modifier does not change over time if the Archer burns their luck or gains luck.
Francis Palmieri Speedy Reload: Starting at level 3 the
Archer can make 2 ranged attacks per turn. And at level 6 they can make 3 Hit Points: An Archer gains 1D6 hit attacks per turn. They do these attacks points at each level. with different dies then their normal action die. They get ranged action dies Weapon Proficiencies: An Archer is (see Archer table). trained in the use of these weapons: All ranged weapons, dagger, shortsword, Hobble: An Archer can attempt to hand axe. An Archer typically wears hobble opponents. They must declare only up to hide due to the effects they are attempting to hobble before heavier armor has on archery. they attack. They attack normally and if they beat the target's AC by 2 or more Alignment: An Archer does not have a they successfully hobble the target. The preferred alignment. target can now only move at half speed for the next 3 rounds. Sharp-Shooter: An Archer suffers no penalty when shooting at medium range and at long range they only suffer a -2 penalty. Additionally they suffer no penalty when shooting into melee and they only have a 25% chance of friendly fire.
Hunter: An Archer gains bonuses to
sneak silently and hide checks (see Archer table).