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local n = game:GetService("Players").LocalPlayer.

Name
local mt = getrawmetatable(game)
local old = mt.__namecall
local protect = newcclosure or protect_function
if not protect then
protect = function(f) return f end
end
setreadonly(mt, false)
mt.__namecall = protect(function(self, ...)
local method = getnamecallmethod()
if method == "Kick" then
wait(9e9)
return
end
return old(self, ...)
end)
hookfunction(game:GetService("Players").LocalPlayer.Kick,protect(function()
wait(9e9) end))
local OldNamecall
OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
local method = getnamecallmethod()

if tostring(self) == "Exploit" and method == "FireServer" then


args[1] = wait(9e9)
return self.FireServer(self, unpack(args))
end
return OldNamecall(self, ...)
end)
local A_1 = "2NN2Pick2NN2ingTo2NN2ols"
local A_2 = "Bomb"
local Event = game:GetService("ReplicatedStorage").JJ3["2NN2T2NN2ool"]
Event:InvokeServer(A_1, A_2)
game.Players.LocalPlayer.Backpack.Bomb.Parent = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Backpack.Bomb.WallMaker.Parent = nil
local A_1 = "Bomb"..tostring(n)
local Event =
game:GetService("ReplicatedStorage").JJ3["2NN2Blo2NN2wBomb2NN2sServe2NN2r"]
Event:FireServer(A_1)

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