[1] V. Leonad, “Contoh Penyimpangan Sosial Di Lingkungan Masyarakat,”
academia.edu. [Online]. Available: https://www.academia.edu/8329558/Contoh_Penyimpangan_Sosial_Di_Li ngkungan_Masyarakat. [Accessed: 10-Apr-2015]. [2] D. Ameilia, “Penyimpangan Tingkah Laku dan Kenakalan Remaja,” academia.edu. [Online]. Available: https://www.academia.edu/9136661/Penyimpangan_Tingkah_Laku_dan_K enakalan_Remaja. [Accessed: 21-Apr-2015]. [3] D. V. R. Purwardini, “Kekerasan dan Pelecehan Seksual pada Anak,” academia.edu, 2014. [Online]. Available: https://www.academia.edu/8271437/Makalah_Ilmu_Sosial_Budaya_Dasar. [Accessed: 10-Apr-2015]. [4] M. Lestari, “Sepanjang 2014, 859 anak Indonesia jadi korban kekerasan seksual,” merdeka.com, 2014. [Online]. Available: http://www.merdeka.com/peristiwa/sepanjang-2014-859-anak-indonesia- jadi-korban-kekerasan-seksual.html. [Accessed: 07-Apr-2015]. [5] NSPCC, “The NSPCC helps parents and carers talk to their children about staying safe . It ’ s part of our work to prevent abuse from happening to any child . And it ’ s what this guide is all about .” [Online]. Available: http://www.nspcc.org.uk/preventing-abuse/keeping-children- safe/underwear-rule/. [Accessed: 10-Apr-2015]. [6] I. Setyawan, “Hukuman Bagi Pelaku Kejahatan Seksual Pada Anak Menurut Undang-Undang No. 23 Tahun 2002 Tentang Perlindungan Anak,” Kultura, vol. 16, no. 1, Universitas Muslim Nusantara (UMN) Al Washliyah, Medan, pp. 4845–4849, Mar-2015. [7] A. Ayu Kusuma, “Efektivitas Undang-Undang Perlindungan Anak Dalam Hubungan Dengan Perlindungan Hukum Terhadap Anak Korban Perdagangan Orang Di Indonesia,” Lex Soc., vol. III, no. 1, pp. 64–71, 2015. [8] C. Chaiwongroj, K. Buaraphan, and P. Supasetsiri, “Teachers’, Students’ And Parents’ Perspectives On Sex Education Integrated Curriculum For Sixth Grade Students,” Int. Conf. Multidiscip. Trends Acad. Res., pp. 231– 235, 2014. [9] Helmi, A. Fadilla, and I. Paramastri, “Efektivitas Pendidikan Seksual Dini Perilaku Seksual Sehat,” J. Psikol., no. 2, pp. 25–35, 1998. [10] D. A. Fajar, Susanto, and R. Achmadi, “Strategi Optimalisasi Peran Pendidikan Seks Usia Dini di Paud Dalam Menanggulangi Pelecehan Seks Terhadap Anak di Pekalongan,” J. LITBANG, vol. 13, pp. 40–52, 2014. [11] J. Frankham, “Sexualities Sexual Antimonies and Parent / Child Sex Education : Learning from Foreclosure,” J. Sex., vol. 9, no. 2, pp. 236–254, 2006. [12] Council of Europe, “Teach your child The Underwear Rule.” [Online]. 61
[13] L. Botturi and C. S. Loh, Games : Purpose and Potential in Education, 1st ed. USA, New York: Springer Publishing Company, Inc., 2008. [14] A. DeSmet, R. Shegog, D. Van Ryckeghem, G. Crombez, and I. De Bourdeaudhuij, “A Systematic Review and Meta-analysis Involving Serious Digital Games,” J. GAMES Heal., vol. 4, no. 2, pp. 1–13, 2015. [15] V. W. Febriani, D. S. Ardityo, and R. Sanjaya, “Idea Development on Games of Education for School ’ s Entrepreneurship Sustainability,” J. Int. Conf. eLearning Knowledge-Based Soc., vol. 19, no. 11, 2014. [16] H.-Y. Sung, G.-J. Hwang, and Y.-F. Yen, “Computers & Education Development of a contextual decision-making game for improving students ’ learning performance in a health education course,” Comput. Educ., vol. 82, pp. 179–190, 2015. [17] N. A. Wijaya and R. Sanjaya, “History Lesson using Game as the Tool,” Int. J. Comput. Internet Manajement, vol. 19, no. 9, p. 6, 2012. [18] A. P. Rilianti and A. Ima, “Play Study : Educational Game Sebagai Media Belajar Pendidikan Seks Bagi Anak Sekolah Dasar,” Pelita - Jurnal Penelitian Mahasiswa UNY, 2011. [Online]. Available: http://journal.uny.ac.id/index.php/pelita/article/download/4275/3700. [Accessed: 22-Jul-2016]. [19] J. L. Vogel, “Prototype of an Educational Video Game for Knowledge Retention in Youth Health Education Jennifer L . Vogel University of Central Florida,” in Proceedings of the Human Factors and Ergonomics Society 58th Annual Meeting, 2014, pp. 1944–1948. [20] J. Lessard, “Early Computer Game Genre Preferences ( 1980-1984 ),” in Proceedings of DiGRA, 2015, pp. 1–12. [21] D. Arsenault, “Video Game Genre , Evolution and Innovation,” Eludamos. J. Comput. Game Cult., vol. 3, no. 2, pp. 149–176, 2009. [22] L. Elliott, A. Golub, G. Ream, and E. Dunlap, “Video Game Genre as a Predictor of Problem Use,” Cyberpsychology, Behav. Soc. Netw., vol. 15, no. 3, pp. 155–161, 2012. [23] Scirra, “Construct2,” www.scirra.com, 2015. [Online]. Available: https://www.scirra.com/construct2. [Accessed: 08-Sep-2015]. [24] A. S. G. Engine, T. Rendermorphics, and P. N. Keondjian, “Game engine,” academia.edu, 1990. [Online]. Available: https://www.academia.edu/6220575/GAME_ENGINE. [Accessed: 08-Sep- 2015]. [25] E. Nugroho, “7 Tahap Pengembangan Game,” tekno.kompas.com, 21-Aug- 2013. [Online]. Available: http://tekno.kompas.com/read/2013/08/21/1226508/7.tahap.pengembangan. game. [Accessed: 08-Sep-2015]. [26] T. Fullerton, Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. CRC Press, 2014. 62
[27] N. Muhajir and A. H. Bakker, Metode Penelitian. Yogyakarta: Rake Sarasia,