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Euphoria - Ignorance Is Bliss
Euphoria - Ignorance Is Bliss
introduction
In the world of Euphoria, ignorance is literally bliss…or maybe it’s the other way around.
This expansion includes new and blissful recruits, more markets with restrictions that keep
everyone in check, a bazaar dealing in artifacts, and several rule tweaks.
There are also a deck of cards and rules for an artificial opponent system (called Automa)
that allow you to play solitaire or turn a 2-player game into a 4-player game.
The rule tweaks are based on feedback received from players since the release of Euphoria:
Build a Better Dystopia. Euphoria players also provided ideas for many of the new recruits
and markets through suggestions collected in threads we started on boardgamegeek.com.
Thank you to everyone for their insights!
1
start
2 3 4 5 6 Progressive
Agency of Athenaeum
of Mandatory
Backstabbing Guidelines
Agency of Athenaeum
Progressive of Mandatory
_ 16 lose
a worker
+ + + Backstabbing
+ + + Guidelines
>
start
.
, lose .
Before bumping your own worker, You can’t place workers if you have 2 Knowledge tests have a threshold of
pay . When placing an on
or more , lose .
the board. 14 instead of 16. Construct(ed)/Artifact Markets action
(flip over for tiebreakers)
Tourism
7 tunnel stickers
You can’t place workers if you have 2 Knowledge tests have a threshold of
cards are marked with
to identify them as
or more on the board. 14 instead of 16.
You can’t place workers if you have 2 Knowledge tests have a threshold of
or more on the board. 14 instead of 16.
EuExp_Punchboards_r7.indd 1 10/19/18 2:21 PM
expansion components.
Faction Area
highest
Leave behind a
worker on
knowledge
area of a non- Contruct(ed) market: Bottommost valid space
commodity (if any)
highlighted Automa faction workers. Action What to Where to
Remove the Valid Spaces
the Bazaar when retrieving
place place
card from Artifact and Markets Bottommost
construct(ed) under construction
market construction space
8:32 PM
10/18/18
EuphEx 28
p_Autom _r4.indd
EuphExp_AutomaCards_r4.indd 3 PM aCards_ 10/18/18 8:32 PM utomaCards EuphExp_PlayerAid_r7.indd 2 10/19/18 12:14 PM
8:32 r4.indd EuphExp_A 12:14 PM
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1
_r4.indd indd 1
utomaCards 10/18/18 layerAid_r7.
EuphExp_A 8:32 PM EuphExp_P
+ + + + + +
>
start
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1:36
10/8/18 EuphExp_FactPenCard_r1.indd 4 PM 10/8/18 1:36 PM
1:36
10/8/18
1
_r1.indd
EuphExp_F
actPenCard
actPenCard
_r1.indd
3
EuphExp_PlayerMat_r1.indd 6 9/24/18 9:02 PM
EuphExp_F
Example: Morten, David, and Jasmin each have 1 active Icarite recruit (3 total Icarite recruits). Jamey and Mira each
have 1 active Euphorian recruit (2 total Euphorian recruits). Biddy has 1 active Subterran recruit. The Icarites have the
most active recruits, so Jamey, Mira, and Biddy each gain any 2 commodities as a starting bonus.
Jasmin Mira
Gain each
3
a cost of ). 2
If the artifact deck is empty, shuffle the discard pile
to create a new deck. If this is not possible, the queue
is not restocked. The queue will be restocked from
right to left as soon as an artifact is placed in the
discard pile.
EuphExp_Board_r1.indd 1 9/30/18 8:03 PM
You can’t gain morale if you have 3 All artifacts on the Bazaar cost extra,
or more.
Clarifications except the rightmost (which is still free).
Example: Shaheena the Digger has this ability: “At the Example: Makoto the Forger has this ability: “You can
end of your turn, you may pay to gain (paying use as if it were any artifact (except when used
the commodity cost in the New Antiques Bazaar, if any).” in combination with the ability of another recruit). When
The end of your turn is a trigger event. Since a turn only you do, gain ”. Here, you can use glasses as any
ends once, you may only make 1 trade per turn. artifact as many times as you want, since there’s no
trigger event limiting its use, but you cannot gain more
than 1 each time you use the ability, because using
the ability is a trigger event.
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