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The Jewel Collecters Notes
The Jewel Collecters Notes
We all arrive to the city of Bilbun by teleporting through our respective cities and from there get
to the academy through magical carriages getting pulled by automaton goats. Velox enters the
academy first, a purple Tiefling. After them Varis comes in, full of confidence. Little green guy
comes in fast, muttering to himself. It’s Gunpowder. Rhys, a mysterious high elf confidently
walks in and keeps to himself. He has a new looking ring with green gem and dark leathery book
gripped tightly. We enter a giant hall and meet one of the professors there, who says we will be
doing a hunt. All of us are given magenta slips to indicate we will be forming a party, and Velox
and Nanvys start looking for others, and see Rhys throw his slip at Gunpowder, who then
introduces himself to him and gets friendly. Varis then joins them and flirts with Rhys, shortly to
be joined by the partially blind Velox and asks for help finding their party members. Nanvys,
seeing all this, approaches Rhys and asks him to apologize to Gunpowder, until the little gnome
deescalates the situation. They all go to the library, where they will be spending a lot of time
looking for clues.
Clue 1: Each group deserves a free treat for their investment. Serve up this list and enjoy your
refreshment.
Reading the first clue, Rhys decides to go to the cafeteria and the others follow. Once there,
Velox talks to the gnome lady working the counter, and the entire group bar Rhys helps her move
her boxes. Heward's Handy Haversack: backpack with side pouches that open to another
dimension or smtn idk.
Clue 2: Alumni commission works when they retire, seeking promising mages to inspire.
Gunpowder’s autism kicks in and he starts running towards a corner, the rest following. They
arrive in a gallery. A portrait catches everyone’s attention, other than Nanvys who gets distracted
by the beauty of the gallery, until Gunpowder holds her hand and guides her to the portrait. Rhys
finds a glittering and glowing box with the school crest on it: Strixhaven Pennant. Once everyone
takes one, Nanvys leads everyone toward the stage after reading the next clue, where Rhys
throws Gunpowder on the stage as Nanvys investigates. After She checks up on the gnome, a
light falls on all of them after Gunpowder sings and a lantern appears with the next clue.
Clue 3: These leafy beds aren’t always what they seem. Give them a pat and see what you glean.
They go to the garden and Velox immediately climbs a tree and almost falls, but after ensuring
they are alright, Varis pets a bush and opens the last clue.
Clue 4: You’ll forget all about any trouble or plight when you step forward and are ensnarled in
light.
They all go to the hall of oracles, where they all gain a potion of health each after having an out
of body magical experience.
They see three armored guards and a lady who holds her hands in a fountain. As everyone one by
one began to sense the tension rising, they prepare for any sort of trouble. As the fight goes on
the dean of the school teleports in and wreaks shit up. He asks us to find some jewels that have
been protected in the school almost ever since the school’s been built. They sent them to their
original sources for safety because a former student is trying to steal them and asks us to collect
them before her.