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Fallout - Miniatures The-Operators Assembly-Guide
Fallout - Miniatures The-Operators Assembly-Guide
Fallout - Miniatures The-Operators Assembly-Guide
30mm
x10
Permission to photocopy for personal use.
Total Control
5 10 15
Read Me First!
Limit
The models in this box can be built
Champion
3 4 5 in multiple ways. Please read the
Limit
Fallout: Factions or Wasteland
Warfare rules before building.
MADE MAN SCAVVER (GRUNT)
(CHAMPION)
S P E C I A L ♥
S P E C I A L ♥ 3 4 4 4 5 3 2 1
4 6 4 4 5 4 2 2
Weapon Sets
Weapon Sets No more than three Scavvers
No more than two Veterans in a in a crew can have the same
crew can have the same Weapon Set. Weapon Set.
★ Syringer (31) ★ Handmade Rifle (23)
★ Combat Rifle (33) ★ Marksman’s Handmade Rifle (24)
★ Combat Shotgun and ★ Combat Rifle (27)
Frag Grenades (38)
★ Missile Launcher (48) WASTER (GRUNT)
No more than half of the
PSYCHO (GRUNT) Grunts in a crew can be
Wasters.
S P E C I A L ♥
4 4 4 3 4 4 2 1 S P E C I A L ♥
3 4 3 3 3 3 1 1
Weapon Sets
No more than three Psychos Weapon Sets
in a crew can have the same No more than three Wasters
Weapon Set. in a crew can have the same
★ 10mm Pistol (15) Weapon Set.
★ Combat Shotgun (17) ★ Baseball Bat (10)
★ 10mm Pistol and Hand Weapon (21) ★ 10mm Pistol and Hand Weapon (13)
★ 10mm Pistol and Baseball Bat (22) ★ Handmade Rifle (14)
OPERATORS WEAPONS
WEAPON TYPE TEST TRAITS EFFECT
Marksman’s
Rifle (30") 2P Aim (+3) Suppress (3)
Handmade Rifle
Area (3"),
Missile Launcher Heavy (26") 6S Maim
Slow
SKILLS
BUTCHER
S tr 6
RAIDER, OPERATOR P er 6
SPECIALTIES E nd 7
Co-Ordination: Other Operator Models get +2 C ha 6
I nt 6
A gi 5
L uc 4
A: 113. B: 149 ARMOR
CAPS Heavy Operator Armor
4
Choice of : 5
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Combat Rifle 2 3 + 3
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Plasma Pistol x 2 / 2 + 2
Shishkebab 2 3 + 2
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Combat Rifle 2 3 + 3
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Missile Launcher 2 : 3 + 3
1-2 3-4 5+
Improvised Weapon 1
SKILLS
BUTCHER
Permission to photocopy for personal use.
SKILLS
VETERAN
S tr 5
RAIDER, OPERATOR P er 5
SPECIALTIES E nd 6
Hold Breath: Long Range : Ignore one piece of cover. C ha 5
I nt 6
A gi 4
L uc 4
A: 113. B: 108 ARMOR
CAPS Operator Armor
3
Choice of : 4
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
If damage is caused, target takes
Syringer 1* no damage but gains
3 + 2*
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
SHORT
Combat Shotgun 2 4 ONLY + 4
Fragmentation x 2 :
Grenade
1-2 3-4
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
10mm Pistol x 2 2 + 2
Pipe Wrench 2 2 + 2
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Baseball Bat 1 2 + 2
SKILLS
VETERAN
Permission to photocopy for personal use.
SKILLS
SURVIVALIST
S tr 4
RAIDER, OPERATOR P er 5
SPECIALTIES E nd 5
C ha 4
I nt 5
A gi 4
L uc 3
A: 87. B: 81 ARMOR
CAPS Heavy Raider Armor
3
Choice of : 3
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Combat Rifle 2 3 + 3
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 4 + 3
Improvised Weapon 1
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
10mm Pistol x 2 2 + 2
Pipe Wrench 2 2 + 2
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Baseball Bat 1 2 + 2
SKILLS
SURVIVALIST
Permission to photocopy for personal use.
SKILLS
WASTER
S tr 3
RAIDER, OPERATOR
P er 4
SPECIALTIES E nd 4
C ha 4
I nt 4
A gi 3
L uc 3
A: 45. B: 49 ARMOR
CAPS Sturdy Raider Armor 2
Choice of : 2
AWARENESS ABILITIES GEAR Weapon Loadout A or
Weapon Loadout B
MOVE
QUICK ACTIONS -
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
10mm Pistol x 2 2 + 2
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 4 + 3
Improvised Weapon 1
! A(a) ! A(b)
11
10
! B(a)
! A(b)
5
4
! C(a) ! C(b)
7
8
FACTIONS PSYCHO !
31 34
29
30
! A(a) ! A(b)
32
33
! B(a)
! B(b)
35
36
WASTER/SCAVER 1 !
39 42
37
38
! A(a) ! A(b)
40
41
! B(b)
! B(a)
44 43
FACTIONS SCAVER 1 !
47 50
45
46
! A(a)
! A(b)
49
48
!a
B( ) !b
B( )
51
52
SURVIVALIST/SCAVER 2
!
54 57
! A(a) ! A(b)
58
59
! B(a) ! B(b)
56
55
53
PILLAGER/PSYCHO 2 !
62 65
60
61
! A(a) ! A(b)
64
63
! B(a)
! B(b)
66
67
TORMENTOR/MADE MAN 1 !
14 17
12
13
! A(a) ! A(b)
16
15
! B(a)
! B(b)
20 18
19
VETERAN/MADE MAN 2 !
23 26
21
22
! A(a) ! A(b)
24
25
! B(b)
! B(a) 28
27
WASTER/WASTER 2
!
69 72
! A(a) ! A(b)
70
71
! B(a) ! B(b)
73
68
74
SCAVER/WASTER 3 !
75 77 79
76
! A(a) ! A(b) 81
82
! A(a) ! B(b)
79
78
BASE TOPPERS AND ACCESSORIES
!
83 84 85 86 87 88 89
90 91 92
96 97
93 94 95 98 99 100 101