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Serv Man 1
Serv Man 1
VIDEO
GAMING MACHINE
SERVICE MANUAL
AM-1911042-04
Aristocrat Technologies Australia Pty Ltd reserves the right to change, without notice, the design or
specification of the gaming machine covered by this document. Additional information is available from
time to time in the form of technical bulletins. New editions of this document may change its contents.
WARNING
This is a Class A product. In a domestic
environment, this product may cause radio
interference, in which case the user may be
required to take adequate action.
CAUTION
All functions of the machine are controlled by
complex electronics. Unqualified personnel
must not interfere with any mechanisms or
controls as this may permanently damage the
machine and lead to expensive repairs or
component replacement, and will render the
warranty void.
owning and operating the equipment to which it relates. The equipment can be very hazardous if used other
The equipment itself is marked with important warning labels detailing dangers.
♦ Check for warning labels whenever opening any part of the equipment.
♦ Read and comply with all warning labels you see when operating or opening the equipment.
♦ Under no circumstances remove or alter any warning label.
Be Careful
If you don’t follow the directions in this manual and on warning labels you increase the risk of the following
things occurring:
♦ serious personal injury, including electrocution and amputation. Unless you are a trained
technician, tampering with the machine can kill you.
♦ serious damage to the equipment;
♦ serious damage to other equipment;
♦ serious damage to the premises housing the equipment;
♦ rendering the warranty void.
MVP Video Service Manual Record of Amendments
Record of Amendments
No. 03 June 1999 Update to Installation Chapter for Plug and Play RP
requirements
No. 03 June 1999 Update for Video Monitor Degaussing RP
Operator Manual
Cover4.eps
Service Manual
Parts Catalogue
Foreword
How To Use This Manual
Purpose of the Manual
This manual provides procedures for the servicing and maintenance of the
Aristocrat MVP Video Gaming Machine. It covers areas of machine operation
that must be carried out by licensed technicians.
WARNING
A warning immediately precedes an
operating procedure or maintenance practice
which, if not correctly followed, could result
in personal injury or loss of life.
CAUTION
A caution immediately precedes an
operating procedure or maintenance practice
which, if not strictly observed, could result in
damage to or destruction of the equipment,
or corruption of the data.
Note
A note immediately precedes or follows an
operating procedure, maintenance practice
or condition which requires highlighting.
Offices
Spare Parts Department
PO Box 155, Rosebery, NSW 2018, Australia
Outside Australia Tel: 612 9697 4000 Fax: 612 9693 1340
Within Australia Tel: 02 9697 4000 Fax: 02 9693 1340
Table of Contents
Installation 2-1
2.1 Pre-Installation Requirements ........................................... 2-3
Hard Meters EMM Part No. 410366, 250 EHM Part No. 410337,
385, 345 15-1
15.1 Electromechanical Meters ................................................ 15-3
15.1.1 General Description .................................................................15-3
15.1.2 Operational Description............................................................15-3
15.1.3 Removal and Replacement Procedures ..................................15-9
15.1.4 Connector Pin Assignment.......................................................15-9
15.1.5 General Maintenance .............................................................15-11
15.2 Electronic Hard Meters ................................................... 15-12
15.2.1 General Description ...............................................................15-12
15.2.2 Operational Description..........................................................15-13
15.2.3 Displaying Meter Values.........................................................15-13
15.2.4 EEPROM Bit Error Procedure................................................15-14
Glossary G-1
Index Index-1
List of Figures
Figure 1-1 Typical MVP Video Gaming Machine with Note Acceptor
- external view ........................................................................... 1-6
Figure 1-2 MVP Gaming Machine with Highboy Top Box and Note
Acceptor - Internal View ........................................................... 1-7
Figure 1-3 MVP Gaming Machine with Ticket Printer, No Hopper,
and Note Acceptor - Internal View............................................ 1-8
Figure 1-4 MVP Gaming Machine with Aristocrat Player
Communications Module........................................................... 1-9
Figure 1-5 Bilock "U" Shaped Keyway and Quick Change Core
Features .................................................................................. 1-11
Figure 1-6 Basic Game Operation in Play Mode ...................................... 1-14
Figure 1-7 Typical Video Machine Functional Diagram ............................ 1-17
Figure 2-1 Machine Dimensions ................................................................. 2-4
Figure 2-2 Machine Dimensions - Low Boy with Hard Meters .................... 2-5
Figure 2-3 Machine Footprint and Clearances............................................ 2-6
Figure 2-4 Coin Comparator (CC-62 shown) .............................................. 2-9
Figure 3-1 Format of Game Display ........................................................... 3-4
Figure 3-2 Centre Line and Multi Line Combinations.................................. 3-7
Figure 3-3 Typical Pushbutton Layout ........................................................ 3-8
Figure 3-4 Electro-mechanical Meters ...................................................... 3-12
Figure 3-5 Electronic Hard Meters -Location ............................................ 3-14
Figure 3-6 BIPS Plus - Hotel gaming management system ..................... 3-16
Figure 3-7 Operator Mode Menu Displays - Structure .............................. 3-18
Figure 4-1 MVP Gaming Machine with Highboy Top Box and Note
Acceptor - External View .......................................................... 4-4
Figure 4-2 MVP Gaming Machine with Highboy Top Box and Note
Acceptor - Internal View ........................................................... 4-5
Figure 4-3 Photo-optic Emitter Adjustment................................................. 4-8
Figure 4-4 Key Switches: Removal and Replacement................................ 4-9
Figure 4-5 Bilock Key and Quick Change Core ........................................ 4-10
Figure 4-6 Bilock Camlock ........................................................................ 4-10
Figure 4-7 Bilock Switchlock ..................................................................... 4-11
Figure 4-8 Cash Box Chute: Removal and Replacement......................... 4-11
Figure 4-9 Logic Cage .............................................................................. 4-12
Figure 4-10 Cabinet Door Fluorescent Lighting System and Artwork....... 4-15
Figure 4-11 Warning Label ....................................................................... 4-15
Figure 4-12 Playbutton: Exploded View .................................................... 4-18
Figure 4-13 Coin Tray ............................................................................... 4-20
Figure 4-14 Top Box ................................................................................. 4-21
Figure 4-15 Two-tier Light Tower - exploded view.................................... 4-24
Figure 5-1 Power Supply Assembly Location ............................................. 5-3
Figure 5-2 Power Supply Assembly ............................................................ 5-4
Figure 5-3 Power Supply Assembly Wiring Diagram .................................. 5-5
Figure 5-4 Low Voltage Power Distribution................................................. 5-6
Figure 6-1 CC-62 Coin Chute Assembly - Location.................................... 6-5
Figure 6-2 CC-62 Coin Comparator - Exploded View................................. 6-6
Figure 6-3 CC-62 Sensor Coil Arrangement............................................... 6-7
Figure 6-4 CC-62 Sensor Assembly ........................................................... 6-8
Figure 6-5 CC-62 Comparator - accept/reject adjustment.......................... 6-9
Figure 6-6 CC-62 Null Field Adjustment ................................................... 6-10
Figure 6-7 Condor Coin Handling Assembly............................................. 6-14
Figure 6-8 Condor Coin Validator ............................................................. 6-16
Figure 6-9 Diverter Solenoid and Photo-Optic Sensor.............................. 6-18
Figure 7-1 ADH Hopper Location................................................................ 7-3
List of Tables
Table 1-1 Video Gaming Machine Modules ................................................1-4
Table 1-2 MVP Video Machine Key Types................................................1-10
Table 1-3 Physical Characteristics ............................................................1-18
Table 1-4 Power Requirements ................................................................1-18
Table 1-5 Environment..............................................................................1-18
Table 3-1 Operator Mode Menu................................................................3-17
Table 3-2 Machine Identification Display...................................................3-19
Table 3-3 Accounting Information Menu ...................................................3-20
Table 3-4 Jurisdictional Meters - Screen 1................................................3-20
Table 3-5 Jurisdictional Meters - Screen 2................................................3-21
Table 3-6 Periodic Meters Display - Screen 1...........................................3-21
Table 3-7 Periodic Meters Display - Screen 2...........................................3-22
Table 3-8 Reset Periodic Meters...............................................................3-22
Table 3-9 Game Replay Display ...............................................................3-22
Table 3-10 Previous Game Jurisdictional Meters Display.........................3-23
Table 3-11 Game Statistics Display ..........................................................3-23
Table 3-12 Gamble Statistics Display - Screen 1......................................3-24
Table 3-13 Collect Statistics Display.........................................................3-24
Table 3-14 Diagnostic Information Menu ..................................................3-25
Table 3-15 Diagnostic Meters Display - Screen 1.....................................3-25
Table 3-16 Diagnostic Meters Display - Screen 2.....................................3-26
Table 3-17 Error Log Display ....................................................................3-26
Table 3-18 Panic Log Display ...................................................................3-27
Table 3-19 Note Acceptor Information Display .........................................3-27
Table 3-20 Ticket Printer Log Display .......................................................3-28
Table 3-21 Typical Cash Out Ticket..........................................................3-29
Table 3-22 Self Test Mode Menu..............................................................3-30
Table 3-23 Self Test Mode Requirements ................................................3-30
Table 3-24 Self Test Mode - Lamp Test Display.......................................3-31
Table 3-25 Self Test Mode - Button Test ..................................................3-31
Table 3-26 Self Test Mode - Coin Entry Test Display ...............................3-32
Table 3-27 Self Test Mode - Hopper Test Display....................................3-32
Table 3-28 Self Test Mode - Video Monitor Test Menu ............................3-33
Table 3-29 Self Test Mode - Video Monitor Test Descriptions .................3-33
Table 3-30 Self Test Mode - Sound System Test Display ........................3-34
Table 3-31 Self Test Mode - Factory Test Display....................................3-34
Table 3-32 Self Test Mode.- Combination Test Display............................3-35
Table 3-33 Self Test Mode - Combination Test Result Display ................3-35
Table 3-34 Self Test Mode.- Combination Quick Test Display .................3-36
Table 3-35 Self Test Mode - Printer Test Display .....................................3-36
Table 3-36 Operator Setup / Selections Menu..........................................3-37
Table 3-37 Operator Setup Mode - Machine Options Display ..................3-38
Table 3-38 Operator Setup / Selections - Real Time Clock
Setup Display...........................................................................3-39
Table 3-39 Operator Setup / Selections - Sound System
Setup Display...........................................................................3-39
Table 3-40 Operator Setup / Selections - Reel Spin Speed Setup ............3-40
Table 3-41 Operator Setup / Selections - Layout Setup Display...............3-40
Table 3-42 Power Save Mode Display ......................................................3-40
Table 3-43 Fault Mode - Current Active Lockup Menu .............................3-41
Table 3-44 Fault Mode - Current Active Lockup Help Displays ................3-42
Table 5-1 Mains Connector to Power Supply Assemblyr ............................5-9
Notes
_____Chapter 1_____
General Description
List of Figures
Figure 1-1 Typical MVP Video Gaming Machine with Note Acceptor - external
view ...................................................................................................................1-6
Figure 1-2 MVP Gaming Machine with Highboy Top Box and Note Acceptor -
Internal View......................................................................................................1-7
Figure 1-3 MVP Gaming Machine with Ticket Printer, Himec Hopper, and Note
Acceptor - Internal View ...................................................................................1-8
Figure 1-4 MVP Gaming Machine with Aristocrat Player Communications Module........1-9
Figure 1-5 Bilock "U" Shaped Keyway and Quick Change Core Features....................1-11
Figure 1-6 Basic Game Operation in Play Mode ...........................................................1-14
Figure 1-7 Typical Video Machine Functional Diagram .................................................1-17
List of Tables
Table 1-1 Video Gaming Machine Modules .......................................................................... 1-4
Table 1-2 MVP Video Machine Key Types .......................................................................... 1-10
Table 1-3 Physical Characteristics ...................................................................................... 1-18
Table 1-4 Power Requirements........................................................................................... 1-18
Table 1-5 Environment ........................................................................................................ 1-18
The following table briefly identifies the various modules of the gaming machine.
Note Acceptor and Soft The function of the note acceptor is to accept valid note currency and
Drop Analyser (if used) register the appropriate number of credits for gameplay. A note stacker is
used to store the notes and to record monetary and statistical information.
Player Communication The function of player communication is to allow a player, using an
(if used) identification card, to 'log on' to a network system when playing a machine.
Light Tower
Top Box
Jackpot Key
Switch
Top Trim
Audit Key
Switch
Monitor
Main Door
Lock
Mid Trim
Main Door
Latch Access
Speakers x 2
Coin Tray
Figure 1-1 Typical MVP Video Gaming Machine with Note Acceptor
- external view
Light Tower
Highboy
Top Box
Top Trim
Logic cage
Mid Trim
Coin
Comparator
Bill acceptor
Power Supply
Assembly
Coin Chuting DANGER
TURN OFF POWER BEFORE
CHANGING TUBE . FAILURE TO
COMPLY MAY CA USE S ERIOUS
DAMAGE OR INJURY
WARNING
TUB E SOCKETS A RE VERY HOT
Illuminator
Panel
DR
PP.C
HO
Fluoro
Ballast
Coin Tray
Hopper
Side-Lighting
MVPcab
Fluorescent Tube Cash Box
and Reflector Chute
Mechanical Door
Mains Switch Switch
Figure 1-2 MVP Gaming Machine with Highboy Top Box and Note Acceptor
- Internal View
Light Tower
Highboy
Top Box
Sandwich Box
Top Trim
Logic cage
Mid Trim
Coin
Comparator
Bill acceptor
Power Supply
Assembly
Coin Chuting DANGER
TU R N O F F PO W E R B EF OR E
C H AN G IN G T UB E . FA IL U R E TO
C OM PL Y MAY C A U SE S ER IO U S
D AM AG E OR I N JU R Y
WARNING
TU B E SO CK E T S AR E V ER Y H O T
Perspex Illuminator
Panel and
Matt Illuminator
Panel
Side-Lighting Fluorescent
CoinTray Ballast Printer
Tube and Reflector
MK5V188A
Mechanical Door
Mains Switch Switch
Figure 1-3 MVP Gaming Machine with Ticket Printer, No Hopper, and Note Acceptor
- Internal View
Light Tower
Player
Communication
Top Box
Module
Service Card Reader
VFD Display
Pushbuttons
Jackpot Key
Switch
Top Trim
Audit Key
Switch
Monitor
Main Door
Lock
Mid Trim
Main Door
Latch Access
Belly Panel
Speakers x 2
Coin Tray
Figure 1-4 MVP Gaming Machine with Aristocrat Player Communications Module
Machine Keys
The gaming machine requires keys for the following locks and switches to
establish effective security and correct operation. A key may only be removed
from its lock or key switch after it has been returned to the locked position. Refer
to Figure 1-1 for lock and keyswitch positions. Key and lock types may vary
between markets.
Logic Cage Allows the operator access to the PCB logic cage.
Lock (if fitted) Insert the logic cage key and turn it clockwise.
Note Acceptor Allows the operator to remove the notes from the
Stacker Lock stacker.
Insert the key and turn it clockwise, open the door
and remove the notes.
Bilock Locks
The gaming machines may be fitted with high-security Bilock camlocks and
switchlocks with a unique "U" shaped keyway. The locks feature the Quick
Change Core facility whereby the keyed core of the lock is fitted separate to the
lock barrel. Locks may be rekeyed in a matter of seconds without having to
dismantle the lock assembly.
To remove a lock assembly, simply unscrew the large nut on the lock barrel and
pull out the lock assembly.
Basic machine operation in Play Mode is shown in Figure 1.6. Depending on the
machine configuration, credits may be registered by inserting coins, tokens, or
bank notes, or by using a cashless system. With a cashless system, credits are
transferred to and from the machine through either a computer link or a smart
card. The machine has security features for screening the currency tendered to
ensure that only valid currency is accepted.
If the currency is accepted by the machine, the playbuttons on the mid trim
become active and flash. The player may then insert more currency, play a game
by pressing one of the flashing playbuttons, or have the machine return the current
credit total by pressing the COLLECT/CASHOUT pushbutton. The player
determines how many credits to wager by pressing one of the BET playbuttons,
and the BET meter on the display screen shows the credits wagered.
Once the player starts a game by pressing one of the active playbuttons, the
machine runs the game sequence and displays the outcome on the screen. If the
result is a winning combination, the player may gamble the win (if the gamble
feature is available); otherwise, the machine increments the credits won. If the
result is not a winning combination, the player may continue gameplay provided
there are credits remaining.
The machine is equipped with electronic audit meters that continuously monitor
and record credit movement and game activity. Electromechanical meters may
also be fitted. The electronic meters are accessed through the Operator Mode.
The information in these meters is used for audit calculations and security
purposes.
If the machine encounters an abnormal condition, it alerts the operator by
automatically entering Machine Lockup. In lockup, gameplay is disabled to
prevent any further player interaction and guidance information is displayed in the
game message area. The lockup condition can be identified by examining the
Current Lockup screen that is accessed from the Operator Mode Menu.
In Operator Mode, the electronic audit meters and the electromechanical meters (if
fitted) do not function. Menu selections may be used to review the machine
details, select new configurations, and carry out machine tests. Refer to the
chapter Machine Modes for detailed information.
CENTRAL
PROCESSOR
AUDIT COMMS
REJECT DATA INTERFACE
Machine
Registers Credits
ACCEPT
Machine Checks
Currency Validity
ADD
WIN
Win Credits
To Be Added Player Presses
Selected Pushbutton AUDIT
DATA
COLLECT
PLAY YES
WIN
NO
WIN
X0004B.CDR
Coin Entry
The function of the coin handling system is to accept and count valid coins or
tokens entered for gameplay. The system is designed to detect invalid coins or
tokens, as well as other attempts to fraudulently register credits. Rejected coins
and tokens are diverted to the chip tray. Valid coins are directed to the hopper or
cash box, and a valid coin signal is sent to the Main Board.
The coin or token must pass several tests to be accepted. The tests include:
• physical size (diameter and width),
• mass,
• composition,
• direction of travel,
• time taken to travel a set distance.
If the coin fails to satisfy any of these conditions it will be rejected by the coin
handling system and/or cause a machine lockup. Refer to the chapter Coin
Handling Assembly for detailed information.
1.4 Specifications
________Chapter 2________
Installation
List of Figures
Figure 2-1 Machine Dimensions............................................................................................ 2-4
Figure 2-2 Machine Dimensions - Low Boy with Hard Meters............................................... 2-5
Figure 2-3 Machine Footprint and Clearances ...................................................................... 2-6
Figure 2-4 Coin Comparator (CC-62 shown)......................................................................... 2-9
Important Note
All mains power wiring must be installed by a qualified
electrician and comply with Australian standard AS3000-1991,
or equivalent national/jurisdictional standards for mains wiring.
WARNING
The gaming machine must be transported and handled with
care. Ensure the machine is not dropped or severely bumped.
High Boy
570
Casino
(Rounded
& Square)
380
1465
Low Boy
895
Mk5S2023.cdr
144
540
658
80
975
Low Boy
895
144
540
658
Note: All dimensions in millimeters
419
514
326 150
144 Depth of Coin Tray
540
Minimum spacing
between machines
180
Side face of
adjacent
machine
95
Arc of
Door Swing
150 (Depth of
Door)
CLEARANCES
MVPfoot
Note: All dimensions in millimeters
2.3.1 Mounting
WARNING
The gaming machine is a heavy item.
Follow the national standard and code of
practice for manual handling.
Note
For accessing PCBAs, refer to the relevant chapter in the
Service Manual.
2. The machine power supply and monitor isolation transformer (Ceronix only) are
set at the factory for a mains input voltage of 240 V (or 110 V in North
America), unless clearly labelled otherwise. Should there be a need to change
the mains input voltage setting:
WARNING
Make sure the machine is disconnected from
mains power before adjusting voltage settings.
WARNING
Selecting the wrong power supply and/or monitor
isolation transformer voltage will cause
considerable damage to the power supply and/or
monitor transformer.
a. Set the voltage selector switch on the power supply for the correct
mains input voltage. The switch is mounted on the metal housing of
the power supply assembly, which is located at the back of the cabinet,
in the bottom right-hand corner.
b. Where a Ceronix monitor with a manually-switched isolation mains
input transformer is used, set the mains input switch on the
transformer to match the mains input voltage.
3. Make sure that the mains power switch is OFF. Connect the mains power
cable to the machine. The power cable may enter the cabinet either via a
hole in the base of the cabinet or via a hole in the rear wall of the cabinet. A
hole is provided in the base of the cabinet, near the cable entrance, to allow
a clamp to be fitted to the mains cable. The purpose of this clamp is to
prevent the mains power cable from being accidentally disconnected. This
clamp should be fitted if there is a reasonable risk that the mains power
cable may be accidentally disconnected.
WARNING
Visually check that the insulation of the mains power cable is sound.
Check that all machine earth wires (green/yellow stripe or braid) and
screws that were moved during installation are correctly attached.
4 If the machine is fitted with a coin comparator (as opposed to a coin validator),
then a sample coin (or token) must be placed in the coin comparator sensor
assembly (refer to Figure 2-4) which is mounted to the reflector panel on the
inside of the main door. To install a sample coin:
a. Slide (without lifting) the scanner unit to the right.
b. Insert the sample coin into place and carefully release the scanner unit.
The coin should automatically seat itself.
c. Check that the sample coin is seated firmly between the scanner unit
and the ribs of the rail insert.
Scanner Unit
Sample Coin
Rail Insert
Fork of the
Rail Insert
Mk5s2054
5. Switch ON the machine and close the main door within 5 seconds (see item 6 below).
The monitor and fluorescent lighting system will then be powered up. The machine
will perform self-testing procedures for a few moments and any faults detected will be
highlighted by a message on the video screen. To fix detected faults, refer to Fault
Mode in the chapter Machine Modes.
6. If the monitor exhibits colour aberrations, this may be the result of magnetic
interference. Degaussing the monitor and cabinet, as described below, can remove the
colour aberrations.
a. Power down the machine and wait for a 30-minute period to elapse. This time
delay enables the monitor circuit varistors to cool sufficiently and create enough
energy to degauss both the monitor's ferrous content and that of the cabinet.
b. Power up the machine and close the door within 5 seconds. Automatic
degaussing will now occur.
c. Should colour aberrations persist, use a degaussing wand to degauss the monitor
and cabinet.
The machine is now ready for configuring or gameplay.
For information on configuring the machine see the chapter Machine Modes.
Important Note
The procedure for filling the hopper is dependant on house rules.
________Chapter 3________
NSW Clubs & Hotels
Machine Modes
List of Figures:
Figure 3-1 Format of Game Display ................................................................................3-4
Figure 3-2 Centre Line and Multi Line Combinations ......................................................3-7
Figure 3-3 Typical Pushbutton Layout .............................................................................3-8
Figure 3-4 Electro-mechanical Meters...........................................................................3-12
Figure 3-5 Electronic Hard Meters -Location.................................................................3-14
Figure 3-6 BIPS Plus - Hotel gaming management system ..........................................3-16
Figure 3-7 Operator Mode Menu Displays - Structure...................................................3-18
List of Tables:
Table 3-1 Operator Mode Menu ....................................................................................3-17
Table 3-2 Machine Identification Display.......................................................................3-19
Table 3-3 Accounting Information Menu........................................................................3-20
Table 3-4 Jurisdictional Meters - Screen 1 ....................................................................3-20
Table 3-5 Jurisdictional Meters - Screen 2 ....................................................................3-21
Table 3-6 Periodic Meters Display - Screen 1 ...............................................................3-21
Table 3-7 Periodic Meters Display - Screen 2 ...............................................................3-22
Table 3-8 Reset Periodic Meters ...................................................................................3-22
Table 3-9 Game Replay Display....................................................................................3-22
Table 3-10 Previous Game Jurisdictional Meters Display .............................................3-23
Table 3-11 Game Statistics Display ..............................................................................3-23
Table 3-12 Gamble Statistics Display - Screen 1 ..........................................................3-24
Table 3-13 Collect Statistics Display .............................................................................3-24
Table 3-14 Diagnostic Information Menu.......................................................................3-25
Table 3-15 Diagnostic Meters Display - Screen 1 .........................................................3-26
Table 3-16 Diagnostic Meters Display - Screen 2 .........................................................3-26
Table 3-17 Error Log Display.........................................................................................3-27
Table 3-18 Panic Log Display........................................................................................3-27
Table 3-19 Note Acceptor Information Display..............................................................3-28
Table 3-20 Ticket Printer Log Display ...........................................................................3-28
Table 3-21 Typical Cash Out Ticket ..............................................................................3-29
Table 3-22 Self Test Mode Menu ..................................................................................3-30
Table 3-23 Self Test Mode Requirements.....................................................................3-30
Table 3-24 Self Test Mode - Lamp Test Display ...........................................................3-31
Table 3-25 Self Test Mode - Button Test ......................................................................3-31
Table 3-26 Self Test Mode - Coin Entry Test Display ...................................................3-32
Table 3-27 Self Test Mode - Hopper Test Display ........................................................3-32
Table 3-28 Self Test Mode - Video Monitor Test Menu.................................................3-33
Table 3-29 Self Test Mode - Video Monitor Test Descriptions......................................3-33
Table 3-30 Self Test Mode - Sound System Test Display.............................................3-34
Table 3-31 Self Test Mode - Factory Test Display ........................................................3-34
Table 3-32 Self Test Mode.- Combination Test Display................................................3-35
Table 3-33 Self Test Mode - Combination Test Result Display.....................................3-35
Table 3-34 Self Test Mode.- Combination Quick Test Display......................................3-36
Table 3-35 Self Test Mode - Printer Test Display..........................................................3-36
Table 3-36 Operator Setup / Selections Menu ..............................................................3-37
Table 3-37 Operator Setup Mode - Machine Options Display.......................................3-38
Table 3-38 Operator Setup / Selections - Real Time Clock Setup Display ...................3-39
Table 3-39 Operator Setup / Selections - Sound System Setup Display.......................3-39
Table 3-40 Operator Setup / Selections - Reel Spin Speed Setup.................................3-40
Table 3-41 Operator Setup / Selections - Layout Setup Display ...................................3-40
Table 3-42 Power Save Mode Display ..........................................................................3-40
Table 3-43 Fault Mode - Current Active Lockup Menu..................................................3-41
Table 3-44 Fault Mode - Current Active Lockup Help Displays.....................................3-42
The MVP Gaming Machine is operated in two main modes, Play Mode and
Operator Mode. Play Mode permits gameplay while the machine is fully
operational and the cabinet door is closed. Operator Mode allows the operator to
configure the machine, view audit information, carry out machine tests, and reset
machine faults. Turning the Audit Key ON switches the machine from Play Mode
to Operator Mode.
Figure 3-1 shows the format of a game display. The symbols on the screen will
vary depending on the particular game software being used. The CREDIT, BET,
and WIN game meters show the number of credits applicable at the current stage
of the game. Comments appear in four message lines to guide players and
operators as the game progresses. Machine conditions, including security alerts,
are also displayed in a message area. Examples of messages are:
• Game comment YOU WIN
GOOD LUCK
WELL DONE
Options
Besides being able to alter machine controls to suit house preferences, the MVP
machine provides menu controls for setting important game and player
preferences, including:
• Game percentage,
• Base credit value (a game credit), machine token amount for coin entry, and
acceptable bill ($ note) denominations,
• Links to house and stand-alone progressives in various levels, if fitted.
• Hopper coin-collect limit,
• Game gamble option,
• Volume settings for sounds and tunes.
See Operator Setup/Selection Mode.
Note
Jurisdictional requirements must be followed
when configuring machines.
When a player presses the COLLECT pushbutton and the value of the game
credits is greater than the Collect Limit:
• the message Call attendant - Cancel Credit $99.99 is displayed ($99.99 is
the value of credits to be paid out).
• the attendant hand pays the value of the credits and then resets the machine
by turning the Jackpot Key ON then OFF.
• the message Credits paid out $99.99 is displayed on the screen.
• the CANCEL CREDIT electronic meters and electromechanical meters
record the number of credits paid out.
• the game CREDIT on the screen and the CREDIT electronic meters and
electromechanical meters are reset to zero.
Types of Games
Machines generally have one of three game types: multiplier, multiline, and
multiline-multiplier:
Multiplier- A multiplier game allows a player to gamble more than one credit per
game on a single winning line. Each additional credit gambled generally
multiplies the value of the prize by the value of the credits staked.
Multiline- A multiline game allows a player to specify up to 9 lines on which to
bet for a winning combination. Up to 10 credits can be bet on each line. The win
total is calculated by adding each of the win lines.
3.2.4 Pushbuttons
A typical layout of the pushbuttons is shown below. The pushbuttons are labelled
and have the following functions: COLLECT, RESERVE, PLAY 1/3/5/7/9
LINES, BET 1/2/3/5/10 CREDITS, TAKE WIN, GAMBLE, and RED and
BLACK, which refer to features of the gamble option.
Each pushbutton has a lamp behind it that may either be lit, unlit, flashing, or
flashing at double speed, depending on the circumstances and the machine mode.
PLAY 1 PLAY 9
LINE PLAY 3 PLAY 5 PLAY 7 LINES TAKE
RESERVE LINES LINES LINES WIN GAMBLE
RED BLACK
NOTE
Mk5V011A_
The memory holds up to three copies of the electronic meter data, METER SET 1,
METER SET 2 and METER SET 3. If the data in one meter set does not match
that in the other two sets, the data of the two identical sets overwrites the single
set.
Security
When the machine is in play mode, it continuously operates the following security
features:
Coin Comparator The coin comparator scans inserted coins and compares them
with a sample coin held in the comparator. Invalid coins are diverted to the coin
tray. For valid coins, a CSENSE output signal is generated and the coins are
directed past the comparator's internal photo-optic detector and on to the coin
accept chute.
Coins passing the opto detector generate a CCREDIT output signal. For a valid
coin to register, a CSENSE pulse must be followed by a CCREDIT pulse. If this
condition is not met, a CERROR output signal is generated. This signal indicates
a Yo-Yo or a coin blockage condition depending on the width of the pulse. On
receiving a CERROR signal, the machine locks up, the error message Yoyo or
Coin Optic Fault is displayed on the screen, and the appropriate audit meter is
incremented. See Section 3.3.7, Fault Mode - Current Lockup Menu.
The position of the coin diverter determines whether accepted coins are directed to
the hopper or the cash box. A photo-optic detector is used to monitor the position
of the diverter and generates the output signal CDIVPOS.
The Coin Handling Interface on the I/O Driver Board converts the output signals
CCREDIT, CSENSE, CERROR and CDIVPOS into the form required by the
Main Board. The machine software then analyses these signals to determine the
validity of inserted coins and to check for fault conditions.
If the inserted coin is valid, the appropriate credits are registered in the game
CREDIT display and gameplay may take place. The Jurisdictional Meters CASH
IN and CREDIT and the electromechanical meter CASH IN (if fitted) are
incremented accordingly.
Note that the game display shows accumulations and totals in “credits”, whereas
the electronic meters accumulate in “dollars and cents”. The hard meters CASH
IN and CASH OUT accumulate in “dollars and cents” but only display to the
“whole dollar” the cents not displayed continue in the accumulation.
All coins go to the hopper until the coins in the hopper reach the level detector
probe, indicating that the hopper is full. At this stage, coins are diverted to the
cash box.
The machine software monitors the signals from the Coin Handling Interface and
unusual conditions and faults are registered by machine lockup, video messages,
and increments in the appropriate Diagnostic Meters. These fault conditions are
COIN ACCEPTOR FAULT and COIN DIVERTER FAULT.
If the machine software indicates that coins intended for the hopper are diverted to
the cash box, or vice versa, the Diagnostic Meter CASH BOX INSTEAD
HOPPER or HOPPER INSTEAD CASH BOX is incremented. These totals allow
adjustment and balancing of the hopper and cash box collections.
Hopper. If the hopper is empty and the player is in credit and presses the
COLLECT pushbutton, the machine locks up and displays a Hopper Empty
message and the electronic meter HOPPER EMPTY increments. The hopper is
refilled in these circumstances according to house rules, after which gamely may
resume.
During a payout, the hopper disc rotates and passes coins onto the coin runner
where they are counted by the hopper photo-optic detector. After passing the
detector, they are deposited in the coin tray for the player to collect. Also:
• the COINS OUT electromechanical meter and the CASH OUT electronic
meter are incremented by the amount paid out.
• the game CREDIT on the screen and the CREDIT electronic meter are
decremented by the amount paid out.
• a payout message is displayed on the screen showing the value paid out.
The machine monitors the hopper operation and the coin’s passage from the
hopper to the coin tray. Unusual conditions and faults are registered by
increments in the Diagnostic Meters, video messages and machine lockups. These
fault conditions are ILLEGAL COIN OUT, HOPPER EMPTY, HOPPER
JAMMED, and HOPPER DISCONNECTED.
Bill (Note) Acceptor The Note Acceptor consists of an optical scanning unit and
a note stacker contained in a high-security housing. The scanning unit achieves a
high percentage of acceptances, and a second-level scanning option can be
initiated for high-denomination notes. During operation, the acceptor registers
acceptances and rejections. Notes accepted increment the CASH IN electronic
meter and electromechanical meter (where fitted). Detailed information is
recorded in the Note Acceptor meters, which may be accessed from Operator
Mode / Accounting Information Menu. These meters record the value and
quantity of each note accepted. A record is also kept of the last five notes
accepted.
The machine monitors the note acceptor operation and unusual conditions and
faults are registered by increments in the Diagnostic Meters, and by display
messages and machine lockups. The lockups and video messages are NOTE
ACCEPTOR ERROR and NOTE ACCEPTOR OUT OF SERVICE. Should the
note stacker door be open, the alarm sounds and the message NOTE STACKER
REMOVED is displayed. A lockup occurs should the note acceptor stacker
become full. The lockup description and video message is NOTE ACCEPTOR
FULL.
The Machine Options menu enables the note acceptor to be configured ON or
OFF and to recognise specific note denominations.
Door Security
A total of eight mechanical and eight optical security switches may be used to
monitor door accesses. Four of the mechanical security switches are battery-
backed to enable door accesses to be detected even when the machine is not
powered.
If a door fitted with a security switch is opened while the machine is powered:
• a DOOR OPEN message is displayed on the screen, specifying which door
is open (a DOOR MISMATCH message refers to a machine fault where the
mechanical and the optical door security switches are not operating
correctly).
• the alarm sound is heard.
• the machine locks up, suspending gamely.
• the appropriate DOOR ACCESSES Diagnostic Meter is incremented.
Note
After the Main Door has been closed, the bottom tier light will remain lit
(unless it is otherwise flashing) until the start of the next game.
Note
The machine will not function if the hard
meters are not connected.
The eight electro-mechanical meters (hard meters), located at the bottom of the
top box, provide a permanent and cumulative record of essential counts. Low boy
models locate the hard meters above the chip tray.
Note
On delivery of a machine, these meters are
not set to zero because of factory tests.
Record the initial meter values before using
the machine.
These meters are non-resettable and are cumulative for the life of the meter. They
provide a permanent cumulative record of:
• • TURNOVER: the total number of credits bet in all games played.
• • WIN or CREDITS WON: the total number of credits, excluding
progressive jackpots, that have been won in all games played.
• • CASH BOX: the number of coins that have dropped into the cash box via
the coin-in chute.
• • CANCEL CREDIT: the number of credits that have been hand paid
through the cancelled credits procedure.
• METER 5: this meter is not in use.
• METER 6: this meter is not in use.
• • CASH IN: the total number of credits inserted in the note acceptor and the
coin entry device (whole dollars display and dollars and cents accumulate).
• • CASH OUT: the total number of credits paid out in coin from the hopper
(whole dollars display and dollars and cents accumulate).
To read the electro-mechanical meters, insert the top box key into the lock and
turn the key 90° clockwise.
Meter Security
Mechanical meters are monitored for abnormal conditions, cage accesses, and
meter disconnection. Detection of conditions is actioned as follows:
• game play is suspended,
• the alarm sound is heard,
• an appropriate lockup and operator message is actioned, being selected
from: METERS FAULTY, METERS CAGE OPEN, METERS
DISCONNECTED.
• the appropriate electronic meter increments, being selected from: METERS
FAULTY, METERS CAGE OPEN, and METERS DISCONNECTED.
The condition is reset when the machine condition is cleared, the lockup is
removed, and the door is closed. See Fault Mode - Current Lockup.
lines of sixteen characters. The LCD and a backlight are located beneath the
video monitor mounted to the mid trim.
Eight-meter values of ten digits each are displayed by using the EHM control
keyswitch that will be linked to either the Jackpot Reset or the Audit keyswitch.
Top Trim Jackpot
Keyswitch
Audit
Keyswitch
Monitor
EHM
LCD Display
Mid Trim
Instructions are given on each screen to guide the operator through the various
menus and options available. Any active lockups are indicated by a flashing
message at the bottom of the screen.
The structure of the information displays is shown in the following diagram.
3-18
Operator Mode Menu
1. Machine Identification Machine
2. Accounting Information Identification
3. Diagnostic Information
4. Self Test Mode
5. Operator Setup/Selections
Machine Modes
M5S2021B Combination
Tests
Quick
Combination
Test
MVP Video Service Manual
Jurisdictional Meters
The Jurisdictional Meters provide the financial counts of machine activity. Items
include turnover, total wins and amounts inserted in the coin entry and the note
acceptor devices.
JURISDICTIONAL METERS
Meter Meter Meter
Set 1 Set 2 Set 3
Occurrence Meter 1 0 0 0 - Not used.
Occurrence Meter 2 0 0 0 - Not used.
Occurrence Meter 3 0 0 0 - Not used
Occurrence Meter 4 0 0 0 - Not used
Power Up 0 0 0 Number of power ups
Games Played 0 0 0 Number of games played
Games since Power Up 0 0 0 Games played since power up
Games since Door Open 0 0 0 Games played since door open
Periodic Meters
The Periodic Meters screens contain the same information items as the
Jurisdictional Meters, but the values held usually relate only to a specified period
determined by the club management. The periodic meters can be reset by
selecting the appropriate option from Screen 1.
PERIODIC METERS
Since: Tue May 11 12:23:42 1997
Meter Set Meter Set Meter Set
1 2 3
Occurrence Meter 1 0 0 0 - Not used.
Occurrence Meter 2 0 0 0 - Not used.
Occurrence Meter 3 0 0 0 Not used
Occurrence Meter 4 0 0 0 Not used
Power Up 0 0 0 Number of power ups
Games Played 0 0 0 Number of games played
Games since Power Up 0 0 0 Games played since power up
Games since Door Open 0 0 0 Games played since door open
Bet 1 Key Press to reset Periodic Meters The following message appears when
key pressed:
Credit must be zero to reset periodic meters Periodic meters have been reset
Game Replay
The Game Replay screen allows the operator to replay previous games and to view
the Credit, Bet, and Win information for those games.
Game Statistics
This screen provides statistics on Games Played and Money Won for each Line
and Bet combination.
Bet Lines Games Money Bet Lines Games Money - Statistics for each Bet and
Played Won Played Won Line.
Gamble Statistics
This screen provides statistics on the number of times Gamble or Take Win was
selected for different Win amounts.
Collect Statistics
This screen provides statistics on the number of times Collect was selected for
different Win amounts.
$0 - 10 12
$11 - 20 6
$21 - 30 2
$31 - 40
$41 - 50
$51 - 75 3
$76 - 100
$101 - 200
$201 - 300
$301 - 500
$501 +
Reserve - Press to return to previous menu
Audit Key - Turn of to exit
Coin Optics Faults 0 - Increments if the software detects that the comparator
opto detector is blocked, or an inexplicable set of
changes occur in the opto detector.
Coin Acceptor Faults 0 - Increments if a coin acceptor fault is detected.
Coin Diverter Faults 0 - Increments after five consecutive instances of coins
going to hopper instead of cash box, or to cash box
instead of hopper.
Yoyo Attempts 116 - Increments when the coin comparator indicates a coin
travelling in the upward direction.
Main Door Accesses 0 - Increments when the main door is opened.
Cash Box Accesses 0 - Increments when the cash box door is opened.
Logic Accesses 0 - Increments when the logic security cage is opened.
Top Box Accesses 0 - Increments when the top box is opened.
Note Acceptor Accesses 0 - Increments when the note acceptor door is opened.
Illegal Coin Out 0 - Increments when the machine is not in hopper collect,
but a coin passes the hopper optic.
Hopper Empty 0 - Increments when hopper is in hopper collect and two
consecutive 4-second attempts to pay out a coin fail.
Hopper Jammed 0 - Increments when the hopper optic is blocked for more
than 200 ms.
Hopper Disconnected 0 - Increments when hopper is disconnected (checked
every second).
Cash Box Instead Hopper $0.00 - Increments when coins intended for the hopper are
diverted to the cash box.
Hopper Instead Cash Box $0.00 - Increments when coins intended for the cash box are
diverted to the hopper.
Play 1 Lines - Press to display next meter
screen
Reserve - Press to return to previous menu
Audit Key - Turn off to exit
DIAGNOSTIC METERS
Mechanical Meters Disc: 0 - Increments if meters are disconnected.
Mechanical Meters Faults: 0 - Increments if a short circuit is detected
in the meters.
Mechanical Meters Cage Accesses: 0 - Increments if the meter security cage is
opened.
Printer Faults: 0
Port 1 Failures: 0
Port 2 Failures: 0
Port 3 Failures: 0
Port 4 Failures: 0
Port 5 Failures: 0
Port 6 Failures: 0
4F43919B C:\penguin\system\drv\com.c Communication Board not connected Data items are program
counter, source module,
and error description
Play 1 Line- Press to display panic log
Reserve - Press to return to previous menu
Audit Key - Turn of to exit
Information is recorded in this log whenever a critical error occurs from which the
machine cannot recover.
Last: $5
Second Last: $10
Third Last: $10
Fourth Last: $50
Fifth Last: $50
Lamp Test
This screen allows the operator to test the pushbutton lamps, animation lamps and
light tower lamps. The state of individual lamps can be set to either on, off,
flashing slow, or flashing fast. The operator can then observe the lamps to verify
correct operation.
ALL
Button Test
This screen allows the operator to test the function of each playbutton.
CASH BOX
Diverter State: Cash Box Changes to Cash Box or Hopper
Optic A: Not Used
Optic B: Unblocked
MESSAGE
Hopper Test
In this test, the Collect button is pressed to activate a hopper payout of 10 coins.
The door must then be closed and the 10 coins reinserted. Any error messages
will be displayed on the screen.
Monitor Test
This screen allows a range of tests to be conducted on the video monitor. The
parameters checked include picture alignment, distortion, and colour purity. The
operator inspects the display to decide whether the tests are passed or failed.
IIIIIIII
IIIIIIII
IIIIIIII
Factory Test
The Factory Test option automatically conducts several tests simultaneously.
Tests conducted include coin validator, coin diverter, door switch, video monitor
tests, and sound system tests. Failed tests are displayed on the screen.
Combination Test
The Combination Test enables the reel symbols to be seen and the combination
positions checked. After selecting a set of finishing positions as a request target
(by pressing the pushbuttons, Play 1 Line, Play 3 Lines, Play 5 Lines), the test is
activated by pressing the Play 7 Lines pushbutton. The resultant game display
must match the request reel positions. A check of the graphic animations and
sound displays, applicable to any winning combination on display, can be carried
out.
0 20 10 19 11
0 20 10 19 11
Game Display
Printer Test
The printer device outputs the range of characters to enable inspection.
Abcdefghijklmnopqrstuvwxyz1234567890
ABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^&*()
----------------------------------------------------------------------------------------------------
Machine Options
Note
Approval from the jurisdictional authority is required
before the items in the Machine Options screen can be
changed.
The security logic cage must be open to save changes to machine options.
MACHINE OPTIONS
IMPORTANT: These items can only be changed after consulting with the Jurisdictional
Authority.
Explanation of Terms
MACHINE ID: a number between 0 and 999999.
BASE CREDIT VALUE: the value of one credit. Changing this value will reset
the jurisdictional meters.
TOKEN VALUE: the value of the coin or token accepted by the machine. Must
be an integer multiple of the base credit value.
PERCENTAGE VARIATION 99: the Theoretical Percentage Return (TPR)
variation; Number 99 represents a TPR of 87.843%. Other variations may be
selected.
ENABLE CCCE: enables / disables the Centralised Cash Control Equipment.
COLLECT LIMIT: the maximum amount of coins that can be paid from the
hopper after pressing COLLECT. If credit amount is greater, a Cancel Credit
hand pay must be made.
HOPPER REFILL: the amount of coins to be placed into the hopper when empty.
GAMBLE: enables/disables gamble option.
HOPPER / PRINTER SELECT: selects either the hopper or the printer option.
ENABLE NOTE ACCEPTOR: enables/disables the Note Acceptor.
Accept $1-$100 Notes: allows the note acceptor to be configured to accept
specific note denominations. The denominations selected will be illuminated
on the Note Acceptor mid-trim display by the denomination back light.
Table 3-38 Operator Setup / Selections - Real Time Clock Setup Display
DATE: 31
MONTH : JANUARY
YEAR: 1995
IIIIIIII
IIIIIIII
IIIIIIII
Layout Setup
This option, if available, provides operators the choice of selecting the normal or
the charcoal background for the game display.
Explanation
Audit Key - Turn off to START Power Save Mode Machine is running but power is
cut to the video monitor and all
fluorescent lights.
Reserve - Press to return to previous menu without
entering Power Save Mode
To exit from the power save function, turn the Audit Key ON. Turn the Jackpot
(Reset) Key ON and then OFF to reset the lockups detected.
Notes
________Chapter 4________
Cabinet, Door and Top Box
List of Figures
Figure 4-1 MVP Gaming Machine with Highboy Top Box and Note Acceptor -
External View ....................................................................................................4-4
Figure 4-2 MVP Gaming Machine with Highboy Top Box and Note Acceptor -
Internal View......................................................................................................4-5
Figure 4-3 Photo-optic Emitter Adjustment .....................................................................4-8
Figure 4-4 Key Switches: Removal and Replacement ....................................................4-9
Figure 4-5 Bilock Key and Quick Change Core.............................................................4-10
Figure 4-6 Bilock Camlock ............................................................................................4-10
Figure 4-7 Bilock Switchlock..........................................................................................4-11
Figure 4-8 Cash Box Chute: Removal and Replacement .............................................4-11
Figure 4-9 Logic Cage ...................................................................................................4-12
Figure 4-10 Cabinet Door Fluorescent Lighting System and Artwork ...........................4-15
Figure 4-11 Warning Label ............................................................................................4-15
Figure 4-12 Playbutton: Exploded View.........................................................................4-18
Figure 4-13 Coin Tray....................................................................................................4-20
Figure 4-14 Top Box......................................................................................................4-21
Figure 4-15 Two-tier Light Tower - exploded view. .......................................................4-24
Light Tower
Top Box
Jackpot Key
Switch
Top Trim
Audit Key
Switch
Monitor
Main Door
Lock
Mid Trim
Main Door
Latch Access
Speakers x 2
Coin Tray
Figure 4-1 MVP Gaming Machine with Highboy Top Box and Note Acceptor
- External View
Light Tower
Highboy
Top Box
Top Trim
Logic cage
Mid Trim
Coin
Comparator
Bill acceptor
Power Supply
Assembly
Coin Chuting DANGER
TURN OFF POWER BEFORE
CHANGING TUBE . FAILURE TO
COMPLY MAY CA USE S ERIOUS
DAMAGE OR INJURY
WARNING
TUB E SOCKETS A RE VERY HOT
Illuminator
Panel
DR
PP.C
HO
Fluoro
Ballast
Coin Tray
Hopper
Side-Lighting
MVPcab
Fluorescent Tube Cash Box
and Reflector Chute
Mechanical Door
Mains Switch Switch
Figure 4-2 MVP Gaming Machine with Highboy Top Box and Note Acceptor
- Internal View
Adjustment Procedures:
The hinges are bolted to the cabinet and can be adjusted vertically to ensure that
the door fits neatly to the cabinet.
CAUTION
The door is a heavy item; follow the national standard and
code of practice for manual handling.
5. The hinges and hinge pins can be removed from the door and cabinet,
respectfully, by removing the bolts securing them.
Cabinet Security
The cabinet door incorporates security monitoring in the form of a mechanical
switch and an optical sensor.
Note
In some markets, the optical sensor is not fitted.
If both security devices do not provide the correct signals to the Main Board, an
alarm will sound, gameplay will be disabled, and the appropriate machine lockup
message will be displayed on the monitor screen.
The mechanical door switch is located in the bottom corner of the cabinet, beside
the mains switch box. When the door is properly closed, the switch is activated
and sends a signal to the Main Board indicating that the door is closed.
The photo-optic sensor consists of an emitter and detector. The emitter is
mounted to the right-hand side of the cabinet on a small bracket. The detector is
mounted to the cabinet door. When the door is properly closed, the emitter and
detector will be aligned. When aligned, the sensor sends a signal to the Main
Board indicating that the door is closed.
Adjustment Procedures:
If the door is properly closed and a Door Mismatch - Main message is
received from the optical sensor, then the sensor may require adjustment.
The emitter may be adjusted as follows (refer to Figure 4-3):
1. Open the cabinet door.
2. Loosen the two screws fastening the emitter.
3. Move the emitter slightly in either direction.
4. Tighten the screws fastening the emitter.
5. Close the door and see if the Door Mismatch signal is activated. If the
optical switch is still misaligned, repeat steps 1 to 5.
Emitter
Cabinet
Screw
Loom
Mk5V026b
Key Switches
The Jackpot Reset and Audit key switches are used to access and reset the
machine's software. The key switch functions are covered in detail in the chapter
Machine Modes.
The key switches are fixed to a common plate mounted to the inside wall of the
cabinet. The switches are connected by a loom to the Interface Board which
transfers the switch signals to the Main Board for processing.
Audit (Operator)
Key Switch
Studs (attached
to mounting plate)
Mounting Plate
A191-048.cdr Loom
Bilock Locks
Gaming machines may be fitted with Bilock camlocks and switchlocks from the
Australian Lock Company Pty. Ltd. These high-security locks feature a unique
“U” shaped keyway. The locks also offer the Quick Change Core (QCC) facility,
whereby the keyed core of the lock is fitted separate to the lock barrel. This
allows locks to be rekeyed in a matter of seconds without having to dismantle the
lock assembly.
The non-combination lock body is fitted by Aristocrat at the factory. The keyed
core is fitted on-site by an authorised Bilock agent, who is responsible for all
service and rekeying of locks.
The keyswitches may be either 2-position or 3-position. The 3-position switch
allows two functions to be combined on a single switch. The key panel is labelled
to show which direction to turn the key to activate the desired function.
To remove a lock assembly, simply unscrew the large nut on the lock barrel and
pull out the lock assembly.
The following figures show a Bilock key and a Quick Change Core, a camlock,
and a switchlock.
Cabinet Base
Cash Box
Mk5V029c Hole (in Base)
Logic Cage
The logic cage is a steel enclosure with a hinged door in the front. The cage
houses the machine logic PCBAs and the Interface Board. The door of the cage
has a sliding latch that allows a security seal to be fitted. The door is fitted with a
battery-backed microswitch used for signaling the machine software that the logic
cage door has been opened. In addition, one or two security key locks may also be
fitted to the logic cage door. A small electric fan for cooling the PCBAs may be
mounted on the outside of the cage. The logic cage sits below the game display
shelf. It slots into the shelf at the back and is fastened to it by two screws at the
front. Within the logic cage are brackets and plastic guides for locating the
PCBAs. The Interface Board is mounted at the back of the logic cage. When a
PCBA is fitted into the logic cage, it travels along the guides and is aligned with
the corresponding multi-way connector on the Interface Board.
Security
Microswitch
PCB Guides
S2logi2b
Door Catch
Interface Board
Note
Fluorescent tubes are 6 W to AS1201 (IEC 81)
standard.
WARNING
High voltages are present when the machine is
switched ON. These voltages may be lethal.
5. Disconnect the looms from the ballast on the inside of the panel.
6. Squeeze the sides of the ballast housing to disengage the plastic clips, and
remove the ballast.
Monitor Fluorescent
Mask Tube (2 off)
Playbutton
Bodies
Illuminator
Panel Assembly
MK5S222D Side-Lighting
Reflectors
Artwork Perspex
Panel Illuminator
Panel
DANGER
TURN OFF POWER BEFORE
CHANGING TUBE. FAILURE TO
COMPLY MAY CAUSE SERIOUS
DAMAGE OR INJURY
WARNING
TUBE SOCKETS ARE VERY HOT
MK5S259
To remove the artwork panel and illuminator panel from the cabinet door:
1. Open the cabinet door, and switch OFF the machine.
2. Remove the coin-chute mounting panel, as described previously.
3. Loosen the screws that clamp the top of the panels in position.
4. Remove the rubber spacers from the channel behind the panels.
5. Carefully remove the three panels from the door.
Mid-Trim Panel
The mid-trim panel is fabricated from sheet steel. The function of the trim is to
act as a strengthening brace for the door assembly and to provide an area for the
playbuttons and coin entry to be mounted.
The mid-trim panel is attached to the door assembly by studs and screws. It can
be removed from the door for repair or replacement. Some game conversions on
machines require the mid-trim panel to be replaced to accommodate different
playbutton configurations.
Playbuttons
The playbuttons function as the interface between the player and the machine.
Various games have different configurations of playbuttons, and the playbuttons
themselves may be either square, double square, rectangular, or double
rectangular. The playbuttons are mounted onto the mid-trim panel.
If a playbutton does not light up when it should, check the connections and the
bulb.
Printed Label
Lens
Pushbutton
Spring
Body
Coin Entry
Spacer
Lock Nut
Lamp
Lampholder
Bill Entry
Microswitch
Monitor Mask
The monitor mask is moulded from high-strength plastic. The mask and a foam
tape gasket match the contour of the monitor to provide a protective seal against
moisture and intrusion.
The mask is held in position by screws at the top and by the mid trim panel at the
bottom.
Coin Tray
The coin tray provides a receptacle for coins or tokens that are dispensed by the
machine hopper, and also for coins or tokens that are rejected by the coin handling
system. The tray mounts onto the lower section of the door and is held in position
with four screws, which are inserted from the inside of the door. It consists of
three components that are held together by locating tabs. The four mounting
screws must be removed before the coin tray can be disassembled.
Replacement is a reversal of the removal procedure. When replacing the coin tray,
the location tabs should be aligned with the corresponding slots on the bottom of
the cabinet door.
To replace the door, locate the tabs on the top box door in the slots provided in the
top box shell, then pull the door downwards into position.
Artwork
The polycarbonate artwork panel located in the top-box door displays the game
pay table and acts as an attraction to players. It is backlit by the top box
fluorescent lighting system.
Top Box
Door
Fluorescent
Ballast
Artwork Panel
Lower Trim
Fluorescent Tube
A191024Y
Reflector Panel
Fluorescent Lighting
The top box is equipped with fluorescent lighting for illuminating the top box
artwork panel and the top trim artwork. The fluorescent tube is mounted on the
front of a reflector panel inside the top box. The tube is driven by an electronic
fluorescent ballast, which is mounted to the back of the reflector panel. The
fluorescent ballast receives 24 V DC from the power control assembly via a loom.
The fluorescent tube is 15 W to AS1201 (IEC 81) standard.
To replace the top box fluorescent lamp ballast (refer to Figure 4-11):
1. Open the cabinet door, switch OFF the machine, and remove the top box
door.
2. Remove the reflector panel to gain access to the ballast.
3. Disconnect the looms from the ballast.
4. Squeeze the sides of the ballast housing to disengage the plastic clips, and
remove ballast.
Light Tower
A light tower may be fitted to machines to provide an additional level of security,
customer service and house control. The light tower is screwed to the roof of the
top box (or the roof of the cabinet where a top box is not used) so that it may be
seen from a distance. Light towers are available with either two, three, or four
tiers. The tiers of the light tower illuminate in response to player requests
(change, reserve, etc) through the playbuttons and/or machine conditions (door
open, jackpot, etc). The colour of the light tower tiers and the corresponding
messages and functions may vary from machine to machine. Refer to Chapter 3 -
Machine Modes for a description of the light tower messages.
The light tower consists of coloured plastic bushes surrounding either two, three,
or four lamps. The assembly is held together by a metal shaft around which the
circular bushes are seated.
Note
The light tower may be disassembled in place or removed
from the top box as a single unit.
Hex Nut
Light Tower Cap
Shaft
Lamp
Coloured
Bushes
Lamp Holder
Spacer
Earth Link
Connector to loom
from Mechanical
Meters Board
Mk5S2010.CDR
Screws through
roof of Top Box / Cabinet
Notes
________Chapter 5________
Power Supply Assembly
List of Figures
Figure 5-1 Power Supply Assembly Location ........................................................................ 5-3
Figure 5-2 Power Supply Assembly....................................................................................... 5-4
Figure 5-3 Power Supply Assembly Wiring Diagram............................................................. 5-5
Figure 5-4 Low Voltage Power Distribution ........................................................................... 5-6
List of Tables
Table 5-1 Mains Connector to Power Supply Assemblyr ................................................5-9
Table 5-2 - Connector for Secondary Output 24 V .........................................................5-10
Table 5-3 - Connector for Secondary Output 12 V .........................................................5-10
Table 5-4 - Connector for Fluorescent Lamp Outputs....................................................5-10
Power Supply
Assembly
Mains Switch
Connectors for
Fluorescent Ballasts 150 mm
Power Converter PCBA
GPO
Mains Ventilation
Monitor
Connector Output, Area used for
and Fuse Switch, high-voltage
and Fuse assembly
127 mm
Mains
Switch
5s2pwr05
Fuse
24 V DC
Mains Switched Mode
Output Power Converter
12 V DC
Interface PCB
24 V DC
24 V DC 5 V DC 24 V DC 12 V DC 22.5 V DC
12 V DC 5 V DC isolated 5 V DC 22.5 V DC 12 V DC
+/-12 V DC isolated 5 V DC
5 V DC isolated
+/-12 V DC isolated
WARNING
The mains voltage selector switch must be set for the correct
voltage range before power is connected to the machine.
Selecting the wrong voltage will cause irrevocable damage to
the machine.
Monitor Output
Voltage and Current
+0%, -2% of the input mains voltage at 0 A to 1.2 A.
Physical Connection
The monitor output is provided via a Molex Minifit Junior 6-pin connector plug
mounted on the metal housing. This output is separately fused, and the fuse is
externally accessible.
Generic Output 24 V DC
Provides power to the Interface Board for distribution to the Main Board, the I/O
Driver Board, and other low-voltage machine components and peripherals.
Maximum current is specified considering present requirements and allowing for
future flexibility.
Vout = +24 V DC +/-5%
Iout = 0.5 to 15.0 A continuous
Ripple = 200 mVp-p, measured at 0-20 MHz
Fluoro Output 24 V DC
Provides power for the fluorescent lighting system.
Vout = +24 V DC +/-5%
Iout = 0.0 to 2.0 A continuous
Ripple = 200 mVp-p, measured at 0-20 MHz
Output 12 V DC
Provides power for subsidiary equipment. Isolation of 3 kV is required between
this output, other secondaries and primary.
Vout = +12 V DC +/-5%
Iout = 0.0 to 3.0 A continuous
Ripple = 200 mVp-p, measured at 0-20 MHz
Overcurrent Protection
Generic Output 24 V - The output is limited to constant output current in the
range 17.1 A to 22 A. The response time for the overcurrent circuit is between 20
and 150 ms. Shorter response times can cause malfunction due to short circuit
glitches.
The power will recover if the overcurrent duration is shorter than the recovery
time. If the overcurrent duration is longer than the recovery time, the power
supply shuts down and has to be switched off/on for 1-3 seconds to recover.
During shutdown state, the output 24 voltage is less than 1 V DC.
Current limits are stated for no load condition in the fluoro 24 V output. Generic
output protection includes a 2 A current margin dedicated to the fluoro lamps.
Therefore, the current limits can be reduced by up to 2 A depending on the fluoro
load.
Fluoro Output 24 V - The output is limited to constant output current above 2 A.
The response time for the overcurrent circuit is specified in seconds. Shorter
times can cause malfunction of the electronic ballast and result in the fluoro tube
not starting. The output will recover when the overcurrent is removed.
Output 12 V - The output is limited to constant output current in the range 3.1-
7 A. The power will recover when the overcurrent is removed.
Overvoltage Protection
All peripherals connected to the 24 V output rail are protected against an
accidental increase of the output voltage. When the voltage rises above 28±1 V,
the entire power supply will shut down.
Inrush Current
Some peripherals exhibit significant inrush current when first powered. The
power supply has to cope with these temporary transients and remain stable.
Maximum steady-state current drawn from the 24 V output is 14.45 A. If a
Westrex printer is fitted, it causes an additional current spike that increases the
maximum current to 17 A. The steady-state current limitation for the output is
17.1 A. Therefore, the off-line converter is capable of handling the current
demands of normal machine operation.
The pin functions of the connector are as described in the following table.
WARNING
240 V AC mains voltage is present in the power supply
assembly even when the machine is switched OFF. The mains
input cable must be unplugged before attempting to replace a
fuse.
1. Open the cabinet door, and switch OFF the mains switch and the GPO
switch.
2. Unplug the Mains Input cable from the power supply assembly.
3. Remove the fuse cap from the fuse holder by unscrewing it in an
anticlockwise direction. The fuse should spring out of the holder.
4. Remove the blown fuse and insert the new fuse into the cap. Insert the fuse
cap into the holder, screwing it in an clockwise direction. Do not
overtighten.
5. Switch ON the mains switch and the GPO switch. Check that both the
monitor and the mains GPO have power. Close and lock the cabinet door.
WARNING
240 V AC mains voltage is present in the Power Supply Assembly
even when the machine is switched OFF. The mains input cable
must be unplugged before attempting to remove the power supply
assembly.
1. Open the cabinet door, and switch OFF the mains switch and the GPO
switch.
2. Remove the hopper to gain access to the power supply assembly (refer to the
chapter Hopper).
3. Unplug the Mains Input cable from the power supply assembly.
4. Unplug all other looms and connectors from the power supply assembly.
5. Remove the screw securing the earth lead from the power supply assembly
to the cabinet.
6. Unscrew the two screws that secure the power supply assembly to the
cabinet base. One of these screws is positioned below the mains input plug
and cannot be removed while the plug is connected.
7. Pull the power supply assembly forward and remove from the cabinet.
Replacement is a reversal of the removal procedure. Ensure that the earth lead is
correctly replaced.
Note
Run a complete machine test after replacing the power supply
box or any power supply component.
________Chapter 6________
Coin Handling Assembly
List of Figures
Figure 6-1 CC-62 Coin Chute Assembly - Location ........................................................6-5
Figure 6-2 CC-62 Coin Comparator - Exploded View .....................................................6-6
Figure 6-3 CC-62 Sensor Coil Arrangement ...................................................................6-7
Figure 6-4 CC-62 Sensor Assembly................................................................................6-8
Figure 6-5 CC-62 Comparator - accept/reject adjustment ..............................................6-9
Figure 6-6 CC-62 Null Field Adjustment........................................................................6-10
Figure 6-7 Condor Coin Handling Assembly .................................................................6-14
Figure 6-8 Condor Coin Validator ..................................................................................6-16
Figure 6-9 Diverter Solenoid and Photo-Optic Sensor ..................................................6-18
List of Tables
Table 6-1 J1 - Connects to the Interface Board ............................................................6-12
Table 6-2 J2 - Connects to the Photo-Optic Emitters....................................................6-12
Table 6-3 J3 - Connects to the Accept Solenoid Coil ....................................................6-12
Table 6-4 J4 - Connects to the Photo-Optic Detectors..................................................6-12
Table 6-5 J5 - Connects to the Sensor Coils.................................................................6-12
Table 6-6 Fault Finding..................................................................................................6-13
Table 6-7 Condor Validator Interface Signals................................................................6-17
Table 6-8 Fault Finding..................................................................................................6-17
6.1 Overview
The coin handling system consists of a coin comparator/validator for determining
the validity of inserted coins, a coin diverter and coin chuting for directing the
coins to the correct destination, and a photo-optic module for monitoring the
position of the coin diverter. The handling system is fitted and adjusted at the
factory to suit a specific coin denomination.
The coin entry, located on the cabinet door trim, is designed to accept a specific
coin denomination for a particular machine. It will not accept oversized or bent
coins. The coin entry ensures that the coin is directed into the
comparator/validator correctly.
The coin comparator/validator, coin chuting and diverter solenoid are mounted to
a panel on the inside of the cabinet door (see Figure 6-1). Coins inserted into the
machine pass through the comparator/validator. The comparator/validator sends
signals to the Main Board, via the Interface Board and Driver Board, that allow
the machine software to determine the validity of the coins. Accepted coins are
directed to the accept chute, and rejected coins are directed to the chip tray via the
reject chute.
The coin diverter solenoid is powered from the 24 V DC supply. The Coin
Comparator/Validator receives 12 V DC derived from the 24 V DC supply using a
switch mode regulator on the Driver Board.
One of several comparators/validators may be fitted as part of the coin handling
assembly. A coin comparator compares the properties of inserted coins with the
properties of a sample coin installed in the comparator. A coin validator, on the
other hand, compares the properties of inserted coins with preset limits stored in
the validator software.
The machine is compatible with the following coin comparators/validators:
1. Coin Mechanisms Inc. CC-62 or CC-46 Coin Comparator.
2. Condor CN133A Validator.
3. S7 Coin Validator in single coin mode.
The CC-62 comparator and Condor validator are described in this chapter.
Rejected Coins
If the comparator rejects the inserted coin, it is sent to the chip tray via the reject
chute.
Alarm
If the comparator accepts the inserted coin, it is directed to the coin accept chute.
As the coin exits the sensor assembly, it passes the comparator photo-optic sensor.
If the comparator detects a slow moving coin, or a coin travelling in the wrong
direction:
• the machine is shut down
• an alarm is sounded
• the machine displays a fault message
Accepted Coins
If the coin passes normally, a credit signal is sent to the Main Board via the Coin
Handling Interface section of the I/O Driver Board and the electronic and
electromechanical credit meters are incremented.
The coin diverter solenoid directs the accepted coins to the hopper. If the hopper
is full, the coin diverter solenoid redirects the accepted coins to the cash box via
the cash box feed chute. A photo-optic sensor is used to monitor the position of
the coin diverter.
Components
The CC-62 Coin Comparator consists of two modules: the sensor assembly and
the comparator PCBA, which are connected via a wiring loom. The CC-62
contains the following major components (see Figure 6-2):
• sensor coil
• dampener arm
• coin accept solenoid
• photo-optic emitter and detector
• comparator PCBA
• wiring loom.
Comparator Bracket
- connects to underside
of door mid trim Sensor Assembly
Slide
Comparator PCBA
To
Repla
Coin
ce
Reflector Panel
Diverter Solenoid
Loom to
Power Supply
t
t en
Accepted
as sc
Coins into
ll re
Ba uo
Hopper
Fl
Rejected
Coins into
Chip Tray Cutout for Hopper
Coin Chute
Accepted
Mk5S2050.cdr
Coins into
Cashbox Spring-loaded Locating Tabs
Sample Coin
Fixing Nut
Torsion Spring
Figure 6-2 CC-62 Coin Comparator - Exploded View
Wiring Loom
Main Plate
Coin Comparitor PCB
Sensor Coil
Retaining Shield Base Plate
Mounting Bolt
Cover
Mounting Stud
mk5s2051
Coin Exit
Adjustable Guide
MVP Video Service Manual Coin Chute Assembly
When a coin enters the sensor assembly, it hits a weighted lever which slows
down the passage of the coin. Weights on the lever can be changed to suit the
coin denomination.
The coin then passes the scanner unit (see Figure 6-3), which contains three sensor
coils, L1, L2 and L3. L1 and L3 are driven by the comparator PCBA to create a
magnetic field. The central coil, L2, is a pick-up coil used to monitor the
magnetic field. The sample coin sits between L1 and L2 and disturbs the
magnetic field. When a coin that is identical to the sample coin passes between
L2 and L3, it disturbs the magnetic field in exactly the same way as the sample
coin. The result is a momentary null field in the middle. This null is detected by
the comparator and registered as a valid coin.
Oscillator
L1 L2 L3 Null Field
when identical
Player's coins are in line
Sample Coin Coin
Pick-Up Coil
cc46_02
CC-46 Coin Comparator
Figure 6-3 CC-46 Sensor Coil Arrangement
When the comparator registers a valid coin, it sends a CSENSE signal to the
Driver Board and activates the coin accept solenoid. This solenoid is attached to a
gate that opens when the solenoid is activated, allowing the valid coin to fall
directly into the accept chute.
As the coin exits the sensor assembly, it passes through the internal photo-optic
sensor. This sensor consists of two emitter/detector pairs that allow the CC-62
comparator to detect the speed and direction of the passing coin.
If the coin is travelling in the wrong direction or is travelling too slow, then a
CERROR signal is sent to the Driver Board and the machine locks up. The
CERROR pulse indicates a Yoyo or Coin Blockage condition depending on the
length of the pulse. The lockup condition will be either Yoyo, Coin Acceptor
Fault, or Coin Optic Fault.
If the coin passes normally then a CCREDIT signal is sent to the Driver Board.
When the machine is paying out, the Main Board sends the signal NECOINBLK
to disable the coin comparator. If any coins are inserted in the coin entry during
this time, the comparator directs them to the reject chute.
Note
In some markets the sample coin is sealed
into position. Permission may be required to
remove the sample coin.
Sample Sensor
Coin Assembly
Rail Insert
Fork of the
Rail Insert
Mk5s2055
Note
These are field adjustments only. More accurate
adjustments require workshop equipment.
Accept/Reject Adjustment
The accept/reject adjustment is performed by turning the accept/reject
potentiometer at the front of the comparator PCBA (see Figure 6-5). This
adjustment is normally required when:
• the comparator has just been installed,
• the accept/reject ratio becomes unacceptable,
• slugs or coins are being accepted incorrectly,
• the denomination of the sample coin has been changed.
J2 - To Primary
Sensing Coils Accept / Reject
J3 - To Photo Potentiometer
Optic Emitter
J4 - To
Accept Coil
+ Reject Accept
J5 - To Photo-
Optic Detector
J1 - To
Interface Board
mk5s2052
CAUTION
The allen head screws are screwed into
plastic. Take extreme caution to prevent
stripping of the thread.
5. Rotate the allen screws on the back of the comparator (see Figure 6-6) until
the voltage on the test pin is a minimum. Normally this should be below
20 mV AC.
6. Remove the probes and re-install the sample coin.
Allen Head Screws
63
dm0
Validator Bracket
- connects to underside Condor Validator
of door mid trim
Coin Chute
Mounting Panel
Diverter Solenoid
Loom to
Power Supply
t
t en
Accepted
as sc
Coins into
ll re
Ba uo
Hopper
Fl
Rejected
Coins into
Chip Tray Cutout for Hopper
Coin Chute
Accepted
MVPcondr.cdr
Coins into
Cashbox Spring-loaded Locating Tabs
The inductive sensor pair has been designed to achieve a linear field independent
of coin position. In a typical validator, the coin position relative to sensors is
critical for accurate discrimination.
Two inductive sensors are positioned on opposite sides of the coin path and are
switched between in-phase and anti-phase as the coin passes. The network
impedance is affected by the coin thickness and conductivity. The resulting
amplitude change is measured by a microcontroller and forms the basis of the
inductive discrimination. The readings are compared against preset limits stored
in the validator.
The opto system measures coin diameter. There are three longitudinal IR beams
across the coin path. A 16-bit timer uses a 3-point measurement system to obtain a
precise measurement of diameter. The resulting calculation of diameter is
compared against preset limits. Like the inductive sensors, the opto sensors are
part of a closed loop system that maintains very fast triggering for accurate timing.
It also ensures that slight variations, which occur from mechanism to mechanism
(such as component tolerance), are irrelevant.
Rejected Coins
If both sets of sensor readings are not within the required limits, the validator
rejects the inserted coin and sends it to the coin reject tray.
Accepted Coins
If both sets of sensor readings are within the required limits, the coin is deemed
true, the Valid Advance Coin Signal (VACS) output pulse is generated, and the
coin accept solenoid is activated. This solenoid is attached to a gate that opens
when the solenoid is activated, allowing the valid coin to fall directly into the
accept chute.
As the coin exits the validator, it passes a photo-optic sensor and a CREDIT
output pulse is generated.
Accepted coins are directed to either the hopper or the cash box, depending on the
position of the coin diverter, which depends on whether or not the hopper is full.
Alarm
If the validator detects a coin travelling in the wrong direction (yo-yo) or a failed
or blocked credit or reject optic, an Alarm output pulse is generated.
On receiving this Alarm signal:
• the gaming machine shuts down
• an alarm is sounded
• a fault message is displayed on the screen
Inhibit All
For greater functionality and overall security, the host machine can send the
INHIBIT ALL signal to prevent the validator from accepting any coins or tokens.
Self Calibration
The validator automatically recalibrates itself in relation to its environment
approximately every 210 seconds.
Diagnostics
At power up, the validator automatically runs a self diagnostic test on the
following critical areas:
• Inductive Coils
• Reflective Sensors
• Diameter Opto Sensors
• Credit Opto Sensors
If there is a failure in any one of these areas, the LED will flash red continuously
and the validator will not accept any coins until power is removed and the fault
condition corrected.
Debris Flap
The CN133A Validator incorporates a debris flap that allows direct access to the
coin path for inspection and the clearance of coin jams.
Coin Entry
Locating Pin
(4 off)
Debris Flap
Connector
for Loom
to Machine
Accepted
Coins
Rejected
Coins
Coin Comparator /
Validator Assembly
Wires to
Main Board
Diverter Reflector Panel
Solenoid
Plunger
Tab Mk5S2053D
Photo-Optic Loom to
Sensor Driver Board
Figure 6-9 Diverter Solenoid and Photo-Optic Sensor
Note
In some markets the sample coin is sealed
into position. Permission may be required to
remove the sample coin.
• Coin Validator
• Open the debris flap and clean the coin path using a clean dry cloth or a soft,
long-bristle paint brush.
• Photo-optic Sensor
• Remove the photo-optic sensor and clean the photo-optic detector and LED
faces with a clean dry cloth or a soft, long-bristle paint brush.
• Check that the photo-optic sensor is seated correctly.
• Check that the loom sockets are secure.
Notes
________Chapter 7________
ADH Hoppers
List of Figures
Figure 7-1 ADH Hopper Location ....................................................................................7-3
Figure 7-2 ADH Hopper- rear view ..................................................................................7-4
Figure 7-3 ADH Hopper - Exploded View........................................................................7-5
List of Tables
Table 7-1 Fault Finding....................................................................................................7-8
7.1 Overview
The gaming machine may be fitted with an Aristocrat Disc Hopper.
Top Handle
Position
of the
Bill Acceptor
Side Handle
Guide
Guide
Casting
Second Coin
Wiper Leaf
Spring Screws
Second Coin
Wiper Leaf Spring
Photo-optic Detector
(Position X)
Socket Photo-optic Detector
(Position Y)
Spring Loaded
Motor Release Pin
Gearbox
5S2HOP01.CDR
Hopper PCB
Hopper Parts
The stationary parts of the hopper are (see Figure 7-3):
• the casting — with gearbox, side handle, and motor attached
• the casting plate — which is bolted to the casting with one fixed and three
spring-loaded bolts
• the bowl — with internal baffles, coin slider, and probe which is secured to the
casting plate.
The parts of the hopper that are rotated by the motor are:
• the disc
• the spigot
• the coin stirrer.
Bowl
Hopper Bowl Second Coin
Second Coin Mounting Wipe-off Spring
Wiper Leaf Spring Fixed Bolt
Figure 7-3 ADH Hopper - Exploded View
Photo-optic
Dectector
Coin Runner
Coin Slider
Central
Spindle Bolt Probe
Mounting
Coin Runner Spring Loaded Refuse Opening
Retaining Nuts Bolt Drive Boss
Hopper Platform
Hopper
7-5
Hopper MVP Video Service Manual
CAUTION
Always use the handles to lift the hopper.
Never lift the hopper by the motor and the
end of the bowl, as this action may bend the
motor spindle.
CAUTION
Avoid handling the second coin wiper leaf
spring. If this spring is damaged, it may
cause an incorrect coin payout and the
machine to lock out.
Note
A fault tag must be placed on any faulty
equipment.
Note
Run a complete machine test after replacing
the hopper.
CAUTION
If shims are fitted under the coin runner,
ensure they are not damaged when
removing the coin runner or coin chute. Do
not discard the shims.
CAUTION
Ensure that the spring-loaded bearings do
not fall out from their mountings in the
casting when removing the disc.
Assembly Procedure
To assemble the hopper:
1. Replace the disc:
a. Slide the drive shaft end of the disc into the driving boss, ensuring the
slot on the shaft engages with the drive pin in the gearbox.
b. Insert the four disc securing screws in the centre of the disc and tighten.
c. Place the second coin wiper pawl in position, insert the screws and
tighten.
d. Place the second coin wiper spring in position, insert the two securing set
screws and tighten.
e. Place the spigot and coin stirrer in position.
f. Insert the centre bolt through the centre hole of the spigot and coin stirrer
and tighten onto the driving boss.
g. Place the coin runner on the two studs. Screw on the two nuts and
washers, but do not tighten. Locate the point of the coin runner as close
as possible to the spigot without rubbing, and ensure free running of the
disc underneath the coin runner. Use shims if required.
h. Slide the hopper coin chute under the two bolts holding the coin runner
and tighten the nuts.
2. Replace the bowl assembly:
a. Place the bowl assembly (still attached to the casting plate) in position on
the base of the hopper.
b. Insert the four spring-loaded bolts into the casting plate and tighten.
c. Place the photo-optic detector in position, insert the screw and tighten.
d. Place the fixed bolt in position so that it restrains the wire for the photo-
opto detector, and tighten.
Notes
_______Chapter 8_______
Video Monitors and Touch Screen
List of Figures
Figure 8-1 Tatung Video Monitor Assembly ....................................................................8-5
Figure 8-2 Monitor Assembly – Kristel and Ceronix ......................................................8-12
Figure 8-3 Video Monitor Assembly...............................................................................8-14
Figure 8-4 All-Glass Capacitive Sensor.........................................................................8-15
Figure 8-5 Capacitive Sensing – operation....................................................................8-16
Figure 8-6 Touchscreen Connection .............................................................................8-17
List of Tables
Table 8-1 Adjustments and Functions - Picture Control PCB .........................................8-8
Table 8-2 Adjustment and Functions - CRT PCB............................................................8-9
Table 8-3 Adjustment and Functions - Main Monitor PCB ..............................................8-9
Table 8-4 Touchscreen Control Signals ........................................................................8-17
8.1 Overview
The video monitor consists of a metal chassis manufactured by Aristocrat, a
cathode ray tube from RCA Thompson or Philips, and electronics supplied by
either Tatung, Ceronix, or Kristel. This chapter provides a description of the three
monitor types. For full servicing details refer to the manufacturer’s manual.
The Picture Control PCB provides for picture adjustment and is located at the
front of the monitor assembly for easy access.
The following controls and adjustments are available on the Main Monitor PCB:
R111 - Power Supply Voltage. R651 - ZD602 Anode Voltage.
R650 - Horizontal Frequency. R652 - Horizontal Position.
R714 - Vertical Linearity. VR1 - Pincushion.
VR3 - Pincushion.
The following controls and adjustments are available on the CRT PCB:
R950 - Red Gain. R952 - Green Gain.
R953 - Blue Gain. R938 - Red Background.
R937 - Green Background. R936 - Blue Background.
RED GAIN
* Not a field R950
adjustment
GREEN GAIN
R952
CRT Earth CRT Anode BLUE GAIN
Strap R953
* RED BACKGROUND R938
CRT PCB
Monitor
Chassis
Monitor
Connector
CRT Chassis
POWER SUPPLY
BRIGHTNESS R871
VOLTAGE R111
HORIZONTAL ZD602 ANODE
POSITION R671 VOLTAGE R651
HORIZONTAL HORIZONTAL
HOLD R670 FREQUENCY R650
VERTICAL HORIZONTAL POSITION
HOLD R770 R652
VERTICAL VERTICAL
SIZE R772 LINEARITY R714
VERTICAL PINCUSHION VR1
POSITION R773
HORIZONTAL PINCUSHION VR3
SIZE VR2
CONTRAST R958
5s2mon03
The sync interface circuit synchronises the operation of the vertical and horizontal
circuits for video display on the CRT. The video circuit interfaces video inputs to
the monitor, sets the gain (gain is the proportion of multiplication between the
input signal and output signal of the amplifier) of the video, generates beam
current for the CRT anode and controls CRT blanking (blanking is the turning off
of the scan lines as they traverse back from the end of the screen back to the
beginning again).
The vertical circuit controls the size and position of the vertical raster (raster is
the scan lines which are visible on the screen) on the CRT. The vertical circuit
also initiates vertical blanking via the video circuit.
The horizontal circuit controls the size and position of the horizontal raster on the
CRT and also initiates horizontal blanking via the video circuit.
The power supply circuit supplies the required voltage from an isolated supply.
Vertical Circuit
The vertical circuit consists of:
• Vertical control circuit.
• Vertical output circuit.
• Vertical auto bias circuit.
The vertical control circuit receives the vertical sync pulse from the sync circuit
and initiates the vertical oscillator. The output from the vertical oscillator is
converted to a linear vertical ramp current by a ramp generator.
The output from the vertical control circuit drives the vertical output circuit. The
vertical output circuit consists of a power driver which drives the vertical
deflection yoke of the CRT. The vertical output circuit produces evenly spaced
horizontal lines on the CRT.
The vertical auto bias circuit monitors the power driver output and sends a
feedback signal to the vertical control circuit to maintain the output at the required
level.
Horizontal Circuit
The horizontal circuit consists of:
• Horizontal control circuit.
• Horizontal driver circuit.
• Horizontal output circuit.
The horizontal control circuit incorporates a variable sync delay and a phased loop
to generate the horizontal timing. The horizontal position (H.POSI) adjustment on
the picture control PCB sets the sync delay time to control the horizontal raster
position on the CRT.
The horizontal sync pulse is used to trigger a saw tooth generator in the horizontal
control circuit. The output from saw tooth generator is gated with the delayed
sync pulse to control the horizontal oscillator. The output of the horizontal
oscillator is applied to the horizontal driver.
The horizontal driver converts the output from the horizontal control circuit to the
high base current necessary to drive the horizontal output circuit.
The horizontal output circuit consists of a transistor, this transistor produces a
linear ramp current in the CRT horizontal yoke which provides the horizontal
raster. The output from the transistor is also applied to the flyback transformer.
The flyback transformer (FBT):
• Generates a 25 kV potential for the anode of the CRT.
• Provides the focus voltage and the filament power for the CRT.
• Provides beam current to the horizontal size control circuit.
• Provides the flyback pulse to the video circuit for blanking.
The anode voltage multiplied by the beam current is the power that lights up the
phosphor on the CRT.
The horizontal size control circuit has the following inputs:
• H.SIZE adjustment from the picture control PCB.
• Beam current from the flyback transformer.
• Vertical deflection voltages from the vertical output circuit.
These inputs are combined to produce the diode modulator control voltage. This
voltage controls the current flow in a diode placed in series with the horizontal
yoke. Maximum current flow in the diode determines maximum horizontal size
on the CRT.
Power Supply
The monitor incorporates a switching regulated power supply circuit, which
receives mains voltage directly from the machine power supply assembly. This
circuit generates all required operating voltages for the monitor.
Horizontal Position (H.POSI) The horizontal position adjustor controls the position of the
picture area from left to right.
Horizontal Hold (H.HOLD) The horizontal hold adjustor controls the horizontal oscillator
frequency. Changing the H.Hold
Vertical Hold (V.HOLD) The verticals hold adjustor controls the vertical oscillator
frequency. Changing the V.Hold
Vertical Size (V.SIZE) The vertical size adjustor controls the size of the picture area
from top to bottom.
Vertical Position (V.POSI) The vertical position adjustor controls the position of the
picture area from top to bottom.
Horizontal Size (H.SIZE) The horizontal size adjustor controls the size of the picture
area from left to right.
Contrast (CONTRAST) The contrast adjustor controls the gain of the amplifier. The
contrast control changes the range of colour outputs making it
either narrower or wider. The wider the range the more
difference (contrast) between dark and light colours.
Green Gain (G GAIN) The green gain adjustor controls the proportion of amplification
for the green signal. Increasing the green gain will enhance the
green section of the colour spectrum.
Blue Gain (B GAIN) The blue gain adjustor controls the proportion of amplification
for the blue signal. Increasing the blue gain will enhance the
blue section of the colour spectrum
Red Background (R K) The red background adjustor controls the proportion of red in
the background.
Green Background (G K) The green background adjustor controls the proportion of green
in the background.
Blue Background (B K) The blue background adjustor controls the proportion of blue in
the background.
WARNING
High voltages are present at the rear of the
monitor when the monitor is powered.
Adjustment of the video monitor should be carried out in conjunction with the
monitor tests available in the Operator Mode Menu Self Test Mode Monitor
Test. Refer to the chapter Machine Modes.
1. Select the Basic Colours Test from the Monitor Test menu. In this
procedure only the white section of the screen is used.
2. With the basic colours displayed (Red, Green, Blue and White) set the
contrast (R958) and brightness (R871) controls on the picture control PCB
to minimum.
3. Remove the monitor as previously described and set R Gain (R950), G Gain
(R952), B Gain (R953), R K (R938), G K (R937), and B K (R936) on the
CRT PCB to approx. 65% max.
4. Adjust the Screen control on the flyback transformer until an image appears
on the screen.
5. Adjust the R K, G K and B K until the image appears closest to 'white'.
6. On the picture control PCB set the contrast to approx. 65% max. and the
brightness control to maximum.
7. Readjust the R K, G K and B K controls to give a clean white image.
8. Adjust Red Gain, Green Gain and Blue Gain for an image closest to white.
Ceronix
The Ceronix monitor requires isolated mains input, which is supplied by an
isolated transformer box mounted on the inside of the monitor chassis. A power
supply regulator circuit converts the isolated mains input to the voltages required
by the monitor.
CRT Neckboard
PCB
Monitor
Chassis
Monitor
Main Monitor Self-aligning
CRT Chassis PCB Connector
HORIZONTAL
SIZE
VERTICAL
SIZE
VERTICAL
POSITION
HORIZONTAL
POSITION
MASTER GAIN
(CONTRAST) stopmon
These controls can be adjusted only to a limited amount. The brightness will be
maintained throughout the life of the unit by the auto-brightness circuit.
All colours are automatically adjusted by the auto bias circuit and will remain
constant throughout the life of the unit.
Pincushion distortion is automatically adjusted using the auto bias circuit.
CAUTION
The monitor assembly is a heavy item (approximately 20 kg). Care
should be taken when removing the monitor assembly to prevent
personal injury or damage to the monitor.
Monitor Locating
Bolt (4 off)
CRT
CRT PCB
Isolation
Transformer
(Ceronix only)
Multi Pin
Connector
Picture Monitor
Control PCB Chassis
(Tatung shown) M5S2mon.CDR
8.7.2 Performance
The ClearTek touchscreen has a resolution of 1,024 x 1,024 touch points. The
controller averages the entire area of finger contact to a single point, giving users
pixel-by-pixel control when touching the screen. The touchscreen records a touch
within 8-15 ms of finger contact. This performance gives users virtually instant
response. Because the point of capacitive coupling occurs exactly when a finger
makes contact with the screen surface, only the slightest touch is required to
register.
The touchscreen is also very robust, allowing it to perform in contaminated
environments. Contaminants such as grease, water, and dirt will not interfere with
the capacitive screen’s speed, accuracy, or resolution. In addition, the controller
will not respond to continually slow-moving (not moving) objects on the screen
(eg. food particles). The touchscreen is also fitted gasket to prevent liquids or
other contaminants from getting into the monitor assembly.
The touchscreen employs a solid-state sensor with no active or moving
components. Its all-glass overcoat allows it to be resistant to scratches from sharp
objects and not show wear over time. The ClearTek ASIC-based controller
enables it to eliminate noise from EMI, drifting caused by temperature shifts and
humidity, and damage from static discharges.
The touchscreen signals, along with the monitor signals, connect via a loom to
connector P26 on the Interface Board. Serial Channel 0 is configured on this port
to provide RS-232 communication with the Main Board.
The touchscreen controller is powered from the monitor’s power supply. The
12 V DC power is taken from the Monitor Main Board.
CAUTION
There is also the associated safety risk of tube
implosion when shipped in inadequate packaging.
8.8 Degaussing
Magnetic interference can cause colour aberrations on the monitor screen. To
restore the colour purity of the monitor picture, the monitor and cabinet need to be
degaussed.
Note that the monitor colour aberrations can occur due to normal delivery
movements, installation operations, and through leaving the main door open
during power-up processes.
The monitor assembly is fitted with an automatic degaussing coil and circuitry that
emits a degaussing pulse during power up, provided the machine has been without
power for 30 minutes. This time delay enables the circuit varistors to cool
sufficiently and create enough energy to degauss both the monitor's ferrous
content and the cabinet.
To carry out degaussing:
1. Power down the machine and wait for a 30-minute period to elapse.
2. Power up the machine and close the door within 5 seconds. Automatic
degaussing will now occur.
3. If the aberration persists, due to the presence of a particularly strong
magnetic field, it will be necessary to make use of a degaussing wand.
Follow the standard field procedures for degaussing-wand usage.
Notes
_______Chapter 9________
Serial Ticket Printer
List of Figures:
Figure 9-1 Location of Printer ..........................................................................................9-3
Figure 9-2 Printer - Physical Description .........................................................................9-4
Figure 9-3 Printed Ticket Examples - 1 ...........................................................................9-8
Figure 9-4 Printed Ticket Examples - 2 ...........................................................................9-9
Figure 9-5 Replacing the Paper Roll..............................................................................9-11
Figure 9-6 Replacing the Ribbon Cassette....................................................................9-12
List of Tables:
Table 9-1 Printer Specifications.......................................................................................9-5
Table 9-2 Print Formats...................................................................................................9-5
Note
The information provided in this chapter is a
general overview of the Westrex serial
printer. Full servicing details can be
obtained from the Westrex Service Manual.
printr2.cdr
The major components of the printer module are as follows (refer to Fig 9-2):
• Chassis assembly,
• Electronic controller PCB,
• Take-up unit,
• Westrex 4800 serial printer with:
• Electric motor, gear train and encoder gear,
• Print head and drive shaft,
• Paper and ribbon feed mechanisms,
• Bail.
Journal
Journal Paper Spool
Bail Activation Take Up
Mechanism Unit
Bail (Closed Chassis
Position)
Printer
Platform Mk5V082
Printer:
The dot matrix print head is used with the following print formats:
CAUTION
The printer is controlled from the machine
software. The variable printer formats can
be changed via the printer EEPROM
parameters. However, attempting to change
any of the standard parameters may cause a
malfunction.
Paper Roll:
The paper is two-ply self carbonating, the inner ply goes to the journal spool (copy
- yellow colour). The outer ply is cut and deposited to the coin tray after printing
(original - white colour).
When the paper is running low, the machine will display a Printer Paper Low
message until the paper is renewed.
Figure 9-3 shows the paper path through the feed rollers. The two plies of paper
must follow their correct paths to ensure correct operation and that the journal
copy is not cut off with the original and deposited into the coin tray.
Ribbon Cassette:
The average life expectancy of a ribbon cassette is 1.5 million characters. The
ribbon cassette should be replaced when the printouts become unclear. The
printer will not function if a ribbon cassette is not installed.
CAUTION
Never add ink to a used cassette, always
replace it with a new one.
Take-up Unit:
The take-up unit is mounted on top of the chassis. It provides a motor driven shaft
for the journal paper to spool onto, as well as a shaft for mounting the two-ply
paper roll.
Each complete movement (left to right or right to left) of the print head constitutes
a print cycle (a printed line). To complete a print cycle the drive shaft rotates four
times and the encoder gear rotates 24 times (geared 6:1 reduction ratio between
motor and drive shaft). Thus, each print cycle contains a fixed number of encoder
pulses, a print head needle can be energised on every other encoder pulse. A print
cycle includes the actual printing time and the time needed to change the direction
of the print head movement.
Paper is friction fed from one printed line to the next by the feed roller. The feed
roller is controlled by a pawl and solenoid mechanism which activates the feed
roller once for each revolution of the drive shaft by a cam on the drive shaft.
Ribbon advancement is controlled by the ribbon feed assembly which is driven off
the same cam as the line feed mechanism.
The bail cuts off the receipt from the paper roll. It is activated by reversing the
motor drive direction and energising a solenoid (cutter lockout solenoid). A lever
arrangement driven by a drive shaft cam operates the blade mechanism to cut the
paper. When the motor drive direction is reversed again, the blade mechanism is
retracted and normal printing operations can resume.
Note
The paper cutting mechanism is designed to
cut single ply paper only.
The take up unit consists of a separate chassis which is secured to the printer
chassis. The take up unit has a paper handler for mounting the journal ply of the
paper roll and provides an electric motor, shaft, gear train and clutch assembly for
the journal paper, the Cut/Feed switch is also mounted to the take up unit. The
motor runs faster than actually required to spool the journal, the clutch providing
slippage to keep the tension of the journal spool constant regardless of the
diameter of the spool. The motor is driven by the electronic controller PCB.
The following diagram provides examples of cash, audit meter and test printouts.
The information printed on the tickets may vary somewhat between machines due
to customer and gaming authority requirements.
Venue:
Address:
Not Configured
Not Configured
Permit No: Not Cfg.
TEST PRINT
Terminal No: 0418000f Date: 12/12/94
Firmware No: 04100041V Time: 12:00 S
abcdefghijklmnopqrstuvwxyz 1234567890
CURRENT METERS
MAIN METERS
12/12/94 12:00
MASTER PERIOD
12/12/94 12:00 12/12/94 12:00
$ 0.00 Cash Box In $ 0.00
$ 0.00 Hopper In $ 0.00
$ 0.00 Hopper Refills $ 0.00
$ 0.00 Hopper Out $ 0.00
$ 0.00 Cash Tickets Out $ 0.00
$ 0.00 Net Revenue
$ 0.00 Net Hopper
GAME METERS
Game ID: Not Configured
Game Name: Not Configured Venue: Not Configured Permit No: Not Cfg.
Address: Not Configured
Games Played: 0 Money Played: $ 0.00 Terminal No: 0418000f Date: 12/12/94
Games Won: 0 Money Won: $ 0.00 Firmware No: 04100041V Time: 12:00 S
Mk5V169
Note
It is advisable to run a printer test or a
complete machine test after replacement.
CAUTION
Take care not to damage the Paper Low
micro-switch when handling the paper roll.
8. Split the journal spool, wrap the paper over the spool ①, then clip the other
end of the journal spool over the paper and spool to secure it ②. Advance
the journal spool by hand until the journal paper is taut.
9. Guide the receipt paper back through the bail slot and close the bail. Press
the Cut switch (shown in Figure 9-2) to verify.
10. The paper is now loaded.
2-Ply Paper
Roll
Paper Handler
Journal
Spool
Roller Pin
Guide
Receipt
Paper
Feed
Mechanism
Bail
Ribbon Cassette Printer
2
1
Mk5V167
Note
Use only the specified ribbon cassettes to
ensure print quality and ribbon life.
Ribbon
Print Head
Bail
Print
Head
Ribbon
Cassette
Drive Pin
Mk5V168
Ribbon
Cassette
Knob
Figure 9-6 Replacing the Ribbon Cassette
Notes
______Chapter 10______
Bank Note Acceptor
List of Figures
Figure 10-1 Bank Note Acceptor Location.....................................................................10-4
Figure 10-2 Bank Note Acceptor with open Upper Guide .............................................10-5
Figure 10-3 Bank Note Acceptor Dual Cage Assembly.................................................10-6
Figure 10-4 Input/Output Connector..............................................................................10-7
Figure 10-5 Interconnection Diagram ............................................................................10-8
Figure 10-6 Stacker .......................................................................................................10-9
Figure 10-7 Bezel Assembly Indicators - LED Displays ..............................................10-10
Figure 10-8 GL5 Protocol - Accept and Return Messages..........................................10-11
Figure 10-9 GL5 Protocol - Request for Re-transmission Message............................10-12
Figure 10-10 GL5 Protocol - Hex Code Messages......................................................10-13
List of Tables
Table 10-1 Bill Acceptor Fault Finding.........................................................................10-17
10.1.1 Overview
The Aristocrat Bank Note Acceptor and ancillary items provide advanced
solutions for the entry, security, analysis, and accounting of note currency. It
communicates with the Main Board via generic serial channel 1 (which is
configured through connector P18 on the Interface Board).
The full system provides a range of features, including:
• A bank note acceptor for entry, sensing and acceptance of note currency.
The unit is equipped with a microcontroller, RAM memory, and an
operating system.
• A stacker unit holds accepted notes in a highly secure environment. It is
electronically linked to the bank note acceptor. A memory module within
the stacker stores identification, diagnostic, and accounting information.
• The Aristocrat Dual Cage Assembly houses the bank note acceptor and
stacker while allowing note entry to be conveniently placed on the mid
trim. The assembly is located at the front of the cabinet. The stacker may
be accessed by opening the main door.
• An EGM number (house number) is provided by utilising a serialised,
integrated circuit embedded within the main cable connected to the host
machine. The number allows the tracking of units for maintenance,
accounting and operational control.
• The illuminated Intelligent Bezel facilitates player recognition of the note
insertion area and displays acceptable note denominations. The bezel also
provides maintenance error messages for abnormal events occurring in the
acceptor and the stacker.
• Diagnostics information on machine operations and historical details are
available through the RS-232 port.
Menu functions. Alternatively, the stacker may be connected to the Soft Drop
Analyzer system which automatically processes the information stored within the
stacker memory module. This system is under development.
Bill Acceptor
Top Catch
Bill Acceptor
Notes Stacker
Cage Lock(s)
Dual Cage
Assembly
Note Stacker
Cage Door
Note
Stacker
Mk5s2031a
Mechanical Door
Mains Switch Switch
Figure 10-1 Bank Note Acceptor Location
Security
The note stacker is fitted with a lock, and two additional locks may be fitted to the
stacker cage door. A communications link between the note stacker and the bank
note acceptor is monitored by the machine software. When the stacker cage door
is lowered to gain access to the stacker, this link is broken and the machine will
lock up with the error message Bank Note Stacker Removed being displayed on
the screen.
Clip
Lower Guide
26 Way
Note Transport Connector
Belt and (to Machine)
Drive Roller
Magnetic Read
Head
Upper Guide
Location
Pins
Optical Scanners
Self-aligning
Pressure Roller Connector
Bezel to Stacker
The two drive belts are individually tensioned to assure a reliable and straight
feed. The belt path is interrupted to provide an area suitable for the detection of
stringing devices or tails by the side looking sensor detection system.
bacc001
Dual Cage Stop
Location & Pivot
The dual cage design ensures the stacker is protected when gameplay is occurring
and when the main door is opened for maintenance and day-to-day routine
operations.
The design enables the cage assembly to be pivoted to improve the various access
operations. The outer cage assembly remains firmly affixed by the base retaining
pin during pivotal movements.
Note Entry
Operation commences when a note of a suitable denomination, as indicated on the
note entry display, is inserted in the bank note acceptor. The note may be inserted
either end first and either face up. The unit grips the inserted note and moves it
over the magnetic head and optical system.
The note is evaluated and either accepted or rejected. If the note is accepted,
credits are issued only after the note has exited the bank note acceptor and reached
the security stacker. If the note is rejected, it is returned to the player.
A note should only be given three read attempts before it is classed as unreadable.
Electronics Assembly
The electronics assembly provides the intelligence that controls all functional,
validation, communications, diagnostic, and display functions. The bank note
acceptor electronics consists of a microprocessor board mounted on the main
board. The assembly is mounted on the electronics tray, which can be removed
for repair and replacement. The electronics tray also serves as a mount for a self-
aligning connector that electronically connects the bank note acceptor to the
stacker.
The main electronics board contains the input connector (see Figure 10-4) which
connects to the host machine, the top-accessed DIP switch for bank note acceptor
functional setup, and the status LED display.
Figure 10-5 displays a block diagram of the bank note acceptor electronics.
VND215b
Microcontroller
The microcontroller is a Dallas Semiconductor 5000 configured as an integrated
assembly mounted on a SIMM printed circuit board with a 10-year battery-backed
32 kbytes RAM, and a real time clock. The microcontroller runs at 16 MHz
enabling a range of advanced functions to be implemented.
Lower
Microprocessor Guide
Board Optics
72 Pin SIMM Connector PCB
2 x 6 Way
Connectors
Bill Acceptor
Main Board Lower
Magentic
18 Way Guide 10 Pin
Read Head
Ribbon Interface Piggy
PCB
PCB Back
12 Way 2 x 5 Way Self
Connector Aligning Connectors
Power
Note 12 Way Self Supply Bezel
Stacker Aligning PCB PCB
Connector
6 Way 10 Way
Connector Ribbon
Upper
Electric
Guide
Motor
Optics
PCB
Mk5V142b
Scanning System
The scanning transport mechanics consist of a continuous timing belt and a
pressure roller configuration. The timing belts are organised to provide an area of
optical inspection within the currency channel so that vertical and horizontal
inspections are possible. The horizontal analysis is performed by the Side
Looking Sensors (SLS) and is used exclusively for the detection of tails and/or
strings attached to bank notes or coupons. Any unusual activity detected by the
SLS system is cause for automatic rejection and reporting.
Stacker
The stacker is designed for the storage and control of bank notes.
Housed within the stacker is a special memory device that has a serial
communications interface and is supported by a 10-year lithium battery for non-
volatile memory storage. The unit records the following groups of information:
• System identification: this item is copied from the unique Software Serial
Number embedded in the cable attaching the host machine to the unit. The
number equates to a property asset number and identifies the machine and the
stacker for accounting and maintenance purposes. The number is recorded in
the stacker during the Power On Reset procedure if the unit is empty
(physically and electronically). The number is checked if the stacker is
removed and replaced, as might occur during maintenance activities.
• Note transaction information: Each note transaction and note denomination
is recorded.
• Diagnostics: fault information is analysed and stored in the stacker module.
After processing, maintenance personnel may be targeted to specific machines
to perform maintenance.
Spring Loaded
Pressure Plate
Compartment
for Cassette
Handle Controls and
Electronics
Stacker Drive
Mechanism
the stacking operation. The front surface of the stacker incorporates a handle and
a clear plastic label retainer.
An upper cavity is created in the box which contains the stacker drive mechanism
sealed from the note compartment. The compartment contains a blind mate
connector to the bank note acceptor, and the memory module for electronically
storing stacker identification, diagnostic and content information.
A motor/pusher plate assembly within the stacker accomplishes note stacking.
The unit consists of a motor driven, slider-crank mechanism. On receipt of the
appropriate signal from the bank note acceptor, the motor turns through one
revolution which cycles the pusher plate through one complete linear extension-
retraction cycle. On extension, the pusher plate moves the note past the note
support rail against the pressure plate. On retraction, the note is trapped below the
support rail and held there by the pressure plate.
Intelligent Bezel
The bezel assembly is mounted to the uppermost portion of the upper guide
assembly. The assembly provides currency alignment and guidance into the bank
note acceptor transport mechanism.
To facilitate the player recognition of the note insertion area, eight green LEDs
flash in a “runway” type effect when the machine is in idle mode. A ninth, red
LED flashes if the bank note acceptor operation is inhibited for any reason.
Selected green LEDs flash to indicate machine conditions requiring attention. See
Machine Condition Indicators in this chapter.
NOTE
Mk5V051A
T6
ACCEPT
T5
INTERRUPT
T1 T3
SEND
T2 T4
DATA 600 BAUD
8-BIT DATA
First message Second message Third message
DENOMINATION VEND/RETURN if stacker full or
or REJECT if note is accepted cannot stack
after note is VEND
VND221
ACCEPT
INTERRUPT
T1 T3
SEND
T2 T4
DATA 600 BAUD
8-BIT DATA
Message Repeat of the
previous message
VND222
If the control system decides to accept the note, the absence of the RETURNED
pulse on the ACCEPT line is interpreted by the bank note acceptor as an
acceptance. The note then passed through the transport system to the stacker with
the message VEND.
In both cases, a second message, RETURN or VEND, is ready to be sent to the
control system by the bank note acceptor, and the same timing sequence is
repeated for the control lines. The communication session then ends.
A possible third message, STACKER FULL or FAILURE (the bank note acceptor
and stacker cannot stack a note) can be sent to the control system, and the timing
sequence is repeated for the message. The communication session then ends.
The control system can request re-transmission of the previous message from the
bank note acceptor. Retransmission timing (T4), after a message is received,
occurs when the control system raises the SEND line and keeps it high for a time
(T3).
$1 CREDIT 81H
$2 CREDIT 82H
$ 5 CREDIT 83H
$ 10 CREDIT 84H
$ 20 CREDIT 85H
$ 50 CREDIT 86H
$ 100 CREDIT 87H
VEND 89H
RETURNED 8AH
REJECT 8BH
FAILURE 8CH
STACKER FULL 8DH
JAM-STACKERLESS 8DH
SRC STACKER REMOVED 8EH
SRC STACKER ATTACHED 8FH
The replica of the previous message is sent by the bank note acceptor and this
process will be repeated as often as requested by the control system.
CAUTION
The Bank Note Acceptor is controlled by
complex electronics. Unqualified personnel
must not interfere with the unit.
The scanning and transport channel of the bank note acceptor passes currency in a
direct process to the stacker. Should a note become lodged within the scanning
channel, the following steps will enable the jam to be cleared:
CAUTION
Ensure the power is turned off before any
maintenance procedures are carried out on the
bank note acceptor, stacker and dual cage
doors.
10.4.1 Troubleshooting
The following guide provides possible solutions to faults that may be encountered
during normal use. Also refer to Removal and Replacement in this chapter.
CAUTION
Caution must be exercised not to flood the bezel area with liquids due
to the electronics in the bezel unit and because liquids must not seep
down into the bank note acceptor units below the bezel area.
Do not use a solvent other than isopropyl alcohol as permanent
damage to the bezel assembly and other items may result.
Over a period of time, dirt from the surface of the notes will accumulate on the
pressure rollers, drive belt surfaces and bank note acceptor optics. These areas
should be cleaned to ensure reliable operation.
The procedure to clean rollers, belt surfaces, and validation optics is as follows
(see Removal and Replacement Procedures in this chapter):
1. Power down the bank note acceptor and disconnect the electrical cable from
the side of the bank note acceptor assembly.
2. Remove the bank note acceptor from the dual cage housing.
3. Swing open the upper guide assembly to give complete access to the note
channel.
4. Using a soft lint-free cloth dampened with 90% isopropyl alcohol, wipe the
note channel surfaces on both the upper and lower guides to remove any
surface dirt. Pay particular attention to the optics area and the magnetic
head when removing deposits from the surfaces.
5. On the upper guide assembly, clean the surface of the pressure rollers. The
belt surface may be cleaned by using a thumb to rotate one of the drive
rollers while holding the cleaning cloth against the surface of the belt.
Again, caution should be used to prevent excess liquid from reaching the
bank note acceptor internals.
NOTE
Step 4 must be executed within 5 seconds of Step 3.
3. Apply power to the bank note acceptor or alternatively close the currency
channel.
4. Insert the video level calibration paper into the note entry area.
5. The bank note acceptor will step the paper out as it performs the video
calibration. The procedure is complete when the paper is fully ejected.
6. Turn DIP switch 9 OFF.
7. Remove then reconnect power to the bank note acceptor or, alternatively,
open and close the currency channel.
8. Re-install the bank note acceptor, and test its operation.
________Chapter 11________
Main Board
Part Nos 410388 or 410389
List of Figures
Figure 11-1 Location of Main Board ..............................................................................11-4
Figure 11-2 System Architecture ...................................................................................11-5
Figure 11-3 Main Board Block Diagram ........................................................................11-7
Figure 11-4 Typical Main Board Layout.........................................................................11-8
List of Tables
Table 11-1 Serial EEPROMs Characteristics ..............................................................11-14
Table 11-2 Optical Security - Typical Assignment.......................................................11-16
Table 11-3 Mechanical Security - Typical Assignment................................................11-17
Table 11-4 Hopper Control Signals .............................................................................11-18
Table 11-5 Coin Handling Signals ...............................................................................11-18
Table 11-6 SPI Channel Signals..................................................................................11-19
Table 11-7 SPI Channel Allocations ............................................................................11-19
Table 11-8 Power Control System Signal Lines ..........................................................11-20
Table 11-9 Communications Configuration Board Connector - P23 ...........................11-24
Table 11-10 Optically Isolated Connector - P20 ..........................................................11-26
Table 11-11 Miscellaneous Connector - P22 ..............................................................11-28
Table 11-12 Security and I/O Expansion Connector - P21..........................................11-30
11.1 Introduction
The Main Board provides central control of the gaming machine. The board is
fitted with an ARM RISC microprocessor which interfaces with other equipment
in the machine via the Interface Board.
The machine may be fitted with one of two Main Boards: Part No. 2501-410388
or Part No. 2501-410389. The main difference between these boards is that
PCBA 410388 is fitted with three batteries, whereas PCBA 410388 is fitted with
only one battery. Refer to the wiring diagram to see which Main Board is fitted.
The main features of the Main Board are as follows:
• ARM RISC microprocessor operating at 12 MHz (combines CPU, memory
management, I/O Interface, audio and video on a single chip)
• on-board power supply regulator
• audio amplifier for speaker
• game EPROMS
• security monitoring of machine door activities
• serial channels
• temperature sensing
• watchdog timer and reset
• surface mounted technology
• flexible design allows for future changes to the machine configuration.
• Printer
• Cooling Fan
• Mechanical Security Switches
• Optical Security Switches
• Key Switches
• Optional I/O Connector
• Debug Port
Diagnostic LEDs
The ARM250 has 4 open collector I/O bits. These are connected to 4 easily
visible diagnostic LEDs to indicate diagnostic software status. The configuration
of the circuit ensures that when the CPU is in reset, or when the software does not
run, all the LEDs will be turned on. Therefore, faulty LEDs will be easily detected
and not interpreted as incorrect diagnostic code.
Interrupt System
The interrupt system of the ARM250 functions with two main interrupts, FIQ and
IRQ. Several external inputs are multiplexed internally to generate either a FIQ or
IRQ interrupt.
FIQ is defined as the "fast interrupt" and is used for real time processing. IRQ is
defined as the "slow interrupt" and is used for slower interrupts.
Specific registers are provided to enable the programmer to read the source of the
interrupt without reading all the devices.
FIQ is of higher priority than IRQ and can interrupt an IRQ service routine. IRQ
cannot interrupt FIQ. The priority of different interrupts is determined in software
after reading the status registers.
I/O Expansion Port Interrupts.
The I/O expansion port has 4 interrupts: IL0, IF, FL, and FH0 (schematic
IO_IN). Pull-up/down resistors pull unused interrupts to their inactive state. EMC
filtering is provided by 1 kΩ resistors and 100 pF capacitors to prevent spurious
interrupts.
ARM250 Timers
The ARM250 has 4 built-in timers. These run off a 2 MHz clock and can time
intervals from 500 ns to 32.768 ms. Four primary clocks exist within the board:
72 MHz, 48 MHz, 25.175 MHz, and 32.768 kHz. All other clocks are derived
from these.
• Primary Clock. The ARM250 uses a primary clock of 72 MHz which is
internally divided to provide 36 MHz for the memory controller, 36 MHz or
24 MHz for the video, 12 MHz for the CPU, 8 MHz and 2 MHz for the I/O
controller. The 72 MHz clock has a tight duty cycle specification of 45/55%.
• System Clock. The CPU core (ARM2aS) and memory controller (MEMC) of
the ARM250 have an optional clock input to allow higher speed operation. A
48 MHz clock on the SYSCLK input of the ARM250 is divided by 3 giving
16 MHz CPU and memory operation.
• Video Clock. The video clock may be either 36 MHz, 24 MHz or an optional
external crystal input. The external crystal is 25.175 MHz for VGA. The
clock selected for the video clock is output on the VIDCLK pin and input on
the CLKVID pin, which are normally connected together.
• Time Clock. The real time clock chip uses a 32.768 kHz crystal to keep time.
The 8 MHz IOCLK output from the ARM250 is divided by 2 to 4 MHz for the
DES encryption chip, by 512 to 15625 Hz for the SPI, and by 4096 to
1953.125 Hz for the operating system timer interrupt. The 12 MHz ARM250
keyboard clock output CLKKB, and the 2 MHz CLK2 IOC are not used.
11.4.2 Video
The ARM250 has a built in video controller which directly drives a monitor. The
video system conforms to the IBM VGA standard (mode 2) and gives a resolution
of 640 x 400 pixels with 8 bits per pixel.
Each video output signal from the ARM250 is a current sink with respect to the
filtered video 5 V DC supply. The RGB signals (Red, Green and Blue) generate a
voltage across a sense resistor and a common super diode, formed by a PNP
transistor. The voltage across the sense circuit is converted to an output current
per colour by a PNP transistor emitter follower. The RGB monitor output
components are protected from transients by a three diode circuit for each colour
signal. A 220 Ω load resistor limits the maximum unterminated voltage at each
transistor collector; this ensures the transistor does not saturate and disturb the
sense resistor signal. In normal use the RGB outputs generate an analogue 0.7 V
peak signal into an external 75 Ω load. The sync signals have TTL levels.
11.4.3 Sound
The ARM250 has a built in stereo audio interface, requiring only filtering and
amplification to drive a speaker. Sound data is accessed directly from DRAM and
output to the audio D/A converters. The board implements a single channel of
sound, because stereo is not required.
The Main Board provides monophonic audio with the following characteristics:
• Bandwidth : 200 Hz to 5.5 kHz ±10%.
• Power output: 4 W RMS.
• Frequency response shape: fourth order pole at 5.5 kHz ±10%.
• The volume is controllable via software with a resolution of 4 bits.
A separate ground for the audio system has to be provided. It is connected to the
digital ground (+5 V ground) and the power ground (+ 24 V ground) at one point
only.
Volume Control
The volume control circuit uses a 4 bit control to give 16 levels. The lowest level
turns the sound off. The 74HC4066 switch is powered from +5 V DC, and
requires that the inputs are below +5 V DC at all times. The output of the
previous filter stage is decoupled with a 0.1 µF capacitor and biased around 2.5 V
DC.
11.4.5 Reset
The Main Board has 2 reset signals, RESETL and RESET. When reset is asserted
it has a nominal period of 200 ms (guaranteed 140-280 ms).
• RESETL is the MAX705 reset output, valid for all supply voltages from 0-5 V
DC. It is used in the battery backed circuits to prevent glitches during power
up/down, while RESET is used every where else.
• RESET is the normal active low reset, generated by buffering RESETL. It is
not valid between 0-2 V DC, as it is driven from HCMOS logic, which does
not operate under 2.0 V DC.
Watchdog Timer
The MAX705 incorporates a watchdog timer to reset the Main Board if the CPU
does not strobe the watchdog input with an I/O access to RDCS1. The watchdog
timeout period is nominally 1.6 seconds, and is guaranteed to be 1.0 to 2.25
seconds. The manual reset input (from the BTEST GAL) is asserted if the
watchdog output trips (WDO) or if the external reset input is asserted.
The MAX705 voltage comparator also checks the battery voltage.
All devices that can be reset are reset to give the board a well defined power up
state.
• The 74HC273 direct write registers are reset to 0x00.
• The ARM250 has 2 reset pins, RST and POR, and is reset through POR. RST
is a bidirectional pin driven from POR. When POR is asserted the CPU is reset
and RST is also asserted. RST is connected to the optional memory expansion
board, which is reset by the Main Board reset, but can also reset the CPU by
asserting RST.
• Peripheral I/O devices are reset
• I/O Expansion interface is reset
• Battery test GAL outputs are disabled.
11.4.8 Memory
The Main Board has six types of memory:
• DRAM provides memory for graphics, sound and other software requirements.
• DRAM Emulator.
• EPROM contains the game software.
• SRAM provides memory for metering.
• EEPROM contains high reliability configuration data.
• The Real Time Clock also contains a number of bytes of SRAM.
DRAM
The Main Board has 2 Mbyte of dynamic RAM as standard. The ARM250 can
address a maximum of 4 Mbytes of DRAM, using its built in DRAM controller.
The ARM250 directly drives the multiplexed address lines (RA[9:0]), row and
column (RAS, CAS[3:0]) strobes, output (OE[1:0]), and write enable
(WE[1:0]) signals.
The Main Board must have at least 1 Mbyte of dynamic RAM fitted, with the
other 1 Mbyte being optional. Using 4 Mbit DRAMs the maximum possible (in 4
devices) is 2 Mbytes. The first bank of DRAMs is dual pitched to allow the use of
16 Mbit DRAMs allowing 4 Mbytes to be fitted in only 2 chips. As this is the
maximum addressable, the second bank would not be fitted.
DRAM Emulator
The DRAM emulator logic detects an access to the interrupt vector table and
substitutes either ROM or a fixed branch instruction (to EPROM) in place of the
DRAM.
EPROM
The data bus for EPROMs is 32 bit wide. The Main Board contains sockets for 8
EPROMs, which can be configured to 1, 2, or 4 Mbit chips and each is 16 bit
wide. This allows a maximum of 4 Mbytes of EPROMs, which is also the
ARM250 addressing limit.
To expand the memory beyond 4 Mbytes, the on-board EPROMs can be replaced
by an external memory PCB which sits onto the main board
Meters SRAM
The Main Board provides 32 kbytes of Static Random Access Memory (SRAM)
with battery back-up for the electronic meters.
The SRAM contains machine metering information, such as money in/out, game
history, etc. It is critical that this data is preserved reliably, and various
jurisdictions require multiple backups of the data.
Three standard low power SRAMs are fitted to the board. The data is usually
replicated three times, so that each chip contains identical data. Each memory is
checked against the other to verify that the stored data is correct.
Each chip is mapped to the same address, and the chip selected depends on the
bank select register. Access is mutually exclusive, increasing security with only
one chip visible in the CPU address space at a time. If the CPU crashes and
overwrites memory only one of the three devices can be corrupted. On reset the
bank select register selects bank 0, which does not exist. The SRAMs are at banks
1,2,3.
Each of the SRAM chips may be powered from a separate battery, further
reducing the possibility of losing data.
EEPROMS
The system implements two sets of serial EEPROMs. The minimum requirements
are 128 bytes per EEPROM. The type selected is to be compatible with types
providing 256 byte and 512 byte depth.
The Main Board has three serial EEPROMs. Write protection is implemented
with a resistor.
CAUTION
Danger of explosion if battery is incorrectly
replaced. Dispose of used batteries
according to manufacturer’s instructions.
Replacing Battery
When the battery is changed, power will be maintained for a limited time by the
decoupling capacitors. A connector is provided to allow for external battery
backup during battery replacement.
11.4.12 Security
The system caters for two types of security inputs, optical and mechanical, with 8
of each. The sensor circuit is designed such that an external optional add-in
security module (on the Interface Board) is able to share the sensors.
The add-in security module has the capability of monitoring both the optical and
mechanical inputs during normal operation and while the power is off. The
security system also allows for the time stamping and logging of security events
Optical Security
The Main Board provides the necessary circuitry to interface eight IR LED
emitter/photo-transistor detector pairs. The optical security sensors are monitored
by the Main Board when the machine is powered.
Sensor sharing between the Main Board and the optional security module is
accomplished by the use of diodes.
The following emitters and detectors are used:
• Emitter. LD271A with a beam width of 50° and a frequency of 950 nm.
• LED current: 15 mA ±20%
• Driving Source: +5 V DC logic supply
• Current is on at reset.
Mechanical Security
The system provides the necessary circuitry to interface 8 mechanical security
switches.
Up to four of the mechanical security inputs can be used for security breach
detection while the power is off. When the power is on, a random number is
Hopper Interface
The Main Board can interface with the Aristocrat Disc Hopper or the Himec
Hopper via the Interface Board.
The hopper receives 24 V to power the motor and an isolated 5 V to run the logic.
The isolated 5 V is derived from the 12 V supply using a linear regulator on the
Main Board. This voltage is also supplied, via the Interface Board, to other
peripheral boards requiring isolated 5 V.
The following table details the hopper interface signals.
Refer to the chapters on the Coin Chute Assembly and the Driver Board for
further details.
The Main Board uses a Switched Mode Power Supply (SMPS) to generate 5 V
DC and an isolated +/-12 V DC from the 24 V. The 5 V DC is used to supply the
logic circuits, as well as the I/O expansion boards and the optional security
subsystem board. The +/-12 V DC is supplied to the generic serial channels.
The 24 V DC input and the 5 V DC output are EMC filtered using ferrite beads
and ceramic capacitors.
The Main Board also receives 12 V DC from the I/O Driver Board. This supply is
passed through a linear regulator on the Main Board to generate the isolated 5 V
DC supply required by the hopper.
The power supply has overcurrent protection for current > 6.5 A for +5.1 V. The
power supply is ‘folded back’ when overloaded. Power is resumed once the
overload is removed.
All outputs are protected from short circuit. The power is resumed after removal
of the short circuit. The power supply also shuts down if the junction temperature
of the regulator reaches 150°C.
11.4.20 Debugging
DEMON
The ARM source level software debugger DEMON requires three modifications
to the Main Board to run.
1. The watchdog must be disabled
2. The DRAM emulator must be disabled, as DEMON modifies the interrupt
vectors in the first page of memory.
3. The interrupt from UART U71 channel 0 must be inverted and connected to
the CPU interrupt IL2. IL2 can generate either a IRQ or FIQ, but for
DEMON generates a FIQ.
The Main Board is fitted with switches to enable and disable the watchdog and
DRAM emulator, as although DEMON requires these features, normal game
software does not.
The memory expansion port contains a number of extra signals intended for
debugging purposes.
The CPU TEST signal implements the ARM250 tri-state test mode when it is
asserted. The CPU reset signal can act as both a reset from the CPU and a reset to
the CPU.
• The 72 MHz CPU clock oscillator supports the tri-state enable/disable.
• All nodes are accessible on the solder side of the board for ATE testing.
• The ARM250 keyboard serial channel with signals KIN and KOUT is used for
a debug interface.
Miscellaneous Connector
This connector contains the coin chute interface, video and audio signals, power
control system solid state relay, and the serial debug. It also connects to the +24 V
and +5 V power supply.
CAUTION
When handling electrostatic sensitive
devices (ESDs) such as PCBs, take care to
avoid physical contact with components. Do
not place ESDs on metal surfaces. PCBs
should be handled by their edges. Care must
be taken to avoid flexing the PCB, as this
may lead to physical damage.
CAUTION
Turn the machine power off before removing
PCBs from the logic cage.
Removal
To remove the Main Board:
1. Open the cabinet door, and switch OFF the machine.
2. Open the logic cage door.
3. Standard Electro Static Discharge (ESD) prevention procedures should be
followed when handling PCBAs.
4. Lever the PCBA out of the runners using the board extractors, and withdraw
the board from the logic cage.
5. The PCBA should be placed in an antistatic bag immediately.
Note
You must place a fault tag on any faulty
boards.
Replacement
Replacement is a reversal of the removal procedure. Both sides of the
replacement PCBA should be inspected for any signs of physical damage.
(… continued from)
Pin Pin Name IC-Pin No. Description
46 CFG33 U137-1 DSR2 input signal through opto anode
47 O2 P20-A8 Output to channel 2 connector
48 P12VI +12v power
49 CFG34 U139-2 DSR2 input signal through opto cathode
50 GNDI Ground
51 CFG24 U133-3 RTS3 output signal through opto emitter
52 N12VI -12v power
53 SIN3 P20-A9 Input from channel 3 connector
54 CFG23 U133-4 RTS3 output signal through opto collector
55 SOUT3 P20-C10 Output to channel 3 connector
56 CFG26 U134-3 DTR3 output signal through opto emitter
57 CFG25 U134-4 DTR3 output signal through opto collector
58 CFG28 U135-3 SOUT3 output signal through opto emitter
59 CTS3 P20-A10 Input from channel 3 connector
60 CFG27 U135-4 SOUT3 output signal through opto collector
61 CFG35 U138-1 CTS3 input signal through opto anode
62 CFG36 U138-2 CTS3 input signal through opto cathode
63 DSR3 P20-C11 Input from channel 3 connector
64 CFG37 U140-1 DSR3 input signal through opto anode
65 I3 P20-A11 Input from channel 3 connector
66 CFG38 U140-2 DSR3 input signal through opto cathode
67 RTS3 P20-C12 Output to channel 3 connector
68 CFG39 U139-1 SIN3 input signal through opto anode
69 DTR3 P20-B12 Output to channel 3 connector
70 CFG40 U139-2 SIN3 input signal through opto cathode
71 O3 P20-A12 Output to channel 3 connector
72 GNDI Ground
Notes
________Chapter 12________
Interface Board
Part No. 410315 Issue B
List of Figures
Figure 12-1 Interface Board Component Location ........................................................12-4
List of Tables
Table 12-1 Interface Board Connections.......................................................................12-6
Table 12-2 Keying of Connections.................................................................................12-6
Table 12-3 Main Board Connector P1 ...........................................................................12-7
Table 12-4 Main Board Connector P2 ...........................................................................12-9
Table 12-5 Main Board Connector P3 .........................................................................12-11
Table 12-6 Driver Board Connector P4 .......................................................................12-13
Table 12-7 Optional I/O Expansion Card Connector P5..............................................12-15
Table 12-8 Mechanical Meters Connector P6 .............................................................12-17
Table 12-9 Security Connectors P8, P22, P24 ............................................................12-17
Table 12-10 Logic Door Security Connector P8 ..........................................................12-18
Table 12-11 Security No.3 to No.5 Connector P22 .....................................................12-18
Table 12-12 Security 6 & 7 Connector P24 .................................................................12-19
Table 12-13 Pushbuttons and Lamps 1 Connector P10 .............................................12-19
Table 12-14 Pushbuttons and Lamps 2 Connector P11 .............................................12-20
Table 12-15 Coin Handling Connector P12.................................................................12-20
Table 12-16 Bank Note Acceptor Connector P13 .......................................................12-21
Table 12-17 Serial Channel 0 Connector P14.............................................................12-21
Table 12-18 Serial Channel 2 Connector P15.............................................................12-22
Table 12-19 Generic Serial Channel 3 Connector P17 ...............................................12-22
Table 12-20 Generic Serial Channel 1 Connector P18 ...............................................12-23
Table 12-21 DACOM 5000 Connector P21 .................................................................12-23
Table 12-22 Mikohn Connector P16............................................................................12-23
Table 12-23 SPI Channel 1 Connector P19 ................................................................12-24
Table 12-24 DACOM 3000 Connector P20 .................................................................12-24
Table 12-25 Spare Voltage 24 V DC Connector P23 ..................................................12-25
Table 12-26 Hopper Connector P25............................................................................12-25
Table 12-27 Video Connector P26 ..............................................................................12-25
Table 12-28 Mechanical Switches Connector P27......................................................12-26
Table 12-29 Audit, Jackpot Switch & Door Security Connector P28 ...........................12-26
Table 12-30 Power Supply Connector P29 .................................................................12-27
Table 12-31 Optional Fan DC 12 V Connector P30 ....................................................12-27
if_lay1.cdr
The following table lists the function and type of each connector on the Interface
Board.
12.2.1 Keying
To prevent connectors being connected to the wrong sockets, keying may be
provided for the Minifit Junior headers outside the logic cage. The holes of keyed
pins remain on the PCB with solder pad removed. The location of keyed pins, if
present, is shown in the following table:
Main Board, P1
The connector P1 fits to P20 on Main Board.
B16 ---
C16 ---
A17 /ESPIDIN2 Data from meter board
B17 GNDA Ground
C17 /ESPIDIN1 Data from top box
A18 /ESPIDIN5 Serial data input to main logic from serial input driver.
Open collector output.
B18 GNDA Ground
C18 /ESPIDIN4 Serial data input to main logic from serial output driver.
Open collector output.
A19 ESPIRST SPI reset signal
B19 GNDA Ground
C19 /ESPIDOUT Data output to meter board
A20 ESCLK Serial clock
B20 GNDA Ground
C20 ESPIRST2 Reset signal to meter board
A21 /ESIOE2 Strobe signal to meter board
B21 GNDA Ground
C21 /ESIOE1 Serial output enable to top box
A22 /ESIOE5 Serial output enable #5 which selects SPI output driver.
B22 GNDA Ground
C22 /ESIOE4 Serial output enable #4 which selects SPI input driver.
A23 /EHOPOVR Overcurrent sensor output, hopper
B23 GNDA Ground
C23 ---
A24 /EHOPHI Hopper high probe, Detects hopper full, hopper
B24 GNDA Ground
C24 /EHOPCOIN Coin output detector, hopper
A25 /EHOPDIR Hopper motor direction, hopper
B25 GNDA Ground
C25 /EHOPLO Detects hopper low, hopper
A26 /EHOPTEST Hopper Sensor Test output, hopper
B26 GNDA Ground
C26 /EHOPON Hopper motor drive, hopper
A27 ---
B27 GNDA Ground
C27 VCC +5V
A28 EPSU2SND ---
B28 GNDA Ground
C28 /EPSU2OVR ---
A29 /ESPARE01 Spare output signal
B29 GNDA Ground
C29 /EHANDLE ---
A30 P24VA +24V
B30 GNDA Ground
C30 P24VA +24V
A31 EMIKOHNP Mikohn signal
B31 P12V +12V from driver board
C31 P12V +12V from driver board
A32 ---
B32 GNDA Ground
C32 EMIKOHNN Mikohn signal
Main Board, P2
The connector P2 fits to P22 on Main Board.
A19 ---
B19 GNDD Ground
C19 ---
A20 ---
B20 ---
C20 ---
A21 ---
B21 GNDD Ground
C21 ---
A22 ---
B22 ---
C22 ---
A23 ---
B23 GNDD Ground
C23 ---
A24 ---
B24 ---
C24 ---
A25 ---
B25 GNDD Ground
C25 ---
A26 VBATE External battery backup
B26 ---
C26 /PFAIL Power fail signal, active low
A27 /MIKOHN Emitter of link progressive for DACOM3000
B27 GNDD Ground
C27 ---
A28 ---
B28 ---
C28 ---
A29 ---
B29 GNDD Ground
C29 ---
A30 ---
B30 ---
C30 ---
A31 ---
B31 GNDD Ground
C31 ---
A32 ---
B32 ---
C32 ---
Main Board, P3
The connector P3 fits to P21 on Main Board.
Note: The actual distribution and use of security switches will depend on the
individual machine configuration.
Table 12-29 Audit, Jackpot Switch & Door Security Connector P28
Pin Pin Name Function
1 P24V +24V
2 (Keyed)
3 MSS4 Door security
4 (Keyed)
5 GND Ground
6 EMCS0 door optical emitter
7 GND Ground
8 P24V +24V
9 GND Ground
10 GND Ground
11 MSWITCH1 Audit reset
12 GND Ground
13 MSWITCH0 Jackpot reset
14 GND Ground
Removal
The procedures for removing and replacing the Interface Board are detailed in the
chapter Cabinet, under the section describing how to remove and disassemble the
logic cage.
Note
A fault tag must be placed on any faulty
equipment.
______Chapter 13______
I/O Driver Board
410311 or 410415
List of Figures
Figure 13-1 I/O Driver Board - Location ........................................................................13-3
Figure 13-2 I/O Driver Board - Block Diagram ..............................................................13-4
Figure 13-3 I/O Driver Board 410415 - Component Layout...........................................13-5
Figure 13-4 Coin Handling Interface Signals .................................................................13-7
Figure 13-5 Timing of Coin Handling Output Signals ....................................................13-8
List of Tables
Table 13-1 Coin Handling Signals - Explanation ...........................................................13-8
Table 13-2 LED Functions.............................................................................................13-9
Table 13-2 Security Switch Functions ...........................................................................13-9
Table 13-4 Connector Pin Assignments ......................................................................13-11
Logic Cage
Main Board
+24 V +22.5 V
12 V
+5 V +12 V
Regulator
GND
5S2DRV01.cdr
C6 C72
U10 U15
L1
C55 R131 R139 R157
C51 R127 R130
R140 R158
D1 D2
+ C48 + C52
R141 C65
D9 R85
R106 R142 R159
J1
C32 C56 R160 R163
A B C D C31 R69
D6 D10 D13 D16 D19 D22 C63
32 C7 C12 R30 C26 R115 JP1
Y1 C66 R164
MVP Video Service Manual
C1
30 R146 LED1
R2
R3
U13 U14
20 D24
R72 R135
R5 R13 R23 R33 R73
VR08
R43 R87 C49
VR09 R26 R44 R74
VR10
VR06 R25 R35 R46 R58 R57 R125
VR12 R24 R34 R45 R59 C41 R124
VR14 C45 C54 C57 C64
R75
VR13 U11 U16
R15 R76 R99 R110 R116 R144
R147
R16 U3 U6
R77 R88
C10
R14 C39 C61 R166
10
C15 C24 C28 C34 R60 R89 C60
R36 R47 R61 R148 C70
L2 C16 C35 R62
C71
C29 C37
L3 C17 C46
R48 R78 C42 R149 R167
R8 R83 R92
Shaded components are not present on 410311. VR01-VR16 are voltage suppressors.
C59
C69
LEISURE INDUSTRIES R102 R113 R119 R138 R152 R156
1996
R128
R162
DRIVLAY1.CDR
I/O Driver Board
13-5
I/O Driver Board MVP Video Service Manual
The signals to and from the coin handling assembly are shown in Figure 13-3 and
explained in Table 13-1. Timing diagrams for the output signals to the Main
Board are shown in Figure 13-4.
Jumper Link
LED 1-3
JP1
cc46_cd.cdr
25ms 25ms
NOD1A NOD1A
NOD1B NOD1B
NOD2B NOD2B
S7ALARM S7ALARM
AUDIT AUDIT
NOD1A
NOD1B
NOD2B
S7ALARM
AUDIT
Coin Fault
Diagnostic LEDs
Three LEDs are located on the front of the board to indicate the status of certain
conditions (see the table below).
Table 13-2 LED Functions
Condition Red-LED1 Red-LED2 Green-LED
No Activity Off Off Off
Valid Coin to Hopper Pulse Pulse Off
Valid Coin to Cashbox Pulse Pulse Pulse
Error (or Yo-Yo) Continuous Continuous Off
Fault Continuous Continuous Continuous
Note:
The specific machine configuration will
determine which of these switches are
actually fitted.
CAUTION
When handling electrostatic sensitive
devices (ESDs) such as PCBAs, take care to
avoid physical contact with components.
PCBAs should be handled by their edges.
ESD items should not be placed on metal
surfaces.
CAUTION
When handling PCBAs, take care to avoid
flexing the PCBA. Flexing may cause
physical damage.
Removal
To remove the I/O Driver Board
1. Open the cabinet door, and switch OFF the machine.
2. Open the logic cage door.
3. Standard Electrostatic Discharge (ESD) prevention procedures should be
followed when removing PCBAs.
4. Release the I/O Driver Board from its connected position using the extractor
handles. Withdraw the board from the logic cage.
5. Place the I/O Driver Board on an antistatic bag immediately.
Note
A Fault Tag must be placed on any faulty
boards.
Replacement
The replacement procedure is the reverse of the removal procedure.
Notes
________Chapter 14________
Communications Configuration Boards -
Part Nos. 410165, 410217, 410314
List of Figures
Figure 14-1 Communications Configuration Board - Location ......................................14-3
Figure 14-2 Communications Configuration Board - Block Diagram ............................14-5
List of Tables
Table 14-1 CCB PCBA Part Numbers...........................................................................14-4
Table 14-2 Channels and Port Numbers .......................................................................14-4
Table 14-3 RS485 Interface Signal Lines......................................................................14-6
Table 14-4 CCB 72-pin connector to Main Board..........................................................14-8
Communications
Configuration Board
Logic Cage
72-Pin SIMM
Socket
Main Board
For further information and for reference, the following additional information on
the Communications Configuration Board is provided in Volume II:
• Circuit diagrams. Structured circuit diagrams.
• I/O to Components and ICs. A list of the I/O paths to each component and
integrated circuit (IC) pin position.
The connectors on the Interface Board used for the serial channels are as follows:
The external network connections for DACOM (where used) are routed via an
external network interface board.
The serial channels are supplied with isolated ±12 V at 100 mA from the Main
Board, as well as +5 V to run the logic circuits.
FIP Display
Serial Channel 0
DACOM/BIPS
Opto-Isolators
-12 V
RS232 Interface
This interface provides RS232 communications between the Main Board and an
external interface board. The channel has six I/O signals, including data I/O. The
opto LED drivers on the Main Board are configured to an OFF state when the line
is inactive or not connected to minimise power consumption. This port can be run
at a minimum 9600 baud rate.
DACOM Interface
DACOM is a current loop connection with a source voltage of 24 V. Normally,
DACOM transfers data at 2400 baud, 8 bits, no parity and 1 stop bit.
The Interface Board provides the 10-way header P21 for connection to a DACOM
5000 system parallel to the Channel 3 connector.
Generic Interface
The term “generic” means that this port is not dedicated any specific physical
interface. This port is connected to an external communication interface board.
The signals are connected to the opto couplers on the external communication
interface board. The primary use of this channel is for the Mikohn Link
Progressive display, which is connected through an interface communications inlet
board.
RS485 Interface
Channel 2 is configured with an RS485 interface capable of full duplex, point-to-
point connection between the main board and an interface board.
Normally a RS485 driver must be able to supply 60 mA for multidrop network
which exceeds the maximum load (30 mA) for one channel of the CCB. So this
interface is for only one line connection for internal communication. The
interface will have open circuit fail safe for receiver and AC termination for both
receiver and transmitter lines.
A differential pair of signals is provided for each of Transmit data and Receive
data and the port is capable of operating at 19200 baud rate.
The port uses JP2 connector on the MVP interface board and the following signal
lines are provided.
CAUTION
When handling electrostatic devices (ESDs)
such as PCBAs, take care to avoid physical
contact with components. Handle PCBAs by
their edges. Do not place ESD items on
metal surfaces. When handling PCBAs, take
care to avoid flexing the PCBA. Flexing may
cause physical damage.
Note
A fault tag must be placed on any faulty PCBAs.
Note
Run relevant machine tests after replacing
the Communications Configuration Board.
(continued …)
44 CFG32 CTSB0 input signal through opto cathode.
45 DTRB0 Output to channel 2 connector.
46 CFG33 DSRB0 input signal through opto anode.
47 OB0 Output to channel 2 connector.
48 P12VI + 12V power.
49 CFG34 DSRB0 input signal through opto cathode.
50 GNDI Ground.
51 CFG24 RTSB1 output signal through opto emitter.
52 N12VI - 12V power.
53 SINB1 Input from channel 3 connector.
54 CFG23 RTSB1 output signal through opto collector.
55 SOUTB1 Output to channel 3 connector.
56 CFG26 DTRB1 output signal through opto emitter.
57 CFG25 DTRB1 output signal through opto collector.
58 CFG28 SOUTB1 input signal through opto emitter.
59 CTSB1 Input from channel 3 connector.
60 CFG27 SOUTB1 output signal through opto collector.
61 CFG35 CTSB1 input signal from opto anode.
62 CFG36 CTSB1 input signal from opto cathode.
63 DSRB1 Input from channel 3 connector.
64 CFG37 DSRB1 input signal through opto anode.
65 IB1 Input from channel 3 connector.
66 CFG38 DSRB1 input signal through opto cathode.
67 RTSB1 Output to channel 3 connector.
68 CFG39 SINB1 input signal through opto anode.
69 DTRB1 Output to channel 3 connector.
70 CFG40 SINB1 signal through opto cathode.
71 OB1 Output to channel 3 connector.
72 GNDI Ground.
CAUTION
Do not attempt component level repair
without access to a workshop facility.
Notes
______Chapter 15______
Hard Meters
EMM Part No. 410366, 250
EHM Part No. 410337, 385, 345
List of Figures:
Figure 15-1 Electromechanical Meter Board - Location ................................................15-4
Figure 15-2 Electromechanical Meter Board - 410366 Block Diagram .........................15-4
Figure 15-3 Electromechanical Meter Board - 410366 Component and Solder
Sides ...............................................................................................................15-6
Figure 15-4 Electromechanical Meter Board - 410250 Block Diagram .........................15-7
Figure 15-5 Electormechanical Meter Board - 410250 Detailed Block Diagram ...........15-7
Figure 15-6 Electromechanical Meter Board - 410250 Component and Solder
Sides ...............................................................................................................15-8
Figure 15-7 Electronic Hard Meters - location .............................................................15-13
Figure 15-8 Electronic Hard Meter Board - block diagram ..........................................15-16
Figure 15-9 Data Storage Board - block diagram........................................................15-18
List of Tables
Table 15-1 J1 - Main Connector to Interface Board ......................................................15-9
Table 15-2 J2 - Meter Drive Output Interface ..............................................................15-10
Table 15-3 J3 - Additional Meters Interface.................................................................15-10
Table 15-4 J4 - Light Tower Interface..........................................................................15-10
Table 15-5 S1 - Security Interface...............................................................................15-10
Table 15-6 Optional Interface to Gamble Feature J3 (410250)...................................15-11
Table 15-7 Connections for EHM SPI .........................................................................15-19
Table 15-8 Connections for Pulse Interface – ESB Output .........................................15-20
Table 15-9 Connections for Tower Lamps ..................................................................15-20
Table 15-10 Connections for Pulse Interface – DSB Input..........................................15-21
Table 15-11 Connections for EHM Switch Input..........................................................15-22
Table 15-12 Connections for LCD Display ..................................................................15-22
Top Box
Top Trim
Electromechanical
Meters PCB
Monitor
6-Way Loom
Light Tower
7-Way Loom
Serial Interface Security
Interface
J4 S1
Interface Board Electromechanical
and 26-Way
J1 Meter Board
Main Board Ribbon Cable Meter Drive Outputs
J3 J2 M1 - M6
Serial Interface
The Electromechanical Meter Board communicates with the Main Board logic via
the Interface Board. The Main Board sends a stream of data, clocked to the chip,
to the Electromechanical Meter Board. The PCB circuitry reads the data and
increments the appropriate meter. The logic signals from the Main Board are
optically coupled.
The interface also allows for data from the Electromechanical Meter Board to be
sent to the Main Board logic in the event of meter failure, disconnection or
security access.
Connection is via a 26-way ribbon cable header to connector P6 on the Interface
Board.
Overcurrent Protection
An 'intelligent' power switch is used for switching power on and off through the
meter drive outputs. The power switch used incorporates built-in overcurrent
sensing and protection.
PCB Expansion:
An expansion interface has been incorporated into the PCB design to allow an
additional set of up to seven electromechanical meters. These meters can be
configured through the machine software to identify various machine functions.
Connection is via a 10-way ribbon cable header.
Security Interface:
The security interface provides a connection for the Electromechanical Meter
Board to a mechanical security switch for monitoring meter accesses.
Connection is via a 7-way wafer connector.
Meter Detection:
Data received from the Main Board logic is written to an output chip and then read
back. If there is a discrepancy between the initial data written and the data read
back, there is a fault. The Electromechanical Meter Board will then inform the
Main Board logic of a malfunction.
PCB Configuration:
The Electromechanical Meter Board may be configured to meet specific market
requirements. For example, when the PCB requires less than eight meters, the
fifth meter is omitted to depopulate the PCB.
Optional Mechanical
Security Switch
Figure 15-3 Electromechanical Meter Board - 410366 Component and Solder Sides
6-Way Loom
Light Tower
7-Way Loom
Serial Interface Security
Interface
J4 S1
Interface Board Electromechanical
and 26-Way
J1 Meter Board
Main Board Ribbon Cable Meter Drive Outputs
J3 J2 M1 - M6
Mk5V130A.CDR Optional
Serial Interface
from MPU To Security Interface
Serial
Input Output
to MPU Gamble Feature
TPIC
Filter
2802
and
Tower Lamps
Mk5V130B.CDR
C14
U9 C10 C13
R8 RN2 J5 C7
C11
C1 U2 MKV MECH MTR TWR
J2 C6 J1
410250-A-O
U3 U4 R1 C3
C12
R2 C2
C5 U5 U6 R6
CF1 R3 REV 0 1 2 3 4 5 6 7 8 9
J4 J3 C4 LK2
U7 Q1 R12
LK1
R5 R14 R9 R10
R4
R11
C8 C9 RN1
J1
C14
Figure 15-6 Electromechanical Meter Board - 410250 Component and Solder Sides
CAUTION
When handling electrostatic devices (ESDs)
such as PCBs, take care to avoid physical
contact with components. Handle PCBs by
their edges. Do not place ESD items on
metal surfaces. When handling PCBs, take
care to avoid flexing the PCB. Flexing may
cause physical damage.
CAUTION
Do not attempt component level repair
without access to a workshop facility.
EHM
LCD Display
Mid Trim
Assembly Drawings
Assembly drawings of the EHM module are included in Volume II of the Service
Manual, under Mechanical Drawings.
The display then cycles through all the meter values, displaying each one for ten
seconds.
If the EHM switch is turned off and then back on within 2 seconds, the next meter
value is displayed. This allows the operator to step through the meter values
quickly.
When the EHM switch is turned OFF, the display and backlight remain on for a
further two seconds before turning off.
When the machine power is off, the electronic hard meters operate the same
except without the backlight.
If the machine is incrementing its meters while the meters are being displayed, the
display will show “COUNT” on the bottom left and updates the display every 10
counts or 0.5 seconds.
There are three copies of each meter value stored in EEPROM.
The number of meter pulses is held in a buffer in RAM, this is called the meter
buffer. There is one meter buffer for each meter. One meter buffer is saved every
twenty seconds. When the machine is turned off, all non zero meter buffers are
saved into the EEPROM.
The procedure for saving meter pulses is as follows:
1. Check meter1 buffer value.
2. If meter1 buffer value is non-zero, then read the first meter1 value from
EEPROM.
3. Compare the first meter1 value with the second and third meter1 values.
4. If there is no error, add buffer value to meter1 value and then save the three
sets of meter1 value.
5. If meter1 buffer value is zero, then do nothing. If the meter is not enabled,
again do nothing.
6. After 20 seconds, check meter2 buffer value and repeat the above procedure.
Continue until all meter values are updated.
regardless of whether the gaming machine is on or off. The display will stay on
for five seconds and then switch off. This will force the replacement of the battery
by service staff.
The second warning message is “Meter Battery Low”. This will give a warning
that the battery needs to be replaced.
The third warning message is “Memory Low, Replace Meter”. This will give a
warning that there are only a few blocks of EEPROM left.
The fourth warning message is “Replace Meter”. This means that the module has
run out of memory. With the ECC, it will still allow the module to work, but the
integrity of the data may be reduced. It will work properly until there are no more
correctable error bits in a digit. However there are three sets of data and so using
a majority rule algorithm it is still possible to retrieve the correct values.
The fifth warning message is “Meter Fault”. This message will appear when
there is something wrong with the meter.
The sixth warning message is “Meter Power Fault”. This message will appear
when there is something wrong with the power to the meter.
The seventh warning message is “Call Service”. This message will appear when
there is something wrong with the EEPROM.
5V Power Input
Switch Input
On Off LCD
Contrast
Adjust
Battery Power
Power Supply
Enable Backlight
Enable
LCD Display
Interface
Battery
Protection Devices
(optional)
LCD Display
ESB Connectors
EHM SPI Connector - J2
This 26-way ribbon cable header connector provides the interface between the
MkV Series II Interface Board and the ESB. The other end of the ribbon cable
connects to P6 on the Interface Board.
Notes:
• The input logic signals are filtered
• The inputs are connected via a Schmitt Trigger
• The baud rate (bit clock) of the SPI is 8 kHz ±20%
• The connector type is a ribbon cable connector (2.54 mm pitch)
CAUTION
When handling electrostatic devices (ESDs) such as
PCBs, take care to avoid physical contact with
components. Handle PCBs by their edges. Do not place
ESD items on metal surfaces. When handling PCBs,
take care to avoid flexing the PCB. Flexing may cause
physical damage.
CAUTION
Do not attempt component level repair
without access to a workshop facility.
Notes
______Chapter 16______
Progressive Jackpot Systems
List of Figures
Figure 16-1 SPI Standalone and SEI Link Progressive Jackpot System - block
diagram ......................................................................................................16-4
Figure 16-2 SEI Board - data flows .............................................................................16-11
Figure 16-3 Cashcade - data flows..............................................................................16-12
Figure 16-4 Mikohn Comms Inlet Board - block diagram ............................................16-15
Figure 16-5 Progressive Interface Board Connections................................................16-17
List of Tables
Table 16-1 SPI Display Controller - connection to P19 on Interface Board...................16-6
Table 16-2 SPI Display Controller - connector J2 pinout...............................................16-6
Table 16-3 SPI Display Controller - connector J3 pinout...............................................16-7
Table 16-4 SPI Display Board -connector J1 pinout......................................................16-7
Table 16-5 SPI Display Board -connector J2 pinout......................................................16-8
Table 16-6 SEI Board Configurations............................................................................16-9
Table 16-7 DIP Switch Settings ...................................................................................16-10
Table 16-8 Mikohn Interface........................................................................................16-13
Table 16-9 Machine Interface......................................................................................16-13
Table 16-10 CDS Display Interface .............................................................................16-13
Table 16-11 Mikohn RS-422/485 Serial Interface .......................................................16-14
Table 16-12 Connector J5 Pinout................................................................................16-17
Table 16-13 Connector J8 Pinout................................................................................16-18
Table 16-14 Connector J6 Pinout................................................................................16-18
Table 16-15 RS422 Communications with Mikohn Controller (J7)..............................16-19
Table 16-16 Drop Loom Connectors J1, J2, J3, J4.....................................................16-19
Table 16-17 Cashbox Security J9 ...............................................................................16-19
16.1 Overview
Aristocrat gaming machines can be configured in a variety of ways to provide for
Standalone Progressive Jackpots, Link Progressive Jackpots, and/or Mystery
Cashcade Jackpots.
This chapter describes two different jackpot configurations:
• The first configuration provides for Standalone Progressive Jackpots controlled
by SPI signals from the Main Board, via a SPI Controller Board (Part
No.410254), and Linked Progressive and Cashcade Jackpots controlled by an
external controller, via a Serial Equipment Interface (SEI) Board. This SEI
board (Part No.410227) is used where an LAB Communications Board is fitted
to the Interface Board.
Note: The Standalone system or the Link system may be used separately.
• The second configuration provides for Standalone, Link Progressive, and/or
Cashcade Jackpots controlled by an external controller via an SEI Board. This
SEI board (Part No.410252) is used where the machine is not fitted with an
LAB Communications Board.
LAB Comms
DC-DC Mikohn Mikohn
Power Supply
Converter Controller 1 Controller 2
Board
J4 J5 J10
P5 J1
J6
LAB SEI Board
MkV Series II Comms (Link Progressive) Mystery
Interface Board Board P6 J2 J3 Jackpot LED
J9 J8
J1
CDS
Progressive SPI Display
Display Controller Controller
Board
J3
Link Jackpot
Display Board
jpotcirc.cdr
Figure 16-1 SPI Standalone and SEI Link Progressive Jackpot System - block diagram
The 26-way connector J2 on the display controller board provides for connection
to a secondary display controller board.
The 10-way connector J3 on the display control board provides the interface with
the 6- or 7-segment display boards. Up to four display boards can be connected to
the display controller. The display boards are selected by asserting the
corresponding NDISPL 1..4 signal.
Input Interface
The 10-way connector J1 on the display board provides the main interface with
the SPI Display Controller Board.
All input signals are opto isolated on the display boards and DDRET is an opto
isolated output signal from the display boards.
Output Interface
The 20-way connector J2 on the SPI Display Board provides the interface from
one display board to the next.
Functional Description
The SEI Board is controlled by a Zilog Z8S180 microprocessor. This
microprocessor has two embedded UART channels which support two serial ports
on the SEI Board. An external DUART is used to provide two additional serial
ports.
Therefore, four channels are provided for the DACOM 5000 or RS-422/485
communication interface. Jumper link J11 is used to select between DACOM
5000 and RS-422/485.
The baud rates of these ports are as follows:
• DACOM 5000 type interface: up to 9600 baud max.
• RS-422/485 type interface: up to 19200 baud max.
The SEI has the ability to identify the machine so that they correspond to each of
the Mikohn CON2 machine ID numbers. This is done by using DIP switches that
allow for up to 40 ID numbers for each CON2 controller. When a Cashcade
jackpot is won by a machine, the SEI in that machine activates the Subsidiary
Equipment Function Line until the jackpot is reset, this will cause the machine to
lock up.
The DIP Switch settings for the two CON2 controllers are shown below.
DIP switch bit 8 enables each of the CON2 interfaces to be configured as a Link
Progressive or Cashcade type controller.
The SEI has the capability of driving a CDS Display for the Link Progressive
Jackpot Prize.
Mystery Cashcade
Where the machine is configured for Mystery Cashcade jackpots without Linked
Progressive jackpots, the SEI has only one connection (to P5) on the LAB
Communications Board. In addition, the CDS display is not required. A block
diagram of a Cashcade system is shown in Figure 16-3.
Power Supply
The SEI board is supplied with 12 V DC. An on-board rectifier and switch mode
power supply regulator provide the logic with 5 V DC.
The power supply is monitored and if the 12 V DC supply is missing more than a
half wave (more than 20 ms delay), the POWER FAIL OUTPUT (PFO) signal is
activated. From the time PFO becomes active, the system has about 100 ms to
save the status of the current activities on the board and stops processing until
PFO and RESET inputs become inactive again.
CDS Display
Controller
Optically Isolated
Transmission
at 9600 baud
RS-422 communications J9
at 9600 baud Machine ID
P5 or P1 J1 and Option
Dipswitches
SEF
LAB
Subsidiary
PWR GOOD
Communication Equipment
Board Interface
P6 SEF J2
CON2-1 CON2-2
J5 J4 J6 J10
J3 J8
Power Supply
LED
jpotflow.cdr
Cashcade option
J5 J4
Mikohn CON2
Controller
CON2 to Interface
The machine receives information from the controller via an optically isolated
DACOM 5000 input.
This machine sends out the current Jackpot value, which is continuously updated,
as well as the Jackpot win, and the machine ID.
Two interfaces are provided via J4 and J10 on the SEI Board.
Interface to Machine
The interface between J1 on the SEI and the machine is shown below.
The second section on the Progressive Interface provides the Mikohn controller
with four (4) isolated pulses which the controller requires in order to determine
how much money is being played.
The board receives an isolated 12 V DC supply directly from the machine power
supply unit. It is rectified then regulated to 5 V DC for use on the board.
Finally, the cashbox mechanical security switch signals are brought into the
machine via the Progressive Interface Comms Inlet Board. The cash box signals
are protected by EMI/RFI filters and metal oxide varistors on the board before
going to the Interface Board.
The Data Signals from the Mikohn Controller are protected by transient voltage
suppressors and 3 kV isolation transformers.
Security
3-5 J9
J6 EMI Filter
P22
Varistors
Generic Serial Cash Box
Channel 3 Security
P17
J8 Transient
Mikohn Pulse
Voltage
P16
Suppressors
RS422
Communication
J7
Voltage Rectifier
and Regulator
Power Supply
Isolated 12 V DC J5 Mikohn
Controller
J1 J2 J3 J4
prog252a.cdr
CAUTION
When handling electrostatic devices (ESDs)
such as PCBAs, take care to avoid physical
contact with components. Handle PCBAs by
their edges. Do not place ESD items on
metal surfaces. When handling PCBAs, take
care to avoid flexing the PCBA. Flexing may
cause physical damage.
The Comms Inlet Filter Box consists of three main metal parts: the main housing,
the central metalwork, and the cover.
To remove the Progressive Communications Inlet Board from the machine:
1. Open the cabinet door, and switch OFF the machine.
2. Remove the hopper from the machine.
3. Standard Electrostatic Discharge (ESD) prevention procedures should be
followed when removing PCBAs.
4. Locate the Comms Inlet Filter Box mounted to the base of the cabinet,
against the back wall.
5. Disconnect the three looms from the top of the box.
6. Remove the three screws securing the cover to the main housing, and
remove the cover.
7. Carefully lift up the central metalwork and attached PCBA, disconnect the
looms from the underside of the PCBA, then remove the PCBA and
metalwork.
8. The PCBA is fixed to the central metalwork using two metallic spacers, two
nuts, and two stand-offs. Remove the PCBA from the central metalwork,
and place the PCBA in an anti-static bag.
9. Remove the screws securing the main housing to the base of the cabinet, and
remove the base.
Note
A fault tag must be placed on any faulty
PCBs.
To replace the Progressive Communications Inlet Board and housing, reverse the
above procedure.
Input/Output Connectors
The following diagram shows the connections to the Progressive Interface Comms
Inlet Board. Connectors J5, J6, and J8 are on the solder side and the remaining
connectors J1, J2, J3, J4, J7, and J9 are on the component side.
Looms connected to the J5, J6, and J8 on the top of the PCBA are internal to the
machine cabinet. Looms connected to the J1, J2, J3, J4, J7, and J9 on the
underside of the PCBA exit via the cashbox.
J8 J5
J6
prog252b
J1 J2 J3 J4 J7 J9
Power Interface
Power Interface (isolated)
The board receives 12 V DC directly from the power supply assembly.
Input Interface
Generic Interface
The 7-pin connector J8 on the Progressive Interface connects the input and output
lines and the non-isolated power to the board. This connector interfaces with
connectors P16 (Mikohn Pulse) and P17 (Serial Channel 3) on the Interface
Board.
Sout3 is the output of an Opto-isolator while Sin3 is the input of the same type of
Opto-isolator. RTS3 is used to enable the RS422 Transmit line.
Pins 3 and 4 of J8 connect to P16 on the Interface Board: these two pins take the
machine cash pulse. This pulse is converted into four identical pulses that are
then transferred to any of (a maximum of) four Progressive controllers as required.
Pins 5 and 6 are provide a non-isolated 12 V DC supply and GND taken from the
Main Board.
Output Interface
RS422 Communications
A 14-way ribbon cable header is required to connect to the Master Mikohn
controller. This header transfers the RS422 from the Progressive Interface Board
to the controller. RxDA+ and RxDA- take data from the controller to Sin3 of the
machine. TxDA+ and TxDA- transmit data from Sout3 of the machine.
Cashbox Security
The external cashbox security signal connects to J9 on the Progressive Interface
Board. The signal is filtered before being sent to the Interface Board via J6.
Notes
______Chapter 17______
LAB Communications Board -
Part No. 410174
Note:
Chapter includes LAB Communications PSU Fusing and Serial
Interface Card Mounting Chassis (PSU Chassis)
List of Figures
Figure 17-1 LAB Communications Board - Component Layout ....................................17-5
Figure 17-2 LAB Communications Board - Block Diagram ...........................................17-6
Figure 17-3 LAB PSU Chassis ......................................................................................17-7
Figure 17-4 LAB PSU Chassis - PSU Fuse and Connector Wiring...............................17-8
List of Tables
Table 17-1 LAB Port 1 Pinout ........................................................................................17-3
Table 17-2 LAB Ports 2-6 Pinout...................................................................................17-4
Table 17-3 Interface Board Bus Connector to LAB Communications Board...............17-10
The port 1 connector is a 10 pin Amphenol 816 (short) series type with the pinouts
as shown in the following table.
The connectors for ports 2-6 are 10 pin Amphenol 816 (short) series type with the
pinouts as shown in the following table.
The LAB Communications Board provides six ports, P1, P2, P3, P4, P5 and P6.
Port P1 is bi-directional and receives communications from the equipment
connected to the corresponding port of the Subsidiary Equipment Serial Interface
(SESI). The port P1 is reserved for Centralised Cash Control Equipment. Ports
P2 to P6 are uni-directional and do not receive communications from subsidiary
equipment.
Each port operates in conformance to the RS 422 standard with the speed of the
transmissions being 9600 bps. Each character or digit is represented by 11 bits (1
start bit + 8 data bits (packed BCD) + 1 parity bit (even) + 1 stop bit). The data
byte is transmitted with LSB first, parity transmitted after the MSB.
In addition to the usual RX and TX data signals, each port provides a "power
good" status signal to and receive a "Subsidiary Equipment Function" (SEF) status
signal from the SESI.
The "power good" status signal is an indication of the integrity of the power
supply level on the gaming machine Main Board and hence the LAB
Communications Board. The signal operates such that the differential voltage at
the output of the line driver is negative (Vd = -V) whenever the Main Board and
any other "sensitive" subsidiary boards (eg LAB Comms Board) have "normal"
power applied.
Under all other conditions the line driver differential voltage is positive (Vd =
+V). The manufacturer of the SESI must ensure that the other power fail
conditions which may cause the output of the line driver to assume zero voltage or
high impedance are detected correctly.
The SEF status signal is an indication to the gaming machine that subsidiary
equipment connected is functioning correctly or that a request has been made for
play suspension. Under "normal" conditions the SEF differential signal voltage at
the line driver output is negative (Vd = -V). A positive signal (Vd = +V) is to be
interpreted by the EGM as a request to suspend play. "Fail" conditions which may
cause the output of the line driver to assume zero voltage or high impedance must
also be interpreted as a request to suspend play.
All unused ports will be "capped". In the "cap" for the connector, pins 6 and 7
(power good) are linked to pins 8 and 9 (SEF) respectively so that the gaming
machine can be provided with the SEF input signal.
The wire leading from pin 1 of the ribbon cable connector is connected in parallel
fashion to all six fuse holders and hence fuses.
The outer terminal (contact) of each fuse holder (fuse) is wired to pin 2 of its
corresponding 3 way power output connector.
The wire leading from pin 2 of the ribbon cable connector is connected in parallel
fashion to pin 2 of each of these power output connectors. Pin 3 of each power
output connector is unused.
In this way, six 12 V DC/0.5 A power output connections are provided by the
LAB Communications PSU.
Figure 17-4 LAB PSU Chassis - PSU Fuse and Connector Wiring
CAUTION
When handling electrostatic sensitive devices
(ESDs) such as PCBAs, take care to avoid
physical contact with components. PCBAs
should be handled by their edges. ESD items
should not be placed on metal surfaces.
Removal
To remove the LAB Communications Board:
1. Open the cabinet door, and switch OFF the machine.
2. Open the logic cage door.
3. Standard Electrostatic Discharge (ESD) prevention procedures should be
followed when removing PCBAs.
4. Release the LAB Communications Board from its connected position by
using the board extractors. Disconnect any looms to the board.
5. Withdraw the board from the logic cage and place in an antistatic bag
immediately.
Replacement
1. Standard Electrostatic Discharge (ESD) prevention procedures should be
followed when replacing PCBAs.
2. Remove the replacement board from the antistatic bag.
3. Inspect both sides of the board for any signs of physical damage.
4. Reconnect the looms to the board. Slide the board into the logic cage
grooves and gently move the board into position on the Interface Board.
Close the logic cage door.
5. Switch the machine ON, and close the cabinet door.
CAUTION
Do not attempt component level repair
without access to a workshop facility.
Notes
______Chapter 18 ______
ANET - DACOM Communications Interface
List of Figures
Figure 18-1 Typical DACOM Installation .......................................................................18-5
Figure 18-2 FEP Connection to Gaming Machines .......................................................18-6
Figure 18-3 ANET - DACOM Communications Interface - Component Locations........18-7
Figure 18-4 ANET - DACOM Communications Interface Functional Diagram..............18-9
Figure 18-5 ANET - DACOM Communications Interface Assembly ...........................18-10
Figure 18-6 Serial Equipment Interface.......................................................................18-16
Figure 18-7 Data Cable Filter Box ...............................................................................18-18
Figure 18-8 Mains Filter Box .......................................................................................18-19
List of Tables
Table 18-1 ANET - DACOM Communications Interface Physical Description.............18-8
Table 18-2 Status Indicator Function...........................................................................18-14
Table 18-3 Typical Memory Configuration...................................................................18-15
Table 18-4 J1 - RS232 Interface .................................................................................18-20
Table 18-5 J2 - LCD Display........................................................................................18-20
Table 18-6 J3 - ANET Connection to Interface Board.................................................18-20
Table 18-7 J4 - LCD Back Light Power .......................................................................18-21
Table 18-8 J5 - Quad Input..........................................................................................18-21
Table 18-9 J6 - RS485 Serial Cable Connection.........................................................18-21
Table 18-10 J7 - Octal Input ........................................................................................18-21
Table 18-11 J8 - SPI Interface.....................................................................................18-22
Table 18-12 J9 - Door Inputs.......................................................................................18-22
Table 18-13 J10 - Relays.............................................................................................18-22
Table 18-14 J11 - Service Buttons and Keypad Input .................................................18-22
Table 18-15 J12 - Power Input ....................................................................................18-23
Table 18-16 J13 - Mains Power Sense .......................................................................18-23
Table 18-17 J14 - Locking Card Reader .....................................................................18-23
Table 18-18 J15 - Non-locking Card Reader...............................................................18-23
Many repetitive and time consuming tasks are carried out automatically and
without error by DACOM, and management has a wide range of appropriate
information to monitor operations, guide decision making and develop marketing
programs.
Host Processor
The Host Processor is the central computer that processes the DACOM
application.
Console
The console is the monitor and keyboard directly connected to the Host Processor.
Cashier Terminals
The cashier terminals are usually "dumb" terminals connected to the Host. As
there is no form of data storage on a dumb terminal, the Host does all processing
and stores the data.
Card Readers
The card readers let cashiers swipe members' cards to allow automated redemption
of bonus points and to read in the current bonus points balance.
Entrance Terminal
The entrance terminal is a computer with a card reader and a high capacity docket
printer. Usually located in the foyer of the building, it allows members to swipe
their cards when entering the premises to participate in current promotions.
Modem
The modem provides a means for an operator to dial into the Host and log in to
the installation as a user while off site.
Note: The modem is typically used to allow access to DACOM by Aristocrat
Technical Support staff.
Printers
Typically, a DACOM installation has separate printers for reports and for the audit
trail. DACOM will allow as many printers as are required to be connected.
UPS
The UPS (uninterruptable power supply) protects the Host Computer in the event
of a power failure, spikes and brown outs.
Weighscales
The weighscale provides automatic cashbox and hopper clearance information to
the system.
Mikohn
To provide a range of jackpot facilities, Mikohn CON2 (V.2.05 and above) Link
Progressive Controllers (Super Controllers) can be connected to DACOM.
Other Equipment
DACOM can also communicate other equipment, including paging systems, a
camera surveillance system and a local area network (LAN).
Security camera systems and paging systems are attached via a serial link and can
be used to provide enhanced services for players and increased surveillance for the
installation.
64-Channel
Serial Card
Cashier Terminals
Card Readers
Printers
Entrance Terminal
Modem
Console Weighscales
Mikohn
Other Equipment
Gaming Machines
Gaming Machines
FEP with 16 Channels
RS-485 Communications Gaming Machines
Gaming Machines
Gaming Machines
Gaming Machines
Gaming Machines
Front End Processor. Gaming Machines
(up to 10 per Host Processor) (up to 30 per line)
dacom2.cdr
From
FEP
Light Tower
ANET - DACOM
Communications
Interface
ANET - DACOM
Communications
Interface
(behind monitor
for Low Boy only)
Logic cage
Bill acceptor
DANGER
TURN OFF POWER BEFO RE
CHANGI NG TUBE. FAIL URE TO
COM PLY MAY CAUSE SER IOUS
DAMAGE OR IN JURY
WARNING
TUBE SO CKETS ARE VERY HOT
DR
PP.C
HO
Machine Base
Mk5V126A
Switches Reset
Setup
Indicators Status
RELAYS and
Gaming Machine SERIAL PERIPHERAL
INTERFACE (SPI)
Expansion
ANET COMMUNICATIONS
INTERFACE
Data Two-Way
Transfer Communication
Comms
Filter
(ferrite) EMI FILTER BOX
RJ45
Adaptor
Data
Transfer
DACOM3b.CDR
Mains Power
Sensor PCB
Security Switch
Setup
ANET - DACOM Communications
Interface Board
Battery
Reset
The data received by the ANET - DACOM interface is sent to specific buffers
(according to which function it represents) for storage before being processed.
The electromechanical meter data is passed through optically isolating couplers to
reduce the effects of any interference before being sent to its respective buffer.
The microprocessor is requested by the Host Processor (via the FEP) to supply its
current data for a particular function (eg: coins-in). The microprocessor then
sends out an address line to the data buffers. The buffer corresponding to the
particular address will then provide the contents of its memory to the processor.
The microprocessor reads the information and converts it to the required protocol
for the FEP and Host Processor. The data is then sent, via the FEP, to the Host
Processor.
Data sent from the FEP to the gaming machine is converted by the
communications interface into a suitable protocol for communicating with the
player communication module.
There are twelve inputs to the communications interface. These inputs are
optically isolated to minimise interference. The following paragraphs describe a
typical distribution of inputs.
The communications interface is connected to the electromechanical meter logic
of the machine. As each meter is changed through functions of the machine, the
electronic pulse used to drive the meter is also transmitted to the communications
interface circuitry. The system has the capability for monitoring up to eight
electromechanical meters.
Machine security is monitored by the communications interface. Four security
switches may be connected to the interface. A standard allocation for the security
switches is on the main door, cash box door, logic cage door and communications
interface cover. The interface circuitry can detect when a switch is tripped, even
when the gaming machine itself is not powered.
Coin-in, coin-out and hopper motor power signals are detected and processed by
the communications interface circuitry.
The communications interface detects when the machine is powered up or
powered down.
The machine components monitored by the interface (electromechanical meters,
security, etc) may be changed according to network, customer and market
requirements.
The major features and components of the communications interface assembly are
as follows:
• RS485 interface,
• RS232/DACOM interface,
• Serial Peripheral Interface (SPI) bus,
• Electronic key interface,
• Optically isolated parallel inputs,
• Door sensing inputs,
• Keypad interface,
• Magnetic card reader interface,
• Liquid crystal display (LCD) interface,
• Buzzer,
• Status indicators,
• RAM/ROM,
• Relays,
• Switches,
• Watch dog timer,
• Battery fail indicator,
• Power supply PCB,
• Mains sensor PCB - power fail indicator.
RS485 Interface
The communications interface output uses RS485 multi-drop connection standard
utilising 38.4 k baud (bits per second) data transfer speed. The standard uses 4
pair UTP (Unshielded Twisted Pair) and RJ45 connectors. Machines are
connected via a 3-way RJ45 adaptor board at each machine. Each adaptor board
connects to:
• Incoming cable from previous machine
• Machine cable to machine ANET - DACOM interface
• Outgoing cable to following machine
The final machine in the network uses a two way RJ45 adaptor for termination.
The maximum permissible data cable length between an FEP and the final
machine connected to it is 500 m or 1000 m if a signal amplifier is used.
RS232/DACOM Interface
The ANET - DACOM interface enables the DACOM system to communicate
directly with the gaming machine Main Board logic via connector P21 on the
machine Interface Board. The data transfer speed is set at 9600 baud.
The RS232 interface enables the ANET - DACOM system to communicate
serially with the gaming machine via a Serial Equipment Interface board and Port
3 on the LAB Communications Board.
The interface has only one connection, so no galvanic isolation is required. The
RS232 interface and the ANET - DACOM interface use the same serial port;
therefore, only one of the interfaces can be connected at a time.
SPI Bus
A serial peripheral interface is designed into the communications interface to
allow for future expansion whereby other components could be driven by the Host
Processor, via the communications interface. For example, the SPI bus could be
used to drive other peripheral devices, such as an electronic sign.
Where the ANET - DACOM interface communicates with a LAB
Communications Board via a SEI board, the SPI is used to power the SEI board,
to monitor a power good signal from the machine, and to send a Subsidiary
Equipment Functioning signal to the machine.
For example, the electronic key could be configured so that when it is activated (at
a particular machine), the ANET - DACOM interface will send the key number to
the Host.
Keypad Interface
The communications interface allows for two different types of keypad input:
• Service buttons (three)
• Keypad (16 buttons on a 4 x 4 switch matrix)
The service buttons are usually used for customer services (calling attendant,
drinks, change). The 16-button pad can be configured to function as service
buttons as well as a cashless system where, for example, the patron uses a PIN
number to access funds.
The switches (normally open) have pull up resistors holding the outputs 'normally
high'. When a row or column on the button matrix is selected, its' input is driven
'low'. Data output bit 0 is ‘normally low'.
When more than one button is pressed at once, an error condition is indicated to
the operator/player via the LCD on the player communications module. The error
conditions that will create a response from the Host are controlled and configured
from the network software.
LCD Interface
The LCD interface allows the transfer of data from the Host Processor to be
output to the operator/player via an LCD unit in the player communication
module. The LCD unit also derives its power from the communications interface
board.
This interface enables the output from the Host Processor to the operator/player
necessary for logging the communications interface onto the network and for
player messages. See the Player Communication chapter for further information.
Buzzer
The buzzer generates audio feedback. It 'beeps' when a key is pressed.
Status Indicators
The status indicators consists of an array of seven LEDs. Each LED represents a
function of the board and indicates whether it is receiving or transmitting data.
The status indicators illuminate when the communications interface board
performs a function or receives data from the machine or Host. The table below
lists the function of each indicator and its designation on the communications
interface board. The status indicators serve in assisting the installation and
servicing of the modules.
Slots provided in the interface cover allow the diagnostic LEDs to be viewed
without removing the cover.
RAM/ROM
The Random Access Memory (RAM) is battery backed, providing non-volatile
memory storage that is capable of maintaining its contents for a long period of
time. Machine information and data is stored in RAM.
The Read Only Memory (ROM) is permanently stored in EPROM chips. It is
unaffected by power conditions and cannot be overwritten by the communications
interface or software. Operating system information, data protocol and
instructions (program) are stored in ROM.
ROM 64k x 8
ROM 128k x 8
Relays
The ANET - DACOM communications interface is equipped with two dual-pole
double-throw (DPDT) relays. The two relays are independently controlled and
can be used for driving other machines peripherals (eg: light tower, siren).
The relays are driven via the Host Processor, in response to machine or
communications interface conditions, according to the configuration of the
network.
The relays may be attached to components (eg: light tower) for switching only; the
component still derives its power from the machine power control system.
Switches
The communications interface board is equipped with two switches: RESET and
SETUP. These switches are used when installing or servicing the
communications interface:
The RESET switch resets the microprocessor by triggering the reset line.
The SETUP switch puts the communications interface board into setup mode for
logging onto the Host. Refer to the Player Communication chapter for further
details.
Watchdog Timer
The watchdog timer is built into the communications interface board electronics.
Its function is to monitor the operation of the communications interface board
microprocessor.
It receives an electronic pulse from the microprocessor periodically. If the
microprocessor fails to supply the pulse on time, perhaps due to a fault, the
watchdog resets the communications interface board.
Main Board
CAUTION
When handling electro-static devices (ESDs)
such as PCBs, take care to avoid physical
contact with components. Handle PCBs by
their edges. Do not place ESD items on
metal surfaces. When handling PCBs, take
care to avoid flexing the PCB. Flexing may
cause physical damage.
Note
Ensure that the security switch contacts are
closed when the interface cover is replaced.
1. Turn OFF both power to the machine and to the ANET - DACOM
Communications Interface.
2. Access the ANET - DACOM communications interface and disconnect the
data cable from it.
3. Open the cash box door and disconnect the data cable from the RJ45 three
way adaptor PCB.
4. Remove the hopper as described in the chapter Hopper.
5. Unclip the ferrite clamp from around the cable.
Screw (3)
Ferrite Bead
Ferrite Mounting
Plate Self Tapping
Screw (2)
Filter Box
DACOM
Data Cable
Mk5V155 Cabinet Base
4. Remove the self-tapping screw fastening the mains filter box to the machine
cabinet base. Lift the filter box upward so the location tab is clear of the
base and withdraw the assembly from the machine.
To DACOM 6000S
Communications
Interface
Connection
From
Ground from Mains
DACOM Loom Washer
M4 Nut
A191-032.cdr
______Chapter 19______
Player Communication Module
List of Figures
Figure 19-1 Player Communication Module ..................................................................19-3
Figure 19-2 Variation to Face of PCM (Initial Display Message) ...................................19-6
Player
Communication
Module
Top Trim
Mk5s2042x
The PCM is housed in the top trim of the cabinet door and connects to the ANET -
DACOM communications interface PCBA (located in the top box) via looms.
Note
The information stored on the card is for the
personal identification of the card owner
only.
Adjustment Procedures:
Replacement
Replacement is a reversal of the removal procedure.
Mk5s2044
Top Trim
Button 1 Button 3
Button 2
Once the ANET - DACOM communications interface is powered on, the player
communication module will display a series of messages and installation
processes are carried out.
Upon completion of the setup procedure, the gaming machine becomes functional
and the range of player services and programs are available to gaming machine
players. Also, links are established between the host computer and components in
the gaming machine which enable security control and machine monitoring.
NOTE
The procedure for installing the ANET - DACOM
communications interface to the host processor
remains the same regardless of the front decal in
use. For example, if the front decal has only one
button visible, the other two buttons will function
in the manner previously described in this section
for installation, even though they are not seen or
utilised during normal machine operation.
Notes
_____Chapter 20_____
Communications Systems
List of Figures
Figure 20-1 VLC Comms Inlet PCB Block Diagram ......................................................20-4
Figure 20-2 VLC Communication Inlet PCB - Component Layout ................................20-5
Figure 20-3 TCP/IP Communications Board - Block Diagram ....................................20-10
Figure 20-4 TCP/IP Communications Board - Component Location............................20-11
Figure 20-5 TCP/IP Comms Inlet Board - Block Diagram ...........................................20-15
Figure 20-6 TCP/IP Comms Inlet Board - Component Location .................................20-16
Figure 20-7 MCI - Typical Connections .......................................................................20-19
Figure 20-8 Olympic Head Unit - Connections ............................................................20-24
List of Tables
Table 20-1 Connector P0 ..............................................................................................20-6
Table 20-2 Connector P1 ..............................................................................................20-6
Table 20-3 Connectors P2 and P3 ................................................................................20-7
Table 20-4 Connector J1 ...............................................................................................20-7
Table 20-5 Interface Connector - P7 ...........................................................................20-12
Table 20-6 AUI and Cash Box Connector P2..............................................................20-14
Table 20-7 Logic Seal Interface...................................................................................20-14
Table 20-8 Comms Board Connector J3.....................................................................20-17
Table 20-9 Isolated Power Input Connector J4 ...........................................................20-17
Table 20-10 AUI / Network Interface Connector J2.....................................................20-18
Table 20-11 Cash Box Connector J1 ..........................................................................20-18
Table 20-12 MCI Harnesses and Functions ................................................................20-20
Table 20-13 P15 - RS232 Port to IGT Interface Board ...............................................20-21
Table 20-14 Gaming Machine to ORION Unit Communications .................................20-23
Table 20-15 ORION Unit to ActivData II+ communications cable ...............................20-23
20.1 Overview
Machines may be connected to a network communications system to monitor
security, record accounting information, provide performance analysis, and enable
player communications. To connect to a network, each machine must be fitted
with a communications interface.
There are several different communications systems that may fitted, depending on
the jurisdiction and market requirements. A number of companies, including
Aristocrat Technologies Australia, manufacture and install communications
interfaces and network systems for gaming machines.
The different types of communications systems are described in this chapter, with
Aristocrat products being described in greater detail. For more information on any
of the systems described, refer to the vendor documentation for the particular
system installed.
Functional Description
The purpose of the VLC Communication Inlet PCB is to provide connections to
VLC communication protocol and 3 kV isolation for these connections in a single
bi-directional channel. The VLC communication bus is a multi-drop system, the
signals comply with EIA RS422 specification but with EIA RS485 driver/receiver
capabilities, capable of supporting 9600 baud. The PCB also provides
connections and signal filtering for the cash box switch.
The PCB converts input RS232 signals from the machine Main Board via P15
(serial channel 2) on the Interface Board, to TTL levels before crossing the signals
over the 3 kV isolation via optical isolators.
The signals are then converted into RS422 for network transmission using an
RS485 driver/receiver chip. This conversion process is reversed when the
machine is receiving signals from the network. The machine software controls the
transmission signals for the PCB via serial channel 2 from the machine Main
Board - it can enable or disable TXD and RTS from the VLC network.
The PCB receives isolated 12 V DC power at connector P1. This power line is
filtered then rectified and regulated down to 5 V DC before being utilised by the
isolated side of the opto isolators and the driver/receiver. The PCB also receives
12 V DC non-isolated power at connector P0. This power line is regulated down
to 5 V DC to power the non-isolated section of the PCB.
P1 Bridge
+12V
15 Way
5V Connector 5V
Regulator Regulator
15 Way
5V +5V +/-5% Isolated Connectors
Non-
Isolated P2 P3
RS422
Driver
RS232 Optical
Op
Iso
Isolator
RS422
TTL
Receiver
P0
25 Way
Connector
Mk5V186
Connectors
The connectors to the host machine and the VLC communication bus are as
follows:
P0 Connects to P15 (serial channel 2) and P22 (cash box) on machine
Interface Board.
P1 Connects to P23 on machine Interface Board for isolated 12 V DC
power.
P2/P3 Connects directly to VLC communication bus.
J1 Connects to cash box security switch.
MKV VLC COMMS INLET PCBA 2501 - 410276 PCB 0801 - 410275
ISSUE
P1 1
1 R15 C4
R14 +
C5 D1
R13 R8 L1
R12 R9
P3
D12 D11
D14 D13 C15
D10 D7
C22
D8 D9 +C19
U8
D6 D3
C3 C2
D4 D5 R21
D18 D17 R10
D16 D15 R11 U1
1 C18
C16 C9
Q1
U6
U5
P2
U9
R3 R6
R20 1
R4 R18 R19
C1 R7 C7
R25
U10
U7
U4
1995 D2 C14
R24 R17 R23 P0
R5 R22
R26 C21
R16 +
C17 C10 C8
Q2
1 U2
J1 C13 U3 C6
C11 C12 C20 +
R1 FL2
R2 FL1
Mk5V185
Figure 20-2 VLC Communication Inlet PCB - Component Layout
Functional Blocks
The MC68302 IMP operates at 16 MHz and contains three serial communications
controllers, four programmable chip-select lines, two 16-bit timer/counters,
interrupt encoding and a number of programmable input/output pins.
Memory devices attached to the bus consist of two 128KB EPROMs and four
128 KB static RAMs. The RAM is battery backed to provide a non-volatile, read-
write, data storage area.
Network Interfaces
Network Address PROM
A 32-byte PROM carries the Ethernet hardware address of the module along with
other site-dependent data and is read directly by the MC68302 IMP in the same
manner as the other memory devices.
MACE
The Am79C940 Media Access Controller for Ethernet (MACE ) interfaces the
network transceiver to the MC68302 using the MC68302 external DMA channel.
MACE performs the transmit, receive and collision arbitration and housekeeping.
The MACE contains a 136 byte transmit FIFO and a 128 byte receive FIFO which
are read from or written to under DMA control, as configured by the processor and
required for the network interface. The transmit, receive and collision sense pairs
are transformer-isolated to 3 kV DC on the TCP/IP Communications Inlet Board.
Cashbox Optics
Three cashbox, optical-sensor signals are generated and monitored by the I/O on
the MC68302 and filtered by the TCP/IP Communications Inlet Board. (TabCorp
supplies the loom to the cashbox optics).
Gaming
Machine Network
Bus 16C452 Address
Port Prom
EPROM
/ Ram
MC68302 Dongle
Integrated Interface EEPROM
MultiProtocol
Processor
(IMP) Logic Logic
Door Door
Seal Switch
Media Access
RS232 RS232 Controller for
Ethernet To
TCP/IP
Comms
Cashbox Inlet
Optics Board
Opto Opto
Meter
Driver
/RTC
Port2 Port3
TAB031
Communications Systems
U19 D14 R83 C1 C4 J2 1
U22 U31 U17 R81
C31 U5
R80
R85 C48 R113 Q1 D13 R82
1 C21
ABC R76 D11 D12
C32
Y3
TAB035A1
Communications Systems MVP Video Service Manual
TCP/IP
Communications
Board Cash Box
EMURFT J1 Signals
P2 Varistors
J3 Transient
Voltage TCP/IP
Suppressor Network
Power
Supply AUI
Assembly J2 Signal
12 Volt
Regulators
AUI (Attachment
J4
Unit Interface)
Power
TAB033
C
LEISURE INDUSTRIES
FL8 FL2
1996
RV7 RV1
FL7 FL1
SA1 SA3 SA5
SA2 SA4 SA6
TAB034
Cash Box
Door
BACC
Door
Machine Harness C
Door
MCI Box
Fluorescent
Flasher
Earth
Mains
Switch
Machine Harness F
Serial
Harness D
Ferrite
Filter Display Harness E
240 V/24 V AC
Transformer Plug Keypad
Break Harness B Bonus
Button
Harness A
Card
Reader
To O/L Connection
To Cash Box
Switch
Online
Cable (O/L)
C_052
Note:
An optical reflective sensor is built into the MCI board to
detect the opening of the lid of the box.
Technical Description
The IGT interface PCB communicates with the Main Board using RS232 and with
the LCOM system using a fibre-optic link. The RS232 port is configured on
generic serial channel 2 (P15 on the Interface Board). The channel has six I/O
signals, including data I/O.
High-speed optoisolators used on channel 2 allow this port to support baud rates
greater than 9600.
The following table lists the function of each pin on the 12-pin connector that
links P15 to the IGT interface PCB.
The IGT interface PCB receives independently switched and fused mains power
from the transformer box. This enables the LCOM system to be powered even
when the machine is turned off. Power is connected via a standard IEC female
socket located on the side of the transformer box. This socket is clearly labelled
"INTERFACE", and the interface power switch is clearly labelled "ON", "OFF".
Overview of LCOM
The Location COMmunicator (LCOM) is connected via fibre-optic links to a
cluster of gaming machines. Up to 255 machines can be controlled by a single
LCOM. The LCOM monitors all machines on a frequent basis and redundantly
stores all security and accounting information.
All communication between the LCOM and machine is accomplished over the
fibre-optic link. Data is transferred asynchronously at 9600 baud with one start
bit, eight data bits, one "wake-up" bit, and one stop bit. The first byte of all
messages from the LCOM contains the address of the machine for which it is
intended. This byte will have the wake-up bit set, allowing significantly reduced
software overhead in the machines capable of interrupting when the wake-up bit is
seen. An error detection and message retransmission protocol assures accurate
communication.
The LCOM polls the machines continuously to detect any change in status and to
collect current meter information. All valid machine responses will be
acknowledged by the LCOM. The machines monitor the regular polling cycle of
the LCOM. If a malfunction occurs that causes a machine to stop receiving polls
to its address, or message acknowledgments from the LCOM, the machine will
automatically disable gameplay.
Games can be disabled under the following conditions:
• Disabled by receiving a global disable broadcasting poll from LCOM
• Disabled by receiving an initialisation poll from LCOM
• No polls are received for a period of 10 seconds
• Three consecutive messages are not acknowledged
• Event log full
The LCOM only polls the machines defined in the initialisation data sent by the
Central System. This feature prohibits any machine from being played on the
system until the regulatory authority and Central System have been notified.
Staff Card
All staff required to work on the gaming machines are issued with Magnetic
Cards, encoded according to their access rights.
Player Card
A Player Card is used for the purposes of player tracking and rating.
Cashless Card
The cashless card is another form of player card. This card provides player
tracking and rating, as well as the ability to transfer cash from a centrally
controlled account.
GAMING MACHINE
Olympic Head Unit
Olympic Network
RS485 Comms
12 V DC
P15 Generic Serial Channel 2
Interface Board
Power Supply
Assembly
________Chapter 21________
Machine Fault Finding
Notes
Glossary
ADH Aristocrat Disc Hopper.
APM Approved Poker Machine
Animation Lamps Lamps located in the top box for animation purposes.
Any pays Symbols are read anywhere on the payline, and not
necessarily left to right or right to left.
ARM250 Advanced RISC Machine - a type of integrated
microcontroller
ASIC Application Specific Integrated Circuit
Audit key switch To display the electronic audit meters on the monitor, insert
the audit key and turn it 90° clockwise.
Audit meters See electronic and electro-mechanical meters.
Base A specially designed box unit on which the cabinet stands.
The cash box is usually located securely within the base.
BIPS Bar Interface Poker System, used in Cashless Transfer.
Book pay After the player presses the COLLECT button, the credits
are manually paid out to a player and recorded in the
payout book.
Button panel The series of buttons across the front of the cabinet which
the player uses to control game play.
Cabinet The major cabinet or casing in which the workings of the
machine are housed.
Cancel credit When a player attempts to COLLECT, a credit amount
greater than the amount that the Hopper can pay out, the
machine locks up. When this occurs, the Cancel Credit
procedure allows for the player to be paid manually and the
credit on the machine cancelled to zero.
Cash box The high security compartment used to hold any coins not
held in the hopper.
Clearance The value of coins removed from the cash box, usually
daily.
CMOS Channel metal oxide semi-conductor.
Coin comparator Device that compares a coin inserted by a player with a
sample coin of the correct denomination to determine if the
inserted coin is valid and acceptable for play.
Coin detectors See photo-optic detectors.
Coin jam When coins jam in the coin chute assembly chute.
Payout book Book used to record hopper refill amount, jackpot amount
and cancel credit amount.
PCBA Printed circuit board assembly.
Play button One of the illuminated buttons on the button panel, used in
game play.
PLD Programmable logic device.
Progressive jackpot This is an additional jackpot to the game's normal jackpot.
This jackpot increments by a fixed percentage of the
machine's turnover and is displayed separately for the
player to see.
PROM Programmable Read Only Memory.
Refill Money you add to a hopper by opening the door and
inserting coins, usually when the machine has run out of
coins.
Reserve A button on the machine which allows a player to indicate
to others that the machine is reserved. This reserve message
remains lit for 3 minutes.
RISC Reduced Instruction Set Computer.
Scattered pays Symbols can be above, below or on the payline to qualify
for a prize.
SEF Subsidiary equipment function.
SESI Subsidiary equipment serial interface.
Short time out The machine locks up when a coin jams across the hopper
photo-optic detector for more than 0.5 seconds.
Soft meters See electronic meters.
SPI Serial Peripheral Interface
SRAM Static Random Access Memory.
Symbols The various designs on the reel strips. Common symbols
include Jacks, Kings, Aces, Cherries, and Gold Bars.
Top box The box unit on top of the cabinet which carries the game
graphics, rules and score card.
VLC Video Lottery Corporation
Yo-Yo A coin travelling in reverse to its normal direction. For
example: a coin is dangled through and withdrawn from the
coin entry slot of the machine in an attempt to cheat the
machine of a coin during game play.
Appendix A
Games
List of Figures:
Figure A-1 MVP Video Game Screen Example............................................................... A-4
Figure A-2 MVP Pay Table Example .............................................................................. A-5
MVP Games
Three families of games are available in Aristocrat MVP video gaming machines:
• Spinning reel games (video simulation),
• Blackjack,
• Keno/Bingo.
K Q
4 4
6 6
2 2
K
8 8
1 1
9 9
Q K
3 3
7 7
5 5
SCV018
Prince, K, Q, J, 10 & 9
1 2 3 5 6 7 9 10 14 15
Scattered 500
500
1000 1500 2500 3000 3500 4500 5000 7000 7500
25 50 75 125 150 175 225 250 350 375
Peacocks 255
52
10
4
15
6
25
10
30
12
35
14
45
18
50
20
70
28
75
30
pay any. 2
18 21 25 27 30 35 45 50 70 90
Scattered wins are multiplied by total number 9000 10500 12500 13500 15000 17500 22500 25000 35000 45000
of credits staked. 450 525 625 675 750 875 1125 1250 1750 2250
To change bet per line, press the bet button of 90 105 125 135 150 175 225 250 350 450
your choice. To start the game, press the 36 42 50 54 60 70 90 100 140 180
payline button of your choice.
GAMBLE BUTTON FLASHING: DOUBLE UP FEATURE APPEARS AFTER WIN. PRESS IF NOT REQUIRED.
GAMBLE BUTTON NOT FLASHING: AFTER WIN. PRESS GAMBLE BUTTON TO DOUBLE UP.
DOUBLE UP PRESS RED OR BLACK. EXTRA
FEATURE WIN IS DOUBLED IF YOUR CHOICE IS CORRECT. WINNINGS MAY BE GAMBLED UP TO 5 TIMES.
MAXIMUM WIN PER GAMBLE IS $10,OOO.
LINES
TOPBOX2
Card Games
The blackjack type games are derived from the game '21' or 'Pontoon'. The player
and dealer (machine) are dealt two cards from the pack.
The player decides whether to try and increase the sum of cards in his/her hand to
more than the dealers', but not exceeding 21.
If the player is successful in beating the dealers' hand, the machine will respond by
showing the credits won, 'win' graphics on screen and emitting the 'win' sounds.
The player may also have the opportunity to gamble the win as well.
If the combination is not a winner, the machine will end the game if no credits are
remaining or prompt the player to continue.
Keno/Bingo Games
The keno/bingo type games are based on the standard bingo game. The object of
the game is for the player to select a set of numbers (eg: 10 numbers) from those
available (eg: 80 numbers) and place a bet on these choices being also selected by
the gaming machine.
The screen will dispay a simulation of bingo cards with the player's selections
shown. As the game begins, the machine will display the random selections made
and will mark off any of the player's selections that correspond.
If the player is successful in matching his/her numbers with the gaming machine,
the machine will again respond with credits won, 'win' graphics and emitting the
'win' sounds.
Appendix B
B. Hyperlink Systems
B. 1 Overview ...................................................................................B-4
List of Figures
Figure B.1 Hyperlink - block diagram ..............................................................................B-7
Figure B.2 Hyperlink – Machine Wiring .........................................................................B-10
Figure B.3 Link Layout...................................................................................................B-11
Figure B.4 Last Machine in Bank – Option 1 .................................................................B-12
Figure B.5 Last Machine in Bank – Option 2 .................................................................B-12
Figure B.6 Jackpot Controller ........................................................................................B-13
Figure B.7 Jackpot Controller – Front Panel .................................................................B-14
Figure B.8 JPC Door – Top Cover security ...................................................................B-15
Figure B.9 Jackpot Controller – Back Panel..................................................................B-16
Figure B.10 Jackpot Controller – Back Panel Security Door .........................................B-17
Figure B.11 JPC – Top Cover removed ........................................................................B-19
Figure B.12 Jackpot Controller Board - layout...............................................................B-20
Figure B.13 Hyperlink SEI Board – component layout ..................................................B-28
Figure B.14 Graphic Display – wiring diagram ..............................................................B-32
Figure B.15 Hyperlink Display .......................................................................................B-33
Figure B.16 Hyperlink Graphic Display Assembly ..........................................................B-34
Figure B.17 Power Supply Unit......................................................................................B-35
Figure B.18 Link Configuration Report ..........................................................................B-36
Figure B.19 Site Information..........................................................................................B-57
Figure B.20 Link Configuration Information...................................................................B-59
Figure B.21 Slot Machines Information .........................................................................B-62
List of Tables
Table B.1 Status LEDs on SEI ......................................................................................B-28
Table B.2 P1 - SEI to LAB Comms Board – RS422......................................................B-29
Table B.3 P5 - SEI to LAB Comms Board – RS422......................................................B-29
Table B.4 P1SIM - from SEI ..........................................................................................B-29
Table B.5 JPCIN on SEI – RS485 .................................................................................B-30
Table B.6 JPCOUT on SEI – RS485.............................................................................B-30
Table B.7 Display on SEI – RS485................................................................................B-30
Table B.8 Power to ACDC on SEI .................................................................................B-30
Table B.9 Graphic Display Power Supply Specification ................................................B-35
Table B.10 Hyperlink Statistics......................................................................................B-51
Table B.11 Fault Finding ...............................................................................................B-55
Table B.12 Site Function Details ...................................................................................B-58
Table B.13 Basic Details Tab Screen............................................................................B-59
Table B.14 Percentages Tab Screen ............................................................................B-60
Table B.15 Cashless Details Tab Screen......................................................................B-60
Table B.16 Slot Machines Function...............................................................................B-63
B. 1 Overview
Hyperlink is a Linked Progressive Jackpot System (LPJS) that uses serial
communications and is designed for use with Aristocrat MVP gaming machines.
A LPJS is a network of Approved Poker Machines (APMs), connected to a
controller, where each APM contributes to a jackpot pool or pools that may be
won by any APM connected to the network.
Link Contribution
Machines connected to a LPJS must contribute to the prize pool on every credit
that is wagered and causes the gaming machine turnover meter to be incremented.
The contribution must be directly proportional to the number of credits wagered.
APMs
The Approved Poker Machines (APMs) connected to the Linked Progressive
Jackpot System (LPJS) will be standard MVP machines, fitted with Hyperlink
style games, which are linked electronically to a LPJS controller unit with all
connected APMs contributing a percentage of their turnover to the LPJS jackpot
pool or pools.
A maximum of two progressive systems (linked or standalone) may be connected
to the ports provided on the APM.
Hyperlink Games
“Hyperlink” is a new Linked Progressive Jackpot game concept designed and
patented by ARISTOCRAT. The Hyperlink system supports up to four separate
jackpot levels, which could be described as Grand (JP1), Major (JP2), Minor
(JP3), Mini (JP4). However, it is not necessary to support all four jackpot levels
as three or two jackpot levels are also feasible.
The system consists of a bank of Aristocrat MVP APMs, each equipped with a
“Hyperlink” game. The APMs are connected using serial communications, via a
Subsidiary Equipment Interface (SEI) board, connected to the appropriate port and
using the LAB communications protocol to the input of the Jackpot Controller
(JPC).
Jackpot Win
Once an appropriate “Hyperlink” feature event triggers a specific jackpot, the
APM will lockup and signal the JPC that a jackpot has occurred. The JPC will
deal with the jackpot trigger in one of two ways, depending upon the level of the
Maximum CCCE Transfer limit set in the JPC EPROM.
In the higher level jackpots, above the Maximum Centralised Cash Control
Equipment (CCCE) Transfer limit (normally a Grand or Major jackpot), the
jackpot value will be announced, the APM will remain locked, and the normal
jackpot pay out procedure for the venue will be followed, including the specific
jackpot and APM being reset.
In the lower level jackpots, below the Maximum CCCE Transfer limit (normally a
Minor or Mini jackpot), the jackpot value will be announced but instead of the
APM locking up for a book pay, the amount of the jackpot will be directed by the
JPC to the APM winning the jackpot. This will be achieved by the JPC
addressing the winning APM’s SEI, communicating with the APM’s CCCE port,
and thereby downloading the value of the jackpot to the Credit meter of the
winning APM directly. For direct credit download, CCCE Transfer must be
enabled in the Audit Mode Machine Options screen of each APM connected to
the link. Once the full amount has been downloaded the jackpot is reset and the
APM resumes normal operation.
When a progressive jackpot is hit, the system will immediately move the Current
Jackpot value to the jackpot won value, promote the hidden jackpot value plus the
jackpot reset value, up to the jackpot maximum value for that level, to the current
jackpot value and commence appropriation of incoming turnover.
Figure B.1 shows the Hyperlink Controller, SEI, and APM connectivity.
Hyperlink Controller
The primary function of the Hyperlink Controller is to allow linked APMs to
participate in the Hyperlink LPJS concept. The controller supports up to 128
APMs, easily cascadable in a master slave situation on up to 4 jackpot levels. The
controller also supports the automatic transfer of certain jackpot amounts, which is
configured in the controller EPROM.
Floor Network
A serial RS 485 multi-drop physical network configuration is used, with RJ45
connectors and junction boxes for simplified connection to the APM and CAT5
cable.
EGM Progressive
Electronic Displays
Gaming (if required)
Machine
Paltronics
Proprietary
Protocol
(RS485)
If required
Paltronics
Proprietary
Protocol
(RS485)
Jackpot Display 4
Jackpot Display 3
Overhead
Progressive
Jackpot Display 2 Displays
Jackpot Display 1
A further LAB requirement is for the Hyperlink controller to provide for at least
three SEI (Subsidiary Equipment Interface) boards, with the necessary power
supply, connector, and space requirements.
Machine Interconnection
Each Jackpot Controller has 4 ports, each of which can be connected to up to 32
APMs. Therefore, each JPC can have 128 linked APMs. The load is balanced
(set in EPROM) between the four ports. Up to 16 JPCs can be cascaded together,
allowing for a maximum of 2000 APMs to be linked to a single Hyperlink
network.
There are two options for machine interconnection (see Figure B.3):
Option 1
CAT5 cable and RJ45 connectors are used to physically connected the JPC
controller and APMs. Banks of APMs are daisy-chained together and
connected via a single cable to one of the four Machine Interface Ports at the
back of the JPC unit. This is accomplished through the use of a RJ45 3-way
adaptors. The use of these adaptors means that only one CAT5 cable needs to
lead to or from each APM, simplifying the connection and installation of
APMs.
The CAT5 cable leads from the RJ45 adaptor, through the cable entry hole at
the base of the cabinet, and connects to the JPCIN port on the SEI board, which
is located behind the monitor, against the back wall of the cabinet. The SEI is
housed in a metal cover and mounted onto the LAB PSU chassis.
A terminator board is fitted in the cabinet base of the last APM in each bank
(see Figure B.4). The cable from the previous machine is plugged into J1 on
this board, and J3 is then connected to the JPCIN port on the SEI board. The
JPCOUT port of the last machine in a bank is not used.
Option 2
If RJ45 adaptors are not used or if there is a requirement not to break the cable
outside of the APM, an alternative method for daisy-chaining the APMs is to
use the JPCOUT port on the SEI board to link to the next APM’s JPCIN port.
A terminator board is fitted in the last APM in each bank (see Figure B.5). The
cable from the previous machine is plugged into J1 on this board, and J3 is then
connected to the JPCIN port on the SEI board. The JPCOUT port of the last
machine in a bank is not used.
The JPC communicates with the SEI using the RS485 multi-drop connection
standard utilising 38.4 kbaud data transfer speed. The maximum permissible data
cable length between the JPC and the final machine in the link is 500 m, or
1000 m if a signal amplifier is used.
RS485
RS485
Cabinet
P1 P1 JPCOUT
MkV Series II SEI Board RS485
Interface Board LAB JPCIN
Comms RS422 PSIM DISPLAY
Board P5
P5
AC-DC
12 V DC
Mystery
Jackpot LED
LAB Comms
Power Supply
12 V DC
24 V AC
EGM
240 V AC GPO Power
Supply
Machine
Group 4
Machine
Group 3
Machine
Group 2
Next
Machine
Option 1 Option 2
CAT5 CAT5
RJ45 Connector RJ45 Connector
Cable Cable
Next
Machine
Next
Machine
RJ45 3-way
Adaptor
Next Bank of
Gaming Machines JPCIN JPCOUT JPCIN JPCOUT
Paltronics Paltronics
SEI Board SEI Board
Gaming Gaming
Machine Machine
RJ45 3-way
Adaptor
Gaming Gaming
Machine Machine
Terminator
JPCIN JPCOUT Board J1 JPCIN JPCOUT
Paltronics Paltronics
SEI Board J3
SEI Board
Gaming Gaming
Machine Machine
432 mm
Top Cover Back Panel Cover
330 mm
135 mm
TOTAL NO. HIT S NO. HITS NO. HITS NO. HITS TOTAL W ON TOTAL WON TOTAL WON TOTAL
TURNOVER LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 1 LEVEL 2 LEVEL 3 LEVE
1 2 3 é ê
POW ER
4 5 6 AUDIT TES T
SAVE
7 8 9
JACKP OT
CO NTRO LLER
* 0 # SYS TEM
12 mm
Front
Keyed Plexiglas
Cam Lock Cover
Access to the front panel of the JPC is restricted by a Plexiglas cover fitted with a
keyed lock.
1 2 3
POWER
JACKPOT CONTROLLER 4 5 6 AUDIT TEST
SAVE
IN
NORMAL MODE 7 8 9
ON / OFF
0
SECURITY MEMORY METER MFG. MACHINE LOW POWER 1 POWER 2
NORMAL POWER SAVE TEST MODE AUDIT MODE JACKPOT HIT CAGE OPEN COM FAILURE ERROR RESET DISCONNECT FUNCTION POWER DOWN BATTERY CONFIGURE (5VDC) (12VDC)
On/Off Switch
Switches JPC power On and Off.
JPC Display
A four line, LCD display that provides status, metering and diagnostic information
for the LPJS.
Keypad
Used to access and navigate through the Audit, Test, and Power Save modes.
Push the appropriate button to enter a mode, and push the button a second time to
exit a mode and return to normal operation. Push the number buttons to select
menu options, the up and down arrows to step through screens, and Cancel to
return to the previous menu.
Status Lights
An array of 16 red LEDs at the bottom of the Front Panel provide information on
the status of the JPC.
The LED MFG. FUNCTION flashes to indicate the Controller Board CPU is
active and running.
The LOW BATTERY LED illuminates to indicate the battery on the Controller
Board is low and should be replaced. This battery provides power to the battery-
backed RAM on the Controller Board.
The POWER 1 and POWER 2 LEDs illuminate to indicate that the 5 V and 12 V
power lines on the Controller Board are active.
JPC Door
The JPC Door provides access to the firmware and configuration EPROMs, the
battery-backed and non-volatile RAMs, and the four function buttons without
having to remove the Top Cover. It also allows the four red LEDs on the
Controller Board to be viewed. These LEDs should be flashing sequentially to
indicate the Controller Board CPU is active and running.
The JPC Door is fitted with a LAB security seal that must be broken before the
door can be opened. This may only be done by a licensed technician with
approval from the LAB.
A mechanical security switch fitted to the underside of the Top Cover monitors
the opening of the JPC Door. This same security switch also monitors the
removal of the JPC Top Cover. When this switch is triggered, it is recorded as a
security cage access.
0000000
TOTAL
TURNOVER
Keyed Security
Cam Lock switch
Seal/lock
bracket JACK
Front NOR
Plexiglas Keyed
Cover Cam Lock
on JPC Door
SECURITY MEMORY
NORMAL POWER SAVE TEST MODE AUDIT MOD E JAC KPOT H IT CAGE OPEN COM FAILURE ER ROR
Hinge
Mechanical Meters
Nine Mechanical Meters are mounted to the Front Panel. These meters are non-
resettable and cumulative for the life of the meter. They provide a permanent
record of:
• Total Turnover from all APMs connected from start up of the Link
• Number of Jackpot Hits Level 1
• Number of Jackpot Hits Level 2
• Number of Jackpot Hits Level 3
• Number of Jackpot Hits Level 4
• Total Value of Jackpots Won Level 1
• Total Value of Jackpots Won Level 2
• Total Value of Jackpots Won Level 3
• Total Value of Jackpots Won Level 4
Note
On Initial Power Up, these meters may not be set to zero because
of factory tests. Record the initial meter values before Start Up.
Compliance Plate
A compliance plate is attached to the front panel of the JPC. The compliance
plate shows the following information:
• Serial Number
• Date of Manufacture
• Machine Type
• Dealer’s License Number
Access to the back panel of the JPC is restricted by a metal cover fitted with a
keyed cam lock. A security switch is fitted to detect when the back cover is
opened.
Mains Cable
INPUT POWER
220-240 VAC 50 HZ
Seal/
Lock DISCLAIMER
Bracket ALL MALFUNCTIONS VOIDS PAYS
Security 2A READ INSTRUCTION MANUALS AND
FUSE DISCONNECT POWER BEFORE SERVICING
Switch
MACHINE INTERFACE
PORTS
P1 - P3 (32 AMPS PER GROUP) IN
Cable Entry GROUP 4 GROUP 3 GROUP 2 GROUP 1
MACHINE OVERHEAD MASTER/ MASTER/
SIGN SIGN SLAVE SLAVE
AUX. OUT
Mains Cable
Security Switch
A mechanical security switch is fitted to the Back Panel to monitor access. The
switch is activated when the metal cover guarding the Back Panel is opened.
Security Switch
Port 3
Fan
RAM 1
Non-volatile
RAM 2
Non-volatile
DIP SW1
ODD
Firmware
EVEN
Firmware
EPROM
Configuration
-backed RAM
Battery
Mechanical Meters
On / Off
Switch
Fan
PAL-0143-REV-4.0
Meters
Membrane
SECSW 1-2
Power
Port 1
Port 2
Port 3
Display
Non-volatile Battery
RAM 2 -backed RAM
Non-volatile Configuration
RAM 1 EPROM
CPU
Function Buttons
Firmware
ODD
Firmware
EVEN
CPU
A Hitachi SH2 processor is used, running at 35 Mhz. The internal RAM on the
CPU is only used for vector offsets and initialization. The CPU is connected
directly to the RAM for variable storage on a local 35 Mhz bus.
Program EPROMs
All software is run directly from EPROMs in sockets U12 (Even) and U13 (Odd).
Configuration EPROM
The Jackpot Controller takes its configuration from the “Config EPROM”. A
special piece of Windows software called PalLinks is used to program the
Configuration EPROM.
Without a correctly configured EPROM in the Config EPROM socket, the Jackpot
Controller will not operate. The Config EPROM is in socket U17.
CAUTION
Danger of explosion if battery is incorrectly
replaced. Dispose of used batteries
according to manufacturer’s instructions.
Function Buttons
Four function buttons are located on the Controller Board (see Figure B.12).
These buttons can be accessed when the JPC door is open and have the following
functions:
FUNCT1 Used to reset memory on initial power up and after a memory
error. Also used to restore memory from backup after a
firmware change.
FUNCT2 Used to restore memory from backup after a memory error.
SYSCONFIG Used to reset the link configuration after a configuration
change.
MEMRST Used to reset memory after a firmware change.
The JPC display will usually prompt the operator to press the appropriate button.
Micro Reset
This button (see Figure B.12) is used to reset the controller after a software
"hang". In practice, a software hang can usually be recovered from by turning the
JPC power off then back on.
Electromechanical Meters
The Jackpot Controller is able to drive nine electromechanical (hard) meters. A
meter disconnect circuit is monitored continuously to detect the meter board being
disconnected. Each individual meter is also monitored to ensure that there has not
been a failure in the meter itself.
Security Environment.
The Jackpot Controller provides a security cage in which all the electronics are
contained; this area requires a key to be accessed. Three monitored switches
provide the physical security environment, although only two are currently used.
The switches are monitored even while there is no power to the Controller,
ensuring a high degree of security.
LAB Ports
Three serial ports (P1, P2, and P3) are provided on the Controller Board to output
the required protocol for NSW Jackpot Controllers. Also, three 0.5 A 12-volt
power connectors are on the Controller Board with separate fuses to provide
power for Subsidiary Equipment Interfaces that may be mounted inside the
Jackpot Controller.
In general terms, the Controller Board will output the “Progressive Data Block 1
and 2” and “Configuration Data Blocks” whenever certain events occur. The
Controller Board may also output a “Manufacturer Data Block”
These output signals pass from the communication port P1, P2, or P3 on the
Controller Board, via an SEI mounted internally within the JPC, through a cable
hole at the rear of the JPC, and on to the subsidiary equipment.
The ports are electrically independent from each other to prevent interference.
This is achieved by the use of separate “line drivers” for each port.
SEI Boards
Up to three SEI boards may be mounted on standoffs above the Controller Board
Network Ports
Four high-speed serial ports are used to communicate with the slot machines on
the Jackpot Link. Each port is capable of communicating with 32 machines at
38.4 kbaud. A proprietary protocol is used to communicate with Slot Machine
Jackpot Controller interface card. The maximum number of machines that each
controller can handle is 128. Multiple controllers can link together to form a
Jackpot Link to a maximum of 2000 APMs.
Type Machine_Block
• MB_Gmid Char(6); LAB Issued Machine
GMID
• MB_Base_Credit Char(5); Denom of play in cents
• MB_House_Number Char(6); Casino Machine Number
• MB_Bank_Number Char(4); Casino Bank Number
• MB_JPC_Number Char(1); JPC number, 0 to F
• MB_Port_Number Char(1); 1,2,3 or 4
• MB_Reserved Char(9); Filled with Chr$(0);
End Type.
Configuration EPROM Layout
0000 to 007F Link Data Block 128 Bytes
0080 to FA7F 2000 Machine Data Blocks 64000 Bytes
FA80 to FFDF Reserved 1376 Bytes
FFE0 to FFFF Identification Block 32 Bytes
Note
All link configuration information, metering information, and Jackpot values
should be recorded before replacing the Controller Board.
1. Switch off the JPC and unplug it from the Mains power supply.
2. Open the Back Panel cover and disconnect all cables from the Back Panel.
3. Remove the screws securing the Top Cover, slide the cover back to
disengage, and remove the Top Cover.
4. Remove the faulty Controller Board and insert the new Controller Board.
Replace the chips Non-Volatile RAM 1, Non-Volatile RAM 2, and
Configuration EPROM on the new Controller Board with those from the
faulty Controller Board.
5. Replace the Top Cover and secure with the four Hex screws.
6. Reconnect cables on the Back Panel and close the Back Panel cover.
7. Reconnect Mains power and turn the JPC on. The JPC will run through the
normal start-up checks. Provided no error conditions are detected, the JPC
will enter Normal Mode upon detecting the first valid turnover contribution
from an APM.
8. Check the configuration information, metering information, and Jackpot
values match those recorded before the Controller Board was replaced.
9. If the metering information does not match the recorded values, the meters
must be reset. To do this, open the JPC Door and hold down the FUNCT1
button on the Controller Board while switching the JPC on. Press ENTER
to fully reset all metering information.
Note
All metering information and Jackpot values should be recorded before
replacing the Firmware.
1. Switch the JPC power off and open the JPC door.
2. Remove both Firmware EPROMs and replace with the new EPROMs.
3. Switch the JPC power on.
4. The JPC will display the message “MEMORY ERROR - MEMRST TO
RESET MEMORY”.
5. Press the MEMRST function button on the Controller Board.
6. The JPC will enter Power Up Mode, and then give the option of either
pressing MEMRST to clear the memory or pressing FUNCT1 to restore the
memory from backup.
7. Press the appropriate button and close the JPC door.
Connectors
The 10-pin Amphenol 816 type header P1 provides bi-directional RS422
communications with the port P1 on the LAB Board. P1 is to be used for CCCE
(Centralised Cash Control Equipment) – cashless transactions only.
The 10-pin Amphenol 816 type header P5 receives uni-directional RS422 input
from P5 on the LAB Board.
The 10-pin Amphenol 816 type header P1SIM provides bi-directional RS422
communications with the port P1 on the LAB Board. P1SIM is provided for
additional systems that may require the P1 port, e.g. DACOM. When not used, a
connector is used to loop-back Power Good signals through the SEF (Subsidiary
Equipment Functional) pins to tell the LAB Board that equipment is functioning
normally. If the loop-back connector is disconnected, play will be suspended on
the APM and the Graphic Display will show”P1 SIM – SEF”.
The 8-pin RJ45 type connector JPCIN provides RS485 communications with the
JPC.
The 8-pin RJ45 type connector JPCOUT allows the JPC signals to be serially
connected to the next APM. This port is connected to the JPCIN port on the SEI
board in the next APM. Where possible, it is preferable to use RJ45 3-way
adaptors to achieve the serial connection between APMs, in which case, the
JPCOUT port is not used.
The 6-pin RJ45 type connector DISPLAY provides RS485 communicates with the
Graphic Display
The SEI also receives 12 V DC (or AC) @ 0.5 A power from the LAB Comms
Power Supply via the 3-pin Molex connector ACDC.
The SEI is housed in a metal cover and mounted on the LAB PSU Chassis, which
is located against the back wall of the cabinet, behind the monitor assembly. The
cover is held in place with a screw and fitted with a security seal.
An assembly drawing of the Hyperlink SEI is shown below.
U5
CH GND
GND
SUPERCAP
CXT1B
XT1
JPCOUT
R5
R29
R37
R31
R34
CU5 CU19
R8
D1
TXD1
R27
OSC1
R7 R6
( )
R30
R50
U19
R55
RXD1
OC1
( )
+
CXT1A
R54
TXJPC
R38
R28
R51
R52
R53
R56
CU1 ( )
1 R57
R35 R36 DS2
R40
CU17
FB1
FLASH
JPCIN ( )
IDNUM
U17
R39
U16
8
CU16
EPROM
OC3
CU7 CU20
FB2 FB4
( )
CU15
OSC2
U7
FB3 RXP1
R42 R33 RXJPC Status
U15 R26
LEDs
1
R41 U1 R1 ( )
CU18
R72 R23 R25 D2
U14
C1
R71
R9
R2
CU4
6
R77
R21
R24 ( )
R10
R44
R45
1 U8 CU8 C6 RXSIM
R32
7 U20
R20
R19
( )
CU13
CU14 L1
CU2
JPNOISO1 TXSIM
1
U13 U10
JPNOISO2
R22
DISPLAY ( )
R46
D10
RXP5
R69
U4
R43
C4
U2
U9
( )
R70 Q1
R12
+5
CU10
C5
11
R73 R14 U6
SUP2 D8 D7
CU9
Z1
Expansion Port
C3
D9
U12
C7
EXPAND
+
20-pin
R17
ACDC
C2
R16
D11 + VR1
D4
CU11
CU12
R18 U3
10 1
RN1
PSIM
SUP1
U11
CU3
CU6
R15
CH GND
D5 D3 D6
1
P5
20
9 1 9 1 9 1
GND
P1
10 2 10 2 10 2
Status LEDs
There are eleven status LEDs located on one side of the SEI board. The LEDs
illuminate to indicate that the SEI is either receiving or transmitting signals.
The status indicators assist in machine diagnostics and fault finding. The table
below explains the function of each of the status LEDs.
Pinouts
The input / outputs signals for the SEI Board are detailed in the following tables.
Display Assembly
The display assembly consists of a three-colour LED display tablet, a display
controller board, and a power supply unit. The display tablet and controller board
are housed in a metal case fitted with a wire mesh front cover. A cover plate on
the back of the case allows easy access to the controller board. The power supply
unit is mounted to the back cover plate. The dimensions of the case are 467.44 x
167 x 51.05 mm. The assembly is mounted on brackets at the front of the Top
Box, behind the artwork panel.
The 5x11 display tablet is made up of five 1x11 modules with the part number
PAL 32 - 11. The individual modules can be replaced if faulty. The display tablet
has a resolution of 40 x 88 and a display area of 434.8 mm x 160 mm.
The part number for the display controller board is PAL 104-ALI. A cable
connects the RJ45 port labelled DISPLAY on the SEI to the RJ45 port labelled
RS485 on the display controller board, via a port on the back of the display box, to
provide RS485 communications with the JPC. The display controller board also
receives 5 V power at the connector labelled PWR.
The display controller board utilises a button-cell type lithium battery. This must
only be replaced by the manufacturer’s recommended type
CAUTION
Danger of explosion if battery is incorrectly
replaced. Dispose of used batteries
according to manufacturer’s instructions.
A 16-way loom connects from the connector labeled 1 on the controller board to
the 16-pin connector labeled IN on the top row of the display tablet. Looms
connect the OUT connector on each module to the IN connector of the module
below (see Figure B.15).
The following drawings show a block diagram of the display, the display panel,
and the display assembly.
Power Supply
RS485 for Display
Display PWR
160 mm
DISPLAY
AREA
-5V (Black)
Power from Display +5V (Red) Data Cable from
Power Supply Unit -5V (Black)
Controller Board
PAL 32-11 IN
OUT 16-way loom
OUT IN
16-way loom PAL 32-11
OUT IN
16-way loom PAL 32-11
PAL 32-11 IN
PAL 32 - 5x11
434.8 mm
Top Box
Door
Top Box
Artwork Panel
with blank area for
Hyperlink Display
Hyperlink Display
mounted to sides
of top box, between the
door and the reflector panel.
Reflector
Panel
Metal Box
Power Supply Unit
Mounting
Holes
Display Tablet
Mounting
Mounting Brackets Holes
screwed to sides
of Top Box
Power Supply
The Power Supply for the In-Machine Graphic Display is a model SP-300-5
supplied by Paltronics. It is mounted to the cover plate on the back of the display
case (see Figure B.17). The Power Supply receives Main Input from the GPO on
the APM Power Supply Unit located at the base of the cabinet. Mains input is via
a standard IEC socket. A metal cover is fitted over the Mains wiring.
The power supply unit supplies +5 V and –5 V to a terminal block located inside
the back cover on the display case. From the terminal block, the +5 V and –5 V
are distributed to the display modules and the controller board, as shown in Figure
B.14.
The specifications of the Power Supply are shown in the following table.
Power
Supply
Unit
Green
LED MW
Mean Well
SP-300-5
DC OUTPUT 5V 50A
AC Input 100-240VAC/4A
50/60 Hz
+V ADJ
+ +5V -5V N L
Mains Fuse
(in plug)
♦ All cabling, connectors, and adaptors from the JPCs to APMs and
Overhead Displays.
♦ For each APM, check:
• RJ45 connector to JPCIN on SEI board.
• Loom from P1 on SEI board to P1 on LAB Comms Board.
• Loom from P5 on SEI board to P5 on LAB Comms Board.
• Loop-back connector in PSIM on SEI, or other loom connected to PSIM as
required.
• Loom from LAB Comms Power Supply Unit to ACDC on SEI.
• Loom from DISPLAY on SEI board to Graphic Display in Top Box.
• Mains cable from APM GPO at base of cabinet to Graphic Display power
supply unit in Top Box.
• Loom from Graphic Display power supply unit to Graphic Display Controller
Board.
♦ For each Overhead Display, check:
• Mains cable to power supply unit.
• CAT5 cable from JPC
4. Turn on the JPC and observe any error messages.
5. Reset the meters. Follow the Initial Power Up procedure outlined in
Controller Modes below.
6. Run Test Mode and compare the information on the APM graphic displays
with that contained in the Link Configuration Report.
Note
Only required on first installation of JPC.
On initial Power Up, it is necessary to clear any metering information that may
have accumulated during testing. To do this, open the JPC Door and hold down
the FUNCT1 button on the Controller Board while switching the JPC on. The
JPC display will show:
POWER UP MODE
fully reset RAM
ENTER to confirm
CANCEL to resign
Press ENTER to fully reset all metering information. Press CANCEL to preserve
the existing metering information and enter the normal Power Up Mode as
described below.
B.8.2 Power Up
Refers to the condition where the JPC is powered up from a condition where all
power was removed from the JPC.
The complete state of the link is saved when a Power Down is detected and is
restored when the JPC is Powered Up.
The JPC displays the words POWER UP MODE and runs a series of tests to
check the integrity of the Firmware, EPROMs, SRAM, batteries, communications,
etc. If no faults are detected the JPC will enter Normal Mode.
If the JPC fails to communicate with any machine, the JPC will display a message
as shown below. Where more than one machine has failed to communicate, the
display will cycle through, identifying the GMID, House Number, and Bank
Number of each machine that the JPC has failed to communicate with.
JACKPOT CONTROLLER
IN
NORMAL MODE
The Status LEDs - NORMAL, POWER 1, and POWER 2 should be lit and the
LED MFG. FUNCTION should be flashing.
The Graphic Display on the winning APM will show the Win amount,
periodically changing to an animation or message such as “HYPERLINK
WINNER”.
The JPC will deal with the jackpot trigger in one of two ways, depending upon
whether CCCE Transfer is enabled for the jackpot level won and the level of the
Maximum CCCE Transfer limit. These settings are configured in the JPC
Configuration EPROM.
For jackpots below the Maximum CCCE Transfer limit (usually Level 3 and Level
4 jackpots), the JPC automatically transfers the Win amount to the Credit meter of
the winning machine via a CCCE transfer. The message line on the monitor will
display “CCCE transfer in xxx credits”, where xxx is the credit value of the
jackpot won. The jackpot is reset to the jackpot reset value plus any hidden
jackpot value, up to the jackpot maximum value for that level. Once the Jackpot
is reset, the JPC display will revert to Normal Mode.
Before the CCCE transfer, the controller will suspend the machine via P5SEF
signal, and will transfer the credit via CCCE to the machine. The controller
checks if the credits are transferred to the Credits Received. If there is a
mismatch, the machine will remain suspended and the controller will display
CCCE MISMATCH
WIN VALUE = $X IN
CCCE VALUE = $Y IN
The attendant manually clears the locked-up machine by pressing the ENTER key.
For jackpots above the Maximum CCCE Transfer limit, (usually Level 1 and
Level 2 jackpots), the operator turns the Jackpot Reset key in the winning gaming
machine and pays the Win amount by hand. The jackpot is reset to the jackpot
reset value plus any hidden jackpot value, up to the jackpot maximum value for
that level. Once the Jackpot is reset, the JPC display will revert to Normal Mode.
1. Controller Ident.
2. Metering Inform.
3. Link Configurat.
4. History 5. Manuf.
Controller Identification
This option provides information on the Hyperlink configuration. Use the arrow
buttons to cycle through the displays.
Press Cancel to return to Audit Mode menu. Press the AUDIT button again to
return to Normal Mode.
Display Explanation
LINK CONTROLLER GAMING MACHINE IDENTIFICATION – a unique six-digit
GMID identification number allocated by the Liquor Administration
001234 Board to each gaming machine. The display cycles through
GMID numbers for each machine connected.
DATA BLOCK VERSION A four digit number allocated by the Jurisdictional Authority
PDB1 0102 is displayed on the LED screen.
PDB2 0102
CDB 0102
F/WARE EVEN 01HE Identification numbers for the firmware and configuration
F/WARE ODD 01HO0148 EPROM.
CONFIG CFG2.1.7
JACKPOT RESET The cash value that the Level 1 jackpot is reset to after it
VALUE has been won.
LEVEL 1
$ 80
JACKPOT RESET The cash value that the Level 2 jackpot is reset to after it
VALUE has been won.
LEVEL 2
$ 70
JACKPOT RESET The cash value that the Level 3 jackpot is reset to after it
VALUE has been won.
LEVEL 3
$ 60
JACKPOT RESET The cash value that the Level 4 jackpot is reset to after it
VALUE has been won.
LEVEL 4
$ 50
Metering Information
Use the arrow buttons on the keypad to step through the displays.
Display Explanation
CURRENT JACKPOT The current cash value of the Level 1 jackpot.
LEVEL 1
$ 100.00
HIDDEN JACKPOT The “overflow “ value of a jackpot accruing after the current
LEVEL 1 jackpot reaches the prescribed maximum value. The
$ 10.00 hidden jackpot is unavailable to the player until the current
jackpot has been won, at which time the new current
jackpot is reset to the reset value plus the value of the
hidden jackpot, up to the maximum limit for that level. Any
residual hidden jackpot will then become the new hidden
jackpot value.
HIDDEN JACKPOT
LEVEL 2
$ 6.50
HIDDEN JACKPOT
LEVEL 3
$ 34.00
HIDDEN JACKPOT
LEVEL 4
$ 25.60
TOTAL VALUE WON The cumulative total value of Level 1 jackpots won.
LEVEL 1
$ 365.71
TOTAL VALUE WON The cumulative total value of Level 2 jackpots won.
LEVEL 2
$ 76.00
TOTAL VALUE WON The cumulative total value of Level 3 jackpots won.
LEVEL 3
$ 206.00
TOTAL VALUE WON The cumulative total value of Level 4 jackpots won.
LEVEL 4
$ 3680.00
TOTAL CCCE TRANSFER The cumulative total value of CCCE transfers for Level 1
LEVEL 1 jackpots.
$ 0.00
TOTAL CCCE TRANSFER The cumulative total value of CCCE transfers for Level 2
LEVEL 2 jackpots.
$ 0.00
TOTAL CCCE TRANSFER The cumulative total value of CCCE transfers for Level 3
LEVEL 3 jackpots.
$ 456.00
TOTAL CCCE TRANSFER The cumulative total value of CCCE transfers for Level 4
LEVEL 4 jackpots.
$ 235.00
TOTAL TURNOVER SINCE The cumulative total value of turnover from all APMs since
START UP the link start up.
$ 4137.00
TOTAL TURNOVER SINCE The cumulative total value of turnover from all APMs since
LAST CONFIGURATION the last configuration change.
$ 4137.00
TOTAL DOOR OPENS This is a cumulative total representing the number of times
8 the security cage has been accessed. This meter will
increment whenever the JPC Door is opened or the Top
Cover is removed.
TOTAL POWER UPS This is a cumulative total representing the number of times
10 the link has been powered up.
TOTAL HARD METERS This is a cumulative total representing the number of times
DISCONNECTED the Hard (Mechanical) Meters have been disconnected.
0
Link Configuration
History
Manufacturing
Note
All gaming machines connected to the link must be idle to enter Test Mode.
When the logic cage is opened, the JPC will enter Test Mode. When the TEST
button is pressed, the JPC will suspend the operation of all connected gaming
machines. The Subsidiary Equipment Functional input signal is used for this
purpose.
On entering Test Mode, each machine will sound an alarm and display the
message “CALL ATTENDANT – PLAY SUSPENDED P5”.
The JPC display shows:
1. TEST COMMUNIC.
2. TEST SIGN
3. SETUP SIGN
4. CCCE DELAY
Test Communications
Select this option to test the communications with all the gaming machines
configured for the JPC. The JPC will display “CONTROLLER IN TEST
COMMUNICATION MODE” and any faults detected will produce an appropriate
message on the display panel of the relevant APM.
Test Sign
Press 2 to test the graphic displays in the APMs. Once the TEST SIGN option is
selected, the JPC display will show “CONTROLLER IN TEST SIGN MODE”.
Each machine display then cycles through test displays where all LEDs are lit
sequentially. The displays can be observed to find faulty LEDs. If four or more
LEDs are faulty, the display should be replaced.
Setup Sign
The Setup Sign display is shown below.
1. TIME TO ATTRACT
CURRENT 30
2. ODOMETER SPEED
CURRENT SET 1
Time to Attract
When an APM is idle for a period of time (about 3 minutes), the Hyperlink
display will switch from showing the jackpot values to Attract Mode, in which an
animation sequence designed to attract players is shown. Once the animation
sequence is completed, the jackpot values will be displayed. If the machine is still
idle, the Attract Mode animation sequence will be repeated. The period of time
between the beginning of one Attract Mode animation sequence and the beginning
of the next is the Time to Attract.
If the time required to play the animation sequence is longer than the Time to
Attract, the sequence will play out, the jackpot values will be displayed
momentarily, and the sequence will then repeat.
The current value for the Time to Attract is shown flashing on the second line.
Press 1 to enter the selection screen where the Time to Attract can be reset to one
of eight preset values.
Odometer Setup
The Odometer Speed determines the speed at which the displayed jackpot values
are incremented.
The current setting for the Odometer Speed is shown flashing on the fourth line.
Press 2 to enter the selection screen where the Odometer Speed can be reset to one
of eight preset values.
CCCE Delay
The delay time between when the JPC receives a request for a CCCE payment and
when the JPC sends the CCCE payment to the APM can be set to one of four
preset values. This delay period can give the APM display time to run though an
animation sequence when a jackpot is hit.
B.8.8 Reset
Note
All metering information should be recorded before
performing a reset.
The purpose of reset is to indicate any abnormal conditions which result in the
program being "restarted" and as a result of this process losing completely or
partially significant link state or parameter information.
The following events summarise typical actions that would lead to the reset status
condition being set:
1. The processor(s) is "reset" by a hardware action. Normally this will mean that
a "reset" line is activated.
2. The program performs a "cold start or initialisation procedure" and the current
state is partially or completely lost.
3. Memory is cleared or it is restored from known "uncorrupted" values.
Note: A memory reset (clear) or a memory restore can only be initiated manually
by an authorised person and then only if the link controller detects the appropriate
memory error.
A reset or restore will require access to the JPC security cage and will only be
performed by an authorised licensed technician. All metering information should
be checked against the values recorded before the memory restore.
The reset status condition is set when a reset is executed and is cleared when the
first valid turnover contribution is received from an APM after the reset or restore.
Note
All metering information should be recorded
before restoring from a memory error.
The Jackpot Controller (JPC) checks the integrity of all memory that is accessed
by the processor(s) either directly or indirectly. The memory checking process is
implemented at least on each power up or "reset" of the link controller (see
"Reset" status above).
The checking process checks for valid memory contents and where practical it
also checks for correctly functioning memory storage components.
The JPC also detects a change in link controller program(s). This has the same
status as a memory error and result in a RAM reset being performed. The JPC
program also ensures that all "option" settings that apply with the new program are
correctly set.
The JPC suspends the operation of all connected gaming machines when a
memory error status condition is detected. The Subsidiary Equipment Functional
(SEF) signal is used for this purpose.
The JPC display will show the message “MEMORY ERROR” and prompt for one
of the function buttons to be pressed to either clear the memory or restore from
backup. Open the JPC Door and press the appropriate function button located on
the Controller Board.
If the metering information is restored from the battery-backed memory, check the
values against those recorded before the memory restore. If the metering
information does not match the recorded values, the meters must be reset. To do
this, open the JPC Door and hold down the FUNCT1 button on the Controller
Board while switching the JPC on. Press ENTER to fully reset all metering
information.
The status condition is set when a memory error is detected and is cleared when a
reset or restore procedure is performed by an authorised person.
8. Check that the Jackpot values match those recorded before removing the
APM(s).
9. Enter Audit Mode and check that the Total Turnover Since Last Config and
the Total Turnover for each APM have been reset to zero.
The score made across the five reels determines which jackpot level is won. One
of the jackpots must be won. The score is the sum of the numbers on the centre
line (line 1) of all 5 reels. A message with the Game Feature Score is displayed on
message line 2. The score is progressively incremented as each reel is stopped.
Once all 5 reels are stopped, any Jackpot Symbols appearing on the center line
animate, one at a time, left-to-right, to reveal a number. These animations are
played with a sound file. Once each animation has finished, the number revealed
is added to the Game Feature Score.
The total Game Feature Score, once all reels have stopped and all Jackpot Symbol
numbers revealed, determines which jackpot level is won. The message line on
the monitor will display the jackpot amount and level won.
An example of the scores required to win each jackpot level is:
• Grand Jackpot Won with a score of 100 or more
• Major Jackpot Won with a score of 90-99 (inclusive)
• Minor Jackpot Won with a score of 75-89 (inclusive)
• Mini Jackpot Won with a score of 74 or less
When the jackpot feature game is completed, the player is returned to the trigger
game in which the jackpot feature game was won. The Win from the trigger game
is still shown on the Win meter. The Win meter is not cleared until the
commencement of the next bought game.
The Graphic Display on the winning APM will show the Jackpot Win amount,
periodically changing to an animation or message such as “HYPERLINK
WINNER”.
Depending on the level of the Maximum CCCE Transfer Limit set and enabled in
the JPC EPROM, the jackpot will be paid either by direct credit download or by
hand.
When a direct credit download jackpot has been won, a direct credit transfer from
the Jackpot Controller will pay the jackpot amount to the Credit meter of the
winning APM using bi-directional communications (CCCE). For direct credit
download, CCCE Transfer must be enabled in the Audit Mode Machine
Options screen of each APM connected to the link.
When a hand/book pay jackpot has been won, the game will lockup and play will
be suspended. The Club/Casino will then deal with the jackpot win in their
preferred manner. The jackpot will be paid using some manual transaction (e.g.
book pay) before the APM is reset using the Jackpot Reset key.
Gameplay cannot continue until the jackpot has been cleared (whether
automatically or by an attendant).
B.15 PalLinks
B.15.1 Overview
PalLink is a software application designed to produce configuration files for
EPROMs that are intended for use in the Paltronic Jackpot Controller. These
configuration files can be downloaded to an EPROM programmer to create
EPROMs that contain site, link, and slot machine details.
B.15.3 Sites
The Sites function enables site identification details to be set up, viewed and
maintained.
Adding a Site
1. From the PalLinks screen, click on the Sites button. The Link Controller
Sites screen will be displayed.
2. Click on the Add button. Enter the site licence number in the Licence
Number field and the site name in the Site Name field.
3. Click on the Do button to save the site record (or the Cancel button to clear
the details you have entered without saving them). The name of the added
site will be displayed in the left panel.
4. Repeat this procedure to add another record if required.
5. Click on the Exit button to close the Link Controller Sites screen and return
to the PalLinks workspace.
Deleting a Site
1. Link Controller Sites screen and return to the PalLinks workspace. From
the PalLinks screen, click on the Sites button. The Link Controller Sites
screen will be displayed.
2. In the left panel, click on the name of the site to be deleted. Click on the
Delete button.
3. Click on the Do button to delete the site record (or the Cancel button to keep
the original record).
4. Repeat this procedure to delete another record if required.
5. Click on the Delete button to delete another record, or the Exit button to
close the Link Controller Sites screen and return to the PalLinks workspace.
B.15.4 Links
Adding a Link
1. From the PalLinks screen, click on the Links button. The Maintain Links
screen will be displayed.
2. From the Site Information dropdown list, select the required site. The panel
beneath it will display currently configured links for the selected site, if any.
3. Click on the Add button to record link information.
4. Click on the Basic Details tab to continue.
5. In the Name/Ref field, enter the name of the link.
6. In the GMID field, enter the unique code issued by your gaming authority to
identify the link.
7. In the Machines Connected field, enter the number of slot machines that will
contribute to jackpots controlled by the link.
8. From the Type of Link options, select the option that identifies the type of
jackpot controlled by the link.
9. From the Number of Levels options, select the option that identifies the
number of jackpot levels assigned to the link.
10. Click on the Percentages tab to continue. A row containing a Startout field,
Max Jackpot field and Percentage field is displayed for each jackpot level
assigned to the link via the Basic Details tab screen.
11. For each jackpot level:
a. in the Startout field, enter the reset cash value of the jackpot i.e. the
cash value displayed immediately after a jackpot has been won.
b. in the Max Jackpot field, enter the maximum cash value of the jackpot
that can be won.
c. in the Percentage field, enter the turnover percentage contributed to
the jackpot by slot machines assigned to the link.
12. If automatic credit transfer is not available at your venue, you have finished
entering all the details required to create a link record. Click on the Do
button to save the link record (or the Cancel button to clear the details you
have entered without saving them). The name of the added link will be
displayed in the left panel. Repeat this procedure to add another link, or
click on the Exit button to close the Maintain Links screen and return to the
PalLinks workspace.
13. If automatic credit transfer is available at your venue, click on the Cashless
Details tab to continue.
14. In the Maximum Transfer Amount field, enter the maximum cash value that
can be transferred automatically to the credit meter of a winning slot
machine when a jackpot is awarded (amounts above the value in Maximum
Transfer Amount field are treated as hand pays).
15. From the Enable Cashless Transfer options, set the levels at which
automatic credit transfer is available.
16. Click on the Do button to save the link record (or the Cancel button to clear
the details you have entered without saving them). The name of the added
link will be displayed in the left panel.
17. Repeat this procedure to add another record if required.
18. Click on the Exit button to close the Maintain Links screen and return to the
PalLinks workspace.
8. Click on the Exit button to close the Maintain Links screen and return to the
PalLinks workspace.
Deleting a Link
1. From the PalLinks screen, click on the Links button. The Maintain Links
screen will be displayed.
2. From the Site Information dropdown list, select the required site. The panel
beneath it will display currently configured links for the selected site.
3. Click on the link that is to be deleted.
4. Click on the Delete button.
5. Click on the Do button to confirm that the link is to be deleted (or the
Cancel button to keep the record).
6. Repeat this procedure to delete another record if required.
7. Click on the Exit button to close the Maintain Links screen and return to the
PalLinks workspace.
The Slot Machines function enables you to set up, view and maintain records for
slot machines associated with a selected link.
Clicking on the Next button on one screen displays the next screen. At any time,
you can click on the Cancel button to clear the details you have entered without
saving them, or click on the Back button to return to previous screens.
clear the details you have entered without saving them, or click on the Back
button to return to previous screens).
6. Click on the Add a New Machine to Link option. Click on the Next button
to continue.
7. The Bank screen will be displayed. If the bank to which the slot machine is
to be assigned is displayed in the left panel, click on the required bank. If
not, enter the name of the bank to which the slot machine is assigned in the
Enter the New Bank Name field. Click on the Next button to continue.
8. The GMID screen will be displayed. In the GMID field, enter the unique
code issued by your gaming authority to identify the slot machine, and click
on the Next button to continue.
9. The Denomination screen will be displayed. Click on the required
denomination option for the slot machine, and click on the Next button to
continue.
10. The House Number screen will be displayed. In the House Number field,
enter the number used to identify the slot machine within the venue, and
click on the Next button to continue.
11. The Finish screen will be displayed, showing the slot machine identification
details you have entered. If the details are correct, click on the Finish button
to save the slot machine record. If the details are incorrect, click on the
Back button to make corrections.
12. Repeat this procedure to add another record if required.
13. Click on the Exit button to close the Machine Layout screen and return to
the PalLinks workspace.
a. If the bank to which the slot machine is assigned has changed and the
name of the new bank is displayed in the left panel, click on the
required bank. Click on the Next button to continue.
b. If the bank to which the slot machine is assigned has changed and the
name of the new bank is not displayed in the left panel, enter the name
of the bank to which the slot machine is assigned in the Enter the New
Bank Name field. Click on the Next button to continue.
c. If the bank to which the slot machine has been assigned has not
changed, click on the Next button to continue.
9. The GMID screen will be displayed.
a. If the slot machine's GMID code has changed, replace the displayed
GMID code with the new code, and click on the Next button to
continue.
b. If the slot machine's GMID code has not changed, click on the Next
button to continue.
10. The Denomination screen will be displayed.
a. If the slot machine's denomination has changed, replace the displayed
denomination with the new option, and click on the Next button to
continue.
b. If the slot machine's denomination has not changed, click on the Next
button to continue.
11. The House Number screen will be displayed.
a. If the slot machine's house number has changed, replace the displayed
house number with the new number, and click on the Next button to
continue.
b. If the slot machine's house number has not changed, click on the Next
button to continue.
12. The Finish screen will be displayed, showing the slot machine identification
details you have entered.
a. If the details are correct, click on the Finish button to save the slot
machine record.
b. If the details are incorrect, click on the Back button to make
corrections.
13. Repeat this procedure to update another record if required.
14. Click on the Exit button to close the Machine Layout screen and return to
the PalLinks workspace.
the displayed lists of banks or slot machines (or use the scroll bar to locate
the required bank).
5. Click on the required slot machine icon. Right-click on the slot machine's
GMID number. A shortcut menu will be displayed.
6. Click on the Delete Machine option. A confirmation message will be
displayed.
7. Click on the Yes button to confirm that the slot machine is to be deleted (or
the No button to keep the record).
8. Repeat this procedure to delete another record if required.
9. Click on the Exit button to close the Machine Layout screen and return to
the PalLinks workspace.
Notes
Index
4 B
Note Acceptor Backlight .......................... 12-21 power supply assembly ................................ 5-3
Note Acceptor Information ........................ 3-28 basic operation ........................................ 5-5
Note Acceptor LEDs ................................ 12-21 input requirements .................................. 5-6
note denomination selection ..................... 10-14 output requirements ................................ 5-7
Note Entry .................................................. 10-6 Power Supply Assembly, wiring diagram .... 5-5
note stacker, security .................................. 10-4 power supply fuse ...................................... 5-11
Note Stacker ............................................... 10-3 Printed Circuit Boards ................................. 1-4
Printer
O
bail .......................................................... 9-7
Olympic Head Unit .................................. 20-24 controller PCB ........................................ 9-5
Operator Mode ........................................... 3-17 general description .................................. 9-3
Operator Setup / Selections Menu ............. 3-37 paper low ................................................ 9-5
optical scanning ......................................... 10-3 paper roll ................................................ 9-5
Optical security ........................................ 11-16 replacing paper ..................................... 9-10
optical sensor ............................................... 4-7 replacing ribbon cassette ...................... 9-12
options ....................................................... 3-24 ribbon cassette ........................................ 9-6
ORION Unit ............................................. 20-23 take up unit ............................................. 9-6
Overcurrent Protection ................................. 5-7 Progressive SPI Display Controller Board 16-5
Overvoltage Protection ................................ 5-8 PSU Chassis ................................................ 1-5
P pushbuttons .................................................. 3-8