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Sword Bimbos
Sword Bimbos
Table of Contents
The Game Itself 3
Build-a-Bimbo 3
Stats 3
Backstory 4
Big Sword 6
The Fighting 7
The Bad Girls 7
GM’s Three Rules 8
The Game Itself
The game is extremely easy. Every roll is done via rolling a d20 (20-sided die) and adding a
modifier. In this game, you play as a Sword Bimbo: a Bimbo, who happens to wield a big sword.
All bimbos are pale-skinned, blue-eyed and blonde-haired, with some being redheads (5%) or
brunettes (10%). All of them are also actual females, and all of them are heterosexual.
Build-a-Bimbo
To build your own custom Sword Bimbo, you must do the following, in that order.
1. Roll up your stats.
2. Roll up your style and backstory.
3. Roll up your Big Sword.
See? It’s a very easy system.
Stats
The overall system of SWORD BIMBOS is incredibly simple, such that even a bimbo may grasp
it. In SWORD BIMBOS, you play as a bimbo who wields a big sword. There are two primary
stats and 5 secondary stats. The primary stats are SWORD and BIMBO.
SWORD determines your combat and physical skills.
BIMBO determines your mental skills, health and charisma (or, how much you get away with
due to being a STUPID BITCH).
The secondary stats are TITS, ABS, LEGS, ASS and PATIENCE.
TITS determines your defence value and is equal to your initial BIMBO stat.
ABS is your health, and is equal to an average between your SWORD and BIMBO stats, times
two.
LEGS determines how much you can move in metres per turn and is equal to your initial BIMBO
stat.
ASS is the bonus to or penalty from the damage you subtract from the total damage dealt to
you, it’s your ability to shrug off damage. It is equal to half your BIMBO modifier.
PATIENCE is your willpower and is used to resist effects. It is equal to half your initial SWORD
stat.
Each stat has a modifier, which determines what you add to rolls. Modifiers are calculated in
relation to 10. For example, a 10 would give you a +0 modifier. A 9 would give you a -1, a 11
would give you a +1.
To roll your stats, roll 4d6 (six-sided dice) and drop the lowest one. Add the results together and
you have your stat.
Backstory
While most systems give you free reign over your backstory, this one does not. Wouldn’t want
you to get too attached, eh? Please roll on the following tables for your character’s style.
Style and Stuff (roll 3d10, compare each result to the rolled die)
1d10 Clothes Hair “Stuff”
8 Full body skin suit, made Slicked back Tattoo on your lower
of dolphin skin. stomach in the shape
Expensive, and very of a heart. You know
form-fitting. the kind, you
degenerate.
10 Panties and stockings Long braid, reaching down to the Roll twice
with a garter belt. Made of butt.
guts and bones.
After you’re done rolling on this table, now roll on the Backstory tables below.
Location (1d4)
1d4 I come from the…
1 Northern Snowlands
2 Eastern Steppe
3 Southern Jungle
4 Western Colony
Family Ranking (1d6)
1d6 Family Ranking
3 Traders
4 Explorers
5 Beggars
6 Slaves
Family Status (1d4)
1d4 Family Status
3-4 All is NOT well. Come up with the reason “why” yourself.
Reason to Fight (1d6)
1d6 Reason to Fight
1 One of the opposing factions has sole access to your favourite shade of lipstick.
2 Period pains, the clan shaman said fighting shall cure it.
4 A vision you had once illuminated the Divinity of Man to you, and He has said you
must fight other women for Him.
4 It’s bland and made of metal, but you can unscrew and throw it. END THEM
RIGHTLY!
Handle (1d4)
1d4 Handle Type
1 Weird design of an animal, made from a mix of metal, leather and wood
2 Ornate metal swirls, the handle itself is phallic in shape, complete with a big vein.
1 Katana-like
4 A ring, through which you can put your hand to make the sword spin. Not practical,
but looks cool.
Blade (1d4)
1d4 Blade
1 “It was too big, too bulky and too crude to be called a sword…” (1d12)
4 A whip made of virgin hair. More range, but more dangerous. (1d6, but your Melee
Range is doubled. Upon rolling a 1, you strike yourself.)
The Fighting
The fighting system is quite simple:
1. Roll Initiative (1d20+Sword)
2. When your turn comes, you can move an amount of metres equal to your Legs stat.
3. When you get into melee range (that is, right next to a hostile creature), you may attack.
Roll 1d20+Sword modifier, against their Tits stat. If the roll exceeds the Tits stat, you
hit.
a. Instead of attacking, you may instead opt for a Dirty Trick; something like pulling
down her panties, groping, or otherwise distracting the opposing BITCH. Roll
Bimbo against the opponent’s Patience. Should you succeed, this deals an
amount of damage equal to the difference between the roll and the Patience stat,
and the opponent skips her next turn. Reduce the opponent’s Patience stat by
1d4 each time a Dirty Trick occurs. If 3 Dirty Tricks are done to the same target
successfully, the target is knocked out.
4. Damage dealt via the regular attacks is equal to the damage die you get from your Big
Sword table. Add or subtract your Sword modifier.
5. The opponent reduces the damage dealt by their Ass modifier.
6. If damage is not nullified, reduce the opponent's Tits by 1, and take the damage away
from the Abs stat.
7. If any stat is reduced to 0, the target of this is finished. It is up to the attacker to decide
what happens to the victim.
As I said, it's very easy. There’s no other components.