choice that can hear the kraken's words
(which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14
Charisma saving throw or be FRIGHTENED for 1 minute. A FRIGHTENED target can repeat
the saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"The priest can breathe air and
water."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The priest's
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It
can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Command, Create Or Destroy Water"},{"name":"Once a
Day/Each","desc":"Call Lightning, Evard's Black Tentacles"},{"name":"Thrice a
Day/Each","desc":"Control Water, Darkness, Water Breathing, Water
Walk"}],"reactions":[],"senses":"None","languages":"Any two
languages","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"L
eucrotta","maxHP":67,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":9,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
leucrotta makes two attacks: one with its bite and one with its hooves."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the
damage dice three times, instead of twice."},{"name":"Hooves","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 11 (2d6 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen
Smell","desc":"The leucrotta has advantage on Wisdom (PERCEPTION) checks that rely
on smell."},{"name":"Kicking Retreat","desc":"If the leucrotta attacks with its
hooves, it can take the Disengage action as a bonus action."},
{"name":"Mimicry","desc":"The leucrotta can mimic animal sounds and humanoid
voices. A creature that hears the sounds can tell they are imitations with a
successful DC 14 Wisdom (Insight) check."},{"name":"Rampage","desc":"When the
leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it
can take a bonus action to move up to half its speed and make an attack with its
hooves."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Gnoll","speedWalk":50,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"M
artial Arts Adept","maxHP":60,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The adept makes
three unarmed strikes or three dart attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3)
bludgeoning damage. If the target is a creature, the adept can choose one of the
following additional effects:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft.,
one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unarmored Defense","desc":"While the adept is
wearing no armor and wielding no shield, its AC includes its Wisdom
modifier."}],"spellActions":[],"reactions":[{"name":"Deflect Missile","desc":"In
response to being hit by a ranged weapon attack, the adept deflects the missile.
The damage it takes from the attack is reduced by (1d10 + 3). If the damage is
reduced to 0, the adept catches the missile if it's small enough to hold in one
hand and the adept has a hand free."}],"senses":"None","languages":"Any one
language (usually Common)","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":83,"isActive":0,"unitName":"M
aster Thief","maxHP":83,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+
2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The thief makes
three attacks with its shortsword."},{"name":"Shortsword","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},
{"name":"Light Crossbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target.
8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Action","desc":"On each of its turns, the thief can use a bonus
action to take the Dash, Disengage, or Hide action."},{"name":"Evasion","desc":"If
the thief is subjected to an effect that allows it to make a Dexterity saving throw
to take only half damage, the thief instead takes no damage if it succeeds on the
saving throw, and only half damage if it fails."},{"name":"Sneak Attack
(1/Turn)","desc":"The thief deals an extra 14 ((4d6)) damage when it hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 feet of an ally of the thief that isn't INCAPACITATED and the thief
doesn't have disadvantage on the attack roll."}],"spellActions":[],"reactions":
[{"name":"Uncanny Dodge","desc":"The thief halves the damage that it takes from an
attack that hits it. The thief must be able to see the
attacker."}],"senses":"None","languages":"Any one language (usually Common) plus
Thieves' cant","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"M
aw Demon","maxHP":33,"armorClass":13,"unitType":"fiend","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":13,"conSave":"+1","intScore":5,"intSave":-3,"wisScore":8,"wisSave":-
1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 11 (2d8 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rampage","desc":"When it reduces a creature to 0
hit points with a melee attack on its turn, the maw demon can take a bonus action
to move up to half its speed and make a bite attack."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Abyssal but
can't speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"M
eenlock","maxHP":31,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":11,"intSave"
:0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"2","experiencePoints":0,"a
lignment":"Neutral Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 7 (2d4 + 2) slashing damage, and the
target must succeed on a DC 11 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fear Aura","desc":"Any beast or humanoid that
starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom
saving throw or be FRIGHTENED until the start of the creature's next turn."},
{"name":"Light Sensitivity","desc":"While in bright light, the meenlock has
disadvantage on attack rolls, as well as on Wisdom (PERCEPTION) checks that rely on
sight."},{"name":"Shadow Teleport Recharge 5","desc":"As a bonus action, the
meenlock can teleport to an unoccupied space within 30 feet of it, provided that
both the space it's teleporting from and its destination are in dim light or
darkness. The destination need not be within line of sight."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"M
ind Flayer
Psion","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":19,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one creature. 15 (2d10 + 4) psychic damage. If the
target is Medium or smaller, it is GRAPPLED (escape DC 15) and must succeed on a DC
15 Intelligence saving throw or be STUNNED until this grapple ends."},
{"name":"Extract Brain","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one
INCAPACITATED humanoid GRAPPLED by the mind flayer. The target takes 55 (10d10)
piercing damage. If this damage reduces the target to 0 hit points, the mind flayer
kills the target by extracting and devouring its brain."},{"name":"Mind Blast
Recharge 5","desc":"The mind flayer magically emits psychic energy in a 60-foot
cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw
or take 22 (4d8 + 4) psychic damage and be STUNNED for 1 minute. A creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The mind flayer has advantage on saving throws against spells
and other magical effects."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The mind flayer is a 10th-level spellcaster. Its innate
spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell
attacks). It can innately cast the following spells, requiring no components:"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Command, Comprehend
Languages, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness,
Phantasmal Force, See Invisibility"},{"name":"Level 3 Spells (3
Slots)","desc":"Clairvoyance, Fear, Meld
Into Stone"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Stone Shape"},
{"name":"Level 5 Spells (2 Slots)","desc":"Scrying, Telekinesis"},{"name":"At-Will
Spells","desc":"Guidance, Mage Hand, Vicious Mockery, True Strike, Detect Thoughts,
Levitate"},{"name":"Once a Day/Each","desc":"Dominate Monster, Plane Shift (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep Speech,
Undercommon, Telepathy 120 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"M
indwitness","maxHP":75,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+
2","intScore":15,"intSave":"+5","wisScore":15,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"Prone","challengeRating":"5","experiencePoints":0,"alig
nment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The
mindwitness makes two attacks: one with its tentacles and one with its bite."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 16
(4d6 + 2) piercing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one creature. 20 (4d8 + 2) psychic damage. if the target is Large
or smaller, it is GRAPPLED (escape DC 13) and must succeed on a DC 13 Intelligence
saving throw or be STUNNED until this grapple ends."},{"name":"Eye
Rays","desc":"The mindwitness shoots three of the following magical eye rays at
random (reroll duplicates), choosing one to three targets it can see within 120
feet of it:"},{"name":"1. Aversion Ray","desc":"The targeted creature must make a
DC 13 Charisma saving throw. On a failed save, the target has disadvantage on
attack rolls for 1 minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"2. Fear
Ray","desc":"The targeted creature must succeed on a DC 13 Wisdom saving throw or
be FRIGHTENED for 1 minute. The target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},{"name":"3. Psychic
Ray","desc":"The target must succeed on a DC 13 Intelligence saving throw or take
27 (6d8) psychic damage."},{"name":"4. Slowing Ray","desc":"The targeted creature
must make a DC 13 Dexterity saving throw. On a failed save, the target's speed is
halved for 1 minute. In addition, the creature can't take reactions, and it can
take either an action or a bonus action on its turn but not both. The creature can
repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success."},{"name":"5. Stunning Ray","desc":"The targeted creature must
succeed on a DC 13 Constitution saving throw or be STUNNED for 1 minute. The target
can repeat the saving throw at the start of each of its turns, ending the effect on
itself on a success."},{"name":"6. Telekinetic Ray","desc":"If the target is a
creature, it must make a DC 13 Strength saving throw. On a failed save, the
mindwitness moves it up to 30 feet in any direction, and it is RESTRAINED by the
ray's telekinetic grip until the start of the mindwitness's next turn or until the
mindwitness is INCAPACITATED., If the target is an object weighing 300 pounds or
less that isn't being worn or carried, it is telekinetically moved up to 30 feet in
any direction. The mindwitness can also exert fine control on objects with this
ray, such as manipulating a simple tool or opening a door or a
container."}],"legendaryActions":[],"specialAbilities":[{"name":"Telepathic
Hub","desc":"When the mindwitness receives a telepathic message, it can
telepathically share that message with up to seven other creatures within 600 feet
of it that it can see."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Deep Speech, Undercommon, Telepathy 600
ft.","speedWalk":0,"speedFly":20,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":130,"isActive":0,"unitName":"
Morkoth","maxHP":130,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+6","conScore":14,"conSave"
:"+2","intScore":20,"intSave":"+9","wisScore":15,"wisSave":"+6","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":
{"cr":"11","lair":"12"},"experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The morkoth makes three attacks:
two with its bite and one with its tentacles or three with its bite."},
{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9
(2d6 + 2) slashing damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +6 to
hit, reach 15 ft., one target. 15 (3d8 + 2) bludgeoning damage, and the target is
GRAPPLED (escape DC 14) if it is a Large or smaller creature. Until this grapple
ends. the target is RESTRAINED and takes 15 (3d8 + 2) bludgeoning damage at the
start of each of the morkoth's turns. and the morkoth can't use its tentacles on
another target."},{"name":"Hypnosis","desc":"The morkoth projects a 30-foot cone of
magical energy. Each creature in that area must make a DC 17 Wisdom saving throw.
On a failed save, the creature is CHARMED by the morkoth for 1 minute. While
CHARMED in this way, the target tries to get as close to the morkoth as possible,
using its actions to Dash until it is within 5 feet of the morkoth. A CHARMED
target can repeat the saving throw at the end of each of its turns and whenever it
takes damage, ending the effect on itself on a success. If a creature's saving
throw is successful or the effect ends for it, the creature has advantage on saving
throws against the morkoth's Hypnosis for 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amphibious","desc":"The morkoth can breathe air and
water."}],"spellActions":[{"name":"Spellcasting","desc":"The morkoth is an 11th-
level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit
with spell attacks). The morkoth has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Acid Splash, Mage Hand, Mending,
Ray Of Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic, Identify, Shield, Witch Bolt"},{"name":"Level 2 Spells (3
Slots)","desc":"Darkness, Detect Thoughts, Shatter"},{"name":"Level 3 Spells (3
Slots)","desc":"Dispel Magic, Lightning Bolt, Sending"},{"name":"Level 4 Spells (3
Slots)","desc":"Dimension Door, Evard's Black Tentacles"},{"name":"Level 5 Spells
(3 Slots)","desc":"Geas, Scrying"},{"name":"Level 6 Spells (1 Slots)","desc":"Chain
Lightning"}],"reactions":[{"name":"Spell Reflection","desc":"If the morkoth makes a
successful saving throw against a spell, or a spell attack misses it, the morkoth
can choose another creature (including the spellcaster) it can see within 120 feet
of it. The spell targets the chosen creature instead of the morkoth. If the spell
forced a saving throw, the chosen creature makes its own save. If the spell was an
attack, the attack roll is rerolled against the chosen
creature."}],"senses":"Blindsight 30 ft., Darkvision 120
ft.","languages":"Telepathy 120 ft.","speedWalk":25,"speedSwim":50,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":105,"isActive":0,"unitName":"
Mouth of Grolantor","maxHP":105,"armorClass":14,"unitType":"giant","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":-2,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +8 to hit, reach 5 ft., one creature. 15 (3d6 + 5) piercing damage, and the
giant magically regains hit points equal to the damage dealt."},
{"name":"Fist","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18
(3d8 + 5) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mouth of Madness","desc":"The giant is immune to Confusion spells and
similar magic."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Giant","speedWalk":50,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"N
ecromancer","maxHP":66,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+7","wisScore":12,"wisSave":"+5","chaScore":11,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"undefined","conditionImmuni
ties":"None","challengeRating":"9","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Withering Touch","desc":"{@atk ms} +7 to hit, reach 5
ft., one creature. 5 (2d4) necrotic damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Grim Harvest (1/Turn)","desc":"When necromancer
kills a creature that is neither a construct nor undead with a spell of 1st level
or higher, the necromancer regains hit points equal to twice the spell's level, or
three times if it is a necromancy spell."}],"spellActions":
[{"name":"Spellcasting","desc":"The necromancer is a 12th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell
attacks). The necromancer has the following
wizard spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Chill
Touch, Dancing Lights, Mage Hand, Mending"},{"name":"Level 1 Spells (4
Slots)","desc":"False Life*, Mage Armor, Ray Of Sickness*"},{"name":"Level 2 Spells
(3 Slots)","desc":"Blindness/deafness*, Ray Of Enfeeblement*, Web"},{"name":"Level
3 Spells (3 Slots)","desc":"Animate Dead*, Bestow Curse*, Vampiric Touch*"},
{"name":"Level 4 Spells (3 Slots)","desc":"Blight*, Dimension Door, Stoneskin"},
{"name":"Level 5 Spells (2 Slots)","desc":"Bigby's Hand, Cloudkill"},{"name":"Level
6 Spells (1 Slots)","desc":"Circle Of Death*"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"N
eogi","maxHP":33,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":13,"intSave"
:"+1","wisScore":12,"wisSave":"+1","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes two attacks: one
with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6)
poison damage, and the target must succeed on a DC 12 Constitution saving throw or
become POISONED for 1 minute. A target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(2d4 + 3) slashing damage."},{"name":"Enslave (Recharges after a Short or Long
Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The
target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the
neogi for 1 day, or until the neogi dies or is more than 1 mile from the target.
The CHARMED target obeys the neogi's commands and can't take reactions, and the
neogi and the target can communicate telepathically with each other at a distance
of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving
throw, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage
on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi
to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Deep Speech,
Undercommon","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ne
ogi Hatchling","maxHP":7,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Lawful Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage plus 7 (2d6) poison
damage, and the target must succeed on a DC 10 Constitution saving throw or become
POISONED for 1 minute. A target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The hatchling has
advantage on saving throws against being CHARMED or FRIGHTENED, and magic can't put
the hatchling to sleep."},{"name":"Spider Climb","desc":"The hatchling can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"N
eogi Master","maxHP":71,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":14,"conSave":"+2","intScore":16,"intSave"
:"+3","wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+4","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"4","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Multiattack","desc":"The neogi makes two attacks: one
with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage plus 14 (4d6)
poison damage, and the target must succeed on a DC 12 Constitution saving throw or
become POISONED for 1 minute. A target can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."},
{"name":"Claws","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 8
(2d4 + 3) slashing damage."},{"name":"Enslave (Recharges after a Short or Long
Rest)","desc":"The neogi targets one creature it can see within 30 feet of it. The
target must succeed on a DC 14 Wisdom saving throw or be magically CHARMED by the
neogi for 1 day, or until the neogi dies or is more than 1 mile from the target.
The CHARMED target obeys the neogi's commands and can't take reactions, and the
neogi and the target can communicate telepathically with each other at a distance
of up to 1 mile. Whenever the CHARMED target takes damage, it can repeat the saving
throw, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mental Fortitude","desc":"The neogi has advantage
on saving throws against being CHARMED or FRIGHTENED, and magic can't put the neogi
to sleep."},{"name":"Spider Climb","desc":"The neogi can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[{"name":"Spellcasting","desc":"The neogi is a 7th-level
spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with
spell attacks). It regains its expended spell slots when it finishes a short or
long rest. It knows the following warlock spells:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Eldritch Blast (range 300 ft., +4 bonus to each damage
roll), Guidance, Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery"},
{"name":"Level 4 Spells (2 Slots)","desc":"Arms Of Hadar, Counterspell, Dimension
Door, Fear, Hold Person, Hunger Of Hadar, Invisibility, Unseen
Servant"}],"reactions":[],"senses":"Darkvision 120 ft. (penetrates magical
darkness)","languages":"Common, Deep Speech, Undercommon, Telepathy 30
ft.","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":325,"isActive":0,"unitName":"
Neothelid","maxHP":325,"armorClass":16,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":27,"strSave":"+8","dexScore":7,"dexSave":-
2,"conScore":21,"conSave":"+5","intScore":3,"intSave":"+1","wisScore":16,"wisSave":
"+8","chaScore":12,"chaSave":"+6","damageVulnerabilities":"None","damageImmunities"
:"None","damageResistances":"None","conditionImmunities":"None","challengeRating":"
13","experiencePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Tentacles","desc":"Melee Weapon Attack +13 to hit, reach 15 ft., one
target. 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psychic damage. If the target
is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or
be swallowed by the neothelid. A swallowed creature is BLINDED and RESTRAINED, it
has total cover against attacks and other effects outside the neothelid, and it
takes 35 (10d6) acid damage at the start of each of the neothelid's turns."},
{"name":"Acid Breath Recharge 5","desc":"The neothelid exhales acid in a 60-foot
cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking
35 (10d6) acid damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature
Sense","desc":"The neothelid is aware of the presence of creatures within 1 mile of
it that have an Intelligence score of 4 or higher. It knows the distance and
direction to each creature, as well as each creature's Intelligence score, but
can't sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Magic Resistance","desc":"The neothelid has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting (Psionics)","desc":"The neothelid's innate spellcasting ability is
Wisdom (spell save DC 16). It can innately cast the following spells, requiring no
components:"},{"name":"At-Will Spells","desc":"Levitate"},{"name":"Once a
Day/Each","desc":"Confusion, Feeblemind, Telekinesis"}],"reactions":
[],"senses":"Blindsight 120 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ni
lbog","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"N
one",
"damageResistances":"None","conditionImmunities":"None","challengeRating":"1","expe
riencePoints":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Fool's
Scepter","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 +
2) bludgeoning damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to hit, range
80/320 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Nilbogism","desc":"Any creature that attempts to
damage the nilbog must first succeed on a DC 12 Charisma saving throw or be CHARMED
until the end of the creature's next turn. A creature CHARMED in this way must use
its action praising the nilbog. The nilbog can't regain hit points, including
through magical healing, except through its Reversal of Fortune reaction."},
{"name":"Nimble Escape","desc":"The nilbog can take the Disengage or Hide action as
a bonus action on each of its turns."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The nilbog's innate spellcasting ability is Charisma (spell
save DC 12). It can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Mage Hand, Tasha's Hideous Laughter,
Vicious Mockery"},{"name":"Once a Day","desc":"Confusion"}],"reactions":
[{"name":"Reversal of Fortune","desc":"In response to another creature dealing
damage to the nilbog, the nilbog reduces the damage to 0 and regains (1d6) hit
points."}],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"O
rc Blade of
Ilneval","maxHP":60,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":17,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+3","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc
makes two melee attacks with its longsword or two ranged attacks with its javelins.
If Ilneval's Command is available to use, the orc can use it after these
attacks."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when
used with two hands."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack +5
to hit, reach 5 ft. or range 30/120 ft., one target. 6 (1d6 + 3) piercing
damage."},{"name":"Ilneval's Command Recharge 4","desc":"Up to three allied orcs
within 120 feet of this orc that can hear it can use their reactions to each make
one weapon attack."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see."},{"name":"Foe Smiter of
Ilneval","desc":"The orc deals an extra die of damage when it hits with a longsword
attack (included in the attack)."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"O
rc Claw of
Luthic","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc
makes two claw attacks, or four claw attacks if it has fewer than half of its hit
points remaining."},{"name":"Claw","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one target. 6 (1d8 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can
move up to its speed toward a hostile creature that it can see."}],"spellActions":
[{"name":"Spellcasting","desc":"The orc is a 5th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks).
The orc has the following cleric spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Guidance, Mending, Resistance, Thaumaturgy"},
{"name":"Level 1 Spells (4 Slots)","desc":"Bane, Cure Wounds, Guiding Bolt"},
{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Warding Bond"},{"name":"Level 3
Spells (2 Slots)","desc":"Bestow Curse, Create Food And Water"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"O
rc Hand of
Yurtrus","maxHP":30,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Touch of the White
Hand","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 9 (2d8)
necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Aggressive","desc":"As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see."}],"spellActions":
[{"name":"Spellcasting","desc":"The orc is a 4th-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It
requires no verbal components to cast its spells. The orc has the following cleric
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Guidance,
Mending, Resistance, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Bane,
Detect Magic, Inflict Wounds, Protection From Evil And Good"},{"name":"Level 2
Spells (3 Slots)","desc":"Blindness/deafness, Silence"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands Common and Orc but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"O
rc Nurtured One of Yurtrus","maxHP":30,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":16,"conSave":"+3","intScore":7,"intSave":-
2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage plus 2 (1d4)
necrotic damage."},{"name":"Corrupted Vengeance","desc":"The orc reduces itself to
0 hit points, triggering its Corrupted Carrier trait."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the orc can
move up to its speed toward a hostile creature that it can see."},
{"name":"Corrupted Carrier","desc":"When the orc is reduced to 0 hit points, it
explodes, and any creature within 10 feet of it must make a DC 13 Constitution
saving throw. On a failed save, the creature takes 14 (4d6) poison damage and
becomes POISONED. On a success, the creature takes half as much damage and isn't
POISONED. A creature POISONED by this effect can repeat the save at the end of each
of its turn, ending the effect on itself on a success. While POISONED by this
effect, a creature can't regain hit points."},{"name":"Nurtured One of
Yurtrus","desc":"The orc has advantage on saving throws against poison and
disease."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"O
rc Red Fang of
Shargaas","maxHP":52,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":15,"conSave":"+
2","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The orc makes
two scimitar or dart attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 13 (3d6 + 3) slashing damage."},
{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 10 (3d4 +
3) piercing damage."},{"name":"Veil of Shargaas (Recharges after a Short or Long
Rest)","desc":"The orc casts Darkness without any components. Wisdom is its
spellcasting ability."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of its turns, the orc can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Hand of Shargaas","desc":"The orc deals
2 extra dice of damage when it hits a target with a weapon attack (included in its
attacks)."},{"name":"Shargaas's Sight","desc":"Magical darkness doesn't impede the
orc's darkvision."},{"name":"Slayer","desc":"In the first round of a combat, the
orc has advantage on attack rolls against any creature that hasn't taken a turn
yet. If the orc hits a creature that round who was {@quickref
Surprise|PHB|3|0|surprised}, the hit is automatically a critical
hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"O
x","maxHP":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the ox moves at least 20 feet straight toward a target and then hits it with a gore
attack on the same turn, the target takes an extra 7 (2d6) piercing damage."},
{"name":"Beast of Burden","desc":"The oxen is considered to be a Huge animal for
the purposes of determining its carrying capacity."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":30,"isActive":0,"unitName":"Q
uetzalcoatlus","maxHP":30,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":15,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4
to hit, reach 10 ft., one creature. 12 (3d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dive
Attack","desc":"If the quetzalcoatlus is flying and dives at least 30 feet toward a
target and then hits with a bite attack, the attack deals an extra 10 ((3d6))
damage to the target."},{"name":"Flyby","desc":"The quetzalcoatlus doesn't provoke
an opportunity attack when it flies out of an enemy's reach."}],"spellActions":
[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":80,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"Q
uickling","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":23,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":10,"intSave"
:0,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The quickling
makes three dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +8 to hit, reach 5 ft. or range 20/60 ft., one target. 8 (1d4 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blurred
Movement","desc":"Attack rolls against the quickling have disadvantage unless the
quickling is INCAPACITATED or RESTRAINED."},{"name":"Evasion","desc":"If the
quickling is subjected to an effect that allows it to make a Dexterity saving throw
to take only half damage, it instead takes no damage if it succeeds on the saving
throw, and only half damage if it fails."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Sylvan","speedWalk":120,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"R
ed Guard Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"R
edcap","maxHP":45,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":18,"conSave"
:"+4","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave"
:-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The redcap
makes three attacks with its wicked sickle."},{"name":"Wicked Sickle","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage."},
{"name":"Ironbound Pursuit","desc":"The redcap moves up to its speed to a creature
it can see and kicks with its iron boots. The target must succeed on a DC 14
Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked
PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Iron
Boots","desc":"While moving, the redcap has disadvantage on Dexterity (STEALTH)
checks."},{"name":"Outsize Strength","desc":"While grappling, the redcap is
considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage
on its attack rolls."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Sylvan","speedWalk":25,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"R
othé","maxHP":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the rothé moves at least 20 feet straight toward a target and then hits it with a
gore attack on the same turn, the target takes an extra 7 (2d6) piercing
damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 30
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
ea Spawn","maxHP":32,"armorClass":11,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The sea spawn
makes three attacks: two unarmed strikes and one with its Piscine Anatomy."},
{"name":"Unarmed Strike","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Piscine Anatomy","desc":"The sea
spawn has one or more of the following attack options, provided it has the
appropriate anatomy:"},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Poison
Quills","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 3 (1d6)
poison damage, and the target must succeed on a DC 12 Constitution saving throw or
be POISONED for 1 minute. The target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."},
{"name":"Tentacle","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one target.
5 (1d6 + 2) bludgeoning damage, and the target is GRAPPLED (escape DC 12) if it is
a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this
tentacle on another target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Limited Amphibiousness","desc":"The sea spawn can breathe air and water,
but needs to be submerged in the sea at least once a day for 1 minute to avoid
suffocating."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands Aquan and Common but can't
speak","speedWalk":20,"speedSwim":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
hadow Mastiff","maxHP":33,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning,
Piercing, Slashing from nonmagical attacks while in dim light or
darkness","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Neutral Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 10 (2d6 + 3) piercing damage. If the
target is a creature, it must succeed on a DC 13 Strength saving throw or be
knocked PRONE."}],"legendaryActions":[],"specialAbilities":[{"name":"Ethereal
Awareness","desc":"The shadow mastiff can see ethereal creatures and objects."},
{"name":"Keen Hearing and Smell","desc":"The shadow mastiff has advantage on Wisdom
(PERCEPTION) checks that rely on hearing or smell."},{"name":"Shadow
Blend","desc":"While in dim light or darkness, the shadow mastiff can use a bonus
action to become INVISIBLE, along with anything it is wearing or carrying. The
invisibility lasts until the shadow mastiff uses a bonus action to end it or until
the shadow mastiff attacks, is in bright light, or is INCAPACITATED."},
{"name":"Sunlight Weakness","desc":"While in bright light created by sunlight, the
shadow mastiff has disadvantage on attack rolls, ability checks, and saving
throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Shoosuva","maxHP":110,"armorClass":14,"unitType":"fiend","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+4","conScore":17,"conSave"
:"+6","intScore":7,"intSave":-
2,"wisScore":14,"wisSave":"+5","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The shoosuva makes two attacks:
one with its bite and one with its tail stinger."},{"name":"Bite","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 26 (4d10 + 4) piercing damage."},
{"name":"Tail Stinger","desc":"Melee Weapon Attack +7 to hit, reach 15 ft., one
creature. 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14
Constitution saving throw or become POISONED. While POISONED, the target is also
PARALYZED. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Rampage","desc":"When it reduces a creature to 0
hit points with a melee attack on its turn, the shoosuva can take a bonus action to
move up to half its speed and make a bite attack."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Gnoll, Telepathy 120
ft.","speedWalk":40,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"S
lithering Tracker","maxHP":32,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":19,"dexSave":"+4","conScore":15,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"undefined,
undefined","damageImmunities":"None","damageResistances":"Bludgeoning, Piercing,
Slashing from nonmagical attacks","conditionImmunities":"Blinded, Deafened,
Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained,
Unconscious","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 8 (1d10 + 3) bludgeoning damage."},{"name":"Life
Leech","desc":"One Large or smaller creature that the slithering tracker can see
within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be GRAPPLED
(escape DC 13). Until this grapple ends, the target is RESTRAINED and unable to
breathe unless it can breathe water. In addition, the GRAPPLED target takes 16
(3d10) necrotic damage at the start of each of its turns. The slithering tracker
can grapple only one target at a time."}],"legendaryActions":[],"specialAbilities":
[{"name":"Ambusher","desc":"In the first round of a combat, the slithering tracker
has advantage on attack rolls against any creature it {@quickref Surprise|PHB|3|0|
surprised}."},{"name":"Damage Transfer","desc":"While grappling a creature, the
slithering tracker takes only haIf the damage dealt to it, and the creature it is
grappling takes the other half."},{"name":"False Appearance","desc":"While the
slithering tracker remains motionless, it is indistinguishable from a puddle,
unless an observer succeeds on a DC 18 Intelligence (Investigation) check."},
{"name":"Keen Tracker","desc":"The slithering tracker has advantage on Wisdom
checks to track prey."},{"name":"Liquid Form","desc":"The slithering tracker can
enter an enemy's space and stop there. It can also move through a space as narrow
as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The slithering
tracker can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."},{"name":"Watery Stealth","desc":"While
underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made
to hide, and it can take the Hide action as a bonus action."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 120 ft.","languages":"Understands languages
it knew in its previous form but can't
speak","speedWalk":30,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
pawn of Kyuss","maxHP":76,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":5,"intSave":-3,"wisScore":7,"wisSave":"+1","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The spawn of Kyuss makes two
attacks with its claws and uses Burrowing Worm."},{"name":"Burrowing
Worm","desc":"A worm launches from the spawn of Kyuss at one humanoid that the
spawn can see within 10 feet of it. The worm latches onto the target's skin unless
the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead
with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot.
While on the target's skin, the worm can be killed by normal means or scraped off
using an action (the spawn can use this action to launch a scraped-off worm at a
humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under
the target's skin at the end of the target's next turn, dealing 1 piercing damage
to it. At the end of each of its turns thereafter, the target takes 7 (2d6)
necrotic damage per worm infesting it (maximum of (10d6)). A worm-infested target
dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss.
If a worm-infested creature is targeted by an effect that cures disease or removes
a curse, all the worms infesting it wither away."},{"name":"Claw","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage plus
7 (2d6) necrotic damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The spawn of Kyuss regains 10 hit points at the
start of its turn if it has at least 1 hit point and isn't in sunlight or a body of
running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't
function at the start of the spawn's next turn. The spawn is destroyed only if it
starts its turn with 0 hit points and doesn't regenerate."},
{"name":"Worms","desc":"If the spawn of Kyuss is targeted by an effect that cures
disease or removes a curse, all the worms infesting it wither away, and it loses
its Burrowing Worm action."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":76,"isActive":0,"unitName":"S
tegosaurus","maxHP":76,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":9,"dexSave":-
1,"conScore":17,"conSave":"+3","intScore":2,"intSave":-
4,"wisScore":11,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Tail","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 26 (6d6 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":15,"isActive":0,"unitName":"S
tench Kow","maxHP":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined,
undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":
0,"alignment":"Unaligned ","standardActions":[{"name":"Gore","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Charge","desc":"If
the kow moves at least 20 feet straight toward a target and then hits it with a
gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage."},
{"name":"Stench","desc":"Any creature other than a stench kow that starts its turn
within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw
or be POISONED until the start of the creature's next turn. On a successful saving
throw, the creature is immune to the stench of all stench kows for 1
hour."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Stone Giant
Dreamwalker","maxHP":161,"armorClass":18,"unitType":"giant","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":14,"dexSave":"+6","conScore":21,"conSave"
:"+9","intScore":10,"intSave":0,"wisScore":8,"wisSave":"+3","chaScore":12,"chaSave"
:"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"10","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"The giant makes two
attacks with its greatclub."},{"name":"Greatclub","desc":"Melee Weapon Attack +10
to hit, reach 15 ft., one target. 19 (3d8 + 6) bludgeoning damage."},
{"name":"Petrifying Touch","desc":"The giant touches one Medium or smaller creature
within 10 feet of it that is CHARMED by it. The target must make a DC 17
Constitution saving throw. On a failed save, the target becomes PETRIFIED, and the
giant can adhere the target to its stony body. Greater Restoration spells and other
magic that can undo petrification have no effect on a PETRIFIED creature on the
giant unless the giant is dead, in which case the magic works normally, freeing the
PETRIFIED creature as well as ending the PETRIFIED condition on it."},
{"name":"Rock","desc":"{@atk rw} +10 to hit, range 60/240 ft., one target. 28 (4d10
+ 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17
Strength saving throw or be knocked PRONE."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dreamwalker's Charm","desc":"An enemy that starts
its turn within 30 feet of the giant must make a DC 13 Charisma saving throw,
provided that the giant isn't INCAPACITATED. On a failed save, the creature is
CHARMED by the giant. A creature CHARMED in this way can repeat the saving throw at
the end of each of its turns, ending the effect on itself on a success. Once it
succeeds on the saving throw, the creature is immune to this giant's Dreamwalker's
Charm for 24 hours."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Giant","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":230,"isActive":0,"unitName":"
Storm Giant Quintessent","maxHP":230,"unitType":"giant","unitSize":"Huge
","strScore":29,"strSave":"+14","dexScore":14,"dexSave":"+2","conScore":20,"conSave
":"+10","intScore":17,"intSave":"+3","wisScore":20,"wisSave":"+10","chaScore":19,"c
haSave":"+9","damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical
attacks","conditionImmunities":"None","challengeRating":"16","experiencePoints":0,"
alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
giant makes two Lightning Sword attacks or uses Wind Javelin twice."},
{"name":"Lightning Sword","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 40 (9d6 + 9) lightning damage."},{"name":"Windjavelin","desc":"The giant
coalesces wind into a javelin-like form and hurls it at a creature it can see
within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6 +
9) piercing damage to the target, striking unerringly. The javelin disappears after
it hits."}],"legendaryActions":[{"name":"Gust","desc":"The giant targets a creature
it can see within 60 feet of it and creates a magical gust of wind around it. The
target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in
any horizontal direction the giant chooses."},{"name":"Thunderbolt (2
Actions)","desc":"The giant hurls a thunderbolt at a creature it can see within 600
feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10)
thunder damage on a failed save, or half as much damage on a successful one."},
{"name":"One with the Storm (3 Actions)","desc":"The giant vanishes, dispersing
itself into the storm surrounding its lair. The giant can end this effect at the
start of any of its turns, becoming a giant once more and appearing in any location
it chooses within its lair. While dispersed, the giant can't take any actions other
than lair actions, and it can't be targeted by attacks, spells, or other effects.
The giant can't use this ability outside its lair, nor can it use this ability if
another creature is using a Control Weather spell or similar magic to quell the
storm."}],"specialAbilities":[{"name":"Amphibious","desc":"The giant can breathe
air and water."}],"spellActions":[],"reactions":[],"senses":"Truesight 60
ft.","languages":"Common,
Giant","speedWalk":50,"speedFly":50,"speedSwim":50,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"S
warm of Cranium Rats","maxHP":36,"unitType":"beast","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":15,"intSave":"+
2","wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"+2","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"undefined, undefined,
undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed,
Petrified, Prone, Restrained,
Stunned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +5 to hit, reach 0
ft., one target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Illumination","desc":"As a bonus action, the swarm
can shed dim light from its brains in a 5-foot radius, increase the illumination to
bright light in a 5 to 20-foot radius (and dim light for an additional number of
feet equal to the chosen radius), or extinguish the light."},
{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny rat. The
swarm can't regain hit points or gain temporary hit points."},{"name":"Telepathic
Shroud","desc":"The swarm is immune to any effect that would sense its emotions or
read its thoughts. as well as to all divination spells."}],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The swarm's innate spellcasting
ability is Intelligence (spell save DC 13). As long as it has more than half of its
hit points, it can innately cast the following spells, requiring no components:"},
{"name":"At-Will Spells","desc":"Command, Comprehend Languages, Detect Thoughts"},
{"name":"Once a Day/Each","desc":"Confusion, Dominate Monster"}],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Telepathy 30
ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Rot Grubs","maxHP":22,"unitType":"beast","unitSize":"Medium
","strScore":2,"strSave":-4,"dexScore":7,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":1,"intSave":-5,"wisScore":2,"wisSave":-
4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined","conditionImmunities":"Charmed, Frightened, Grappled, Paralyzed,
Petrified, Prone,
Restrained","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +0 to hit, reach 0
ft., one creature in the swarm's space. The target is infested by (1d4) rot grubs.
At the start of each of the target's turns, the target takes (1d6) piercing damage
per rot grub infesting it. Applying fire to the bite wound before the end of the
target's next turn deals 1 fire damage to the target and kills these rot grubs.
After this time, these rot grubs are too far under the skin to be burned. If a
target infested by rot grubs ends its turn with 0 hit points, it dies as the rot
grubs burrow into its heart and kill it. Any effect that cures disease kills all
rot grubs infesting the target."}],"legendaryActions":[],"specialAbilities":
[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny maggot.
The swarm can't regain hit points or gain temporary hit points."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":5,"speedClimb":5,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"S
washbuckler","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Unknown Chaotic Good Unknown Evil ","standardActions":
[{"name":"Multiattack","desc":"The swashbuckler makes three attacks: one with a
dagger and two with its rapier."},{"name":"Dagger","desc":"Melee or Ranged Weapon
Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing
damage."},{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
target. 8 (1d8 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Lightfooted","desc":"The swashbuckler can take the Dash or Disengage
action as a bonus action on each of its turns."},{"name":"Suave
Defense","desc":"While the swashbuckler is wearing light or no armor and wielding
no shield, its AC includes its Charisma modifier."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"T
anarukk","maxHP":95,"armorClass":14,"unitType":"fiend","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+5","intScore":9,"intSave":-1,"wisScore":9,"wisSave":-1,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,
"alignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"The
tanarukk makes two attacks: one with its bite and one with its greatsword."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Greatsword","desc":"Melee Weapon Attack +7 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Aggressive","desc":"As a bonus action, the tanarukk
can move up to its speed toward a hostile creature that it can see."},
{"name":"Magic Resistance","desc":"The tanarukk has advantage on saving throws
against spells and other magical effects."}],"spellActions":[],"reactions":
[{"name":"Unbridled Fury","desc":"In response to being hit by a melee attack, the
tanarukk can make one melee weapon attack with advantage against the
attacker."}],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
horny","maxHP":27,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":2,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Bite","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 8 (2d6 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant
Camouflage","desc":"The thorny has advantage on Dexterity (STEALTH) checks it makes
in any terrain with ample obscuring plant life."},
{"name":"Regeneration","desc":"The thorny regains 5 hit points at the start of its
turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at
the start of the thorny's next turn. The thorny dies only if it starts its turn
with 0 hit points and doesn't regenerate."},{"name":"Thorny Body","desc":"At the
start of its turn, the thorny deals 2 (1d4) piercing damage to any creature
grappling it."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"T
lincalli","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":8,"intSave":-
1,"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The tlincalli
makes two attacks: one with its longsword or spiked chain, and one with its
sting."},{"name":"Longsword","desc":"Melee Weapon Attack +6 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used
with two hands."},{"name":"Spiked Chain","desc":"Melee Weapon Attack +6 to hit,
reach 10 ft., one target. 6 (1d6 + 3) piercing damage, and the target is GRAPPLED
(escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the
target is RESTRAINED, and the tlincalli can't use the spiked chain against another
target."},{"name":"Sting","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one
creature. 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target
must succeed on a DC 14 Constitution saving throw or be POISONED for 1 minute. If
it fails the saving throw by 5 or more, the target is also PARALYZED while
POISONED. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Tlincalli","speedWalk":40,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"T
ransmuter","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"5","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning
damage if used with two hands."}],"legendaryActions":[],"specialAbilities":
[{"name":"Transmuter's Stone","desc":"The transmuter carries a magic stone it
crafted that grants its bearer one of the following effects:"}],"spellActions":
[{"name":"Spellcasting","desc":"The transmuter is a 9th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell
attacks). The transmuter has the following wizard spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Light, Mending, Prestidigitation, Ray Of
Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Chromatic Orb, Expeditious
Retreat*, Mage Armor"},{"name":"Level 2 Spells (3 Slots)","desc":"Alter Self*, Hold
Person, Knock*"},{"name":"Level 3 Spells (3 Slots)","desc":"Blink*, Fireball,
Slow*"},{"name":"Level 4 Spells (3 Slots)","desc":"Polymorph*, Stoneskin"},
{"name":"Level 5 Spells (1 Slots)","desc":"Telekinesis*"}],"reactions":
[],"senses":"None","languages":"Any four languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"T
rapper","maxHP":85,"armorClass":13,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":17,"conSave":"+
3","intScore":2,"intSave":-4,"wisScore":13,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Smother","desc":"One Large or smaller
creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving
throw or be GRAPPLED (escape DC 14). Until the grapple ends, the target takes 17
(4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its
turns. While GRAPPLED in this way, the target is RESTRAINED, BLINDED, and at risk
of suffocating. The trapper can smother only one creature at a
time."}],"legendaryActions":[],"specialAbilities":[{"name":"False
Appearance","desc":"While the trapper is attached to a ceiling, floor, or wall and
remains motionless, it is almost indistinguishable from an ordinary section of
ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20
Intelligence (Investigation) or Intelligence (Nature) check can discern its
presence."},{"name":"Spider Climb","desc":"The trapper can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30 ft., Darkvision
60 ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":127,"isActive":0,"unitName":"
Ulitharid","maxHP":127,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":21,"intSave":"+9","wisScore":19,"wisSave":"+8","chaScore":21,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Lawful Evil ","standardActions":[{"name":"Tentacles","desc":"Melee
Weapon Attack +9 to hit, reach 10 ft., one creature. 27 (4d10 + 5) psychic damage.
If the target is Large or smaller, it is GRAPPLED (escape DC 14) and must succeed
on a DC 17 Intelligence saving throw or be STUNNED until this grapple ends."},
{"name":"Extract Brain","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
INCAPACITATED humanoid GRAPPLED by the ulitharid. 55 (10d10) piercing
damage. If this damage reduces the target to 0 hit points, the ulitharid kills the
target by extracting and devouring its brain."},{"name":"Mind Blast Recharge
5","desc":"The ulitharid magically emits psychic energy in a 60-foot cone. Each
creature in that area must succeed on a DC 17 Intelligence saving throw or take 31
(4d12 + 5) psychic damage and be STUNNED for 1 minute. A target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Creature
Sense","desc":"The ulitharid is aware of the presence of creatures within 2 miles
of it that have an Intelligence score of 4 or higher. It knows the distance and
direction to each creature, as well as each creature's intelligence score, but
can't sense anything else about it. A creature protected by a Mind Blank spell, a
Nondetection spell, or similar magic can't be perceived in this manner."},
{"name":"Magic Resistance","desc":"The ulitharid has advantage on saving throws
against spells and other magical effects."},{"name":"Psionic Hub","desc":"If an
elder brain establishes a psychic link with the ulitharid, the elder brain can form
a psychic link with any other creature the ulitharid can detect using its Creature
Sense. Any such link ends if the creature falls outside the telepathy ranges of
both the ulitharid and the elder brain. The ulitharid can maintain its psychic link
with the elder brain regardless of the distance between them, so long as they are
both on the same plane of existence. If the ulitharid is more than 5 miles away
from the elder brain, it can end the psychic link at any time (no action
required)."}],"spellActions":[{"name":"Innate Spellcasting (Psionics)","desc":"The
ulitharid's innate spellcasting ability is Intelligence (spell save DC 17). It can
innately cast the following spells, requiring no components:"},{"name":"At-Will
Spells","desc":"Detect Thoughts, Levitate"},{"name":"Once a
Day/Each","desc":"Confusion, Dominate Monster, Eyebite, Feeblemind, Mass
Suggestion, Plane Shift (self only), Project Image, Scrying,
Telekinesis"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Deep
Speech, Undercommon, Telepathy 2 miles","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":13,"isActive":0,"unitName":"V
argouille","maxHP":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":14,"conSave":"+2","intScore":4,"intSave":
-3,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"1","experiencePoints
":0,"alignment":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage plus
10 (3d6) poison damage."},{"name":"Kiss","desc":"The vargouille kisses one
INCAPACITATED humanoid within 5 feet of it. The target must succeed on a DC 12
Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma
after each hour, as its head takes on fiendish aspects. The curse doesn't advance
while the target is in sunlight or the area of a Daylight spell; don't count that
time. When the cursed target's Charisma becomes 2, it dies, and its head tears from
its body and becomes a new vargouille. Casting Remove Curse, Greater Restoration,
or a similar spell on the target before the transformation is complete can end the
curse. Doing so undoes the changes made to the target by the curse."},
{"name":"Stunning Shriek","desc":"The vargouille shrieks. Each humanoid and beast
within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom
saving throw or be FRIGHTENED until the end of the vargouille's next turn. While
FRIGHTENED in this way, a target is STUNNED. If a target's saving throw is
successful or the effect ends for it, the target is immune to the Stunning Shriek
of all vargouilles for 1 hour."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Abyssal, Infernal, And any languages it knew before
becoming a vargouille but can't speak","speedWalk":5,"speedFly":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ve
gepygmy","maxHP":9,"armorClass":13,"unitType":"Humanoid","unitSize":"Small
","strScore":7,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":6,"intSave":
-2,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":
0,"alignment":"Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Plant
Camouflage","desc":"The vegepygmy has advantage on Dexterity (STEALTH) checks it
makes in any terrain with ample obscuring plant life."},
{"name":"Regeneration","desc":"The vegepygmy regains 3 hit points at the start of
its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function
at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its
turn with 0 hit points and doesn't regenerate."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Vegepygmy","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"V
egepygmy Chief","maxHP":33,"armorClass":14,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":7,"intSave":-
2,"wisScore":12,"wisSave":"+1","chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The
vegepygmy makes two attacks with its claws or two melee attacks with its spear."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack
+4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d6 + 2) piercing damage,
or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack."},
{"name":"Spores (1/Day)","desc":"A 15-foot-radius cloud of toxic spores extends out
from the vegepygmy. The spores spread around corners. Each creature in that area
that isn't a plant must succeed on a DC 12 Constitution saving throw or be
POISONED. While POISONED in this way, a target takes 9 (2d8) poison damage at the
start of each of its turns. A target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Plant Camouflage","desc":"The vegepygmy has
advantage on Dexterity (STEALTH) checks it makes in any terrain with ample
obscuring plant life."},{"name":"Regeneration","desc":"The vegepygmy regains 5 hit
points at the start of its turn. If it takes cold, fire, or necrotic damage, this
trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy
dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Vegepygmy","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"V
elociraptor","maxHP":10,"armorClass":13,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":4,"intSave":
-3,"wisScore":12,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The
velociraptor makes two attacks: one with its bite and one with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5
(1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Pack Tactics","desc":"The velociraptor has
advantage on an attack roll against a creature if at least one of the
velociraptor's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
War Priest","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
6","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+7","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The priest makes
two melee attacks."},{"name":"Maul","desc":"Melee Weapon Attack +7 to hit,
reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"The priest
is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15,
+7 to hit with spell attacks). It has the following cleric spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame,
Spare The Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Divine Favor, Guiding
Bolt, Healing Word, Shield Of Faith"},{"name":"Level 2 Spells (3
Slots)","desc":"Lesser Restoration, Magic Weapon, Prayer Of Healing, Silence,
Spiritual Weapon"},{"name":"Level 3 Spells (3 Slots)","desc":"Beacon Of Hope,
Crusader's Mantle, Dispel Magic, Revivify, Spirit Guardians, Water Walk"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Freedom Of Movement,
Guardian Of Faith, Stoneskin"},{"name":"Level 5 Spells (1 Slots)","desc":"Flame
Strike, Mass Cure Wounds, Hold Monster"}],"reactions":[{"name":"Guided Strike
(Recharges after a Short or Long Rest)","desc":"The priest grants a +10 bonus to an
attack roll made by itself or another creature within 30 feet of it. The priest can
make this choice after the roll is made but before it hits or
misses."}],"senses":"None","languages":"Any two
languages","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"W
arlock of the Archfey","maxHP":49,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":11,"conSave":0,"intScore":11,"intSave":0,
"wisScore":12,"wisSave":"+3","chaScore":18,"chaSave":"+6","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"C
harmed","challengeRating":"4","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is
Charisma. It can innately cast the following spells (spell save DC 15), requiring
no material components:"},{"name":"At-Will Spells","desc":"Disguise Self, Mage
Armor (self only), Silent Image, Speak With Animals"},{"name":"Once a
Day","desc":"Conjure Fey"}],"reactions":[{"name":"Misty Escape (Recharges after a
Short or Long Rest)","desc":"In response to taking damage, the warlock turns
INVISIBLE and teleports up to 60 feet to an unoccupied space it can see. It remains
INVISIBLE until the start of its next turn or until it attacks, makes a damage
roll, or casts a spell."}],"senses":"None","languages":"Any two languages (usually
Sylvan)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"W
arlock of the Fiend","maxHP":78,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"Slashing from nonmagical attacks not made with silvered
weapons","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"a
lignment":"Unknown ","standardActions":[{"name":"Mace","desc":"Melee Weapon Attack
+3 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage plus 10 (3d6) fire
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark One's Own Luck
(Recharges after a Short or Long Rest)","desc":"When the warlock makes an ability
check or saving throw, it can add a (d10) to the roll. It can do this after the
roll is made but before any of the roll's effects occur."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"The warlock's innate spellcasting ability is
Charisma. It can innately cast the following spells (spell save DC 15), requiring
no material components:"},{"name":"At-Will Spells","desc":"Alter Self, False Life,
Levitate (self only), Mage Armor (self only), Silent Image"},{"name":"Once a
Day/Each","desc":"Feeblemind, Finger Of Death, Plane Shift"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Any two languages (usually Abyssal or
Infernal)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"W
arlock of the Great Old One","maxHP":91,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":15,"conSave":"+2","intScore":12,"intSave"
:"+1","wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+7","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"undefined","conditionImm
unities":"None","challengeRating":"6","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Whispering
Aura","desc":"At the start of each of the warlock's turns, each creature of its
choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10
(3d6) psychic damage, provided that the warlock isn't
INCAPACITATED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The
warlock's innate spellcasting ability is Charisma. It can innately cast the
following spells (spell save DC 15), requiring no material components:"},
{"name":"At-Will Spells","desc":"Detect Magic, Jump, Levitate, Mage Armor (self
only), Speak With Dead"},{"name":"Once a Day/Each","desc":"Arcane Gate, True
Seeing"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Any two
languages, Telepathy 30 ft.","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":229,"isActive":0,"unitName":"
Warlord","maxHP":229,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":16,"dexSave":"+7","conScore":18,"conSave"
:"+8","intScore":12,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"12","experiencePoints":0
,"alignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The
warlord makes two weapon attacks."},{"name":"Greatsword","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) slashing damage."},
{"name":"Shortbow","desc":"{@atk rw} +7 to hit, range 80/320 ft., one target. 6
(1d6 + 3) piercing damage."}],"legendaryActions":[{"name":"Weapon
Attack","desc":"The warlord makes a weapon attack."},{"name":"Command
Ally","desc":"The warlord targets one ally it can see within 30 feet of it. if the
target can see and hear the warlord, the target can make one weapon attack as a
reaction and gains advantage on the attack roll."},{"name":"Frighten Foe (Costs 2
Actions)","desc":"The warlord targets one enemy it can see within 30 feet of it. If
the target can see and hear it, the target must succeed on a DC 16 Wisdom saving
throw or be FRIGHTENED until the end of warlord's next turn."}],"specialAbilities":
[{"name":"Indomitable (3/Day)","desc":"The warlord can reroll a saving throw it
fails. It must use the new roll."},{"name":"Survivor","desc":"The warlord regains
10 hit points at the start of its turn if it has at least 1 hit point but fewer hit
points than half its hit point maximum."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Any two languages","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"W
hite Guard
Drake","maxHP":52,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Multiattack","desc":"The drake
attacks twice, once with its bite and once with its tail."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7
(1d8 + 3) piercing damage."},{"name":"Tail","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands Draconic but can't speak
it","speedWalk":30,"speedClimb":30,"speedBurrow":20,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"W
ood Woad","maxHP":75,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":12,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave"
:-
1,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined, undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"Lawful Neutral
","standardActions":[{"name":"Multiattack","desc":"The wood woad makes two attacks
with its club."},{"name":"Club","desc":"Melee Weapon Attack +7 to hit, reach 5 ft.,
one target. 14 (4d4 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Magic Club","desc":"In
the wood woad's hand, its club is magical and deals 7 (3d4) extra damage (included
in its attacks)."},{"name":"Plant Camouflage","desc":"The wood woad has advantage
on Dexterity (STEALTH) checks it makes in any terrain with ample obscuring plant
life."},{"name":"Regeneration","desc":"The wood woad regains 10 hit points at the
start of its turn if it is in contact with the ground. If the wood woad takes fire
damage, this trait doesn't function at the start of the wood woad's next turn. The
wood woad dies only if it starts its turn with 0 hit points and doesn't
regenerate."},{"name":"Tree Stride","desc":"Once on each of its turns, the wood
woad can use 10 feet of its movement to step magically into one living tree within
5 feet of it and emerge from a second living tree within 60 feet of it that it can
see, appearing in an unoccupied space within 5 feet of the second tree. Both trees
must be Large or bigger."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Sylvan","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xv
art","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":8,"intSave":-
1,"wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Low
Cunning","desc":"The xvart can take the Disengage action as a bonus action on each
of its turns."},{"name":"Overbearing Pack","desc":"The xvart has advantage on
Strength (Athletics) checks to shove a creature if at least one of the xvart's
allies is within 5 feet of the target and the ally isn't INCAPACITATED."},
{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary bats
and rats, as well as giant bats and giant rats."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Abyssal","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Xv
art Speaker","maxHP":7,"armorClass":13,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":13,"intSave":"+
1","wisScore":7,"wisSave":-2,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Chaotic Evil ","standardActions":[{"name":"Shortsword","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4 (1d4 +
2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Low
Cunning","desc":"The xvart can take the Disengage action as a bonus action on each
of its turns."},{"name":"Overbearing Pack","desc":"The xvart has advantage on
Strength (Athletics) checks to shove a creature if at least one of the xvart's
allies is within 5 feet of the target and the ally isn't INCAPACITATED."},
{"name":"Raxivort's Tongue","desc":"The xvart can communicate with ordinary bats
and rats, as well as giant bats and giant rats."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Abyssal and one additional language
(usually Common or Goblin)","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"X
vart Warlock of Raxivort","maxHP":22,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":8,"intSave":
-
1,"wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"+1","damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Low Cunning","desc":"The xvart can take the
Disengage action as a bonus action on each of its turns."},{"name":"Overbearing
Pack","desc":"The xvart has advantage on Strength (Athletics) checks to shove a
creature if at least one of the xvart's allies is within 5 feet of the target and
the ally isn't INCAPACITATED."},{"name":"Raxivort's Tongue","desc":"The xvart can
communicate with ordinary bats and rats, as well as giant bats and giant
rats."}],"spellActions":[{"name":"Innate Spellcasting","desc":"The xvart's innate
spellcasting ability is Charisma. it can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Detect Magic,
Mage Armor (self only)"}],"reactions":[],"senses":"Darkvision 30
ft.","languages":"Abyssal","speedWalk":30,"spellList":[],"dataSlug":"VGM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":51,"isActive":0,"unitName":"Y
eth Hound","maxHP":51,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":17,"dexSave":"+3","conScore":16,"conSave"
:"+3","intScore":5,"intSave":-
3,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks not made with silvered
weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"4","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6 to hit, reach 5
ft., one target. 11 (2d6 + 4) piercing damage, plus 14 (4d6) psychic damage if the
target is FRIGHTENED."},{"name":"Baleful Baying","desc":"The yeth hound bays
magically. Every enemy within 300 feet of the hound that can hear it must succeed
on a DC 13 Wisdom saving throw or be FRIGHTENED until the end of the hound's next
turn or until the hound is INCAPACITATED. A FRIGHTENED target that starts its turn
within 30 feet of the hound must use all its movement on that turn to get as far
from the hound as possible, must finish the move before taking an action, and must
take the most direct route, even if hazards lie that way. A target that
successfully saves is immune to the baying of all yeth hounds for the next 24
hours."}],"legendaryActions":[],"specialAbilities":[{"name":"Keen Hearing and
Smell","desc":"The yeth hound has advantage on Wisdom (PERCEPTION) checks that rely
on hearing or smell."},{"name":"Sunlight Banishment","desc":"If the yeth hound
starts its turn in sunlight, it is transported to the Ethereal Plane. While
sunlight shines on the spot from which it vanished, the hound must remain in the
Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot,
whereupon it typically sets out to find its pack or its master. The hound is
visible on the Material Plane while it is in the Border Ethereal, and vice versa,
but it can't affect or be affected by anything on the other plane. Once it is
adjacent to its master or a pack mate that is on the Material Plane, a yeth hound
in the Border Ethereal can return to the Material Plane as an action."},
{"name":"Telepathic Bond","desc":"While the yeth hound is on the same plane of
existence as its master, it can magically convey what it senses to its master, and
the two can communicate telepathically with each other."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Understands Common,
Elvish, And Sylvan but can't speak","speedWalk":40,"speedFly":40,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":189,"isActive":0,"unitName":"
Yuan-ti
Anathema","maxHP":189,"armorClass":16,"unitType":"monstrosity","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":13,"dexSave":"+1","conScore":19,"conSave"
:"+4","intScore":19,"intSave":"+4","wisScore":17,"wisSave":"+3","chaScore":20,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"undefined, undefined,
undefined","conditionImmunities":"Poisoned","challengeRating":"12","experiencePoint
s":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Anathema
Form Only)","desc":"The anathema makes two claw attacks, one constrict attack, and
one Flurry of Bites attack."},{"name":"Claw (Anathema Form Only)","desc":"Melee
Weapon Attack +10 to hit, reach 10 ft., one target. 13 (2d6 + 6) slashing
damage."},{"name":"Constrict","desc":"Melee Weapon Attack +10 to hit, reach 15 ft.,
one Large or smaller creature. 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid
damage, and the target is GRAPPLED (escape DC 16). Until this grapple ends, the
target is RESTRAINED and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid
damage at the start of each of its turns, and the anathema can't constrict another
target."},{"name":"Flurry of Bites","desc":"Melee Weapon Attack +10 to hit, reach
10 ft., one creature. 27 (6d6 + 6) piercing damage plus 14 (4d6) poison
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The anathema has advantage on saving throws against spells and
other magical effects."},{"name":"Ophidiophobia Aura","desc":"Any
creature of the anathema's choice, other than a snake or a yuan-ti, that starts
its turn within 30 feet of the anathema and can see or hear it must succeed on a DC
17 Wisdom saving throw or become FRIGHTENED of snakes and yuan-ti. A FRIGHTENED
target can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success. If a target's saving throw is successful or the
effect ends for it, the target is immune to this aura for the next 24 hours."},
{"name":"Shapechanger","desc":"The anathema can use its action to polymorph into a
Huge giant constrictor snake, or back into its true form. its statistics are the
same in each form. Any equipment it is wearing or carrying isn't transformed."},
{"name":"Six Heads","desc":"The anathema has advantage on Wisdom (PERCEPTION)
checks and on saving throws against being BLINDED. CHARMED, DEAFENED, FRIGHTENED,
STUNNED, or knocked UNCONSCIOUS."}],"spellActions":[{"name":"Innate Spellcasting
(Anathema Form Only)","desc":"The anathema's innate spellcasting ability is
Charisma (spell save DC 17). It can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship
(snakes only)"},{"name":"Once a Day","desc":"Divine Word"},{"name":"Thrice a
Day/Each","desc":"Darkness, Entangle, Fear, Haste, Suggestion,
Polymorph"}],"reactions":[],"senses":"Darkvision 60 ft., Blindsight 30
ft.","languages":"Abyssal, Common,
Draconic","speedWalk":40,"speedClimb":30,"speedSwim":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Y
uan-ti
Broodguard","maxHP":45,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+4","dexScore":14,"dexSave":"+4","conScore":14,"conSave"
:"+2","intScore":6,"intSave":-
2,"wisScore":11,"wisSave":"+2","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Poisoned","challengeRating":"2","experiencePoints":0
,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"The
broodguard makes three attacks: one with its bite and two with its claws."},
{"name":"Bite","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6
(1d8 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 5 (1d6 + 2) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mental Resistance","desc":"The broodguard has
advantage on saving throws against being CHARMED, and magic can't paralyze it."},
{"name":"Reckless","desc":"At the start of its turn, the broodguard can gain
advantage on all melee weapon attack rolls it makes during that turn, but attack
rolls against it have advantage until the start of its next
turn."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Y
uan-ti Malison (Type 4)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee
attacks."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison
damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow
(Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake, or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It doesn't change form
if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Malison
Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type
4:","desc":"Human form with one or more serpentine tails"},{"name":"Type
5:","desc":"Human form covered in scales"}],"spellActions":[{"name":"Innate
Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability
is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Animal
Friendship (snakes only)"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"Y
uan-ti Malison (Type 5)","maxHP":66,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"3","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two ranged attacks or two melee
attacks."},{"name":"Bite (Snake Form Only)","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one creature. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison
damage."},{"name":"Scimitar (Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage."},{"name":"Longbow
(Yuan-ti Form Only)","desc":"{@atk rw} +4 to hit, range 150/600 ft., one target. 6
(1d8 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake, or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It doesn't change form
if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Malison
Type","desc":"The yuan-ti has one of the following types:"},{"name":"Type
4:","desc":"Human form with one or more serpentine tails"},{"name":"Type
5:","desc":"Human form covered in scales"}],"spellActions":[{"name":"Innate
Spellcasting (Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability
is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Animal
Friendship (snakes only)"},{"name":"Thrice a
Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Y
uan-ti Mind
Whisperer","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":14,"wisSave":"+4","chaScore":16,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"4","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes one bite attack and one scimitar
attack."},{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Scimitar
(Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in
its current form."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Mind Fangs
(2/Day)","desc":"The first time the yuan-ti hits with a melee attack on its turn,
it can deal an extra 16 (3d10) psychic damage to the target."},{"name":"Sseth's
Blessing","desc":"When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti
gains 9 temporary hit points."}],"spellActions":[{"name":"Innate Spellcasting
(Yuan-ti Form Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma
(spell save DC 13). The yuan-ti can innately cast the following spells, requiring
no material components:"},{"name":"At-Will Spells","desc":"Animal Friendship
(snakes only)"},{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":
[],"senses":"Darkvision 120 ft. (penetrates magical
darkness)","languages":"Abyssal, Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"Y
uan-ti Nightmare
Speaker","maxHP":71,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"int
Save":"+2","wisScore":12,"wisSave":"+3","chaScore":16,"chaSave":"+5","damageVulnera
bilities":"None","damageImmunities":"undefined","damageResistances":"None","conditi
onImmunities":"Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Ne
utral Evil ","standardActions":[{"name":"Multiattack (Yuan-ti Form
Only)","desc":"The yuan-ti makes one constrict attack and one scimitar attack."},
{"name":"Constrict","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one
target. 10 (2d6 + 3) bludgeoning damage, and the target is GRAPPLED (escape DC 14)
if it is a Large or smaller creature. Until this grapple ends, the target is
RESTRAINED, and the yuan-ti can't constrict another target."},{"name":"Scimitar
(Yuan-ti Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) slashing damage."},{"name":"Invoke Nightmare (Recharges after a
Short or Long Rest)","desc":"The yuan-ti taps into the nightmares of a creature it
can see within 60 feet of it and creates an illusory, immobile manifestation of the
creature's deepest fears, visible only to that creature. The target must make a DC
13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic
damage and is FRIGHTENED of the manifestation, believing it to be real. The yuan-ti
must concentrate to maintain the illusion (as if {@status concentration||
concentrating} on a spell), which lasts for up to 1 minute and can't be harmed. The
target can repeat the saving throw at the end of each of its turns, ending the
illusion on a success, or taking 11 (2d10) psychic damage on a
failure."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in
its current form."},{"name":"Death Fangs (2/Day)","desc":"The first time the yuan-
ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) necrotic
damage to the target."},{"name":"Magic Resistance","desc":"The yuan-ti has
advantage on saving throws against spells and other magical
effects."}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form
Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC
13). The yuan-ti can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},
{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision
120 ft. (penetrates magical darkness)","languages":"Abyssal, Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":88,"isActive":0,"unitName":"Y
uan-ti Pit
Master","maxHP":88,"armorClass":14,"unitType":"monstrosity","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":12,"wisSave":"+4","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"5","experienceP
oints":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Multiattack (Yuan-
ti Form Only)","desc":"The yuan-ti makes two bite attacks using its snake arms."},
{"name":"Bite","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d4 + 3) piercing damage plus 7 (2d6) poison damage."},{"name":"Merrshaulk's
Slumber (1/Day)","desc":"The yuan-ti targets up to five creatures that it can see
within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw
or fall into a magical sleep and be UNCONSCIOUS for 10 minutes. A sleeping target
awakens if it takes damage or if someone uses an action to shake or slap it awake.
This magical sleep has no effect on a creature immune to being
CHARMED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The yuan-ti can use its action to polymorph into a
Medium snake or back into its true form. Its statistics are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It doesn't change form
if it dies."},{"name":"Magic Resistance","desc":"The yuan-ti has advantage on
saving throws against spells and other magical effects."},{"name":"Poison's
Disciple (2/Day)","desc":"The first time the yuan-ti hits with a melee attack on
its turn, it can deal an extra 16 (3d10) poison damage to the
target."}],"spellActions":[{"name":"Innate Spellcasting (Yuan-ti Form
Only)","desc":"The yuan-ti's innate spellcasting ability is Charisma (spell save DC
13). The yuan-ti can innately cast the following spells, requiring no material
components:"},{"name":"At-Will Spells","desc":"Animal Friendship (snakes only)"},
{"name":"Thrice a Day","desc":"Suggestion"}],"reactions":[],"senses":"Darkvision
120 ft. (penetrates magical darkness)","languages":"Abyssal, Common,
Draconic","speedWalk":30,"spellList":[],"dataSlug":"VGM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":92,"isActive":0,"unitName":"B
odytaker Plant","maxHP":92,"armorClass":16,"unitType":"Humanoid","unitSize":"Huge
","strScore":18,"strSave":"+4","dexScore":8,"dexSave":-
1,"conScore":20,"conSave":"+5","intScore":14,"intSave":"+2","wisScore":14,"wisSave"
:"+2","chaScore":18,"chaSave":"+4","damageVulnerabilities":"undefined","damageImmun
ities":"None","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Frightened,
Prone","challengeRating":"7","experiencePoints":0,"alignment":"","standardActions":
[{"name":"Multiattack","desc":"The plant makes three Vine Lash attacks."},
{"name":"Vine Lash","desc":"Melee Weapon Attack +7 to hit, reach 20 ft., one
target. 11 (2d6 + 4) slashing damage. If the target is a creature, it is GRAPPLED
(escape DC 15). Until the grapple ends, the target is RESTRAINED. The plant has
four vines, each of which can grapple one target."},{"name":"Entrapping
Pod","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or smaller
creature GRAPPLED by the plant. 22 (4d8 + 4) acid damage, and the target is pulled
into the plant's space and enveloped by the pod, and the grapple ends. While
enveloped, the target is RESTRAINED, and it has total cover against attacks and
effects originating outside the pod. The enveloped target must also immediately
succeed on a DC 16 Constitution saving throw or be STUNNED by the plant's sapping
enzymes until it is removed from the pod or the plant dies. The enveloped target
doesn't require air and gains 1 level of EXHAUSTION for each hour it spends in the
pod. If the target dies while enveloped, it immediately emerges from the pod as a
living podling, wearing or carrying all of the original creature's
equipment."}],"legendaryActions":[],"specialAbilities":[{"name":"Podling
Link","desc":"The plant can see through and communicate telepathically with any of
its podlings within 10 miles of it."},{"name":"Rejuvenation","desc":"When the plant
dies, it returns to life in the place where it died (1d12) months later, unless the
ground where it took root is sown with salt or soaked with poison."},
{"name":"Unusual Nature","desc":"The plant doesn't require
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"Deep Speech, Telepathy 120
ft.","speedWalk":10,"speedClimb":10,"speedSwim":10,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"B
oneless","maxHP":26,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":14,"dexSave":"+2","conScore":15,"conSave"
:"+2","intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"1","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The boneless makes two Slam attacks. If both
attacks hit a Large or smaller creature, the creature is GRAPPLED (escape DC 13),
and the boneless can use Crushing Embrace."},{"name":"Slam","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) bludgeoning damage."},
{"name":"Crushing Embrace","desc":"The boneless wraps its body around a Large or
smaller creature GRAPPLED by it. While the boneless is attached, the target is
BLINDED and is unable to breathe. The target must succeed on a DC 13 Strength
saving throw at the start of each of the boneless' turns or take 5 (1d4 + 3)
bludgeoning damage. If something moves the target, the boneless moves with it. The
boneless can detach itself by spending 5 feet of its movement. A creature,
including the target, can use its action to try to detach the boneless and force it
to move into the nearest unoccupied space, doing so with a successful DC 13
Strength check. When the boneless dies, it detaches from any creature it is
attached to."}],"legendaryActions":[],"specialAbilities":
[{"name":"Compression","desc":"The boneless can move through any opening at least 1
inch wide without squeezing. It can also squeeze to fit into a space that a Tiny
creature could fit in."},{"name":"Unusual Nature","desc":"The boneless doesn't
require sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"B
rain in a Jar","maxHP":55,"armorClass":11,"unitType":"Humanoid","unitSize":"Small
","strScore":1,"strSave":-5,"dexScore":3,"dexSave":-
4,"conScore":15,"conSave":"+2","intScore":19,"intSave":"+6","wisScore":10,"wisSave"
:0,"chaScore":15,"chaSave":"+
4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances
":"None","conditionImmunities":"Exhaustion, Paralyzed, Poisoned,
Prone","challengeRating":"3","experiencePoints":0,"alignment":"Unknown
","standardActions":[{"name":"Chill Touch (Cantrip)","desc":"{@atk rs} +6 to hit,
range 120 ft., one creature. 13 (3d8) necrotic damage, and the target can't regain
hit points until the start of the brain's next turn. If the target is undead, it
also has disadvantage on attack rolls against the brain until the end of the
brain's next turn."},{"name":"Mind Blast Recharge 5","desc":"The brain magically
emits psychic energy in a 60-foot cone. Each creature in that area must succeed on
a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be
STUNNED for 1 minute. A creature can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Detect Sentience","desc":"The brain can sense the
presence and location of any creature within 300 feet of it that has an
Intelligence of 3 or higher, regardless of interposing barriers, unless the
creature is protected by a Mind Blank spell."},{"name":"Magic
Resistance","desc":"The brain has advantage on saving throws against spells and
other magic effects."},{"name":"Unusual Nature","desc":"The brain doesn't require
air, food, drink, or sleep."}],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The brain's innate spellcasting ability is Intelligence (spell
save DC 14, +6 to hit with spell attacks). It can innately cast the following
spells, requiring no components:"},{"name":"At-Will Spells","desc":"Chill Touch
(see \"Actions\" below), Detect Thoughts, Mage Hand, Zone Of Truth"},{"name":"Once
a Day/Each","desc":"Compulsion, Hold Monster, Sleep (3rd-level version), Tasha's
Hideous Laughter"},{"name":"Thrice a Day/Each","desc":"Charm Person, Hold
Person"}],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this radius);
see also \"detect sentience\" below","languages":"The languages it knew in
life","speedWalk":0,"speedFly":10,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":35,"isActive":0,"unitName":"C
arrion Stalker","maxHP":35,"armorClass":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":16,"dexSave":"+3","conScore":12,"conSave":"+1","intScore":2,"intSave":
-4,"wisScore":13,"wisSave":"+1","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Blinded","challengeRating":"3","experiencePoints":0,"alig
nment":"","standardActions":[{"name":"Multiattack","desc":"The carrion stalker
makes three Tentacle attacks. If it is attached to a creature, it can replace one
Tentacle attack with Larval Burst, if available."},{"name":"Tentacle","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one creature. 5 (1d4 + 3) piercing damage,
and the carrion stalker attaches to the target and pulls itself into the target's
space. While attached, the carrion stalker moves with the target and has advantage
on attack rolls against it."},{"name":"Larval Burst (1/Day)","desc":"The carrion
stalker releases a burst of larvae in a 10-foot-radius sphere centered on itself.
Each creature in that area must succeed on a DC 13 Constitution saving throw or be
POISONED. A creature POISONED in this way takes 7 (2d6) poison damage at the start
of each of its turns as larvae infest its body. The creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself on a success.
Any effect that cures disease or removes the POISONED condition instantly kills the
larvae in the creature, ending the effect on it."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedBurrow":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"C
arrionette","maxHP":27,"armorClass":15,"unitType":"Humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"undefined,
undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Silver Needle","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
creature. 1 piercing damage plus 3 (1d6) necrotic damage, and the target must
succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While
cursed in this way, the target's speed is reduced by 10 feet, and it must roll a
(1d4) and subtract the number rolled from each ability check or attack roll it
makes."},{"name":"Soul Swap","desc":"The carrionette targets a creature it can see
within 15 feet of it that is cursed by its Silver Needle. Unless the target is
protected by a Protection From Evil And Good spell, it must succeed on a DC 12
Charisma saving throw or have its consciousness swapped with the carrionette. The
carrionette gains control of the target's body, and the target is UNCONSCIOUS for 1
hour, after which it gains control of the carrionette's body. While controlling the
target's body, the carrionette retains its Intelligence, Wisdom, and Charisma
scores. It otherwise uses the controlled body's statistics, but doesn't gain access
to the target's knowledge, class features, or proficiencies."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Object","desc":"If the carrionette is
motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the carrionette move or act, that creature
must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette
is animate."},{"name":"Unusual Nature","desc":"The carrionette doesn't require air,
food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Understands the languages of its
creator","speedWalk":25,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"D
eath's Head","maxHP":17,"armorClass":16,"unitType":"Humanoid","unitSize":"Tiny
","strScore":8,"strSave":-
1,"dexScore":13,"dexSave":"+1","conScore":12,"conSave":"+1","intScore":5,"intSave":
-3,"wisScore":14,"wisSave":"+2","chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"
alignment":"","standardActions":[{"name":"Gnashing Bite (Gnashing Head
Only)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 (1d6 + 1)
piercing damage plus 7 (2d6) necrotic damage."},{"name":"Mind-Bending Bite
(Aberrant Head Only)","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one
target. 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the target
must succeed on a DC 10 Intelligence saving throw or it can't take a reaction until
the end of its next turn. Moreover, on its next turn, the target must choose
whether it gets a move, an action, or a bonus action; it gets only one of the
three."},{"name":"Petrifying Bite (Petrifying Head Only)","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 3 (1d4 + 1) piercing damage, and the
target must succeed on a DC 10 Constitution saving throw or be RESTRAINED as it
begins to turn to stone. The target must repeat the saving throw at the end of its
next turn. On a success, the effect ends. On a failure, the target is PETRIFIED for
10 minutes."}],"legendaryActions":[],"specialAbilities":[{"name":"Beheaded
Form","desc":"When created, a death's head takes one of three forms: Aberrant Head,
Gnashing Head, or Petrifying Head. This form determines the creature's attack."},
{"name":"Unusual Nature","desc":"The death's head doesn't require air, food, drink,
or sleep."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":135,"isActive":0,"unitName":"
Dullahan","maxHP":135,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":16,"conSave"
:"+7","intScore":11,"intSave":0,"wisScore":15,"wisSave":"+2","chaScore":16,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"10","experiencePoints":0,"alignment":"","standardActio
ns":[{"name":"Multiattack","desc":"The dullahan makes two attacks."},
{"name":"Battleaxe","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target.
8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two
hands, plus 11 (2d10) necrotic damage. If the dullahan scores a critical hit
against a creature, the target must succeed on a DC 15 Constitution saving throw or
the dullahan cuts off the target's head. The target dies if it can't survive
without the lost head. A creature that doesn't have or need a head, or has
legendary actions, instead takes an extra 27 (6d8) slashing damage."},
{"name":"Fiery Skull","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 14
(2d10 + 3) fire damage."}],"legendaryActions":[{"name":"Attack","desc":"The
dullahan makes one attack."},{"name":"Frightful Presence (Costs 2
Actions)","desc":"Each creature of the dullahan's choice within 30 feet of it must
succeed on a DC 15 Wisdom saving
throw or become FRIGHTENED of the dullahan until the end of its next turn."},
{"name":"Head Hunt (Costs 3 Actions)","desc":"The dullahan moves up to its speed
without provoking opportunity attacks and makes one Battleaxe attack with
advantage. If the attack hits, but is not a critical hit, the attack deals an extra
27 (6d8) necrotic damage."}],"specialAbilities":[{"name":"Headless Summoning
(Recharges after a Short or Long Rest)","desc":"If the dullahan is reduced to 0 hit
points, it doesn't die or fall UNCONSCIOUS. Instead, it regains 97 hit points. In
addition, it summons three {@creature death's head|VRGR|death's heads}, one of each
type, in unoccupied spaces within 5 feet of it. The death's heads are under the
dullahan's control and act immediately after the dullahan in the initiative order.
Additionally, the dullahan can now use the options in the \"Mythic Actions\"
section. Award a party an additional 5,900 XP (11,800 XP total) for defeating the
dullahan after it uses Headless Summoning."},{"name":"Legendary Resistance
(2/Day)","desc":"If the dullahan fails a saving throw, it can choose to succeed
instead."},{"name":"Unusual Nature","desc":"The dullahan doesn't require air, food,
drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":93,"isActive":0,"unitName":"E
lise","maxHP":93,"unitType":"Humanoid","unitSize":"Medium
","strScore":19,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":18,"conSave":"+4","intScore":6,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Multiattack","desc":"Elise makes two slam attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13
(2d8 + 4) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Immutable Form","desc":"Elise is immune to any spell or effect that would
alter her form."},{"name":"Lightning Absorption","desc":"Whenever Elise is
subjected to lightning damage, she takes no damage and instead regains a number of
hit points equal to the lightning damage dealt."},{"name":"Magic
Resistance","desc":"Elise has advantage on saving throws against spells and other
magical effects."},{"name":"Magic Weapons","desc":"Elise's weapon attacks are
magical."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages of its creator but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"G
allows Speaker","maxHP":85,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+4","chaScore":18,"chaSave":"+4","damageVulnerabilities":"
None","damageImmunities":"undefined, undefined","damageResistances":"Bludgeoning,
Piercing, Slashing from nonmagical attacks","conditionImmunities":"Charmed,
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained","challengeRating":"6","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Foretelling Touch","desc":"{@atk ms} +7 to hit, reach 5 ft., one
creature. 15 (2d10 + 4) psychic damage, and the target must roll a (d4) and
subtract the number rolled from the next attack roll or saving throw it makes
before the start of the gallows speaker's next turn."},{"name":"Suffering
Echoes","desc":"The gallows speaker targets a creature it can see within 30 feet of
it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target
takes 19 (3d12) psychic damage, and waves of painful memories leap from the target
to up to three other creatures of the gallows speaker's choice that are within 30
feet of the target, each of which takes 13 (3d8) psychic
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divination
Senses","desc":"The gallows speaker can see 60 feet into the Ethereal Plane when it
is on the Material Plane and vice versa."},{"name":"Incorporeal
Movement","desc":"The gallows speaker can move through other creatures and objects
as if they were {@quickref difficult terrain||3}. It takes 5 (1d10) force damage if
it ends it turn inside an object."},{"name":"Unusual Nature","desc":"The gallows
speaker doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Truesight 60 ft.","languages":"Any languages its
component spirits knew in life","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":290,"isActive":0,"unitName":"
Greater Star Spawn
Emissary","maxHP":290,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":24,"strSave":"+7","dexScore":13,"dexSave":"+1","conScore":26,"conSave"
:"+15","intScore":27,"intSave":"+15","wisScore":22,"wisSave":"+13","chaScore":25,"c
haSave":"+14","damageVulnerabilities":"None","damageImmunities":"None","damageResis
tances":"undefined, undefined, undefined,
undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"21","experiencePoints":0,"alignment":"","standardAct
ions":[{"name":"Multiattack","desc":"The emissary makes three attacks."},
{"name":"Lashing Maw","desc":"Melee Weapon Attack +14 to hit, reach 15 ft., one
target. 20 (2d10 + 7) piercing damage plus 13 (3d8) acid damage."},{"name":"Psychic
Orb","desc":"{@atk rs} +15 to hit, range 120 ft., one creature. 27 (3d12 + 8)
psychic damage."},{"name":"Unearthly Bile Recharge 5","desc":"The emissary expels
bile that splashes all creatures in a 30-foot-radius sphere centered on a point
within 120 feet of the emissary. Each creature in that area must make a DC 23
Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as
much damage on a successful one. For each creature that fails the saving throw, a
{@creature gibbering mouther} (see its entry in the Monster Manual) appears in an
unoccupied space on a surface that can support it within 30 feet of that creature.
The gibbering mouthers act right after the emissary on the same initiative count,
gaining a +7 bonus to their attack and damage rolls, and fighting until they are
destroyed. They disappear when the emissary dies."}],"legendaryActions":
[{"name":"Attack","desc":"The emissary teleports up to 30 feet to an unoccupied
space it can see and makes one attack."},{"name":"Warp Space (Costs 2
Actions)","desc":"The emissary causes the ground in a 20-foot square that it can
see within 90 feet of it to turn into teeth and maws until the start of its next
turn. The area becomes {@quickref difficult terrain||3} for the duration. Any
creature takes 10 (3d6) piercing damage for each 5 feet it moves on this
terrain."},{"name":"Mind Cloud (Costs 3 Actions)","desc":"The emissary unleashes a
psychic wave. Each creature within 30 feet of the emissary must succeed on a DC 23
Wisdom saving throw or take 32 (5d12) psychic damage. In addition, every spell ends
on creatures and objects of the emissary's choice in that
area."}],"specialAbilities":[{"name":"Legendary Resistance (4/Day)","desc":"If the
emissary fails a saving throw, it can choose to succeed instead."},{"name":"Unusual
Nature","desc":"The emissary doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 1,000
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"G
remishka","maxHP":10,"unitType":"Humanoid","unitSize":"Tiny
","strScore":6,"strSave":-
2,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":12,"intSave":"+
1","wisScore":11,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 2 (1d4 + 2) piercing damage plus 3 (1d6) force
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Magic Allergy (1/Day)","desc":"Immediately after a
creature within 30 feet of the gremishka casts a spell, the gremishka can
spontaneously react to the magic. Roll a (d6) to determine the
effect:"}],"senses":"Darkvision 30 ft.","languages":"Understands Common but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"I
nquisitor of the Mind
Fire","maxHP":77,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":17,"intSave":"+6","wisScore":16,"wisSave":"+6","chaScore":19,"chaSave
":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The inquisitor attacks twice with its Silver
Longsword or uses Mind Fire twice."},{"name":"Silver Longsword","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage,
or 9 ((1d10 + 4)) if used with two hands, plus 18 (4d8) force damage."},
{"name":"Mind Fire","desc":"The inquisitor targets one creature it can see within
120 feet of it. The target must succeed on a DC 15 Intelligence saving throw or
take 17 (3d8 + 4) psychic damage and be STUNNED until the start of the inquisitor's
next turn."},{"name":"Inquisitor's Command Recharge 5","desc":"Each creature of the
inquisitor's choice that it can see within 60 feet of it must succeed on a DC 15
Wisdom saving throw or be CHARMED until the start of the inquisitor's next turn. On
the CHARMED target's turn, the inquisitor can telepathically control the target's
move, action, or both. When controlled in this way, the target can take only the
Attack (inquisitor chooses the target) or Dash action."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Innate Spellcasting
(Psionics)","desc":"The inquisitor casts one of the following spells, requiring no
components and using Charisma as the spellcasting ability (spell save DC 15):"},
{"name":"At-Will Spells","desc":"Arcane Eye, Calm Emotions, Detect Magic, Detect
Thoughts, Dispel Magic, Sending, Suggestion"},{"name":"Once a
Day/Each","desc":"Mass Suggestion, Modify Memory"}],"reactions":
[],"senses":"Truesight 30 ft.","languages":"Any three languages, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":91,"isActive":0,"unitName":"I
nquisitor of the
Sword","maxHP":91,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":15,"intSave":"+5","wisScore":18,"wisSave":"+7","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The inquisitor attacks twice with its Silver
Longsword. After it hits or misses with an attack, the inquisitor can teleport up
to 30 feet to an unoccupied space it can see."},{"name":"Silver
Longsword","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 (1d8 +
4) slashing damage, or 9 ((1d10 + 4)) if used with two hands, plus 18 (4d8) force
damage."},{"name":"Bonus: Blink Step","desc":"The inquisitor teleports up to 60
feet to an unoccupied space it can see."}],"legendaryActions":
[],"specialAbilities":[{"name":"Metabolic Control","desc":"At the start of each of
its turns, the inquisitor regains 10 hit points and can end one condition on
itself, provided the inquisitor has at least 1 hit point."}],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The inquisitor casts one of the
following spells, requiring no components and using Wisdom as the spellcasting
ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect Magic, Detect
Thoughts, Dispel Magic, Sending"},{"name":"Once a Day/Each","desc":"Dimension Door,
Fly, Greater Invisibility"}],"reactions":[],"senses":"Truesight 30
ft.","languages":"Any two languages, Telepathy 120 ft.","speedWalk":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"I
nquisitor of the Tome","maxHP":77,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":12,"conSave":"+
1","intScore":19,"intSave":"+7","wisScore":16,"wisSave":"+6","chaScore":15,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The inquisitor attacks twice."},{"name":"Force
Bolt","desc":"{@atk rs} +7 to hit, range 120 ft., one target. 22 (4d8 + 4) force
damage, and if the target is a Large or smaller creature, the inquisitor can push
it up to 10 feet away."},{"name":"Silver Longsword","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage, or 9 ((1d10 + 4)) if
used with two hands, plus 18 (4d8) force damage."},{"name":"Implode Recharge
4","desc":"Each creature in a 20-foot-radius sphere centered on a point the
inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution
saving throw or take 31 (6d8 + 4) force damage and be knocked PRONE and moved to
the unoccupied space closest to the sphere's center. Large and smaller objects that
aren't being worn or carried in the sphere automatically take the damage and are
similarly moved."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Innate Spellcasting (Psionics)","desc":"The inquisitor casts one of the
following spells, requiring no components and using Intelligence as the
spellcasting ability (spell save DC 15):"},{"name":"At-Will Spells","desc":"Detect
Magic, Dispel Magic, Levitate, Mage Armor, Mage Hand, Sending"},{"name":"Once a
Day/Each","desc":"Otiluke's Resilient Sphere, Telekinesis"}],"reactions":
[{"name":"Telekinetic Deflection","desc":"In response to being hit by an attack
roll, the inquisitor increases its AC by 4 against the attack. If this causes the
attack to miss, the attacker is hit by the attack instead."}],"senses":"Truesight
30 ft.","languages":"Any four languages, Telepathy 120
ft.","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"I
solde","maxHP":82,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":18,"strSave":"+7","dexScore":18,"dexSave":"+4","conScore":16,"conSave"
:"+6","intScore":14,"intSave":"+5","wisScore":12,"wisSave":"+1","chaScore":16,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined, undefined, undefined, Bludgeoning, Piercing, Slashing
from nonmagical
attacks","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Unknown Chaotic Evil ","standardActions":
[{"name":"Multiattack","desc":"Isolde makes two melee attacks or uses its Fire Ray
twice."},{"name":"Nepenthe","desc":"Melee Weapon Attack +10 to hit, reach 5 ft..,
one target. 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used
with two hands to make a melee attack. If the target is a fiend or an undead, it
takes an extra 11 (2d10) radiant damage."},{"name":"Fire Ray","desc":"{@atk rs} +7
to hit, range 120 ft., one target. 10 (3d6) fire damage."},{"name":"Fiendish
Charm","desc":"One humanoid Isolde can see within 30 feet of it must succeed on a
DC 14 Wisdom saving throw or be magically CHARMED for 1 day. The CHARMED target
obeys Isolde's spoken commands. If the target suffers any harm from Isolde or
another creature or receives a suicidal command from Isolde, the target can repeat
the saving throw, ending the effect on itself on a success. If a target's saving
throw is successful, or if the effect ends for it, the creature is immune to
Isolde's Fiendish Charm for the next 24 hours."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fiendish Blessing","desc":"The AC of Isolde
includes her Charisma bonus."},{"name":"Magic Resistance Aura","desc":"While
holding Nepenthe, Isolde creates an aura in a 10-foot radius around her. While this
aura is active, Isolde and all creatures friendly to her in the aura have advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Innate Spellcasting","desc":"Isolde's spellcasting ability is Charisma
(spell save DC 14). Isolde can innately cast the following spells, requiring no
material components:"},{"name":"Once a Day","desc":"Plane Shift (self only)"},
{"name":"Thrice a Day/Each","desc":"Alter Self, Command, Detect
Magic"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Abyssal, Common,
Infernal","speedWalk":30,"speedFly":60,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":119,"isActive":0,"unitName":"
Jiangshi","maxHP":119,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":3,"dexSave":-
4,"conScore":18,"conSave":"+8","intScore":17,"intSave":"+7","wisScore":14,"wisSave"
:"+6","chaScore":12,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities
":"None","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed,
Poisoned","challengeRating":"9","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Multiattack","desc":"The jiangshi makes three Slam attacks and uses
Consume Energy."},{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 5
ft., one target. 13 (2d8 + 4) bludgeoning damage."},{"name":"Consume
Energy","desc":"The jiangshi draws energy from a creature it can see within 30 feet
of it. The target makes a DC 16 Constitution saving throw, taking 18 (4d8) necrotic
damage on a failed save, or half as much damage on a successful one. The jiangshi
regains hit points equal to the amount of necrotic damage dealt. After regaining
hit points from this action, the jiangshi gains the following benefits for 7 days:
its walking speed increases to 40 feet, and it gains a flying speed equal to its
walking speed and can hover."},{"name":"Change Shape","desc":"The jiangshi
polymorphs into a Beast, a Humanoid, or an Undead that is Medium or Small or back
into its true form. Its statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying is absorbed or borne by the new form (the
jiangshi's choice). It reverts to its true form if it dies."}],"legendaryActions":
[],"specialAbilities":[{"name":"Jiangshi Weaknesses","desc":"The jiangshi has the
following flaws:"},{"name":"Unusual
Nature","desc":"The jiangshi doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Any languages it knew
in life","speedWalk":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":241,"isActive":0,"unitName":"
Lesser Star Spawn
Emissary","maxHP":241,"armorClass":19,"unitType":"Humanoid","unitSize":"Medium
","strScore":21,"strSave":"+5","dexScore":18,"dexSave":"+4","conScore":24,"conSave"
:"+7","intScore":25,"intSave":"+13","wisScore":20,"wisSave":"+11","chaScore":23,"ch
aSave":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResist
ances":"undefined, undefined, undefined, undefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"19","experiencePoints":0,"alignment":"","standardAct
ions":[{"name":"Multiattack","desc":"The emissary makes three attacks."},
{"name":"Lashing Maw","desc":"Melee Weapon Attack +11 to hit, reach 15 ft., one
target. 16 (2d10 + 5) piercing damage plus 13 (3d8) acid damage."},{"name":"Psychic
Orb","desc":"{@atk rs} +13 to hit, range 120 ft., one creature. 18 (2d10 + 7)
psychic damage."},{"name":"Change Shape","desc":"The emissary polymorphs into a
Small or Medium creature of its choice or back into its true form. Its statistics,
other than its size, are the same in each form. Any equipment it is wearing or
carrying isn't transformed."}],"legendaryActions":[{"name":"Psychic
Orb","desc":"The emissary makes a Psychic Orb attack."},{"name":"Teleportation Maw
(Costs 2 Actions)","desc":"The emissary teleports to an unoccupied space it can see
within 30 feet of it and can make a Lashing Maw attack."},{"name":"Psychic Lash
(Costs 3 Actions)","desc":"The emissary targets a creature it can see within 30
feet of it and psychically lashes at that creature's mind. The target must succeed
on a DC 21 Wisdom saving throw or take 36 (8d8) psychic damage and be STUNNED until
the start of its next turn."}],"specialAbilities":[{"name":"Aberrant
Rejuvenation","desc":"When the emissary drops to 0 hit points, its body melts away.
A greater star spawn emissary instantly appears in an unoccupied space within 60
feet of where the lesser emissary disappeared. The greater emissary uses the lesser
emissary's initiative count."},{"name":"Legendary Resistance (3/Day)","desc":"If
the emissary fails a saving throw, it can choose to succeed instead."},
{"name":"Unusual Nature","desc":"The emissary doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"All, Telepathy 1,000
ft.","speedWalk":40,"speedFly":40,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":170,"isActive":0,"unitName":"
Loup Garou","maxHP":170,"armorClass":16,"unitType":"monstrosity","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+9","intScore":14,"intSave":"+2","wisScore":16,"wisSave":"+3","chaScore":16,"chaS
ave":"+8","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"13","experiencePoints":0,"alignment":"","standardAct
ions":[{"name":"Multiattack","desc":"The loup garou makes two attacks: two with its
Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or
hybrid form)."},{"name":"Bite (Dire Wolf or Hybrid Form Only)","desc":"Melee Weapon
Attack +9 to hit, reach 5 ft., one target. 13 (2d8 + 4) piercing damage plus 14
(4d6) necrotic damage. If the target is a Humanoid, it must succeed on a DC 17
Constitution saving throw or be cursed with loup garou lycanthropy."},
{"name":"Claws (Dire Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack +9 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage. If the target is a
creature, it must succeed on a DC 17 Strength saving throw or be knocked PRONE."},
{"name":"Longsword (Humanoid Form Only)","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one target. 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing
damage if used with two hands."},{"name":"Bonus: Change Shape","desc":"The loup
garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or
back into its true form, which appears humanoid. Its statistics, other than its
size and speed, are the same in each form. Any equipment it is wearing or carrying
isn't transformed. It reverts to its true form if it dies."}],"legendaryActions":
[{"name":"Swipe","desc":"The loup garou makes one Claws attack (dire wolf or hybrid
form only) or one Longsword attack (humanoid form only)."},{"name":"Mauling Pounce
(Costs 2 Actions)","desc":"The loup garou moves up to its speed without provoking
opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form
only) or one Longsword attack (humanoid form only) against each creature it moves
past."},{"name":"Bite (Costs 3 Actions)","desc":"The loup garou changes into hybrid
or dire wolf form and then makes one Bite attack."}],"specialAbilities":
[{"name":"Blood Frenzy","desc":"The loup garou has advantage on attack rolls
against a creature that doesn't have all its hit points."},{"name":"Legendary
Resistance (2/Day)","desc":"When the loup garou fails a saving throw, it can choose
to succeed instead."},{"name":"Regeneration","desc":"The loup garou regains 10 hit
points at the start of each of its turns. If the loup garou takes damage from a
silver weapon, this trait doesn't function at the start of the loup garou's next
turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common (can't speak in wolf form)","speedWalk":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"N
ecrichor","maxHP":67,"unitType":"Humanoid","unitSize":"Medium
","strScore":8,"strSave":-
1,"dexScore":15,"dexSave":"+2","conScore":17,"conSave":"+6","intScore":17,"intSave"
:"+6","wisScore":13,"wisSave":"+4","chaScore":10,"chaSave":0,"damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"undefined,
undefined","conditionImmunities":"Blinded, Charmed, Deafened, Exhaustion,
Frightened, Grappled, Paralyzed, Poisoned, Prone,
Restrained","challengeRating":"7","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The necrichor makes two attacks."},
{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 10 ft., one
target. 5 (1d6 + 2) necrotic damage, and the target must succeed on a DC 14
Constitution saving throw or be PARALYZED until the start of the necrichor's next
turn."},{"name":"Necrotic Bolt","desc":"{@atk rs} +6 to hit, range 120 ft., one
creature. 12 (2d8 + 3) necrotic damage, and the target can't regain hit points
until the start of the necrichor's next turn."},{"name":"Blood Puppeteering
{@recharge}","desc":"The necrichor targets a creature it can see within 5 feet of
it that is missing any of its hit points. If the target isn't a Construct or an
Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor
enters the target's space and attaches itself to the target for 1 minute. While
attached, the necrichor takes only half damage dealt to it (round down), and the
target takes the remaining damage. The necrichor can attach to only one creature at
a time."}],"legendaryActions":[],"specialAbilities":[{"name":"Legendary Resistance
(2/Day)","desc":"If the necrichor fails a saving throw, it can choose to succeed
instead."},{"name":"Rejuvenation","desc":"Unless its lifeless remains are splashed
with holy water or placed in a vessel under the effects of the Hallow spell, the
destroyed necrichor re-forms in (1d10) days, regaining all its hits points and
appearing in the place it died or in the nearest unoccupied space."},
{"name":"Spider Climb","desc":"The necrichor can climb difficult surfaces,
including upside down on ceilings, without needing to make an ability check."},
{"name":"Unusual Nature","desc":"The necrichor doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind
beyond this radius)","languages":"Any three languages, Telepathy 120
ft.","speedWalk":20,"speedClimb":20,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"N
osferatu","maxHP":85,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":18,"dexSave":"+7","conScore":21,"conSave"
:"+8","intScore":6,"intSave":-
2,"wisScore":17,"wisSave":"+6","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"undefined","conditionImmunit
ies":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The nosferatu makes two Claw attacks followed
by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is
made with advantage."},{"name":"Claw","desc":"Melee Weapon Attack +8 to hit, reach
5 ft., one target. 9 (1d8 + 5) slashing damage."},{"name":"Bite","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one creature. 9 (1d8 + 5) piercing damage
plus 7 (2d6) necrotic damage. If the target is missing any of its hit points, it
instead takes 11 (2d10) necrotic damage."},{"name":"Blood Disgorge Recharge
5","desc":"The nosferatu vomits blood in a 15-foot cone. Each creature in that area
must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18
(4d8) necrotic damage, and it can't regain hit points for 1 minute. On a successful
save, the creature takes half as much damage with no additional
effects."}],"legendaryActions":[],"specialAbilities":
[{"name":"Regeneration","desc":"The nosferatu regains 10 hit points at the start of
each of its turns if it has at least 1 hit point and isn't in sunlight. If the
nosferatu takes radiant damage, this trait doesn't function until the start of the
nosferatu's next turn."},{"name":"Spider Climb","desc":"The nosferatu can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."},{"name":"Sunlight Hypersensitivity","desc":"The nosferatu takes 20
radiant damage when it starts its turn in sunlight. While in sunlight, it has
disadvantage on attack rolls and ability checks."},{"name":"Unusual
Nature","desc":"The nosferatu doesn't require air."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"The languages it knew
in life","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"P
odling","maxHP":26,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"Charmed,
Frightened","challengeRating":"1/2","experiencePoints":0,"alignment":"","standardAc
tions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Semblance of Life","desc":"The podling is a
physical copy of a creature digested by a bodytaker plant. The podling has the
digested creature's memories and behaves like that creature, but with occasional
lapses. An observer familiar with the digested creature can recognize the
discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if
the podling does something in direct contradiction to the digested creature's
established beliefs or behavior. The podling melts into a slurry when it dies, when
the bodytaker plant that created it dies, or when the bodytaker plant dismisses it
(no action required)."},{"name":"Unusual Nature","desc":"The podling doesn't
require sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft.","languages":"Deep Speech, The languages the creature knew in
life","speedWalk":20,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"P
riest of
Osybus","maxHP":60,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":16,"conSave":"+
3","intScore":18,"intSave":"+7","wisScore":17,"wisSave":"+6","chaScore":11,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Frightened","challengeRating":"6","experiencePoints"
:0,"alignment":"","standardActions":[{"name":"Multiattack","desc":"The priest
attacks twice."},{"name":"Soul Blade","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 7 (2d4 + 2) piercing damage, and if the target is a creature, it
is PARALYZED until the start of the priest's next turn. If this damage reduces a
Medium or smaller creature to 0 hit points, the creature dies, and its soul is
trapped in the priest's body, manifesting as a shadowy Soul Tattoo on the priest.
The soul is freed if the priest dies."},{"name":"Necrotic Bolt","desc":"{@atk rs}
+7 to hit, range 120 ft., one target. 17 (3d8 + 4) necrotic damage, and the target
can't regain hit points until the start of the priest's next turn."},
{"name":"Bonus: Soul Tattoo Recharge 5","desc":"The priest touches one of the Soul
Tattoos on its body. The tattoo vanishes as the trapped soul manifests as a shadowy
creature that appears in an unoccupied space the priest can see within 30 feet of
it. The creature has the size and silhouette of its original body, but it otherwise
uses the stat block of a shadow."}],"legendaryActions":[],"specialAbilities":
[{"name":"Tattoo of Osybus","desc":"If the priest drops to 0 hit points, roll on
the Boons of Undeath table for the boon the priest receives. The priest dies if it
receives a boon it already has. If it receives a new boon, it revives at the start
of its next turn with half its hit points restored, and its creature type is now
Undead."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Any three languages","speedWalk":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":161,"isActive":0,"unitName":"
Relentless
Juggernaut","maxHP":161,"armorClass":17,"unitType":"Humanoid","unitSize":"Large
","strScore":22,"strSave":"+6","dexScore":12,"dexSave":"+5","conScore":22,"conSave"
:"+6","intScore":8,"intSave":-
1,"wisScore":15,"wisSave":"+6","chaScore":16,"chaSave":"+7","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"Charmed, Exhaustion,
Frightened","challengeRating":"12","experiencePoints":0,"alignment":"","standardAct
ions":[{"name":"Multiattack","desc":"The juggernaut makes two attacks. It can
replace one attack with Deadly Shaping if it is ready."},{"name":"Executioner's
Pick","desc":"Melee Weapon Attack +10 to hit, reach 5 ft., one target. 17 (2d10 +
6) piercing damage, and if the target is a creature, its speed is reduced by 10
feet until the start of the juggernaut's next turn."},{"name":"Fist","desc":"Melee
Weapon Attack +10 to hit, reach 5 ft., one target. 11 (1d10 + 6) bludgeoning
damage, and if the target is a Large or smaller creature, it must succeed on a DC
18 Strength saving throw or be knocked PRONE."},{"name":"Deadly Shaping Recharge
5","desc":"The juggernaut magically shapes a feature of its surroundings into a
deadly implement. A creature the juggernaut can see within 60 feet of it must make
a DC 18 Dexterity saving throw. If the saving throw fails, the targeted creature is
struck by one of the following (juggernaut's choice):"},{"name":"Flying
Stone","desc":"The target takes 22 (5d8) bludgeoning damage and is INCAPACITATED
until the start of the juggernaut's next turn, and the implement vanishes."},
{"name":"Scything Shrapnel","desc":"The target takes 14 (4d6) slashing damage, and
the implement vanishes. At the start of each of its turns, the target takes 10
(3d6) necrotic damage from the wound left by the shrapnel. The wound ends if the
target regains any hit points or if a creature uses an action to stanch the wound,
which requires a successful DC 15 Wisdom (Medicine) check."}],"legendaryActions":
[{"name":"Implacable Advance","desc":"The juggernaut moves up to its speed,
ignoring {@quickref difficult terrain||3}. Any object in its path takes 55 (10d10)
bludgeoning damage if it isn't being worn or carried."},{"name":"Rapid Shaping
(Costs 3 Actions)","desc":"The juggernaut recharges Deadly Shaping and uses
it."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the
juggernaut fails a saving throw, it can choose to succeed instead."},
{"name":"Regeneration","desc":"The juggernaut regains 20 hit points at the start of
its turn. If the juggernaut takes radiant damage, this trait doesn't function at
the start of its next turn. The juggernaut dies only if it starts its turn with 0
hit points and doesn't regenerate."},{"name":"Unusual Nature","desc":"The
juggernaut doesn't require air, food, drink, or sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Understands all
languages but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"R
elentless
Slasher","maxHP":84,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":14,"conSave"
:"+5","intScore":14,"intSave":"+2","wisScore":15,"wisSave":"+5","chaScore":16,"chaS
ave":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"8","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The slasher makes two Slasher's Knife
attacks."},{"name":"Slasher's Knife","desc":"Melee or Ranged Weapon Attack +7 to
hit, reach 5 ft. or range 30/60 ft., one target. 6 (1d4 + 4) slashing damage plus
21 (6d6) necrotic damage. If the target is a creature, it suffers a lingering wound
that causes it to take 7 (2d6) necrotic damage at the start of each of its turns.
Each time the slasher hits the wounded target with this attack, the damage dealt by
the wound increases by 3 ((1d6)). The wound ends if the target regains hit points
or if a creature uses an action to stanch the wound, which requires a successful DC
15 Wisdom (Medicine) check."}],"legendaryActions":[{"name":"Slice","desc":"Melee or
Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/60 ft., one target. 7 (1d6
+ 4) slashing damage."},{"name":"Vanishing Strike (Costs 3 Actions)","desc":"The
slasher makes one Slasher's Knife attack. After the attack hits or misses, the
slasher can teleport up to 30 feet to an unoccupied space it can
see."}],"specialAbilities":[{"name":"Legendary Resistance (1/Day)","desc":"If the
slasher fails a saving throw, it can choose to succeed instead."},{"name":"Shrouded
Presence","desc":"The slasher is immune to any effect that would sense its emotions
or read its thoughts, and it can't be detected by abilities that sense
Fiends."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Understands all languages but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"S
trigoi","maxHP":52,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium
","strScore":17,"strSave":"+5","dexScore":14,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+5","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"Charmed,
Frightened","challengeRating":"4","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The strigoi makes one Claw attack and makes one
Proboscis attack."},{"name":"Claw","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage."},
{"name":"Proboscis","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
creature. 8 (1d10 + 3) piercing damage plus 10 (3d6) necrotic damage, and the
strigoi regains hit points equal to the amount of necrotic damage dealt. A creature
reduced to 0 hit points from this attack dies and leaves nothing behind except its
skin and its equipment."},{"name":"Ravenous Children (1/Day)","desc":"The strigoi
magically summons (1d4 + 2) {@creature stirge||stirges} (see their entry in the
Monster Manual) in unoccupied spaces it can see within 30 feet of it. The stirges
are under the strigoi's control and act immediately after the strigoi in the
initiative order. The stirges disappear after 1 hour, when the strigoi dies, or
when the strigoi dismisses them (no action required)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Stirge Telepathy","desc":"The strigoi can magically
command any STIRGE within 120 feet of it, using a limited form of
telepathy."}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common","speedWalk":30,"speedFly":40,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"S
warm of Gremishkas","maxHP":24,"unitType":"monstrosity","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":14,"dexSave":"+2","conScore":10,"conSave"
:0,"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":4,"chaSave"
:-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Bites","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one target
in the swarm's space. 12 (3d6 + 2) piercing damage, or 5 (1d6 + 2) piercing damage
if the swarm has half of its hit points or fewer, plus 7 (2d6) force
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Limited Spell
Immunity","desc":"The swarm automatically succeeds on saving throws against spells
of 3rd level or lower, and the attack rolls of such spells always miss it."},
{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny
gremishka. The swarm can't regain hit points or gain temporary hit
points."}],"spellActions":[],"reactions":[{"name":"Spell Redirection","desc":"In
response to a spell attack roll missing the swarm, the swarm causes that spell to
hit another creature of its choice within 30 feet of it that it can
see."}],"senses":"Darkvision 30 ft.","languages":"Understands Common but can't
speak","speedWalk":25,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Maggots","maxHP":22,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"2","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Infestation","desc":"Melee Weapon Attack +3 to hit, reach 0 ft., one
target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing damage
if the swarm has half of its hit points or fewer. A creature damaged by the swarm
must succeed on a DC 12 Constitution saving throw or contract a
disease."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The
swarm can occupy another creature's space and vice versa, and the swarm can move
through any opening large enough for a Tiny maggot. The swarm can't regain hit
points or gain temporary hit points."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedSwim":20,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
warm of Scarabs","maxHP":27,"armorClass":13,"unitType":"beast","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+1","intScore":1,"intSave":
-5,"wisScore":12,"wisSave":"+1","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened, Grappled,
Paralyzed, Petrified, Prone, Restrained,
Stunned","challengeRating":"3","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Ravenous Bites","desc":"Melee Weapon Attack +4 to hit, reach 0 ft., one
target in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage
if the swarm has half of its hit points or fewer. If the target is a creature,
scarabs burrow into its body, and the creature takes 3 (1d6) piercing damage at the
start of each of its turns. Any creature can use an action to kill or remove the
scarabs with fire or a weapon that deals piercing damage, causing 1 damage of the
appropriate type to the target. A creature reduced to 0 hit points by the swarm's
piercing damage dies."}],"legendaryActions":[],"specialAbilities":
[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice
versa, and the swarm can move through any opening large enough for a Tiny scarab.
The swarm can't regain hit points or gain temporary hit points."},
{"name":"Skeletonize","desc":"If the swarm starts its turn in the same space as a
dead creature that is Large or smaller, the corpse is destroyed, leaving behind
only equipment and bones (or exoskeleton)."},{"name":"Spider Climb","desc":"The
swarm can climb difficult surfaces, including upside down on ceilings, without
needing to make an ability check."}],"spellActions":[],"reactions":
[],"senses":"Tremorsense 60
ft.","languages":"None","speedWalk":30,"speedClimb":30,"speedBurrow":30,"spellList"
:[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Zombie Limbs","maxHP":22,"unitType":"undead","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":8,"wisSave":-1,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained,
Stunned","challengeRating":"1","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Multiattack","desc":"The swarm makes one Undead Mass attack and one
Grasping Limbs attack."},{"name":"Undead Mass","desc":"Melee Weapon Attack +4 to
hit, reach 0 ft., one target in the swarm's space. 5 (1d6 + 2) bludgeoning damage,
or 4 (1d4 + 2) bludgeoning damage if the swarm has half of its hit points or
fewer."},{"name":"Grasping Limbs","desc":"Melee Weapon Attack +4 to hit, reach 0
ft., one creature in the swarm's space. 7 (2d6) necrotic damage, and the creature
must succeed on a DC 12 Strength saving throw or be RESTRAINED. The creature can
repeat the saving throw at the end of each of its turns, taking 7 (2d6) necrotic
damage on a failed save. The creature is freed if it succeeds on this saving throw,
the swarm moves out of the creature's space, or the swarm
dies."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The
swarm can occupy another creature's space and vice versa, and the swarm can move
through any opening large enough for a Tiny limb. The swarm can't regain hit points
or gain temporary hit points."},{"name":"Unusual Nature","desc":"The swarm doesn't
require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":95,"isActive":0,"unitName":"U
nspeakable
Horror","maxHP":95,"armorClass":15,"unitType":"Humanoid","unitSize":"Huge
","strScore":21,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":19,"conSave"
:"+7","intScore":3,"intSave":-
4,"wisScore":14,"wisSave":"+5","chaScore":17,"chaSave":"+3","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"8","experiencePoints":0,"alignment":"","standardActions":
[{"name":"Multiattack","desc":"The horror makes two Limbs attacks."},
{"name":"Limbs","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 21
(3d10 + 5) bludgeoning damage."},{"name":"Hex Blast Recharge 5","desc":"The horror
expels necrotic energy in a 30-foot cone. Each creature in that area must make a DC
15 Constitution saving throw, taking 45 (7d12) necrotic damage on a failed save, or
half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Formed by the
Mists","desc":"When created, the horror's body composition takes one of four forms:
Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form
determines certain traits in this stat block."},{"name":"Amorphous (Malleable Mass
Only)","desc":"The horror can move through any opening at least 1 inch wide without
squeezing."},{"name":"Bile Body (Oozing Organs Only)","desc":"Any creature that
touches the horror or hits it with a melee attack takes 5 (1d10) acid damage."},
{"name":"Relentless Stride (Loathsome Limbs Only)","desc":"The horror can move
through the space of another creature. The first time on a turn that the horror
enters a creature's space during this move, the creature must succeed on a DC 16
Strength saving throw or be knocked PRONE."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":85,"isActive":0,"unitName":"V
ampiric Mind
Flayer","maxHP":85,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+7","conScore":18,"conSave"
:"+4","intScore":5,"intSave":"+0","wisScore":15,"wisSave":"+5","chaScore":18,"chaSa
ve":"+7","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"undefined, undefined","conditionImmunities":"Charmed, Exhaustion,
Frightened","challengeRating":"5","experiencePoints":0,"alignment":"","standardActi
ons":[{"name":"Multiattack","desc":"The mind flayer makes two Claw attacks or one
Claw attack and one Tentacles attack."},{"name":"Claw","desc":"Melee Weapon Attack
+7 to hit, reach 5 ft., one target. 8 (1d8 + 4) slashing damage plus 10 (3d6)
necrotic damage."},{"name":"Tentacles","desc":"Melee Weapon Attack +7 to hit, reach
5 ft., one creature. 7 (1d6 + 4) piercing damage, and if the target is a creature,
it is GRAPPLED (escape DC 15)."},{"name":"Drink Sapience","desc":"The mind flayer
targets one creature it is grappling. The target must succeed on a DC 15 Wisdom
saving throw or take 14 (4d6) psychic damage and gain 1 level of EXHAUSTION. The
mind flayer regains a number of hit points equal to the psychic damage dealt. A
creature reduced to 0 hit points by the psychic damage dies."},{"name":"Bonus:
Disrupt Psyche Recharge 5","desc":"The mind flayer magically emits psionic energy
in a 30-foot-radius sphere centered on itself. Each creature in that area must
succeed on a DC 15 Intelligence saving throw or be INCAPACITATED for 1 minute. The
INCAPACITATED creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Spider Climb","desc":"The mind flayer can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the mind
flayer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks
that rely on sight."},{"name":"Unusual Nature","desc":"The mind flayer doesn't
require air, food, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Telepathy 120 ft. but can only
project emotions","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"W
ereraven","maxHP":31,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":11,"conSave":0,
"intScore":13,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"","standardActions":[{"name":"Multiattack (Human or Hybrid Form
Only)","desc":"The wereraven makes two weapon attacks, one of which can be with its
hand crossbow."},{"name":"Beak (Raven or Hybrid Form Only)","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 1 piercing damage in raven form, or 4
(1d4 + 2) piercing damage in hybrid form. If the target is humanoid, it must
succeed on a DC 10 Constitution saving throw or be cursed with wereraven
lycanthropy."},{"name":"Shortsword (Human or Hybrid Form Only)","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Hand Crossbow (Human or Hybrid Form Only)","desc":"{@atk rw} +4 to hit,
range 30/120 ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The wereraven can use its
action to polymorph into a raven-humanoid hybrid or into a raven, or back into its
human form. Its statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts to its human form
if it dies."},{"name":"Mimicry","desc":"The wereraven can mimic simple sounds it
has heard, such as a person whispering, a baby crying, or an animal chittering. A
creature that hears the sounds can tell they are imitations with a successful DC 10
Wisdom (Insight) check."},{"name":"Regeneration","desc":"The wereraven regains 10
hit points at the start of its turn. If the wereraven takes damage from a silvered
weapon or a spell, this trait doesn't function at the start of the wereraven's next
turn. The wereraven dies only if it starts its turn with 0 hit points and doesn't
regenerate."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common
(can't speak in raven form)","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":104,"isActive":0,"unitName":"
Zombie Clot","maxHP":104,"armorClass":12,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":10,"dexSave":0,"conScore":16,"conSave":"+
6","intScore":3,"intSave":-4,"wisScore":8,"wisSave":-
1,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"unde
fined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"6","experiencePoints":0,"alignment":"","standardActions
":[{"name":"Multiattack","desc":"The zombie makes two Slam attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +8 to hit, reach 10 ft., one target. 18
(3d8 + 5) bludgeoning damage."},{"name":"Flesh Entomb Recharge 5","desc":"The
zombie flings a detached clump of corpses at a creature it can see within 30 feet
of it. The target must succeed on a DC 16 Strength saving throw or take 16 (3d10)
bludgeoning damage, and if the target is a Large or smaller creature, it becomes
entombed in dead flesh."}],"legendaryActions":[],"specialAbilities":
[{"name":"Deathly Stench","desc":"Any creature that starts its turn within 10 feet
of the zombie must succeed on a DC 14 Constitution saving throw or take 9 (2d8)
poison damage and be POISONED until the start of the creature's next turn."},
{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it
must make a Constitution saving throw with a DC of 5 + the damage taken, unless the
damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit
point instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air,
food, drink, or sleep."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"VRGR"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"Z
ombie Plague Spreader","maxHP":78,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":10,"dexSave":0,"conScore":15,"conSave":"+
2","intScore":3,"intSave":-4,"wisScore":5,"wisSave":-3,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"undefined","conditionImmunities":"Charmed, Exhaustion,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"","standardAction
s":[{"name":"Multiattack","desc":"The plague spreader makes two Slam attacks."},
{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6
(1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage."},{"name":"Virulent
Miasma (1/Day)","desc":"The plague spreader releases toxic gas in a 30-foot-radius
sphere centered on itself. Each creature in that area must make a DC 12
Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half
as much damage on a successful one. A Humanoid reduced to 0 hit points by this
damage dies and rises as a zombie (see its stat block in the Monster Manual) 1
minute later. The zombie acts immediately after the plague spreader in the
initiative count."}],"legendaryActions":[],"specialAbilities":[{"name":"Undead
Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is
radiant or from a critical hit. On a success, the zombie drops to 1 hit point
instead."},{"name":"Unusual Nature","desc":"The zombie doesn't require air, food,
drink, or sleep."},{"name":"Viral Aura","desc":"Any creature that starts its turn
within 10 feet of the plague spreader must make a DC 12 Constitution saving throw.
On a failed save, the creature is POISONED and can't regain hit points until the
end of its next turn. On a successful save, the creature is immune to this plague
spreader's Viral Aura for 24 hours."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Understands the languages it knew in
life but can't speak","speedWalk":30,"spellList":[],"dataSlug":"VRGR"},
{"id":"af44e8ed-99e8-43ff-b501-e6f12177948b","tokenId
":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"Agdon
Longscarf","maxHP":36,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":20,"dexSave":"+7","conScore":11,"conSave":0,
"intScore":11,"intSave":0,"wisScore":14,"wisSave":"+4","chaScore":16,"chaSave":"+3"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignmen
t":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Agdon makes two
Branding Iron or Dagger attacks."},{"name":"Branding Iron","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 10 (3d6) fire damage, and the target is
magically branded. Agdon is INVISIBLE to creatures branded in this way. The brand
disappears after 24 hours, or it can be removed from a creature or object by any
spell that ends a curse."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack
+7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 (1d4 + 5) piercing
damage."},{"name":"Bonus: Quick Fingers","desc":"Agdon targets one creature within
5 feet of him that he can see and makes a Dexterity (Sleight of Hand) check, with a
DC equal to 1 + the target's passive Wisdom (Perception) score. On a successful
check, Agdon pilfers one object weighing 1 pound or less that the target has in its
possession but not in its grasp, without the target noticing the
theft."}],"legendaryActions":[],"specialAbilities":[{"name":"Evasion","desc":"If
Agdon is subjected to an effect that allows him to make a Dexterity saving throw to
take only half damage, he instead takes no damage if he succeeds on the saving
throw and only half damage if he fails, provided he isn't INCAPACITATED."},
{"name":"Standing Leap","desc":"Agdon's long jump is up to 20 feet and his high
jump is up to 10 feet, with or without a running start."}],"spellActions":
[],"reactions":[{"name":"Uncanny Dodge","desc":"Agdon halves the damage that he
takes from an attack that hits him. He must be able to see the
attacker."}],"senses":"None","languages":"Common,
Sylvan","speedWalk":35,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"A
lagarthas","maxHP":52,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
4","intScore":11,"intSave":0,"wisScore":11,"wisSave":"+2","chaScore":15,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Alagarthas
makes two melee attacks."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 4 bludgeoning damage."},{"name":"Leadership
(Recharges after a Short or Long Rest)","desc":"For 1 minute, Alagarthas can utter
a special command or warning whenever a nonhostile creature that it can see within
30 feet of it makes an attack roll or a saving throw. The creature can add a (d4)
to its roll provided it can hear and understand him. A creature can benefit from
only one Leadership die at a time. This effect ends if Alagarthas is
INCAPACITATED."}],"legendaryActions":[],"specialAbilities":
[{"name":"Brave","desc":"Alagarthas has advantage on saving throws against being
FRIGHTENED."},{"name":"Fey Ancestry","desc":"Alagarthas has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"A
midor the Dandelion","maxHP":28,"unitType":"Humanoid","unitSize":"Small
","strScore":6,"strSave":"+0","dexScore":15,"dexSave":"+4","conScore":10,"conSave":
"+2","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+3","chaScore":17,"chaSa
ve":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0
,"alignment":"Neutral Good ","standardActions":[{"name":"Rapier","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage."},
{"name":"Seed Sling","desc":"{@atk rw} +4 to hit, range 30/120 ft., one target. 4
(1d4 + 2) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Speak with Beasts and Plants","desc":"Amidor can communicate with Beasts
and Plants as if it shared a language with them."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Amidor adds 2 to its AC against one melee attack that
would hit it. To do so, Amidor must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":110,"isActive":0,"unitName":"
Bavlorna
Blightstraw","maxHP":110,"armorClass":15,"unitType":"fey","unitSize":"Medium
","strScore":22,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
7","intScore":16,"intSave":"+6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"7","experiencePoints":0,"al
ignment":"Neutral Evil ","standardActions":[{"name":"Multiattack","desc":"Bavlorna
makes one Bite attack and one Withering Ray attack."},{"name":"Bite","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 13 (2d6 + 6) piercing damage, and
the target is GRAPPLED (escape DC 16) if it is a Medium or smaller creature. Until
the grapple ends, the target is RESTRAINED, and Bavlorna can't use her Bite attack
on another target."},{"name":"Withering Ray","desc":"{@atk rs} +6 to hit, range 60
ft., one target. 17 (4d6 + 3) necrotic damage."},{"name":"Create Lornlings Recharge
5","desc":"Bavlorna creates one or two 1-foot-tall duplicates of herself, called
lornlings (use the Quickling stat block in appendix C). Each lornling appears in an
unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn
immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or
until Bavlorna dismisses it as an action. Bavlorna can have no more than eight
lornlings in existence at a time."},{"name":"Bonus: Swallow","desc":"Bavlorna
swallows a Small or smaller creature she is grappling, ending the grapple on it.
The swallowed creature is BLINDED and RESTRAINED, it has total cover against
attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at
the start of each of its turns. If the swallowed creature is one of Bavlorna's
lornlings, Bavlorna gains all the lornling's memories when the acid damage reduces
it to 0 hit points."}],"legendaryActions":[],"specialAbilities":
[{"name":"Amphibious","desc":"Bavlorna can breathe air and water."},{"name":"Boon
of Immortality","desc":"Bavlorna is immune to any effect that would age her, and
she can't die from old age."},{"name":"Widdershins Allergy","desc":"If a creature
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place
counterclockwise, Bavlorna is overcome by a fit of sneezing and can't cast spells
until the end of her next turn. In addition, any creature Bavlorna has swallowed is
immediately expelled and falls PRONE in an unoccupied space within 5 feet of
her."}],"spellActions":[{"name":"Spellcasting","desc":"Bavlorna casts one of the
following spells, requiring no material components and using Intelligence as the
spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect
Magic"},{"name":"Once a Day","desc":"Plane Shift (self only)"},{"name":"Twice a
Day/Each","desc":"Create Food And Water, Polymorph, Remove Curse"}],"reactions":
[],"senses":"Truesight 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Br
igganock","maxHP":9,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":15,"dexSave":"+4","conScore":14,"conSave":"+4","intScore":10,"intSave"
:0,"wisScore":11,"wisSave":0,"chaScore":13,"chaSave":"+1","damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"E
xhaustion","challengeRating":"1/8","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Pickaxe","desc":"Melee Weapon Attack +4 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage."},{"name":"Time Lapse (Recharges
after a Short or Long Rest)","desc":"The brigganock accelerates the passage of time
around itself, enabling it to accomplish up to 1 hour of work in a matter of
seconds. This work can't affect any creature other than the brigganock, or any
object being worn or carried by another creature, and the activity must take place
within a 10-foot cube. For example, the brigganock could use this action to rapidly
carve a pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots
in a length of rope."},{"name":"Bonus: Move Soul Light","desc":"The brigganock
moves its soul light up to 30 feet in any direction to an unoccupied space it can
see. At the end of the current turn, the light returns to the
brigganock."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The brigganock has advantage on saving throws against being
CHARMED, and magic can't put it to sleep."},{"name":"Soul Light","desc":"The
brigganock is accompanied by an insubstantial, invulnerable ball of light that
contains its soul. The brigganock
can't turn off the light or control its brightness. The soul light sheds bright
light in a 10-foot radius and dim light for an additional 10 feet. If the
brigganock dies, its soul light fades away."},{"name":"Tunneler","desc":"Using a
pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5
feet, leaving a 6-inch-diameter tunnel in its wake."}],"spellActions":
[{"name":"Spellcasting","desc":"The brigganock casts one of the following spells,
requiring no material components and using Charisma as the spellcasting ability
(spell save DC 11):"},{"name":"At-Will Spells","desc":"Minor Illusion, Spare The
Dying"},{"name":"Once a Day/Each","desc":"Animal Friendship, Faerie Fire, Meld Into
Stone, Silence"}],"reactions":[],"senses":"None","languages":"Common,
Sylvan","speedWalk":15,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"B
ullywug Knight","maxHP":66,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+3","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":"+2","chaScore":14,"chaSave":"+2","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"3","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The knight makes two Glaive
attacks."},{"name":"Glaive","desc":"Melee Weapon Attack +5 to hit, reach 10 ft.,
one target. 8 (1d10 + 3) slashing damage."},{"name":"Bonus: Croak of Charming
(Recharges after a Short or Long Rest)","desc":"The knight makes a loud croak while
targeting one creature it can see within 30 feet of it. The target must succeed on
a DC 12 Wisdom saving throw or be CHARMED until the end of its next
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Amphibious","desc":"The
knight can breathe air and water."},{"name":"Speak with Frogs and
Toads","desc":"The knight can communicate simple concepts to frogs and toads when
it speaks in Bullywug."},{"name":"Standing Leap","desc":"The knight's long jump is
up to 20 feet and its high jump is up to 10 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Bullywug,
Common","speedWalk":30,"speedSwim":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Ca
mpestri","maxHP":2,"armorClass":12,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-5,"dexScore":7,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Head Butt","desc":"Melee Weapon Attack
+0 to hit, reach 5 ft., one target. 1 bludgeoning damage."},{"name":"Spores
(1/Day)","desc":"A 5-foot radius of spores extends from the campestri. These spores
can go around corners, and they have no effect on Constructs, Elementals, Plants,
or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw.
On a failed save, the creature is INCAPACITATED and its speed is halved, both for 1
minute. A creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"Mimicry","desc":"The campestri can mimic any voice
or song it has heard, albeit in a nasal falsetto."}],"spellActions":[],"reactions":
[],"senses":"Tremorsense 30 ft.","languages":"Understands Common but speaks only
through the use of its Mimicry trait","speedWalk":5,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"C
lapperclaw the
Scarecrow","maxHP":14,"armorClass":12,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":13,"dexSave":"+1","conScore":11,"conSave"
:0,"intScore":7,"intSave":-
2,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"unde
fined","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned,
Unconscious","challengeRating":"1/2","experiencePoints":0,"alignment":"Lawful
Neutral ","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 7 (2d4 + 2) slashing damage."},
{"name":"Stuffing","desc":"Clapperclaw stuffs straw or other dead plant matter into
itself and regains (2d4 + 2) hit points. Roll a (d6); on a 1 or 2, Clapperclaw runs
out of stuffing and must spend 8 hours foraging for more before it can use this
action again."},{"name":"Bonus: Unsettling Presence
{@recharge}","desc":"Clapperclaw targets one creature it can see within 15 feet of
it. The target must succeed on a DC 11 Wisdom saving throw or be magically
FRIGHTENED until the end of Clapperclaw's next turn."}],"legendaryActions":
[],"specialAbilities":[{"name":"Unusual Nature","desc":"Clapperclaw doesn't require
air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Sylvan","speedWalk":25,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Di
splacer Beast
Kitten","maxHP":9,"armorClass":12,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":12,"conSave"
:"+1","intScore":4,"intSave":-3,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Tentacles","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 2 bludgeoning damage plus 2 piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Displacement","desc":"The displacer beast projects a magical illusion
that makes it appear to be standing near its actual location, causing attack rolls
against it to have disadvantage. If it is hit by an attack, this trait is disrupted
until the end of its next turn. This trait is also disrupted while the displacer
beast is INCAPACITATED or has a speed of 0."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"E
lkhorn","maxHP":52,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":16,"conSave":
"+5","intScore":9,"intSave":-
1,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"
None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Elkhorn makes two Dagger or +1
Longsword attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +3 to
hit, reach 5 ft. or range 20/60 ft., one target. 3 (1d4 + 1) piercing damage. If
the target is a creature that is Large or bigger, it takes an extra 5 (1d10)
piercing damage."},{"name":"+1 Longsword","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 4 (1d8) slashing damage, or 5 (1d10) slashing damage when
used with two hands. If the target is a creature that is Large or bigger, it takes
an extra 5 (1d10) slashing damage."},{"name":"Bonus: Feint Recharge
5","desc":"Elkhorn targets one creature that he can see within 5 feet of him.
Elkhorn has advantage on the next attack roll he makes against that target before
the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage
of the weapon's type."},{"name":"Bonus: Second Wind (Recharges after a Short or
Long Rest)","desc":"Elkhorn regains 12 hit points."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Elkhorn wields a +1
longsword."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Endelyn Moongrave","maxHP":114,"armorClass":17,"unitType":"fey","unitSize":"Medium
","strScore":20,"strSave":"+5","dexScore":13,"dexSave":"+1","conScore":20,"conSave"
:"+8","intScore":13,"intSave":"+4","wisScore":10,"wisSave":"+3","chaScore":17,"chaS
ave":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,
"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Endelyn makes two Puppeteer's Lash attacks"},
{"name":"Puppeteer's Lash","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60
ft., one creature. 17 (4d6 + 3) psychic damage, and if the target is Large or
smaller, Endelyn telekinetically moves it up to 10 feet in any direction
horizontally."}],"legendaryActions":[],"specialAbilities":[{"name":"Boon of
Immortality","desc":"Endelyn is immune to any effect that would age her, and she
can't die from old age."},{"name":"Eclipsed Doom","desc":"Endelyn can be killed
only if she is reduced to 0 hit points during a solar eclipse or while she is
within 60 feet of a symbolic representation of one. Otherwise, Endelyn disappears
in a cloud of inky smoke when she drops to 0 hit points, along with anything she
was wearing or carrying, and reappears
24 hours later in the same location or the nearest unoccupied space."},
{"name":"Uncanny Awareness","desc":"Endelyn can't be {@quickref Surprise|PHB|3|0|
surprised}."}],"spellActions":[{"name":"Spellcasting","desc":"Endelyn casts one of
the following spells, requiring no material components and using Charisma as the
spellcasting ability (spell save DC 14):"},{"name":"At-Will Spells","desc":"Detect
Magic, Mage Hand"},{"name":"Once a Day","desc":"Plane Shift (self only)"},
{"name":"Twice a Day/Each","desc":"Augury, Polymorph"}],"reactions":
[],"senses":"Truesight 60 ft.","languages":"Common, Elvish,
Sylvan","speedWalk":30,"speedClimb":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":114,"isActive":0,"unitName":"
Envy","maxHP":114,"armorClass":19,"unitType":"Humanoid","unitSize":"Large
","strScore":20,"strSave":"+5","dexScore":11,"dexSave":0,"conScore":18,"conSave":"+
4","intScore":2,"intSave":-4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"Petrified","challengeRating":"5","experiencePoints":0,"al
ignment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+8 to hit, reach 5 ft., one target. 18 (2d12 + 5) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 16
(2d10 + 5) bludgeoning damage."},{"name":"Petrifying Breath Recharge
5","desc":"Envy exhales petrifying gas in a 30-foot cone. Each creature in that
area must succeed on a DC 13 Constitution saving throw. On a failed save, a target
begins to turn to stone and is RESTRAINED. The RESTRAINED target must repeat the
saving throw at the end of its next turn. On a success, the effect ends on the
target. On a failure, the target is PETRIFIED until freed by the Greater
Restoration spell or other magic."}],"legendaryActions":[],"specialAbilities":
[{"name":"Trampling Charge","desc":"If Envy moves at least 20 feet straight toward
a creature and then hits it with a bite attack on the same turn, that target must
succeed on a DC 16 Strength saving throw or be knocked PRONE. If the target is
PRONE, Envy can make one attack with its claws against it as a bonus
action."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Sylvan","speedWalk":40,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"F
lying Rocking
Horse","maxHP":22,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":13,"conSave":"+1",
"intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Head Butt","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 3 (1d6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the rocking horse is
motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the rocking horse move or act, that
creature must succeed on a DC 18 Intelligence (Investigation) check to discern that
the rocking horse is animate."},{"name":"Flying Mount","desc":"The rocking horse
can serve as a mount for a Medium or smaller creature and can fly only while
mounted."},{"name":"Unusual Nature","desc":"The rocking horse doesn't require air,
food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a
long rest."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":0,"speedFly":40,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Dragonfly","maxHP":22,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":18,"dexSave":"+4","conScore":11,"conSave"
:0,"intScore":3,"intSave":-4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 6 (1d4 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Drone","desc":"When
it beats its wings, the dragonfly emits a loud droning sound that can be heard out
to a range of 120 feet."}],"spellActions":[],"reactions":[{"name":"Uncanny
Dodge","desc":"The dragonfly halves the damage it takes from an attack made against
it, provided it can see the
attacker."}],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spell
List":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"G
iant Snail","maxHP":22,"armorClass":11,"unitType":"Humanoid","unitSize":"Large
","strScore":15,"strSave":"+2","dexScore":3,"dexSave":-
4,"conScore":11,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage."},{"name":"Shell
Defense","desc":"The snail withdraws into its shell, gaining a +4 bonus to its AC
until it emerges. It can emerge from its shell as a bonus action on its
turn."}],"legendaryActions":[],"specialAbilities":[{"name":"Salt
Osmosis","desc":"Whenever the snail starts its turn in contact with a pound or more
of salt, it takes 1d4 necrotic damage. Using an action to sprinkle a pound of salt
on the snail deals 1d4 necrotic damage to it immediately and another 1d4 necrotic
damage to it at the start of its next turn (after which the salt rubs off),
provided the snail has not withdrawn into its shell."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":26,"isActive":0,"unitName":"G
iant Swan","maxHP":26,"unitType":"Humanoid","unitSize":"Large
","strScore":16,"strSave":"+3","dexScore":17,"dexSave":"+3","conScore":13,"conSave"
:"+1","intScore":8,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":10,"chaSave":0,"damageVulnerabilities":"N
one","damageImmunities":"None","damageResistances":"None","conditionImmunities":"No
ne","challengeRating":"1","experiencePoints":0,"alignment":"Neutral Good
","standardActions":[{"name":"Multiattack","desc":"The swan makes two attacks with
its beak."},{"name":"Beak","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 6 (1d6 + 3) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Keen Sight","desc":"The swan has advantage on Wisdom (Perception) checks
that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Auran,
Common","speedWalk":10,"speedFly":80,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":59,"isActive":0,"unitName":"G
lass Pegasus","maxHP":59,"armorClass":15,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":15,"dexSave":"+4","conScore":16,"conSave"
:"+3","intScore":10,"intSave":0,"wisScore":15,"wisSave":"+4","chaScore":13,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"Charmed, Exhaustion, Frightened, Paralyzed,
Petrified","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack +6 to hit, reach
5 ft., one target. 11 (2d6 + 4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Celestial, Common, Elvish and Sylvan but can't
speak","speedWalk":60,"speedFly":90,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":36,"isActive":0,"unitName":"G
lasswork Golem","maxHP":36,"armorClass":13,"unitType":"Humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":10,"dexSave":"+2","conScore":10,"conSave"
:"+2","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":"+2","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The golem makes two Glass Sword
attacks."},{"name":"Glass Sword","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 5 (1d8 + 1) slashing damage."},{"name":"Bonus: Dazzling Light
Recharge 5","desc":"Magical, colored light springs from the golem in a 15-foot
cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw
or be BLINDED for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the golem is embedded
in a window and motionless
at the start of combat, it has advantage on its initiative roll. Moreover, if a
creature hasn't observed the golem move or act, that creature must succeed on a DC
18 Intelligence (Investigation) check to discern that the golem is animate."},
{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that
would alter its form."},{"name":"Regeneration","desc":"The golem regains 10 hit
points at the start of its turn. If the golem takes bludgeoning or thunder damage,
this trait doesn't function at the start of the golem's next turn. The golem is
destroyed only if it starts its turn with 0 hit points and doesn't regenerate."},
{"name":"Unusual Nature","desc":"The golem doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":2,"isActive":0,"unitName":"Gl
oam","maxHP":2,"unitType":"Humanoid","unitSize":"Tiny ","strScore":3,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":3,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Claws","desc":"Melee Weapon Attack +0 to hit, reach 5
ft., one target. 1 slashing damage."},{"name":"Cloud of Dust","desc":"On its first
turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of
dust that acts as dust of sneezing and choking"}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The cat has advantage on Wisdom
(Perception) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":40,"speedClimb":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ha
rengon Brigand","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":17,"dexSave":"+5","conScore":11,"conSave"
:0,"intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"alignment
":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +4 to
hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},
{"name":"Sling","desc":"{@atk rw} +5 to hit, range 30/120 ft., one target. 5 (1d4 +
3) bludgeoning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The harengon has advantage on an attack roll against a creature if
at least one of the harengon's allies is within 5 feet of the creature and the ally
isn't INCAPACITATED."},{"name":"Standing Leap","desc":"The harengon's long jump is
up to 20 feet and its high jump is up to 10 feet, with or without a running
start."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ha
rengon Sniper","maxHP":9,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":17,"dexSave":"+5","conScore":11,"conSave":0,
"intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":10,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment
":"Unknown ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to
hit, reach 5 ft., one target. 2 (1d4) bludgeoning damage."},{"name":"Light
Crossbow","desc":"{@atk rw} +5 to hit (the target gains no benefit from less than
total cover), range 320 ft., one target. 7 (1d8 + 3) piercing damage. Hit or Miss:
Immediately after making this attack, the harengon can use the Hide
action."}],"legendaryActions":[],"specialAbilities":[{"name":"Standing
Leap","desc":"The harengon's long jump is up to 20 feet and its high jump is up to
10 feet, with or without a running start."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":255,"isActive":0,"unitName":"
Iggwilv the Witch
Queen","maxHP":255,"armorClass":19,"unitType":"fey","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+
4","intScore":27,"intSave":"+14","wisScore":12,"wisSave":"+7","chaScore":23,"chaSav
e":"+12","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"None","conditionImmunities":"Charmed,
Frightened","challengeRating":"20","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Multiattack","desc":"Iggwilv makes two
Bewitching Bolt attacks."},{"name":"Bewitching Bolt","desc":"{@atk ms,rs} +16 to
hit, reach 5 ft. or range 120 ft., one target. 25 (5d6 + 8) lightning damage, and
if the target is a creature, it must succeed on a DC 22 Wisdom saving throw or be
CHARMED by Iggwilv until the start of her next turn."},{"name":"Abyssal Rift
Recharge 5","desc":"Iggwilv opens a momentary Abyssal rift within 120 feet of her.
The rift is a 20-foot-radius sphere. Each creature in that area must make a DC 22
Constitution saving throw, taking 40 (9d8) necrotic damage on a failed save, or
half as much damage on a successful one. In addition, there is a 50 percent chance
that 3 {@creature hezrou||hezrous} then appear in unoccupied spaces in the sphere.
They act as Iggwilv's allies, take their turns immediately after hers, and can't
summon other demons. They remain until they die or until Iggwilv dismisses them as
an action."},{"name":"Bonus: Fey Step","desc":"Iggwilv teleports, along with any
equipment she is wearing or carrying, to an unoccupied space she can see within 30
feet of her."}],"legendaryActions":[{"name":"Witchcraft","desc":"Iggwilv uses
Spellcasting or Fey Step."},{"name":"Dark Speech (Costs 2 Actions)","desc":"Iggwilv
utters a phrase in a forbidden language and targets one or two creatures she can
see within 60 feet of her. Each target must succeed on a DC 22 Wisdom saving throw
or take 11 (2d10) psychic damage and be FRIGHTENED of Iggwilv for 1 minute. A
target can repeat the save at the end of each of its turns, ending the effect on
itself on a success and thereby becoming immune to Iggwilv's Dark Speech for 24
hours."},{"name":"Fey Beguilement (Costs 3 Actions)","desc":"Iggwilv targets one
creature she can see within 60 feet of her. The target must succeed on a DC 22
Charisma saving throw or be possessed by a fey spirit. While possessed, the target
must obey Iggwilv's commands. The target can repeat the saving throw at the end of
each of its turns, banishing the fey spirit and ending the effect on itself on a
success."}],"specialAbilities":[{"name":"Boon of Immortality","desc":"Iggwilv is
immune to any effect that would age her, and she can't die from old age."},
{"name":"Legendary Resistance (3/Day)","desc":"If Iggwilv fails a saving throw, she
can choose to succeed instead."},{"name":"Magic Resistance","desc":"Iggwilv has
advantage on saving throws against spells and other magical effects. (This trait is
bestowed by her robe of the archmagi.)"},{"name":"Special
Equipment","desc":"Iggwilv wears an amulet of the planes and a robe of the
archmagi."}],"spellActions":[{"name":"Spellcasting","desc":"Iggwilv casts one of
the following spells, requiring no material components and using Intelligence as
the spellcasting ability (spell save DC 24, +16 to hit with spell attacks):"},
{"name":"At-Will Spells","desc":"Detect Magic, Disguise Self, Invisibility, Light,
Mage Hand, Message, Prestidigitation, Tasha's Hideous Laughter"},{"name":"Once a
Day/Each","desc":"Maze, Telekinesis, Teleport, Wish"},{"name":"Thrice a
Day/Each","desc":"Dispel Magic, Fly, Polymorph"}],"reactions":[{"name":"Negate
Spell (2/Day)","desc":"When Iggwilv sees a creature within 60 feet of her casting a
spell, she tries to interrupt it. If the creature is casting a spell using a spell
slot of 8th level or lower, its spell fails and has no effect. If it is casting a
9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the
spells fails and has no effect."}],"senses":"Truesight 60
ft.","languages":"Abyssal, Celestial, Common, Draconic, Elvish, Infernal,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":115,"isActive":0,"unitName":"
Jabberwock","maxHP":115,"armorClass":18,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+10","dexScore":12,"dexSave":"+6","conScore":20,"conSave
":"+10","intScore":4,"intSave":"+2","wisScore":7,"wisSave":"+3","chaScore":11,"chaS
ave":"+5","damageVulnerabilities":"Slashing from a vorpal
sword","damageImmunities":"undefined","damageResistances":"None","conditionImmuniti
es":"Charmed, Frightened,
Poisoned","challengeRating":"13","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The jabberwock makes two Rend
attacks."},{"name":"Rend","desc":"Melee Weapon Attack +10 to hit, reach 10 ft., one
target. 21 (3d10 + 5) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack
+10 to hit, reach 15 ft., one target. 10 (1d10 + 5) bludgeoning damage."},
{"name":"Fiery Gaze Recharge 5","desc":"Unless it is BLINDED, the jabberwock emits
a 120-foot-long, 5-foot-wide line of fire from its
eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking
31 (7d8) fire damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[{"name":"Tail Attack","desc":"The jabberwock makes one
Tail attack."},{"name":"Rend Attack (2 Actions)","desc":"The jabberwock makes one
Rend attack."},{"name":"Wing Attack (3 Actions)","desc":"The jabberwock beats its
wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18
Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked
PRONE."}],"specialAbilities":[{"name":"Confusing Burble","desc":"The jabberwock
burbles to itself unless it is INCAPACITATED. Any creature that starts its turn
within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18
Charisma saving throw. On a failed saving throw, the creature can't take reactions
until the start of its next turn, and it rolls a (d4) to determine what it does
during its current turn:"},{"name":"1-2","desc":"The creature does nothing."},
{"name":"3","desc":"The creature does nothing except use all its movement to move
in a random direction."},{"name":"4","desc":"The creature either makes one melee
attack against a random creature it can see or does nothing if no visible creature
is within its reach."},{"name":"Legendary Resistance (3/Day)","desc":"If the
jabberwock fails a saving throw, it can choose to succeed instead."},
{"name":"Regeneration","desc":"The jabberwock regains 10 hit points at the start of
its turn. If the jabberwock takes slashing damage, this trait doesn't function at
the start of its next turn. The jabberwock dies only if it starts its turn with 0
hit points and doesn't regenerate."},{"name":"Uncanny Tracker","desc":"The
jabberwock can unerringly track any creature it has wounded in the last 24 hours,
and it knows the distance and direction to its quarry as long as the two of them
are on the same plane of existence."}],"spellActions":[],"reactions":
[],"senses":"Truesight 120
ft.","languages":"None","speedWalk":30,"speedFly":30,"speedClimb":30,"speedSwim":30
,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"Ji
ngle Jangle","maxHP":7,"armorClass":15,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":8,"wisSave":-1,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Flail of Locks","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (3d4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Nimble
Escape","desc":"Jingle Jangle can take the Disengage or Hide action as a bonus
action on each of her turns."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Goblin","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"K
elek","maxHP":45,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
5","intScore":15,"intSave":"+2","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Kelek
makes three attacks using Sorcerer's Bolt, Staff of Striking, or a combination of
them. He can replace one of the attacks with a use of Spellcasting."},
{"name":"Sorcerer's Bolt","desc":"{@atk ms,rs} +6 to hit, reach 5 ft. or range 60
ft., one target. 13 (2d12) force damage."},{"name":"Staff of
Striking","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one target. 8 (1d6 +
5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage when used with two hands,
and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 (1d6) force
damage for each expended charge."},{"name":"Fiery Explosion Recharge
4","desc":"Kelek creates a magical explosion of fire centered on a point he can see
within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that
point must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a
failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Kelek wears bracers of
defense and carries a staff of striking with 10 charges. The staff regains (1d6 +
4) expended charges daily at dawn. If its last charge is expended, roll a (d20); on
a 1, the staff becomes a nonmagical quarterstaff."}],"spellActions":
[{"name":"Spellcasting","desc":"Kelek casts one of the following spells, using
Charisma as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Light, Mage Hand, Prestidigitation"},{"name":"Once a
Day/Each","desc":"Dominate Beast, Fly, Mirror Image, Web"}],"reactions":
[{"name":"Arcane Defense (3/Day)","desc":"When he is hit by an attack, Kelek
protects himself with an INVISIBLE barrier of magical force. Until the end of his
next turn, he gains a +5 bonus to AC, including against the triggering
attack."}],"senses":"None","languages":"Common, Draconic,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"K
ettlesteam the Kenku","maxHP":22,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,
"intScore":11,"intSave":0,"wisScore":10,"wisSave":"+2","chaScore":16,"chaSave":"+5"
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"1","experiencePoints":0,"alignmen
t":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"Kettlesteam
makes two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack
+5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing
damage."},{"name":"Twilight Sleep (2/Day)","desc":"Kettlesteam targets one creature
she can see within 10 feet of her. The target is engulfed in a cloud of magical,
sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall
UNCONSCIOUS for 1 minute. A creature put to sleep by this gas awakens instantly if
it takes damage, or if someone uses an action to shake or slap the sleeper
awake."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mimicry","desc":"Kettlesteam can mimic any sounds she has heard,
including voices. A creature that hears the sounds can tell they are imitations
only with a successful DC 13 Wisdom (Insight) check."}],"spellActions":
[{"name":"Spellcasting","desc":"Kettlesteam casts one of the following spells,
using Charisma as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Disguise Self, Friends, Mage Hand, Minor Illusion"},{"name":"Once a
Day/Each","desc":"Bestow Curse, Faerie Fire, Speak With Animals"}],"reactions":
[],"senses":"None","languages":"Understands Auran and Common but speaks only
through the use of her Mimicry trait","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":28,"isActive":0,"unitName":"L
iving Doll","maxHP":28,"armorClass":11,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":11,"dexSave":0,"conScore":13,"conSave":"+1","intScore":10,"intSave":"+
2","wisScore":10,"wisSave":"+2","chaScore":7,"chaSave":"+0","damageVulnerabilities"
:"None","damageImmunities":"undefined","damageResistances":"None","conditionImmunit
ies":"Paralyzed, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Neutral Evil
","standardActions":[{"name":"Grabby Hands","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one creature. The target is GRAPPLED (escape DC 6) and takes 11 (2d10)
psychic damage at the start of each of its turns until this grapple ends. The doll
can grapple only one creature at a time."},{"name":"Bonus: Cackle Recharge
4","desc":"The doll cackles as it targets one or two creatures it can see within 30
feet of it. Each target that can hear the doll's cackling must make a DC 11 Wisdom
saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On
a failed saving throw, the creature takes 5 (2d4) psychic damage and is
INCAPACITATED for 1 minute as it is overcome by a fit of laughter. At the end of
each of its turns, the creature can repeat the saving throw, ending the effect on
itself on a success. A creature that succeeds on this saving throw is immune to
this doll's Cackle for 24 hours."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"If the doll is motionless at the start of
combat, it has advantage on its initiative roll. Moreover, if a creature hasn't
observed the doll move or act, that creature must succeed on a DC 18 Intelligence
(Investigation) check to discern that the doll is animate."},
{"name":"Regeneration","desc":"The doll regains 5 hit points at the start of its
turn. If the doll takes fire or psychic damage, this trait doesn't function at the
start of the doll's next turn. The doll is destroyed only if it starts its turn
with 0 hit points and doesn't regenerate."},{"name":"Unusual Nature","desc":"The
doll doesn't require air, food, drink, or sleep."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"is
Active":0,"unitName":"Mercion","maxHP":31,"armorClass":19,"unitType":"humanoid","un
itSize":"Medium
","strScore":15,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":9,"conSave":-
1,"intScore":12,"intSave":"+1","wisScore":17,"wisSave":"+5","chaScore":17,"chaSave"
:"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":
"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"ali
gnment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Mercion
makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace
one of these attacks with a use of Spellcasting."},{"name":"Divine
Radiance","desc":"{@atk ms,rs} +5 to hit, reach 5 ft. or range 60 ft., one target.
13 (3d8) radiant damage."},{"name":"+1 Quarterstaff","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3)
bludgeoning damage when used with two hands."},{"name":"Radiant Fire Recharge
5","desc":"Mercion creates a magical explosion of fiery radiance centered on a
point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere
centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6)
radiant damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Mercion wields a +1 quarterstaff."}],"spellActions":
[{"name":"Spellcasting","desc":"Mercion casts one of the following spells, using
Wisdom as the spellcasting ability (spell save DC 13):"},{"name":"At-Will
Spells","desc":"Light, Spare The Dying"},{"name":"Once a Day","desc":"Death Ward"},
{"name":"Twice a Day/Each","desc":"Command, Create Food And Water, Cure Wounds,
Faerie Fire, Hold Person, Revivify"}],"reactions":
[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":77,"isActive":0,"unitName":"M
ister Light","maxHP":77,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":16,"dexSave":"+5","conScore":12,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":17,"chaSave
":"+5","damageVulnerabilities":"undefined","damageImmunities":"None","damageResista
nces":"undefined","conditionImmunities":"Blinded, Deafened, Petrified,
Stunned","challengeRating":"3","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Multiattack","desc":"Light makes two Witchlight vane|
WbtW attacks."},{"name":"Witchlight Vane","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant
damage."},{"name":"Bonus: Blessing of the Raven Queen (1/Day)","desc":"Light
magically teleports, along with any equipment he is wearing or carrying, up to 30
feet to an unoccupied space he can see. Until the start of his next turn, he
appears ghostly and gains resistance to all damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Light has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."},{"name":"Special
Equipment","desc":"Light carries and is attuned to the Witchlight vane|WbtW. In
Light's hands, the vane is a finesse weapon."}],"spellActions":
[{"name":"Spellcasting","desc":"While carrying the Witchlight vane|WbtW, Light
casts one of the following spells, requiring no spell components and using Charisma
as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):"},
{"name":"At-Will Spells","desc":"Dancing Lights, Polymorph (after casting, roll a
(d8); on a roll of 3 or 8, Light can't cast the spell again until the next dawn),
Ray Of Frost"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"M
ister Witch","maxHP":82,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":16,"intSave":"+5","wisScore":13,"wisSave":"+3","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"undefined","conditionImmunities":"None","challengeRating":"3","experiencePoints":
0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Witch makes two Cane attacks."},
{"name":"Cane","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage."},{"name":"Bonus:
Blessing of the Raven Queen (1/Day)","desc":"Witch magically teleports, along with
any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he
can see. Until the start of his next turn, he appears ghostly and gains resistance
to all damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Witch has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."},{"name":"Special Equipment","desc":"Witch carries
and is attuned to the Witchlight watch|WbtW."}],"spellActions":
[{"name":"Spellcasting","desc":"While carrying the Witchlight watch|WbtW, Witch
casts one of the following spells, requiring no spell components and using
Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell
attacks):"},{"name":"At-Will Spells","desc":"Fire Bolt, Invisibility (after
casting, roll a (d8); on a roll of 3 or 8, Witch can't cast the spell again until
the next dawn), Message"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish, Sylvan","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"M
olliver","maxHP":60,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":17,"dexSave":"+5","conScore":16,"conSave":"+3","intScore":10,"intSave"
:"+2","wisScore":9,"wisSave":-
1,"chaScore":16,"chaSave":"+3","damageVulnerabilities":"None","damageImmunities":"N
one","damageResistances":"None","conditionImmunities":"None","challengeRating":"3",
"experiencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Molliver makes two Dagger or Shortsword attacks, or
one of each."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to hit,
reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage. The attack
deals an extra 7 (2d6) piercing damage if Molliver has advantage on the attack roll
or if the target is within 5 feet of one of Molliver's allies."},
{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
creature. 6 (1d6 + 3) piercing damage. The attack deals an extra 7 (2d6) piercing
damage if Molliver has advantage on the attack roll or if the target is within 5
feet of one of Molliver's allies."},{"name":"Levitate","desc":"While wearing boots
of levitation, Molliver casts Levitate (self only)."}],"legendaryActions":
[],"specialAbilities":[{"name":"Evasion","desc":"When subjected to an effect that
allows a Dexterity saving throw to take only half damage, Molliver takes no damage
on a successful save or half damage on a failed one, provided Molliver is not
INCAPACITATED."},{"name":"Special Equipment","desc":"Molliver wears +1 leather
armor and boots of levitation."}],"spellActions":[],"reactions":[{"name":"Uncanny
Dodge","desc":"Molliver halves the damage they take from an attack made against
them, provided they can see the
attacker."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Pa
per Bird","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":5,"strSave":-3,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-
1,"intScore":2,"intSave":-4,"wisScore":14,"wisSave":"+2","chaScore":6,"chaSave":-
2,"damageVulnerabilities":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened,
Poisoned","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Sharp Edges","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 1 slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Sight","desc":"The paper bird has advantage on
Wisdom (Perception) checks that rely on sight."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Po
llenella the Honeybee","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":1,"strSave":-5,"dexScore":16,"dexSave":"+3","conScore":8,"conSave":-
1,"intScore":1,"intSave":-5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Sting","desc":"Melee Weapon Attack +5
to hit, reach 5 ft., one target. 3 piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":5,"speedFly":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"R
aezil","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmuniti
es":"None","challengeRating":"1","experiencePoints":0,"alignment":"Unknown Unknown
","standardActions":[{"name":"Multiattack","desc":"Raezil makes two melee
attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft.,
one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"{@atk
rw} +4 to hit, range 30/120 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Cunning
Action","desc":"On each of her turns, Raezil can use a bonus action to take the
Dash, Disengage, or Hide action."},{"name":"Fey Ancestry","desc":"Raezil has
advantage on saving throws against being CHARMED, and magic can't put her to
sleep."},{"name":"Sneak Attack (1/Turn)","desc":"Raezil deals an extra 7 (2d6)
damage when she hits a target with a weapon attack and has advantage on the attack
roll, or when the target is within 5 feet of an ally of hers that isn't
incapacitated and Raezil doesn't have disadvantage on the attack
roll."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":42,"isActive":0,"unitName":"R
inglerun","maxHP":42,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":"+2","dexScore":10,"dexSave":"+3","conScore":9,"conSave":"
+2","intScore":17,"intSave":"+6","wisScore":13,"wisSave":"+4","chaScore":11,"chaSav
e":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances
":"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"a
lignment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Ringlerun
makes three staff of power or Freezing Ray attacks. He can replace one of those
attacks with a use of Spellcasting."},{"name":"Staff of Power","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 4 (1d6 + 1) bludgeoning damage, or 5
(1d8 + 1) bludgeoning damage when used with two hands, and Ringlerun can expend 1
of the staff's charges to deal an extra 3 (1d6) force damage."},{"name":"Freezing
Ray","desc":"{@atk rs} +8 to hit, range 120 ft., one creature. 27 (6d8) cold
damage."},{"name":"Staff Spell","desc":"While holding his staff of power, Ringlerun
can expend 1 or more of its charges to cast one of the following spells from it
(spell save DC 14, +8 to hit with spell attacks): cone of cold (8d8 cold damage; 5
charges), fireball (10d6 fire damage; 5 charges), globe of invulnerability (6
charges), hold monster (5 charges), levitate (2 charges), lightning bolt (10d6
lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1
charge), or wall of force (5 charges)."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"Ringlerun wields a staff of power. It has 20
charges when fully charged and regains (2d8 + 4) expended charges daily at dawn. If
its last charge is expended, roll a (d20). On a 1, the staff retains its +2 bonus
to attack and damage rolls but loses its other properties; on a 20, it regains (1d8
+ 2) charges."}],"spellActions":[{"name":"Spellcasting","desc":"Ringlerun casts one
of the following spells, using Intelligence as the spellcasting ability (spell save
DC 14):"},{"name":"At-Will Spells","desc":"Light, Mage Hand, Prestidigitation"},
{"name":"Once a Day/Each","desc":"Banishment, Dispel Magic, Fly, Knock"},
{"name":"Thrice a Day/Each","desc":"Charm Person, Detect Magic,
Sleep"}],"reactions":[],"senses":"None","languages":"Common, Draconic, Dwarvish,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"S
elenelion Twin","maxHP":33,"unitType":"humanoid","unitSize":"Medium
","strScore":7,"strSave":-
2,"dexScore":18,"dexSave":"+6","conScore":13,"conSave":"+1","intScore":12,"intSave"
:"+1","wisScore":10,"wisSave":0,"chaScore":17,"chaSave":"+5","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Good
","standardActions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to
hit, reach 5 ft. or range 20/60 ft., one target. 6 (1d4 + 4) piercing damage."},
{"name":"Moon Ray (Gleam Only; 3/Day)","desc":"{@atk rs} +5 to hit, range 60 ft.,
one creature. 12 (2d8 + 3) radiant damage, and the target must succeed on a DC 13
Wisdom saving throw or be transformed into a bat for 1 minute, as though affected
by a Polymorph spell. The target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Sun Ray (Glister
Only; 3/Day)","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 12 (2d8 + 3)
radiant damage, and the target must succeed on a DC 13 Wisdom saving throw or be
BLINDED for 1 minute. The target can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success."},{"name":"Twin Sight
(Recharges after a Short or Long Rest)","desc":"In her mind's eye, a Selenelion
twin can see what the other twin sees for up to 1 minute, provided both twins are
alive and on the same plane of existence. Maintaining this effect requires {@status
concentration} (as if {@status concentration||concentrating} on a
spell)."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"The Selenelion twins, Gleam and Glister, have advantage on saving
throws against being CHARMED, and magic can't put them to sleep."},
{"name":"Regeneration","desc":"A Selenelion twin regains 5 hit points at the start
of her turn as long as both twins are alive and within 60 feet of each other. A
twin dies only if she starts her turn with 0 hit points and doesn't regenerate."},
{"name":"Twin Bond","desc":"While both Selenelion twins are alive and on the same
plane of existence, each is aware of the other's emotions."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":14,"isActive":0,"unitName":"S
ir Talavar","maxHP":14,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":20,"dexSave":"+5","conScore":13,"conSave":"+1","intScore":14,"intSave"
:"+2","wisScore":12,"wisSave":"+1","chaScore":16,"chaSave":"+3","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"+1 Tiny Sword","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 8 (1d4 + 6) piercing damage."},
{"name":"Bite","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1
piercing damage."},{"name":"Euphoria Breath Recharge 5","desc":"Sir Talavar exhales
a puff of euphoria gas at one creature within 5 feet of him. The target must
succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take
reactions and must roll a (d6) at the start of each of its turns to determine its
behavior during the turn:"},{"name":"1-4","desc":"The target takes no action or
bonus action and uses all of its movement to move in a random direction."},
{"name":"5-6","desc":"The target doesn't move, and the only thing it can do on its
turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a
success."}],"legendaryActions":[],"specialAbilities":[{"name":"Superior
Invisibility","desc":"As a bonus action, Sir Talavar can magically turn INVISIBLE
until his {@status concentration} ends (as if {@status concentration||
concentrating} on a spell). Any equipment Sir Talavar wears or carries is INVISIBLE
with him."},{"name":"Limited Telepathy","desc":"Using telepathy, Sir Talavar can
magically communicate with any other faerie dragon within 60 feet of him."},
{"name":"Magic Resistance","desc":"Sir Talavar has advantage on saving throws
against spells and other magical effects."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"Sir Talavar's innate spellcasting ability is Charisma (spell
save DC 13). It can innately cast a number of spells, requiring no material
components. As the dragon ages and changes color, it gains additional spells as
shown below."},{"name":"Once a Day","desc":"Color Spray (Orange), Mirror Image
(Yellow), Suggestion (Green), Major Image (Blue), Hallucinatory Terrain (Indigo),
Polymorph (Violet)"},{"name":"Once a Day/Each","desc":"Dancing Lights, Mage Hand,
Minor Illusion"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Draconic, Elvish, Sylvan","speedWalk":10,"speedFly":60,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":150,"isActive":0,"unitName":"
Skabatha
Nightshade","maxHP":150,"armorClass":16,"unitType":"fey","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":9,"dexSave":-
1,"conScore":16,"conSave":"+6","intScore":12,"intSave":"+4","wisScore":16,"wisSave"
:"+6","chaScore":15,"chaSave":"+5","damageVulnerabilities":"None","damageImmunities
":"None","damageResistances":"None","conditionImmunities":"None","challengeRating":
"8","experiencePoints":0,"alignment":"Neutral Evil ","standardActions":
[{"name":"Multiattack","desc":"Skabatha makes two Claw attacks."},
{"name":"Claw","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 25
(6d6 + 4) poison damage."},{"name":"Bonus: Alter Size","desc":"Skabatha magically
shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal
size. If Skabatha lacks the room to return to her normal size, she attains the
maximum size possible in the space available. Anything she is wearing or carrying
changes size along with her."}],"legendaryActions":[],"specialAbilities":
[{"name":"Boon
of Immortality","desc":"Skabatha is immune to any effect that would age her, and
she can't die from old age."},{"name":"Forgetfulness","desc":"The first creature
that Skabatha sees after she finishes a long rest is INVISIBLE to her. She can't
remember seeing the creature or perceive it using her truesight until the end of
her next long rest."}],"spellActions":[{"name":"Spellcasting","desc":"Skabatha
casts one of the following spells, requiring no material components and using
Wisdom as the spellcasting ability (spell save DC 14):"},{"name":"At-Will
Spells","desc":"Detect Magic, Druidcraft, Speak With Animals"},{"name":"Once a
Day","desc":"Awaken (as an action), Plane Shift (self only)"},{"name":"Twice a
Day/Each","desc":"Polymorph, Remove Curse, Speak With Plants"}],"reactions":
[],"senses":"Truesight 60 ft.","languages":"Common, Elvish, Infernal,
Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":39,"isActive":0,"unitName":"S
kylla","maxHP":39,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":11,"dexSave":0,"conScore":14,"conSave":"+2","intScore":12,"intSave":"+
1","wisScore":15,"wisSave":"+4","chaScore":17,"chaSave":"+5","damageVulnerabilities
":"None","damageImmunities":"None","damageResistances":"None","conditionImmunities"
:"None","challengeRating":"2","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Skylla makes two Eldritch Staff
attacks. She can replace one of the attacks with a use of Spellcasting."},
{"name":"Eldritch Staff","desc":"Melee Weapon Attack +2 to hit, reach 5 ft., one
target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with
two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4
(1d8) lightning damage for each expended charge."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Skylla carries an
eldritch staff (see appendix A) with 10 charges. The staff regains (1d6 + 4)
expended charges daily at dawn. If its last charge is expended, roll a (d20); on a
1, the staff is destroyed."}],"spellActions":[{"name":"Spellcasting","desc":"Skylla
casts one of the following spells, requiring no material components and using
Charisma as the spellcasting ability (spell save DC 13):"},{"name":"Once a
Day/Each","desc":"Detect Magic, Disguise Self, Faerie Fire, Fly, Hypnotic Pattern,
Invisibility, Mage Armor"}],"reactions":[{"name":"Eldritch Escape","desc":"When
Skylla takes damage, she can expend 3 charges of her eldritch staff to turn
INVISIBLE and teleport, along with any equipment she's wearing or carrying, up to
60 feet to an unoccupied space she can see. She remains INVISIBLE until the start
of her next turn or until she attacks or casts a
spell."}],"senses":"None","languages":"Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"S
quirt the Oilcan","maxHP":17,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny
","strScore":3,"strSave":-
4,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":11,"intSave":0,
"wisScore":8,"wisSave":-
1,"chaScore":15,"chaSave":"+2","damageVulnerabilities":"None","damageImmunities":"u
ndefined","damageResistances":"None","conditionImmunities":"Exhaustion, Paralyzed,
Poisoned,
Unconscious","challengeRating":"1/4","experiencePoints":0,"alignment":"Chaotic
Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 4 (1d4 + 2) bludgeoning damage."},{"name":"Boggle Oil (3
Applications)","desc":"Squirt expends 1 application of boggle oil to create a 10-
foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of
it. The puddle is {@quickref difficult terrain||3} and lasts for 1 hour. Each
creature that enters the puddle's area or starts its turn there must succeed on a
DC 11 Dexterity saving throw or fall PRONE. Boggles are unaffected by the oil.
After it expends all 3 applications, Squirt can't use this action again until its
supply of boggle oil is replenished."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"If Squirt is motionless at the start of combat,
it has advantage on its initiative roll. Moreover, if a creature hasn't observed
Squirt move or act, that creature must succeed on a DC 18 Intelligence
(Investigation) check to discern that Squirt is animate."},{"name":"Unusual
Nature","desc":"Squirt doesn't require air, food, drink, or
sleep."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Dwarvish, Sylvan","speedWalk":0,"speedFly":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":55,"isActive":0,"unitName":"S
trongheart","maxHP":55,"armorClass":20,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":12,"dexSave":"+1","conScore":13,"conSave"
:"+1","intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+3","chaScore":17,"chaS
ave":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"Frightened","challengeRating":"4","experiencePoin
ts":0,"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Strongheart makes three Steel attacks."},
{"name":"Steel","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two
hands. Once on each of his turns, Strongheart can also cause the blade to gleam
with holy light. If he does so, the target is BLINDED until the start of
Strongheart's next turn."},{"name":"Revivify (Recharges at the Next
Dawn)","desc":"While holding Steel, Strongheart casts
Revivify."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Strongheart wields Steel, a sentient, lawful good longsword (see
appendix A)."}],"spellActions":[{"name":"Spellcasting","desc":"Strongheart casts
one of the following spells, using Charisma as the spellcasting ability (spell save
DC 13):"},{"name":"Once a Day/Each","desc":"Lesser Restoration, Remove Curse, Zone
Of Truth"},{"name":"Thrice a Day/Each","desc":"Command, Detect Evil And Good,
Protection From Evil And Good"}],"reactions":[{"name":"Protect
Another","desc":"When a creature Strongheart can see attacks another creature that
is within 5 feet of him, Strongheart can use his reaction to impose disadvantage on
the attack roll, provided he is carrying a
shield."}],"senses":"None","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
warm of
Campestris","maxHP":27,"armorClass":12,"unitType":"plant","unitSize":"Medium
","strScore":3,"strSave":-4,"dexScore":7,"dexSave":-
2,"conScore":10,"conSave":0,"intScore":4,"intSave":-
3,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Grappled, Paralyzed,
Petrified, Prone, Restrained,
Stunned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Head Butts","desc":"Melee Weapon Attack +0 to hit,
reach 5 ft., one target. 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage
if the swarm has half its hit points or fewer."},{"name":"Spores (1/Day)","desc":"A
20-foot radius of spores extends from the swarm. These spores can go around
corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each
other creature in the area must make a DC 10 Wisdom saving throw. On a failed save,
the creature is INCAPACITATED and its speed is halved, both for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success."}],"legendaryActions":[],"specialAbilities":
[{"name":"Mimicry","desc":"Each campestri in the swarm can mimic any voice or song
it has heard, albeit in a nasal falsetto."},{"name":"Swarm","desc":"The swarm can
occupy another creature's space and vice versa, and the swarm can move through any
opening large enough to accommodate an individual campestri. The swarm can't regain
hit points or gain temporary hit points."}],"spellActions":[],"reactions":
[],"senses":"Tremorsense 30 ft.","languages":"Understands Common but speaks only
through the use of its Mimicry trait","speedWalk":5,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"T
in Soldier","maxHP":27,"armorClass":18,"unitType":"Humanoid","unitSize":"Small
","strScore":14,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":13,"conSave":"+
1","intScore":1,"intSave":-5,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The tin soldier makes two melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The tin soldier
is incapacitated while in the area of an Antimagic Field. If targeted by Dispel
Magic, the tin soldier must succeed on a Constitution saving throw against the
caster's spell save DC or fall unconscious for 1 minute."},{"name":"False
Appearance","desc":"While the tin soldier remains motionless, it is
indistinguishable from a normal suit of armor."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":25,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"T
reant Sapling","maxHP":45,"armorClass":14,"unitType":"Humanoid","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":8,"dexSave":-
1,"conScore":15,"conSave":"+2","intScore":12,"intSave":"+1","wisScore":12,"wisSave"
:"+1","chaScore":10,"chaSave":0,"damageVulnerabilities":"undefined","damageImmuniti
es":"None","damageResistances":"undefined,
undefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
treant makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 8 (1d10 + 3) bludgeoning damage."},
{"name":"Rock","desc":"{@atk rw} +5 to hit, range 20/60 ft., one target. 14 (2d10 +
3) bludgeoning damage."},{"name":"Animate Trees (1/Day)","desc":"The treant
magically animates one or two trees it can see within 60 feet of it. These trees
have the same statistics as an awakened tree (see the Monster Manual), except they
can't speak. An animated tree acts as an ally of the treant. The tree remains
animate for 1 day or until it dies, until the treant dies or is more than 120 feet
from the tree, or until the treant takes a bonus action to turn it back into an
inanimate tree. The tree then takes root if possible."}],"legendaryActions":
[],"specialAbilities":[{"name":"False Appearance","desc":"If the treant is
motionless at the start of combat, it has advantage on its initiative roll.
Moreover, if a creature hasn't observed the treant move or act, that creature must
succeed on a DC 18 Intelligence (Investigation) check to discern that the treant is
animate."}],"spellActions":[],"reactions":[],"senses":"None","languages":"Common,
Druidic, Elvish, Sylvan","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"W
arduke","maxHP":78,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
5","intScore":9,"intSave":-
1,"wisScore":11,"wisSave":0,"chaScore":11,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"None","conditionImmunities":"None"
,"challengeRating":"5","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"Warduke makes three Flame Tongue
or Dagger attacks."},{"name":"Flame Tongue","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing
damage when used with two hands, plus 7 (2d6) fire damage if the weapon is
aflame."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +6 to hit, reach 5
ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage."},{"name":"Bonus:
Flaming Blade","desc":"Warduke ignites or extinguishes his flame tongue longsword.
While aflame, it sheds bright light in a 40-foot radius and dim light for an
additional 40 feet."},{"name":"Bonus: Second Wind (Recharges after a Short or Long
Rest)","desc":"Warduke regains 13 hit points."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Warduke wears a dread
helm (see appendix A) and wields a flame tongue longsword."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Wi
tchlight Hand (Medium)","maxHP":9,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":13,"wisSave":"+1","chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Unknown ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2)
piercing damage."},{"name":"Pixie Dust (1/Day)","desc":"The hand sprinkles a pinch
of pixie dust on itself or another creature it can see within 5 feet of it. The
recipient gains a flying speed of 30 feet for 1 minute. If the creature is airborne
when this effect ends, it falls safely to the ground, taking no damage and landing
on its feet."}],"legendaryActions":[],"specialAbilities":[{"name":"Secret
Expertise","desc":"The hand has one of these additional skills: ACROBATICS
{@skillCheck acrobatics 6}, {@skill Animal Handling} {@skillCheck animal_handling
5}, ARCANA {@skillCheck arcana 5}, ATHLETICS {@skillCheck athletics 4}, MEDICINE
{@skillCheck medicine 5}, or PERFORMANCE {@skillCheck performance
5}."}],"spellActions":[{"name":"Spellcasting","desc":"The hand casts one of the
following spells, using Charisma as the spellcasting ability:"},{"name":"At-Will
Spells","desc":"Dancing Lights, Message, Prestidigitation"}],"reactions":
[],"senses":"None","languages":"Common plus any one
language","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":37,"isActive":0,"unitName":"Z
arak","maxHP":37,"armorClass":14,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":16,"dexSave":"+5","conScore":16,"conSave"
:"+3","intScore":11,"intSave":"+2","wisScore":15,"wisSave":"+2","chaScore":6,"chaSa
ve":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Zarak makes
two Dagger attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack +5 to
hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d4 + 3) piercing damage, plus
an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least
18 hit points."},{"name":"Garrote","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one Humanoid. 8 (2d4 + 3) slashing damage, and the target is GRAPPLED (escape
DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at
the start of each of its turns, and Zarak can't grapple another creature or use
Assassin's Whim."},{"name":"Bonus: Assassin's Whim","desc":"Zarak takes the Dash,
Disengage, or Hide action."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"Zarak carries a potion of
invisibility."}],"spellActions":[],"reactions":[{"name":"Uncanny
Dodge","desc":"Zarak halves the damage he takes from an attack made against him,
provided he can see the attacker."}],"senses":"Darkvision 60","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"Z
argash","maxHP":45,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+5","chaScore":15,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Warhammer","desc":"Melee
Weapon Attack +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) bludgeoning damage,
or 7 (1d10 + 2) bludgeoning damage when used with two hands."},{"name":"Deathly
Ray","desc":"{@atk rs} +5 to hit, range 60 ft., one creature. 25 (4d10 + 3)
necrotic damage."},{"name":"Bonus: Animate Corpse (1/Day)","desc":"Zargash targets
the lifeless corpse of one Humanoid he can see within 30 feet of him and commands
it to rise, transforming it into a zombie under his control. The zombie takes its
turn immediately after Zargash. Animating the zombie requires Zargash's {@status
concentration} (as if {@status concentration||concentrating} on a spell). The
zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit
points, or when Zargash's {@status concentration} ends."}],"legendaryActions":
[],"specialAbilities":[{"name":"Cling to Life (Recharges after a Long
Rest)","desc":"The first time Zargash would drop to 0 hit points as a result of
taking damage, he instead drops to 1 hit point."},{"name":"Special
Equipment","desc":"Zargash wears a bat-shaped amulet that has the properties of a
ring of feather falling."}],"spellActions":[{"name":"Spellcasting","desc":"Zargash
casts one of the following spells, using Wisdom as the spellcasting ability (spell
save DC 13):"},{"name":"At-Will Spells","desc":"Light, Thaumaturgy"},{"name":"Once
a Day/Each","desc":"Command, Gaseous Form, Hold Person, Silence, Speak With
Dead"}],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WBtW"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Ahmaergo","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":15,"intSave":"+2","wisScore":14,"wisSave":"+2","chaScore":12,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined","conditionImmunities":"None","challengeRating":"9","experiencePoint
s":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Ahmaergo makes three attacks with his greataxe."},
{"name":"Greataxe","desc":"Melee
Weapon Attack +9 to hit, reach 5 ft., one target. 11 (1d12 + 5) slashing damage"},
{"name":"Heavy Crossbow","desc":"{@atk rw} +6 to hit, range 100/400 ft., one
target. 7 (1d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dwarven Resilience","desc":"Ahmaergo has advantage on saving throws
against being POISONED."},{"name":"Indomitable (2/Day)","desc":"Ahmaergo can reroll
a saving throw that he fails. He must use the new roll."},{"name":"Second Wind
(Recharges after a Short or Long Rest)","desc":"As a bonus action, Ahmaergo can
regain 20 hit points."},{"name":"Extra Damage","desc":"If Ahmaergo has more than
half his hit points remaining he deals an extra 7 (2d6) slashing damage on every
hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish, Undercommon","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"A
mmalia Cassalanter","maxHP":45,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+2","damageVulnerabilities
":"None","damageImmunities":"undefined","damageResistances":"None","conditionImmuni
ties":"Poisoned","challengeRating":"5","experiencePoints":0,"alignment":"Lawful
Evil ","standardActions":[{"name":"Quarterstaff","desc":"Melee Weapon Attack +2 to
hit, reach 5 ft., one target. 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1)
bludgeoning damage if used with two hands."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Ammalia is
a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC
14, +6 to hit with spell attacks). She has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Friends, Mage Hand, Mending,
Message"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Mage Armor,
Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Hold Person,
Invisibility, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Fireball,
Haste, Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Confusion, Stoneskin"},
{"name":"Level 5 Spells (1 Slots)","desc":"Hold Monster"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Elvish,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Aw
akened Rat","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny
","strScore":2,"strSave":-4,"dexScore":11,"dexSave":0,"conScore":9,"conSave":-
1,"intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +0
to hit, reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Keen Smell","desc":"The rat has advantage on Wisdom
(PERCEPTION) checks that rely on smell."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 30 ft.","languages":"Common","speedWalk":20,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"B
arnibus Blastwind","maxHP":24,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-1,"dexScore":10,"dexSave":0,"conScore":9,"conSave":-
1,"intScore":17,"intSave":"+5","wisScore":15,"wisSave":"+4","chaScore":11,"chaSave"
:0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"No
ne","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"alignm
ent":"Lawful Good ","standardActions":[{"name":"Dagger","desc":"Melee or Ranged
Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Barnibus carries a wand of magic detection. (spell included in
spell list below but does not use a slot when cast from the
wand)"}],"spellActions":[{"name":"Spellcasting","desc":"Barnibus is a 7th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit
with spell attacks) He has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Blade Ward, Light, Mage Hand, Message"},
{"name":"Level 1 Spells (4 Slots)","desc":"Comprehend Languages, Identify, Detect
Magic, Mage Armor, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect
Thoughts, Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Clairvoyance,
Sending"},{"name":"Level 4 Spells (1 Slots)","desc":"Locate Creature, Otiluke's
Resilient Sphere"}],"reactions":[],"senses":"None","languages":"Common, Draconic,
Dwarvish, Halfling","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Be
pis Honeymaker","maxHP":4,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Lawfu
l Good ","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Halfling Nimbleness","desc":"Bepis can move through a space occupied by a
creature of a size larger than him"},{"name":"Brave","desc":"Bepis has advantage on
saving throws against being FRIGHTENED."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"B
lack Viper","maxHP":84,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":18,"dexSave":"+7","conScore":14,"conSave":"+
2","intScore":11,"intSave":"+3","wisScore":11,"wisSave":0,"chaScore":12,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"align
ment":"Chaotic Neutral ","standardActions":[{"name":"Multiattack","desc":"The Black
Viper makes three attacks with her rapier."},{"name":"Rapier","desc":"Melee Weapon
Attack +7 to hit, reach 5 ft., one target. 7 (1d8 + 4) piercing damage."},
{"name":"Hand Crossbow","desc":"{@atk rw} +7 to hit, range 30/120 ft., one target.
7 (1d6 + 4) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Cunning Action","desc":"On each of her turns, the Black Viper can use a
bonus action to take the Dash, Disengage, or Hide action."},
{"name":"Evasion","desc":"If the Black Viper is subjected to an effect that allows
her to make a Dexterity saving throw to take only half damage, she instead takes no
damage if she succeeds on the saving throw, and only half damage if she fails. She
can't use this trait if she's INCAPACITATED."},{"name":"Sneak Attack
(1/Turn)","desc":"The Black Viper deals an extra 14 ((4d6)) damage when she hits a
target with a weapon attack and has advantage on the attack roll, or when the
target is within 5 feet of an ally of the Black Viper that isn't INCAPACITATED and
the Black Viper doesn't have disadvantage on the attack roll."}],"spellActions":
[],"reactions":[{"name":"Uncanny Dodge","desc":"The Black Viper halves the damage
that she takes from an attack that hits her. She must be able to see the
attacker."}],"senses":"None","languages":"Common, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":82,"isActive":0,"unitName":"D
avil Starsong","maxHP":82,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+5","conScore":12,"conSave":"+
1","intScore":16,"intSave":"+3","wisScore":12,"wisSave":"+1","chaScore":17,"chaSave
":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"6","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack
+5 to hit, reach 5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon
Attack: +5 to hit, range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Davil has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"Davil is a 12th-level spellcaster. His spellcasting
ability is Charisma (spell save DC 14, +6 to hit with spell attacks) He has the
following bard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Mage Hand, Mending, Minor Illusion, Vicious Mockery"},
{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds, Disguise Self, Sleep"},
{"name":"Level 2 Spells (3 Slots)","desc":"Crown Of Madness, Invisibility,
Suggestion"},{"name":"Level 3 Spells (3 Slots)","desc":"Nondetection, Sending,
Tongues"},{"name":"Level 4 Spells (3 Slots)","desc":"Compulsion, Freedom Of
Movement, Polymorph"},{"name":"Level 5 Spells (2 Slots)","desc":"Dominate Person,
Greater Restoration"},{"name":"Level 6 Spells (1 Slots)","desc":"Otto's
Irresistible Dance"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":75,"isActive":0,"unitName":"D
ining
Table Mimic","maxHP":75,"armorClass":12,"unitType":"monstrosity","unitSize":"Large
","strScore":17,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":15,"conSave"
:"+2","intScore":5,"intSave":-
3,"wisScore":13,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Prone","challengeRating":"3","experiencePoints":0,"a
lignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"The mimic can
make three attacks; two with its pseudopods and one with its bite"},
{"name":"Pseudopod","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is
subjected to its Adhesive trait."},{"name":"Bite","desc":"Melee Weapon Attack +5 to
hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 4 (1d8) acid
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The mimic can use its action to polymorph into an
object or back into its true, amorphous form. Its statistics are the same in each
form. Any equipment it is wearing or carrying isn't transformed. It reverts to its
true form if it dies."},{"name":"Adhesive (Object Form Only)","desc":"The mimic
adheres to anything that touches it. A Huge or smaller creature adhered to the
mimic is also GRAPPLED by it (escape DC 13). Ability checks made to escape this
grapple have disadvantage."},{"name":"False Appearance (Object Form
Only)","desc":"While the mimic remains motionless, it is indistinguishable from an
ordinary object."},{"name":"Grappler","desc":"The mimic has advantage on attack
rolls against any creature GRAPPLED by it."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"None","speedWalk":15,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"D
row Gunslinger","maxHP":84,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":14,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Unknown ","standardActions":[{"name":"Multiattack","desc":"The drow makes
two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 7 (1d6 + 4) piercing damage."},{"name":"Poisonous
Pistol","desc":"{@atk rw} +6 to hit, range 30/90 ft., one target. 9 (1d10 + 4)
piercing damage plus 11 (2d10) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"The drow has advantage on
saving throws against being CHARMED, and magic can't put the drow to sleep."},
{"name":"Gunslinger","desc":"Being within 5 feet of a hostile creature or attacking
at long range doesn't impose disadvantage on the drow's ranged attack rolls with a
pistol. In addition, the drow ignores half cover and three-quarters cover when
making ranged attacks with a pistol."},{"name":"Sunlight Sensitivity","desc":"While
in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight."}],"spellActions":[{"name":"Innate
Spellcasting","desc":"The drow's spellcasting ability is Charisma (spell save DC
12) It can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a
Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Durnan","maxHP":144,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":18,"conSave"
:"+8","intScore":13,"intSave":"+1","wisScore":12,"wisSave":"+1","chaScore":10,"chaS
ave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Durnan makes
four melee weapon attacks."},{"name":"Grimvault","desc":"Melee Weapon Attack +8 to
hit, reach 5 ft., one target. 11 (2d6 + 4) slashing damage. If the target is an
object, the hit instead deals 16 slashing damage. If the target is a creature and
Durnan rolls a 20 on the (d20) for the attack roll, the target takes an extra 14
slashing damage, and Durnan rolls another (d20). On a roll of 20, he lops off one
of the target's limbs, or some other part of its body if it is limbless."},
{"name":"Double Crossbow","desc":"{@atk rw} +6 to hit, range 60/240 ft., one
target. 13 (2d10 + 2) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"Durnan wields a Greatsword of Sharpness||sword
of sharpness (greatsword) called Grimvault. He wears boots of striding and
springing, elven chain, and a ring of spell turning."},{"name":"Indomitable
(Recharges after a Long Rest)","desc":"Durnan can reroll a saving throw that he
fails. He must use the new roll."},{"name":"Spell Turning","desc":"While wearing
his ring of spell turning, Durnan has advantage on saving throws against any spell
that targets only him (not in an area of effect). If Durnan rolls a 20 for the save
and the spell is 7th level or lower, the spell has no effect on him and instead
targets the caster, using the slot level, spell save DC, attack bonus, and
spellcasting ability of the caster."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"El
zerina Cassalanter","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":7,"isActive":0,"unitName":"En
gineer","maxHP":7,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Neutral Good ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack:
+2 to hit, range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Gnome
Cunning","desc":"The gnome has advantage on all Intelligence, Wisdom and Charisma
saving throws against magic."}],"spellActions":[{"name":"Spellcasting","desc":"The
gnome is a 1st-level spellcaster. Its spellcasting ability is Intelligence. It has
the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2
Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Gnomish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"F
ala Lefaliir","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5
ft., one target. 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with
shillelagh or if wielded with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Fala has advantage on saving
throws against being CHARMED, and magic can't put them to sleep."}],"spellActions":
[{"name":"Spellcasting","desc":"Fala is a 4th-level spellcaster. Their spellcasting
ability is Wisdom. They have the following druid spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Druidcraft, Produce Flame, Shillelagh"},
{"name":"Level 1 Spells (4 Slots)","desc":"Entangle, Longstrider, Speak With
Animals, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Animal Messenger,
Barkskin"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Druidic,
Common, Elvish","speedWalk":35,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":17,"isActive":0,"unitName":"F
lying Staff","maxHP":17,"armorClass":17,"unitType":"Humanoid","unitSize":"Small
","strScore":12,"strSave":"+1","dexScore":15,"dexSave":"+4","conScore":11,"conSave"
:0,"intScore":1,"intSave":-5,"wisScore":5,"wisSave":-3,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Knife","desc":"Melee Weapon Attack +3 to hit, reach 5
ft., one target. 4 (1d6 + 1) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Antimagic Susceptibility","desc":"The staff is
INCAPACITATED while in the area of an Antimagic Field. If targeted by Dispel Magic,
the staff must succeed on a Constitution saving throw against the caster's spell
save DC or fall UNCONSCIOUS for 1 minute."},{"name":"False
Appearance","desc":"While the staff remains motionless and isn't flying, it is
indistinguishable from a normal staff."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":0,"speedFly":50,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"G
riffon Cavalry
Rider","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+2","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":12,"wisSave":"+1","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Unknown ","standardActions":[{"name":"Lance","desc":"Melee Weapon Attack +4
to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target.
8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted."},
{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4
(1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one
target. 4 (1d4 + 2) piercing damage."},{"name":"Feather Fall","desc":"The rider
wears a magic ring with which it can cast the Feather Fall spell on itself once as
a reaction to falling. After the spell is cast, the ring becomes
nonmagical."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Any one language (usually
Common)","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Gr
um'shar","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","con
ditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignment":"
Chaotic Evil ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack:
+2 to hit, range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless
Endurance","desc":"When reduced to 0 hit points, Grum'shar drops to 1 hit point
instead. He can only do this once per long rest."}],"spellActions":
[{"name":"Spellcasting","desc":"Grum'shar is a 1st-level spellcaster. His
spellcasting ability is Intelligence. He has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Mending,
Prestidigitation"},{"name":"Level 1 Spells (2 Slots)","desc":"Burning Hands,
Disguise Self, Shield"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":137,"isActive":0,"unitName":"
Hlam","maxHP":137,"armorClass":22,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":"+5","dexScore":24,"dexSave":"+12","conScore":13,"conSave
":"+1","intScore":14,"intSave":"+2","wisScore":21,"wisSave":"+5","chaScore":14,"cha
Save":"+2","damageVulnerabilities":"None","damageImmunities":"undefined","damageRes
istances":"None","conditionImmunities":"Charmed, Frightened,
Poisoned","challengeRating":"16","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"Hlam attacks three times using
his unarmed strike, darts, or both."},{"name":"Unarmed Strike","desc":"Melee Weapon
Attack +12 to hit, reach 5 ft., one target. 12 ((1d10 + 7)) bludgeoning, magic
damage. If the target is a creature, Hlam can choose one of the following
additional effects:"},{"name":"Dart","desc":"{@atk rw} +12 to hit, range 20/60 ft.,
one target. 9 (1d4 + 7) piercing damage."},{"name":"Quivering Palm
{@recharge}","desc":"Melee Weapon Attack +12 to hit, reach 5 ft., one creature. The
target must make a DC 18 Constitution saving throw. On a failed save, the target is
reduced to 0 hit points. On a successful save, the target takes 55 (10d10) necrotic
damage."},{"name":"Wholeness of Body (Recharges after a Long Rest)","desc":"Hlam
regains 60 hit points."}],"legendaryActions":[{"name":"Quick Step","desc":"Hlam
moves up to his speed without provoking opportunity attacks."},{"name":"Unarmed
Strike (Costs 2 Actions)","desc":"Hlam makes one unarmed strike."},
{"name":"Invisibility (Costs 3 Actions)","desc":"Hlam becomes INVISIBLE until the
end of his next turn. The effect ends if Hlam attacks or casts a
spell."}],"specialAbilities":[{"name":"Evasion","desc":"If Hlam is subjected to an
effect that allows him to make a Dexterity saving throw to take only half damage,
he instead takes no damage if he succeeds on the saving throw, and only half damage
if he fails. He can't use this trait if he's INCAPACITATED."},{"name":"Magic
Attacks","desc":"Hlam's unarmed strikes are magical."},{"name":"Unarmored
Defense","desc":"While Hlam is wearing no armor and wielding no shield, his AC
includes his Wisdom modifier."}],"spellActions":
[{"name":"Spellcasting","desc":"Hlam is a 5th-level spellcaster. His spellcasting
ability is Wisdom (spell save DC 18, +10 to hit with spell attacks) He has the
following cleric spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Guidance, Light, Sacred Flame, Spare The Dying"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Evil And Good, Healing Word, Sanctuary, Shield Of
Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Calm Emotions, Prayer Of
Healing, Silence"},{"name":"Level 3 Spells (2 Slots)","desc":"Protection From
Energy, Remove Curse, Sending"}],"reactions":[{"name":"Deflect Missile","desc":"In
response to being hit by a ranged weapon attack, Hlam deflects the missile. The
damage he takes from the attack is reduced by (1d10 + 27). If the damage is reduced
to 0, Hlam catches the missile if it's small enough to hold in one hand and he has
a hand free."},{"name":"Slow Fall","desc":"Hlam reduces the bludgeoning damage he
takes from a fall by 100."}],"senses":"None","languages":"All spoken
languages","speedWalk":60,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":112,"isActive":0,"unitName":"
Hrabbaz","maxHP":112,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":17,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Hrabbaz
makes three attacks with his morningstar."},{"name":"Morningstar","desc":"Melee
Weapon Attack +8 to hit, reach 5 ft., one target. 9 (1d8 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable
(2/Day)","desc":"Hrabbaz can reroll a saving throw that he fails. He must use the
new roll."},{"name":"Relentless Endurance (Recharges after a Long
Rest)","desc":"When Hrabbaz is reduced to 0 hit points but not killed outright, he
drops to 1 hit point instead."},{"name":"Extra Damage","desc":"As long as Hrabbaz
has more than half his hit points left he deals an extra 3 ((1d6)) damage on all
hits."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":117,"isActive":0,"unitName":"
Istrid Horn","maxHP":117,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":10,"dexSave":0,"conScore":14,"conSave":"+
5","intScore":11,"intSave":0,"wisScore":17,"wisSave":"+6","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Istrid
makes two melee attacks."},{"name":"Maul","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one target. 8 (2d6 + 1) bludgeoning damage."},{"name":"Treasure Sense
(3/Day)","desc":"Istrid magically pinpoints precious metals and stones, such as
coins and gems, within 60 feet of her."}],"legendaryActions":[],"specialAbilities":
[{"name":"Dwarven Resilience","desc":"Istrid has advantage on saving throws against
being POISONED."}],"spellActions":[{"name":"Spellcasting","desc":"Istrid is a 9th-
level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit
with spell attacks) She has the following cleric spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Light, Mending, Sacred Flame, Spare The
Dying"},{"name":"Level 1 Spells (4 Slots)","desc":"Divine Favor, Guiding Bolt,
Healing Word, Shield
Of Faith"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser Restoration, Magic
Weapon, Hold Person, Silence, Spiritual Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Beacon Of Hope, Crusader's Mantle, Dispel Magic, Revivify, Spirit
Guardians, Water Walk"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment,
Freedom Of Movement, Guardian Of Faith, Stoneskin"},{"name":"Level 5 Spells (1
Slots)","desc":"Flame Strike, Mass Cure Wounds, Hold Monster"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":71,"isActive":0,"unitName":"J
alester
Silvermane","maxHP":71,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":14,"strSave":"+4","dexScore":14,"dexSave":"+2","conScore":13,"conSave"
:"+3","intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":13,"chaS
ave":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,
"alignment":"Lawful Good ","standardActions":
[{"name":"Multiattack","desc":"Jalester makes two weapon attacks."},
{"name":"Longsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target.
6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage when used with two
hands."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range
20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Jalester carries a badge
of the Watch|wdh."},{"name":"Second Wind (Recharges after a Short or Long
Rest)","desc":"As a bonus action, Jalester can regain 16 ((1d10 + 11)) hit
points."}],"spellActions":[],"reactions":[{"name":"Riposte","desc":"When a creature
that Jalester can see misses him with a melee attack, he can use his reaction to
make a melee weapon attack against that creature. On a hit, the target takes an
extra 4 damage from the weapon."}],"senses":"None","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"J
andar Chergoba","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Jandar
makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4
to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"Jandar has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Jandar's
spellcasting ability is Charisma. He can innately cast the following spells,
requiring no material components:"},{"name":"At-Will
Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":123,"isActive":0,"unitName":"
Jarlaxle
Baenre","maxHP":123,"armorClass":24,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":22,"dexSave":"+11","conScore":14,"conSave
":"+2","intScore":20,"intSave":"+5","wisScore":16,"wisSave":"+8","chaScore":19,"cha
Save":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"15","experiencePoints":
0,"alignment":"Chaotic Neutral ","standardActions":
[{"name":"Multiattack","desc":"Jarlaxle makes three attacks with his +3 rapier or
two attacks with daggers created by his bracer of flying daggers."},{"name":"+3
Rapier","desc":"Melee Weapon Attack +14 to hit, reach 5 ft., one target. 13 (1d8 +
9) piercing damage."},{"name":"Flying Dagger","desc":"{@atk rw} +11 to hit, range
20/60 ft., one target. 8 (1d4 + 6) piercing damage."}],"legendaryActions":
[{"name":"Quick Step","desc":"Jarlaxle moves up to his speed without provoking
opportunity attacks."},{"name":"Attack (Costs 2 Actions)","desc":"Jarlaxle makes
one attack with his +3 rapier or two attacks with daggers created by his bracer of
flying daggers."}],"specialAbilities":[{"name":"Special Equipment","desc":"Jarlaxle
wears +3 leather armor, a hat of disguise, a bracer of flying daggers|wdh, a cloak
of invisibility, a knave's eye patch|wdh, and a ring of truth telling|wdh. He
wields a +3 rapier and carries a portable hole and a wand of web. His hat is
adorned with a feather of diatryma summoning|wdh."},{"name":"Evasion","desc":"If he
is subjected to an effect that allows him to make a Dexterity saving throw to take
only half damage, Jarlaxle instead takes no damage if he succeeds on the saving
throw, and only half damage if he fails. He can't use this trait if he's
INCAPACITATED."},{"name":"Fey Ancestry","desc":"Jarlaxle has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."},
{"name":"Legendary Resistance (1/Day)","desc":"If Jarlaxle fails a saving throw, he
can choose to succeed instead."},{"name":"Master Attuner","desc":"Jarlaxle can
attune to up to five magic items, and he can attune to magic items that normally
require attunement by a sorcerer, warlock, or wizard."},{"name":"Sneak Attack
(1/Turn)","desc":"Jarlaxle deals an extra 24 ((7d6)) damage when he hits a target
with a weapon attack and has advantage on the attack roll, or when the target is
within 5 feet of an ally of Jarlaxle's that isn't INCAPACITATED and Jarlaxle
doesn't have disadvantage on the attack roll."},{"name":"Suave
Defense","desc":"While Jarlaxle is wearing light or no armor and wielding no
shield, his AC includes his Charisma modifier."},{"name":"Sunlight
Sensitivity","desc":"When not wearing his knave's eye patch, Jarlaxle has
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on
sight."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Jarlaxle's innate
spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks)
He can innately cast the following spells, requiring no material components:"},
{"name":"At-Will Spells","desc":"Dancing Lights"},{"name":"Once a
Day/Each","desc":"Darkness, Faerie Fire, Levitate (self only)"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Abyssal, Common, Draconic, Dwarvish,
Elvish, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Je
nks","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"K
aevja Cynavern","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit,
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Kaevja carries a yellow
elemental gem. As an action she can break the gem releasing an earth elemental
under her command."}],"spellActions":[{"name":"Spellcasting","desc":"Kaevja is a
9th-level spellcaster. Her spellcasting ability is Intelligence. Kaevja has the
following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level
3 Spells (3 Slots)","desc":"Counterspell, Fireball, Sending"},{"name":"Level 4
Spells (3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells
(1 Slots)","desc":"Cone Of Cold"}],"reactions":
[],"senses":"None","languages":"Common, Draconic, Dwarvish,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":44,"isActive":0,"unitName":"K
alain","maxHP":44,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+4","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experien
cePoints":0,"alignment":"Chaotic Evil ","standardActions":
[{"name":"Shortsword","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one
target. 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"{@atk rw} +4 to
hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Fey
Ancestry","desc":"Kalain has advantage on saving throws against being CHARMED and
magic can't put her to sleep."},{"name":"Art Imitates Life (3/Day)","desc":"Kalain
touches one of her paintings and causes its subject to spring forth, becoming a
creature of that kind provided its CR is 3 or lower. The creature appears in an
unoccupied space within 5 feet of the painting, which becomes blank. The creature
is friendly toward Kalain and hostile toward all others. It rolls initiative to
determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit
points, or when Kalain dies or falls UNCONSCIOUS."},{"name":"Taunt
(2/Day)","desc":"Kalain can use a bonus action on her turn to target one creature
within 30 feet of it. If the target can hear Kalain, the target must succeed on a
DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls,
and saving throws until the start of Kalain's next turn."}],"spellActions":
[{"name":"Spellcasting","desc":"Kalain is a 4th-level spellcaster. Her spellcasting
ability is Charisma. She has the following bard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Friends, Mage Hand, Vicious Mockery"},
{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Healing Word, Heroism,
Sleep, Thunderwave"},{"name":"Level 2 Spells (3 Slots)","desc":"Invisibility,
Shatter"}],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"L
ady Gondafrey","maxHP":52,"armorClass":15,"unitType":"Humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
3","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","conditionImmunities":"Exhaustion, Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Lawful Good
","standardActions":[{"name":"Multiattack","desc":"The gargoyle makes two attacks:
one with its bite and one with its claws."},{"name":"Bite","desc":"Melee Weapon
Attack +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5
(1d6 + 2) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"False Appearance","desc":"While the gargoyle remains motionless, it is
indistinguishable from an inanimate statue."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60
ft.","languages":"Common","speedWalk":30,"speedFly":60,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":228,"isActive":0,"unitName":"
Laeral
Silverhand","maxHP":228,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":17,"dexSave":"+3","conScore":20,"conSave"
:"+5","intScore":20,"intSave":"+11","wisScore":20,"wisSave":"+11","chaScore":19,"ch
aSave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageRe
sistances":"undefined","conditionImmunities":"Poisoned","challengeRating":"17","exp
eriencePoints":0,"alignment":"Chaotic Good ","standardActions":
[{"name":"Multiattack","desc":"Laeral makes three attacks with her silver hair and
flame tongue, in any combination. She can cast one of her cantrips or 1st-level
spells before or after making these attacks."},{"name":"Silver Hair","desc":"Melee
Weapon Attack +11 to hit, reach 5 ft., one target. 7 (2d6) force damage, and the
target must succeed on a DC 19 Constitution saving throw or be PARALYZED for 1
minute. The target can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success."},{"name":"Flame Tongue","desc":"Melee
Weapon Attack +7 to hit, reach 5 ft., one target. 5 (1d8 + 1) slashing damage plus
7 (2d6) fire damage, or 6 (1d10 + 1) slashing damage plus 7 (2d6) fire damage when
used with two hands."},{"name":"Spellfire (Recharges after a Long
Rest)","desc":"Magical, heatless, silver fire harmlessly erupts from Laeral and
surrounds her until she is INCAPACITATED or until she uses an action to quench it.
She gains one of the following benefits of her choice, which lasts until the silver
fire ends:"},{"name":"","desc":""},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Laeral wears a white robe of the archmagi (accounted for in her
statistics). She wields a flame tongue longsword."},{"name":"Magic
Resistance","desc":"While wearing her robe of the archmagi, Laeral has advantage on
saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"Laeral is a 19th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell
attacks). Laeral has the following wizard spells prepared:"},{"name":"Level 0
Spells (undefined Slots)","desc":"Light, Mage Hand, Minor Illusion,
Prestidigitation, Ray Of Frost"},{"name":"Level 1 Spells (undefined
Slots)","desc":"Detect Magic, Disguise Self, Magic Missile, Shield"},{"name":"Level
2 Spells (undefined Slots)","desc":"Detect Thoughts, Invisibility, Misty Step"},
{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly, Sending, Tongues"},
{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Greater Invisibility,
Otiluke's Resilient Sphere"},{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of
Cold, Geas, Rary's Telepathic Bond"},{"name":"Level 6 Spells (2
Slots)","desc":"Globe Of Invulnerability, Mass Suggestion"},{"name":"Level 7 Spells
(1 Slots)","desc":"Prismatic Spray, Teleport"},{"name":"Level 8 Spells (1
Slots)","desc":"Feeblemind, Power Word Stun"},{"name":"Level 9 Spells (1
Slots)","desc":"Time Stop"}],"reactions":[],"senses":"Truesight 60
ft.","languages":"Common, Draconic, Dwarvish, Elvish, Giant,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"L
aiba \"Nana\"
Rosse","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Laiba
makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4
to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"Laiba has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Laiba's
spellcasting ability is Charisma. She can innately cast the following spells,
requiring no material components:"},{"name":"At-Will
Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"L
osser Mirklav","maxHP":31,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit,
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Losser can move
through the space of a creature that is a size bigger than him."},
{"name":"Brave","desc":"Losser has advantage on saving throws against being
FRIGHTENED."}],"spellActions":[{"name":"Spellcasting","desc":"The mage is a 9th-
level spellcaster. Its spellcasting ability is Intelligence. The mage has the
following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level
3 Spells (3 Slots)","desc":"Animate Dead, Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Blight, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common,
Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ma
gister Umbero Zastro","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageI
mmunities":"None","damageResistances":"None","conditionImmunities":"None","challeng
eRating":"0","experiencePoints":0,"alignment":"Lawful Neutral ","standardActions":
[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5
(1d8 + 1) piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Fey Ancestry","desc":"Umbero has advantage on saving throws against being
CHARMED and magic can't put him to sleep."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"The noble adds 2 to its AC against one melee attack that
would hit it. To do so, the noble must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":31,"isActive":0,"unitName":"M
anafret Cherryport","maxHP":31,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"None","conditionImmunities":"N
one","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit,
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"Manafret can move
through a space of a Medium or larger creature."},{"name":"Brave","desc":"Manafret
has advantage on saving throws against being FRIGHTENED."}],"spellActions":
[{"name":"Spellcasting","desc":"The mage is a 9th-level spellcaster. Its
spellcasting ability is Intelligence. The mage has the following wizard spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Fire Bolt, Light,
Mage Hand, Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect
Magic, Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Misty Step, Suggestion"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells (3
Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common,
Halfling","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Manshoon","maxHP":126,"armorClass":19,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+3","intScore":23,"intSave":"+13","wisScore":15,"wisSave":"+9","chaScore":16,"cha
Save":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":
0,"alignment":"Lawful Evil ","standardActions":[{"name":"Metal Fist","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning
damage."},{"name":"Staff of Power","desc":"Melee Weapon Attack +7 to hit, reach 5
ft., one target. 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage
when used with two hands. Manshoon can expend 1 of the staff's charges to deal an
extra 3 (1d6) force damage on a hit."}],"legendaryActions":[],"specialAbilities":
[{"name":"Special Equipment","desc":"Manshoon wears a black robe of the archmagi
and wields a staff of power (both accounted for in his statistics). Roll (2d10) to
determine how many charges the staff has remaining."},{"name":"Magic
Resistance","desc":"While wearing his robe of the archmagi, Manshoon has advantage
on saving throws against spells and other magical effects."}],"spellActions":
[{"name":"Spellcasting","desc":"Manshoon is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking
Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic
Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts,
Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Lightning Bolt, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Fire Shield,
Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3
Slots)","desc":"Bigby's Hand, Scrying, Wall Of Force"},{"name":"Level 6 Spells (1
Slots)","desc":"Flesh To Stone, Globe Of Invulnerability"},{"name":"Level 7 Spells
(1 Slots)","desc":"Finger Of Death, Simulacrum"},{"name":"Level 8 Spells (1
Slots)","desc":"Feeblemind, Mind Blank"},{"name":"Level 9 Spells (1
Slots)","desc":"Imprisonment, Power Word Kill"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Goblin, Infernal,
Orc, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Manshoon Simulacrum","maxHP":126,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":"+3","dexScore":14,"dexSave":"+5","conScore":12,"conSave"
:"+4","intScore":23,"intSave":"+12","wisScore":15,"wisSave":"+8","chaScore":16,"cha
Save":"+6","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0
,"alignment":"Lawful Evil ","standardActions":[{"name":"Metal Fist","desc":"Melee
Weapon Attack +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[{"name":"Spellcasting","desc":"Manshoon is an 18th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking
Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic
Missile, Shield"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts,
Mirror Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell,
Lightning Bolt, Sending"},{"name":"Level 4 Spells (3 Slots)","desc":"Fire Shield,
Greater Invisibility, Polymorph"},{"name":"Level 5 Spells (3
Slots)","desc":"Bigby's Hand, Scrying, Wall Of Force"}],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common, Draconic, Goblin, Infernal,
Orc, Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":19,"isActive":0,"unitName":"M
axeene","maxHP":19,"unitType":"Humanoid","unitSize":"Large
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":7,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"align
ment":"Unaligned ","standardActions":[{"name":"Hooves","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 9 (2d4 + 4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":40,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Me
chanical Bird","maxHP":0,"unitType":"Humanoid","unitSize":"Tiny
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"undefined","damageResistances":"None","c
onditionImmunities":"Poisoned","challengeRating":"Unknown","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack
+0 to hit, reach 5 ft., one target. 2 (1d3) piercing damage, and the bird is
destroyed by the impact."}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedFly":60,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"M
elannor Fellbranch","maxHP":27,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":13,"conSave":"+
1","intScore":12,"intSave":"+1","wisScore":15,"wisSave":"+2","chaScore":11,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"align
ment":"Chaotic Good ","standardActions":[{"name":"Quarterstaff","desc":"Melee
Weapon Attack +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5
ft., one target. 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with
shillelagh or if wielded with two hands."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Melannor has advantage on
saving throws against being CHARMED, and magic can't put him to
sleep."}],"spellActions":[{"name":"Spellcasting","desc":"Melannor is a 4th-level
spellcaster. His spellcasting ability is Wisdom. He has the following druid spells
prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Druidcraft, Produce
Flame, Shillelagh"},{"name":"Level 1 Spells (4 Slots)","desc":"Entangle,
Longstrider, Speak With Animals, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Animal Messenger, Barkskin"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Elvish","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":143,"isActive":0,"unitName":"
Meloon
Wardragon","maxHP":143,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":20,"strSave":"+9","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Meloon
makes four attacks with Azuredge."},{"name":"Azuredge","desc":"{@atk m} +9 to hit,
reach 5 ft., one target. 11 (1d12 + 5) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Meloon wields Azuredge|
wdh but can't attune to it, and thus gains none of its benefits."},
{"name":"Indomitable (2/Day)","desc":"Meloon can reroll a saving throw that he
fails. He must use the new roll."},{"name":"Second Wind (Recharges after a Short or
Long Rest)","desc":"As a bonus action, Meloon can regain 20 hit
points."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Deep Speech, Telepathy 60
ft.","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Mirt","maxHP":153,"armorClass":16,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+8","conScore":18,"conSave"
:"+4","intScore":15,"intSave":"+2","wisScore":12,"wisSave":"+5","chaScore":15,"chaS
ave":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,
"alignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"Mirt
makes three attacks: two with his +1 longsword and one with his +1 dagger."},
{"name":"+1 Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one
target. 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used
with two hands."},{"name":"+1 Dagger","desc":"Melee Weapon Attack +9 to hit, reach
5 ft., one target. 10 (2d4 + 5) piercing damage. Or Ranged Weapon Attack: +9 to
hit, range 20/60 ft., one target. 7 (1d4 + 5) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Mirt wears bracers of defense and a ring of regeneration. He
wields a +1 longsword and a +1 dagger."},{"name":"Brute","desc":"A melee weapon
deals one extra die of its damage when Mirt hits with it (included in the attacks
below)."},{"name":"Evasion","desc":"If he is subjected to an effect that allows him
to make a Dexterity saving throw to take only half damage, Mirt instead takes no
damage if he succeeds on the saving throw, and only half damage if he fails. He
can't use this trait if he's INCAPACITATED."},{"name":"Sneak Attack
(1/Turn)","desc":"Mirt deals an extra 14 ((4d6)) damage when he hits a target with
a weapon attack and has advantage on the attack roll, or when the target is within
5 feet of an ally of Mirt's that isn't INCAPACITATED and Mirt doesn't have
disadvantage on the attack roll."}],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Mirt adds 2 to his AC against one melee attack that would
hit him. To do so, Mirt must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Common,
Dwarvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Na
t","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":45,"isActive":0,"unitName":"N
imblewright","maxHP":45,"armorClass":18,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":17,"conSave"
:"+3","intScore":8,"intSave":-1,"wisScore":10,"wisSave":0,"chaScore":6,"chaSave":-
2,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Blu
dgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Petrified,
Poisoned","challengeRating":"4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The nimblewright makes three
attacks: two with its rapier and one with its dagger."},
{"name":"Rapier","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8
(1d8 + 4) piercing damage."},{"name":"Dagger","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack:
+6 to hit, range 20/60 ft., one target. 6 (1d4 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Magic
Resistance","desc":"The nimblewright has advantage on saving throws against spells
and other magical effects."},{"name":"Magic Weapons","desc":"The nimblewright's
weapon attacks are magical."},{"name":"Repairable","desc":"As long as it has at
least 1 hit point remaining, the nimblewright regains 1 hit point when a Mending
spell is cast on it."},{"name":"Sure-Footed","desc":"The nimblewright has advantage
on Strength and Dexterity saving throws made against effects that would knock it
PRONE."}],"spellActions":[],"reactions":[{"name":"Parry","desc":"The nimblewright
adds 2 to its AC against one melee attack that would hit it. To do so, the
nimblewright must see the attacker and be wielding a melee
weapon."}],"senses":"Darkvision 60 ft.","languages":"Understands one language known
to its creator but can't speak","speedWalk":60,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"N
oska Ur'gray","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefin
ed","conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alig
nment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Noska makes
two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"Noska has advantage on an attack roll against a creature if at
least one of Noska's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Dwarven Resilience","desc":"Noska has advantage on saving
throws against poison and resistance to poison damage."},{"name":"Difficult
Climber","desc":"Noska has disadvantage on Strength checks made to climb, due to
his disability."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Obliteros","maxHP":126,"armorClass":13,"unitType":"Humanoid","unitSize":"Huge
","strScore":23,"strSave":"+6","dexScore":11,"dexSave":0,"conScore":21,"conSave":"+
5","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":5,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"5","experiencePoints":0,"alignme
nt":"Chaotic Evil ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack
+9 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Blood
Frenzy","desc":"Obliteros has advantage on melee attack rolls against any creature
that doesn't have all its hit points."},{"name":"Water Breathing","desc":"Obliteros
can breathe only underwater."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60
ft.","languages":"Aquan","speedWalk":0,"speedSwim":50,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Or
ond Gralhund","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":9,"intSave":-
1,"wisScore":14,"wisSave":"+2","chaScore":16,"chaSave":"+3","damageVulnerabilities"
:"None","damageImmunities":"None","damageResistances":"None","conditionImmunities":
"None","challengeRating":"1/8","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Rapier","desc":"Melee Weapon Attack +3 to hit, reach
5 ft., one target. 5 (1d8 + 1) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":
[{"name":"Parry","desc":"Orond adds 2 to its AC against one melee attack that would
hit it. To do so, Orond must see the attacker and be wielding a melee
weapon."}],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":
9,"isActive":0,"unitName":"Ott
Steeltoes","maxHP":9,"armorClass":12,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":10,"conSave":0,
"intScore":6,"intSave":-
2,"wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0,"damageVulnerabilities":"None
","damageImmunities":"None","damageResistances":"undefined","conditionImmunities":"
None","challengeRating":"1/8","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Scimitar","desc":"Melee Weapon Attack +3 to hit,
reach 5 ft., one creature. 4 (1d6 + 1) slashing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Ott has advantage on
saving throws against poison and resistance to poison damage."},{"name":"Dark
Devotion","desc":"The cultist has advantage on saving throws against being CHARMED
or FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Pa
nopticus Wizard","maxHP":9,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":14,"intSave":"+2","wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined"
,"conditionImmunities":"None","challengeRating":"1/4","experiencePoints":0,"alignme
nt":"Neutral ","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +2
to hit, reach 5 ft., one target. 2 (1d4) piercing damage. Or Ranged Weapon Attack:
+2 to hit, range 20/60 ft., one target. 2 (1d4) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"The dwarf has advantage on saving throws against poison and
resistance to poison damage."}],"spellActions":[{"name":"Spellcasting","desc":"The
Dwarf is a 1st-level spellcaster. Its spellcasting ability is Intelligence. It has
the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Mending, Prestidigitation"},{"name":"Level 1 Spells (2
Slots)","desc":"Burning Hands, Disguise Self, Shield"}],"reactions":
[],"senses":"None","languages":"Common, Dwarvish","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"R
emallia Haventree","maxHP":66,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":13,"conSave":"+
1","intScore":18,"intSave":"+8","wisScore":15,"wisSave":"+6","chaScore":17,"chaSave
":"+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Chaotic Good ","standardActions":[{"name":"Dagger","desc":"Melee Weapon
Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Remallia has a Figurine of Wondrous Power, Silver Raven||
figurine of wondrous power (silver raven)."},{"name":"Fey
Ancestry","desc":"Remallia has advantage on saving throws against being CHARMED,
and magic can't put her to sleep."},{"name":"Arcane Ward","desc":"Remallia has a
magical ward that has 30 hit points. Whenever she takes damage, the ward takes the
damage instead. If the ward is reduced to 0 hit points, Remallia takes any
remaining damage. When Remallia casts an abjuration spell of 1st level or higher,
the ward regains a number of hit points equal to twice the level of the spell. This
applies to any of the following spells she casts: Alarm, Mage Armor, Shield, Arcane
Lock, Counterspell, Dispel Magic, Banishment, Stoneskin, Globe Of Invulnerability
and Symbol."}],"spellActions":[{"name":"Spellcasting","desc":"Remallia is a 13th-
level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8
to hit with spell attacks). She has the following wizard spells prepared:"},
{"name":"Level 0 Spells (undefined Slots)","desc":"Dancing Lights, Mage Hand,
Mending, Message, Ray Of Frost"},{"name":"Level 1 Spells (4 Slots)","desc":"Alarm,
Mage Armor, Magic Missile, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Arcane Lock, Invisibility"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3
Slots)","desc":"Banishment, Stoneskin"},{"name":"Level 5 Spells (2
Slots)","desc":"Cone Of Cold, Wall Of Force"},{"name":"Level 6 Spells (1
Slots)","desc":"Flesh To Stone, Globe Of Invulnerability"},{"name":"Level 7 Spells
(1 Slots)","desc":"Symbol, Teleport"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Dwarvish, Elvish,
Halfling","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":66,"isActive":0,"unitName":"R
enaer
Neverember","maxHP":66,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":18,"dexSave":"+4","conScore":12,"conSave"
:"+1","intScore":14,"intSave":"+2","wisScore":11,"wisSave":0,"chaScore":15,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"al
ignment":"Chaotic Good ","standardActions":[{"name":"Multiattack","desc":"The
swashbuckler makes three attacks: one with a dagger and two with its rapier."},
{"name":"Dagger","desc":"Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6
(1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one
target. 6 (1d4 + 4) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack
+6 to hit, reach 5 ft., one target. 8 (1d8 + 4) piercing
damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Lightfooted","desc":"The swashbuckler can take the Dash or Disengage
action as a bonus action on each of its turns."},{"name":"Suave
Defense","desc":"While the swashbuckler is wearing light or no armor and wielding
no shield, its AC includes its Charisma modifier."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":40,"isActive":0,"unitName":"R
ishaal the Page-Turner","maxHP":40,"unitType":"humanoid","unitSize":"Medium
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":11,"conSave":0,"intScore":17,"intSave":"+
6","wisScore":12,"wisSave":"+4","chaScore":11,"chaSave":0,"damageVulnerabilities":"
None","damageImmunities":"None","damageResistances":"undefined","conditionImmunitie
s":"None","challengeRating":"6","experiencePoints":0,"alignment":"Neutral
","standardActions":[{"name":"Breath Weapon","desc":"Rishaal can use his action to
exhale a 15-foot cone of fire (but can't do this again until he finishes a short or
long rest); each creature in the cone must make a DC 10 Dexterity saving throw,
taking (2d6) fire damage on a failed save, or half as much damage on a successful
one."},{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one
target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range
20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Rishaal is
a 9th-level spellcaster. His spellcasting ability is Intelligence. Rishaal has the
following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level
3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"None","languages":"Common,
Draconic, Dwarvish, Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":58,"isActive":0,"unitName":"S
aeth Cromley","maxHP":58,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+2","intScore":10,"intSave":0,"wisScore":11,"wisSave":0,"chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"align
ment":"Lawful Good ","standardActions":[{"name":"Multiattack","desc":"Saeth makes
two longsword attacks. If he has a shortsword drawn, he can also make a shortsword
attack."},{"name":"Longsword","desc":"Melee Weapon Attack +5 to hit, reach 5 ft.,
one target. 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used
with two hands."},{"name":"Shortsword","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 6 (1d6 + 3) piercing damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +3 to hit, range 100/400 ft., one target. 6 (1d10 + 1)
piercing damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"S
hard Shunner","maxHP":27,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":15,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning,
Piercing, Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The Shard Shunner
makes two attacks, only one of which can be a bite."},{"name":"Bite (Rat or Hybrid
Form Only)","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 (1d4
+ 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11
Constitution saving throw or be cursed with wererat lycanthropy."},
{"name":"Shortsword (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack +4
to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage."},{"name":"Hand
Crossbow (Humanoid or Hybrid Form Only)","desc":"{@atk rw} +4 to hit, range 30/120
ft., one target. 5 (1d6 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Shapechanger","desc":"The Shard Shunner can use
their action to polymorph into a rat-humanoid hybrid or into a giant rat, or back
into their true form, which is humanoid. Their statistics, other than their size,
are the same in each form. Any equipment they are wearing or carrying isn't
transformed. They revert to their true form if they die."},{"name":"Keen
Smell","desc":"The Shard Shunner has advantage on Wisdom (Perception) checks that
rely on smell."},{"name":"Halfling Nimbleness","desc":"The Shard Shunner can move
through the space of creatures that is of a size larger than them."},
{"name":"Brave","desc":"The Shard Shunner has advantage on saving throws against
being FRIGHTENED."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60 ft.
(rat form only)","languages":"Common, Halfling, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":72,"isActive":0,"unitName":"S
keemo Weirdbottle","maxHP":72,"unitType":"humanoid","unitSize":"Small
","strScore":9,"strSave":-
1,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+1","intScore":17,"intSave"
:"+6","wisScore":12,"wisSave":"+4","chaScore":15,"chaSave":"+2","damageVulnerabilit
ies":"None","damageImmunities":"None","damageResistances":"None","conditionImmuniti
es":"None","challengeRating":"6","experiencePoints":0,"alignment":"Lawful Evil
","standardActions":[{"name":"Dagger","desc":"Melee Weapon Attack +5 to hit, reach
5 ft., one target. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit,
range 20/60 ft., one target. 4 (1d4 + 2) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Gnome Cunning","desc":"Skeemo has advantage on
Intelligence, Wisdom, and Charisma saving throws against magic."}],"spellActions":
[{"name":"Spellcasting","desc":"Skeemo is a 9th-level spellcaster. His spellcasting
ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the
following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation"},{"name":"Level 1
Spells (4 Slots)","desc":"Detect Magic, Mage Armor, Magic Missile, Shield"},
{"name":"Level 2 Spells (3 Slots)","desc":"Misty Step, Suggestion"},{"name":"Level
3 Spells (3 Slots)","desc":"Counterspell, Fireball, Fly"},{"name":"Level 4 Spells
(3 Slots)","desc":"Greater Invisibility, Ice Storm"},{"name":"Level 5 Spells (1
Slots)","desc":"Cone Of Cold"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Abyssal, Common, Gnomish,
Undercommon","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":84,"isActive":0,"unitName":"S
oluun
Xibrindas","maxHP":84,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":18,"dexSave":"+6","conScore":14,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":13,"wisSave":"+3","chaScore":14,"chaSave
":"+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"4","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Soluun
makes two scimitar attacks."},{"name":"Scimitar","desc":"Melee Weapon Attack +6 to
hit, reach 5 ft., one target. 7 (1d6 + 4) slashing damage."},{"name":"Poisonous
Pistol","desc":"{@atk rw} +6 to hit, range 30/90 ft., one target. 9 (1d10 + 4)
piercing damage plus 11 (2d10) poison damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Soluun has advantage on
saving throws against being CHARMED, and magic can't put Soluun to sleep."},
{"name":"Gunslinger","desc":"Being within 5 feet of a hostile creature or attacking
at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a
pistol. In addition, Soluun ignores half cover and three-quarters cover when making
ranged attacks with a pistol."},{"name":"Sunlight Sensitivity","desc":"While in
sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight."},{"name":"Equipment","desc":"Four packets
of smokepowder and a pouch containing 20 pistol bullets"},{"name":"Boots of
Elvenkind","desc":"Whilst wearing these boots Soluun's steps make no sound and he
has advantage on any Dexterity (Stealth) checks that rely on moving
silently."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Soluun's
spellcasting ability is Charisma. It can innately cast the following spells,
requiring no material components:"},{"name":"At-Will Spells","desc":"Dancing
Lights"},{"name":"Once a Day/Each","desc":"Darkness, Faerie Fire, Levitate (self
only)"}],"reactions":[],"senses":"Darkvision 120 ft.","languages":"Elvish,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Sq
uiddly","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Books","maxHP":22,"unitType":"construct","unitSize":"Medium
","strScore":5,"strSave":-
3,"dexScore":15,"dexSave":"+2","conScore":10,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":12,"wisSave":"+1","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined, undefined, undefined","conditionImmunities":"Charmed, Frightened,
Paralyzed, Petrified, Prone, Restrained, Stunned,
Grappled","challengeRating":"1/4","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +4 to hit, reach 0
ft., one creature in the swarm's space. 5 (2d4) bludgeoning damage, or 2 (1d4)
bludgeoning damage if the swarm has half of its hit points or
fewer."}],"legendaryActions":[],"specialAbilities":[{"name":"Swarm","desc":"The
swarm can occupy another creature's space and vice versa, and the swarm can move
through any opening large enough for a Tiny book. The swarm can't regain hit points
or gain temporary hit points."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 60
ft.","languages":"None","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":22,"isActive":0,"unitName":"S
warm of Mechanical
Spiders","maxHP":22,"armorClass":12,"unitType":"construct","unitSize":"Medium
","strScore":3,"strSave":-
4,"dexScore":13,"dexSave":"+1","conScore":10,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"undefined","damageImmunities":"None","damageResistances"
:"undefined, undefined, undefined","conditionImmunities":"Exhaustion, Charmed,
Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned,
Poisoned","challengeRating":"1/2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Bites","desc":"Melee Weapon Attack +3 to hit, reach 0
ft., one target in the swarm's space. 10 (4d4) piercing damage, or 5 (2d4) piercing
damage if the swarm has half of its hit points or fewer."}],"legendaryActions":
[],"specialAbilities":[{"name":"Constructed Nature","desc":"The swarm doesn't
require air, food, drink, or sleep."},{"name":"Swarm","desc":"The swarm can occupy
another creature's space and vice versa, and the swarm can move through any opening
large enough for a Tiny insect. The swarm can't regain hit points or gain temporary
hit points."},{"name":"Spider Climb","desc":"The swarm can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."},{"name":"Web Sense","desc":"While in contact with a web, the swarm knows
the exact location of any other creature in contact with the same web."},
{"name":"Web Walker","desc":"The swarm ignores movement restrictions caused by
webbing."}],"spellActions":[],"reactions":[],"senses":"Blindsight 10
ft.","languages":"None","speedWalk":20,"speedClimb":20,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":1,"isActive":0,"unitName":"Sy
lgar","maxHP":1,"unitType":"Humanoid","unitSize":"Tiny ","strScore":2,"strSave":-
4,"dexScore":16,"dexSave":"+3","conScore":9,"conSave":-1,"intScore":1,"intSave":-
5,"wisScore":7,"wisSave":-2,"chaScore":2,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","con
ditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Un
aligned ","standardActions":[{"name":"Bite","desc":"Melee Weapon Attack +5 to hit,
reach 5 ft., one target. 1 piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Water Breathing","desc":"Sylgar can breathe only
underwater."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":0,"speedSwim":40,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Ta
lisolvanar \"Tally\" Fellbranch","maxHP":4,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment":"Chaot
ic Good ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack +2 to hit,
reach 5 ft., one target. 2 (1d4) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Fey Ancestry","desc":"Tally has advantage on saving
throws against being CHARMED, and magic can't put him to sleep."}],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"Common,
Elvish","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":149,"isActive":0,"unitName":"
Tashlyn
Yafeera","maxHP":149,"armorClass":18,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+8","dexScore":15,"dexSave":"+2","conScore":14,"conSave"
:"+6","intScore":10,"intSave":0,"wisScore":14,"wisSave":"+2","chaScore":12,"chaSave
":"+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"9","experiencePoints":0,"al
ignment":"Neutral ","standardActions":[{"name":"Multiattack","desc":"Tashlyn makes
three attacks with her greatsword or her shortbow."},
{"name":"Greatsword","desc":"Melee Weapon Attack +8 to hit, reach 5 ft., one
target. 11 (2d6 + 4) slashing damage."},{"name":"Shortbow","desc":"{@atk rw} +6 to
hit, range 80/320 ft., one target. 5 (1d6 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Indomitable
(2/Day)","desc":"Tashlyn can reroll a saving throw that she fails. She must use the
new roll."},{"name":"Second Wind (Recharges after a Short or Long Rest)","desc":"As
a bonus action, Tashlyn can regain 20 hit points."},{"name":"Extra
Damage","desc":"Tashlyn deals an extra 7 ((2d6)) damage to every hit if she has
more than half her hit points remaining."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Te
renzio Cassalanter","maxHP":0,"unitType":"humanoid","unitSize":"Small
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"None","damageResistances":"None","condit
ionImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":
"Neutral ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Th
orvin Twinbeard","maxHP":4,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0,"dama
geVulnerabilities":"None","damageImmunities":"None","damageResistances":"undefined"
,"conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignment
":"Lawful Neutral ","standardActions":[{"name":"Club","desc":"Melee Weapon Attack
+2 to hit, reach 5 ft., one target. 2 (1d4) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dwarven
Resilience","desc":"Thorvin has advantage on saving throws against poison and
resistance to poison damage."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Dwarvish","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":67,"isActive":0,"unitName":"T
hrakkus","maxHP":67,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":16,"strSave":"+3","dexScore":12,"dexSave":"+1","conScore":17,"conSave"
:"+3","intScore":9,"intSave":-1,"wisScore":11,"wisSave":0,"chaScore":9,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"und
efined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"al
ignment":"Chaotic Evil ","standardActions":[{"name":"Greataxe","desc":"Melee Weapon
Attack +5 to hit, reach 5 ft., one target. 9 (1d12 + 3) slashing damage."},
{"name":"Breath Weapon (1/Day)","desc":"Thrakkus can use his action to exhale a 15-
foot cone of fire. Each creature in the cone must make a DC 13 Dexterity saving
throw, taking 6 (2d6) fire damage on a failed save, or half as much damage on a
successful one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Reckless","desc":"At the start of his turn, Thrakkus can gain advantage
on all melee weapon attack rolls during that turn, but attack rolls against him
have advantage until the start of his next turn."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common, Draconic","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":33,"isActive":0,"unitName":"T
issina Khyret","maxHP":33,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":14,"dexSave":"+2","conScore":12,"conSave":"+
1","intScore":10,"intSave":0,"wisScore":13,"wisSave":"+1","chaScore":14,"chaSave":"
+2","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Tissina
makes two melee attacks."},{"name":"Dagger","desc":"Melee Weapon Attack +4 to hit,
reach 5 ft., one creature. 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4
to hit, range 20/60 ft., one creature. 4 (1d4 + 2) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Dark
Devotion","desc":"Tissina has advantage on saving throws against being CHARMED or
FRIGHTENED."}],"spellActions":[{"name":"Innate Spellcasting","desc":"Tissina's
spellcasting ability is Charisma. She can innately cast the following spells,
requiring no material components:"},{"name":"At-Will
Spells","desc":"Thaumaturgy"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"U
rstul Floxin","maxHP":78,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":16,"dexSave":"+6","conScore":14,"conSave":"+
2","intScore":13,"intSave":"+4","wisScore":11,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"unde
fined","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"ali
gnment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Urstul
makes two shortsword attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 6 (1d6 + 3) piercing damage, and the target must
make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed
save, or half as much damage on a successful one."},{"name":"Light
Crossbow","desc":"{@atk rw} +6 to hit, range 80/320 ft., one target. 7 (1d8 + 3)
piercing damage, and the target must make a DC 15 Constitution saving throw, taking
24 (7d6) poison damage on a failed save, or half as much damage on a successful
one."}],"legendaryActions":[],"specialAbilities":
[{"name":"Assassinate","desc":"During its first turn, Urstul has advantage on
attack rolls against any creature that hasn't taken a turn. Any hit Urstul scores
against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit."},
{"name":"Evasion","desc":"If Urstul is subjected to an effect that allows him to
make a Dexterity saving throw to take only half damage, Urstul instead takes no
damage if he succeeds on the saving throw, and only half damage if it fails."},
{"name":"Sneak Attack (1/Turn)","desc":"Urstul deals an extra 14 ((4d6)) damage
when he hits a target with a weapon attack and has advantage on the attack roll, or
when the target is within 5 feet of an ally of Urstul that isn't INCAPACITATED and
Urstul doesn't have disadvantage on the attack roll."}],"spellActions":
[],"reactions":[],"senses":"None","languages":"Common, Orc, Thieves'
cant","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":126,"isActive":0,"unitName":"
Vajra Safahr","maxHP":126,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":"+2","dexScore":14,"dexSave":"+4","conScore":12,"conSave"
:"+3","intScore":20,"intSave":"+12","wisScore":11,"wisSave":"+7","chaScore":16,"cha
Save":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistan
ces":"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":
0,"alignment":"Lawful
Neutral ","standardActions":[{"name":"Blackstaff","desc":"Melee Weapon Attack +7
to hit, reach 5 ft., one target. 5 ((1d6 + 2)) bludgeoning, magic damage, or 6
((1d8 + 2)) bludgeoning, magic damage when used with two hands. Vajra can expend 1
of the staff's charges to deal an extra 3 (1d6) force damage on a
hit."}],"legendaryActions":[],"specialAbilities":[{"name":"Special
Equipment","desc":"Vajra wields the Blackstaff|wdh, accounted for in her
statistics. Roll (2d10) to determine how many charges the staff has remaining."},
{"name":"Magic Resistance","desc":"Vajra has advantage on saving throws against
spells and other magical effects."},{"name":"Staff Spells","desc":"While holding
the blackstaff, Vajra can use an action to expend 1 or more of its charges to cast
one of the following spells from it, using her spell save DC and spell attack
bonus: Cone Of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe Of
Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges),
Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray Of
Enfeeblement (1 charge), or Wall Of Force (5 charges)."}],"spellActions":
[{"name":"Spellcasting","desc":"Vajra is an 18th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell
attacks). She has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Fire Bolt, Light, Mage Hand, Message,
Prestidigitation"},{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic,
Identify, Mage Armor, Thunderwave"},{"name":"Level 2 Spells (3
Slots)","desc":"Invisibility, Misty Step, Web"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Fly, Sending"},{"name":"Level 4 Spells (3
Slots)","desc":"Banishment, Fire Shield, Stoneskin"},{"name":"Level 5 Spells (3
Slots)","desc":"Bigby's Hand, Geas, Telekinesis"},{"name":"Level 6 Spells (1
Slots)","desc":"Chain Lightning, Globe Of Invulnerability"},{"name":"Level 7 Spells
(1 Slots)","desc":"Forcecage, Prismatic Spray"},{"name":"Level 8 Spells (1
Slots)","desc":"Antimagic Field, Power Word Stun"},{"name":"Level 9 Spells (1
Slots)","desc":"Imprisonment"}],"reactions":[],"senses":"None","languages":"Common,
Dwarvish, Elvish, Giant, Halfling, Undercommon","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":27,"isActive":0,"unitName":"V
aletta","maxHP":27,"armorClass":13,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":12,"conSave":"+1",
"intScore":13,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":13,"chaSave":"
+1","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"u
ndefined","conditionImmunities":"None","challengeRating":"2","experiencePoints":0,"
alignment":"Neutral ","standardActions":[{"name":"Breathe Weapon","desc":"Valetta
can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do
this again until she finishes a short or long rest); each creature in the line must
make a DC 11 Dexterity saving throw, taking (2d6) lightning damage on a failed
save, or half as much damage on a successful one."},{"name":"Mace","desc":"Melee
Weapon Attack +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Divine
Eminence","desc":"As a bonus action, Valetta can expend a spell slot to cause her
melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target
on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell
slot of 2nd level or higher, the extra damage increases by (1d6) for each level
above 1st."}],"spellActions":[{"name":"Spellcasting","desc":"Valetta is a 5th-level
spellcaster. Her spellcasting ability is Wisdom. Valetta has the following cleric
spells prepared:"},{"name":"Level 0 Spells (undefined Slots)","desc":"Light, Sacred
Flame, Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Cure Wounds,
Guiding Bolt, Sanctuary"},{"name":"Level 2 Spells (3 Slots)","desc":"Lesser
Restoration, Spiritual Weapon"},{"name":"Level 3 Spells (2 Slots)","desc":"Dispel
Magic, Spirit Guardians"}],"reactions":[],"senses":"None","languages":"Common,
Draconic","speedWalk":25,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":97,"isActive":0,"unitName":"V
ictoro
Cassalanter","maxHP":97,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":13,"strSave":"+1","dexScore":13,"dexSave":"+1","conScore":14,"conSave"
:"+6","intScore":16,"intSave":"+3","wisScore":17,"wisSave":"+7","chaScore":18,"chaS
ave":"+4","damageVulnerabilities":"None","damageImmunities":"undefined","damageResi
stances":"None","conditionImmunities":"Poisoned","challengeRating":"10","experience
Points":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack","desc":"Victoro makes two attacks with his rapier."},
{"name":"Rapier","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5
(1d8 + 1) piercing damage."},{"name":"Cloak of Shadows (2/Day)","desc":"Victoro
becomes INVISIBLE until the end of his next turn. He becomes visible early
immediately after he attacks or casts a spell."},{"name":"Summon Devil (Recharges
after 9 Days)","desc":"Victoro summons a {@creature barbed devil}. The devil
appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally,
and can't summon other devils. It remains for 1 minute, until it or Victoro dies,
or until Victoro dismisses it as an action."}],"legendaryActions":
[],"specialAbilities":[{"name":"Special Equipment","desc":"Victoro wears a ring of
protection and glamoured studded leather disguised to look like fine clothing. He
carries a rod of rulership shaped like a ruby-tipped cane."},{"name":"Fey
Ancestry","desc":"Victoro has advantage on saving throws against being CHARMED, and
magic can't put him to sleep."},{"name":"Rod of Rulership","desc":"Victoro can use
an action to present the rod and command obedience from each creature of his choice
that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom
saving throw or be CHARMED for 8 hours by Victoro. While CHARMED in this way, the
creature regards Victoro as its trusted leader. If harmed by Victoro or his
companions, or commanded to do something contrary to its nature, a target ceases to
be CHARMED in this way. The rod can't be used again until the next
dawn."}],"spellActions":[{"name":"Spellcasting","desc":"Victoro is a 15th-level
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with
spell attacks). Victoro has the following cleric spells prepared:"},{"name":"Level
0 Spells (undefined Slots)","desc":"Guidance, Light, Mending, Spare The Dying,
Thaumaturgy"},{"name":"Level 1 Spells (4 Slots)","desc":"Charm Person, Command,
Detect Magic, Disguise Self, Protection From Evil And Good, Sanctuary"},
{"name":"Level 2 Spells (3 Slots)","desc":"Augury, Lesser Restoration, Mirror
Image, Pass Without Trace, Spiritual Weapon"},{"name":"Level 3 Spells (3
Slots)","desc":"Blink, Clairvoyance, Dispel Magic, Magic Circle, Protection From
Energy"},{"name":"Level 4 Spells (3 Slots)","desc":"Banishment, Dimension Door,
Divination, Freedom Of Movement, Polymorph"},{"name":"Level 5 Spells (2
Slots)","desc":"Dominate Person, Flame Strike, Modify Memory, Insect Plague"},
{"name":"Level 6 Spells (1 Slots)","desc":"Heal"},{"name":"Level 7 Spells (1
Slots)","desc":"Divine Word"},{"name":"Level 8 Spells (1
Slots)","desc":"Earthquake"}],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Draconic, Elvish, Infernal","speedWalk":30,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":314,"isActive":0,"unitName":"
Walking Statue of
Waterdeep","maxHP":314,"armorClass":17,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":30,"strSave":"+10","dexScore":8,"dexSave":-
1,"conScore":27,"conSave":"+14","intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical attacks not
made with adamantine
weapons","damageResistances":"None","conditionImmunities":"Charmed, Exhaustion,
Frightened, Paralyzed, Petrified, Poisoned,
Stunned","challengeRating":"18","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The statue makes two melee
attacks."},{"name":"Slam","desc":"Melee Weapon Attack +16 to hit, reach 5 ft., one
target. 29 (3d12 + 10) bludgeoning damage."},{"name":"Hurled Stone","desc":"{@atk
rw} +16 to hit, range 200/800 ft., one target. 43 (6d10 + 10) bludgeoning
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Crumbling
Colossus","desc":"When the statue drops to 0 hit points, it crumbles and is
destroyed. Any creature on the ground within 30 feet of the crumbling statue must
make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a
failed save, or half as much damage on a successful one."},{"name":"Immutable
Form","desc":"The statue is immune to any spell or effect that would alter its
form."},{"name":"Magic Resistance","desc":"The statue has advantage on saving
throws against spells and other magical effects."},{"name":"Siege
Monster","desc":"The statue deals double damage to objects and
structures."}],"spellActions":[],"reactions":[],"senses":"Truesight 120
ft.","languages":"None","speedWalk":60,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Y
agra Stonefist","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore"
:11,"chaSave":0,"damageVulnerabilities":"None","damageImmunities":"None","damageRes
istances":"None","conditionImmunities":"None","challengeRating":"1/2","experiencePo
ints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"Yagra makes two melee attacks."},
{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5
(1d6 + 2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"{@atk rw} +2 to
hit, range 100/400 ft., one target. 5 (1d10) piercing
damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Relentless
Endurance","desc":"When reduced to 0 hit points, Yagra drops to 1 hit point instead
(but can't do this again until she finishes a long rest)."},{"name":"Pack
Tactics","desc":"Yagra has advantage on an attack roll against a creature if at
least one of her allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Savage Attacks","desc":"When she scores a critical hit
Yagra can roll one of the weapon's damage dice and add it to the extra damage of
the critical hit."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":9,"isActive":0,"unitName":"Ya
lah Gralhund","maxHP":9,"armorClass":15,"unitType":"humanoid","unitSize":"Medium
","strScore":11,"strSave":0,"dexScore":12,"dexSave":"+1","conScore":11,"conSave":0,
"intScore":12,"intSave":"+1","wisScore":16,"wisSave":"+3","chaScore":16,"chaSave":"
+3","damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"N
one","conditionImmunities":"None","challengeRating":"1/8","experiencePoints":0,"ali
gnment":"Lawful Evil ","standardActions":[{"name":"Rapier","desc":"Melee Weapon
Attack +3 to hit, reach 5 ft., one target. 5 (1d8 + 1) piercing
damage."}],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[{"name":"Parry","desc":"Yalah adds 2 to its AC against one melee
attack that would hit it. To do so, Yalah must see the attacker and be wielding a
melee weapon."}],"senses":"None","languages":"Common,
Infernal","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":32,"isActive":0,"unitName":"Y
orn","maxHP":32,"armorClass":11,"unitType":"humanoid","unitSize":"Medium
","strScore":15,"strSave":"+2","dexScore":11,"dexSave":0,"conScore":14,"conSave":"+
2","intScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":11,"chaSave":0,"d
amageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None","
conditionImmunities":"None","challengeRating":"1/2","experiencePoints":0,"alignment
":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The thug makes
two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack +4 to hit, reach 5
ft., one creature. 5 (1d6 + 2) bludgeoning damage."},{"name":"Heavy
Crossbow","desc":"{@atk rw} +2 to hit, range 100/400 ft., one target. 5 (1d10)
piercing damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Pack
Tactics","desc":"The thug has advantage on an attack roll against a creature if at
least one of the thug's allies is within 5 feet of the creature and the ally isn't
INCAPACITATED."},{"name":"Relentless Endurance (1/Day)","desc":"When reduced to 0
hit points Yorn drops to 1 hit point instead."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":49,"isActive":0,"unitName":"Z
hent Martial Arts Adept","maxHP":49,"unitType":"humanoid","unitSize":"Small
","strScore":11,"strSave":0,"dexScore":17,"dexSave":"+3","conScore":13,"conSave":"+
1","intScore":11,"intSave":0,"wisScore":16,"wisSave":"+3","chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"None
","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignmen
t":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"The adept makes
three unarmed strikes or three dart attacks."},{"name":"Unarmed
Strike","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 (1d8 + 3)
bludgeoning damage. If the target is a creature, the adept can choose one of the
following additional effects:"},{"name":"","desc":""},{"name":"","desc":""},
{"name":"","desc":""},{"name":"Dart","desc":"{@atk rw} +5 to hit, range 20/60 ft.,
one target. 5 (1d4 + 3) piercing damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Halfling Nimbleness","desc":"The adept can move
through the space of a medium of larger creature."},{"name":"Brave","desc":"The
adept has advantage on any saving throws against being FRIGHTENED."},
{"name":"Unarmored Defense","desc":"While the adept is wearing no armor and
wielding no shield, their AC includes their Wisdom modifier."}],"spellActions":
[],"reactions":[{"name":"Deflect Missile","desc":"In response to being hit by a
ranged weapon attack, the adept deflects the missile. The damage it takes from the
attack is reduced by (1d10 + 3). If the damage is reduced to 0, the adept catches
the missile if it's small enough to hold in one hand and the adept has a hand
free."}],"senses":"None","languages":"Common, Halfling","speedWalk":25,"spellList":
[],"dataSlug":"WDH"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":153,"isActive":0,"unitName":"
Ziraj the
Hunter","maxHP":153,"armorClass":17,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+4","conScore":18,"conSave"
:"+4","intScore":11,"intSave":0,"wisScore":14,"wisSave":"+5","chaScore":15,"chaSave
":"+5","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"8","experiencePoints":0,"al
ignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Ziraj
makes three attacks with his glaive or with his oversized longbow."},
{"name":"Glaive","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 9
(1d10 + 4) slashing damage."},{"name":"Oversized Longbow","desc":"{@atk rw} +7 to
hit, range 150/600 ft., one target. 11 (2d6 + 4) piercing damage."},
{"name":"Dreadful Aspect (Recharges after a Short or Long Rest)","desc":"Ziraj
exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13
Wisdom saving throw or be FRIGHTENED for 1 minute of Ziraj. If a FRIGHTENED enemy
ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving
throw, ending the effect on itself on a success."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[{"name":"Spellcasting","desc":"Ziraj is a
10th-level spellcaster. His spellcasting ability is Charisma. He has the following
paladin spells prepared:"},{"name":"Level 1 Spells (4 Slots)","desc":"Command,
Protection From Evil And Good, Thunderous Smite"},{"name":"Level 2 Spells (3
Slots)","desc":"Branding Smite, Find Steed"},{"name":"Level 3 Spells (2
Slots)","desc":"Blinding Smite, Dispel Magic"}],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Common, Orc","speedWalk":30,"spellList":[],"dataSlug":"WDH"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":50,"isActive":0,"unitName":"A
nimated Ballista","maxHP":50,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed,
Petrified,
Poisoned","challengeRating":"2","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Magic Bolt","desc":"{@atk rw} +6 to hit, range 120
ft., one target. 16 (3d10) fire damage"}],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"Blindsight 120 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"An
imated Staff","maxHP":0,"armorClass":17,"unitType":"Humanoid","unitSize":"Medium
","strScore":12,"strSave":"+1","dexScore":12,"dexSave":"+1","conScore":10,"conSave"
:0,"intScore":18,"intSave":"+4","wisScore":14,"wisSave":"+2","chaScore":10,"chaSave
":0,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistance
s":"undefined","conditionImmunities":"None","challengeRating":"Unknown","experience
Points":0,"alignment":"Neutral Evil ","standardActions":[{"name":"Staff of
Frost","desc":"The staff has 10 charges. It can expend 1 or more of its charges to
cast one of the following spells (save DC 12): Cone Of Cold (5 charges), Fog Cloud
(1 charge), Ice Storm (4 charges), or Wall Of Ice (4 charges). It regains (1d6 + 4)
expended charges daily at dawn. If the staff expends its last charge, roll a (d20).
On a 1, the staff turns to water and is destroyed."},{"name":"Staff","desc":"Melee
Weapon Attack +5 to hit, reach 5 ft., one target. 7 (2d6) bludgeoning damage plus 1
cold damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Wielder
Domination","desc":"A creature can grab the staff out of the air with a successful
grapple check against the staff, and grappling the staff does not reduce the
creature's speed. Any creature that successfully grapples the staff must succeed on
a DC 12 Charisma saving throw or be CHARMED by the staff until the staff is no
longer in its grasp. While the creature is CHARMED, the staff can issue commands to
it, which the creature does its best to obey. The creature can repeat the saving
throw each time it takes
damage, ending the effect on itself on a success. A creature that successfully
resists the staff's control can't be CHARMED by it for 24 hours."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Common","speedWalk":0,"speedFly":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":50,"isActive":0,"unitName":"A
nimated Stove","maxHP":50,"unitType":"Humanoid","unitSize":"Large
","strScore":14,"strSave":"+2","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"3","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +6
to hit, reach 5 ft., one target. 11 (2d8 + 2) bludgeoning damage."},{"name":"Belch
Fire Recharge 4","desc":"The stove belches fire in a 15-foot cone. Each creature in
the area must make a DC 10 Dexterity saving throw, taking 22 (4d10) fire damage on
a failed save, or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 30
ft. (blind beyond this radius)","languages":"None","speedWalk":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":247,"isActive":0,"unitName":"
Bore Worm","maxHP":247,"armorClass":18,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":28,"strSave":"+9","dexScore":7,"dexSave":-
2,"conScore":22,"conSave":"+11","intScore":1,"intSave":-
5,"wisScore":8,"wisSave":"+4","chaScore":4,"chaSave":-
3,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
Bludgeoning, Piercing, Slashing from nonmagical attacks that aren't
adamantine","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned,
Prone","challengeRating":"16","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The worm makes two attacks: one
with its grinding jaws and one with its stinger."},{"name":"Grinding
Jaws","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one target. 22 (3d8 + 9)
slashing damage."},{"name":"Tail Stinger","desc":"Melee Weapon Attack +9 to hit,
reach 10 ft., one creature. 19 (3d6 + 9) piercing damage, and the target must make
a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save,
or half as much damage on a successful one."}],"legendaryActions":
[],"specialAbilities":[{"name":"Tunneler","desc":"The worm can burrow through solid
rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake."},
{"name":"Regeneration","desc":"The worm regains 10 hit points at the start of each
of its turns if it has at least 1 hit point."}],"spellActions":[],"reactions":
[],"senses":"Blindsight 30 ft., Tremorsense 60
ft.","languages":"None","speedWalk":50,"speedBurrow":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ca
ssiok
Shadowdusk","maxHP":0,"unitType":"Humanoid","unitSize":"Medium","strScore":10,"strS
ave":"+2","dexScore":10,"dexSave":"+4","conScore":10,"conSave":"+3","intScore":10,"
intSave":"+11","wisScore":10,"wisSave":"+8","chaScore":10,"chaSave":"+5","damageVul
nerabilities":"None","damageImmunities":"None","damageResistances":"None","conditio
nImmunities":"None","challengeRating":"Unknown","experiencePoints":0,"alignment":"C
haotic Evil ","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[{"name":"Spellcasting","desc":"Cassiok is an 18th-level
spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit
with spell attacks). Cassiok can cast Disguise Self and invisibility at will and
has the following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp"},
{"name":"Level 1 Spells (4 Slots)","desc":"Detect Magic, Identify, Mage Armor*,
Magic Missile"},{"name":"Level 2 Spells (3 Slots)","desc":"Detect Thoughts, Mirror
Image, Misty Step"},{"name":"Level 3 Spells (3 Slots)","desc":"Counterspell, Fly,
Lightning Bolt"},{"name":"Level 4 Spells (3 Slots)","desc":"Phantasmal Killer, Fire
Shield, Stoneskin*"},{"name":"Level 5 Spells (3 Slots)","desc":"Cone Of Cold,
Scrying, Wall Of Force"},{"name":"Level 6 Spells (1 Slots)","desc":"Globe Of
Invulnerability"},{"name":"Level 7 Spells (1 Slots)","desc":"Teleport"},
{"name":"Level 8 Spells (1 Slots)","desc":"Mind Blank*"},{"name":"Level 9 Spells (1
Slots)","desc":"Time Stop"}],"reactions":[],"senses":"None","languages":"Common,
Deep Speech, Infernal, Undercommon","spellList":[],"dataSlug":"WDMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Go
rzil's Gang
Troglodyte","maxHP":0,"armorClass":14,"unitType":"Humanoid","unitSize":"Medium","st
rScore":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null
,"intScore":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":
null,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"
None","conditionImmunities":"None","challengeRating":"Unknown","experiencePoints":0
,"alignment":"","standardActions":[],"legendaryActions":[],"specialAbilities":
[],"spellActions":[],"reactions":[],"senses":"None","languages":"Understands
Undercommon but can't speak","spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-
99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":246,"isActive":0,"unitName":"
Halaster Blackcloak","maxHP":246,"unitType":"humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":18,"dexSave":"+4","conScore":18,"conSave":"+
4","intScore":24,"intSave":"+14","wisScore":18,"wisSave":"+11","chaScore":18,"chaSa
ve":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistance
s":"undefined, Lightning (granted by the blast scepter, see \"Special Equipment\"
below)","conditionImmunities":"None","challengeRating":"23","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Blast
Scepter","desc":"Halaster uses his blast scepter to cast Thunderwave as a 4th-level
spell. Each creature in a 15-foot cube originating from him must make a DC 16
Constitution saving throw. On a failed save, a creature takes (5d8) thunder damage
and is pushed 10 feet away. On a successful save, the creature takes half as much
damage and isn't pushed"}],"legendaryActions":[{"name":"Cast
Spell","desc":"Halaster casts a spell of 3rd level or lower."},{"name":"Spell Ward
(Costs 2 Actions)","desc":"Halaster expends a spell slot of 4th level or lower and
gains 5 temporary hit points per level of the slot."}],"specialAbilities":
[{"name":"Special Equipment","desc":"Halaster wears a robe of eyes that lets him
see in all directions, gives him darkvision out to a range of 120 feet, grants
advantage on Wisdom (Perception) checks that rely on sight, and allows him to see
INVISIBLE creatures and objects, as well as into the Ethereal Plane, out to a range
of 120 feet."},{"name":"Arcane Recovery (1/Day)","desc":"When he finishes a short
rest, Halaster recovers all his spell slots of 5th level and lower."},
{"name":"Legendary Resistance (3/Day)","desc":"If Halaster fails a saving throw, he
can choose to succeed instead."},{"name":"Rejuvenation","desc":"If Halaster dies in
Undermountain, he revives after (1d10) days, with all his hit points and any
missing body parts restored. His new body appears in a random safe location in
Undermountain."}],"spellActions":[{"name":"Spellcasting","desc":"Halaster is a
20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22,
+14 to hit with spell attacks). He can cast Disguise Self and Invisibility at will.
He can cast Fly and Lightning Bolt once each without expending a spell slot, but
can't do so again until he finishes a short or long rest. Halaster has the
following wizard spells prepared:"},{"name":"Level 0 Spells (undefined
Slots)","desc":"Dancing Lights, Fire Bolt, Light, Mage Hand, Prestidigitation"},
{"name":"Level 1 Spells (4 Slots)","desc":"Mage Armor, Magic Missile, Shield,
Silent Image"},{"name":"Level 2 Spells (3 Slots)","desc":"Arcane Lock, Cloud Of
Daggers, Darkvision, Knock"},{"name":"Level 3 Spells (3
Slots)","desc":"Counterspell, Dispel Magic, Fireball"},{"name":"Level 4 Spells (3
Slots)","desc":"Confusion, Hallucinatory Terrain, Polymorph"},{"name":"Level 5
Spells (3 Slots)","desc":"Bigby's Hand, Geas, Wall Of Force"},{"name":"Level 6
Spells (2 Slots)","desc":"Chain Lightning, Globe Of Invulnerability, Programmed
Illusion"},{"name":"Level 7 Spells (2 Slots)","desc":"Finger Of Death, Symbol,
Teleport"},{"name":"Level 8 Spells (1 Slots)","desc":"Maze, Mind Blank"},
{"name":"Level 9 Spells (1 Slots)","desc":"Meteor Swarm, Wish"},{"name":"At-Will
Spells","desc":"Disguise Self, Invisibility"},{"name":"Once a Day","desc":"Fly,
Lightning Bolt"}],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal,
Undercommon","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ha
laster Puppet","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":10,"strSave":0,"dexScore":10,"dexSave":0,"conScore":10,"conSave":0,"in
tScore":10,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0,"damageV
ulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Frightened,
Exhaustion","challengeRating":"Unknown","experiencePoints":0,"alignment":"Neutral
","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Antimagic Susceptibility","desc":"The puppet is destroyed if a successful
Dispel Magic spell (DC 15) is cast on it"}],"spellActions":[],"reactions":
[],"senses":"None","languages":"Common","speedWalk":20,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":52,"isActive":0,"unitName":"H
aungharassk","maxHP":52,"unitType":"Humanoid","unitSize":"Huge
","strScore":20,"strSave":"+5","dexScore":3,"dexSave":-
4,"conScore":13,"conSave":"+1","intScore":3,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":3,"chaSave":-
4,"damageVulnerabilities":"None","damageImmunities":"None","damageResistances":"Non
e","conditionImmunities":"None","challengeRating":"0","experiencePoints":0,"alignme
nt":"Unaligned ","standardActions":[],"legendaryActions":[],"specialAbilities":
[{"name":"Salt Sensitivity","desc":"A pound of salt thrown onto the snail's skin
deals (1d6) acid damage to the creature."},{"name":"Magical Properties","desc":"A
creature that uses an action to touch the living snail gains 6 temporary hit points
that last for 24 hours. Any creature or object that touches the living snail also
gains the benefit of a Remove Curse spell. The snail loses these magical properties
if it dies."},{"name":"Spider Climb","desc":"The snail can climb difficult
surfaces, including upside down on ceilings, without needing to make an ability
check."}],"spellActions":[],"reactions":
[],"senses":"None","languages":"None","speedWalk":10,"speedClimb":10,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Ir
on Spider","maxHP":0,"unitType":"Humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":10,"conSave":0,
"intScore":3,"intSave":-4,"wisScore":3,"wisSave":-4,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"None","challengeRating
":"Unknown","experiencePoints":0,"alignment":"Unaligned ","standardActions":
[{"name":"Web Cable","desc":"The iron spider shoots out a 6-inch-thick web cable up
to 50 feet long, attaching the far end of the cable to a solid surface up to 50
feet away from it. As a bonus action, it can detach the other end of the cable from
itself and attach it to a solid surface within 10 feet of it. Once it creates 200
feet of web cable, the spider can't produce any more cable until the next
dawn."}],"legendaryActions":[],"specialAbilities":[],"spellActions":[],"reactions":
[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":60,"isActive":0,"unitName":"L
ava Child","maxHP":60,"unitType":"humanoid","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":13,"dexSave":"+1","conScore":16,"conSave"
:"+3","intScore":11,"intSave":0,"wisScore":10,"wisSave":0,"chaScore":10,"chaSave":0
,"damageVulnerabilities":"None","damageImmunities":"undefined, Bludgeoning,
Piercing, Slashing from metal
weapons","damageResistances":"None","conditionImmunities":"None","challengeRating":
"3","experiencePoints":0,"alignment":"Neutral ","standardActions":
[{"name":"Multiattack","desc":"The lava child makes two attacks: one with its bite
and one with its claws."},{"name":"Bite","desc":"Melee Weapon Attack +6 to hit,
reach 5 ft., one target. 11 (2d6 + 4) piercing damage."},
{"name":"Claws","desc":"Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7
(1d6 + 4) slashing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Metal Immunity","desc":"The lava child can move through metal without
hindrance, and it has advantage on attack rolls against any creature wearing metal
armor or using a metal shield."}],"spellActions":[],"reactions":
[],"senses":"Darkvision 60 ft.","languages":"Common,
Ignan","speedWalk":25,"speedClimb":20,"spellList":[],"dataSlug":"WDMM"},
{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":4,"isActive":0,"unitName":"Li
ving Unseen Servant","maxHP":4,"unitType":"Humanoid","unitSize":"Medium
","strScore":2,"strSave":-
4,"dexScore":10,"dexSave":0,"conScore":11,"conSave":0,"intScore":1,"intSave":-
5,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined","damageResistances"
:"None","conditionImmunities":"Exhaustion, Paralyzed, Petrified, Poisoned,
Unconscious","challengeRating":"0","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +2 to hit, reach 5
ft., one target. 1 bludgeoning damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Invisibility","desc":"The unseen servant is INVISIBLE."}],"spellActions":
[],"reactions":[],"senses":"Blindsight 60 ft. (blind beyond this
radius)","languages":"Understands one language (usually Common) but can't
speak","speedWalk":30,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":0,"isActive":0,"unitName":"Me
tal
Wasp","maxHP":0,"armorClass":16,"unitType":"Humanoid","unitSize":"Medium","strScore
":10,"strSave":null,"dexScore":10,"dexSave":null,"conScore":10,"conSave":null,"intS
core":10,"intSave":null,"wisScore":10,"wisSave":null,"chaScore":10,"chaSave":null,"
damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Charmed, Frightened,
Paralyzed, Petrified,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"","standard
Actions":[],"legendaryActions":[],"specialAbilities":[],"spellActions":
[],"reactions":[],"senses":"Darkvision 60 ft.","languages":"None","spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":195,"isActive":0,"unitName":"
Muiral","maxHP":195,"armorClass":16,"unitType":"Humanoid","unitSize":"Large
","strScore":19,"strSave":"+4","dexScore":11,"dexSave":0,"conScore":16,"conSave":"+
8","intScore":18,"intSave":"+9","wisScore":13,"wisSave":"+1","chaScore":18,"chaSave
":"+4","damageVulnerabilities":"None","damageImmunities":"None","damageResistances"
:"None","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"a
lignment":"Chaotic Evil ","standardActions":[{"name":"Multiattack","desc":"Muiral
makes three attacks: two with his longsword and one with his sting."},
{"name":"Longsword","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one target.
13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two
hands."},{"name":"Sting","desc":"Melee Weapon Attack +9 to hit, reach 10 ft., one
creature. 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution
saving throw, taking 27 (6d8) poison damage on a failed save, or half as much
damage on a successful one."}],"legendaryActions":[{"name":"Cast
Cantrip","desc":"Muiral casts a cantrip."},{"name":"Lunging Attack (Costs 2
Actions)","desc":"Muiral makes one longsword attack that has a reach of 10 feet."},
{"name":"Retreating Strike (Costs 3 Actions)","desc":"Muiral moves up to his speed
without provoking opportunity attacks. Before the move, he can make one longsword
attack."}],"specialAbilities":[{"name":"Legendary Resistance (3/Day)","desc":"If
Muiral fails a saving throw, he can choose to succeed instead."}],"spellActions":
[{"name":"Spellcasting","desc":"Muiral is a 13th-level spellcaster. His
spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell
attacks). He has the following wizard spells prepared:"},{"name":"Level 0 Spells
(undefined Slots)","desc":"Dancing Lights, Mage Hand, Prestidigitation, Ray Of
Frost, Shocking Grasp"},{"name":"Level 1 Spells (4 Slots)","desc":"Expeditious
Retreat, Fog Cloud, Magic Missile, Shield"},{"name":"Level 2 Spells (3
Slots)","desc":"Darkness, Knock, See Invisibility, Spider Climb"},{"name":"Level 3
Spells (3 Slots)","desc":"Animate Dead, Counterspell, Lightning Bolt"},
{"name":"Level 4 Spells (3 Slots)","desc":"Greater Invisibility, Polymorph"},
{"name":"Level 5 Spells (2 Slots)","desc":"Animate Objects, Wall Of Force"},
{"name":"Level 6 Spells (1 Slots)","desc":"Create Undead, Flesh To Stone"},
{"name":"Level 7 Spells (1 Slots)","desc":"Finger Of Death"}],"reactions":
[],"senses":"Darkvision 120 ft.","languages":"Common, Dwarvish, Elvish, Goblin,
Undercommon","speedWalk":50,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-
43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":94,"isActive":0,"unitName":"S
caladar","maxHP":94,"armorClass":19,"unitType":"Humanoid","unitSize":"Huge
","strScore":19,"strSave":"+4","dexScore":10,"dexSave":0,"conScore":25,"conSave":"+
7","intScore":1,"intSave":-5,"wisScore":12,"wisSave":"+1","chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined, undefined,
undefined","damageResistances":"undefined, Bludgeoning, Piercing, Slashing from
nonmagical attacks","conditionImmunities":"Charmed, Paralyzed,
Poisoned","challengeRating":"8","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"The scaladar makes three
attacks: two with its claws and one with its sting."},{"name":"Claw","desc":"Melee
Weapon Attack +7 to hit, reach 10 ft., one target. 10 (1d12 + 4) bludgeoning
damage, and the target is GRAPPLED (escape DC 15). The scaladar has two claws, each
of which can grapple one target."},{"name":"Sting","desc":"Melee Weapon Attack +7
to hit, reach 10 ft., one target. 9 (1d10 + 4) piercing damage plus 11 (2d10)
lightning damage."}],"legendaryActions":[],"specialAbilities":[{"name":"Lightning
Absorption","desc":"Whenever the scaladar is subjected to lightning damage,
it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until
the end of its next turn."},{"name":"Scaladar Link","desc":"The scaladar knows the
location of other scaladar within 100 feet of it, and it can sense when any of them
take damage."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"None","speedWalk":30,"speedClimb":20,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":78,"isActive":0,"unitName":"S
hadow Assassin","maxHP":78,"unitType":"Humanoid","unitSize":"Medium
","strScore":6,"strSave":-
2,"dexScore":19,"dexSave":"+8","conScore":14,"conSave":"+2","intScore":13,"intSave"
:"+5","wisScore":12,"wisSave":"+1","chaScore":14,"chaSave":"+2","damageVulnerabilit
ies":"undefined","damageImmunities":"undefined,
undefined","damageResistances":"undefined, undefined, undefined, undefined,
undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"Exhaustion, Frightened, Grappled, Paralyzed,
Petrified, Poisoned, Prone,
Restrained","challengeRating":"9","experiencePoints":0,"alignment":"Chaotic Evil
","standardActions":[{"name":"Multiattack","desc":"The assassin makes two Shadow
Blade attacks."},{"name":"Shadow Blade","desc":"Melee Weapon Attack +8 to hit,
reach 5 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage.
Unless the target is immune to necrotic damage, the target's Strength score is
reduced by (1d4) each time it is hit by this attack. The target dies if its
Strength is reduced to 0. The reduction lasts until the target finishes a short or
long rest. If a non-evil humanoid dies from this attack, a shadow (see the Monster
Manual) rises from the corpse (1d4) hours later."}],"legendaryActions":
[],"specialAbilities":[{"name":"Amorphous","desc":"The assassin can move through a
space as narrow as 1 inch wide without squeezing."},{"name":"Shadow
Stealth","desc":"While in dim light or darkness, the assassin can take the Hide
action as a bonus action."},{"name":"Sunlight Weakness","desc":"While in sunlight,
the assassin has disadvantage on attack rolls, ability checks, and saving
throws."}],"spellActions":[],"reactions":[],"senses":"Darkvision 60
ft.","languages":"Understands the languages it knew in life but can't
speak","speedWalk":40,"spellList":[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-
b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":300,"isActive":0,"unitName":"
Shockerstomper","maxHP":300,"unitType":"Humanoid","unitSize":"Gargantuan
","strScore":23,"strSave":"+6","dexScore":10,"dexSave":0,"conScore":20,"conSave":"+
5","intScore":1,"intSave":-5,"wisScore":1,"wisSave":-5,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Deafened,
Charmed, Frightened, Paralyzed,
Poisoned","challengeRating":"14","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Multiattack","desc":"Shockerstomper makes three
Lightning Turret attacks and two Stomp attacks."},{"name":"Lightning
Turret","desc":"The turret shoots a magical lightning bolt at one creature within
60 feet of Shockerstomper. The target must make a DC 15 Dexterity saving throw,
taking 44 (8d10) lightning damage on a failed save, or half as much damage on a
successful one."},{"name":"Stomp","desc":"Melee Weapon Attack +8 to hit, reach 10
ft., one creature. 22 (3d10 + 6) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[{"name":"Disable","desc":"When a leg drops to 0 hit points,
it is disabled, and Shockerstomper can use a reaction to detach it from its main
body. Whenever one of its legs is disabled, Shockerstomper's walking speed is
reduced by 10 feet. The whole contraption topples over and shuts down if four of
its seven legs are disabled."},{"name":"Electrified Surface","desc":"A creature
that ends its turn in contact with Shockerstomper's body (saucer or turrets) must
make a DC 15 Constitution saving throw, taking 22 (4d10) lightning damage on a
failed save, or half as much damage on a successful one."},{"name":"Immutable
Form","desc":"Shockerstomper is immune to any spell or effect that would alter its
form."},{"name":"Control Module","desc":"A creature atop or above Shockerstomper's
platform can locate its control module with a successful DC 15 Intelligence
(Investigation) check or Wisdom (Perception) check. As an action, a character can
try to open the control module's access panel, either by tearing it off with a
successful DC 25 Strength (Athletics) check or by dislodging it with thieves' tools
and a successful DC 25 Dexterity check. Behind the panel, embedded in the floor of
the control module, is a 5-foot-diameter pulsating crystal hemisphere with AC 10,
25 hit points, and immunity to poison and psychic damage. Destroying the crystal
hemisphere shuts down Shockerstomper."},{"name":"Lightning Turret","desc":"A
character can try to plug the nozzle of a lightning turret with a 10-pound rock or
similar object, doing so with a successful DC 15 Strength (Athletics) check. A
plugged turret can't shoot lightning until a creature uses an action to try to
clear the obstruction, which requires another successful DC 15 Strength (ATHLETICS)
check. Shockerstomper has no ability to clear an obstruction
itself."}],"spellActions":[],"reactions":[],"senses":"Blindsight 60 ft. (blind
beyond this radius)","languages":"None","speedWalk":40,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":24,"isActive":0,"unitName":"W
erebat","maxHP":24,"unitType":"humanoid","unitSize":"Small
","strScore":8,"strSave":-
1,"dexScore":17,"dexSave":"+3","conScore":10,"conSave":0,"intScore":10,"intSave":0,
"wisScore":12,"wisSave":"+1","chaScore":8,"chaSave":-
1,"damageVulnerabilities":"None","damageImmunities":"Bludgeoning, Piercing,
Slashing from nonmagical attacks that aren't
silvered","damageResistances":"None","conditionImmunities":"None","challengeRating"
:"2","experiencePoints":0,"alignment":"Lawful Evil ","standardActions":
[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"In humanoid form, the
werebat makes two scimitar attacks or two shortbow attacks. In hybrid form, it can
make one bite attack and one scimitar attack."},{"name":"Bite (Bat or Hybrid Form
Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 6 (1d6 +
3) piercing damage, and the werebat gains temporary hit points equal to the damage
dealt. If the target is a humanoid, it must succeed on a DC 10 Constitution saving
throw or be cursed with werebat lycanthropy."},{"name":"Scimitar (Humanoid or
Hybrid Form Only)","desc":"Melee Weapon Attack +5 to hit, reach 5 ft., one target.
6 (1d6 + 3) slashing damage."},{"name":"Shortbow (Humanoid or Hybrid Form
Only)","desc":"{@atk rw} +5 to hit, range 80/320 ft., one target. 6 (1d6 + 3)
piercing damage."}],"legendaryActions":[],"specialAbilities":
[{"name":"Shapechanger","desc":"The werebat can use its action to polymorph into a
Medium bat-humanoid hybrid, or into a Large giant bat, or back into its true form,
which is humanoid. Its statistics, other than its size, are the same in each form.
Any equipment it is wearing or carrying isn't transformed. It reverts to its true
form if it dies."},{"name":"Echolocation (Bat or Hybrid Form Only)","desc":"The
werebat has blindsight out to a range of 60 feet as long as it's not DEAFENED."},
{"name":"Keen Hearing","desc":"The werebat has advantage on Wisdom (Perception)
checks that rely on hearing."},{"name":"Nimble Escape (Humanoid Form
Only)","desc":"The werebat can take the Disengage or Hide action as a bonus action
on each of its turns."},{"name":"Sunlight Sensitivity","desc":"While in sunlight,
the werebat has disadvantage on attack rolls, as well as on Wisdom (Perception)
checks that rely on sight."}],"spellActions":[],"reactions":[],"senses":"Darkvision
60 ft.","languages":"Goblin (can't speak in bat form)","speedWalk":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":144,"isActive":0,"unitName":"
Zorak
Lightdrinker","maxHP":144,"armorClass":18,"unitType":"undead","unitSize":"Medium
","strScore":18,"strSave":"+4","dexScore":18,"dexSave":"+9","conScore":18,"conSave"
:"+4","intScore":17,"intSave":"+3","wisScore":15,"wisSave":"+7","chaScore":18,"chaS
ave":"+9","damageVulnerabilities":"None","damageImmunities":"None","damageResistanc
es":"undefined, undefined, Bludgeoning, Piercing, Slashing from nonmagical
attacks","conditionImmunities":"None","challengeRating":"13","experiencePoints":0,"
alignment":"Lawful Evil ","standardActions":[{"name":"Multiattack","desc":"Zorak
makes two attacks with his dwarven thrower, only one of which can be a ranged
attack."},{"name":"Dwarven Thrower","desc":"Melee or Ranged Weapon Attack +12 to
hit, reach 5 ft. or range 20/60 ft., one target. 11 (1d8 + 7) bludgeoning damage,
or 12 (1d10 + 7) bludgeoning damage when used with two hands to make a melee
attack. On a ranged attack that hits, the hammer deals an extra (1d8) bludgeoning
damage ((2d8) if the target is a giant). Hit or Miss: If thrown, the weapon flies
back to Zorak's hand after the attack."},{"name":"Multiattack (Vampire Form
Only)","desc":"Zorak makes two attacks, only one of which can be a bite attack."},
{"name":"Unarmed Strike (Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit,
reach 5 ft., one creature. 8 (1d8 + 4) bludgeoning damage. Instead of dealing
damage, Zorak can grapple the target (escape DC 18)."},{"name":"Bite (Bat or
Vampire Form Only)","desc":"Melee Weapon Attack +9 to hit, reach 5 ft., one willing
creature, or a creature that is GRAPPLED by Zorak, INCAPACITATED, or RESTRAINED. 7
(1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point
maximum
is reduced by an amount equal to the necrotic damage taken, and Zorak regains hit
points equal to that amount. The reduction lasts until the target finishes a long
rest. The target dies if this effect reduces his hit point maximum to 0. A humanoid
slain in this way and then buried in the ground rises the following night as a
{@creature vampire spawn} under Zorak's control."},{"name":"Charm","desc":"Zorak
targets one humanoid he can see within 30 feet of it. If the target can see Zorak,
the target must succeed on a DC 17 Wisdom saving throw against this magic or be
CHARMED by Zorak. The CHARMED target regards Zorak as a trusted friend to be heeded
and protected. Although the target isn't under Zorak's control, it takes Zorak's
requests or actions in the most favorable way it can, and it is a willing target
for Zorak's bite attack."},{"name":"Children of the Night (1/Day)","desc":"Zorak
magically calls (2d4) swarms of {@creature swarm of bats||bats} or {@creature swarm
of rats||rats}, provided that the sun isn't up. While outdoors, Zorak can call
(3d6) {@creature wolf||wolves} instead. The called creatures arrive in (1d4)
rounds, acting as allies of Zorak and obeying his spoken commands. The beasts
remain for 1 hour, until Zorak dies, or until Zorak dismisses them as a bonus
action."}],"legendaryActions":[{"name":"Move","desc":"Zorak moves up to his speed
without provoking opportunity attacks."},{"name":"Unarmed Strike","desc":"Zorak
makes one unarmed strike."},{"name":"Bite (Costs 2 Actions)","desc":"Zorak makes
one bite attack."}],"specialAbilities":[{"name":"Dwarven Resilience","desc":"Augrek
has advantage on saving throws against poison."},{"name":"Shapechanger","desc":"If
Zorak isn't in sunlight or running water, he can use his action to polymorph into a
Tiny bat or a Medium cloud of mist, or back into his true form."},
{"name":"Legendary Resistance (3/Day)","desc":"If Zorak fails a saving throw, he
can choose to succeed instead."},{"name":"Misty Escape","desc":"When he drops to 0
hit points outside his resting place, Zorak transforms into a cloud of mist (as in
the Shapechanger trait) instead of falling UNCONSCIOUS, provided that he isn't in
sunlight or running water. If he can't transform, he is destroyed."},
{"name":"Regeneration","desc":"Zorak regains 20 hit points at the start of his turn
if he has at least 1 hit point and isn't in sunlight or running water. If Zorak
takes radiant damage or damage from holy water, this trait doesn't function at the
start of Zorak's next turn."},{"name":"Spider Climb","desc":"Zorak can climb
difficult surfaces, including upside down on ceilings, without needing to make an
ability check."},{"name":"Vampire Weaknesses","desc":"Zorak has the following
flaws:"}],"spellActions":[],"reactions":[],"senses":"Darkvision 120
ft.","languages":"Common, Dwarvish","speedWalk":30,"spellList":
[],"dataSlug":"WDMM"},{"id":"af44e8ed-99e8-43ff-b501-
e6f12177948b","tokenId":"","initiative":1,"currentHP":10,"isActive":0,"unitName":"T
iny Servant","maxHP":10,"armorClass":15,"unitType":"Humanoid","unitSize":"Tiny
","strScore":4,"strSave":-
3,"dexScore":16,"dexSave":"+3","conScore":10,"conSave":0,"intScore":2,"intSave":-
4,"wisScore":10,"wisSave":0,"chaScore":1,"chaSave":-
5,"damageVulnerabilities":"None","damageImmunities":"undefined,
undefined","damageResistances":"None","conditionImmunities":"Blinded, Charmed,
Deafened, Exhaustion, Frightened, Paralyzed, Petrified,
Poisoned","challengeRating":"Unknown","experiencePoints":0,"alignment":"Unaligned
","standardActions":[{"name":"Slam","desc":"Melee Weapon Attack +5 to hit, reach 5
ft., one target. 5 (1d4 + 3) bludgeoning damage."}],"legendaryActions":
[],"specialAbilities":[],"spellActions":[],"reactions":[],"senses":"Blindsight 60
ft. (blind beyond this
radius)","languages":"None","speedWalk":30,"speedClimb":30,"spellList":
[],"dataSlug":"XGE"}]

You might also like