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Junior Game Design CAT Booklet
Junior Game Design CAT Booklet
Junior Game Design CAT Booklet
Partner’s Name:____________________________
You will present your game to your peers for feedback and then present your
final game to the class.
Your first task is to pick the challenge you would like to complete.
What rules could there be? (How do players lose points or die?)
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Game Balance
A game is balanced when it is easy to play, but difficult to win.
The balance of all five elements of game design, and the balance between fun
and challenge.
Remember that your game must address the challenge that you picked and
have three levels of increasing difficulty. Lastly, your game must be balanced.
In the next few pages are some guidelines of how to build your game.
2.
5. You can then start adding your components such as sprites and blocks.
You can change the characteristics of a component by first clicking on
the spanner icon on the righthand side and then click on to the
component.
6. You need to includes sprites from all five categories: Avatar, Enemy,
Block, Item and System.
Which challenge was the game based on? Was it clear? Why?
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What were the core mechanics of the game? Did they fit well with the game?
Why?
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How did the game space make you feel? Did it fit with the mechanics and
concept of the game? Why?
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Are all the elements balanced? How?
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Now that you have your feedback, list three changes you will make to improve
your game? Explain how they will improve it.
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Final Presentation!
Your final task is to create your final presentation. Your presentation should
include the following
- How your game was based on the challenge you chose.
- A description of the game play including (space, components,
mechanics, rules and goals) include screen shots.
- A summary of the feedback you received
- A summary of the changes that you made to your game.
Presentation Date:_________________________________
Final Evaluation
This task is to completely individually and in test conditions.
Name____________________
1. What was the core concept of your game? How did it match the
challenge that you picked?
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2. What were the goals and rules of your game? How did players win and
lose?
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3. What were the core mechanics of the game? Did they fit well with the
game? Why?
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4. How did you design the space of the game? Did it fit with the mechanics
and concept of the game? Why?
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