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7. Design means______.
What something looks Color, shapes, How something is used / All of the above
like pattern and lines its function
16. _________term which not only involves adopting user experience but also on technical design,
marketing approach and so on.
Product Design UX design UI design All
17. Product Designer, UX Designer and UI Designer have to work closely with one another to deliver a
good __________.
User experience Product experience Service experience Market experience
25. A ________is the perception or representation that a person has in his mind of the product he is
interacting with.
mental model conceptual model UI model UX model
27. A _________ is how you think something will work, based on your learning and experience.
mental model conceptual model UI model UX model
33. _______bridges the gap between how something appears and how it works or feels.
UI UX Both none
40. Who fill the gap between system model and interaction model?
Developer User Designer Manager
46. Designing for people who know less than you is a core part of UX.
True False
17. Which UX element so that, how will users move around the site, or application?
Strategy Scope Skeleton Surface
19. Surface element will increase cognitive ability to absorb what users see on the screen.
True False
20. Each layer of UX design is dependent on the other layers _____ it.
Below Above Right side Left side
21. When you make a decision or choice in a layer, this decision will affect on your future decisions
in the next layers.
True False
32. As the designer, You Are Not Testing the Users, They Are Testing your design
True False .
40. By using which type of research, you will be inside hearth and mind of the person?
Qualitative Material Group Quantitative
41. For collecting larger sample size which research method will used?
User interview Card sorting Survey Sales analytics
43. Which type of question in user research will offers you a choice?
Open Questions Closed Questions Leading Questions All
46. A user journey map is an illustration of the interaction between a user with a _______.
Designer Developer Company Application
47. What is the expert review of website’s usability according to a list of usability principles?
Testing Heuristic Prototype Wireframing
Evaluation
2. To draw attention on some particular thing on your website which visual principle you use?
Color Visual Weight Repetition and Patten Alignment
breaking
4. The difference between light thing and dark thing is called ________.
Contrast Visuality Vision Color tone
5. If you want to give importance to some element in your web side then which contrast you chose for
that element?
Higher Lighter Moderate None
6. As a designer if you want more important things look to be bigger than less important things in your
design then which visual principle you should use?
Visual weight Depth and Size Repetition and Patten- Color
breaking
12. To make a pattern or a sequence, keep visual weight and color ___________
Dynamic Consistent. Light Bright
14. The closeness or distance between two objects creates a feeling of those objects being related or
unrelated. That distance is called __________.
Relationship Farness Closeness Proximity
18. Sites with a lot of products, like Wal-Mart, often need a which type of architecture?
Deep Horizontal Cool Flat
26. Website wireframe are simple line drawing the thet wil help you visualize the placement of elements
on your webpage.
False True
32. You can note use pen and paper to draw wireframe.
False True
34. To display data in two dimensions for which data visualization type is used?
Gauges Pie charts Table Scatterplots
38. Stories are the most powerful delivery tool for information
True False
4. In which test design each input is tested at both ends of its valid range and just outside its valid
range?
Boundary value Condition Testing Equivalence All Path Testing
analysis Partitioning
10. We can have one or more test cases covering the requirements.
True False
11. White-box technique design test cases based _________.
Internal structure of the Outer structure of the Both a and b Design structure of the
software software software
Both None
Exploratory Testing Error Guessing
15. Which test cases are used to verify that specific pieces of the Graphical User Interface look
and work as expected?
GUI Test cases Interface Test cases Design Test cases User Interface Test cases
33. Checklists may or may not always help improve your usability testing.
True False
34. Usability testing is a technique for ensuring that the intended users of a system can carry out
the intended tasks efficiently, effectively and satisfactorily.
True False
38. Usability testing should be done after project design phase only.
True False
39. You have to address a usability issue pertaining to a software interface. You will provide
solution after understanding:
How the developer How the user uses the How you use the How your friends use the
uses the software? software? software? software?
40. Post-test questionnaires (conducted after a usability test) are particularly useful for measuring
Safety Efficiency Learnability User satisfaction
44. When testing designs with users, who should you use?
Management Family and friends The most critical Typical users
users
45. Which three measures are needed to establish how usable a product is?
Product User Effectiveness, Style guide User Happiness,
Responsiveness, Efficiency and conformance, Fault Competence, Motivation
Stability and Satisfaction tolerance, Size of
Consistency manual
47. How many users are enough to uncover 80% of usability problems?
10 5 25 20
50. Which class range is wrong for equivalent partitioning for range 1 to 100?
1 to 10 22 to 39 41 to 50 71 to 80
UNIT-5
UI in the software process
3. Which process produces software with the highest quality and lower cost in shortest time
possible?
SDLC Software development Planning None
10. In which phase developers repair and enhance the product as per the new changes?
Design Implementation Testing Evolution
15. Which design process is works as continuous cycle of prototyping, testing and making
adjustments?
Rapid design Interactive design Iterative design None
16. Iterative design helps you to catch problems before they spiral out of control.
True False
22. A ______is the initial example of a product or program, which acts as a basis for following
designs.
Wireframe Flowchart Prototype None
26. A ________ is drawn on plain or construction paper, sometimes with colored markers.
Paper prototype Rapid prototype Both None
33. ________ is a prototyping method in which paper models are used to simulate computer or
web applications.
Rapid prototyping Paper Prototyping Computer Prototyping None
34. Determining an effect of future actions based on past interaction history defines ____________.
Familiarity Generalizability Predictability Consistency
35. How the user perceives the rate of communication with system is known as ___________.
Task conformance Observability Responsiveness None
40. State weather the below sentence is true or false for task conformance.
It is a degree to which system services, support all of the user tasks
True False
41. State weather the below sentence is true or false for observability.
It is known as passing the responsibility for task execution between user and system.
True False
43. It is the ability of the system is used to support user interaction for more than one task at time.
True False
47. Likeness in input/output behaviour arising from similar situations or task objectives.
True False
1. What is prototype?
Conceptual object Changeable object Static object A Boundary Object
5. Boundary object is flexible that each community can use it according to their own needs.
True False
9. What is mockup?
Visual way of representing a product Physical structure of product
Working model of product or application Final design of product
11. The difference between the final product and the prototype is ________.
The interface and the backend are not often tied The interface and the backend are often tied together
together in the case of a prototype in the case of a prototype
Both None
12. Which of the following is best tool to get user feed back?
Wireframe Prototype Mockups All
14. From designer and developers’ point of view you may get different answer as to what a
wireframe is.
True False
19. Wireframe add details that represent the final structure of your design whereas prototype add
details that represent core structure of your design.
True False
20. Which of the following statement is true for wireframe and prototype.
Wireframe dose not typically include animation Wireframe can use only grayscale colors and
where as prototype can include animation prototype can use any color.
Wireframe is just basic structure whereas All
prototype is near to final product
22. Wireframes are not typically used to test or validate your product design.
True False
23. During the design phase if your client wants clickable design then what you use?
Mockup Wireframe Prototype None
24. Prototypes usually include ________.
First user interaction Last user interaction Both None
25. Prototypes are typically more time-consuming and costlier to produce than wireframes.
True False
31. What is the difference between a text editor and a Wysiwyg editor?
In Wysiwyg editer In Wysiwyg editor Wysiwyg editor is use None
user must know without knowing HTML for development pf
HTML where as in you can develop website website whereas text
text editer no need to but in Text editor you editor is use for
lern HTML must know HTML to building text document
develop website
36. Which of the following editor that offers editing features comparable to MSWord and Open
Office?
WorldWideWeb TinyMCE CKEditor Webflow
43. Software applications developed today are produced by a close collaboration of designers and
developers.
True False
50. Both wireframes and prototypes serve distinct and unique roles in the design process.
True False