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PROTOMECH

RECORD SHEET

PROTOMECH 1 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: Centaur 4 Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Tons: 5 (Standard) Torso A SRM 1 2/Msl — 3 6 9 2 Main Gun Main Gun Destroyed
Head

Role: Striker Torso B SRM 1 2/Msl — 3 6 9


4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points: Main Gun AP Gauss Rifle 3 — 3 6 9
Walk: 6 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 9 [12] 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Note: Equipped with ProtoMech Myomer Booster Destroyed
Jump: 0 Left
Arm
Legs Right
Arm
Ammo: (AP Gauss) 13, (SRM 1) 20 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: Torso A Destroyed, 3–4: Torso B Destroyed, 5–6: No Effect
BV: 227

PROTOMECH 2 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: Centaur 4 Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Tons: 5 (Standard) Torso A SRM 1 2/Msl — 3 6 9 2 Main Gun Main Gun Destroyed
Head

Role: Striker Torso B SRM 1 2/Msl — 3 6 9


4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points: Main Gun AP Gauss Rifle 3 — 3 6 9
Walk: 6 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 9 [12] 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Note: Equipped with ProtoMech Myomer Booster Destroyed
Jump: 0 Left
Arm
Legs Right
Arm
Ammo: (AP Gauss) 13, (SRM 1) 20 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: Torso A Destroyed, 3–4: Torso B Destroyed, 5–6: No Effect
BV: 227

PROTOMECH 3 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: Centaur 4 Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Tons: 5 (Standard) Torso A SRM 1 2/Msl — 3 6 9 2 Main Gun Main Gun Destroyed
Head

Role: Striker Torso B SRM 1 2/Msl — 3 6 9


4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points: Main Gun AP Gauss Rifle 3 — 3 6 9
Walk: 6 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 9 [12] 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Note: Equipped with ProtoMech Myomer Booster Destroyed
Jump: 0 Left
Arm
Legs Right
Arm
Ammo: (AP Gauss) 13, (SRM 1) 20 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: Torso A Destroyed, 3–4: Torso B Destroyed, 5–6: No Effect
BV: 227

PROTOMECH 4 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: Centaur 4 Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Tons: 5 (Standard) Torso A SRM 1 2/Msl — 3 6 9 2 Main Gun Main Gun Destroyed
Head

Role: Striker Torso B SRM 1 2/Msl — 3 6 9


4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points: Main Gun AP Gauss Rifle 3 — 3 6 9
Walk: 6 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 9 [12] 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Note: Equipped with ProtoMech Myomer Booster Destroyed
Jump: 0 Left
Arm
Legs Right
Arm
Ammo: (AP Gauss) 13, (SRM 1) 20 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: Torso A Destroyed, 3–4: Torso B Destroyed, 5–6: No Effect
BV: 227

PROTOMECH 5 ARMOR DIAGRAM


WEAPONS INVENTORY HIT LOCATIONS AND CRITICAL HITS Main Gun
Type: Centaur 4 Loc Type Dmg Min Sht Med Lng 2D6 Location 1st Hit 2nd Hit 3rd Hit
Tons: 5 (Standard) Torso A SRM 1 2/Msl — 3 6 9 2 Main Gun Main Gun Destroyed
Head

Role: Striker Torso B SRM 1 2/Msl — 3 6 9


4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points: Main Gun AP Gauss Rifle 3 — 3 6 9
Walk: 6 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 9 [12] 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Note: Equipped with ProtoMech Myomer Booster Destroyed
Jump: 0 Left
Arm
Legs Right
Arm
Ammo: (AP Gauss) 13, (SRM 1) 20 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: Torso A Destroyed, 3–4: Torso B Destroyed, 5–6: No Effect
BV: 227

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