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Roc 5
Roc 5
RECORD SHEET
Role: Striker
4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points:
Walk: 5 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 8 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Destroyed
Jump: 7 Left
Arm
Legs Right
Arm
Ammo: (Medium Chemical Laser) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 230
Role: Striker
4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points:
Walk: 5 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 8 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Destroyed
Jump: 7 Left
Arm
Legs Right
Arm
Ammo: (Medium Chemical Laser) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 230
Role: Striker
4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points:
Walk: 5 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 8 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Destroyed
Jump: 7 Left
Arm
Legs Right
Arm
Ammo: (Medium Chemical Laser) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 230
Role: Striker
4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points:
Walk: 5 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 8 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Destroyed
Jump: 7 Left
Arm
Legs Right
Arm
Ammo: (Medium Chemical Laser) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 230
Role: Striker
4 Right Arm +1 to Hit Right Arm Destroyed
Movement Points:
Walk: 5 5,9 Legs –1 Walk MP ½ Walk MP No Move
Run: 8 6,7,8 Torso –1 Jump* ½ Jump* ProtoMech Torso
Destroyed
Jump: 7 Left
Arm
Legs Right
Arm
Ammo: (Medium Chemical Laser) 10 10 Left Arm +1 to Hit Left Arm Destroyed
PILOT DATA 12 Head +1 to Hit +2 to Hit no Long range shots
Name: Hits Taken 1 2 3 4 5 6
Consciousness # 3 5 7 10 11 Dead *Roll 1D6 to determine if a torso critical hit destroys a weapon
Gunnery Skill:
1–2: No Effect, 3–4: No Effect, 5–6: No Effect
BV: 230
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