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Ranger 3 Dandeleaux

CLASS & LEVEL PLAYER NAME


Gouda Fur'nuthin'
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 13 28 --
+0 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +2 Athletics STR Three-Dragon Ante Set, Vehicles (Land)
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Goblin
INTELLIGENCE
+2 Insight WIS
35 ft. (Walking)
+1 P +1 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === weapon.
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
In addition, when you hit with a ranged attack using a
thrown weapon, you gain a +2 bonus to the damage
Help, Hide, Ready, Search, Use an Object, roll.
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Mask of the Wild
You can attempt to hide even when you are only
+3 Stealth DEX === SPECIAL === lightly obscured.
CHARISMA Colossus Slayer
P +4 Survival WIS
Once per turn, when you hit a creature with a

-1 weapon attack, the creature takes an extra 1d8


damage if it’s below its HP maximum.

Fighting Style: Thrown Weapon Fighting


8 You can draw a weapon that has the thrown
property as part of the attack you make with the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 Dandeleaux
CLASS & LEVEL PLAYER NAME
Gouda Fur'nuthin'
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES ===


| Thrown Weapon Fighting • TCoE 57 * Darkvision • BR 23
* Hit Points • PHB 90 You can draw a weapon that has the thrown property You can see in darkness (shades of gray) up to 60 ft.
as part of the attack you make with the weapon.
* Proficiencies • PHB 90 In addition, when you hit with a ranged attack using a * Keen Senses • BR 23
thrown weapon, you gain a +2 bonus to the damage You have proficiency in the Perception skill.
* Favored Enemy • PHB 91 roll.
You have advantage on Survival checks to track your * Fey Ancestry • BR 23
favored enemies, as well as on INT checks to recall | Fighting Style: Thrown Weapon Fighting : Special You have advantage on saves against being charmed,
information about them. You also learn one language and magic can’t put you to sleep.
of your choice that is spoken by your favored enemies, * Spellcasting • PHB 91
if they speak one at all. You can cast known ranger spells using WIS as your * Trance • BR 23
spellcasting modifier (Spell DC 12, Spell Attack +4). You don't need to sleep, but meditate semiconsciously
| Beasts • PHB for 4 hours a day. While meditating, you can dream
Beasts are nonhumanoid creatures that are a natural * Ranger Archetype • PHB 92 after a fashion; such dreams are actually mental
part of the fantasy ecology. Some of them have exercises that have become reflexive through years of
magical powers, but most are unintelligent and lack | Hunter practice. After resting in this way, you gain the same
any society or language. benefit that a human does from 8 hours of sleep.
* Primeval Awareness • PHB 92
* Natural Explorer • PHB 91 As an action, you can expend one ranger spell slot (1 * Ability Score Increase • BR 24
You have a favored terrain type. Your proficiency minute per level of spell slot) to sense whether any
bonus is doubled for proficient skills when you make aberrations, celestials, dragons, elementals, fey, * Elf Weapon Training • BR 24
an INT or WIS check related to it. While traveling for fiends, or undead are present within 1 mile of you (or You have proficiency with the longsword, shortsword,
an hour or more in your chosen terrain, difficult terrain within up to 6 miles if you are in your favored terrain). shortbow, and longbow.
doesn’t slow your group’s travel, your group can’t This feature doesn’t reveal the creatures’ location or
become lost except by magical means, you remain number. * Fleet of Foot • BR 24
alert to danger even when you are engaged in another Your base walking speed increases to 35 feet.
activity, you can move stealthily at a normal pace | 1 Action
(while alone), you find twice as much food while * Mask of the Wild • BR 24
foraging, and while tracking creatures, you learn the * Hunter’s Prey • PHB 93 You can attempt to hide even when you are only lightly
exact number, sizes, and how long ago they passed You gain an additional attack feature. obscured.
through the area.
| Colossus Slayer • PHB | Special
| Forest • PHB Once per turn, when you hit a creature with a weapon
You are particularly familiar with one type of natural attack, the creature takes an extra 1d8 damage if it’s
environment and are adept at traveling and surviving in below its HP maximum.
such regions.
| Special
* Fighting Style • PHB 91
You adopt a particular style of fighting as your
specialty. === WOOD ELF RACIAL TRAITS ===

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Clothes, Common 1 3 lb.

Javelin 1 2 lb.

SP 0 Spear 1 3 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

116 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Longbow 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Dagger 1 1 lb.

300 lb. Dice Set 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gouda Fur'nuthin'
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Animal Friendship Ranger WIS 12 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Beast Bond <C> Ranger -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Ensnaring Strike <C> Ranger STR 12 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V

SPELLS

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